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Author
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Topic: Tropico 4 (Read 14211 times)
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Yeah the shack situation bugs me. They keep popping up beside my shiny new malls. Also, has anyone ever lost to a rebellion?
Yep, early in the game it's possible. Rebels can often outgun crappy soldiers and you are strapped for cash to buy a high school. Late in the game, it's almost impossible. The things that can derail the game are usually timed objectives.
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CPA, CFO, Sports Fan, Game when I have the time
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Sheepherder
Terracotta Army
Posts: 5192
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shot elderly on sight cause they contribute zero to the economy
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Lakov_Sanite
Terracotta Army
Posts: 7590
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Logan's Sim, could be fun.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I generally keep my populace consolidated to one area. When it comes to mines, I just build the mine and let it be. The miners can drive there, no garage needed.
Right, but back is an issue.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Miners can drive back too. Or they should.
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CPA, CFO, Sports Fan, Game when I have the time
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Mrbloodworth
Terracotta Army
Posts: 15148
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No garage means people walk. There needs to be a garage near where people are leaving from. AFAIK.
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calapine
Terracotta Army
Posts: 7352
Solely responsible for the thread on "The Condom Wall."
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If I understand it correctly a built-in garage at a building means teamster collecting resources can use a car to leave. At other buildings (farms, for example) the teamster carries the goods on foot, with a wheelbarrow. Until he finds a garage or the destination, whatever is closer.
The built-in garages are only usable for work related use though. So if a miner gets hungry or wants to sleep, he will walk back on foot if there is no garage building close.
tbe;dr:* It is best to build garages both near housing/entertaining facilities as well as industries/production buildings.
*Too bad english; didn't read.
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Restoration is a perfectly valid school of magic!
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I build garages everywhere, so I never notice.
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CPA, CFO, Sports Fan, Game when I have the time
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calapine
Terracotta Army
Posts: 7352
Solely responsible for the thread on "The Condom Wall."
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Oh, anyone has an idea on how to make the game 'harder'?
I am not a big fan of the campaign, rather like to play sandbox mode and get immersed in my role as dictator from 1950 to 2000. Problem is, once one is over the big hurdle at the start and money come rolling in it's pretty a walk in the park. :/
Edit: Hah, Paelos. Only 16000 posts behind you.
I am catching up!
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« Last Edit: March 29, 2013, 05:42:52 PM by calapine »
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Restoration is a perfectly valid school of magic!
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Tannhauser
Terracotta Army
Posts: 4436
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There are sliders you can adjust at game start to ramp up the difficulty. Increased rebellion, etc. Has anyone had a stable nation with tourism as your only income?
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calapine
Terracotta Army
Posts: 7352
Solely responsible for the thread on "The Condom Wall."
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There are sliders you can adjust at game start to ramp up the difficulty. Increased rebellion, etc. Has anyone had a stable nation with tourism as your only income?
I know those sliders of course. Maxed them. Re: Tourism. I haven't. Usually its just easier to go industry.
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Restoration is a perfectly valid school of magic!
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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There are sliders you can adjust at game start to ramp up the difficulty. Increased rebellion, etc. Has anyone had a stable nation with tourism as your only income?
Yes, but you still have to farm.
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CPA, CFO, Sports Fan, Game when I have the time
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Samwise
Moderator
Posts: 19240
sentient yeast infection
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Necro!
I've been poking at this a bit. I like how it feels but am having trouble macromanaging. For example, suppose I have a bunch of sugar farms scattered all over the map and a bunch of distilleries that use the sugar. Is there any way that I can globally check to see if my farms are keeping up with my distilleries and then adjust my workforce accordingly? The only way I can figure out to manage that stuff is to click around the individual physical locations.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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I agree this game needs more "export to Excel" or something.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Lantyssa
Terracotta Army
Posts: 20848
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There's no way to tell that I am aware of, but a general rule of thumb is you'll want as much support close to the place as possible. The further people have to travel for their needs (housing, food, school, etc.) the less they spend doing profitable things.
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Hahahaha! I'm really good at this!
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Samwise
Moderator
Posts: 19240
sentient yeast infection
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I agree this game needs more "export to Excel" or something.
That was pretty much my thought, yeah. I really like all the complexity that comes out of the interconnected systems but feel like there need to be better tools to manage it. Just making sure I wasn't stupidly missing something.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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No, you just have to watch their storage areas, and then your export levels.
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CPA, CFO, Sports Fan, Game when I have the time
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Ruvaldt
Terracotta Army
Posts: 2398
Goat Variations
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I'm pretty sure that's a design decision. All of the Tropico games have been like that, and to me, it makes the game feel unique. You're running a banana republic after all. The economics should be slapdash and feel a little out of control. Spreadsheets and more numbers would add too much seriousness to the game.
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"For a long time now I have tried simply to write the best I can. Sometimes I have good luck and write better than I can." - Ernest Hemingway
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Gets
Terracotta Army
Posts: 1147
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« Last Edit: September 11, 2016, 06:38:51 AM by Gets »
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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You can get the game for FREE during the next 1d20h.
I, um... read that wrong and was wondering who was gonna roll the d20.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Rendakor
Terracotta Army
Posts: 10133
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I thought it was just me.
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"i can't be a star citizen. they won't even give me a star green card"
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Absolutely read that as "one twenty-sider". Obviously Gets is the one in the wrong here.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Gets
Terracotta Army
Posts: 1147
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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real LOL , grats
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Mandella
Terracotta Army
Posts: 1236
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You can get the game for FREE during the next 1d20h.
I, um... read that wrong and was wondering who was gonna roll the d20. I... Yeah. Me too.
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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