Welcome, Guest. Please login or register.
March 28, 2024, 04:20:30 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Guild Wars 2  |  Topic: Is this game dead or? 0 Members and 2 Guests are viewing this topic.
Pages: 1 ... 6 7 [8] 9 10 ... 36 Go Down Print
Author Topic: Is this game dead or?  (Read 382361 times)
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #245 on: August 14, 2013, 12:04:47 AM

My one complaint would be that every single female character in the game, both player and non-player, appears to be a porn-star-esque 19 year old. Mind you there aren't many male characters over the age of about 30 either. MMOs are all like Logan's Run.

There ARE old person models in the game, I've seen some old ladies trundling along in the human capital, at least. But yes, basically everyone is young and pretty in GW2. Almost everyone was young and pretty in GW1, too (some of the dudes, like the necros, were not, but some of the other dudes, like the mesmers, were very pretty indeed). The derpy skimpy armor would bug me if I had to wear it, but I don't! Hooray!

God Save the Horn Players
apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #246 on: August 14, 2013, 12:24:04 AM

The derpy skimpy armor would bug me if I had to wear it, but I don't! Hooray!

Yeah that's cool, most of the female armour I've seen is vaguely sensible looking, so the mental score point I took away from the game for the sea of teenagers is given back for the relative lack of chainmail bikinis.  awesome, for real

Anyway, is there anything I should be doing as a new player? I've managed to get the Daily reward two days in a row now, and am finding my feet with most things, but are there any other dailies or specific events I should be having a go at? Is there anything in the Queen's Jubilee stuff for lowbies?

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Kageru
Terracotta Army
Posts: 4549


Reply #247 on: August 14, 2013, 12:37:34 AM


You can certainly go and have a look. The event is level 80 but you'll be scaled up to level 80 yourself so you can participate.

In general I'd say just explore both the game world and the game systems at your own pace. There's not really anything to rush towards and the world is beautiful and encourages exploration. Whereas the end game... hm, some issues. The daily is a nice little boost and goal though.

The chainmail bikini's come as the armor gets higher level and more exotic. Thankfully I can transmute it all so it looks like the low level chainmail which I liked the look of for torso.

Is a man not entitled to the hurf of his durf?
- Simond
Setanta
Terracotta Army
Posts: 1512


Reply #248 on: August 14, 2013, 02:33:01 AM

So far it feels very much like you get rewards for doing pretty much anything you feel like.

...

My one complaint would be that every single female character in the game, both player and non-player, appears to be a porn-star-esque 19 year old. Mind you there aren't many male characters over the age of about 30 either. MMOs are all like Logan's Run.

Your first point is spot on, I never feel like I get funnelled into any one thing and I usually get 4/5 of my dailies completed without even trying.

On your latter point, I'm not sure that I agree (then again, I have no desire to bang an Asura  or Charr :D ).

Cases in point (lots of SFW images and shameless admission of GW2 enjoyment):


Sigh, looking at those characters with 1 at 100% exploration and the rest at 35-55% exploration, I'm glad I'm not addicted!



"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #249 on: August 14, 2013, 03:26:03 AM

Holy crap that's a lot of characters  swamp poop

Good to see some variation from the teenager look, like I said I've only been playing a couple of days so that's what's stood out for me in that short time.

Loving the explorer vibe in the game. Me and a mate have been wandering almost randomly around the Ashford Plains (I think it's called) and have just constantly had things to do. We had a fun hour yesterday where there were 3 separate events all converging on the same location, each of which had 10-20 people doing them. It turned into an almighty clusterfuck bunfight. Was hilarious :)

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Kageru
Terracotta Army
Posts: 4549


Reply #250 on: August 14, 2013, 05:18:30 AM

And the nice things is that thanks to the character down-levelling you can wander into any zone you have missed and still find the content interesting. Though the scaling seemed to break down a bit when I got solid gear on one character and went back to a starter zone.

It's one of the few MMO's where the zones feel like they have a life of their own. There's things happening you wander into and there's a larger story to most zones. And if you go off the beaten track you'll quite possibly find there's something there. Also GW2 have astounding graphic artists, there is some really impressive scenery which the vista's show off really nicely. A nice change from WoW where it was too easy to see the zone (in cataclysm) was a linked series of rides.

The game still has some mechanics and goals incomplete, but it's certainly pretty good value for a one off box cost.
« Last Edit: August 14, 2013, 05:20:42 AM by Kageru »

Is a man not entitled to the hurf of his durf?
- Simond
Threash
Terracotta Army
Posts: 9165


Reply #251 on: August 14, 2013, 07:04:33 AM

? Is there anything in the Queen's Jubilee stuff for lowbies?

There's two parts to the queen's jubilee: the queen's pavillion is a straight up farmaton, you can usually find a group at the destroyer area since they have the best drops.  The exp is very good, you make more money than almost anything else and you can get a few free achievement points for representing the various cities and finishing events.  It also gets boring pretty fast since you are just doing old style mob grinding, even if it's fast paced.  The other part is the queen's gauntlet where you take on gimmicky one on one fights against tough oponents, you should be able to get through at least a couple of them if you want but at low levels you have very little chance of getting very far.  You get a special miniature for beating it and a large chunk of achievement points.  Also you can go around the world climbing the balloon towers, usually you have to do an event first and there is a chest at the top of each.  Edit: achievement points are nice because every 500 you get account wide gold karma or magic find boosts, a chest with gold and goodies and sexy weapon and armor skins you can use anytime you want.

I am the .00000001428%
kildorn
Terracotta Army
Posts: 5014


Reply #252 on: August 14, 2013, 07:07:30 AM

Every time I've tried Liadri I've basically said fuck it to dying to dumb shit like lagging for half a second.

Anywho, with most of the living world content, they actually uplevel you to 80 for it. You're a shit 80 with few skills and crap gear, but you can at least see it. So if you do the Queen's Pavilion as a new player you will actually get a bit of a leg up since the repping buffs in there give 162% magic find. Which is why everyone and their dog is in there farming crafting mats.
Threash
Terracotta Army
Posts: 9165


Reply #253 on: August 14, 2013, 07:20:34 AM

Every time I've tried Liadri I've basically said fuck it to dying to dumb shit like lagging for half a second.

Anywho, with most of the living world content, they actually uplevel you to 80 for it. You're a shit 80 with few skills and crap gear, but you can at least see it. So if you do the Queen's Pavilion as a new player you will actually get a bit of a leg up since the repping buffs in there give 162% magic find. Which is why everyone and their dog is in there farming crafting mats.

Took me about 30 tries, but i hear us thieves have it pretty easy.

I am the .00000001428%
kildorn
Terracotta Army
Posts: 5014


Reply #254 on: August 14, 2013, 10:59:50 AM

I've been trying on a necro, who appear to have some of the worst ability to recover from fuckups due to no access to vigor and limited access to swiftness. On the up side if you can get to phase 2 with a reasonable amount of health you can sit in lich form with stability and ignore the stupid orbs.

Most of my issues are a bit of lag and the really dumb visibility shit. I'm pretty offended that you need to turn off post-processing to make the fight not dickish. That's just dumb design.
murdoc
Terracotta Army
Posts: 3036


Reply #255 on: August 14, 2013, 01:31:17 PM

I'm assuming that they are flooding the market with T6 mats in preparation for the T7 crafting stuff coming at the end of the month, or I just don't understand what the Queen's events are doing. I took my baby Necro in last night and got 5 levels just running with the zerg, plus a metric fuckton of mats and a few gold worth of items.

My Necro is also not much of a classy lady like all of Setana's.


Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
luckton
Terracotta Army
Posts: 5947


Reply #256 on: August 14, 2013, 01:34:20 PM

I'm still trying to fit into this game, but I just have a time with the survival mechanics and such.  Too much time in WoW, I guess.  Any recommendations for someone who's played a Death Knight tank since their inception?  Oh ho ho ho. Reallllly?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #257 on: August 14, 2013, 01:36:53 PM

My guardian seemed sturdiest right out of the box, although once I got the swing of it, my elementalist was/is pretty resilient.

God Save the Horn Players
Threash
Terracotta Army
Posts: 9165


Reply #258 on: August 14, 2013, 01:44:33 PM

Yeah guardians are the closest to a tanky type character, warriors could be too i guess but they are so good at putting out shit tons of damage nobody expects them to do anything else.

I am the .00000001428%
satael
Terracotta Army
Posts: 2431


Reply #259 on: August 14, 2013, 02:04:23 PM

Yeah guardians are the closest to a tanky type character, warriors could be too i guess but they are so good at putting out shit tons of damage nobody expects them to do anything else.

Warrior's banner revive (from downed) used to be something really appreciated by others atleast back in the spring when I played (could be that they've nerfed it since then)
Threash
Terracotta Army
Posts: 9165


Reply #260 on: August 14, 2013, 02:16:03 PM

Yeah guardians are the closest to a tanky type character, warriors could be too i guess but they are so good at putting out shit tons of damage nobody expects them to do anything else.

Warrior's banner revive (from downed) used to be something really appreciated by others atleast back in the spring when I played (could be that they've nerfed it since then)

It's extremely appreciated now that you have to do a very tough orr escort to get to the best farming spot in the game.

I am the .00000001428%
kildorn
Terracotta Army
Posts: 5014


Reply #261 on: August 14, 2013, 07:16:11 PM

Warrior Banner is still the best rez ever. It's fallen out of favor because warriors have built boon duration builds that allow them to keep signet of rage's actives up permanently.

That said, my warrior is tanky as shit as a sword/longbow condition build. But anything can be, healing signet + the healing based on adrenaline minor trait causes you to regen around 6-800hp every second, and they have a bunch of really good access to stability. It's kind of stupid how much my trouble warrior can get in to in wvw and still get out alive.

Guardians are tanky from level 1, bunker Eles are pretty crazy tanky but require access to a bunch of traits to do it. They feel squishy as fuck at low level.

I recommend that you tell us what sort of thing you'd like to play (like, what about Dk tanks did you enjoy?) and then we'll give ideas and you take the class for a spin in the Mists training area to see if you like how the skills work.
Setanta
Terracotta Army
Posts: 1512


Reply #262 on: August 14, 2013, 08:10:56 PM

For me it's a case of:

Fastest to level - Warrior/Ranger then Guardian
Easiest to level (survivability) - Guardian/Ranger
Best at surviving "oh shit" moments - Guardian

Fun after level 60 Ele/Mesmer then Thief then Necro

No fun to level - Engineer. Poor engies - Flamethrower is a boring skillset and despite actually being really good at open world PvE face-tanking once you get Juggernaught - but boring
Grenadier is fun to watch the numbers but too much effort compared to what every other class brings.

If you want to run PUG dungeons (I don't) then forget Ranger - no-one likes rangers and the pets are gimped with clunky mechanics. Engineers don't get much of a decent shake either.



"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
kildorn
Terracotta Army
Posts: 5014


Reply #263 on: August 14, 2013, 08:43:47 PM

Engines are fun, but you have to work so much harder pretty much constantly. A good example is that to have swiftness you need to take a trait and then toggle a kit every 5 seconds. No more, no less, since it gives 5s of swiftness with a 5s cooldown. Just freaking annoying micro heavy work just to walk around.

And fuck grenades. One of the best weapons in the game, and you will uninstall the game if you try to use them as a primary weapon.
Fordel
Terracotta Army
Posts: 8306


Reply #264 on: August 14, 2013, 09:23:51 PM

Rangers are easily the best at solo PvE, but fall apart once the content gets beyond face tank mob, collect bag.

Something like 25-50% of the classes effective damage output is tied to the pet, the pet that cannot dodge/evade in content designed around the idea of constant evading and movement.

It's not a good equation.  why so serious?

and the gate is like I TOO AM CAPABLE OF SPEECH
Setanta
Terracotta Army
Posts: 1512


Reply #265 on: August 14, 2013, 10:42:33 PM

I rate pet mechanics in a dungeon/fractal up there with the fact that it is safer/easier for every melee class to equip a ranged weapon to increase survival in fractals :D It's my one hate with the game and the one thing WoW does better than GW2 - where melee can... melee.

Oh, I also love the fact that pets don't get agony resist and that Maw can one shot them, putting them on their swap timer. In fact, a few weeks ago I copped "burp - 1shot your pet (because I was on the swap CD), burp - 1shot your pet (when I swapped a few seconds after).

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #266 on: August 15, 2013, 12:21:53 AM

I didn't feel like my elementalist was particularly squishy, but that may be because I had started my mesmer first, who was squishy as fuck.  why so serious?

Mesmer, for a long time, was one of those "dammit why won't you let me love you" classes until I figured out/got high enough to sword/pistol. Then it was fun! Getting an outfit that was 100% perfect for him helped too.  Oh ho ho ho. Reallllly?

God Save the Horn Players
Setanta
Terracotta Army
Posts: 1512


Reply #267 on: August 15, 2013, 03:01:01 AM

I build my Ele's tough, but they wear mobs down by attrition rather than brute force. I tried to level one as power/precision - was awesome until they took a hit :D

I never really get into my mesmers until L60 - then they are just awesome.

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Zetor
Terracotta Army
Posts: 3269


WWW
Reply #268 on: August 15, 2013, 05:53:23 AM

My 1-80 class impressions so far:

- elementalist: my main, and the one I spent the most hours on. Lots of tricks, but requires a lot of button mashing (and constant attunement swaps). Also doesn't really produce BIG NUMBARS, though scepter/dagger has some decent burst. This class is so versatile that I find myself switching weapons (staff, s/d, s/f, d/d) and major traits (mostly between MAX DPS / survivability) between bosses all the time... this game needs some kind of dual spec badly.

- guardian: Greatsword kills stuff pretty good, though I'm fond of hammers... you can basically autoattack-chain + #2 your way to victory. Combine this with three spirit weapons and the invulnerability elite skill, and you can level semi-afk! This is also my only character that could reliably solo champions while levelling. The most annoying thing is that the only way to get swiftness is by using staff #3.... though staff #4 has an absolutely awesome animation on a (female?) asura, so I'll give that one a pass.

- mesmer: As posted above, really annoying to play and squishy until level 60 (that's when you get "create clone on dodge", right?) -- my biggest peeve was that all the illusions just vanish after their 'targeted' mob dies, so you need to be proactive with shatter skills and/or tab switch a lot. The only way to get swiftness reliably is on focus 4, which is good, since focus is pretty awesome when traited to reflect projectiles, plus spinny guy (#5) is great if used at the right time. I think my mesmer is the highest damage character I have... but I really have to be on top of the invulnerability skills to avoid faceplanting constantly, even more so than my elementalist.

- engineer: Grenadier is great on paper, but oh god the drudgery. I guess you could use a programmable mouse to autofire grenades on your mouse target while you hold down a side button. Is that a bannable offense? idk. Anyway, I use bombs 90% of the time, and that's pretty efficient for most pve situations. Smoke bomb (#4) basically makes you invulnerable in solo pve with the constantly reapplying blind, and fire bomb (#2) does a ridiculous amount of damage. The other fucking obnoxious thing is, like kildorn said, 'swap kits every 5 seconds to maintain swiftness' (and vigor). Just give the class a low-maintenance perma-swiftness option like everyone else, plzthx!

kildorn
Terracotta Army
Posts: 5014


Reply #269 on: August 15, 2013, 07:43:39 AM

Mesmers of any type just become awesome at 60 because everything cool is hidden in the GM traits, and they all modify your base skills heavily. So shatter builds suddenly do a dickload more damage (trait that causes you to count as a shattering clone), glamour builds gain enough points to pick up most of the confuse/blind stuff instead of null field just sitting there looking pretty in solo pve, etc.

Non dagger Elementalists are a lot better now from the patch that messed with their casting animation speeds as well. But you should still roll dagger/* when in solo pve because it's the single most fun set in the game.

Necros are also kind of meh until high level as well, but oddly it's less missing GM traits (deathly precision or terror, depending on your build) and more due to leveling gear having stats all over the place and necros really needing to hyper specialize in their gear at all levels to not be rather underwhelming.
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #270 on: August 15, 2013, 03:05:59 PM

My thief was my first to 80 and she wasn't as squishy as I expected either, mostly because of the "heal on hit" heal skill. I am sure I did all sorts of things wrong with her, and she wasn't nigh immortal like my guardian, but she was pretty close... unless I was fighting those fucking dredge and their fucking immunity to blindness. Assholes!

God Save the Horn Players
Threash
Terracotta Army
Posts: 9165


Reply #271 on: August 15, 2013, 03:57:14 PM

I prefer the "stealth and GTFO" heal personally.

I am the .00000001428%
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #272 on: August 15, 2013, 04:48:54 PM

The heal on hit thing fits best with how I tend to play:

Am I dying? PUNCH THE THING HARDER

God Save the Horn Players
kildorn
Terracotta Army
Posts: 5014


Reply #273 on: August 15, 2013, 06:01:14 PM

Thief heal on hit is amazing for pve. It's the only version of that type of effect that is per any physical damage dealt. So caltrops + healing signet = trolololol. You can basically just hit 80 by spamming dagger/dagger #3 with it equipped and between the evade frames and the healing you won't die unless you want to. The other variant is just auto attack with sword/pistol while standing in the smoke field from pistol #5.

One of the easier pve classes I've played, but all the tricks sort of fail the minute you do dungeons and actually need to remember how to avoid damage.
Setanta
Terracotta Army
Posts: 1512


Reply #274 on: August 16, 2013, 01:45:32 AM

I played the signet on my first thief and yeah, got smashed the first time i walked into a dungeon. My first mesmer taught me how to dodge and from there my second thief used the stealth heal and learned to dodge everything with no crutch.

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #275 on: August 16, 2013, 09:31:11 AM

Feels strange to be posting all this in a thread with the title "Is this game dead or?" when it's clearly not.  :)

Anyway, are there ever sales on gems? I'd quite like some more bag slots, character slots and bank storage!

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Threash
Terracotta Army
Posts: 9165


Reply #276 on: August 16, 2013, 10:01:27 AM

No, that would totally screw the economy.  You want gems then take advantage of the easy gold farming currently going on.

I am the .00000001428%
kildorn
Terracotta Army
Posts: 5014


Reply #277 on: August 16, 2013, 11:15:52 AM

Gold -> Gem pricing will rise and fall every few weeks based on new things appearing in lockboxes and the like. If nothing new is out, nobody's spiking the price.

You can also get a few gems from the achievement chests, but very VERY few and far between (the 5k chest has 400 gems in it.  I suspect any crazy 10k chest may as well)

edit: but for some content: NEXT PATCH: Tuesday. Main thing changing so far in the preview? PVE Culling: Gone.

Also, it's the one year anniversary next year, so birthday presents will begin. It's looking like a static mini this time, mini queen jenna. So nobody cares, but they're glad it's not mini Traehern. Also an increase to WXP earning rates in WvW. I suspect it will be light on the balance changes because we're still dealing with the PAX tournament and nobody expects any balance changes until that's done with.
« Last Edit: August 16, 2013, 11:19:17 AM by kildorn »
amiable
Terracotta Army
Posts: 2126


Reply #278 on: August 16, 2013, 12:05:12 PM


- engineer: Grenadier is great on paper, but oh god the drudgery. I guess you could use a programmable mouse to autofire grenades on your mouse target while you hold down a side button.

There is a post somewhere here explaining how to do this via autohotkey, it makes playing a grenadier tolerable and useful in mass RvR.  My favorite build was a pistol/pistol elixir roaming build that for some reason they decided to nerf into the ground.  At that point I just gave up the game entirely.
Threash
Terracotta Army
Posts: 9165


Reply #279 on: August 16, 2013, 12:58:28 PM


I am the .00000001428%
Pages: 1 ... 6 7 [8] 9 10 ... 36 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Guild Wars 2  |  Topic: Is this game dead or?  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC