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Author Topic: Magic: The Combattening - Hearthstone  (Read 301958 times)
schild
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Reply #595 on: March 14, 2014, 11:56:49 PM

Knife Juggler being "good" is a great example of why Heartstone is a mess.
90Proof
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Reply #596 on: March 15, 2014, 07:48:11 AM

/bandwagon trias_e on

I like this game.  Ranked 16th today, I have been pushing through with Reynad's constructed decks.
Ragnoros
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Reply #597 on: March 15, 2014, 12:04:16 PM

As predicted by other minds here, I loved this for about a month, got bored, and have not logged in for over two now. Unless casuals stick around longer (typically, not their defining trait) they are going to need to liven this up with some new cards asap, because things got stale quick running 3/2's into each other all day.

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Margalis
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Reply #598 on: March 15, 2014, 12:30:25 PM

Introducing new cards would be hard as what cards can do is pretty limited compared to Magic. As it is even Magic has a lot of reprints, functional reprints, cards that are basically the same, etc.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
MrHat
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Reply #599 on: March 15, 2014, 03:26:12 PM

Introducing new cards would be hard as what cards can do is pretty limited compared to Magic. As it is even Magic has a lot of reprints, functional reprints, cards that are basically the same, etc.

Couldn't they introduce new mechanics as a block of cards?
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Reply #600 on: March 15, 2014, 03:40:50 PM

/bandwagon trias_e on

I like this game.  Ranked 16th today, I have been pushing through with Reynad's constructed decks.


Funny because I tried once again and got my ass kicked with two of his decks.  That's the joy of random draws. 5 games 2 wins, all losses were by turn 4 and I had no chance.

Ed: Fuck that guy's hunter deck w/ all the taunts. Destroys his warrior deck which was the only one I could build. I played 4 more games before I got the last of my 3 wins because every. single. deck (no joke) was the same fucking hunter deck.  Thanks match finder.
« Last Edit: March 17, 2014, 07:16:09 AM by Merusk »

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Johny Cee
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Reply #601 on: March 17, 2014, 11:36:29 AM

Introducing new cards would be hard as what cards can do is pretty limited compared to Magic. As it is even Magic has a lot of reprints, functional reprints, cards that are basically the same, etc.

Couldn't they introduce new mechanics as a block of cards?

See what Schild and I were saying earlier.  They have limited design space to keep it easy and streamlined, unless they want to completely change how the game is played.  They could add graveyard mechanics or activated abilities for creatures (tap to do X) or whatever, but that isn't in the game now, isn't supported in the interface, and who knows how difficult it is to code into the system they have now.
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Reply #602 on: March 17, 2014, 11:57:27 AM

The main obvious route for expansion they have is adding the WoW classes that aren't in there - Death Knight, Monk. Other than that between the narrow mechanical space and the fact that they've at least for now shackled themselves to WoW flavor-wise they're working with a very limited set of options. Certainly they can add more weapons, neutral monsters, and the like, they've got plenty of those left. New mechanics are a bigger problem, and even with spells they don't have a ton left that they didn't already make into cards.

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schild
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Reply #603 on: March 17, 2014, 12:10:07 PM

The game already has too many classes. Classes were a fucking dreadful design mistake. Especially if their goal was "KISS," which it was. It both decreased possible depth in design and decreased the overall card pool an insane amount.
Johny Cee
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Reply #604 on: March 17, 2014, 09:48:32 PM

The main obvious route for expansion they have is adding the WoW classes that aren't in there - Death Knight, Monk. Other than that between the narrow mechanical space and the fact that they've at least for now shackled themselves to WoW flavor-wise they're working with a very limited set of options. Certainly they can add more weapons, neutral monsters, and the like, they've got plenty of those left. New mechanics are a bigger problem, and even with spells they don't have a ton left that they didn't already make into cards.

The problem is that they could add the bolded, and it wouldn't matter because they would be on the same power curve and do the same thing as what is in the client now.  There isn't a way to print something new without it being functionally the same or play functionally the same as what is currently in game, unless they do one of two things:

1.  Bleed mechanics between classes.  Give priests weapons, for instance.  This would be bad because it homogenizes the game.
2.  Ramp up the power/cost on new minions/spells.  This is what has happened to most CCGs not named MtG over the years, as they give in to power inflation to sell new cards and piss off many of their current users.


Just about the only broad design space I can think of that Blizzard can explore is tribal (see Murloc design and abilities), and I guess they could make secrets not worthless (but they are reactive so they are starting at a heavy disadvantage) and taunt not be a bad mechanic.
Margalis
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Reply #605 on: March 18, 2014, 03:12:12 AM

Even Magic has a lot of reprints, functional reprints, "fixed" versions of existing cards, color-shifted cards and cards that fill basically the same role as existing cards.

You can play with numbers and abilities to make new cards, but making them feel new and distinct is a different matter, especially if you aren't rotating out old cards. In magic you can create a 2/2 for 2 guy with a minor special ability and in the next set have a different 2/2 for 2 guy with a different minor special ability and it can feel distinct because the old card is gone, but if both were to overlap at the same time they would probably feel indistinct and crappy.

I don't know how the Hearthstone player base would react to cards rotating out. I suspect not well.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Malakili
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Reply #606 on: March 19, 2014, 07:53:41 AM

The things with cards rotating out is that there should at least still be some format where the cards are playable.  If a bunch of cards simply become obsolete because they are literally unplayable, I think people will be rightly upset.  Magic players would be upset too.  The real question is, then, how would Hearthstone players like having multiple formats to play and keep track of.  I don't know the answer to that.
Hutch
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Reply #607 on: March 19, 2014, 08:16:07 AM

Well I found out that you can get a mount in Warcraft, just for winning 3 games in Play mode in Hearthstone!
So I let the client update. Since I haven't played since Oct/Nov, I looked over my level 8 Hunter deck to make sure I was still happy with it, then dialed up a game.

I just overran this poor Warlock that I got matched up with. He conceded at 24-1. It was beautiful. I love it when the deck works exactly the way it was designed to work. Lots of minions, buffing each other, with the occasional Shot card to clear the other guy's minions.

We'll see if the next two wins come this easy. Probably not. But I couldn't resist a little gloating  why so serious?

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Paelos
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Reply #608 on: March 19, 2014, 09:40:26 AM

I got the mount. I guess if they ever fix this xpac price to normal levels I might see it one day in WoW.

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Hutch
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Reply #609 on: March 19, 2014, 09:59:29 AM

Good thing it's a ground mount, amirite.

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Reply #610 on: March 19, 2014, 12:54:54 PM

Good thing it's a ground mount, amirite.


 why so serious?

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Simond
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Reply #611 on: March 20, 2014, 12:57:00 PM

I got the mount. I guess if they ever fix this xpac price to normal levels I might see it one day in WoW.
http://economics.about.com/od/helpforeconomicsstudents/f/inflation.htm

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Lakov_Sanite
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Reply #612 on: March 20, 2014, 07:44:48 PM


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tazelbain
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Reply #613 on: March 21, 2014, 07:20:49 AM

EDIT: Wrong thread
« Last Edit: March 21, 2014, 07:29:03 AM by tazelbain »

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MrHat
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Reply #614 on: March 22, 2014, 04:01:03 PM



That's gotten me to Rank 10 pretty easily. 

I lose though if it goes to 9-10 mana and they start getting fat taunters out, but usually the game is over before then.  Just too many combo abuses.
pxib
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Reply #615 on: March 28, 2014, 11:33:12 AM

I've been playing for about a month now, and the RNG is not my friend. Every time I think "Oh hey, 150 gold... I'll try the arena." it's functionally a matter of me throwing my money away.

I've done it six times (seven, counting the free one at the beginning). I have won a total of ONE game. I've read up on which cards to pick, which classes to choose, what to do... no good. Doing fine with constructed decks, arena is a way that I can pay 150 to get a deck that would have cost me 100 and 25 gold.

Great.
« Last Edit: March 29, 2014, 01:21:17 AM by pxib »

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Morat20
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Reply #616 on: March 28, 2014, 06:12:08 PM

I went like 7-2 today and then 0-3. 7-2 with a Rogue, a class I rarely play -- and then 0-3 with the Warlock, a class I play often (and win often with).

Then to get the taste of RNG out of my mouth, I went and watched a video of a guy learning why having two Alarm-o-Bots in his hand is a recipe for sadness, as they kept summoning each other instead of the single other minion in his hand -- Ysera.  (I think he might have drawn the second Alarm-o-bot right before the one in play triggered).

90Proof
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Reply #617 on: March 31, 2014, 07:15:57 PM

Rank 18   undecided

/*mumble* sour grapes

*mumble*/
Setanta
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Reply #618 on: April 03, 2014, 12:43:19 PM

Aussie release of this on  the iPad yesterday. Well worth the download as your cards and decks are account bound so you just pick up from where you last played on the PC. The only thing I don't like is the drag to attack/cast a spell on a target. Other than that, it's great.

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murdoc
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Reply #619 on: April 03, 2014, 02:27:35 PM

Canadian iTunes has it as well.

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
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Reply #620 on: April 03, 2014, 02:33:31 PM

Aussie release of this on  the iPad yesterday. Well worth the download as your cards and decks are account bound so you just pick up from where you last played on the PC. The only thing I don't like is the drag to attack/cast a spell on a target. Other than that, it's great.

What's the install size on your ipad?

-Rasix
Setanta
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Reply #621 on: April 04, 2014, 12:22:23 AM

480 meg file size on the iPad

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Numtini
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Reply #622 on: April 10, 2014, 07:09:56 AM

If anyone wants the ipad version, it's as easy as changing your itunes address to a Canadian one, installing, then changing it back.

If you can read this, you're on a board populated by misogynist assholes.
Numtini
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Reply #623 on: April 11, 2014, 07:30:44 AM

They're going to be doing single player PVE and expanding the deck with reward cards. It'll require gold to "buy" the various modules.

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Paelos
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Reply #624 on: April 11, 2014, 07:41:26 AM

I'm just waiting for Hearthstone to reveal they are going to do cooperative arena raids against bosses.

Getting closer. With PvE it's just a matter of time, now.

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luckton
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Reply #625 on: April 11, 2014, 08:50:02 AM

The time is now.  PvE is coming in the form of Naxxramus, with 30 new cards to boot.

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Reply #626 on: April 11, 2014, 09:20:18 AM


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Reply #627 on: April 12, 2014, 12:36:35 PM

Goddamnit, that looks cool.
Soln
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Reply #628 on: April 12, 2014, 10:29:46 PM

Should I be ashamed for losing some practice matches as I climb through the tutorial I.e. trying to unlock all the classes?  I can't tell if it's me or the vanilla starter decks and Blizzq wants me to buy stuff to drill through the intro.
Rasix
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Reply #629 on: April 12, 2014, 11:10:23 PM

No, not really.  They decks they give you are shit, and Hearthstone still has a strong RNG aspect to it. You'll lose to even the shittiest AI if you get cold decked.

-Rasix
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