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Author Topic: Bitch Thread for Warlords of Draenor  (Read 484803 times)
luckton
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Reply #315 on: February 19, 2014, 06:10:34 PM

Orc females are ugly no matter what.

I think that's the idea?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
apocrypha
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Reply #316 on: February 20, 2014, 06:47:18 AM

The Orc female has always been one of my favourite WoW models - not hyper-sexualised, reasonably proportioned, great "attitude", tough without being too badly clichéd.

However, it's also always been one of the worst actual in-game models. Terrible animation, far too low and too obvious a polygon count and some awful clipping and deformation. Just have a look at the existing model arms and elbows and they way they look like they've been made out of cardboard by a drunken shot-putter!

That redo looks great - very true to the original but actually decently made. I approve!

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Lakov_Sanite
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Reply #317 on: February 20, 2014, 08:48:30 AM

God help them if they change orc female dancing.

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Lantyssa
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Reply #318 on: February 20, 2014, 10:37:29 AM

I like the orc female except for their grunt every time they are hit.  I couldn't ever level one because of it.

Hahahaha!  I'm really good at this!
Lakov_Sanite
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Reply #319 on: February 20, 2014, 10:48:58 AM

I want to see if they updated ugly face female orc, you know the one.

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Paelos
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Reply #320 on: February 20, 2014, 11:40:03 AM

I know this is probably 4 months away minimum still, but I'm having a hard time giving a shit about any of this xpac this time around.

Garrosh again?
Maybe housing sort of?
I'm sure more dailies.
10 more levels?
Outland again?

Since this is the bitch thread I'm going to bitch here. Even when MoP was on the horizon I was interested in where they were going with it. I don't even like the Asian art style or music at all, and I still played it because it was new, and promised some nice updates from Cataclysm (new race, new class, updated classic dungeons, new raids, challenge modes, pet battles, scenarios, more LFR stuff)

This isn't giving us anything we haven't seen before, and this is now the second time (D3 expansion was the first) where I just can't see myself buying it at release.

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Rokal
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Reply #321 on: February 20, 2014, 12:08:41 PM

There is supposed to be a press event tomorrow which means we'll probably get some new beta information or a beta date next week.

I get what you mean. This is the first expansion they've ever done that didn't have a new class or a new race. To top it off, they've revisiting a series of zones we've already seen before. The whole thing just feels lazy even for Blizzard, a company that took almost a decade to make a mediocre sequel to Diablo 2. On paper it's the least ambitious expansion they've ever done, which seems bizarre when by all accounts the WoW team should be bigger than it has ever been.

I'm hoping the beta info in the next week or two gives me something to be excited about.
Paelos
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Reply #322 on: February 20, 2014, 12:17:43 PM

I think the fact that Titan fell apart really bit them in the ass. They were planning on beginning the transition away from WoW by now.

I still go back to that leaked production schedule, which has turned out to be pretty close on a lot of items. Titan would have released under that model in 2014 along with the 5th WoW xpac.

Now, they are scrambling to get something out of the door, because frankly the game is old and they have run out of ideas. I wouldn't be shocked if the next xpac was recycling Wrath 2.0.

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Sjofn
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Reply #323 on: February 20, 2014, 01:06:26 PM

The Orc female has always been one of my favourite WoW models - not hyper-sexualised, reasonably proportioned, great "attitude", tough without being too badly clichéd.

However, it's also always been one of the worst actual in-game models. Terrible animation, far too low and too obvious a polygon count and some awful clipping and deformation. Just have a look at the existing model arms and elbows and they way they look like they've been made out of cardboard by a drunken shot-putter!

That redo looks great - very true to the original but actually decently made. I approve!

This. I love the redo. Her new posture in particular makes me happy.

God Save the Horn Players
craan
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Reply #324 on: February 20, 2014, 01:07:08 PM

Do you mean a literal Wrath 2.0 with another Lich King main boss and story?  Or a combat/talent revamp closer to Wrath while advancing the storyline towards fighting Sargeras?  I thought with all that Wrathion stuff in MoP that's where they were headed.

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Simond
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Reply #325 on: February 20, 2014, 01:40:54 PM

Paelos seems to think they're reusing the TBC map. How silly!

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Lakov_Sanite
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Reply #326 on: February 20, 2014, 01:45:26 PM

No they are just re-using a setting by going into an alternate past so it won't affect the present. I know you love fellating blizzard here and while they are making the new game assets, the story is still lazy and uninteresting.
« Last Edit: February 20, 2014, 03:02:23 PM by Lakov_Sanite »

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Ironwood
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Reply #327 on: February 20, 2014, 01:47:36 PM

Yeah, that was vaguely interesting when they did it for a couple of instances in the caverns of time.  A Whole expansion ?  Nah.

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Ingmar
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Reply #328 on: February 20, 2014, 02:11:50 PM

Paelos seems to think they're reusing the TBC map. How silly!

Revisiting doesn't mean literally reusing. But you knew that.

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Rokal
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Reply #329 on: February 20, 2014, 03:05:21 PM

I have no doubt that they're putting as much effort into these new zones as they did for the MoP zones, which were excellent. It's just not a very interesting or exciting idea. Exploring a "less broken" version of Outlands with a lame time travel story feels half-assed compared to showing us places and stories that are new.

I get that that for them, this is also a way to tell the Warcraft 1-3 storylines to WoW players that never bothered with or were too young for that game, but it's misguided. Those storylines aren't worth revisiting for an entire expansion.

The absence of a new class, new race, or (conceptually) new zones feels like it should have given them a chance to crank out some serious 90-100 content, but from what we know this expansion will launch with fewer dungeons than any in the past. Where is the effort?
Margalis
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Reply #330 on: February 20, 2014, 04:59:15 PM

60 bucks is fine. A server + faction change is 55 bucks, so that's a good deal.

This is a fine illustration of the decline of the MMO market.

This is a good deal compared to server + faction change because server + faction change is also hilariously overpriced. Both these things cost as much as a full retail release. To most rational individuals these costs are outrageous. You have to be incredibly invested to believe that paying $60 to not play parts of the game is a good deal.

Blizzard is clearly trying to extract more and more money from a shrinking user base. When you have a product that is falling in popularity you can either lower prices to attract more people or raise prices to greater profit off the people you do have. Blizzard pretty clearly believes that the popularity of WoW is in permanent decline (which it obviously is) so their strategy is to milk whoever they can retain.

Outside of the WoW/MMO bubble these prices are on their face ludicrous.

Quote from: a rational person
They have to price it above the transfer price; that doesn't mean it isn't too high, but it's the "right" price given how they have other things priced. Which is too high.

Yes. They have a shrinking but largely captive audience. The pricing of these things makes absolutely zero sense compared to video games as a whole. But WoW is no longer about appealing to a mass audience, it's about doubling down on the existing one.

As far as "subs are going up" - I 've said this before: what Blizzard calls "subs" are not actual subs in the sense any normal person would use the word.
« Last Edit: February 20, 2014, 05:06:38 PM by Margalis »

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Reply #331 on: February 21, 2014, 03:43:43 AM

I have no doubt that they're putting as much effort into these new zones as they did for the MoP zones, which were excellent. It's just not a very interesting or exciting idea. Exploring a "less broken" version of Outlands with a lame time travel story feels half-assed compared to showing us places and stories that are new.

I get that that for them, this is also a way to tell the Warcraft 1-3 storylines to WoW players that never bothered with or were too young for that game, but it's misguided. Those storylines aren't worth revisiting for an entire expansion.

The absence of a new class, new race, or (conceptually) new zones feels like it should have given them a chance to crank out some serious 90-100 content, but from what we know this expansion will launch with fewer dungeons than any in the past. Where is the effort?
Well you see the REAL content are the raids and~*faaaaaaaaaaaaart*

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calapine
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Reply #332 on: February 21, 2014, 05:08:45 AM

I think the fact that Titan fell apart really bit them in the ass. They were planning on beginning the transition away from WoW by now.

Does anyone know what Titan actually was and reasons for its canning?

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Reply #333 on: February 21, 2014, 05:29:17 AM

It has been kept under wraps surprisingly well. The fact that it's still something of a mystery kinda indicates to me it was really, shamefully bad unless they -really- intend to reboot it and keep the assets/engine they developed for it.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Rokal
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Reply #334 on: February 21, 2014, 08:27:54 AM

Well you see the REAL content are the raids and~*faaaaaaaaaaaaart*

Just 2 new raids at launch, less than MoP launched with, so the effort didn't go there either.
Paelos
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Reply #335 on: February 21, 2014, 08:40:41 AM

It has been kept under wraps surprisingly well. The fact that it's still something of a mystery kinda indicates to me it was really, shamefully bad unless they -really- intend to reboot it and keep the assets/engine they developed for it.

My guess is they were trying to rip off Planetside, put together a FPS style of shooter in an MMO world, and couldn't get it to work.

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Ironwood
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Reply #336 on: February 21, 2014, 11:20:43 AM

Well you see the REAL content are the raids and~*faaaaaaaaaaaaart*

Just 2 new raids at launch, less than MoP launched with, so the effort didn't go there either.

So what you're saying is there was little to no effort ?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Simond
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Reply #337 on: February 22, 2014, 02:32:16 AM

I am surprised that people are bitching about WoD being a reskin of TBC (it's not, that's dumb) and not Challenge Grounds V2.0 gating heroics.  awesome, for real

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Zetor
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Reply #338 on: February 22, 2014, 02:47:44 AM

Honestly, I love the Proving Grounds (the healer one, anyway... the dps one is too mechanical, though I guess that is sort of the point; otoh the tank one is more a lesson in survival and kiting than 'srs bsns raid tanking', but that's fine)... I realize that opinion is probably not shared by the majority, however  awesome, for real
« Last Edit: February 22, 2014, 02:32:31 PM by Zetor »

Xanthippe
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Reply #339 on: February 22, 2014, 07:39:24 AM

The $60 price for insta90s seems fine to me. I would not buy one, but I don't care what other people do. It takes very little time now to even get to 90 in comparison to how long it took to get to 60, or even to get from 60 to 70 - especially if you level with BOAs, which can be purchased with gold (assuming one is in a level 25 guild - and there is no shortage of those to join).

I leveled one new character to 85 almost entirely in dungeons without BOAs and it wasn't bad (although I got slaughtered in bgs on the way up by people wearing BOAs). Second character was in full BOAs, and it was way faster.

The LFR thing is cool. No more having to be on at a certain time and having to put up with a guild full of jackwads in order to enjoy the content.

Proving Grounds and Fight Club are cool (although I have only dabbled).

Timeless is chaotic and a nice way to catch up.

I'm enjoying the bgs.

Garrisons sound cool to me. I don't know if I will buy the expansion at launch or not. It depends upon if I'm playing then. I've been playing for a couple of months now, and am still having fun. Once I stop having fun, I'll stop.
luckton
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Reply #340 on: February 23, 2014, 04:35:54 AM

So the latest I'm reading about WoD is that they're going to gate heroics behind the Proving Grounds.  You have to prove yourself competent enough in your role before you can queue up for phat loots.

IMO, this is truly  awesome, for real.  And will probably get removed after the first patch anyways  why so serious?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Simond
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Reply #341 on: February 23, 2014, 04:57:59 AM

timeline of history dot jpg

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Zetor
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Reply #342 on: February 23, 2014, 05:00:59 AM

Are there even going to be 'phat loots' in heroics to begin with? If anything, they should've gated LFR behind PG... (though admittedly PG mechanics aren't too raid-like)

Lakov_Sanite
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Reply #343 on: February 23, 2014, 05:46:48 AM

timeline of history dot jpg

History is a gif

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Simond
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Reply #344 on: February 23, 2014, 07:59:21 AM

Are there even going to be 'phat loots' in heroics to begin with? If anything, they should've gated LFR behind PG... (though admittedly PG mechanics aren't too raid-like)
Apparently the plan is that normal L100 dungeons (& scenarios, JP, etc) give you good enough loot to get into LFR while Heroics (& VP) gear you up for Flex. I suspect that plan won't survive contact with the playerbase, but that's the thinking.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
SurfD
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Reply #345 on: February 23, 2014, 02:58:11 PM

So the latest I'm reading about WoD is that they're going to gate heroics behind the Proving Grounds.  You have to prove yourself competent enough in your role before you can queue up for phat loots.

IMO, this is truly  awesome, for real.  And will probably get removed after the first patch anyways  why so serious?
considering they are gateing them behind SILVER proving grounds ranks (which if current standards are any measuring stick, pretty much anyone should be capable of doing), I doubt it will solve much.  People will just put the bare minimum of effort through to get their free pass, then continue to coast through dungeons on autopilot once the LFD tool assembles the group.  "The more things change" and all that.

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Lakov_Sanite
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Reply #346 on: February 23, 2014, 03:16:42 PM

Blizzard really wants to make grouping with random assholes viable but the proving grounds thing won't work because it assumes that "skill" has any part of it.  I am sure most of the shitty LFG/R players are not unskilled, they simply don't give a fuck.  So, you'll have people jumping through a couple extra hoops but the end result will be no different.

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Paelos
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Reply #347 on: February 23, 2014, 04:35:55 PM

I think everyone should get 10 fails that week in LFR, and then they have to run that torch wind quest from MoP to get a new 10.

 Oh ho ho ho. Reallllly?

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Draegan
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Reply #348 on: February 25, 2014, 01:32:32 PM

$30 seems too small to me. Why the hell would I bother leveling a character? What's that in hours? 80-100?

At that point Blizzard is trading 2 months of time for a complete reroll. I'm not sure that's a good trade even in larger numbers.

Also, I think that's a good point about the x-pac and cost.

I would imagine more money would come from people resubbing and maxing out a character for 20-30$ and jump right back into things whereas normally people would have to slog through shit content they already did a thousand times. At $60 and staring at the resub button I would never pull that trigger. It's too high for an impulse purchase. I'd rather take the 60 and buy a new game or two. At 20-30, I might just say fuck it and do it for the weekend.
tazelbain
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tazelbain


Reply #349 on: February 25, 2014, 01:49:06 PM

Either you price for growth (expand your market share) or value (get the most out of your existing market share). I don't see how anyone can argue a $60 expack, the most expressive ever, is priced for growth. Regardless of the goodies, its not a price point to entice new players to join or old players to return.
« Last Edit: February 25, 2014, 01:58:16 PM by tazelbain »

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