Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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I don't think legacy goes between servers, though.
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God Save the Horn Players
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Nebu
Terracotta Army
Posts: 17613
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It does not. My Shien characters have no legacy.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Nevermore
Terracotta Army
Posts: 4740
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George seems to have gone on a question answering spree last night. Originally Posted by Dylancholy I'm still confused about social gear. Specifically, the armor. The Republic Officer social gear, for example, is "light armor." Is it viable for me, a Gunslinger, to put my end game mods in that? Or will it stay light armor? Sadly, for 1.2. it will stay light armor.
We are currently working on what we call 'adaptive gear' technology for a future Game Update (hopefully 1.3) which will make social equipment morph to the correct armor type for a player. Together with the ability to infuse mod slots into existing gear, this will make social gear a completely viable option when it rolls out. Soon Fordel will be able to tank in a wedding dress just for Ingmar! 
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Over and out.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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They need more belts that work with the social gear imo, my manquisitor's belts all look ridiculous with the social shit because it's all that "actually three belts at once" droopy, loopy shit.
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God Save the Horn Players
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Fordel
Terracotta Army
Posts: 8306
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George seems to have gone on a question answering spree last night. Originally Posted by Dylancholy I'm still confused about social gear. Specifically, the armor. The Republic Officer social gear, for example, is "light armor." Is it viable for me, a Gunslinger, to put my end game mods in that? Or will it stay light armor? Sadly, for 1.2. it will stay light armor.
We are currently working on what we call 'adaptive gear' technology for a future Game Update (hopefully 1.3) which will make social equipment morph to the correct armor type for a player. Together with the ability to infuse mod slots into existing gear, this will make social gear a completely viable option when it rolls out. Soon Fordel will be able to tank in a wedding dress just for Ingmar!  I actually can't, the wedding dress is female only :(
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Nevermore
Terracotta Army
Posts: 4740
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Someone mentioned they might be removing gender restrictions in the future, though!
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Over and out.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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inc Jassan running around in a slave girl outfit
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God Save the Horn Players
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Lantyssa
Terracotta Army
Posts: 20848
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I actually can't, the wedding dress is female only :(
Time to make Fordella, the Wedding Commando then. (What's another Trooper, right?)
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Hahahaha! I'm really good at this!
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Fordel
Terracotta Army
Posts: 8306
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Commandos are the healing class Lanty, GAWD!
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Lantyssa
Terracotta Army
Posts: 20848
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It was a title, not a class designation.
(Not like I know your silly Republican classes anyways.)
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Hahahaha! I'm really good at this!
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Jherad
Terracotta Army
Posts: 1040
I find Rachel Maddow seriously hot.
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silly Republican classes

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Rokal
Terracotta Army
Posts: 1652
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Q: When will character transfers be available for everybody?
A: We will be rolling out our Character Transfer Service in early summer. First we’ll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice. We know everyone has more questions about character transfer, and we’ll reveal more details closer to the launch date. Source: http://www.swtor.com/blog/community-qa-april-27th-2012Not unexpected, but it sounds like they plan for server transfers to be a paid service in the long run. I'd hoped that Rift set a precedent for why free transfers are good business, but Bioware has opted to stick with the 'tried and true' MMO model that has done so well for them thus far.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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wtb more character slots per server pst
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God Save the Horn Players
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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So where's the evidence that free transfers were actually good for RIFT?
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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wtb more character slots per server pst
Fuckin' A. I've deleted two or three I'd rather not've.
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Minvaren
Terracotta Army
Posts: 1676
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16 per server should be enough for everyone. 
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"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
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caladein
Terracotta Army
Posts: 3174
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So where's the evidence that free transfers were actually good for RIFT?
That everyone thinks of them as "free transfers and trial servers" instead of server merges.
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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16 per server should be enough for everyone.  1 per romance imo
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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16 per server should be enough for everyone.  That would be about enough. 
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God Save the Horn Players
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Lantyssa
Terracotta Army
Posts: 20848
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Per side.
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Hahahaha! I'm really good at this!
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Mostly I would like to be the opposite gender for the bulk of the classes (But not all! For example, I don't feel the need to be a dude JK, because Kira annoys the fuck out of me, and I would spend the entire time wishing I could make out with Doc), so 16 really would be pretty much ideal. :P
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God Save the Horn Players
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Rokal
Terracotta Army
Posts: 1652
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So where's the evidence that free transfers were actually good for RIFT?
I don't really know that there's any proof, other than that the game is doing well, servers are well-populated, and the community (judging from the forums/in-game) seems happier with the game and Trion than any other MMO community I've seen. Players getting into like-minded guilds is good business for MMOs, as it makes it more likely that they'll stick with the game or take advantage of the repeatable activities (PVP, raiding, dungeons, RP) that keep subs rolling. Allowing free transfers and having a competent Looking For Guild tool makes that goal much easier to achieve. You can also see the benefit in the free mobile app, which keeps players more connected to their guild and the game. There's a value to that. Companies like Blizzard/Bioware only seem to see the value if the service is directly bringing in revenue (e.g. mobile guild chat/AH 'subscription' for WoW).
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« Last Edit: April 28, 2012, 12:48:10 AM by Rokal »
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Minvaren
Terracotta Army
Posts: 1676
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For me, it's mostly that I'd like to take Light Side and Dark Side routes on each class. On reflection, I did this with the KotORs as well...
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"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
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Phred
Terracotta Army
Posts: 2025
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So where's the evidence that free transfers were actually good for RIFT?
Don't worry, SWToR is next on the graveyard train.
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caladein
Terracotta Army
Posts: 3174
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the community (judging from the forums/in-game) seems happier with the game and Trion than any other MMO community I've seen
The vast majority of people who care about Rift at this point probably like it. This is especially true as we move farther from the debate over the introduction of addons. There's no hook for that game that makes people who don't like it as-is pine for it to be something else. It's not a social juggernaut, it doesn't have a compelling IP, and it's not the last best hope for a certain game style or sub-genre.
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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Kageru
Terracotta Army
Posts: 4549
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So where's the evidence that free transfers were actually good for RIFT?
Who cares? more interesting is the pretty likely argument that no transfers of any type has been bad for SWTOR. There's a lot of characters stuck on light servers with the options being abandon your investment and re-roll or abandon your investment and un-sub. Or put another way if the server isn't supplying the MMO experience the player deserves I would consider free merging or transfers off that server to be reasonable customer service. You don't punish the customer for being unlucky in their server selection.
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Is a man not entitled to the hurf of his durf? - Simond
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Shatter
Terracotta Army
Posts: 1407
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Didnt they say in last weeks Dev Q&A that transfers for NA wil be early summer? Kind of along time to make people wait on dead servers now isnt it?
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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It isn't like they can wave a magic wand and have the tech to do that instantly completed. If it isn't ready it isn't ready.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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bhodi
Moderator
Posts: 6817
No lie.
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Well, it's ready and active for Oceanic servers...
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Ah well in that case, yeah.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Nevermore
Terracotta Army
Posts: 4740
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Well, it's ready and active for Oceanic servers...
They said that version is just a prototype, though.
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Over and out.
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Kageru
Terracotta Army
Posts: 4549
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It should have been ready at launch or shortly thereafter because server population imbalance was highly likely and damages the play experience. They explain that the legacy system complicates things which means that even after launch, when they were finishing the legacy system, the need for one just never occurred to them.
And transfers off dead servers is pointless as it leaves behind a doubly dead server. It's merges they need and pride / appearances that means they won't do it.
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Is a man not entitled to the hurf of his durf? - Simond
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caladein
Terracotta Army
Posts: 3174
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If the Rift model is technologically feasible for them, the dead servers are not an issue. They can just cannibalize them for grandfathered/trial-only use.
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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bhodi
Moderator
Posts: 6817
No lie.
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This lovely piece of info is useful for any crafters... I'm glad this was detailed in the game itself: Patrick Malott (Systems Designer): The baseline crit chance for crafting is dependent on the difficulty of the crafting action relative to your current crafting skill level. The difficulty is color coded in the crafting GUI.
Orange Difficulty: 10%
Yellow, Green, and Gray Difficulty: 15%
Companion Affection scales Crew Skill chance up to +5% at maximum affection.
A Companion Trait critical chance bonus of +1 or +5 is a percentage. Example: The Imperial Agent companion character Kaliyo grants a +2 bonus to Underworld Trading Critical. This is +2% bonus.
Using Kaliyo at maximum affection as an example, if she ran a green difficulty Underworld Trading mission for you, she would have a 22% chance to score a mission critical success.
So you want to avoid orange missions for the maximum chance of critting for purple materials.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Unless you're just skilling up, then you want to do the orange ones as I think you get more skill points per combine?
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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