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Author Topic: Borderlands 2  (Read 190302 times)
Mrbloodworth
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on: August 03, 2011, 06:32:37 AM

Was announced. So, thread for later.

ETA: 2012

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Lantyssa
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Reply #1 on: August 03, 2011, 06:47:58 AM

Sweet!

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Malakili
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Reply #2 on: August 03, 2011, 06:52:12 AM

Likely worth a buy.

My hopes for the sequel:

Doesn't use gamespy for multiplayer
less consoloitis (wonky FOV stuff).

Has a good formula, just has a few technical things to improve upon from the PC standpoint.
Sky
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Reply #3 on: August 03, 2011, 07:13:10 AM

But..."The first thing is that we author our content on the PC. With Borderlands, we're not porting the game to the PC"

 why so serious?
TheWalrus
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Reply #4 on: August 03, 2011, 07:32:59 AM

Likely worth a buy.

My hopes for the sequel:

Doesn't use gamespy for multiplayer
less consoloitis (wonky FOV stuff).

Has a good formula, just has a few technical things to improve upon from the PC standpoint.

What he said with double emphasis on the gamespy bullshit and consolitis crap.

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Hawkbit
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Reply #5 on: August 03, 2011, 07:39:22 AM

I want open world this time, not the tiny sandbox we got once we got into cars. 
Nightblade
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Reply #6 on: August 03, 2011, 08:28:26 AM

But..."The first thing is that we author our content on the PC. With Borderlands, we're not porting the game to the PC"

 why so serious?

This has been said so many times it's meaningless.
Trippy
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Reply #7 on: August 03, 2011, 08:52:54 AM

Morfiend
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Reply #8 on: August 03, 2011, 08:55:09 AM

My hopes for the sequel:

Doesn't use gamespy for multiplayer
less consoloitis (wonky FOV stuff).

Has a good formula, just has a few technical things to improve upon from the PC standpoint.

I am still upset by the consolitis of the first one. The menu system was horrible beyond belief. And the FOV was just mindblowing in its crappyness. The thing I really would like though is server side characters. I got about 3/4ths of the way through and had a hard drive crash, I have never been able to go back.
Mrbloodworth
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Reply #9 on: August 03, 2011, 08:56:31 AM

Just putting what they said there is all, thats not my projection.

Personally, they already have the framework, its all content creation at this point for them, plus what ever tweaks they would like to make.

EDIT: FOV issue? What FOV issue?

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Dark_MadMax
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Reply #10 on: August 03, 2011, 09:39:56 AM

The really need make MMO out of it . I mean I was like "why the hell its not an MMO". And " oh god single player MMOs are so boring!"
Trippy
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Reply #11 on: August 03, 2011, 09:49:03 AM

Just putting what they said there is all, thats not my projection.

Personally, they already have the framework, its all content creation at this point for them, plus what ever tweaks they would like to make.
They said fiscal year 2013, that ends March 31 2013.
Mrbloodworth
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Reply #12 on: August 03, 2011, 10:16:26 AM

I misread that.

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stu
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Reply #13 on: August 03, 2011, 04:05:36 PM

I'd like to see this as a massive expansion to the first game, although I'm still only about lvl 30 on the PS3 version, so I'm far from completing it still.

I hope they fix the console button layout options. Worst I've ever used in a FPS. Better yet, I'd love a console FPS that lets me map the keys myself. I'm mean, there's only a few keys anyhow. Maybe I'll get the next one on PC instead.

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Morfiend
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Reply #14 on: August 03, 2011, 06:43:20 PM

EDIT: FOV issue? What FOV issue?

On PC the FOV is super narrow and the constricting feeling, and the only way to change that is with a .ini tweak. But even when tweaked, the sprinting FOV wouldnt change, and could lead to some really nasty nausea if you are prone to that.

More so it was the out right lie on the consolitis that pissed me off. One of their devs was quoted saying something to the effect of "The PC version of this game i not a console port, it is a stand alone PC game, designed for PC gamers."

The game shipped with shit like press "A" to continue.
Malakili
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Reply #15 on: August 03, 2011, 06:46:54 PM

EDIT: FOV issue? What FOV issue?

On PC the FOV is super narrow and the constricting feeling, and the only way to change that is with a .ini tweak. But even when tweaked, the sprinting FOV wouldnt change, and could lead to some really nasty nausea if you are prone to that.


This is what I was initially referring to.  It definitely made me a bit motion sick, not so bad that I couldn't play at all, but it was definitely uncomfortable after about 30 minutes in one sitting.
Nija
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Reply #16 on: August 03, 2011, 07:14:33 PM

The default FOV when Borderlands shipped was 70. this was only changeable by setting a file to read only and adding a line.

If you have a 16:10/16:9 monitor you want to use a FOV of 110. That's how far off it was.
Jimbo
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Reply #17 on: August 03, 2011, 10:03:07 PM

Borderlands is awesome on Xbox 360 and Xbox live, I think that is what they designed it around, my son and I have spent hours playing it over and over  Grin

To me it felt like a Hellgate done right game or a shooter type Fallout.  I will pick this up for Xbox 360 for sure, probably will skip the pc till after launch and all the bugs hammered out.  I hope they have a way to remove hacked weapons this time too.
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Reply #18 on: August 05, 2011, 09:46:54 PM

I love(d) the first one. On 360 at least. I still haven't managed to get through that fucking General Knoxx driving expansion. 20-25minutes of fucking about just to get to where you were doing quests. Fuck that shit.

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SurfD
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Reply #19 on: August 05, 2011, 10:31:26 PM

The default FOV when Borderlands shipped was 70. this was only changeable by setting a file to read only and adding a line.

If you have a 16:10/16:9 monitor you want to use a FOV of 110. That's how far off it was.
Any idea where you would look to tweak that if you grabbed the game off steam?

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Kageru
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Reply #20 on: August 06, 2011, 01:23:13 AM


There's a sticky on the steam forums with a huge bunch of tweaks some of which are just about mandatory. The FoV being the obvious one but also disabling the excessively long intro movies on every launch and changing the item font so you can see all the attributes.

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Amaron
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Reply #21 on: August 06, 2011, 05:06:08 AM

Don't forget the bit where the UI was so bad that the text boxes couldn't display all the item attributes.   Still though I was very pleased to actually play this game regularly with a group of friends and it was an intense blast.   If they actually went and had closed servers for the next one I might be in heaven.
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Reply #22 on: August 07, 2011, 01:59:17 AM

Yeah, that's pretty fucking clownshoes as well.

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sinij
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Reply #23 on: August 07, 2011, 06:06:07 AM

less consoloitis

You know this is not possible. For as long as consoles stuck in a stone age of gaming they will keep dragging everyone down to that level. Our best bet is to hope that eventually consoles will evolve.

Tweaking .ini files to just make it work in #1 was outright disgusting. Plus they made it rather grindy by PC standards.
« Last Edit: August 07, 2011, 06:10:53 AM by sinij »

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SurfD
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Reply #24 on: August 07, 2011, 02:58:28 PM

less consoloitis

You know this is not possible. For as long as consoles stuck in a stone age of gaming they will keep dragging everyone down to that level. Our best bet is to hope that eventually consoles will evolve.

Tweaking .ini files to just make it work in #1 was outright disgusting. Plus they made it rather grindy by PC standards.
Im on my first playthrough through #1, and so far I cant really say I find it "grindy".  Repedative might be a better word for it.  I usually do all the side quests as they pop up, and have never found myself needing to grind for money or experience, usually I have almost out leveled the "core" story line quests when I actually do them.  The main annoyance is the way they have some of the sidequests set to unlock, because usually by time I do whatever event I need to do to unlock them, I have out-leveled them so badly they are trivial, at which point they lose half the fun / challenge, because I just run through the area the side quest sends me to mowing down the enemies with no challenge at all.

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Reply #25 on: August 07, 2011, 06:05:06 PM

This just strikes me as Gearbox getting to work to fix their budgets after DNF.

Amaron
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Reply #26 on: August 07, 2011, 09:25:27 PM

This just strikes me as Gearbox getting to work to fix their budgets after DNF.

How much did they lose?  I thought they bought it up for cheap and it still sold enough copies to make them profit.
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Reply #27 on: August 08, 2011, 01:38:50 AM

No idea about Gearbox's finances, but DNF was going to be a multi-million unit shifter according to pre-launch estimates.

I can't say how well DNF sold on digital distribution, but there's a chance that DNF hasn't yet sold 1m copies to date across 3 platforms. Take Two dropped a bomb on promoting the game on top of any development costs (again: going on a worldwide press tour with special events in multiple countries adds up) that certainly didn't pay off.

Mrbloodworth
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Reply #28 on: August 08, 2011, 06:27:38 AM

A few things I would like to see:

1. A stash as part of the base game.
2. A way to LOCK items from being able to be sold. ( ALA LOTRO )
3. Ditch Game-spy.
4. Remove the "Host sets/stores the missions and progress".
5. Longer main story line.
6. More variety in Vehicles.
7. A way to see ALL currently held quest objectives on the map, so you can plan your traveling order better.
8. An overlay map, especially while driving, I really hate having to stop just to look at the map.
9. Personal Way-points.



The "FOV" Issue you guys have, seems really like a personal preference to me. I had no issue with many of the games you keep saying have crappy FOV settings.  Of course, they should allow you to adjust it in game, rather than an Ini. IIRCC. 45 is the human eye, Binoculars are around 120-180 degrees. So, 70 is already somewhat super human.
« Last Edit: August 08, 2011, 06:39:58 AM by Mrbloodworth »

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Lantyssa
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Reply #29 on: August 08, 2011, 07:00:12 AM

Think you have some numbers backwards there.

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Reply #30 on: August 08, 2011, 07:17:36 AM

The "FOV" Issue you guys have, seems really like a personal preference to me. I had no issue with many of the games you keep saying have crappy FOV settings.  Of course, they should allow you to adjust it in game, rather than an Ini. IIRCC. 45 is the human eye, Binoculars are around 120-180 degrees. So, 70 is already somewhat super human.
I'm pretty sure you're off on the FOV for the human eye. Also, binoculars would be less than the human eye.
Malakili
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Reply #31 on: August 08, 2011, 07:25:42 AM




The "FOV" Issue you guys have, seems really like a personal preference to me. I had no issue with many of the games you keep saying have crappy FOV settings.  Of course, they should allow you to adjust it in game, rather than an Ini. IIRCC. 45 is the human eye, Binoculars are around 120-180 degrees. So, 70 is already somewhat super human.

Well, I don't know the science, but I do know that it gave me headache to play on the default FOV.  Same with Brink actually, until I upped the FOV to 90.  I used to play Quake 3 at 115, (but that was as for competitive reasons).  Perhaps its not just the biology but that I got used to higher FOVs earlier in my gaming life.
Mrbloodworth
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Reply #32 on: August 08, 2011, 07:38:13 AM

I'm no expert. But those numbers are not the finial output, monitor size and aspect play a large role there are also some assumptions about eye distance from the screen.

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Azazel
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Reply #33 on: August 08, 2011, 07:55:05 AM

A few things I would like to see:

I agree with almost all of your list. 4 and 5 I'm not too concerned with personally, but overall, good list.

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Mrbloodworth
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Reply #34 on: August 08, 2011, 07:58:20 AM

A few things I would like to see:

I agree with almost all of your list. 4 and 5 I'm not too concerned with personally, but overall, good list.

4 and 5 became problematic for me. Four, Because of hosting issues, also, it just felt silly that progression wasn't based on the character rather than the host. Five, Because we "beat" the game before even unlocking the third bounty board, and a whole host of other quests and missions. Now we out-level it and the challenge is removed.

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