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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Pissed about an X-Com FPS? Firaxis hears ya... 0 Members and 2 Guests are viewing this topic.
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Author Topic: Pissed about an X-Com FPS? Firaxis hears ya...  (Read 356237 times)
Goumindong
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Posts: 4297


Reply #630 on: October 12, 2012, 06:43:01 PM

Once leveled, Support gets Medkits AND grenades!  DRILLING AND MANLINESS  (Or stuns if you really need to cap something.)

I'm finding Support; if leveled properly into a specific role; is nearly as OP as snipers.  +3 move, Supression and deep pockets!?  Hello my little capture machine.  I wonder if the stun launcher is in, or if I can only use the improved sungun  from The Foundry project.

Blaster Bombs yes, Stun Launcher no.

Also, support tends to be the weakest of the classes, though the +3 move is very nice.
koro
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Posts: 2307


Reply #631 on: October 12, 2012, 07:29:09 PM

My Supports do really well. I have three of them; my main one is a mix of both trees (who also turned out to be psychic), one is full field medic, and the third is full down the right-hand tree, with the exception of getting Dense Smoke instead of Combat drugs. Each one does really nicely, and light plasma rifles are probably their best weapons, freeing up both inventory slots for other things instead of SCOPEs to boost their middling Aim. Smoke grenades are lifesavers, and they're arguably better-suited for suppression than a Heavy.

Also, remember that "Second Wave" stuff that was talked about a few pages ago, where beating the game would unlock extra options to enable for your next playthrough? Well...

Quote from: 2kgreg
Regarding "Second Wave"
Hey guys,

The "Second Wave" settings that some people have found by digging in to the game files was a feature that the team was toying around with, but it was not ever finished by the time the game released. It’s something the dev team at Firaxis is still interested in going back to and working on, but at this point we don’t have any firm plans to share.

And finally:


Ugggggggh.
lamaros
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Posts: 8021


Reply #632 on: October 12, 2012, 08:38:07 PM

I thought I saw a screenshot with the second wave options button...

For enabling it, see here: http://xcom.the-craftsmen.com/forum/viewthread.php?thread_id=132
Sophismata
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Posts: 543


Reply #633 on: October 12, 2012, 10:03:01 PM

Sorry Sophismata, grenades are amazing.

They do three things:

1. Rarely miss.
2. Destroy cover and massively improve other shot %.
3. Do a fixed amount of damage (great for capture attempts).

On impossible, especially the early missions where pretty much every enemy shot is a dead rookie, they are vital. Only my snipers have scopes, and once levelled support gets metkits.

I agree with you; as I said, I often use ALL my grenades in EVERY mission.

This does not stop them being much worse than the XCom 1 grenades.


More game-y advice: If I was doing an impossible ironman I'd replay the first mission until you get it flawless, and then restart the game until you get a good steam square.

I've done the first mission a bunch of times, and I usually complete it with no casualties. Unfortunately, any soldiers wounded in the first mission are not available for the abduction mission due to recovery times. Best I've come out of it with was three healthy soldiers + one wounded, which was a good place to be for the abduction. Sadly, the abduction mission spawned 12 sectoids in one small area and the other 3 on my flank, and since plasma fire often destroys your cover it didn't go too well.

The most effective strat is turning out to be retreating once you find the aliens and letting them come to you one at a time, but it doesn't always work. Still, if you can force them to double move instead of shoot you've saved a life. Finally, light cover is a death sentence.
« Last Edit: October 12, 2012, 10:12:51 PM by Sophismata »

"You finally did it, you magnificent bastards. You went so nerd that even I don't know WTF you're talking about anymore. I salute you." - WindupAtheist
koro
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Reply #634 on: October 12, 2012, 10:45:56 PM

I thought I saw a screenshot with the second wave options button...

For enabling it, see here: http://xcom.the-craftsmen.com/forum/viewthread.php?thread_id=132

Link doesn't work.
apocrypha
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Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #635 on: October 12, 2012, 11:20:00 PM

I can't stop playing this. I'm very glad I got an XBox controller though, means I can swap between sitting down with mouse & kb and standing up using the controller when I've been sitting down too long (anything over an hour and I get uncomfortable)  awesome, for real

Only playing on Normal and restarted a couple of times to get the early months right. My first game I didn't find how to build satellites until 3 months in. Since they weren't showing up in engineering I assumed I needed to research something... then I found the other tab on the engineering window. 2nd game I didn't twig that my steam vents were all on the bottom level until 3 months in. Third game is going great!

Choosing between Snapshot and Squad Sight on snipers is the toughest skilling choice for me. I've got one sniper with Snapshot and it's really, really useful. Many times he's saved the life of some other squaddie by being able to run into LOS and pop a shot off on a threatening ET. But Squad Sight is also the bees knees! If Assaults & Supports weren't so useful I'd take 2 Snipers every mission! I love that the game is full of these choices, where both options are good ones and you end up finding yourself being both glad of the choice you made and also wishing for the other option at the same time. Great design.

And I almost never use grenades... I want those weapon fragments dammit! I can probably get away without having to use them on Normal though, I'm sure they'd be more liberally thrown around if I was on a harder difficulty :)

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #636 on: October 13, 2012, 12:02:02 AM

Fuck me, Classic is hard and/or I am bad at games.  awesome, for real

My second playthrough was going well with 4 promoted soldiers (1 of each class). On an abduction mission into the construction site, I took a heavy, sniper with squadsight, a medkit support and a rookie just to get the rookie a level. Rookie runs out, gets in full cover and discovers 2 of the 6 sectoids on the map. Promptly gets shot, but not enough to kill him. I run my support up to him also in full cover thinking to heal his wound the next turn. However, a couple of sectoids have shots on my sniper so when the time comes to heal him, I choose to fire at one instead. Next turn, the sectoid comes around the corner, blasts the rookie to death which then makes my heavy and sniper panic. The heavy shoots the sniper for 5 points of damage. Next turn, the sniper buys it with his 1 HP, as well as the doctor. Then the heavy gets into a shootout with the last sectoid and loses, despite most of his shots being over 50% to hit.

From there it went downhill until I didn't have enough troops to field a full squad, ignored all the missions because of it, and promptly lost the game on the 2nd month.

It's way too late to start another game, but damnit, I REALLY REALLY want to. This game is fucking incredible. Easily game of the year.

Sophismata
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Posts: 543


Reply #637 on: October 13, 2012, 12:37:01 AM

Protip for multiplayer: stick with soldiers. They have more options and more customisability than the aliens, plus the aliens are finicky to control and can bug out.

Psionics is extremely strong, and a fantastic counter to mutons.

"You finally did it, you magnificent bastards. You went so nerd that even I don't know WTF you're talking about anymore. I salute you." - WindupAtheist
koro
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Posts: 2307


Reply #638 on: October 13, 2012, 02:45:25 AM

Classic beat'd.


Now on to slogging through Classic Ironman again.
Big Gulp
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Reply #639 on: October 13, 2012, 04:31:28 AM

If Assaults & Supports weren't so useful I'd take 2 Snipers every mission!

I do, unless it's a huge ship mission or an alien base mission where distances are too short to make them useful.  At that point I go to my formula of 2 assaults, 2 supports, 2 heavies.

But yeah, once you get archangel armor, put 'em on your snipers immediately.  Zip those bitches up to the highest ground you can find and you'll get cheap kills all day long.  Both my snipers are colonels, and with double tap and squad sight, nothing lives once my assault/scout troops have flushed it out.
lamaros
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Reply #640 on: October 13, 2012, 05:31:01 AM

Impossible still bugged. New soldiers have more health than my veterans.
Merusk
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Reply #641 on: October 13, 2012, 05:47:40 AM

Fuck me, Classic is hard and/or I am bad at games.  awesome, for real

I put a lot of the 'problems' some people have been having down to the last 10 years of game design.  ( was reading the forums at GameFaqs yesterday, lots of rage there.  Most games have been far, far more forgiving than the 90's games were and rewarded aggression over defense.  You have to play very defensively to be successful in X-Com. 

Lost another 3 countries in my 1st game last night.  At this point I'm going to write this one off as too much *effort* to attempt to reconcile while still learning. I only have 17 engineers and 2 satellites.  I'll come back to it.

The past cannot be changed. The future is yet within your power.
Big Gulp
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Posts: 3275


Reply #642 on: October 13, 2012, 06:04:12 AM

Most games have been far, far more forgiving than the 90's games were and rewarded aggression over defense.  You have to play very defensively to be successful in X-Com. 

Exactly.  I'll spend two turns on a regular basis having half of my squad reload while the other half is on overwatch.  I get the feeling the CoD generation doesn't have that kind of patience.
eldaec
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Posts: 11844


Reply #643 on: October 13, 2012, 06:07:21 AM

Unlocked for me last night.

Yeah, this is good. It had me up till 3pm.

I like everything they've done in the strategic game. Still think they went a bit too far in the tactical game. That said I really like the class and skill system.

Oh god the cinematics and the tutorial are awful. There is absolutely no charm or wit in any of them. Also why are all the guns about 6 sizes too big for the character models.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
eldaec
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Reply #644 on: October 13, 2012, 06:08:41 AM

And I'm really struggling to see the point of the shotgun.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
lamaros
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Posts: 8021


Reply #645 on: October 13, 2012, 06:09:37 AM

Most games have been far, far more forgiving than the 90's games were and rewarded aggression over defense.  You have to play very defensively to be successful in X-Com.  

Exactly.  I'll spend two turns on a regular basis having half of my squad reload while the other half is on overwatch.  I get the feeling the CoD generation doesn't have that kind of patience.

I spent 35 mins clearing a UFO map only to find that there was just the one sectiod out there, and all I had left to actually do was charge the outsider and kill it. True story.

I'm getting cocky - haven't failed an impossible mission so badly that it's caused a reload for about 6 missions. Yet to see cyberdisks, though. Also I am about to fail the strategy level...

Ninja edit: The shotgun is a boss. I dunno why you wouldn't use it.

The rookie bug is pissing me off though. My reward sniper has the most health of any unit on my squad, and unfortunately I've lost so many now that I have to take some of the newbies with me.
« Last Edit: October 13, 2012, 06:12:37 AM by lamaros »
Amaron
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Posts: 2020


Reply #646 on: October 13, 2012, 07:07:43 AM

Does invading the base early increase the difficulty ahead of schedule?

And I'm really struggling to see the point of the shotgun.

It will make far more sense later.
lamaros
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Posts: 8021


Reply #647 on: October 13, 2012, 07:41:49 AM

I was going to post a bunch of my tips, but I see a guy on the 2k forums already did it for me.

Here are a bunch of things I endorse. No major spoilers.

koro
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Posts: 2307


Reply #648 on: October 13, 2012, 12:10:19 PM

There is a caveat to the above post's #7 though.

« Last Edit: October 13, 2012, 12:12:06 PM by koro »
HaemishM
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Reply #649 on: October 13, 2012, 01:12:23 PM

And I'm really struggling to see the point of the shotgun.

Get close enough to use it on anything and you will struggle no more. It is a one-shot kill on most things especially early.

Tannhauser
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Posts: 4436


Reply #650 on: October 13, 2012, 01:57:47 PM

Is there a way to send two interceptors at a UFO?  I have played for eight hours straight this morning and I'm about to dive back in.  I may start a new game, every country is going red and I'm on a slow slide to defeat.  Learned a lot though.
Trippy
Administrator
Posts: 23657


Reply #651 on: October 13, 2012, 03:02:25 PM

Has anybody on the PC with more than 99 saved games figured out how to fix things so the list of games works properly again? I tried deleting some but that ended up deleting the wrong games including the most recent saves (fortunately I made a backup of everything before attempting).
Xuri
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몇살이세욬ㅋ 몇살이 몇살 몇살이세욬ㅋ!!!!!1!


WWW
Reply #652 on: October 13, 2012, 03:05:53 PM

Hm. How about this: Go into \Documents\My Games\XCOM - Enemy Unknown\XComGame\SaveData\ and then delete based on modified date, avoiding the most recent ones?

-= Ho Eyo He Hum =-
Trippy
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Posts: 23657


Reply #653 on: October 13, 2012, 03:12:42 PM

That doesn't work. It keeps a list of the saved games in the profile.bin file (presumably for caching purposes) and the list of saved games is still screwed up (not sorted properly). Basically once you create the file save99 all hell breaks lose. The list of games is not longer ordered by creation time and the delete game button deletes the wrong files or doesn't delete anything at all.
koro
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Posts: 2307


Reply #654 on: October 13, 2012, 04:55:40 PM

Arrrrrrrrrrrrrrrrrrrrrrrrrgh! Failed a VIP mission and lost my best Assault. Thin man beaned my wounded Assault literally halfway across the map in heavy cover while Hunkered Down, then proceeded to poison spit the VIP. The VIP was literally one turn away from the extraction point and saving both himself and my Assault, but no. No. He HAD to panic with NO GODDAMN ENEMIES LEFT and then RUN AWAY FROM THE FUCKING EXTRACTION POINT.
eldaec
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Posts: 11844


Reply #655 on: October 13, 2012, 05:59:28 PM

Do you guys even try to complete the early terror sites? I'm finding them an easy way to lose all my guys.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Mrbloodworth
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Reply #656 on: October 13, 2012, 05:59:44 PM

Welcome to X-com. We will be watching.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Merusk
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Reply #657 on: October 13, 2012, 06:14:39 PM

Do you guys even try to complete the early terror sites? I'm finding them an easy way to lose all my guys.

Completion of a terror site = More than 25% of civvies saved, IMO.

I think if you save 50% you get a "good" rating.  Don't worry as you hear the dying screams... it just means you know where the aliens are. 

The past cannot be changed. The future is yet within your power.
Tannhauser
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Reply #658 on: October 13, 2012, 06:27:35 PM

Terror missions are really tough.  I was doing well with two vets and three rookies until
Dark_MadMax
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Reply #659 on: October 13, 2012, 06:39:30 PM

Do you guys even try to complete the early terror sites? I'm finding them an easy way to lose all my guys.

Hmm  never lost terror mission yet, I did lose once over 50% of civilians  and still counted as complete
Trippy
Administrator
Posts: 23657


Reply #660 on: October 13, 2012, 10:18:23 PM

Has anybody on the PC with more than 99 saved games figured out how to fix things so the list of games works properly again? I tried deleting some but that ended up deleting the wrong games including the most recent saves (fortunately I made a backup of everything before attempting).
Found this thread which has the solution that worked for me.

Basically make a backup of all the files in SaveData but put the backup(s) *outside* of the SaveData folder (i.e. not a sub folder within it). Then delete all the saves you don't want and the profile.bin file. I was getting screwed up trying to fix the save game listing cause my backups were in the SaveData folder.
lamaros
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Posts: 8021


Reply #661 on: October 13, 2012, 10:39:52 PM

Just fucked up my second impossible playthrough.

Three missions in, no one has died, only one critically injured... but I forgot to build my satellite in time as I forgot about the 5 day launch period. Bleh. Going to have to restart.
Quinton
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is saving up his raid points for a fancy board title


Reply #662 on: October 14, 2012, 12:33:58 AM

Still working through my original Normal playthrough.  I've restarted from saves before missions once or twice when I blundered into a completely brutal full-party wipe, but otherwise have accepted the assortment of severe injuries and casualties as the price of the war for planet earth.  My latest mission was my first encounter with the armored walker things and the Ethereals.  The latter was not fun, but I managed to survive the mission with only one loss, and now I think I'm about in the end-game and it's going to get uglier.
Ratman_tf
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Reply #663 on: October 14, 2012, 02:06:39 AM

The first base assault stomped on my nuts. I tried to ironman past it, but the game quickly went to shit. Losing a whole squad to that base put me so far behind.
So I reloaded and moved one. square. at. a. time. to make sure my squad could support each other, and be on overwatch. Only lost one trooper to the Sectoid leader's mind control, and had to put him down.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Ingmar
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Reply #664 on: October 14, 2012, 02:08:01 AM

Trucking along on Normal. My memorial has like 15 people on it, lost two countries, but things are under control now.  awesome, for real

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
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