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Author Topic: Mythic Entertainment closed  (Read 33811 times)
Nonentity
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on: May 29, 2014, 12:02:45 PM

http://www.neogaf.com/forum/showthread.php?t=827410

Not gonna link directly to Kotaku, but:

Quote
EA has shut down Mythic, the longtime video game studio most recently responsible for Warhammer Online and the Dungeon Keeper reboot for mobile platforms.

When reached by Kotaku, EA sent over the following statement:

We are closing the EA Mythic location in Fairfax, Virginia, as we concentrate mobile development in our other studio locations. We are working with all impacted employees to provide assistance in finding new opportunities, either within EA or with other companies via an upcoming job fair.
Founded in 1995, Mythic also developed Dark Age of Camelot and a number of other games.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
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Draegan
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Reply #1 on: May 29, 2014, 12:04:13 PM

Didn't think they were still doing anything.
01101010
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You call it an accident. I call it justice.


Reply #2 on: May 29, 2014, 12:07:13 PM

Didn't think they were still doing anything.

Yeah really... Warhammer was the last thing I heard out of that studio.

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Paelos
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Error 404: Title not found.


Reply #3 on: May 29, 2014, 12:14:06 PM

No tears from me after WAR. They didn't deserve to be a studio anymore.

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luckton
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Reply #4 on: May 29, 2014, 12:19:12 PM

Was only a matter of time.  Though as a Dungeon Keeper player, I ponder who will take up the reigns now.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

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Margalis
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Reply #5 on: May 29, 2014, 12:29:50 PM

Shocking news that not a single person could have seen coming.

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Merusk
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Reply #6 on: May 29, 2014, 12:52:20 PM

Shocking news that not a single person could have seen coming. warned Mark Jacobs of in multiple posts on this forum when the deal was signed.

For more accurate snarkiness.

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Bhazrak
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Reply #7 on: May 29, 2014, 12:59:42 PM

Like Warhammer Online, I'm surprised they lasted this long.
Nija
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Reply #8 on: May 29, 2014, 01:21:09 PM

Another fantastic acquisition that flourished under EA's leadership and management.
Nebu
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Reply #9 on: May 29, 2014, 01:25:28 PM

Another fantastic acquisition that flourished under EA's leadership and management.

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Rokal
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Reply #10 on: May 29, 2014, 01:31:00 PM

Was only a matter of time.  Though as a Dungeon Keeper player, I ponder who will take up the reigns now.

Zynga!
sam, an eggplant
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Reply #11 on: May 29, 2014, 01:40:41 PM

Another fantastic acquisition that flourished under EA's leadership and management.
I'm not a fan of EA, but the fact is they gave Mythic every opportunity to succeed. They supported WAR development for many years. It was a fantastic license and was extremely well promoted upon release. Mythic wasn't Origin; EA didn't kill them then rape the corpse. Mythic was the agent of its own destruction.
Ingmar
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Reply #12 on: May 29, 2014, 01:45:13 PM

Mythic was the agent of its own destruction.

This.

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Goreschach
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Reply #13 on: May 29, 2014, 03:43:27 PM

I like how they state that Mythic wasn't the 'makers of' but was responsible for WHO and the mobile Dungeon Keeper.  Oh ho ho ho. Reallllly?
Fordel
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Reply #14 on: May 29, 2014, 03:48:32 PM

Mythic should've closed after Trials of Atlantis, let alone WAR.

and the gate is like I TOO AM CAPABLE OF SPEECH
naum
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Reply #15 on: May 29, 2014, 03:54:02 PM

Bring back Imperator, beyotches!

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Trippy
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Reply #16 on: May 29, 2014, 04:06:08 PM

I bet Paul Barnett still has a job awesome, for real
Sjofn
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Reply #17 on: May 29, 2014, 04:09:53 PM

Bring back Imperator, beyotches!

Fordel wanted that game so bad.

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Modern Angel
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Reply #18 on: May 29, 2014, 05:41:03 PM

I wonder who's gonna hire Paul Barnett to be Bez again.
Fordel
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Reply #19 on: May 29, 2014, 06:08:52 PM

Bring back Imperator, beyotches!

Fordel wanted that game so bad.


I really did, but it's probably for the best it never came to be. It would have only left me with sadness and tears.

and the gate is like I TOO AM CAPABLE OF SPEECH
Nebu
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Reply #20 on: May 29, 2014, 06:10:43 PM

So much hate for Mythic.  Warhammer was flawed, but still better than a lot of the garbage that has released since.  I had a good 6 months worth of fun playing WAR and 6 years worth playing DAoC.  That's more than I can say for most dev houses. 

Barnett needs to find a job as a carnival barker.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Modern Angel
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Reply #21 on: May 29, 2014, 06:22:23 PM

No hate for WAR. Still the best first 20 levels I ever played. Will probably always be. That is, like you said, better than most shit that comes out.

I do detest Barnett though.
Sjofn
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Reply #22 on: May 29, 2014, 06:25:54 PM

Mythic did the best lady dwarves. :(

God Save the Horn Players
Fordel
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Reply #23 on: May 29, 2014, 06:29:26 PM

So much hate for Mythic.  Warhammer was flawed, but still better than a lot of the garbage that has released since.  I had a good 6 months worth of fun playing WAR and 6 years worth playing DAoC.  That's more than I can say for most dev houses. 

Barnett needs to find a job as a carnival barker.


WAR was flawed in the exact same way DaoC was flawed, to the point where I never even bothered to try it, since it was obvious Mythic had learned NOTHING. WAR just followed DaoC's game plan on a accelerated timeline. They managed to fuck it all up even FASTER then their original game!  why so serious?

and the gate is like I TOO AM CAPABLE OF SPEECH
Nija
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Reply #24 on: May 29, 2014, 10:20:36 PM

I had a good 6 months worth of fun playing WAR

Dude, did you enter a 5.5 month coma while logged in or something? How?!
Sjofn
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Reply #25 on: May 29, 2014, 10:36:34 PM

So much hate for Mythic.  Warhammer was flawed, but still better than a lot of the garbage that has released since.  I had a good 6 months worth of fun playing WAR and 6 years worth playing DAoC.  That's more than I can say for most dev houses. 

Barnett needs to find a job as a carnival barker.


WAR was flawed in the exact same way DaoC was flawed, to the point where I never even bothered to try it, since it was obvious Mythic had learned NOTHING. WAR just followed DaoC's game plan on a accelerated timeline. They managed to fuck it all up even FASTER then their original game!  why so serious?

This is essentially why I bailed on WAR so fast. I enjoyed the first 20 levels or so, but definitely knew I had danced that dance before, and had no real intention of doing it again.

God Save the Horn Players
Nebu
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Reply #26 on: May 29, 2014, 10:37:14 PM

Dude, did you enter a 5.5 month coma while logged in or something? How?!

I played the hell out of the first two battlegrounds with friends and leveled one toon to 50 to see how broken it was. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Nonentity
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Reply #27 on: May 29, 2014, 10:50:36 PM

Mythic did the best lady dwarves. :(

This.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Bhazrak
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Reply #28 on: May 29, 2014, 11:26:47 PM

Shatter
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Reply #29 on: May 30, 2014, 04:21:22 AM

Draegan
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Reply #30 on: May 30, 2014, 07:13:02 AM

So much hate for Mythic.  Warhammer was flawed, but still better than a lot of the garbage that has released since.  I had a good 6 months worth of fun playing WAR and 6 years worth playing DAoC.  That's more than I can say for most dev houses. 

Barnett needs to find a job as a carnival barker.

Mythic seconds.
The game was shit and broken for the most part.
Numtini
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Reply #31 on: May 30, 2014, 09:35:41 AM

I feel bad in a vague nostalgia sort of way, but I can't say that their demise wasn't just. I knew the first time they said they were going to gather "metrics" that War had no future and they hadn't learned a thing. They thought they could pull the same stuff with War they had with DAOC and the world had moved on.

If you can read this, you're on a board populated by misogynist assholes.
Nebu
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Reply #32 on: May 30, 2014, 10:05:21 AM

They thought they could pull the same stuff with War they had with DAOC and the world had moved on.

This makes no sense to me.  WAR was nothing like DAOC.  Nothing at all.  The mistakes they made in WAR were very different mistakes.  If anything, they made the same error as every other game that came out around the time of WAR.  They were trying too hard to emulate WoW. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Numtini
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Reply #33 on: May 30, 2014, 10:10:59 AM

Not the game, their way of doing business.

If you can read this, you're on a board populated by misogynist assholes.
Venkman
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Reply #34 on: May 30, 2014, 12:46:18 PM

This.

And it really wouldn't have mattered had they not got bought out. WAR would have been a relatively narrow title for the subset of RvR seekers who finally outgrew DAoC but continue to be a proven sustainable market.

Unfortunately, once they opened the marketing floodgates, all expectations become unmanageably unrealistic. This made WAR seem like a big failure when in reality it never should have been considered as a potential big success in the first place. There just wasn't any precedent that said they could go from a competently built title with some appeal into this mass market multi-mode multi-audience experience in the space of exactly one game.

Basically, I don't blame Mythic at all. I blame the expectations they inherited.
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