Welcome, Guest. Please login or register.
April 27, 2024, 12:47:34 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Crusader Kings II 0 Members and 1 Guest are viewing this topic.
Pages: 1 ... 6 7 [8] 9 10 ... 13 Go Down Print
Author Topic: Crusader Kings II  (Read 135847 times)
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #245 on: June 05, 2013, 10:28:05 AM

For me, my kingships went out in the EMPIRE OF SCANDINAVIA because of good ol' gavelkind succession. So that was sometimes an issue, because of course that means all the kings are related to the emperor and man why did HE get to be emperor instead of meeeeee TIME TO REBEL.

That just kept things interesting, though.

God Save the Horn Players
Teleku
Terracotta Army
Posts: 10510

https://i.imgur.com/mcj5kz7.png


Reply #246 on: June 07, 2013, 02:24:19 AM

The first goal I set for myself when starting a game is to get enough authority to change succession away from Gavelkind.  Then I start worrying about other stuff.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #247 on: June 07, 2013, 02:30:30 AM

The first goal I set for myself when starting a game is to get enough authority to change succession away from Gavelkind.  Then I start worrying about other stuff.

I survived just fine with Gavelkind for 100 years as Zoroastrian.
The severely decreased birth rate played to its 30% demesne advantage.

For Example:
« Last Edit: June 07, 2013, 09:16:45 PM by rk47 »

Colonel Sanders is back in my wallet
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #248 on: June 07, 2013, 09:57:18 PM

The first goal I set for myself when starting a game is to get enough authority to change succession away from Gavelkind.  Then I start worrying about other stuff.

It's harder to do as an Old God country 'cause you have to reform your religion first, and that can take a while depending on how you go about it. You can't mess with your authority before that.

It's not SO bad, though, because you can decide YEP TIME TO TAKE A NEW COUNTY at the drop of a hat, so there's usually at least a decent amount of land to share, it's just the titles issue that can be irritating.

God Save the Horn Players
Modern Angel
Terracotta Army
Posts: 3553


Reply #249 on: June 08, 2013, 07:40:05 PM

Holy mother of fuck, how did you get that big as Zoroastrians?
rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #250 on: June 09, 2013, 12:31:26 PM

Mercs. I beat an adventurer attack and got 500 from banishing him, hired 300 gold worth of mercs and go to town. Hitting Georgia and Russia.

Colonel Sanders is back in my wallet
veredus
Terracotta Army
Posts: 521


Reply #251 on: June 21, 2013, 06:00:36 PM

Just saw this is listed as 75% off today only on Steam.
Teleku
Terracotta Army
Posts: 10510

https://i.imgur.com/mcj5kz7.png


Reply #252 on: June 22, 2013, 08:08:43 AM

That includes the all the dlc as well, FYI.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #253 on: June 22, 2013, 08:27:42 AM

Except Old Gods.

Colonel Sanders is back in my wallet
Reg
Terracotta Army
Posts: 5271


Reply #254 on: June 22, 2013, 09:34:47 AM

And you can get by without Old Gods for a good long time.  You'll want it eventually but chances are it will start going on Steam sales by the time you need it.
Ozzu
Terracotta Army
Posts: 666


Reply #255 on: July 17, 2013, 11:28:16 AM

I got this during the Amazon summer sale thing and then got all the DLCs and add-ons during the Steam summer sale.

Uh. I've lost so many hours of my life to this game. It's just insanity. Soooo good.

My current fascination is starting with King Rurik (he of one of the many splinters of Rus) during the Old Gods era, reuniting the Kingdom of Rus, and then converting to the Zoroastrian religion. Then, I wage a holy war south towards Persia. Not easy so far, but fun nonetheless.
HaemishM
Staff Emeritus
Posts: 42630

the Confederate flag underneath the stone in my class ring


WWW
Reply #256 on: July 27, 2013, 11:06:51 AM

The Old Gods expansion, the main game and all the DLC is on sale on Steam today for anyone (like me) who hasn't gotten it all yet.

satael
Terracotta Army
Posts: 2431


Reply #257 on: July 27, 2013, 11:21:53 AM

The Old Gods expansion, the main game and all the DLC is on sale on Steam today for anyone (like me) who hasn't gotten it all yet.


I now have them all since the celtic unit/portrait and dynasty shield III were on sale too
All DLC on sale except Songs of Byzantium why so serious?
« Last Edit: July 27, 2013, 11:24:47 AM by satael »
satael
Terracotta Army
Posts: 2431


Reply #258 on: July 31, 2013, 01:40:26 AM

"The final pre-order bonus for Europa Universalis IV has been revealed, and it’s a doozy: if you purchase Europa Universalis IV before its release, you get a free full copy of Crusader Kings II. What’s more, you also get an exclusive converter program that lets you take your beloved CKII kingdom, and import it into your EUIV game!"

Guess I'll have to pre-order EU4 now  DRILLING AND MANLINESS
Ceryse
Terracotta Army
Posts: 879


Reply #259 on: July 31, 2013, 06:13:18 AM

The converter is actually something I have zero interest in and disappointed see as the third pre-order bonus. That said, they tend to be popular fan creations so I understand where they're coming from.

Also, looks like when the game releases I'll have a copy of CK 2 to give out to someone here.
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #260 on: July 31, 2013, 06:56:36 AM

I'm playing a game where I am trying to become king of Ireland. I'm not exactly sure how I'm supposed to grab more land. I'm guessing it has to do with fabricating claims, but then everyone gets all pissed off.

CPA, CFO, Sports Fan, Game when I have the time
Pagz
Terracotta Army
Posts: 490

I AM GOING TO WRESTLE THIS BEAR WITH MY BARE HANDS!


Reply #261 on: July 31, 2013, 06:58:46 AM

The converter is a mod for eu4 (even though it's a dlc for ck2). What this means is that not only will you be able to move finished saves over but if you want to play countries or religions that will not exist in eu4 they'll convert those countries with unique missions, national ideas and bump the save to 1444 regardless of the year you were in in ck2 (so for example even if you didn't want to play a ck2 game but wanted to play with the Norse religion you could start as a Scandinavian minor in the old gods start and instantly convert to a 1444 eu3 game).

This also means they'll probably update it as more dlc is released for both games.

What I want to see is how it would handle the aztecs in europe at game start  DRILLING AND MANLINESS.
satael
Terracotta Army
Posts: 2431


Reply #262 on: July 31, 2013, 07:15:02 AM

The converter is a mod for eu4 (even though it's a dlc for ck2). What this means is that not only will you be able to move finished saves over but if you want to play countries or religions that will not exist in eu4 they'll convert those countries with unique missions, national ideas and bump the save to 1444 regardless of the year you were in in ck2 (so for example even if you didn't want to play a ck2 game but wanted to play with the Norse religion you could start as a Scandinavian minor in the old gods start and instantly convert to a 1444 eu3 game).

This also means they'll probably update it as more dlc is released for both games.

What I want to see is how it would handle the aztecs in europe at game start  DRILLING AND MANLINESS.

maybe they'll all die suddenly from small pox?
Speedy Cerviche
Terracotta Army
Posts: 2783


Reply #263 on: July 31, 2013, 11:53:54 AM

I hope there's another DLC that improves that catholic religion dynamics. It's really how poor the church mechanics are. Pope generated at random, no college of cardinals, excommunication mechanic is weak, crusades mechanics weak & random, etc.
Khaldun
Terracotta Army
Posts: 15160


Reply #264 on: August 01, 2013, 01:51:25 PM

Can you play *as* the Pope? I never even tried that. But yeah, the game more or less treats the papacy as a random event like weather or your sovereign getting the clap.
satael
Terracotta Army
Posts: 2431


Reply #265 on: August 01, 2013, 02:41:41 PM

And you can sack Rome or even take it over and convert it (to norse for example) without any catholics reacting (you'll just have a new papal seat somewhere else)
Speedy Cerviche
Terracotta Army
Posts: 2783


Reply #266 on: August 02, 2013, 08:17:51 AM

Can you play *as* the Pope? I never even tried that. But yeah, the game more or less treats the papacy as a random event like weather or your sovereign getting the clap.

You can't play as anything labelled a theocracy so no counties in Romagna/Umbria, no Bishoprics. That I don't care so much about, would just like some decent mechanics for a very important aspect of European politics.
Teleku
Terracotta Army
Posts: 10510

https://i.imgur.com/mcj5kz7.png


Reply #267 on: August 02, 2013, 02:13:13 PM

Yeah, if they do another expansion, I'd like it to be religious themed.  Make it so that you can play theocracies, upgrade the pope mechanics, ect.  I just want to play as the Teutonic Order dammit!  Why wont you let me!!!   cry

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Ludo
Terracotta Army
Posts: 10


Reply #268 on: August 03, 2013, 08:46:37 AM

I have a copy to gift away on steam (got it from the EU4 pre-order but I already own CK2 on steam). First come first serve.
« Last Edit: August 03, 2013, 08:51:51 AM by Ludo »
JWIV
Terracotta Army
Posts: 2392


Reply #269 on: September 05, 2013, 09:32:08 AM

Playing this now. 15 minutes in, and my son is trying to murder me.  Maybe not the best start for Ireland.
Muffled
Terracotta Army
Posts: 257


Reply #270 on: September 05, 2013, 11:52:08 PM

He wouldn't be much of an heir if he didn't have the initiative to try to murder you, would he?  awesome, for real
satael
Terracotta Army
Posts: 2431


Reply #271 on: October 22, 2013, 11:11:26 AM

Praise be to the Divine! Crusader Kings II: Sons of Abraham is announced

Nice to see that CK2 hasn't been totally forgotten now that EU4 is out  Oh ho ho ho. Reallllly?

edit: especially the part "Plunge into the powerful and profitable world of Papal politics" has me excited about this dlc  DRILLING AND MANLINESS
« Last Edit: October 22, 2013, 11:14:32 AM by satael »
Korachia
Terracotta Army
Posts: 472


Reply #272 on: October 23, 2013, 08:36:57 AM

I really liked the last viking age dlc, so I will definitely give this one a try. It might just flesh out the whole game to make it feel perfect.
cironian
Terracotta Army
Posts: 605

play his game!: solarwar.net


Reply #273 on: October 23, 2013, 09:25:49 AM

I like that with the expansion it sounds like you will always have some incentive to improve your relations with the pope even further (monies, choosing bishops under papal investiture), whereas until now there was no real reason to care once you reached +30 or so. I hope there's also some goodies for the Orthodox crowd in there, even if it's just a bunch of events.

Also it makes me happy that the devs mentioned that they have another big (Old Gods-sized) expansion lined up in the pipeline after this one. This game deserves being kept alive with fresh content for a long time.
rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #274 on: November 13, 2013, 11:44:17 PM

Paradox just did a mega patch 2.0  awesome, for real
Weekend will be burned once more.


LOG CHANGES:
As promised in the dev diary yesterday, here is the (virtually complete) change log for patch 2.0:
Old save games should be fully compatible, but we will provide a 1.111 branch on Steam if anyone should want to complete a game on the old patch level.

MAJOR
- Ironman mode
- Steam Achievements
- Steam Workshop support
- Religious (non-heretic) rebels
- Support for the metaserver dropped
- Women can now die in childbirth, and there can be other complications, like illness and sickly infants

GAMEPLAY
- Waived the creation conditions (culture, religion) for most kingdoms and empires for human players
- Having a marriage alliance now increases opinion by 30 (quite useful vs liege or vassals)
- Reduced the overall revolt risk
- Fixed a bug where you could not fire the leader of the right flank if the left flank had no leader
- You now get and lose the -1 "raised troops" opinion penalty from vassals every 61 days instead of every 73 days
- You no longer get any liege levies from vassals with a negative opinion of you
- There is now a +50 opinion bonus when a liege is the primary defender in a war against foreigners
- Increased the opinion bonus to +75 when a liege is the primary defender in a holy war (and improved the check)
- A Holding owner's personal martial skill now affects the levy size (exported as HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE and HOLDING_LEVY_SIZE_OWNER_MARTIAL_MULT)
- Armies on ships are capped at 50% morale
- Levy maintenance costs increased by 50%
- Mercenary maintenance increased by 20%
- Increased the cost of reinforcing retinues by 20%
- Levy sizes now depend on the de jure region they are in (the most in the capital county, the least outside the capital empire.)
- No longer allowed to retract barony tier vassals from their de jure count
- Murderers are now revealed in Observe mode (no "suspicious accidents")
- Non-theocracy lieges are now only allowed to create single county or barony temple vassals (bishoprics)
- Non-theocracy lieges can no longer create neighboring county tier bishops
- You are now only allowed to have a certain percentage of counties under theocracy vassals (MAX_THEOCRACY_COUNTIES_IN_REALM)
- You are now only allowed to have a certain percentage of counties under republic vassals (MAX_REPUBLIC_COUNTIES_IN_REALM)
- Added major events for the enabling of Christian Crusades (the CB) and Holy Orders
- Added major events for the enabling of Muslim Jihads (the CB) and Holy Orders
- Added major events for the enabling of Pagan Great Holy Wars (the CB)
- Added some more detail to many heresies (Cathars can have female priests, etc)
- Added heads of religion for five heresies: d_fraticelli, d_iconoclast, d_yazidi, d_ibadi and d_hurufi
- Added major decisions to create the Fraticelli and Iconoclast religious heads
- Can now elect females as bishops in versions of Christianity scripted to allow that
- Fixed a bug with mercenaries and holy orders not disbanding their special troops
- Rebalanced the Volley Harass combat tactic
- Pagan festivals now provide the advertised opinion boost to vassals
- Heirs denied the chance to join the Varangian Guard no longer get the event where they return home upon inheriting
- The Saoyshant Descendant trait is now properly granted to grandchildren when becoming the Saoyshant
- The Saoyshant Descendant trait is now granted to all descendants regardless of gender
- Removed the checks in certain events for the obsolete Duchy of Oxford
- The heretic_friend_timer modifier is now properly hidden in event 100180
- Councillors in Republics now use titles appropriate to their religion and culture
- The Pentarchy events will now only trigger for Orthodox Byzantine/Roman rulers
- Baron-tier Patricians are now able to fabricate claims
- Eunuchs will no longer ask to be given a title
- Concubines will no longer have marriage ambitions as they cannot get married
- Concubines can now have the ambition to have a daughter
- Added non-Christian/non-Muslim option to event 4140
- Characters of a religion where priests are not allowed to marry will now divorce their wives if ordained
- Traits blocking inheritance no longer apply for Temple titles
- Fixed some bugs with how dead spouses are handled
- Most rebel units now disband if they win
- Fixed a bug with the 'potential' check of traits after a religion change
- Made adventures a bit less common
- Corrected some minor errors in various pulse events
- Increased the default bishop opinion of the Pope
- Increased the opinion of their liege for invested bishops
- Lowered the opinion bonus for bishops vs their liege under Free Investiture
- Slightly lowered tax rates from bishops to both the Pope and antipopes
- New randomly generated bishops and mayors now get the local liege's culture rather than the top liege's
- Installing an antipope as Pope now makes him like you a lot more
- Added event where rebels kill random characters after taking a holding (TOG.1190)
- Cut the Bektashi Shiite heresy
- The decisions to create Hungary and Leon can no longer be taken when at war
- Norse Pagan Reformed barons now use the correct title
- Event 100180 will no longer trigger for heretic characters
- Event 39001 will no longer trigger for heretic characters
- Fixed a bug where minor baronies could go independent when they should not
- Fixed a bug with the war score in revoke vassal title plots
- Reduced the amount of non-claimant adventures out of player empires
- Female rulers can now always get married, even in religions with polygamy and concubinage
- Made prepared invasions by AI vassals in player empires rarer
- Fixed a crash bug with real fathers set from event effects sometimes being deleted
- The Aztecs, Mongols and Seljuks now spawn with more but smaller regiments
- Added more severe opinion penalties to assassination plots being discovered
- Fixed a bug where counties could be deprived of _any_ holder through 'gain_settlements_under_title' and related event effects
- Fixed a bug with the subjugation CB where the winner could become the vassal of the loser
- Fixed a bug with event 3686 where you could fall in love with close relatives
- Fixed a rare memory leak in diplomatic actions
- Fixed a minor glitch with the Aztec emperor appearing in and leaving your court on arrival
- Fixed a bug where the grant minor title message would always say "REGENT"
- Fixed a bug preventing the granting of bishoprics to females even if the religion allows it
- Fixed a bug where the "cousin" relation would not always be correctly calculated
- A character's original birth name is now shown in the tooltip if he or she has a regnal name (e.g. popes)
- Tweaked the outcome of the Improve Relations chancellor job. The effect lasts longer, but is less powerful and somewhat harder to get.
- Fixed a potential CTD in declare war interaction
- Fixed a CTD caused by attacking siege leader dying while siegeview was open
- When ransoming a courtier that has money, that character's money will now be used towards paying the ransom, and if they have enough money for the whole ransom their liege will not have to pay anything at all
- Opinion boost for releasing a prisoner is now +5 opinion per tier of their primary title (so +5 for a Baron, +10 for a Count etc).
- Entering observe mode will now automatically lift FoW
- Charinfo console command is now a proper toggle and does not require additional input
- Added a bottleneck logic to battles where the defender benefits from the surrounding terrain to make the opponent fight on his terms.
- Failing flank is much more punishing now, a surrounded flank or a failing mmid-flank are catastrophic.
- Tweaked Teutonic order to be more infantry oriented.
- Holy orders and Mercenaries are now split into several sub units which can be put on different flanks or different units.
- Now generates courtiers to mercenaries and holy orders so they can be put as leader for the sub-units.
- Fixed some bugs with the customization DLC's renaming of landed titles with cultural names.
- Fixed a bug where fabricate claims plot wouldn't end when the title was destroyed
- Fixed a bug where all constructed settlements were counted as trade posts
- Fixed a bug for multiplayer character selection which enabled multiple people to play as the same character
- Fixed a bug where invaders of the same kingdom weren't hostile towards eachother
- Fixed a bug where removal of certain traits caused the game to stop responding
- Fixed a bug where attached units would remain attached even if the leading unit was an enemy
- Fixed a bug where AI didn't invite people to the fabricate claim plot
- Fixed a bug where you could having a landed title with zero holdings under it's control
- Fixed a bug where character attributes for characters were in some cases incorrectly read
- Fixed a bug where all baron subvassals were transferred upon title usurpation

INTERFACE
- Fixed a bug where titular titles would hide certain other titles
- Fixed a bug where character editor property values went out of range
- Family tree now shows dynasty relation
- Fixed a bug where dead popes would have the incorrect character portrait
- Fixed a bug for the title loss notification for republics.
- Fixed a bug with the ruler consort title being shown for the spouse a day after the ruler dies
- Fixed a bug in some messages with duplicate titles ("King King Karlmann")
- Fixed a bug with some dynasty names of event spawned characters
- Dying a "natural death" below the age of 45 is now called dying of "poor health" instead
- Added a missing tooltip for why you cannot nominate a bishop successor if the current bishop is not of your religion
- If there has only been a single ruler by a certain first name, the regnal number is no longer shown
- Improved the entry texts in the title history view a bit
- The black bastard blood drop is now shown correctly with the new bastard dynasty system
- Lowered the priority of faction messages to reduce spam
- Lowered the priority of heir choices under elective monarchy to reduce spam
- Added 'Random Character' button when selecting character
- Added 'Split in Half' button for units
- Player will no longer get a notification of being besieged if the besieging army is too small to take the settlement.
- Support for native clipboard functionality.
- Support to select text using keyboards
- Added Quick-Split icon menu to quickly split army based on mercenaries, holy orders and retinues.
- Tweaked amount of ships and shipbuilding tech for merchant republics.

DATABASE
- Changed some time period inappropriate names in Serbia
- Changes to the bastard children of Antso IV of Navarra
- Added the missing mother for Jeanne de Beaumont
- Various title corrections in the Latin Empire bookmark
- København is now called Hafn when held by Norse characters
- Changed some time period inappropriate names in Malta and added Greek versions
- Changes to the Plantagenet monarchs
- Corrections for the Dukes of Silesia and other related characters
- Changed some time period inappropriate names in Estonia
- Louis II of Italy now has the correct Wikipedia link
- Fixes and additions for FitzAlans and early Stewarts
- Additions and corrections to the Roman Emperors of the Byzantine Empire title history
- Eudokia is now the Byzantine Empress for six months in 1067
- Added additional names for Ecumenical Patriarchs to choose from
- Fixed the dynasty of the several bastards belonging to the de Barcelona dynasty
- The Duke of Portucale now has an heir in 867
- Fixes to several Slavic dynasty names
- Character 217501 now has the correct Wikipedia link
- Updated Counts of Gilan to ensure proper regnal numbers
- Corrections to Wladyslaw II the Exile and his close family
- Added a dynasty for Grand Prince Feodor of Novgorod
- Hubert de Burgh is now correctly the Earl of Kent and Baron of Montgomery
- Miscellaneous Capetian/Valois fixes
- Anglo-Saxon England now has feudal elective law
- Added new Coats of Arms for Dregovichs, Severians and Radimichs
- Reduced effects of terrain on movement speed
- Battles in Crusade-type wars now only have half the normal impact on warscore

AI
- Powerful kings and emperors will now sometimes set up antipopes
- Cynical rulers may now sometimes switch back to Free Investiture law
- AI characters will now hold Pagan festivals
- Magyars are now more willing to convert even before 930
- Fixed a bug where the AI would sometimes not marry at all if the only suitable candidates were of too low rank
- Fixed a bug that was causing AI armies consisting of a single large regiment to endlessly split off and reabsorb empty regiments
- AI: Will no longer split a stack if the split would create a tiny useless army
- AI: Now takes culture, religion and province wealth into consideration when choosing capitals
- AI: Much higher prio on holding to to the counties in its primary duchy
- AI: More prio on keeping its demesne concentrated in a few duchies
- AI: Will no longer accept a matrilineal marriage if the betrothal was non-matrilineal and vice versa
- When marrying betrothed characters, the AI will now always propose the type of marriage agreed upon in the betrothral
- Fixed some inconsistencies in AI battle odds evaluation
- Increased AI prio on building shipyards
- Fixed a bug that was preventing the AI from starting wars against characters with only barony level holdings
- AI: Higher prio on helping friendly armies in battle
- AI: Better at coordinating attacks together with their allies
- Fixed a bug that was causing the defensive war AI to not work correctly
- AI: Will no longer accept giving away women as concubines to characters whose religion they will not intermarry with
- AI: Will no longer destroy King titles if AI_EMPEROR_CREATES_KINGDOMS is set to 1
- Fixed a bug where the AI would incorrectly calculate retreating units as potential combatants when deciding to move to a province
- AI: Fixed a bug where two AI armies from the same country would change their orders back and forth due to reacting to what the other army was doing
- AI: Will no longer retreat from incoming enemies if it is already moving to attack those enemies
- AI: Muslim characters no longer consider prestige effects when determining who to marry
- Fixed a bug that was preventing the AI from reinforcing allies in battle if the enemy army was moving before starting the battle
- AI: More prio on besieging contested provinces when the enemy has ticking warscore
- AI: Better at coordinating its armies between fronts
- AI: Better at coordinating its armies with allies
- AI: Will now keep imprisoned characters that they don't want to execute/banish/revoke locked up for a while instead of instantly releasing them. The minimum lockup time depends on the importance of the character.
- Fixed several 'lockups' in army AI where armies would get stuck bouncing between two destinations
- AI: Will now consider the actual composition of an army when determining its strength, rather than just looking at numbers
- AI: Now factors in effects of terrain when determining whether to attack with an army
- Rationality now affects how well AI will calculate odds of success when attacking with its armies
- AI: Will no longer overcommit when pursuing small enemy stacks
- AI: Less priority on pursuing small stacks when there are more important targets
- AI: Will now prefer fighting in its own territory when in a defensive war against opponents of superior or equal strength
- AI: Will now consolidate several armies into a large HK stack when fighting a defensive war against a superior opponent
- AI: Will now create Hunter-Killer stacks to chase enemy armies
- AI: More prio on keeping its armies close together when advancing in enemy territory
- AI: Will now lift sieges to attack enemy armies when appropriate
- AI: Will now split up its armies into medium-sized stacks to avoid attrition
- AI: Will no longer assault unless it has at least 10:1 numbers

MODDING
- Added support in traits for tolerance of other religion groups
- Added 'on_vassal_accepts_religious_conversion', which now basically handles all the logic of the Demand Conversion interaction
- Added "evil_god_names" to religions, to be used in event texts
- Added a priest title to religions, that can be used in text
- Added trigger 'is_father_real_father'
- Added trigger 'any_spouse_even_if_dead'
- Added 'priests_can_inherit' to religions
- Added trigger 'historical' (character)
- Added 'score' console command cheat
- Added trigger 'score'
- MTTH in on_action events should now be written 'weight_multiplier'. Added log error.
- Added proper event id system for errors logs, including the namespace
- Added 'family_palace' event target
- Added 'on_become_doge' on-action
- Added trigger 'republic_total_num_of_trade_posts'
- Events with 'hide_window' now fire a valid event option if there are any
- Added system for events marked 'notification' to be shown as messages rather than full pop-up windows
- Added on-action 'on_county_religion_change'
- Added trigger 'has_heresies'
- Added event target 'parent_religion_head'
- The event target 'religion_head' now also works in province scope
- Added trigger 'any_province_holding'
- Added effect 'any_province_holding'
- Added effect 'random_province_holding'
- Added succession law 'Appointment' for feudal vassals of Holy Orders (titles revert back to the liege on death)
- Added event effect 'banish_religion = X'
- Added 'can_retire_to_monastery' flag to religions
- Added 'jewish_opinion' to traits
- Added 'dynasty = culture' possibility to the 'create_character' effect
- The trigger 'has_empty_holding' now also counts holdings under construction
- Exported LEVY_MAINTENANCE_FACTOR to defines
- Added 'monthly_income' field to landed titles for extra income
- Temporary modifiers can now be inherited
- Exported some AI raid parameters to defines
- Added 'hold_election' event effect for merchant republics
- Added support for female versions of event pictures
- Added 'force_picture' field to events, to ignore cultural, religious, and gender variants of event pictures
- Fixed a bug with the effect 'random_sibling' (it included dead siblings)
- Fixed some bugs with the 'can_marry' trigger
- Added 'GetFromFromRelation' text
- Added on_action 'on_adulthood'
- Added battle_warscore_mult setting to cb_types, this modifies the warscore gained from battles in wars using that CB
- Increased the number of galleys gained from shipyards
- Exported define AI_ALWAYS_CREATES_DUCHIES
- Exported define BASE_AI_ARMY_SIZE
- Added prevent decadence trait value.
- Fixed so titles can have their own graphical culture type.
- Added support for any triggers to count matches.
- Added various new on_action hooks to support the achievements.
- added like_better_than trigger
- Added event scope text hooks for dates.

CONVERTER
- Fixed trigger issues for the default national ideas from EU4. Now you should get national ideas based on your culture.
- Added Jerusalem Ideas.
- Added Knights Templar Ideas.
- Added Israel Ideas.
- Added Jewish religion.
- Added Jewish cultures.
- Added support for major heresies to be converted to EU4.
- Added missing horde files.
- Fixed bug where Aztec became eastern tech group.
- Now the Holy Roman Emperor no longer gets cores on his old vassals in EU4.

Colonel Sanders is back in my wallet
satael
Terracotta Army
Posts: 2431


Reply #275 on: November 14, 2013, 06:19:13 AM

I'd be sure to start a new game in CK2 after this patch if the dlc wasn't coming next week already (so I'll hold off until then)  DRILLING AND MANLINESS
Korachia
Terracotta Army
Posts: 472


Reply #276 on: November 14, 2013, 02:46:58 PM

Finally the martial stat will have a more important effect in the game! The whole reworking of combat is definitely also looking good. This makes me look forward to having to restart  my games once again, when the new dlc hits us.
rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #277 on: November 14, 2013, 07:40:03 PM

Finally the martial stat will have a more important effect in the game! The whole reworking of combat is definitely also looking good. This makes me look forward to having to restart  my games once again, when the new dlc hits us.

100 Martial Lustful Lunatic Possessed Viking named Oglaf.

 DRILLING AND MANLINESS

Colonel Sanders is back in my wallet
Korachia
Terracotta Army
Posts: 472


Reply #278 on: November 15, 2013, 11:02:48 AM

Finally the martial stat will have a more important effect in the game! The whole reworking of combat is definitely also looking good. This makes me look forward to having to restart  my games once again, when the new dlc hits us.

100 Martial Lustful Lunatic Possessed Viking named Oglaf.

 DRILLING AND MANLINESS

If you call him Korgoth of Barbaria and write a Radicathialon I will read it :D

(Reference: http://www.youtube.com/watch?v=ep65rr-9qjQ
Speedy Cerviche
Terracotta Army
Posts: 2783


Reply #279 on: November 15, 2013, 12:24:53 PM

I didn't really like the old gods, raiding was too much tedious micromanagement.

They should add a way to automate it: set your army/fleet out, set auto-loot on with initial target destination, then they loot around until they fill up, auto retreating to ships the moment defenders march an army towards the province.
Pages: 1 ... 6 7 [8] 9 10 ... 13 Go Up Print 
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Crusader Kings II  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC