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Topic: Chris Roberts Back in your wallet - STAR CITIZEN (Read 961129 times)
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jakonovski
Terracotta Army
Posts: 4388
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The towels are and will probably be the best part of SC.
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schild
Administrator
Posts: 60345
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I almost bought the towels just so I could have a piece of this virtual stillbirth.
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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Towels.I... guess they're in The Guide? This seems like a missed opportunity. Only one towel, and not a separate version for each virtual ship type you own?
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Signe
Terracotta Army
Posts: 18942
Muse.
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I would buy that towel if it were signed by Douglas Adams. And had a puppy wrapped up inside it. Speaking of puppies.... Imgur is hiring mobile engineers. They're in San Fransisco. It looks like a nice place to work.
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My Sig Image: hath rid itself of this mortal coil.
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Typhon
Terracotta Army
Posts: 2493
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I almost bought the towels just so I could have a piece of this virtual stillbirth.
This is never coming to an end. No don't get me wrong, a playable, fun game will never be released. But so what? As long as they have a merchandise shop and virtual ships making so much cash why would they need to launch?
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I almost bought the towels just so I could have a piece of this virtual stillbirth.
This is never coming to an end. No don't get me wrong, a playable, fun game will never be released. But so what? As long as they have a merchandise shop and virtual ships making so much cash why would they need to launch? They can't stall forever. Lawyers will get involved eventually if there's a several million dollar kitty at stake.
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CPA, CFO, Sports Fan, Game when I have the time
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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Why do you all think it won't ever get released? Launching a shitty game isn't hard these days. It will never meet the expectations, and the pitchfork phase will be hilarious to watch from the stands, but how could it not get released? Even when it'll be obvious it sucks there will always be some worshipers with a heavy wallet, so why in the world would they not try and launch it anyway at some point?
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Releasing a turd with 15% of the features doesn't count as a release. That's taking a dump on your fans.
They'll try of course, but with the amount of overhead he's piling up it's making the Curt Schilling payroll look reasonable.
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CPA, CFO, Sports Fan, Game when I have the time
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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Why do you all think it won't ever get released? Launching a shitty game isn't hard these days. It will never meet the expectations, and the pitchfork phase will be hilarious to watch from the stands, but how could it not get released? Even when it'll be obvious it sucks there will always be some worshipers with a heavy wallet, so why in the world would they not try and launch it anyway at some point?
Right now the incentive is for them to delay and promise. As long as they can do that they can make money. As long as they are making money releasing something that will make people freak out and stop giving them money is a bad business decision.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Samprimary
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This game will be released. It will be decent but weird. People who got in for $30 will be pretty happy. People who put in thousands of dollars will be demented bizarro shits over every aspect of how space sim jesus didn't turn out how they impossibly expected but will soon separate into two camps of embittered burnouts and stockholm syndrome hangers-on with incredible powers of cognitive dissonance to excuse their investments.
Err, I mean, "investments."
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Samprimary
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although and i hate to fucking admit it people who are seeing the light and cashing out on this shitshow are getting like 300% of their money back on the grey market
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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although and i hate to fucking admit it people who are seeing the light and cashing out on this shitshow are getting like 300% of their money back on the grey market
There's always a good secondary market for a ponzi scheme on the way up.
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CPA, CFO, Sports Fan, Game when I have the time
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UnSub
Contributor
Posts: 8064
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although and i hate to fucking admit it people who are seeing the light and cashing out on this shitshow are getting like 300% of their money back on the grey market
As the saying goes: it's not time in the market that makes you money, it's timing the market. Especially timing those sales to the day before SC makes clear how easy / hard it is to get those ships in game.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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schild
Administrator
Posts: 60345
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I get 300MB down, would I be able to download the client by September 5th?
It's what, 9TB? 8.5TB of which is an uncompressed audio file of Chris Roberts masturbating into a 1/8th scale ISS figurine?
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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Today, CIG should release Arena Commander v. 0.9: https://robertsspaceindustries.com/comm-link/transmission/14144-Arena-Commander-V09-Status-UpdateIt will contain (full patch notes later today): - Co-op Vanduul Swarm (co-op play against AI) - Multiplayer racing mode (in-fiction "Murray Cup". This should be very cool) - Private game modes (so play only with your friends/group) - Updated visuals on all Hangars, with the inclusion of the all new "Asteroid" hangar - web based leaderboards based on all game modes Regarding the specific flying mechanics, this patch is important because it will introduce 6 DoF flying, so, among other things, you'll be able to strafe without resorting to the so called "decoupled" mode (but you will still have the possibility of switching between various modes: coupled/decoupled/comstab on&off/G-force control on&off). They're also increasing the relative speed of ships, adding new sound effects and visual feedback, again in relation to the speed of your sheep, err, ship. While I think they'll always keep another stance on "flying" compared to E:D (just like it happened twenty years ago), we should see some actual steps toward the E:D "feel", although Yaw will be definitely alot more prominent in SC as a whole (and I personally prefer it this way as long as they limit "turreting", something that hopefully will be less noticeable after this patch). No full key/joystick customization yet, although this patch will introduce a lot of profiles for the most common peripherals (previously, they only had mouse/keyboard, Rhino, Thrustmaster Warthog, console controller). ------- Other stuff coming today: - M50 (the main in-fiction racing ship) brochure and commercial - Maybe a new letter for the chairman for the $53 million funding reached - Cake for everyone (everyone who pay them some more, that is :D)
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Mrbloodworth
Terracotta Army
Posts: 15148
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« Last Edit: September 16, 2014, 08:41:12 AM by Mrbloodworth »
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schild
Administrator
Posts: 60345
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$50,000,000+ and the first actual gameplay I've seen is shitty WipeOut.
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KallDrexx
Terracotta Army
Posts: 3510
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There's a lot ot hate and laugh about with Star Citizen, but lack of gameplay videos is not it.
There's tons of videos on youtube both by players and devs showing space combat.
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schild
Administrator
Posts: 60345
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I said that "I've seen," I figured it was pretty clear I wouldn't be out hunting for it. Is there any footage of actual dogfights between multiple players from anyone not a developer?
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Maven
Terracotta Army
Posts: 914
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You know that throwing that qualifier to explain your statement doesn't make your original statement very strong or noteworthy, right? First I was going to mock you about being unable to Google it for yourself and requesting someone else to do it -- but then I did it anyway, god damn you schild and your social engineering. Anyway, this looks like what you're looking for, but there does seem to be a preponderance of Developer-Only videos.
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schild
Administrator
Posts: 60345
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I could be wrong, but I'm pretty sure I'm not.
That is single-player.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Is there any footage of actual dogfights between multiple players from anyone not a developer?
Yes, has been since it was added. https://www.youtube.com/results?search_query=Star+citizen+PvP Twitch is also littered with them, and one of the videos above, is Co-op VS swam. I Just found the combo of HOTAS and TrackIR really fun to watch.
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« Last Edit: September 16, 2014, 11:32:30 AM by Mrbloodworth »
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Maven
Terracotta Army
Posts: 914
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Well, with all due respect, look it up yourself then. I don't have the time for that research, and I didn't see why anyone should do it for you. Other people are busy with their lives, too.
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Mrbloodworth
Terracotta Army
Posts: 15148
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$50,000,000+ and the first actual gameplay I've seen is shitty WipeOut. You say this as if all the money to date was spent on it.
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Samwise
Moderator
Posts: 19240
sentient yeast infection
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I found this. Looks like pretty standard arena deathmatch type stuff -- no multi-player ships, nothing persistent or simmy.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Modes of play:
- Free flight - Single player Vanduul swarm - Co-op Vanduul swarm - Death match - Capture the core ( Capture the flag, Is PvP ) - Murry cup
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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Update on the Retaliator (finishing touches on its "greybox" phase): it's the first Heavy Bomber spaceship that was announced during the KS; its military variant will be featured in the single-player campaign. Details are quite amazing (be sure to watch it in hi-res) https://www.youtube.com/watch?v=zc-7Luzbxxg
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Malakili
Terracotta Army
Posts: 10596
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All I got from that video is that door opening animations don't work yet.
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Xuri
Terracotta Army
Posts: 1199
몇살이세욬ㅋ 몇살이 몇살 몇살이세욬ㅋ!!!!!1!
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All I got from that video is "This video is private."
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-= Ho Eyo He Hum =-
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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« Last Edit: September 26, 2014, 12:19:03 PM by Lucas »
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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Ugh it's like watching the "I don't care 5k polys is pushing the limits, I need at least 20k on my rivets alone" people all over again.
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Samwise
Moderator
Posts: 19240
sentient yeast infection
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None of the gameplay elements that they've implemented so far use any of those ship interiors, do they? If they had a video showing combat in that environment and it looked fun, all the shiny polys would be a nice bit of icing on the cake. As it is I don't understand what I'm supposed to be excited about. Why don't I feel anything?
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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If I remember right they showed a 'gameplay' video a while back which featured multi-crew ship, and it had people move around inside of the ship to the control stations and such while enemies were flying outside, shooting etc. No clue if anything of that is actually implemented though, or when it might be. In other news, apparently they've figured out a business even better than selling virtual spaceships is selling virtual virtual spaceships
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« Last Edit: September 27, 2014, 02:17:33 AM by tmp »
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