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f13.net  |  f13.net General Forums  |  MMOG Discussion  |  Topic: Crowfall aka Play2Crush aka Shadowbane II aka Nostalgia Online 0 Members and 1 Guest are viewing this topic.
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Author Topic: Crowfall aka Play2Crush aka Shadowbane II aka Nostalgia Online  (Read 88726 times)
Merusk
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Reply #1295 on: May 13, 2016, 05:45:12 PM

It's always amusing when belief systems trump sound business sense.

"But I BELIEVE the game will do well. We just have to BELIEVE the players will come when it's fleshed-out!"

Yeah, no. We have a long string of evidence that's not the case now. Stop being dumb.

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schild
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Reply #1296 on: May 15, 2016, 01:06:04 PM

So this is failing?

SHOCKED. LET ME GET ON MY SHOCKED BIKE AND RIDE TO SHOCKSVILLE WHERE EVERYTHING IS SHOCKING AND TOTALLY UNEXPECTED.
Threash
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Reply #1297 on: May 15, 2016, 05:52:55 PM


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schild
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Reply #1298 on: May 21, 2016, 08:55:06 AM

You sure? Because it reads like it is the definition of crash and burn.
Threash
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Reply #1299 on: May 21, 2016, 09:09:20 AM

Having a playable game slightly over a year after getting kickstarted for like 2 million is like the literal opposite of crash and burn? a more accurate description would be "far exceeding even the most optimistic expectations".  I guess you could say its failing if you actually believed anyone could make an MMO from scratch in under two years for about six million, but if you believed that you are a complete moron.

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Falconeer
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Reply #1300 on: May 24, 2016, 02:20:36 AM

"far exceeding even the most optimistic expectations". 

I really wonder where are you picking that up from.

Threash
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Reply #1301 on: May 24, 2016, 06:50:29 AM

"far exceeding even the most optimistic expectations". 

I really wonder where are you picking that up from.

From having even a basic understanding of how long an MMO development cycle takes? If they had shown what they have now in 2018 i would still consider that to be "on track".  Just because you are not happy with what they are doing doesn't mean they are not cranking this out at an incredible pace.  At this point there isn't even a question as to whether a game will get done at all, something you can't even say about other comparable games after 3-4 years of development.

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Nija
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Reply #1302 on: May 24, 2016, 07:30:54 AM

They sure are cranking something out. But as the saying goes - do you really want to know how the sausage is made?
Rendakor
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Reply #1303 on: May 24, 2016, 01:54:40 PM

They sure are cranking something out. But as the saying goes - do you really want to know how the sausage is made?
I don't; that's why I haven't touched it despite investing $250. Alphaing MMOs just doesn't interest me anymore. Once we get to a later beta and most features are locked down I'll start to give a shit.

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Paelos
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Reply #1304 on: May 24, 2016, 02:03:41 PM

I'm interested to see if they bring anything real to market. Otherwise it's same as it ever was.

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Threash
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Reply #1305 on: October 29, 2016, 04:30:46 PM

https://www.youtube.com/watch?v=uDrj90aFtLc&feature=youtu.be

Current state of the game.  I don't think the hamsters have any actual skills yet.

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Malakili
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Reply #1306 on: October 29, 2016, 04:46:53 PM

Welp. That looks just awful.
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Reply #1307 on: October 29, 2016, 06:42:15 PM

With so much talent, what could possibly go wrong.
Zetor
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Reply #1308 on: October 29, 2016, 10:23:37 PM

Yea, but the five-star drive is what counts!  why so serious?

That vid is giving me Wildstar meets SWG vibes (insert obvious 'twitch' joke here).

Merusk
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Reply #1309 on: October 30, 2016, 06:02:39 AM

Welp. That looks just awful.

Yeah. 10s per single resource harvest. I timed it, each one was 10s. Ridiculous.

Then you have click and drag rather than right-click to fill slots. Better yet how about not having to do the damn "pull them into the slots" method at all like most modern MMOs. Don't let the interface get in the way of the task.

I can't get past the panties - Alluvian
I really like the cocks. - Lantyssa
People rarely believe just how good I am at sucking. - Lantyssa
I love the swinging dongs - Signe
Teleku
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Reply #1310 on: October 30, 2016, 07:00:32 AM

To be fair, it's still far from release, and getting in a fluster over GUI stuff or harvest times is a bit silly.  That's stuff that can easily be changed, and likely will, down the road.

As far as the gameplay goes, it looked OK to me, provided the game actually runs that smoothly.  When I tried out the alpha recently, which is basically just team areana combat currently, it was a laggy rubberbanding unplayable mess.

Granted, it could possibly be my Putinstan internet connection, but everything else I play online seems to work without issue.  So yeah, fix THAT first, thanks.

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Merusk
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Reply #1311 on: October 30, 2016, 07:10:25 AM

To be fair, it's still far from release, and getting in a fluster over GUI stuff or harvest times is a bit silly.  That's stuff that can easily be changed, and likely will, down the road.

If "ifs" and "buts" were candy and nuts...

It speaks to the design philosophy that it's gone that route already. It's easier to not bother with the whole interface of slotting than to waste time and effort designing it and coding the click-drag "correct/ incorrect resource" checks.

Times to harvest can be adjusted, sure, but why do the designers think 10s is acceptable even in early alpha? What's the goal? To make you vulnerable while harvesting? To add in more timesink/ grind?

I can't get past the panties - Alluvian
I really like the cocks. - Lantyssa
People rarely believe just how good I am at sucking. - Lantyssa
I love the swinging dongs - Signe
Threash
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Reply #1312 on: October 30, 2016, 07:46:23 AM

At this point "the game exists and actually works" is a triumph, people bitching about click and drag or that it looks awful  Head scratch are simply completely missing the point.

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Kail
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Reply #1313 on: October 30, 2016, 12:38:40 PM

Times to harvest can be adjusted, sure, but why do the designers think 10s is acceptable even in early alpha? What's the goal? To make you vulnerable while harvesting? To add in more timesink/ grind?

Just knowing that it takes ten seconds to harvest wood doesn't tell us how grindy it is unless we know way more about the system (which we may, I haven't been paying the closest attention to this game) like how much wood it takes to make things or how long it takes to get from one resource node to the next and stuff like that.
Threash
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Reply #1314 on: October 30, 2016, 01:11:04 PM

There is a serious lack of perspective going on here.  The only thing you should have gotten from the harvesting and crafting part of that video is "there is a harvesting animation and when you do it stuff comes out" that's IT, that is already way beyond where they should be by any rights.  We've gone from "there is zero chance that any game ever coming out" to "this pre alpha video tells me it's going to be a grindfest".
« Last Edit: October 30, 2016, 01:15:21 PM by Threash »

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Malakili
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Reply #1315 on: October 30, 2016, 04:17:45 PM

I just look at the video and think "You know what? I've seen this all before, I'm just over it."  I can't get past that feeling at all.
Draegan
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Reply #1316 on: October 31, 2016, 11:27:09 AM

Combat still looks bad. Everything else looks ok. Complaining about harvest time is dumb. Complain about it if this ever gets close to release.
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Reply #1317 on: October 31, 2016, 01:52:05 PM

I just look at the video and think "You know what? I've seen this all before, I'm just over it."  I can't get past that feeling at all.

A game created by a group of experienced MMOG devs looks just like every other MMOG - color me shocked.

taolurker
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Reply #1318 on: November 01, 2016, 01:28:28 PM

SLIGHTLY better breakdown of the crafting and harvesting is in this (42 MIN !?!) video.

https://www.youtube.com/watch?v=v-6LF3IyzCw


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Raph
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Reply #1319 on: November 01, 2016, 02:25:28 PM

You can just right click and have it jump to the slot. Presumably the guy who made the video didn't know.
Sir T
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Reply #1320 on: November 02, 2016, 08:31:46 PM

In PVP everyone was moving too slowly for my taste and there was no actual dodges, just moving out of the way. Other than that it looked alright. Graphics look ok and animation looks fine.

Seen a lot worse.

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palmer_eldritch
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Reply #1321 on: November 22, 2016, 04:15:56 PM

I've been playing this in the pre-alpha and it's actually pretty good. The classes are fun and it looks ok, although there's only one environment to run around in at the moment.

I assume they are going to tone down the crafting element a bit before release, as they'll limit their potential player base if they force everyone to chop trees. I believe that in the finished game there will be more of an economy so the crafters can make stuff and the killers can just spend their loot on buying it.

Having said that, one of the things I like is that making or somehow getting weapons and armour is the only grind. You don't need to grind levels as you just choose what skills to learn and it does it over time (a bit like Eve, except you can learn more than one skill at once) while you go off and do what you want to do.

Here's a film (not by me) which I think gives a good overview of the state of the game at the moment https://youtu.be/W52SD7MAIPk
« Last Edit: November 22, 2016, 04:18:47 PM by palmer_eldritch »
Rendakor
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Reply #1322 on: November 22, 2016, 05:11:02 PM

Are the servers up all the time now? I Kickstarted it for like $250 but haven't tried it because I can't be arsed to redownload a client for a weekend play session.

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Threash
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Reply #1323 on: November 22, 2016, 06:46:42 PM

No, not all the time.  They are just starting to leave it up for a day or so a couple times a week.  And crafting is a key part of the entire concept, they are not "toning it down". 

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Raph
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Reply #1324 on: November 22, 2016, 06:55:08 PM

Not planning on "forcing everyone to chop trees" though. Fully expect people to specialize. But yes, absolutely a player driven economy.
Threash
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Reply #1325 on: November 23, 2016, 01:38:56 PM

In fact unless I am mistaken crafting is the one and only way to make any item at all.

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palmer_eldritch
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Reply #1326 on: November 23, 2016, 02:32:45 PM

My point is that right now you need to spend a good 30-60 mins chopping trees and mining to make your newbie weapon before you can even use your combat skills, as they won't work without weapons. Personally I don't mind because I like mining but I think some players who might be potential customers would be put off.

But it's not only pre-alpha, it's a pre-alpha where a current focus is on testing crafting. So I guess that will change.

Eve has a massive focus on the economy and crafting (called production in Eve) but you can still play the game without ever making anything yourself because it's so easy to buy stuff from other players. Hopefully, Crowfall will do something similar.
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Reply #1327 on: May 17, 2017, 10:01:22 AM

Well I'll be damned, this game might easily never come out but SOMEHOW they found money to do a graphic overhaul AND unlock the dreaded race-class combination.

Video about the now-near-infinite number of classes (with a few Shadowbane tricks): https://www.youtube.com/watch?v=M6wFLBnTA9s

Video about the visual revamp: https://www.youtube.com/watch?v=Dk9C1yDfF0U

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Reply #1328 on: May 17, 2017, 03:57:59 PM

I have high confidence this game is shipping :)

The graphics overhaul looks pretty good I think!
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Reply #1329 on: May 17, 2017, 04:31:05 PM

Yeah, I highly encourage anyone who drifted away from following this over the last year to check out these announcements. 

- the discipline system looks incredible.  As someone who plays Paladins over Overwatch solely because of the card customization system, I can easily see myself spending more time on theory-crafting my builds than actually logging in, which is fine!  It touches the SB part of my soul in all the right ways.

- game looks a thousand times better too if we can believe the screenshots.

I've never understood ( beyond general f13edness) why some people think this won't ship.  It is so far beyond Pantheon meth money territory in terms of actual work, and there has been no feature creep like Star Citizen.  It may ship and do badly, but it will ship.

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