Welcome, Guest. Please login or register.
August 26, 2025, 11:59:58 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: Patch 1.3 0 Members and 1 Guest are viewing this topic.
Pages: 1 2 3 [4] 5 6 7 Go Down Print
Author Topic: Patch 1.3  (Read 68638 times)
Nevermore
Terracotta Army
Posts: 4740


Reply #105 on: June 06, 2012, 04:01:42 PM

I'm pretty sure there self healing more then made up for that DR difference, which was the issue.

That would depend entirely on the length of a fight and the amount of incoming damage.  The amount healed is always a static amount while incoming damage is reduced by a percentage.  3 stacked Harnessed Shadows heal is a 3 second channeled 2400 point heal (1600 with the nerf) if you have 20,000 max health.  The setup time for the three stacks is roughly 10 - 12 seconds assuming you can get the two abilities that generate the stacks off every cooldown.  That 10% extra DR of the other tanks only has to make up ~2000 damage absorbed every 10 seconds.  In practice it means that Shadows generally did better vs single targets but worse against multiple targets.  This will just get worse after 1.3.

Over and out.
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #106 on: June 06, 2012, 04:03:44 PM

I'd comment but I just don't think we have enough information about the 'real' DR/avoidance differences over time between the 3 tanks in exactly comparable gear.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Fordel
Terracotta Army
Posts: 8306


Reply #107 on: June 06, 2012, 04:15:18 PM

The DR bonus applies to Kinetic/Energy/Weapon damage, the Internal/Elemental resistance is equal across the board. The avoidance is equal or greater then the other tanks. The self healing is far and away superior to the other tanks.

The Shadow channel heal you get every 10-12 seconds is equal to one of my Vanguard tank cooldowns that I get every 2 minutes  why so serious?

and the gate is like I TOO AM CAPABLE OF SPEECH
Minvaren
Terracotta Army
Posts: 1676


Reply #108 on: June 06, 2012, 04:16:52 PM

Meh, I enjoyed that stockstrike on the Trooper actually DID SOMETHING as opposed to on my Agent (Sniper) or Smuggler (Gunslinger). 

"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
Fordel
Terracotta Army
Posts: 8306


Reply #109 on: June 06, 2012, 04:19:59 PM

It still will, it's really not THAT huge of a deal to be honest. Losing 15 Crit chance sucks, yea, but it's still going to end up with like 35-40% crit chance total. The new AE changes will more then make up the difference overall.


-edit-

It's apparently also removing the critical bonus damage from stockstirke as well, that's a little more distressing. Probably still a wash overall, but it's going to take a lot of the 'ompfh' out of stockstrike.
« Last Edit: June 06, 2012, 04:55:35 PM by Fordel »

and the gate is like I TOO AM CAPABLE OF SPEECH
Nevermore
Terracotta Army
Posts: 4740


Reply #110 on: June 06, 2012, 05:28:29 PM

The DR bonus applies to Kinetic/Energy/Weapon damage, the Internal/Elemental resistance is equal across the board. The avoidance is equal or greater then the other tanks. The self healing is far and away superior to the other tanks.

The Shadow channel heal you get every 10-12 seconds is equal to one of my Vanguard tank cooldowns that I get every 2 minutes  why so serious?

Because you're taking less damage during that amount of time.  Ohhhhh, I see.

Kinetic/Energy damage is still by far the most prevalent damage type you run into.  Also, did you know when you have Guard on someone your DR applies to the incoming diverted damage?  You can downplay how much having 15% less DR than the other tanks affects how effectively a tank can, you know, tank but I fully expect them to eventually walk these changes back again.  Oh it won't happen this patch, but by 1.4 or 1.5 you'll see some kind of buff to Kinetic again.

Over and out.
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #111 on: June 06, 2012, 05:29:28 PM

Where is that 10% number actually coming from?

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Fordel
Terracotta Army
Posts: 8306


Reply #112 on: June 06, 2012, 05:30:01 PM

It's 15% now apparently.  why so serious?

and the gate is like I TOO AM CAPABLE OF SPEECH
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #113 on: June 06, 2012, 05:30:43 PM

Well I assume that is post-nerf, I can follow the dots on that part.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Lantyssa
Terracotta Army
Posts: 20848


Reply #114 on: June 06, 2012, 05:38:02 PM

The Shadow channel heal you get every 10-12 seconds is equal to one of my Vanguard tank cooldowns that I get every 2 minutes  why so serious?
We have neither range nor a leap.  We should get it just for that.  "Sprint is your gap closer" my arse.

Hahahaha!  I'm really good at this!
Fordel
Terracotta Army
Posts: 8306


Reply #115 on: June 06, 2012, 05:38:56 PM

You have a pull, which is far more important for PvE.

and the gate is like I TOO AM CAPABLE OF SPEECH
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #116 on: June 06, 2012, 05:44:02 PM

I would trade my leap for a pull, I think. Not sure. Probably.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Fordel
Terracotta Army
Posts: 8306


Reply #117 on: June 06, 2012, 05:51:26 PM

I have both and if I had to drop one for tanking, it would be the charge.



Repositioning the Mob is far more important then repositioning yourself.

and the gate is like I TOO AM CAPABLE OF SPEECH
Fordel
Terracotta Army
Posts: 8306


Reply #118 on: June 06, 2012, 06:11:06 PM

A little info on the new planet and everyone's favorite assassin droid.

http://www.darthhater.com/articles/swtor-news/20634-e3-2012-darth-hater-interview-with-daniel-erickson


TLDR: Prepare to grind if you want a new friend!  why so serious?

and the gate is like I TOO AM CAPABLE OF SPEECH
Nevermore
Terracotta Army
Posts: 4740


Reply #119 on: June 06, 2012, 06:40:33 PM

It's 15% now apparently.  why so serious?

Yes, 10% currently plus the extra 5% from the nerf. 

Over and out.
Evildrider
Terracotta Army
Posts: 5521


Reply #120 on: June 06, 2012, 07:26:20 PM

A little info on the new planet and everyone's favorite assassin droid.

http://www.darthhater.com/articles/swtor-news/20634-e3-2012-darth-hater-interview-with-daniel-erickson


TLDR: Prepare to grind if you want a new friend!  why so serious?

Looks like I have a reason to level my Pub now.
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #121 on: June 06, 2012, 08:24:42 PM

I have both ...

Which is fucking bullshit, if you ask me.  Ohhhhh, I see.


Both are useful. I prefer charge, because it's an obvious ATTENTION THE FIGHT HAS STARTED visual, but being able to yank someone to me is pretty important.

God Save the Horn Players
Fordel
Terracotta Army
Posts: 8306


Reply #122 on: June 06, 2012, 08:41:35 PM

It is pretty awesome, I can't deny!

and the gate is like I TOO AM CAPABLE OF SPEECH
Nevermore
Terracotta Army
Posts: 4740


Reply #123 on: June 06, 2012, 09:10:12 PM

Where is that 10% number actually coming from?

I didn't see that question earlier.  Both Guardians and Vanguards in their tank stance (in at least Columi gear) have over 50% DR.  My Shadow currently has 41.7%, which goes down to 37.9% on the test server and I have the equivalent of Campaign/Black Hole gear.

Edit: for comparison, a healing Commando in the same tier gear as me has 33.2% DR.
« Last Edit: June 06, 2012, 09:20:45 PM by Nevermore »

Over and out.
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #124 on: June 06, 2012, 09:50:47 PM

Well, but that's just DR from armor right? Not counting defense, nor shield/absorb, nor any special mechanics from talents? Seems like it isn't enough of the picture to say anything really.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Nevermore
Terracotta Army
Posts: 4740


Reply #125 on: June 06, 2012, 10:23:46 PM

Correct.  I'm not saying a healing Commando can tank as well as a Shadow, but in situations where defense/shield isn't applicable (ie: any Force or Tech ability) a Shadow is a lot closer to a healing Commando than a Guardian/Vanguard.

Over and out.
Fordel
Terracotta Army
Posts: 8306


Reply #126 on: June 06, 2012, 10:43:45 PM

Until you factor in cooldowns, then the picture changes again.

and the gate is like I TOO AM CAPABLE OF SPEECH
Nevermore
Terracotta Army
Posts: 4740


Reply #127 on: June 07, 2012, 12:28:38 AM

Cooldown.  Shadows only have one cooldown that has any effect on Force/Tech attacks.  It's a really good one, but it only lasts 5 seconds.

Over and out.
Fordel
Terracotta Army
Posts: 8306


Reply #128 on: June 07, 2012, 12:49:27 AM

A mere 5 seconds of immunity every 45 seconds.

and the gate is like I TOO AM CAPABLE OF SPEECH
Nevermore
Terracotta Army
Posts: 4740


Reply #129 on: June 07, 2012, 01:06:19 AM

Clearly that makes up for the 40 seconds of taking significantly more damage than the other tanks.  That's for clarifying that for me.

Over and out.
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #130 on: June 07, 2012, 01:29:27 AM

It does when you use said cooldown intelligently to go "lol immunity bitch" to the big wind-up tech/force abilities you might have to face.

God Save the Horn Players
Nevermore
Terracotta Army
Posts: 4740


Reply #131 on: June 07, 2012, 02:34:31 AM

That's bullshit because the number of fights where you're able to avoid the One Big Hit is miniscule compared to how often you have to deal with having baked-in inferior mitigation.

Over and out.
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #132 on: June 07, 2012, 02:39:57 AM

Nothing hits so friggin' hard outside those situations that it matters that much.


EDIT: Basically you're coming across like shadows/assassins were like ... barely acceptable as tanks as it was, and now they're totally going to suck. And that is so not the case at all.
« Last Edit: June 07, 2012, 02:48:58 AM by Sjofn »

God Save the Horn Players
Nevermore
Terracotta Army
Posts: 4740


Reply #133 on: June 07, 2012, 02:56:24 AM

Nothing hits so friggin' hard outside those situations that it matters that much.

You know what does?  Groups of elites, which is what you face in Flashpoints/Operations.  And that takes us all the way back to my original comment about not liking the nerf, because it hurts disproportionally in group fights.

Over and out.
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #134 on: June 07, 2012, 03:22:46 AM

No, the groups of elites and shit in flashpoints and shit do not hit so hard that it matters. What kills tanks is spikey bullshit gimmicky boss crap, far more than "whelp, bunch of mobs are punching the tank."

God Save the Horn Players
Nevermore
Terracotta Army
Posts: 4740


Reply #135 on: June 07, 2012, 03:59:42 AM

And yet groups of elites are what I have the most trouble with.  Go figure.

Over and out.
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #136 on: June 07, 2012, 07:56:00 AM

This is the case for all the tanks (my assassin and my JK prefer facing One Big Dude to a pack of silvers), but it's still not what kills them. Not in flashpoints. Not if the healer is paying the tiniest shred of attention.

God Save the Horn Players
Falconeer
Terracotta Army
Posts: 11127

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #137 on: June 07, 2012, 10:51:45 AM

Did anyone post the notes for the new patch on PTS? http://www.swtor.com/community/showthread.php?t=463539

Also, character trasnfers finally: http://www.swtor.com/blog/character-transfer-server-populations-and-you

Fordel
Terracotta Army
Posts: 8306


Reply #138 on: June 07, 2012, 02:30:24 PM

Yes.

and the gate is like I TOO AM CAPABLE OF SPEECH
Amaron
Terracotta Army
Posts: 2020


Reply #139 on: June 07, 2012, 05:20:12 PM


Sounds like they are 100% going to do server merges here.  They just don't want to say server merges.   I'll probably re-up for this over the weekend.
Pages: 1 2 3 [4] 5 6 7 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: Patch 1.3  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC