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Author Topic: Patch Notes  (Read 215937 times)
Mrbloodworth
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Reply #210 on: January 13, 2012, 10:35:46 AM

No, the "Growth" is how it works. As opposed to alpha fade in. The hero engine IS a very cool piece of technology. "Vast majority" is also a misnomer. Recent Dev chat said majority of users not having severe issues. Distance at witch grass is renders is not a severe issue. In fact, at high, its not that far off from most games.
« Last Edit: January 13, 2012, 10:42:50 AM by Mrbloodworth »

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Miasma
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Reply #211 on: January 13, 2012, 10:42:39 AM

There are lots of very cool pieces of technology, unfortunately most of them don't wind up working in a production environment when rubber meets road.  It's unfortunate but it's no reason to cling to it.  The best you can hope for is that someone else takes the good parts, adds a dose of reality and makes something somewhat cool that actually runs.
Sky
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Reply #212 on: January 13, 2012, 10:43:23 AM

Yeah I wouldn't even really bitch about the flora draw-in, it's just the way it is, no matter what tech tricks you use to hide it. Skyrim had a much wider radius, but it was still quite immersion-breakingly obvious if you let it be. And really, I probably wouldn't have brought up the pop-in if it hadn't just started to be noticeable within the last week or so. Really feels like the pulled the clip plane in quite a bit.

Recent Dev chat said majority of users not having severe issues.
People enjoying the game tend to not spend time on the forums bitching about the game (except at f13, I guess).

Although I get tired of the negativity, it is amusing to see the giant pit of vitriol about TOR and then go home and play this really fun game that seemingly bears no resemblence.
« Last Edit: January 13, 2012, 10:45:40 AM by Sky »
Mrbloodworth
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Reply #213 on: January 13, 2012, 10:47:37 AM

Well, I do enjoy people screaming "OMG Hero engine worst ever", despite its a world class suite, and most complete MMO platform made to date.. 

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tmp
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Reply #214 on: January 13, 2012, 10:53:03 AM

An Hero Engine, obv.

(but yes to be fair stuff like grass popping in is common elsewhere too. Skyrim being good and recent example although there the exact way it appears can be controlled through the config, i believe)
Thrawn
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Reply #215 on: January 13, 2012, 11:08:56 AM

Well, I do enjoy people screaming "OMG Hero engine worst ever", despite its a world class suite, and most complete MMO platform made to date..  


My guess is the average gamer doesn't know what exactly the engine handles, so they heard "Hero Engine" on the forums somewhere and now blame every bug and badly programmed feature of the game on it.
« Last Edit: January 13, 2012, 11:13:58 AM by Thrawn »

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ajax34i
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Reply #216 on: January 13, 2012, 11:12:56 AM

Grass grows and flowers bloom for me too.  Also, the grass quality slider has a popup that says "Adjust tree quality and detail."  The tree slider also says "Adjust tree qulaity and detail."  I believe on Tatooine they apply to sand and rock formations, too.
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Reply #217 on: January 13, 2012, 11:24:56 AM

People enjoying the game tend to not spend time on the forums bitching about the game (except at f13, I guess).
It is being received far better here than their own official forums.  That place is a cesspool, even for official mmo forums.
ajax34i
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Reply #218 on: January 13, 2012, 11:31:16 AM

There are rumors that they will nerf Biochem (the medpacs) and Cybertech (the grenades), possibly next patch.
« Last Edit: January 13, 2012, 11:37:24 AM by ajax34i »
Mrbloodworth
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Reply #219 on: January 13, 2012, 11:43:24 AM

People enjoying the game tend to not spend time on the forums bitching about the game (except at f13, I guess).
It is being received far better here than their own official forums.  That place is a cesspool, even for official mmo forums.

Because they are trolling each other with ignorance, and going out of their way to be "offended". That thread about the second process is a shining example that went as far as some game news outlets.

And it was 100% false. That did not stop it from going to 200 pages, news outlets, and spawning about 40 other threads about it, because posters are unique snowflakes.

EDIT: Here you go. Abandon all hope.

« Last Edit: January 13, 2012, 11:48:09 AM by Mrbloodworth »

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Ingmar
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Reply #220 on: January 13, 2012, 11:46:31 AM

I don't think those are rumors, those are Bioware outright saying they're going to nerf the max level reusables.  tongue

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Tyrnan
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Reply #221 on: January 13, 2012, 11:49:18 AM

Nebu
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Reply #222 on: January 13, 2012, 11:50:13 AM

There are rumors that they will nerf Biochem (the medpacs) and Cybertech (the grenades), possibly next patch.

It is VERY much needed.  I'm happy to see this change and 50 only brackets coming soon.  It may get me to sign on for another month.

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luckton
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Reply #223 on: January 13, 2012, 12:03:08 PM

Agreed.  Endless consumables that didn't require the craft you made them with in order to use them was pants-on-head silly.  It was only a matter of time.

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Fordel
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Reply #224 on: January 13, 2012, 12:12:57 PM

Anyone who didn't see the Biochem things getting a "requires X biochem to use" on them was an idiot.



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Zetor
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Reply #225 on: January 13, 2012, 12:16:09 PM

The purple medpacs I made while leveling all have 'requires biochem X' on them already... are the 50s different? 'Cos that's a bit  why so serious?

e: another thing they need to do is force a 20sec shared cooldown on all burst items: adrenals, expertise stims, dps trinkets. If some classes/specs have overlapping burst cooldowns in two trees, using one should put the other on a 20sec cooldown as well imo...
« Last Edit: January 13, 2012, 12:18:29 PM by Zetor »

Fordel
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Reply #226 on: January 13, 2012, 12:18:55 PM

The purple medpacs I made while leveling all have 'requires biochem X on them' already... are the 50s different? 'Cos that's a bit  why so serious?


The Top End ones, the 'Rakata' and whatever were just BoP, but had no requirements on them. So poopsockers were taking biochem to max, making those items then crafting back to whatever.


Like I said, anyone who didn't see this as BROKEN was/is a retard.  why so serious?


Why were they ever like that in the first place? I have no earthly idea.

and the gate is like I TOO AM CAPABLE OF SPEECH
ajax34i
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Reply #227 on: January 13, 2012, 12:49:47 PM

I had no clue that the top end items had no prerequisites, so I didn't see it as broken because I didn't know.  Good to see they're fixing.  The swtor.com threads, however, are interpreting this "nerf" as "why aren't you buffing the other skills instead, Bioware."  It's really an exploit fix, but the perception will be different for the masses.

Their devtracker also mentions that they're planning to fix the textures / animation delays in patch 1.2, possibly, though it doesn't mention when that will be.

Speaking of the additional fixes for 1.1 that they posted, I just went through, like, 3 quests yesterday where the instance I entered was empty (no minions anywhere, just the devices I was supposed to interact with at the end).  Now I see it was a bug that the NPC's didn't "respawn" properly.  I was wondering why the hell those buildings were empty.  They're on Alderaan btw.  I'm done with Alderaan, woot!, though.
tmp
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Reply #228 on: January 13, 2012, 01:24:51 PM

Not sure how these changes do anything to the "anyone who doesn't take biochem/cybertech is an idiot" mentality... i mean, is there anything unique or even useful that the other skills provide exclusively and you can't just buy from someone who has them, in comparison?
Nevermore
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Reply #229 on: January 13, 2012, 01:26:28 PM

As a Biochemist, those nerfs don't bother me at all.  Seems like all the reusable stuff should have had the Biochem requirement on them to begin with.  As for how much the top end stuff heals, well I haven't even seen the top end stuff yet anyway so can't say I'll really miss something I never had.

Over and out.
Nebu
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Reply #230 on: January 13, 2012, 01:28:50 PM

I don't see a reason to be anything but a Biochem.  I have an armstech and I'm finding it to be 100% pointless.  I know I'll never raid for better recipes and the barrels on pvp and hard mode gear is better than anything I could ever make. 

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Sky
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Reply #231 on: January 13, 2012, 01:31:54 PM

I'm still toying with the idea of dropping armormech, especially after I hit 50 and craft the recipes I have. Maybe stash a few things for alts.

Then pick up cyber and bio and make myself some grenades and stims to make up for my lower dps and help healing. Then again, why would I care at that point. Maybe once my alts are capped and can run 5 missions each....in 2013.
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Reply #232 on: January 13, 2012, 01:32:19 PM

I expect more options to come along as time goes on. There are a ton of settings disabled.

IE:

What .ini setting is the shiney?

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Reply #233 on: January 13, 2012, 01:32:34 PM

Sky, you can't be both bio AND cybertech, there's a cap on one crafting profession per character.

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Sky
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Reply #234 on: January 13, 2012, 01:34:13 PM

Sky, you can't be both bio AND cybertech, there's a cap on one crafting profession per character.
Derp, yeah there's that.

And why is BW not sharing TEH SHINAY.

Dammit.
tmp
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Reply #235 on: January 13, 2012, 01:34:54 PM

Their devtracker also mentions that they're planning to fix the textures / animation delays in patch 1.2, possibly, though it doesn't mention when that will be.
1.2 was mentioned to be scheduled for "Q1". It's the "next update patch" they mentioned elsewhere to be planned for March, i believe.
eldaec
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Reply #236 on: January 13, 2012, 01:40:48 PM

I'm still toying with the idea of dropping armormech, especially after I hit 50 and craft the recipes I have. Maybe stash a few things for alts.

Then pick up cyber and bio and make myself some grenades and stims to make up for my lower dps and help healing. Then again, why would I care at that point. Maybe once my alts are capped and can run 5 missions each....in 2013.

At cap, aren't grenades/stims/medpacs (mainly the last 2) the only useful craftables?

I think everything else is a one off purchase and you can always make all your purple armoring mods (I assume armor tech makes them?) before you switch?

I'm always surprised that mmo crafting doesn't include at least some consumables in each profession.

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eldaec
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Reply #237 on: January 13, 2012, 01:50:22 PM

Not sure how 'requires 400 biochem to use' really helps?

Gating moves from 'must once have had biochem' to 'currently has biochem'. I'm not sure why this is any better.

Isn't having bought blue biochem junk off the market just as effective as having a bound purple?

Also, I noticed with my level 16 biochem guy that purple packs don't have the additional HoT that blues do, is this the case all the way up?


I can understand why they are reducing the crafted med pack power - although I would probably have increased non-crafted packs somewhat (because they currently aren't very good) so I didn't have to nerf the crafted ones as hard.

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tmp
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Reply #238 on: January 13, 2012, 01:56:11 PM

Come to think of it, wouldn't be too hard to give the other professions some actual (re)usable...

armourcrafting/synthweaving -- a barrier thing to soak up certain amount of incoming damage.
armstech/artifice -- temporary +damage buff or whatever.

pretty much an equivalent of what the others can do atm.
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Reply #239 on: January 13, 2012, 01:58:48 PM

repair kits would be nice too.

Fordel
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Reply #240 on: January 13, 2012, 02:15:54 PM

Not sure how 'requires 400 biochem to use' really helps?

Gating moves from 'must once have had biochem' to 'currently has biochem'. I'm not sure why this is any better.

Isn't having bought blue biochem junk off the market just as effective as having a bound purple?

Also, I noticed with my level 16 biochem guy that purple packs don't have the additional HoT that blues do, is this the case all the way up?


I can understand why they are reducing the crafted med pack power - although I would probably have increased non-crafted packs somewhat (because they currently aren't very good) so I didn't have to nerf the crafted ones as hard.


The very Top End ones have the extra HoT healing and are flatout superior to the blues.

The other thing to keep in mind is the top end blues are not cheap to make in resources or time. Top end blue single target med pack takes 20-25 minutes to craft, 4 of three different green quality bioanalsys mats and 4 blue quality diplomacy mats.

Like, the poopsockers are possibly going to pay for that and make me rich yes, but no one else will.


and the gate is like I TOO AM CAPABLE OF SPEECH
Kitsune
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Reply #241 on: January 13, 2012, 02:42:32 PM

The other crafting skills are in dire need of buffs, much more than Cybertech or Biochem needed nerfs.  If people are flocking to only two skills because they're the only ones worth a fuck, nerfing those two is not the proper mindset for approaching the problem.
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Reply #242 on: January 13, 2012, 03:45:59 PM

They were ridiculously overpowered, even discounting the sad state of the other professions.

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Reply #243 on: January 13, 2012, 04:06:35 PM

Other than twinking and top-end ship stuff, crafting feels pretty pointless overall.
ajax34i
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Reply #244 on: January 13, 2012, 06:22:15 PM

But other than repair kits for armor and energy cells (consumable weapon damage buff) for weapons, how can they improve the crafts?  If the crafts can't make better stuff than drops and commendation gear, they have to make different stuff.  People would probably buy different-looking outfits, if only for vanity.  But adding them requires quite a bit of modeling work.
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