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Topic: Mass Effect 3 Spoiler Thread [Spoiler tag free, beware] (Read 526645 times)
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Velorath
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Hopefully free, or free if you have the online pass. (Like the Cerberus Network stuff from ME2.)
Even on the off chance they'd want to give away free DLC, I don't think MS would let them do it on Live.
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Ingmar
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Posts: 19280
Auto Assault Affectionado
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Hopefully free, or free if you have the online pass. (Like the Cerberus Network stuff from ME2.)
Even on the off chance they'd want to give away free DLC, I don't think MS would let them do it on Live. They did last game.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Simond
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Posts: 6742
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See, that's the sort of meaningless PR spin they should have had out on day one rather than ignoring everyone (and trolling via twitter) thereby making the situation much worse. E: Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection. Yeah, so, about that.... So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. And that. Also: http://www.youtube.com/watch?v=rm82gjZDIDU 
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« Last Edit: March 17, 2012, 03:21:02 AM by Simond »
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Velorath
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Hopefully free, or free if you have the online pass. (Like the Cerberus Network stuff from ME2.)
Even on the off chance they'd want to give away free DLC, I don't think MS would let them do it on Live. They did last game. They gave stuff away through Cerberus network, which was of course free by buying the game new, but was also available for purchase on xbl. I'm guessing that was also run by MS in advance.
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Maledict
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Posts: 1047
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Nah, their reactions have been following the PR playroom perfectly. Couple of people on BsN and neogaf have even posted about it. You don't respond to a controversy immediately, you bunker down and hope it goes away. If it doesn't you marginalise the complainers (as his post does - only the most ardent fans complained, even the new York times loved it omg!).
Let's face it, we're stuck with the worse ending to a game series made, and we'll get multiplayer add ons and 're-take omega' as DLC. Hopefully when they see the low uptake of the DLC they'll realise they fucked up. I want be buying it and I was dumb enough to buy both alternate art sets for my characters in ME2... (I wanted Thane to look pretty!)
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« Last Edit: March 17, 2012, 09:01:03 AM by Maledict »
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Outlawedprod
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Posts: 454
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« Last Edit: March 17, 2012, 07:18:23 AM by Outlawedprod »
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Simond
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Posts: 6742
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Even if "It was all indoctrination!" wasn't the plan, Bioware would be fucking stupid to ignore it as a useful out for a (currently hypothetical) "Okay, here's what really happened" ending DLC.
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« Last Edit: March 17, 2012, 09:00:44 AM by Simond »
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Abelian75
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Posts: 678
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From their comments it's becoming increasingly clear that the plan really was for the whole game to be a sequence of "endings" (and you can clearly see this is the structure of the game, really), and they seem to have been talking about the end of each planet as an "ending" when they previously were talking about how there aren't just a set number of endings like other games.
It's hilarious that they'd make that decision and then seemingly unintentionally make the final ending bit erase the state of the galaxy. I would think "The whole game is an epilogue!" and "The end of the game has a twist that changes everything!" should be sort of obviously incompatible ideas. Heh.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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There's no such thing as a series of endings when you are trying to tie them into one story. That's the fallacy at play here. You are either telling several stories independently, or you are telling one story poorly.
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CPA, CFO, Sports Fan, Game when I have the time
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PalmTrees
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Posts: 394
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I finished the game last night with my renegade femshep. Worst ending since Basttlestar Galactica. I was so let down I restarted the mission to see the different endings instead of playing through with one of my other Shephards. Disappointment cubed. Bioware games went from a 'must buy' to a 'maybe, if word of mouth is good'. Forget starting on any new trilogies. I didn't cure the genophage and had to shoot Mordin  and Wrex. I really wanted to know what the fallout of that would be once the krogan wised up. Nope, nothing. Same with every other plotline, no resolution, no closure. I had six Shephards I'd played through both one and two. That's how much I've enjoyed the series. I'm finding it hard to find the motivation to even go through a second time with my paraqon shep. Just a very disappointing end to a good ride.
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Ingmar
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Posts: 19280
Auto Assault Affectionado
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Hopefully free, or free if you have the online pass. (Like the Cerberus Network stuff from ME2.)
Even on the off chance they'd want to give away free DLC, I don't think MS would let them do it on Live. They did last game. They gave stuff away through Cerberus network, which was of course free by buying the game new, but was also available for purchase on xbl. I'm guessing that was also run by MS in advance. The Online Pass is just the Cerberus Network renamed. It is also free if you buy the game new, entitles you to access certain features, etc. It probably won't be free of course, that will screw with their budgeting something fierce I'm sure.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Ratman_tf
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Posts: 3818
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Maledict
Terracotta Army
Posts: 1047
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The sad thing is this is completely Bioware's fault, not EA. Hell, EA are probably the people best in place to *fix* this as they can override the artistic bullshit that was the ending of ME3 because the fans are setting fire to the building.
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TripleDES
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Posts: 1086
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Mac Walters on the Star Child/Reapers "Originally, with the catalyst, the star child at the end of the game, I had written that much more in the guise of a investigative style conversation, where there is something he tells you but then, you get to ask a bunch of questions and you get your questions answered. But then me and Casey talked and decided, lets keep the conversation "High level". Give you the details that you need to know, but don't get into the stuff that you don't need to know. Like "How long have they been reaping?" You don't need to know the answers to the mass effect universe. So we intentionally left those out" God forbid one's motivation was to find out who the fuck these Reapers are. "You don't need to know..." Get the fuck out! I mean, they were essentially emulating Revelation Space. Figures they fucked up their ending, too, just to keep things in line (fucking space bugs out of nowhere in RS).
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EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
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Ratman_tf
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Posts: 3818
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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ajax34i
Terracotta Army
Posts: 2527
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Thing is, if Shepard is dying, and the last sequence is an indoctrination hallucination, why should we believe anything the Reapers reveal as "what happens next" as true? It's pretty much mandatory DLC material, so the player can take over control of different characters / teammates, and see the truth of what's happening through their eyes. Can't just add more Shepard DLC, I wouldn't believe him.
That said, regarding the ending, they probably should have implemented more obvious "hints" that it's a hallucination, in terms of variable voices on the protagonists, deformed / mutating models, fading in/out, missing time passages during conversations, floating about, stronger "oily shadows" overlays, etc.
Also would have been interesting to see just how creative the Reapers could get with the lies about their motivations etc. I would have liked to see a lengthy discussion happening, where basically you can pick apart whatever reasoning they give, until it becomes obvious they're bulshitting.
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« Last Edit: March 17, 2014, 05:46:17 PM by ajax34i »
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AcidCat
Terracotta Army
Posts: 919
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Personally I really liked the ending. I've read some of the criticisms and its all just .. meh, the same old stuff, if something doesn't work for you, if your suspension of disbelief is ruined, of course you're going to nitpick all the stuff that doesn't make logical sense. For me it just worked, it was a powerful ending that I didn't feel let down by or feel the need to analyze every detail. Maybe behind the curtain it was as mechanical and stupid as Dues Ex HR's pick-the-button ending, but the magic dust worked on me and I didn't care what was behind the curtain, the emotional payoff worked.
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luckton
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Posts: 5947
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The crack that you're on; share it with us 
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Quinton
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Posts: 3332
is saving up his raid points for a fancy board title
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God forbid one's motivation was to find out who the fuck these Reapers are. "You don't need to know..." Get the fuck out!
I mean, they were essentially emulating Revelation Space. Figures they fucked up their ending, too, just to keep things in line (fucking space bugs out of nowhere in RS).
The Reapers do seem an awful lot like the Inhibiters, don't they... periodically killing off organic life, purportedly for the long term greater good of organic life...
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Outlawedprod
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Posts: 454
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  Bioware has created a great ending. in the sense that the ending is taking place as gaming dramaz on the internets.
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« Last Edit: March 18, 2014, 05:25:07 AM by Outlawedprod »
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Outlawedprod
Terracotta Army
Posts: 454
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I guess this is one fan's interpretation of what would have made a good ending. 
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Jeff Kelly
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Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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I'd rather not discuss the meaning of the end because for me it seems like validating or trying to rationalize something that's broken and was never intended to be underdstood that way anyway.
The "indoctrination" end theory doesn't make any sense though. If Shepard was indoctrinated at the end and the citadel stuff is the reapers trying to fuck with his/her mind then he/she lost. You couldn't trust anything Shepard saw or did on the citadel. It might just be a figment of his/her imagination while he/she lies at the foot of the hill leading to the conduit slowly dying. It would have been a great mindfuck or mission failed end if the final scene wasn't Buzz Aldrin talking to his imaginary grandkid but watching Shepard taking his/her last breath somewhere on earth or the citadel, with an eerie smile on his/her face and the reapers finally closing in.
From a story point of view an indoctrinated Shepard would mean that you couldn't even trust that anything after the squad being hit by reaper beam happened at all.
There clearly was never intended to be any subtext because such a stealth ending always contradicts something that happened before or after (the whole stargazer thing at the end only makes sense if Shepard really did what we saw)
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Simond
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Posts: 6742
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From a story point of view an indoctrinated Shepard would mean that you couldn't even trust that anything after the squad being hit by reaper beam happened at all. You say that like it's a bad thing. Hypothetical "golden ending" DLC - rebalance the point/score thing so that all the variations of "wake up on Citadel, speak with starchild ghost space wizard, pick colour, die" are explicitly Bad Ends, and the real ending is Shepard going "No, fuck this shit, I reject your reality and substitute my own" then cut to 'gasp of breath in rubble' and carry on from there to the actual finish.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Outlawedprod
Terracotta Army
Posts: 454
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My time in SWTOR is just about done. I think when I turn off the subscription for a reason I'll just put down "Lots of speculation from everyone at Bioware"
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Margalis
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Posts: 12335
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Bioware has created a great ending. in the sense that the ending is taking place as gaming dramaz on the internets.
I really did lol. Poor guy running that twitter.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Tebonas
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Posts: 6365
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Wow, that was a bad ending. It really destroyed my appreciation for the series retroactively because nothing I did mattered at all and the ending made no sense whatsoever.
Really, I should have stopped before the final assault and called it quits like people said I should. That way I would have remembered three great games with poignant moments. Any information what the original ending was supposed to be before everybody had a stroke and forgot how to write?
I can assume, since the Arrival DLC showed us that one exploding Gate destroys the whole system, that Shep managed to kill off most of the galaxy. Way to go, hero.
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caladein
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Posts: 3174
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There's no such thing as a series of endings when you are trying to tie them into one story. That's the fallacy at play here. You are either telling several stories independently, or you are telling one story poorly.
It's not either/or, but there's an unavoidable tension in asking the same mission to be hour five of Mass Effect 3 and hour eighty-five of Mass Effect. Liara for example seems to resolve really early and then gets sent through the blender. I understand the effect but it feels odd. I finished earlier and am still collecting my thoughts. Really, I'm still thinking, more like gushing incomprehensibly, about Priority: Tuchanka for one. How I felt after going through with the Mordin conversation three times. The first and last with my shooting him in the back and feeling awful about it. The middle with me trying in vain to see if there was some other resolution that I had missed because of the interrupt. Like I said, I felt terrible, but at the same time I felt good in having stuck to what I thought was right. And that rollercoaster that got me to the point where I couldn't just feel confident and pleased that Shepard had "done what she had to do" even though no one would admit it, no, it stopped being about the Shepard I wanted around that point. It was just me. So, it's from that place that I say that I'm satisfied with the ending. I got to say, well, maybe we can work this out and jumped into a big beam of light. That's about as affirmative as I could stand after thirty hours of that. And I'm pretty sure I'm not going back any time soon and I'm definitely not sticking around for some of the ambient conversations. E: Spelling.
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« Last Edit: March 18, 2014, 10:49:23 AM by caladein »
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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LK
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Posts: 4268
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Thing that messes me up: everyone on the Citadel is presumed to have been killed when it was moved. Aria's likely dead, Bailey's likely dead. That's the strong indicator, at least.
Even if Shepard was indoctrinated -- then what? It's presumed the Crucible didn't help and that the Reapers won the battle for Earth. The galaxy map at the end was completely dominated. Cycle repeats itself.
The "series of endings" is like saying that a television series has a "series of endings", which each episode being an "ending". I guess we could start saying "The Finale Sucks!"
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Simond
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Posts: 6742
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So, it's from that place that I say that I'm satisfied with the ending. I got to say, well, maybe we can work this out and jumped into a big beam of light. That's about as affirmative as I could stand after thirty hours of that. And I'm pretty sure I'm not going back any time soon and I'm definitely not sticking around for some of the ambient conversations. Psst. Synthesis was Saren/Sovereign's masterplan from ME1. Congratulations on making everyone husks. 
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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luckton
Terracotta Army
Posts: 5947
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Fordel
Terracotta Army
Posts: 8306
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I guess this is one fan's interpretation of what would have made a good ending.
Image Spoiled for Size What the hell is Miranda holding?
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Trippy
Administrator
Posts: 23657
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Wrex Junior.
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Riggswolfe
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Posts: 8045
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I hated the ending so much that I'm not buying DLC or replaying the game. (Probably, the game is so amazing I might still reply and just turn off the console when I Anderson and Shepard finish their goodbyes) but I think this FTC stuff is childish and petty. It's basically a threat to Bioware and I really, really, dislike it.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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Simond
Terracotta Army
Posts: 6742
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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