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Author Topic: 0x10C (Notch makes Eve, but better)  (Read 55597 times)
Ironwood
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Reply #35 on: April 04, 2012, 08:49:46 AM

I'm not sure I get what's going on

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Yegolev
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Reply #36 on: April 04, 2012, 08:52:25 AM

Brand Notch stirs from its slumber.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Tairnyn
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Reply #37 on: April 04, 2012, 08:59:08 AM

I wonder if there will be inter-ship communication. A group of players could conceivably build an AI that could be controlled by just one player. For example, all of my "guild mates" would load the slave program before logging off and their ships would assist me in mining, combat, or what have you.

The real fun is when things get complex and emergent behavior or hijacking begins to evolve. The glorious, "Oh shit, what did my ship do while I was gone?" moment.
Mrbloodworth
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Reply #38 on: April 04, 2012, 09:16:18 AM

I wonder if it will be 8-bit like graphics.

« Last Edit: April 04, 2012, 10:03:34 AM by Mrbloodworth »

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tmp
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Reply #39 on: April 04, 2012, 10:18:09 AM

Real question is how long before someone makes 2d minecraft running on that thing.
Ghambit
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Reply #40 on: April 04, 2012, 11:17:20 AM

I wonder if there will be inter-ship communication. A group of players could conceivably build an AI that could be controlled by just one player. For example, all of my "guild mates" would load the slave program before logging off and their ships would assist me in mining, combat, or what have you.

The real fun is when things get complex and emergent behavior or hijacking begins to evolve. The glorious, "Oh shit, what did my ship do while I was gone?" moment.

My thoughts to this effect was a system to link ship DCPUs together, thereby creating a more powerful singular system ala the Borg.
Obviously you'd have to jack in a prog. that'd do that, which would take chunks of resource from each but the overall system would be wonderfully parallel.

Picture a dozen ships interlinked to open a wormhole to Notch's house or something. 

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Lantyssa
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Reply #41 on: April 04, 2012, 11:22:57 AM

My thoughts to this effect was a system to link ship DCPUs together, thereby creating a more powerful singular system ala the Borg.
It's more akin to the Geth.

Hahahaha!  I'm really good at this!
Malakili
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Reply #42 on: April 04, 2012, 11:36:25 AM

http://0x10c.com/doc/dcpu-16.txt

Quote
Basic opcodes: (4 bits)
    0x0: non-basic instruction - see below
    0x1: SET a, b - sets a to b
    0x2: ADD a, b - sets a to a+b, sets O to 0x0001 if there's an overflow, 0x0 otherwise
    0x3: SUB a, b - sets a to a-b, sets O to 0xffff if there's an underflow, 0x0 otherwise
    0x4: MUL a, b - sets a to a*b, sets O to ((a*b)>>16)&0xffff
    0x5: DIV a, b - sets a to a/b, sets O to ((a<<16)/b)&0xffff. if b==0, sets a and O to 0 instead.
    0x6: MOD a, b - sets a to a%b. if b==0, sets a to 0 instead.
    0x7: SHL a, b - sets a to a<<b, sets O to ((a<<b)>>16)&0xffff
    0x8: SHR a, b - sets a to a>>b, sets O to ((a<<16)>>b)&0xffff
    0x9: AND a, b - sets a to a&b
    0xa: BOR a, b - sets a to a|b
    0xb: XOR a, b - sets a to a^b
    0xc: IFE a, b - performs next instruction only if a==b
    0xd: IFN a, b - performs next instruction only if a!=b
    0xe: IFG a, b - performs next instruction only if a>b
    0xf: IFB a, b - performs next instruction only if (a&b)!=0
   
* SET, AND, BOR and XOR take 1 cycle, plus the cost of a and b
* ADD, SUB, MUL, SHR, and SHL take 2 cycles, plus the cost of a and b
* DIV and MOD take 3 cycles, plus the cost of a and b
* IFE, IFN, IFG, IFB take 2 cycles, plus the cost of a and b, plus 1 if the test fails

More info inside the link.
01101010
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Reply #43 on: April 04, 2012, 12:07:16 PM

So they are going to offer classes at the community colleges or College of Phoenix Online to teach me what the fuck to do in this game?

Yeah, definitely not for me.  ACK!

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Murgos
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Reply #44 on: April 04, 2012, 12:20:06 PM

http://0x10c.com/doc/dcpu-16.txt

Quote
Basic opcodes: (4 bits)
    0x0: non-basic instruction - see below
    0x1: SET a, b - sets a to b
    0x2: ADD a, b - sets a to a+b, sets O to 0x0001 if there's an overflow, 0x0 otherwise
    0x3: SUB a, b - sets a to a-b, sets O to 0xffff if there's an underflow, 0x0 otherwise
    0x4: MUL a, b - sets a to a*b, sets O to ((a*b)>>16)&0xffff
    0x5: DIV a, b - sets a to a/b, sets O to ((a<<16)/b)&0xffff. if b==0, sets a and O to 0 instead.
    0x6: MOD a, b - sets a to a%b. if b==0, sets a to 0 instead.
    0x7: SHL a, b - sets a to a<<b, sets O to ((a<<b)>>16)&0xffff
    0x8: SHR a, b - sets a to a>>b, sets O to ((a<<16)>>b)&0xffff
    0x9: AND a, b - sets a to a&b
    0xa: BOR a, b - sets a to a|b
    0xb: XOR a, b - sets a to a^b
    0xc: IFE a, b - performs next instruction only if a==b
    0xd: IFN a, b - performs next instruction only if a!=b
    0xe: IFG a, b - performs next instruction only if a>b
    0xf: IFB a, b - performs next instruction only if (a&b)!=0
   
* SET, AND, BOR and XOR take 1 cycle, plus the cost of a and b
* ADD, SUB, MUL, SHR, and SHL take 2 cycles, plus the cost of a and b
* DIV and MOD take 3 cycles, plus the cost of a and b
* IFE, IFN, IFG, IFB take 2 cycles, plus the cost of a and b, plus 1 if the test fails

More info inside the link.

So, it's a game to write assembly?  Or do you write it all in machine language? (I can't get to the website from work).

I hope he's just ripping off an already proven open-source RISC ISA otherwise he's opening himself up for all sorts of bugs.

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Velorath
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Reply #45 on: April 04, 2012, 12:36:04 PM

I'm not sure I get what's going on

A bunch of people are wanking over one page of back-story, bullet points, and some vaguely described mechanics because it's being made by the guy that did Minecraft.
Ghambit
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Reply #46 on: April 04, 2012, 12:46:48 PM

http://0x10c.com/doc/dcpu-16.txt

Quote
Basic opcodes: (4 bits)
    0x0: non-basic instruction - see below
    0x1: SET a, b - sets a to b
    0x2: ADD a, b - sets a to a+b, sets O to 0x0001 if there's an overflow, 0x0 otherwise
    0x3: SUB a, b - sets a to a-b, sets O to 0xffff if there's an underflow, 0x0 otherwise
    0x4: MUL a, b - sets a to a*b, sets O to ((a*b)>>16)&0xffff
    0x5: DIV a, b - sets a to a/b, sets O to ((a<<16)/b)&0xffff. if b==0, sets a and O to 0 instead.
    0x6: MOD a, b - sets a to a%b. if b==0, sets a to 0 instead.
    0x7: SHL a, b - sets a to a<<b, sets O to ((a<<b)>>16)&0xffff
    0x8: SHR a, b - sets a to a>>b, sets O to ((a<<16)>>b)&0xffff
    0x9: AND a, b - sets a to a&b
    0xa: BOR a, b - sets a to a|b
    0xb: XOR a, b - sets a to a^b
    0xc: IFE a, b - performs next instruction only if a==b
    0xd: IFN a, b - performs next instruction only if a!=b
    0xe: IFG a, b - performs next instruction only if a>b
    0xf: IFB a, b - performs next instruction only if (a&b)!=0
   
* SET, AND, BOR and XOR take 1 cycle, plus the cost of a and b
* ADD, SUB, MUL, SHR, and SHL take 2 cycles, plus the cost of a and b
* DIV and MOD take 3 cycles, plus the cost of a and b
* IFE, IFN, IFG, IFB take 2 cycles, plus the cost of a and b, plus 1 if the test fails

More info inside the link.

So, it's a game to write assembly?  Or do you write it all in machine language? (I can't get to the website from work).

I hope he's just ripping off an already proven open-source RISC ISA otherwise he's opening himself up for all sorts of bugs.

It's a machine-language virt. machine and then you're left to your own devices.  Tbh most people arent going to fool with the assembly language, myself included.  I'll wait for a compiler and toy with it inside an IDE.

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Yegolev
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Reply #47 on: April 04, 2012, 12:54:18 PM

The IDE is likely to be made of asteroids that you have to push around with your ship.  Before the Space Endermen come.

I think Notch got lucky with Minecraft.  I also think he wanted the game to be something other than the enjoyable thing he made.  I'll be watching this to see how much crying there is.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Mrbloodworth
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Reply #48 on: April 04, 2012, 01:06:25 PM

Notch was always the less "hardcore" part of team Wurm. Minecraft is close to what he originally intended with Wurm.

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Pennilenko
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Reply #49 on: April 04, 2012, 01:21:04 PM

Notch was always the less "hardcore" part of team Wurm. Minecraft is close to what he originally intended with Wurm.

So you are saying that wurm could have been way less dick punchingly bad had they worked better with notch's style?

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Simond
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Reply #50 on: April 04, 2012, 01:45:24 PM

This is going to be hilarious.

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Ingmar
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Reply #51 on: April 04, 2012, 01:59:29 PM

So, Quinton, need a guild?  Oh ho ho ho. Reallllly?

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Mrbloodworth
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Reply #52 on: April 04, 2012, 02:21:17 PM

Notch was always the less "hardcore" part of team Wurm. Minecraft is close to what he originally intended with Wurm.

So you are saying that wurm could have been way less dick punchingly bad had they worked better with notch's style?

Too many chiefs, and we can leave it at that.

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Lantyssa
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Reply #53 on: April 04, 2012, 04:33:09 PM

So, Quinton, need a guild?  Oh ho ho ho. Reallllly?
SLAP in the Assembler?

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tmp
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Reply #54 on: April 04, 2012, 04:40:14 PM

SHL a, p
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Reply #55 on: April 04, 2012, 04:48:41 PM

I think I would go with slap.h

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Quinton
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Reply #56 on: April 04, 2012, 06:50:23 PM

It's a machine-language virt. machine and then you're left to your own devices.  Tbh most people arent going to fool with the assembly language, myself included.  I'll wait for a compiler and toy with it inside an IDE.

Yup -- I expect there will be a number of high level languages or environments.  I also suspect that many (most) players will simply "install software" in their ship computers instead of writing it themselves.

Me, I'm having fun writing an assembler for his little virtual machine to make it easier to test my implementation of it.

@Murgos - it's a pretty clean spec for a variable length instruction 64k word, 8 register machine.  Not a lot of ambiguity, but based on his replies to folks on twitter, I expect most of that will be shaken out in the near future.
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Reply #57 on: April 05, 2012, 04:21:35 AM

slap.ass

Hahahaha!  I'm really good at this!
Mrbloodworth
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Reply #58 on: April 05, 2012, 07:42:37 AM

Some sort of FAQ here: http://0x10.cc/

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Reply #59 on: April 05, 2012, 08:49:31 AM

Quote
How will you stop malicious viruses etc?

I won't stop viruses, the players will have to do that themselves.

Not giving him my money anymore.
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Reply #60 on: April 05, 2012, 08:50:56 AM

Seriously though, he's wasting too much time on the computer, that much is evident by the FAQ.
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Reply #61 on: April 05, 2012, 08:55:38 AM

Yes, like Minecraft the fun will be tangential to his core design.  He really wanted biomes and dungeons and survival, but most people wanted to build giant penises.

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cironian
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Reply #62 on: April 05, 2012, 08:57:47 AM

Quote
How will you stop malicious viruses etc?

I won't stop viruses, the players will have to do that themselves.

Not giving him my money anymore.

But isn't that kind of thing part of the point? Some time ago Notch mentioned adding support to let players hack into each others spaceship computers. Viruses would just be one of those intended attacks.

Now, for that it is of course important is that the VM sandbox is properly walled off from your real system. But that would be one of the reasons he is going with a super-restricted system design with suitably limited IO capability.

If done right it should have far less attack surface (in a VM breach sense) than, say, flash files or other such things you already allow your system to run.
murdoc
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Reply #63 on: April 05, 2012, 09:11:24 AM

This game sounds too much like work.

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
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Reply #64 on: April 05, 2012, 09:11:53 AM

This game sounds too much like work.

Hm, maybe it is like EVE then.  awesome, for real

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Sparky
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Reply #65 on: April 05, 2012, 10:13:19 AM

Some sort of FAQ here: http://0x10.cc/

Quote
What will be the price?

No price decided yet. But there will certainly be a monthly fee for playing on the multiverse since even when you will not be connected trajectory and your ship's computer will still be simulated.

A monthly fee for some 8-bit tastic meganerd complier game?  Good luck with that bro.  I think the bloke has started to believe his Notch Defense Force.
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Reply #66 on: April 05, 2012, 10:14:02 AM

For real this idea is fucking stupid and you guys are crazy. This will fail faster than Metaspace.

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Tairnyn
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Reply #67 on: April 05, 2012, 10:22:13 AM

I'm happy to wank over this backstory because the proposed environment aligns very closely with what I've been researching for my dissertation and it gives me some new perspective. Distributed coordination and planning when everyone wants to work together is pretty straightforward, but doing so with self-interested agents is a relatively young field and any simulations are often simple, fabricated scenarios without many of the real-world quirks and constraints. Granted, this is still far from the real world, but it's an environment that many people will "agree" on and in which the emerging interaction of both human and machine agents can be observed on a large scale.

Once there's a C compiler I'm all over this. Here's hoping it doesn't get watered down in the name of "fun".  Oh ho ho ho. Reallllly?
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Reply #68 on: April 05, 2012, 10:30:44 AM

For real this idea is fucking stupid and you guys are crazy. This will fail faster than Metaspace.
Wrong, Notch has fans.
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Reply #69 on: April 05, 2012, 10:33:04 AM


Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
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