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Author Topic: Patch Notes  (Read 215912 times)
Sjofn
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Reply #245 on: January 13, 2012, 07:19:35 PM

Well for artificing, it would be nice if my top level shit was actually for level 50 instead of level 47 or whatever.

I think of it this way. If I can make stuff EQUAL to the commendation shit, at least people could make the decision "do I want to just spend credits, or do I want to farm commendations?"

God Save the Horn Players
Simond
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Reply #246 on: January 14, 2012, 04:22:08 AM

From a game design perspective, the "AFK crafting" ability of your pets means that if crafting produced items equivalent to actively running content, then running content would be discouraged ("I have to spend time making a group, then spend time actively controlling my character, then have a chance of getting loot" versus "Send out my minions and go do dailies/huttball/dick around while they gather enough crap for me to get a guaranteed items"). Therefore, from a PvE balance perspective, crafting must always be slightly inferior to equivalent drops (i.e. the L47 vs L50 thing).

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Sjofn
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Reply #247 on: January 14, 2012, 04:32:34 AM

The commendation shit doesn't require a group.

God Save the Horn Players
Azuredream
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Reply #248 on: January 14, 2012, 05:47:30 AM

From a game design perspective, the "AFK crafting" ability of your pets means that if crafting produced items equivalent to actively running content, then running content would be discouraged ("I have to spend time making a group, then spend time actively controlling my character, then have a chance of getting loot" versus "Send out my minions and go do dailies/huttball/dick around while they gather enough crap for me to get a guaranteed items"). Therefore, from a PvE balance perspective, crafting must always be slightly inferior to equivalent drops (i.e. the L47 vs L50 thing).

I don't think that really matters. The wall in crafting is the time in acquiring the components, not the actual act of crafting itself.

The Lord of the Land approaches..
tmp
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Reply #249 on: January 14, 2012, 06:11:46 AM

From a game design perspective, the "AFK crafting" ability of your pets means that if crafting produced items equivalent to actively running content, then running content would be discouraged ("I have to spend time making a group, then spend time actively controlling my character, then have a chance of getting loot" versus "Send out my minions and go do dailies/huttball/dick around while they gather enough crap for me to get a guaranteed items").
So, it must be discouraged because otherwise someone could skip content so they'd meantime dick around with some other content? How's that negative effect that has to be discouraged, exactly?
eldaec
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Reply #250 on: January 14, 2012, 06:26:24 AM

Nothing else counts as content to a man trying to fill a group to do a thing.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
tmp
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Reply #251 on: January 14, 2012, 06:45:56 AM

As Sjofn said though, people can just as well dick around with single player content to get tokens and buy their (better) mods that way. And those yearning for a group are left FOREVER ALONE just the same.

speaking of forever alone, my consular finally got to meet Grand Moff Kilran in person yesterday, and she got totally ignored in favour of some sentinel slut who won all conversation rolls Heartbreak
« Last Edit: January 14, 2012, 06:51:51 AM by tmp »
Arinon
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Reply #252 on: January 14, 2012, 07:42:32 AM

To me the only purpose in crafting should be to make some small subsection of items an order of magnitude easier to get.  Weaponsmiths should be able to get themselves a good weapon while leveling up, a group level weapon solo, and a raid level weapon with a group.  Maybe a few consumables on the side. If it can't do that it's pointless.

Crafting in TOR barely meets one of those requirements from what I've seen.
Azuredream
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Reply #253 on: January 14, 2012, 08:07:41 AM

To me the only purpose in crafting should be to make some small subsection of items an order of magnitude easier to get.  Weaponsmiths should be able to get themselves a good weapon while leveling up, a group level weapon solo, and a raid level weapon with a group.  Maybe a few consumables on the side. If it can't do that it's pointless.

Crafting in TOR barely meets one of those requirements from what I've seen.


It depends on the craft skill. I'm not sure about the other 5, but Synthweaving is pretty much exactly what you just said, useful armor while leveling, decent group level stuff with the epic UT components and epic raid quality gear with the Crystal Alloys from hard modes.

The Lord of the Land approaches..
Miasma
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Reply #254 on: January 14, 2012, 09:30:36 AM

You should all go cybertech and then undercut each other on the gtn so I have a plentiful supply of cheap mods.  Strength/endurance and cunning/endurance for my annoying companion please.
Simond
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Reply #255 on: January 14, 2012, 11:26:16 AM

The commendation shit doesn't require a group.
Yes, but you're actively doing that, rather than sending off your minions and going and doing something else simultaneously.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Sjofn
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Reply #256 on: January 14, 2012, 11:39:05 AM

You pretty much have to actively collect the mundane components unless you really, really don't want to have any money at all.

God Save the Horn Players
tmp
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Reply #257 on: January 14, 2012, 12:57:36 PM

Yes, but you're actively doing that, rather than sending off your minions and going and doing something else simultaneously.
You are still doing something actively either way.
Threash
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Reply #258 on: January 15, 2012, 09:38:34 AM

Isn't making the biochem stuff require biochem just going to make biochem even more mandatory? at least before you could buy an "almost as good" option, now you can't even do that.

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Azuredream
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Reply #259 on: January 15, 2012, 09:49:13 AM

The change is to fix someone leveling Biochem up to 400 to grab the items and then dropping it in favor of another crew skill. Right now you can theoretically have the crafter-only benefits from two crew skills when you should only be able to benefit from one. I think they should add reusable adrenals that are useable by non-Biochems however. Make them less effective than the biochem-only versions, but at least have them be available. It seems pretty unfeasible to expect people who aren't Biochems to stock up on Adrenals that only last 15 seconds and cost a lot of mats.

The Lord of the Land approaches..
Fordel
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Reply #260 on: January 15, 2012, 09:56:26 AM

The change is to fix someone leveling Biochem up to 400 to grab the items and then dropping it in favor of another crew skill. Right now you can theoretically have the crafter-only benefits from two crew skills when you should only be able to benefit from one. I think they should add reusable adrenals that are useable by non-Biochems however. Make them less effective than the biochem-only versions, but at least have them be available. It seems pretty unfeasible to expect people who aren't Biochems to stock up on Adrenals that only last 15 seconds and cost a lot of mats.


Yea, the Adrenals are nuts, having a cheap to make green version would go a long way.

and the gate is like I TOO AM CAPABLE OF SPEECH
eldaec
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Reply #261 on: January 15, 2012, 10:01:29 AM

The change is to fix someone leveling Biochem up to 400 to grab the items and then dropping it in favor of another crew skill.

Remind me again why *this* is the key problem?

I mean, it seems at bit of a kludge; but if this is really worth doing, isn't it really telling you about a different underlying issue.

Simplest biochem nerf would have been to make purples tradable. Bind on use and 20 charges each if you must.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Fordel
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Reply #262 on: January 15, 2012, 10:05:12 AM

The change is to fix someone leveling Biochem up to 400 to grab the items and then dropping it in favor of another crew skill.

Remind me again why *this* is the key problem?

I mean, it seems at bit of a kludge; but if this is really worth doing, isn't it really telling you about a different underlying issue.

Simplest biochem nerf would have been to make purples tradable. Bind on use and 20 charges each if you must.


It's not the problem, but it's the start of the fix.

Like say we make Armortech as useful as Biochem, but Biochem still lets you do that skill up and dump shenanigans. That would just ensure everyone has to skill biochem as a prereq before going to their 'real' craft.

and the gate is like I TOO AM CAPABLE OF SPEECH
tmp
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Reply #263 on: January 15, 2012, 11:52:25 AM

It's not the problem, but it's the start of the fix.
On the other hand if the 'fix' is because "right now you can theoretically have the crafter-only benefits from two crew skills when you should only be able to benefit from one" ... then it is quite selective way to look at the problem, since it ignores that it's perfectly possible to have the benefits equal to those who trained artifice, armstech etc without even taking up that skill, let alone training it all way up and then dropping.
Fordel
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Reply #264 on: January 15, 2012, 01:11:22 PM

It's not the problem, but it's the start of the fix.
On the other hand if the 'fix' is because "right now you can theoretically have the crafter-only benefits from two crew skills when you should only be able to benefit from one" ... then it is quite selective way to look at the problem, since it ignores that it's perfectly possible to have the benefits equal to those who trained artifice, armstech etc without even taking up that skill, let alone training it all way up and then dropping.



Which goes in hand with them having to make the other crafts more desirable in some fashion to the people who hold them. That's not a quick fix that they can just slap in right away though. The BioChem thing is.

and the gate is like I TOO AM CAPABLE OF SPEECH
ajax34i
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Reply #265 on: January 16, 2012, 04:59:23 AM

They are patching 1.1 tomorrow, 8 hours.
Paelos
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Reply #266 on: January 16, 2012, 06:42:42 AM

Awesome, good for them on their content generation so far. Let's hope it's not bugged to shit and back.

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Nevermore
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Reply #267 on: January 16, 2012, 07:26:00 AM

That was quick.  WoW had me used to seeing major patches announced, then taking 3 months to finally make it to the live servers.

Over and out.
Nebu
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Reply #268 on: January 16, 2012, 09:19:25 AM

They are patching 1.1 tomorrow, 8 hours.

I'm going to miss killing level bad 50's with my low level alts.  Still, I'm very excited about this patch... particularly the change to stims/adrenals.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
tmp
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Reply #269 on: January 16, 2012, 06:25:55 PM

Surlyboi
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Reply #270 on: January 16, 2012, 08:22:54 PM

That was quick.  WoW had me used to seeing major patches announced, then taking 3 months to finally make it to the live servers.

You jinxed it.  why so serious?

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
jakonovski
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Reply #271 on: January 17, 2012, 12:20:38 AM

Well fuck me, I was really looking forward to it.
luckton
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Reply #272 on: January 17, 2012, 01:22:31 AM

Not really surprising, but I wish they would at least rekick the servers if anything.  I seem to get Error 9000 bullshit the longer the servers stay up...after a week or so, it's almost every 5 minutes  swamp poop

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Der Helm
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Reply #273 on: January 17, 2012, 03:46:00 AM

Well fuck me, I was really looking forward to it.
Me too.

Now I am wondering if I want to give them more money eventhough they have not figured out the retarded low level PvP situation. ( The lvl50 bracket is supposed to be introduced with this patch, no ? )

"I've been done enough around here..."- Signe
Merusk
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Reply #274 on: January 17, 2012, 04:34:11 AM

Not really surprising, but I wish they would at least rekick the servers if anything.  I seem to get Error 9000 bullshit the longer the servers stay up...after a week or so, it's almost every 5 minutes  swamp poop

I've found it's only certain planets and times of day.  I got my first ever last week playing my sith warrior on DK on Thursday.  The zone pop was ~109.  I got 3 on sunday while running around Nar Shadda and the zone pop was ~98.

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Paelos
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Reply #275 on: January 17, 2012, 06:00:58 AM

Don't be shocked if this was a business move. They are probably going to release the patch right after the 20th, exactly the 30 day free period after release has run out.

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Nebu
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Reply #276 on: January 17, 2012, 06:25:42 AM

Don't be shocked if this was a business move. They are probably going to release the patch right after the 20th, exactly the 30 day free period after release has run out.

I disagree.  If they did it now, they may retain pvp enthusiasts that are < level 50.  Right now as a sub 50 or a newly made 50, you'll get insta-crushed by premades with stims, adrenals, and battlemaster gear in pvp.  I have full Champ gear and can get killed by the top players in about 6s.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Threash
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Reply #277 on: January 17, 2012, 06:33:40 AM

Don't be shocked if this was a business move. They are probably going to release the patch right after the 20th, exactly the 30 day free period after release has run out.

Nah, there really was a shit ton of problems with the patch.

I am the .00000001428%
jakonovski
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Reply #278 on: January 17, 2012, 06:53:33 AM

Don't be shocked if this was a business move. They are probably going to release the patch right after the 20th, exactly the 30 day free period after release has run out.

Nah, there really was a shit ton of problems with the patch.

Can you elaborate?
Wolf
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Reply #279 on: January 17, 2012, 08:09:46 AM

Don't be shocked if this was a business move. They are probably going to release the patch right after the 20th, exactly the 30 day free period after release has run out.

I disagree.  If they did it now, they may retain pvp enthusiasts that are < level 50.  Right now as a sub 50 or a newly made 50, you'll get insta-crushed by premades with stims, adrenals, and battlemaster gear in pvp.  I have full Champ gear and can get killed by the top players in about 6s.

Is it a matter of getting trained, or are you getting dropped 1v1? Is it all classes or just the energy classes with the big alphas (sniper/gunslinger; merc/commando?)? Just curious. Because if it's the latter I so called it a month ago.

As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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