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Author Topic: Patch Notes  (Read 215984 times)
Threash
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Reply #280 on: January 17, 2012, 08:19:37 AM

Don't be shocked if this was a business move. They are probably going to release the patch right after the 20th, exactly the 30 day free period after release has run out.

Nah, there really was a shit ton of problems with the patch.

Can you elaborate?

Mostly the new content, bosses unkillable and a lot of stuff just plain didn't work right.

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jakonovski
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Reply #281 on: January 17, 2012, 08:22:34 AM

Don't be shocked if this was a business move. They are probably going to release the patch right after the 20th, exactly the 30 day free period after release has run out.

Nah, there really was a shit ton of problems with the patch.

Can you elaborate?

Mostly the new content, bosses unkillable and a lot of stuff just plain didn't work right.

How did they manage to get within 5 (?) hours of patch release with bugs of that magnitude? I call shenanigans.
Lantyssa
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Reply #282 on: January 17, 2012, 08:43:57 AM

Suits.

It's not like it's the first patch they've delayed.

Hahahaha!  I'm really good at this!
Minvaren
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Reply #283 on: January 17, 2012, 08:45:22 AM

Patchus Interruptus.   swamp poop

"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
Paelos
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Reply #284 on: January 17, 2012, 10:01:02 AM

So would anybody be shocked if they patched on Friday?

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Nebu
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Reply #285 on: January 17, 2012, 10:06:11 AM

For the sake of the game, the sooner they patch, the better.  There are so many bugs and hacks that need attention, that it's almost criminal to ask a subscription fee.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Paelos
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Reply #286 on: January 17, 2012, 10:41:52 AM

For the sake of the game, the sooner they patch, the better.  There are so many bugs and hacks that need attention, that it's almost criminal to ask a subscription fee.

That seems a bit out there. I mean yes, there are many things from a polish standpoint that need attention, but I'm not in the camp of thinking that there are many if any game-breaking things out there right now that would make it "almost criminal" to charge for the game.

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Mrbloodworth
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Reply #287 on: January 17, 2012, 10:43:55 AM

Yeah, agree with Paelos, not seeing that.

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Nebu
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Reply #288 on: January 17, 2012, 10:48:53 AM

Yeah, agree with Paelos, not seeing that.

Do either of you pvp much?

Speed hacks.  Teleport hacks.  Hide in walls hacks.  Were these not bad enough, there are in-game abilities allowing players to ruin games with simple, but annoying tactics.  Pulling people to your spawn point for an insta kill in huttball is just one example.  

While I realize that this is a predominantly pve game, they did release a significant number of pvp servers.  There are many customers that expect protection from this kind of stuff, particularly the ease of hack accessibility.
« Last Edit: January 17, 2012, 10:51:46 AM by Nebu »

"Always do what is right. It will gratify half of mankind and astound the other."

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tmp
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Reply #289 on: January 17, 2012, 10:54:04 AM

How did they manage to get within 5 (?) hours of patch release with bugs of that magnitude? I call shenanigans.
Would be hardly first MMO that managed that? If memory serves me right, few went as far as to actually ship patches with dungeons fucked up to such extent, with emergency patches to address the exploits, fix bugs and whatnot to promptly follow.
Mrbloodworth
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Reply #290 on: January 17, 2012, 10:54:48 AM

Yeah, agree with Paelos, not seeing that.

Do either of you pvp much?

Yep. A bit. And no, not at 50.

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Paelos
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Reply #291 on: January 17, 2012, 11:00:25 AM

Do either of you pvp much?

Not really. I gave up on DIKU pvp after WoW.

That being said, I see your point about hacks. That's game-breaking. However, I don't ever believe that pvp issues within the first month will be the lynchpin of the game. Hell, sooooooo many people are not even max level yet.

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Nebu
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Reply #292 on: January 17, 2012, 11:12:09 AM

I guess I'm just frustrated with Bioware.  They really sold their pvp in the pre-release stuff.  The reality is that it's a) bug-ridden, b) unbalanced, c) easily exploitable, and d) their primary selling point, "bolstering" is worthless.

I did overreact with my statement of it being "criminal".  I apologize for that.

Just to add:

From the BIOWARE DEV BLOG.

Quote
PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis.

So far the "most experienced pvp dev team" has produced some shitty pvp.  Ilum?  Please. 
« Last Edit: January 17, 2012, 11:25:45 AM by Nebu »

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Ingmar
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Reply #293 on: January 17, 2012, 11:30:43 AM

There's not enough population to support anything interesting on Ilum yet, whether or not that will eventually be awesome is very much undetermined.

You'd think you'd learn your lesson eventually about racing to max and expecting a fully-formed PVP endgame a month after release, Nebu.  tongue

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Nebu
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Reply #294 on: January 17, 2012, 11:31:58 AM

You'd think you'd learn your lesson eventually about racing to max and expecting a fully-formed PVP endgame a month after release, Nebu.  tongue

I wanted it two weeks ago, damnit!

DAoC had it.  Sadly the pve was terrible.  Why can't someone duplicate a game that cost almost nothing to develop? 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Sky
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Reply #295 on: January 17, 2012, 11:34:13 AM

I expect more options to come along as time goes on. There are a ton of settings disabled.

IE:
And why is BW not sharing TEH SHINAY.

Dammit.
Ohhhhh, I see.


 Oh ho ho ho. Reallllly?

I did a round of Alderaan and it was fun enough. Getting kicked at the end of the WZ without getting credit for my 7 medals sucked, though. Not super pissed about it, because pvp is just a diversion imo. I can't imagine rolling on a pvp server with the kind of people that obsess over mmo.
« Last Edit: January 17, 2012, 11:36:05 AM by Sky »
Ingmar
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Reply #296 on: January 17, 2012, 11:34:29 AM

A month after release DAOC was still in the land of max duration AE stuns and like 20 people total were max level! Take off your rose-colored trooper goggles, sir!

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Nebu
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Reply #297 on: January 17, 2012, 11:35:16 AM

A month after release DAOC was still in the land of max duration AE stuns and like 20 people total were max level! Take off your rose-colored trooper goggles, sir!

I was one of those 20 people and enjoyed playing the game, TYVM!   why so serious?

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Mrbloodworth
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Reply #298 on: January 17, 2012, 11:45:03 AM

Sky, you can't be both bio AND cybertech, there's a cap on one crafting profession per character.
Derp, yeah there's that.

And why is BW not sharing TEH SHINAY.

Dammit.


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« Last Edit: January 17, 2012, 11:49:16 AM by Mrbloodworth »

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Sky
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Reply #299 on: January 17, 2012, 11:58:03 AM

Gracias.

I set my view distance/clip/forget what it's called to 10 in the ini and that cleared up most of my pop-in issues (I don't expect there to be none, just not drastic and close). Might have to back off a bit, while it was great on Corellia, at the Jedi Temple on Tython is was getting a bit sludgy at times.
murdoc
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Reply #300 on: January 17, 2012, 12:19:24 PM

I can't imagine rolling on a pvp server with the kind of people that obsess over mmo.

I'm currently 44 and have been ganked a total of 3 times by a level 50, and one of those times it was by my own side in Smuggler's Den when I was checking it out. Other than that, it's been a handful of battles on Hoth or Belsavis against characters within a couple levels either way of me. Never enough to make me change instances or even planets.

I imagine the Republic side gets it much worse. I finished the Belsavis stuff where I spent a large amount of time on the "republic side" and had barely saw anyone. I imagine it'll change eventually when the level 50s start to get bored of doing Ilum dailies, but so far it's been the gentlest pvp server I've ever been on.
« Last Edit: January 17, 2012, 12:23:26 PM by murdoc »

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Amaron
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Reply #301 on: January 17, 2012, 01:37:40 PM

I guess I'm just frustrated with Bioware.  They really sold their pvp in the pre-release stuff.  The reality is that it's a) bug-ridden, b) unbalanced, c) easily exploitable, and d) their primary selling point, "bolstering" is worthless.

I disagree with bolstering being "worthless".   I've two 50's in champ gear now and the second was leveled about 50% in WZ's.   A bolstered low level is about on par with any non 50.   Soon as the 50 bracket goes in it will be great again.

The big problem I'm seeing now with PvP is many many people have rerolled to scoundrel/operative.    When you've got about 3 of those in a match it's just horrible.   My full champ tank gets knocked down and killed in three to four globals.   Even full sorc teams were far less trouble than a few operatives.   This is one of those rare cases where it's time to bring out the nerf hammer in a hot fix.
Nebu
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Reply #302 on: January 17, 2012, 01:43:48 PM

Soon as the 50 bracket goes in it will be great again.

I agree with this completely.  That's why I was REALLY looking forward to this patch.  It would give me the will to level a few alts.  The story just isn't doing it for me.  I'm not a science fantasy buff.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Morfiend
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Reply #303 on: January 17, 2012, 01:53:50 PM

I wonder what the population imbalance is like in reality. The players seem to think its about 70% Empire to 30% Republic. While I don't think its that bad, I could imagine it being like 60/40 on some servers.
Nebu
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Reply #304 on: January 17, 2012, 01:55:53 PM

I wonder what the population imbalance is like in reality. The players seem to think its about 70% Empire to 30% Republic. While I don't think its that bad, I could imagine it being like 60/40 on some servers.

My hypothesis is that it's about 60/40 but the republic attracts the more PvE oriented crowd (i.e. a smaller percentage of Republic avidly PvP).

This is based purely on anecdotal evidence from the server I play on.  I have both republic and empire toons.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Minvaren
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Reply #305 on: January 17, 2012, 04:41:12 PM

Apparently, they have patched the patch, and will now be patching in about 7 hours.

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Ingmar
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Reply #306 on: January 17, 2012, 04:43:48 PM

It wasn't clear from what I read if this is just the regular weekly maintenance being done since it wasn't done earlier in the week, or the actual patch itself. The Bioware post said "to prepare for 1.1" so I sort of suspect it is just regular maintenance.

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Gunzwei
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Reply #307 on: January 18, 2012, 02:06:17 AM

Well for artificing, it would be nice if my top level shit was actually for level 50 instead of level 47 or whatever.

I think of it this way. If I can make stuff EQUAL to the commendation shit, at least people could make the decision "do I want to just spend credits, or do I want to farm commendations?"

Personally I think commendations (both planet and daily, 50 version) should have been used to buy recipes and rare mats. Right now at level 50 every trade skill but biochem is useless. Cybertech can be arguably useful if you like the space ship mini game since it gets access to epic ship parts. The grenades it made on the other hand were on 5m cd's (shared) and did at best 2k aoe damage (pre-patch).

Even if the crafting professions could make entry level 50 gear it'd still be overshadowed by the prevalence of PVP gear which is equivalent to t1/t2/t3 raid gear (and much easier to obtain).
Falconeer
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WWW
Reply #308 on: January 18, 2012, 06:13:47 AM

Server (EU) is up 2 hours before the announced time.

Antialiasing makes the game look a lot lot better.

Threash
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Reply #309 on: January 18, 2012, 06:38:19 AM

A LOT better.

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apocrypha
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Reply #310 on: January 18, 2012, 06:44:13 AM

Not just EU, US too. Patching now.

Thumbs up for short downtime!

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Sky
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Reply #311 on: January 18, 2012, 07:12:05 AM

Antialiasing makes the game look a lot lot better.
There were still people who hadn't hacked that in?  Ohhhhh, I see.

What has happened to PC gaming when the first thing you do ISN'T see what you can get going in the .ini file?
Falconeer
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WWW
Reply #312 on: January 18, 2012, 07:26:50 AM

Open PvP is a joke. If server imbalances weren't enough to make it unplayable (and they ARE), performances with lots of players on screen are just pathetic (yeah, I turned antialiasing off again). Is anyone having a different experience?

MisterNoisy
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Reply #313 on: January 18, 2012, 07:28:42 AM

Open PvP is a joke. If server imbalances weren't enough to make it unplayable (and they ARE), performances with lots of players on screen are just pathetic (yeah, I turned antialiasing off again). Is anyone having a different experience?

Haven't bothered with Ilum/open PvP yet, but performance has been anywhere from 'meh, but playable' (Imp Fleet) to really good (everywhere else) for me.

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Mrbloodworth
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Reply #314 on: January 18, 2012, 07:34:35 AM


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