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Topic: Pissed about an X-Com FPS? Firaxis hears ya... (Read 356196 times)
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Muffled
Terracotta Army
Posts: 257
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I completely understand liking bomb disposal and terror most, they're the only two mission types with any sense of urgency to them. They (try to) force you out of the painfully slow and fun-destroying creep forward, retreat, overwatch routine and into a more dynamic and risky style of play. Horribly frustrating on ironman classic/impossible where taking any risks at all tends to get your squad killed, but I presume more interesting and engaging on the lower difficulties. If the game had been built and balanced around a system that forces you to be aggressive and move forward, without sacrificing the tactical depth, I would probably enjoy it a lot more.
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Samprimary
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The bomb missions, when you weren't playing on overwatch difficulty, were the best part. They forced forward motion and a juggling of defensive positioning and bold moves
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Fuck you, last mission. Get through to the very end with only 2 guys left, probably one or two more turns to go before I finish and the goddamn game locks up. Just stops doing anything on the alien's turn and does not respond.
Second try, get stuck at a series of 3 doors that refuse to open. Check the forums, find out that I must not have "popped" all the mobs in the last chamber, track back and kill them but do it higgeldy-piggeldy and get one of my snipers injured. Then make a series of stupid moves because of overconfidence and lose 2 of my 3 snipers in one turn. Fuck it, it was time to go to bed anyway.
Last mission is a bit of a letdown actually, more in mission design and the frustrating wonkiness with the z-axis than anything else.
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Ratman_tf
Terracotta Army
Posts: 3818
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Last mission is a bit of a letdown actually, more in mission design and the frustrating wonkiness with the z-axis than anything else.
And that alien dude just would. Not. Shut. Up. Better than ME3 though. 
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Finished my classic playthrough. YAY! Now I can play something else.
The last mission was a little disappointing design wise, but the last cinematic was totally worth it. Paid off the story really well. Yes, it's a fairly thin story, but it's good enough especially when the game is so good. I'll likely try multiplayer at some point, now I just have to figure out what I want to play next.
Last mission I took 3 snipers with double tap and archangel suits, my obligatory psi assault Werewolf and my deadeye support Magic Man. Oh yeah and a heavy that was almost useless with all that double tapping going on.
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Samprimary
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Last mission is a bit of a letdown actually, more in mission design and the frustrating wonkiness with the z-axis than anything else.
And that alien dude just would. Not. Shut. Up. Better than ME3 though.  "It's like a museum of failure." - The Monarch
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Tebonas
Terracotta Army
Posts: 6365
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Got the new DLC and started a new game in honor of it. I see some possible balance issues.
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Mrbloodworth
Terracotta Army
Posts: 15148
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What are the new weapons?
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Tebonas
Terracotta Army
Posts: 6365
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I don't think there are any, there is just an alternative (and guaranteed) way of acquiring an already existing weapon.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Oh, Description says new Weapons.
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koro
Terracotta Army
Posts: 2307
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No it doesn't. It just mentions new customization options and the new soldier.
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Mrbloodworth
Terracotta Army
Posts: 15148
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There are a number of sites including new weapons in the description. *Shrug*
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koro
Terracotta Army
Posts: 2307
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Well those sites are dumb and wrong! The DLC listing on Steam's got the right of it.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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The blaster launcher may as well be a new weapon, given you typically win the game before getting an opportunity to get it otherwise.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I had no idea that existed. Also, HEAT ammo? WTH?
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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HEAT ammo is just a levelup choice for heavies.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Shannow
Terracotta Army
Posts: 3703
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Much respect for those who play on ironman. Just had a terror mission start, it was the small construction yard map. Moved one of my squaddies 5 spaces and managed to reveal 4 mutons, 2 thin men, a cyberdisc and his 2 followers all at once. Needless to say the first round ended in 1 squaddie dead, 1 uncon and 2 panicked. Screw that.
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Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
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trias_e
Terracotta Army
Posts: 1296
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Finally got decently far on my 25th game of classic ironman. Don't laugh, most of them ended very early, and I've been getting better recently! Anyways, 4 months in, making strong progress, and then my go-to squad gets wiped because I agro a pack of mutons on the last move of my turn by moving one square past where I had had vision of so far. I didn't even think that it would cause any new sight lines to open up...wrong. They somehow managed to be hiding 8/9 squares away from me, and my squad was all in cover facing the wrong direction. 3 deaths, a panic kill (fuck that shit), and that was basically it for that campaign. Brutal.
I like the game, but I really dislike how the agro/pack system works. It really discourages flanking, or any sort of aggressive positioning at all.
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NowhereMan
Terracotta Army
Posts: 7353
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Yeah, trying to actually flank enemies on most difficulty levels is asking to aggro a pack or two of aliens and, at best, getting your flanking forces pinned down and you being heavily outnumbered. At worst it results in you getting flanked and half your squad immediately wiped out. There really should have been a slightly better system put in place but I can't think of one off the top of my head. Giving more general indications of where enemies are (like the sound indicator for direction of enemy positions but always on) would remove a lot of uncertainty, would it make it too easy if you had a rough idea of where enemy groups were? You wouldn't know exactly but could say be reasonably certain that you can try and flank this group without triggering others.
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"Look at my car. Do you think that was bought with the earnest love of geeks?" - HaemishM
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trias_e
Terracotta Army
Posts: 1296
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I will say that having 2 snipers with battle scanner helps a ton with this. It removes most of the uncertainty out of moving and is so fucking helpful. Only problem is that you have to waste a turn using it, which is fine when you aren't in combat but sucky when you are in combat.
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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Has anyone tried the demo on Steam and then done a playthrough? I just finished the demo and 33 pages or not, that wasn't fun gameplay. Just wondering what the high points might be to look forward to (e.g. squad customization/mgmt, creep tactics).
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« Last Edit: December 19, 2012, 11:31:27 PM by Soln »
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Teleku
Terracotta Army
Posts: 10516
https://i.imgur.com/mcj5kz7.png
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Haven't played the demo. What did it have you do?
The fun is developing your characters while simultaneously developing stolen alien technology for your own troopers to use, thrown on top of what I consider to be a very fun turn based strategy game.
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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Ard
Terracotta Army
Posts: 1887
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The demo is a flat out rip of the two opening tutorial missions of the game. The normal game is not quite that scripted, and the missions ARE skippable in the real game. That said, if you didn't like the combat at all, this game is probably not for you.
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eldaec
Terracotta Army
Posts: 11844
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Personally I thought the tutorial (ergo the demo) was pretty bad. Rest of the game much better.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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koro
Terracotta Army
Posts: 2307
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Yeah, the demo does the game a huge disservice by not giving out at least one totally free-range unscripted mission.
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Malakili
Terracotta Army
Posts: 10596
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Got this today! It is actually even better than I had hoped.
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Thrawn
Terracotta Army
Posts: 3089
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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koro
Terracotta Army
Posts: 2307
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Too bad $5 is still $3 more than Slingshot's worth.
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Thrawn
Terracotta Army
Posts: 3089
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Very happy with the $18 spent, but what is up with the lazy ass ending? 
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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Very happy with the $18 spent, but what is up with the lazy ass ending?  Its keeping in theme with the other xcom endings.
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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Ironwood
Terracotta Army
Posts: 28240
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Xcom was always about the journey, not the destination.
Because, you know, Good guys Win.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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I liked the ending, but I thought the ending MISSION was itself lazy as fuck design.
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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koro
Terracotta Army
Posts: 2307
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It's not really DLC. Second Wave's been in the game files since before release, but it was disabled by Firaxis for... uh... reasons I guess? Everything except Marathon worked properly (and Marathon only needed a very tiny tweak to keep one of the story missions from bugging out) out of the box, and modders have had the options enabled since day one.
The restricting some options to folks who've only completed certain difficulties bit is new, though, and quite obnoxious.
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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