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Topic: Frogdogs score! (Read 188651 times)
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Nebu
Terracotta Army
Posts: 17613
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I've never given or gotten any MVP votes. Does someone bother with them? Most people just exit/re-queue immediately after the countdown.
Many people group for war zones and will vote for group mates regardless of performance. I personally give my vote to the best healer since healers seem to be screwed in the badge department.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Threash
Terracotta Army
Posts: 9171
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I always vote otherwise i can't see if i got any, and i usually do get several.
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I am the .00000001428%
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Riggswolfe
Terracotta Army
Posts: 8046
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tracer missle tracer missle tracer missle tracer missle... Did I miss anything? Want to mess with a Merc? Interrupt their second tracer missle and watch them stand there for 4s doing nothing.  I don't know what mercs you are playing you with against, maybe the one from the video. The mercs I know spend those 4 seconds either using unload in your face or healing themselves, after casting the personal shield and pushing you away so making sure you won't be doing much unless you instantly charge them back or hook them away (if they are not immune). Both things are gonna eat seconds away from those 4 and the tracer missiles are going to be back online in a matter of instants. They are so damn effective and that's what I hate of having just one real interrupt. You don't expose a merc that much when you interrupt them (for a mere 4 seconds) as they have the survivability to endure that and the DPS to fry anything that doesn't kill them fast enough. It goes slightly better when I can cast the cryogranade right after the first interrupt, but if I don't kill them in those 4 seconds he or she is gonna blast my face away with those missiles as soon as s/he can move again. It's a damn good thing the next patch nerfed the shit out of scoundrels/operatives. Cause, you know, those two classes were owning the battlefields unlikes troopers/bh and sage/sorc. That just pisses me off so badly. When it comes to mvp I almost always vote for the person with the highest objective points. My view is that means they were focused on the goal of the match and not on farming medals.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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Nebu
Terracotta Army
Posts: 17613
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It's a damn good thing the next patch nerfed the shit out of scoundrels/operatives. Cause, you know, those two classes were owning the battlefields unlikes troopers/bh and sage/sorc. That just pisses me off so badly.
Ops/Scoundrels have more tools than anyone in game and it gave them a ridiculous advantage. Fixing the biochem issue was a good start, but Bioware screwed up when they gave a class stealth, a knockdown with a long animation, high burst damage, the ability to vanish, and a heal. A well-played Op/scoundrel can get a target to 20% health before they can even react. How is that fun for the person being attacked? It's no wonder the forums were filled with nerd rage crying for nerfs. I do agree that Mercs/troopers and sorc/sage are stupid easy to do well with. I can routinely get over 200k damage with my poorly geared, level 26 sorc in the warfronts. These classes need to be brought in line as well. The biggest difference is that you can see them coming and be proactive about limiting their output. I encourage you to try another class and see what life is like from the other side. It has been an eye opener for me.
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« Last Edit: January 23, 2012, 07:23:34 AM by Nebu »
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Threash
Terracotta Army
Posts: 9171
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I'm sorry but the out of stealth burst of ops/scoundrels was pants on head retarded and needed a severe nerf. Spamming the same ability over and over is not "op", its boring and pointless, mercenaries are not that great.
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I am the .00000001428%
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amiable
Terracotta Army
Posts: 2126
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As a healing op, mercenaries are cake, all you have to do is run around a corner or interrupt them (same with sorcs really).
Concealment Ops/smugglers were a rape train however. It was crazy and the nerf is probably deserved.
On the plus side now that I am up to 400 expertise healing on an op is a LOT less painful.
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Khaldun
Terracotta Army
Posts: 15189
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So last night I decided to really do a shitton of PvP before I hit 50 on my scoundrel. I'd done a bit here and there in the last few weeks, but never a concentrated dose. And as always, the first problem is Other People before we ever get around to Game Design.
Got into the one where you've got to attack through the doorways and then defend on board the ship. I sort of like the design on this one the best. Defending, basically it's just zerg-on-zerg. I defend the door where the zerg isn't. One guy manages to set a bomb, I flash grenade him and defuse it. Someone on my team sez, "lol whos bothering with bomb". But I stick to my lonely post and the Imps don't go anywhere. When we go on attack, I'm thinking, let's win decisively, yeah. So first I use the scoundrel ability to stealth other players and say, "Ok couple of you go back to visible, go left decoy, people still under stealth will go right, one person set the bomb, others cc anyone close." One guy goes "wut did u do to me", everybody else just makes like a beeline for the mass of Imperials and destealths as they attack. Ok, so I go where the Imps aren't, they haven't even set anyone on the other door. I set the bomb, dirty kick the one Imp who comes over, then flash grenade him when he comes up from it. Bomb goes off, the zerg on both sides rolls through. I do it again to get us across, do it again to get us into final chamber. Zerg mass is still writhing around and so I'm like, ok, nobody is actually playing. So I do a bit of healing, a bit of fighting, whatever. End screen comes up, we win so I can get my quest done at least, but of course I'm low on the score even though I was the only one actually playing the scenario.
Then I get into three of the Arathi Basin-esque big guns one. Two are against Imp premades and there's absolutely zero point to it, might as well just stealth and go masturbate in a corner and get whatever points that gets. Third one is exciting--for whatever reason, the folks on our side are actually into winning and there's coordination and people use chat to call incoming and we win, fairly narrowly, against a premade.
Then three more of both. No Huttball, thank god, because I really dislike it. All the rest are pointless: either people so stupid that I don't understand how they're able to operate a keyboard, or people who just want to farm kills. I see a couple of very smart strats from the Imp premades that are interesting to consider, otherwise it's a total waste of my time and thoroughly unfun. I can't think that's it's any fun for the premades to just steamroll and farm people, either--it's just another grind for gear.
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Threash
Terracotta Army
Posts: 9171
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You can't see how utterly destroying those people you just got done complaining about would be fun?
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I am the .00000001428%
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Khaldun
Terracotta Army
Posts: 15189
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Once or twice. Regularly? That's like sneaking around the VA hospital at night sabotaging the brakes on wheelchairs.
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Nebu
Terracotta Army
Posts: 17613
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PvP in this game is SO much more fun in a premade with voice com. Especially with a good healer. It almost feels unfair some matches.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Njal
Terracotta Army
Posts: 201
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Well I hit 50 with my op on Friday. So I went off to Ilum for some open world PvP.
It was mostly boring farming of crates for substitute kills. However every once in a while the Repubs would show up en masse and some fun would break out. It is going to be a long slog to get enough commendations to get geared on an even basis with the psychos.
Overall I rate it a C. The only reason I'll go back is I love PvP that much. I hope they come out with some more interesting open world objectives and a way to convince the raving horde of Imps to go Repub so the odds are more even, I reckon we outnumber em by 2-3:1.
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Rendakor
Terracotta Army
Posts: 10138
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Is Ilum 50 only? I seem to recall getting a tutorial message at 40 saying I could go there; does it have bolstering, or will I just get instantly roflstomped?
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"i can't be a star citizen. they won't even give me a star green card"
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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PvP in this game is SO much more fun in a premade with voice com. Especially with a good healer. It almost feels unfair some matches.
True for all pvp. My BF1942 clan used to love a good pub stomp for an ego boost if we lost a league match. There was one horrid clan that didn't use voip at all, needless to say they never won and only played one season. There's a reason we've moved beyond signal fires. I played a match with my level 15 Jugg just to complete the 'welcome to pvp' mission (just play one match), got 5 medals pretty easy just guarding folks and force leaping at people and beating them until they died or I got swarmed. Always going for objectives, too; think I turned 2 of the controls over on Alderaan. Still haven't won anything. Maybe Komoto won a round of huttball in pre-release week. I would really welcome pre-mades and voice comms if I were going to pvp. Let me guess, Neb's guild didn't roll on Shien :p
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Njal
Terracotta Army
Posts: 201
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Is Ilum 50 only? I seem to recall getting a tutorial message at 40 saying I could go there; does it have bolstering, or will I just get instantly roflstomped?
I mostly get roflstomped except in a furball where I do ok. No bolstering afaik.
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Der Helm
Terracotta Army
Posts: 4025
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Still haven't won anything. Maybe Komoto won a round of huttball in pre-release week. I would really welcome pre-mades and voice comms if I were going to pvp. Let me guess, Neb's guild didn't roll on Shien :p
The server I got us expired because I could not get anybody interested in logging in, but there should be lots of places avaible to get free mumble servers for US folks. 
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"I've been done enough around here..."- Signe
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Fordel
Terracotta Army
Posts: 8306
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It's a damn good thing the next patch nerfed the shit out of scoundrels/operatives. Cause, you know, those two classes were owning the battlefields unlikes troopers/bh and sage/sorc. That just pisses me off so badly.
When it comes to mvp I almost always vote for the person with the highest objective points. My view is that means they were focused on the goal of the match and not on farming medals.
They're usually the same person in my experience. Even if a DPS spec is only tossing out their taunts/guard for the medals, it's still a huge benefit to their team. Throwing that AE taunt on the enemy train for the medal still probably just saved a teammate. The amount of damage you can mitigate through taunts is kind of obscene at times, especially considering the low cost of them. I usually vote for the dude who I end up working with on the loser node of a match. Defending the non-zerg door or standing watch on the quiet turret. The one where if someone ISN'T there then one random dude from the other team will take it and cost you the game. Thankless bitch work basically.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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proudft
Terracotta Army
Posts: 1228
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But you get to eat snacks while you stand around bored! I've had a really good streak going on Republic Shien sub-50, played about a dozen games since Friday and lost, like, two. Maybe Commandos are overpowered.  I really like Huttball, too.
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« Last Edit: January 23, 2012, 10:34:41 AM by proudft »
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I usually vote for the dude who I end up working with on the loser node of a match. Defending the non-zerg door or standing watch on the quiet turret. The one where if someone ISN'T there then one random dude from the other team will take it and cost you the game. Thankless bitch work basically.
I see a Trooper and healer standing on a node, I stay the hell away. It's effective.
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rattran
Moderator
Posts: 4258
Unreasonable
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Most commandos seem pretty easy to abuse in huttball, interrupt/root/knock into acid. Only one that gave me issues last night was 'Reyn' or some such from Slap in the Force, jerk kept not dying on schedule, and killing me  And Alderaan people don't get that you win with big medals if you take and hold 2 turrets. Defense is easier than offense, except when 6 team members all run after the 3rd objective. 1 person defending gets ripped apart by the first stealth Smugglertype
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proudft
Terracotta Army
Posts: 1228
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Most commandos seem pretty easy to abuse in huttball, interrupt/root/knock into acid. Only one that gave me issues last night was 'Reyn' or some such from Slap in the Force, jerk kept not dying on schedule, and killing me  If you mean Reys, that's me. 
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kildorn
Terracotta Army
Posts: 5014
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Most commandos seem pretty easy to abuse in huttball, interrupt/root/knock into acid. Only one that gave me issues last night was 'Reyn' or some such from Slap in the Force, jerk kept not dying on schedule, and killing me  And Alderaan people don't get that you win with big medals if you take and hold 2 turrets. Defense is easier than offense, except when 6 team members all run after the 3rd objective. 1 person defending gets ripped apart by the first stealth Smugglertype Or "inc 2 mid" = "SEND EVERYONE TO MID AND LOSE THE POINT WE HAD" I'm also fond of when people let me cap by dropping AE on the other side of the point, not understanding that the cap point blocks LoS. I like Ald the most I think, even if it's a shitty map. It has enough going on that you can actually try to approach the terrain creatively without demanding charge/harpoon abilities like Huttball seems to. My commando feels next to useless in huttball due to needing to stop and hard cast all the time, and lacking any real mobility abilities.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Most commandos seem pretty easy to abuse in huttball, interrupt/root/knock into acid. Only one that gave me issues last night was 'Reyn' or some such from Slap in the Force, jerk kept not dying on schedule, and killing me  If you mean Reys, that's me.  You're going to point to this every time Fordel verbally abuses you now, aren't you.
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God Save the Horn Players
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Zetor
Terracotta Army
Posts: 3269
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Despite the fact that both of my characters (vanguard / sage) have a good amount of abilities that were obviously designed to win Huttball, I just don't enjoy the gameplay in pugs where people don't know what the pass ability does. Matches usually devolve into 'Knockbackfest 2012 until Guardian / Vanguard / Sage Bullshit happens and one of the teams scores in like 10 seconds'. OTOH it's a warfront that has the potential to get really tense/exciting in a premade vs premade match.
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Nevermore
Terracotta Army
Posts: 4740
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Now that I've figured out the map, Huttball is actually my favorite warzone. Which is a surprise really, since I didn't think I'd like that one. Voidstar is pretty good. It's like Strand without the BS demos. Dots interrupting caps is  though. I hate Alderaan though. The map is too small and it's way too easy to defend with only three capture points. It's the same reason I intensely disliked Battle for Gilneas even though Arathi Basin was one of my favorites.
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Over and out.
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Fordel
Terracotta Army
Posts: 8306
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Most commandos seem pretty easy to abuse in huttball, interrupt/root/knock into acid. Only one that gave me issues last night was 'Reyn' or some such from Slap in the Force, jerk kept not dying on schedule, and killing me  If you mean Reys, that's me.  You're going to point to this every time Fordel verbally abuses you now, aren't you. I think the fact he didn't realize his heals worked on other people till like level 25-30 proves my point 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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proudft
Terracotta Army
Posts: 1228
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It was, like, level 23, tops.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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If anybody was interested in some occasional (non-level 50 so far) guild pvp I would be up for it. Even small groups working together could be great fun and very effective. I've got access to a Ventrillo server if needed. A problem for me would be timezones. However weekends might work - late night EU/mid-afternoon US or early morning EU/late night US are both possibilities. If anyone's up for it let me know and I'll set up guest access on the vent server and you can have a laugh at my British accent 
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Der Helm
Terracotta Army
Posts: 4025
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If anyone's up for it let me know and I'll set up guest access on the vent server and you can have a laugh at my British accent  I am up for it. And, for the record, German accent > British accent. 
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"I've been done enough around here..."- Signe
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Awesome, we have Newkirk and Klink, I'll play the part of Hogan!
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Haha, brilliant! I'll sort out the vent details then.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Nebu
Terracotta Army
Posts: 17613
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I may have to join you guys. I'm becoming very fast at leveling 1-10.
Is this Republic side?
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Mazakiel
Terracotta Army
Posts: 904
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Gearing up to stand a chance in the 50s bracket is not going to be fun. While a big part of why I failed to be on the winning side in a match last night after dinging was that it kept throwing us against a premade, it didn't help that I was absolutely useless. I know I'm not that great at PvP, but I'm usually able to at least support the rest of the team or stay alive long enough for others to show up and do some good, but yeesh. I was just a points pinata for the opposing side. I may have to just not queue up for awhile so that I can unlock all of the dailies and get some mods to toss into my gear.
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Nebu
Terracotta Army
Posts: 17613
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I was lucky in that my first 50 was among the early few, so gearing up was painless. As I'm gearing up my alts now, the best advice I can give is to a) stay with the pack and b) do your best to fill a support role. Heal/interrupt/cc as best you can to disrupt the flow of the other team. Something as simple as snaring one player away from their herd can help diminish their numbers and bring your team a victory.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Der Helm
Terracotta Army
Posts: 4025
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I may have to join you guys. I'm becoming very fast at leveling 1-10.
Is this Republic side?
Empire I think hope ?
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"I've been done enough around here..."- Signe
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Yeah Empire, but sub-50, so you could always get an alt to level 10 if you're Republic based and wanted to join in.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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