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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: Patch 1.3 0 Members and 1 Guest are viewing this topic.
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Author Topic: Patch 1.3  (Read 55033 times)
caladein
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Reply #175 on: June 20, 2012, 03:17:07 PM

Here's a link with all the prices: https://psynister.wordpress.com/2012/06/07/legacy-perks-from-pts-1-3/

Firstly, the prices on speeder piloting in Minvaren's thread are not counting that you get the piloting skill proper at the same time (at least for the first one according to the link), so it's only a 5k surcharge to get your first speeder at 10 versus 25.  The other speeders are a 25k surcharge for getting them 10 levels earlier.  Obviously, this is something that none of your mains need.

Secondly, "a few hours of dailies" (for low values of few) is good value for an extra 30% warzone or dungeon experience if you're looking to level a character through those things primarily.  Class/Space/Exploration don't seem that good from here though.  The low level affection ones probably pay for themselves, although I have no idea what gift AH prices are looking like with the mergers.  Crafting might pay for itself down the line if it applies to missions, but I'll probably skip it if it doesn't.  Good if you're into crafting gear though.

Overall, I don't see an issue with the prices on these unlocks as there's good value throughout the system.  And that's in today's money.  If SWTOR mudflates as most games do when the level cap goes up, these will be extremely affordable.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Furiously
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Reply #176 on: June 20, 2012, 05:31:34 PM

Gun-guns are gonna be next.

Sky
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Reply #177 on: June 21, 2012, 07:32:02 AM

Don't they already have all the folks that like the story parts?

Depends on how long they can enjoy the story parts while being mostly shut out of the rest of the game. Cal's claim of a 'few hours of dailies' which seems to bountiful, is not something folks interested in the story part of the game are going to endure to make money. I hit 50 with Komoto and immediately started playing alts. Perpetually broke.
Minvaren
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Reply #178 on: June 21, 2012, 02:04:10 PM

Fairly lengthy post about crew skills and items in 1.3.

Couple new things I noticed:

- Gear with existing augment slots will have the augment slot scale either to item level or augment level (possible swamp poop here)
- Flashpoint bosses now only drop gear for the advanced classes present for the loot event
- Extraction costs are dropping 30%

"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
Amaron
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Reply #179 on: June 21, 2012, 03:18:59 PM

Quote
What do I need to add an augment slot? How much does it cost?

Credits: A flat credit cost to add or upgrade an augment. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot.

This pretty much blows for crafters.  The current augment slot gear is going for 50k+ on the GTN.  The new augment kits are going to be more expensive to make too.
Ingmar
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Reply #180 on: June 22, 2012, 04:02:11 PM

Quote
What do I need to add an augment slot? How much does it cost?

Credits: A flat credit cost to add or upgrade an augment. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot.

This pretty much blows for crafters.  The current augment slot gear is going for 50k+ on the GTN.  The new augment kits are going to be more expensive to make too.

That's the combine cost at the table, it doesn't have anything to do with how much they will or wont be able to sell Aug kits for.

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Amaron
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Reply #181 on: June 22, 2012, 04:20:08 PM

That's the combine cost at the table, it doesn't have anything to do with how much they will or wont be able to sell Aug kits for.

You need the credits AND the kit then?   The way they formatted it looked like an either or thing.
Fordel
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Reply #182 on: June 22, 2012, 04:28:45 PM

You buy the kit from your local crafter then pay a fee to install it at the local augment table.

That's how I understood it.

and the gate is like I TOO AM CAPABLE OF SPEECH
Ingmar
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Reply #183 on: June 22, 2012, 04:35:39 PM

That's the combine cost at the table, it doesn't have anything to do with how much they will or wont be able to sell Aug kits for.

You need the credits AND the kit then?   The way they formatted it looked like an either or thing.

Correct, both.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
koro
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Reply #184 on: June 22, 2012, 07:06:45 PM

Rokal
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Reply #185 on: June 23, 2012, 04:16:46 PM

So much for monthly patches I guess. I hope they 'celebrate' 1.3 with some cheap sub offers as I'd like to resume my BH story but I feel like as soon I resub they'll have some cheap promotion for past subscribers.
Evildrider
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Reply #186 on: June 23, 2012, 05:47:26 PM

They never promised monthly patches. 
Rokal
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Reply #187 on: June 23, 2012, 09:15:13 PM

They never promised monthly patches.  

Quote
"We have our update 1.2 coming in the next week, and then after that, it's going to continue to roll out month after month. It's exciting,"
-Bioware from PAX East.
Ingmar
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Reply #188 on: June 23, 2012, 09:18:15 PM

That does not say what you apparently think it says.

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Rokal
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Reply #189 on: June 23, 2012, 11:41:33 PM

I believe they also made comments that the turn around time for 1.3 would be much shorter than 1.2 but yeah, their comment wasn't what I remembered.
Amaron
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Reply #190 on: June 23, 2012, 11:51:06 PM

I believe they also made comments that the turn around time for 1.3 would be much shorter than 1.2

Which turns out to be true.  1.1 came out on Jan 18 and 1.2 came out on April 12.
Evildrider
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Reply #191 on: June 24, 2012, 12:02:49 AM

The game has only been out 6 months and this is the third update.
Simond
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Reply #192 on: June 24, 2012, 03:05:41 AM

http://www.wowpedia.org/Timeline_%28World_of_Warcraft%29
Four patches in the first six months, and one in the seventh and another one the month after that. Bioware patches slower than Blizzard.  awesome, for real

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Rokal
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Reply #193 on: June 24, 2012, 10:43:00 AM

Which turns out to be true.  1.1 came out on Jan 18 and 1.2 came out on April 12.

It's going to be ~2.5 months for both. 1.3 did not have a significantly shorter turn-around time than 1.2. It will have been 10 days less if they patch on Tuesday.
Threash
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Reply #194 on: June 24, 2012, 10:54:13 AM

The game has only been out 6 months and this is the third update.

Rift had it's patch 1.3 on june 22nd 2011, it came out march 1st.

I am the .00000001428%
koro
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Reply #195 on: June 24, 2012, 01:22:24 PM

Really? Is this what it's come down to, dick-waving over patch milestones?
Evildrider
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Reply #196 on: June 24, 2012, 01:26:59 PM

From ppl I don't even think play.  Ohhhhh, I see.
Amaron
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Reply #197 on: June 24, 2012, 02:29:09 PM

Which turns out to be true.  1.1 came out on Jan 18 and 1.2 came out on April 12.

It's going to be ~2.5 months for both. 1.3 did not have a significantly shorter turn-around time than 1.2. It will have been 10 days less if they patch on Tuesday.

The server mergers happened Jun 13th so 2 months vs 2 months 3 weeks.  Not to mention 1.1 wasn't really a patch so much as them releasing some stuff that shipped on the disc.  Get technical all you want but the reality is they are speeding up.   Problem for them though is 1.3 isn't a content patch.   If they can't put out 1.4 in a reasonable time frame they're sunk.
Rokal
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Reply #198 on: June 24, 2012, 02:55:33 PM

This falls under the category of "not worth arguing about".
DraconianOne
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Reply #199 on: June 26, 2012, 02:00:07 AM

http://www.wowpedia.org/Timeline_%28World_of_Warcraft%29
Four patches in the first six months, and one in the seventh and another one the month after that. Bioware patches slower than Blizzard.  awesome, for real

Reading comprehension fail.  Ohhhhh, I see. Good attempt, thanks for playing.

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Amaron
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Reply #200 on: June 26, 2012, 10:48:36 AM

Congrats everyone your old augment slots are worthless!

In the FAQ they said the slots would scale to the armor level or the augment.  If you go to in-game support and type "Augment" one of the questions is about why everyone's 50 gear has Mk1 slots.  Turns out they decided to make EVERYTHING prior to 1.3 have Mk1 slots.  Even 50 armor pieces like crit crafted War Hero.

Edit: http://i.imgur.com/Iql2j.jpg

 swamp poop
« Last Edit: June 26, 2012, 11:03:21 AM by Amaron »
Falconeer
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Reply #201 on: June 26, 2012, 11:21:28 AM

How does it work though? My stuff (War Hero pvp), already augmented, has been left untouched. Does it mean that if I take the augs out I won't be able to put the stuff back in unless I upgrade the slot?

Amaron
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Reply #202 on: June 26, 2012, 11:29:33 AM

How does it work though? My stuff (War Hero pvp), already augmented, has been left untouched. Does it mean that if I take the augs out I won't be able to put the stuff back in unless I upgrade the slot?

Yep.   Basically the augments already in are fine but you can't change them.    So say you have green or blue augments you can't upgrade them to purple without getting a kit.
koro
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Reply #203 on: June 26, 2012, 12:02:47 PM

Wish they could've gotten the new Guardian/Juggernaut high threat AoE thing a bit earlier in the talent tree. Vanguards - which don't really lack for AoE potential - get their new toy at 25. The Guardian doesn't get his til 40.  undecided
Jherad
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Reply #204 on: June 26, 2012, 12:37:10 PM

Congrats everyone your old augment slots are worthless!

In the FAQ they said the slots would scale to the armor level or the augment.  If you go to in-game support and type "Augment" one of the questions is about why everyone's 50 gear has Mk1 slots.  Turns out they decided to make EVERYTHING prior to 1.3 have Mk1 slots.  Even 50 armor pieces like crit crafted War Hero.

Edit: http://i.imgur.com/Iql2j.jpg

 swamp poop

Based upon the blog, and some hasty CM posting on the forums, this is a bug, not working-as-intended.

Quote
What happens to my existing items?
If the augment slot is empty, it will get an Augment Slot MK-# based on the level of the item. This will be the same slot it will receive if you crit craft the item after 1.3.

If the augment slot is populated, it will get an Augment Slot MK-# based on the higher of either the level of the item or the level of the inserted augment.

and

Quote from: AllisonBerryman
For more information about how the new augment system works, please check out the 1.3 Crew Skills and Items blog. It does explain the system more clearly, but we are still investigating the player reports in this thread about augment slots not being the correct tier. We'll get more info as soon as we can!

Quote from: AllisonBerryman
Yes, this is what we're looking into right now - the blog describes how the system should be working, so we're investigating the reports that it isn't working that way
« Last Edit: June 26, 2012, 12:40:25 PM by Jherad »
Minvaren
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Reply #205 on: June 26, 2012, 12:44:20 PM

Few things I've noticed so far...

- the game feels more responsive/smoother, but no FPS change
- AoE target icon has changed (to green, which helps visibility a fair bit)
- the "always show class icon" setting has been reset.   swamp poop
- windows don't auto-close when modifying items now   awesome, for real

(dispatches the slicing minions again to afford a couple character perks)

"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
koro
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Reply #206 on: June 26, 2012, 01:55:15 PM

The group finder is pretty rad, by the way.
Lucas
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Reply #207 on: June 26, 2012, 02:03:18 PM

Like I wrote on the official forums, this would basically be the perfect patch to try out the game for the first time, or for a returning player who doesn't mind to start over (like myself): much more polish, quality of life features added and more.

In a perfect world, The Old Republic should have been released back in December in the state that is now, patch 1.3 (maybe minus the character perks, pointless when you are still leveling your first character), both from a gameplay and technical standpoint.

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Rokal
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Reply #208 on: June 26, 2012, 04:03:11 PM

In a perfect world, The Old Republic should have been released back in December in the state that is now, patch 1.3 (maybe minus the character perks, pointless when you are still leveling your first character), both from a gameplay and technical standpoint.

It's not too late for a F2P relaunch  awesome, for real
Evildrider
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Reply #209 on: June 26, 2012, 04:47:20 PM

9-1 on my first 10 rated wz's  Oh ho ho ho. Reallllly?
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