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Author Topic: Weekly Dev Q&A for Fridays  (Read 86613 times)
Sjofn
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Reply #175 on: March 26, 2012, 01:23:30 PM

I don't think legacy goes between servers, though.

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Nebu
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Reply #176 on: March 26, 2012, 01:25:10 PM

It does not.  My Shien characters have no legacy. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Nevermore
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Reply #177 on: April 11, 2012, 12:56:41 PM

George seems to have gone on a question answering spree last night.

Quote
Quote
Originally Posted by Dylancholy
I'm still confused about social gear. Specifically, the armor.
The Republic Officer social gear, for example, is "light armor."
Is it viable for me, a Gunslinger, to put my end game mods in that?
Or will it stay light armor?
Sadly, for 1.2. it will stay light armor.
We are currently working on what we call 'adaptive gear' technology for a future Game Update (hopefully 1.3) which will make social equipment morph to the correct armor type for a player. Together with the ability to infuse mod slots into existing gear, this will make social gear a completely viable option when it rolls out.

Soon Fordel will be able to tank in a wedding dress just for Ingmar!  Oh ho ho ho. Reallllly?

Over and out.
Sjofn
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Reply #178 on: April 11, 2012, 01:18:49 PM

They need more belts that work with the social gear imo, my manquisitor's belts all look ridiculous with the social shit because it's all that "actually three belts at once" droopy, loopy shit.

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Fordel
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Reply #179 on: April 11, 2012, 01:46:46 PM

George seems to have gone on a question answering spree last night.

Quote
Quote
Originally Posted by Dylancholy
I'm still confused about social gear. Specifically, the armor.
The Republic Officer social gear, for example, is "light armor."
Is it viable for me, a Gunslinger, to put my end game mods in that?
Or will it stay light armor?
Sadly, for 1.2. it will stay light armor.
We are currently working on what we call 'adaptive gear' technology for a future Game Update (hopefully 1.3) which will make social equipment morph to the correct armor type for a player. Together with the ability to infuse mod slots into existing gear, this will make social gear a completely viable option when it rolls out.

Soon Fordel will be able to tank in a wedding dress just for Ingmar!  Oh ho ho ho. Reallllly?


I actually can't, the wedding dress is female only :(

and the gate is like I TOO AM CAPABLE OF SPEECH
Nevermore
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Reply #180 on: April 11, 2012, 01:50:47 PM

Someone mentioned they might be removing gender restrictions in the future, though!

Over and out.
Sjofn
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Reply #181 on: April 11, 2012, 01:51:19 PM

inc Jassan running around in a slave girl outfit

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Lantyssa
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Reply #182 on: April 11, 2012, 02:21:20 PM

I actually can't, the wedding dress is female only :(
Time to make Fordella, the Wedding Commando then.  (What's another Trooper, right?)

Hahahaha!  I'm really good at this!
Fordel
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Reply #183 on: April 11, 2012, 02:45:14 PM

Commandos are the healing class Lanty, GAWD!

and the gate is like I TOO AM CAPABLE OF SPEECH
Lantyssa
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Reply #184 on: April 11, 2012, 04:40:14 PM

It was a title, not a class designation.

(Not like I know your silly Republican classes anyways.)

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Jherad
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Reply #185 on: April 12, 2012, 04:13:32 AM

Rokal
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Reply #186 on: April 27, 2012, 05:01:42 PM

Quote
Q: When will character transfers be available for everybody?

A: We will be rolling out our Character Transfer Service in early summer. First we’ll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice. We know everyone has more questions about character transfer, and we’ll reveal more details closer to the launch date.

Source: http://www.swtor.com/blog/community-qa-april-27th-2012

Not unexpected, but it sounds like they plan for server transfers to be a paid service in the long run. I'd hoped that Rift set a precedent for why free transfers are good business, but Bioware has opted to stick with the 'tried and true' MMO model that has done so well for them thus far.
 
Sjofn
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Reply #187 on: April 27, 2012, 05:20:26 PM

wtb more character slots per server pst

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Ingmar
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Reply #188 on: April 27, 2012, 05:21:30 PM

So where's the evidence that free transfers were actually good for RIFT?

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #189 on: April 27, 2012, 07:04:23 PM

wtb more character slots per server pst
Fuckin' A. I've deleted two or three I'd rather not've.
Minvaren
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Reply #190 on: April 27, 2012, 07:05:52 PM

16 per server should be enough for everyone.   Ohhhhh, I see.

"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
caladein
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Reply #191 on: April 27, 2012, 07:28:05 PM

So where's the evidence that free transfers were actually good for RIFT?

That everyone thinks of them as "free transfers and trial servers" instead of server merges.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Ingmar
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Reply #192 on: April 27, 2012, 07:28:49 PM

16 per server should be enough for everyone.   Ohhhhh, I see.

1 per romance imo

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Sjofn
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Reply #193 on: April 27, 2012, 07:52:14 PM

16 per server should be enough for everyone.   Ohhhhh, I see.

That would be about enough.  Oh ho ho ho. Reallllly?

God Save the Horn Players
Lantyssa
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Reply #194 on: April 27, 2012, 08:23:31 PM

Per side.

Hahahaha!  I'm really good at this!
Sjofn
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Reply #195 on: April 27, 2012, 08:26:34 PM

Mostly I would like to be the opposite gender for the bulk of the classes (But not all! For example, I don't feel the need to be a dude JK, because Kira annoys the fuck out of me, and I would spend the entire time wishing I could make out with Doc), so 16 really would be pretty much ideal. :P

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Rokal
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Reply #196 on: April 28, 2012, 12:44:50 AM

So where's the evidence that free transfers were actually good for RIFT?

I don't really know that there's any proof, other than that the game is doing well, servers are well-populated, and the community (judging from the forums/in-game) seems happier with the game and Trion than any other MMO community I've seen. Players getting into like-minded guilds is good business for MMOs, as it makes it more likely that they'll stick with the game or take advantage of the repeatable activities (PVP, raiding, dungeons, RP) that keep subs rolling. Allowing free transfers and having a competent Looking For Guild tool makes that goal much easier to achieve.

You can also see the benefit in the free mobile app, which keeps players more connected to their guild and the game. There's a value to that. Companies like Blizzard/Bioware only seem to see the value if the service is directly bringing in revenue (e.g. mobile guild chat/AH 'subscription' for WoW).
« Last Edit: April 28, 2012, 12:48:10 AM by Rokal »
Minvaren
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Reply #197 on: April 28, 2012, 06:21:12 AM

For me, it's mostly that I'd like to take Light Side and Dark Side routes on each class.  On reflection, I did this with the KotORs as well...

"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
Phred
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Reply #198 on: April 30, 2012, 12:31:24 AM

So where's the evidence that free transfers were actually good for RIFT?

Don't worry, SWToR is next on the graveyard train.
caladein
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Reply #199 on: April 30, 2012, 03:15:23 AM

the community (judging from the forums/in-game) seems happier with the game and Trion than any other MMO community I've seen

The vast majority of people who care about Rift at this point probably like it.  This is especially true as we move farther from the debate over the introduction of addons.

There's no hook for that game that makes people who don't like it as-is pine for it to be something else.  It's not a social juggernaut, it doesn't have a compelling IP, and it's not the last best hope for a certain game style or sub-genre.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Kageru
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Reply #200 on: April 30, 2012, 05:01:44 AM

So where's the evidence that free transfers were actually good for RIFT?

Who cares? more interesting is the pretty likely argument that no transfers of any type has been bad for SWTOR. There's a lot of characters stuck on light servers with the options being abandon your investment and re-roll or abandon your investment and un-sub.

Or put another way if the server isn't supplying the MMO experience the player deserves I would consider free merging or transfers off that server to be reasonable customer service. You don't punish the customer for being unlucky in their server selection.

Is a man not entitled to the hurf of his durf?
- Simond
Shatter
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Reply #201 on: April 30, 2012, 09:26:04 AM

Didnt they say in last weeks Dev Q&A that transfers for NA wil be early summer?  Kind of along time to make people wait on dead servers now isnt it? 
Ingmar
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Reply #202 on: April 30, 2012, 10:07:23 AM

It isn't like they can wave a magic wand and have the tech to do that instantly completed. If it isn't ready it isn't ready.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
bhodi
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No lie.


Reply #203 on: April 30, 2012, 12:15:50 PM

Well, it's ready and active for Oceanic servers...
Ingmar
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Reply #204 on: April 30, 2012, 12:22:37 PM

Ah well in that case, yeah.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Nevermore
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Reply #205 on: April 30, 2012, 01:25:17 PM

Well, it's ready and active for Oceanic servers...

They said that version is just a prototype, though.

Over and out.
Kageru
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Reply #206 on: April 30, 2012, 06:17:53 PM


It should have been ready at launch or shortly thereafter because server population imbalance was highly likely and damages the play experience. They explain that the legacy system complicates things which means that even after launch, when they were finishing the legacy system, the need for one just never occurred to them.

And transfers off dead servers is pointless as it leaves behind a doubly dead server. It's merges they need and pride / appearances that means they won't do it.

Is a man not entitled to the hurf of his durf?
- Simond
caladein
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Reply #207 on: April 30, 2012, 06:29:37 PM

If the Rift model is technologically feasible for them, the dead servers are not an issue.  They can just cannibalize them for grandfathered/trial-only use.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
bhodi
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No lie.


Reply #208 on: May 01, 2012, 08:49:09 AM

This lovely piece of info is useful for any crafters... I'm glad this was detailed in the game itself:

Quote
Patrick Malott (Systems Designer): The baseline crit chance for crafting is dependent on the difficulty of the crafting action relative to your current crafting skill level. The difficulty is color coded in the crafting GUI.

Orange Difficulty: 10%

Yellow, Green, and Gray Difficulty: 15%

Companion Affection scales Crew Skill chance up to +5% at maximum affection.

A Companion Trait critical chance bonus of +1 or +5 is a percentage. Example: The Imperial Agent companion character Kaliyo grants a +2 bonus to Underworld Trading Critical. This is +2% bonus.

Using Kaliyo at maximum affection as an example, if she ran a green difficulty Underworld Trading mission for you, she would have a 22% chance to score a mission critical success.

So you want to avoid orange missions for the maximum chance of critting for purple materials.
Ingmar
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Reply #209 on: May 01, 2012, 10:16:15 AM

Unless you're just skilling up, then you want to do the orange ones as I think you get more skill points per combine?

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
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