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Topic: Aliens Colonial Marines: Nuke your expectations from orbit (Read 11388 times)
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schild
Administrator
Posts: 60350
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The best Aliens game remains Aliens vs Predator on the Atari Jaguar. Well, if you don't count the amazing arcade game.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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That arcade game was so good, the first and second AvP for pc were fine too if you didn't play with the predators or played one pred against the entire server of marines/aliens.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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The best Aliens game remains Aliens vs Predator on the Atari Jaguar. Well, if you don't count the amazing arcade game.
I'll counter with the xenomorph gameplay from the 1999 AvP for PC by Rebellion. I don't even need to put the rest of the game on the table.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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AVP2's Marine campaign is really good too.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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I'm not saying the rest is necessarily bad, and I enjoyed the Predator in AvP2, but every xenomorph since 1999 was basically a pile of crap. Apparently due to whiners. No, it wasn't very easy to control something that could stick to any surface and leap forty feet straight up from a crouch, but god-damn was it fun. For the xenomorph. 
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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UnSub
Contributor
Posts: 8064
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Goreschach
Terracotta Army
Posts: 1546
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The AVP1 marine campaign is the only game I've ever been too frightened to play. A few years ago I picked it up on steam and finally finished it.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Played a few hours of the 2010 Sega AVP multiplayer lastnight with a few friends and had an obscene amount of fun. 1 predator vs 3 marines was a good balance, as was 2 aliens vs 2 marines. Very tense, scary stuff.
Not touching A:CM with a barge pole though.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Trippy
Administrator
Posts: 23657
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Would've been better if he changed his clothes. But otherwise was a decent live-action version of one your cartoons.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Colonel Sanders is back in my wallet
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Tarami
Terracotta Army
Posts: 1980
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Oh, RK. 
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Bzalthek
Terracotta Army
Posts: 3110
"Use the Soy Sauce, Luke!" WHOM, ZASH, CLISH CLASH! "Umeboshi Kenobi!! NOOO!!!"
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<laugh track>
"This episode of rk47 has been filmed in front of a live studio audience!"
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"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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It was too easy and beneath his usual bizarre. Aliens are a rape metaphor using H.R. Geiger's - king of penis/ vagina morphs - artwork. Of course there's tons of 'lol penis/ vagina' jokes to be had.
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The past cannot be changed. The future is yet within your power.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Colonel Sanders is back in my wallet
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Ironwood
Terracotta Army
Posts: 28240
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What the hell was that shit ?
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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its a cancelled Aliens RPG from Obsidian... 
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Colonel Sanders is back in my wallet
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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KallDrexx
Terracotta Army
Posts: 3510
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Oh man, that totally reminded me I still have my AVP2 + expansion cds around. Now I kinda want to install them again.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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How old do I feel when people are getting nostalgic about sequels to amazing games? Some amount.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Trippy
Administrator
Posts: 23657
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I feel the same way when people talk about System Shock 2 (the original was better).
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Kitsune
Terracotta Army
Posts: 2406
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I feel the same way when people talk about System Shock 2 (the original was better).
Ma, get the children inside. There'll be blood on this here street.
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Ironwood
Terracotta Army
Posts: 28240
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I feel the same way when people talk about System Shock 2 (the original was better).
Yes, but alas, not as accessible.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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I agree with that. Similar to how I know Daggerfall was better than the later ES games, but holy fuck at the interface now. I used to climb some serious hills to get my PC entertainment, but now I can't be bothered.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Ironwood
Terracotta Army
Posts: 28240
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Daggerfall was pretty much THE open ended, giving the geeks what they want, wondrous RPG ever.
Fuck me, the time I put in making the Red Daedric shit and making sure my Dark Elf paper doll looked awesome. I'll give them props for trying as much as they can to stick to that original vision (see, Skyrim), but if you actually compare the two, there's so much that's been dumbed down and is missing due to the 'New Age'.
Ah well.
(I mean, you could buy a horse and cart. A fucking Horse and Cart.)
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I think JC2 is pretty much the size that all current games should be measured against in terms of world to play in.
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CPA, CFO, Sports Fan, Game when I have the time
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Daggerfall was pretty much THE open ended, giving the geeks what they want, wondrous RPG ever.
Fuck me, the time I put in making the Red Daedric shit and making sure my Dark Elf paper doll looked awesome. I'll give them props for trying as much as they can to stick to that original vision (see, Skyrim), but if you actually compare the two, there's so much that's been dumbed down and is missing due to the 'New Age'.
Ah well.
(I mean, you could buy a horse and cart. A fucking Horse and Cart.)
amen . seeing tits for the first time in RPG was an awesome experience. and who could forget the Real Bazenriah, UNCENSORED version? The first time I read that...  "I'm glad mom doesn't know english."
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Colonel Sanders is back in my wallet
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Daggerfall was pretty much THE open ended, giving the geeks what they want, wondrous RPG ever.
Fuck me, the time I put in making the Red Daedric shit and making sure my Dark Elf paper doll looked awesome. I'll give them props for trying as much as they can to stick to that original vision (see, Skyrim), but if you actually compare the two, there's so much that's been dumbed down and is missing due to the 'New Age'.
Ah well.
(I mean, you could buy a horse and cart. A fucking Horse and Cart.)
To be fair the more complicated the systems you have in a game the further you reduce mass appeal, and the harder it is to put the system together in a way where you can't just break the game in two accidentally. In Morrowind you could start the game, break into an alchemist's store or someone's house, steal like 50 sujamma/skooma, then drink/smoke it all at once and run so fast you become one with the speed force. At level 1.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Teleku
Terracotta Army
Posts: 10516
https://i.imgur.com/mcj5kz7.png
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And then after doing that, go straight to the end boss and kill him, winning the game. In like, 4 minutes total.
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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Ironwood
Terracotta Army
Posts: 28240
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Yeah, yeah.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Ehhh, Morrowind's systemic flaws are not because of them being complicated, it's just got a lot of shitty and/or sloppy design involved. The pants-on-head leveling system in those games, for example, doesn't add any extra gameplay value just because doing it optimally is counterintuitive or complicated. Looking at the changes made to it in Skyrim shouldn't be considered 'dumbing it down', because in order for that pejorative to make any sense the original way of doing things has to actually be better.  The only thing the later games miss out on compared to Daggerfall, really, is scale. Fewer factions to join, smaller area, etc. - but that isn't so much a question of systems design, just a question of whether you want to spend your time as a developer making lots of randomly generated but individually less interesting areas, or polishing the shit out of a smaller number. I don't think there's a single right answer there. EDIT: Losing custom spells in Skyrim is the one area where I think they really did lose something by simplifying a system, I'll say that.
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« Last Edit: February 22, 2013, 12:25:21 PM by Ingmar »
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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/obligatory I love Daggerfall's random dungeon generator
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Soulflame
Terracotta Army
Posts: 6487
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I completely broke a game save with a horrific bug due to the horse and cart, so I don't exactly have fond memories of that.
Nor of Daggerfalls dungeons.
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Kail
Terracotta Army
Posts: 2858
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Ehhh, Morrowind's systemic flaws are not because of them being complicated, it's just got a lot of shitty and/or sloppy design involved. The pants-on-head leveling system in those games, for example, doesn't add any extra gameplay value just because doing it optimally is counterintuitive or complicated. Looking at the changes made to it in Skyrim shouldn't be considered 'dumbing it down', because in order for that pejorative to make any sense the original way of doing things has to actually be better.  The only thing the later games miss out on compared to Daggerfall, really, is scale. Fewer factions to join, smaller area, etc. - but that isn't so much a question of systems design, just a question of whether you want to spend your time as a developer making lots of randomly generated but individually less interesting areas, or polishing the shit out of a smaller number. I don't think there's a single right answer there. EDIT: Losing custom spells in Skyrim is the one area where I think they really did lose something by simplifying a system, I'll say that. I don't grieve for the changes to Daggerfall's weird as fuck levelling system, but there was a lot of fun to be had in the openness that the game offered. The random quests and the MASSIVE gamespace made it feel a lot more like a virtual world than something like Oblivion, where you know before even booting up the game that you get quest X from visiting town Y and talking to guy Z exactly like last time. I read that the idea with Morrowind was to make that tradeoff, as you said, between boring random quests and fewer, higher quality quests, but what we ended up with was mostly just fewer, more boring quests. There's just something about the nature of the massive world, where you might realistically be the first player to actually see a specific dungeon or village, where there is no walkthrough because nobody's seen the shit you're seeing, that really appeals to me. Skyrim has done a lot better than Oblivion in that regard, but I still wish someone would just go nuts with it and give us something more in the vein of Daggerfall. And I don't mind being able to break the game at level 1, that was one of the most fun parts of Morrowind, to me. It's not like the average newbie is going to somehow accidentally figure out how to beat the game in 5 minutes and ruin their experience, it's just something to mess around with sometime, one more option to explore. Weird, crazy shit like Morrowind's alchemy system or Daggerfall's broken as fuck custom classes are sometimes fun, and if you feel like they're messing with the balance or something, it's a single player game, so you don't have to use them. But I'm pretty sure I've said all this before... 
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