caladein
Terracotta Army
Posts: 3174
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Here's a link with all the prices: https://psynister.wordpress.com/2012/06/07/legacy-perks-from-pts-1-3/Firstly, the prices on speeder piloting in Minvaren's thread are not counting that you get the piloting skill proper at the same time (at least for the first one according to the link), so it's only a 5k surcharge to get your first speeder at 10 versus 25. The other speeders are a 25k surcharge for getting them 10 levels earlier. Obviously, this is something that none of your mains need. Secondly, "a few hours of dailies" ( for low values of few) is good value for an extra 30% warzone or dungeon experience if you're looking to level a character through those things primarily. Class/Space/Exploration don't seem that good from here though. The low level affection ones probably pay for themselves, although I have no idea what gift AH prices are looking like with the mergers. Crafting might pay for itself down the line if it applies to missions, but I'll probably skip it if it doesn't. Good if you're into crafting gear though. Overall, I don't see an issue with the prices on these unlocks as there's good value throughout the system. And that's in today's money. If SWTOR mudflates as most games do when the level cap goes up, these will be extremely affordable.
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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Furiously
Terracotta Army
Posts: 7199
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Gun-guns are gonna be next.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Don't they already have all the folks that like the story parts?
Depends on how long they can enjoy the story parts while being mostly shut out of the rest of the game. Cal's claim of a 'few hours of dailies' which seems to bountiful, is not something folks interested in the story part of the game are going to endure to make money. I hit 50 with Komoto and immediately started playing alts. Perpetually broke.
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Minvaren
Terracotta Army
Posts: 1676
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Fairly lengthy post about crew skills and items in 1.3. Couple new things I noticed: - Gear with existing augment slots will have the augment slot scale either to item level or augment level (possible here) - Flashpoint bosses now only drop gear for the advanced classes present for the loot event - Extraction costs are dropping 30%
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"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
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Amaron
Terracotta Army
Posts: 2020
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What do I need to add an augment slot? How much does it cost?
Credits: A flat credit cost to add or upgrade an augment. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot.
This pretty much blows for crafters. The current augment slot gear is going for 50k+ on the GTN. The new augment kits are going to be more expensive to make too.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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What do I need to add an augment slot? How much does it cost?
Credits: A flat credit cost to add or upgrade an augment. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot.
This pretty much blows for crafters. The current augment slot gear is going for 50k+ on the GTN. The new augment kits are going to be more expensive to make too. That's the combine cost at the table, it doesn't have anything to do with how much they will or wont be able to sell Aug kits for.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Amaron
Terracotta Army
Posts: 2020
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That's the combine cost at the table, it doesn't have anything to do with how much they will or wont be able to sell Aug kits for.
You need the credits AND the kit then? The way they formatted it looked like an either or thing.
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Fordel
Terracotta Army
Posts: 8306
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You buy the kit from your local crafter then pay a fee to install it at the local augment table.
That's how I understood it.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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That's the combine cost at the table, it doesn't have anything to do with how much they will or wont be able to sell Aug kits for.
You need the credits AND the kit then? The way they formatted it looked like an either or thing. Correct, both.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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koro
Terracotta Army
Posts: 2307
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Rokal
Terracotta Army
Posts: 1652
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So much for monthly patches I guess. I hope they 'celebrate' 1.3 with some cheap sub offers as I'd like to resume my BH story but I feel like as soon I resub they'll have some cheap promotion for past subscribers.
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Evildrider
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Posts: 5521
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They never promised monthly patches.
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Rokal
Terracotta Army
Posts: 1652
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They never promised monthly patches.
"We have our update 1.2 coming in the next week, and then after that, it's going to continue to roll out month after month. It's exciting," -Bioware from PAX East.
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Ingmar
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Posts: 19280
Auto Assault Affectionado
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That does not say what you apparently think it says.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Rokal
Terracotta Army
Posts: 1652
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I believe they also made comments that the turn around time for 1.3 would be much shorter than 1.2 but yeah, their comment wasn't what I remembered.
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Amaron
Terracotta Army
Posts: 2020
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I believe they also made comments that the turn around time for 1.3 would be much shorter than 1.2
Which turns out to be true. 1.1 came out on Jan 18 and 1.2 came out on April 12.
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Evildrider
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Posts: 5521
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The game has only been out 6 months and this is the third update.
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Simond
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Posts: 6742
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Rokal
Terracotta Army
Posts: 1652
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Which turns out to be true. 1.1 came out on Jan 18 and 1.2 came out on April 12.
It's going to be ~2.5 months for both. 1.3 did not have a significantly shorter turn-around time than 1.2. It will have been 10 days less if they patch on Tuesday.
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Threash
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Posts: 9167
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The game has only been out 6 months and this is the third update.
Rift had it's patch 1.3 on june 22nd 2011, it came out march 1st.
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I am the .00000001428%
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koro
Terracotta Army
Posts: 2307
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Really? Is this what it's come down to, dick-waving over patch milestones?
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Evildrider
Terracotta Army
Posts: 5521
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From ppl I don't even think play.
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Amaron
Terracotta Army
Posts: 2020
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Which turns out to be true. 1.1 came out on Jan 18 and 1.2 came out on April 12.
It's going to be ~2.5 months for both. 1.3 did not have a significantly shorter turn-around time than 1.2. It will have been 10 days less if they patch on Tuesday. The server mergers happened Jun 13th so 2 months vs 2 months 3 weeks. Not to mention 1.1 wasn't really a patch so much as them releasing some stuff that shipped on the disc. Get technical all you want but the reality is they are speeding up. Problem for them though is 1.3 isn't a content patch. If they can't put out 1.4 in a reasonable time frame they're sunk.
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Rokal
Terracotta Army
Posts: 1652
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This falls under the category of "not worth arguing about".
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DraconianOne
Terracotta Army
Posts: 2905
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Reading comprehension fail. Good attempt, thanks for playing.
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A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
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Amaron
Terracotta Army
Posts: 2020
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Congrats everyone your old augment slots are worthless! In the FAQ they said the slots would scale to the armor level or the augment. If you go to in-game support and type "Augment" one of the questions is about why everyone's 50 gear has Mk1 slots. Turns out they decided to make EVERYTHING prior to 1.3 have Mk1 slots. Even 50 armor pieces like crit crafted War Hero. Edit: http://i.imgur.com/Iql2j.jpg
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« Last Edit: June 26, 2012, 11:03:21 AM by Amaron »
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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How does it work though? My stuff (War Hero pvp), already augmented, has been left untouched. Does it mean that if I take the augs out I won't be able to put the stuff back in unless I upgrade the slot?
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Amaron
Terracotta Army
Posts: 2020
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How does it work though? My stuff (War Hero pvp), already augmented, has been left untouched. Does it mean that if I take the augs out I won't be able to put the stuff back in unless I upgrade the slot?
Yep. Basically the augments already in are fine but you can't change them. So say you have green or blue augments you can't upgrade them to purple without getting a kit.
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koro
Terracotta Army
Posts: 2307
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Wish they could've gotten the new Guardian/Juggernaut high threat AoE thing a bit earlier in the talent tree. Vanguards - which don't really lack for AoE potential - get their new toy at 25. The Guardian doesn't get his til 40.
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Jherad
Terracotta Army
Posts: 1040
I find Rachel Maddow seriously hot.
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Congrats everyone your old augment slots are worthless! In the FAQ they said the slots would scale to the armor level or the augment. If you go to in-game support and type "Augment" one of the questions is about why everyone's 50 gear has Mk1 slots. Turns out they decided to make EVERYTHING prior to 1.3 have Mk1 slots. Even 50 armor pieces like crit crafted War Hero. Edit: http://i.imgur.com/Iql2j.jpg Based upon the blog, and some hasty CM posting on the forums, this is a bug, not working-as-intended. What happens to my existing items? If the augment slot is empty, it will get an Augment Slot MK-# based on the level of the item. This will be the same slot it will receive if you crit craft the item after 1.3.
If the augment slot is populated, it will get an Augment Slot MK-# based on the higher of either the level of the item or the level of the inserted augment. and For more information about how the new augment system works, please check out the 1.3 Crew Skills and Items blog. It does explain the system more clearly, but we are still investigating the player reports in this thread about augment slots not being the correct tier. We'll get more info as soon as we can! Yes, this is what we're looking into right now - the blog describes how the system should be working, so we're investigating the reports that it isn't working that way
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« Last Edit: June 26, 2012, 12:40:25 PM by Jherad »
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Minvaren
Terracotta Army
Posts: 1676
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Few things I've noticed so far... - the game feels more responsive/smoother, but no FPS change - AoE target icon has changed (to green, which helps visibility a fair bit) - the "always show class icon" setting has been reset. - windows don't auto-close when modifying items now (dispatches the slicing minions again to afford a couple character perks)
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"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
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koro
Terracotta Army
Posts: 2307
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The group finder is pretty rad, by the way.
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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Like I wrote on the official forums, this would basically be the perfect patch to try out the game for the first time, or for a returning player who doesn't mind to start over (like myself): much more polish, quality of life features added and more.
In a perfect world, The Old Republic should have been released back in December in the state that is now, patch 1.3 (maybe minus the character perks, pointless when you are still leveling your first character), both from a gameplay and technical standpoint.
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Rokal
Terracotta Army
Posts: 1652
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In a perfect world, The Old Republic should have been released back in December in the state that is now, patch 1.3 (maybe minus the character perks, pointless when you are still leveling your first character), both from a gameplay and technical standpoint.
It's not too late for a F2P relaunch
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Evildrider
Terracotta Army
Posts: 5521
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9-1 on my first 10 rated wz's
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