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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: Patch Notes 0 Members and 1 Guest are viewing this topic.
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Author Topic: Patch Notes  (Read 215758 times)
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #315 on: January 18, 2012, 07:37:06 AM

DAOC

Are you new here? 


(PS DAOC sucked)
eldaec
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Reply #316 on: January 18, 2012, 07:53:32 AM


Open pvp in Daoc was terrible, which why they only had 1 server for it.

Only game I can think of where it works is EVE.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
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Falconeer
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a polyamorous pansexual genderqueer born and living in the wrong country


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Reply #317 on: January 18, 2012, 07:53:37 AM


Ultima Online, Shadowbane, EVE, Age of Conan up to level 79.

Mrbloodworth
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Reply #318 on: January 18, 2012, 07:55:24 AM

We can just stop here. I'm sorry I said anything. Back to patch notes.

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Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #319 on: January 18, 2012, 08:05:51 AM

Silly BW, we can't stop here, it's our guild charter. Let's talk about how awesome UO open pvp was that they changed their entire game world because the people who liked open pvp were often open douchebags.
kaid
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Reply #320 on: January 18, 2012, 08:09:18 AM


Games like DAOC have the right idea if you want open world pvp you need more than just two sides. That way if one side is dominant you can have some chance of the other two factions working together or at least dividing the opposition. In a game with two sides if one side is way more popular any kind of world pvp isn't going to work.
Miasma
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Stopgap Measure


Reply #321 on: January 18, 2012, 08:11:02 AM

I guess the mouseover for the AA says it isn't implemented yet...  People are giving mixed reports of whether or not it actually is.  I seem to be lucky in that I don't see any jaggies, the game seems to not have any aliasing problems at my native resolution.  The first time I ever played I had horrible jaggies but it was because it set my default resolution to the wrong value.

Edit: Since the PvP genie has been let out I agree that you can't get good open pvp in a rigid two faction system.  Even if by some miracle all your combat and non-combat systems were perfect the population imbalance would screw you every time.  You need to have either three factions or no factions with guild on guild type systems.  I'm not sure what EA did with all the DAoC guys.
« Last Edit: January 18, 2012, 08:15:03 AM by Miasma »
Falconeer
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Reply #322 on: January 18, 2012, 08:13:37 AM

You are right by the way, open PvP with two factions is in my opinion broken by default. Regardless of your opinion about it, my 4 favourite open pvp mmos (UO, SB, EVE, AoC) all had multiple factions/no factions.

So, yeah. Open PVP was a joke by default in SWTOR. What sucks even more at the moment are the terrible performances. That was unexpected. And it's patch-related, so I'm still on topic somehow.

FAKE EDIT: What Kaid said.

Falconeer
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Reply #323 on: January 18, 2012, 08:22:49 AM

Ok, Antialiasing aside, I am pretty sure they unfucked the textures. The game just looks better. I don't know if they enabled the high-res texture, but my char doesn't look like before the patch. And I just turned off AA.

Rendakor
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Reply #324 on: January 18, 2012, 08:38:07 AM

Can we have an Open PVP thread for you guys to shit up with the same old argument about 2/3/many/no factions?

I don't notice anything different about the AA, but I had hacked it on beforehand. Going to go have some fun in BGs now that there are no level 50s to roflstomp my 18 Powertech.

Edit: Not sure what's going on, but comparing items seems...backwards now. I'm looking an item to craft that's a big upgrade, but mousing over it shows me which stats would go DOWN if I had the new item equipped and put the old item on instead.  swamp poop Is this a bug or a 'feature'?
« Last Edit: January 18, 2012, 08:49:00 AM by Rendakor »

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Fordel
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Reply #325 on: January 18, 2012, 08:59:36 AM

DaoC didn't have open PvP (outside of the dreds, a special server type), their "battlegrounds" were just massive and persistent. If you didn't want to PvP in DaoC, you didn't go into the RvR zones and you were 100% safe from PvP. None of this flagging nonsense.


The Three factions did nothing for PvP population balancing. Three factions has other merits and I enjoyed it, but it is not a tool for population balancing. It was almost never the two weaker sides teaming up against the strongest. It was the 2 strongest kicking the weakest while it was down.



So the actual patch went up then, sweet  Oh ho ho ho. Reallllly?

and the gate is like I TOO AM CAPABLE OF SPEECH
Ghambit
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Reply #326 on: January 18, 2012, 09:03:10 AM

Ok, Antialiasing aside, I am pretty sure they unfucked the textures. The game just looks better. I don't know if they enabled the high-res texture, but my char doesn't look like before the patch. And I just turned off AA.

It's like a totally different game in my eyes playing at 1650x1080.  The stylization now matches the image quality as everything is a lot more clean and "spacey" lookin.
But yah, I was checking out some vendors in Fleet and their armor looked pretty dazzling.  Some PC's though werent so hawt, but that could be a function of the armor they were wearing.

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murdoc
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Reply #327 on: January 18, 2012, 09:10:16 AM

I'm hoping that shadows are fixed for AMD cards. I would think that with dual 6990s I shouldn't have to turn shadows to low.

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
jakonovski
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Reply #328 on: January 18, 2012, 09:16:03 AM

I'm hoping that shadows are fixed for AMD cards. I would think that with dual 6990s I shouldn't have to turn shadows to low.

Not holding my breath, SWTOR is the worst optimised game in a looong time.
Fordel
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Reply #329 on: January 18, 2012, 09:43:10 AM

I do not like what they did to the cooldown indicator on abilities. Instead of greying out the on cooldown ability entirely and having the 'loading bar' count them down, they just have the loading bar now.


So an ability with only a few seconds left on cooldown is virtually identical looking to an ability that is ready for use.

and the gate is like I TOO AM CAPABLE OF SPEECH
Outlawedprod
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Reply #330 on: January 18, 2012, 09:46:04 AM

Speaking of the patch and PVP.....
 I'm hearing a hotfix is coming since you can get valor 60 killing turrets in Ilum.
Hayduke
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Reply #331 on: January 18, 2012, 09:48:58 AM

I don't think a rollback would be unjustified at this point.  Imps are getting something like 1k valor a minute just from afking in the Republic base.  Corpse camping the few Republic players, their alts, and killing the turrets.

The PvP forums seem even more incandescent than usual.  Evidently letting people PvE for PvP gear is unpopular with some players.
luckton
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Reply #332 on: January 18, 2012, 09:49:28 AM

Speaking of the patch and PVP.....
 I'm hearing a hotfix is coming since you can get valor 60 killing turrets in Ilum.

Yeah, the forum's on fire over this.  Ill get the s'mores goodies.   Oh ho ho ho. Reallllly?

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Zetor
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Reply #333 on: January 18, 2012, 09:51:57 AM

Reposting this pic and this vid from the pvp thread.

The corpse camping is extra 'fun' since literally the only thing you can do is log out or switch to an alt... there's no "take a durability hit to res in a safe zone" option or any sort of rez immunity.

Mrbloodworth
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Reply #334 on: January 18, 2012, 09:55:59 AM


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Paelos
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Error 404: Title not found.


Reply #335 on: January 18, 2012, 09:57:32 AM

Ok what Nebu and I were arguing about before on what classifies "game-breaking" when it comes to pvp?

That. Right there. Put it in the dictionary.

They absolutely need to scrap the morning and roll the servers back. Take them down and start over.

CPA, CFO, Sports Fan, Game when I have the time
Fordel
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Reply #336 on: January 18, 2012, 09:58:49 AM

Is that just the pvp area, or the entire planet?

and the gate is like I TOO AM CAPABLE OF SPEECH
Outlawedprod
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Reply #337 on: January 18, 2012, 09:59:12 AM

The corpse camping is extra 'fun' since literally the only thing you can do is log out or switch to an alt... there's no "take a durability hit to res in a safe zone" option or any sort of rez immunity.

There is a solution. Sort of =p
http://www.swtor.com/community/showthread.php?t=194234
Zetor
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Reply #338 on: January 18, 2012, 10:01:34 AM

Is that just the pvp area, or the entire planet?
Just the pvp area... entire planet would be beyond  swamp poop and go straight into  why so serious? territory!

Threash
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Reply #339 on: January 18, 2012, 10:04:55 AM

Not sure how people are doing this, we got over 3 raids trying to take down a turret and it's not happening.  Basically a small handful of reps are farming us for valor instead because of the turret.  I think kill trading is a lot more likely to blame for the fast valor, people are worth like 200 a kill in a full raid.

I am the .00000001428%
Threash
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Reply #340 on: January 18, 2012, 10:07:14 AM

NM, i see what the problem is.  We have nowhere near that numerical advantage.

I am the .00000001428%
eldaec
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Reply #341 on: January 18, 2012, 10:08:47 AM

DaoC didn't have open PvP (outside of the dreds, a special server type), their "battlegrounds" were just massive and persistent. If you didn't want to PvP in DaoC, you didn't go into the RvR zones and you were 100% safe from PvP. None of this flagging nonsense.


The Three factions did nothing for PvP population balancing. Three factions has other merits and I enjoyed it, but it is not a tool for population balancing. It was almost never the two weaker sides teaming up against the strongest. It was the 2 strongest kicking the weakest while it was down.

I never really saw >2 factions as a population balancing thing, it is just more fun because more emergent shit can go down when the 3rd faction comes upon the first 2, and means there is likely to be more than one active front.

On my server at least, every daoc faction always earnestly believed the other two were working together against them, when actually it was all paranoid bullshit.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Hayduke
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Reply #342 on: January 18, 2012, 10:13:18 AM

NM, i see what the problem is.  We have nowhere near that numerical advantage.


It's the PvP servers where Imps have the huge number advantages.  Most PvE servers only have slightly more Imps tbh.
Threash
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Reply #343 on: January 18, 2012, 10:18:26 AM

Well we just nailed the turret, only the raid that got the killing blow got valor.  Not sure how this is worth it with so many ppl, it has to be kill trading.  I am of course on a pvp server.

I am the .00000001428%
Outlawedprod
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Reply #344 on: January 18, 2012, 10:21:08 AM

Threash
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Reply #345 on: January 18, 2012, 10:25:03 AM

Seems like its pure bs, it needs massive amounts of people to pull off and only the raid group getting the killing blow gets credit.

I am the .00000001428%
Nebu
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Reply #346 on: January 18, 2012, 10:28:50 AM

Looks like the "most experienced pvp mmo development team" screwed the pooch again. 

This whole Ilum thing is hilarious.  If they don't fix it soon, the cost in $$$ may be tangible.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Threash
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Reply #347 on: January 18, 2012, 10:30:50 AM

Looks like its fixed, this last one i got exp for the turret and still no valor.

I am the .00000001428%
Mrbloodworth
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Reply #348 on: January 18, 2012, 10:40:34 AM

Why are you even able to survive the turret? or kill it? Isn't that supposed to be guarding a spawn point?

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Nebu
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Reply #349 on: January 18, 2012, 10:43:37 AM

The better question is "Why are NPC's giving valor?"

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-  Mark Twain
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