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Author Topic: Salem: an F2P permadeath colonization MMORPG from Paradox  (Read 49569 times)
Stormwaltz
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on: January 21, 2011, 11:20:15 AM

...huh?

Quote
The game puts emphasis on a player-driven world that promotes crafting skills. Even more interesting, when your character dies he’s gone forever, leaving all your creations to be pillaged by other players.

They also say the game is "only in the early stages of development" but "due for a 2011 release."  Ohhhhh, I see.

http://www.pcgamer.com/2011/01/20/paradox-announce-free-to-play-mmo-salem/

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Mrbloodworth
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Reply #1 on: January 21, 2011, 11:26:05 AM

Permadeath is news?

Cuse uh, there are sandboxes with permadeath already. I can think of one off hand.


EDIT: After watching the interview, this will end well.  Ohhhhh, I see.

« Last Edit: January 21, 2011, 11:31:50 AM by Mrbloodworth »

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Ingmar
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Reply #2 on: January 21, 2011, 12:08:30 PM

I think "Paradox MMO" already makes my head explode, even before you bring in all the rest of it.

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Modern Angel
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Reply #3 on: January 21, 2011, 12:18:18 PM

Will it include at least two expansions to fix basic functionality?

(I kid, Paradox, I kid....)


(Wait, of course it does... it's an MMO)
Nebu
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Reply #4 on: January 21, 2011, 01:16:22 PM

Cuse uh, there are sandboxes with permadeath already. I can think of one off hand.

Is Wurm permadeath?  That would be interesting... spend months making a home so someone can walk along and take everything from you. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Rasix
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Reply #5 on: January 21, 2011, 01:19:02 PM

Cuse uh, there are sandboxes with permadeath already. I can think of one off hand.

Is Wurm permadeath?  That would be interesting... spend months making a home so someone can walk along and take everything from you. 

Having flashbacks of UO house break-ins.   ACK!

-Rasix
WindupAtheist
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Reply #6 on: January 21, 2011, 02:25:49 PM

I'm just going to repost my comment from early last year on a different shitty game nobody remembers.

Quote
Man, I am never gonna get my worldy-but-casual dream game of an updated latter-era UO with the stupid bits removed. Because everytime someone goes to make something that isn't a total diku, they go so far in the other direction that it turns into some sort of neckbeard virtual society indie shitpile ungame hell that will never make more than $37.

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Sir T
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Reply #7 on: January 21, 2011, 02:42:05 PM

Needs more witch burning.

Hic sunt dracones.
Soln
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Reply #8 on: January 21, 2011, 03:00:15 PM

I'm just going to repost my comment from early last year on a different shitty game nobody remembers.

Quote
Man, I am never gonna get my worldy-but-casual dream game of an updated latter-era UO with the stupid bits removed. Because everytime someone goes to make something that isn't a total diku, they go so far in the other direction that it turns into some sort of neckbeard virtual society indie shitpile ungame hell that will never make more than $37.

you do have to wonder what games will be like in the future from people who've only ever played WoW + Farmville.
Hawkbit
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Reply #9 on: January 21, 2011, 03:29:07 PM

I'm going to be a colonist tank.
Kageru
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Reply #10 on: January 21, 2011, 05:58:10 PM


I expect once they actually beta-test reality will hit. How they expect to run a cash-shop when you are buying benefits for a character that may will be shortly subject to perma-death also amuses.

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- Simond
01101010
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Reply #11 on: January 21, 2011, 05:59:22 PM


I expect once they actually beta-test reality will hit. How they expect to run a cash-shop when you are buying benefits for a character that may will be shortly subject to perma-death also amuses.


Thank god you said it. Every time I tried, I thought about it and blacked out from the pain.

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Bzalthek
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Reply #12 on: January 21, 2011, 09:05:15 PM

I'm starting to think there needs to be a dedicated gank squad to teach these people the error of their ways.  We can have a bat signal and everything!

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Ashamanchill
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Reply #13 on: January 21, 2011, 10:38:05 PM

I'm just going to repost my comment from early last year on a different shitty game nobody remembers.

Quote
Man, I am never gonna get my worldy-but-casual dream game of an updated latter-era UO with the stupid bits removed. Because everytime someone goes to make something that isn't a total diku, they go so far in the other direction that it turns into some sort of neckbeard virtual society indie shitpile ungame hell that will never make more than $37.

Pffft this game isn't going to fall victim to that! First of all, they are going to charge $38.

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Mrbloodworth
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Reply #14 on: January 22, 2011, 07:05:55 AM

Cuse uh, there are sandboxes with permadeath already. I can think of one off hand.

Is Wurm permadeath?  That would be interesting... spend months making a home so someone can walk along and take everything from you. 

Our "Alpha classes" are.

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Severian
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Reply #15 on: January 22, 2011, 09:11:20 AM

"There are plenty of things in the game mechanics themselves that are relatively conducive to an extremely dark game. Players in this world are able to attack each other more or less unprovoked and they will be able to kill each other and maim each other and raze the buildings that other players have built with their sweat and hard labor.

I believe that the game has all the potentialities in the world to balance itself. I believe the players will be the first and foremost fount of justice in the game. And I think that's another beautiful aspect about it, because there's nothing as awesome as killing the guy who caused a lot of trouble on your farm. That's going to one of the greatest things about the game, I think, a sense of well-earned justice, finally."

- Bjorn Johannessen, Paradox
Mrbloodworth
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Reply #16 on: January 22, 2011, 09:21:45 AM

I have never seen that myth proved.

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Lantyssa
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Reply #17 on: January 22, 2011, 09:49:13 AM

Can a newbie kill a vet?  Can a squad of newbies?  Can a vet crush newbies?  If so, griefing will be taken to a whole new level.

Oh wait, that pretty much covers all angles.  This will go down in flames.

Popcorn

Hahahaha!  I'm really good at this!
Merusk
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Reply #18 on: January 22, 2011, 10:00:44 AM

I have never seen that myth proved.

That's because the guy just wanting to farm is solo and the guy burning it to the ground always has 4+ friends with him.   That's before taking into account the optimization of each character.

This is going to be hilarious.

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Yoru
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Reply #19 on: January 22, 2011, 04:09:29 PM

I've always wanted a decent game built around the colonization and conquering of a vast wilderness. This one's just adding to the pile of disappointments, and I don't even need to write a snarky review article about it - the presence of permadeath outside of boutique dozen-player games simply doesn't work.

This'll be great for popcorn, though.
Soulflame
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Reply #20 on: January 22, 2011, 06:56:18 PM

Just to add to the hilarity, there will also be non-respawning resources.
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Reply #21 on: January 22, 2011, 07:30:23 PM

because there's nothing as awesome as killing the guy who caused a lot of trouble on your farm."

- Bjorn Johannessen, Paradox

Here's the thing: if that guy "causing trouble" on the farm doesn't start with killing the owner, he's just asking to be murdered in return. If the mentality is "kill or be killed" then that is what results.

01101010
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Reply #22 on: January 22, 2011, 08:08:34 PM

More I read about it, the more fascinated I am with it... and the horror it shall bring.

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Reply #23 on: January 22, 2011, 09:59:00 PM

Someone just needs to make the Permadeath+PVP Always MMO and honestly advertise it as a game for sociopaths.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Kageru
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Reply #24 on: January 22, 2011, 10:48:13 PM


This is what happens when online griefers grow up to become game developers I guess (only explanation for Eve too). Or is it something Nordic?

"We'd like you to grow as a character and help build your own little corner of the world... before we kill you and burn it down".

The idea of a hard-core perma-death crafters versus bandits is just so funny it must be a joke. A game in which crafting a structure infers the responsibility of guarding it 24/7 from people with torches?

Is a man not entitled to the hurf of his durf?
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ajax34i
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Reply #25 on: January 23, 2011, 04:16:00 AM

The only way this will work is if the focus of the crafting/building/farming system is to build Dungeon Siege -like areas for the griefers to attack and kill themselves on.
Malakili
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Reply #26 on: January 23, 2011, 04:21:33 AM

I'd play this game if I was independently wealthy.
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Reply #27 on: January 23, 2011, 06:09:48 AM

I'm curious about it because I expect it to result in a bloodbath.

It is F2P. Perhaps they'll sell 1UPs.

pxib
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Reply #28 on: January 23, 2011, 10:08:54 AM

The only way I can see a F2P cash shop game working with permadeath is giving players the opportunity to purchase access: Better starting gear, ability to visit specific locations, prestige classes, specialized appearance options. Even if the player can't access those things without "leveling up" their newbies, the extra gameplay choices would still be worth the cost.

The capitalists behind this may be hoping players will pay for things that other players will destroy -- and a  few suckers might -- but it won't sustain a business.

if at last you do succeed, never try again
Sparky
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Reply #29 on: January 23, 2011, 11:03:28 AM

Generously assuming it ever comes out they'll add Trammel within two months
Nebu
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Reply #30 on: January 23, 2011, 11:09:46 AM

I have visions of people dying (for real) playing this game.  If you log off for even a minute, someone will pass you on the power curve.  Can't have that!  why so serious?

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raydeen
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Reply #31 on: January 24, 2011, 05:05:02 AM

I have visions of people dying (for real) playing this game.  If you log off for even a minute, someone will pass you on the power curve.  Can't have that!  why so serious?

Reminds me of the episode of Mission Hill where Kevin and his buddies play the game Virtual Valkyrie.

I was drinking when I wrote this, so sue me if it goes astray.
Mrbloodworth
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Reply #32 on: January 24, 2011, 06:22:40 AM

Bit of digging. The people responsible for this are those developers working on Haven and Hearth. A very cool 2D sandbox game. As confirmed here.

There is even a screenshot:


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Sky
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Reply #33 on: January 24, 2011, 07:26:01 AM

At least there's a cool art style.  Ohhhhh, I see.

SnakeCharmer
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Reply #34 on: January 24, 2011, 07:46:53 AM

Instead of a bucket of popcorn, it should be a bucket of acid.
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