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Topic: Server List (preliminary) (Read 7316 times)
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Ghambit
Terracotta Army
Posts: 5576
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RIFT US Servers:
•Belmont PvE •Briarcliff PvP •Byriel PvE •Deepstrike PvP •Faeblight RP •Gnarlwood PvE •Greybriar PvE •Keenblade PvE •Lotham PvP •Reclaimer PvP •Seastone PvP •Shadefallen RP •Shatterbone PvE •Snarebrush PvP •Spitescar PvP •Sunrest PVP-RP •Wolfsbane PvE
RIFT European Servers:
•Akala DE RP •Brutwacht DE PvE •Trübkopf DE PvP •Argent EN RP •Blightweald EN PvE •Cloudborne EN PvP •Firesand EN PVP-RP •Icewatch EN PvE •Steampike EN PvE •Whitefall EN PvP •Brisesol FR PvE •Rubicon FR PvP
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« Last Edit: February 23, 2011, 03:49:06 PM by Ghambit »
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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EDIT: euro list is there too.
What preliminary stands for? Meaning they will add more? I doubt they are gonna change these, right?
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« Last Edit: February 23, 2011, 12:36:19 AM by Falconeer »
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Bzalthek
Terracotta Army
Posts: 3110
"Use the Soy Sauce, Luke!" WHOM, ZASH, CLISH CLASH! "Umeboshi Kenobi!! NOOO!!!"
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If I remember correctly, these servers are only preliminary in the sense that they will be available for head-start people. When the game goes live on March 1st they will open new servers as needed.
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"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
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Mrbloodworth
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Posts: 15148
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Thats a lot of servers.
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fuser
Terracotta Army
Posts: 1572
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Thats a lot of servers.
Not as many as WAR, let's hope it doesn't follow the same trajectory.
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Segoris
Terracotta Army
Posts: 2637
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Thats a lot of servers.
They had close to that amount for open beta iirc, so really that's a good amount imo
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ghost
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Can you reliably determine how many servers you need from beta populations? I would suspect a lot of people come along for the free ride and then never sign up.
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Azuredream
Terracotta Army
Posts: 912
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Warhammer changed my perception of "too many servers." I think it's just right.
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The Lord of the Land approaches..
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Bzalthek
Terracotta Army
Posts: 3110
"Use the Soy Sauce, Luke!" WHOM, ZASH, CLISH CLASH! "Umeboshi Kenobi!! NOOO!!!"
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Can you reliably determine how many servers you need from beta populations? I would suspect a lot of people come along for the free ride and then never sign up.
Probably not, but since the head start is only for those who pre-ordered the game, and they DO have those numbers, I'm sure they can get a good estimate how many initial servers they need. Personally I'd have about double that ready to go in case they're needed, but not initially available. Course I don't know any of the details, but I'm sure there's a statistician who could be more precise.
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"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
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Segoris
Terracotta Army
Posts: 2637
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Can you reliably determine how many servers you need from beta populations? I would suspect a lot of people come along for the free ride and then never sign up.
Probably not, but since the head start is only for those who pre-ordered the game, and they DO have those numbers, I'm sure they can get a good estimate how many initial servers they need. Personally I'd have about double that ready to go in case they're needed, but not initially available. Course I don't know any of the details, but I'm sure there's a statistician who could be more precise. ^This. You won't have a set amount, but you can have a good estimate. Also, while true some people came along for a free ride, others didn't show at all since they want the game to be "fresh."
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Sheepherder
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Posts: 5192
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Or don't like playing when all of their stuff is getting wiped at the end anyways.
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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Regarding the number of servers when a new MMO opens, it's not a easy job for sure: on one hand, you want to make a good first impression on the players, and that includes a smooth entrance in the game when it comes to server login. On the other hand, it's just sad, 8 months later, to see the beginning of the "consolidation process to provide players with a better playing environment" which entails server merging.
Ideally, I would open a number of servers *just above* what the game data have been suggesting you during beta, let the players slug through waiting times (of course, *reasonable* waiting times) which will eventually ease down. In this case, it's also a balancing job toward the community, who will immediately start crying for "MOAR" servers on the fly, and feeling let down by the development team if that doesn't happen.
Because, you know, a few months/1 year later, maybe you have already quit, but you are pondering for a quick fix, then you visit your average MMO news outlet, read about server merging, and the first though of almost everyone is "oh well, that's it, game will close/too few players around to bother".
Having said this, best of luck to Rift, of course, they've done a very nice, polished job as far as DIKUs go, I've pre-ordered and will start playing this evening (EU).
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« Last Edit: February 24, 2011, 04:12:27 AM by Lucas »
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Lantyssa
Terracotta Army
Posts: 20848
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This is another reason having one server with phases/instances/whatever spawned as needed by load would be good. It also helps keep communities intact since they can always find their friends.
Name the virtual shards and let people set a default. Maybe require switching between them only in certain locals or if joining a group. Then you only have to worry about having enough processing power at the back end. The players never have to be subjected to the ups and downs.
If they wanted to get really fancy, then have special virtual shards that a character is locked to until a certain date or event, so you can imitate the new server playground some people like. After that condition is reached then it joins the rest of the shard pool.
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Hahahaha! I'm really good at this!
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Cadaverine
Terracotta Army
Posts: 1655
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Hopped on at noon, for the head start, and within 5 minutes all the servers were full but one, which was at high. 1 hour+ queues. So much for getting in ahead of the crowd.
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Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
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Kirth
Terracotta Army
Posts: 640
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This is another reason having one server with phases/instances/whatever spawned as needed by load would be good. It also helps keep communities intact since they can always find their friends.
Name the virtual shards and let people set a default. Maybe require switching between them only in certain locals or if joining a group. Then you only have to worry about having enough processing power at the back end. The players never have to be subjected to the ups and downs.
If they wanted to get really fancy, then have special virtual shards that a character is locked to until a certain date or event, so you can imitate the new server playground some people like. After that condition is reached then it joins the rest of the shard pool.
This, I'm amazed why anyone hasn't done something like this yet. Well aside from EVE i spose.
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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Heh, infact they're already starting to add more servers like crazy. But I guess that's inevitable (for the record, I fired up the game a couple minutes before the opening, arrived at the server screen right when the EU servers started to come alive, and created a new character on Firesand just fine).
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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Saw this on the official forums. Queue lenghts. 10:15am 11am 11:45am 1pm 3:20pm Alsbeth PvE N/A N/A N/A 0 173 Belmont PvE 621 607 531 521 577 Briarcliff PvP 2889 2780 2531 2364 2421 Byriel PvE 343 318 253 367 499 Dayblind PvP N/A 0 152 136 99 Deepstrike PvP 2128 1988 1807 1672 1634 Deepwood PvE 0 303 262 332 310 Dimroot PvE 263 87 195 255 194 Estrael PvE-RP N/A N/A N/A N/A 5 Faeblight PvE-RP 1230 1249 1124 1117 1131 Faemist PvP N/A N/A N/A 0 0 Gnarlwood PvE 412 400 346 406 461 Greybriar PvE 551 557 436 503 564 Harrow PvP-RP N/A 0 14 40 0 Keenblade PvE 576 564 456 528 618 Lotham PvP 565 545 419 405 496 Reclaimer PvP 648 602 496 437 442 Regulos PvP N/A N/A N/A 0 36 Rocklift PvE 293 97 212 313 258 Seastone PvP 1046 1027 962 969 1195 Shadefallen PvE-RP 337 386 337 458 327 Shatterbone PvE 572 600 518 558 646 Snarebrush PvP 486 217 170 136 97 Spitescar PvP 557 451 331 349 303 Stonecrest PvP 0 436 243 177 153 Sunrest PvP-RP 1117 950 766 804 906 Tearfall PvP N/A N/A N/A N/A 5 Wolfsbane PvE 1809 1798 1610 1566 1477 TOTAL 16443 15962 14171 14413 15027
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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