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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Diablo 3  |  Topic: Monster Affixes and How You Deal With Them 0 Members and 1 Guest are viewing this topic.
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Author Topic: Monster Affixes and How You Deal With Them  (Read 18200 times)
SurfD
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on: May 23, 2012, 04:33:02 PM

So, having run into a couple of fun combos in nightmare so far on Champions / Elite packs, I was wondering what joys I should expect when eventually reaching Hell and possibly Inferno, and to that end I wanted to ask if anyone knows a good resource that might list all the known Affixes out there.

Thought maybe we could also use this thread for tips and tricks for dealing with that pesky group with the "rip your face off" set of 3 or 4 affixes that makes you shudder just thinking about them.

Darwinism is the Gateway Science.
Paelos
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Reply #1 on: May 23, 2012, 04:33:50 PM

Molten Arcane Jailer

Might as well kiss your ass goodbye. <shudder>

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MuffinMan
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Reply #2 on: May 23, 2012, 04:55:05 PM

Instead of trying to get completely out of the way of arcane lasers I like to try and juke, dodge and limbo them. This often ends poorly.

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Amaron
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Reply #3 on: May 23, 2012, 04:59:06 PM

Khaldun
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Reply #4 on: May 23, 2012, 05:36:56 PM

On Nightmare, not having any problems--until I hit some of those wasps in the desert that were firechain freezers. Plus they were sending their usual miniswarms of death. That took me about twenty minutes and it was a close shave a bunch of times.
Azuredream
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Reply #5 on: May 23, 2012, 05:52:13 PM

'Invulnerable Minions' plus anything is a headache. Vortex I've noticed you can get around (if you're kiting) by hanging around a corner or trying to get some kind of tiny obstacle that doesn't break LoS and the vortex won't pull you all the way in, you'll get stuck on the obstacle. Mortar, depending on the mob either you have to dodge them like a pro if the mob hits too hard or just go up into their face because the mortars have a minimum range. For kiting molten/plagued/electrified are all my best friends because they don't do anything outside melee. Teleporter mobs you can dodge if you can anticipate when they'll teleport, same thing with Jailer, the immobilize duration is pretty short. Waller mobs generally are easy, half the time their walls impede their own progress, very rarely do they manage to throw one up that traps you inside with them. The aboslute worst packs as a kiting mofo are the mobs that are naturally fast with a teleport or speed affix. Those I just say.. F this and skip past them.

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Sophismata
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Reply #6 on: May 23, 2012, 08:04:04 PM

Horde, Nightmarish, Frozen, Fast

And they are ranged creeps. Permadisable.

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Malakili
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Reply #7 on: May 23, 2012, 08:07:17 PM

I'm having real trouble in Hell with Shielding.   Mainly just because it makes things very hard to actually kill while kiting, which means I have to be a little riskier and move in to shoot while the shields are down, which leaves me open to all sorts of pain.  Not really sure yet what the best way to deal with this is yet.   
Azuredream
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Reply #8 on: May 23, 2012, 09:06:54 PM

Shielding just means it takes longer to kill as long as your kiting is working indefinitely. Having a circular path to follow is very handy though not always available. Sophismata; the Enchantress has a ranged deflect ability, although it has a short duration it still helps.

The Lord of the Land approaches..
Arinon
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Reply #9 on: May 23, 2012, 09:57:33 PM

Invulnerable Minions is easily the worst for me.  Other than that it's more about the base mob type.  Things that summon, move really fast, burrow, or charge all suck ass.
apocrypha
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Reply #10 on: May 24, 2012, 01:57:39 AM

Vampiric Shielding Extra Health.

Not dangerous... just impossible to kill. Spent 20 minutes with one the other day, it couldn't kill me, I couldn't kill it. It was like watching 2 vanilla WoW paladins duelling. Gave up and ran away in the end.

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Merusk
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Reply #11 on: May 24, 2012, 03:45:14 AM

I had a similar combo on some beasts in Act1 the other day and was going to post it.   After finally escaping, I just avoided that area.

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kaid
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Reply #12 on: May 24, 2012, 12:10:18 PM

I had two groups together one was motar and that stupid laser spinning wall of death thing and the other was the one that sucked you in to them and some kind of PBAOE. You must stand close to mobs to kill them but if you do you die lol. I can see some areas of just having to restart if you get some really bad combo of abilities on an elite pack.
Merusk
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Reply #13 on: May 24, 2012, 12:40:13 PM

Vortex Arcane Shielding Moarter Jailors!

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K9
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Reply #14 on: May 24, 2012, 04:04:54 PM

On the flip side, sometimes you get HORDE, ILLUSIONIST, EXTRA HEALTH, HEALTH LINK.  awesome, for real

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Llyse
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Reply #15 on: May 24, 2012, 05:01:48 PM

Molten, Extra fast, waller was hideous in Hell Act 1... I need better gear.
kildorn
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Reply #16 on: May 24, 2012, 07:07:42 PM

Today I met Vortex Arcane, which was amusingly painful. Dodge, dodge, sluuuurp dead.
SurfD
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Reply #17 on: May 25, 2012, 12:40:35 AM

Molten Vortex Bladewraiths were fun as a monk :(

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Ingmar
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Reply #18 on: May 25, 2012, 02:17:39 AM

We had some Fast Fire Chains imps tonight - imps are already inherently fast, so when they get Fast they are REALLY fast, and it was pretty entertaining just getting clotheslined over and over by the fire chains since imps also tend to run around like spazzes in general.

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Trippy
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Reply #19 on: June 02, 2012, 10:02:28 PM

Just ran into some Molten Vampiric Dervishes in Act II NM that I couldn't kill on my level 40 Monk. Had to bring in my level 38 DH to kill them awesome, for real Ohhhhh, I see.
Tairnyn
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Reply #20 on: June 02, 2012, 11:09:51 PM

The banes of my kiting strategy..

Extra Health, Reflects Damage
Jailor, Mortar
SurfD
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Reply #21 on: June 03, 2012, 12:47:42 AM

Just ran into a pack of <Molten Vampiric Fast> Scavengers just across the bridge after the Blacksmith event in Act 1 Hell, literally couldnt do a thing to them before they ripped the entire party to pieces.  Not to mention that Scavengers are already pretty fast by themselves....

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Pennilenko
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Reply #22 on: June 03, 2012, 06:12:27 AM

Invincible minions molten mortar jailer.........fuck you blizzard...fuck you.

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01101010
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Reply #23 on: June 03, 2012, 07:48:49 AM

Any and all arcane turrets are fucking stupid - couple that with waller and molten or even immune...

Jesus wept.

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Miasma
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Reply #24 on: June 03, 2012, 08:24:28 AM

I am certain it's going to be invulnerable minions that makes me rage quit this game.
Pennilenko
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Reply #25 on: June 03, 2012, 08:29:31 AM

I am certain it's going to be invulnerable minions that makes me rage quit this game.

This times a thousand.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Soulflame
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Reply #26 on: June 03, 2012, 04:48:30 PM

Wizard, level 51ish, just getting into Hell diff.

Mortar - die horribly.   Ohhhhh, I see.

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Paelos
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Reply #27 on: June 03, 2012, 05:07:59 PM

Invulnerable minions, jailer, plauged, arcane.

Bend the fuck over if you're melee.

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01101010
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You call it an accident. I call it justice.


Reply #28 on: June 03, 2012, 06:03:01 PM

Invulnerable minions, jailer, plauged, arcane.

Bend the fuck over if you're melee.

I actually squeaked one out today on this very set up. After it was done, Lyndon remarks, "That how we do it in Kingsport!" To which I replied, 'Yeah, running around pissing our pants and crying like a little girl while we try not to melee.' Thank god for Call of the Ancients and Seismic Slam.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Llyse
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Calvin and Hobbes are back to maul the fuck outta you.


Reply #29 on: June 03, 2012, 06:05:58 PM

Molten, Waller, Jail, Arcane.

Die, rinse repeat. give up.

Also anyone know what Avenger does?

Enrage timers in Diablo make me hate Blizzard.
statisticalfool
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Reply #30 on: June 03, 2012, 06:13:34 PM

Avenger makes each one tougher as the other ones die.
Llyse
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Calvin and Hobbes are back to maul the fuck outta you.


Reply #31 on: June 03, 2012, 06:27:39 PM

Cheers Tasty,

Why enrage timers?! It's so wow, people should be allowed to play retarded and have 100k hp and take an hour to kill Champion packs if they want to.

Shielding and Invulnerable minons are massive cock stabs as it is, why the enrage timers!?

Some Vampiric mobs aren't doable for melee classes anyway why make it a guarantee mob skip?

/rant
Job601
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Reply #32 on: June 03, 2012, 07:50:43 PM

Cheers Tasty,

Why enrage timers?! It's so wow, people should be allowed to play retarded and have 100k hp and take an hour to kill Champion packs if they want to.

Shielding and Invulnerable minons are massive cock stabs as it is, why the enrage timers!?

Some Vampiric mobs aren't doable for melee classes anyway why make it a guarantee mob skip?

/rant

If the best way to kill a monster and get loot was to hit yourself in the head, players would do it.  You have to stop us from torturing ourselves, or we'll do it.  Haven't people learned that by now?
Trippy
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Reply #33 on: June 03, 2012, 08:19:00 PM

Just ran into some Molten Vampiric Dervishes in Act II NM that I couldn't kill on my level 40 Monk. Had to bring in my level 38 DH to kill them awesome, for real Ohhhhh, I see.
Just ran into some Mortar Vortex spider thingies (fast by default) in Act II NM that I couldn't kill on my DH cause it was in the very tight flooded caves and got pinned by the exit. Had to bring in my Monk to kill them Ohhhhh, I see. awesome, for real
kildorn
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Reply #34 on: June 04, 2012, 12:23:29 AM

Not hard, but hilarious: ran into illusionary dervishes in a very small room today. Amusing as hell to watch while running the other way.

Evil: Invuln Minions + Jailer + Mortar on a melee heavy mob. Or molten/fast/shielding on burrowers. Shielding is a neat idea, but lasts entirely too long for being immune to control effects as well. But Invuln Minions is my leading cause of death. Well, #2 behind Treasure Goblins.
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