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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Pissed about an X-Com FPS? Firaxis hears ya... 0 Members and 2 Guests are viewing this topic.
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Author Topic: Pissed about an X-Com FPS? Firaxis hears ya...  (Read 356347 times)
Muffled
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Reply #1120 on: November 29, 2012, 06:26:37 PM

I completely understand liking bomb disposal and terror most, they're the only two mission types with any sense of urgency to them.  They (try to) force you out of the painfully slow and fun-destroying creep forward, retreat, overwatch routine and into a more dynamic and risky style of play.  Horribly frustrating on ironman classic/impossible where taking any risks at all tends to get your squad killed, but I presume more interesting and engaging on the lower difficulties.  If the game had been built and balanced around a system that forces you to be aggressive and move forward, without sacrificing the tactical depth, I would probably enjoy it a lot more.
Samprimary
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Reply #1121 on: November 30, 2012, 12:44:55 AM

The bomb missions, when you weren't playing on overwatch difficulty, were the best part. They forced forward motion and a juggling of defensive positioning and bold moves
HaemishM
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Reply #1122 on: November 30, 2012, 09:41:18 AM

Fuck you, last mission. Get through to the very end with only 2 guys left, probably one or two more turns to go before I finish and the goddamn game locks up. Just stops doing anything on the alien's turn and does not respond.

Second try, get stuck at a series of 3 doors that refuse to open. Check the forums, find out that I must not have "popped" all the mobs in the last chamber, track back and kill them but do it higgeldy-piggeldy and get one of my snipers injured. Then make a series of stupid moves because of overconfidence and lose 2 of my 3 snipers in one turn. Fuck it, it was time to go to bed anyway.

Last mission is a bit of a letdown actually, more in mission design and the frustrating wonkiness with the z-axis than anything else.

Ratman_tf
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Reply #1123 on: November 30, 2012, 10:09:40 AM

Last mission is a bit of a letdown actually, more in mission design and the frustrating wonkiness with the z-axis than anything else.

And that alien dude just would. Not. Shut. Up.

Better than ME3 though.  why so serious?



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HaemishM
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Reply #1124 on: December 01, 2012, 10:39:03 AM

Finished my classic playthrough. YAY! Now I can play something else.

The last mission was a little disappointing design wise, but the last cinematic was totally worth it. Paid off the story really well. Yes, it's a fairly thin story, but it's good enough especially when the game is so good. I'll likely try multiplayer at some point, now I just have to figure out what I want to play next.

Last mission I took 3 snipers with double tap and archangel suits, my obligatory psi assault Werewolf and my deadeye support Magic Man. Oh yeah and a heavy that was almost useless with all that double tapping going on.

Samprimary
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Reply #1125 on: December 01, 2012, 06:02:39 PM

Last mission is a bit of a letdown actually, more in mission design and the frustrating wonkiness with the z-axis than anything else.

And that alien dude just would. Not. Shut. Up.

Better than ME3 though.  why so serious?

"It's like a museum of failure." - The Monarch
Tebonas
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Reply #1126 on: December 05, 2012, 01:11:34 AM

Got the new DLC and started a new game in honor of it. I see some possible balance issues.

Mrbloodworth
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Reply #1127 on: December 05, 2012, 08:28:09 AM

What are the new weapons?

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Tebonas
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Reply #1128 on: December 05, 2012, 08:33:40 AM

I don't think there are any, there is just an alternative (and guaranteed) way of acquiring an already existing weapon.
Mrbloodworth
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Reply #1129 on: December 05, 2012, 09:08:02 AM

Oh, Description says new Weapons.

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koro
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Reply #1130 on: December 05, 2012, 09:10:29 AM

No it doesn't. It just mentions new customization options and the new soldier.
Mrbloodworth
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Reply #1131 on: December 05, 2012, 09:14:26 AM

There are a number of sites including new weapons in the description. *Shrug*

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koro
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Reply #1132 on: December 05, 2012, 09:32:28 AM

Well those sites are dumb and wrong! The DLC listing on Steam's got the right of it.
Ingmar
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Reply #1133 on: December 05, 2012, 11:32:16 AM

The blaster launcher may as well be a new weapon, given you typically win the game before getting an opportunity to get it otherwise.

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Mrbloodworth
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Reply #1134 on: December 05, 2012, 11:36:30 AM

I had no idea that existed. Also, HEAT ammo? WTH?

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Ingmar
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Reply #1135 on: December 05, 2012, 11:47:19 AM

HEAT ammo is just a levelup choice for heavies.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
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Shannow
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Reply #1136 on: December 06, 2012, 01:15:44 PM

Much respect for those who play on ironman.   Just had a terror mission start, it was the small construction yard map. Moved one of my squaddies 5 spaces and managed to reveal 4 mutons, 2 thin men, a cyberdisc and his 2 followers all at once. Needless to say the first round ended in 1 squaddie dead, 1 uncon and 2 panicked. Screw that.

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trias_e
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Reply #1137 on: December 06, 2012, 05:33:55 PM

Finally got decently far on my 25th game of classic ironman.  Don't laugh, most of them ended very early, and I've been getting better recently!   Anyways, 4 months in, making strong progress, and then my go-to squad gets wiped because I agro a pack of mutons on the last move of my turn by moving one square past where I had had vision of so far.  I didn't even think that it would cause any new sight lines to open up...wrong.  They somehow managed to be hiding 8/9 squares away from me, and my squad was all in cover facing the wrong direction.  3 deaths, a panic kill (fuck that shit), and that was basically it for that campaign.  Brutal.

I like the game, but I really dislike how the agro/pack system works.  It really discourages flanking, or any sort of aggressive positioning at all.  
NowhereMan
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Reply #1138 on: December 07, 2012, 09:47:05 AM

Yeah, trying to actually flank enemies on most difficulty levels is asking to aggro a pack or two of aliens and, at best, getting your flanking forces pinned down and you being heavily outnumbered. At worst it results in you getting flanked and half your squad immediately wiped out. There really should have been a slightly better system put in place but I can't think of one off the top of my head. Giving more general indications of where enemies are (like the sound indicator for direction of enemy positions but always on) would remove a lot of uncertainty, would it make it too easy if you had a rough idea of where enemy groups were? You wouldn't know exactly but could say be reasonably certain that you can try and flank this group without triggering others.

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trias_e
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Reply #1139 on: December 07, 2012, 12:56:43 PM

I will say that having 2 snipers with battle scanner helps a ton with this.  It removes most of the uncertainty out of moving and is so fucking helpful.  Only problem is that you have to waste a turn using it, which is fine when you aren't in combat but sucky when you are in combat.
Soln
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Reply #1140 on: December 19, 2012, 11:29:33 PM

Has anyone tried the demo on Steam and then done a playthrough? I just finished the demo and 33 pages or not, that wasn't fun gameplay.  Just wondering what the high points might be to look forward to (e.g. squad customization/mgmt, creep tactics). 
« Last Edit: December 19, 2012, 11:31:27 PM by Soln »
Teleku
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Reply #1141 on: December 20, 2012, 06:19:19 PM

Haven't played the demo.  What did it have you do? 

The fun is developing your characters while simultaneously developing stolen alien technology for your own troopers to use, thrown on top of what I consider to be a very fun turn based strategy game.

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Ard
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Reply #1142 on: December 20, 2012, 07:32:30 PM

The demo is a flat out rip of the two opening tutorial missions of the game.  The normal game is not quite that scripted, and the missions ARE skippable in the real game.  That said, if you didn't like the combat at all, this game is probably not for you.
eldaec
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Reply #1143 on: December 21, 2012, 12:58:42 AM

Personally I thought the tutorial (ergo the demo) was pretty bad. Rest of the game much better.

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koro
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Reply #1144 on: December 21, 2012, 07:58:32 AM

Yeah, the demo does the game a huge disservice by not giving out at least one totally free-range unscripted mission.
Malakili
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Reply #1145 on: December 25, 2012, 12:11:10 PM

Got this today!  It is actually even better than I had hoped.
Thrawn
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Reply #1146 on: December 28, 2012, 11:21:26 AM


"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
koro
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Reply #1147 on: December 28, 2012, 03:30:43 PM

Too bad $5 is still $3 more than Slingshot's worth.
Thrawn
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Reply #1148 on: January 06, 2013, 02:50:07 PM

Very happy with the $18 spent, but what is up with the lazy ass ending?  Mob

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Megrim
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Reply #1149 on: January 06, 2013, 03:10:44 PM

Very happy with the $18 spent, but what is up with the lazy ass ending?  Mob

Its keeping in theme with the other xcom endings.

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Ironwood
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Reply #1150 on: January 07, 2013, 03:57:06 AM

Xcom was always about the journey, not the destination.

Because, you know, Good guys Win.

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HaemishM
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Reply #1151 on: January 07, 2013, 09:46:06 AM

I liked the ending, but I thought the ending MISSION was itself lazy as fuck design.

Lucas
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Reply #1152 on: January 08, 2013, 07:54:51 AM

Lots of info about the next, FREE DLC, "Second Wave":

http://www.rockpapershotgun.com/2013/01/08/solomon-vows-firaxis-on-xcoms-second-wave-add-on/
Coming out...Today?

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
koro
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Reply #1153 on: January 08, 2013, 07:58:58 AM

It's not really DLC. Second Wave's been in the game files since before release, but it was disabled by Firaxis for... uh... reasons I guess? Everything except Marathon worked properly (and Marathon only needed a very tiny tweak to keep one of the story missions from bugging out) out of the box, and modders have had the options enabled since day one.

The restricting some options to folks who've only completed certain difficulties bit is new, though, and quite obnoxious.
Lucas
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Further proof that Italians have suspect taste in games.


Reply #1154 on: January 08, 2013, 08:09:38 AM

Ah, I see (judging from the article below it looks like they tweaked some of those unlocks).

Here's another article on PC Gamer:

http://www.pcgamer.com/2013/01/08/xcom-second-wave-options-officially-released-by-firaxis-patching-in-tuesday/


" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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