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Tmon
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on: January 10, 2013, 11:13:51 AM

Couldn't find a discussion of this anywhere.  They just started up their Founders program pay to beta.  I'm kinda sorta interested since I'm sort of looking for something turn based to play and while giant killer robots aren't my first choice I could see my way to spending some time on them but I'm still on the fence about spending money on playing them.  https://mwtactics.com/
Falconeer
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Reply #1 on: January 10, 2013, 11:21:44 AM

Oh I am SO in. At last!

EDIT: Ok so now the question is Elite or Legendary? The supposed save value is extremely high in the Legendary one, but I am not sure I care that much about "upgrades". What do you think?

Also: LINK

EDIT 2: For those of you who don't know, the game is played in the browser. Unity Engine and all.
« Last Edit: January 10, 2013, 11:35:39 AM by Falconeer »

Tmon
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Reply #2 on: January 10, 2013, 11:34:40 AM

If it's like the MWO Founder's program you can always get the basic package and upgrade.
Lantyssa
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Reply #3 on: January 10, 2013, 12:10:56 PM

I might do the Veteran package.  The bonuses aren't really that big to me, so no need for me to go Legendary for this one.

Hahahaha!  I'm really good at this!
Arthur_Parker
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Reply #4 on: January 10, 2013, 12:11:52 PM

What's the current NDA situation on this?
satael
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Reply #5 on: January 10, 2013, 12:21:58 PM

just 3 screenshots since August and only alpha gameplay footage from last May... I'm gonna wait until there's something more before going for the founders  Ohhhhh, I see.
Threash
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Reply #6 on: January 10, 2013, 12:24:16 PM

Yeah, why are people so eager to drop money on this completely site unseen?

I am the .00000001428%
Falconeer
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Reply #7 on: January 10, 2013, 12:26:24 PM

Apparently, full NDA. Meaning you can tell you are in it but nothing else. It has to be seen if we can apply the Schild rule to it.

Too bad because there's lots to be said. Lots of surprises, not sure how good. I am not even sure if they are already public domain and available on the site, but they were surprises to me nonetheless. I'll see what's the status and see what we can discuss outside of the NDA anyway.

To answer Threash's question, because some people have been into Battletech the board game since forever (seriously forever, before Mechwarrior existed), and there isn't a single reason in the universe to miss this. Everyone else, I have no idea.

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Reply #8 on: January 10, 2013, 12:32:48 PM

Official "primer" from the home page.

Quote
Welcome to MechWarrior Tactics (Beta Primer)

Greetings, MWT Community!

Wow, over 30,000 real people on our forums! In celebration of that milestone, I am writing this post for the new, the curious and for those that need a refresher.

Today, I am going to fire up the ol’ jump jets and take you for a look down from above on the whole of MechWarrrior Tactics; what it is, what we’re doing with it and how it works.


What is MechWarrior Tactics?
Asynchronous, F2P turn-based strategy game set in the MechWarrior Universe
Collectible and customizable forces
Playable on most major browsers using the Unity Engine plug-in
Giant ‘Mechs blowing the scrap out of each other every which way
This is not your parents' BattleTech: Rather than just rehashing the table-top or other previous games, players will find something new with a mix of eye-catching action and thoughtful strategy.

MechWarrior Tactics will still feel familiar to anyone who has ever, or will ever want to take control of a Lance of 'Mechs and lay waste to their enemies.

You in MechWarrior Tactics
MechWarrior Tactics put you in the seat as a Commander of your own small Mercenary company, looking for work across the universe. You can build, expand and customize your Lances as you see fit.

MWT is set to start around the year 3025 in the BattleTec Universe timeline and will embroil you in some of the most epic conflict to ever scorch across the Inner Sphere.

Free to Play, not Pay to Win
MWT is a F2P game that uses collectible “cards” to represent the resources used to customize your ‘Mechs and MechWarriors. You can collect these cards through purchasing randomized “booster packs” called STACs, that can be purchased via Scrap or C-Bills.

Given that STACs contain random cards and that each card is assigned a value (Combat Value) which is used to help balance each player’s forces, I feel that we’ve tried our best to steer away from a “Pay to Win” model.

Currencies
What is Scrap?
MWT players will receive Scrap after they complete each match that ends in a Win, Loss or Draw against human players or AI opponents. Scrap can be used to purchase most, but not all, items in the Store.

What are C-Bills?
This is an optional currency that MWT players can buy for real money and spend it on both regular and exclusive items in the Store.


What is the Core Game?
At it’s very core, MWT focuses on three core pillars which symbiotically create compelling experience.

Collect → Customize → Conquer

Your collection starts when you sign up. MWT is going to give you a bunch of cool cards to help you get your first Lance up and running. Maybe you have some newly purchased STACs as well. Lots of great cards that go straight into your Arsenal.

Now you can pop into the Mech Bay and try out your new Weapons, Tech, Chassis, MechWarriors, etc. in hopes of making the next killer build for the current meta.

Next, you deploy your Lance and have fun playing the game! Whatever the outcome of your Mission, you’re going to earn some Scrap that you can then use to buy some new STACs and add those cards back into your collection.

Those are our “Three Cs” for MWT. Now I’ll guide you through an overview of the actual game screens that support these core concepts.


Intro to Screens

STAC Opening (Collection)
Any time that you receive a STAC, either from a purchase or automatic grant from the game, you will be prompted to select which STAC you wish to open. You can also choose to open ALL your STACs at once, should you dare...



Dev Note: "Dawn of the Mercenaries" is SO temp...

Once you open a STAC, you get to view all of your cards in that STAC. Once you’ve spent enough time squeeing over the cards you just picked up, a quick click will ensure they are all sent to your Arsenal for viewing at a later time.



Arsenal (Collection)
The Arsenal is the place where you can view your entire collection of cards. You get the largest version of the card art with all the details here. Also, you can search and sort your collection for specific cards.



Mission Control (Conquer)
The Mission Control screen is the heart of MWT. It is from this screen that you will access the Mech Bay and also manage all of your Lances and Missions.

On the left side of the Mission Control is the list of all of your Lances. Your Lances can be deployed in a Mission (match) or not. If they are not deployed, they can be edited (more on that later).



Starting and Launching Missions
If your Lance has 4 valid ‘Mechs, it is ready to be deployed on a Mission. After selecting Ranked or Unranked play, you can specify many of the Mission Preferences, including the Map and Turn Timer. It is important to note the word Preferences. In order to ensure fast matchmaking, at least during our Beta, we match you on what you prefer first and then if we can’t find you a good match based on your Skill and CV tier, we loosen the requirements for the other preferences you specified.

You then search for an opponent and once found, their Lance info is displayed and you are prompted to take your first turn. We do have Missions against AI opponents in MWT, just in case you’re not that into PvP.

The other major function of the Mission Control screen is the access point to the Mech Bay.



Mech Bay (Customize)
If you click on any Mech in a Lance that is not currently deployed on a Mission, or in an empty Lance slot, you will be brought to the Mech Bay.

The Mech Bay is where you can customize your Mechs. A lot of options exist here and I’ll reserve going into a lot of detail for another article. We’re trying to strike the careful balance in the design between supplying enough information and not overwhelming you.

This is the list of all the items that you can modify in the Mech Bay (icons from left to right):
Chassis selection
Weapons placement
Tech placement/upgrades
Armor upgrades/downgrades
MechWarrior and Tactics selection
Vanity (Paint, Patterns, Decals) placement
Ammo placement
All of the Mech Bay is drag & drop for quick access and we’ve integrated the search and sort functionality of the Arsenal to make your Mech designing experience as easy as possible.

You’ll also be able to manage the Combat Value (CV) of your individual ‘Mechs in the Mech Bay, which of course, influences the total CV of your Lance. You’ll want to make sure you’re maximizing your Lance for the CV bracket in which you expect to be battling.



Dev Note: Yes, I have one (or more) of everything in the game. Neener neener


Gameplay (Conquer)
Okay, I’ll try to keep this short and sweet... There is definitely enough to talk about in terms of gameplay to deserve it’s own series of articles. I’ll break down the major components for you.

First, we have hexes and turns. The hexes use a MWT scale and the turns are asynchronous, double-blind and simultaneously declared.

What does all that mean? Firstly it means that, for a turn based strategy game, a whole Mission can be resolved much quicker than a standard “you go, I go” format game.

Secondly, it means that you have have multiple Missions going on at the same time and you can bounce back and forth, taking a turn in each, and play continuously against multiple opponents in your multiple games.

Once an opponent has been found via the Mission Control, you can launch that Mission and take your first turn. Turns are broken into three major phases:

Attack Phase
The first phase has you declaring your weapon attacks against targets. Hopefully you’ve moved into an advantageous position from a previous turn and have a vulnerable target in your sights.

The attack phase uses your target’s current position and movement modifiers from the previous turn. Once you have declared your attacks, you commit them all and move onto the...



Movement Phase
In this phase, you will be selecting each of your ‘Mechs and plotting their movement path based on the select movement mode.

Yes, terrain and elevation matter for movement! The movement that you are planning now will determine the position of your ‘Mech when you go to declare attacks in the next turn. Make sure you put each ‘Mech into a position where you’ll be able to target them based on where you predict they may move to. Also, you better make sure you take some cover from the blistering PPC fire from those AWS-8Qs.

Once you have committed your movement...

...You may have to wait for your opponent to submit their turn. Don’t worry though - if you’re the first player to submit your turn, you have just triggered a countdown timer and turn notification for the other player. They now risk having their turn submitted automatically and with no declared actions should their timer reach 0 before they submit. Ouch!



Presentation Phase
After both players have submitted their turns, all of the planned actions are played out in an animated sequence. It is really amazing to see everything come to life and move around the battlefield.

Dev Note: This is everything that I wanted as a kid playing tabletop games. *sniff*

Once the presentation has completed, players are then in the next new turn and the cycle continues until one player wins or surrenders.



Dev Note: Your keen eyes may have noticed the turns are out of order here for the screenshots. Nothing hinky going on here, just the order I managed to capture the action. Attack still comes before Move in each turn.

What are The Gameplay Rules?
If you have a passing familiarity with the Battletech tabletop game, you will recognize the framework that we have been inspired by for MWT. If you’re eager to get a head start, there are a few threads on the forums that link resources on how to play those games. Otherwise, stay tuned for future articles on gameplay specifics.


Game Rewards (Collect)
Once you have completed a Mission, you will get your rewards!

After each Mission completed, you will get Scrap and XP. I’ve already covered what Scrap is for, so you’re just left wondering what XP is used for. Wonder no longer!

Dev Note: MWT does focus on PvP play, so we’ve increased the rewards for PvP play over AI. Likewise, you get increased rewards when your opponent is randomly matchmade for you.

Dev Note 2: This screen is undergoing massive revision at the moment is not ready for public consumption.



Rank Up (Collect/Customize)
Welcome to Rank 2!
As a Mech Commander, you can rank up by earning XP from completed Missions.

Okay, that’s new and cool, but what does it actually get me? Glad I asked!

Progression “Paths”
When you rank up, you will get to choose a card from one of 6 unique paths. The interesting part here is that upon gaining each rank, you will only get to select a card from 3 of the 6 paths. Each rank’s paths choices are different, so choose wisely because...

…each card selection made in a path gains you a point (represented by star icons) in that path. When you get 5 stars, you level that path and get an exclusive card for that path that is not available from any other source in MWT. There are multiple levels per path...

Truly, this system deserves an article of its own, but you’ll have to wait for that one as well!



Store (Collect)
The Store is where you buy stuff using Scrap and/or C-Bills. Easy!

The Store is accessible from anywhere in the game by clicking on the portal link that says “Store”. It is also accessible from within the game by clicking the shopping cart icon.

There are many options for purchase in the Store, but the main thing are the STACs. I’m not going to go into any details about what else we’re offering the Store for now, as those things will be revealed at a later date.

If you close the Store, you will be returned to where you were last in the game. If you purchased STACS, you should expect an incoming STAC opening interface!



So there you have it, a basic tour of the core of MechWarrior Tactics! There are a lot more details (and a few things I may have glazed over) so make sure to follow our forum posts or just fire away with questions.

PS. Please remember that everything that you are seeing here is still part of our Closed Beta and is subject to change at any time and all values should not be considered final until I’ve defeated you with them on the battlefield.



Bottom line... booster packs and rare weapons and cards.........................................

I AM MY PARENTSACK!
« Last Edit: January 10, 2013, 12:37:57 PM by Falconeer »

Lantyssa
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Reply #9 on: January 10, 2013, 12:40:25 PM

Yeah, why are people so eager to drop money on this completely site unseen?
Maybe it is, maybe it's not?

Hahahaha!  I'm really good at this!
HaemishM
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Reply #10 on: January 10, 2013, 01:01:06 PM

I'm in the beta, but have yet to be able to get it to launch. And yes, I've submitted a ticket.

Tmon
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Reply #11 on: January 10, 2013, 03:58:30 PM

Caved, bought the bottom package.
Threash
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Reply #12 on: January 10, 2013, 06:41:51 PM

Ok that dev post does make it sound like a fuck ton of fun.  Can i start playing immediately if i buy one of those packs?

I am the .00000001428%
Tmon
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Reply #13 on: January 10, 2013, 09:05:17 PM

Yes
Falconeer
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Reply #14 on: January 10, 2013, 11:39:51 PM

Yeah... I'd wait. See Haemish post.

Arthur_Parker
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Reply #15 on: January 11, 2013, 12:06:07 AM

Apparently, full NDA. Meaning you can tell you are in it but nothing else. It has to be seen if we can apply the Schild rule to it.

Thanks, I'm in the alpha for this game.

I'll be back in the other mech thread.
Ghambit
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Reply #16 on: January 11, 2013, 12:27:06 AM

I'm not testing this one because I've been waiting just about my entire lifetime for this fuckin game to be released (I know Lant has as well).  I can't deal with the disappointment of a buggy game in this one.
That said, I am sad there doesn't seem to be any kind of Campaign play or game-based persistence.  Once again, it's just deathmatch with RMT and achievements.

Half the point of emulating these tabletop type games is eventual Campaign play, so why they've failed TWICE NOW at implementing that in their games is perplexing.  I understand the greed angle, but really.  My fanboism only goes so far.

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satael
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Reply #17 on: January 11, 2013, 12:53:20 AM

Official "primer" from the home page.

Thanks alot for posting that (why not have it on the front page or have the pictures under the "media" heading instead of having just a few pictures there?).

While alot of that primer seems great I'm gonna refrain from the founder's packages unless I hear that the game is really great (booster with randoms and rares+rmt and only deathmatches make me worried over the long time appeal of the game for me atleast)
Gets
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Reply #18 on: January 11, 2013, 03:51:18 AM

While alot of that primer seems great I'm gonna refrain from the founder's packages unless I hear that the game is really great (booster with randoms and rares+rmt and only deathmatches make me worried over the long time appeal of the game for me atleast)
 

Thankfully a few mechsexuals have learned a thing or two from MWO, I see.
satael
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Reply #19 on: January 11, 2013, 04:17:12 AM

While alot of that primer seems great I'm gonna refrain from the founder's packages unless I hear that the game is really great (booster with randoms and rares+rmt and only deathmatches make me worried over the long time appeal of the game for me atleast)
 

Thankfully a few mechsexuals have learned a thing or two from MWO, I see.

I still believe MWO can be great if they get the community (warfare) right. But one mech game (that's ok where I'm waiting for the "miracle" patch) at a time is enough for me atleast when it comes to founder packages  why so serious?
Sheepherder
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Reply #20 on: January 11, 2013, 04:30:18 AM

I'd be more excited about this if the first map they showed off didn't look like a gravel pit that had been meticulously excavated out to it's property lines.
Tmon
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Reply #21 on: January 11, 2013, 05:13:50 AM

I'd be more excited about this if the first map they showed off didn't look like a gravel pit that had been meticulously excavated out to it's property lines.

Very true to what I remember the board game maps looked like back when I first played it.
Falconeer
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Reply #22 on: January 11, 2013, 05:23:04 AM

Yeah, true that. I even bought a map pack for the boardgame at some point ages ago, which was ridiculously overpriced and was just some additional gravel pits with a different rock and ponds setup.

Lantyssa
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Reply #23 on: January 11, 2013, 06:58:16 AM

I still believe MWO can be great if they get the community (warfare) right. But one mech game (that's ok where I'm waiting for the "miracle" patch) at a time is enough for me atleast when it comes to founder packages  why so serious?
To be fair, they're filling different niches.  MWO is the FPS people have been playing in some form or another for a generation now.  MWT is the tabletop game ported to computers that many others have always wanted.  (There's been a few indie tools, but they've all been rough, and not something you can just jump in to.)

Hahahaha!  I'm really good at this!
Falconeer
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Reply #24 on: January 11, 2013, 07:12:48 AM

Lant, are you seriously not bothered by the collector cards aspect, and the consequential complete messup of the boardgame rules (since rarer cards equal more powerful weapons, etc)?

Lantyssa
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Reply #25 on: January 11, 2013, 07:17:51 AM

I'm not commenting on the implementation.  I don't feel like reading that wall of text above, and I don't know what's public.

I'm stating what the general intent is, not the detailed reality.  So whether I'm bothered or not will have to wait for open beta.

Hahahaha!  I'm really good at this!
Ironwood
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Reply #26 on: January 11, 2013, 07:19:33 AM

It looks fairly shite in terms of the 'pokemon' of it, but I have to say that I love the way that heatmeter looks.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Ghambit
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Reply #27 on: January 11, 2013, 07:29:40 AM

Lant, are you seriously not bothered by the collector cards aspect, and the consequential complete messup of the boardgame rules (since rarer cards equal more powerful weapons, etc)?

Well I am, because it boxes them into a corner with regard to persistence and expansion.  The moment they went this ridiculous MtG model they effectively locked out a huge amount of pre-baked content.  It's fuckin laziness, point blank.  The fact that the game is simply turn-based using Unity makes it all the more clownshoes, given that it wouldn't be very hard to save the state of a game for later.    A fuckin Civ 5 Mod (since it's hex-based, strategic, has built in economy, etc.) would make a better game.

... hmmm, well screw me sideways.  I cant believe I just now thought of that.  I see some XML, Lua, and 3D scanning in my future.  Oh ho ho ho. Reallllly?

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Falconeer
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Reply #28 on: January 11, 2013, 09:37:40 AM

I like that it is asynchronously turn-based, meaning you can play multiple games at once and even have games with a 24 hours long turn, which is how I loved to play internet wargames in the 90s.

Tmon
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Reply #29 on: January 11, 2013, 11:57:09 AM

I like that it is asynchronously turn-based, meaning you can play multiple games at once and even have games with a 24 hours long turn, which is how I loved to play internet wargames in the 90s.

I like that aspect as well, I used to play a lot of Combat Mission which had a similar plot and play out mechanic (email based back then) and it was fairly engaging.  The collectible aspect of the game concerns me a bit, but so long as you can use point values to limit matches to comparable levels it shouldn't matter much if I'm playing someone who has a wall locker full of cards.
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Reply #30 on: January 11, 2013, 01:01:24 PM

In a vacuum I don't mind the collectible aspect, but I do think it probably pre-kills the idea of a competitive f13 league, which is too bad.

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Falconeer
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Reply #31 on: January 11, 2013, 02:19:07 PM

Unless we only play with Common Cards. Fuck rares.

Tmon
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Reply #32 on: January 31, 2013, 08:49:35 AM

Free beta codes here http://www.insidegamingdaily.com/2013/01/29/mechwarrior-tactics-beta-code-giveaway/ no way to tell if a code is used but by trying it, looks like they will be dropping another 100 sometime today.
Shannow
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Reply #33 on: February 01, 2013, 09:27:08 AM

I like that it is asynchronously turn-based, meaning you can play multiple games at once and even have games with a 24 hours long turn, which is how I loved to play internet wargames in the 90s.

Who said that had to stop in the 90s?..:D

Can't remember where I read it but the Devs answered a question on a meta game by saying 'no we don't plan on developing one but can't wait to see what the community does with it'. Seriously? Fuck you guys. I am also in the camp that these games desperately need a meta game. Christ I'd buy a single player version of this game if it let me be a merc unit working the inner sphere.

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Reply #34 on: February 01, 2013, 10:20:12 AM

Caved, bought the bottom package.

This made me chuckle.

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