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Author Topic: Patch Notes  (Read 215754 times)
tmp
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Reply #525 on: January 20, 2012, 08:08:27 AM

PvPers crack me up in a DIKU.
Indeed. For all the claims made how crucial it is and how earnest interest they have in it, the amount of thought and effort put into avoiding it... and then they wonder why it's not taken seriously why so serious?
Threash
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Reply #526 on: January 20, 2012, 08:29:24 AM

Pve seems so completely and utterly pointless, it's just stupid AI.  None of it is a challenge, black talon at level ten was more fun than any raid.

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eldaec
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Reply #527 on: January 20, 2012, 08:43:29 AM

It is timed as in I need to win 3 matches in a day in order to get the reasonable and expected amount of commendations. To get them, and have the infamous "chance" against better equipper players, I have to do my dailies. No one is biting my ass, but that's part of my fun at the moment and while it's hard enough to win 3 in 24 hours, certainly doesn't help that sometimes you have to win 5 or more just because of a stupid bug.

This is you setting yourself an arbitrary target, not a quest having a timed goal.

If I declare I want to get from level 40-50 in ten days, because that is reasonable, that doesn't make it a game design problem that this 'timed goal' may or may not be achievable by me.


Weren't these problems solved already in a hundred other games, most obviously DAoC?

You don't give out pvp points for killing someone who was already killed in the last few minutes. EA please send me a cheque for my startling insights thx.

I thought EA's team in Austin was supposed to be stuffed to the gills with Mythic staff and other MMOG failure veterans?

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Falconeer
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Reply #528 on: January 20, 2012, 08:45:32 AM

It is timed as in I need to win 3 matches in a day in order to get the reasonable and expected amount of commendations. To get them, and have the infamous "chance" against better equipper players, I have to do my dailies. No one is biting my ass, but that's part of my fun at the moment and while it's hard enough to win 3 in 24 hours, certainly doesn't help that sometimes you have to win 5 or more just because of a stupid bug.

This is you setting yourself an arbitrary target, not a quest having a timed goal.

If I declare I want to get from level 40-50 in ten days, because that is reasonable, that doesn't make it a game design problem that this 'timed goal' may or may not be achievable by me.

I see your point, but you are not seeing mine.

tmp
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Reply #529 on: January 20, 2012, 09:26:18 AM

Pve seems so completely and utterly pointless, it's just stupid AI.  None of it is a challenge, black talon at level ten was more fun than any raid.
That's what they say. Yet, trading kills with willing bodies hardly seems like improvement in terms of the AI or that elusive "challenge". Or point, for that matter.
murdoc
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Reply #530 on: January 20, 2012, 09:36:12 AM

They are removing the Valor points and/or possibly banning, as can be evidenced by this (funny) moderator post.

That's fantastic. I love seeing people getting called out for their crap. It doesn't happen enough imo.

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
Lakov_Sanite
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Reply #531 on: January 20, 2012, 09:36:32 AM

The more I play the more I feel like it's some bizarro version of Rift where everyone has goatee's, the storylines are wonderful and the world is brimming with character and yet the mechanics are flawed in just about every avenue.

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Reply #532 on: January 20, 2012, 09:37:24 AM

The more I play the more I feel like it's some bizarro version of Rift where everyone has goatee's, the storylines are wonderful and the world is brimming with character and yet the mechanics are flawed in just about every avenue.

I'm starting to feel the same way. Playing this game is making me long for Rift for some reason.
luckton
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Reply #533 on: January 20, 2012, 09:39:28 AM

The more I play the more I feel like it's some bizarro version of Rift where everyone has goatee's, the storylines are wonderful and the world is brimming with character and yet the mechanics are flawed in just about every avenue.

I'm starting to feel the same way. Playing this game is making me long for Rift for some reason.

...which then makes me want to go back to TOR for the story and other bits that Rift doesn't have.

The moral of the story: Why the fuck did we leave WoW?   why so serious?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

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kildorn
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Reply #534 on: January 20, 2012, 09:48:32 AM


Weren't these problems solved already in a hundred other games, most obviously DAoC?

You don't give out pvp points for killing someone who was already killed in the last few minutes. EA please send me a cheque for my startling insights thx.
 
I thought EA's team in Austin was supposed to be stuffed to the gills with Mythic staff and other MMOG failure veterans?

I actually remember this being a problem in DAOC last time I played it. Just not handing out pvp points turns things stupid after a few minutes of a siege (hey look, nobody's worth shit anymore. Why are we here?), it's a bit better if you just do it as diminishing returns for the same players fighting. Which exists or will shortly in SWTOR. But you're still going to have win trading, because it's easy. Even if you have to do it every 20 minutes, they'll still do it. DAOC's real solution to this was other players spoiling your fun and going to the trades just to fuck them up. Our server had some folks who apparently just loved rolling over planned duel fests.

I'm personally still fond of saying fuck it to pvp winner rewards in general, and switching to rewarding raiding and pvp with vanity item textures and titles instead of creating a winners keep winning situation. But I'm not sure my ideal MMO would be all that popular.

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Reply #535 on: January 20, 2012, 12:19:29 PM

I thought EA's team in Austin was supposed to be stuffed to the gills with Mythic staff and other MMOG failure veterans?
Exactly.

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Viin
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Reply #536 on: January 20, 2012, 12:24:01 PM

Pve seems so completely and utterly pointless, it's just stupid AI.  None of it is a challenge, black talon at level ten was more fun than any raid.
That's what they say. Yet, trading kills with willing bodies hardly seems like improvement in terms of the AI or that elusive "challenge". Or point, for that matter.

They are doing things like that to get an edge in actual pvp matches, obviously they aren't getting their kicks from farming alts. Its a means to an end, which is to kick (more) ass in real pvp, which does give them their kicks.

- Viin
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Reply #537 on: January 20, 2012, 12:40:46 PM

I thought EA's team in Austin was supposed to be stuffed to the gills with Mythic staff and other MMOG failure veterans?

How was DAoC a failure?  I missed that memo. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
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Reply #538 on: January 20, 2012, 12:42:07 PM

Might be referencing WAR.  DAoC is ancient history, old man.

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Reply #539 on: January 20, 2012, 12:49:24 PM

And it had PLENTY of fail as well.

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Nebu
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Reply #540 on: January 20, 2012, 12:50:39 PM

I had a hell of a lot of fun in WAR.  So did many of the people here.  Am I the only one that remembers the love WAR got on the beta threads?  

I know, I know... I'm old.

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Reply #541 on: January 20, 2012, 12:51:25 PM

It was great as long as you pretended the game ended at level 11.

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eldaec
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Reply #542 on: January 20, 2012, 12:51:49 PM

I thought EA's team in Austin was supposed to be stuffed to the gills with Mythic staff and other MMOG failure veterans?

How was DAoC a failure?  I missed that memo. 

I'm entirely pro (pre-ToA) DAoC, I just worded that badly.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Nebu
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Reply #543 on: January 20, 2012, 12:52:24 PM

It was great as long as you pretended the game ended at level 11.

I played almost every class to level 11.  Had they followed the rules of Spinal Tap, they would have done well.  

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Rasix
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Reply #544 on: January 20, 2012, 12:53:26 PM

And it had PLENTY of fail as well.

Shaddup and go level your flail.


It was great as long as you pretended the game ended at level 11.

It did for me!  I think I got a character to 14.  Fun just ended hard.  Plus, out of the newbie area you got the vivid reminder that Mythic has no idea how to do PVE.  Seems like they tried really hard in the newbie area then just let the guy that did it for DAoC take it from there.
« Last Edit: January 20, 2012, 12:59:52 PM by Rasix »

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Ingmar
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Reply #545 on: January 20, 2012, 12:55:48 PM

And it had PLENTY of fail as well.

Shaddup and go level your flail.

But it isn't raining!

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
eldaec
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Reply #546 on: January 20, 2012, 01:09:14 PM

It is timed as in I need to win 3 matches in a day in order to get the reasonable and expected amount of commendations. To get them, and have the infamous "chance" against better equipper players, I have to do my dailies. No one is biting my ass, but that's part of my fun at the moment and while it's hard enough to win 3 in 24 hours, certainly doesn't help that sometimes you have to win 5 or more just because of a stupid bug.

This is you setting yourself an arbitrary target, not a quest having a timed goal.

If I declare I want to get from level 40-50 in ten days, because that is reasonable, that doesn't make it a game design problem that this 'timed goal' may or may not be achievable by me.

I see your point, but you are not seeing mine.

I agree with your basic point that it sucks when you don't get credit for shit you should get credit for.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
tmp
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Reply #547 on: January 20, 2012, 01:29:00 PM

They are doing things like that to get an edge in actual pvp matches, obviously they aren't getting their kicks from farming alts.
Instead of doing the actual pvp matches right there and then, i.e. the very activity which supposedly gives them their kicks. And they do it to gain the edge for these future pvp matches they may (or may not, the gear race is endless after all) have at some point, while at the same time they claim what they're interested in is "challenge".

There's really nothing in this behaviour that makes it seem any less funny, sorry Oh ho ho ho. Reallllly?
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Reply #548 on: January 20, 2012, 01:34:35 PM

They've implemented Server Forums.  Looks like Shien has a raid progression thread and a bunch of guild recruiting and RP coordination threads.
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Reply #549 on: January 20, 2012, 01:36:56 PM

It's an utterly bizarre implementation of something like server forums. They have server GROUP forums, where you get put with other servers of the same type in an alphabet range. I have NO IDEA why someone thinks this makes sense.

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01101010
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Reply #550 on: January 20, 2012, 01:38:15 PM

Prepping for the cross server stuff I imagine.  ACK!

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Fordel
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Reply #551 on: January 20, 2012, 01:45:49 PM

Prepping for the cross server stuff I imagine.  ACK!


That's not a terrible idea really, if things are going to be split into server clusters or whatever.

and the gate is like I TOO AM CAPABLE OF SPEECH
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Reply #552 on: January 20, 2012, 04:52:51 PM

Quote
After Game Update 1.1 went live, we discovered that the Open World PvP area on Ilum was not working as our PvP design team intended. As many of you know, large groups of players began capturing the Ilum control points, then 'camping' at the enemy's base. This led to a very frustrating experience for a number of players who were unable to leave their base and fight back against their attackers. It was not a fair gameplay experience. In addition, some players on the attacking side gained more Valor points than designed for the time they spent in PvP.

The amount of Valor granted from these activities was significantly more than intended and we are now carefully investigating players who were on Ilum during this period, and present at some of these 'camping' events. I can reassure you that those who were involved and who gained an unfair advantage over other players inappropriately will be carefully reviewed and action will be taken to restore game balance. This could include Valor adjustments or account actions in accordance with the severity of the issue.

We have made the decision not to enact a mass 'rollback' of Valor points for all players in the game, or even on Ilum. This would unfairly penalize some players who may not have been present during this event. Rest assured though, anyone and everyone who is found to have exploited the situation to an unreasonable degree will be investigated and actions taken as needed. Our in-game metrics are able to give us precise details on where players were, what they were doing and what rewards they gained.
We take any sort of situation where one group of players gains an unexpected or unintended advantage over other players very seriously and will act to ensure that all players can have a fair and fun game experience.

Thanks for your patience while we worked to resolve this issue. Our team worked diligently to get a patch ready to address this and other issues, and we're already seeing the results in improved battles on Ilum. As always we welcome your feedback and will continue to improve moving forward!

Jeff Hickman, Executive Producer – Live Services

Not bad. They don't have to do a rollback after all, they're just going to hit the people who got in on the massive non diminishing camp returns exploits.
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Reply #553 on: January 20, 2012, 05:33:58 PM

I thought EA's team in Austin was supposed to be stuffed to the gills with Mythic staff and other MMOG failure veterans?

How was DAoC a failure?  I missed that memo.
It was less successful than Verant-era EQ.

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Threash
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Reply #554 on: January 21, 2012, 03:25:41 PM

Star Wars: The Old Republic - 1.1.1 Patch Notes



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tmp
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Reply #555 on: January 21, 2012, 03:52:09 PM

Star Wars: The Old Republic - 1.1.1 Patch Notes


Quote
Scoundrel

            Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

        Operative

            Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.
Oh, this is going to go swell with the PvE crowd...
Threash
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Reply #556 on: January 21, 2012, 04:02:25 PM

That's actually not all that significant for the pve crowd, the nerf that severely hurts their dps is the reduction in armor penetration of their 31 point skill from 50 to 30.  A bit much if you ask me, the problem was their burst but that just hurts their sustained dps which wasn't all that great to begin with.

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Maledict
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Reply #557 on: January 21, 2012, 04:12:21 PM

Nerfing an already 'okay-ish'  dps spec for PvE because of pvp is incredibly bloody stupid at this stage of the game, especially considering how Sorcerers are simply better healsers in PvE and better in pvp as well.

Again, first impressions count and when the first class balancing fucks your class because of pvp which you might not even do its going to leave a very bad taste in the mouth. The least they could do for PvE would be to buff some of the other terrible talents so that the overall PvE dps stays at its current level. (e.g. The incredibly awful talent that for 3 points gives you +3% damage on poisoned targets)
Threash
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Reply #558 on: January 21, 2012, 04:22:57 PM

Their burst out of stealth was insanely freaking retarded, i have a tank specced powertech and they routinely killed me before i could do anything.  Their burst most definitely needed a HEAVY nerf, but you have to replace it with sustained dps and probably some extra mobility and survivability.

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tmp
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Reply #559 on: January 21, 2012, 04:26:09 PM

Again, first impressions count and when the first class balancing fucks your class because of pvp which you might not even do its going to leave a very bad taste in the mouth.
Yeah, that's what i was referring to. Whether the nerf itself is actually significant or not becomes secondary issue, the primary is RAEG over affecting PvE performance at all because of entirely separate gameplay sphere that many won't touch even if you paid them with purpz for it.
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