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Topic: OnLive shuts down (Read 9676 times)
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Trippy
Administrator
Posts: 23657
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This news broke earlier in the day but I waited to post about it since OnLive denied they were shutting down but the evidence says otherwise  Brian Fargo tweeted about this earlier in the day having received an email from a supposedly ex-OnLive employee with the termination email he/she received: I wanted to send a note that by the end of the day today, OnLive as an entity will no longer exist. Unfortunately, my job and everyone else's was included. A new company will be formed and the management of the company will be in contact with you about the current initiatives in place, including the titles that will remain on the service.
It has been an absolute pleasure working with you and I’m sure our path with cross again.
https://twitter.com/BrianFargohttp://venturebeat.com/2012/08/17/breaking-employee-email-says-onlive-is-closing-its-doors-today/
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01101010
Terracotta Army
Posts: 12007
You call it an accident. I call it justice.
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Wow. I remember when that launched and that is about all I can recall about it.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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bhodi
Moderator
Posts: 6817
No lie.
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The messed up part is that over half the company got laid off with no severance. That really sucks.
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TripleDES
Terracotta Army
Posts: 1086
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You beat me. I was about to necro the OnLive thread, but waited conflicting statements out.
Either way, a service no one needs with an infrastructure expensive as fuck. Since neither Xen nor KVM got anywhere close enough to stably virtualizing PEG devices to date, especially the primary one, they pretty much had to run a server per game instance. Not really cost effective. Especially since no one's wanting to subscribe it.
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EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
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K9
Terracotta Army
Posts: 7441
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That's too bad, it seemed like some fun tech. I just couldn't see how they were going to win enough people over to have a sustainable business model. Even services like Spotify have been tough to get off the ground and they require simpler tech, have a broader appeal, and distribute a cheaper product. OnLive seemed bogged with complexity, and I never really saw any advertising or promotion beyond a few vloggers noting how cool it was.
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I love the smell of facepalm in the morning
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Venkman
Terracotta Army
Posts: 11536
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Is this actually confirmed now? Or is this still based on that once anonymous internal source?
I wouldn't be surprised of course. All the fun talk aside, I always felt they were better off showing games that didn't require such low latency. Light speed and internet routing and all that fun stuff that to date I still don't think they really got over (nor could without insert-TBD-tech-here).
Perfect device for casual games on TVs though.
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schild
Administrator
Posts: 60350
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Someone care to dig up my comments in the original thread about this obvious shitservice?
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schild
Administrator
Posts: 60350
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Nevermind, I did it: When I saw this on NGaf, my first response was "Servers will be on Ebay within a year. They lasted longer than I thought they would. I need to come up with something amazingly stupid and amazingly awesome and get incredibly dumb fucking investors to just hand over money to give myself a fat paycheck and come back in 3 years with dismal failure.
This is, in fact, so fucking beyond stupid that I wish I was at GDC just to publically ridicule these retards. This still holds true. However, I NAILED the expiration date on the company in this post. NAILED IT. It's not even really worth discussing at length, it won't work for fucking anything, it's goddamn stupid. Yup. Seriously, these fuckers need to be tarred and feathered and whoever invested in them needs to lose all their money so they can never invest in bullshit again.
The whole thing just smells like shit.
Still true.
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Trippy
Administrator
Posts: 23657
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Venkman
Terracotta Army
Posts: 11536
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Ah, there it is. Thanks (not that you did it for me  ).
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koro
Terracotta Army
Posts: 2307
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Reports are coming out from laid-off staff that OnLive was running at a $5 million operating cost per month; that's even more than 38 Studios was burning through. With triple the staff of OnLive, no less! Oh, and OnLive only had about 1800 average concurrent users while the company trumpeted the 2 million accounts figure.
It seems like the guy running this outfit has just been trying to shop OnLive around to angel investors, get a multi-million dollar payday by selling the pretty much worthless company and quarter-assed service, and then hightail it outa there.
Oh, and apparently it's not a company that bought OnLive, but just a single individual who was "impressed" with the company and tech. I'd guess some clueless new angel investor who got hoodwinked.
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« Last Edit: August 18, 2012, 12:07:51 AM by koro »
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Only knowing of its existence when it's dead is a good sign of something I shouldn't really pay much attention to. Cloud gaming - hahaha , good luck with that. Max Payne 30gb bitches.
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Colonel Sanders is back in my wallet
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UnSub
Contributor
Posts: 8064
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I'm curious how investors will react to the selling of the company to someone else yet unnamed. Especially if they are cut out or put at a substantial disadvantage.
Also makes the announcement of OnLive on the Ouya just a week or so ago even funnier.
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schild
Administrator
Posts: 60350
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The Ouya announcement doesn't shock me. Current owners probably wanted to put more value into their shit product for the sale.
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Goreschach
Terracotta Army
Posts: 1546
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Cloud gaming - hahaha , good luck with that. Max Payne 30gb bitches.
Cloud gaming is the future of gaming. Keyword there being future.
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KallDrexx
Terracotta Army
Posts: 3510
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Man this is shady shit. Its seemingly like the Onlive owners fired everyone so whoever was going to buy the assets had zero employment liabilities.
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Scold
Terracotta Army
Posts: 331
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schild
Administrator
Posts: 60350
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DSmart makes the worst facebook posts.
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koro
Terracotta Army
Posts: 2307
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Elsewhere, smartphone maker HTC announced that as a result of OnLive's restructuring, the company will lose the $40 million investment it made in OnLive last year. Venture capitalist group Lauder Partners, LLC – helmed by long-time tech investor Gary Lauder – is the group behind OnLive's new incarnation. OnLive representatives announced this morning that Lauder Partners' Gary Lauder is the "very accomplished and well known venture capitalist" that's helping bail out the cloud streaming service. CEO Steve Perlman spoke of Lauder in vague terms during the company's final meeting late last week. http://www.joystiq.com/2012/08/20/onlives-mysterious-benefactor-revealed-almost-half-of-origin/
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Scold
Terracotta Army
Posts: 331
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DSmart makes the worst facebook posts.
At least he's a good urbane liberal, I give him points for that.
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UnSub
Contributor
Posts: 8064
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I liked how the OnLive employees who weren't rehired were offered the opportunity to work as OnLive consultants in exchange for stock options. Because OnLive were so good about honouring the original stock they'd given employees. 
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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That is a primo dick move.
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Mavor
Terracotta Army
Posts: 58
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Recently there was a new onlive-like cloud gaming service launching in South Korea called "C-Games" (inspirational name right??) http://www.onlivespot.net/2012/07/lg-u-launched-c-games-cloud-gaming.html . I'm pretty sure this is going to take off in South Korea.. the infrastructure is there and LG-U+ has a *ton* of capital (enough to get them over the early-adopter chasm). Pinging 1-5ms with an 100 mbps connection is standard across most of SK, so as long as they manage to keep their server costs down, the actual gaming experience will be near-identical to what you get if the hardware is actually in your box. Honestly, the largest hurdle is game input on devices like tablets/whatnot. But, putting that aside, imagine being able to buy an ultra-cheap (compared to what you need to run games at ultra-res) piece of hardware, and run any game without even having to store it on a drive. The only limit on graphics being the size of your display... That's seriously awesome. Also, would probably be useful for lightweight VR hardware directly piping in from the cloud. Not to mention that multiplayer games could be optimized for this tech since the actual data processing happens in very few locations. Have to agree with Goreschach that cloud gaming is the future and it looks to me that it's going to start in SK.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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1. u cant mod a game. 2. u dont own the game, ur just renting it
cloud gaming is bullshit. after GFWL, ea origins and d3 authentication hoopla, why would i even support this sort of venture?
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Colonel Sanders is back in my wallet
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Mavor
Terracotta Army
Posts: 58
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1. u cant mod a game. 2. u dont own the game, ur just renting it
cloud gaming is bullshit. after GFWL, ea origins and d3 authentication hoopla, why would i even support this sort of venture?
Just because a game might reside on the cloud doesn't mean these cloud gaming services couldn't offer the option, or even just change their business model, to actually store the game on their cloud somewhere with you having complete rights/access to it. If they went in that direction, you could install whatever mods/customizations you wanted on it (maybe they would give you a max 4GB additional modding space or something for each game? who knows) and would be able to pull the data directly down to your own box if you wanted to. I'm not saying they are smart enough to actually give ownership like this in the short term, but eventually, someone will do it.
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cmlancas
Terracotta Army
Posts: 2511
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1. u cant mod a game. 2. u dont own the game, ur just renting it cloud gaming is bullshit. after GFWL, ea origins and d3 authentication hoopla, why would i even support this sort of venture?
I saw 5ms ping and my pants fit a little tighter. The younger twitch gamer in me who loved CS on his parents' 56k connection wants less ping for his CS 1.5!
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f13 Street Cred of the week: I can't promise anything other than trauma and tragedy. -- schild
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Baldrake
Terracotta Army
Posts: 636
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They actually had a quite promising product for running Office apps from the cloud. Looked like a practical way of running full-scale desktop apps on, say, an iPad. They did run into some problems with Microsoft, though, around licensing.
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Amaron
Terracotta Army
Posts: 2020
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Margalis
Terracotta Army
Posts: 12335
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They actually had a quite promising product for running Office apps from the cloud. Looked like a practical way of running full-scale desktop apps on, say, an iPad. They did run into some problems with Microsoft, though, around licensing. Screen scraping tech is not new. Cisco Citrix has been doing that for a decade+.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Baldrake
Terracotta Army
Posts: 636
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The new bit is the "from the cloud" part. OnLive runs the servers that you're connecting to. Effectively, they're providing a VM that you can run from your iPad (or whatever.)
And their screen scraping tech is of course the best in the business since it was developed for running games.
Anyway, my only point was that the OnLive tech is applicable well beyond gaming.
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Margalis
Terracotta Army
Posts: 12335
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IMO client-server stuff is often a case of grass looking greener on the other side.
"This is easier to manage, we only have to maintain a thin client. It's so convenient! We can get rid of most of our IT department!"
"Oh man this is laggy and looks bad. Their servers went down and now we can't do anything! We don't have precise control over the software and versioning. We need to take this stuff in house!"
"Oh man, managing this stuff in-house is a nightmare. We have to do all this IT! To the cloud!"
For games though, given that control and graphic fidelity are so important, streaming stuff just doesn't make much sense to me. On one hand people are jazzed about Retina displays and big-screen TVs and XBox 720 or whatever, on the other hand they're ok with laggy games with bad video artifacting? If anything it makes a lot more sense for business software or barely interactive stuff like movies.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Baldrake
Terracotta Army
Posts: 636
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I still think that game streaming has its niche. But OnLive's business model was all wrong. I can imagine people paying a $10-15/month sub that allows them to play a bunch of games on their TV. But having to purchase each and every game at full price? Pretty obvious that wasn't going to work.
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Lantyssa
Terracotta Army
Posts: 20848
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IMO client-server stuff is often a case of grass looking greener on the other side.
"This is easier to manage, we only have to maintain a thin client. It's so convenient! We can get rid of most of our IT department!"
"Oh man this is laggy and looks bad. Their servers went down and now we can't do anything! We don't have precise control over the software and versioning. We need to take this stuff in house!"
"Oh man, managing this stuff in-house is a nightmare. We have to do all this IT! To the cloud!"
Heh. It's the truth. All I can do is give the pros and cons for each and threaten to walk when they want to change it up yet again.
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Hahahaha! I'm really good at this!
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Venkman
Terracotta Army
Posts: 11536
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But OnLive's business model was all wrong.
This. From day one. They wanted to get people to believe their tech could work for the very audience that just had to walk by it to know it was not going to work that way. Then layer in the business model. I'm ambivalent about cloud vs client based. There's nothing I do that requires deep access to anything beyond what the publisher is providing. And if modding is worth it as a business, they'll support it in some vague form that is more promising on paper than reality, until it's really worth it as a business (as in, the best modders don't just get scooped up by the developers). I'm not tweaking my BIOS to eke out an extra 5% boost. And I'm paying others to develop games for me because they're better at it than I am. As long as a fast reaction actually-using-that-3D-world game requires some type of input that's both fast and accurate, just gimme the keyboard and mouse and I'll be fine.
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UnSub
Contributor
Posts: 8064
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1. u cant mod a game. 2. u dont own the game, ur just renting it
cloud gaming is bullshit. after GFWL, ea origins and d3 authentication hoopla, why would i even support this sort of venture?
If you use any DD service and don't have all the titles you've bought from there saved on your HD, you're vulnerable to similar issues. Plus the proportion of players who mod most games is very much the minority. But it's the way things are going. I don't trust the cloud either, but a lot of people seem very taken with it.
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