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Author Topic: Bitch Thread for Warlords of Draenor  (Read 484782 times)
Ingmar
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Reply #560 on: April 15, 2014, 06:09:07 PM

The Alliance buildings have the same problem of being thematic for only a couple races, whether or not they happen to be less ugly.

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Sjofn
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Reply #561 on: April 15, 2014, 06:12:42 PM

You missed my ninja edit! I semi-disagree, although obviously I feel like my draenei and night elves would prefer something other than Generic Human Tower, it's still not so ... SOMETHING that I can't see them in it.

But yeah it's less that it's "ugly" (although that is how I put it because I was thinking of my most likely Horde candidate to have a garrison, my BE paladin) and more "the buildings fit fewer races in the Horde than the Alliance's do theirs."

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Rendakor
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Reply #562 on: April 15, 2014, 06:43:53 PM

Wait, are garrisons not race-specific? All horde get Orcish buildings?

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Reply #563 on: April 15, 2014, 07:13:41 PM

The plan, last I heard, was each side was going to get buildings "iconic for their faction" (or words to that effect). The human artistic style is what the default for Alliance usually is, while the Horde defaults to orcs.

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Tannhauser
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Reply #564 on: April 15, 2014, 07:19:52 PM

Which is lame.
Rendakor
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Reply #565 on: April 15, 2014, 07:27:34 PM

Wow, that's dumb. I figured worst case scenario we'd be stuck with our own race's art style, but in my ideal implementation we'd be able to purchase other styles (of our faction, others, places we've grinded rep with, etc.).

"i can't be a star citizen. they won't even give me a star green card"
Lakov_Sanite
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Reply #566 on: April 15, 2014, 09:22:15 PM

phoning it in on a multi million dollar scale.

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Reply #567 on: April 16, 2014, 04:44:20 AM

Human buildings work pretty well for any of the alliance races. Worgen used to be human, night elves like more open buildings with the asian-style roofs but stick some trees and big windows on it and it wouldn't look out of place, Draenei are basically space hippies and it wouldn't look out of place if you just threw some stupid floating crystal shit in a human building and called it a day, Dwarf structures that are outside basically look like human stuff anyway, and gnomes just need some goofy steampunk crap laying around.

the pandas will basically get no more than perfunctory acknowledgement like their previous ignored ancestors the Draenei, Blood Elves, and Worgen.

I guess it continues the Wow tradition of the Horde getting the lesser end of the gameplay stuff but always coming out ahead/getting the most focus in the story department.

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Reply #568 on: April 16, 2014, 05:48:56 AM

Art assets are hard, just like story ideas apparently.

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Miasma
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Reply #569 on: April 16, 2014, 07:00:37 AM

It just looks like an assortment of buildings plopped down and connected with pathways, each race that has a city already has art assets for that so I don't see why you couldn't have a choice.

You could always reroll Alliance: http://imgur.com/a/xGkxI
Who takes "offical" screen shots at night when everything looks blue?
Mithas
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Reply #570 on: April 16, 2014, 07:38:55 AM

It's Shadowmoon Valley. It is always dark there. I think it is one of the zones that is most complete so they may not have had much of a choice but to show it there.
Lakov_Sanite
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Reply #571 on: April 16, 2014, 10:04:07 AM

Blue response from earlier.

Quote
Since we are being blessed with new character models (Which can be disabled? Yes, no?)
Quote
Yes.

This is a terrible, terrible idea.

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Reply #572 on: April 16, 2014, 10:08:09 AM

Blue response from earlier.

Quote
Since we are being blessed with new character models (Which can be disabled? Yes, no?)
Quote
Yes.
This is a terrible, terrible idea.
Why? The new models are likely to have a significant performance impact.
Simond
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Reply #573 on: April 16, 2014, 12:07:28 PM

Wow, that's dumb. I figured worst case scenario we'd be stuck with our own race's art style, but in my ideal implementation we'd be able to purchase other styles (of our faction, others, places we've grinded rep with, etc.).
They were muttering about maybe adding racial garrisons in later.
You know, after they finish the ground-up rebuild of the majority of the player models.

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Sjofn
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Reply #574 on: April 16, 2014, 12:13:36 PM

I was under the impression the models people were not necessarily the same as the environment people. But that Blizzcon was years ago.  why so serious?

I'm not surprised that they decided visual customization for garrisons isn't important. These are the same people completely blindsided by people liking transmog so much. But it's still disappointing. Especially since it's the YAY NEW FEATURE of the expansion.

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Rendakor
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Reply #575 on: April 16, 2014, 01:54:07 PM

That just means that racial garrison options will be the big feature two expansions from now.

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Reply #576 on: April 16, 2014, 02:08:40 PM

That's optimistic! I was thinking three at best.  why so serious?

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Reply #577 on: April 16, 2014, 02:48:15 PM

I was under the impression the models people were not necessarily the same as the environment people. But that Blizzcon was years ago.  why so serious?

I'm not surprised that they decided visual customization for garrisons isn't important. These are the same people completely blindsided by people liking transmog so much. But it's still disappointing. Especially since it's the YAY NEW FEATURE of the expansion.

As far as I'm concerned it's the only killer app feature they have. If they don't give people reason to come back and try that out, what are they coming back for that they haven't seen already?

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Simond
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Reply #578 on: April 16, 2014, 03:26:56 PM

Well, the fact that every other MMO out there is worse?

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Malakili
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Reply #579 on: April 16, 2014, 03:55:47 PM

I was under the impression the models people were not necessarily the same as the environment people. But that Blizzcon was years ago.  why so serious?

I'm not surprised that they decided visual customization for garrisons isn't important. These are the same people completely blindsided by people liking transmog so much. But it's still disappointing. Especially since it's the YAY NEW FEATURE of the expansion.

As far as I'm concerned it's the only killer app feature they have. If they don't give people reason to come back and try that out, what are they coming back for that they haven't seen already?

I don't know why they aren't just copying LOTRO housing with a few tweaks.  A few small quirks aside, it nailed what housing should be  for a sandbox MMO in my opinion. 
Lakov_Sanite
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Reply #580 on: April 16, 2014, 04:01:22 PM

Well, the fact that every other MMO out there is worse?

Being the shiniest poop in the litter box is not something worth bragging about.

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Reply #581 on: April 16, 2014, 04:10:15 PM

All housing except UO and  SWG sucks.  I want my house in the game world and yes I realize the technical problems this creates.
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Reply #582 on: April 16, 2014, 04:47:40 PM

I was under the impression the models people were not necessarily the same as the environment people. But that Blizzcon was years ago.  why so serious?

I'm not surprised that they decided visual customization for garrisons isn't important. These are the same people completely blindsided by people liking transmog so much. But it's still disappointing. Especially since it's the YAY NEW FEATURE of the expansion.

As far as I'm concerned it's the only killer app feature they have. If they don't give people reason to come back and try that out, what are they coming back for that they haven't seen already?

I don't know why they aren't just copying LOTRO housing with a few tweaks.  A few small quirks aside, it nailed what housing should be  for a sandbox MMO in my opinion. 

I don't remember what LOTRO's housing was like, could you give me a brief reminder?

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Reply #583 on: April 16, 2014, 05:22:22 PM

All housing except UO and  SWG sucks.  I want my house in the game world and yes I realize the technical problems this creates.
I thought Asheron's Call did a pretty bang up job of housing in world.  Of course, their world was a LOT bigger then WoW, so they had plenty of space to put housing complexes when they implimented them.

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Ingmar
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Reply #584 on: April 16, 2014, 05:38:20 PM

I was under the impression the models people were not necessarily the same as the environment people. But that Blizzcon was years ago.  why so serious?

I'm not surprised that they decided visual customization for garrisons isn't important. These are the same people completely blindsided by people liking transmog so much. But it's still disappointing. Especially since it's the YAY NEW FEATURE of the expansion.

As far as I'm concerned it's the only killer app feature they have. If they don't give people reason to come back and try that out, what are they coming back for that they haven't seen already?

I don't know why they aren't just copying LOTRO housing with a few tweaks.  A few small quirks aside, it nailed what housing should be  for a sandbox MMO in my opinion. 

I don't remember what LOTRO's housing was like, could you give me a brief reminder?

Like DAOC's in a lot of ways - instanced towns with lots assigned to players, then objects you could hook to points in the rooms inside the houses on the lots, and there were towns in each race's style.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
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Sjofn
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Reply #585 on: April 16, 2014, 06:00:53 PM

OK, so I wasn't forgetting some sort of super interesting housing thing in LotRO or anything.

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Reply #586 on: April 16, 2014, 06:13:46 PM

Well, the fact that every other MMO out there is worse?

If they had a sub, yes.

Most don't, AND have "pay to use" features that are minimal.  I haven't had a wow itch since I found two that were to my liking, and I'm happy to have tossed money at them - still less than my annual fee - because of it.

Really, at this point WoW is the shitbox that EQ1 used to be.

I was under the impression the models people were not necessarily the same as the environment people. But that Blizzcon was years ago.  why so serious?

I'm not surprised that they decided visual customization for garrisons isn't important. These are the same people completely blindsided by people liking transmog so much. But it's still disappointing. Especially since it's the YAY NEW FEATURE of the expansion.

Let's not forget they're the same people who were floored by the idea of a dance studio as a popular feature and continue to be amazed they get complaints it was never implemented.  They are the dudebros of PC gaming.
« Last Edit: April 16, 2014, 06:16:31 PM by Merusk »

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Reply #587 on: April 16, 2014, 07:46:03 PM

Well, the fact that every other MMO out there is worse?
Most of the players in my semi-hardcore WotLK guild just don't play MMOs anymore. There are a bunch of gamers out there looking for the next WoW, but we're not resubbing or buying xpacs anymore

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Reply #588 on: April 16, 2014, 09:50:36 PM

Rift actually has the best housing system at this point. The last major patch added a crafting profession (Dreamweaving) that can create VFX for player housing. The whole system is so flexible and easy to use, it puts the rest of the housing systems in MMOs to shame. I have to imagine the tech in WoW is so old at this point that introducing housing in even a barely-competent way has to be a major undertaking. Likewise for making improvements to LOTRO's housing system.
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Reply #589 on: April 17, 2014, 10:20:24 AM

OK, so I wasn't forgetting some sort of super interesting housing thing in LotRO or anything.

Yeah, pretty straight forward stuff.  A few different sized houses available, but a couple of clan properties available in each neighborhood.  It wasn't that LOTRO did something amazing, but it was just well down, the towns were really pleasant to be in and really had the flavor for each race, the house/yard decorating was sufficient, etc.  I would have thought anyone trying to do housing in a sandbox themepark game would basically use that as the model.  
« Last Edit: April 18, 2014, 12:55:10 AM by Malakili »
Simond
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Reply #590 on: April 17, 2014, 10:33:54 AM

Rift actually has the best housing system at this point. The last major patch added a crafting profession (Dreamweaving) that can create VFX for player housing. The whole system is so flexible and easy to use, it puts the rest of the housing systems in MMOs to shame. I have to imagine the tech in WoW is so old at this point that introducing housing in even a barely-competent way has to be a major undertaking. Likewise for making improvements to LOTRO's housing system.
So Rift's just about caught up with EQ2's housing system, then?

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Reply #591 on: April 17, 2014, 11:10:14 AM

Did EQ2 housing even have exteriors? I only played it long enough to get a shitty shack apartment in whatever the evil city was. Which is not necessarily a problem, I think I prefer non-sprawl housing overall.

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Lakov_Sanite
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Reply #592 on: April 17, 2014, 11:11:55 AM

Did EQ2 housing even have exteriors? I only played it long enough to get a shitty shack apartment in whatever the evil city was. Which is not necessarily a problem, I think I prefer non-sprawl housing overall.

Last I remember EQ2 "housing" was just virtual room decoration. 

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Simond
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Reply #593 on: April 17, 2014, 12:00:41 PM

The standard houses are rooms, but interesting things can be done with the bigger ones (especially when people start sneaking past invisible walls):
http://www.eq2designgallery.com/
https://forums.station.sony.com/eq2/index.php?forums/norrathian-homeshow.29/
« Last Edit: April 17, 2014, 12:02:49 PM by Simond »

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Rokal
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Reply #594 on: April 17, 2014, 12:19:03 PM

So Rift's just about caught up with EQ2's housing system, then?

The original implementation of Rift's housing system was much better than I remember the EQ2 housing system being. It was a lot more flexible and easier to use: like a kid's version of Maya 3D. Variety of location/objects, tools, and scale all started off best-in-class.
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