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Author Topic: Why stack magic find?  (Read 24847 times)
Malakili
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Reply #35 on: May 19, 2012, 04:59:43 AM

Oh so you have to get to max level to have fun? Where have I heard that before?


Oh no you di'nt.
Cheddar
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Noob Sauce


Reply #36 on: May 19, 2012, 06:11:40 PM

60% does seem to be the breaking point.  Rolled a new toon and messed around- once I hit 60% MF the Purples flowed.

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Xanthippe
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Reply #37 on: May 19, 2012, 06:34:48 PM

60% does seem to be the breaking point.  Rolled a new toon and messed around- once I hit 60% MF the Purples flowed.

Purples?
Cheddar
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Posts: 4987

Noob Sauce


Reply #38 on: May 19, 2012, 06:38:23 PM

60% does seem to be the breaking point.  Rolled a new toon and messed around- once I hit 60% MF the Purples flowed.

Purples?

Not all of us hit level 99.  Sheesh.

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Threash
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Reply #39 on: May 19, 2012, 07:03:13 PM

Maybe i just suck but i am getting wrecked in nightmare for stacking MF.  Skeleton king is one shotting me, that can't be intended.

I am the .00000001428%
Lakov_Sanite
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Reply #40 on: May 19, 2012, 07:13:33 PM

Stacking MF in nightmare is....not wise.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Azuredream
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Reply #41 on: May 19, 2012, 09:59:38 PM

If you can find gear with Primary Stat, Vit, and MF I don't see how you're sacrificing all that much. That gear is pretty hard to come by even on the AH though. A topaz in the helmet is ~20 more free MF too.

The Lord of the Land approaches..
Furiously
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WWW
Reply #42 on: May 19, 2012, 10:07:27 PM

If you can find gear with Primary Stat, Vit, and MF I don't see how you're sacrificing all that much. That gear is pretty hard to come by even on the AH though. A topaz in the helmet is ~20 more free MF too.

I dunno... Resists on Int and Dodge on Dex make them both attractive stats.

Azuredream
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Reply #43 on: May 19, 2012, 10:11:51 PM

I've been doing okay so far with 100~ MF (AIII Nightmare), but maybe being a wizard makes it easier to sacrifice defensive stats like that when you don't get hit all that much.

The Lord of the Land approaches..
apocrypha
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Reply #44 on: May 19, 2012, 10:21:39 PM

I re-geared my wizard at 40, ditched MF completely, because I was dying too often for my liking in Nightmare. Now I get far, far less blues & yellows but am still dying fairly regularly. Doh!  Ohhhhh, I see.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Cheddar
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Reply #45 on: May 20, 2012, 04:15:31 PM

fyi- followers add to MF also, but to a lesser amount.  Like 10% of the MF you stack on them (at a glance).

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Phred
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Reply #46 on: May 20, 2012, 06:31:53 PM

fyi- followers add to MF also, but to a lesser amount.  Like 10% of the MF you stack on them (at a glance).

20 supposedly
Sophismata
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Reply #47 on: May 20, 2012, 07:42:56 PM

MF, GF and EXP was shared at one point but now seems to be personal. My friends and I realised this with +EXP gear (which was very easy to test) and rapidly raced to accumulate the most. Even at the expense of other stats. Due to a close 4 player group it's not much trouble, even in nightmare, except for dual boss packs (two different packs with disabling modifiers). The actual bosses (butcher, skeleton king) are jokes.

Mind you, at this point we are overleveled for content and have 10 or more disables between us. Two wizards that can stun and freeze twice every 10 seconds, a barbarian that can stun once every something seconds and a monk that can stun indefinitely (and hit single targets with a 7s stun thanks to Pandemonium - even with Nightmare reduction, single targets are destroyed and never get to act).
« Last Edit: May 20, 2012, 08:09:44 PM by Sophismata »

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Goumindong
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Reply #48 on: May 21, 2012, 01:52:58 AM

I've been doing okay so far with 100~ MF (AIII Nightmare), but maybe being a wizard makes it easier to sacrifice defensive stats like that when you don't get hit all that much.

I have about 90 as a Monk in Hell [only act 1 at the moment].

In general, winning champion/boss fights is more about having enough health to eat their big attacks [which will otherwise just flat out kill you] and abusing invincibility frames so that you can get damage in. At the moment, my build is this because my old standby of Cyclone Strike to Blind to "AoE every enemy within 36 yards to dust" was no longer working even if i stacked a whole lot of dodge and armor and hit points and had a high damage Demon Hunter to help clear the mobs faster.

But this seems to be true regardless of your magic find value unless you've got top notch gear. [gear seems to get a lot better at level 60 vs level 59]
Lakov_Sanite
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Reply #49 on: May 21, 2012, 08:00:41 AM

Were I a wizard....but I just see no way for my barb to stack MF.  Maybe I should just make a farming character?

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K9
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Reply #50 on: May 21, 2012, 09:14:15 AM

I suspect at endgame you might start building a MF/GF set to farm Hell with, and a more functional set for working through Inferno.

Also, with Nephalem Valour you should have a passive amount of MF in inferno, mitigating the need for MF gear I guess.

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Shatter
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Reply #51 on: May 21, 2012, 09:35:53 AM

I may try this but DMG is king in this game and I love to plow through enemies.  I went from 200dmg( I was stacking Int on my wizard) to 550 and the difference is insane and now Im over 650 in nightmare mode and its become a joke.  DMG > all stats.  While it may be nice to have a greater chance at drops isnt it just as beneficial to kill mobs even faster and up your kill rate? 
bhodi
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No lie.


Reply #52 on: May 21, 2012, 09:57:16 AM

I dunno about magic find, but I'm not getting rare drops from bosses anymore on act 2-3 nightmare. I'm getting them still from the elites, but bosses only drop blues. Even though it's my first time through.
Lakov_Sanite
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Reply #53 on: May 21, 2012, 09:59:28 AM

I noticed the same in nightmare and now hell, rares become a lot more rare.

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Merusk
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Reply #54 on: May 21, 2012, 10:14:10 AM

I dunno about magic find, but I'm not getting rare drops from bosses anymore on act 2-3 nightmare. I'm getting them still from the elites, but bosses only drop blues. Even though it's my first time through.

They fucked loot up.  You are only guaranteed rares from the first kill *ever* of a boss. That means normal mode (unless you leapfrog bosses via a friend.)  After that they have the same % to drop as (I think) champions.  Meaning you're better off farming champion mobs out in the world when rare hunting than going for bosses.

There's quite a few gripes about it all over the place.

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kildorn
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Reply #55 on: May 21, 2012, 10:18:32 AM

Yeah, they were trying to make boss farming non viable, so you have to play the dynamic content.

I see rares constantly just from fucking around in NM (my favorite was 5 rares in a pile from three champs and a trash pack all zerging me at once), but bosses don't drop shit. It was sort of a let down until I noticed that bosses are a joke, and balanced to be "fair" to the player. While the RNG has no problems giving you a molten/waller and a desecrator/jailer spawned on top of each other.
Quinton
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Reply #56 on: May 21, 2012, 10:50:51 AM

Quote from: Bashiok
Once you're 60 and can get the Nephalem Valor buff, boss kills are quite lucrative. (assuming 5 stacks)

So, supposedly, at 60, if you really clean out the entire level before a boss, you get the good stuff...
K9
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Reply #57 on: May 21, 2012, 10:58:16 AM

You get one stack per rare/champ kill don't you? So I suspect it shouldn't be too hard to get it stacked up, right?

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Shatter
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Reply #58 on: May 21, 2012, 11:11:34 AM

I dunno about magic find, but I'm not getting rare drops from bosses anymore on act 2-3 nightmare. I'm getting them still from the elites, but bosses only drop blues. Even though it's my first time through.

They fucked loot up.  You are only guaranteed rares from the first kill *ever* of a boss. That means normal mode (unless you leapfrog bosses via a friend.) 

That makes sense.  When I got "hacked" and lost my stuff I picked up some base gear and re-did the final acts to Diablo and didnt get any gear like I did on the first pass. 
Cheddar
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Reply #59 on: May 21, 2012, 03:52:05 PM

3 Yellows and 1 orange from purple/yellow elites in the last 30 minutes in Nightmare.  Yeah. 

I have loved the drops much better in Nightmare then Normal- I am running around 50-60 MF.  I refuse to drop below 50.

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Xanthippe
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Reply #60 on: July 24, 2012, 01:34:11 PM

This may be of interest:


Magic Find and Its Efficiency: A Statistical Insight



Quote
4. Summary / Conclusion

Bringing all the pieces together provides us with:

    Magic find increases the class ("item-color") of the gear found.
    Magic find does not increase the number of items found.
    Magic find does not increase the iLvl of the gear found.
    The guaranteed rare drop from Nephalem Valor is an additional drop and it is possible to roll a legendary for the drop.
    The guaranteed rare drop from Nephalem Valor is applied to goblins as well.
    Nephalem Valor is superior to magic find; it devalues the effect when compared to farming without the buff, but magic find is still an effective affix.
    Whether or not magic find affects affix rolls is not investigated here, but there is no reason as of to suspect that magic find would increase the stat rolls. We're currently investigating if magic find has an affect on the number of affixes rolled on average per item.
    Last and most important: Future data collection may help to provide data for computational research on magic find that can be used for farming efficiency.
Salamok
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Reply #61 on: July 24, 2012, 02:09:18 PM

All I know is I am pretty sure I finally hit the point where MF is having a noticeable impact on my legendary/set drop rate.  I also have found that gear swapping mid-fight is a pita and am still undecided if 2 or 3 level 63 rares an hour is worth staying in act 1 for.  I suppose the fact that I have a decent shot at a level 60+ legendary or set item for zero risk makes act 1 a bit more interesting.
Ralence
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Reply #62 on: July 25, 2012, 01:35:04 AM

Just rent some movies and run Warriors Rest, I'm averaging one rare per minute or so at 135% MF.  I've also watched about a dozen movies that I was backed up on.  Because, yes, it is just that boring.  But it's a lot like a slot machine, and quite addictive.

SurfD
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Reply #63 on: July 26, 2012, 02:12:51 PM

Maybe i just suck but i am getting wrecked in nightmare for stacking MF.  Skeleton king is one shotting me, that can't be intended.
If the Skeleton King is oneshotting you with his basic mele attack as a mele type character, then yeah, something is VERY wrong, and you should really think about picking up a lot more stam.   His special attack (the one where he has a 2 or 3 second windup animation for it) is intended to oneshot you in the later difficulty levels, and is supposed to be avoided.

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Salamok
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Reply #64 on: July 27, 2012, 08:04:21 AM

Hit the AH, look for gear that has MF+vit+your classes DPS stat, that should serve you well enough until you hit inferno.
Xanthippe
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Reply #65 on: March 03, 2014, 08:16:12 AM

/necro

How much does magic find matter at this point?

I have some pre-patch gear with magic find on it - should I give it up or keep it?
Soulflame
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Reply #66 on: March 03, 2014, 08:20:48 AM

I don't know that it's worth it at this point.  I think I found five or six uniques this weekend, plus a ton of rares, some of which were upgrades that I would have never been able to afford previously.

And that's dinking around in Normal/Hard.  I will probably crank it up to Expert and see how that goes.  I probably should be in the level above Expert or Torment 1 at this point, but eh.  I like blowing monsters up.
Rokal
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Reply #67 on: March 03, 2014, 08:26:16 AM

According to a Blizzard post:

Quote
MF will apply 100% of its benefit to Blue items, 30% to Yellow items, and 10% to Legendary and Set items. This means someone with 300% MF will end up finding roughly 30% more Legendary and Set items than someone with 0%. The design intent is to make things like Topaz gems in helmets or the Nagel Ring an option without them actually being mandatory.

Doesn't sound like it's very helpful anymore.
MrHat
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Out of the frying pan, into the fire.


Reply #68 on: March 03, 2014, 10:01:23 AM

I think I remember reading that there is a catch up mechanism now where you're more likely to get a legendary if you haven't gotten one in a while.

This rumor has me not playing my low level alts until I get on on my L60s.
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