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Title: 0x10C (Notch makes Eve, but better)
Post by: schild on April 03, 2012, 05:53:37 PM
http://0x10c.com/

Ok, sign me the fuck up.  :drill:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Malakili on April 03, 2012, 06:07:32 PM
Shut up and take my money.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Ingmar on April 03, 2012, 06:10:34 PM
This has glorious mess written all over it.  :heart:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: NiX on April 03, 2012, 06:38:09 PM
What won't this man do to take more of your life away?


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Xilren's Twin on April 03, 2012, 06:39:34 PM
So it's a retro yet futuristic space game where you have to manage a 16 bit virtual computer whilst playing 4x?
Memory management for the win!
Perhaps it will have ascii graphics too...

Notch has made believers out of a ton of people; this will be very interesting to watch.  He certainly dreams big.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Surlyboi on April 03, 2012, 07:39:06 PM
I'm dubious. I kinda like the concept, but I'll wait to see what the results are.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Lakov_Sanite on April 03, 2012, 09:18:10 PM
It bears repeating.

(http://28.media.tumblr.com/tumblr_m1bluv2Hh71qgzc0ko3_500.jpg)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Abelian75 on April 03, 2012, 09:38:56 PM
Wow.  This is weird, and I'm excited.  I want to write retro software in space.  Yes please.

Edit:  It occurs to me this is essentially taking the mod-writing community of something like WoW and making it an explicit part of the game world, which is a totally badass idea.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Ingmar on April 03, 2012, 09:41:18 PM
If actually programming your 16 bit computer is required then I think the audience may be a little narrow. Hopefully there is room to be a dumb dude with a gun who works for the crazy programmer dudes.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Severian on April 03, 2012, 09:44:00 PM
He better deliver on the promised duct tape.  :x


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Abelian75 on April 03, 2012, 09:45:30 PM
If actually programming your 16 bit computer is required then I think the audience may be a little narrow. Hopefully there is room to be a dumb dude with a gun who works for the crazy programmer dudes.

I suspect the idea is that people will distribute the software they write for the in-game computer to other players.  Like I theorized in my edit above, basically a modding community that is actually a part of the game fiction.  I absolutely love that idea.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Kitsune on April 03, 2012, 10:50:14 PM
Consider the possibility of distributing backdoors through 'generous public software' and overriding your enemy's fleet computers at a crucial moment.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Furiously on April 04, 2012, 01:21:43 AM
Consider the possibility of distributing backdoors through 'generous public software' and overriding your enemy's fleet computers at a crucial moment.

Or your own fleet if you are goonfleet!


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Fordel on April 04, 2012, 01:28:13 AM
I can barely make Redstone work in MC, I don't think I am the target audience for this game.  :why_so_serious:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Margalis on April 04, 2012, 01:59:45 AM
If actually programming your 16 bit computer is required then I think the audience may be a little narrow.

If there is some sort of understatement of the year award I'm pretty sure you just won it.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on April 04, 2012, 02:12:04 AM
I'd hope that the game would provide some in-game market for software modules for your ship computer and some basic modules available.  Let the folks not into hacking on virtual machines enjoy it at a different level, and create a "crafting" market where the crafters actually create something...

Actually, if the cpu simulation is run serverside instead of clientside (this may not be entirely practical), one could imagine a world where you can't trivially recreate player created assets by ripping textures, etc (a la second life). 

Also, all kinds of potential meta-gaming insanity.

It really depends a lot on how he implements things, and it could be a horrible mess, but I love the core concept and am interested to see where he takes it.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Yoru on April 04, 2012, 02:12:10 AM
I need new pants.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on April 04, 2012, 04:27:34 AM
I can barely make Redstone work in MC, I don't think I am the target audience for this game.  :why_so_serious:

This sort of thing is so much better than redstone I don't even have words -- I fully expect we'll see a pile of tools and languages targeting this thing if the game is at all interesting.  Hell, I just wasted an hour or so throwing together a quick C implementation of his virtual CPU... I don't even know why... probably because I like VM hacking and it looked kinda cute.... https://github.com/swetland/dcpu16


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Nija on April 04, 2012, 06:14:34 AM
I wouldn't really say this is him making Eve. That will scare a bunch of people away. Who needs another spreadsheet product?


He's said for years that he wants to do a modern Elite, but done correctly. This is it.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on April 04, 2012, 06:53:38 AM
What he says he's making and what it is going to turn into are two very different things.

He wants to make Elite, sure.

He's making Eve.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on April 04, 2012, 07:02:16 AM
Nah, I doubt this ends up being EVE.   If he takes it all the way it ends up being a programming game, smells more like corewars or the like.  EVE really has no programming / scripting / customization elements at all.  Totally different beast from that standpoint.

Questions I have are along the lines of:
- does he provide a more accessible "higher level" programming interface (graphical building blocks, etc)
- is he forced to rethink things around the accessibility of the programming interface (if it really is hooked into all ship control and ships are autonomous even when your offline, seems like there'd be some heavy advantage to people who can customize their "AI")
- is it actually feasible (cost-wise) to run an open world of continuous physics/cpu emulation for all participants forever?


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: shiznitz on April 04, 2012, 07:03:43 AM
Sounds like a dream written down.  Good luck to him.  I hope it works.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on April 04, 2012, 07:05:45 AM
Nah, I doubt this ends up being EVE.   If he takes it all the way it ends up being a programming game, smells more like corewars or the like.  EVE really has no programming / scripting / customization elements at all.  Totally different beast from that standpoint.

Questions I have are along the lines of:
- does he provide a more accessible "higher level" programming interface (graphical building blocks, etc)
- is he forced to rethink things around the accessibility of the programming interface (if it really is hooked into all ship control and ships are autonomous even when your offline, seems like there'd be some heavy advantage to people who can customize their "AI")
- is it actually feasible (cost-wise) to run an open world of continuous physics/cpu emulation for all participants forever?

You are focusing way too much on the programming. How much of the Minecraft Audience actually sits around and dicks with mechanics? 0.1%? Even that seems high.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on April 04, 2012, 07:13:01 AM
You are focusing way too much on the programming. How much of the Minecraft Audience actually sits around and dicks with mechanics? 0.1%? Even that seems high.

Certainly possible (that I'm over-focused on this), given it's a hobby horse of mine (user-programmable/scripted game content).  I also think that it's quite possible it could get massively scaled back in favor of making things more accessible / fun / etc. (for crazy people that think writing compilers is not fun! can you imagine?!) ^^


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Malakili on April 04, 2012, 07:25:06 AM
Nah, I doubt this ends up being EVE.   If he takes it all the way it ends up being a programming game, smells more like corewars or the like.  EVE really has no programming / scripting / customization elements at all.  Totally different beast from that standpoint.

Questions I have are along the lines of:
- does he provide a more accessible "higher level" programming interface (graphical building blocks, etc)
- is he forced to rethink things around the accessibility of the programming interface (if it really is hooked into all ship control and ships are autonomous even when your offline, seems like there'd be some heavy advantage to people who can customize their "AI")
- is it actually feasible (cost-wise) to run an open world of continuous physics/cpu emulation for all participants forever?

You are focusing way too much on the programming. How much of the Minecraft Audience actually sits around and dicks with mechanics? 0.1%? Even that seems high.

My guess is that this is right.  I'm anticipating that it'll be on the order of red stone circuitry.  Amazing things possible if you spend time and have a good real-life understanding of how circuitry works, relatively simple things can be done with basic knowledge, and the game can be enjoyed without even knowing the mechanic exists.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Ghambit on April 04, 2012, 07:27:01 AM
I assume his 'multiverse' idea is something akin to Ryzom?  That is, you can pop in/out of other people's game worlds, each of which is procedural-generated (hopefully each a random universe).  Feels like multiversal Starflight with manual engineering.
DCPU-16 specification (http://0x10c.com/doc/dcpu-16.txt)

To be clear, this is the game he's always wanted to make yes?  Minecraft was his interpretation of Wurm, having worked on the title.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on April 04, 2012, 07:36:14 AM
The problem with redstone logic is that the "giant electronic gates" model of "programming" is at best a novelty.  It's way too large, arcane, and inconvenient to do much more than the most trivial of things.  An actual little 16bit VM provides massively more flexibility as far as an automation/customization interface goes.  And I predict it will also be massively more accessible -- it's something you can build higher level abstractions on top of that would likely appeal to a much wider chunk of the userbase.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on April 04, 2012, 07:57:28 AM
Unfortunately a wider chunk of .1% is like, .15%.

Seriously, the beardy parts of Notch's brain don't appeal to the VAST majority of gamers. Minecraft succeeded because it was a fantastic lego set on an open world. This, if it succeeds, will have absolutely nothing to do with the beardy bits and I hope he doesn't waste a goddamn time of pre-beta dev work on such things.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Kitsune on April 04, 2012, 08:06:23 AM
Question is, how's he gonna pull off having a virtualized OS for each player on a server?  I'd expect the demands of simulating a few hundred ship computers to be a bit of a strain on a server.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Abelian75 on April 04, 2012, 08:11:16 AM
Question is, how's he gonna pull off having a virtualized OS for each player on a server?  I'd expect the demands of simulating a few hundred ship computers to be a bit of a strain on a server.

Hence the monthly fee, presumably.

God, I am fucking excited for this.  And yeah, I agree that the programming aspect is probably being overestimated in terms of the actual game experience for 99.9% of the playerbase.  But I think it is a great idea.  You can have a thriving mod community/metagame with only a tiny fraction of the playerbase actually writing mods.  You can still brainstorm ideas for new ways to have the ship computer manage combat or mining or whateverthehell without having to know how to make it happen.

Plus, yeah, presumably the actual game part of the game will have nothing to do with programming (or even the computer as anything other than another tool on your ship).

Edit:  And man, you'd better believe I'd love to see Elite ported to that in-game computer.  Hell, I'd do it myself.  (But nah, probably someone insane is already actively getting started on this :)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: K9 on April 04, 2012, 08:19:28 AM
I'm not sure I get what's going on


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: tmp on April 04, 2012, 08:22:43 AM
He better deliver on the promised duct tape.  :x
He's already removed "ending that makes sense" and "waist high walls" from the list of promised features. :/

edit: regarding emulation efficiency, there's a recent mention from him to the effect

Quote
Hah! I just emulated 2000 DCPUs simultanously at less than 50% CPU load on my desktop computer! I like!


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Thrawn on April 04, 2012, 08:35:59 AM
I'm not sure I get what's going on

You're not alone, don't worry.

I'm a big Eve fan and my degree is in programming and I can't find the huge appeal in this yet.  I can see potential, but nothing solid yet to get excited about.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Fabricated on April 04, 2012, 08:44:20 AM
Whatever happened to scrolls anyway?


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on April 04, 2012, 08:45:47 AM
Different team.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Ironwood on April 04, 2012, 08:49:46 AM
I'm not sure I get what's going on


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Yegolev on April 04, 2012, 08:52:25 AM
Brand Notch stirs from its slumber.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Tairnyn on April 04, 2012, 08:59:08 AM
I wonder if there will be inter-ship communication. A group of players could conceivably build an AI that could be controlled by just one player. For example, all of my "guild mates" would load the slave program before logging off and their ships would assist me in mining, combat, or what have you.

The real fun is when things get complex and emergent behavior or hijacking begins to evolve. The glorious, "Oh shit, what did my ship do while I was gone?" moment.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on April 04, 2012, 09:16:18 AM
I wonder if it will be 8-bit like graphics.

(https://p.twimg.com/ApK3UYbCMAIYTvI.png:large)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: tmp on April 04, 2012, 10:18:09 AM
Real question is how long before someone makes 2d minecraft running on that thing.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Ghambit on April 04, 2012, 11:17:20 AM
I wonder if there will be inter-ship communication. A group of players could conceivably build an AI that could be controlled by just one player. For example, all of my "guild mates" would load the slave program before logging off and their ships would assist me in mining, combat, or what have you.

The real fun is when things get complex and emergent behavior or hijacking begins to evolve. The glorious, "Oh shit, what did my ship do while I was gone?" moment.

My thoughts to this effect was a system to link ship DCPUs together, thereby creating a more powerful singular system ala the Borg.
Obviously you'd have to jack in a prog. that'd do that, which would take chunks of resource from each but the overall system would be wonderfully parallel.

Picture a dozen ships interlinked to open a wormhole to Notch's house or something. 


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Lantyssa on April 04, 2012, 11:22:57 AM
My thoughts to this effect was a system to link ship DCPUs together, thereby creating a more powerful singular system ala the Borg.
It's more akin to the Geth.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Malakili on April 04, 2012, 11:36:25 AM
http://0x10c.com/doc/dcpu-16.txt

Quote
Basic opcodes: (4 bits)
    0x0: non-basic instruction - see below
    0x1: SET a, b - sets a to b
    0x2: ADD a, b - sets a to a+b, sets O to 0x0001 if there's an overflow, 0x0 otherwise
    0x3: SUB a, b - sets a to a-b, sets O to 0xffff if there's an underflow, 0x0 otherwise
    0x4: MUL a, b - sets a to a*b, sets O to ((a*b)>>16)&0xffff
    0x5: DIV a, b - sets a to a/b, sets O to ((a<<16)/b)&0xffff. if b==0, sets a and O to 0 instead.
    0x6: MOD a, b - sets a to a%b. if b==0, sets a to 0 instead.
    0x7: SHL a, b - sets a to a<<b, sets O to ((a<<b)>>16)&0xffff
    0x8: SHR a, b - sets a to a>>b, sets O to ((a<<16)>>b)&0xffff
    0x9: AND a, b - sets a to a&b
    0xa: BOR a, b - sets a to a|b
    0xb: XOR a, b - sets a to a^b
    0xc: IFE a, b - performs next instruction only if a==b
    0xd: IFN a, b - performs next instruction only if a!=b
    0xe: IFG a, b - performs next instruction only if a>b
    0xf: IFB a, b - performs next instruction only if (a&b)!=0
   
* SET, AND, BOR and XOR take 1 cycle, plus the cost of a and b
* ADD, SUB, MUL, SHR, and SHL take 2 cycles, plus the cost of a and b
* DIV and MOD take 3 cycles, plus the cost of a and b
* IFE, IFN, IFG, IFB take 2 cycles, plus the cost of a and b, plus 1 if the test fails

More info inside the link.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: 01101010 on April 04, 2012, 12:07:16 PM
So they are going to offer classes at the community colleges or College of Phoenix Online to teach me what the fuck to do in this game?

Yeah, definitely not for me.  :ye_gods:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Murgos on April 04, 2012, 12:20:06 PM
http://0x10c.com/doc/dcpu-16.txt

Quote
Basic opcodes: (4 bits)
    0x0: non-basic instruction - see below
    0x1: SET a, b - sets a to b
    0x2: ADD a, b - sets a to a+b, sets O to 0x0001 if there's an overflow, 0x0 otherwise
    0x3: SUB a, b - sets a to a-b, sets O to 0xffff if there's an underflow, 0x0 otherwise
    0x4: MUL a, b - sets a to a*b, sets O to ((a*b)>>16)&0xffff
    0x5: DIV a, b - sets a to a/b, sets O to ((a<<16)/b)&0xffff. if b==0, sets a and O to 0 instead.
    0x6: MOD a, b - sets a to a%b. if b==0, sets a to 0 instead.
    0x7: SHL a, b - sets a to a<<b, sets O to ((a<<b)>>16)&0xffff
    0x8: SHR a, b - sets a to a>>b, sets O to ((a<<16)>>b)&0xffff
    0x9: AND a, b - sets a to a&b
    0xa: BOR a, b - sets a to a|b
    0xb: XOR a, b - sets a to a^b
    0xc: IFE a, b - performs next instruction only if a==b
    0xd: IFN a, b - performs next instruction only if a!=b
    0xe: IFG a, b - performs next instruction only if a>b
    0xf: IFB a, b - performs next instruction only if (a&b)!=0
   
* SET, AND, BOR and XOR take 1 cycle, plus the cost of a and b
* ADD, SUB, MUL, SHR, and SHL take 2 cycles, plus the cost of a and b
* DIV and MOD take 3 cycles, plus the cost of a and b
* IFE, IFN, IFG, IFB take 2 cycles, plus the cost of a and b, plus 1 if the test fails

More info inside the link.

So, it's a game to write assembly?  Or do you write it all in machine language? (I can't get to the website from work).

I hope he's just ripping off an already proven open-source RISC ISA otherwise he's opening himself up for all sorts of bugs.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Velorath on April 04, 2012, 12:36:04 PM
I'm not sure I get what's going on

A bunch of people are wanking over one page of back-story, bullet points, and some vaguely described mechanics because it's being made by the guy that did Minecraft.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Ghambit on April 04, 2012, 12:46:48 PM
http://0x10c.com/doc/dcpu-16.txt

Quote
Basic opcodes: (4 bits)
    0x0: non-basic instruction - see below
    0x1: SET a, b - sets a to b
    0x2: ADD a, b - sets a to a+b, sets O to 0x0001 if there's an overflow, 0x0 otherwise
    0x3: SUB a, b - sets a to a-b, sets O to 0xffff if there's an underflow, 0x0 otherwise
    0x4: MUL a, b - sets a to a*b, sets O to ((a*b)>>16)&0xffff
    0x5: DIV a, b - sets a to a/b, sets O to ((a<<16)/b)&0xffff. if b==0, sets a and O to 0 instead.
    0x6: MOD a, b - sets a to a%b. if b==0, sets a to 0 instead.
    0x7: SHL a, b - sets a to a<<b, sets O to ((a<<b)>>16)&0xffff
    0x8: SHR a, b - sets a to a>>b, sets O to ((a<<16)>>b)&0xffff
    0x9: AND a, b - sets a to a&b
    0xa: BOR a, b - sets a to a|b
    0xb: XOR a, b - sets a to a^b
    0xc: IFE a, b - performs next instruction only if a==b
    0xd: IFN a, b - performs next instruction only if a!=b
    0xe: IFG a, b - performs next instruction only if a>b
    0xf: IFB a, b - performs next instruction only if (a&b)!=0
   
* SET, AND, BOR and XOR take 1 cycle, plus the cost of a and b
* ADD, SUB, MUL, SHR, and SHL take 2 cycles, plus the cost of a and b
* DIV and MOD take 3 cycles, plus the cost of a and b
* IFE, IFN, IFG, IFB take 2 cycles, plus the cost of a and b, plus 1 if the test fails

More info inside the link.

So, it's a game to write assembly?  Or do you write it all in machine language? (I can't get to the website from work).

I hope he's just ripping off an already proven open-source RISC ISA otherwise he's opening himself up for all sorts of bugs.

It's a machine-language virt. machine and then you're left to your own devices.  Tbh most people arent going to fool with the assembly language, myself included.  I'll wait for a compiler and toy with it inside an IDE.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Yegolev on April 04, 2012, 12:54:18 PM
The IDE is likely to be made of asteroids that you have to push around with your ship.  Before the Space Endermen come.

I think Notch got lucky with Minecraft.  I also think he wanted the game to be something other than the enjoyable thing he made.  I'll be watching this to see how much crying there is.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on April 04, 2012, 01:06:25 PM
Notch was always the less "hardcore" part of team Wurm. Minecraft is close to what he originally intended with Wurm.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Pennilenko on April 04, 2012, 01:21:04 PM
Notch was always the less "hardcore" part of team Wurm. Minecraft is close to what he originally intended with Wurm.

So you are saying that wurm could have been way less dick punchingly bad had they worked better with notch's style?


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Simond on April 04, 2012, 01:45:24 PM
This is going to be hilarious.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Ingmar on April 04, 2012, 01:59:29 PM
So, Quinton, need a guild?  :grin:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on April 04, 2012, 02:21:17 PM
Notch was always the less "hardcore" part of team Wurm. Minecraft is close to what he originally intended with Wurm.

So you are saying that wurm could have been way less dick punchingly bad had they worked better with notch's style?

Too many chiefs, and we can leave it at that.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Lantyssa on April 04, 2012, 04:33:09 PM
So, Quinton, need a guild?  :grin:
SLAP in the Assembler?


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: tmp on April 04, 2012, 04:40:14 PM
SHL a, p


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Ingmar on April 04, 2012, 04:48:41 PM
I think I would go with slap.h


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on April 04, 2012, 06:50:23 PM
It's a machine-language virt. machine and then you're left to your own devices.  Tbh most people arent going to fool with the assembly language, myself included.  I'll wait for a compiler and toy with it inside an IDE.

Yup -- I expect there will be a number of high level languages or environments.  I also suspect that many (most) players will simply "install software" in their ship computers instead of writing it themselves.

Me, I'm having fun writing an assembler for his little virtual machine to make it easier to test my implementation of it.

@Murgos - it's a pretty clean spec for a variable length instruction 64k word, 8 register machine.  Not a lot of ambiguity, but based on his replies to folks on twitter, I expect most of that will be shaken out in the near future.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Lantyssa on April 05, 2012, 04:21:35 AM
slap.ass


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on April 05, 2012, 07:42:37 AM
Some sort of FAQ here: http://0x10.cc/


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on April 05, 2012, 08:49:31 AM
Quote
How will you stop malicious viruses etc?

I won't stop viruses, the players will have to do that themselves.

Not giving him my money anymore.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on April 05, 2012, 08:50:56 AM
Seriously though, he's wasting too much time on the computer, that much is evident by the FAQ.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Yegolev on April 05, 2012, 08:55:38 AM
Yes, like Minecraft the fun will be tangential to his core design.  He really wanted biomes and dungeons and survival, but most people wanted to build giant penises.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: cironian on April 05, 2012, 08:57:47 AM
Quote
How will you stop malicious viruses etc?

I won't stop viruses, the players will have to do that themselves.

Not giving him my money anymore.

But isn't that kind of thing part of the point? Some time ago Notch mentioned adding support to let players hack into each others spaceship computers. Viruses would just be one of those intended attacks.

Now, for that it is of course important is that the VM sandbox is properly walled off from your real system. But that would be one of the reasons he is going with a super-restricted system design with suitably limited IO capability.

If done right it should have far less attack surface (in a VM breach sense) than, say, flash files or other such things you already allow your system to run.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: murdoc on April 05, 2012, 09:11:24 AM
This game sounds too much like work.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Thrawn on April 05, 2012, 09:11:53 AM
This game sounds too much like work.

Hm, maybe it is like EVE then.  :awesome_for_real:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Sparky on April 05, 2012, 10:13:19 AM
Some sort of FAQ here: http://0x10.cc/

Quote
What will be the price?

No price decided yet. But there will certainly be a monthly fee for playing on the multiverse since even when you will not be connected trajectory and your ship's computer will still be simulated.

A monthly fee for some 8-bit tastic meganerd complier game?  Good luck with that bro.  I think the bloke has started to believe his Notch Defense Force.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Hoax on April 05, 2012, 10:14:02 AM
For real this idea is fucking stupid and you guys are crazy. This will fail faster than Metaspace.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Tairnyn on April 05, 2012, 10:22:13 AM
I'm happy to wank over this backstory because the proposed environment aligns very closely with what I've been researching for my dissertation and it gives me some new perspective. Distributed coordination and planning when everyone wants to work together is pretty straightforward, but doing so with self-interested agents is a relatively young field and any simulations are often simple, fabricated scenarios without many of the real-world quirks and constraints. Granted, this is still far from the real world, but it's an environment that many people will "agree" on and in which the emerging interaction of both human and machine agents can be observed on a large scale.

Once there's a C compiler I'm all over this. Here's hoping it doesn't get watered down in the name of "fun".  :grin:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on April 05, 2012, 10:30:44 AM
For real this idea is fucking stupid and you guys are crazy. This will fail faster than Metaspace.
Wrong, Notch has fans.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Yegolev on April 05, 2012, 10:33:04 AM
(http://dl.dropbox.com/u/85916/you_so_funny_clockwise.gif)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Fabricated on April 05, 2012, 10:38:12 AM
Aspergers in SPACE.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Thrawn on April 05, 2012, 10:46:03 AM
Aspergers in SPACE.

Is that the target audience?

Hardcore gamers who are programmers, sci-fi fans and who have aspergers with too much free time

 :uhrr:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: cironian on April 05, 2012, 11:09:58 AM
[...] with too much free time

Doh!


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on April 05, 2012, 11:11:12 AM
I don't think the bulk of the players will have to program anything, unless he really hoses it up.

I love the idea of "crafting" actually involving creativity and making something of value, not just combining some random things to make other things.

I've seen people burn far more time than I'd burn doing some hobby programming just sitting around pushing the craft button while chatting.  This, if done right, actually could provide value for effort.  Or it could be a huge incomprehensible mess.  Will be entertaining to watch.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Sky on April 05, 2012, 11:14:58 AM
f13, doomcasting games on the merest wisps of rumor since 1999.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on April 05, 2012, 11:18:29 AM
f13, doomcasting games on the merest wisps of rumor since 1999.
Since 2003, thank you very much.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Sky on April 05, 2012, 12:11:36 PM
f13, serious since 2012.

(http://littlemissattila.mu.nu/archives/home/attila/www/archives/31861904.jpg)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Soln on April 05, 2012, 12:27:36 PM
Assembly in space, wow

Reminds me of wanting to program Water Evaporators and Ore Mining rigs in SWG.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Simond on April 05, 2012, 12:55:12 PM
Reminds me of Federation of Free Traders and coding in SIMPLE.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Malakili on April 05, 2012, 01:02:45 PM
I'm kind of hoping it ends up being a Minecraftier version of Infinity Universe.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on April 05, 2012, 01:19:42 PM
Twitter is crap for communicating with people, or Notch is crap at actually responding to questions.  Annoying.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Simond on April 05, 2012, 01:38:43 PM
Little of column A, lot of column B.  :grin:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Tairnyn on April 05, 2012, 01:57:08 PM
This screenshot gives some indication that the 'simple' graphics won't be Minecraft-simple. Also, it looks like there 32x16 video memory. It's like programming in COBOL all over again!



Title: Re: 0x10C (Notch makes Eve, but better)
Post by: tmp on April 05, 2012, 07:49:00 PM
Looks like blocks to me, still.

crazy people are already going nuts with the cpu specs and such, with results collected here (http://www.reddit.com/r/dcpu16)

summary in http://www.reddit.com/r/dcpu16/comments/rv48r/list_of_dcpu16_utilities_updated/   Includes some basic c-like compiler.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on April 05, 2012, 08:47:33 PM
I've put a bunch of random projects up on github over the last year or two.  Typically they pick up 3-6 followers.  Sometimes I get a patch or an email.  173 people are following my emulator/assembler thing for Notch's CPU.

At least 3 people (that I've seen so far), have "created" their own by renaming all my variables and/or "porting" it to C++, often breaking it badly in the process.

And there are a bunch of other emulators, assemblers, etc, out there of varying quality and cleanliness -- the guy who build a full graphical IDE with debugger is probably the most impressive right now.  A lot of people are running around emulating peripherals, but I don't see the value until we get some more clue about what actual peripheral interfaces look like.

I'm sure we'll see both an LLVM and LCC port (retargetable backend C compilers).  I might try my hand at writing a tiny C compiler at some point.  Writing toy compilers is enjoyable if you're into that sort of thing (and incomprehensible -- at least as far as "why would you do that?!" -- if you're not).

I'm mildly annoyed that Notch doesn't want to give us interrupts, but who knows, maybe he'll change his mind.  He's now talking about 3 computers (virtual machines) per ship and some kind of "network" comms between them.  Should be entertaining.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Margalis on April 06, 2012, 01:45:16 AM
Writing programs that help operate your ship and such could be cool. Programs with in-game relevance. But I struggle to come up with why I would write general-purpose programs like games and such on this when I could write them for one of a dozen better emulators or not for an emulator at all.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on April 06, 2012, 01:47:03 AM
Yup!  Same reason I never quite understood why people wanted to build computers with redstone logic when you can get cheap FPGA development boards and build real computers that run at 50-100+MHz!  Guess it's a "because it's there" sorta thing...


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Murgos on April 06, 2012, 05:46:08 AM
Yup!  Same reason I never quite understood why people wanted to build computers with redstone logic when you can get cheap FPGA development boards and build real computers that run at 50-100+MHz!  Guess it's a "because it's there" sorta thing...

A Spartan3 dev board is ~$200.  It's not a huge investment but there you are.  However, you can dork around with Verilog/VHDL in a simulator for free.

Really though, if what you want to play with is gate layout (which is closer to what redstone is) Magic and SPICE, although free, require *effort* to use. On the other hand doing something, like say implementing the 80386 architecture in Verilog and then creating a standard cell library to implement it to MOSIS layout spec in Magic with a good test plan and test results in SPICE might get you a mid-high 6 figure job eventually.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Yegolev on April 06, 2012, 06:29:36 AM
(http://dl.dropbox.com/u/85916/nixtoons/Untitled9.png)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Sky on April 06, 2012, 07:38:00 AM
(http://dl.dropbox.com/u/3667682/Scribbles/Qcraft.jpg)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Malakili on April 06, 2012, 03:23:17 PM
https://twitter.com/#!/notch/status/188385652482641920

Quote
So here's the deal: the game will have no textures. Flat colored polygons with modern lighting, but no textures. None. (except a few)

 :oh_i_see:


I'm honestly not sure how I feel about this.


edit: http://0x10c.com/screenshots/001.png


Looks decent.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Simond on April 06, 2012, 03:51:29 PM
http://www.youtube.com/watch?v=HbegNmKRZUM  :oh_i_see:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Venkman on April 06, 2012, 05:36:51 PM
Phong-style shading? I already love this game.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Kail on April 06, 2012, 05:46:08 PM
https://twitter.com/#!/notch/status/188385652482641920

Quote
So here's the deal: the game will have no textures. Flat colored polygons with modern lighting, but no textures. None. (except a few)

Goddammit.  Well, my interest in this game nosedived.  You'd think that even if he personally can't do the art, with the fifty zillion dollars he made off of Minecraft he could hire someone to at least try to make it not look like shit.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Sky on April 06, 2012, 07:37:01 PM
Phong-style shading? I already love this game.
That has sooo much potential for atmospheric space stuff.

Pleeease put in Aliens. sssSSSS


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on April 06, 2012, 07:59:55 PM
(http://dl.dropbox.com/u/3667682/Scribbles/Qcraft.jpg)

Aahahahah.  I think you win this round. ^^


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on April 06, 2012, 08:15:18 PM
Yup!  Same reason I never quite understood why people wanted to build computers with redstone logic when you can get cheap FPGA development boards and build real computers that run at 50-100+MHz!  Guess it's a "because it's there" sorta thing...

A Spartan3 dev board is ~$200.  It's not a huge investment but there you are.  However, you can dork around with Verilog/VHDL in a simulator for free.

Really though, if what you want to play with is gate layout (which is closer to what redstone is) Magic and SPICE, although free, require *effort* to use. On the other hand doing something, like say implementing the 80386 architecture in Verilog and then creating a standard cell library to implement it to MOSIS layout spec in Magic with a good test plan and test results in SPICE might get you a mid-high 6 figure job eventually.

You can get a Cyclone IV board with minimal peripherals for $80 or a Cyclone III with all kinds of peripherals for $120.  Tons of fun and a 32bit 16 register RISC core, UART, VGA character display, etc will barely touch 10% of the LEs in the device.  But yeah, you're right, still not quite free.

Some of it is probably people not realizing that "building computers" (for reals! that can run at-speed!) is actually doable fairly inexpensively these days.  Was talking to a coworker about the cost of shuttle wafers and really we're getting in the realm of a kickstarter project or a pricey hobby if you're willing to use an older larger process -- not quite as accessible as PCB fab, but getting closer.

Some of it is probably just it's more accessible and fun to build computers by moving bricks around in a virtual world.

Some of it is if I stick to my irrational guns here people draw amusing cartoons about it and everybody wins.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Count Nerfedalot on April 06, 2012, 09:05:47 PM
dayum, this is strangely intriguing and repellent at the same time. I wonder if he is riffing off of Stephenson's cyberpunk ideas where programmers coded themselves motorcycles in cyberspace and did samurai combat with their leet haxxored cyber swords.  Or is it just Core Wars crossed with Elite?

I used to be dumb/smart/ambitious/ignorant enough to do stuff like write a warehouse management system in assembly language on a 16-bit processor with 16K RAM (and the program and "OS" living in a 32K EPROM).  And that was even before I started drinking, but now that I think on it may have contributed to me starting.  Now I'm pretty lazy so I'm not sure I'm all that interested in thinking that hard just for giggles. 

Hmm, well, thinking about it, I'm fairly sure I'm not interested in having to worry about what kind of mischief some asshole's code can do to my stuff, so I'm not likely to be using much of other folks modules, meaning it better be pretty simple to do most everything with stock/clean modules and not have to be at the mercy of the noble intentions of l33t haxxor dudes to get my ship to move.  And if there is ANY method by which some attacker can force my ship to run their code against my will I am not interested at all.  I realized EVE was not for me after a pretty short trial, and it had nothing to do with spreadsheets and everything to do with not being interested in playing with/being dependent on/being vulnerable to psychopaths.  I got tired of that in the real world, I'm not interested in having it "spice up" my escapist entertainment.



Title: Re: 0x10C (Notch makes Eve, but better)
Post by: K9 on April 07, 2012, 12:16:33 AM
This game sounds about as fun as getting punched in the dick


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Tairnyn on April 07, 2012, 04:33:15 AM
While the focus of much of the discussion has been the multiplayer component, I would guess that much of the programming (and playing) would be done in single player or private servers with libraries for the DCPU being shared much like mods. The benefits of working on "hijacking" other people's systems becomes nearly useless when most people will use your code in single player and the player base in multiplayer can have any assortment of custom libraries. Most likely the focus of attacks will be if there's a common operating system that most people use, in which case there will be many people looking over the code for vulnerabilities and offering fixes. All of this is contingent on the amount of communication that's available, since I doubt anyone will have direct access to the terminal(s) on your ship.

I don't have a whole lot of faith in Notch and company knowing how to make a fun multiplayer experience other than just taking the single player game and letting people play it together. So far it sounds like all we have is a ship/space simulator with NPC evil ships in it.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Lantyssa on April 07, 2012, 05:58:48 AM
This game sounds about as fun as getting punched in the dick
So at least as good as many popular MMOs?


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: K9 on April 11, 2012, 11:10:01 AM
Perhaps, but it will have less mass market appeal due to having fewer minipets.

GitHub gets onboard the 0x10c train (https://github.com/blog/1098-take-over-the-galaxy-with-github)



Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Samwise on April 11, 2012, 05:41:50 PM
Let the folks not into hacking on virtual machines enjoy it at a different level, and create a "crafting" market where the crafters actually create something...

This.  I've been waiting for this for a long time.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: UnSub on April 12, 2012, 12:51:47 AM
Goddammit.  Well, my interest in this game nosedived.  You'd think that even if he personally can't do the art, with the fifty zillion dollars he made off of Minecraft he could hire someone to at least try to make it not look like shit.

According to the info published elsewhere (http://blogs.ft.com/tech-blog/2012/03/minecraft-mojang-financials/#axzz1qEie4QLa), Minecraft has made Mojang US$80m since launch. Their earnings / profit in that time were only around US$13m. Yes, it's a lot of profit for an indie title, but where did about US$67m go?

And regarding this title: even if Mojang isn't making EVE, EVE players will flock to it and bring the same tactics to bear. So it might sound awesome about player created mods and player created viruses, but I think Mojang will find the key source of issues will be of their own making. Along with the first story of "My computer was damaged through playing this game".


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Kail on April 12, 2012, 01:35:30 PM
Goddammit.  Well, my interest in this game nosedived.  You'd think that even if he personally can't do the art, with the fifty zillion dollars he made off of Minecraft he could hire someone to at least try to make it not look like shit.

According to the info published elsewhere (http://blogs.ft.com/tech-blog/2012/03/minecraft-mojang-financials/#axzz1qEie4QLa), Minecraft has made Mojang US$80m since launch. Their earnings / profit in that time were only around US$13m. Yes, it's a lot of profit for an indie title, but where did about US$67m go?

Not sure where you're going with this.  Even if the game only made $1m, that's more than enough to hire an artist or ten.  I don't begrudge the guy his money or anything, I just wish he'd stop half-assing it with the graphics.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Sky on April 12, 2012, 01:59:17 PM
I would call it an artistic style. That kind of shading is built out of awesome.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Paelos on April 12, 2012, 02:00:44 PM
I like the minecraft graphics.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Kail on April 12, 2012, 02:20:15 PM
I would call it an artistic style. That kind of shading is built out of awesome.

I've worked with too many amateur artists who use the term "artistic style" as a code word for "arbitrary choice I made a long time ago and don't feel like changing now no matter how bad it looks" to be able to read it without rolling my eyes.  An artistic choice I could get behind, like if I had the impression that Notch could do the game in a realistic style or had a variety of other stylistic options and he picked this one because it was the best, but I don't get that here.  I get more of a "I can't do decent models, textures, or animations, so here's the game without any of that."  The game can still end up with a style that works (as Paelos points out, some people evidently like the graphics in Minecraft) but it's not something I'd celebrate, since it's not something the author intended or had any control over.

I don't know much about Notch, maybe I'm reading him wrong, that's just the impression I get.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Severian on April 12, 2012, 05:08:42 PM
He recently tweeted
 (http://twitter.com/#!/notch/status/189749915721793536)
Quote from: Notch
Going to have to find a good low poly modeller (who likes to work with people who doesn't know what they want yet) to replace that soldier..

He also tweeted this (http://twitter.com/#!/notch/status/190015508807032834), which might help you understand his attitude towards graphics

Quote from: Notch
Oh god this is porn to me: http://www.youtube.com/watch?v=dattsmkfzhU


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on April 13, 2012, 06:49:28 AM
Minecraft has great style. Its also completely generated ( All shapes, mobs ETC... )except for the one image sheet for textures ( Originally ). However Notch, like most programers, is a loner. Working with others, especially graphics people, is seen as a road block. MANY programers have issues working with others, especially graphics people due to the time it takes to make and integrate them into the program.

Just like that guy who made that "100% generated" MMO ( love ) with a blur shader. Also, when your slapping whole systems together in afternoons, in java (  :ye_gods: ), you need that overhead and space for your less than optimal, never to be refined code.

I like how Phong shading has excited you guys. Because that's like, something no one ever users or does.  :oh_i_see:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Sky on April 13, 2012, 09:23:54 AM
I like how Phong shading has excited you guys. Because that's like, something no one ever users or does.  :oh_i_see:
I like how you infer that one can only be excited about something that no one ever users or does.



Title: Re: 0x10C (Notch makes Eve, but better)
Post by: tazelbain on April 13, 2012, 09:27:16 AM
Its combo of leaving stuff to the imagination and freeing up the game resource for game play.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: UnSub on April 13, 2012, 11:31:41 PM
Goddammit.  Well, my interest in this game nosedived.  You'd think that even if he personally can't do the art, with the fifty zillion dollars he made off of Minecraft he could hire someone to at least try to make it not look like shit.

According to the info published elsewhere (http://blogs.ft.com/tech-blog/2012/03/minecraft-mojang-financials/#axzz1qEie4QLa), Minecraft has made Mojang US$80m since launch. Their earnings / profit in that time were only around US$13m. Yes, it's a lot of profit for an indie title, but where did about US$67m go?

Not sure where you're going with this.  Even if the game only made $1m, that's more than enough to hire an artist or ten.  I don't begrudge the guy his money or anything, I just wish he'd stop half-assing it with the graphics.

Sorry - was pointing out how much money Mojang had to play with. Although Notch could argue that Minecraft had the kind of graphics it had because that's what Infiniminer had it was a choice, it may end up getting in the way of interest in Mojang titles moving forward. And yes, they can afford to pay for better graphics.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Margalis on April 14, 2012, 03:54:17 AM
Do you guys even know what phong shading is?


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Paelos on April 14, 2012, 07:14:56 AM
Do you guys even know what phong shading is?

I have no idea. Nor is it important to me in the reason I like the Minecraft graphics. Most games that try to push GRAFIX! on me end up breaking computers or focusing on some kind of facial bullshit I'll never notice.

I like the blocks!


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Samwise on April 14, 2012, 10:19:53 AM
(http://img.tfd.com/cde/_SHADING.GIF)

It's the same model (with the same set of polygons) in each image.  With the "flat" shading algorithm each polygon has a uniform color and you can see the boundaries between them.  The Gouraud and Phong algorithms are different ways of shading the individual polygons to hide the boundaries between them and produce differing levels of "shiny" (to use the technical term).


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Margalis on April 14, 2012, 08:11:24 PM
Basically every game uses some variant of Phong shading and has since like the PS2 era. (Although many games these days rely on a bunch of fake-GI cues as well)

So to say "I like phong shading" is kind of like saying "I like how every video game works."

I'm a little curious what people mean when they say they like Phong shading, what you are responding to? The starkness of the images due to lack of GI / textures / fill lights? I guess that is a question mostly for Darniaq and Sky, what is it that makes you distinguish this Phong-style shading from the shading of most other games? (Given again that technically they probably use Phong shading)

Edit: As far as the actual difference for anyone who is curious, flat shading computes one color per polygon, Gouraud computes a color per vertex and interpolates the colors over the poly, and Phong computes one normal per vertex (normal = ray perpendicular to the surface) and interpolates that over the polygon.

Gouraud shading can't produce good specular highlights because specularity is a function of surface normal, viewing vector and light vector, and Gouraud shading doesn't compute or interpolate surface normals.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Sky on April 14, 2012, 09:26:12 PM
I think the shading should be like TOR and copy everything from WoW and Double Dragon.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Margalis on April 14, 2012, 09:49:32 PM
You know I was just asking a simple question without any antagonism.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Furiously on April 15, 2012, 01:46:43 AM
I think the shading should be like TOR and copy everything from WoW and Double Dragon.

Well... you could ask for a toon shader....

http://en.wikipedia.org/wiki/Cel-shaded_animation (http://en.wikipedia.org/wiki/Cel-shaded_animation)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Margalis on April 15, 2012, 01:48:03 AM
He's just bringing his Star Wars baggage into this thread.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on April 15, 2012, 04:41:09 AM
I'm a little curious what people mean when they say they like Phong shading, what you are responding to? The starkness of the images due to lack of GI / textures / fill lights? I guess that is a question mostly for Darniaq and Sky, what is it that makes you distinguish this Phong-style shading from the shading of most other games? (Given again that technically they probably use Phong shading)

Perhaps it's more of a "I like the no-textures look" more than a "I like Phong shading" thing.  Think of the character/monster design in FFVII.

These days textures are cheap, and now even programmable shaders are pretty cheap, which brings all kinds of fancy trickery...  perhaps folks look back to a simpler era where TMUs and texture RAM were scarce, context changes were expensive, and programmable shaders a not-yet-imagined far future.  ^^


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Yoru on April 15, 2012, 08:15:58 AM
Perhaps it's more of a "I like the no-textures look" more than a "I like Phong shading" thing.  Think of the character/monster design in FFVII.

These days textures are cheap, and now even programmable shaders are pretty cheap, which brings all kinds of fancy trickery...  perhaps folks look back to a simpler era where TMUs and texture RAM were scarce, context changes were expensive, and programmable shaders a not-yet-imagined far future.  ^^

Perhaps the rise of the plain-poly art style is generational.

It would make sense from a cultural perspective. For the last few years, pixel art has been in vogue, and is now waning (http://www.hookshotinc.com/fez-and-the-death-of-the-pixel/). If you think about it logically, the kids who grew up on pixel graphics are now aging and giving way to the kids who grew up on unshaded polys and PS1-style chunky models.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Fordel on April 16, 2012, 02:10:56 PM
Minecrafts graphics always seemed like a happy accident to me. Being used as an easy and cheap way to have graphics, but ending up fitting the theme of the world very well.


The fact everything is super squares doesn't feel very jarring at all when the entire world is essentially nothing but squares itself. Or Cubes. It also helps keep everything internally consistent, which goes a long way.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Malakili on May 10, 2012, 06:30:52 AM
Quote from: Notch
Because I want virtual piracy as a gameplay element, the EULA for 0x10c will say you surrender all claims to code you upload to the game.

Source: https://twitter.com/#!/notch/status/200557714768805889

Thoughts? I'm not really sure what to think.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Lantyssa on May 10, 2012, 07:08:54 AM
What happens if Notch makes a Minecraft VM in 0x10c? ;D


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Murgos on May 10, 2012, 07:35:39 AM
Quote from: Notch
Because I want virtual piracy as a gameplay element, the EULA for 0x10c will say you surrender all claims to code you upload to the game.

Source: https://twitter.com/#!/notch/status/200557714768805889

Thoughts? I'm not really sure what to think.

I don't see how it could work any other way.

Hey, Notch!  I uploaded some code and it's been stolen and used by other players.  That's my copyrighted work, disable their accounts and/or pay me a fee.

It's why pretty much any user contributed system (i.e. Mods) has a similar statement in the EULA.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Samwise on May 10, 2012, 09:27:50 AM
What Murgos said.  It's a game, not a commercial software distribution platform.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: TripleDES on May 16, 2012, 06:24:02 PM
Minecraft has made Mojang US$80m since launch. Their earnings / profit in that time were only around US$13m. Yes, it's a lot of profit for an indie title, but where did about US$67m go?
Fucking taxes!


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Malakili on May 18, 2012, 06:34:08 AM
Minecraft has made Mojang US$80m since launch. Their earnings / profit in that time were only around US$13m. Yes, it's a lot of profit for an indie title, but where did about US$67m go?
Fucking taxes!

Then again, I hear living in Sweden isn't so bad.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on October 15, 2012, 08:31:35 AM
Quote
The fan forums are full of wild speculation about what might be in Markus “Notch” Persson’s next game, but the devs over at Mojang are still experimenting with the precise form 0x10c will take. When I head over to Stockholm to visit them, Notch has only just decided it’s going to have textures.

What is clear, however, is that this is a project of considerable ambition, which brings together the principles of player-creation, multiplayer and resource-gathering that established Minecraft’s success, and pitches that into an Elite-style space-game.

Except, unlike Elite, you take control of a person inside a ship rather than the ship itself – which has a 16-bit brain you can programme. Oh and there are seamless space-to-planet transitions, too.

“The goal is to have it feel a bit like Firefly,” says Notch. “You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL. ”

It’s more of a forgiving game than FTL, however – a long-form style of game without FTL’s brutal cycles of life and death.

“I’d really like for stuff to go wrong,” says fellow 0x10c dev, Tobias Möllstam. “But I think we’ve managed to establish a philosophy where things can go wrong and we’re not going to judge too much. Like you run something at 120% and catches fire, but you just about make it. It’s kind of cheesey but I like it. Having a programmable and customisable ship means that there’s a lot more investment, and the game should reflect that and allow you to have it for a long time.”

Notch specifically wants to recapture that demoscene era of programming when it was relatively simple for a single person to do everything. But will code-newbs such as myself even be able to play the game? Notch suggests we will.

“I’m trying to design the game so you don’t have to know programming but you can share the code,” says Notch. “If you have a friend who’s made this really awesome docking algorithm, you can put that on a floppy disk within the game and put that into your computer.”

We’re some way of a black market for docking mechanisms though – the game doesn’t have any netcode yet.

“Right now it’s not multiplayer at all, I’m just trying to figure out the actual mechanics for it,” says Notch. “With Minecraft I waited too long to add multiplayer, so that was a huge hassle. So now, as soon as it’s fun, I’m going to do the multiplayer. But nothing in the game is fun right now. I need to figure out what is actually a fun game mechanic in all of this.”

The fun will come, no doubt – shortly after Notch has figured out how to get stairs working. It’s a little more challenging than it might otherwise be, because Notch is working with the same physics model for both the simulated gravity of the ship’s interior and the weightless vacuum of space.

“The idea is if the gravity generator crashes and you accelerate, you kind of get pushed backwards. If you get hit by something, everything can go ‘Bonk!’ You have wires, you have attachment parts that kind of hang down, so you can see [the effects of gravity and inertia] in how the wires hang. That’s one thing I don’t like about space games: they focus on the ship instead of the people in the ship. I want this to feel a bit like Alien, where the ship has this personality.”

That’s one of the reasons Tobias was attracted to the project too: “I also wanted to be a person on a ship – you’re always a ship – it’s like a flight sim in space, when I’d like it to be much more like a submarine simulator or something.”

All these ideals stated, both Notch and Tobias are careful to leave the future of the project ambiguous.

“We don’t know where 0x10c is really headed,” says Tobias. “We’ve built a lot of hype around it – now we need to take a step backwards and not raise too many people’s expectations. I like hearing fans hypothesising about what will be in the game. I think I read someone saying, ‘I want to have a station with automated turrets that identify incoming ships, and if they’re not identified they’ll warn them and then shoot at them, fully automatically.’ And that sounded fun – it wasn’t so much that we should take that idea, as that we should make a game so people can do stuff like that. Because with Minecraft it’s been really rewarding to create that sort of environment.”

But first, Notch still has those textures to sort out.

“I’m very tempted to go with the Minecraft look of like pixelated textures,” he says, “but I have the problem of planets being very very far away. If you go closer you don’t want the pixels to be like 15 kilometers large. So it has to switch between different textures, and you don’t want that switch to look bad. But maybe we could do it to intentionally look like games used to when they loaded in a texture. We could do that in a kind of ironic way.”

Link (http://www.pcgamer.com/2012/10/12/new-0x10c-footage-emerges-we-talk-to-notch-about-his-games-interstellar-ambition/)

0x10c with art test!  (http://www.youtube.com/watch?v=nYojT0Xgt9Y&feature=youtu.be)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Malakili on October 15, 2012, 10:12:01 AM


“The goal is to have it feel a bit like Firefly,”

Quote
a bit like Firefly,

Quote
Firefly

(http://i0.kym-cdn.com/photos/images/newsfeed/000/085/444/1282786204310.jpg)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Soln on October 15, 2012, 12:04:31 PM
Quote
Notch has only just decided it’s going to have textures.

I thought voxel engines with their chunking required low res poly.  Is that not the case?


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on October 15, 2012, 12:05:26 PM
Not sure how poly count relates to using textures or not.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on October 16, 2012, 07:35:50 AM
This game is not even going to feel a little bit like Firefly. Don't even pretend Notch is capable of producing something like that.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: UnSub on October 16, 2012, 06:19:21 PM
This game is not even going to feel a little bit like Firefly. Don't even pretend Notch is capable of producing something like that.

He also mentioned Alien, and I'm guessing the phrases "like Star Trek", "like Star Wars", "like Battlestar Galactica" and even "like The Last Star Fighter" and "like Battle Beyond the Stars" will pop up at some point.

... and besides the attraction of "Firefly" was the characters and dialogue, not the space ships. Given that the characters and dialogue will be brought by players, it won't be "Firefly".


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Lakov_Sanite on October 16, 2012, 06:42:02 PM
What I took from the statement is that he wants a game with real problems,  where you feel like your ship can fall apart and you might have to duct tape shit to get to the next planet.  Firefly in the sense that it won't be a sweeping space epic like star wars or a techno-magic star trek world.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Yegolev on October 16, 2012, 07:48:16 PM
What I took from it is that he has an unfun simulation and he's got the guy who doesn't understand why Minecraft is fun trying to patch it in.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Venkman on October 16, 2012, 08:15:28 PM
Yea that. It's gotta be hard for him. It's not like he designed Minecraft to be the success it became. And yet, he's not permitted to just hide in a room until he comes out with the next hit. Because people likes them their idols too much to leave them the hell alone.

I hope he's not the kind of guy who peaked early. He looks at things sideways and this industry needs more of that at the non-sub-indie level.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: KallDrexx on October 16, 2012, 08:30:15 PM
The "Notch only just decided to have textures" thing makes it sound like he's desperately flailing around trying to figure out what he wants and what he's going to make, and really shows he doesn't have a designers bone in his body, he just struck it right by making a block mining game.  And honestly, while I'm not knocking minecraft, it got it's popularity before the real "game" elements were added in.  It was pretty much accidental but now he's busy thinking he's a designer god and "must get things perfect" and it's pretty funny.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Pezzle on October 16, 2012, 10:59:45 PM
I will not play this game.  The elements included are designed to subtract from my fun.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: DraconianOne on October 17, 2012, 01:21:04 AM
What I took from the statement is that he wants a game with real problems,  where you feel like your ship can fall apart and you might have to duct tape shit to get to the next planet. 

You mean, like the Millennium Falcon?  :grin:

I liked the video. The graphics made me feel all nostalgic and took me back to the day of modding Doom.



 :why_so_serious:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Yegolev on October 17, 2012, 07:11:01 AM
The game will probably have some decent quality and will be fun for some people, but sounds like "EVE IN SPACE".


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on October 17, 2012, 08:06:13 AM
The "Notch only just decided to have textures" thing makes it sound like he's desperately flailing around trying to figure out what he wants and what he's going to make, and really shows he doesn't have a designers bone in his body, he just struck it right by making a block mining game.  And honestly, while I'm not knocking minecraft, it got it's popularity before the real "game" elements were added in.  It was pretty much accidental but now he's busy thinking he's a designer god and "must get things perfect" and it's pretty funny.

Keep in mind, Wurm Online was Minecraft 1.0. There are many, MANY lessons learned there he applied to Minecraft. A great deal of the "complication" in Wurm was not Notch, it was not his idea of how it should be, Minecraft is infinitely closer. My point, Minecraft did not come out of nowhere. It was a refinement of what he had already attempted. The Cube Terrain came from another game, but the principle is the same, the visual representation of "Terraforming" just changed.

With 0x10C, hes going after the Chris Roberts vision, hes admitted as much over and over. But he has never made a game like that before.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: KallDrexx on October 17, 2012, 10:13:18 AM
Keep in mind, Wurm Online was Minecraft 1.0. There are many, MANY lessons learned there he applied to Minecraft. A great deal of the "complication" in Wurm was not Notch, it was not his idea of how it should be, Minecraft is infinitely closer. My point, Minecraft did not come out of nowhere. It was a refinement of what he had already attempted. The Cube Terrain came from another game, but the principle is the same, the visual representation of "Terraforming" just changed.

With 0x10C, hes going after the Chris Roberts vision, hes admitted as much over and over. But he has never made a game like that before.

I never played Wurm, but while he had a vision for the full game of Minecraft, but most of the gamey elements were put in place *after* Minecraft had started gaining in popularity.  Minecraft became popular because certain decisions he made about the world building aspect took off to keep it simple, but what we'll never know if that was his intention, or his intention was for the game to take off because of the world building plus the more gamey aspects (biomes, villages, etc...).  For example, if Minecraft was released as it is today would it be popular with all the features turned on, or would most servers/players keep it at the base world building and play with that. 

Anyways, I guess my main point is that nothing in his public comments about this game or minecraft make it seem like he has a clear and well thought out idea about where he exactly wants to take it.  He has some pie in the sky idea that is extremely similar all the 16 year olds that go "I wanna make a MMO".


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Malakili on October 17, 2012, 11:48:10 AM


Anyways, I guess my main point is that nothing in his public comments about this game or minecraft make it seem like he has a clear and well thought out idea about where he exactly wants to take it.  He has some pie in the sky idea that is extremely similar all the 16 year olds that go "I wanna make a MMO".

If he gets the base stuff right, like he did with Minecraft, that'll be well over half the battle.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Scold on October 17, 2012, 09:32:28 PM
The "Notch only just decided to have textures" thing makes it sound like he's desperately flailing around trying to figure out what he wants and what he's going to make, and really shows he doesn't have a designers bone in his body, he just struck it right by making a block mining game.  And honestly, while I'm not knocking minecraft, it got it's popularity before the real "game" elements were added in.  It was pretty much accidental but now he's busy thinking he's a designer god and "must get things perfect" and it's pretty funny.

Keep in mind, Wurm Online was Minecraft 1.0. There are many, MANY lessons learned there he applied to Minecraft. A great deal of the "complication" in Wurm was not Notch, it was not his idea of how it should be, Minecraft is infinitely closer. My point, Minecraft did not come out of nowhere. It was a refinement of what he had already attempted. The Cube Terrain came from another game, but the principle is the same, the visual representation of "Terraforming" just changed.

With 0x10C, hes going after the Chris Roberts vision, hes admitted as much over and over. But he has never made a game like that before.

Whoa, Notch worked on Wurm?


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Amaron on October 18, 2012, 06:41:59 AM
He has some pie in the sky idea that is extremely similar all the 16 year olds that go "I wanna make a MMO".

That's underestimating his experience a bit too much.  Minecraft is a bit more technically impressive than it looks.  He's at least competent enough to gauge the work involved.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on October 18, 2012, 07:58:19 AM
The "Notch only just decided to have textures" thing makes it sound like he's desperately flailing around trying to figure out what he wants and what he's going to make, and really shows he doesn't have a designers bone in his body, he just struck it right by making a block mining game.  And honestly, while I'm not knocking minecraft, it got it's popularity before the real "game" elements were added in.  It was pretty much accidental but now he's busy thinking he's a designer god and "must get things perfect" and it's pretty funny.

Oh, for sure, he absolutely has no idea what he's doing. This space thing should be right up his alley, but it would probably be best if that studio never said a damn thing until something was Done Enough.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Paelos on October 18, 2012, 08:19:22 AM
I agree, he's only going to hurt himself by giving out information at this point.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: KallDrexx on October 18, 2012, 08:33:06 AM
That's underestimating his experience a bit too much.  Minecraft is a bit more technically impressive than it looks.  He's at least competent enough to gauge the work involved.

There is a difference between being able to code the technical aspects of a game and designing a good and fun game.  I agree that Minecraft is technically impressive, but that has nothing to do with my criticisms.  Most people with the "I wanna make an MMO" mentality don't fail because of the technology, they fail much sooner in game design and content design before they even run into technical limitations because they have no clear vision of what they exactly want to make, and those that have an idea of what they want to make have no idea how to take those ideas and design (not even code but design) game systems to facilitate those ideas.

All of posts about 0x10C come off as exactly that.  He has a pie in the sky ideas but does not seem to either 1) have a clear vision of what he wants or 2) does not have a good idea of how to convert those ideas into concrete game systems (and I don't mean code wise). 

But you know, he's a millionaire that probably doesn't need to work another day in his life if he didn't want to so he can do whatever with his time. 


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Paelos on October 18, 2012, 08:50:44 AM
But you know, he's a millionaire that probably doesn't need to work another day in his life if he didn't want to so he can do whatever with his time. 

My guess is he's going to blow it. What he should have done is take anything and everything he made from Minecraft, dumped it into a healthy mutual fund account, and walked away.

What he will do is probably throw a bunch of it into his "next venture" that will never live up to Minecraft because he never truly understood what people loved about his game.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on October 18, 2012, 08:54:55 AM
Uh, hes been publishing other games and has a few teams in house making others. His personal project is really immaterial to his company. Minecraft on PC alone still sells 7k a day. Its odd you guys have the image of him sitting on a pile of cash programming alone and no one else on his staff has any contributing skills.  :grin:

Whats to spend on 0x10C? Marking? Tools? Art assets? sounds?

Also: gun.

(http://i.imgur.com/Ej9Pc.png)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: tazelbain on October 18, 2012, 09:14:38 AM
The guy does blue water game development.  You can't layout a large, specific game design when the game is filled things that have never been tried.  He isn't making 2d platformer number #1123452345235345234.  Have you seen the video on how Subversion died and Prision Architect was created?  You take the ideas you think might be fun and make a prototype to see if it is fun.  You add and subtract things hoping that you find the fun core.  If not, you ditch and move on.  If you do, you build and expand on it to make a game.  The issue is we discovered Minecraft after this process and we are watching 0x10C before.  

Saying this is going to fail is an safe prediction like predicting a football team won't win the superbowl during the preseason. It takes no insight to make it.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on October 18, 2012, 09:21:21 AM
Yep.

I'm putting most of the comments here under "These people think Phong Shading is AMAZING!!!1!" category :)

 


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Paelos on October 18, 2012, 09:23:41 AM
I'm not dooming the project. I'm questioning his decision making processes.

He's got an absolute hit and doesn't need to prove anything to anybody. He's giving out information on a completely unfinished project with no clear goals. From what I understand, and I could be wrong here, he's already been married and divorced in the span of the last 18 months. At the very least he's decided to do another game, even though it's not necessarily in his genre. The worst case would be if he decided to take the money from gaming and roll it into a real estate deal or something. That's what I usually see with people who piss away good fortune.

I think the game will be fine if he just shuts down the info-machine, works on the project, and releases it when he's done.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on October 18, 2012, 09:33:08 AM
He has never, EVER been that kind of developer. He will likely always, and for ever, talk about what he is working on. Its a useful tool, and did help minecraft immensely. This is not a guy out to make a hit. Its a guy who makes games he wants to play. The cash just means he does not have to do anything else.

Just about every step of Minecrafts development, thoughts, ideas, and blunders are in his blog. Anything before that, would be discussions on TIGSource and IRC.

This is first video of what the world had seen of  what would become Minecraft. http://www.youtube.com/watch?v=F9t3FREAZ-k&list=UU3XJRyvLD7rvsVFCFS1IX0A&index=35&feature=plcp


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Sky on October 18, 2012, 09:40:36 AM
Saying this is going to fail is an safe prediction like predicting a football team won't win the superbowl during the preseason. It takes no insight to make it.
Welcome to f13!

I think the idea of Notch making some crazy space thing and messing with it until it meets his idea of fun is ok. The only problem with releasing info as he does stuff is that people are fucking moronic retards. It's cool seeing what he's tinkering with, it's not cool seeing how people build it up into something, because they're fucking moronic retards. Same shit has been happening with minis kickstarters, these cool creators are lifting the veil so we can see minis go from concept to sculpt to cast to painted and people lose their minds because it's not, well pick whatever moronic thing you'd like, too tall, too thin, not hot enough, too much ass, not enough ass, etc. Mind you most of these people have no concept of technical limitations in casting minis. So most of the folks have just stopped posting greens and WIP stuff.

The game Notch is working on may or may not be cool. Watching Notch work on a game is cool.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Paelos on October 18, 2012, 10:44:13 AM
If you're willing to put your process out there, especially in a creative sense, you deserve what you get.

I don't think there's much benefit to doing it. In my mind it's like an athlete with a Twitter account. I fail to see an upside that couldn't be accomplished with a more selective approach of information.

Hell, you could even keep a running diary on what happens and not release it immediately. You could release it after the fact, or every quarter, or something more measured. Firing from the hip is a bad idea.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Samwise on October 18, 2012, 11:14:09 AM
I don't understand how it's a "bad idea".  What is the bad outcome?  The project is abandoned and all the howler monkeys of the Internet say "lol, Notch failed"?  I don't think he cares.

If Notch were EA and desperately trying to generate buzz for some game and get it released in time for Christmas to keep their stock prices from tanking, yeah, it would be a bad idea to publicize work in progress and risk having it flop.  Notch is not EA.  He's a guy with a hobby who has happened to make a lot of money at it.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Paelos on October 18, 2012, 11:33:59 AM
I think it's a bad idea because like it or not, opening up the process to the public can have unintended consequences on your own creativity, especially if you lack a clear vision.

Sort of think of it as the committee effect.

I agree he's not EA. For that we can all be thankful. He can run his business any way he sees fit. If he wants to treat it as a hobby, I can only hope he's got a massive amount of his money locked away with a solid financial company that handles his affairs responsibly and legally.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Yegolev on October 18, 2012, 11:48:00 AM
His openness caused several crap posts in this thread, so there's your empirical evidence.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: tazelbain on October 18, 2012, 11:49:21 AM
He's Swedish.  He has nothing to worry about even if he pisses it all away.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on October 18, 2012, 12:03:38 PM
His openness caused several crap posts in this thread, so there's your empirical evidence.

 :awesome_for_real:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Amaron on October 18, 2012, 03:58:22 PM
Most people with the "I wanna make an MMO" mentality don't fail because of the technology, they fail much sooner in game design and content design before they even run into technical limitations because they have no clear vision of what they exactly want to make, and those that have an idea of what they want to make have no idea how to take those ideas and design (not even code but design) game systems to facilitate those ideas.

No they fail far far sooner than that.  The moment they start the sentence with "I" they've failed (http://en.wikipedia.org/wiki/Curt_Schilling).

I think it's a bad idea because like it or not, opening up the process to the public can have unintended consequences on your own creativity, especially if you lack a clear vision.

Actually I think he's the kind of guy to ignore the feedback.  It's not actually an open process. 


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Samwise on October 18, 2012, 05:15:41 PM
Actually I think he's the kind of guy to ignore the feedback.  It's not actually an open process. 

Kinda my take on it too.  I don't follow him very closely but from what I know Notch seems like the sort of guy who gives no fucks.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Margalis on October 20, 2012, 09:00:37 PM
The guy does blue water game development.  You can't layout a large, specific game design when the game is filled things that have never been tried.  He isn't making 2d platformer number #1123452345235345234.

Minecraft was apparently started because a game called Infiniminer came out, was cool, then fell apart, and Minecraft looks A LOT like Infiniminer. Like...almost exactly the same.

Infiniminer was a game, but people decided that just building stuff in it like a toy was more fun than playing the game part. So then Notch made Minecraft, which elevated that concept - then later added back in more gamey shit that nobody cared about.

My point is that he had a template to work from.

Now with this game there doesn't appear to be a template, and the production seems like it would be a LOT more difficult. In Minecraft you have axis aligned cubes you can create in code. That sort of thing will not fly in a space game where you need actual models.

The brilliance of Minecraft is that it is a very systems-driven game with simple systems and almost no content production requirement. That isn't true of a space game.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Stormwaltz on October 20, 2012, 10:57:44 PM
In Minecraft you have axis aligned cubes you can create in code. That sort of thing will not fly in a space game where you need actual models.

Blockade Runner? (http://www.blockaderunnergame.com/)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Venkman on October 21, 2012, 07:43:44 AM
You don't need models if you just let the a constructed set of cubes move :-)

As to 0x10C. When there's deets, or a indie groundswell of support, I'll care. If a major publishers picks it up, I'm out.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: UnSub on October 21, 2012, 07:45:26 AM
Minecraft was apparently started because a game called Infiniminer came out, was cool, then fell apart, and Minecraft looks A LOT like Infiniminer. Like...almost exactly the same.

Heh, in Bloodworth's link up there to the first Minecraft video Notch calls it "a very early test of an Infiniminer clone".


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on October 22, 2012, 10:13:18 AM

0x10c multiplayer test  (http://www.youtube.com/watch?v=w2k8QBcaaUM&feature=youtu.be)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Ghambit on October 22, 2012, 06:58:14 PM
Kinda funny how people can say 0x10C will flop when fact is it's a hit regardless of how good it actually is.  Anyone here actually think the thing wont/cant turn a profit?  Get real.  Sure, Notch's feelings might get hurt if everyone (after buying and playing his game) thinks it sux...  but he'll still get to snort his woes away off an expensive hookers ass.

Only way it fails economically is if he gets suckered into bloating his studio, finding an expensive pubby, and wasting tons of cash on pointless marketing.  His biz model should be EXACTLY the same as Minecraft.  Only the dunce asleep in the back of economy 101 would think changing that model would be smart.  It worked... and worked well.  Why the fuck change it?


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Sky on October 23, 2012, 09:55:00 AM
My bet is it will be a better game than Tom Hall and Mr and Mrs Romera poop out of Loot Drop. If they ever do poop one out before blowing through and VC they might actually someday bilk people out of.

It's a sad day when Notch and a decent mmofps are getting all the hate and Loot Drop barely gets a mention for trying an old-school VC robbery.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Soln on October 24, 2012, 08:35:20 PM
Whatever happened to Scrolls?  I thought that going to be Mojang's second game.   


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: apocrypha on October 24, 2012, 11:37:11 PM
Still in development, apparently now in closed alpha (http://gamerant.com/mojang-scrolls-closed-alpha-tao-158638/).


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: pants on October 25, 2012, 07:29:26 PM
But you know, he's a millionaire that probably doesn't need to work another day in his life if he didn't want to so he can do whatever with his time. 

My guess is he's going to blow it. What he should have done is take anything and everything he made from Minecraft, dumped it into a healthy mutual fund account, and walked away.

What he will do is probably throw a bunch of it into his "next venture" that will never live up to Minecraft because he never truly understood what people loved about his game.

Or spend it on pimping out the Mojang offices.  Link here (http://www.officesnapshots.com/2012/10/24/minecraft/)


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Lakov_Sanite on October 26, 2012, 06:42:33 AM
That's a swank office but I guarantee it's not 1/10th the cost of some large game studios furnishings.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on October 26, 2012, 06:51:49 AM

0x10c testing (http://www.twitch.tv/notch/b/336813987)

Multiplay + Combat test.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: KallDrexx on October 26, 2012, 08:13:44 AM
I'm utterly confused, I thought this was a space ship programming/combat game....


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Malakili on October 26, 2012, 09:34:54 AM
I'm utterly confused, I thought this was a space ship programming/combat game....

It is a first person game, but everyone *has* their own space ship, with a programmable computer.  I'm not Notch has said a lot about ship combat though.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Lakov_Sanite on October 26, 2012, 10:49:14 AM
I'm already sold on this game, it does look like they are going for something fun and not just programmer wet dream.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Venkman on October 28, 2012, 10:59:50 AM
That looks pretty fun, in a Marathon sorta way. Curious how it'll all hold together.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Pezzle on October 28, 2012, 11:18:08 AM
Video looked like boring gaming.  Not sure this will be for me. 


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: koro on October 28, 2012, 11:37:59 AM
There's so little there that I don't know how anyone can decide one way or the other at this point.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Venkman on October 28, 2012, 11:44:52 AM
Feh. We've discussed / lauded / ridiculed entire games based nothing more than reserved URLs  :awesome_for_real:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: K9 on August 19, 2013, 03:52:11 AM
Game is dead (http://www.theverge.com/2013/8/18/4634438/notchs-minecraft-follow-up-0x10c-officially-dead-but-its-gameplay)

Quote
Persson said he had put the game "on ice" as a result of a "creative block," but indicated that he continued to support the project. Fans remained hopeful until this week, when during a Team Fortress 2 livestream, Persson said he had no future aspirations for the game.

I think Schild's take on Notch as a one-hit-wonder is becoming increasingly obvious.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Khaldun on August 19, 2013, 05:29:38 AM
S'ok, I would rather his particular one-hit than a bunch of garbage. Sooner or later, I'm sure he'll get hit up by a big studio to put his name on something mediocre a la Will Wright or Sid Meier.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on August 19, 2013, 05:34:58 AM
Game is dead (http://www.theverge.com/2013/8/18/4634438/notchs-minecraft-follow-up-0x10c-officially-dead-but-its-gameplay)

Quote
Persson said he had put the game "on ice" as a result of a "creative block," but indicated that he continued to support the project. Fans remained hopeful until this week, when during a Team Fortress 2 livestream, Persson said he had no future aspirations for the game.

I think Schild's take on Notch as a one-hit-wonder is becoming increasingly obvious.

or, hes one of the few designers willing to walk away from a game that they find "not fun", instead of running it through anyway. He could still be a one hit wonder.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: K9 on August 19, 2013, 05:54:05 AM
I'm not faulting him for that; I don't really fault Notch for much at all really. It's more his fans who seem to think that he has the touch of midas.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Sky on August 19, 2013, 07:25:25 AM
There's a reason people think of Randy Rhoads as a genius and Eddie VH as an angry drunk.

Maybe now notch can go work with SOE  :cthulu:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: tazelbain on August 19, 2013, 07:30:28 AM
Not surpising. The idea always sounded more like a intellectual exercise than a game.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Yegolev on August 19, 2013, 09:57:41 AM
"This is neat, but how are you going to make it fun?"

*SHRUG*


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on August 19, 2013, 11:32:38 AM
More power to him deciding it wasn't fun and going on to something else.

I get the feeling he really likes working incrementally with feedback from whomever happens to be watching his tweets/streams/etc, but with the insane fan community that's following him post-minecraft, that's hard to do without people going nuts about every project.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Samwise on August 19, 2013, 12:15:38 PM
LOL, I bet the people who were already busy writing software (in machine code) for this thing are kinda pissed.   :awesome_for_real:


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on August 19, 2013, 12:29:20 PM
Those people never get to complain about anything, ever, for any reason.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Sky on August 19, 2013, 12:46:15 PM
I guess I should stop working on my 0x10C Tali AI simulator.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on August 19, 2013, 12:47:15 PM
Probably.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Samwise on August 19, 2013, 12:48:22 PM
It's a good life lesson on the perils of early adoption.  At least they didn't buy lifetime subs!


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Venkman on August 19, 2013, 04:29:58 PM
More power to him deciding it wasn't fun and going on to something else.

I get the feeling he really likes working incrementally with feedback from whomever happens to be watching his tweets/streams/etc, but with the insane fan community that's following him post-minecraft, that's hard to do without people going nuts about every project.

Yea, all of that. He needs to start operating under a pseudonym if he wants the iterative creative flexibility again.

I really had no idea where this game was going, and I kinda never thought they did either. But I got that same sense out of early MC development as well, so benefit of the doubt and all that. I doubt he's creatively bankrupt, but there's a whole bunch of sycophants who will jump all over his shit if the next thing he sees through to the end doesn't immediately do what took Minecraft years to achieve.

So, pseudonym or pull a Fez II.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Simond on August 19, 2013, 04:41:48 PM
Reminder: Minecraft started as a (slightly) expanded Infiniminer. Notch is not as creative as the hype says; he was just in the right place at the right time.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on August 19, 2013, 04:46:29 PM
No one should have thought he was creative to begin with. His stuff oozes the opposite of creativity. All that is vanilla. Rather, he builds construction sets. Maybe he forgot he doesn't need to provide fun. I don't know.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Quinton on August 19, 2013, 05:30:25 PM
Notch does have a gift for procedural world generation.  Minecraft random worlds are genuinely fun to explore.  It's certainly fair to ask "what's he done for us since then?", I suppose, but I think claiming he entirely lacks creativity is a bit much.  The creepers and their ssssssskaboom are not high art, but they're definitely memorable, etc, etc.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on August 19, 2013, 07:21:32 PM
Reminder: Minecraft started as a (slightly) expanded Infiniminer. Notch is not as creative as the hype says; he was just in the right place at the right time.

Infiniminer is a completely different game in all respects with exception it used block like environments. Wurm is the prototype. Obviously there is influence from Infiniminer  however.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Margalis on August 20, 2013, 12:02:34 AM
Infiniminer is a completely different game in all respects with exception it used block like environments.

Minecraft began as basically an Infiniminer clone and Notch even says so himself.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Khaldun on August 20, 2013, 04:10:45 AM
Creativity isn't necessarily "thinking of a new thing that no one has ever ever ever done". It can be "rethinking of a thing that's been possible for a long time that conventional wisdom has abandoned". In this case, starting at the level of a construction set and combining that with procedural world generation at a time when all the people even vaguely interested in either of those things had decided they weren't possible or weren't wanted.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Yoru on August 20, 2013, 05:50:19 AM
Infiniminer is a completely different game in all respects with exception it used block like environments. Wurm is the prototype. Obviously there is influence from Infiniminer  however.

Congratulations, you just won the "most bafflingly stupid thing I've heard today" award.

I've played all three. Wurm resembles Minecraft about as much as Captain Novolin resembles Saints Row IV.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on August 20, 2013, 06:36:40 AM
You played what Wurm turned into, mostly after notch left, due to the addition of all the time sinks. Things like recipes, the idea of the deformable terrain and mining systems are the common thread once you remove the time investments. Hell, even the crafting progress of wood, sans time investment, are the same. When he came across miner, he adopted it terrain system and applied what he had all ready been working on with wurm, the idea of the game, the crafting recipes sans the cockblocking that was mostly added by Rolf ( The co-creator and keeper of the servers ). I'm not saying Infiniminer  had no part, obviously it had a big impact in a number of areas once he applied wurm like systems to that method of terrain and materials. Minecraft is what notch wanted Wurm to be after a patch of mistaken idea that he was "hardcore". Its the point where "The vision" for it had diverged between its creators.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Sky on August 20, 2013, 07:13:37 AM
Interesting message about 'traditional' mmo cockblocking and casual sandboxes, eh?

Notch is a millionaire and nobody know what Wurm is.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on August 20, 2013, 07:15:55 AM
Him spending about 5 years or so between Wurm and Minecraft making casual games as a code monkey my also have something to do with it :) But, yes, in that story I am sure there is some regrets between parties. But there is also some hard hardedness.

The code money gig also likely has a lot to do with his attention span on titles, as the turn around for those were months not years, and thousands of titles stayed on the cutting room floor.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Yoru on August 20, 2013, 02:47:24 PM
You played what Wurm turned into, mostly after notch left, due to the addition of all the time sinks. Things like recipes, the idea of the deformable terrain and mining systems are the common thread once you remove the time investments. Hell, even the crafting progress of wood, sans time investment, are the same.

Bolded the important bit.

They're the same because they had recipes. That's a ridiculous stretch, and even you're not dense enough to claim that with a straight face.

Tell you what. I coded for a MUD back in the late 90s/early 00s that had deformable terrain (you could dig out/collapse rooms), a similar mining system (veins of ore), you could cut down trees into logs and cut those into sticks, and there were recipes. Well fuck, I didn't know I prototyped a text version of Minecraft!

Wurm's recipe system was nothing new; it was the same shitty "gather X, push button, get Y" system we've all seen since Hans Henrik Staerfeld first put his fingers on a keyboard. Deformable terrain is unusual in an MMO, but we've seen heightmap-style deformable terrain systems in several games in the past, and Minecraft's deformable terrain comes from the Infiniminer block-based heritage, not heightmaps.

If you close one eye and squint, you could kind of claim that Wurm's square-based movement/terrain-cell thing presages that. At which point I'd point out that you should be applying for a job at Fox News; that's the sort of mental gymnastics they love.

I will admit that I never figured out Wurm's mining system as it existed circa 2006, because I only spent like 3-4 hours "playing" before writing up my old review of it (http://www.f13.net/index.php?itemid=151).

In brief, this:

Minecraft began as basically an Infiniminer clone and Notch even says so himself.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on August 20, 2013, 02:55:18 PM
Your right. It was made in a vacuum.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on August 20, 2013, 03:28:05 PM
Don't be a putz. Absolutely no one cares if you're proud of Wurm or that Notch stole some stuff from it or whatthefuckever. That's straight sour grapes.

No game is completely original.

Get over it.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: Mrbloodworth on August 20, 2013, 03:35:50 PM
WTF. I never implied any of that.


Title: Re: 0x10C (Notch makes Eve, but better)
Post by: schild on August 20, 2013, 04:19:15 PM
This would not be the first time you've been misunderstood, Mr. B.