Title: Christmas Cube Post by: Johny Cee on December 28, 2013, 07:52:33 PM Fired up MODO for the first time in a long time to try out the Christmas Cube. Christmas Cube doesn't retain the cards you draft, because the cards in the Cube are insane including such things as Power 9 and stupidly broken cards from years past.
Did a Swiss (guaranteed three matches) and had a ball with: Started draft with Channel, Yawgmoth's Will maybe hoping for something stormish. Then got passed Opposition? Fuck it! Let's build an Opposition deck! Combo: Opposition, Deranged Hermit (squirrels!), Meloku, Golem that creates two duplicates. Recursion: Genesis, Eternal Witness Board presence/defense, mid range beatsticks: Thrun, Masticore Board wipe/removal, control: Deed!, Slaughter Pact, Sower of Temptation, Maze of Ith, Disfigure, G/B planeswalker with the "destroy nonland permanent" ability The rest was good utility picks like CIP effects (Wall of Blossums, Idrik Stomphowler, Mystic Snake). Games were hilarious. Had the Opposition combo a few times, and with the massive recursion between Witness/Genesis I could easily bounce back from board wipe or whatever. Lost one match to mana screw, in one case losing my hand to mind twist the turn before I could drop a shitload of it to secure the board. Great fun, awesome to use my Meloku minions and squirrels to completely tap down an opponent during their upkeep. One game, I recurred Sower three times in the face of my opponents removal until he had to Wrath while I still had control of his Reveillark. lololol Title: Re: Christmas Cube Post by: schild on December 28, 2013, 09:13:45 PM either here nor there, but I have this entire cube on paper, short of like 63 cards. It's the most fun I've ever had with Magic. Here's a random pack from it:
(https://dl.dropboxusercontent.com/u/39720/magic/cube/cube_pack_001.png) |