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Topic: Borderlands 2 (Read 190382 times)
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Lantyssa
Terracotta Army
Posts: 20848
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I'm no expert. But those numbers are not the finial output, monitor size and aspect play a large role there are also some assumptions about eye distance from the screen.
It's not expert so much as completely wrong. Humans see 180 degrees, about 120 of that is our forward vision and the 30 to either side is peripheral. Binoculars are typically 10 degrees or so, though highly dependent upon the lenses and intended purpose. The further one sits from a monitor, the narrower the FOV should be to give a "realistic" view. Unfortunately that's highly dependent upon distance from and monitor size, so no one setting is going to work for everyone.
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Hahahaha! I'm really good at this!
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Malakili
Terracotta Army
Posts: 10596
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The further one sits from a monitor, the narrower the FOV should be to give a "realistic" view. Unfortunately that's highly dependent upon distance from and monitor size, so no one setting is going to work for everyone.
What I don't understand is why it isn't just standard to allow people to just change it easily from the in game options. Editing .ini files or opening up the console to enter commands seems awfully archaic at this point. I guess the animations are designed with a certain FOV in mind, but frankly, I don't care if an animation looks wonky.
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Mrbloodworth
Terracotta Army
Posts: 15148
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NVM, its a personal preference unless it breaks intent of the developer.
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« Last Edit: August 08, 2011, 08:32:10 AM by Mrbloodworth »
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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What I don't understand is why it isn't just standard to allow people to just change it easily from the in game options. Editing .ini files or opening up the console to enter commands seems awfully archaic at this point. I guess the animations are designed with a certain FOV in mind, but frankly, I don't care if an animation looks wonky.
The average person doesn't know what it is or why they might want to change it. More so, they probably won't know the difference unless shown, so why bother? Borderlands was probably one of the few cases people cared because the original FOV was disgustingly narrow.
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Malakili
Terracotta Army
Posts: 10596
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What I don't understand is why it isn't just standard to allow people to just change it easily from the in game options. Editing .ini files or opening up the console to enter commands seems awfully archaic at this point. I guess the animations are designed with a certain FOV in mind, but frankly, I don't care if an animation looks wonky.
The average person doesn't know what it is or why they might want to change it. More so, they probably won't know the difference unless shown, so why bother? Borderlands was probably one of the few cases people cared because the original FOV was disgustingly narrow. Whenever some new graphics tech comes out that I haven't heard of they just have a nice thing like "This will make textures look nicer, but takes more CPU" or something. I don't see why a similar explanation would be problematic. Even something like the TF2 default is too low. But Valve DID add the ability to change it in their UI, and then capped it at 90 or 95 because they felt any higher was too advantageous or something, a reasonable solution in my opinion.
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Lantyssa
Terracotta Army
Posts: 20848
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Because messing with FOV is a great way to make a game look hideous and feel wrong. I can see it as an advanced option, but to do it properly they should have a calibration which asks how far you sit from the monitor, its size, and has you test looking at a couple of rotating scenes to pick the one which feels best.
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Hahahaha! I'm really good at this!
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Nija
Terracotta Army
Posts: 2136
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Azazel
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A few things I would like to see:
I agree with almost all of your list. 4 and 5 I'm not too concerned with personally, but overall, good list. 4 and 5 became problematic for me. Four, Because of hosting issues, also, it just felt silly that progression wasn't based on the character rather than the host. Five, Because we "beat" the game before even unlocking the third bounty board, and a whole host of other quests and missions. Now we out-level it and the challenge is removed. Well, 4) wasn't an issue for me since my playthroughs were with 2 different dedicated groups using 2 different dedicated characters, though I do get your point as far as online PUGs and people/friends just casually playing together. I thought 5) was fine, especially with the DLC taken into account as well as the second playthrough. There's a lot of quest content in the game even without the DLC, and I found the length to be fine, especially when played in several sessions with groups. I can see you'd rip through it much faster playing it as a solo FPS. Personally, I found the ending to be the most disappointing part of the base game. I still find the most grating part of the game to be the General Knoxx expansion, which is a shame since some of it is fun and Knoxx himself was a well-written antagonist for a FPS. The amount of driving through dead space to get to the next quest just ridiculous though. The lack of quicktravel destinations as utter BS. Stil haven't played through the Claptrap Red Revolution or whatever it is yet.
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UnSub
Contributor
Posts: 8064
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This just strikes me as Gearbox getting to work to fix their budgets after DNF.
How much did they lose? I thought they bought it up for cheap and it still sold enough copies to make them profit. Just to follow on: Duke Nukem Forever Proved Profitable For Take-TwoBack-of-the-envelope calculations says that if they sold 1m units at $60 a pop, with half that revenue going back to GameStop / physical stores, then Take Two would have seen about US$30m from DNF sales. So whatever they paid for DNF, plus about a year of development time, plus all their marketing promotions et al was apparently less than US$30m (very roughly). But again, there is 'profitable' and 'making your profit targets'.
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Mrbloodworth
Terracotta Army
Posts: 15148
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4) is likely an issue for me, due to my current dislike of not being able to play with friends due to level. Thats not just in this game.
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Amaron
Terracotta Army
Posts: 2020
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But again, there is 'profitable' and 'making your profit targets'.
Yea but it sounds like at least they aren't in financial trouble. I'd be curious to see how much they actually spent on the marketing. Looking back at it they really did get a lot of the marketing for free.
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taolurker
Terracotta Army
Posts: 1460
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I used to write for extinct gaming sites details available here (unused blog about page)
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Bunk
Contributor
Posts: 5828
Operating Thetan One
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Ooh, right in time for PAX.
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"Welcome to the internet, pussy." - VDL "I have retard strength." - Schild
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Mrbloodworth
Terracotta Army
Posts: 15148
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Looks sweet.
Though, I had hoped they would increase it beyond 4 players. Not that they gave any indication that they would.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Dubstep, really?
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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Dubstep, really?
 More Skills* (*For the payment of more bills)
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Happy birthday to me.  96.5% more WUB WUB seems like an under calculation.
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« Last Edit: February 22, 2012, 09:21:30 AM by Rasix »
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-Rasix
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luckton
Terracotta Army
Posts: 5947
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I'll admit, the Wub Wub got me to LOL 
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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koro
Terracotta Army
Posts: 2307
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Slightly disappointed that the only female character is another largely hands-off magey type, but otherwise excited. I loved Borderlands, even though it is like pulling teeth to get people who, despite saying they also love Borderlands, to actually play it.
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Mrbloodworth
Terracotta Army
Posts: 15148
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levels are a hell of a drug.
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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Thank God the trailer had some gameplay clips in it. It was so pretty I was actually feeling the pull, and then it reminded me how much I hated the gameplay from the first one. Dodged a bullet there.
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Ratman_tf
Terracotta Army
Posts: 3818
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Man, I want to love Borderlands. I loved the intro and the first few levels, and then got bored and never finished. Running around nearly empty desert zones shooting mutant dogs and dudes just wasn't very fun in practice.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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It kinda sucks solo, yeah.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Mazakiel
Terracotta Army
Posts: 904
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I've played the hell out of it solo and MP. Though not as much MP as I'd like. Everyone I play with have young kids now.
Either way, preordered.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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The way I play Lilith in the first one is not at all hands-off. 
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Kageru
Terracotta Army
Posts: 4549
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Confuses me too since she's basically a close-combat character, second best tank and has both melee talents and a short ranged PBAoE. She's probably the most fun to play too given the mobility control of her power.
Whereas the brick characters power (much like Minstrels in LotrO) is to give me a headache through yelling in my ear repeatedly.
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Is a man not entitled to the hurf of his durf? - Simond
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Azazel
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Man, I want to love Borderlands. I loved the intro and the first few levels, and then got bored and never finished. Running around nearly empty desert zones shooting mutant dogs and dudes just wasn't very fun in practice.
Yeah, I played through the base game with 2 friends, and also (almost finished) another playthrough with my wife - just need to finish the claptrop revolution DLC. With a friend or friends it holds your interest pretty well - though the fact that we still haven't finished the Claptrap DLC is telling that the game peters out after awhile. Solo I never got past about the 10th level.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Well, my wife thought there was something wrong because my money readout was all 9 even after I bought some crap to pass off to my low-level friend. I told her it was because I had just that much money.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Malakili
Terracotta Army
Posts: 10596
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I bought the first one one release and I liked it, but I think of this more as a Steam sale buy now. It never materialized as the First Person Shooter Diablo I wanted it to be - mainly due to the fact that there were now "closed" servers, and no randomized levels. Still a decent game for what it was, but not quite worth a full box price in my opinion.
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Furiously
Terracotta Army
Posts: 7199
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I'm a bit disappointed you are still locked into a particular character for a particular "class".
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Shrike
Terracotta Army
Posts: 939
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Yep, day1 purchase on the 360 (and GotY purchase on Steam for the PC). Same as first time around.
If you're not playing this game with friends, you're doing it wrong. It's OK as a single player, but simply rocks with people you know in multi. Have to put the word out to resurrect our original Xbox group.
And...another siren. Since there are six, looking forward to seeing what this one is all about. Phaselock...yeah, looks wicked and apparently a lot of abilities keyed from it (group heal and combat res...yes please). Movement, harmony, and cataclysm. Yeah, I'm sold.
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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I liked the first one well enough but your success or failure was very dependant on the random loot you got. I read that this one is going to have timers which alter the story line, like if you don't rescue a person in time they die for good so fuck that. I despise time limits, especially in games like this where I like to be slow and deliberate, investigating every nook and cranny for hidden treasure chests.
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TheWalrus
Terracotta Army
Posts: 4321
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He really does. We called him the foraging king in EQ.
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vanilla folders - MediumHigh
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Dren
Terracotta Army
Posts: 2419
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I still play the first, but I also got it on Steam sale. Not sure full price would be worth it. It would probably be fun to play with my son, but buying two boxes is right out. I haven't splurge to do that for the first even on sale.
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JWIV
Terracotta Army
Posts: 2392
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I think I lost a lot by not playing this multi-player with people - of course, the problem is, my schedule is so erratic that I can't really schedule that type of commitment to people to play a FPS. So I went through it single-player and by the time I got to Old Haven was completely bored of the game and eventually got tired of even trying to grind it out to find the fun.
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