Welcome, Guest. Please login or register.
April 20, 2018, 11:06:34 AM

Login with username, password and session length

Search:     Advanced search
Donate! | Shop: Amazon
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  General Discussion  |  Topic: The Boardgame Thread 0 Members and 1 Guest are viewing this topic.
Pages: 1 ... 74 75 [76] Go Down Print
Author Topic: The Boardgame Thread  (Read 208261 times)
schild
Administrator
Posts: 56303


WWW
Reply #2625 on: March 29, 2018, 01:00:47 PM

Thanks for the tip, I didn't know they had Container on offer.  Stupid rare on eBay, designer is dead, yadda yadda.

Quote
Container is a curious game with some fans, but it's one for those who like economic games (that is, games about a player driven economy).

The Jumbo edition looks crap and to be made by fuckwits, but the game is otherwise OOP (but not hard to PNP).

so torn
Goldenmean
Terracotta Army
Posts: 737


Reply #2626 on: March 29, 2018, 02:20:05 PM

If you liked Gallerist enough to pick up CO2, you'll probably like Vinhos and Lisboa as well. Lacerda is a designer with a fair amount of affinity between his designs. Of those, I think I probably liked Lisboa the most, but it comes with a high learning curve caveat. It's not so much that the game itself is complex (though it is on the heavier side), it's that there's a lot of not necessarily clear iconography. Where most games come with a little reference card, this comes with a small book for each player, and you'll be referring to it a lot. This really bogged our play down quite a bit.

As for the rest, other people have talked about Container, I own Virus but haven't been motivated to get it to the table, which is probably telling, and Historia is sort of an interesting abstracted civilization builder, but nothing terribly special. I certainly wouldn't recommend it over the Lacerda stuff.
lamaros
Terracotta Army
Posts: 7543


Reply #2627 on: March 29, 2018, 04:48:13 PM

Thanks for the tip, I didn't know they had Container on offer.  Stupid rare on eBay, designer is dead, yadda yadda.

Lisboa and Gallerist seem good.  Container is a well esteemed economic sim.

It is well esteemed, but I would suggest try before you buy. It's a particular flavour. Even among those who like that type of game it bounces off some (I'm eh about it).

Expect poison from the standing water.
Triforcer
Terracotta Army
Posts: 4654


Reply #2628 on: April 02, 2018, 02:51:22 AM

The new Fireball Island Kickstarter is here on Tuesday April 3rd!  Some dev diaries and pictures of the final board are at www.restorationgames.com.  If your heart doesn’t warm to this, you are likely some sort of crotchety Internet goth...oh.  Well, people here should check it out anyway!

My only reliable board game partner is my just-turned 5 year old- we play Labyrinth and Ghost Fighting Treasure Hunters on a regular basis.  Rising Sun is probably a bit too advanced, so it will sit on the shelf at least a year or two.

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
Teleku
Terracotta Army
Posts: 9357

http://tinyurl.com/d89qk7g


Reply #2629 on: April 02, 2018, 07:51:45 AM

Lol, oh man, thats going to have my pledge no matter what they ask.  God damnit....

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
jgsugden
Terracotta Army
Posts: 3028


Reply #2630 on: April 15, 2018, 04:16:36 AM

I finished Pandemic Legacy Season 2 tonight (at 1:20 AM).  My final evaluation, a fun game, but a far cry shy of Season 1.

 My biggest complaint surrounds the end game and the possibility that you can just lose because of random chance.  There is a couple spots in the game where you just need to draw the right cards, and you can tailor the deck to maximize the percentage of the deck that you want to draw... but in the end, even if you set yourself up for the best chance at success, you can get unlucky and never have a chance to compete.  Just as an optimal Magic Deck can get mana screwed, my group just lost out in the end of the game because the wrong cards came up in our draws.  No amount of skill or planning would have saved us.  That doesn't sit well in such a lengthy game experience.

Regardless, I enjoyed the experience more than Seafall, and would recommend it to people that have played Season 1... but it will be a bit of a let
down compared to the first season.

What can you tell me about gaming and fun in Charlotte, NC?
eldaec
Terracotta Army
Posts: 10475


Reply #2631 on: April 16, 2018, 10:24:39 AM

Hmmm, you'd have to either get *really* unlucky, or just didn't spot the thing you were going to need lots of and the abilities you have to make them available.

You have much greater agency in avoiding that issue than in, for example, Pandemic Legacy Season 1. If I'd had Bravo team 'help out' and wreck my score in season 1 that would have annoyed me more than if we'd ran out of things in Season 2.

But you do have to play it like a group of gamers trying to break a system - not like a group of medics trying to save the world. Which is good and bad according to taste.

I agree season 1 is a better design.

But despite that I enjoyed season 2 more.

Season 1 was more of a theme park ride. Season 2 is much more emergent - and can be better if you get a good run and are playing with gamers who won't glaze over when you discuss delaying a win to build more roads - or working through the consequences of milling a deck this turn vs next turn.

Everyone should play both of them.
« Last Edit: April 16, 2018, 10:33:03 AM by eldaec »

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
jgsugden
Terracotta Army
Posts: 3028


Reply #2632 on: April 16, 2018, 12:17:20 PM

Hmmm, you'd have to either get *really* unlucky, or just didn't spot the thing you were going to need lots of and the abilities you have to make them available.
We were not 100% perfect in this regard, but we were very good.  We were just unlucky.  
Quote
You have much greater agency in avoiding that issue than in, for example, Pandemic Legacy Season 1. If I'd had Bravo team 'help out' and wreck my score in season 1 that would have annoyed me more than if we'd ran out of things in Season 2.  
If I felt like we blew it, I'd feel the same.  I feel like the mechanic here still opens the door to a decent number of people just not having a chance regardless of how well they prepared - not the majority, but enough people.  
Quote
...Season 1 was more of a theme park ride. Season 2 is much more emergent - and can be better if you get a good run and are playing with gamers who won't glaze over when you discuss delaying a win to build more roads - or working through the consequences of milling a deck this turn vs next turn.

Everyone should play both of them.
I agree both are really worth playing, but the end of Season 2 disappointed me.  

I would rather the end mechanic was not one that relied upon something that could be denied to you entirely based upon chance, regardless of how well you prepared.  
« Last Edit: April 18, 2018, 12:56:36 PM by jgsugden »

What can you tell me about gaming and fun in Charlotte, NC?
Pages: 1 ... 74 75 [76] Go Up Print 
f13.net  |  f13.net General Forums  |  General Discussion  |  Topic: The Boardgame Thread  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC