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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Chris Roberts Back in your wallet - STAR CITIZEN 0 Members and 1 Guest are viewing this topic.
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Author Topic: Chris Roberts Back in your wallet - STAR CITIZEN  (Read 1008708 times)
slog
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Reply #3185 on: October 16, 2015, 03:26:43 AM

The goons have some great gifs.


Why does a space sim have exploding golf carts? Incoherent games design ftw.


Because they cost $4 to replace.

Friends don't let Friends vote for Boomers
slog
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Reply #3186 on: October 16, 2015, 10:33:58 AM

« Last Edit: October 16, 2015, 05:05:55 PM by slog »

Friends don't let Friends vote for Boomers
Samprimary
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Reply #3187 on: October 16, 2015, 09:51:30 PM

The goons have some great gifs.


Why does a space sim have exploding golf carts? Incoherent games design ftw.


no! no. this is where i draw the line. star citizen is fundamentally ridiculous, but we must celebrate the inexplicable presence of exploding golf carts within it.
patience
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Reply #3188 on: October 17, 2015, 10:48:17 AM


So it's $92.7 million from a 1 million backers making it an average of over $90 for each backer...  ACK!

You cringe at that but that honestly wouldn't be bad if everyone paid nearly that much. When you factor in the frequent abuse of DLC for the biggest games they easily cost you $100 on average and it sort of tracks with the price of games when they were $60 since 2000 after inflation adjustment.

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
Malakili
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Reply #3189 on: October 17, 2015, 11:14:10 AM

If there was actual content and actual DLC or expansions and you know, an actual game, you might have a point.
Kail
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Reply #3190 on: October 17, 2015, 02:41:00 PM

You cringe at that but that honestly wouldn't be bad if everyone paid nearly that much. When you factor in the frequent abuse of DLC for the biggest games they easily cost you $100 on average and it sort of tracks with the price of games when they were $60 since 2000 after inflation adjustment.

If you're trying to defend their practices, comparing them to the most overpriced and exploitative games in the industry and saying "see, it's only slightly worse than that" isn't exactly inspiring a lot of confidence.

On another note, can someone give me the "Cliffs Notes for Idiots" version on what exactly they're selling now?  Over time I've heard that this project is actually funding a bunch of smaller games which might interact in some ways or something like that with different pledge levels and special offers and packages offering different rewards and it's all been very complicated to me.  If they're just saying "here, buy the future game for $30 and get everything" then it might be something I'd throw money at.
Khaldun
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Reply #3191 on: October 17, 2015, 05:19:58 PM

Some people here have never seen the MST3K version of "Space Mutiny", I guess.

https://www.youtube.com/watch?v=QZqlnaH6cUU
rk47
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Reply #3192 on: October 18, 2015, 04:32:31 AM


Colonel Sanders is back in my wallet
slog
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Reply #3193 on: October 18, 2015, 07:29:08 AM


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Merusk
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Reply #3194 on: October 18, 2015, 09:59:55 AM

A hat is not a replacement for a hairstyle and a beard is not a replacement for a chin.

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Sir T
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Reply #3195 on: October 18, 2015, 10:09:06 AM

What the feck? Is all the head and neck gear to protect them from the onrush of reality that reacts to every lie they are speaking?

Hic sunt dracones.
Ginaz
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Reply #3196 on: October 18, 2015, 02:00:27 PM

schild
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Reply #3197 on: October 18, 2015, 02:11:33 PM

Oh reddit, fucks up boston marathon bombing thing and can't spot a troll.

I miss the Digg separation of users.
Shrike
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Reply #3198 on: October 18, 2015, 02:47:11 PM

A hat is not a replacement for a hairstyle and a beard is not a replacement for a chin.

After spending more years than I care to think about in manufacturing dealing with assorted skilled trades, I have to say that yes they most certainly are.

You have to work with what you have, so hats (balding), beards (no chin or hairlip), and suspenders (what do you think?) are pretty much de rigueur.
Goreschach
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Reply #3199 on: October 18, 2015, 03:51:14 PM


You have to work with what you have, so hats (balding), beards (no chin or hairlip), and suspenders (what do you think?)

I think you need to put the fedora down.
Samprimary
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Reply #3200 on: October 18, 2015, 06:20:32 PM

Jeff Kelly
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Reply #3201 on: October 19, 2015, 02:25:14 AM

I had the misfortune to listen to a German podcast over the weekend run by German games industry veterans. All people with 20 or more years of experience in the business - for both national and international magazine publishers, games publishers and developers. They recently had the former CEO of Factor 5 on to tell them about the development history of the Rogue Squadron series for example. They had a guy on that was a developer/studio lead turned industry consultant. That guy is basically one of the people you get on board if you want to run a massive multiplayer game. Amongst his credits are lots and lots of free to play games but also stuff like Assassins Creed: Black Flag. By his own admission the largest game he ever worked on with more than 1000 people at some point working on it. 480 million dollars it cost to make that game (marketing budget included) according to him.

They talked about Star Citizen because the whole Serek Dmart thing made it over here too and the guys jumped at the chance to ask an actual insider about his opinion. The consultant was very polite (he wants to keep working in the industry after all) yet managed to state in very polite terms that what Chris Roberts has planned for Star Citizen is utterly impossible. Since Chris Roberts basically has the staff of an AAA studio, he compared it to other AAA titles that focus just on one aspect of Star Citizen costing more than 100 million to make. His verdict was that it is very unlikely to finish even just one of Star Citizen's modules on a 90 million budget if you have the staff and burn rate of a AAA dev.

He also confirmed that the burn rate is accurate - giving a $10,000 per person estimate as a ballpark number for estimating costs for development in the US. He went on to say that the way the organization of RSI/CIG is structured is very problematic because it eschews the hierarchies necessary to effectively run a 300+ people studio. You know things he's experinced with. He also had lots of anecdotes about everyone who has ever worked with Roberst basically thinking of him as a major cunt. He beasically said that he could imagine most of the things that recently came out being true going from his experience and what he's heard.

The shocking part was that the (ex-)journalists and industry veterans weren't having any of it.

One of the guys flat out asked: "But what if you are wrong and he can make the game he promised on a much smaller budget?" and "Even if not what's the downside? I never funded the game and so I don't lose anything if he fails. Also the backers at most lose $60 and that's basically no money at all".

They argued with an expert - an expert they invited to give them an inside scoop on the process of how to make AAA and free to play games - simply because he told them that what Chris Roberts claims to be making is a pipe dream and unrealistic on the budget he supposedly has to work with. Simply because "I'd like to see another Privateer" was more important to them than reality. They even mentioned Digital Anvil - a studio that managed to put out two half finished games in a period of ten years - and Starlancer/Freelancer as projects Chris Roberts spent millions on and never finished because of feature creep and mismanagement and somehow still came to the conclusion that "this time it's different".

This game will tank and take the whole crowdfunding idea with it while the whole industry stands by and waits for the second coming of Chris.
satael
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Reply #3202 on: October 19, 2015, 02:51:59 AM

This game will tank and take the whole crowdfunding idea with it while the whole industry stands by and waits for the second coming of Chris.

I think crowdfunding for games won't die due to this since there have been actual successes like Wasteland 2 and Divinity: Original Sin. If Star Citizen fails it will probably lead to saner kickstarters especially on the part of feature creep and make people more aware of missed deadlines (like Star Citizen's nov 2014 for the release during the kickstarter so about a year late at this moment).
Tebonas
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Reply #3203 on: October 19, 2015, 03:08:09 AM

Sounds like the Spieleveteranen collectively got a stroke. I guess I have to listen to that episode soon  awesome, for real
Jeff Kelly
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Reply #3204 on: October 19, 2015, 03:24:54 AM

Mostly Jörg, but for a group of people where each member has at least twenty years experience, not only in reporting but also in some game dev or publishing capacity it was rather disappointing.

btw the guy they had on was that guy: https://de.linkedin.com/in/teut986

Draegan
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Reply #3205 on: October 19, 2015, 06:06:55 AM

Star Citizen's failure or success won't do anything to kickstarter. SC's campaign will be 3 years old before anything comes to fruition and people won't give a shit.

Even if it failed 6 months after KS, no one would give a shit anyway. A bunch of shitty game journalists would tsk tsk away. Schild would write a few sarcastic posts. Some idiot blogger for Forbes would of written something 2 months too late. And a new Kickstarter would pop up for a new set of miniatures or CCG and people will still drop cash on cool stuff.

Then someone would necro the thread 2 years later because DS posted something on Something Awful about his new soon to be failgame and how it will be what Star Citizen should of been.
jakonovski
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Reply #3206 on: October 19, 2015, 06:09:36 AM


Forget teutonic podcasting, this gif is where it's at. How does that even happen?
Draegan
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Reply #3207 on: October 19, 2015, 06:11:33 AM

I'm assuming he somehow jumped out of ship and went commando. They have the whole boarding thing in this game.
jakonovski
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Reply #3208 on: October 19, 2015, 06:43:04 AM

But his arms. They should not be.
Draegan
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Reply #3209 on: October 19, 2015, 06:49:32 AM

Maybe he jumped into a black hole.
Ironwood
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Reply #3210 on: October 19, 2015, 06:51:16 AM

It may be time to liquidate our guests.

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KallDrexx
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Reply #3211 on: October 19, 2015, 06:53:32 AM

Forget teutonic podcasting, this gif is where it's at. How does that even happen?

My guess is it's due to their insistence that first person view exactly mimics third person view/what other people see combined with not handling what happens when the user is facing straight up properly.
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Reply #3212 on: October 19, 2015, 09:46:04 AM

It may be time to liquidate our guests.


I am old and understood that reference. Darkest Disney movie ever.

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schild
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Reply #3213 on: October 19, 2015, 10:32:29 AM

No Disney movie requires you being old. And hell, it's only 1979. Comeon.
MahrinSkel
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Reply #3214 on: October 19, 2015, 10:40:06 AM

No Disney movie requires you being old. And hell, it's only 1979. Comeon.
1979 is closer to the end of WW2 (34 years)  than it is to today (36). Yeah, if you saw it when it was new (I did), you're old. My mom was pissed, she didn't think a Disney movie would be something that inspired nightmares (not mine, hers).

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schild
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Reply #3215 on: October 19, 2015, 10:48:54 AM

puhleeeeez

Fantasia exists and still creeps out children today.
Yegolev
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Reply #3216 on: October 19, 2015, 11:28:06 AM

You're really not representative of the general population.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Paelos
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Reply #3217 on: October 19, 2015, 12:07:24 PM

You're really not representative of the general population.

Like, at all.

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Falconeer
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Reply #3218 on: October 19, 2015, 12:10:28 PM

I saw it when it came out, I was five, and it ruined me in a good way.

schild
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Reply #3219 on: October 19, 2015, 12:44:00 PM

You're really not representative of the general population.
And thank goodness, the general population is bottom-feeders that really shouldn't have made it past 18.
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