The level of graphics in comparison to how long they've worked on the game, however, is a good indication of how skilled and well run this team is.
Given data is not promising.
"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
If you REALLY want to lie to yourself about it, here's how.
"Artists are expensive, so of course the models look like shit. Why hire-on a full-time model builder and do all this fancy artwork before the game is funded. They're testing the collision, animation skeleton, and projectile animations. All the other fancy shit can be layered on afterwards when they have the funds and time to polish it up. Otherwise you're just paying a modeler to sit on their hands while you tweak the rest of the game!"
The past cannot be changed. The future is yet within your power.
It has some good moments, but they really needed to edit it down to about 10 minutes worth of the good stuff, with scripted commentary explaining what was going on and where the current build falls short of the target, instead of Let's Play livestream style ad-libbing. And that first two-three minutes should never have been seen by anyone outside of the team, never mind being the very first thing that random people would see.