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Author Topic: Kickstarter - The Thread.  (Read 474442 times)
Ruvaldt
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Reply #770 on: January 15, 2014, 08:04:02 AM

I wasn't interested in Banner Saga until I read that.  Gladius is one of my favorite games from that generation.  I keep hoping to see it on PSN, but to no avail.  I replayed it three years ago and loved it as much as ever.  I'll check out Banner Saga now.  And maybe fire up the PS2 emulator over the weekend...

"For a long time now I have tried simply to write the best I can. Sometimes I have good luck and write better than I can." - Ernest Hemingway
Tebonas
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Reply #771 on: January 15, 2014, 08:25:03 AM

Since I backed the Banner Saga I already had some time playing it (for 5 or so hours), here my first impressions.

I rather enjoy it. Its an RPG Oregon Trail with Tactical Combat. The combat might get boring if this game goes on too long, because there isn't much enemy variety, but they throw you in the middle of an original and interesting story not based on standard fantasy cliches. Plus, your decisions in the cutscenes really have consequences and they are pulling no punches. I managed to kill off one of my playable characters before his group even left the first village.

A few downsides I could think of shouldn't be ommitted.

The lore and story is not presented on a silver platter, you will have to get the big picture by integrating the bits and pieces you get from the different characters yourself. Personally I love that, but I already read people complain about it.

About every character is his own class, but these classes are only distinguised by one special ability, race (giant or human) and whether they are melee or range fighters. Could have been streamlined or distinguished further, but fits the narrative so I don't mind either.

So I would defnitely recommed taking a look. Especially if you are in Viking mode this is a no-brainer.
Sky
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Reply #772 on: January 15, 2014, 09:07:16 AM

Especially if you are in Viking mode this is a no-brainer.
Just started a diorama, hopefully for a contest if I can paint quickly enough. A Valkyrie and a Fire Giant facing off over a dying (or dead) Viking. And I just started reading The Norse Myths by Kevin Crossley-Holland...

So yeah. I want to hold out for a sale, but viking mode.
sickrubik
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Reply #773 on: January 16, 2014, 10:13:01 AM

Bunch of the guys behind the old 1Up Show on 1Up back in the day have been producing some great documentaries and have started a Kickstarter to create a 6-part series about game culture. Should be fantastic stuff.

http://www.kickstarter.com/projects/area5/outerlands-season-one

beer geek.
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Reply #774 on: January 22, 2014, 09:15:10 AM

I've done a bit of analysis on Kickstarter video game delivery rates for projects funded 2009 to 2012. This gives these projects all of 2013 to finish their title and send it to backers.

Key points:

 - Only about a third of projects (37%) fully delivered on their promises by the end of 2013, despite running a long way over their initial planned delivery date.
 - If you add in partial delivery, such as only delivering episode 1 or releasing on the PC but ignoring your mobile release, it comes up to almost 1 in 2 (45%). But that's still a lot of backers who haven't received anything.

This is at the overall level - better selection of projects means a better delivery rate than that.

There are titles in alpha / beta / early access etc, but my interest was on final delivery, not indefinite "we're working on it" mode.

JWIV
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Reply #775 on: January 23, 2014, 08:35:42 AM

Especially if you are in Viking mode this is a no-brainer.
Just started a diorama, hopefully for a contest if I can paint quickly enough. A Valkyrie and a Fire Giant facing off over a dying (or dead) Viking. And I just started reading The Norse Myths by Kevin Crossley-Holland...

So yeah. I want to hold out for a sale, but viking mode.

Speaking of viking mode then, you may want to keep an eye on this Sky -
https://www.youtube.com/watch?v=Ctn_X6UYKwc&hd=1

Paelos
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Reply #776 on: January 23, 2014, 08:50:35 AM

I've done a bit of analysis on Kickstarter video game delivery rates for projects funded 2009 to 2012. This gives these projects all of 2013 to finish their title and send it to backers.

Key points:

 - Only about a third of projects (37%) fully delivered on their promises by the end of 2013, despite running a long way over their initial planned delivery date.
 - If you add in partial delivery, such as only delivering episode 1 or releasing on the PC but ignoring your mobile release, it comes up to almost 1 in 2 (45%). But that's still a lot of backers who haven't received anything.

This is at the overall level - better selection of projects means a better delivery rate than that.

There are titles in alpha / beta / early access etc, but my interest was on final delivery, not indefinite "we're working on it" mode.


That's good analysis, but I would like to see it broken down by total pledge value. Are the higher dollar projects ($1M and up) failing at a higher or lower rate?

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Reply #777 on: January 27, 2014, 06:03:19 AM

It's too hard to say right now - there aren't that many $1m+ projects.


Paelos
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Reply #778 on: January 27, 2014, 09:05:13 AM

Yes, but that analysis tells me something. As the money increases beyond $100k, failure percentages get much worse.

CPA, CFO, Sports Fan, Game when I have the time
Sky
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Reply #779 on: January 27, 2014, 09:27:10 AM

Or projects are larger, more complex, and large teams are more difficult to manage.

Late > pushed out the door just to hit an arbitrary deadline.
Paelos
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Reply #780 on: January 27, 2014, 10:23:10 AM

I don't disagree that it's more complex, which is why it shouldn't be run through a form like Kickstarter.

CPA, CFO, Sports Fan, Game when I have the time
Ingmar
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Reply #781 on: January 27, 2014, 10:51:27 AM

If 'undelivered kickstarter $' includes things that are funded but haven't missed any promised deadlines, etc., then it still isn't telling us anything useful.

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HaemishM
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Reply #782 on: January 27, 2014, 12:52:50 PM

Yeah, undelivered on that chart might just be saying "they got the money but they aren't finished yet." That's no reason to say the whole thing is a failboat. There are plenty of other reasons than that.

Sky
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Reply #783 on: January 27, 2014, 01:08:59 PM

What examples of big ($500k+?) games through KS have been failures? As in, not released, horribly bugged release or just crap games (though the last two are par for game releases, so not sure that qualifies as fail, heh).

I've backed a couple probable failboats (TUG, but I knew that going in), but some show some real promise and it's stuff publishers aren't really touching anymore. If Eternity, Torment, Jagged Alliance, Wasteland 2, Divinity, and this new Kingdom Come thing all end up being crap, I'll start to come over to Paelos's side. But as of now, those games pretty much would not have been made barring a miracle of "Hey, let's have Firaxis make X-Com" proportions.
Paelos
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Reply #784 on: January 27, 2014, 01:25:43 PM

I think the overall percentages are on my side tbh, but I'm willing to let time sort out how bad Kickstarter can truly get.

CPA, CFO, Sports Fan, Game when I have the time
sickrubik
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Reply #785 on: January 27, 2014, 02:50:30 PM

The only project that I've regretted so far, because they are far behind is the Two Guys from Andromeda KS.

"Estimated delivery: Feb 2013" has not really come to fruition.

beer geek.
Quinton
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Reply #786 on: January 27, 2014, 05:40:05 PM

I've been pretty surprised at how well the random software stuff I've backed has been doing.  Certainly better than I expected for most.  The common theme is that most of the projects have been or are running late, but that's not at all shocking to me -- unrealistic schedules are common even without kickstarter, and the super-successful projects (from a funding standpoint) tend to acquire serious feature-creep via stretch goals that make the schedules even more unlikely.  Of the stuff I've backed:

Delivered a playable game:  Shadowrun Returns $(1.84M), The Banner Saga ($724K), Valdis Story ($50K), Double Fine Adventure ($3.34M)

In Alpha, but showing promise:  HEX ($2.28M), StoneHearth $(751K),  Planetary Annihilation ($2.23M), Grim Dawn ($538K), Wasteland 2 ($2.94M)

Haven't checked on in a while:  Solforge ($429K), Castle Story ($702K), Legends of Eisenwald ($84K), Pixel Sand ($14K) -- believe these are all in alpha/beta now, but have not tried recent builds.

A Complete Mess: TUG ($293K), CLANG ($526K)

Interestingly, the ones in the 3rd and 4th categories are ones I backed at the lowest tier that gets me the software.  The ones in the first two categories I was enthusiastic enough about to pay for various levels of extra goodies.  Wasteland 2 was my pick for "sounds great, but will these guys be able to actually deliver anything at all?" highest risk.
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Reply #787 on: January 28, 2014, 07:41:59 AM

Solforge is completely playable and fine, it's just a shitty game. I haven't gone back into Castle Story either, but I really should.
MrHat
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Reply #788 on: January 28, 2014, 08:32:50 AM

Biggest thing I learned last year kickstarting games is that I seriously have a hard time enjoying a game that's alpha. 

Guess it taught me to just sit tight and wait and play a finished product.
Sky
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Reply #789 on: January 28, 2014, 06:52:22 PM

HaemishM
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Reply #790 on: January 29, 2014, 09:48:18 AM

 Facepalm

jgsugden
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Reply #791 on: January 29, 2014, 03:07:32 PM

Hey, you can buy a place on his friend's list for £15.  £15 for a friend that is in the top 1% of a game is a ... well, pathetic.

2020 will be the year I gave up all hope.
Nerf
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Reply #792 on: January 31, 2014, 01:25:40 AM

That almost makes me want to create a KS account just so I can ask him ridiculous questions about his retarded campaign - things like "Have you considered a reward level that involves you getting punched in the face?  I'd be very interested in donating for a reward that involves you in physical pain."
Sky
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Reply #793 on: February 06, 2014, 07:13:01 AM

jgsugden
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Reply #794 on: February 10, 2014, 10:42:52 PM


2020 will be the year I gave up all hope.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #795 on: February 11, 2014, 06:54:44 AM

He's pretty bumbed out.

To be serious, though, even beyond the name he was fucked. Too low a goal, in the last couple months people have received their dungeon pieces from an established company's KS (Dwarven Forge) and the guy wasn't even including the connectors to link the terrain pieces together (which is the old system DF used and dumped because it sucked). And they weren't even the first stretch goal. Total thundercockup.
Rendakor
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Reply #796 on: February 11, 2014, 07:23:44 AM

The lack of connectors is why I wouldn't back Thundercock (although the name would've made their introduction to our D&D game very entertaining).

"i can't be a star citizen. they won't even give me a star green card"
Sky
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Reply #797 on: February 11, 2014, 08:04:01 AM

I kinda did want a t-shirt.
KallDrexx
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Reply #798 on: February 13, 2014, 10:07:05 AM

Paelos
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Reply #799 on: February 14, 2014, 08:34:03 AM

Truly what they intended.

CPA, CFO, Sports Fan, Game when I have the time
murdoc
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Reply #800 on: February 15, 2014, 02:00:42 PM


Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
Trippy
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Reply #801 on: February 15, 2014, 02:02:37 PM

Their fucked up Web site is making it so difficult to change your password. Ohhhhh, I see.

JWIV
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Reply #802 on: February 15, 2014, 04:07:42 PM

Their fucked up Web site is making it so difficult to change your password. Ohhhhh, I see.



It's not entirely god awful.  Just obnoxious to have to do the current and new password crap on the page since they're at opposite ends of the screen and it's non obvious.
Trippy
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Reply #803 on: February 15, 2014, 06:54:34 PM

I have a bunch of Kickstarter accounts (thanks to HEX >.>). For about 75% of them I had to log in again after hitting the Change Password button in the warning banner at the top of the screen (same was actually true of the profile link as well). On top of that there were actually two different second log in pages I was taken to for some inexplicable reason. And then they fucking have the password change backwards where it asks for your old password *after* you enter in your new password -- it should ask for that first (making that effectively a 3rd log in for most of my accounts). And then just to salt the wound some more on about 20% of my accounts log out didn't actually work. It showed me as logged out but when I tried log in it tried to log me in to the account I just logged out of (asked for just password, no email).
Zetor
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Reply #804 on: February 15, 2014, 09:23:17 PM

At least they salted the passwords and used bcrypt. Progress!

e: yeah yeah bcrypt creates salts automatically. Whatever, at least they didn't use raw MD5 or even plaintext...  why so serious?
« Last Edit: February 15, 2014, 09:40:17 PM by Zetor »

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