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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Crowfall aka Play2Crush aka Shadowbane II aka Nostalgia Online 0 Members and 1 Guest are viewing this topic.
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Author Topic: Crowfall aka Play2Crush aka Shadowbane II aka Nostalgia Online  (Read 549847 times)
Speedy Cerviche
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Reply #1085 on: August 06, 2015, 09:35:58 AM

Can someone explain to me how ranged classes will hit anyone in pvp with that kind of system?  Melee and AOE might work, but non hitscan ranged projectiles just don't work in mmos.

In Darkfall stuff like archery had pretty fast velocity, and mages had high velocity bolt spells, and also basically short range instant action ray spells. The hardest part of hitting people was related to character movement being too fast, and very little momentum retention allowing spasmatic dodgeing techniques.

In the Crowfall video there most of those spells seem to be instant or pretty high velocity, some speeds might need to be tweaked up, but it's really not a problem as long as you realize your game is going to have a harder skill curve than a typical MMORPG with combat lock-ons and hit scan. Completely skilless people who have difficulty keeping their avatar faced in the proper general direction of AI mobs probably won't be able to hack it, just like they couldn't in any sort of action game. Nothing wrong with that, there's a lot of FPS players out there who would be interested in similar style action but in a meatier RPG world, just has to be executed and balanced well.
Trippy
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Reply #1086 on: August 06, 2015, 11:28:45 AM

Can someone explain to me how ranged classes will hit anyone in pvp with that kind of system?  Melee and AOE might work, but non hitscan ranged projectiles just don't work in mmos.
They do in TERA.
Paelos
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Reply #1087 on: August 07, 2015, 07:25:25 AM

I'm looking forward to giving a shit about this in 2016. Until then nothing they say matters to me.

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WayAbvPar
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Reply #1088 on: August 07, 2015, 10:08:16 AM

Thanks for that edgy hot take.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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Paelos
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Reply #1089 on: August 07, 2015, 11:44:07 AM

Thanks for that edgy hot take.

It's the sausage getting made part of gaming that KS stuff has really exposed. Some people are into that I suppose, but for me this creates the unrealistic expectation feedback loop that fucks up your development cycle far more than if you just designed it in a vaccuum up to a certain point. That's what the alpha video says to me. It's explaining something that may or may not even exist in that form or look relatable after testing. But since you are showing to people it creates dialogue and expectation. It creates questions and adds comments to the development. Which they feel they have to give users to explain how their money is being spent. Even though we aren't investors anymore, so really they are just trying to attract new money.

I just want them to make the game and release limited information in the meantime until they get closer to workable products. Less talk.

Better?

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Malakili
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Reply #1090 on: August 07, 2015, 12:00:46 PM

I remember when I used to wait with bated breath for every shred of information about the games I wanted to play.  This reached a fever pitch of sorts with WAR for me personally ( Ohhhhh, I see. ).  Although I have ultimately gotten quite a bit more value out of early access (Minecraft, Project Zomboid, Hex, H1Z1) than I have been burned by early access (Cube World, Prison Architect), I have to admit that now that the initial buzz over that funding model is over I kind of have to agree with Paelos on this one.
Threash
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Reply #1091 on: August 07, 2015, 12:31:54 PM

I just want them to make the game and release limited information in the meantime until they get closer to workable products. Less talk.

Better?

I'm sure that would be the plan if they didn't need more money.

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WayAbvPar
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Reply #1092 on: August 07, 2015, 12:38:06 PM

I am not disagreeing with the sentiment, just the post. It adds absolutely nothing to the discussion. If you don't care about the news, why post?

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Paelos
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Reply #1093 on: August 07, 2015, 01:19:43 PM

I am not disagreeing with the sentiment, just the post. It adds absolutely nothing to the discussion. If you don't care about the news, why post?

Well first off the Chris Roberts thread is the posterchild for that kind of thing so  why so serious?

Second, I want to like the game which sort of means I'm forced to keep track of it, because if I don't that means other idiots get to have their opinions heard and the devs may respond. They may not. But the idea they are opening themselves up this early for criticism bothers me.

I don't want to give a shit now because I just want to them to build it and come back for opinions when it's semi-ready. That's not the way this is going to work though.

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Threash
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Reply #1094 on: August 07, 2015, 01:54:24 PM

They pretty much have to, this is basically "our game exists, look at it, give us money".

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Paelos
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Reply #1095 on: August 08, 2015, 07:37:33 AM

They pretty much have to, this is basically "our game exists, look at it, give us money".

No and that's the problem when you have tiered funded. They didn't raise all their money in one swoop. They raised some.

That means they have to be continually campaigning like a career politician. And we all know how great that is.

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Threash
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Reply #1096 on: August 13, 2015, 01:00:03 PM


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Goreschach
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Reply #1097 on: August 13, 2015, 02:20:43 PM

It's a buzzword laden bullshit hype article written by someone who has obviously never written an animation system before.

tl;dr version is they tried some stupid shit that anyone familiar with net based game architecture would have dismissed offhand. Turns out it didn't work and now they're changing shit. Shocking.
Draegan
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Reply #1098 on: August 13, 2015, 08:08:43 PM

It was written by the guy who helped develop combat for DCUO.
ezrast
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Reply #1099 on: August 16, 2015, 12:14:40 AM

Quote
Unfortunately, even in 2015, the best roundtrip from a client, through the servers and back to the client is about 150ms-250ms.
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Merusk
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Reply #1100 on: August 16, 2015, 05:57:18 AM

I don't think he meant ping alone there. It was Ping + movement processing time.

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ezrast
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Reply #1101 on: August 16, 2015, 08:07:45 PM

A quarter of a second is still a really long time for that. All I can figure is that he meant "the best roundtrip that we can count on from a client..." as in, the worst-case scenario that they still want to be able to support.

That, or he somehow threw an extra zero onto both numbers.
Draegan
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Reply #1102 on: August 17, 2015, 09:00:47 AM

A quarter of a second is still a really long time for that. All I can figure is that he meant "the best roundtrip that we can count on from a client..." as in, the worst-case scenario that they still want to be able to support.

That, or he somehow threw an extra zero onto both numbers.

That's how I read it.
tmp
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Reply #1103 on: August 17, 2015, 02:43:37 PM

A quarter of a second is still a really long time for that. All I can figure is that he meant "the best roundtrip that we can count on from a client..." as in, the worst-case scenario that they still want to be able to support.

That, or he somehow threw an extra zero onto both numbers.
It's a MMO so it likely includes times when connecting from long distances and/or overseas, not just from next city over a hill, and/or over average (or worse) instead of the best there is infrastructure. ~200 msec is typical round trip for me when connecting from backward parts of EU to somewhere in NA.
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Reply #1104 on: August 18, 2015, 04:04:21 AM

Trivia: I had 150ms ping to Atlantic server in UO, once, from Norway :P

Fake edit: Woah. Just tried, and now I have 118ms. Hmm. maybe I should play UO again.

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Slayerik
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Reply #1105 on: August 18, 2015, 09:40:02 AM

Play fake UO with me on a free shard. ;) Still playing it cause basically it's still the best PVP around.

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Triforcer
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Reply #1106 on: August 31, 2015, 08:29:43 PM

Next stretch goal is male Assassin- happy about this because Assassin is my class and I wanted a male character.  Always had to play a witch elf in WAR because I hated Order.

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Threash
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Reply #1107 on: September 01, 2015, 07:40:37 AM

Next stretch goal is male Assassin- happy about this because Assassin is my class and I wanted a male character.  Always had to play a witch elf in WAR because I hated Order.

Very happy about that myself. I understand why they needed to gender lock a buncha archtypes but something as generic and popular as assassin shouldn't have been one of them.  Also this already looks way better than camelot unchained.

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Threash
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Reply #1108 on: September 01, 2015, 12:19:11 PM

Also this already looks way better than camelot unchained.

Like i said.  Skip to 18:30 or so for the current state of the game.

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Threash
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Reply #1109 on: September 04, 2015, 02:22:26 PM


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Falconeer
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Reply #1110 on: September 05, 2015, 08:13:36 AM

I watched a few hours of this last night, and I walked away with nothing. Not positive nor negative: it's a pre-alpha and it's impossible to form a judgement. Also, as to be expected everyone was complaining about latency and input lag, so I doubt even those who tried would have a real opinion as of yet. Draegan played and streamed some of it, he would be our best source of information.

Threash
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Reply #1111 on: September 05, 2015, 08:17:00 AM

That they have come this far in the few months since the kickstarter ended does give me some hope that they can put out an actual game in the time frame they claim.

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Nija
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Reply #1112 on: September 05, 2015, 08:40:30 AM

They haven't even done the first 80%. Forget about the other 80%.
Draegan
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Reply #1113 on: September 05, 2015, 08:47:04 PM

Games require 160%.
Triforcer
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Reply #1114 on: September 06, 2015, 12:33:26 AM

My slate pitch on this is that I don't need a mind-blowing and revolutionary combat system in an SB- style MMO.  Just make the SB parts (city building, etc.) better with combat that does not completely blow goats.  All this DCUO style combo shit does nothing for me- WAR style tab targeting would be good enough.  It's getting the SB part right that would make this revolutionary, as opposed to trying to create the cold fusion of combat systems on a 5 mil budget.

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Draegan
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Reply #1115 on: September 06, 2015, 05:31:26 AM

Tab target system is an instant turn off for me. It's why I have no interest in Camelot unchained.
Threash
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Reply #1116 on: September 06, 2015, 07:10:23 AM

The only game to do a fun pvp tab target system was Age of Wushu, i much prefer action combat like DCUO or Tera but i would be ok with something like that. Their philosophy is that combat is what matters the most, so yeah expect to see plenty of focus on it.

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Nija
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Reply #1117 on: September 06, 2015, 10:36:55 AM

Games require 160%.

The 80/20 rule. The last 20% takes 80% of the time. It's the other 80%.
Draegan
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Reply #1118 on: September 08, 2015, 01:13:12 PM

The only game to do a fun pvp tab target system was Age of Wushu, i much prefer action combat like DCUO or Tera but i would be ok with something like that. Their philosophy is that combat is what matters the most, so yeah expect to see plenty of focus on it.

Wushu was in it's own realm of awful.
Threash
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Reply #1119 on: September 08, 2015, 02:29:41 PM

Yeah, but the combat was really good and fun.

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