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Author Topic: Obsidian's "Pillars of Eternity"  (Read 233697 times)
schild
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Reply #420 on: March 28, 2015, 05:29:51 PM

I dont feel comfortable giving Paradox money.

This makes no sense to me. At all.
It stems from a long history of making weird buggy eurotrash with impenetrable mechanics. I'll get over it eventually, just not yet. It's a personal issue. It isn't like my boycott against EA. This is more of a "I am mildly annoyed by them and my way of dealing with it has been to just ignore them."

Edit (I'm mildly weak on Pillars since Planescape: Torment is one of my top 5 games ever and I'd like to think this one touches on some of its finer aspects)
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Reply #421 on: March 28, 2015, 05:42:35 PM

Hit another "crap, have to start over" bug.  I'm trapped in the Evil Lord's castle after killing him and any time I try to exit the game crashes. Hooray.

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Reply #422 on: March 28, 2015, 06:23:56 PM

Hit another "crap, have to start over" bug.  I'm trapped in the Evil Lord's castle after killing him and any time I try to exit the game crashes. Hooray.
There's a thread on how to maybe fix a bug which sounds similar here: http://www.reddit.com/r/projecteternity/comments/30mf9g/reminder_save_often_every_for_1_hour_of_gameplay/

hopefully of some help.
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Reply #423 on: March 28, 2015, 06:33:06 PM

It stems from a long history of making weird buggy eurotrash with impenetrable mechanics. I'll get over it eventually, just not yet. It's a personal issue. It isn't like my boycott against EA. This is more of a "I am mildly annoyed by them and my way of dealing with it has been to just ignore them."

Edit (I'm mildly weak on Pillars since Planescape: Torment is one of my top 5 games ever and I'd like to think this one touches on some of its finer aspects)

I agree with you, but my rule on them has been $5 or GTFO on Steam.

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Reply #424 on: March 28, 2015, 06:43:13 PM

Ok, looks like Schild pulls seniority.   awesome, for real

He'll get it unless somebody is brave enough to object.  If my physical copy comes with a free digital edition as mentioned before, then that means I'll have another to give away.  Anybody else other than Lucas and I back this thing to a higher than basic amount?

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Reply #425 on: March 28, 2015, 06:50:29 PM

Oh, and I backed the Torment sequel being done by the same guys to a pretty high amount.  Think I have alpha access and other dumb shit.  So I'll have some goodies to give away for that as well Schild (and hopefully development on that will start speeding up now that this is done).

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lamaros
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Reply #426 on: March 28, 2015, 07:07:05 PM

One thing that is annoying me, the foreplay/sex metaphors. WTF? Writing is generally good, but one of them has issues...
Lucas
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Reply #427 on: March 28, 2015, 07:09:45 PM

Oh, and I backed the Torment sequel being done by the same guys to a pretty high amount.  Think I have alpha access and other dumb shit.  So I'll have some goodies to give away for that as well Schild (and hopefully development on that will start speeding up now that this is done).

Torment is being done by the Inxile guys (Wasteland 2), although Avellone and Ziets (both from Obsidian) will do some writing for it.

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Reply #428 on: March 28, 2015, 08:01:35 PM

Ok, looks like Schild pulls seniority.   awesome, for real

He'll get it unless somebody is brave enough to object.  If my physical copy comes with a free digital edition as mentioned before, then that means I'll have another to give away.  Anybody else other than Lucas and I back this thing to a higher than basic amount?




 awesome, for real
« Last Edit: March 28, 2015, 08:05:09 PM by schild »

-Rasix
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Reply #429 on: March 28, 2015, 08:06:55 PM


-Rasix
schild
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Reply #430 on: March 28, 2015, 08:10:10 PM

#rekt
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Reply #431 on: March 28, 2015, 08:18:23 PM

Two words. PayPal.   DRILLING AND MANLINESS

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Reply #432 on: March 28, 2015, 08:27:33 PM

It stems from a long history of making weird buggy eurotrash with impenetrable mechanics. I'll get over it eventually, just not yet. It's a personal issue. It isn't like my boycott against EA. This is more of a "I am mildly annoyed by them and my way of dealing with it has been to just ignore them."

Edit (I'm mildly weak on Pillars since Planescape: Torment is one of my top 5 games ever and I'd like to think this one touches on some of its finer aspects)

Okay. I guess that makes some sense? Just seemed out of left field for me since I give Paradox titles a second glance every time, these days, mainly stemming from my love of the Europa Universalis series. I've yet to be disappointed, but I don't think I've gotten anything from them beyond EU games, CK2, City: Skylines and now Pillars so I may merely have avoided their shitty titles.
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Reply #433 on: March 28, 2015, 08:27:52 PM

Hit another "crap, have to start over" bug.  I'm trapped in the Evil Lord's castle after killing him and any time I try to exit the game crashes. Hooray.
There's a thread on how to maybe fix a bug which sounds similar here: http://www.reddit.com/r/projecteternity/comments/30mf9g/reminder_save_often_every_for_1_hour_of_gameplay/

hopefully of some help.

Nope. Known bug with Raedric's Hold it seems.  I just used the cheat method to port to Gilded Vale. Fucks my achievements but I didn't feel like redoing the hold.

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Reply #434 on: March 28, 2015, 08:31:13 PM

One thing that is annoying me, the foreplay/sex metaphors. WTF? Writing is generally good, but one of them has issues...

Haven't seen those. The writing's uneven for the "souls" you run into in the game, (gold names you 'reach out' to) is that what you mean?. I assume these were self-written by kickstarter backers and then edited to fit the world by the Obsidian staff, like the names on the graves.

So. Many. Teen. Angst. Profiles.

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Reply #435 on: March 28, 2015, 08:40:49 PM

No, I meant some of the voiced lines. Just been two or three really jarring out of character metaphors. One recently being about "hours of necking".

Anyhow. Very pleased so far with how almost every decision seems to be "gah everyone's a bit of a fucker, I don't want to help anyone but I guess something has to be done..." They've captured a world of shit with a lot of grey actors quite well.
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Reply #436 on: March 28, 2015, 10:23:26 PM

Hmm, guess I also got another physical copy in coming.  Thought I had stuck with digital only.

In any event, I generated the key for the hero edition.  Several of you have shown interest, and you're all cool.  So.



Figure out amongst yourselves who deserves the key, and I'll message it to them.  Don't feel like picking.

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schild
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Reply #437 on: March 28, 2015, 10:28:57 PM

Hmm, guess I also got another physical copy in coming.  Thought I had stuck with digital only.

In any event, I generated the key for the hero edition.  Several of you have shown interest, and you're all cool.  So.



Figure out amongst yourselves who deserves the key, and I'll message it to them.  Don't feel like picking.

I ... Want. I want hard.
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Reply #438 on: March 28, 2015, 11:02:15 PM

I'm ok with this because it n the analogy I am an inebriated dinosaur
Lucas
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Reply #439 on: March 29, 2015, 03:13:35 AM

Looks like I missed all the fun  Oh ho ho ho. Reallllly? Damn timezones  why so serious?

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Reply #440 on: March 29, 2015, 07:26:20 AM

It bears repeating that this game is really quite good.

Also my monk destroys.
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Reply #441 on: March 29, 2015, 09:49:11 AM

What are the gold labeled npcs?  Was that some sort of kickstarter thing where for a certain amount of money you could name/create an npc?  There are too many of them to be possible party members.
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Reply #442 on: March 29, 2015, 11:30:48 AM

What are the gold labeled npcs?  Was that some sort of kickstarter thing where for a certain amount of money you could name/create an npc?  There are too many of them to be possible party members.

NPCs with the story of the soul You can read?
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Reply #443 on: March 29, 2015, 11:37:50 AM

I didn't get that at first and so I kept going up to them eagerly hoping I could do more besides read their fanfic.

I think it took me about fifteen before I decided to look up what the deal was. Also apparently there was a less exalted pledge level that got you a one-liner in some catacombs.

There's definitely a hint of Planescape in the overall concept, in a very good way.
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Reply #444 on: March 29, 2015, 11:55:02 AM

Sigh.  Ok, ok.

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schild
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Reply #445 on: March 29, 2015, 01:15:23 PM

So I made a boring ass fighter that hits things with swords for my first play-through. 90 minutes in I'm basically having screensaver fights. Since I'm windowed I just click out and come back when things are dead.

That's annoying. Just because it's inspired by some of the best games of the 90s doesn't mean that shit has to still exist.
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Reply #446 on: March 29, 2015, 02:05:54 PM


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Reply #447 on: March 29, 2015, 03:06:18 PM

So I made a boring ass fighter that hits things with swords for my first play-through. 90 minutes in I'm basically having screensaver fights. Since I'm windowed I just click out and come back when things are dead.

That's annoying. Just because it's inspired by some of the best games of the 90s doesn't mean that shit has to still exist.

I noticed that with my fighter, too. There was an early fight with a guy that has 6DR and I was only taking a point of damage off him at max hit. I had to reload and skip that fight for the time being.
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Reply #448 on: March 29, 2015, 03:32:56 PM

The combat system has its clunky points still. Can get quite messy with all the abilities going off. Also it might just be my game, but healing of some sort is needed for the tougher fights.

My monk has done 50% of my damage though, so maybe I'm just missing something with how to get the best from the rest, and not playing very defensively.
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Reply #449 on: March 29, 2015, 03:38:30 PM

So I made a boring ass fighter that hits things with swords for my first play-through. 90 minutes in I'm basically having screensaver fights. Since I'm windowed I just click out and come back when things are dead.
What difficulty are you playing on? Even the fighter has things to do in combat…

My monk has done 50% of my damage though, so maybe I'm just missing something with how to get the best from the rest, and not playing very defensively.
Monk is a damage class, so they should be dealing out most of your damage (similar to a carefully managed rogue or cipher)…


Not to say there aren't issues - combat is too busy IMO with now way to script lesser behaviours and most skills not having enough of a tactical impact to warrant them never being chosen automatically.

Edit: fuck I hate iPhone typing so much sometimes.
« Last Edit: March 29, 2015, 03:50:06 PM by Sophismata »

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Reply #450 on: March 29, 2015, 03:41:52 PM

So I made a boring ass fighter that hits things with swords for my first play-through. 90 minutes in I'm basically having screensaver fights. Since I'm windowed I just click out and come back when things are dead.

That's annoying. Just because it's inspired by some of the best games of the 90s doesn't mean that shit has to still exist.
Pulls rank to get a free copy of the game, ragequits within an hour and a half. Well played sir.

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Reply #451 on: March 29, 2015, 03:44:19 PM

So I made a boring ass fighter that hits things with swords for my first play-through. 90 minutes in I'm basically having screensaver fights. Since I'm windowed I just click out and come back when things are dead.

That's annoying. Just because it's inspired by some of the best games of the 90s doesn't mean that shit has to still exist.
What difficulty are you playing on? Even the fighter has things to do in combat…

Also its a group game, not a solo one. Some classes are less busy than others but you should always have options within the group.
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Reply #452 on: March 29, 2015, 03:58:46 PM

So I made a boring ass fighter that hits things with swords for my first play-through. 90 minutes in I'm basically having screensaver fights. Since I'm windowed I just click out and come back when things are dead.

That's annoying. Just because it's inspired by some of the best games of the 90s doesn't mean that shit has to still exist.

I noticed that with my fighter, too. There was an early fight with a guy that has 6DR and I was only taking a point of damage off him at max hit. I had to reload and skip that fight for the time being.

Get a mace.

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schild
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Reply #453 on: March 29, 2015, 04:00:31 PM

So I made a boring ass fighter that hits things with swords for my first play-through. 90 minutes in I'm basically having screensaver fights. Since I'm windowed I just click out and come back when things are dead.

That's annoying. Just because it's inspired by some of the best games of the 90s doesn't mean that shit has to still exist.
Pulls rank to get a free copy of the game, ragequits within an hour and a half. Well played sir.
I didn't ragequit. I won the fight, it was just a screensaver fight, much like many of the games in the 90s.
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Reply #454 on: March 29, 2015, 04:02:15 PM

So far I'm playing a Cipher and I'm just about to get to the first town - only thing I've had real trouble with was a mean-ass bear.

Also, opening a fight with blind + ranged rogue shots are pure money.

I'm going to attempt to go against type and see how it works out if I concentrate on getting and using all sorts of status effect/disabling abilities.

Have no idea if I'm building my Cipher correctly so far, but it's fun nonetheless. I also really like how they've seemingly solved the issue of having to constantly heal between fights.

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