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Author Topic: Mists of Pandaria  (Read 573679 times)
Merusk
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Reply #2135 on: September 19, 2012, 05:37:01 AM

- Fishing is getting love with another Fishing-specific faction that's more better and more awesome than the Kalu'ak were.  And Nat Pagle is with them.  And a new Friday night fishing tourney is joining the Sat and Sun afternoon ones.  What else you want?  Oh, your own private fishing boat?  Done.

It better not be like the damned turtle or Mr. Pinchy I *STILL* haven't fished-up... or those damned coins in Dalaran.  500 casts later and I still don't have Andurin Wrynn's gold coin.

The past cannot be changed. The future is yet within your power.
luckton
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Reply #2136 on: September 19, 2012, 06:02:54 AM

I don't think so.  The difficulty will be in having to both appease the Fishing faction and Nat's personal standing with you.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Lakov_Sanite
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Reply #2137 on: September 19, 2012, 06:58:10 AM

- Fishing is getting love with another Fishing-specific faction that's more better and more awesome than the Kalu'ak were.  And Nat Pagle is with them.  And a new Friday night fishing tourney is joining the Sat and Sun afternoon ones.  What else you want?  Oh, your own private fishing boat?  Done.

It better not be like the damned turtle or Mr. Pinchy I *STILL* haven't fished-up... or those damned coins in Dalaran.  500 casts later and I still don't have Andurin Wrynn's gold coin.

I got the coins done in...one hour?

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
luckton
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Reply #2138 on: September 19, 2012, 07:03:15 AM

I did the coins in about three hours while my truck was getting maintenance. 

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Merusk
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Reply #2139 on: September 19, 2012, 07:31:57 AM

Fuck you both. Ohhhhh, I see.   I've got 8 hours in at least.   I've spent several Saturday evenings sitting there while watching a movie on the other monitor.   

I've tried for YEARS to get a single Mr. Pinchy.  Never had him pop.

The past cannot be changed. The future is yet within your power.
luckton
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Reply #2140 on: September 19, 2012, 08:00:16 AM

Heh, I still don't have "Salty" though, because I haven't won a tourney.  Really wish they'd take that req. out of the meta.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Miasma
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Reply #2141 on: September 19, 2012, 08:28:43 AM

Fuck you both. Ohhhhh, I see.
Yes.

The longest thing for me was probably getting one of the very rare fish.  I got lucky with Mr. Pinchy and got him from the first box I got, although the box took quite a while.

The derby in Northrend is almost pure RNG plus a few things, if you just show up every derby you will get it eventually.  Fewer people might be doing it now that the acheive is account wide.  Just be sure to be bound at the inn beside the turn in, be sure your hearth is up, have some sort of sprint, do not wait to make a decision on which reward to get while standing at the npc just pick one and end it and lastly you get zero indication that you have fished up the item you need so keep your bag open and read the damn chat to see if you got it.  I got mine from the pools on the south shore of dragonblight.  Don't go into the frozen sea though because you can't hear when the tourny starts.

Most importantly - FISHING BOAT???  Need more info.
luckton
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Reply #2142 on: September 19, 2012, 08:32:48 AM


"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Miasma
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Reply #2143 on: September 19, 2012, 08:43:57 AM

Holy shit that's awesome.  It's fun little stuff like this hooks people.

On an unrelated note I did the scenario yesterday and while compared to other stuff in WoW it was sort of meh it was radically better than any dungeon in GW2.  It was refreshing to play something enjoyable, something where I didn't want to punch a whole in the wall, Fire golem in Sorrow's Embrace I'm looking at you.

I really hated the idea of pandas but I'll learn to live with it.  If I want silly shit like fishing rafts I need to be able to tolerate silly damn pandas.
SurfD
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Reply #2144 on: September 19, 2012, 10:29:48 AM

Fuck you both. Ohhhhh, I see.
Yes.

The longest thing for me was probably getting one of the very rare fish.  I got lucky with Mr. Pinchy and got him from the first box I got, although the box took quite a while.

The derby in Northrend is almost pure RNG plus a few things, if you just show up every derby you will get it eventually.  Fewer people might be doing it now that the acheive is account wide.  Just be sure to be bound at the inn beside the turn in, be sure your hearth is up, have some sort of sprint, do not wait to make a decision on which reward to get while standing at the npc just pick one and end it and lastly you get zero indication that you have fished up the item you need so keep your bag open and read the damn chat to see if you got it.  I got mine from the pools on the south shore of dragonblight.  Don't go into the frozen sea though because you can't hear when the tourny starts.

Most importantly - FISHING BOAT???  Need more info.
Unless they fixed it, people have been reporting that the whole Cross-Realm-Zone thing has seriously screwed up the fishing tournaments.  Appearently not only do you share the zone with everyone else (meaning you are not just competing against your server anymore), but supposedly when ANY Server in the Zone pool wins the tourney, it then counts as won for ALL servers in the pool.  Throw in bugs with servers in different timezones potentially allowing people to catch the fish before the tournament even starts on their home server, and things get really wonky.

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Paelos
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Reply #2145 on: September 19, 2012, 10:51:42 AM

I had a quy invite my recently to level with him, and I got the message "this may switch you to another realm"

I was like, uhhhhhhh. I don't want to do that.

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Ingmar
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Reply #2146 on: September 19, 2012, 11:37:45 AM

Yeah that doesn't seem to be a new thing at all to me, goes all the way back to vanilla.

EDIT: oops, missed a page. That was agreeing with Fordel about the herb thing.

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Simond
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Reply #2147 on: September 19, 2012, 12:04:20 PM

WotLK is now baseline: http://eu.battle.net/wow/en/blog/5945062
Quote
Haven’t yet ventured to the frozen reaches of Northrend? Beginning today, September 19, players will be able to get the original World of Warcraft, The Burning Crusade, and Wrath of the Lich King for only €14.99 as part of the newly upgraded digital Battle Chest, available now on Battle.net. In addition, all World of Warcraft subscribers will now automatically have access to all of the content and features of both The Burning Crusade and Wrath of the Lich King, even if they never purchased either expansion, at no additional cost.
It’s time to sail north, adventurer — the Lich King awaits!

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Lantyssa
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Reply #2148 on: September 19, 2012, 01:48:13 PM

Heh, I still don't have "Salty" though, because I haven't won a tourney.  Really wish they'd take that req. out of the meta.
Vu won the very first time attempting Northrend's tourney.  I tried several times.  I've caught one 'winning' fish almost an hour after start, when of course you need to get it within five minutes.  None of the other rares.

Hahahaha!  I'm really good at this!
Miasma
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Reply #2149 on: September 20, 2012, 08:01:18 AM

They have now disabled the fishing derbies until they can stop the crz stuff from screwing them up.
Miasma
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Reply #2150 on: September 20, 2012, 08:10:24 AM

Rokal
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Reply #2151 on: September 20, 2012, 03:34:30 PM

ghost
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Reply #2152 on: September 20, 2012, 04:49:26 PM


That looks badass.  Even with my concerns about Pandas.  I wish they would do a serious graphics upgrade. 
Ingmar
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Reply #2153 on: September 20, 2012, 04:50:30 PM

Redoing the old player models might be enough to lure me back to see how much I hate the new protection warrior in actual practice, yeah.

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ghost
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Reply #2154 on: September 20, 2012, 04:57:35 PM

I haven't actually played since '08.  I got on and farted around with Cataclysm a bit, but I just didn't have the time to get interested.  And really, it was more of the same.  At least this looks fresh. 
luckton
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Reply #2155 on: September 21, 2012, 05:03:46 AM

The problem with Cata is that the 1-60 revamp was considered part of the total package, and as such most players thought that the 80-85 content was rather limited, which was intentional due to time and resource constraints.

We will not have this problem with MoP.  Everything was poured into 85-90.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Miasma
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Reply #2156 on: September 21, 2012, 07:27:11 AM

With so many people making monks and having to run through the 1-60 content again maybe people will quit bitching about the time spent on the makeover.  The new 1-60 is very good.  The only problem with it, if you can call it a problem, is that there is too much content for the speed of levelling.  If you start a fresh zone it will probably go gray to you halfway through its quests.  Man if they could put in some sort of gw2 system that, strictly as an option, could downlevel you so that you keep getting good xp and rewards that would be nirvana.  Then copy the 100% map completion bonus and make it nirvana with hookers and blow.
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Reply #2157 on: September 21, 2012, 07:30:10 AM

They already have cross-server zones... as I play on a pvp server (Crushridge), I expect the gank factor to be 11/10 for the first month or so.

Rokal
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Reply #2158 on: September 21, 2012, 09:50:10 AM

With so many people making monks and having to run through the 1-60 content again maybe people will quit bitching about the time spent on the makeover.

You would need to roll 5 characters per faction to see all of the new quest zones without over-leveling them, and you'd have to avoid using heirlooms or other xp boosts. So, probably not.
ghost
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Reply #2159 on: September 21, 2012, 08:16:15 PM

With so many people making monks and having to run through the 1-60 content again maybe people will quit bitching about the time spent on the makeover.  The new 1-60 is very good.  The only problem with it, if you can call it a problem, is that there is too much content for the speed of levelling.  If you start a fresh zone it will probably go gray to you halfway through its quests.  Man if they could put in some sort of gw2 system that, strictly as an option, could downlevel you so that you keep getting good xp and rewards that would be nirvana.  Then copy the 100% map completion bonus and make it nirvana with hookers and blow.

I liked the old days when you had to eke out a level here and there and really explore the world to get a few extra quests.  The "on rails" thing has been beaten to a pulp though. 
Malakili
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Reply #2160 on: September 22, 2012, 06:25:51 AM


I liked the old days when you had to eke out a level here and there and really explore the world to get a few extra quests. 

 why so serious?  I liked Vanilla WoW, don't get me wrong, but I don't particularly have nostalgia for hoofing it out to The Hinterlands to do some obscure quest to finally bump myself up to level 50 so I can hit the Plaguelands finally.
Setanta
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Reply #2161 on: September 22, 2012, 03:56:07 PM


I liked the old days when you had to eke out a level here and there and really explore the world to get a few extra quests. 

 why so serious?  I liked Vanilla WoW, don't get me wrong, but I don't particularly have nostalgia for hoofing it out to The Hinterlands to do some obscure quest to finally bump myself up to level 50 so I can hit the Plaguelands finally.

That's what The Barrens felt like as Horde

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Lakov_Sanite
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Reply #2162 on: September 22, 2012, 10:11:13 PM


I liked the old days when you had to eke out a level here and there and really explore the world to get a few extra quests. 

 why so serious?  I liked Vanilla WoW, don't get me wrong, but I don't particularly have nostalgia for hoofing it out to The Hinterlands to do some obscure quest to finally bump myself up to level 50 so I can hit the Plaguelands finally.

That's what The Barrens felt like as Horde

Eastern kingdoms was a lot better but I think 50-60 sucked for everyone.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Soln
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Reply #2163 on: September 23, 2012, 08:50:00 AM


I liked the old days when you had to eke out a level here and there and really explore the world to get a few extra quests. 

 why so serious?  I liked Vanilla WoW, don't get me wrong, but I don't particularly have nostalgia for hoofing it out to The Hinterlands to do some obscure quest to finally bump myself up to level 50 so I can hit the Plaguelands finally.

That's what The Barrens felt like as Horde

Eastern kingdoms was a lot better but I think 50-60 sucked for everyone.

Now 60-65 sucks since you to quest in Outland or LFD through it.  Im grumpy because I rerolled and had a great time till 60.  Cant move on in a crafting tier or start in Northrend.
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Reply #2164 on: September 23, 2012, 11:45:28 AM

50-60 was easy as Alliance.  I remember finishing up Ungoro at about 50 then hitting East Plagues and West Plagues. Finished hitting 60 in Winterspring with quests remaining.

As for your BC lament, I had an easy time running through there on my Warrior and Druid.  A few dungeon runs and a couple of quests in Nagrand and I was off to Northrend.. where I immediately crapped-out on both of them at about 72.  I'm still tired of that content right now.

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Reply #2165 on: September 23, 2012, 08:12:07 PM

OK, I finally did the Theramore (level 85) scenario with a couple of guildmates, earlier tonight.

I (on my hunter) and the feral druid in our group each pulled too much aggro, in separate fights. Outside of that, it was perfectly manageable by three dps classes; our 3rd party member was a not-tanking warrior.
So the only party member getting any healing was my pet, and he could probably have tanked the entire thing if I'd done a better job of minding him.

Anyway. The whole thing reminded me very much of the skirmishes in LotRO. Lots of steps, with overt guidance from the game in terms of where to go and what your goals are at each step.

In LotRO, the accumulation of Skirmish Marks was the incentive for doing any given skirmish more than once. (Well, also Deeds.)
If Blizzard expects me to do these scenarios multiple times, the reward needs to be more enticing than a handful of fireworks o.O
I haven't read up on these things AT ALL, so it's entirely possible that Blizz have already laid out the loot plan, and I just need to try it again when I get to 90 ;)

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luckton
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Reply #2166 on: September 23, 2012, 08:20:42 PM

I haven't read up on these things AT ALL, so it's entirely possible that Blizz have already laid out the loot plan, and I just need to try it again when I get to 90 ;)


This.  85 Theramore was just a small taste; a very small tip of a large iceberg underneath.  Loots, rep, lorelol...all will be waiting for you.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
ghost
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Reply #2167 on: September 23, 2012, 09:54:59 PM


I liked the old days when you had to eke out a level here and there and really explore the world to get a few extra quests. 

 why so serious?  I liked Vanilla WoW, don't get me wrong, but I don't particularly have nostalgia for hoofing it out to The Hinterlands to do some obscure quest to finally bump myself up to level 50 so I can hit the Plaguelands finally.

It was cool the first time, but it did get old with subsequent characters.  But it's not like the "on rails" won't get old too.  I just liked feeling like it was important to explore a little bit.  Now there's now point.  They just point you toward the nearest dungeon and there you go. 
Zetor
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Reply #2168 on: September 23, 2012, 11:15:21 PM

I've also done the scenario on my chars... impressions:
- The overall implementation is solid. Also, Captain Grunk.  awesome, for real
- Really easy. Even pulling half of the docks with a 3-dps group didn't cause anyone to get below 50%. 'Course this may be due to overgearing, but still! However, if they are an alternative to daily quests I'll definitely take them no matter the difficulty -- because man, fuck daily quests.
- Healers are almost completely superfluous. My resto shaman just spammed lightning bolt and various damage totems 98% of the time, occasionally tossing out a healing stream totem or a riptide. My disc priest was basically doing a lolsmite DPS rotation on the biggest mob and sometimes mind searing, with a nagging feeling that I could have just gone shadow and done the same stuff a lot faster/better while still having enough healing if necessary. This'd be a lot better if there were NPCs to heal that DPSd for you / tanked for you depending on group makeup (like in lotro skirmishes)
- Tanks fare a bit better, since there's lots of mobs and some decent vengeance buildup - still, having more than one tank could be bad (3 tanks in a pug... I know, right?)
- The ilevel hurdle of 353 is especially silly considering how easy it is... all this accomplished is that my fresh-85-horde-lock can't run it. I'm definitely not going to spend $$ on level 85 gear two days before MOP  Ohhhhh, I see.
- Lots of drops, and the new rift/swtor-esque AOEloot functionality is nifty... TSW and GW2 have spoiled me with their 'push button to loot everything near you' button, though.

Register
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Reply #2169 on: September 24, 2012, 01:59:13 AM

I've also done the scenario on my chars... impressions:
- The overall implementation is solid. Also, Captain Grunk.  awesome, for real
- Really easy. Even pulling half of the docks with a 3-dps group didn't cause anyone to get below 50%. 'Course this may be due to overgearing, but still! However, if they are an alternative to daily quests I'll definitely take them no matter the difficulty -- because man, fuck daily quests.
- Healers are almost completely superfluous. My resto shaman just spammed lightning bolt and various damage totems 98% of the time, occasionally tossing out a healing stream totem or a riptide. My disc priest was basically doing a lolsmite DPS rotation on the biggest mob and sometimes mind searing, with a nagging feeling that I could have just gone shadow and done the same stuff a lot faster/better while still having enough healing if necessary. This'd be a lot better if there were NPCs to heal that DPSd for you / tanked for you depending on group makeup (like in lotro skirmishes)
- Tanks fare a bit better, since there's lots of mobs and some decent vengeance buildup - still, having more than one tank could be bad (3 tanks in a pug... I know, right?)
- The ilevel hurdle of 353 is especially silly considering how easy it is... all this accomplished is that my fresh-85-horde-lock can't run it. I'm definitely not going to spend $$ on level 85 gear two days before MOP  Ohhhhh, I see.
- Lots of drops, and the new rift/swtor-esque AOEloot functionality is nifty... TSW and GW2 have spoiled me with their 'push button to loot everything near you' button, though.

Scenarios are rumored to be around LFR difficulty, so it's design is supposedly more skewed towards casuals and lore exploration than gear progression.

On my newly 85 DK I can basically solo the whole scenario, carrying people that are lost/semi afk/dead from attacking boss mobs when they are reflecting damage... swamp poop


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