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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Magic: The Gathering Online  |  Topic: Christmas Cube 0 Members and 1 Guest are viewing this topic.
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Author Topic: Christmas Cube  (Read 3426 times)
Johny Cee
Terracotta Army
Posts: 3432

on: December 28, 2013, 07:52:33 PM

Fired up MODO for the first time in a long time to try out the Christmas Cube.  Christmas Cube doesn't retain the cards you draft, because the cards in the Cube are insane including such things as Power 9 and stupidly broken cards from years past.

Did a Swiss (guaranteed three matches) and had a ball with:

Started draft with Channel, Yawgmoth's Will maybe hoping for something stormish.  Then got passed Opposition?  Fuck it!  Let's build an Opposition deck!

Opposition, Deranged Hermit (squirrels!), Meloku, Golem that creates two duplicates.

Genesis, Eternal Witness

Board presence/defense, mid range beatsticks:
Thrun, Masticore

Board wipe/removal, control:
Deed!, Slaughter Pact, Sower of Temptation, Maze of Ith, Disfigure, G/B planeswalker with the "destroy nonland permanent" ability

The rest was good utility picks like CIP effects (Wall of Blossums, Idrik Stomphowler, Mystic Snake).

Games were hilarious.  Had the Opposition combo a few times, and with the massive recursion between Witness/Genesis I could easily bounce back from board wipe or whatever.  Lost one match to mana screw, in one case losing my hand to mind twist the turn before I could drop a shitload of it to secure the board.

Great fun, awesome to use my Meloku minions and squirrels to completely tap down an opponent during their upkeep.

One game, I recurred Sower three times in the face of my opponents removal until he had to Wrath while I still had control of his Reveillark.  lololol
Posts: 60329

Reply #1 on: December 28, 2013, 09:13:45 PM

either here nor there, but I have this entire cube on paper, short of like 63 cards. It's the most fun I've ever had with Magic. Here's a random pack from it:

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