Welcome, Guest. Please login or register.
June 06, 2024, 01:31:09 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: Little Peeves 0 Members and 1 Guest are viewing this topic.
Pages: 1 ... 9 10 [11] 12 13 ... 22 Go Down Print
Author Topic: Little Peeves  (Read 158563 times)
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #350 on: January 23, 2012, 01:44:59 PM

I think maybe it should just be a clock-style cooldown sweep instead of just the single line wiping down. That would make it more visually evident when it gets close-but-not-quite-off-cooldown.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Rendakor
Terracotta Army
Posts: 10135


Reply #351 on: January 23, 2012, 01:47:15 PM

I like the new cooldown indicator much better than the previous iteration. Different strokes I guess.

"i can't be a star citizen. they won't even give me a star green card"
tmp
Terracotta Army
Posts: 4257

POW! Right in the Kisser!


Reply #352 on: January 23, 2012, 01:47:22 PM

I dunno if sage CC is just special, but it definitely puts a debuff on mobs that you can watch.
1 min CC seems to show up in general. The droid slice equivalent some other classes get or the shadow's mind maze also show on the target.

edit: the new indicator is a bitch to tell whether it's done on skills with CD longer than few seconds. The last few % become a total guess ACK!
01101010
Terracotta Army
Posts: 12004

You call it an accident. I call it justice.


Reply #353 on: January 23, 2012, 02:25:26 PM

I think maybe it should just be a clock-style cooldown sweep instead of just the single line wiping down. That would make it more visually evident when it gets close-but-not-quite-off-cooldown.

Yeah this is a bitch and a half. I constantly am spamming shit that LOOKS like it is off CD, but really has 2 seconds to go.  Ohhhhh, I see.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #354 on: January 23, 2012, 02:26:17 PM

A UI option to put actual countdown numbers on it would be perfect I think.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #355 on: January 23, 2012, 02:54:10 PM

A UI option to put actual countdown numbers on it would be perfect I think.
A UI option to toggle that and also a drop-down of cooldown visual indicators (right now, current or original, possibly others later) would be great.

But I'm all about putting in everything and letting the players choose the one that works best for them.
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #356 on: January 23, 2012, 06:06:11 PM

Empire Taris is even worse than Republic Taris. I didn't think it was possible. They did Empire Taris early, didn't they. Didn't they. The quest flow is shitty shit shit.

God Save the Horn Players
ajax34i
Terracotta Army
Posts: 2527


Reply #357 on: January 23, 2012, 07:03:26 PM

I spam the button until the ability goes through, then I spam the next button for the next ability.  Because there's no indication of what's queued, and the damn ability delay issues make it impossible to know whether your abilities will work or not.  They should have:

- an indicator of what's queued next (green border around the icon for example).
- ability queue of up to 1.5 seconds.
- fixed UI so that if an ability is queued it fucking starts and it goes off - no more stuttered animations, dropped abilities, etc.
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #358 on: January 24, 2012, 07:45:08 AM

- an indicator of what's queued next (green border around the icon for example).
- ability queue of up to 1.5 seconds.
- fixed UI so that if an ability is queued it fucking starts and it goes off - no more stuttered animations, dropped abilities, etc.
The queue is one of those things I tend to focus on. I agree that the queue should go to 1.5s in the drop-down options, but there should also be a further 'full' option. I'd like it if I hit an ability and it's got 1.6 (or 2) seconds on CD, it should still go off.

And the border thing. Yeah.

EQ2, ffs. Few want to reference it because lolwow, but seriously, they got so much right, especially in the UI.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #359 on: January 24, 2012, 07:50:45 AM

I have a felling, the tint out was a temp removal. Having users report bugs based off a bugged metric item is, well, not helping.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Bunk
Contributor
Posts: 5828

Operating Thetan One


Reply #360 on: January 24, 2012, 11:52:25 AM

One little peeve: After the end of a fight, having to stand around for 4 - 8 seconds with my thumb up my ass while a little robot hovers around me doing 7 points of damage every two ticks. Can't even channel heal, becuase the silly little DoT interrupts it.

"Welcome to the internet, pussy." - VDL
"I have retard strength." - Schild
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #361 on: January 24, 2012, 11:54:00 AM

That's a good one!
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #362 on: January 24, 2012, 02:04:13 PM

Oh man, that IS annoying, yes.

God Save the Horn Players
Mattemeo
Terracotta Army
Posts: 1128


Reply #363 on: January 24, 2012, 02:55:31 PM

The ammount of functionally and physically identical gear (especially commendation Orange gear) that are differentiated only in name.
That is not 'choice', Bioware. That is 'shit itemisation'.


Also, items that somehow change my character's physical appearance when previewed - several torso pieces I've looked at shave my character's beard off. Wat.

If you party with the Party Prince you get two complimentary after-dinner mints
Reborne
Terracotta Army
Posts: 234

something something plays a shitload of Blood Bowl something something


Reply #364 on: January 24, 2012, 07:41:58 PM

Overload - Sith Inquisitor area clearance ability - seems to be animated in a deceptive way.
You jump into the air and slam back down with a blast coming out from where you land.

The ability is instant, so you can use it while moving.

The ability seems to be based from where you hit the button, not where your character lands and does the burst...

"We apologise for the inconvenience" - God's Final Message to His Creation.
tmp
Terracotta Army
Posts: 4257

POW! Right in the Kisser!


Reply #365 on: January 24, 2012, 09:35:20 PM

Also, items that somehow change my character's physical appearance when previewed - several torso pieces I've looked at shave my character's beard off. Wat.
These are great to put on Tharan. Oh ho ho ho. Reallllly?
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #366 on: January 24, 2012, 10:34:29 PM

Yeah I sort of get NOT liking it, but Pornstache Tharan cracks me up too much to get too upset.  why so serious?  I ASSUME they do it to fight off clipping (my trooper's muttonchops would clip like a motherfucker in his motorcycle cop helmet, for example) but it's still kinda weird.

God Save the Horn Players
apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #367 on: January 25, 2012, 01:24:02 AM

I would really like a way of sorting the character select screen.

When you've got a bucket'o'alts having their order change every single time you log in is very, very annoying.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Nevermore
Terracotta Army
Posts: 4740


Reply #368 on: January 25, 2012, 01:52:14 AM

It's arranged alphabetically by the characters' names, with the exception that it puts the most recently used character on top.

Over and out.
apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #369 on: January 25, 2012, 03:12:04 AM

Yes, I know, and I find the most-recent-character on top bit very annoying. It means that every single character is actually in a different position each time I log one in.

It's only a little peeve, but hey, guess which thread this is?  awesome, for real

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Khaldun
Terracotta Army
Posts: 15167


Reply #370 on: January 25, 2012, 04:47:37 AM

What's the Sith ability that makes you writhe on the ground like you've got bugs crawling in your mouth?

Whatever it is, it annoys the hell out of me that my cc-cancelling ability doesn't work on it.
CmdrSlack
Contributor
Posts: 4388


WWW
Reply #371 on: January 25, 2012, 05:18:26 AM

What's the Sith ability that makes you writhe on the ground like you've got bugs crawling in your mouth?

Whatever it is, it annoys the hell out of me that my cc-cancelling ability doesn't work on it.

That sounds like one of the upgrades to overload. The knock back has an added cc effect but it doesn't always go off.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Khaldun
Terracotta Army
Posts: 15167


Reply #372 on: January 25, 2012, 01:59:34 PM

Yeah, that's it, I think, comes after a knockback, you lie flat on your back and your limbs flail around. It's a cc without a counter.
March
Terracotta Army
Posts: 501


Reply #373 on: January 25, 2012, 03:27:01 PM

How about a bank vault that groups like things with other like things?... I'm not talking fancy shit like sorting... just merge all of Widget-A into one stack. 

It is singularly amazing that they created a unique system that doesn't do what their existing inventory does.  How exactly did that get built into the design spec?  "You know that stackey-shit we do with inventory?  How 'bout we not do it for the bank?" [APPROVED]
Rendakor
Terracotta Army
Posts: 10135


Reply #374 on: January 25, 2012, 06:50:38 PM

I think that's actually been fixed with the most recent patch; whenever I right click to add things to the bank it adds them to their existing stack instead of a new one.

"i can't be a star citizen. they won't even give me a star green card"
March
Terracotta Army
Posts: 501


Reply #375 on: January 25, 2012, 07:49:27 PM

I think that's actually been fixed with the most recent patch; whenever I right click to add things to the bank it adds them to their existing stack instead of a new one.
Did it?  I didn't notice it yesterday when I was re-organizing the bank, but then it was such a mess I may have missed it.  Yay if they did... but still, they went live with nonsense like that.
Zetor
Terracotta Army
Posts: 3269


WWW
Reply #376 on: January 25, 2012, 10:17:45 PM

- Sometimes (maybe if I'm stunned / KBd while in the air?) my character gets stuck in a 'flying' animation even while on the ground. This by itself isn't a big problem... however I can't cast any non-instant abilities when this happens (I get the "can't do that while moving ability even when standing still) and the only way to fix it is by dying. Happens in Huttball a lot.
- Selfcast and focus target modifier keys are STILL non-functional at times. My companion has died at least 10 times so far because a focus-targeted heal didn't actually hit her. Same thing was happening to me with the self-target modifier. And yes, I hit the modifier button before the spell's hotkey and hold it down while casting.
- Posted before, but: the focus targeting system is buggy as heck. If I have a focus target, the normal target's buffs/debuffs get mixed up with the focus', sometimes the focus target disappears entirely, I have to re-set focus every time I mount, and using a focus target will often disable the cast bar from the normal target.
- Roots going through white resolve. All they need to do is make roots add a small sliver of resolve and it'd be fixed.
- The main responsiveness issue is still not fixed. Try to mount and move just as the cast finishes, you'll still be dismounted... or try strafe-casting.  The "it looks like the ability is casting, but it isn't" / "the ability is casting but it doesn't show that on the UI" bugs are still there, too. They DID improve some of the responsiveness issues related to stupidlong animations though.

Mattemeo
Terracotta Army
Posts: 1128


Reply #377 on: January 26, 2012, 05:31:08 AM

When I press jump, I want to jump. I don't want to think about it for a bit, and then maybe jump, but also maybe stumble awkwardly or get stuck in some crazy dry humping scenario.

This, plus the handicap of yet another fucking game not allowing me to reallocate the ctrl and shift buttons (having huge hands, i've never been comfortable with WASD, I use the direction keys and the keys around them) so I can pinky-jump like I can in every FPS and City of Heroes is driving me insane.

If you party with the Party Prince you get two complimentary after-dinner mints
ajax34i
Terracotta Army
Posts: 2527


Reply #378 on: January 26, 2012, 06:45:32 AM

Yeah, the Ctlr and Shift keys will probably function as modifiers in the majority of future games, too.  They're more of a PC thing.  Like, you'll never be able to jump or cast things with the Windows Key either.  You'll probably have to get used to another control scheme, or get a gamepad thing.  You could stretch your pinky a bit and use the / to jump, but that's uncomfortable.

I use aswe for movement, and dc for jump/crouch.  Luckily, most games allow me to modify wasd to aswe.
Khaldun
Terracotta Army
Posts: 15167


Reply #379 on: January 26, 2012, 08:19:51 AM

Yet another thing: holy fuck is it easy to get stuck in terrain in this game, compared with most other MMOs. I would say it happens about 2-3 times per two hours of play, particularly because going onto rough or broken terrain is almost essential for not getting dismounted constantly by aggroed mobs when going from a quest hub to the area where the quest target is.  Also important to PvP.  The central area in Ilum, for example, if you just stick to the the clean 'outer track', you're going to be much easier to gank and find and fight: you really want to weave in and out of the walkers and the rough terrain, but there are tons of places to get stuck if you do.
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #380 on: January 26, 2012, 08:22:13 AM

That's odd, I've never gotten stuck on terrain.

-Rasix
Khaldun
Terracotta Army
Posts: 15167


Reply #381 on: January 26, 2012, 08:25:28 AM

I get stuck constantly on slopes, or sometimes between objects and slopes/walls.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #382 on: January 26, 2012, 08:29:38 AM

I haven't had that happen. With exception of someone on follow.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #383 on: January 26, 2012, 08:35:32 AM

I get stuck on rocks a lot because I'm constantly going off-road on my speeder.

CPA, CFO, Sports Fan, Game when I have the time
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #384 on: January 26, 2012, 08:36:32 AM

The only stuck I've encountered was getting stuck "In Combat" on Coruscant in the first mission area.  Had to /stuck out of that, because even an alt-f4 wouldn't clear it.

-Rasix
Pages: 1 ... 9 10 [11] 12 13 ... 22 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: Little Peeves  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC