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f13.net General Forums => General Discussion => Topic started by: Mrbloodworth on November 22, 2010, 02:27:01 PM



Title: The Boardgame Thread
Post by: Mrbloodworth on November 22, 2010, 02:27:01 PM
I'm trying to get a game night going with some friends. I had this game at one point in time but my set seems in disarray. Anyway, wondering if anyone has played any modern versions that follow the same line. Quick to get going, fun, not a ton of rules all over, hour sessions, playable by non DnD nerds, generated dungeons, somewhat ganeric.

HeroQuest (http://en.wikipedia.org/wiki/HeroQuest)

PS: Didn't we have a board game section at one point? *shrug*


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: dusematic on November 22, 2010, 03:17:24 PM
I played the shit out of Hero Quest in middle school.  Still have the whole set and every expansion except for the Elf-centric one (could never find it).  Was pretty cool because it didn't have the stigma of being DnD so you could get regular people to play, and those people could pick up the game rules within seconds.  I also dug the old school art and furniture and general  80s fantasy "vibe" of the whole thing.

I just went to Toys R' Us over the weekend for the first time in over a decade and was surprised that they didn't have anything similar.  I know at one point they had something called "Hero Clix" but that came out after I was sort of too old for that kind of stuff (not that I wouldn't play HeroQuest right now if I could find anyone who wouldn't be weirded out).  

Do you remember Battlemasters?  That was a sweet game too.  Still have it.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ingmar on November 22, 2010, 03:20:28 PM
Descent.

http://boardgamegeek.com/boardgame/17226/descent-journeys-in-the-dark

Although 1 hour sessions is unlikely.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: JWIV on November 22, 2010, 03:21:01 PM
I'm trying to get a game night going with some friends. I had this game at one point in time but my set seems in disarray. Anyway, wondering if anyone has played any modern versions that follow the same line. Quick to get going, fun, not a ton of rules all over, hour sessions, playable by non DnD nerds, generated dungeons, somewhat ganeric.

HeroQuest (http://en.wikipedia.org/wiki/HeroQuest)

PS: Didn't we have a board game section at one point? *shrug*

Descent comes to mind, but I haven't played that and my understanding is that it can be a bit long and somewhat rules heavy.
Maybe Castle Ravenloft or Runewars.




Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: dusematic on November 22, 2010, 03:21:23 PM
This kind of shit used to be sold at toy stores and now you have to go to hardcore specialty shops.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Chimpy on November 22, 2010, 03:42:29 PM
I don't know if it fits the bill, but I played a game called Shadows Over Camelot with some friends that was really good. It is a co-op game which is pretty well done.

www.boardgamegeek.com  has reviews etc on a ton of board games.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Bunk on November 22, 2010, 03:44:22 PM
www.boardgamegeek.com (http://www.boardgamegeek.com)

All of the specialty board game shops do ebay selling/shipping these days as well, if you can't find a local shop. Talisman is always a fun option for this type of game.


*Guess I should have typed faster


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Khaldun on November 22, 2010, 03:45:01 PM
I have heard that Castle Ravenloft is very playable.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Mrbloodworth on November 22, 2010, 04:34:27 PM
Those of you suggesting Descent, have you played it? Is it a good social game? Good for those that don't normally play such games? There may be various intoxicants involved, is it friendly to that?


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ironwood on November 22, 2010, 04:45:13 PM
That website is all kinds of sore on the eyes.

 :ye_gods:


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Chimpy on November 22, 2010, 05:02:01 PM
That website is all kinds of sore on the eyes.

 :ye_gods:

Substance over style is their mantra, I think.



Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: dusematic on November 22, 2010, 05:11:51 PM
Those of you suggesting Descent, have you played it? Is it a good social game? Good for those that don't normally play such games? There may be various intoxicants involved, is it friendly to that?

You can get a pristine copy of Hero Quest on Ebay for like $50.  Just buy HQ again.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on November 22, 2010, 08:39:19 PM
If you can snag a copy of "Warhammer Quest" (out of print) please to be buying it.  Good luck finding a reasonable price though.
It fills a niche that's very tight right now... that being short, simple co-op dungeon crawls.  Descent is an Epic-style game; rules are fairly light, but the games last quite a while unless you go online and tweak the game.  If you want Descent in space, play Battlestations (awesome game, but low production quality unless you expand).

Skip Ravenloft, not hearing good things about it.  The tiles are bland, art is minimal (nay, unfinished really) missions fairly repetitive even if "different", players die way too much, and there's not much worthwhile strat. it seems.  Tbh the game was designed in typical WotC style, which is to pawn expansions off on the public to fill in design voids.  I suppose it's a decent buy for entry-level folk, but I hear there's frustration even amongst the muggles.

If you want kind of that "dungeon crawl" feel but w/o the standard hack 'n slash you could try a game like "Defenders of the Realm."  It's is a lot like co-op games such as Pandemic or Ghost Stories, but set in high fantasy with a bit more depth and options.  Middle Earth: Quest is also highly regarded, but not as much of a crawl as one might think... there's still resource management and the race against souron, etc.

The reality is, these are your choices:
1)  Score a copy of WHQ
2)  Alter Descent to a shortened version
3)  Play DnD 4e with a lite scenario
4)  Enjoy Ravenloft the best you can and wait for the xpac

note:  your 1-hour playtime puts a serious crimp on what's out there.  Also, if you dont mind stepping away from fantasy, "Mansions of Madness" should be releasing Q1 2011, which is a cthulhu-esque type crawl in the vein of Arkham Horror, designed by the genius that did BSG.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Pezzle on November 22, 2010, 10:34:39 PM
Have you considered Munchkin Quest?  It takes a little getting used to but the game flows pretty well once you get the hang of it.  As for a single hour?  Dunno.  I would rank it above Order of the Stick since that game seems grindy thought it can be fun.  While it strays from typical board games you might try Slasher, the final cut. http://www.pen-paper.net/gamedb.php?op=showothergame&othergameid=67 .  Not sure where you might find a copy though.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Morfiend on November 22, 2010, 11:07:19 PM
Since we are talking about Board Games, does any one remember a game where you entered a dungeon, and each room you entered you had to pick a tile and lay it down and it would uncover the dungeon and be completely random. You had only a specific about of turns until the sun went down and you all died (or something).


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Trippy on November 22, 2010, 11:35:20 PM
Sounds like DungeonQuest.

http://boardgamegeek.com/boardgame/472/dungeonquest


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on November 22, 2010, 11:51:44 PM
Since we are talking about Board Games, does any one remember a game where you entered a dungeon, and each room you entered you had to pick a tile and lay it down and it would uncover the dungeon and be completely random. You had only a specific about of turns until the sun went down and you all died (or something).

Also is kinda like Ravenloft.  Players are slowly dying over time and if they dont get out quickly they die and lose.

Have you considered Munchkin Quest?  It takes a little getting used to but the game flows pretty well once you get the hang of it.  As for a single hour?  Dunno.  I would rank it above Order of the Stick since that game seems grindy thought it can be fun.  While it strays from typical board games you might try Slasher, the final cut. http://www.pen-paper.net/gamedb.php?op=showothergame&othergameid=67 .  Not sure where you might find a copy though.

Well, if we're goin into card games that pretend to be boardgames then I recommend deckbuilders like Thunderstone or Heroes of Graxia.  The latter of which has the most rpg feel.  There's lighter faire like Ascension (designed by some of the creators of MtG) also.  None of them, including MQ, are co-op though.

I'm assuming the OP wants a co-op crawl.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Azazel on November 23, 2010, 01:05:17 AM
There's also Talisman which gets a new print run every so often, and I think there's even a World of Warcraft boardgame. No idea what it's like, but it might work for you.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Kitsune on November 23, 2010, 02:18:21 AM
Descent and Castle Ravenloft are pretty much it right now for the dungeon-crawl genre boardgames.
Runebound and Talisman are both fantasy-based word-exploring boardgames and both good, but not dungeon-crawly.
Warhammer Quest is hands-down the best dungeon-crawler I've played, but it can be difficult to find and expensive.  I bought my copy and the expansions before it went out of print, and cherish it.  My friends and I have an ongoing WQ game that we play every week or two, it's good mindless fun.
HeroQuest has a downside in my opinion in that one player has to be the 'dungeon master', so you need one person willing to sacrifice the dungeon crawl to manage all the monsters and stuff.  That aside, it's another easy fun game, and cheaper by far to get than Warhammer Quest.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tarami on November 23, 2010, 03:39:00 AM
I will go straight to the point:

DungeonQuest (http://www.boardgamegeek.com/boardgame/472/dungeonquest) is what you want. It's the game that can take five minutes or two hours. If all you want is some mindless roll'n'move and draw cards and watch eachother die horribly, it's the game with a capital G. Best of all, all the rules needed to be explained are "on your turn, draw a tile, flip it over, follow the instructions. The one getting out with most gold wins." Someone needs to know all the actual rules, but it's very very quick to get started.

Whatever you do, don't get Descent. It's inane for reasons I can elaborate on if you like. It, and four expansions, is in my Shame Box, which I put games in that I never intend to play again unless someone really, really nags.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: dusematic on November 23, 2010, 08:49:26 AM
Shame Box

I have a shame box too.  And it's not filled with games.   :pedobear:


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Mrbloodworth on November 23, 2010, 09:47:26 AM
World of Warcraft boardgame.

I already own that, like the real game, the rules are a mess.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Valmorian on November 23, 2010, 09:59:24 AM
World of Warcraft boardgame.

I already own that, like the real game, the rules are a mess.

There's two World of Warcraft board games (and more than that if you count just "warcraft" board games).  The first one was a big box game that was incredibly convoluted, the second is "World of Warcraft, the adventure game" which is more like talisman.

How much time do you want to devote every game night, how many players do you have, and do you want just dungeon-crawling or fantasy adventure in general?


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Typhon on November 23, 2010, 11:13:05 AM
Munchkin Cthulu (http://www.worldofmunchkin.com/munchkincthulhu/) (Steve Jackson Games) - "Kill the Monsters! Steal their Treasure! Stab you buddies! Go MAD!"

Never played it, but looks like some kinda fun, specially the "Go MAD!" part.  Not sure how long it takes to play.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tarami on November 23, 2010, 11:53:14 AM
I already own that, like the real game, the rules are a mess.
Expect this from every Fantasy Flight Games (FFG) gamedesign.

Edit:
Clarified that it's something that affect only their in-house games, not necessarily the ones they reprint... although they generally botch those up aswell.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Azazel on November 23, 2010, 12:00:52 PM
Actually, there's also "Dungeon". Which I guess is probably out of print. Same dungeon every time, but who/what's inside is randomly generated from the cards you place in the rooms and flip over when you get there.



Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: dusematic on November 23, 2010, 12:49:13 PM
Again, if you're sad you lost the original HQ and are looking to spend money on a game as close to that experience as possible, then, ebay is your friend.

http://cgi.ebay.com/HEROQUEST-HERO-QUEST-GAME-SYSTEM-MB-1990-complete-/320619473101?pt=LH_DefaultDomain_0&hash=item4aa668e8cd

$21 for a complete boxed set.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on November 23, 2010, 12:56:46 PM
"Betrayal at House on the Hill" could be considered a short, crawlish type co-op game.  Although, I'd be willing to bet that Mansion of Madness will be better.
Kinda important if we wants FFA play, pvp, and/or co-op.  I see a lot of FFA suggestions here.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ratman_tf on November 23, 2010, 01:27:12 PM
Ravenloft is quicker, and simpler, but there are lots of fan scenarios for Descent that are designed to be short.

Talisman is the ultimate beer and pretzles D&Dish game.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Valmorian on November 23, 2010, 01:58:07 PM
Ravenloft is quicker, and simpler, but there are lots of fan scenarios for Descent that are designed to be short.

Talisman is the ultimate beer and pretzles D&Dish game.

Yeah, it's the fantasy hobby equivalent to the Game of Life, Snakes and Ladders or Candyland.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Strazos on November 30, 2010, 09:07:08 PM
I love the idea of Descent, but holy shit is it a pain in the ass to actually play - set-up, which takes place in stages throughout the game, is such a chore.

Also, if you're DM, unless you get some good ganks in early (which can be pretty easy) you are screwed once the heroes start to gear up. As DM I found that unless I ease up on the heroes they were going to get housed early, and that's no fun.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Muffled on December 01, 2010, 04:02:39 AM
Yeah, once they figure out that they can just invest in real estate the game really loses steam.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Jeff Kelly on December 01, 2010, 06:28:16 AM
The big question is if you fancy the "dungeon crawl" feel of Hero Quest. I think we have already established that you do.

Do you like the split in DM and party or are you more interested in the cooperative mode of play?

If its the former the already suggested Descent is a good choice (although a single setting usually runs for two or three hours instead of one). Fantasy flight games have made a number of titles that are basically variants of Descent in different settings. Be warned that the rules and rule manuals are usually pretty obtuse so beginner players can become confused when trying to decipher the meaning of certain rules.

There was a sibling to Hero Quest called "Space Hulk" I believe which offers the same style of game play but is set in the Warhammer 40k Universe but I don't know if it's still available. There's also Talisman which doesn't feature cooperative play is fine nonetheless.

Another game would be Memoir '44 that features a similar style of play as Descent but is set in WW2 and Missions are styled as WW2 campaign settings.

A game I personally like very much and that offers cooperative play is Arkham Horror which is set in the Cthulhu universe by HP Lovecraft and in which the players have to team up to prevent an old one from rising. It offers a few expansions and can be quite challenging yet a game usually only lasts for an hour.

I'd also recommend the Originial Lord of the Rings Board Game (distributed by Kosmos in Europe and Fantasy Flight Games in the US), in this game the players team up to try to bring the One Ring to Mount Doom before Sauron catches up with them. Please be careful, though. In recent years a lot of new games have come out that also use Lord of the Rings as the setting, avoid ordering the wrong game.

If you like some suggestions for traditional board games in which the players play against each other I have more suggestions


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on December 01, 2010, 02:16:15 PM
Space Hulk is a wargame, also no longer in print, even the newest release goes for over $200.   Memoir44 is also a pvp wargame and nothing like Descent, which is a straight up holy trinity fantasy crawler.
The original LotR is more of a generic resource-grindy coop math eurogame.  The LOTR element is mainly a thematic layer.  The xpacs supposedly open things up quite a bit though and are highly recommended as the 1st release is essentially just a tutorial.  BUT, an epic dungeon crawler it is nowhere near being.

If Arkham is desired it'd probably be smart to just wait for Mansions of Madness to come out or just splurge on Arkham and be sure to buy the preferred xpacs. 


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tarami on December 01, 2010, 05:53:37 PM
Even Descent is not a Holy Trinity dungeoncrawl. There's absolutely no point in having things like tanks (because there's no support for keeping fire off of weaker characters) and there's no way to make a healer unless you're extremely lucky with loot cards. There's also no consistent way to CC unless you find very specific items. There aren't even any spells to speak of. Descent is, at best, a multiplayer Diablo session where you have to do all the bookkeeping manually. Except it's not like Diablo, because the DM will do everything in her/his power to avoid getting her/his monsters killed, including running behind corners and generally "exploit" rules to the contrary of the hack'n'slash genre.

It's like someone played D&D, ripped out most of the fun (the puzzles, the strong theme, the non-combat abilities, the character development and the group dynamics) and spent a fortune on designing chits and miniatures to replace those darn pesky character sheets. Realizing the game now only took an hour to play, they proceeded to throw enough contrived rules (DoTs, weird monster abilities et c.) back in to bump the sessions back up to four hours.

I think Warhammer Quest is the closest anyone has got to a genuine co-op dungeoncrawl. It's only a shame it uses Warhammer FB's combat rules as something much more streamlined would have suited it better, which rather ironically is one of the only things Descent got right. :-P


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Morfiend on December 02, 2010, 01:50:48 PM
Sounds like DungeonQuest.

http://boardgamegeek.com/boardgame/472/dungeonquest


Yes, yes it was.

Seems there is a remake in the works. (http://the-lost-and-the-damned.664610.n2.nabble.com/FFG-Remake-Dungeon-Quest-td5217378.html)


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on December 04, 2010, 01:52:11 PM
Even Descent is not a Holy Trinity dungeoncrawl. There's absolutely no point in having things like tanks (because there's no support for keeping fire off of weaker characters) and there's no way to make a healer unless you're extremely lucky with loot cards. There's also no consistent way to CC unless you find very specific items. There aren't even any spells to speak of. Descent is, at best, a multiplayer Diablo session where you have to do all the bookkeeping manually. Except it's not like Diablo, because the DM will do everything in her/his power to avoid getting her/his monsters killed, including running behind corners and generally "exploit" rules to the contrary of the hack'n'slash genre.

I thought the expansions addressed most of this... especially Tomb of Ice  (adds feats), Well of Darkness (taunt and more Overlord "power") Road to Legend, and Sea of Blood. i.e. in a campaign you have more time to develop a trinity-like strat.
Most reviews of expanded games I've found (I've only got the base set) have actually harped on the fact that a good Overlord against a tactically-unbalanced group will wtfpwn them every time.
This is all subjective of course, every encounter is different... but I'd always thought the potential was there.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: naum on December 04, 2010, 02:06:27 PM
Anyone ever play Small World (http://boardgamegeek.com/boardgame/40692/small-world)?

Quote
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

Has an iPad version too, though DL'ed, haven't messed with it much yet.



Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ingmar on December 04, 2010, 06:31:34 PM
Small World is a lot of fun but basically nothing like what MrB is asking for here.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Mrbloodworth on December 17, 2010, 10:03:45 AM
World of Warcraft boardgame.

I already own that, like the real game, the rules are a mess.

There's two World of Warcraft board games (and more than that if you count just "warcraft" board games).  The first one was a big box game that was incredibly convoluted, the second is "World of Warcraft, the adventure game" which is more like talisman.

How much time do you want to devote every game night, how many players do you have, and do you want just dungeon-crawling or fantasy adventure in general?


I own this one (http://boardgamegeek.com/boardgame/17223/world-of-warcraft-the-boardgame), its a mess.


Is this the Ravenloft you guys were suggesting?  (http://www.thinkgeek.com/geektoys/games/e692/)I recall playing the original DnD setting, and liking it.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tarami on December 17, 2010, 10:51:11 AM
Correctomundo.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on December 18, 2010, 12:16:30 PM
I did a run-through of Descent at my last 'gaming night' with a buncha muggles.  Surprising the strats people come up with when encountering some hardship (everything from LOS spawn-blocking to potion deliveries), even from those who have no business playing epic games.  We didnt finish the game and probably went for a semi-solid 3 hrs., but I can see a good sized quest being done in 3 with a competent group.  We played with 5 heroes and it wasnt too bad, but I could tell the odds are severely against the overlord in this case unless he's got serious skills or houserules some stuff.

Setup and play wasnt too bad because I've got every bit organized into tackle boxes, which you HAVE to do in games of this ilk.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Strazos on December 19, 2010, 09:29:00 AM
I thought max was 5, including the DM? If that's true and you have 5 PCs on the board, that may explain why the odds were so stacked against you.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on December 19, 2010, 12:03:46 PM
I thought max was 5, including the DM? If that's true and you have 5 PCs on the board, that may explain why the odds were so stacked against you.

Nope.  Max is 5 heroes (plus any familiars), hence why the monster stats go up to 5.
The biggest problem with having 5 PCs is finding LOS to spawn, but much of this is my fault since I didnt close the entry-door, which would've allowed a small spawn area.   Also, the strat must be to swarm the weakest player with everything you've got.  And since LOS is blocked by other units, the more PCs there are the less LOS there is.

note:  all of this B.S. I'm spewing is basically an excuse for my lack of skillz  :oh_i_see:   It really just boils down to tactics.  By the 2nd room though I'd fallen into a groove.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Strazos on December 19, 2010, 03:50:13 PM
It's 5 players, including the DM, I am almost positive.

I believe the stat cards start at two, correct? That would be 1 hero, 1 DM. I've DM'ed a 5 hero game before, and it just breaks down once they get any kind of gear.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Sand on December 21, 2010, 12:06:26 PM
Great thread. I was just looking at Descent last night at the local game shop, for the same reasons Mr.Bloodworth was. Something to play, to get non-D&D friends involved in.
So it sounds like the over all opinion is a thumbs down though?
They had something similar that they said came out a month or so ago? They didnt know much about it or have any reviews.
Any ideas?

So what would be like a top 5 list to look into buying? Not Ravenloft though, never liked the campaign setting.

Edit:

I think the newer one we were looking at was Runewars or Defenders of the Realm. Anyone know anything about either of these two?

And then on the website posted, Boardgamegeek.com, I saw there was a game which combined elements of board playing with the Forgotten Realms campaign setting called "Heroscape". Anyone played that?


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ingmar on December 21, 2010, 02:25:23 PM
Have not played Defenders of the Realm yet, but I have a friend who recommended it. It is a co-op fantasy game, but not a dungeon crawler, basically you're trying to stop various monsters from getting from the outside edge of the map to the center city.

Heroscape is a tactical minis game, not really in the vein of this stuff at all. Also collectible so wallet impact is going to be large.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Sand on December 21, 2010, 03:04:03 PM
Cool thanks for the feedback. So Heroscape is off the list. Any info on Runewars?
This is going to be a Christmas present from the wife to me which is why Im curious on getting reviews/feedback.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tarami on December 21, 2010, 03:04:52 PM
Great thread. I was just looking at Descent last night at the local game shop, for the same reasons Mr.Bloodworth was. Something to play, to get non-D&D friends involved in.
So it sounds like the over all opinion is a thumbs down though?
They had something similar that they said came out a month or so ago? They didnt know much about it or have any reviews.
Any ideas?

So what would be like a top 5 list to look into buying? Not Ravenloft though, never liked the campaign setting.

Edit:

I think the newer one we were looking at was Runewars or Defenders of the Realm. Anyone know anything about either of these two?

And then on the website posted, Boardgamegeek.com, I saw there was a game which combined elements of board playing with the Forgotten Realms campaign setting called "Heroscape". Anyone played that?
FFG's recent release would probably be DungeonQuest, if talking dungeoncrawlers.

- Castle Ravenloft doesn't really have much to do with the campaign setting - it's just a branding and an excuse to be in a castle so it can be a dungeoncrawl. It's mostly a mechanical game with not a lot of thematic colour, which is what I like about it.
- Runewars is a tactical war game, other than that I don't know much about it except that it's absolutely not what you're looking for.
- Defenders of the Realm is a fantasy adventure game where you and your fellow players cooperate to beat the game. The game progresses by drawing cards and you have to kill the enemy leaders before any of a number of things (100 ways to lose, one to win.) It should be said it's very hard to win, even sober.
- HeroScape gives me environmental angst with its senseless use of plastic. Otherwise what Ingmar said.

Really, to parrot myself, DungeonQuest is a light, quick and fun dungeon romp. It does, however, require a certain crowd, one that doesn't mind losing and have a little sense of theatrics (a large part of the fun stems from dying horribly in amusing, pitiful ways.) The new edition is pretty good if you replace with the overdeveloped combat with rock, paper, scissors (as it was in previous editions) or it will drag on too much. I will not recommend Descent to anyone unless they ask me where to get decent cheap miniatures. Other than that I don't think there are four other games I'd strongly recommend, from what I've played.

Actually, I'd recommend you (and everyone) to stay away from pretty much all original FFG designs. They've published or re-published some pretty good games without touching much of the original mechanics (like DQ,) but everything they've produced in-house is laden with chits, cards, dolls (miniatures) at the expense of ease of play, elegance and balance. Now, that doesn't mean they can't be fun, but it's more playing with toys than trying to crack a game. If board games were computer games, FFG would be Lionhead.

PS.
You can also find good video reviews which summarize the rules, gameplay and give verdicts for many of these games at http://www.thedicetower.com/thedicetower/index.php/game_reviews


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: dusematic on December 21, 2010, 11:48:42 PM
This thread needs more Hero Quest. 


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Sand on December 23, 2010, 11:29:38 AM
Tarami, thanks for the link to the Dice Tower site. Im going through their reviews now. Pretty cool site.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on December 24, 2010, 12:06:01 PM
DiceTower (where I get most of my game info.) consistently ranks Descent in the top 5 boardgames of all-time.   :oh_i_see:  Thumbs down??  I think not. 

Ravenloft and DungeonQuest???  Vassel hates them both for what seems like good reason.
Granted, he's always been one to prefer crunchier, more epic style gaming, but the faults he finds in many games are valid. 

It's 5 players, including the DM, I am almost positive.

I believe the stat cards start at two, correct? That would be 1 hero, 1 DM. I've DM'ed a 5 hero game before, and it just breaks down once they get any kind of gear.


You're right.  So I guess I've been gimping myself this whole time.

Anyways, now that I have my regular gaming group going I'll probably go and purchase the 2 best xpacs and the 'Sea of Blood' campaign xpac, which gives ship combat and much shorter game scenarios that can be saved.  My biggest gripe is if you dont defeat analysis paralysis the games can go waay too long; the campaign xpacs solve this.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tarami on December 24, 2010, 06:00:27 PM
DiceTower (where I get most of my game info.) consistently ranks Descent in the top 5 boardgames of all-time.   :oh_i_see:  Thumbs down??  I think not.  

Ravenloft and DungeonQuest???  Vassel hates them both for what seems like good reason.
Granted, he's always been one to prefer crunchier, more epic style gaming, but the faults he finds in many games are valid.  
Ghambit, I'm not going to argue Descent's merits and flaws with you when you make such a non-argument. If you think Descent deserves being the fifth best game of all time, motivate it better than Tom Vassel thinking so (eventhough he places it ninth and not fifth as you said.) DiceTower/Tom Vassel likes Descent, good for him. I don't think it belongs on a top 100 list for anything but components.

Furthermore, he doesn't hate neither Ravenloft nor DungeonQuest. He dislikes DungeonQuest (http://www.thedicetower.com/thedicetower/index.php/game_reviews/d/dungeonquest) but argues it might be for some people. Also, the mortality rates of DungeonQuest have been grossly exaggerated. "Dying on the second turn" is an extremely rare occurance. On the other hand, Ravenloft he thinks is very good (http://www.thedicetower.com/thedicetower/index.php/game_reviews/c/castle-ravenloft-d-d-board-game). He also argues it's not much alike Descent, which is also true, but they're both dungeoncrawlers which is why they've both been mentioned here.

Ravenloft is a game I can bring out in almost any crowd that jives with a fantasy theme and have a good time beating the game. However, it has heavier gameplay than DungeonQuest which is very pick-up-and-play, which is why I recommend the latter for a group of non-gaming friends. In Descent people are likely to be antagonized (the overlord) and feel bullied (the weakest hero.) It's extremely cut-throat and sensitive to attitude of the players. This is the reverse of HeroQuest, where this discussion began, which has a benevolent DM who is supposed to challenge but not chastise the other players.

Regarding Road to Legend (the campaign expansion for Descent):  My bet is you are never going to finish a campaign where the heroes win. Either Tamaril is going to be sacked very early, or you're going to start over or quit playing. This is the experience of everyone I've ever heard try it (myself included.)


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on January 06, 2011, 12:10:23 AM
I too heard that about RtL having too many early sacks of towns, which is why I opted for Sea of Blood.  I havent bought it yet, but plan on it (along with ToI and WoD which add feats, treachery, etc.) once my group gets comfortable with vanilla Descent.  They're still requesting to play it, so that's a good thing I guess.  The biggest complaint so far is gametime and the lack of being able to truly grow their characters over time.  The other complaint, when they lose it's fairly non-dramatic (unlike DQ).  One of em dies and I take their tokens... game over.   :oh_i_see:     It's fairly obvious that the game is fairly lacking without the expansions, so if you're not willing to drop $200+ I wouldnt recommend it either.

Once I get my redesign of "BattleStations" done though, all my other games will likely go up for sale.  It's the perfect crawler in spaaaaaace with RPG capability, but the original production quality and some of the rules are just  :uhrr:

In other news, I just bought a copy of "Earth Reborn."  Only game I've ever owned where there's a literal minigame involving simply unpacking it.  Seriously, the designer built a puzzle into packing the box after unpunching everything.   :why_so_serious:   I dub this a tetris poker pvp story-driven rpg crawler resource wargame.  If it sounds complex, you've heard wrong... it's worse.  Absolutely beautiful game though, and one of the most beautifully designed if you figure it out.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Khaldun on January 08, 2011, 02:18:08 PM
As long as we're talking boardgames, anybody here ever do Twilight Imperium? I'm kind of getting an impulse-interest in it after getting out my old AH version of Freedom in the Galaxy, which wasn't an absolutely great game but it was pretty fun in its own way.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: JWIV on January 08, 2011, 02:48:11 PM
As long as we're talking boardgames, anybody here ever do Twilight Imperium? I'm kind of getting an impulse-interest in it after getting out my old AH version of Freedom in the Galaxy, which wasn't an absolutely great game but it was pretty fun in its own way.

I played it once - it was hugely fun, but probably takes 8-12 hours to play.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Sand on January 08, 2011, 06:19:35 PM
As long as we're talking boardgames, anybody here ever do Twilight Imperium?

Is it based on the book and movie series?


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Kitsune on January 08, 2011, 10:48:24 PM
As long as we're talking boardgames, anybody here ever do Twilight Imperium? I'm kind of getting an impulse-interest in it after getting out my old AH version of Freedom in the Galaxy, which wasn't an absolutely great game but it was pretty fun in its own way.

I have it.  You pretty much need the expansion, which introduced several rule changes that improve the hell out of things, as well as some very very patient friends.  The games are loooooooooong.  Like, 'start after lunch, end after dinner' long.  But if you like 4X turn based space games, TI is a very faithful member of the genre in board game form.  I like it.

For a shorter PvP space board game, I recommend Cosmic Encounter.  It's a pretty basic game but can have surprisingly deep strategy and negotiation among the players.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Sky on January 08, 2011, 11:27:29 PM
How about the Cthulhu board games? A coworker has been running a non-computer gaming night for a couple years now (at the library) and I've been meaning to drop in, but they tend to play a lot of gimmicky lame stuff (I did almost show for the Carcassone night).


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Khaldun on January 09, 2011, 12:12:40 AM
Have Cosmic Encounter. Play it occasionally. I do like it, though there's some serious imbalances if you're playing with people who know which powers to really exploit.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Kitsune on January 09, 2011, 03:48:29 AM
How about the Cthulhu board games? A coworker has been running a non-computer gaming night for a couple years now (at the library) and I've been meaning to drop in, but they tend to play a lot of gimmicky lame stuff (I did almost show for the Carcassone night).

One of my roomies owns Arkham Horror and its expansions.  It's fun.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ingmar on January 09, 2011, 05:21:30 AM
How about the Cthulhu board games? A coworker has been running a non-computer gaming night for a couple years now (at the library) and I've been meaning to drop in, but they tend to play a lot of gimmicky lame stuff (I did almost show for the Carcassone night).

One of my roomies owns Arkham Horror and its expansions.  It's fun.

I enjoy it a lot too, but it should be noted that it takes quite a long time to play and if you don't like overproduced games with a billion little bits and cards and such, you won't like Arkham Horror.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Raging Turtle on January 09, 2011, 01:42:32 PM
It's not quite Cthulhu, but Betrayal at House on the Hill (second edition) is pretty damn fun.  You start with 3-6 players exploring a haunted house, and at a randomly determined point in the game one of the players switches sides and starts working against the rest of the players.  Nobody knows who the traitor will be until that event happens, which keeps it interesting.  There's about 50 different possible scenarios, with different goals for each side in each scenario. 

Only takes an hour or so to play and it was on sale at Amazon for $20 during the holidays, which means it probably will be again at some point.  Definitely worth it. 


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tebonas on January 09, 2011, 11:56:26 PM
Have Cosmic Encounter. Play it occasionally. I do like it, though there's some serious imbalances if you're playing with people who know which powers to really exploit.


Old one or new one? The old one was wicked fun, sadly the new one reduced the number of players to four, so it wasn't fit for our playing group anymore.

We always let the players draw their race (one out of three) and removed the "I win" ones from the game. Oh, good times.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Kitsune on January 10, 2011, 02:01:39 AM
The new-new Cosmic Encounter starts with 5 players, the Cosmic Incursion expansion brings it to 6, and the upcoming Cosmic Combat expansion brings it to 7.  The one that was limited to four players was the Avalon Hill version, which was beautiful but unfortunately not supported worth a damn.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tebonas on January 10, 2011, 02:52:11 AM
Ah, off to buy a my third version, then  :awesome_for_real:


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on January 11, 2011, 01:14:43 PM
As long as we're talking boardgames, anybody here ever do Twilight Imperium? I'm kind of getting an impulse-interest in it after getting out my old AH version of Freedom in the Galaxy, which wasn't an absolutely great game but it was pretty fun in its own way.

I have it.  You pretty much need the expansion, which introduced several rule changes that improve the hell out of things, as well as some very very patient friends.  The games are loooooooooong.  Like, 'start after lunch, end after dinner' long.  But if you like 4X turn based space games, TI is a very faithful member of the genre in board game form.  I like it.

Didnt the latest edition fix a lot of the earlier issues?

How about the Cthulhu board games? A coworker has been running a non-computer gaming night for a couple years now (at the library) and I've been meaning to drop in, but they tend to play a lot of gimmicky lame stuff (I did almost show for the Carcassone night).

As said before, Mansions of Madness (http://www.boardgamegeek.com/boardgame/83330/mansions-of-madness) should be coming out soon which is essentially Arkham Horror meets Betrayal at House on the Hill. 

In other news:
I wiped the floor as Overlord vs. 5 Heroes the other day, on an easy quest no less, and in the 1st room.  'Course, I have extra monsters and I gave myself an extra card at every draw.   :grin:
Assuming this icestorm abates enough I should have the ol' StarTrek Adventure game (http://www.boardgamegeek.com/boardgame/3095/star-trek-the-adventure-game), High Frontier (http://www.boardgamegeek.com/boardgame/47055/high-frontier), and Dominant Species (http://www.boardgamegeek.com/boardgame/62219/dominant-species) comin in the mail by the end of the week.  If anyone is interested in Dominant Species, check out "rsolow" on BGG.  He's the only retailer in the world really that has any in stock, even though the site might say he doesnt.  DS is a frontrunner for game of the year and it's OOP, so hard to find.

I might break down and buy Merchants&Marauders (http://www.boardgamegeek.com/boardgame/25292/merchants-marauders) tonite after seeing a few reviews.  (sigh)  At least this shit is cheaper than goin to da' club.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Khaldun on January 11, 2011, 02:40:03 PM
This conversation made me pull my old copies of City of Chaos and Divine Right off the shelf and look through those. Both fun if flawed.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Kitsune on January 11, 2011, 02:51:49 PM
I have it.  You pretty much need the expansion, which introduced several rule changes that improve the hell out of things, as well as some very very patient friends.  The games are loooooooooong.  Like, 'start after lunch, end after dinner' long.  But if you like 4X turn based space games, TI is a very faithful member of the genre in board game form.  I like it.

Didnt the latest edition fix a lot of the earlier issues?


Yes, it did.  I had the previous edition of Twilight Imperium and the latest one is a definite step up from it.  But it's still an empire building game with a lot of players vying for control, and all of the time consumption inherent with that.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Teleku on January 13, 2011, 02:06:24 AM
So, I take it this has turned into the general board game thread?  Good, because I've just started getting a group of people into them finally!

How is Shogun?  Looks pretty good from what I've read so far.  I've gotten people into settlers of Catan, and we a had a good time.  Though they also want to play a more combative game where you fight off other players as well.  We've only had risk to fill that gap, but Shogun looks like a good mix of the two.  Any thoughts?  Also, are any of the expansions to settlers worth it?

How is Puerto Rico?  Like I said, got people into settlers, and while they like it, I can tell they already are interested in trying something with more depth.  This game is highly rated and seems to fit the bill. 

Finally, for a co-op game, been looking at Pandemic, which is also rated pretty high.  How does that play out?


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Strazos on January 13, 2011, 04:39:27 PM
I am very sad, for I have no people around down here who would be interested in gaming.  :cry:


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Vaiti on January 14, 2011, 11:35:55 AM
This thread should be retitled to the The Boardgame Thread or something. I've gotten so many good suggestions from this so far.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on January 14, 2011, 12:44:32 PM
There you go!


Title: Re: The Boardgame Thread
Post by: MuffinMan on January 14, 2011, 12:55:02 PM
Had a heart attack for a moment, I thought you were made a mod.  :ye_gods:

Then I realized it was your own thread.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on January 14, 2011, 12:57:27 PM
I would not want to be a mod. Sorry for your heart.


Title: Re: The Boardgame Thread
Post by: Bunk on January 14, 2011, 02:21:27 PM
Puerto Rico is a great game, if you have a group that is serious about thier board games. Playing it well requires a lot of strategy/resource management and a lot of prediction/manipulation of what your opponents will do. Unlike Catan, there is almost no random element at all. I strongly recomend getting the expansion and randomizing which buildings are used each time you play - that really helped get us out of the groove of playing a "standard strategy" that the base game eventually fell in to.

I love games like it and Agricola, but they are the sort of game I can only play once in a night or my brain overheats.

Other games my group typically play include: Catan, Race for the Galaxy, Dominion, Small World, Alhambra, Power Grid, and for the odd change of pace, we still crack out the Magic cards and play two-headed or gathering style.


Title: Re: The Boardgame Thread
Post by: ghost on January 14, 2011, 02:30:01 PM
This thread has gotten me pretty excited about trying some board games.  I haven't played any in a long time.  Now to find something that the wife would like to play and is decent with 2-3 people....


Title: Re: The Boardgame Thread
Post by: Bunk on January 14, 2011, 02:57:45 PM
Catan. It's the default gateway drug of modern boardgames.


Title: Re: The Boardgame Thread
Post by: Teleku on January 14, 2011, 03:12:38 PM
Yes, I finally said fuck it and got a copy of Catan, and made several people play it.  Now I've got them hooked, and looking into more advanced board games (Thus my questions before).

How is Small World?  Thats another game I was seriously looking at.  How does it play?


Title: Re: The Boardgame Thread
Post by: Ingmar on January 14, 2011, 03:28:57 PM
I love Small World. Plays very well I think, and has a lot of dick your neighbor potential. The race/ability drafting makes it quite varied too.


Title: Re: The Boardgame Thread
Post by: shiznitz on January 14, 2011, 03:31:04 PM
Catan. It's the default gateway drug of modern boardgames.

Once you play Catan online (Catan World) for free in 20-45 minutes, the boardgame can seem tedious. I love me a 20 minute 3-man Catan.


Title: Re: The Boardgame Thread
Post by: shiznitz on January 14, 2011, 03:37:25 PM
As far as board games, Santa gave my 8 year old son Heroscape: Marvel for Christmas and he loves it. I find it entertaining as well, but it is a bit simple for serious boardgamers.


Title: Re: The Boardgame Thread
Post by: Vaiti on January 14, 2011, 03:41:35 PM
My group has been looking at Small World for awhile, but we are wary of the cost. We have Arkham Horror which has alot of chits and was somewhat expensive, but we don't really enjoy it or play it, so shelling out for another pretty game with alot of chits has us wary.


Title: Re: The Boardgame Thread
Post by: Luda on January 14, 2011, 03:42:22 PM
Killer Bunnies.  Best card game ever.  No seriously.

http://killerbunnies.com/


Title: Re: The Boardgame Thread
Post by: Tarami on January 14, 2011, 03:57:16 PM
My group has been looking at Small World for awhile, but we are wary of the cost. We have Arkham Horror which has alot of chits and was somewhat expensive, but we don't really enjoy it or play it, so shelling out for another pretty game with alot of chits has us wary.
If you want an area control game, look no farther than El Grande. Happens to be my favourite game. ;D No, it's not very nice looking nor thematic. It is interesting though.

I have a hard time with chits and bits myself. Much of the time what they add in depth seems to be invalidated by the bookkeeping that they add. Sure, some bits are needed to track various things, but games that have 10 types just to keep player state I find laborous, especially if they are paper chits. Atleast cubes are easy to handle.


Title: Re: The Boardgame Thread
Post by: Azuredream on January 14, 2011, 07:52:51 PM
Card games we like to play: Fluxx, Bohnanza, Three Dragon Ante, Sticheln, Nicht die Bohne (we loves us some bean games). Fluxx in particular is very easy to understand and can be radically different each time you play it, especially if you've got more than just the base deck.

Also: Smallworld is probably my favorite game. It's not the most balanced/strategic game (like Puerto Rico or Agricola) but I love it for some of its zany power/race combos. (oh god it's the flying sorcerors)


Title: Re: The Boardgame Thread
Post by: JWIV on January 14, 2011, 08:39:42 PM
Killer Bunnies.  Best card game ever.  No seriously.

http://killerbunnies.com/

How can you say that in a world where Dominion and all of its beautiful expansions exist? 



Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: JWIV on January 14, 2011, 08:42:50 PM
 

Finally, for a co-op game, been looking at Pandemic, which is also rated pretty high.  How does that play out?

Pandemic is great - you probably don't need the expansion right away unless you really want the petri dishes, but there's plenty of challenge and replay value in the base box set.   


Title: Re: The Boardgame Thread
Post by: Teleku on January 14, 2011, 09:41:09 PM
Killer Bunnies.  Best card game ever.  No seriously.

http://killerbunnies.com/

How can you say that in a world where Dominion and all of its beautiful expansions exist?  
Can you try to sell me on dominion?  It looks fun, just not so sure about it.  Way it was described said there is little player interaction, and its more of a race to see who can devlope fastest.  I think games with a good social aspect would work best for the people I play with (another reason Catan worked so well as an introductory game).

Also, thanks for the info on Pandemic.  Think that may be the next game I buy.  That or Smallworld.


Title: Re: The Boardgame Thread
Post by: CmdrSlack on January 14, 2011, 10:16:42 PM
How about something for a pretty bright five year old?

Most of what you guys suggest sounds either too old or too long for a kid attention span. I'm almost tempted to see if she'll play Ravenloft (she likes zombies and stuff).

Heck, even Catan seems to be 8+.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on January 15, 2011, 02:54:16 AM
How about something for a pretty bright five year old?

The Kids of Carcassone. (http://boardgamegeek.com/boardgame/41010/the-kids-of-carcassonne)

It's a fun game, both for kids and adults.  The adult version has been my gateway board game of choice for my non-gaming friends, and my fiancee, and it has worked flawlessly.  5 might be a little low on their recommended ages (4 - 10) so they might not grasp all of the strategy involved, but they should definitely be able to play and enjoy it due to its puzzle-like feel.

The Magic Labyrinth (http://boardgamegeek.com/boardgame/41916/the-magic-labyrinth) has also gotten some pretty great reviews, but I can't vouch for it.  It just looks like fun.


Title: Re: The Boardgame Thread
Post by: Khaldun on January 15, 2011, 08:17:40 AM
Spy Alley is a great boardgame for kids and adults--kind of a variation on Clue with a bluffing/misdirection element.


Title: Re: The Boardgame Thread
Post by: JWIV on January 15, 2011, 11:35:51 AM
Killer Bunnies.  Best card game ever.  No seriously.

http://killerbunnies.com/

How can you say that in a world where Dominion and all of its beautiful expansions exist?  
Can you try to sell me on dominion?  It looks fun, just not so sure about it.  Way it was described said there is little player interaction, and its more of a race to see who can devlope fastest.  I think games with a good social aspect would work best for the people I play with (another reason Catan worked so well as an introductory game).

Also, thanks for the info on Pandemic.  Think that may be the next game I buy.  That or Smallworld.

The player interaction comes and goes depending on what cards are on the table.    If there are no attack/wacky table cards available, then yes, it can boil down to all about strategy and execution.      In general though, I find that there's a lot of table talk and general watching your opponent even without the attack cards that while it's not the most social game, I wouldn't call it solitaire.  Also, since the game plays quick enough to easily fit in 2-3 rounds in a short night (20-40 minutes per game), you can have a variety of game types - with one game being completely brutal and cutthroat, the next being build design, the third being a mix of the two.  

That's probably one of the best things about the game - while the basic rules are straightforward and simple, the card interactions and potential strategies differ in each game (well, after you start randomizing the decks anyhow).    

Just a heads up - Looks like Tanga is also having a sale today on Pandemic + On the Brink for ~40 bucks including shipping
http://www.tanga.com/products/pandemic-and-on-the-brink-expansion-game--2

[edit for side note]


Title: Re: The Boardgame Thread
Post by: Raph on January 16, 2011, 05:22:41 PM
How about something for a pretty bright five year old?

Most of what you guys suggest sounds either too old or too long for a kid attention span. I'm almost tempted to see if she'll play Ravenloft (she likes zombies and stuff).

Heck, even Catan seems to be 8+.

Blokus.


Title: Re: The Boardgame Thread
Post by: avaia on January 18, 2011, 04:40:12 PM
How about something for a pretty bright five year old?

Most of what you guys suggest sounds either too old or too long for a kid attention span. I'm almost tempted to see if she'll play Ravenloft (she likes zombies and stuff).

Heck, even Catan seems to be 8+.

Blokus.

Seconded.  Hey! That's My Fish! also wins at my house. http://boardgamegeek.com/boardgame/8203/hey-thats-my-fish


Title: Re: The Boardgame Thread
Post by: Raph on January 18, 2011, 11:43:20 PM
I will second That's My Fish. There's also Quoridor.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: murdoc on January 19, 2011, 09:22:20 AM
I have it.  You pretty much need the expansion, which introduced several rule changes that improve the hell out of things, as well as some very very patient friends.  The games are loooooooooong.  Like, 'start after lunch, end after dinner' long.  But if you like 4X turn based space games, TI is a very faithful member of the genre in board game form.  I like it.

Didnt the latest edition fix a lot of the earlier issues?


Yes, it did.  I had the previous edition of Twilight Imperium and the latest one is a definite step up from it.  But it's still an empire building game with a lot of players vying for control, and all of the time consumption inherent with that.

I miss playing this with my old gaming group. It was definitely an all-day affair though.


Title: Re: The Boardgame Thread
Post by: Ghambit on January 23, 2011, 10:47:56 AM
How is Shogun?  Looks pretty good from what I've read so far.  I've gotten people into settlers of Catan, and we a had a good time.  Though they also want to play a more combative game where you fight off other players as well.  We've only had risk to fill that gap, but Shogun looks like a good mix of the two.  Any thoughts?  Also, are any of the expansions to settlers worth it?p

Shogun has mostly gravitated online these days.  Has a pretty good following.

Quote
Finally, for a co-op game, been looking at Pandemic, which is also rated pretty high.  How does that play out?
Pandemic has fallen out of favor for more thematic coops such as "Ghost Stories" or even better "Defenders of the Realm."  Really, save yourself the money and just buy one of the latter with Defenders as another frontrunner for game of the year.  And tbh, Pandemic wont get nearly as many plays as GS or Defenders.

Quote
Dominion?
It's 1st generation deckbuilding, so meh.  There are some REALLY great newer titles out there that also add much more interaction and engrossing themes.  Thunderstone+expacs is probably the best, essentially a crawler in the cards.  But, there's some even newer stuff out there like "7 Wonders" (if u can find it) that really push the genre to new directions.  The latter being, yes, yet another game of the year frontrunner.

If you want really light, quick, and simple (more tactical) deckbuilding faire then go Ascension.

Quote
Area Control?
Although a bit convoluted and overly "choicy" I'd have to say of the newer stuff that "Dominant Species" tops the list.  We finally played a few sessions and the game is just an amazing design.  There are no less than 12 different choices people can make on each turn, not including card choices that swing the game.  All these choices effect the others and so on, basically the bloomin' onion of boardgames.  Easy to teach, impossible to master.  Real brainburner.

Quote
PvP Skimish?
Everyone should own a copy of "Earth Reborn."  It's starting to steal the lustre from "Space Hulk" even (I've actually had people try to trade SH for my ER).  So, nuff said.


Title: Re: The Boardgame Thread
Post by: Stewie on January 23, 2011, 05:27:49 PM
If anyone is looking for a good "card game" I'd reccomend 7 Wonders.
I Just picked it up this past week and I enjoyed it immensely.
The games my group play the most are Peurto Rico, Agricola, Dominion, Small World, Race for the galaxy, Settlers and Magic. (in no particular order) 

The reason that I really like 7 Wonders: can be played in under 30 minutes, has multiple strategies to victory, has some player interaction and is re-playable . It also requires very minimal set up.
This game hits all the right targets for me.


Title: Re: The Boardgame Thread
Post by: Ghambit on January 23, 2011, 05:47:39 PM
If anyone is looking for a good "card game" I'd reccomend 7 Wonders.

Where'd you get it from???  U.S. reprint's not till March it seems.


Title: Re: The Boardgame Thread
Post by: Fraeg on January 23, 2011, 08:14:47 PM
Have loved Munchkin for years.

This Xmas bought my brother Munchkin Quest the boardgame.  Only played part of one game.  I was worried the boardgame would be a dumbed down version of the card game, turned out to be a bit of the opposite actually.    Too soon to have a verdict, but I think I will enjoy this.


Title: Re: The Boardgame Thread
Post by: Stewie on January 23, 2011, 08:15:32 PM
I was looking for a new game. I Checked BGG, watched a few videos and then after deciding that I wanted that I headed over to my local game store and grabbed it :)
I had heard it was hard to find, but I thought that may have been earlier in the year. Funny thing is that the guy who owns the store (an avid gamer, obviously) only thinks 7 wonders is "meh"

He enjoys more silly fun games though like Roborally, (great game btw) Pandemic, Galaxy Truckers etc.


Title: Re: The Boardgame Thread
Post by: Numtini on January 28, 2011, 12:26:59 PM
This thread has ignited a little purchasing frenzy at our house. Picked up Pandemic, Arkham Horror, and Castle Ravenloft. I wasn't really aware of the whole "cooperative game" concept other than group roleplaying.

We love Pandemic. We can't get enough of it and have played a game every night since we got it. It's fast. It's simple enough that we don't have trouble walking away to tend to the baby or something like that. And it seems to work fantastically with only two players, though which specialist you play seems to have a huge effect on how easy the game goes.

Castle Ravenloft is good, but flawed. It gets the cooperative D&D experience, but with a trap obsessed dungeon master with a death wish for their players. One of the things I found a bit irritating is it seems like it would be best with a full party and I have a sneaking suspicion that a lot of CR players are probably like us, couples or triads who would play the real thing (or something better like Heroquest-Glorantha or Call of Cthulhu) if we had a full group. Supposedly there's going to be a sequel, I wonder if it will play a little different with fewer traps and such.

Still haven't tried Arkham Horror. It looks extremely complicated, but it may just be the way the rules are written.


Title: Re: The Boardgame Thread
Post by: Vaiti on January 28, 2011, 12:37:57 PM
It's the way the rules are written, and the numbers of bits it has with it. The reason our group doesn't play it much is the same reason we also don't play the really pretty fully painted WoW boardgame that was donated to us by a member of our association. It looks really complicated, takes awhile to set up, but the actual gameplay is really simple. Almost TOO simple.

It can be a really good game, we just tend to play other games over it. someone tends to get bored of it and after that the game just feels like it is eating time rather than being fun. But that is more our group, if you are actually patient and willing to invest time into getting immersed into the game, you'll get alot out of it.


Title: Re: The Boardgame Thread
Post by: Sky on January 28, 2011, 01:11:08 PM
It gets the cooperative D&D experience, but with a trap obsessed dungeon master with a death wish for their players.
Isn't that what AD&D was all about?


Title: Re: The Boardgame Thread
Post by: fuser on January 28, 2011, 01:38:56 PM
Power Grid

Is there anywhere online you can play this? Trying to figure out all the rules with no one to confirm or explain details it's kinda hard to get going.


Title: Re: The Boardgame Thread
Post by: avaia on January 28, 2011, 02:14:10 PM
Power Grid

Is there anywhere online you can play this? Trying to figure out all the rules with no one to confirm or explain details it's kinda hard to get going.

http://www.brettspielwelt.de/ - it may be listed as Funkenschlag, though.

Play goes pretty damn quick in most games, but make it clear you are learning and someone will likely help out.

Also check out http://boardgamegeek.com/wiki/page/Power_Grid_FAQ


Title: Re: The Boardgame Thread
Post by: Bunk on January 28, 2011, 02:18:25 PM
One of those games that is worth finding a youtube vid of how to play - the instructions were written by the guy's dog.


Title: Re: The Boardgame Thread
Post by: avaia on January 28, 2011, 02:28:25 PM
I didn't think the rules were that bad, but I just use the player aids instead.  It's handy when everyone has their own summary of the rules for reference, and helps teaching as well.

Something like http://boardgamegeek.com/filepage/32681/power-grid-players-aid-set-up-guide


Title: Re: The Boardgame Thread
Post by: fuser on January 28, 2011, 04:29:10 PM
Thanks everyone, now I don't feel like a complete idiot trying to play it!


Title: Re: The Boardgame Thread
Post by: Strazos on January 28, 2011, 08:52:40 PM
I have no idea why I continue to follow this thread - it just makes me sad due to a lack of tabletop gaming due to not having my gaming buddies within commuting distance.  :oops:


Title: Re: The Boardgame Thread
Post by: ghost on January 28, 2011, 11:54:23 PM
No shit.  I'm glad my wife will deign to play games with me. 


Title: Re: The Boardgame Thread
Post by: Ghambit on January 29, 2011, 10:11:45 PM
I have no idea why I continue to follow this thread - it just makes me sad due to a lack of tabletop gaming due to not having my gaming buddies within commuting distance.  :oops:

I had the same problem until I just nutted up and setup an organized weekly game night.  People started coming out of the workworks once they knew I had one, even folk who have no business in hobby gaming.  FB helps a lot also; I just formed a private game group with prospective invitees and handle RSVPs/invites from there.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on January 29, 2011, 10:12:40 PM
I have no idea why I continue to follow this thread - it just makes me sad due to a lack of tabletop gaming due to not having my gaming buddies within commuting distance.  :oops:

It isn't quite the same, but there is always http://www.brettspielwelt.de (http://www.brettspielwelt.de).  I play there with a number of friends, and they have an excellent selection of boardgames to play online.


Title: Re: The Boardgame Thread
Post by: Thrawn on January 29, 2011, 11:23:36 PM
Anyone ever play the Battlestar Galactica game? http://boardgamegeek.com/boardgame/37111/battlestar-galactica (http://boardgamegeek.com/boardgame/37111/battlestar-galactica)  The idea of one player being the Cylon and everyone else trying to weed them out could be a lot of fun.

In that same line of thought one of our favorite games to play is http://boardgamegeek.com/boardgame/438/scotland-yard (http://boardgamegeek.com/boardgame/438/scotland-yard) one player is Mr. X moving around the board and everyone else is a detective trying to catch them.  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ruvaldt on January 29, 2011, 11:40:25 PM
Anyone ever play the Battlestar Galactica game?

The mechanics are not good, but otherwise it is a very fun game if you have the people and the time to play it.  Games can be longish, but not Republic of Rome long, and it can be too easy for the Cylons to win.  They got the atmosphere right though, and things can get pretty competitive.


Title: Re: The Boardgame Thread
Post by: Ingmar on January 30, 2011, 01:24:04 AM
Played it once and enjoyed it - I like Shadows over Camelot better for "coop game with traitor" but you could definitely do worse than BSG.


Title: Re: The Boardgame Thread
Post by: Teleku on January 30, 2011, 03:38:38 AM
I've heard a lot of great things about the BSG game.  Haven't tried it yet, but want to.


Title: Re: The Boardgame Thread
Post by: Vaiti on January 30, 2011, 09:31:21 AM
We have the BSG game and all it's expansion, new expansion just very recently came out and we got it last night, gave it a try, and the game just got even better. Far better than the last expansion. I don't 100% agree with it being too easy for the cylons to win comment, but we play ALOT of BSG, so we are pretty experienced players, so bias.

The BSG game is all about politics and player interaction basically, and it makes for some really really cool group gameplay. Constantly on your toes not sure who is a cylon, it captures that perfectly.


Title: Re: The Boardgame Thread
Post by: Vaiti on February 13, 2011, 12:04:07 PM
I've been eyeballing a game called Imperial for awhile at one of our local shops. From what I've gathered this game was in development for decades before it was finially commercially released. It's a german style game where all players are in the game and can win/lose make other lose even if they don't win, till the very end. It sounds like alot of fun and something that will improve over a night of drinking. However I'd like some first hand feedback from anyone who has actually played it. Is it as much fun as it sounds or is it just boring?


Title: Re: The Boardgame Thread
Post by: avaia on February 14, 2011, 11:39:12 AM
Imperial is full of cockery, it's a great game.  It's a wargame of sorts (questionable), with a nice economic wrapper that really works well.  There are many ways to fuck people over in this game, I loves it.


Title: Re: The Boardgame Thread
Post by: avaia on February 14, 2011, 11:43:24 AM
Time to pimp VASSAL for trying out games before you buy, or for when you don't have anyone avaialable for f2f gaming.  Excellent piece of software.

No Imperial module, sorry - guessing they don't have the rondel mechanism in place.

 http://www.vassalengine.org/index.php (http://www.vassalengine.org/index.php)


Title: Re: The Boardgame Thread
Post by: Chimpy on February 14, 2011, 11:58:44 AM
Played it once and enjoyed it - I like Shadows over Camelot better for "coop game with traitor" but you could definitely do worse than BSG.

Shadows Over Camelot is awesome.

Actually, most the games from the company that makes it I have played are pretty good.

For card games that are fun and easy not mentioned, Guillotine is a good one.

Game I hate that everyone I know loves: RA.


Title: Re: The Boardgame Thread
Post by: Vaiti on February 15, 2011, 09:30:00 AM
Imperial is full of cockery, it's a great game.  It's a wargame of sorts (questionable), with a nice economic wrapper that really works well.  There are many ways to fuck people over in this game, I loves it.

Thanks, that is basically the kind of confirmation I was looking for. Buying it this week and testing it out this weekend.


Title: Re: The Boardgame Thread
Post by: Ghambit on February 15, 2011, 10:17:44 AM
Anyone played Le Havre?  I've been thinking about trading up for it.


Title: Re: The Boardgame Thread
Post by: schild on February 19, 2011, 12:28:45 PM
Game of Thrones as an LCG is decent.

Picked up Sirlin's Yomi last night. I don't like the guy, he's an amazing jackass, but the game seems decent and fast enough.

I've started surrounding myself with card games, just because.


Title: Re: The Boardgame Thread
Post by: Ghambit on February 19, 2011, 09:37:20 PM
Did you buy the entire set?   :uhrr:
I couldnt bring myself to pony up for the entire thing, and I couldnt justify only buying a few decks.  Quite a quandary.


Title: Re: The Boardgame Thread
Post by: schild on February 20, 2011, 02:54:48 AM
Had to buy the whole set, the couple decks @ $25 just seemed stupid.


Title: Re: The Boardgame Thread
Post by: avaia on February 21, 2011, 04:12:56 PM
http://boardgameexchange.crystalcommerce.com/

Netflix-ish for boardgames.  Would work out well for a group, I would think.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on February 22, 2011, 01:11:58 PM
What they have Heros quest?  :ye_gods:


Hows this sustainable?  :ye_gods:

Quote
At only $26.99 per month for 12 months, The gold subscription

Now I know.


Title: Re: The Boardgame Thread
Post by: Vaiti on February 22, 2011, 01:49:07 PM
Not actually a bad idea for a service. Tho pricing needs some work. 50-60/$ for the first month then lower costs per month after could work out well. Maybe as low as 5/$ or so. Just enough to cover shipping plus some.

That way if someone keeps your 30-60/$ game after the first month you aren't losing out and still make most of the time.


Title: Re: The Boardgame Thread
Post by: Ghambit on February 22, 2011, 03:22:00 PM
You're still better off taking the same amount of dollars and building your own personal collection, then using BGG to trade/sell/buy.  The only issue I have with BGG is typically games only move if they're the "new kid on the block" or are some kind of collectible.


Title: Re: The Boardgame Thread
Post by: Sky on March 08, 2011, 10:15:28 AM
I picked up Arkham Horror when I traded in my magic cards for paints, had some leftover credit and like that you can play solo or with a big group (for library gaming nights).

Like you guys said, lots of fiddly bits, but I guess I like that - I always played lots of games with counters when I was a kid (even developed a couple...and discovered a couple of the counters in a bits box I had in storage, I'll have to upload them). I like all the cards and of course the subject matter is dear to me.

Game is way too big for the coffee table, but luckily the cat was passed out in front of the fire and uninterested in eating fiddly bits. Played several turns trying to absorb the rules before I had to go to bed. Seems like a pretty cool game, though. Haven't board gamed in forever!


Title: Re: The Boardgame Thread
Post by: Khaldun on March 09, 2011, 10:30:46 AM
Was thinking Mansions of Madness.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on March 13, 2011, 02:38:35 PM
Broke down and bought a copy of hero's quest off eBay. Now for some expansions.

Advanced hero's quest looks hot too.


EDIT: This should keep me going for a while as far as quests http://www.heroscribe.org/


Title: Re: The Boardgame Thread
Post by: grebo on March 13, 2011, 04:49:11 PM
Anyone played Le Havre?  I've been thinking about trading up for it.

Yeah, I'm a bit late.

Played Le Havre a couple times.  It's somewhat Agricola-ish in that stuff piles up until you take it, but it doesn't have as much "i'm screwed because someone took the sheep" that Agricola does.  I'd compare it more to a simplified Caylus, not nearly as much calculus required.  It's decent but falls short of great imo.


Title: Re: The Boardgame Thread
Post by: Samwise on March 14, 2011, 11:06:33 AM
I ordered a copy of Mansions of Madness off Amazon.  I'm stoked.


Title: Re: The Boardgame Thread
Post by: Ghambit on March 14, 2011, 08:11:37 PM
I ordered a copy of Mansions of Madness off Amazon.  I'm stoked.

Careful though.  Supposedly some warped boards and they've already had to disseminate a FAQ/errata.


Title: Re: The Boardgame Thread
Post by: Samwise on March 15, 2011, 01:35:05 AM
My box had an errata note and some reprinted cards included, so it looks like I got the patched version.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: grebo on March 18, 2011, 11:15:16 PM
If anyone is looking for something not too deep to maybe play with some mostly non-gamers or just something quick and fun that doesn't require too much brain twisting, I can fairly highly recommend 7 Wonders.

It's deep enough to require some strategy but there's enough luck in there that everyone has a chance.


Title: Re: The Boardgame Thread
Post by: Samwise on March 19, 2011, 12:33:31 AM
Mansions of Madness is really fucking fun to play but a beast to set up.  I went out today and bought a "hobby box" with a zillion compartments just so I wouldn't go nuts trying to keep track of all the little counters and stuff.


Title: Re: The Boardgame Thread
Post by: Teleku on March 19, 2011, 12:40:15 AM
I'm very intrigued by the Mansions of Madness game.  Question though:  It says that it has several pre-made scenarios you pick to play through.  Does that mean once you try one, its sort of ruined if you try to play it again?  As in, you know what to expect and (if you beat it last time) how to win?  Or is it still randomized heavily?  I really have no idea how the rules work or how you setup a game.


Title: Re: The Boardgame Thread
Post by: Samwise on March 19, 2011, 02:35:53 AM
There are something like five scenarios, and each one has a handful of variations that the GM can switch between to alter where the important clues are and what the win conditions are, so that even if the players know the scenario inside and out they'll still have to guess which of the possible variations the GM decided to run.  The scenario I ran had three choices I had to make in setting it up, with two or three options each, so in theory that scenario could play out a dozen different ways.  You get the idea.

There's also a lot of potential to use what's in the box to come up with your own scenarios.  From what I've seen so far the core system seems very robust.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on May 16, 2011, 02:24:18 PM
SOOOO....

I now have a copy of Heroes Quest, Munchkin Quest, Wow Board game, and Outdoor wilderness survival. Each Board-game night has been a blast.


+1 to me!


Title: Re: The Boardgame Thread
Post by: kaid on May 16, 2011, 02:35:02 PM
Just got back from a big gaming shindig played a lot of games there. One I had not played before that was very amusing was Alhambra one of my friends had the big box of Alhambra set which is the main game and all expansions and we played that a bunch its pretty fast and amusing.

 


Title: Re: The Boardgame Thread
Post by: Ghambit on May 16, 2011, 04:06:53 PM
Before leaving for work I got to play "Merchants and Marauders" and man, gotta be the best pirate boardgame ever made and likely one of the overall best in my collection.  Helluva lot of fun and well worth the relatively cheap price of it.  It's essentially a eurogame/ameritrash hybrid, like so many newer games these days.  Excellent value.  And it's easily the most requested boardgame for trade that I have.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on May 17, 2011, 08:59:57 AM
Looked it up, that does sound fun.


Title: Re: The Boardgame Thread
Post by: Ghambit on May 18, 2011, 10:32:17 AM
Looked it up, that does sound fun.

Honestly, I truly believed the game was gonna suck hard.  I mean really?  If I wanted a resource-gathery pirate rpg, I'd just fire up PotBS for free.
Only reason I played is 'cause my brother couldnt resist the game, so I begrudgingly sat down.  Well wtf, it was a helluva lot of fun.  I died early on after being hunted by a pirate frigate and pissing off the navy... but came back with the force with a better captain and a more refined strategy.  The gold was flowing into my hold, my brother got panicky, and started raiding haphazardly, only to get spawncamped by an aggroed Navy man-o-war.  Took my bro. apart in 1 turn.  OH THE TEARS!    Imagine developing a captain, building up your ship, filling your hold with gold (that if you dont stash at home you lose) perhaps a fleet, etc... only to get blown out of the water.   :grin:   Sux when it happens to you, but it IS possible to make a comeback oddly enough.

Main gripe?  There's so much to do in port that downtime is very very bad.  Variations include porting actions on someone elses turn.

addendum:
If anyone is in the D.C. area, there's a pretty popular gamenight called "DCGameNight"   :oh_i_see:
They typically game in various bars, cafes, or shops downtown.  Find em on FB...  seems less neckbeardy and more swank than usual.


Title: Re: The Boardgame Thread
Post by: Ghambit on May 20, 2011, 12:15:53 PM
So I played "7 Wonders" last night and it didnt disappoint.  Explains why the game is tough to get right now.
Pretty much a victory point based empire-builder game using cards, only turns are simultaneous so there's no downtime.  There's an interesting "rummy" element in that you're only allowed to keep 1 card per turn even though you're given 7 or less.  The cards you dont keep are passed to your neighbor (to the left and right alternating).
Game lasted about an hour but mentally felt like 4.  Many many layers of strat. and tactics and plenty of seedy pvp, but a simple game to learn.

Also played "Ascension."  Liked it, but Thunderstone is better.  Great pickup style game though.


Title: Re: The Boardgame Thread
Post by: stu on June 24, 2011, 02:44:15 AM
I haven't really played any board games since I was a kid, with the old Strat-O-Matic baseball sessions during long winter nights.

I was poking around and did see this though, due in four weeks:

http://www.wizards.com/default.asp?x=ah/prod/ikusa

Looks good, although I know little about Japanese history. Play as a warlord in feudal Japan- how cool is that? I'll maybe pick it up if i can get some friends excited enough.


Title: Re: The Boardgame Thread
Post by: Bunk on June 24, 2011, 08:09:17 AM
Pretty sure that is the old Shogun game, which then got the utterly awesome renaming in to "Samurai Swords" :uhrr:. Apperently they've renamed it again?

It was a half decent 1st ed Axis and Allies era war game. Not my favorite of the bunch though - with more than three players, the layout of the map tended to limit how many opponents you could actually interact with. If you got stuck on one end of Japan and the guy on the other end played poorly, you could actually lose the game to someone you never actually met in battle.


Title: Re: The Boardgame Thread
Post by: ghost on July 01, 2011, 07:44:48 PM
I just ordered the Game of Thrones card game and some M:TG cards.  I haven't played M:TG in a long time, so it should be interesting.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: CmdrSlack on July 01, 2011, 11:22:55 PM
My daughter and I have been playing the Ravenloft board game, as well as the newish one called Wrath of Ashardlon. She tends to pick PCs like you would expect a kid to pick. She just chooses the coolest looking girl. Once she learned that having a wizard rush a monster spelled death, she began to get the hang of tactics.

Solid fun for the two of us. I am hoping that when her mom works out her work schedule, we can get an actual D&D game going.


Title: Re: The Boardgame Thread
Post by: ghost on July 05, 2011, 10:08:44 PM
Finally got around to playing Ticket to Ride with the wife.  It's a good little game that won't blow through an entire evening and is pretty light fare.  And the subject matter won't scare away those types that might be scared away from "gaming" easily.  I definitely recommend it. 


Title: Re: The Boardgame Thread
Post by: ghost on July 12, 2011, 07:22:55 PM
I have also bought Dominion and it's multitude of expansions and several other card games.  I purchased some card sleeves to go over the cards and am trying to decide if it's even worth it at this point.  The sleeves make the games not fit in their trays and are a real bear to actually game with, not to mention being fairly expensive.  You can get the Mayday ones for 3.50 or so for 100, but the FF ones run 5 plus per 50. 


Title: Re: The Boardgame Thread
Post by: JWIV on July 12, 2011, 08:09:43 PM
Finally got the chance to play Battleship Galaxies - there's actually some strategy and tactics to it, the ships and cards look good, and rolling the dice for coordinates is pretty damn fun.     Once we got over the learning curve, it moves along really nicely.


Title: Re: The Boardgame Thread
Post by: Bunk on July 13, 2011, 11:42:00 AM
I have also bought Dominion and it's multitude of expansions and several other card games.  I purchased some card sleeves to go over the cards and am trying to decide if it's even worth it at this point.  The sleeves make the games not fit in their trays and are a real bear to actually game with, not to mention being fairly expensive.  You can get the Mayday ones for 3.50 or so for 100, but the FF ones run 5 plus per 50. 

Yes, sleeving them is a pain in the ass, but totally worth it if you play it a lot. I still have nightmares about the weird mank that built up on our Settlers cards over the years. I'm pretty sure it was an even mix of dirt, grease, and skin cells. It was thick enough to scrape off with you fingernails.

We keep Dominion in a standard ccg card box rather than the original game box, as you really don't need the rules once you memorize the starting card counts.


Title: Re: The Boardgame Thread
Post by: Amaron on July 13, 2011, 11:50:13 AM
I'm always surprised how many people can find groups for this stuff.  I need to move the fuck out of the bible belt capital.


Title: Re: The Boardgame Thread
Post by: ffc on July 13, 2011, 02:02:18 PM
I have grown to hate Dominion.  Fun at first and it works well but it's just not for me.  It's a perfect storm of boring downtime while a player goes through +100 actions, hoping nobody draws cards that further increase downtime, not having a way to directly affect a particular player, and only occasionally having to change a decision based on what someone else drew. I prefer games with hidden objectives / information, no downtime (simultaneous turns!) and a way to bash somebody while keeping them in the running to win.  Basically the opposite of Dominion.

(Edit)  Might as well add one of my favorite games for contrast:  Vineta (http://boardgamegeek.com/boardgame/27532/vineta).  Handles up to 6, simultaneous turns, the board changes as people's island pieces and villagers are destroyed, hidden information, chaotic and trying to predict what other players will do while usually failing.  Hardest part is learning what the pictures on the cards do but it gets easier with time and player sheets.


Title: Re: The Boardgame Thread
Post by: naum on July 13, 2011, 04:17:37 PM
I'm always surprised how many people can find groups for this stuff.  I need to move the fuck out of the bible belt capital.

:vv:

Can get RL groups eager for board game play, but except for very few, most shun these sorts of games (even Catan), preferring more the "Apples to Apples" or Trivial Pursuit variety of board game. Scrabble or backgammon is about the most strategic these folks will get.


Title: Re: The Boardgame Thread
Post by: ghost on July 24, 2011, 02:05:00 PM
Sweet.  I just won a new copy of Twilight Struggle on Ebay for 93 bucks with shipping.  The last two went for well over $100.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: dusematic on July 24, 2011, 06:36:06 PM
Just got Conquest of Nerath the other day (http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20110615).  I had previously got Dominion but couldn't get into a game strictly based around cards.  Conquest of Nerath is like a slightly more in-depth fantasy Risk and it scratches the "watch your armies spread across the land" itch I had.  There is a progression component (think teching up like in Civ) that consists of Treasure cards which are gained by dungeon delving and destroying difficult and classic DnD monsters.  There is also a random element that consists of personal cards for each faction with different powers that can be played at different times.  Each faction also collects a base income modified by additional territories accumulated.  Then of course there are all the different unit types and a simple dice driven combat system (I like that it comes with so many 6/8/10/12/20 sided dice.  All in all, a great game.  I got it on Amazon for $50 which I consider a great price considering it comes with hundreds of minis, hundreds of cardboard tokens, scores of cards, and a nice board.  The icing on the cake is that it works well with anywhere from 2-4 players.

(http://www.perpetualgeekmachine.net/wp-content/uploads/2011/06/ConquestOfNerath-04.jpg)


Title: Re: The Boardgame Thread
Post by: shiznitz on July 25, 2011, 01:25:49 PM
How is this for a 10 year old boy who like Catan/Risk/Heroscape?


Title: Re: The Boardgame Thread
Post by: avaia on July 26, 2011, 02:36:40 PM
Sweet.  I just won a new copy of Twilight Struggle on Ebay for 93 bucks with shipping.  The last two went for well over $100.   :awesome_for_real:

Well worth the price, especially if it is the deluxe edition.  Fantastic game.


Title: Re: The Boardgame Thread
Post by: dusematic on July 26, 2011, 02:48:01 PM
How is this for a 10 year old boy who like Catan/Risk/Heroscape?

It says 12 and up.  If he likes Risk, Catan, and HeroScape, this game should be fine.  The combat system is rather elegant.  You need a to roll a 6 to score a hit.  Different combatants roll different dice, i.e., 6/8/10/12/20.  I find the game offers enough depth to be engaging to me as an adult in his late 20s without mentally taxing me to the extent that it becomes an arduous chore to learn the rules/navigate turns.


Title: Re: The Boardgame Thread
Post by: Ingmar on July 26, 2011, 05:46:03 PM
Sweet.  I just won a new copy of Twilight Struggle on Ebay for 93 bucks with shipping.  The last two went for well over $100.   :awesome_for_real:

Well worth the price, especially if it is the deluxe edition.  Fantastic game.

Seconded.


Title: Re: The Boardgame Thread
Post by: Ghambit on July 27, 2011, 09:03:00 AM
Sweet.  I just won a new copy of Twilight Struggle on Ebay for 93 bucks with shipping.  The last two went for well over $100.   :awesome_for_real:

Well worth the price, especially if it is the deluxe edition.  Fantastic game.

Seconded.

I just picked up Labyrinth yesterday at my FLGS (also OOP evidently).  Same designer and system, only more tweaked and set post 9-11-01.  Btw, the guy who designs these games actually lives in D.C. and trains analysts for the CIA.  He's a hardcore GOP warhawk evidently.  His next game will be focused on post-FARC Colombia with some drug smuggling thrown in.

Btw, if you're into solitaire type games (I believe these can be played Solo) I highly recommend the printNplay game "Dungeon of D."  It's free and a lotta fun.


Title: Re: The Boardgame Thread
Post by: ghost on July 27, 2011, 03:34:00 PM
My wife is probably going to find out where Bloodworth lives and kick his ass for starting this thread.  I've spent waaay too much money lately on board games/card games. 

I also found a new copy of 7 Ages today at a local game store, and you can't even find it on Ebay or Amazon at all.  That was a pretty sweet score for a kick ass (albeit very long) game.  I also now own all the Arkham Asylum expansions.    :grin:


Title: Re: The Boardgame Thread
Post by: ghost on July 28, 2011, 11:58:21 PM
If you have Le Havre and are wondering how it works:  Linky (http://hw.libsyn.com/p/a/7/3/a737b13e53cbebd5/Le_Havre_01.mp3?sid=cc6d294ff6573e5e8084f1f54b8ceddb&l_sid=23912&l_eid=&l_mid=2161682).


I found this game to be a little difficult to deal with only with the instructions.  This helped some.  Good game. 


Title: Re: The Boardgame Thread
Post by: ghost on August 03, 2011, 09:48:53 AM
It appears as if Fantasy Flight has gotten the Star Wars license and will be publishing a couple of games (http://www.boardgamegeek.com/blogpost/3900/fantasy-flight-games-announces-star-wars-license-t), including a card game (http://www.boardgamegeek.com/boardgame/103886/star-wars-the-card-game). 

The Star Wars nerd in me thinks that this will be really fucking awesome, but I've been a little disappointed with some of Fantasy Flight's efforts.  Sure, some of their stuff is excellent, but I am expecting a rehash of Game of Thrones LCG and I'm sure they'll put out some kind of War of the Ring or Twilight Imperium knockoff.  That would be fine if I didn't already own those games.

I'm sure I'll buy whatever they put out regardless, because I'm just that weak minded.   :grin:


Title: Re: The Boardgame Thread
Post by: Lucas on August 11, 2011, 08:57:37 AM
So, I decided to get back into board/card (not TCG) games after reading this thread.

Spefically, I'm also trying to involve my girlfriend (and eventually, I hope, two or three of our friends), who is a total neophyte, so I don't know if I'm going to succeed  :oh_i_see:
---

Regarding the card game, I opted for Dominion (and purchased it) which, from what I gather, is fun enough to play between 2 players as well; I'm still uncertain about the board game (one of the following):

- Talisman: I played it A LOT during my youth, and enjoyed it greatly;
- Small World: looks fun and simple, the guy at the store quickly showed me the rules (he had an unboxed copy at the store, where they hold a lot of different tournaments both of card and board games) ;
- DungeonQuest

They are all "entry level" games, relatively easy learning curve, should not be a bore to set-up and quick to grasp the rules.

- While in the store, I also noticed two games that look interesting for a novice: Dungeon Lords (basically a "Dungeon Keeper" boardgame) and Cave Troll...Can you tell me more of these two?

While I'm sure they have very good gameplay, for now I would like to avoid economy/resource management games, like Puerto Rico and suchlike, also because they are more complex.

Carcassone, Ticket to Ride, Catan...Don't really like the settings of those, even though they're quite popular.

Then, of course, Arkham Horror, which looks fantastic, but first I would like to gather a larger group for it :/


Title: Re: The Boardgame Thread
Post by: Bunk on August 11, 2011, 12:06:23 PM
Spefically, I'm also trying to involve my girlfriend (and eventually, I hope, two or three of our friends), who is a total neophyte, so I don't know if I'm going to succeed  :oh_i_see:

While I'm sure they have very good gameplay, for now I would like to avoid economy/resource management games, like Puerto Rico and suchlike, also because they are more complex.

Carcassone, Ticket to Ride, Catan...Don't really like the settings of those, even though they're quite popular.

Games like Carcassone, TtR, and Catan are actually really good options for introducing newbies in to the current board game world, before melting their brains with games like Puerto Rico or Agricola. Dominion was also a great choice.
I really enjoy both Small World and Talisman, but they are very "nerdcore" type games with the fantasy setting, and can be a turnoff for friends that aren't in to nerd culture. Really though, we hardly play them in comparison to the more Euro style games - the Euro games are just so much more about strategy.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 11, 2011, 12:25:47 PM
If you're going to introduce your gf, I'd suggest a Eurogame for sure.  For some reason, most women LOVE the empirebuilder/resource management games.  Anything where they make/lose money, shop, and build things.   I'd recommend the game "Asara" (a tower building game) for this, though as most eurogames they play better with more people.  Fidgety ameritrash games, though fun for the hobbiest, usually are turnoffs for sophomoric gamers.

Dungeon Lords and Cave Troll??  Cave Troll has gotten better reviews than dungeon lords.  I've read that DL has some issues.  CaveTroll is a game in the same vein as munchkin, and very simplistic.  Definitely an acquired taste and definitely need more than 2 people I believe.

I can recommend DungeonQuest though for a beginning gamer, but again... it's more american-style.  Kinda theme-parkish and random.

For you and your gf, if you dont mind coop I'd suggest the new LotR card game.  It's actually a eurostyle resourcey quasi-deckbuilding dungeonrunner and not hard to learn.
Tbh, it's tough to play 2-player pvp games w/o gettingi into wargame territory (battleship:galaxies?).  Just the nature of the beast.  SummonerWars is a helluva great step in this regards; not too wargamey.

Other suggestions?  "Dominant Species" is a must for any collection.   Period.  End of story.  And women/new players love it. 
And in place of Dominion I'd get Thunderstone+all expansions.


Title: Re: The Boardgame Thread
Post by: ghost on August 11, 2011, 03:11:52 PM
Ticket to Ride is really a pretty cool game.  It's probably not what you're expecting, if you don't know much about it, and is going to be a nice light game to start with.  All of the deck building games feel pretty similar to me, and Thunderstone is pretty fun, although I don't know if I'd rush to trade it for Dominion if you've already got Dominion.  Le Havre is thought of as a thick game, but I think it is easier to grasp than Agricola.  It's not a bad choice.  Camelot Legends is fun, if you want a card game that isn't a deck builder but is a bit different.  My wife likes it because she's into the whole Arthurian Legends deal.  Don't rule out Arkham.  It's realy fun even with two-  but you'll get pasted a lot.  I would echo the recommendation of Dominant Species.  All of the LCGs from FF are pretty good.  Lost Cities and the Lost Cities Boardgame are also decent intro games. 


Title: Re: The Boardgame Thread
Post by: Ingmar on August 11, 2011, 03:18:43 PM
Agricola is definitely a bad choice as an intro game for sure because it really lacks a lot of the interaction that the other games mentioned have, and interacting with the people you're playing with is pretty key to getting someone new interested. Dungeon Lords is a little on the complex side for a first fix too.

Cast my vote for Small World or Carcassonne as the intro games that will get the best traction with new players, TTR is good too if you think the medieval and/or fantasy stuff will turn someone off initially.


Title: Re: The Boardgame Thread
Post by: ghost on August 11, 2011, 03:28:18 PM
Or if you just don't like the train theme Airlines Europe (http://boardgamegeek.com/boardgame/90419/airlines-europe) is kick ass. 


Title: Re: The Boardgame Thread
Post by: Lucas on August 12, 2011, 07:27:14 AM
Thank you guys for the suggestions! :)

Eventually, I'll look up to the ones I haven't seen previously mentioned: tonight or tomorrow we'll try Dominion for the first time, and for now I'll stick with it (damn, this stuff is quite expensive, card or board game :P). Starting from the end of september, I plan to organize a "board/card game evening" at my place with 3 or 4 of my close friends, hopefully it will work out (one already said yes)  :)


Title: Re: The Boardgame Thread
Post by: ghost on August 12, 2011, 07:53:43 AM
I would throw a few of the "interactive" cards in with the first set of Dominion draw piles you set up.  It gets pretty boring with their initial recommended 10. 


Title: Re: The Boardgame Thread
Post by: Lucas on August 12, 2011, 08:23:10 AM
Actually, after reading something on the Net (and watching a few youtube videos too), I think we'll randomize the 10 right from the start, I guess we'll learn soon enough if something is particularly unbalanced or not (hopefully we'll both enjoy the game: I've read good things about the first two expansions, Intrigue and Seaside, especially when it comes to an added interaction with the other player/s, so I may purchase them at a later date).


Title: Re: The Boardgame Thread
Post by: Bunk on August 12, 2011, 08:36:18 AM
That's how my group did it - I've never tried any of the recommended sets.


Title: Re: The Boardgame Thread
Post by: Lucas on August 14, 2011, 06:53:44 PM
So, after a "false start" yesterday (we messed up the "c" phase and realized it halfway through, among other things :P), tonight we (that is, me and my GF) played our first game of Dominion and enjoyed it. She brutalized me 47 victory points to 31  :oh_i_see: :heartbreak:

Ahem, match lasted around 2h30m...You know, double-checking some card effect, re-reading a couple rules, going very slow...But yeah, quite an interesting and addictive game. If it doesn't get boring after only a few games, I think we'll be definitely inclined to purchase "Intrigue" and "Seaside";  I'm sure there are "power-strategies" out there that you can rush to (but I'm not really interested in reading them), but the randomizing effect of drawing any group of 10 mitigates it somewhat, I guess.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 15, 2011, 03:28:13 AM
You've entered into a dark place once you start getting into the deckbuilding genre.  Seems like every other game these days is a deckbuilder.  Btw, if you like MtG and Dominion... definitely try Ascension+expansion.


Title: Re: The Boardgame Thread
Post by: Ard on August 15, 2011, 11:52:36 AM
Yeah, I second Ascension, it's in a good middle place between those two.


Title: Re: The Boardgame Thread
Post by: Lucas on August 15, 2011, 12:54:50 PM
Yes, I prefer games where the deck is the same for everyone, I've never been into the trading card crazyness (nor I intend to). I'll have a look at Ascension :)


Title: Re: The Boardgame Thread
Post by: ghost on August 16, 2011, 08:54:03 AM
The LCGs from Fantasy Flight are decent if you're looking for a different kind of card game.  They have three (Game of Thrones, Warhammer Invasion and Call of Cthulhu) and are set to come out with one from Star Wars :grin:.  These are decent because it gets rid of the "trading card game" problems.  The cards are standard so you're not buying a shit ton worth of packs or expensive singles.  


Title: Re: The Boardgame Thread
Post by: Ghambit on August 16, 2011, 11:01:34 AM
LCGs are still customizable.  It's not a system where "everyone has the same deck."  It's just a system where there's no trading/resale/rarity involved.  e.g. when you buy a pack it's the same pack for everyone... but you can still build your own deck.  Typically I've found the cost of entry into LCGs is still pretty high if you really want to get into it, since you cant just buy a starter pack and make an informed opinion on the game.  Also, it's grossly dependent on your local tournament support... otherwise it's pointless to collect.

This is why I preferred deckbuilding games, because you just buy ALL the cards at one time and build the deck as you play. 


Title: Re: The Boardgame Thread
Post by: ghost on August 16, 2011, 11:40:08 AM
LCGs are still customizable.  It's not a system where "everyone has the same deck."  It's just a system where there's no trading/resale/rarity involved.  e.g. when you buy a pack it's the same pack for everyone... but you can still build your own deck.  Typically I've found the cost of entry into LCGs is still pretty high if you really want to get into it, since you cant just buy a starter pack and make an informed opinion on the game.  Also, it's grossly dependent on your local tournament support... otherwise it's pointless to collect.

This is why I preferred deckbuilding games, because you just buy ALL the cards at one time and build the deck as you play. 

Yes, but it does get rid of a lot of the irritation that people have with the collectible card games, i.e. the actual collection procedure and costs.  I have found all the LCGs to be very interesting and playable right out of the initial box.  There's no need to buy anything else, really.  As far as everyone having the exact same cards, I'm not sure that this is necessarily a benefit.  Anyway, I'm just throwing it out there for Lucas in case he's wanting something different than a deck builder. 


Title: Re: The Boardgame Thread
Post by: Ghambit on August 16, 2011, 12:00:28 PM
Not sayin it's a bad genre, and actually I'd highly recommend W:I if you're interested in getting into it, but dont go in thinking you can just buy a core set and you're done.  The starter is just so you can basically choose a faction you like, then dump more money into said faction.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: ghost on August 16, 2011, 12:09:11 PM
That really depends on how you want to play it.  My wife and I just play back and forth at home and there's no real need to keep up with any sort of competitive play style you might find with a big group.  My personal plan is to get together reasonable decks for all the factions (I bought the Ulduan expansion) so that we can just choose a couple and dive in.  But we're not super competitive about things.  


Edit:  The Lord of the Rings LCG is also a really nice cooperative game that might be up their alley.


Title: Re: The Boardgame Thread
Post by: luckton on September 29, 2011, 11:48:19 AM
Mansions of Madness is really fucking fun to play but a beast to set up.  I went out today and bought a "hobby box" with a zillion compartments just so I wouldn't go nuts trying to keep track of all the little counters and stuff.

I stumbled upon this game recently and was intrigued...never was able to get my people into Arkham Horror due to it's complexity and time-sink.  Do you think MoM improves upon these things?  I've read that the setup is indeed 'harsh', but once the game gets started, how's the flow?  What's the quickest game you've played?


Title: Re: The Boardgame Thread
Post by: IainC on September 29, 2011, 11:54:16 AM
I bought Dreadfleet today, the new GW ship combat game. It uses wargame conventions like measuring ranges and so forth but it is self-contained and (so far as I can see) non-expandable. The bits in the box are amazing, the 'board' is a printed cloth mat and the press-to-assemble miniatures are stunning. It's pricey at 70 and it's limited to 70k copies worldwide but it looks to be well-worth shelling out for.


Title: Re: The Boardgame Thread
Post by: Ghambit on September 29, 2011, 12:47:27 PM
If you dont like GW there's also stuff like "Uncharted Seas" (which GW ripped off of) and "Firestorm Armada." 
Also, Battleship:Galaxies has been getting pretty good reviews and is obviously a lot simpler.  (I havent bought it because I just got Star Trek: Fleet Captains).

I've been fighting the minis-wargaming urge the past 8 yrs. or so and am slowly slipping...  must resist

Btw, Malifaux is a pretty appealing game too.  Small skirmish game, card driven, high quality.


Title: Re: The Boardgame Thread
Post by: JWIV on September 29, 2011, 08:41:23 PM
I bought Dreadfleet today, the new GW ship combat game. It uses wargame conventions like measuring ranges and so forth but it is self-contained and (so far as I can see) non-expandable. The bits in the box are amazing, the 'board' is a printed cloth mat and the press-to-assemble miniatures are stunning. It's pricey at 70 and it's limited to 70k copies worldwide but it looks to be well-worth shelling out for.

It is pricey and I'm slightly tempted.  You know, where I'd like to take me time, read some reviews, and pick it up in a few months when I have extra cash during christmas/bonus time. 

Instead, GW is trying to force this rush of demand (same shit they did with Blood Bowl) and I flat out do not have the cash right now to pick it up, so no sale.  And since they're incapable of actually figuring out how to gauge supply and demand, it's sure to sell out long before I have the extra cash to drop on a game, I"m more than likely never going to actually play. 

As for Battleship Galaxies - it is a bit on the simplistic side, but I really enjoyed the test game I played of it.    I think I put up some unboxing pics earlier in the thread.    I definitely want to play more of it at the least, and it screams for some expansions.


Title: Re: The Boardgame Thread
Post by: Yegolev on October 03, 2011, 10:27:26 PM
I am going to come back and read the whole thread later, but I wanted to say that last week we beat Arkham Horror and intend to rectify this via expansion packs.  I drew Jenny on both plays, although on the winning second I started out with the shotgun and didn't get to go shopping even once!


Title: Re: The Boardgame Thread
Post by: ghost on October 04, 2011, 11:25:12 AM
Instead, GW is trying to force this rush of demand (same shit they did with Blood Bowl) and I flat out do not have the cash right now to pick it up, so no sale.  And since they're incapable of actually figuring out how to gauge supply and demand, it's sure to sell out long before I have the extra cash to drop on a game, I"m more than likely never going to actually play. 

Just wait for a couple of years and pick it up for $350 on Ebay.   :why_so_serious:


Title: Re: The Boardgame Thread
Post by: schild on October 04, 2011, 11:57:43 AM
I have a standing rule that I don't buy games anymore without pre-painted miniatures, or painted ones easily available (like City of Thieves).


Title: Re: The Boardgame Thread
Post by: ghost on October 04, 2011, 04:00:41 PM
I don't mind the painting so much as putting shit together.  If Games Workshop stuff was better (fucking finecast) or metal was less irritating to deal with I might do more of the putting together aspect. 


Title: Re: The Boardgame Thread
Post by: ghost on October 06, 2011, 09:33:45 PM
So I have purchased A Touch of Evil (http://www.boardgamegeek.com/boardgame/35815/a-touch-of-evil-the-supernatural-game) and Fortune and Glory:  The Cliffhanger Game (http://www.boardgamegeek.com/boardgame/95103/fortune-and-glory-the-cliffhanger-game), both by Flying Frog Productions and I have to say that the quality of the production is high class.  I'm very impressed.  I can't wait to play them, although it may be a while until I can get a ply worked in. 


Title: Re: The Boardgame Thread
Post by: IainC on October 07, 2011, 02:26:14 AM
I don't mind the painting so much as putting shit together.  If Games Workshop stuff was better (fucking finecast) or metal was less irritating to deal with I might do more of the putting together aspect. 

The ships in the box are press together. Most are in three parts, some of the bigger ones are in about 5 or 6.


Title: Re: The Boardgame Thread
Post by: Ratman_tf on October 10, 2011, 01:32:18 AM
I got my copy of the Gears of War boardgame this weekend. It's very nice. The mins are super detailed, and the general quality of the game is high.
I haven't been able to play with others, but I did the solo rules a couple of times. It's a lot like the latest D&D games where enemies follow scripts on cards, so it's co-op versus the "AI".
I reccomend it.


Title: Re: The Boardgame Thread
Post by: ghost on October 11, 2011, 02:47:32 PM
The Dice Tower raped GOW on the review, so I was a little hesitant to purchase it.  I would be interested in hearing how your plays have gone.


Title: Re: The Boardgame Thread
Post by: Samwise on October 11, 2011, 06:31:16 PM
I played Battlestations (http://www.battlestations.info/) at a gaming con this last weekend and enjoyed it so much I just ordered a copy off Amazon.  It occupies the same sort of gray area between boardgame and RPG that Arkham Horror does, so I figure it goes in this thread.

It's a tactical space combat game where each player controls a crew member on a ship, and you have to run around manning different stations to keep things running.  The ship layouts are assembled out of modular board pieces, so different scenarios will call for ships of different sizes with different capabilities.  When I played at the con it took us about four hours to go through one combat, but most of us were new to the game and the guy running it by all appearances had ADD, so I think with a group of normal human beings who had played it before it'd have been about half that.


Title: Re: The Boardgame Thread
Post by: luckton on October 11, 2011, 07:25:19 PM
I put out the request to my wife tonight that for my birthday next month, I want to bring the family (parents, bro and his wife) together for a game of 7 Wonders.  Wife says I ask the impossible, since all of them have never played anything outside of the double-digit IQ-level games like Life, Monopoly and Uno.  

Challenge accepted  :drill:


Title: Re: The Boardgame Thread
Post by: Ratman_tf on October 11, 2011, 07:57:00 PM
The Dice Tower raped GOW on the review, so I was a little hesitant to purchase it.  I would be interested in hearing how your plays have gone.

Hm. I watched the Dice Tower review. I don't agree with his complaint about the cards as health mechanic. I think it's a great abstraction if you can get away from the "Hit Points = Health" schtick, and view it as pushing your character until he's open to a burst from the bad guys and gets put down.
I think his other complaints are vaild, but I like that in the game personally. In my games, I usually have died because I pushed too far and wasn't in cover, while a Boomer put 6 hits into my dumb ass.
Unlike the DT reviewer, I'm eager to play more and see if I can get better at the game.


Title: Re: The Boardgame Thread
Post by: Ironwood on October 12, 2011, 07:22:41 AM
I put out the request to my wife tonight that for my birthday next month,

Started so well.....


Title: Re: The Boardgame Thread
Post by: Ghambit on October 20, 2011, 11:20:03 AM
I played Battlestations (http://www.battlestations.info/) at a gaming con this last weekend and enjoyed it so much I just ordered a copy off Amazon.  It occupies the same sort of gray area between boardgame and RPG that Arkham Horror does, so I figure it goes in this thread.

It's a tactical space combat game where each player controls a crew member on a ship, and you have to run around manning different stations to keep things running.  The ship layouts are assembled out of modular board pieces, so different scenarios will call for ships of different sizes with different capabilities.  When I played at the con it took us about four hours to go through one combat, but most of us were new to the game and the guy running it by all appearances had ADD, so I think with a group of normal human beings who had played it before it'd have been about half that.

I have BS plus the 1st two xpacs.  It's a game that's screaming for a re-design since either as a boardgame or RPG the rules are just too fiddly...  more fiddly than even Descent (which is being redesigned and re-released btw).  So basically, it's one of those games you have to have experienced players devoted to the game to play with.  Definitely more on the RPG end than boardgame.

I actually started a project to somewhat redesign the game; upgrading the components and making it semi card-driven ala WFRP3e.  Was actually going pretty well until life intervened.


Title: Re: The Boardgame Thread
Post by: ghost on October 25, 2011, 11:22:53 AM
I like Battlestations.  It's not all that fiddly, and there are lots of options.  Lots of replayability.


Title: Re: The Boardgame Thread
Post by: ghost on October 26, 2011, 10:12:20 AM
I bought the wife The Hobbit (http://www.boardgamegeek.com/boardgame/83629/the-hobbit) for her birthday and we finally played it last night.  I have to say that it's a nice, short game that is going to be family oriented.  I wonder about the replayability though as there's really only enough cards to get you where you need to go.  It would have been nice to have some extras of the event and adventure cards for variability.  Overall I was fairly impressed.  


Title: Re: The Boardgame Thread
Post by: Teleku on November 03, 2011, 06:49:08 PM
Got my 2011 reprint copy of Twilight Struggle in the mail last week.  Read through the rules and cards, and the game seems pretty bad ass.  I can't wait to get some games in with friends.


Title: Re: The Boardgame Thread
Post by: proudft on November 03, 2011, 08:25:32 PM
That's the same version I have, it is very nice.   Played it twice only, but it seems pretty fun so far.



Title: Re: The Boardgame Thread
Post by: ghost on November 03, 2011, 09:01:23 PM
I'm teaching the wife to play Agricola tonight.  It's lots of fun and hard as shit. 


Title: Re: The Boardgame Thread
Post by: Ingmar on November 03, 2011, 09:49:28 PM
Twilight Struggle is great. Too bad there's no 3 player actually, you're conveniently located for us.


Title: Re: The Boardgame Thread
Post by: ghost on November 03, 2011, 10:30:24 PM
Yeah, there's a reason Twilight Struggle is rated the best game on Boardgamegeek.  It's pretty stellar. 


Title: Re: The Boardgame Thread
Post by: Teleku on November 03, 2011, 11:55:23 PM
Twilight Struggle is great. Too bad there's no 3 player actually, you're conveniently located for us.
I'm sure somebody out there has made some crazy rule conversion to add in the Non-Aligned Movement faction for 3 player games.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: ghost on November 04, 2011, 07:52:53 AM
There's no mention of a 3 person variant on boargamegeek.  There's enough crazy people on there that if something like that exists I think it would be up. 


Title: Re: The Boardgame Thread
Post by: schild on November 04, 2011, 08:17:46 AM
Just going to throw this out there, Penny Arcade: Gamers vs Evil is the best of the deckbuilding games I've played. It's incredibly streamlined and can be played pretty quickly. Granted, the only deckbuilding games I've played are Ascension, Nightfall, and Game of Thrones (which isn't really deck building, but just Magic with an extra chromosome).


Title: Re: The Boardgame Thread
Post by: grebo on November 05, 2011, 04:30:35 PM
Yeah, there's a reason Twilight Struggle is rated the best game on Boardgamegeek.  It's pretty stellar. 

This is true, but you'd best be prepared for a 3+ hour slog if the USSR doesn't stomp on the US with its jackboots fairly early.  3 hours of brainburning, it can be exhausting.


Title: Re: The Boardgame Thread
Post by: ghost on November 05, 2011, 04:55:55 PM
Just going to throw this out there, Penny Arcade: Gamers vs Evil is the best of the deckbuilding games I've played. It's incredibly streamlined and can be played pretty quickly. Granted, the only deckbuilding games I've played are Ascension, Nightfall, and Game of Thrones (which isn't really deck building, but just Magic with an extra chromosome).

Thanks for the opinion.  I've been thinking about picking it up.  That pretty much settles it.


Title: Re: The Boardgame Thread
Post by: ghost on November 16, 2011, 12:44:48 PM
So I'm currently buying up as much Heroscape stuff as I can since WotC has decided to shitcan it.  Some of the sets are getting pretty expensive, but it's a kick ass game. 

Also finally got my Commands and Colors Ancients and Napoleonics sorted and stickered.  That was a bitch.  GMT makes some nice games though. 


Title: Re: The Boardgame Thread
Post by: schild on November 29, 2011, 01:08:21 AM
Just ordered the following for research on my own game:
Twilight Struggle
Grimoire
Arcana
Super Dungeon Explore

I really need to start a boardgames/card game blog thing of some sort. Or open a board game sub-forum. With the lack of magic players here though, it may need to be a totally separate new thing.


Title: Re: The Boardgame Thread
Post by: ghost on November 29, 2011, 08:13:34 AM
Twilight Struggle seems like an odd bird when paired with the other three.  It is pretty awesome though, and a great game to emulate. 


Title: Re: The Boardgame Thread
Post by: Bunk on November 29, 2011, 09:06:48 AM
Some of us do play Magic - just not "competetively". My entire coffee table has been taken up by half built decks for about a month now.

Don't really talk about it here because the only place I've seen it mentioned is buried in a sub/sub forum thats supposedly about the online version (which I don't play).

Been playing regularly again since about the Alara block. Biggest difference I've found compared to when I first played, is that now I play almost exlusively two headed or gathering formats, because there's usually four or five of us around on Friday nights when we play. Trying to play a deck built for five player as a one on one deck usually ends in disaster.

I did build a one on one deck last weekend to try against Stewie (he's the one member of our group with strong one on one decks), see if I could beat him with an out of the ordinary tactic. Deck was 19 islands, 2 Black Vices, 2 artifact retrieval cards, 6 Scry/draw cards, 23 unsummon/boomerang cards, and 8 unsummon creatures.

Killed his zombie deck 20 - 0 without getting a Vice out.


Title: Re: The Boardgame Thread
Post by: proudft on November 29, 2011, 05:59:30 PM
Twilight Struggle seems like an odd bird when paired with the other three.  It is pretty awesome though, and a great game to emulate. 

It's a nice example of a card-driven boardgame, though.  Or maybe Schild's game is about how the Arcane Grimoire Wizards of the Great Communist Regime have to Explore Dungeons to find the Mighty Relic of Lenin, and the CIA is always getting in the way, causing pesky coups with Death Squads in Bolivia.


Title: Re: The Boardgame Thread
Post by: schild on November 30, 2011, 01:17:19 AM
Anyone have a copy of Antiquity lying around they'll never play again? Talk about a shot in the dark.

Twilight Struggle seems like an odd bird when paired with the other three.  It is pretty awesome though, and a great game to emulate.  
It's a nice example of a card-driven boardgame, though.  Or maybe Schild's game is about how the Arcane Grimoire Wizards of the Great Communist Regime have to Explore Dungeons to find the Mighty Relic of Lenin, and the CIA is always getting in the way, causing pesky coups with Death Squads in Bolivia.

Nailed it. I am making a game only Lum would play. And neckbeard number 7,132 at BGG.


Title: Re: The Boardgame Thread
Post by: ghost on November 30, 2011, 01:50:52 PM
Super Dungeon Explore looks pretty awesome, so if you combine that with Twilight Struggle I think you'll have a winner.  I'm pretty sure I would like whatever you end up with.  

Edit:  Oh, and mustaches are the new neckbeards.


Title: Re: The Boardgame Thread
Post by: Thrawn on December 10, 2011, 03:44:26 PM
Picked up Pandemic for $20 on some Amazon sale.  Great game, works good 2-4 people, games run pretty fast but can get very tense.  Possibly my favorite boardgame I own at the moment.  Only complaint really would be that sometimes games feel a little dependent on which roles you get.  (No dispatcher in a 4 player game?  You're probably done already.)


Title: Re: The Boardgame Thread
Post by: schild on December 11, 2011, 12:03:10 AM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.

Ascension + Expansion
Escape from the Aliens from Outer Space (LE + Regular)
Twilight Struggle
Penny Arcade: Gamers vs Evil
Munchkin Cthulhu (1-4, Munchkinomicon, Munchkin Fairy Dust)
Tanto Coure
Eaten by Zombies
Resident Evil DBG
Cadwallon, City of Thieves
Quarriors + Expansion
Chronicle
Elder Sign
Get Bit!
Cards Against Humanity
Super Dungeon Explore
Arcana
Ticket to Ride //Nordic Countries
A Few Acres of SNow
Food Fight
Grimoire

I think that's everything.


Title: Re: The Boardgame Thread
Post by: Yegolev on December 11, 2011, 06:24:23 AM
Unrelated to anything, I'm trying to remember the name of that game with the hexagon board where you traded resources.


Title: Re: The Boardgame Thread
Post by: luckton on December 11, 2011, 07:39:12 AM
Unrelated to anything, I'm trying to remember the name of that game with the hexagon board where you traded resources.

Catan?

Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.

7 Wonders


Title: Re: The Boardgame Thread
Post by: schild on December 11, 2011, 11:19:14 AM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.
7 Wonders
We're halfway there. Why?


Title: Re: The Boardgame Thread
Post by: luckton on December 11, 2011, 12:51:42 PM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.
7 Wonders
We're halfway there. Why?

Well, it's won a couple awards...


Besides all that, it's a card drafting/civ building game that can be played out in less than 45 minutes.  With the various ways to achieve points, no two games ever play the same.  Scales extremely well from 3 to 7 players, and also has an official two-player variant.  I love it a lot, and the family approves.


Title: Re: The Boardgame Thread
Post by: trias_e on December 11, 2011, 01:08:04 PM
I will admit that while 7 wonders might not be the deepest game strategy-wise, the smoothness of it's play is something that all games get held to for our gaming group these days.  Waiting for people to take turns after playing the fast and engaging simultaneous-turned 7 wonders becomes almost unacceptable.  Almost.


Title: Re: The Boardgame Thread
Post by: Ghambit on December 11, 2011, 01:52:29 PM
I'm gonna suggest a non-boardgame here:
Warhammer Fantasy Roleplay 3rd ed.  

I dropped over $150 buying shit for that game and I had no intention of really even playing it as I despise the Warhammer 'verse.  I bought it because mechanically imo it's the best dicepool RPG out there.  You COULD take its dicepool system, abstract ranging,  and party mechanics and apply them to a boardgame.    Other than that, the gritty career paths are the best parts of WH and the meta the game uses for that is very well done also.

Other games?  Hmmm.
-"Dungeon of D"  (great solitaire game)  You'll learn some great resource management stuff and game engine mechanics with this one.  And it's free.
-"Ghost Stories"  Better and deeper coop game than Pandemic imo.  Also doing very well with expansions.
-"Mystic Empyrean" rpg.  It's a kickstarter but the .pdf and basic mechanics should be available.  From this, you steal storytelling/world-building mechanics that are by and far way better than something like "Burning Wheel."
-"Summoner Wars" and "Imperial Crusade Armada"  These are examples of card-based wargames, Imp Crusade being a new one.  Summ. Wars I know you know of already, so I'm not gonna explain.
-Star Trek Fleet Captains.  Has a bit of everything but not hard to learn.  I'd prefer card-tracking rather than clix though; but it gives you that option.  Interesting mechanics?  The power adjustment system and how it relates to tests.  And how the cards you choose and deck you draft play into this.  It's a brilliant game.
-"Domiinant Species"  By far the best interactive PvP game of 2011. From this, aside from taking the geometric resource mgt./worker-placement, I take the common pool of cards that drastically alter the game.  Instead of hidden hands/decks like in Struggle or Labyrinth, you get a pool of faceup cards that everyone picks from.  This creates all kinds of tension and strat. to mitigate outcomes.


Title: Re: The Boardgame Thread
Post by: Ratman_tf on December 11, 2011, 02:33:55 PM
Anybody tried Risk Legacy? It's gotten some pretty good buzz at BGG and other reviews I've read.


Title: Re: The Boardgame Thread
Post by: lamaros on December 11, 2011, 06:18:09 PM
I want to buy a boardgame for my cousin for secret santa and would love some recommendations.

The main thing is that I guess it has to be playable by a family group that is not necessarily anywhere near as nerdy as I or my cousin (who plays Warhammer something & was state champ recently). I bought Diplomacy about 12 years ago, and while it was great fun for a day and we played a couple of games it has NEVER been played since, and I want to avoid that.

But I still want it to be a bit strategy, not just a social game.

7 Wonders sounds like the right style, do you think that would work? Any other recommendations?


Title: Re: The Boardgame Thread
Post by: CaptainNapkin on December 11, 2011, 09:50:06 PM
Picked up Pandemic for $20 on some Amazon sale.  Great game, works good 2-4 people, games run pretty fast but can get very tense.  Possibly my favorite boardgame I own at the moment.  Only complaint really would be that sometimes games feel a little dependent on which roles you get.  (No dispatcher in a 4 player game?  You're probably done already.)
I really need to pick that up. We pretty much spin up game nights with a round of Forbidden Island, which I believe is the follow up from the dude that created Pandemic? It's such a quick, fun and accessible game, and everyone loves it. Great to play a co-op game before getting into something cutthroat. I've got a feeling we'll enjoy Pandemic even more.


Title: Re: The Boardgame Thread
Post by: Ingmar on December 11, 2011, 10:21:47 PM
I don't really care for Pandemic. There's just not really enough game there for me.


Title: Re: The Boardgame Thread
Post by: Ghambit on December 11, 2011, 11:06:46 PM
The natural progression from Pandemic is Ghost Stories and then Defenders of the Realm.  Just depends on how much group AP you're willing to put up with.  Easily solved with a timer though, which is why I like "Space Alert."


Title: Re: The Boardgame Thread
Post by: Quinton on December 12, 2011, 02:16:06 AM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.

Ascension + Expansion
Escape from the Aliens from Outer Space (LE + Regular)
Twilight Struggle
Penny Arcade: Gamers vs Evil
Munchkin Cthulhu (1-4, Munchkinomicon, Munchkin Fairy Dust)
Tanto Coure
Eaten by Zombies
Resident Evil DBG
Cadwallon, City of Thieves
Quarriors + Expansion
Chronicle
Elder Sign
Get Bit!
Cards Against Humanity
Super Dungeon Explore
Arcana
Ticket to Ride //Nordic Countries
A Few Acres of SNow
Food Fight
Grimoire

I think that's everything.

Forbidden Island (mentioned a few posts back) has a very enjoyable cooperative players-vs-the-RNG mechanic.

Alien Frontiers (http://boardgamegeek.com/boardgame/48726/alien-frontiers) has a bunch of fascinating mechanics
- dice as tokens (representing ships)
- creation / destruction / recycling of various types of resource tokens
- using resource tokens to consume communal/contested resource "slots" until the next turn
- many different actions available on your turn, but actions you can take are limited by:
1. what resources you have accumulated
2. what numbers you have rolled, which determine where your ships "fit" (some resource areas need doubles, sequences, etc)
3. resource areas may be "occupied" by another player



Title: Re: The Boardgame Thread
Post by: Bunk on December 12, 2011, 07:57:07 AM
I want to buy a boardgame for my cousin for secret santa and would love some recommendations.

The main thing is that I guess it has to be playable by a family group that is not necessarily anywhere near as nerdy as I or my cousin (who plays Warhammer something & was state champ recently). I bought Diplomacy about 12 years ago, and while it was great fun for a day and we played a couple of games it has NEVER been played since, and I want to avoid that.

But I still want it to be a bit strategy, not just a social game.

7 Wonders sounds like the right style, do you think that would work? Any other recommendations?

I'm a big 7 Wonders fan. Certainly has strategy elements - especially in paying attention to what the people to either side of you are doing. Nice replay value in that you start with random civilizations. Also liked the Leaders expansion for it, added a couple new elements and expanded the randomness and replayablity


Title: Re: The Boardgame Thread
Post by: lamaros on December 12, 2011, 08:13:13 AM
Thanks for the info.

I want to get Ghost Stories, for me, but my initial search shows sold out or $70 Australian. Maybe I should demo it on the iPad version.


Title: Re: The Boardgame Thread
Post by: luckton on December 12, 2011, 02:28:26 PM
I don't really care for Pandemic. There's just not really enough game there for me.

Get the "On The Brink" expansion.  Adds three new scenarios for more varied gameplay, along with 5 players support, and several new roles.  Also fixes the Engineer to be more helpful, and a 5th 'mutation' disease.


Title: Re: The Boardgame Thread
Post by: Ingmar on December 12, 2011, 02:55:59 PM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.

Ascension + Expansion
Escape from the Aliens from Outer Space (LE + Regular)
Twilight Struggle
Penny Arcade: Gamers vs Evil
Munchkin Cthulhu (1-4, Munchkinomicon, Munchkin Fairy Dust)
Tanto Coure
Eaten by Zombies
Resident Evil DBG
Cadwallon, City of Thieves
Quarriors + Expansion
Chronicle
Elder Sign
Get Bit!
Cards Against Humanity
Super Dungeon Explore
Arcana
Ticket to Ride //Nordic Countries
A Few Acres of SNow
Food Fight
Grimoire

I think that's everything.

Panzer General might be worth taking a look at, combines deckbuilding with moving your dudes on a board, and the cards have a nice dual role thing going on where you can use them to modify rolls or for their regular printed effect. I've only played the Live version, not the actual physical game.


Title: Re: The Boardgame Thread
Post by: CaptainNapkin on December 12, 2011, 03:04:32 PM
Just depends on how much group AP you're willing to put up with.
Since I had to look it up (on BoardGameGeek), am I correct that "AP" means analysis paralysis?



Title: Re: The Boardgame Thread
Post by: naum on December 12, 2011, 03:12:10 PM
Sovereign: Open Source Board Game
http://www.opensourceboardgame.org/index.php/game-rules-revised/


Title: Re: The Boardgame Thread
Post by: Ghambit on December 12, 2011, 07:56:33 PM
Just depends on how much group AP you're willing to put up with.
Since I had to look it up (on BoardGameGeek), am I correct that "AP" means analysis paralysis?



That is correct.  I assumed people would infer it given the context of a timer.   :grin:


Title: Re: The Boardgame Thread
Post by: CaptainNapkin on December 12, 2011, 08:31:19 PM
I wasn't familiar with the term, but now I have a two word phrase that perfectly defines my gaming style.


Title: Re: The Boardgame Thread
Post by: proudft on December 12, 2011, 09:13:12 PM
Then, if you like your friends, never play Tikal.


Title: Re: The Boardgame Thread
Post by: ghost on December 13, 2011, 10:48:31 AM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.

I think it's worth picking up Race for the Galaxy (http://www.boardgamegeek.com/boardgame/28143/race-for-the-galaxy).  It's got a great mechanic that I believe is different than anything you have here and it's really well done all the way around.  We've been playing it a lot lately  and it's quite fun. 


Title: Re: The Boardgame Thread
Post by: Bunk on December 13, 2011, 12:29:34 PM
We really enjoy Race for the Galaxy, but we have run in to issues since adding the expansion that include "prestige". We found that if you don't get lucky and start the game with an easy to get out prestige card, you end up falling way behind someone who does. The expansion also made the play deck so big, that its become far harder to actually intentionally look for a theme, and instead we've found you have to rely more on luck in getting crads that work together. So again, the guy who get's the good early draw usually wins.


Title: Re: The Boardgame Thread
Post by: ghost on December 13, 2011, 02:02:40 PM
We haven't made it into incorporating any expansions other than the first one yet.  I can see that being a problem, though. 


Title: Re: The Boardgame Thread
Post by: Ard on December 13, 2011, 05:24:40 PM
The first two expansions aren't a problem.  You can even include all the cards from them without using their optional rules without any real problems.  It's that third stupid expansion that causes all the issues because of the new mechanic.  I bought a long while back, and still haven't mixed it in with my regular deck since it makes teaching the game to new people significantly harder, and the way the cards are marked, it's a pain to find and remove them when I don't want them.  Outside that one expansion, I really like Race for the Galaxy though.


Title: Re: The Boardgame Thread
Post by: lamaros on December 13, 2011, 08:51:06 PM
So, I've been playing Ghost Stories on the iPad a bit. It's pretty fun!

I don't know how it would go in a group setting unless everyone are gamers, as it's not the most simple and it doesn't mind beating you if you stuff up, but it's pretty good. Seems to be harder the more players you add, though maybe that's just me being a bit slower in working out the best way to play with more numbers.


Title: Re: The Boardgame Thread
Post by: ghost on December 14, 2011, 06:50:39 AM
Ghost Stories is excellent, but it's goddamned hard to beat.   :uhrr:


Title: Re: The Boardgame Thread
Post by: lamaros on December 14, 2011, 07:21:08 AM
Turn one: Draw a ghost, get a draw a ghost ghost, get another draw a ghost ghost, get another draw a ghost ghost, get a defense 4 curse ghost.

 :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: avaia on December 14, 2011, 10:27:52 AM
Anyone have a copy of Antiquity lying around they'll never play again? Talk about a shot in the dark.

I do have a copy laying around that I don't play much, actually.  Splotter games are sort of my grail games though, so... hmm.


Title: Re: The Boardgame Thread
Post by: avaia on December 14, 2011, 10:35:47 AM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.

One of: Chicago Express, Logistico, or Age of Steam (not Steam)
Modern Art for auction bits
Container or Power Grid (to bind them all) or...
If you can get your hands on it, Master of Economy is a fantastically unique beast that also jams together a bunch of bits.  Get a euro to help you out, and be ready to pay through the nose for shipping. http://www.boardgamegeek.com/boardgame/75441/master-of-economy (http://www.boardgamegeek.com/boardgame/75441/master-of-economy)


Title: Re: The Boardgame Thread
Post by: ghost on December 14, 2011, 03:22:56 PM
My copy of War of the Ring is shipping today.   :awesome_for_real:

Now I can just hope I can get hold of Eclipse.....


Title: Re: The Boardgame Thread
Post by: Brennik on December 15, 2011, 01:38:26 AM
My copy of War of the Ring is shipping today.   :awesome_for_real:

Wait, the reprint's out finally?


Title: Re: The Boardgame Thread
Post by: schild on December 15, 2011, 01:41:46 AM
Anyone have a copy of Antiquity lying around they'll never play again? Talk about a shot in the dark.

I do have a copy laying around that I don't play much, actually.  Splotter games are sort of my grail games though, so... hmm.
What edition is it, and what sort of price are you looking for.  Also, I sort of have some odds and ends video game rarities, so we may be able to work something out, shoot me a PM.

My copy of War of the Ring is shipping today.   :awesome_for_real:
Wait, the reprint's out finally?
Saw it in stores a few days ago.


Title: Re: The Boardgame Thread
Post by: ghost on December 15, 2011, 10:20:37 AM
My copy of War of the Ring is shipping today.   :awesome_for_real:

Wait, the reprint's out finally?

Yep.  Order quick or you may not get one.  Same with Eclipse (http://www.boardgamegeek.com/boardgame/72125/eclipse), if you're interested in that one.  Both have sold out at the publisher level (http://www.boardgamegeek.com/blogpost/6426/sold-out-at-the-publisher-level-what-does-that-me) already.


Title: Re: The Boardgame Thread
Post by: Lounge on December 15, 2011, 12:37:39 PM
My copy of War of the Ring is shipping today.   :awesome_for_real:

Wait, the reprint's out finally?

Not a reprint.  New publisher/edition.


Title: Re: The Boardgame Thread
Post by: Ingmar on December 15, 2011, 01:20:11 PM
Anything changing in the rules/map/etc?


Title: Re: The Boardgame Thread
Post by: schild on December 15, 2011, 01:20:38 PM
My copy of War of the Ring is shipping today.   :awesome_for_real:
Wait, the reprint's out finally?
Not a reprint.  New publisher/edition.
That makes it a reprint...


Title: Re: The Boardgame Thread
Post by: ghost on December 16, 2011, 07:52:26 AM
Anything changing in the rules/map/etc?

Yeah, they've made lots of improvements to the system.  You better get rid of that collectors edition fast, while it still has some value.  I'll take it off of your hands for $100.   :grin:


Title: Re: The Boardgame Thread
Post by: Ingmar on December 16, 2011, 01:37:46 PM
Cold dead hands.


Title: Re: The Boardgame Thread
Post by: ghost on December 16, 2011, 07:35:19 PM
So my copy got here and I opened it.  The components seem pretty awesome.  I'm definitely looking forward to looking over the rulebook.  I also picked up Mage Knight from the store today.  Holy shit the components on this one are spectacular. 

Speaking of that, how was the production on Super Dungeon Explore, schild?


Title: Re: The Boardgame Thread
Post by: schild on December 17, 2011, 12:53:04 AM
Quote
Speaking of that, how was the production on Super Dungeon Explore, schild?

Superb, haven't even had a chance to put it together yet though.


Title: Re: The Boardgame Thread
Post by: ghost on December 17, 2011, 09:42:29 PM
It really looks awesome.  You'll have to let me know how it plays when you get around to it.  I've bought too many games lately and one more means the wife will have my head on a stake.  So it better be a damned good game to lose my head.


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 18, 2011, 02:36:59 AM
Not sure if I should spin this question off or not, but are there any decent TCGs for kids, specifically a pretty bright 6yr old?  I was wondering about Magic, but I think that's teen rated.  Any advice would be great. 


Title: Re: The Boardgame Thread
Post by: Ruvaldt on December 18, 2011, 02:58:44 AM
Pokemon?

It's deep for a six year-old, but less mature than Magic.


Title: Re: The Boardgame Thread
Post by: ghost on December 18, 2011, 07:54:44 AM
Kinder Bunnies (http://www.boardgamegeek.com/boardgame/14441/kinder-bunnies-their-first-adventure)?



Title: Re: The Boardgame Thread
Post by: Strazos on December 18, 2011, 10:31:50 AM
Any good suggestions for (board)games for folks...who should be smart enough to pick things up, but aren't gamers in the classic sense? The two I'm looking to get now (just because they're generally well liked by anyone) is Catan and Loaded Questions, but more game-y options would be nice too. Also, they need to be purchasable via Amazon, and cannot contain batteries (not likely to be an issue here, but just in case).


Title: Re: The Boardgame Thread
Post by: ghost on December 18, 2011, 02:06:00 PM
If they like fantasy themes then Talisman (http://www.boardgamegeek.com/boardgame/27627/talisman-fourth-edition) might be a decent choice.  Carcassonne: The City (http://www.boardgamegeek.com/boardgame/12902/carcassonne-the-city) I have also had decent luck with.  Some other decent choices are Ticket to Ride (http://www.boardgamegeek.com/boardgame/9209/ticket-to-ride), Castle Panic (http://www.boardgamegeek.com/boardgame/43443/castle-panic), Dice Town (http://www.boardgamegeek.com/boardgame/40793/dice-town), King of Tokyo (http://www.boardgamegeek.com/boardgame/70323/king-of-tokyo), the Hobbit (http://www.boardgamegeek.com/boardgame/83629/the-hobbit), Lost Cities: the Boardgame (http://www.boardgamegeek.com/boardgame/42487/lost-cities-the-board-game), or Small World (http://www.boardgamegeek.com/boardgame/40692/small-world).  A couple of decent card based games are Incan Gold (http://www.boardgamegeek.com/boardgame/37759/incan-gold) and Lost Cities (http://www.boardgamegeek.com/boardgame/50/lost-cities). 


Title: Re: The Boardgame Thread
Post by: Brennik on December 19, 2011, 02:14:36 AM
Got a copy of War of the Rings and getting Eclipse delivered later this week, so those are now covered. Everything's peachy except there's been a  sorting mishap on my WOTR figurines, I have one too few Nazguls and one too many Dwarf Leaders  :ye_gods:. Mailed Ares, we'll see how this plays out.

There's also a series of designer notes going over the stuff they changed and changes they tested but decided to not do, at http://www.aresgames.eu/category/articles/designers-notes (http://www.aresgames.eu/category/articles/designers-notes).


Title: Re: The Boardgame Thread
Post by: Stewie on December 20, 2011, 01:57:00 PM
Anyone have any experience with Dominant Species?
It looks like it ticks all the right boxes for us in terms of resource management, strategy, interaction etc, yet I have read that it can be a bit long.

any first hand input on this game would be appreciated.


Title: Re: The Boardgame Thread
Post by: ghost on December 20, 2011, 02:07:28 PM
It's really damned cool.  I'm not sure exactly what you're looking for though.  It is long, but fun.  Kind of a Euro style game, but not really.  Lots of cool mechanisms are involved.  The board is neat.  I dig it.


Title: Re: The Boardgame Thread
Post by: Stewie on December 20, 2011, 02:32:08 PM
It looks like there is competition for space like Settlers, competition for actions like Puerto Rico and lots of interaction.
These all appeal to the group I play with.
What kind of time frame should I be expecting to play. I've heard up to 4 hours, but we are a fairly experienced group of gamers. Is a 2 hour game a reasonable expectation?

I am hoping the missus gets it for me for xmas, if not I may buy it myself.


Title: Re: The Boardgame Thread
Post by: ghost on December 20, 2011, 03:47:17 PM
I think 3 hours may be a better expectation, but 4 or longer if you get any of AP people involved.


Title: Re: The Boardgame Thread
Post by: Ghambit on December 21, 2011, 01:43:03 PM
Amazing what a copy of 7 Wonders will get you in trade.  I got tired of it pretty quick, so I traded for the OOP LOTR Trilogy Risk and the new LOTR coop LCG.  $80 in games for a $35 one.   :oh_i_see:

It looks like there is competition for space like Settlers, competition for actions like Puerto Rico and lots of interaction.
These all appeal to the group I play with.
What kind of time frame should I be expecting to play. I've heard up to 4 hours, but we are a fairly experienced group of gamers. Is a 2 hour game a reasonable expectation?

I am hoping the missus gets it for me for xmas, if not I may buy it myself.


AP is a problem in the planning phase, but if everyone agrees to kinda live with it, maybe munch on some chips/drink and talk shit, it's okay.  I wouldnt rush the turn or else the gameplay suffers, since the game is based heavily on ruthless interaction.



Title: Re: The Boardgame Thread
Post by: lamaros on December 22, 2011, 10:08:46 PM
I bought dominant species the other day.

I'd exchange it if I could. Game is too slow, too fiddly and a bit ugly. When the mechanics of the game are so intrusive its no good that everything else is fun. And it is fun: It seems like a very deep game that will reward for a number of plays. But the execution is pretty off putting. I doubt I'll get many games out of it for those reasons. I goes way past any general play possibilities. If I knew what it was like I would have bought something else. (I wanted to get Earth Reborn, but went for DS on the thinking - maybe I can convince family and friends to play DS. I now think I'd have equal chance with either.)

Also everything doesn't fit easily into the box, which is super annoying.

If you are thinking of getting it I would read this: http://boardgamegeek.com/thread/710530/feeling-based-review-after-one-2-player-game-ds

It makes good points that I agree with. It feels like a good game, but with serious obstacles.


Title: Re: The Boardgame Thread
Post by: Ragnoros on December 23, 2011, 12:24:01 AM
Late replies, but figured I would try and contribute something.

Anybody tried Risk Legacy? It's gotten some pretty good buzz at BGG and other reviews I've read.

Having played about six games, we have introduced most of the mechanics and such.

tl:dr If you like Risk AND have a consistent gaming group, it can be rewarding and is the best Risk you will find. However, it is still just Risk.

Sure, some places will become more valuable, or harder/easier to defend/capture, but you still just get some dudes, put em on the board, and roll dice. Yes you will scribble enough dick jokes on the board to make a Goon proud, but for the most part, it's still going to be the same board you have played on since you were twelve. I can give it a soft recommendation it if you have a consistent gaming group. The give and take (especially the possibility of permanently screwing your friends favorite strategy over) can be rewarding over several games and lead to investment in the world. But if you tend to play with different people frequently then no one will really give a damn about the changes they had nothing to do with, much like in real life.

Any good suggestions for (board)games for folks...who should be smart enough to pick things up, but aren't gamers in the classic sense? The two I'm looking to get now (just because they're generally well liked by anyone) is Catan and Loaded Questions, but more game-y options would be nice too. Also, they need to be purchasable via Amazon, and cannot contain batteries (not likely to be an issue here, but just in case).

I don't recommend Catan. Everyone in my group found it tedious. However, the version on the 360 is alright as the computer does all the tedious bits for you. There is a demo.

My default recommendation for a intro boardgame is Shadows over Camelot. Of the twenty or so games our gaming group owns, we all agree SoC is our favorite.
First, it just looks good. Colorful, well drawn boards and cards. Good quality pieces. It is not a cheaply made game.
Second, it is really fun. You start off playing totally coop against the board. But once you get a couple games under your belt and grasp the simple mechanics you then introduce a traitor who secretly works against the rest of the players, adding a great political element.
Third, it is fairly simple to teach. Each turn you only have to do two things, and all your options are in front of you on your hero card for easy reference. But figuring out the best course of action and getting everyone to work together is a real challenge.
Finally, it is a good setting to get you and your group into in a nerdy frame of mind, whilst still waiting a bit to ease them into d20's and space orks.
Hold off on the expansion til you try the base game. It does not add a whole lot, but is moderately worth it if you find you love the game.

Edit: Video review if you are interested. http://boardgamegeek.com/video/3601/shadows-over-camelot/drakkenstrikes-shadows-over-camelot-components-bre


Title: Re: The Boardgame Thread
Post by: Mosesandstick on December 23, 2011, 12:43:00 AM
SoC was one of the most fun things I've ever played, once I figured out what to do  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: IainC on December 23, 2011, 03:16:37 AM
Played Smallworld yesterday for the first time. Was a fun little game with some interesting strategies. I like that the races and bonuses are randomised so that the game changes dramatically with each replay. We were 3 players but I'd imagine it gets a lot more interesting with more.


Title: Re: The Boardgame Thread
Post by: Ghambit on December 23, 2011, 10:02:55 AM
I bought dominant species the other day.

I'd exchange it if I could. Game is too slow, too fiddly and a bit ugly. When the mechanics of the game are so intrusive its no good that everything else is fun. And it is fun: It seems like a very deep game that will reward for a number of plays. But the execution is pretty off putting. I doubt I'll get many games out of it for those reasons. I goes way past any general play possibilities. If I knew what it was like I would have bought something else. (I wanted to get Earth Reborn, but went for DS on the thinking - maybe I can convince family and friends to play DS. I now think I'd have equal chance with either.)

DS is not a 2-player game, not even slightly.  You need 3+ for it to be enjoyable and ideally gamers.  Earth Reborn is ONLY a two-player game, with some team rules bolted on.
That being said, I do believe ER is the better game, but it requires a much deeper commitment to learn/play as it's basically a storytelling wargame.  It's also slower to setup then even Descent.

You could likely trade DS for ER on the geek if you wanted.


Title: Re: The Boardgame Thread
Post by: Strazos on December 23, 2011, 05:53:08 PM
That looks cool...too bad I don't think I could enough other folks to play.

I know me and one other guy here would play just about anything (though with an infant he kind of has a 2 hour time limit). The problem is finding other folks who would play anything beyond, I don't know...Trivial Pursuit?


Title: Re: The Boardgame Thread
Post by: ghost on December 23, 2011, 08:08:07 PM
Going to the store for Earth Reborn and coming home with Dominant Species is a bit like going to the store for a shotgun and coming home with a tea set.  They're totally different games, and I wonder if that didn't make it more off-putting for you.

Just so you know, Earth Reborn is totally kick ass.   :grin:

But then again Dominant Species is pretty awesome too, they're just nothing alike.


Title: Re: The Boardgame Thread
Post by: lamaros on December 24, 2011, 03:03:44 AM
Going to the store for Earth Reborn and coming home with Dominant Species is a bit like going to the store for a shotgun and coming home with a tea set.  They're totally different games, and I wonder if that didn't make it more off-putting for you.

Just so you know, Earth Reborn is totally kick ass.   :grin:

But then again Dominant Species is pretty awesome too, they're just nothing alike.

They're alike in that getting other people to play them is hard, and that I was interested in them.


Title: Re: The Boardgame Thread
Post by: ghost on December 28, 2011, 09:31:44 PM
You really only need one other person to play Earth Reborn.  Surely somebody around would be willing to play that with you. 

In other news, Fantasy Flight is reprinting Fortress America.  I'm excited. 


Title: Re: The Boardgame Thread
Post by: Teleku on December 29, 2011, 10:31:18 AM
Haha, that's awesome, I hadn't realized they were.  New set looks pretty nice as well, though I kind of miss the old box cover.


Title: Re: The Boardgame Thread
Post by: lamaros on December 30, 2011, 07:37:54 AM
You really only need one other person to play Earth Reborn.  Surely somebody around would be willing to play that with you.  

In other news, Fantasy Flight is reprinting Fortress America.  I'm excited.  

I know literally no one who shares my nerdy interest in games irl (moving to a new city a couple of years ago didn't help this). I've actually been thinking of trying to find some sort of club to remedy the situation.

Also, after getting a little bit more out of the games I played this holiday season:

Dominant Species: A fun game. I find it a bit long, with the last hour or so dragging on a bit, but it's also lots of fun. I managed to play three games in the end (2,3 and 5 players) and most enjoyed it (each person who played it came back the next time). It was a bit frustrating in that for such a long game the final few turns can make or break a player, and the luck of what cards and elements are turned over then can have a large effect given the final turn scoring ("here's three elements of your type - hello wasteland! goodbye survival strategy"). Might just be some novice play, though. My brother liked it enough to go and buy it himself.

Pandemic: Fun and quick, enjoyed a lot by nearly everyone who played it. It was played the most of the lot, with a lot more willing/able to give it a go (only my brothers and cousin played DS, but my sisters and aunt and brother in law all managed to have a game of this). Can be dominated a bit by one or two people, and the fun can be determined by the cards a bit too much - a number of games were boringly easy, and a number were impossible. However when everyone is enjoying it and the cards are turning over in a nice way it can be heaps of fun: one game was won memorably with no cards left in the deck after three turns of advance planning involving most of the special skills. A much better family game given there is less conflict between players.

Carcassonne: I bought this for my cousin and it was ok. Not really my kind of thing in the end but diverting for a game or two. A bit simple for me. I never played it with just two people and it looked like that might have been the best way to play it.

Go: I really enjoy this. I wish I had a proper board. Makes all the other games look a bit silly in a way.


Title: Re: The Boardgame Thread
Post by: trias_e on December 31, 2011, 01:02:18 PM
If anyone is in need of a party game along the lines of Bang or Mafia, then I highly recommend 'The Resistance'.  5-10 players.  No one is ever removed from the game (unlike the previous examples) so no one gets bored.  Tons of fun as long as your group is social and likes to argue with one another.  It's definitely my favorite as far as the secret role/deception games go.


Title: Re: The Boardgame Thread
Post by: lamaros on January 02, 2012, 08:37:37 AM
Might be interesting to get a forum game going of mafia/ww/the resistance if people are interested.


Title: Re: The Boardgame Thread
Post by: Strazos on January 02, 2012, 10:53:04 AM
This idea interests me...go on.

/monocle


Title: Re: The Boardgame Thread
Post by: luckton on January 02, 2012, 05:50:59 PM
I'm honestly surprised we don't have a Vassal subforum somewhere around here.


Title: Re: The Boardgame Thread
Post by: trias_e on January 02, 2012, 08:44:05 PM
Might be interesting to get a forum game going of mafia/ww/the resistance if people are interested.

I would have been interested, but the semester is starting in a week and there is no way I can make the commitment, unless it was a fast game.

They play werewolf on 2+2 (poker forum) all the time.  It is a ton of fun but also can be very time consuming if you have a large amount of people playing and want to take it seriously.  Also the people there are far too good at it and eat noobs like me for breakfast.

For what it's worth, I think mafia/ww is probably a better forum game than the resistance, while the resistance is the better party game.  Mafia/WW's main problem is that once people get eliminated it can be lame with bigger live groups.


Title: Re: The Boardgame Thread
Post by: Bunk on January 03, 2012, 02:58:43 PM
So we played Dominant Species for the first time on the weekend. Really enjoyed it, nice mix of mechanics - Agricola's planning mixed with some basic wargame strategy. Problem was, we all think too much. Now admitedly, we were also watching the fight, learning the game, dealing with other people, etc - but it took us 5.5 hours to finish the game.


Title: Re: The Boardgame Thread
Post by: ghost on January 05, 2012, 02:12:50 PM
Just ordered the following for research on my own game:
Twilight Struggle
Grimoire
Arcana
Super Dungeon Explore

I really need to start a boardgames/card game blog thing of some sort. Or open a board game sub-forum. With the lack of magic players here though, it may need to be a totally separate new thing.

Did you ever get around to playing Super Dungeon Explore?  I've been thinking about buying it, but the reviews are mixed.


Title: Re: The Boardgame Thread
Post by: schild on January 05, 2012, 02:14:58 PM
Friends put their own copy together, played it, loved it. It's very "light" they said, but enjoyable if you can tolerate lightness.

I'm too lazy to put the fucking figures together with the other games on my shelf.

Picked up the Ascension Expansion (Storm of Souls) this week - which is excellent - and Prt--Porter, which I haven't had a chance to play yet.


Title: Re: The Boardgame Thread
Post by: ghost on January 05, 2012, 02:22:32 PM
I wasn't particularly impressed with the base Ascension game. 


Title: Re: The Boardgame Thread
Post by: Ard on January 05, 2012, 02:53:35 PM
I picked up super dungeon explore for my wife over the holidays.  We've only played it once, but I like it a lot so far.  It's extremely similar to descent, but for me felt \ more gamey than descent which felt more like dungeons and dragons.  The only comments I would make would be that the mini's might be hard to assemble (one of the bigger ones in ours had a bent stem which was somewhat hard to fix and get seated in the base, and that the rules and base characters are clearly set up for many expansions further down the road, none of which I can find any info at all about right now nor appear to be immediately on the horizon.  Without expansions to add more monsters, the replayability might get a bit old.


Title: Re: The Boardgame Thread
Post by: ghost on January 05, 2012, 04:02:35 PM
What is the playtime like?


Title: Re: The Boardgame Thread
Post by: Ard on January 05, 2012, 06:59:47 PM
Depends on the set up you're using.  3 heroes is around an hour, 5 isn't supposed to be much longer.  There are more or less built in timers in the game rules to keep game length reasonable.  There's basically a track that counts wounds done by heroes or monsters, and eventually spawns the boss mob, although that's not the only way, but the other way would be the end result of a steamroll from the hero player(s).  Turns actually go pretty fast once you have an understanding of what you can use your turns to do.


Title: Re: The Boardgame Thread
Post by: ghost on January 09, 2012, 03:28:59 PM
Schild-  a couple of other games you might want to look at for your research are The Ares Project (http://www.boardgamegeek.com/boardgame/65534/the-ares-project) and Blood Bowl Team Manager (http://www.boardgamegeek.com/boardgame/90137/blood-bowl-team-manager-the-card-game).  Both are card games that are semi-drafty and might give you some good ideas.


Title: Re: The Boardgame Thread
Post by: Yegolev on January 11, 2012, 03:16:37 PM
Six losses in a row to Arkham Horror.  No lessons learned last night other than our character picks were shit and we are not as smart as a pile of printed cardboard.


Title: Re: The Boardgame Thread
Post by: Samwise on January 11, 2012, 03:59:35 PM
Six losses in a row to Arkham Horror.  No lessons learned last night other than our character picks were shit and we are not as smart as a pile of printed cardboard.

If you're playing a game that's supposed to be representative of Lovecraft and you feel that you are "winning" on any sort of regular basis, the game is doing it wrong.


Title: Re: The Boardgame Thread
Post by: Thrawn on January 11, 2012, 04:37:35 PM
Six losses in a row to Arkham Horror.  No lessons learned last night other than our character picks were shit and we are not as smart as a pile of printed cardboard.

I've heard of this game more than once, but is it still any good if you have never read or had any interest in any Lovecraft stuff?

I picked up super dungeon explore for my wife over the holidays.

This looks like a lot of fun and something the people I game with would enjoy for sure...but ouch at the price tag.  Does stuff like that go on sale very often or is the $100 pretty locked in?


Title: Re: The Boardgame Thread
Post by: schild on January 11, 2012, 05:00:24 PM
You should really read the Lovecraft stuff.


Title: Re: The Boardgame Thread
Post by: Ard on January 11, 2012, 07:34:15 PM
This looks like a lot of fun and something the people I game with would enjoy for sure...but ouch at the price tag.  Does stuff like that go on sale very often or is the $100 pretty locked in?

Depends on how many were initially printed and how well it does, and if it sees another printing.  Could very easily only ever actually go up in price.  I have no clue how many copies were printed, but the print run didn't seem that large if my game shop and amazon were any indicators at christmas.  It's actually gone up in price since I bought it, since I found it for $85 a few weeks ago.  Amazon seems to be down to 3 copies, one of which is from the manufacturer of the game, so unless they do a reprint, it's likely to get expensive for a while.  That said, the game is clearly set up for expansions, so not reprinting the base set would be shooting themselves in the face.


Title: Re: The Boardgame Thread
Post by: Sheepherder on January 11, 2012, 07:35:10 PM
Six losses in a row to Arkham Horror.  No lessons learned last night other than our character picks were shit and we are not as smart as a pile of printed cardboard.

You're also losing the metagame.


Title: Re: The Boardgame Thread
Post by: Yegolev on January 11, 2012, 07:49:31 PM
Six losses in a row to Arkham Horror.  No lessons learned last night other than our character picks were shit and we are not as smart as a pile of printed cardboard.

I've heard of this game more than once, but is it still any good if you have never read or had any interest in any Lovecraft stuff?

I haven't read any Lovecraft.  At all.  The appeal is that this is by far the most complicated game that any of us have played.

You should really read the Lovecraft stuff.

This is what two of the other players say.

You're also losing the metagame.

Agreed.  We decided during the first play that the game was indeed designed to drive its players mad.  That is still fun, but that was the part about last night that wasn't fun... which was that it wasn't fun!  It's fun to lose, normally.  Usually we have a plan that we throw together as we play that is based on the characters we draw, but this time we picked characters and came up with a plan beforehand.  I'm not sure if that contributed to the lack of fun but we either need to get smarter about playing or just go back to random characters and running around Arkham and Dunwich like idiots.

Well, one thing that contributed was definitely the Dunwich expansion, since we have not won since we got it.  Besides the usual horrors from space and slowly-awakening Old One, the god-damned King In Yellow and the Blights can really pile on the hurt.  We can't get another expansion until we win this one twice, but we may amend that rule.


Title: Re: The Boardgame Thread
Post by: Ingmar on January 11, 2012, 07:51:28 PM
Are you playing with multiple expansions or just one at a time? Because we found that with multiple expansions - especially multiple map expansions - it got really annoying for various reasons.


Title: Re: The Boardgame Thread
Post by: Yegolev on January 11, 2012, 08:41:05 PM
We are playing with two expansions.  Beat the base game a few times and got the Dunwich Horror, then King in Yellow.  Now stuck. :oh_i_see:

We would have gotten the first expansion, Curse of the Dark Pharaoh, except it's been revised in 2011 and so we placed it at the end of the series and instead added Dunwich Horror, then The King In Yellow (I earlier forgot it was a separate expansion, it is cards only while Dunwich adds a board).  So I suppose next would be Kingsport Horror per the timeline (http://en.wikipedia.org/wiki/Arkham_Horror#Expansions).  Which we would add, not substitute with.

We do need a bigger table, yes.


Title: Re: The Boardgame Thread
Post by: lamaros on January 11, 2012, 11:51:15 PM
I wrote a longish review on Dominant Species over on BGG. I will share it here for those interested. I have emphasised the negative aspects in the review, as there are lots of good reviews which mention the positive stuff.

http://boardgamegeek.com/thread/749141/good-cop-bad-cop-dominant-species


Title: Re: The Boardgame Thread
Post by: Bunk on January 12, 2012, 08:28:05 AM
Well, I've only played it twice now, and while I can see where a couple of your points come from - I would generally completely disagree with your review.

I actually like the asthetic look of the game. I do. Really seems like a silly thing for people to rag on about. Is it long? Yes. Our second play through cut it from five hours to about three though, which for a five player game isn't that bad. We can probably get it under three hours if we pay attention.

I like the fact that there is enough randomness to force some change of strategy mid game. Yes, it can lead to over-analyzation, but at least you won't feel like you've lost the game two turns in because someone picked a strategy that's trumped yours and its too late to change (see Puerto Rico).

Yes, we did refer to the food chain list enough to justify its presence on the board.

One issue I do have - there are a few game steps whose functionality are not entirely obvious by their name - Wasteland, Depletion, etc. Some you have to pick to protect yourself, some to actualy trigger on someone else. Those did require some of us to constantly refer to the rules card to clarify their function, because if you didn't and you missed what was coming up, it could completely screw your game.


Title: Re: The Boardgame Thread
Post by: Ingmar on January 12, 2012, 01:53:35 PM
We are playing with two expansions.  Beat the base game a few times and got the Dunwich Horror, then King in Yellow.  Now stuck. :oh_i_see:

We would have gotten the first expansion, Curse of the Dark Pharaoh, except it's been revised in 2011 and so we placed it at the end of the series and instead added Dunwich Horror, then The King In Yellow (I earlier forgot it was a separate expansion, it is cards only while Dunwich adds a board).  So I suppose next would be Kingsport Horror per the timeline (http://en.wikipedia.org/wiki/Arkham_Horror#Expansions).  Which we would add, not substitute with.

We do need a bigger table, yes.

My experience is that once you get 2 map expansions out at once, it doesn't work very well - you have horrible travel time issues going from map to map to map to get to portals, and the deck gets so large that the special features of each expansion tend to get diluted to the point where they don't fire off very much.


Title: Re: The Boardgame Thread
Post by: Yegolev on January 12, 2012, 02:08:51 PM
Travel is already an irritant with just one added board, and it just makes things worse that you have to pay $1 to move between (normally).  But if we weren't looking to be punished, we would play Chaos in the Old World or something. :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Dtrain on January 12, 2012, 02:30:57 PM
I have gone from loving Arkham Horror to hating it, and back to loving it. The problem I was having is that unless someone at the board knows the game very well, people just wander off and make poor decisions in their own percieved self interest. The solution for me was to play a few games with 1 or 2 other people I could trust to stick with a plan and communicate when the plan needed to change. Or just play a single player game. Now I can play a succesful game with just about any interested group.
A few of my own rules of thumb:
1. The doom track fills up quick to begin with. Relax.
2. If the doom track is long, work to seal. The doom track is usually long.
3. Evade is often the best strategy. If you can't fight it or make the horror check, run. It also doesn't stop your movement.
4. Mandy. As a game with success determined by probability, rerolling failures is HUGE.
5. Activities you should prioritize: Seal common gates > gather clue tokens > seal uncommon gates > monster population control > fish the shops for weapons/elder signs > trade stuff around > closing uncommon gates > giving a blessing to another player > get some allies
6. With 1 or 2 exceptions, spells usually are not worth the sanity cost. Find gate is easily my favorite.
7. Blessing yourself is usually a mistake.


Title: Re: The Boardgame Thread
Post by: ghost on January 12, 2012, 02:55:38 PM
Those folks that try an play AH with all the expansions are fucking psycho.


Title: Re: The Boardgame Thread
Post by: luckton on January 12, 2012, 03:03:44 PM
Those folks that try an play AH with all the expansions are fucking psycho.

 :heart:

It's hard enough to get the Mrs. to play the base-game.

"Hey honey, wanna play Pandemic, 7 Wonders or AH?!"

"Pfft, yeah, no.  How about Phase 10?"

"Ugh, fuck it.  Let's just go to bed and do the dirty."


Title: Re: The Boardgame Thread
Post by: Yegolev on January 12, 2012, 03:33:47 PM
A seven-point list makes it all sound so easy. :oh_i_see:


Title: Re: The Boardgame Thread
Post by: luckton on January 12, 2012, 03:35:41 PM
A seven-point list makes it all sound so easy. :oh_i_see:

You do realize AH makes something like Monopoly or Life look like Checkers and Tic-Tac-Toe, right?  I mean, good lord, stay the fuck away from Mansions of Madness then  :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Samwise on January 12, 2012, 03:39:19 PM
Mansions of Madness is easier than AH, IMO.  The setup is a little daunting when you're first learning the game, but only one person needs to know how it works, and once you get good at it you can whip through a game in a couple of hours, whereas AH always seems to take all goddamn day.


Title: Re: The Boardgame Thread
Post by: luckton on January 12, 2012, 03:42:06 PM
A bad comparison then...the point is, AH isn't supposed to be 'easy'.


Title: Re: The Boardgame Thread
Post by: lamaros on January 12, 2012, 05:02:15 PM
Something can be hard without being complicated, though.

I am currently designing a card game. It's a nice process.


Title: Re: The Boardgame Thread
Post by: Samwise on January 12, 2012, 06:42:30 PM
A bad comparison then...the point is, AH isn't supposed to be 'easy'.

By "easy" I don't mean easy to win (I pretty reliably destroy everyone when I'm the keeper in MoM), rather easy to set up and relatively quick to play.


Title: Re: The Boardgame Thread
Post by: Yegolev on January 13, 2012, 08:34:41 AM
You do realize AH makes something like Monopoly or Life look like Checkers and Tic-Tac-Toe, right?

(http://dl.dropbox.com/u/85916/chicken_regret_nothing.gif)

We are playing it because it is hard.


Title: Re: The Boardgame Thread
Post by: schild on January 17, 2012, 10:12:11 PM
Started playing Mage Knight an hour ago. Halfway through the instructions and I want to go to sleep. It seems awesome, but jesus. Is King's Bounty really this complex?


Title: Re: The Boardgame Thread
Post by: Sheepherder on January 18, 2012, 02:14:03 AM
Mage Knight as in the Wizards of the Coast wargame that is now defunct?


Title: Re: The Boardgame Thread
Post by: Ingmar on January 18, 2012, 02:19:18 AM
WizKids, not WotC.


Title: Re: The Boardgame Thread
Post by: Sheepherder on January 18, 2012, 03:24:06 AM
Ahh, yes.

Last I checked the manual for those is a dozen page pamphlet that really should only be like four pages.  In practice the game is pretty fast because almost everything you need which is important is right on the figure base or on a two page card.


Title: Re: The Boardgame Thread
Post by: Valmorian on January 18, 2012, 10:12:18 AM
Ahh, yes.

Last I checked the manual for those is a dozen page pamphlet that really should only be like four pages.  In practice the game is pretty fast because almost everything you need which is important is right on the figure base or on a two page card.

I presume he is talking about the new Mage Knight board game which is very different than the collectable mini combat one.


Title: Re: The Boardgame Thread
Post by: schild on January 18, 2012, 10:19:48 AM
Yes, speaking to the board game. It's basically King's Bounty turned into a board game, except it takes much longer to trudge through the rules than it did to learn King's Bounty.


Title: Re: The Boardgame Thread
Post by: ghost on January 18, 2012, 10:28:01 AM
Mage Knight is pretty goddamned thick.

Played a little A Few Acres of Snow the other night.  It's pretty awesome.  I think I like Martin Wallace games.  Too bad most of them are 3 players plus. 


Title: Re: The Boardgame Thread
Post by: schild on January 18, 2012, 10:32:32 AM
I haven't gotten around to firing up a Few Acres of Snow. This week is Mage Knight. Next week is Pret-a-Porter.


Title: Re: The Boardgame Thread
Post by: ghost on January 18, 2012, 12:34:26 PM
You're going to play Pret-a-Porter over A Few Acres of Snow?  Really?   :ye_gods:


Title: Re: The Boardgame Thread
Post by: luckton on January 18, 2012, 12:38:49 PM
You're going to play Pret-a-Porter over A Few Acres of Snow?  Really?   :ye_gods:

All in the name of science research!   :why_so_serious:  :drillf:


Title: Re: The Boardgame Thread
Post by: schild on January 18, 2012, 04:47:20 PM
You're going to play Pret-a-Porter over A Few Acres of Snow?  Really?   :ye_gods:
I'm more interested in the economics and board progression of Pret-A-Porter than I am in the flow and ridiculousness of the Halifax Hammer in a Few Acres of Snow.


Title: Re: The Boardgame Thread
Post by: Khaldun on January 19, 2012, 07:14:25 AM
Anybody tried Fortune and Glory? It *looks* amusing.


Title: Re: The Boardgame Thread
Post by: schild on January 19, 2012, 08:14:31 AM
I have not been able to convince myself to buy any game that used LARPing as art on the product.


Title: Re: The Boardgame Thread
Post by: ghost on January 19, 2012, 08:36:37 AM
You're going to play Pret-a-Porter over A Few Acres of Snow?  Really?   :ye_gods:
I'm more interested in the economics and board progression of Pret-A-Porter than I am in the flow and ridiculousness of the Halifax Hammer in a Few Acres of Snow.

Halifax Hammer sounds more like a bad porn stage name than a strategy.  Even with the Halifax Hammer, A Few Acres of Snow is very good.  

Also, I have Fortune and Glory but have yet to play it.  All Flying Frog games are exceptionally well produced and this one seems to be relatively well received on BGG.


Title: Re: The Boardgame Thread
Post by: schild on January 19, 2012, 08:45:17 AM
Oh, all the Flying Frog games look well produced and BGG does in fact like a lot of them.

I simply can't get past the LARPers that grace all their shit. Hire a goddamn artist.


Title: Re: The Boardgame Thread
Post by: ghost on January 19, 2012, 09:10:16 AM
I think it adds to the campiness that they are trying to get into their games and is different from the crap you typically see.  I much prefer this to the computer generated shite that a lot of companies are putting out (Battleground Fantasy Warfare, bleh).


Title: Re: The Boardgame Thread
Post by: avaia on January 19, 2012, 11:12:48 AM
Mage Knight is pretty goddamned thick.

Played a little A Few Acres of Snow the other night.  It's pretty awesome.  I think I like Martin Wallace games.  Too bad most of them are 3 players plus. 

I keep trying to convince my wife to let me spray paint "WALLACE IS GOD" on our house.  She will cave, eventually...


Title: Re: The Boardgame Thread
Post by: ghost on January 19, 2012, 02:09:02 PM
Maybe you could convince her to get a tattoo?  Tramp stamp maybe?


Title: Re: The Boardgame Thread
Post by: Valmorian on January 19, 2012, 04:51:47 PM
I keep trying to convince my wife to let me spray paint "WALLACE IS GOD" on our house.  She will cave, eventually...

Have you played "Tempus"?


Title: Re: The Boardgame Thread
Post by: Yegolev on January 19, 2012, 10:02:36 PM
Halifax Hammer sounds more like a awesome porn stage name than a strategy.

fify


Title: Re: The Boardgame Thread
Post by: Tarami on January 20, 2012, 07:32:30 AM
I keep trying to convince my wife to let me spray paint "WALLACE IS GOD" on our house.  She will cave, eventually...

Have you played "Tempus"?
:awesome_for_real:


Title: Re: The Boardgame Thread
Post by: ghost on January 20, 2012, 09:39:52 AM
Broke out Star Trek:  Expeditions last night.  It is a decent game from Knizia that, even though the rulebook is a little weird, is very easy to play and seems to go pretty quickly.  We enjoyed it and will play again.  I do worry a bit about the replayability, however, as the number of Captain's Log cards is limited and I just don't see any expansions coming out for this due to the lack of popularity. 


Title: Re: The Boardgame Thread
Post by: Ghambit on January 21, 2012, 11:59:15 AM
I kinda liked Expeditions also, but with Captains comin out along with the deckbuilder I passed.  Captains has elements of all that in one game.  Now, if only the production quality wasn't such ass.

In other gaming news, I finally was able to trade for Dungeon Twister 2.  Anyone had any experience with it?  I was thinking of maybe going competitive with it if there's still some glory to be had there.  Evidently there's a pretty huge league.


Title: Re: The Boardgame Thread
Post by: ghost on January 23, 2012, 09:24:36 AM
Yeah, with my Fleet Captains it wasn't bad enough that the tiles were thin pieces of shit, they had to cut them wrong so that they don't match.  These stupid Clix figures drive up the price on the game so much that everything else has to be a complete piece of junk.

I have Dungeon Twister, but haven't played it yet.  That's next on my list of games to play.


Title: Re: The Boardgame Thread
Post by: ghost on January 23, 2012, 09:18:11 PM
Anybody got any good ideas for the storage of Dominion other than the trays in the boxes?  I love the setup with Thunderstone (meaning the index tab cards) and I've condensed everything down into two of the boxes.  I have too many games and need to consolidate some more.


Title: Re: The Boardgame Thread
Post by: schild on January 23, 2012, 10:51:05 PM
You have now touched on why I refuse to own Dominion. You should see the alternative boxes Gary Games came up with for Ascension.

It's a shame Rio Grande Games doesn't know what an "accessory" is.


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2012, 12:48:07 PM
Thunderstone, Ascension and Nightfall all have very nice storage mechanisms.  I'm a bit worried about how they'll do when I sleeve them, however. 

I guess I'll have to come up with some decent separator cards on my own, but I just don't want to put a lot of work into it. 


Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 01:04:27 PM
I was talking about these: http://www.ascensiongame.com/store?page=shop.product_details&flypage=flypage.tpl&product_id=5&category_id=1


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2012, 01:18:34 PM
Oh wow.  Those are nice. 

As popular as Dominion is I'm surprised that some third party hasn't come up with a good storage solution.


Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 01:21:52 PM
I've found that since your average part for a board game is worth exactly dick compared to say Magic cards, that board game players don't care about that sort of shit. Also, they relish in knowing that they have 8 giant fucking boxes all contributing to the same game.

In other words, they're awful. Ascension was designed in part by Magic players, they probably demanded both card size, storage solutions, and sleeves upon release.


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2012, 01:29:54 PM
Really?  Most board gamers that I have been associated seem to be the "collector" types, as so many of these games go out of print.  Of course I really doubt that Dominion will go out of print anytime soon.  


Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 02:19:45 PM
Collector type, yes. Most organized or efficient type? Not a million years. Look at the sleeves made available for Board Games. Fantasy Flights are shitty and inconsistent. Mayday Games sleeves are absolute trash in every way imaginable.

I LOVE it when I open a game and cards are Magic sized. That should be the gold standard for cards in any card game. Mostly because there's a million great ways to store cards of that size.

FFG can eat my ass with their card sizing. I don't care if a game comes with 400 Magic-sized cards. It's better than 200 tiny illegible cards.


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2012, 03:13:14 PM
What?  You don't like Talisman 4th edition sized cards?   :oh_i_see:

I need to put together a few entry level Magic: the Gathering decks.  Any thoughts?


Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 03:32:30 PM
Go to a store, ask them for the free Planeswalker decks. They are the definition of entry-level.


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2012, 04:06:03 PM
What?  Free?   :heart:


Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 04:37:56 PM
Correct. They're 40 cards, common and uncommon. Between the 5 packs (one for each color), it has all relevant core set keywords, I think. At least they did 2 years ago when I last looked at a pack. They update them every year too!


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2012, 09:23:47 PM
Cool.  I'll check that out.  While I'm thinking about it, what card sleeves do you typically recommend?  To sleeve something like Dominion in its entirely I think it's probably Mayday or nothing due to the cost.   :ye_gods:


Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 09:26:36 PM
I buy KMC Matte Blacks by the case for Magic, which I in turn use for almost everything else.

80 sleeves per pack for 10 packs (so 800 sleeves) at $53 is an amazing price: http://www.potomacdist.com/list.asp?code=4040&f=1

Potomac Distribution only sells by the case/(or 1/3 case). Here's the board game sleeves, which are Ultra Pro: http://www.potomacdist.com/list.asp?code=4072

On the left side they also sell FFG sleeves and such at amazing prices. Full disclosure: Guy who runs it is a family friend, but I didn't know that til after I'd ordered from him.


Title: Re: The Boardgame Thread
Post by: lamaros on January 24, 2012, 10:18:18 PM
I have a bunch of the black ultra pro standard sized protectors (http://www.potomacdist.com/detail.asp?itemid=upbladpb), they seem pretty good.

The KMC sleeves are pretty expensive here. ($10 for 80 v $4 for 50)



Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 10:23:05 PM
If you shuffle a lot, you'll want to stay away from Ultra Pro. Also their quality control has gone down. I go through tens of thousands of sleeves a year, KMC Matte sleeves are where it's at. They wear evenly, show less finger schmutz and feel amazing.


Title: Re: The Boardgame Thread
Post by: lamaros on January 24, 2012, 10:27:36 PM
That's a lot of sleeves. You must spend a lot of time putting stuff in and out of 'em. Any recommendations on clear standard poker sized sleeves? (2.5in x 3.5in or 63mm x 89mm) I need to get a bunch so I can test out double sized card stuff.

Edit: Excuse me for being an idiot. Haven't played with physical magic cards in a long long time. Didn't realise they were those dimensions.


Title: Re: The Boardgame Thread
Post by: Bunk on January 25, 2012, 08:06:29 AM
Oh wow.  Those are nice. 

As popular as Dominion is I'm surprised that some third party hasn't come up with a good storage solution.

I doubt the guy in our group that owns Dominion even knows where the box it came in went. He had to get special sized sleeves for the cards of course, but did.
Now its kept in a standard long white card box, sorted alphabetically with 26 handmade little divider tabs, plus a few more for the coins/points/etc. We keep the deck of single samples in a seperate card box, and just pull ten out of that, sort a to z, and pull the matching cards from the box.


Title: Re: The Boardgame Thread
Post by: ghost on January 25, 2012, 08:14:54 AM
That's what I'm probably going to have to do.  I just hate those white cardboard card storage boxes.  

And I think the key here to schild's hatred of certain sleeves is the shuffling.  Some games are okay to sleeve with not so great sleeves because you aren't shuffling them a ton (e.g. Race for the Galaxy).  I'm going to order some of those and check them out.  Thanks for the recommendations.  

That's a lot of sleeves. You must spend a lot of time putting stuff in and out of 'em. Any recommendations on clear standard poker sized sleeves? (2.5in x 3.5in or 63mm x 89mm) I need to get a bunch so I can test out double sized card stuff.

And I know this is Mayday, but here is a very comprehensive list of what size cards/sleeves you will need (http://maydaygames.com/sleeves.pdf).  Again, if you aren't shuffling a lot sometimes the cheap Maydays are the way to go. 


Title: Re: The Boardgame Thread
Post by: schild on January 25, 2012, 06:32:56 PM
Out of nowhere, EEE has said they have received more copies of Cave Evil. Immediately purchased.

http://www.cave-evil.com

It looks like this:


Title: Re: The Boardgame Thread
Post by: lamaros on January 25, 2012, 08:55:12 PM
Looks like an interesting game, but god, those colours and the card layouts? I've got a headache already.


Title: Re: The Boardgame Thread
Post by: schild on January 25, 2012, 10:07:55 PM
Yes, they did a great job sticking to the death metal theme.


Title: Re: The Boardgame Thread
Post by: ghost on January 26, 2012, 08:53:07 AM
Yeah, I bought a copy.  Should be here soon.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: schild on January 26, 2012, 09:05:51 AM
Glad my post sold another copy. I'm not sure what the demand is for ridiculous shit like that. I'd imagine, not very high.


Title: Re: The Boardgame Thread
Post by: Thrawn on January 26, 2012, 11:55:20 AM
Damn you Schild for making me notice the abnormal card sizes in some of my games.  Makes me like Dominion less just realizing that (although I think we are mostly over that anyways, got "meh" pretty fast)

Now I'll probably be research that in anything else I buy before I even consider it.  :awesome_for_real:

That Cave-Evil looks....interesting.  But I just don't think we game enough to spend $70.00 on a board game.  :sad:


Title: Re: The Boardgame Thread
Post by: schild on January 26, 2012, 12:00:32 PM
Oh, Dominion is super overrated. I'll take Ascension any day over it.

A Few Acres of Snow, however, is absolutely amazing. And the card size is awkward and shitty.


Title: Re: The Boardgame Thread
Post by: Kitsune on January 26, 2012, 02:23:30 PM
Godammot schild, stop posting these other things and post super dungeon explore pictures and reports instead.  I've waited decades for a good heroquest successor.


Title: Re: The Boardgame Thread
Post by: schild on January 26, 2012, 02:30:00 PM
I'm missing figures from my fucking box and gluing them all together has taken 2 weeks and I'm not done yet.

That game's construction is bullshit.


Title: Re: The Boardgame Thread
Post by: Kitsune on January 26, 2012, 02:33:10 PM
Wow, that is pretty bullshit.  I'd heard that some people had gotten minis that were difficult to assemble, but not outright missing parts.


Title: Re: The Boardgame Thread
Post by: luckton on January 26, 2012, 02:40:11 PM
Anyone have thoughts on FFG's Lord of the Rings LCG?  I'm considering acquiring a copy to stave off my card/board-game addiction without having to drag the Mrs. into the fray every time I need a hit.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on January 26, 2012, 02:46:22 PM
A friend is trying to get me into Warmachine.


Title: Re: The Boardgame Thread
Post by: Bann on January 26, 2012, 03:27:49 PM
Anyone have thoughts on FFG's Lord of the Rings LCG?  I'm considering acquiring a copy to stave off my card/board-game addiction without having to drag the Mrs. into the fray every time I need a hit.

I got the base game as a gift for xmas. I pretty much never play board/card games, but I thought it might be nice to try something new. The Fiancee and I have played maybe 5 or 6 times. We like it! Once we had the rules and mechanics all figured out, I was pretty surprised at how much if felt like an RPG. We have yet to try the 3rd quest, but I'm sure we will soon. As a neophyte to any type of game discussed in this thread, and playing with someone who has pretty much 0 experience I would recommend it. YMMV.

We also got the Penny Arcade card game, but have yet to play it.


Title: Re: The Boardgame Thread
Post by: schild on January 26, 2012, 06:09:02 PM
I'm done buying MayDay Games stuff. They just have the worst quality control on Earth. Ordered Terra Evolution from their Kickstarter Campaign. They sent the wrong goddamn sleeves for the game (but now they'll discount the right size heavily if you order them) and my box - of which there were very few copies of the game available to begin with), came dented, torn, and creased.

I can tolerate low quality worksmanship (particularly on things published on a shoe string - see Cave Evil), but these sort of fuckups just drive me absolutely bonkers.


Title: Re: The Boardgame Thread
Post by: ghost on January 26, 2012, 10:04:04 PM
Glad my post sold another copy. I'm not sure what the demand is for ridiculous shit like that. I'd imagine, not very high.

Oh, you don't get the credit for it.  I bought it several weeks ago.   :oh_i_see:

The only thing I get from Mayday is their cheap sleeves, which seem to work pretty well for me.  I much prefer them to their "premium" sleeves.  But yeah, almost everything else they do is shite and their packing for shipping is horrid.


Title: Re: The Boardgame Thread
Post by: avaia on January 27, 2012, 09:41:12 AM
Sounds like someone who has never bought anything from Splotter!


Title: Re: The Boardgame Thread
Post by: schild on January 27, 2012, 10:54:28 AM
Splotter has an excuse.


Title: Re: The Boardgame Thread
Post by: Ghambit on January 27, 2012, 01:17:52 PM
A friend is trying to get me into Warmachine.

Don't do it man.  Even with the pricepoint being way less than GamesWorkshop, it's 'spensive, time-consuming (assembly and paint), and you've got to be interested in league play to make it worthwhile.
I'd recommend Malifaux if you're not really into getting serious at your local FLGS, although that game is also gaining some steam lately.
And remember, that stuff is its own "hobby" not just a game.

On another note, I FINALLY got to play DungeonTwister2 and it kicks ass.  Gotta play tourney style with a timer though or it right sux.


Title: Re: The Boardgame Thread
Post by: ghost on January 28, 2012, 12:01:18 PM
I bought some of the KMC perfect fit sleeves for my Thunderstone set and they're almost too perfect of a fit.  I may have to back up and use something else.   :oh_i_see:

Edit:  AND my copy of Cave Evil got here today.  It looks positively awful.  I can't wait to try it out.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: ghost on February 01, 2012, 01:17:37 PM
Okay.  They're really making a Star Trek Catan (http://www.boardgamegeek.com/boardgame/117985/star-trek-catan).   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: schild on February 01, 2012, 01:33:48 PM
Yea. Thankfully, I don't even like Catan.


... or Star Trek.


Title: Re: The Boardgame Thread
Post by: ghost on February 01, 2012, 01:34:47 PM
But the two together should be sublime. 


Title: Re: The Boardgame Thread
Post by: schild on February 01, 2012, 01:52:41 PM
Sublime shit that other people can waste their money on, sure.


Title: Re: The Boardgame Thread
Post by: ghost on February 01, 2012, 02:24:08 PM
It is highly irritating that Ascensions older cards are a different size than the newer cards. 


Title: Re: The Boardgame Thread
Post by: ghost on February 03, 2012, 08:35:15 PM
Mage Knight has what is, quite possibly, the worst rulebook in history.   :ye_gods:


Title: Re: The Boardgame Thread
Post by: schild on February 03, 2012, 09:09:58 PM
Now that I agree with. It also has a terrible walkthrough of the first play.


Title: Re: The Boardgame Thread
Post by: ghost on February 03, 2012, 09:14:31 PM
Now that I agree with. It also has a terrible walkthrough of the first play.

It starts out okay, but then they just stopped.  "Okay, you're now ready to play."  What? 


Title: Re: The Boardgame Thread
Post by: schild on February 06, 2012, 10:58:34 AM
You play Cave Evil yet?


Title: Re: The Boardgame Thread
Post by: ghost on February 06, 2012, 11:29:49 AM
Not yet.  What about you?  I had a CE meeting this weekend.


Title: Re: The Boardgame Thread
Post by: schild on February 06, 2012, 12:31:30 PM
I haven't gotten my copy in yet. They ship... slowly.


Title: Re: The Boardgame Thread
Post by: Mosesandstick on February 06, 2012, 08:21:47 PM
I got my brother 7 wonders for his Birthday as I thought it was something that'd be fun with just us and his girlfriend. Had our first game tonight and we enjoyed it, the game's pretty fluid and quick but still requires a bit of thinking.


Title: Re: The Boardgame Thread
Post by: Hawkbit on February 06, 2012, 11:51:15 PM
I asked a while back about tcgs for my kid (she's seven) and got a few responses on Pokemon.  We've played it a bit with some starter decks, and the game itself is somewhat boring to both of us.  It's just too damn simple with the starter decks we have bought.  The "depth" of the game is in building a deck, which my daughter doesn't quite understand yet. 

Is there another tcg, or maybe not even a "Tradable" card game that is slightly deeper in play, but doesn't rely on deck building so much?

I'm starting to wonder if we should just wait a few years and get into Magic. 


Title: Re: The Boardgame Thread
Post by: luckton on February 07, 2012, 09:48:29 AM
I asked a while back about tcgs for my kid (she's seven) and got a few responses on Pokemon.  We've played it a bit with some starter decks, and the game itself is somewhat boring to both of us.  It's just too damn simple with the starter decks we have bought.  The "depth" of the game is in building a deck, which my daughter doesn't quite understand yet. 

Is there another tcg, or maybe not even a "Tradable" card game that is slightly deeper in play, but doesn't rely on deck building so much?

I'm starting to wonder if we should just wait a few years and get into Magic. 

If you like customizable card games but hate the 'collection' aspect, try the Living Card Games, like Lord of the Rings, Penny-Arcade, and Game of Thrones.  It's all the fun without having to buy booster after booster hoping to get the card(s) you need.

On the flip-side, yeah, Magic.


Title: Re: The Boardgame Thread
Post by: schild on February 07, 2012, 12:20:58 PM
Your only option for a CCG is Magic. Pokemon and YuGiOh are awful.

I can't really recommend Penny Arcade to you for a child because it has characters like Scrotuum. It's pretty clearly aimed at adults. Ascension is probably the "easiest" to understand of what's out there right now. Arcana is pretty easy but I haven't yet found the fun in it.


Title: Re: The Boardgame Thread
Post by: ghost on February 07, 2012, 01:52:54 PM
It seems like you could build a "simple" Magic deck that would be playable by a child that could play Pokemon.  

The only reason that Magic is super expensive to play is because of the whole aspect of buying more cards to kick ass down at the geek store.  If you don't really care about that the game can be very fun just with the base cards. 


Title: Re: The Boardgame Thread
Post by: luckton on February 07, 2012, 02:50:37 PM
I picked up the Lord of the Rings LCG and love it.  I highly recommend it for the 'non-collector card-game' player.  Also works great in a duo of two people, which the Core set supports right out of the box.


Title: Re: The Boardgame Thread
Post by: Hawkbit on February 07, 2012, 09:55:50 PM
The LotR game is on my list, I'll have to bump it up a notch.  Also, maybe I'll snag some starter Magic decks to see if we can get it to work. 

Thanks a ton for the advice, all!


Title: Re: The Boardgame Thread
Post by: Khaldun on February 08, 2012, 07:50:27 AM
My eleven-year old who likes and understands some quite complicated boardgames and pen-and-paper RPGs found Magic confusing, which I thought was interesting.


Title: Re: The Boardgame Thread
Post by: ghost on February 08, 2012, 10:19:17 AM
Magic can be very complicated when you get all the poison counters and life links and what the fuck else their new rules entail.  But for the most part the creatures, the instants, and sorceries are very easy to get.  Something like a simple goblin only deck, with minimal counter production, should be very doable by a 10 year old.


Title: Re: The Boardgame Thread
Post by: schild on February 08, 2012, 10:19:49 AM
I learned Magic when it was a rules nightmare when I was 12, the rules are pretty spelled out these days. I'd wager a 10 year old could roll with it.


Title: Re: The Boardgame Thread
Post by: naum on February 08, 2012, 10:22:11 AM
Don't they still sell the Starter Deck "Intro to Magic" boxes? Comes ready to play bereft of any of the advanced game mechanics and a picture rulebook too. Simple land, creature, instant, etc. cards.


Title: Re: The Boardgame Thread
Post by: ghost on February 08, 2012, 10:41:33 AM
I'm very interested in trying to put together a list of "kids" games that can also be considered enjoyable for adults.  A couple that I've gotten for the boy that I like include Hiss (http://www.boardgamegeek.com/boardgame/7708/hisss) and Animal upon Animal:  Balancing Bridge (http://www.boardgamegeek.com/boardgame/84464/animal-upon-animal-balancing-bridge).  Both of these can be highly enjoyable for me to play with the boy and he likes them as well.  I have the Kids of Carcasonne (http://www.boardgamegeek.com/boardgame/41010/the-kids-of-carcassonne), which is okay (may improve as the boy gets older) and Go Away Monster (http://www.boardgamegeek.com/boardgame/6714/go-away-monster), which is putrid.  Of these, I actually have played Animal upon Animal with the wife (bring on the jokes  :why_so_serious:) and it is quite a good game.  Anyone else have any recommendations?


Title: Re: The Boardgame Thread
Post by: schild on February 08, 2012, 11:27:41 AM
Dixit (1, 2, 3, Odyssey)
Coloretto


Title: Re: The Boardgame Thread
Post by: proudft on February 08, 2012, 12:46:36 PM
I'm very interested in trying to put together a list of "kids" games that can also be considered enjoyable for adults.

Survive!  I played it when I was a kid, even.  Has a nice reprint now and is still fun.  And contains the valuable life lesson that some people are more important than others.


Title: Re: The Boardgame Thread
Post by: Ghambit on February 08, 2012, 03:01:49 PM
Heroscape is doable for kids and the collectibility/buildability is something they can get into.


Title: Re: The Boardgame Thread
Post by: Thrawn on February 08, 2012, 03:36:13 PM
Had some credit at Amazon to spend.

Picked up Power Grid on the high praise of multiple friends.  Looking forward to trying it out.


Title: Re: The Boardgame Thread
Post by: ghost on February 08, 2012, 07:53:50 PM
Heroscape is doable for kids and the collectibility/buildability is something they can get into.

Too bad this one is going out of print.  You can pick up some of the sets now for reasonable, but some of the sets (like the one with the trees) are going for over a hundred bucks new and over 50 used on ebay.   :oh_i_see:

This was too awesome of a game to let go out of print.

Edit:  Fuck, I just convinced myself to buy another Swarm of the Marro and two castle setups.   :oh_i_see: :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Ghambit on February 08, 2012, 08:24:05 PM
Yah I knew it was OOP but it's still relatively easy and inexpensive to get into.  Part of the reason it went OOP in the 1st place.  They'd reached a critical mass of players and it became unprofitable to pump out that much crap for a system not that many new folk were getting into, and if they were ebay and BGG were picking up the slack if not just proxying.

You COULD if you wanted to completely DIY it.  You could alumilite-clone the pieces, but you'd have to paint them of course.  There's 3rd party stuff to print battlefield layouts and view unit stats/pics also.  But really, a lot of the game is public domain stuff anyways.  You dont even need the box set.   Plenty of minis and terrain you can get that'll work.


Title: Re: The Boardgame Thread
Post by: ghost on February 08, 2012, 08:49:34 PM
This is true.  It's a great game.

In other news, FF has delayed the shipment of the Star Wars LCG until the fourth quarter of 2012 (http://fortressat.com/index.php/news-new-and-upcoming-games/3078-star-wars-the-card-game-ffg). 

Quote
FFG has announced that they are "going back to the drawing board" with Star Wars: The Card Game. The game was previewed at Gen Con 2011 and was expected to be released Q1 2012. Fantasy Flight Games, however, felt that it wasn't as engaging or as "ground breaking" as they wished, and have announced a new release date of "just before the 2012 holidays."

This is shocking.  I can't believe that, with all the LCGs they already have out and the scads of deck builders currently out, they are having difficulty coming up with some novel ideas for their card game.  This might be one of the first Star Wars things that I completely skip. 


Title: Re: The Boardgame Thread
Post by: grebo on February 08, 2012, 10:26:39 PM
I played the new Uve Rosenberg offering, Ora Et Labora, at a con over the weekend.  It's a good heavyweight offering like Le Havre and Agricola. 

It is largely about building a point making machine, and gives you plenty of time to do so.  Lots of diversity on how you get points though.

Bottom line:  If you like Agricola but could do without the certainty that you don't have time to do even half of what you need to,  then give it a look.


Title: Re: The Boardgame Thread
Post by: luckton on February 09, 2012, 05:09:40 AM
This is true.  It's a great game.

In other news, FF has delayed the shipment of the Star Wars LCG until the fourth quarter of 2012 (http://fortressat.com/index.php/news-new-and-upcoming-games/3078-star-wars-the-card-game-ffg). 

Quote
FFG has announced that they are "going back to the drawing board" with Star Wars: The Card Game. The game was previewed at Gen Con 2011 and was expected to be released Q1 2012. Fantasy Flight Games, however, felt that it wasn't as engaging or as "ground breaking" as they wished, and have announced a new release date of "just before the 2012 holidays."

This is shocking.  I can't believe that, with all the LCGs they already have out and the scads of deck builders currently out, they are having difficulty coming up with some novel ideas for their card game.  This might be one of the first Star Wars things that I completely skip. 

I was waiting for this as well before I invested into the LotR LCG.  I kinda understand why they're doing it though; most of the people that attended the cons and demoed the game say that it basically LotR with a Star Wars skin.  :oh_i_see:


Title: Re: The Boardgame Thread
Post by: schild on February 09, 2012, 08:12:28 AM
I feel like Fortress America is more important than some licensed crap.


Title: Re: The Boardgame Thread
Post by: ghost on February 09, 2012, 08:32:05 PM
Yeah, I wouldn't advise buying the Star Wars LCG out of the gate.  I bet they'll fuck it up somehow.  FF is getting to the point that they're running out of any original ideas, hence the reprinting of all sorts of good games like Fortress America and Wiz Wars.  They also redid Nexus Ops.  They remained pretty faithful to the original, but the tiles look like fucking power point backgrounds.   :oh_i_see:


Title: FFG
Post by: JWIV on February 09, 2012, 08:48:07 PM
Yeah, I wouldn't advise buying the Star Wars LCG out of the gate.  I bet they'll fuck it up somehow.  FF is getting to the point that they're running out of any original ideas, hence the reprinting of all sorts of good games like Fortress America and Wiz Wars.  They also redid Nexus Ops.  They remained pretty faithful to the original, but the tiles look like fucking power point backgrounds.   :oh_i_see:

Ugh - glad I managed to snag a copy of the original Nexus Ops on the cheap then a few years ago.  

As for Fortress America, it looks ike it's going to be a reprint with little to no rules changes, which means that they didn't bother trying to fix any of the balance/design issues.  Bleh.  


Title: Re: The Boardgame Thread
Post by: Ingmar on February 09, 2012, 09:50:45 PM
Nexus Ops was kind of shitty anyway.


Title: Re: The Boardgame Thread
Post by: ghost on February 09, 2012, 10:54:51 PM
The plastic parts are spectacular, as you'd expect from a FF production.  It's also got a less campy feel to it.  I don't mind it, other than the tiles. 

I'm pretty excited to see what they do with Rex, the Dune re-theme.  I like the Twilight Imperium setting, so the re-theming shouldn't bother me too much.



Title: Re: FFG
Post by: Bunk on February 10, 2012, 08:19:10 AM
As for Fortress America, it looks ike it's going to be a reprint with little to no rules changes, which means that they didn't bother trying to fix any of the balance/design issues.  Bleh.  

I still have the original burried in my parents' basement. We played it maybe three times - could tell right off that it didn't have the well balanced play the original Axis & Allies did. Oh well.


Title: Re: The Boardgame Thread
Post by: avaia on February 10, 2012, 10:08:27 AM
I'm very interested in trying to put together a list of "kids" games that can also be considered enjoyable for adults.  A couple that I've gotten for the boy that I like include Hiss (http://www.boardgamegeek.com/boardgame/7708/hisss) and Animal upon Animal:  Balancing Bridge (http://www.boardgamegeek.com/boardgame/84464/animal-upon-animal-balancing-bridge).  Both of these can be highly enjoyable for me to play with the boy and he likes them as well.  I have the Kids of Carcasonne (http://www.boardgamegeek.com/boardgame/41010/the-kids-of-carcassonne), which is okay (may improve as the boy gets older) and Go Away Monster (http://www.boardgamegeek.com/boardgame/6714/go-away-monster), which is putrid.  Of these, I actually have played Animal upon Animal with the wife (bring on the jokes  :why_so_serious:) and it is quite a good game.  Anyone else have any recommendations?

Blokus, Metro, Hive, Tsuro.

Blokus 2P is one of the purest of all joys.


Title: Re: FFG
Post by: ghost on February 10, 2012, 01:08:48 PM
As for Fortress America, it looks ike it's going to be a reprint with little to no rules changes, which means that they didn't bother trying to fix any of the balance/design issues.  Bleh.  

I still have the original burried in my parents' basement. We played it maybe three times - could tell right off that it didn't have the well balanced play the original Axis & Allies did. Oh well.

You could probably sell that for a pretty penny, if it's in decent condition. 


Title: Re: The Boardgame Thread
Post by: Bunk on February 10, 2012, 01:52:33 PM
A quick check says they go for $60 - $90. My buddy paid twice that for an original Talisman a few years back. Theres an unopened, shrinkwrapped FA on Ebay for $350 though.  :uhrr:


Title: Re: The Boardgame Thread
Post by: ghost on February 10, 2012, 10:49:18 PM
Huh.  I figured you could get more for it than that.  Well, hang on to it then and see if people still want it if FF's version is shite.

I got through my second solo learning playthrough of Mage Knight this evening.  It's not really that complex, once you get down to it, and it looks as if it will be a lot of fun once I learn it enough to bring in more players.  I think the "deck building" portion of this is overblown though.  I haven't played the deckbuilding variant in the rules yet, but the deckbuilding portion of the game is fairly limited so far.  I definitely recommend getting a copy if you can track one down though.  Apparently it is also sold out at the publisher level. 


Title: Re: The Boardgame Thread
Post by: schild on February 12, 2012, 10:01:08 PM
Could the Cave Evil folks ship a game any fucking slower? Yeesh.


Title: Re: The Boardgame Thread
Post by: ghost on February 13, 2012, 08:01:34 AM
Could the Cave Evil folks ship a game any fucking slower? Yeesh.

Send them an email and ask what's up.  I did and they gave me a good approximation of when I would get my game.

Edit:  Alternatively, since you're retired, I could take a day off and come up and you could help me test my copy out.


Title: Re: The Boardgame Thread
Post by: schild on February 14, 2012, 02:30:45 PM
Where are you located? I could come to you if it meant a $10 dental checkup. I have no insurance and my teeth are awful.


Title: Re: The Boardgame Thread
Post by: ghost on February 15, 2012, 08:33:45 AM
I'm just an orthodontist, so I don't really do those sorts of exams any more.  I don't have the radiology necessary to do a good exam for cavities.  I can do a screening xray for free for you though, if you think something is wrong.


Title: Re: The Boardgame Thread
Post by: ghost on February 17, 2012, 08:40:17 AM
As an FYI for anyone that is considering it-  Mage Knight is awesome.  Once you get past the rules that is.  If you can get a copy, I recommend it.  Apparently it's already been picked up for another printing in March.


Title: Re: The Boardgame Thread
Post by: jth on February 22, 2012, 11:32:21 AM
We tried out Eclipse (http://www.boardgamegeek.com/boardgame/72125/eclipse) recently with three players. Setup and learning the basics took about an hour, the game itself about 4.5 hours, next time will probably go faster. First impressions were good. The game seemed more focused on economy than combat, but afterwards we noticed the victory point rewards from even unsuccessful combat have much more impact than we initially thought so next time we'll probably focus more on warfare.

Setting up the supply board with a crapload of markers was very annoying, so a decent storage system for the various bits and pieces is recommended. Also, accidentally moving the player boards and losing the marker positions can easily mess up the game.

The rulebook was good for the most part, but some things were left somewhat unclear. For example, during last turn I won the fight against the galactic center but ran out of influence markers on the player board. The rulebook didn't state if the marker (after successfully clearing out an area) has to come from the player board or if you can move one from another map tile.

Anyway, we'll definitely play this one again. I see it's gone up to rank 7 at Boardgamegeek, that seems a bit high though.

Here's a picture taken after scoring (the galactic map pieces have been spread out a bit during counting):



Title: Re: The Boardgame Thread
Post by: ghost on February 22, 2012, 11:36:34 AM
5 second review of Eclipse (http://www.boardgamegeek.com/video/14243/eclipse/eclipse-in-5-seconds). 


Title: Re: The Boardgame Thread
Post by: luckton on February 22, 2012, 11:44:35 AM
5 second review of Eclipse (http://www.boardgamegeek.com/video/14243/eclipse/eclipse-in-5-seconds). 

 :rofl:


Title: Re: The Boardgame Thread
Post by: jth on February 22, 2012, 12:15:16 PM
Here's a proper review that sums it up pretty well: http://www.youtube.com/watch?v=muPjBNQO6XM (http://www.youtube.com/watch?v=muPjBNQO6XM)


Title: Re: The Boardgame Thread
Post by: ghost on February 22, 2012, 12:28:41 PM
Here's a whole list of the 5 second reviews (http://www.boardgamegeek.com/geeklist/130137?commentid=2771636#comment2771636).  It's worth watching them.  Some of them are pretty damned funny, Dominion in particular.


Title: Re: The Boardgame Thread
Post by: Kitsune on February 23, 2012, 02:57:15 PM
Cosmic Encounter played at its most basic is within the kid-zone I'd say.   Alternate advanced rulestuff like the research cards should be omitted since they can make the rules fiddly in places, but aside from that it's all good.


Title: Re: The Boardgame Thread
Post by: schild on February 24, 2012, 08:30:39 PM
Picked up Cave Evil and got an advance copy of Lords of Waterdeep.

Which one do you all want to hear about more?

Also, picked up Wiz-War, Locke & Key, and 1960.

Those are options also.


Title: Re: The Boardgame Thread
Post by: Ragnoros on February 25, 2012, 12:20:20 AM
You ever need players feel free to hit me up schild.


Title: Re: The Boardgame Thread
Post by: ghost on February 26, 2012, 05:36:29 PM
There's enough people here from Texas that we should do an F13 game night up in Austin. 


Title: Re: The Boardgame Thread
Post by: ghost on March 01, 2012, 07:00:17 PM
I bought a second copy of Earth Reborn today to have enough pieces to come up with some really cool custom scenarios.  I'm also planning on devising my own third faction and some new characters for the initial two factions.  If you haven't checked Earth Reborn out, it is really damned good. 

Other purchases:

1.  Gulo Gulo
2.  Hawaii
3.  Wiz War
4.  Pret a Porter (against my better judgment, dammit schild  :oh_i_see:)
5.  Kingdoms
6.  Chaostle

The only one that I've gotten into at all yet is Chaostle, and that is just to look at it and try and figure out the rules.  It is a badass game.  It reminds me of something out of our youths, like Heroscape combined with crossbows and catapults or some such.  It's got really cool plastic castle pieces.  I can't wait to give it a real spin.


Title: Re: The Boardgame Thread
Post by: jth on March 02, 2012, 07:16:24 AM
Anyone tried this?  :awesome_for_real:

http://boardgamegeek.com/boardgame/4815/the-campaign-for-north-africa (http://boardgamegeek.com/boardgame/4815/the-campaign-for-north-africa)

Playing time: 60000 minutes.




Title: Re: The Boardgame Thread
Post by: ghost on March 02, 2012, 08:32:35 AM
It plays with 8-10 players over a course of 1200 hours.......

At three hours per night, every night, that would be 400 days.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: croaker69 on March 02, 2012, 08:45:38 AM
Anyone tried this?  :awesome_for_real:

http://boardgamegeek.com/boardgame/4815/the-campaign-for-north-africa (http://boardgamegeek.com/boardgame/4815/the-campaign-for-north-africa)

Playing time: 60000 minutes.




I still have most of it somewhere in the attic.  I ran through some of the smaller scenarios solo to learn the basics but never had anyone else interested in learning.   So much paperwork was involved.  Purchased for $50 new around '81.


Title: Re: The Boardgame Thread
Post by: schild on March 02, 2012, 09:31:04 AM
I don't play actual war games. I find them dull and the people involved with them worse than your average Warhammer nerd and way worse than your average RPG nerd.

A Few Acres of Snow and Twilight Struggle are not war games.


Title: Re: The Boardgame Thread
Post by: ghost on March 02, 2012, 03:28:25 PM
Apparently you could sell it for about $350 if you could find all the pieces. 

Wargames don't particularly interest me, either.  Memoir '44 or Commands and Colors is about as deep as I would like to delve into that realm.  GMT does a very good job with card driven games that are about war, but aren't really wargames per se.  Labyrinth is badass, as is Washington's War and Path's of Glory.  I don't think I'll ever be an Advanced Squad Leader person.


Title: Re: The Boardgame Thread
Post by: ghost on March 05, 2012, 01:25:12 PM
Could the Cave Evil folks ship a game any fucking slower? Yeesh.

You get your copy yet?


Title: Re: The Boardgame Thread
Post by: schild on March 05, 2012, 01:25:57 PM
Yea, just haven't had a chance to fire it up. Going to Dallas for Magic tournaments Friday - Sunday of this week and practicing most of the week.


Title: Re: The Boardgame Thread
Post by: ghost on March 05, 2012, 01:44:39 PM
Ah.  Good luck at the tournament!

Post your thoughts on Cave Evil when you do play.  With the new baby on the way it is highly unlikely that I'll get a chance to play mine for a while.


Title: Re: The Boardgame Thread
Post by: Ghambit on March 05, 2012, 03:03:20 PM
Yea, just haven't had a chance to fire it up. Going to Dallas for Magic tournaments Friday - Sunday of this week and practicing most of the week.

Are they webcasting?  Magic tourneys are mildly entertaining TV when you can find em.


Title: Re: The Boardgame Thread
Post by: schild on March 05, 2012, 10:32:42 PM
I'll post a link here when the address pops up for SCG Open Dallas/Ft. Worth.


Title: Re: The Boardgame Thread
Post by: ghost on March 07, 2012, 09:39:00 AM
I'm thinking that, as of this moment, I am going to forego buying Thunderstons: Advance and the revised version of Descent. 

 :dead_horse:


Title: Re: The Boardgame Thread
Post by: schild on March 07, 2012, 10:57:22 AM
I see no need to ever buy Thunderstone myself as it just looks like Magic's younger, far more retarded cousin.

Descent I simply don't care about now that I have Mage Knight, Cave Evil, and Wiz War.

I still haven't gotten around to playing Lords of Waterdeep.


Title: Re: The Boardgame Thread
Post by: ghost on March 07, 2012, 12:07:36 PM
Thunderstone is enjoyable.  I think it fills a niche for folks like me-  that don't want to go out and spend a billion dollars trying to outfit a decent Magic deck or five.  The original descent is also enjoyable.  It's a completely different deal than any of those games you mentioned.  With Road to Legend it almost can approximate a light RPG. 


Title: Re: The Boardgame Thread
Post by: Samwise on March 07, 2012, 03:46:22 PM
Thunderstone has much more in common with Dominion than it does with Magic.  It's essentially Dominion with a little bit of Diablo on top.

Between the two, I'd say I prefer Dominion, though.  Same core gameplay with less shit to keep track of.


Title: Re: The Boardgame Thread
Post by: ghost on March 08, 2012, 10:09:34 AM
A lot of people don't like Dominion, but the gameplay is fairly elegant.  I love a game that I can zip through in 30 minutes and enjoy. 


Title: Re: The Boardgame Thread
Post by: Thrawn on March 08, 2012, 11:06:30 AM
A lot of people don't like Dominion.... 

Count me in, it's the only board game I've bought in recent memory that I plan on putting on eBay or something because not a single person I've played it with cares if we ever played it again. (myself included)  I don't know if I just had too high of expectations but the game just seems so simple it's boring to me, out of your initial selection of cards you could just remove half of them in most games because you know exactly which ones everyone will be going for.

Just not for me I guess.


Title: Re: The Boardgame Thread
Post by: schild on March 08, 2012, 02:17:15 PM
I wasn't saying Thunderstone is actually like Magic. I was saying I can grab one of my 10 Magic decks and get any of my friends together and have more fun with it than the light, poorly-drawn fantasy of Thunderstone.

Dominion is horribly overrated. I'll take the horrible hentai knockoff Tanto Cuore any day over it, or Ascension is I want a quick DBG fix. Penny Arcade GvE is even better.

Anyway, everyone that praised Dominion for the past year or two should be playing A Few Acres of Snow now anyway if they're into removing things to be quicker and more degenerate than your opponent.


Title: Re: The Boardgame Thread
Post by: ghost on March 08, 2012, 03:08:19 PM
If I bring Tanto Cuore into my house I'm getting divorced. 


Title: Re: The Boardgame Thread
Post by: schild on March 08, 2012, 03:59:15 PM
My girl just ignores the fact the theme is awful, as do I.


Title: Re: The Boardgame Thread
Post by: ghost on March 08, 2012, 05:26:58 PM
Yeah, it's a much easier sell for the wife with Dominion.  She's into King Arthur and all that sort of shit, so little japanese maids won't work.


Title: Re: The Boardgame Thread
Post by: ghost on March 09, 2012, 08:54:16 PM
Just purchased: 

1.  Sentinels of the Multiverse-  looks to be very fun, but the fuckers could have provided a box that would actually hold all the cards when sleeved
2.  Android-  fucking awesome
3.  Phantom league-  also fucking awesome
4.  2 de Mayo-  meh
5.  Looping Louie-  for the kid.  Looks fun
6.  Toc Toc woodman-  very fun
7.  Last Will-  looks interesting
8.  Rex-  I'm not sure about this one yet.  I liked the old theme better (Dune)
9.  Jaipur-  some 2 player fun that's pretty simple, ala Lost Cities

I suspect all of these will get a lot of play, other than Phantom League.  Space themes are a tough sell sometimes. 


Title: Re: The Boardgame Thread
Post by: Teleku on March 09, 2012, 10:50:35 PM
Sorry if you already said before and I missed it, but Ghost, wtf do you do?  Are you a game store owner or something?  Google employee 8?  How can you have possibly played all the games you've mentioned so far in the thread then just threw the cash down to buy 9 more.   :ye_gods:

(not that that's a bad thing, I'm just in awe)


Title: Re: The Boardgame Thread
Post by: ghost on March 10, 2012, 06:24:44 AM
Sorry.  I have a bit of a problem with buying things.   :ye_gods:

Thank goodness my wife likes me. 


Title: Re: The Boardgame Thread
Post by: MuffinMan on March 10, 2012, 12:08:20 PM
If you don't know what ghost does for a living, you must not read f13 very much. :why_so_serious:


Title: Re: The Boardgame Thread
Post by: ghost on March 13, 2012, 02:54:55 PM
Spacehulk 3rd Edition looks oh so tempting.  It's a good thing I can always tell myself I'll have to paint the minis if I get it and avoid purchasing.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: ghost on March 16, 2012, 07:03:17 PM
Got my copy of Rex today, which is the re-theming of the classic Dune boardgame from the 1970s.  Has anyone here ever played the original?  Rex looks pretty badass, but then again I like the Twilight Imperium universe.  I like Dune, too, but apparently they couldn't get the Dune folks to agree to let them have the rights.


Title: Re: The Boardgame Thread
Post by: schild on March 21, 2014, 03:00:23 PM
Played Cave Evil last night. What a superb game. Just fantastic. The whole game drips the theme from beginning to end and was just a general joy the whole time. I ended up getting lucky right at the end and winning despite having to give my opponent a larvampyr which kept me from rolling dice during combat.

Anyway, this will be the FIRST game I pimp out, ever. Maybe the last - because the quality of parts is pretty, pretty bad other than the cards themselves.


Title: Re: The Boardgame Thread
Post by: Thrawn on March 27, 2012, 02:48:40 PM
Played Cave Evil last night. What a superb game. Just fantastic. The whole game drips the theme from beginning to end and was just a general joy the whole time. I ended up getting lucky right at the end and winning despite having to give my opponent a larvampyr which kept me from rolling dice during combat.

Anyway, this will be the FIRST game I pimp out, ever. Maybe the last - because the quality of parts is pretty, pretty bad other than the cards themselves.

Get them to do a Kickstarter for a higher quality well produced production run since everyone is so big on Kickstarter right now.


Title: Re: The Boardgame Thread
Post by: schild on March 27, 2012, 03:15:45 PM
Hm. I wonder. I've been in contact with them before. Let me poke them and see if that's possible.

Edit: Just Emailed them.


Title: Re: The Boardgame Thread
Post by: Teleku on March 27, 2012, 06:34:26 PM
So, just had my birthday this weekend, and my friends knowing that I love both Game of Thrones and board games, got me the Game of Thrones board game.  Looks delightfully complicated.  Anybody play this yet, or have any opinions?


Title: Re: The Boardgame Thread
Post by: schild on March 27, 2012, 06:45:46 PM
If it's the board game, no. If it's the card game, yes. It's kind of like Magic for idiots.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on March 27, 2012, 07:00:50 PM
I liked the board game quite a bit, but it's hard to say how much that has to do with me being a fan of the series.  I will say, however, that it really only shines with a bunch of people at the table.  And by that I mean the maximum amount.

The card game wasn't good, as schild pointed out, and I wasn't a fan of Battles of Westeros either, which is a much more traditional 2-player wargame.


Title: Re: The Boardgame Thread
Post by: Teleku on March 27, 2012, 07:47:51 PM
Its this one:

http://www.boardgamegeek.com/boardgame/103343/a-game-of-thrones-the-board-game-second-edition


Title: Re: The Boardgame Thread
Post by: Ingmar on March 27, 2012, 07:55:25 PM
I've played and liked it. It is kind of Diplomacy-ish, but with more random elements. As Ruvaldt says you really want a full table.


Title: Re: The Boardgame Thread
Post by: Bunk on March 28, 2012, 08:21:52 AM
I've played the first edition. I'm hoping they tweaked a few of the balance issues. The game was published with rules, that if you were playing five player, effectively let Greyjoy conquer the Lannisters on the first turn before than Lannisters got to move. Then they put an errata online that basically said - we f'd up, change the starting turn order for five player.


Title: Re: The Boardgame Thread
Post by: Teleku on March 28, 2012, 10:24:20 AM
Yeah, this is the second edition, and even says on the box they tweaked the game rules and added in extra stuff, so I'm sure that was probably included.


Title: Re: The Boardgame Thread
Post by: JWIV on March 31, 2012, 06:33:45 AM
Got a chance to play Lords of Waterdeep yesterday, and was very pleasantly surprised by it.  Game play seems to move fairly briskly (except for the last 2 turns or so which become a bit of a slog as everyone suddenly goes into end game/kingmaker mode). 


Title: Re: The Boardgame Thread
Post by: Ghambit on April 02, 2012, 07:51:38 PM
Episode 1 of "The Tabletop" is out:
http://www.youtube.com/watch?v=X9QtdiRJYro&feature=g-u-u&context=G2c5074bFUAAAAAAAHAA


Title: Re: The Boardgame Thread
Post by: Ragnoros on April 02, 2012, 08:10:26 PM
Episode 1 of "The Tabletop" is out:
http://www.youtube.com/watch?v=X9QtdiRJYro&feature=g-u-u&context=G2c5074bFUAAAAAAAHAA

 :uhrr:

That was incredibly fake, too long, and I forgot my third criticism.

http://www.youtube.com/watch?v=wa2osQtM11A&feature=g-user-u&context=G23b8275UCGXQYbcTJ33bxJQMONdEhHe3GuLFHUB0Blutn81QR8JU
Here you go. The Untitled Flash Based Review Thing. How to properly do a game video.


Title: Re: The Boardgame Thread
Post by: schild on April 02, 2012, 09:43:40 PM
Everything involving this sort of meta-nerd religion that revolves around Wil Wheaton, Joss Whedon, and that stupid horrible redhead could go down on a plane flight to PAX or something and I'd be ecstatic.

It's all unfunny, most of their opinions are bad (and somehow, wrong), and everything they do is the height poor delivery.

God, it's fucking awful.


Title: Re: The Boardgame Thread
Post by: Thrawn on April 02, 2012, 09:44:28 PM
Episode 1 of "The Tabletop" is out:
http://www.youtube.com/watch?v=X9QtdiRJYro&feature=g-u-u&context=G2c5074bFUAAAAAAAHAA

Reminds me of those late night poker things you'll see at like 3AM where it's a bunch of pro-poker players just sitting around playing.  Except somehow even less interesting....which is really sad considering how much I enjoy good board games.

Too long and too fake does sum it up nicely imo.


Title: Re: The Boardgame Thread
Post by: MuffinMan on April 02, 2012, 09:45:58 PM
Everything involving this sort of meta-nerd religion that revolves around Wil Wheaton, Joss Whedon, and that stupid horrible redhead could go down on a plane flight to PAX or something and I'd be ecstatic.

It's all unfunny, most of their opinions are bad (and somehow, wrong), and everything they do is the height poor delivery.

God, it's fucking awful.
:Love_Letters:


Title: Re: The Boardgame Thread
Post by: schild on April 02, 2012, 09:48:44 PM
No, I seriously can't even explain how much I fucking hate it.

It's like all of their fans are the same assholes who think new Dr. Who is brilliant and dumb motherfuckers who think Red Dwarf is the height of comedy.

Also, fat weaboo girls.

Fuck, I hate it.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 02, 2012, 11:49:07 PM
My fav. thing was the table.  Pretty sure it was GeekChic and yah, damn you celebrity 'meta-nerds' for affording one. 


Title: Re: The Boardgame Thread
Post by: Numtini on April 03, 2012, 07:51:56 AM
I threw it on the tv (we are one of the lucky few to have the grandfathered youtube channel on our Roku) while we were cleaning up after dinner and getting our daughter ready for bed. It's perfectly fine for that kind of thing--go on in the background. I think of it as a geek chat show with a game in the center. Without really paying attention, I got a sense of the game. Perfectly fine for what it is.

I am part of the Joss/Felicia brigade though.


Title: Re: The Boardgame Thread
Post by: Nevermore on April 03, 2012, 03:03:41 PM
I think the problem with that Wheaton one is he seems so forced, like he's trying extra hard and it just comes through as hammy.


Title: Re: The Boardgame Thread
Post by: schild on April 03, 2012, 03:10:05 PM
He always comes across that way, he's a terrible actor.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 05, 2012, 05:51:09 PM
I think the problem with that Wheaton one is he seems so forced, like he's trying extra hard and it just comes through as hammy.

You just described most tabletop geeks.  So in that sense the show is perfect.   :grin:

On-topic:  I FINALLY traded "High Frontier" for "Le Havre+expansion."  Anyone have any time with either, specifically the latter?


Title: Re: The Boardgame Thread
Post by: schild on April 05, 2012, 06:50:07 PM
I'm skipping Le Havre because it seems to fill some unnecessary gap between Lords of Waterdeep (a very light Euro) and Pret-A-Porter (a relatively heavy one).


Title: Re: The Boardgame Thread
Post by: Nevermore on April 05, 2012, 06:54:27 PM
I think the problem with that Wheaton one is he seems so forced, like he's trying extra hard and it just comes through as hammy.

You just described most tabletop geeks.  So in that sense the show is perfect.   :grin:

On-topic:  I FINALLY traded "High Frontier" for "Le Havre+expansion."  Anyone have any time with either, specifically the latter?

But more tabletop geeks aren't making web shows.  I've seen some other game demos on Youtube made by regular Joes that are much better than what Wheaton did.

On topic:  Got talked into playing a game called Urban Sprawl.  It was terrible.  The multipliers for scoring seemed way off.


Title: Re: The Boardgame Thread
Post by: MrHat on April 06, 2012, 08:49:41 AM
What makes a board game Euro style?



Title: Re: The Boardgame Thread
Post by: Hutch on April 06, 2012, 08:56:07 AM
The instruction manual is translated from German  ;D


Title: Re: The Boardgame Thread
Post by: Numtini on April 06, 2012, 09:20:55 AM
Quote
What makes a board game Euro style?

Euro style is everything but monopoly, which eliminates 99.9% of US board games.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 06, 2012, 10:16:21 AM
I'm skipping Le Havre because it seems to fill some unnecessary gap between Lords of Waterdeep (a very light Euro) and Pret-A-Porter (a relatively heavy one).

I'd have gotten LoW but it's too new and trade value is too high.  I have too many goddamned games so it's either trade or no sale.


Title: Re: The Boardgame Thread
Post by: JWIV on April 06, 2012, 12:14:29 PM
What makes a board game Euro style?



American (aka Ameritrash) tends for more luck - such as die rolls  and player conflict.

Euro tends to be more cooperative and about the execution of game mechanics and strategy.

Think Axis & Allies vs Settlers of Cataan



Title: Re: The Boardgame Thread
Post by: Ingmar on April 06, 2012, 12:19:12 PM
Also the mechanical ties to the game's theme tend to be a lot stronger in American games - Euros are generally more abstract.


Title: Re: The Boardgame Thread
Post by: Teleku on April 06, 2012, 01:21:59 PM
Yeah, that's another big part of it.  Ameritrash is a lot more theme centric (Mansions of Madness being considered just about the height of Ameritrash in newer games) than Euro style.  I enjoy many Euro games, but think I really tend to favor Ameritrash.


Title: Re: The Boardgame Thread
Post by: sigil on April 07, 2012, 12:09:13 AM
Everything involving this sort of meta-nerd religion that revolves around Wil Wheaton, Joss Whedon, and that stupid horrible redhead could go down on a plane flight to PAX or something and I'd be ecstatic.

It's all unfunny, most of their opinions are bad (and somehow, wrong), and everything they do is the height poor delivery.

God, it's fucking awful.

This is why I come here.  :inluv:


Title: Re: The Boardgame Thread
Post by: schild on April 08, 2012, 12:22:48 AM
Girlfriend picked me up Antiquity at Fun Again Games since it was only $129. Will have it by Thursday unless they DON'T actually have it in stock. I am STOKED.


Title: Re: The Boardgame Thread
Post by: avaia on April 09, 2012, 11:06:47 AM
I eagerly await your upcoming post about managing enormous stacks of tiny chits.  If ever a game needed digital conversion, it's Antiquity.  Fanastic game other than that complaint.


Title: Re: The Boardgame Thread
Post by: schild on April 09, 2012, 11:21:30 AM
I eagerly await your upcoming post about managing enormous stacks of tiny chits.  If ever a game needed digital conversion, it's Antiquity.  Fanastic game other than that complaint.
There's a guy on BGG who does cheap ass acrylic laser cutting.

http://www.boardgamegeek.com/thread/775525/laser-cutter-online/page/1

I'm gonna have him work up total conversions for the chits in Antiquity and the chits in Cave Evil. Cave Evil, btw, after playing a 4 player game, is still a stunning achievement in Ameritrash gaming.


Title: Re: The Boardgame Thread
Post by: schild on April 09, 2012, 12:59:45 PM
Antiquity shipped! Here's to hoping the thin ass box isn't all jacked up.


Title: Re: The Boardgame Thread
Post by: ghost on April 10, 2012, 01:25:58 PM
That's a great price.  Get ready for a billion little bitty cardboard pieces that you'll have to sort.  I recommend getting a plano box before you even get your copy.

Also, why skip Le Havre?  It's badass.  Definitely my favorite Rosenberg game (I haven't played Ora et Labora yet).


Title: Re: The Boardgame Thread
Post by: Ghambit on April 10, 2012, 04:39:17 PM
LoW is only $31w/free shipping now.   :uhrr:
http://www.amazon.com/Lords-Waterdeep-Dungeons-Dragons-Board/dp/0786959916

must.... resist

Oddly it's up on quite a few folks' trade lists though.


Title: Re: The Boardgame Thread
Post by: schild on April 10, 2012, 04:54:19 PM
It's a very, very light Euro and the best gateway Worker Placement games. The only reason it would be on someone's list is they're either A. Stupid or B. Only like heavy games.


Title: Re: The Boardgame Thread
Post by: schild on April 12, 2012, 09:52:41 PM
(http://dl.dropbox.com/u/39720/bgames/antiquity/CHITS.png)

Mother of god.


Title: Re: The Boardgame Thread
Post by: ghost on April 13, 2012, 09:36:02 AM
I warned you......  :why_so_serious:

Good thing it's awesome.


Title: Re: The Boardgame Thread
Post by: schild on April 13, 2012, 10:05:08 AM
I have a Plano 3700 box coming in from Amazon today. It should ease things on the horror scale of trying to fish shit out of little baggies for every action.


Title: Re: The Boardgame Thread
Post by: MrHat on April 13, 2012, 10:06:08 AM
Oh man, that looks fun.

Empire building style?


Title: Re: The Boardgame Thread
Post by: Thrawn on April 13, 2012, 10:11:10 AM
Oh man, that looks fun.

Heh, that was my initial reaction as well.

"I have no idea what that is, but it has tons of pieces and a hex grid, it must be fun!"


Title: Re: The Boardgame Thread
Post by: schild on April 13, 2012, 10:11:41 AM
City-Building, but yea. I'd been tracking down a copy for a long, long time. Someone on f13 offered me in purchase but I didn't really want to remove it from someone else's collection at the end of the day. Finally a store (Fun Again) got a pile of copies in. If I hate it, I can just dump it for more than I paid. Splotter games hold value, intensely.

http://www.boardgamegeek.com/boardgame/13122/antiquity

I don't know how many copies they have left, but I can tell you four things about Antiquity:

1. Getting a mint copy box-wise is near impossible as the boxes aren't the most well-built things. Mine came super mint.
2. Getting a copy at all is incredibly hard in America.
3. Getting a copy for under $150 is highway robbery.
4. The rules are super straightforward, there's simply a lot of pieces.

Buy it here: http://www.funagain.com/control/product?product_id=018861


Title: Re: The Boardgame Thread
Post by: MrHat on April 13, 2012, 12:40:30 PM
City-Building, but yea. I'd been tracking down a copy for a long, long time. Someone on f13 offered me in purchase but I didn't really want to remove it from someone else's collection at the end of the day. Finally a store (Fun Again) got a pile of copies in. If I hate it, I can just dump it for more than I paid. Splotter games hold value, intensely.

http://www.boardgamegeek.com/boardgame/13122/antiquity

I don't know how many copies they have left, but I can tell you four things about Antiquity:

1. Getting a mint copy box-wise is near impossible as the boxes aren't the most well-built things. Mine came super mint.
2. Getting a copy at all is incredibly hard in America.
3. Getting a copy for under $150 is highway robbery.
4. The rules are super straightforward, there's simply a lot of pieces.

Buy it here: http://www.funagain.com/control/product?product_id=018861

I'd love to pick it up, but that price is just way outside my entertainment budget.

We're still getting mileage out of Agricola here, and that was expensive for me.  I'll put it as pie in the sky for when my bro is visiting and we have 3 players every night.   


Title: Re: The Boardgame Thread
Post by: ghost on April 13, 2012, 11:20:12 PM
Looks like Ogre is up on Kickstarter (http://www.kickstarter.com/projects/847271320/ogre-designers-edition).   I'm not sure this is one that I'm all that interested in, but I'll probably buy it anyway.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Teleku on April 13, 2012, 11:25:41 PM
I really need to get off my ass and flesh out some fun game mechanics.  So much of this shit just needs to go straight to ipad and forego the expensive and time consuming board game process (no need to kickstart).  I love board games, but frankly I'm finding half of them work much better as pc games where keeping track of all the rules, scores, and chits is handled for you much more enjoyable.  If you have a neat idea for a board game, just make the damn thing electronically first...


Title: Re: The Boardgame Thread
Post by: Ingmar on April 13, 2012, 11:48:32 PM
I really need to get off my ass and flesh out some fun game mechanics.  So much of this shit just needs to go straight to ipad and forego the expensive and time consuming board game process (no need to kickstart).  I love board games, but frankly I'm finding half of them work much better as pc games where keeping track of all the rules, scores, and chits is handled for you much more enjoyable.  If you have a neat idea for a board game, just make the damn thing electronically first...

This presumes that the social aspect is unimportant, though.


Title: Re: The Boardgame Thread
Post by: Teleku on April 13, 2012, 11:55:03 PM
It very well is important, but you can still be social with the electronic version (be it passing around the ipad, multiple ipads, or using voice chat over pc while while playing the game online), while being able to get a great playable game out to the world.  Production and distributional of a digital board game is massively easier than attempting to do it the old fashioned way.  Make your money doing that, then get your physical version out if you must.  I just find it somewhat interesting that all the board games I see on the app store are electronic versions of real games, when at this point I could easily see it going the other way around.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 14, 2012, 11:32:47 AM
I agree, but disagree only in that a MUCH better platform for digitized boardgaming is XBL and PSM (built-in achievement system, voip, couch play, etc.).  Cataan is a prime example, though it's lost steam as of late.
That niche is WIDE open for a smart dev. to exploit, as there's very little in the console market boardgamewise.


Title: Re: The Boardgame Thread
Post by: Teleku on April 14, 2012, 12:30:35 PM
Yeah, I really meant any digital platform.  Was mainly referencing iOS because I've been playing it a lot lately, but any platform would work. 


Title: Re: The Boardgame Thread
Post by: Samwise on April 14, 2012, 01:10:53 PM
On the topic of producing physical board games, I found this site recently:

https://www.thegamecrafter.com/

It's basically CafePress for games where you upload digital art and they do all the production -- you can use it to make a one-off prototype for yourself, or you can set up a "store" for your game, have them sell it for you, and get a cut of the sales.  Seems pretty awesome to me.

An iPad app or whatever is going to be easier to rapid-prototype and sell, but you definitely don't need a big chunk of Kickstarter cash or a big publisher to produce something physical.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 14, 2012, 02:06:25 PM
Litko, boards&bits, and meeplesource are great for the all the bits you'd need.


Title: Re: The Boardgame Thread
Post by: schild on April 16, 2012, 11:15:32 AM
Played Antiquity yesterday.

That is one hell of a game. Now I need to not buy Indonesia, Roads & Boats, and Greed Incorporated.


Title: Re: The Boardgame Thread
Post by: ghost on April 16, 2012, 11:30:22 AM
Roads and Boats and Antiquity are very different sorts of games, I believe. 


Title: Re: The Boardgame Thread
Post by: schild on April 16, 2012, 01:32:21 PM
There's an elegance in Splotter design that I've come to adore that I noticed, but hadn't experienced when looking through their directions. They've got their shit together.


Title: Re: The Boardgame Thread
Post by: ghost on April 16, 2012, 02:34:10 PM
I wish the component quality of my Antiquity copy was a little better.


Title: Re: The Boardgame Thread
Post by: schild on April 16, 2012, 03:24:04 PM
I wish the component quality of my Antiquity copy was a little better.
http://www.boardgamegeek.com/image/1287586/bengkohn

I'm gonna ask if he'll slightly modify some, but that guy is doing great fucking work with his laser cutter.


Title: Re: The Boardgame Thread
Post by: ghost on April 16, 2012, 09:54:07 PM
Let me know what it sets you back, if you get it done.


Title: Re: The Boardgame Thread
Post by: schild on April 16, 2012, 09:58:24 PM
He said $70 in a post, so I'll probably get it in a few weeks.

http://www.boardgamegeek.com/article/8942065#8942065

So, that's 480 pieces for 48 of each resource (of which there are 10). Seems good considering the cardboard alternative.


Title: Re: The Boardgame Thread
Post by: ghost on April 18, 2012, 11:01:17 AM
The tokens sound a little large for the board at .75"


Title: Re: The Boardgame Thread
Post by: Ghambit on April 24, 2012, 03:40:56 PM
The Serpent's Tongue - Become Magi:
http://www.kickstarter.com/projects/500894669/serpents-tongue-a-new-magick-experience?ref=users

 :why_so_serious:, but I'm buyin it.   :grin:  Comes out July, and for the money you get quite a damned lot.

edit: tagging for exposure.  I want my free timer.


Title: Re: The Boardgame Thread
Post by: ghost on April 24, 2012, 04:02:47 PM
That looks very interesting.


Title: Re: The Boardgame Thread
Post by: schild on April 24, 2012, 04:10:00 PM
I totally skipped that because their English was so poor I didn't trust them to make up a language.


Title: Re: The Boardgame Thread
Post by: Mazakiel on April 24, 2012, 04:13:06 PM
I dunno, it looks pretty damn fun. I stumbled on it last night and ended up kicking in for it. 


Title: Re: The Boardgame Thread
Post by: ghost on April 24, 2012, 04:38:22 PM
Eh, it's pretty cheap, all things considered.  I'll roll the dice on it.


Title: Re: The Boardgame Thread
Post by: Ghambit on May 02, 2012, 02:23:53 AM
Heh.  They hit their 4th Tier stretch reward already with 11 days left.  Now there's a few more cards, more art, all books are signed (if we reach the next stretch), and a free digital timer is included.  They're also sending out beta versions in May to those who want it.  I guess the plan is to do a lot of the testing via Roll20 (http://www.kickstarter.com/projects/rileydutton/roll20-virtual-tabletop-gaming-that-tells-a-story) also... which is something I would've donated to if I'd caught it in time.  Looks to be the best free online tabletop out there.

I totally skipped that because their English was so poor I didn't trust them to make up a language.

Quote
The Serpent's Tongue language will be a fully developed (and documented) conlang with phonology, syntax, grammar and morphology.

Anyways, in other news:  'Le Havre' is now the most requested game at the table.  Granted, these are largely newb gamers I'm playing with lately but yah.  Helluva game.  Tomorrow I aim to tackle 'Space Alert' if we can get five.  Rune Age ('cause I needed another deckbuilder) is in the mail also.  Anyone have experience with either?


Title: Re: The Boardgame Thread
Post by: Ragnoros on May 02, 2012, 02:42:30 AM
Rune Age is simplistic, but fun, and benefits from good art. The rules however, even being quite simple, are a bit poorly explained in the manual.  It could use an expansion, but will probably never get one.  Huzzah, one was just announced! (http://www.fantasyflightgames.com/edge_news.asp?eidn=3245)


Title: Re: The Boardgame Thread
Post by: ghost on May 02, 2012, 09:34:52 AM
I think they had a couple of expansions in the pipeline from the beginning, similar to already done DLC for video games.  This game screamed unfinished.  So now they're getting us to spend another 20-30 bucks to complete it.


Title: Re: The Boardgame Thread
Post by: Ragnoros on May 02, 2012, 10:32:29 AM
I think they had a couple of expansions in the pipeline from the beginning, similar to already done DLC for video games.  This game screamed unfinished.  So now they're getting us to spend another 20-30 bucks to complete it.

Maybe so, but to be fair, the base is a budget game ($22 on Amazon, I paid less weeks after release). So even if they put out a pair of $15 dollar expansions the total cost is still fairly reasonable in my opinion.

The economics might actually be a good idea on FFGs part. Releasing yet another deckbuilder at $40ish pricepoint they would find it hard to compete with Dominion and the zillion others. However, release a stripped down version for the cheap, people likely buy it because it is a cheap but good example of the genre, then want more and end up buying the expansions, netting FFG their $40+ pricepoint.


Title: Re: The Boardgame Thread
Post by: ghost on May 02, 2012, 10:52:23 AM
I guess that is sound reasoning, but there has been a lot of gnashing of teeth on BGG and FAT about the unfinished state of the game.  It's Fantasy Flight, man.....they could have made a minimal profit on an excellent base game with the idea of selling quite a few expansions in the future. 


Title: Re: The Boardgame Thread
Post by: Lounge on May 02, 2012, 02:16:32 PM
Expansion is priced at $25 according to the FF website.  This is probably the favorite game of my current gaming group.  We're helluva pumped.


Title: Re: The Boardgame Thread
Post by: ghost on May 02, 2012, 04:54:00 PM
I picked up a copy of Gulo Gulo (http://www.boardgamegeek.com/boardgame/6351/gulo-gulo) and also Loopin' Louie (http://www.boardgamegeek.com/boardgame/327/loopin-louie) for the boys.  These are both kick ass games and would probably be enjoyable for any group of adults, particularly while drinking.


Title: Re: The Boardgame Thread
Post by: ghost on June 11, 2012, 11:00:10 AM
Yay.  Got me a copy of Space Hulk today.   :awesome_for_real:

Gaming news seems surprisingly dead right now.  Anyone got anything neat that they've gotten new recently?


Title: Re: The Boardgame Thread
Post by: schild on June 11, 2012, 11:15:54 AM
Picked up De Vulgari Eloquentia. Haven't played it. Have an order with Tournay and Nefarious coming in today.

My copy of Cave Evil is worth $Infinity apparently.


Title: Re: The Boardgame Thread
Post by: luckton on June 11, 2012, 11:19:58 AM
The Penny Arcade guys have been raving about Lords of Waterdeep (http://boardgamegeek.com/boardgame/110327/lords-of-waterdeep) lately.  

I'm looking forward to the new 7 Wonders expansion, Cities, myself.  Should out next month.


Title: Re: The Boardgame Thread
Post by: ghost on June 11, 2012, 11:33:35 AM
There's a copy of Cave Evil on ebay for $350.  What have you had offered for yours, just out of curiosity?

I have Lords of Waterdeep but have yet to get any plays in.  I've also heard good things about it.


Title: Re: The Boardgame Thread
Post by: schild on June 11, 2012, 12:03:45 PM
I liked Waterdeep a good deal.

$300 cash has been offered for my cave evil. Wouldn't take less than $500 though. I like it too much.


Title: Re: The Boardgame Thread
Post by: JWIV on June 11, 2012, 01:38:59 PM
Lords is probably my personal favorite game to play right now (which isn't say all that much since I don't get to play it all that often).  But it's really solid.


Title: Re: The Boardgame Thread
Post by: Ghambit on June 11, 2012, 01:42:06 PM
Lords is probably my personal favorite game to play right now (which isn't say all that much since I don't get to play it all that often).  But it's really solid.

How does it hold up against the Mage Knight reprint?  I'm torn between the two.

Also news:  Roll20 went into open beta and 'Serpent's Tongue' has open testing material to play with.


Title: Re: The Boardgame Thread
Post by: JWIV on June 11, 2012, 01:55:20 PM
Lords is probably my personal favorite game to play right now (which isn't say all that much since I don't get to play it all that often).  But it's really solid.

How does it hold up against the Mage Knight reprint?  I'm torn between the two.

Also news:  Roll20 went into open beta and 'Serpent's Tongue' has open testing material to play with.

I've heard decent things about Mage Knight, but haven't played it.  Roll20 isn't bad, but I'm liking Tabletop Forge a bit more (going to put it to the test this week by having a friend join us remotely using it).


Title: Re: The Boardgame Thread
Post by: Ghambit on June 11, 2012, 04:52:37 PM
What makes you like Tabletop Forge better?  I'm in  :heart: with roll20.


Title: Re: The Boardgame Thread
Post by: ghost on June 11, 2012, 04:59:54 PM
Mage Knight is badass.  I think that Waterdeep and MK are fairly different games though. 


Title: Re: The Boardgame Thread
Post by: JWIV on June 12, 2012, 01:31:18 AM
What makes you like Tabletop Forge better?  I'm in  :heart: with roll20.

A big part is because I'm running Scales of war right now with pre-rendered grided maps and it won't let me scale that background image so that I can get that to match up properly with their grid, which messes up token movement. 


Title: Re: The Boardgame Thread
Post by: Ghambit on June 12, 2012, 10:57:53 AM
What makes you like Tabletop Forge better?  I'm in  :heart: with roll20.

A big part is because I'm running Scales of war right now with pre-rendered grided maps and it won't let me scale that background image so that I can get that to match up properly with their grid, which messes up token movement. 

Eh?  When u make a page you just shut the grid off, then drag/drop your grided map.  Then just match your tokens to the scale.  You just lose the snap-to.


Title: Re: The Boardgame Thread
Post by: JWIV on June 12, 2012, 11:15:13 AM
What makes you like Tabletop Forge better?  I'm in  :heart: with roll20.

A big part is because I'm running Scales of war right now with pre-rendered grided maps and it won't let me scale that background image so that I can get that to match up properly with their grid, which messes up token movement. 

Eh?  When u make a page you just shut the grid off, then drag/drop your grided map.  Then just match your tokens to the scale.  You just lose the snap-to.

I know - but right now I can snap-to with Tabletop Forge.  I liked the idea of doing it in the G+ hangout as well, but I see that Roll20 seems to have recently added that in as well, so I may need to play with that as well since there are some oddities in TTF that are annoying me (loading tokens seems to be locking them in place for some reason)


Title: Re: The Boardgame Thread
Post by: Ghambit on June 12, 2012, 11:30:31 AM
You can also press the 'alt' key (when resizing) to unlock the map size constraints.  This way you can get it to line up.  Pain in the arse, but the price one pays for free web-based drag/drop of any art asset you want.


Title: Re: The Boardgame Thread
Post by: JWIV on June 12, 2012, 01:52:14 PM
You can also press the 'alt' key (when resizing) to unlock the map size constraints.  This way you can get it to line up.  Pain in the arse, but the price one pays for free web-based drag/drop of any art asset you want.

Yah - been poking around it a bit this afternoon and came across that. 


Title: Re: The Boardgame Thread
Post by: ghost on June 13, 2012, 05:32:35 PM
I finally broke down and bought a copy of Super Dungeon Explore.  I am not looking forward to gluing together a bunch of minis.  I can handle the painting, it's the fucking glueing and modeling that gets me down.

I also got some of the new Dust Tactics SSU stuff (among other things).  The models for this game are really nice.  I've never actually played it other than a couple of solo runthroughs, but it seems pretty enjoyable.

I also found a bunch of my GW models from about 10 years ago.  Not only was my painting a travesty, the models themselves have not aged very well.  I'm really glad they've been going with some new interesting sculpts for a lot of this stuff. 

And lastly, since I've been getting a shitton of minis lately (there has to reach a point at which you'll never, ever get them painted in your lifetime and I think  I've hit it) and have therefore been lurking on Cool Mini or Not.  I've learned a lot there, not the least of which is the fact that I'm a terrible painter. 


Title: Re: The Boardgame Thread
Post by: Ghambit on June 14, 2012, 02:57:59 PM
I had my painting phase and then I finally just resolved myself to simply apply dark primer, a nice metallic (gold, bronze, or silver) or stone (for a chesspiece like feel), then a varnish.  Going with a conservative 'statue' type paintjob goes a long way in some circles and keeps the game classy.  The trick is getting enough black in the shadowy spaces to add depth.



Title: Re: The Boardgame Thread
Post by: ghost on June 14, 2012, 11:51:33 PM
My problem is that I'm too goddamned anal to leave well enough alone.   :oh_i_see:

I'll always see the flaws unless I get it just so, and even then I'll see flaws that bother me.  The shitty painting on Heroscape drives me bonkers, even though I'm a fan of the game.


Title: Re: The Boardgame Thread
Post by: Thrawn on June 25, 2012, 03:08:21 PM
Anyone have some good suggestions for two player games?  Games that are actually fun to play with just two players?

I can find tons of highly rated/reviewed games that are 2-4/6/ whatever players.  But I know from experience that nine times out of ten a game that says 2-6 players sucks with only 2.


Title: Re: The Boardgame Thread
Post by: schild on June 25, 2012, 04:01:15 PM
2+ Player Games:
Ticket to Ride - Specifically 1910. Suddenly becomes cutthroat and amazing. TTR Switzerland/India are good options also.
Ascension (and by extension, Penny Arcade Gamers vs Evil) - Both are more fun than Dominion, whether or not they have better designs (they don't)
De Vulgari Eloquentia - Learn the language of Volgare! But seriously, worker-placement titles that are fun with 4 player become absolutely evil games of min-maxing with 2 players.
Zong Shi - See above.
Wiz War - See above, except it's Ameritrash combat.
Antiquity - Fucking stunning. Totally worth the cost of admission.

2 Player Only (they say you can play more on some of these, but don't):
Omen: Reign of War - A wonderful little card game that should appeal to you due to your knowledge of Magic.
Hemloch - A different sort of card game that is also fun, from the makers of Omen (small box games)
A Few Acres of Snow - Though be warned, the game has a major design flaw in terms of victory % of a certain strategy.
Twilight Struggle - If you want to roll deep. Full disclosure: I love this game in theory. I've yet to make it through 2 turns. Mostly because there are other, less impenetrable games that stroke that sort of card-driven gaming we like here.

If you can't tell, I fucking hate extremely random games.


Title: Re: The Boardgame Thread
Post by: ghost on June 26, 2012, 01:46:43 AM
To add a few different games to schild's list:

The Kosmos line of games (http://www.boardgamegeek.com/boardgamefamily/78/kosmos-two-player-series) is pretty good for 2 player.  You can't beat games like Lost Cities or Odin's Ravens.  Also Jaipur (http://www.boardgamegeek.com/boardgame/54043/jaipur).  Summoner Wars is cool.  Dungeon Twister is cool.  Battle Line is fun.  I like Carcassonne:  The City for two player, although regular Carcassonne can do the same thing.  War of the Ring is a two player game.  Race for the Galaxy is really fun with 2.  Most of the deck builders play well with 2.  Mage Knight is badass with any number.


Title: Re: The Boardgame Thread
Post by: JWIV on June 26, 2012, 07:03:03 AM
Pandemic, Lost Cities, Ingenious


Title: Re: The Boardgame Thread
Post by: Thrawn on June 26, 2012, 09:22:49 AM
If you can't tell, I fucking hate extremely random games.

That's great for me, I hate any game where I feel like the entire thing could be replaced by "flip a coin, whoever gets heads win the game".

2 Player Only (they say you can play more on some of these, but don't):
Omen: Reign of War - A wonderful little card game that should appeal to you due to your knowledge of Magic.

Might just go buy this right now to try.  The people I board game with the most are the same people that I went to Magic tournaments with when I was big into it. (*edit* Or maybe not, don't really have $50 to drop on it at the moment.  Will have to wishlist it for later. :sad:)  Or is it really good enough to be worth getting over 2 other games?

To add a few different games to schild's list:

The Kosmos line of games (http://www.boardgamegeek.com/boardgamefamily/78/kosmos-two-player-series) is pretty good for 2 player.  You can't beat games like Lost Cities or Odin's Ravens.  Also Jaipur (http://www.boardgamegeek.com/boardgame/54043/jaipur).  Summoner Wars is cool.  Dungeon Twister is cool.  Battle Line is fun.  I like Carcassonne:  The City for two player, although regular Carcassonne can do the same thing.  War of the Ring is a two player game.  Race for the Galaxy is really fun with 2.  Most of the deck builders play well with 2.  Mage Knight is badass with any number.

Lost Cities is less than $20? Sold.  I've looked at Race for the Galaxy before, might give that one a try as well eventually.

Ascension (and by extension, Penny Arcade Gamers vs Evil) - Both are more fun than Dominion, whether or not they have better designs (they don't)

I was very excited to play Dominion from all the hype and reviews.  I was very disappointed and quickly bored of it once I played it a few times.  But you think Ascension or the PA one are better?  One over the other?


Title: Re: The Boardgame Thread
Post by: Mazakiel on June 26, 2012, 11:17:56 AM


2 Player Only (they say you can play more on some of these, but don't):
Omen: Reign of War - A wonderful little card game that should appeal to you due to your knowledge of Magic.

Might just go buy this right now to try.  The people I board game with the most are the same people that I went to Magic tournaments with when I was big into it. (*edit* Or maybe not, don't really have $50 to drop on it at the moment.  Will have to wishlist it for later. :sad:)  Or is it really good enough to worth getting over getting 2 other games?




It's pretty fun, and the production values are pretty good as well.  Overall, I'd say it's worth the purchase over two cheaper games. 


Title: Re: The Boardgame Thread
Post by: Strazos on June 29, 2012, 04:44:43 PM
Can say that Ticket to Ride, 7 Wonders, and Lost Cities (the 2-player card version) all went over well. Catan was ok, but one of the kids insisted on using house rules which sort of break the game. Also, the stupid board pieces do not perform well in a high-humidity environment.  :oh_i_see:

Now I have to figure out what else would work...


Title: Re: The Boardgame Thread
Post by: Azazel on June 29, 2012, 06:26:52 PM
I'd put this in the Kickstarter thread, but since it's a boardgame put together by Mike McVey and only has a few hours left. Just a heads-up for anyone interested in this sort of thing.
http://www.kickstarter.com/projects/coolminiornot/sedition-wars-battle-for-alabaster


Title: Re: The Boardgame Thread
Post by: Thrawn on June 30, 2012, 10:07:44 AM
Got a chance to play a few games yesterday.  Lost Cities is fun, but way too simple to be lasting with me and most of the people I game with.  Might be a good one to play with the wife though.  Ascension is looking to be a big hit though, played half a dozen games of it yesterday and still want to play it more.


Title: Re: The Boardgame Thread
Post by: ghost on July 03, 2012, 08:44:32 AM
Lost Cities is great because you can play it in 20 minutes and people that don't generally game tend to like it (so good with wives, etc.).  It's never going to be super tactical, although it can be very cutthroat.  And it's very portable, which is nice.  Some games are just too unwieldy to take on trips.


Title: Re: The Boardgame Thread
Post by: ghost on July 08, 2012, 11:32:49 AM
Played a few games of Kingdom Builder with the wife last night.  It was our first time playing.  I'm not sure why this game gets so much shit.  It's a very light abstract with a theme pasted on, but it's fun.  It's not srius bznzz gaming, it's something you pick up to enjoy for what it is.  If you need serious business pick up Le Havre.  I also bought Nefarious (both this and Kingdom Builder are by Vaccarino of Dominion fame) at the Austin Dragon's Lair.  It's a much better shop than the one in San Antonio.  It's even got a kids section, which is awesome.  Nefarious looks cool, but I haven't gotten a chance to play it yet. 

I also, on a lark, bought ShadowRift (http://www.boardgamegeek.com/boardgame/112092/shadowrift), which seems to be an interestingly done cooperative deckbuilder.  I've yet to play it, but the dude who designed the game actually emailed me and told me that he'd packed it up for me and hand delivered it to the post office so that I would get it before the 4th.  That's pretty cool, and the game looks interesting once you figure out how to sort all the cards out. 


Title: Re: The Boardgame Thread
Post by: luckton on July 08, 2012, 03:19:59 PM
Gonna take the dive this week and pickup Lords of Waterdeep.  Should be fun :D


Title: Re: The Boardgame Thread
Post by: schild on July 08, 2012, 04:11:00 PM
The San Antonio DLair has rape rooms. It creeps me out.


Title: Re: The Boardgame Thread
Post by: ghost on July 08, 2012, 05:04:04 PM
I know it's only an hour and 15 minutes away, but why the fuck have you ever been to the SA Dragons Lair, schild?  It's like going from San Francisco to Birmingham.  

Addendum-  the SA Dragons Lair is still a decent store.  It's just that the people are weird.  But I get that feeling everywhere I go here, so I just chalk it up to redneck.


Title: Re: The Boardgame Thread
Post by: Ingmar on July 08, 2012, 11:22:32 PM
We had a game store like that too. Matchplay (formerly Neutral Ground) in Mt. View, I think it closed a few years ago. Probably pushed out of business by the NON creepy game stores.


Title: Re: The Boardgame Thread
Post by: schild on July 08, 2012, 11:27:05 PM
I know it's only an hour and 15 minutes away, but why the fuck have you ever been to the SA Dragons Lair, schild?  It's like going from San Francisco to Birmingham. 

Addendum-  the SA Dragons Lair is still a decent store.  It's just that the people are weird.  But I get that feeling everywhere I go here, so I just chalk it up to redneck.
I was going somewhere with the girlfriend in San Antonio, she had a meeting, and I noticed that shit DLair across the street from the office she was going to.


Title: Re: The Boardgame Thread
Post by: Sjofn on July 09, 2012, 03:39:53 PM
We had a game store like that too. Matchplay (formerly Neutral Ground) in Mt. View, I think it closed a few years ago. Probably pushed out of business by the NON creepy game stores.

God, that place was creepy. The only game store I've ever walked into and became immediately aware "I am the only woman in here and the nerds here do not like it." Other game stores, I might be a curiousity (although not very often), but there's never hostility. Matchplay was a lot more like "WHO LET SOMEONE WITH A VAGINA IN HERE."


Title: Re: The Boardgame Thread
Post by: Ghambit on July 09, 2012, 03:59:13 PM
All the best gamestores I've seen were actually female-owned and/or employed.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: ghost on July 10, 2012, 09:58:26 AM
I know it's only an hour and 15 minutes away, but why the fuck have you ever been to the SA Dragons Lair, schild?  It's like going from San Francisco to Birmingham. 

Addendum-  the SA Dragons Lair is still a decent store.  It's just that the people are weird.  But I get that feeling everywhere I go here, so I just chalk it up to redneck.
I was going somewhere with the girlfriend in San Antonio, she had a meeting, and I noticed that shit DLair across the street from the office she was going to.

The sad thing is that the Dragons Lair in SA is by far and away the best store in town.  There's nothing that even comes close to comparing. 


Title: Re: The Boardgame Thread
Post by: Sky on July 10, 2012, 10:12:32 AM
At one point when I was near the tail end of playing MtG in the 90s, a new shop opened up in town. I went in and there were two folding tables, a shelf with a few boxes of cards, and a pile of garbage in the corner, mostly doritos bags. Shitty stained carpet, they just moved into the building and opened up without doing a damn thing.

I think it lasted about three months.


Title: Re: The Boardgame Thread
Post by: ghost on July 10, 2012, 10:45:33 AM
At one point when I was near the tail end of playing MtG in the 90s, a new shop opened up in town. I went in and there were two folding tables, a shelf with a few boxes of cards, and a pile of garbage in the corner, mostly doritos bags. Shitty stained carpet, they just moved into the building and opened up without doing a damn thing.

I think it lasted about three months.

There's like 4 or 5 of those in town, at the moment.


Title: Re: The Boardgame Thread
Post by: schild on July 10, 2012, 01:04:03 PM
At one point when I was near the tail end of playing MtG in the 90s, a new shop opened up in town. I went in and there were two folding tables, a shelf with a few boxes of cards, and a pile of garbage in the corner, mostly doritos bags. Shitty stained carpet, they just moved into the building and opened up without doing a damn thing.

I think it lasted about three months.
I don't want to hear stories about people quitting Magic unless they are actively boxing their shit up and sending it to the f13 donation box.

But really, those stores still exist. As Ghost mentioned, SA is full of them. SA is also just generally the shittiest place on earth... besides Houston and Dallas.


Title: Re: The Boardgame Thread
Post by: Teleku on July 10, 2012, 01:43:10 PM
I understand Austin is suppose to be really cool and all, but I still can't figure out why the fuck those of you in Texas are still there, based on the way you post about it (and, well, based on every single news article I see come out of the state).


Title: Re: The Boardgame Thread
Post by: Ingmar on July 10, 2012, 01:46:05 PM
Their unemployment is a lot lower than ours and so is their cost of living. So, tradeoffs.


Title: Re: The Boardgame Thread
Post by: schild on July 10, 2012, 02:36:58 PM
I understand Austin is suppose to be really cool and all, but I still can't figure out why the fuck those of you in Texas are still there, based on the way you post about it (and, well, based on every single news article I see come out of the state).

You have no idea how much we all wish Austin was in a different state.


Title: Re: The Boardgame Thread
Post by: ghost on July 10, 2012, 10:00:32 PM
I understand Austin is suppose to be really cool and all, but I still can't figure out why the fuck those of you in Texas are still there, based on the way you post about it (and, well, based on every single news article I see come out of the state).

Yeah, and unlike most of these folks I actually had a fucking choice.  But I'll be unmaking that choice ASAP. 


Title: Re: The Boardgame Thread
Post by: Shannow on July 12, 2012, 01:06:55 PM
To drag the thread slightly back on topic...

Just picked up Scotland Yard for the Ipad...ok it's not exactly deep boardgaming but a faithful reproduction, easy to use. Fun to play with the kids.


Title: Re: The Boardgame Thread
Post by: Thrawn on July 12, 2012, 01:30:19 PM
Just picked up Scotland Yard for the Ipad...ok it's not exactly deep boardgaming but a faithful reproduction, easy to use. Fun to play with the kids.

Scotland Yard is one of my favorites even if it is pretty simple, so satisfying if you actually manage to get away.


Title: Re: The Boardgame Thread
Post by: Quinton on July 12, 2012, 02:50:09 PM
We had a game store like that too. Matchplay (formerly Neutral Ground) in Mt. View, I think it closed a few years ago. Probably pushed out of business by the NON creepy game stores.

God, that place was creepy. The only game store I've ever walked into and became immediately aware "I am the only woman in here and the nerds here do not like it." Other game stores, I might be a curiousity (although not very often), but there's never hostility. Matchplay was a lot more like "WHO LET SOMEONE WITH A VAGINA IN HERE."

Is there anything decent in the way of gaming stores in the greater mountain view / palo alto area these days?


Title: Re: The Boardgame Thread
Post by: Ingmar on July 12, 2012, 08:28:16 PM
Best game stores in the Bay Area:

Game Kastle over by the San Jose Airport
Gator Games in San Mateo
Black Diamond Games in Concord
Endgame in Oakland

Also, for Magic only, Superstars in San Jose

GK is probably your best bet in our neighborhood, it's a great store.


Title: Re: The Boardgame Thread
Post by: schild on July 12, 2012, 09:36:52 PM
I would kill a small monkey to have access to Superstars 7 days a week.

Edit: If you love Scotland Yard, try to track down a reasonably priced copy of Letters from Whitechapel.


Title: Re: The Boardgame Thread
Post by: Teleku on July 13, 2012, 12:06:36 AM
Best game stores in the Bay Area:

Game Kastle over by the San Jose Airport
Gator Games in San Mateo
Black Diamond Games in Concord
Endgame in Oakland

Also, for Magic only, Superstars in San Jose

GK is probably your best bet in our neighborhood, it's a great store.
I love Endgame (lived 5 minutes walking from them for a year), but I feel I should point out Games of Berkeley is just as good, and all there stuff is at least 5 to 10 dollars cheaper.


Title: Re: The Boardgame Thread
Post by: Ingmar on July 13, 2012, 12:43:12 AM
Endgame has a better play space and (IMO) a better crowd. Granted it's been a number of years since I've been to GoB at this point (I went to Cal and later played DDM with a number of guys from that store).


Title: Re: The Boardgame Thread
Post by: proudft on July 13, 2012, 12:49:36 AM
The few times I've been in the (underground) game area at Games of Berkeley I have been seriously paranoid that any medium+ earthquake would squash everyone in there like a bug.  It is quite... dungeony.

Endgame is by far the best game store I've ever been in anywhere from a play-area point of view.  It's not big but what they have is nice and airy and well lit and out of the way.  I seem to recall they don't like Magic, though.  That might be helping, for all I know.


Title: Re: The Boardgame Thread
Post by: Samwise on July 13, 2012, 12:59:52 AM
I was at Endgame just last weekend for the Good Omens Con.  They definitely win in the game tables and events category; I've never not had a good time at one of their mini-cons.  Games of Berkeley generally wins on inventory, though.


Title: Re: The Boardgame Thread
Post by: Ingmar on July 13, 2012, 01:11:02 AM
We should do a Bay Area game thing some time. If we get 7 we can play Diplomacy and hate each other forever.  :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Teleku on July 13, 2012, 01:22:27 AM
We suddenly get this idea literally the day before I fly off to Washington to join the foreign service and potentially live abroad for the rest of my life.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: proudft on July 13, 2012, 01:56:02 AM
So you'll be playing Diplomacy every day from now on!


Title: Re: The Boardgame Thread
Post by: luckton on July 13, 2012, 07:23:23 AM
Finally played Lords of Waterdeep with the Mrs. and my brother-in-law.  While the bro enjoys a good fantasy or sci-fi game, the Mrs. is not by any means much of a gamer, and fantasy stuffs just kind of turn her off even more so.  She does enjoy the classic American-style stuff and puzzle/brain teasers though.

That said, I tried to mask the game as a "variation of Monopoly", and after cutting our teeth on the first few rounds of play, they both picked up quickly on the whole 'worker placement' concept (without me even having to utter the phrase), and the rest of the game played smoother than I'd anticipated. 

Bro-in-law loved the game.  The Mrs. rated it a 3.5/5, which is good, considering she gave Pandemic a 4/5 when we first played that many moons ago.  Still working with her on 7 Wonders; she's having a time trying to wrap her head around the whole "building a city using cards" thing.


Title: Re: The Boardgame Thread
Post by: Trippy on July 13, 2012, 02:48:40 PM
Is there anything decent in the way of gaming stores in the greater mountain view / palo alto area these days?
Legends Comics & Games in Vallco is the last one that I know of in that area. Gamescape in Palo Alto closed a while back as did Match Play/Neutral Ground in Mountain View somewhat more recently. The once venerable San Antonio Hobby Shop is gone too (though they were never the same after they banned D&D-type stuff on religious grounds back in the 80s).


Title: Re: The Boardgame Thread
Post by: Ingmar on July 13, 2012, 02:54:21 PM
Never cared for Legends much myself - worth the extra 10 minutes to go to GK. Legends's focus is much heavier on the comics side than the game side.


Title: Re: The Boardgame Thread
Post by: Trippy on July 13, 2012, 02:57:23 PM
That's true.


Title: Re: The Boardgame Thread
Post by: Thrawn on July 13, 2012, 04:59:04 PM
At least you guys have choices!  I'm selling all of my Magic cards because the options around here became - The crappy store that hardly anyone plays at or the really crappy store that more people go to.


Title: Re: The Boardgame Thread
Post by: Trippy on July 13, 2012, 05:06:32 PM
You are selling them to schild, right?


Title: Re: The Boardgame Thread
Post by: Thrawn on July 13, 2012, 05:12:25 PM
You are selling them to schild, right?


If he wins the Ebay auctions, sure.  :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Quinton on July 13, 2012, 10:20:57 PM
We should do a Bay Area game thing some time. If we get 7 we can play Diplomacy and hate each other forever.  :why_so_serious:

Some tabletop gaming with local F13 folks sounds like fun.  I don't do nearly enough table top gaming, though I have been playing some MFZ and assorted other stuff with some coworkers every now and again.


Title: Re: The Boardgame Thread
Post by: schild on July 14, 2012, 12:57:21 AM
You are selling them to schild, right?
If he wins the Ebay auctions, sure.  :oh_i_see:
Link? I bet I can tell you within $20 of where they'll end.


Title: Re: The Boardgame Thread
Post by: Thrawn on July 14, 2012, 01:23:52 AM
You are selling them to schild, right?
If he wins the Ebay auctions, sure.  :oh_i_see:
Link? I bet I can tell you within $20 of where they'll end.

You're already looked at my stuff.  I know what it's worth, just need to get it sorted out and taken care of.


Title: Re: The Boardgame Thread
Post by: ghost on July 14, 2012, 09:00:07 AM
The once venerable San Antonio Hobby Shop is gone too (though they were never the same after they banned D&D-type stuff on religious grounds back in the 80s).

Fucking idiots deserve to get closed down for that sort of nonsense. 


Title: Re: The Boardgame Thread
Post by: Strazos on July 15, 2012, 06:56:14 AM
We suddenly get this idea literally the day before I fly off to Washington to join the foreign service and potentially live abroad for the rest of my life.   :oh_i_see:

 :grin:


Title: Re: The Boardgame Thread
Post by: Bunk on July 15, 2012, 04:50:08 PM
So we just played Eclipse for the first time on Friday. Good sized kitchen table, plus three TV Tray tables, and we were still to the point that we had no where to roll the dice without hitting something. Despite that, seems a pretty cool game. My plan of being everybody's friend failed miserably, but I think I'll have a better idea of the basic strategy on a second run through.


Title: Re: The Boardgame Thread
Post by: ghost on July 15, 2012, 10:08:29 PM
I would just like to reiterate that Earth Reborn (http://www.boardgamegeek.com/boardgame/73171/earth-reborn) is pretty badass.  It is well worth the cost of admission.  I only hope they do an expansion and add in some more units but it doesn't look likely at this point.  

Also, is anyone planning on purchasing the updated Descent?  I'm still on the fence on that one.  The original is pretty awesome.  I'm just not sure I need a simplified version of it when I have Super Dungeon Explore.


Title: Re: The Boardgame Thread
Post by: ghost on July 19, 2012, 09:07:53 AM
It appears that Tom Vasel of the Dicetower has finally given up the day job (http://www.gamesalute.com/?p=29703/dice-tower-news-will-be-moving).  I'm not sure how I feel about this, as I've always found his reviews to be fair and useful, even if I don't always agree with his judgments about games.  Now I already look at his reviews with a grain of salt.  How much is he getting paid to review these games?  

As an aside, I also had no idea that he was a complete bible thumper nutjob (http://www.dicesteeple.libsyn.com/), but I guess that is kudos to him for not mixing his religioning with his gaming too much on his reviews.  


Quote
As many of you know, Im always trying to expand and improve on the Dice Tower brand.  Sometimes the things I do seem to take off and sometimes they disappear into the mists.  As of June, 2012, Im going full-time (mostly) with the Dice Tower, which is going to be an interesting proposition, to say the least!  Im hoping that this will improve the quality of my videos and audio podcasts, as well as give me more time to increase my output.
Many of you also know that Im currently working with Game Salute to publish my first game, Nothing Personal.  Through this process, I have become really acquainted with Game Salute, and Im thrilled with what I see them becoming a positive force in the gaming industry.  To this end, Ive agreed to become the News Editor and Game Database Manager at Game Salute News.  Once this occurs, www.dicetowernews.com will redirect to that site, and all the volunteers helping me will be invited to continue helping me there.

Addendum-  I've noted that in a couple of their reviews they have noted that it is a paid review.  I like that and hope they will continue to show where there may be bias. 


Title: Re: The Boardgame Thread
Post by: Azazel on July 31, 2012, 08:47:12 AM
I would just like to reiterate that Earth Reborn (http://www.boardgamegeek.com/boardgame/73171/earth-reborn) is pretty badass.  It is well worth the cost of admission.  I only hope they do an expansion and add in some more units but it doesn't look likely at this point.  

Also, is anyone planning on purchasing the updated Descent?  I'm still on the fence on that one.  The original is pretty awesome.  I'm just not sure I need a simplified version of it when I have Super Dungeon Explore.

I just had my copy arrive friday. Haven't had a chance to crack it open yet, but looking forward to doing so at some stage. Finally found a copy of Descent 1st Ed and had that arrive as well. Gonna pick up as many of  the expacks as I can, and get 2nd Ed down the road. Probably.


Title: Re: The Boardgame Thread
Post by: ghost on July 31, 2012, 09:50:29 AM
Some of the expansions for Descent 1ed can run you 3-400 bucks, new.  Sometimes you can get them on Ebay in a lot for less money, so I'd try to get them all at once in that sort of deal. 


Title: Re: The Boardgame Thread
Post by: Shannow on July 31, 2012, 09:52:10 AM
Any recommendations for a good 2 player board game for my 11 year old and I to play? As I continue to train him to be a geek like me (there is hope, he currently thinks Baldur's Gate is the best game ever, 'even if it's really old Dad') and I'm looking for something that's a step up from Talisman and the Halo board game we have currently.


Title: Re: The Boardgame Thread
Post by: NiX on August 02, 2012, 03:07:50 PM
Anyone from Calgary Alberta that knows of a good place to grab boardgames from? Used to go to Hairy Tarantula and Snakes and Lattes in Toronto, but I'll be moving and need a new place.


Title: Re: The Boardgame Thread
Post by: ghost on August 02, 2012, 05:43:59 PM
Any recommendations for a good 2 player board game for my 11 year old and I to play? As I continue to train him to be a geek like me (there is hope, he currently thinks Baldur's Gate is the best game ever, 'even if it's really old Dad') and I'm looking for something that's a step up from Talisman and the Halo board game we have currently.

Any thoughts about genre/theme and play time?  There's a million choices out there.  Also, it would be nice to know what his "level" is for an 11 year old.  Some 11 year old kids can play games that are meant for adults, some can't.  

If you're looking for something that is a little bit of "dudes in a corridor" type game but isn't way expensive (like Space Hulk) try Earth Reborn (http://www.boardgamegeek.com/boardgame/73171/earth-reborn).  It can get a little complex, but the rulebook is awesome and walks you right through everything, adding a new concept or two in each scenario.  If you're looking for a Euro type game, Stone Age, Agricola and Le Havre are all pretty awesome.  Mage Knight is also super fun, if you can find it.  It is good solitaire, as well.  

Here are some other thoughts:

Race for the Galaxy
War of the Ring
Castles of Burgundy
Summoner Wars
Claustrophobia
Memoir '44
Merchants and Marauders
Arkham Horror
Descent 2e
Edited to add-  Twilight Struggle is really awesome, and a good historical tutor


I was going to link these from BGG, but there's too many and I'm lazy.  There all there in the top games list.  If you aren't familiar with it, just go to the link at the top that says "browse" and click on games and it's automatically sorted by rank.  


Title: Re: The Boardgame Thread
Post by: ghost on August 02, 2012, 05:44:35 PM
Anyone from Calgary Alberta that knows of a good place to grab boardgames from? Used to go to Hairy Tarantula and Snakes and Lattes in Toronto, but I'll be moving and need a new place.

Order from Boards and Bits.  The prices are crazy cheap and the guy has a good selection and good customer service.


Title: Re: The Boardgame Thread
Post by: Thrawn on August 03, 2012, 08:37:20 AM
Edit: If you love Scotland Yard, try to track down a reasonably priced copy of Letters from Whitechapel.

Looks like their will be another run of Letters from Whitechapel as a 2nd edition possibly this year yet that will be available in the US.  No idea if the price will be reasonable or not though.


Title: Re: The Boardgame Thread
Post by: Ingmar on August 03, 2012, 01:06:57 PM
Having played it now, 2e Descent is definitely an improvement on 1e I think. They streamlined a lot of the slower stuff. (Also de-objectified the female character art if that is something that matters to you. Really the character art is just better in general.)


Title: Re: The Boardgame Thread
Post by: ghost on August 03, 2012, 02:15:10 PM
The only reason I mess around with fantasy stuff is for the chicks in the chain mail thongs.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ghambit on August 14, 2012, 12:18:18 PM
Update on Roll20 virt. tabletop:
Now comes with an LFG tool built into the interface.   http://app.roll20.net/lfg/search/

Regardless of how dominant this webapp is, I have yet to game on it.  It's really left me with no excuses though.  One of these days I'll throw up an f13 SavageWorlds campaign.

Having played it now, 2e Descent is definitely an improvement on 1e I think. They streamlined a lot of the slower stuff. (Also de-objectified the female character art if that is something that matters to you. Really the character art is just better in general.)


I still say a properly expanded (SoB, ToI, and WoD), rules adjusted 1st edition seems a much more powerful experience then the objectifying 2nd. edition (at this point).  Yes, it suffers from bloat and ridiculous buy-in but still.  If you're on the fence about jumping in obviously the 1e complete sets are dirt cheap now used and BGG-ers are dumping em in trade cheap too. 

I can make this judgement because Descent+expac is on most people's top 10 games of all time, yet placing 2e in that mix isn't possible at this point.  Down the road perhaps, depending on what they add.


Title: Re: The Boardgame Thread
Post by: ghost on August 14, 2012, 05:44:30 PM
I thought that the real point with 2e was to have an experience that doesn't last for 8-12 hours per sitting.


Title: Re: The Boardgame Thread
Post by: Ingmar on August 14, 2012, 05:51:47 PM
Yeah. It's farther from being a game of D&D, which is a good thing. If I want to play D&D, I'm going to play D&D. This is much better as a casual weeknight couple-of-hours thing, and they've got the campaign stuff integrated from the beginning and it's all  just a much cleaner design I think.

They also have a conversion kit you can buy for all the monsters/characters from 1e, which is a nice touch.


Title: Re: The Boardgame Thread
Post by: ghost on August 14, 2012, 06:02:58 PM
I didn't see much point in the conversion kit, but then again I've not played a lot of 1e-  just dont' have the time.  Maybe it would be a great thing.  There seems to be enough game in 2e that it wouldn't matter that much.  I would have preferred a conversion to implement the 2e rules in the 1e stuff, but that will never happen. 


Title: Re: The Boardgame Thread
Post by: Ingmar on August 14, 2012, 06:06:54 PM
Basically it just adds a lot more variety in the character powers and monster options. There really aren't that many different monsters in the core 2e box.


Title: Re: The Boardgame Thread
Post by: ghost on August 14, 2012, 08:24:11 PM
I was under the assumption that they'd be coming out with shittons of expansions.  This is Fantasy Flight we're talking about here.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ghambit on August 14, 2012, 11:12:04 PM
I thought that the real point with 2e was to have an experience that doesn't last for 8-12 hours per sitting.

If you've got the 1e campaign settings (RtL or SoB) the games are as long as you want them to be.  You can even swap players if you'd like mid-campaign.



Title: Re: The Boardgame Thread
Post by: ghost on August 15, 2012, 11:58:03 AM
Does this game length change with the campaign setting transfer over to all the scenarios, e.g. the startup scenarios from the basic box?  I own all this shit but have never had time to play.  I'm just waiting around until the kids are old enough to play, I suppose. 


Title: Re: The Boardgame Thread
Post by: Ghambit on August 15, 2012, 02:25:33 PM
Does this game length change with the campaign setting transfer over to all the scenarios, e.g. the startup scenarios from the basic box?  I own all this shit but have never had time to play.  I'm just waiting around until the kids are old enough to play, I suppose. 
Aside from providing boxes and charsheets to track the players and overlord (which is all that really matters), no.  But remember, you only reveal rooms they've went into therefore if they've cleared a few and have half a scenario remaining there's no reason you couldn't stop there.

This is why I never understood the complaints about game length.  With competent players, the proper errata, a few sets of extra dice, etc. the game flies.  And if it doesn't, then just pickup where you left off before you open the next door.  Hell, a game of Dominant Species or Le Havre sometimes takes longer if you subtract setup time.

The campaign settings (and 2e quest book too) have decidedly shorter missions obviously, which is really no different than an uber-long custom scenario (they have some that take days to complete and every expansion to do), that's cut into chunks.  The 1e basegame scenarios are designed to walk the player through all the rules and basic tenets of dungeon-crawling... which is sometimes pretty painful obviously, depending on the player.


Title: Re: The Boardgame Thread
Post by: Ingmar on August 15, 2012, 02:32:33 PM
Not having to stop and spawn monsters and check LOS every time you enter a room is a big speeding up factor. Also it just feels a lot better to end at an ending than halfway through a scenario. A lot less note taking required to recreate the game session next time as well.


Title: Re: The Boardgame Thread
Post by: ghost on August 15, 2012, 07:10:02 PM
I have both editions because I can't stop spending money.   :oh_i_see:

The 1e stuff won't get played until the kids are old enough.  I don't see it working until then.  I just don't have time.  The 2e may be something that the wife would play, if it can be reasonably short.  As an aside, I picked up Alter of Despair and Road to Legend at my local game store about a year ago for list price.   :awesome_for_real:  I never get deals or get lucky like that. 


Title: Re: The Boardgame Thread
Post by: Tarami on August 16, 2012, 07:08:22 AM
Personally I think 1e missed the entire point of dungeon crawling. It has fallen into the same design trap as many a computer game - the game will become fun as soon as we add some more rules.

I mean, the compiled Road to Legend rulebook is something like eighty god-damn pages with zero fluff. That's longer than the rulebook for Advanced Third Reich. Then add the bazillion rules that appear on cards. Yet moving four spaces and rolling your attack dice make up the vast majority of your turns. The brutal amount of rules text just isn't proportional to the degree of player choice.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 16, 2012, 10:11:10 AM
RtL was an abortion supposedly...  I've never played it though.  Sea of Blood is just flat out awesome, especially when combined with ToI and WoD.  At that point you have everything you need to do whatever you want.  This is why I find it difficult to buy into 2e and go down another path of expenditures.  Cant do it.  Won't fall into the trap again.


Title: Re: The Boardgame Thread
Post by: ghost on August 16, 2012, 11:24:44 AM
At this point I have such a large collection that I've largely moved into "collecting" mode and don't mind buying stuff like 1e, that I know will gain in value as time goes on. 


Title: Re: The Boardgame Thread
Post by: Strazos on August 16, 2012, 01:17:24 PM
Maybe we were doing 1e wrong, but I remember Descent being 1) terribly long to play, and 2) balanced in such a way that it was very difficult for players to win. Even after opening up the trading and inventory rules a bit, I found I still had to practically throw games in order to not rampage over the players. The ability to spawn stuff wherever the players do not have LoS can be especially brutal.


Title: Re: The Boardgame Thread
Post by: Ingmar on August 16, 2012, 01:26:14 PM
That spawning thing is entirely gone in 2e - each scenario has a specific spot where reinforcements spawn in, if it even has reinforcements at all. I can't speak to the player/GM balance yet, but a lot of that is going to be down to how much cooperation there is amongst players and varying skill level, etc.


Title: Re: The Boardgame Thread
Post by: ghost on August 16, 2012, 07:22:42 PM
And........right on cue, Fantasy Flight announces the first expansion for Descent 2e-  Lair of the Wyrm (http://www.gamesalute.com/?p=32046).   It apparently will only come with 10 plastic figures, which seems much fewer than expansions for 1e (I'm under he impression that each figure will be doubled up into a red and white version, thus being only 5 new unique models). 


Title: Re: The Boardgame Thread
Post by: Ingmar on August 17, 2012, 12:14:07 AM
It could be fewer, depending if one of the new ones comes in groups.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 17, 2012, 10:27:58 AM
That spawning thing is entirely gone in 2e - each scenario has a specific spot where reinforcements spawn in, if it even has reinforcements at all. I can't speak to the player/GM balance yet, but a lot of that is going to be down to how much cooperation there is amongst players and varying skill level, etc.

My brother literally won't play against me unless it's by himself.  :oh_i_see:   Can't say I blame him as he's having to rely on a relatively poor group of gamers to back him up.  To combat this typically you just tweak the difficulty for newbs by lowering threat, etc.  As they get better you toss in ToI.  Then when they think they're good you add WoD.

All of this requires a regular gaming group (or competent gamers) is the problem where 2e seems to be able to learn and effectively play in 1 sitting.  I have similar issues with Space Alert.  W/o a good crew the game eats you.


Title: Re: The Boardgame Thread
Post by: Ingmar on August 17, 2012, 01:18:50 PM
It also has the problem that so many co-op games have, where a player who knows (or thinks he knows) what he is doing will just tell everyone what to do. (Guilty.) 2e of course doesn't solve this.


Title: Re: The Boardgame Thread
Post by: Sky on August 17, 2012, 02:06:58 PM
So would you guys say Descent (2nd ed, I guess?) would be a good choice for a fairly light mini-based game? Now that I'll have a pile o minis from Reaper and others, I'm thinking of getting back into board gaming. Something with way less BS than a D&D type rpg, but still fun and interesting.

Right now the two board games I have are Arkham Horror and Blood Bowl.


Title: Re: The Boardgame Thread
Post by: ghost on August 17, 2012, 04:38:55 PM
Castle Ravenloft is actually pretty nice for what you're talking about, Sky-  and the minis are really high quality for painting :grin:. 


Title: Re: The Boardgame Thread
Post by: ghost on August 19, 2012, 10:23:20 PM
Picked up Puzzle Strike over the weekend.  While it is fun (basically a deckbuilder with little chips instead of cards) It's awfully damned fiddly for what it is.  Clean up is a serious PITA as you've got to sort through all the different chips that you have.  This is much more difficult with the chips as compared to cards.  I'm not sure that it will stick with my collection. 


Title: Re: The Boardgame Thread
Post by: Hawkbit on August 24, 2012, 11:00:34 AM
Does anyone have experience with D&D-like boardgames and kids? 

I bought my 7yr old daughter Catan Junior, thinking it would be something to ease her into games with a strong strategy.  Well, she had the rules down by the end of the first game and has legitimately won 2/3 of the games we've played with her.  She's a fairly bright kid and picks up on systems quickly (I've mentioned before how much she loves Minecraft). 

So Catan Junior is a bit boring, and I'm likely going to pick up the real Catan because I think she will understand it. 

But what about a D&D-like game, such as Castle Ravenloft?  Would there be simply too many rules, or might it be a bit too boring?  I can get a solid 30-60min attention span from her.  Are there any other options that a young but bright kid might enjoy?  We had HeroQuest when I was a kid and played the heck out of it.  I think she'd like something in that vein.

Any advice is appreciated.  Thanks!


Title: Re: The Boardgame Thread
Post by: ghost on August 25, 2012, 09:15:44 AM
Castle Ravenloft would be fine for her.  It's less complex than real Catan, in my opinion, and has lots of cool miniatures that she'll really dig. 


Title: Re: The Boardgame Thread
Post by: Ghambit on August 25, 2012, 11:58:40 AM
If you had her playing Catan and want to maybe dip into fantasy, why not try "Lords of Waterdeep?"  It's pretty much a eurogame in D&D clothing.  HeroQuest is still out there in the aftermarket too if you want to get back in.

Then also, there are D&D collectible minis games you can get into.  "Dungeon Command" is the new kid on the block or you can just play vanilla.  Looks like "Dungeon Command" is kinda like "Battlegrounds: Fantasy Warfare" only with some minis instead of just cards.


Title: Re: The Boardgame Thread
Post by: ghost on August 25, 2012, 01:04:47 PM
I finally got a copy of Tumblin Dice.  It's super fun and worth the investment.  It's also something that non-board gamers would play and is probably a pretty good party game.

(http://farm8.staticflickr.com/7129/7858344160_5c35da22d2_z.jpg)


Title: Re: The Boardgame Thread
Post by: Ironwood on August 25, 2012, 01:22:25 PM
That looks like a Ouija board for D&D Geeks.


Title: Re: The Boardgame Thread
Post by: ghost on August 25, 2012, 01:43:20 PM
I suppose it kindof is, really.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Azazel on August 28, 2012, 06:35:22 AM
Some of the expansions for Descent 1ed can run you 3-400 bucks, new.  Sometimes you can get them on Ebay in a lot for less money, so I'd try to get them all at once in that sort of deal. 

Managed to get all of them brand new except for Road to Legend (which seems to be the big one) for a few hundred.


Title: Re: The Boardgame Thread
Post by: Azazel on August 28, 2012, 06:42:01 AM
Castle Ravenloft is actually pretty nice for what you're talking about, Sky-  and the minis are really high quality for painting :grin:. 

Yes, get one of the D&D Games.


Title: Re: The Boardgame Thread
Post by: sickrubik on August 28, 2012, 09:58:47 AM
I suppose it kindof is, really.   :awesome_for_real:

No, this has a use.


Title: Re: The Boardgame Thread
Post by: Sky on August 28, 2012, 10:25:56 AM
What? Ouija was awesome for getting laid by hippy chicks.


Title: Re: The Boardgame Thread
Post by: ghost on August 28, 2012, 11:08:28 AM
Tumblin' Dice won't get anyone laid, ever.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: schild on August 28, 2012, 11:16:40 AM
Nope, but it lets you avoid getting laid by hippy chicks.


Title: Re: The Boardgame Thread
Post by: ghost on August 28, 2012, 11:53:56 AM
There are some hot hippie chicks.   :awesome_for_real:  I met one once, I swear.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 28, 2012, 12:31:01 PM
In my "hawt girls of tumblin dice" search this is all I was able to come up with.

(http://cf.geekdo-images.com/images/pic575105_md.jpg)
(http://cf.geekdo-images.com/images/pic454101_md.jpg)
(http://cf.geekdo-images.com/images/pic454986_md.jpg)
(http://cf.geekdo-images.com/images/pic642370_md.jpg)


.... Meh


Title: Re: The Boardgame Thread
Post by: schild on August 28, 2012, 12:32:42 PM
Oooooook. Don't do that again.


Title: Re: The Boardgame Thread
Post by: ghost on August 28, 2012, 12:53:54 PM
It's like a Russian porno.  When does the anal start?


Title: Re: The Boardgame Thread
Post by: Ghambit on August 28, 2012, 12:59:00 PM
It's kinda hilarious how people post pix of girls playing boardgames to try and bump interest (I guess I just helped/harmed the process).  We could probably start an entire thread on it.
Speaking of girls and boardgames... anyone played "Quelf?"  I keep hearing good things about it for parties.


Title: Re: The Boardgame Thread
Post by: ghost on August 28, 2012, 05:42:24 PM
Trust me.  It doesn't matter how may pictures of hot chicks (not saying those were) playing Tumblin' Dice, it still isn't getting you laid.


Title: Re: The Boardgame Thread
Post by: Hawkbit on August 28, 2012, 08:28:27 PM
Very cool!  Just took my kid to our local Pink Gorilla here in West Seattle because she wanted to look around, and they finally have their board games in stock.  Lots of good well-known games, Arkham Horror, Ticket to Ride, a bunch of Catans, Dominion, some of the D&D board games.  Really nice having that so close to home (7 blocks!).


Title: Re: The Boardgame Thread
Post by: Ironwood on August 29, 2012, 08:27:58 AM
Ok geniunely interested in how the hell you play that game given the pics posted.  Do you have to hit the players at the bottom with the dice.


Title: Re: The Boardgame Thread
Post by: ghost on August 29, 2012, 11:01:43 AM
You flick the dice from the top tier and try to get them to land on the lower tiers without going off.  You get points for each tier based on the tier.  For example, the lowest teir (the little areas) are worth four points.  Then you multiply the four by whatever number is on the dice, so you'd like to see a 6 sitting on the four tier.  People that go after you can knock your dice off of the tier you are on and dice that are on the earlier tiers can block people from getting a good angle at the better tiers. 


Title: Re: The Boardgame Thread
Post by: Sky on August 29, 2012, 01:25:42 PM
Don't they have these dopey things in Scotchland?

(http://www.wryandginger.com/wp-content/uploads/2011/05/skee.jpg)


Title: Re: The Boardgame Thread
Post by: Hawkbit on August 29, 2012, 07:29:05 PM
I bought Forbidden Island today to play with my kid.  We'll see.  Strongly considering running back to get Castle Ravenloft.  Maybe.

EDIT:  Just played a first game of Forbidden Island.  Pretty fun overall.  It's a bit too luck driven for a coop game, but I can see us playing it occasionally.  Our first game took 45 minutes, and I think we can shave that to 20-30 with practice.  We managed to capture three artifacts before our landing pad sunk.  :(


Title: Re: The Boardgame Thread
Post by: ghost on August 30, 2012, 04:20:49 PM
Holy shit, got my Glory to Rome Black Box today, schild.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ghambit on August 30, 2012, 04:59:10 PM
I'll be demoing Mage Wars and Netrunner next week hopefully.


Title: Re: The Boardgame Thread
Post by: schild on August 30, 2012, 05:00:04 PM
well holy shit I guess I'll go look. Was your box all fucked up?


Title: Re: The Boardgame Thread
Post by: ghost on August 30, 2012, 06:21:53 PM
Nope.  It was in great shape.  I bought it through coolstuffinc.  Didn't kick start it myself.

Addendum-  the quality looks awesome.


Title: Re: The Boardgame Thread
Post by: Samwise on August 31, 2012, 01:56:19 PM
Cards Against Humanity is finally back in stock, along with a new expansion.  Just placed an order for the whole kit and caboodle.

If you haven't played Cards Against Humanity, it's like Apples to Apples except it's actually fun (if you have a sufficiently juvenile/dark sense of humor) because the cards are things like "inappropriately timed Holocaust jokes" and "two midgets shitting in a bucket".


Title: Re: The Boardgame Thread
Post by: schild on August 31, 2012, 02:59:03 PM
Picked up Power Grid and the Quebec board.

Pretty stoked. Has paper money in side, that gave me a laugh before I threw it out and replaced it with coins. Paper money is stupid.


Title: Re: The Boardgame Thread
Post by: ghost on August 31, 2012, 04:25:04 PM
Have you played Quebec yet?  I've been looking at it, but just haven't pulled the trigger primarily because I have a house full of this shit right now. 


Title: Re: The Boardgame Thread
Post by: schild on September 03, 2012, 01:19:15 PM
I haven't even played Power Grid yet, I'll get to it eventually.


Title: Re: The Boardgame Thread
Post by: Strazos on September 03, 2012, 02:02:04 PM
So I was thinking of picking up Race for the Galaxy...but then I saw BGG had a link to a downloadable version, which is neato...

Except for the AI wrecks me every time - how do people end up playing this thing? I don't think I've ever done this poorly at a board/card game before...

Seems interesting as heck, but if I'm no good at it, how am I going to explain it to anyone? :oh_i_see:


Title: Re: The Boardgame Thread
Post by: schild on September 03, 2012, 02:44:22 PM
I absolutely abhor Race, so I have no advice for you.


Title: Re: The Boardgame Thread
Post by: ghost on September 03, 2012, 09:34:19 PM
RFTG is pretty decent.  Don't get all the expansions, if you're going to get it and go wild.  Only get the first one.  Odds are good that whoever  you're playing isn't going to be amazing at it either, so I wouldn't let the AI scare you off.  2 player is much more enjoyable for me. 


Title: Re: The Boardgame Thread
Post by: ghost on September 03, 2012, 09:35:53 PM
I haven't even played Power Grid yet, I'll get to it eventually.

Oh, I misread your post.  I though you meant you picked up Quebec the board game, not the Power Grid expansion. 

Sorry, too little sleep lately.   :uhrr:


Title: Re: The Boardgame Thread
Post by: naum on September 03, 2012, 10:15:02 PM
Been playing a lot Xiangqi (http://en.wikipedia.org/wiki/Xiangqi) (Chinese Chess) lately. Decades ago, used to play a lot of "western" chess, but the advent of the internet age soiled me on it. In fact, it was with an old AoE (Shaitan) forum community, where I last went at it with someone online in a match (in betwixt AoE DM contests). There was some snickering in the spectator chat room scuttlebutt and then later someone informed that the person I was playing was cheating with a chess program in another desktop window. That kind of soured me on playing even with RL opponents, especially since when pitted against CPU opponents, the game seemed so drab and lifeless, no matter the adjusted skill level.

Anyway, picking up some bowling supplies at a bowling shop, I noticed a crowd outside a Chinese restaurant in Phoenix all huddled up around a game. I couldn't recognize the Chinese writing on the checker pieces, but looked it up online and ordered a/some set(s) off Amazon. And family members seem to enjoy it as much, though one of the sets I purchased features picture icons (http://www.amazon.com/Chinese-Elephant-Chess-Inch-Vinyl/dp/B0048AC6H8/ref=sr_1_1?ie=UTF8&qid=1346727914&sr=8-1&keywords=xiangqi+vinyl) on the flip side of the pieces.

It's a superior chess game for a number of reasons, though this guy is correct in detailing how the default gear is a grave discouragement (http://www.crockford.com/chess/xiangqi.html) for the rest of the world to experiment with.

* More board real estate -- 9x10, ~40% more space than the 8x8 western chessboard.
* Greater aesthetic purity -- no special 2 piece moves like castling, no pawn promotion (though once they cross the "river", 5th rank, they can move sideways), no queen that dominates, no stalemate draws (stalemate means, unlike western chess, you lose)
* Games are settled quicker -- only 5 pawns on the board, meaning battle begins sooner, and there are defensive pieces so there is offense and defense happening at the same time

The pieces are similar to western chess, though the only one that is exactly the same is the chariot ("rook"). There is a "horse" that moves like the knight, but unlike western chess cannot jump over a piece and thus can be blocked. A "cannon" that is unlike anything on a western chess board in that it moves like a rook but must jump over a piece (any one piece, yours or opponents) to capture. Kings, or governor/general and advisors are confined to 3x3 palace. And there is an elephant piece that cannot cross the river, only moves 2 spaces diagonally -- at first glance, appears to be an incredibly useless piece, but it is vitally important.

Perused this excellent English Xiangqi site (http://www.xqinenglish.com/) to get up to speed, but there is no substitute for playing.

This homily is not sponsored by the World Xiangqi Federation.


Title: Re: The Boardgame Thread
Post by: ghost on September 04, 2012, 11:22:16 AM
I've never been a big fan of chess.  What I've been thinking about is a Go board.  That seems like it would be fun, but I have yet to find one that is nice enough yet reasonable enough in price for me. 


Title: Re: The Boardgame Thread
Post by: Thrawn on September 04, 2012, 11:28:34 AM
I absolutely abhor Race, so I have no advice for you.

 :cry: I have it but never got around to trying it yet.


Title: Re: The Boardgame Thread
Post by: Ghambit on September 04, 2012, 12:09:42 PM
I've never been a big fan of chess.  What I've been thinking about is a Go board.  That seems like it would be fun, but I have yet to find one that is nice enough yet reasonable enough in price for me. 

You sound so much like me it's funny.  Always wanted to get into 'Go' but wanted a decent board.  So much of them are absolute junk.  Lately I've been resigned to simply get a travel set.  Found this one the other day.
http://www.amazon.com/Game-Weiqi-Magnetic-Travel-Portable/dp/B000JHSORK

I've been told though it's best to start with a smaller grid until you've learned the game.  Of course, you could always cordon off a section of a larger one to do so.  Maybe buy a nice big Goban for the coffee table and then a good magnetic travel set for the courtyard challenges downtown with the old guys.


Title: Re: The Boardgame Thread
Post by: JWIV on September 04, 2012, 02:21:18 PM
I've never been a big fan of chess.  What I've been thinking about is a Go board.  That seems like it would be fun, but I have yet to find one that is nice enough yet reasonable enough in price for me. 

You sound so much like me it's funny.  Always wanted to get into 'Go' but wanted a decent board.  So much of them are absolute junk.  Lately I've been resigned to simply get a travel set.  Found this one the other day.
http://www.amazon.com/Game-Weiqi-Magnetic-Travel-Portable/dp/B000JHSORK

I've been told though it's best to start with a smaller grid until you've learned the game.  Of course, you could always cordon off a section of a larger one to do so.  Maybe buy a nice big Goban for the coffee table and then a good magnetic travel set for the courtyard challenges downtown with the old guys.

Add me to the wanting to learn Go at some point list.  In the mean time though, I'm actually working on Backgammon - I had a set as a kid, but really never played it.


Title: Re: The Boardgame Thread
Post by: ghost on September 04, 2012, 02:55:59 PM
My father-in-law has a pretty sweet Backgammon set at home.  I was always a little scared of it growing up.  It always appeared to me as though you ought to be wearing platform shoes, a leisure suit and a fur coat to be able to play.  Next time we're together he's supposed to teach me how to play. 

I'm at the point right now where I'm not buying anything unless it is seriously collectable, has awesome miniatures to paint or is a no-brainer like Eclipse or Mage Knight. 


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 04, 2012, 07:30:33 PM
I'm on a board game buying/playing kick.  Bought Catan, Forbidden Island and Dominion recently.  Castle Ravenloft, Ticket to Ride and Small World are on order.  Wife might strangle me.


Title: Re: The Boardgame Thread
Post by: Sky on September 10, 2012, 09:56:50 AM
I've never been a big fan of chess. 
I have a Civil War chess set. It was a big deal in the 80s. We were in WV visiting my step-father's mother, who was an old witch. I had braved my way past her flea-infested dog room into her library and she was shocked that I knew most of the books on her witchy shelf, because I used to be into the occult pretty deep (thanks, HP). So she gave me a Civil War chess set.


Title: Re: The Boardgame Thread
Post by: JWIV on September 10, 2012, 10:13:06 AM
I'm on a board game buying/playing kick.  Bought Catan, Forbidden Island and Dominion recently.  Castle Ravenloft, Ticket to Ride and Small World are on order.  Wife might strangle me.

Should we start a boardgame trade/sell thread? Or is it okay to list things in this thread?  The reason I'm asking is because I'm actually selling my copy of Ticket to Ride (Marklin edition) and Small World (Wife didn't really like it).


Title: Re: The Boardgame Thread
Post by: Ghambit on September 10, 2012, 02:19:40 PM
I'd been pondering starting an f13 GeekExchange on BGG, but it's probably just better to use the site normally.


Title: Re: The Boardgame Thread
Post by: schild on September 10, 2012, 02:26:41 PM
Use BGG to sell stuff. It's silly to do it anywhere else when a resource like that is available.


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 10, 2012, 03:43:47 PM
We didn't make it through our first game of Small World.  The kid got bored and didn't quite grasp the concept that she would be playing many races through the game.  It's such a neat looking game, but it just isn't grabbing me.

Castle Ravenloft is confusing.  The reviews talked about how great the rulebook is, but I find it all very abstract.  It feels more like tabletop D&D (I know, I know), and I was expecting more of a defined board game.  I need to go through the rules online, or see if anyone has a playthrough for the first adventure to ensure I'm moving through turns properly. 

Ticket to Ride is our new game and seems to keep everyone entertained.  The kid got really upset that she didn't get Seattle to New York built and lost the points.  I've never seen her cry over a game before, but that did it.  She wasn't even mad that she lost, rather that she didn't finish the route. 

Haven't cracked Dominion yet.  Or the full version of Catan.


Title: Re: The Boardgame Thread
Post by: murdoc on September 10, 2012, 05:01:21 PM
Cards Against Humanity is finally back in stock, along with a new expansion.  Just placed an order for the whole kit and caboodle.

If you haven't played Cards Against Humanity, it's like Apples to Apples except it's actually fun (if you have a sufficiently juvenile/dark sense of humor) because the cards are things like "inappropriately timed Holocaust jokes" and "two midgets shitting in a bucket".

This.

Been playing this at pretty much every opportunity.


Title: Re: The Boardgame Thread
Post by: Bunk on September 10, 2012, 05:20:52 PM
Think I got 12 copies of the same pack of Cards Against Humanity that the enforcers were giving out at PAX. Plan on printing a set of the cards soon.

As for Power Gird - we started playing that again recently. It's bit of a bugger to get the rules down straight, but once you do its a really solid game. One of those games where you can see your opening to win a turn or two in advance, but so much depends on the actions of your opponents, that you really have to play things close to the vest. Always hide how much money you have left from your opponents (easier to do with paper money than coins I would think).

As for Ravenloft - Wizards can suck my nuts as far as those games go. Take 4th edition rules, give everyone extremely basic characters, and play a game where you level all the way up to level two! Then next time you play, start all over again! It's a craptastic board game designed to hook people in to the real game.


Title: Re: The Boardgame Thread
Post by: schild on September 11, 2012, 03:29:32 AM
Wait what about cards against humanity and PAX?

Is there a promo I'm missing?


Title: Re: The Boardgame Thread
Post by: luckton on September 11, 2012, 03:44:46 AM
FFG actually came up with a counter-game to Wizard's Ravenloft et al series of games in the form of Gears of War (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=167).  The concepts are the same in that you're creating the play area randomly as you play, but most of the reviews and comments I've read indicate that Gears has a much better system with the way that the game's NPCs react to events and gameplay.  It's much for 'engaging' and strategic, as opposed to Ravenloft's simplified AI that just reacts to events based on each individual card's effect and proximity to players.

The only thing is that this more 'engaged' play has a cost of having longer play times.  Whereas a Ravenloft game can be unboxed, played, and finished in under an hour, GOW plays are averaging an hour and half to two.

Still, might be worth investigating if you like the way Ravenloft plays but wish you could do more stuff.  If you can get over the GOW theme, of course  :why_so_serious:

Edit: Here, I found a comment from someone that summed up things pretty well.



Title: Re: The Boardgame Thread
Post by: Sky on September 11, 2012, 08:35:50 AM
So they added a cover system? Yay Gears.

Can't get over the theme. My intention with Ravenloft was to mostly use it as a basis for building up some house rules. What we really need is some massive tile exploration game, where you can throttle it down for quick-n-dirty or open it up for endless exploration if you have a saturday or can leave the table set up.

At this point, I'm thinking of just getting a skirmish ruleset and building tiles, I know a guy with a poster printer.


Title: Re: The Boardgame Thread
Post by: luckton on September 11, 2012, 08:48:35 AM
So they added a cover system? Yay Gears.

Can't get over the theme. My intention with Ravenloft was to mostly use it as a basis for building up some house rules. What we really need is some massive tile exploration game, where you can throttle it down for quick-n-dirty or open it up for endless exploration if you have a saturday or can leave the table set up.

At this point, I'm thinking of just getting a skirmish ruleset and building tiles, I know a guy with a poster printer.

The theme may not to be to everyone's taste (believe me, it's hard to get my non-gaming wife to participate in anything that carried the D&D logo, even if it's a Euro worker style game like Lords of Waterdeep and the theme is essentially just a skin job.  She just calls all the classes by their color cube), but Gears comes close to what you're describing.  I did a little more depth into it, and it's not just a tile at a time, rather when you do hit a wall, you're placing down 3-5 tiles instead of one.  And some games can last up to five hours in some cases.

But yeah, I'd be down for something you're describing.


Title: Re: The Boardgame Thread
Post by: murdoc on September 11, 2012, 09:25:00 AM
Wait what about cards against humanity and PAX?

Is there a promo I'm missing?

They were handing out a little promo pack, I think there's 12 cards total in it.


Title: Re: The Boardgame Thread
Post by: schild on September 11, 2012, 09:33:00 AM
Are they funny?


Title: Re: The Boardgame Thread
Post by: Sky on September 11, 2012, 09:40:52 AM
But yeah, I'd be down for something you're describing.
I'm hopefuly for Sedition Wars. It's pretty much scenario-based skirmish, but I'm hoping it's flexible enough to allow some cool objective-based stuff. For instance, they're putting in THI suits as an add-on to the kickstarter. These are basically industrial mech suits worn to work around ships and stations. I bought a couple and want to set a scenario where one team can benefit by getting to the THI storage first, balanced by the other team being able to get to the science lab or something.

It's a tile-based game and people are already working on alternate tilesets (the Firefly because the KS included 4 of the crew).

I'd like something for fantasy, though. Maybe this Descent skirmish rules would work with a homebrew tile game?


Title: Re: The Boardgame Thread
Post by: Bunk on September 11, 2012, 09:46:53 AM
Are they funny?

There's a couple quality combinations amongst them. Boy Scouts of America is one of the white cards.


Title: Re: The Boardgame Thread
Post by: Ghambit on September 11, 2012, 12:22:40 PM
So I got to try/buy the "new" Netrunner LCG.  Probably the best LCG I've played and definitely better than Warhammer:Invasion.  Love the asymmetric play differences between Corp. and Runner.  Gameplays are also 30 mins typically if people know what they're doing, though of course can get drug out with big decks and even gameplay.

Game takes a minimum of 2 core decks to be viable competitively though, which kinda sux... but you can grab em for only $25/set online.

Anyways, if you've been on the fence about competitive PvP LCG's this is your ideal entry point.  Game's not hard to learn either, actually easier than MtG in some ways.  Kinda reminds me of VtES (only much shorter/simpler) tbh, which makes sense since it's a Garfield game (MtG, VtES, etc.)  Tourneys have already started up (the 1st champ lives here in d.c. actually) and there's pretty much no shortage of players.






Title: Re: The Boardgame Thread
Post by: ghost on September 11, 2012, 12:30:01 PM
I bought my two copies.  It looks interesting.  Did anyone here play the original Netrunner?


Title: Re: The Boardgame Thread
Post by: Ard on September 11, 2012, 12:47:57 PM
Yeah, I played the original.  It was an interesting game, that much like the Illuminati one, was a horrible idea as a CCG.  It would have been much better as a set of cards instead of playing hunt the rares, since it was a lot harder than MtG to make a playable deck, for either side.  This one looks like it's extremely similar to the original, minus that bit of suck.


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 12, 2012, 01:31:19 AM
I spent some time on the CR forums at BGG, and apparently the CR website has an updated manual.  It adds two pages of information and FAQs, not to mention clarification of rules.  If you're a rules stickler like me, it's a step in the right direction. 


Title: Re: The Boardgame Thread
Post by: ghost on September 12, 2012, 08:28:46 AM
I don't think Castle Ravenloft is a game that you can take all that seriously. 


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 12, 2012, 10:01:56 AM
I think you're right, but the base rules were confusing as hell.  If I'm going to play a game, I'd at least like to play it correctly.  iirc Ravenloft was their first attempt at this style of game, and the fact that they updated the rulebook shows there was room for correction. 

Either way, it went from being frustrating to fun in a short time because of the rule cleanup.


Title: Re: The Boardgame Thread
Post by: ghost on September 12, 2012, 10:22:21 AM
I really dig Ravenloft.  It gives some of the feel of D&D without having the time sink involved.  I have all both of the follow ups too.  One great thing about it is that the miniatures are amazing, so if you feel inclined to do some painting you can make your set look super cool.


Title: Re: The Boardgame Thread
Post by: ghost on September 17, 2012, 05:47:12 PM
Mage Knight has a new expansion coming out in December of 2012 (ish, I'm sure).  It will have a new playable character, Wolfhawk and a new enemy, General Volkare.  But more importantly, to me, there will be new location tiles, monster tiles, unit cards, spell cards, etc.  This is going to be a must buy, for me.


Title: Re: The Boardgame Thread
Post by: ghost on September 20, 2012, 01:48:17 PM
On a whim picked up X-wing miniatures from Fantasy Flight.  It looks fucking amazing.   It's a fork off of wings of war.  I also bought the Y-wing and Tie Advanced.   I've read rumors of B-wings, the Millenium Falcon and Slave II.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ingmar on September 20, 2012, 02:18:05 PM
I've had my eye on it but I think the pricing is totally out of whack for a tactical minis game. $60 for the base set which has 3 minis, then $10 for the expansions which are 1 mini each or something like that right?


Title: Re: The Boardgame Thread
Post by: ghost on September 20, 2012, 05:55:26 PM
You can get the base set at Boards and Bits for $26.00 (http://www.boardsandbits.com/product_info.php?products_id=24617). 

The expansion ships are $10 bucks, but they are pretty fucking nice for pre-painted minis.  I'm thinking you could get a base set and one Y wing and a Tie Advanced for 46 bucks and be done with buying for a while.  I bought two base sets and a Y wing and a Tie Advanced.  But then again, I'm spendy.


Title: Re: The Boardgame Thread
Post by: Ingmar on September 20, 2012, 06:14:16 PM
Yeah I guess in my mind's eye when I think of a minis game, I want a whole shitload of stuff out on the table, not 4-5 ships.

I'm no stranger to spendy.  :grin:

(http://i.imgur.com/kBDgt.jpg)


Title: Re: The Boardgame Thread
Post by: ghost on September 20, 2012, 06:31:17 PM
Yeah, we've discussed that.  You're still an asshole.   :why_so_serious:

How much was that new?


Title: Re: The Boardgame Thread
Post by: Ingmar on September 20, 2012, 06:40:15 PM
I actually bought it from someone who flipped it, but for much cheaper than the things are going for now. I want to say it was $450? I'm sort of afraid to go back to my eBay receipts and look.

EDIT: Had to be more than that, thinking about it. Nowhere NEAR the $1500-2500 I see on BGG in any case. He should have waited.


Title: Re: The Boardgame Thread
Post by: ghost on September 20, 2012, 06:43:47 PM
I was really just wondering what they were selling it for initially.  If I had the flow I would pay the $12-1500 for it.  It's that awesome. 

My Super Dungeon Explore is going to be that awesome when I finish it.  Really.   :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Ingmar on September 20, 2012, 06:46:34 PM
In other news, I played the new Netrunner last night. It's a little overly busy design-wise. Not my favorite Richard Garfield game, but it wasn't bad. A few too many mechanics in the rules and not enough on the cards, is my initial impression, MtG is much more elegant.

I should also say I really don't like asymmetric + deckbuilding as a combo. Give me one or the other.


Title: Re: The Boardgame Thread
Post by: Azazel on September 20, 2012, 08:00:35 PM
I'm on a board game buying/playing kick.  Bought Catan, Forbidden Island and Dominion recently.  Castle Ravenloft, Ticket to Ride and Small World are on order.  Wife might strangle me.

Nod. The last couple of months I've been catching up for the last 10 years.  :uhrr:


Title: Re: The Boardgame Thread
Post by: ghost on September 20, 2012, 09:23:14 PM
In other news, I played the new Netrunner last night. It's a little overly busy design-wise. Not my favorite Richard Garfield game, but it wasn't bad. A few too many mechanics in the rules and not enough on the cards, is my initial impression, MtG is much more elegant.

I should also say I really don't like asymmetric + deckbuilding as a combo. Give me one or the other.

That's disappointing.  Those were the exact feelings I got from looking at the set and reading the rules.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Azazel on September 20, 2012, 10:01:49 PM
So they added a cover system? Yay Gears.

Can't get over the theme. My intention with Ravenloft was to mostly use it as a basis for building up some house rules. What we really need is some massive tile exploration game, where you can throttle it down for quick-n-dirty or open it up for endless exploration if you have a saturday or can leave the table set up.

At this point, I'm thinking of just getting a skirmish ruleset and building tiles, I know a guy with a poster printer.

Descent?


Title: Re: The Boardgame Thread
Post by: Mazakiel on September 21, 2012, 12:15:29 AM
In other news, I played the new Netrunner last night. It's a little overly busy design-wise. Not my favorite Richard Garfield game, but it wasn't bad. A few too many mechanics in the rules and not enough on the cards, is my initial impression, MtG is much more elegant.

I should also say I really don't like asymmetric + deckbuilding as a combo. Give me one or the other.

That's disappointing.  Those were the exact feelings I got from looking at the set and reading the rules.   :oh_i_see:

I've had a blast with it so far, and the fiancee is even getting into it.  To be fair though, I was a big fan of the original version from years ago. 


Title: Re: The Boardgame Thread
Post by: Sky on September 21, 2012, 12:18:38 AM
Descent and Ravenloft are on the short list next year aka KS budget recovery era.

Board gaming-wise right now, I'm knuckling down on a Blood Bowl refresher and learning stuff Cyanide did behind the curtain in prep for my first game with the minis version this or next sunday. Although it might have to wait until there's not a good game on tv.


Title: Re: The Boardgame Thread
Post by: proudft on September 21, 2012, 02:37:47 AM
Don't forget to have him prematurely end his turn when he points to the wrong square or gestures off the edge of the board during setup.   :grin:


Title: Re: The Boardgame Thread
Post by: Ghambit on September 23, 2012, 08:59:14 PM
In other news, I played the new Netrunner last night. It's a little overly busy design-wise. Not my favorite Richard Garfield game, but it wasn't bad. A few too many mechanics in the rules and not enough on the cards, is my initial impression, MtG is much more elegant.

I should also say I really don't like asymmetric + deckbuilding as a combo. Give me one or the other.

That's disappointing.  Those were the exact feelings I got from looking at the set and reading the rules.   :oh_i_see:

I've had a blast with it so far, and the fiancee is even getting into it.  To be fair though, I was a big fan of the original version from years ago. 

I found the rules not that bad at all.  Definitely only need one read-thru and most of the manual is fluff really.  Conceptually I found it easier than magic actually.  Most people have trouble with the stack, timing, etc. in MtG.  You dont have those issues with Netrunner.  It's definitely more along the vein of VTes than Magic though, and I've always thought VTes to be pretty much the best CCG ever made.



Title: Re: The Boardgame Thread
Post by: ghost on September 23, 2012, 11:30:54 PM
In other news, I played the new Netrunner last night. It's a little overly busy design-wise. Not my favorite Richard Garfield game, but it wasn't bad. A few too many mechanics in the rules and not enough on the cards, is my initial impression, MtG is much more elegant.

I should also say I really don't like asymmetric + deckbuilding as a combo. Give me one or the other.

That's disappointing.  Those were the exact feelings I got from looking at the set and reading the rules.   :oh_i_see:

I've had a blast with it so far, and the fiancee is even getting into it.  To be fair though, I was a big fan of the original version from years ago. 

I found the rules not that bad at all.  Definitely only need one read-thru and most of the manual is fluff really.  Conceptually I found it easier than magic actually.  Most people have trouble with the stack, timing, etc. in MtG.  You dont have those issues with Netrunner.  It's definitely more along the vein of VTes than Magic though, and I've always thought VTes to be pretty much the best CCG ever made.



My big issue with it so far is that I hate when they invent new jargon to represent the same shit you see in other games. 


Title: Re: The Boardgame Thread
Post by: Ghambit on September 25, 2012, 10:11:26 PM
It wouldn't be geeky if there wasnt new jargon.   :oh_i_see:  And ironically, the jargon used actually fits the game strategically as well as thematically as you cant keyword a CCG w/o viable terminology.  Same as MtG.  Imagine your icebreaker (errr, topmost card) sayin "put a -1 resource on his bottom-most card to the right of his discard pile"  Just doesn't make sense.  It's much better "saying -1 credit on his server."


Title: Re: The Boardgame Thread
Post by: ghost on September 25, 2012, 10:16:16 PM
Oh, it fits.  It's just another new thing for me to learn.  My brain is full.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: schild on September 25, 2012, 10:23:59 PM
Finally got Glory to Rome. It's very nice.


Title: Re: The Boardgame Thread
Post by: ghost on September 26, 2012, 07:19:28 AM
Yeah, worth the wait, in my opinion. 


Title: Re: The Boardgame Thread
Post by: ghost on September 26, 2012, 07:42:39 PM
Got my copy of Mage Wars (http://www.boardgamegeek.com/boardgame/101721/mage-wars) today.............  :grin:


Title: Re: The Boardgame Thread
Post by: schild on September 26, 2012, 10:19:36 PM
Preordered Key Flower. Preodering The Great Zimbabwe.


Title: Re: The Boardgame Thread
Post by: ghost on September 27, 2012, 09:40:49 PM
I'm trying to figure out why Privateer Press put out a boardgame without miniatures (http://privateerpress.com/level7/level-7-escape).  It's particularly obnoxious that it's a boardgame that clearly needs miniatures.  Have we gotten our first real DLC in the cardboard side of things?  Bastards......

 :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Teleku on September 29, 2012, 01:11:39 AM
Got my copy of Mage Wars (http://www.boardgamegeek.com/boardgame/101721/mage-wars) today.............  :grin:
Just read about that.  How is it?  The description intrigues me.


Title: Re: The Boardgame Thread
Post by: ghost on September 29, 2012, 07:52:34 AM
I've just set it up and done a little dry run with myself.  I think it's going to be cool, and I like the customizable aspect of it.  Sorry that this isn't that great of a review, but it's the best I got right now.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ghambit on October 01, 2012, 07:38:45 PM
If you're interested in "Mage Wars" just have a gander at the dev walkthroughs on youtube, which teach you completely how to play.
http://www.youtube.com/watch?v=ngrBijqKjwY

I got mine the day it was available but havent found anyone to play yet.   :oh_i_see:   Finding players for Netrunner otoh is like shooting fish in a barrel.


Title: Re: The Boardgame Thread
Post by: ghost on October 02, 2012, 03:40:24 PM
Huh.  They're apparently making a Metro 2033 board game (http://www.boardgamegeek.com/boardgame/112210/metro-2033).  The comments are pretty  :ye_gods: as far as it being good, but cool theme.


Title: Re: The Boardgame Thread
Post by: Ghambit on October 05, 2012, 01:00:50 AM
Got my copy of Mage Wars (http://www.boardgamegeek.com/boardgame/101721/mage-wars) today.............  :grin:
Just read about that.  How is it?  The description intrigues me.

Just got done with my first playthrough with my brother and I agree with Vassel so far on it, though obviously my sample-size is much less than his.  Definitely the most fun 2-player game I've played in a long time.

The description is pretty spot-on.  But I'll go a bit further and say it's almost exactly MtG: Tactics only in boardgame form, including the RPG elements (your mages improve their stats over time and can don a full retinue of equipment)...  only you've got access to all your spells immediately.  It's really a pretty ingenious system and seems to work very well.  I mean there's pretty much every type of game in one box:  you've got resource gathering/management, area control, LOS strat, bluffing, secret moves (all enchantments go face-down and arent fully paid until you decide to flip em), deckbuilding, char. development, countering and timing, etc.

The rules are very intuitive and you pretty much only need one playthrough to grasp the whole thing (the rulebook is very well done and the index/codex is a godsend).  This is also a good indicator of a very well put together system.  Stuff just makes sense if you could imagine you were a Mage.  For instance, I could cast a "Tsunami" spell on my opponent for dmg... but I could also bind it to a wand for use multiple times, or even cast it on a friendly to put a fire out.  If I've got a spawnpoint (pretty much a castable "base") or familiar with their own Mana they could do-so as well.  Stuff that is fire-based is weak to it and may take more dmg., or have some other bane that effects a stat.

Awesome game.  Planning phase should definitely be timed though as you'll find yourself staring at about 60 cards trying to decide which 2 to pick.  Also wands are pretty obviously required, but they like most stuff in the game can be countered or dispelled.  (I melted my brother's fireball bound wand in acid 1 turn later)  The deckbuilding aspect is point-based with cards not in your mage's school costing more; elements and spell level are also considerations.  Some of this plays into casting costs as well if your mage is weak to something - for instance a Beastmaster trained in Nature certainly wont like casting Fire spells too much.  This system will lead to wildly fluctuating tome sizes, which is kinda cool.  Obviously you dont want a lot of weak spells muddying up your tome, but you dont want to run out of cards either.

It kinda feels like Dungeon Twister or Earth Reborn to me.  All are great lengthy 2-player games (Earth Reborn if mastered is still likely the best; though really more of a storytelling engine than a game per se), but arent akin to something like MtG or Netrunner.  You dont go buckwild with the deckbuilding even tough you're free to use any card, sessions are longer, less luck-draw factor, and you play more for fun and longer thought-out turns.

I do like it better than Netrunner though, which I bought at the same time.  But I'm unsure how that'll feel a few months from now.  "Mage Wars" wont see anywhere near the following, so it'll suffer as an LCG for sure and likely end up being that game only your select group of friends will play together.  For pickup games with newbs you're pretty much required to use the pre-defined decks, which means destroying anything you've already made unless you buy more cards (which can be bought minus the core-set btw, which is nice).  3 and 4 player games are possible in team or FFA since the card rules are written with this in mind, even adding another board if you'd like (though I wouldnt).  They'll be expanding some things to support this better later on though (like more token colors, tome colors, mage types, etc.)

Kind of a weird niche to be filled with this one basically.  Definitely a keeper.  "Serpent's Tongue" will be hard pressed to be as good, but really they're two completely different games.  I do believe it's better than Summoner Wars in case you were wondering.  Just overall a more gritty and rewarding experience per game.
Actually my brother wants to be a local press ganger for this one...  he hasn't had the desire to do that since Warmachine first came out.   :oh_i_see:   Doubtful it'll ever catch on like that, but a good sign.





Title: Re: The Boardgame Thread
Post by: schild on October 05, 2012, 03:50:04 AM
Apparently I had ordered 2 copies of Netrunner and a copy of Seasons a while back and it shipped with something else that was a preorder. I guess I'll keep and enjoy them.


Title: Re: The Boardgame Thread
Post by: Sky on October 06, 2012, 12:18:27 PM
Speaking of Mage Wars, there's a sale going on at the war store (http://www.thewarstore.com/octoberirs.html?utm_source=MailingList&utm_medium=email&utm_content=random_comment%40yahoo.com&utm_campaign=TheWarStore+Newsletter%3A+October+Sale%2C+Open+Fire%2C+INF%2C+GW%2C+SPG%2C+WSW). Mage Wars for $35, expansion for $12. (under misc (http://www.thewarstore.com/irsmiscellaneous.html))



Title: Re: The Boardgame Thread
Post by: MrHat on October 07, 2012, 10:41:57 AM
Speaking of Mage Wars, there's a sale going on at the war store (http://www.thewarstore.com/octoberirs.html?utm_source=MailingList&utm_medium=email&utm_content=random_comment%40yahoo.com&utm_campaign=TheWarStore+Newsletter%3A+October+Sale%2C+Open+Fire%2C+INF%2C+GW%2C+SPG%2C+WSW). Mage Wars for $35, expansion for $12. (under misc (http://www.thewarstore.com/irsmiscellaneous.html))



Only a couple dollars more on amazon.com after you factor in the shipping (free 2-day prime $44).

I wish some of these games weren't a Fantasy setting.  Would be a lot easier to get more people to play them if they were set outside wizards and dragons.


Title: Re: The Boardgame Thread
Post by: ghost on October 07, 2012, 11:04:11 AM
I think you need to find yourself some new dorks to hang around.   :oh_i_see:

For those that know (schild  :awesome_for_real:), how many boxes of a given Magic: The Gathering iteration do you have to buy to have a good sample of the cards that are available for that set?  Not necessarily to be a competitive player, but to put together a set with each color that is reasonably fun to play.


Title: Re: The Boardgame Thread
Post by: schild on October 07, 2012, 11:48:35 AM
Don't know for casual. Six, at least, to be universally competitive and recoup some costs.

Edit: Of the latest set, I bought 12 boxes - but this particular set (Return to Ravnica) has an higher EV than box costs. It took maybe 1/3 of the cards I opened to be able to effectively make all my money back for 12 boxes. The problem with Magic is it's very much an scaling market for new sets and the more you put in the more you can get out of it. The last core set I bought 1 box. Avacyn Restored was 6 boxes, DKA was 4 boxes, and Innistrad was 8 boxes. You sort of need to crunch the numbers and probability before going into it. That said, just playing the market for Magic cards is more fun than most of the games in this thread.


Title: Re: The Boardgame Thread
Post by: Sky on October 07, 2012, 12:01:51 PM
I have to admit after my experience 'kickstarting' my painting hobby with money from M:tG cards I'm tempted to buy them simply to sell them off. I can't believe how much some cards are worth.


Title: Re: The Boardgame Thread
Post by: schild on October 07, 2012, 12:43:39 PM
Thanks for offering to sell them to me first. That was nice of you.


Title: Re: The Boardgame Thread
Post by: Sky on October 07, 2012, 04:50:40 PM
Thanks for offering to sell them to me first. That was nice of you.
Yep, I fucked up. Sorry.


Title: Re: The Boardgame Thread
Post by: MrHat on October 08, 2012, 10:13:00 AM
I think you need to find yourself some new dorks to hang around.   :oh_i_see:

No kidding.

I finally go to play Lords of Waterdeep with 5 players.  Was damn fun and everyone was really into it about half way through the first round.

BUT, that's because I explained it like this:

"so you're like competing mafias in this city, and you're fighting against each other to win the whole city, so you send out your lieutenants to gather resources like minions, money, and take over businesses in the city, and you use these resources to complete tasks that have rewards, and those tasks give you victory points with some bonus victory points at the end for how many minions you finish with, how much money you finish with, and you secretly get bonus points for certain types of tasks you finish based on which mafia you are"

Everyone really enjoyed it but still got lots of 'such a nerd' comments when people actually read the cards.

But I've successfully broken them now. Because they all demanded a second game.


Title: Re: The Boardgame Thread
Post by: ghost on October 08, 2012, 12:16:55 PM
Awesome!  See, everyone is a nerd at heart. 


Title: Re: The Boardgame Thread
Post by: luckton on October 09, 2012, 08:20:27 AM
Awesome!  See, everyone is a euro-trash lover at heart. 

FTFY.  But yeah, Waterdeep is  :awesome_for_real:.  Wish they'd announce an expansion or something.


Title: Re: The Boardgame Thread
Post by: Stewie on October 09, 2012, 08:39:08 AM
If you are into Lords of Waterdeep, you may want to check out this thread for some custom meeples
http://boardgamegeek.com/thread/807557/custom-meeples-updated/page/1

The guy is making them himself and selling them. Everyone that has ordered has been quite happy.

I might be going to my FLGS on Thursday to give the game a try. If I like I may buy.



Title: Re: The Boardgame Thread
Post by: schild on October 09, 2012, 11:31:00 AM
It's basically a Diet Euro and probably the best thing Wizards has put out since Magic. They managed to do the genre right and nailed a niche (super light-weight) that needed filling. I like Pret-A-Porter, Tourney, and Zong Shi more, but none of those are as light-weight as Waterdeep. Zong Shi comes close though.

On that note, I like De Vulgari Eloquentia more than everything previously named (though Pret-a-Porter comes close as it has a financial aspect that the number cruncher in me loves).


Title: Re: The Boardgame Thread
Post by: MrHat on October 09, 2012, 04:12:49 PM
It's basically a Diet Euro and probably the best thing Wizards has put out since Magic. They managed to do the genre right and nailed a niche (super light-weight) that needed filling. I like Pret-A-Porter, Tourney, and Zong Shi more, but none of those are as light-weight as Waterdeep. Zong Shi comes close though.

On that note, I like De Vulgari Eloquentia more than everything previously named (though Pret-a-Porter comes close as it has a financial aspect that the number cruncher in me loves).

The..production values? Seem nice too in Waterdeep. I really like the designated storage system, everything in its place.

Especially compared to the nightmare that is the Agricola box.


Title: Re: The Boardgame Thread
Post by: ghost on October 09, 2012, 04:44:43 PM
Box design is fucking retarded, generally.  The boxes are either fucking enormous compared to the bits inside (Sky Traders and Horus Heresy, this is for you) or so full of shit that you'll never get it all back in, particularly if you use a plano box for storage (Agricola, you're a bitch).  But neither of these issues compare to the idiocy of spending shittons of money on a perfectly sculpted plastic box insert that will immediately get trashed once you sleeve your cards. 

Next on the bitch list-  the dumbass tiny cards that Fantasy Flight loves so much.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Ingmar on October 09, 2012, 05:00:31 PM
The worst box I own is Shogun, I can never get it closed all the way.


Title: Re: The Boardgame Thread
Post by: ghost on October 09, 2012, 06:03:09 PM
Shogun and Wallenstein are both that way, yeah.  They're also oddly shaped, which is irritating if you're trying to organize your collection.


Title: Re: The Boardgame Thread
Post by: ghost on October 09, 2012, 10:36:30 PM
It's basically a Diet Euro and probably the best thing Wizards has put out since Magic. They managed to do the genre right and nailed a niche (super light-weight) that needed filling. I like Pret-A-Porter, Tourney, and Zong Shi more, but none of those are as light-weight as Waterdeep. Zong Shi comes close though.

On that note, I like De Vulgari Eloquentia more than everything previously named (though Pret-a-Porter comes close as it has a financial aspect that the number cruncher in me loves).

Have you played Reef Encounter?  It's pretty great and middle level of lightness, IMO.


Title: Re: The Boardgame Thread
Post by: schild on October 10, 2012, 11:45:06 AM
I liked Reef Encounter, but I wouldn't label it a worker placement game.


Title: Re: The Boardgame Thread
Post by: ghost on October 10, 2012, 12:33:46 PM
It's a little different, yeah, but it still incorporates some of the same principles. 


Title: Re: The Boardgame Thread
Post by: ghost on October 11, 2012, 09:35:27 AM
I just bought a copy of Roads and Boats.   :awesome_for_real:

 :yahoo:


Title: Re: The Boardgame Thread
Post by: schild on October 11, 2012, 09:49:14 AM
When you hate it, sell it to me for a very good price.


Title: Re: The Boardgame Thread
Post by: naum on October 11, 2012, 11:38:18 AM
A monstrous video blast review of Europa Universalis boardgame (http://www.2d6.org/2012/10/europa-universalis/).

Have a copy of this myself, but I've never been able to convince anyone else to play.


Title: Re: The Boardgame Thread
Post by: ghost on October 11, 2012, 11:38:59 AM
Sure man. It's not likely though.  I am a pack rat.  


Title: Re: The Boardgame Thread
Post by: schild on October 11, 2012, 01:30:42 PM
Worth a try.


Title: Re: The Boardgame Thread
Post by: Azazel on October 11, 2012, 09:21:06 PM
Thanks for offering to sell them to me first. That was nice of you.

Would you have offered the same as the offer to paint your SDE set?  :oh_i_see:


Title: Re: The Boardgame Thread
Post by: ghost on October 11, 2012, 09:22:28 PM
It would take a Limited Edition War of the Ring set to get me to paint someone's Super Dungeon Explore.  What a shitty bunch of minis.


Title: Re: The Boardgame Thread
Post by: Azazel on October 12, 2012, 03:49:08 AM
I'm going to do my own set after I move house, now that I have an airbrush and a set of Vallejo Model Air. Of course, I have no idea how to use my airbrush yet, so they'll be my learning curve set of figures.  :awesome_for_real:
For now, the box stays sealed...


Title: Re: The Boardgame Thread
Post by: schild on October 13, 2012, 09:40:10 PM
I should have a copy of The Great Zimbabwe by the first week of November =D


Title: Re: The Boardgame Thread
Post by: ghost on October 14, 2012, 12:01:17 AM
I haven't heard much of it.  What's the skinny?


Title: Re: The Boardgame Thread
Post by: schild on October 14, 2012, 12:22:07 AM
It's the new game from Splotter - I think every single copy is called for but you might be able to get a preorder in at FunAgain.

It's another modular board game like Antiquity with asymmetric player abilities but with route building a la Roads & Boats or Indonesia instead of Area Control like Antiquity. Also, player movement on the board. I haven't yet read the rules (NYA) but it would seem you pick a god and build monuments to them. Building monuments nets you X victory points.

I didn't even want it until I realized what it REALLY was: A Tale in the Desert, the board game.


Title: Re: The Boardgame Thread
Post by: ghost on October 17, 2012, 10:17:29 AM
This one is looking like a "must buy" if you happen to see it out and about.

Get to the Chopper (http://boardgamegeek.com/boardgame/35635/get-to-the-chopper). 

(http://cf.geekdo-images.com/images/pic321402_md.jpg)


Title: Re: The Boardgame Thread
Post by: Ghambit on October 17, 2012, 02:32:02 PM
It's free print 'n play.  I will be printing it.  And I will be playing it.   :drill:


Title: Re: The Boardgame Thread
Post by: schild on October 17, 2012, 03:45:58 PM
I errrr uh.

Yea.

Roads & Boats is getting reprinted right after Essen.


Title: Re: The Boardgame Thread
Post by: Azazel on October 21, 2012, 06:33:41 PM
I'm trying to figure out why Privateer Press put out a boardgame without miniatures (http://privateerpress.com/level7/level-7-escape).  It's particularly obnoxious that it's a boardgame that clearly needs miniatures.  Have we gotten our first real DLC in the cardboard side of things?  Bastards......

Well, Incursion did that awhile back. But they only do metal figures. PP have spin cast plastics so there's really not a lot of excuse there for them...


Title: Re: The Boardgame Thread
Post by: ghost on October 22, 2012, 04:33:26 PM
This looks pretty interesting.  Plaid Hat Games, of Dungeon Run fame, is putting together a Bioshock board game (http://www.gamesalute.com/plaid-hat-games-to-publish-bioshock-infinite-the-siege-of-columbia/).  I guess it is modeled after Bioshock Infinite.  I tend to like Plaid Hat's games.


Title: Re: The Boardgame Thread
Post by: ghost on October 23, 2012, 02:09:08 PM
So I've got a $50 gift card for Amazon and need some ideas of what to buy.  Anyone got anything interesting on their radar (that Amazon might have)?


Title: Re: The Boardgame Thread
Post by: ghost on October 27, 2012, 07:18:50 PM
So I spent the 50 bucks on Abaddon (http://www.boardgamegeek.com/boardgame/112381/abaddon), which looks unbelievable.  The pieces are only marred by the fact that there is only one pose for each of the different units.  I've heard it described as if it should have three or four kids on the back with the biggest, Joker style grins possible on their faces, i.e. it's a pretty light game and heads straight to the "fun".  I'd say that's pretty accurate.  It's not a game I'd get for a serious gamers' night. 

I also got in my copy of Mice and Mystics (http://www.boardgamegeek.com/boardgame/124708/mice-and-mystics).  I wasn't expecting it today, but it looks spectacular (The publisher is the same group that put out Summoner Wars).  It's a light dungeon crawl ala Claustrophobia, but with a kinder/gentler theme that might appeal to non-gamers.  Some folks just can't handle the "Hell on Earth" theme that is Claustrophobia.  Mice and Mystics plays in about an hour, so that's awesome. 

The third new game is Seasons (http://www.boardgamegeek.com/boardgame/108745/seasons).  I haven't done much other than just open it and look at it, but the art on the cards and pieces is quite nice.  I'm always a little suspicious of games that don't have a "board"

My fourth recent purchase was Olympos (http://www.boardgamegeek.com/boardgame/92319/olympos).  Again, haven't done much with this other than open it and look at it.  It's from Philip Keyaerts, who did Small World, which I don't particularly like. 


Title: Re: The Boardgame Thread
Post by: luckton on October 27, 2012, 07:43:29 PM
The Mice and Mystics intrigues me in that it sounds like Ravenloft reskinned/reformatted.  Can you elaborate more if/when you get time?


Title: Re: The Boardgame Thread
Post by: ghost on October 27, 2012, 07:50:08 PM
It already looks a lot more interesting.  The tiles are much bigger with more movement points.  I'll let you know more when I get to play more (it may be a while, what with the new baby and all). 


Title: Re: The Boardgame Thread
Post by: Hawkbit on October 29, 2012, 01:51:00 AM
The family has been crazy about Ticket to Ride lately, maybe five games a week.  I found a copy of 1910 at my local shop and picked it up.  That's $17 well spent for the full-size cards alone.  Not to mention it stretches the game out a bit more.  Great purchase.


Title: Re: The Boardgame Thread
Post by: ghost on November 06, 2012, 02:59:55 PM
Yeah, whoever invented little cards should be beaten around the head and neck with an oar.


Title: Re: The Boardgame Thread
Post by: luckton on November 06, 2012, 03:39:44 PM
So I'm hearing decent things about FFG's take on Merchant of Venus.  Any takers?


Title: Re: The Boardgame Thread
Post by: ghost on November 06, 2012, 03:48:34 PM
I bought it.  It looks awesome.  It's an awesome game.  I haven't played this version yet.  It does have little cards, however.   :ye_gods:

I think this is a FFG production that stays pretty true to the base material, unlike Rex (which wasn't really their fault).


Title: Re: The Boardgame Thread
Post by: proudft on November 06, 2012, 03:52:33 PM
Wait, what?  Merchant of Venus is awesome.  To the internets!


Title: Re: The Boardgame Thread
Post by: Ingmar on November 06, 2012, 03:53:40 PM
How many more melfs must die to feed the pelt market?


Title: Re: The Boardgame Thread
Post by: ghost on November 07, 2012, 06:37:29 PM
Apparently my copy of The Great Zimbabwe shipped today.  I still have no idea what it's about, other than a country in Africa. 


Title: Re: The Boardgame Thread
Post by: Musashi on November 07, 2012, 07:09:22 PM
If you have a regular gaming group like I do, I recommend Risk: Legacy (http://boardgamegeek.com/boardgame/105134/risk-legacy).  There are spoilers.  So I'm being intentionally cryptic.  It's goddamn awesome.  It's Risk with factions, and a progressively changing board/content.  IE you put stickers and write shit on it and change it forever.  You unlock new content by accomplishing certain missions or milestones.  Essentially that makes it somewhat of a disposable game.  This may sound alien in a culture where we horde game boxes in purpose built structures like sacred treasure.  But I'm here to assure you that though reputability is necessarily limited, it's worth it. 

We started playing here and there on nights when our DM didn't have his D&D shit together or just wanted a week off.  And now we've found ourselves looking forward to playing Risk more than D&D.


Title: Re: The Boardgame Thread
Post by: ghost on November 09, 2012, 08:51:32 AM
I've heard great things about that version of Risk.  I bought several copies, thinking that it will probably be something that the kids and I will play the hell out of.  I've tried to not spoiler myself though, and have only opened one of them up and leafed through just a little to see what it was like.


Title: Re: The Boardgame Thread
Post by: ghost on November 09, 2012, 10:03:58 PM
schild-  you should check out Mage Wars (http://www.boardgamegeek.com/boardgame/101721/mage-wars).  But then again, it may be too close to Magic: the Gathering for you to bother with. 


Title: Re: The Boardgame Thread
Post by: Ghambit on November 12, 2012, 12:02:23 PM
schild-  you should check out Mage Wars (http://www.boardgamegeek.com/boardgame/101721/mage-wars).  But then again, it may be too close to Magic: the Gathering for you to bother with. 

Already tried.   Failed to intrigue him.

I've played about 5 times now and the last game was an epic near all-nighter.  Wiz vs. Beastmaster and I turtled as much as possible as the wiz.  Draining mana, counterspelling, stuns, incaps, etc. whilst building my own resources.  "Everything was going to my design" until I forgot he had a 'dissolve' (acid destroys equipment) and I lost my only attacking wand.  Game was essentially over then and I used the remaining time to just try out new shit.

Must-haves:
-Timed turns (2-3 mins during planning phases and action phases)
-Know when to concede
-Extra set of cards or another set (just like most LCGs the starters are really just there to learn - it's still a lot of fun though)


Title: Re: The Boardgame Thread
Post by: ghost on November 12, 2012, 02:43:00 PM
I think I like it, but there are some definite negatives including length of play.  I see a lot of potential for the game though. 


Title: Re: The Boardgame Thread
Post by: schild on November 12, 2012, 02:44:19 PM
Turtling is the worst way to play a game. Just the worst.


Title: Re: The Boardgame Thread
Post by: Ghambit on November 12, 2012, 04:23:33 PM
Thing is, even when turtling there's still confrontation between "pieces."  I only say turtle in the respect that my Mage isn't engaging except to slow down the opponent to buy time; and boosting survivability when a shitton of pets were on the board.  It was mostly a tactic I tried to use when my wand was destroyed with my best spell bound to it.  Against the beastmaster you really have to try and deal with his pets while you build resources and pets of your own; then direct damage as much as possible while hopefully getting rid of whatever Lair (spawnpoint) he has out.  That's not the only strat. though obviously.  Then there's the inherent turtle while you build channeling (which has to be done asap to be worthwhile).

I think I like it, but there are some definite negatives including length of play.  I see a lot of potential for the game though. 

Yah, tourney rules are pretty developed to minimizing AP.  Also, knowing your tome is key, which comes with deckbuilding and practice.  Most complaints about game length are obviously new players trying out the starters, which all have different playstyles and niggling rules (like wiz' stun and sleep cards).  Bmaster has pet rules, warlock 'vampire' and 'fire' rules, etc.


Title: Re: The Boardgame Thread
Post by: schild on November 15, 2012, 09:18:28 AM
In my recent unemployment, I noticed that GMT was still offering their "Tough Economy" sale of two free games to gamers who are recently unemployed. Given how much money of mine they've gotten, this is a pretty special thing that publishers should likely look into as it is pretty much a total guarantee of widened exposure of their games. Anyway, they're shipping me Dominant Species and Virgin Queen for free - which is pretty great because all of their games that I currently own are 2 player only.


Title: Re: The Boardgame Thread
Post by: Ghambit on November 15, 2012, 03:28:49 PM
How do you prove that you're recently unemployed???  If I'm an underpaid Indy contractor does that help?


Title: Re: The Boardgame Thread
Post by: schild on November 15, 2012, 06:16:44 PM
Not really. I had emails from my boss about being laid off. They were very real emails about unemployment claims and such.


Title: Re: The Boardgame Thread
Post by: ghost on November 20, 2012, 10:42:21 PM
Great Zimbabwe came in the mail.  There's not much in the box for this one.  Definitely not worth the price, if you're going on components only. 


Title: Re: The Boardgame Thread
Post by: Ghambit on December 18, 2012, 09:56:56 PM
Slight bump.  "Mage Wars" organized play pretty much starts this month at supporting retailers.  We shall see how long this fad lasts I guess.  Kits come with free shwag, etc.  There's a world campaign but I dont think OP outcomes effect it; it's just a voting thing, which is kinda retarded.   1st Expansion should be coming Q1.

In other news, I FINALLY found the game I was looking for.  Was a game I played in a store in Virginia and I'd forgotten the name.  I pretty much summed it up as "Monopoly the way it should be."  "Power Struggle" was the one.  Duh.  Anyways I traded Netrunner for that and "Innovation."   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ingmar on December 18, 2012, 10:34:04 PM
You were pretty high on Netrunner before - replayability wear out?


Title: Re: The Boardgame Thread
Post by: Ghambit on December 19, 2012, 03:11:56 AM
You were pretty high on Netrunner before - replayability wear out?

It was too reliant on collectibility (reminding me of Warhammer:Invasion; needing multiple core sets to even be slightly competitive [3 in this case], etc.) and I wanted to get more into MageWars and the impending Serpent's Tongue.  I dont have the time/money for two big LCGs and MageWars is actually easier to get people to pick up and play, let alone a more rewarding experience overall.

Still not a bad game, but I wouldn't put it ahead of Summoner Wars either.  Now, if you're a rabid deckbuilder and are in it for the long haul as well as have a FLGS to play it regularly at, then I'd say go for it.  But realize the game fairly sux w/o constructed decks and knowledgeable players.

Above all, I got triple the value ($70 worth of games) for my Netrunner.   :drill:   Had to let it go in that case.


Title: Re: The Boardgame Thread
Post by: Sky on December 19, 2012, 09:13:43 AM
Mentioned it in the mini thread, but I got in my copy of Dreadball. Looks really awesome, now I've got to convince the local BGGs to play a mini-based game.

Also broke down and bought a copy of Space Hulk.

Even with all that, I think my next painting project will be the orc team for Blood Bowl. I've got a decent match for the 85 Bears at my buddy's request.


Title: Re: The Boardgame Thread
Post by: schild on December 19, 2012, 09:27:07 AM
So, I jumped straight into constructed with Netrunner despite not having played it since the original release. The card pool in the initial release is pretty thin and easily solved which is a shame. The first "expansion" pack doesn't add much depth to it either. Unfortunately, Garfield had a bunch of cards that never should've been in Magic in Netrunner in the early days and they found their way into the FFG release because FFG doesn't actually know how to balance a card game and they clearly revere Garfield as god (see Game of Thrones LCG to see what I mean).

That said, it's a nice break from Magic if you want to play something non-symmetric and completely unbalanced.

I've looked through a bunch of the "decks" that have been winning tournaments - Netrunner players are pretty shit and I'm tempted to go spike a few tournaments for no reason.


Title: Re: The Boardgame Thread
Post by: Ghambit on December 19, 2012, 12:09:03 PM
The card pool was a big beef with me (made especially bad by being asymmetric).  I'm not spending $100 on a small TCG just to start and forcing my gamebuddies to do the same.  And yah, there are all those "must have" cards in the game.    The 1st champion was a local and his strat. was pretty much "be the runner and make fucktons of runs, always."  And have the jinteki faction card in your deck if you're corp and make sure you have lotsa ICE and money.  And that was pretty much it.  The luck and bluff factor make the game very rock, paper, scissors in some regards.

Maybe it just needs some more time to marinate, I dunno.  But I did appreciate the smooth play it offered and the interesting jargon and It's worth getting into if you've got MtG levels of gaming opportunity nearby.  Is it better than W:I?  Yah.  Schild I can put you in touch with the GenCon winner if you'd like.  He's a pretty nice guy and would likely help.  The season is starting up soon and the OP kits are going out this month.





Title: Re: The Boardgame Thread
Post by: schild on December 19, 2012, 12:57:53 PM
The Gencon decks were the first thing I built to see how "good decks" are played.

The corp deck was a piece of unoptimized shit. As such, I learned nearly nothing.


Title: Re: The Boardgame Thread
Post by: ghost on December 22, 2012, 09:42:36 PM
Also broke down and bought a copy of Space Hulk.

Haha.   :grin:

The miniatures are fucking amazing.  If you're looking for great minis, BTW,  you should get the new GW 40K box set.  They are amazing.


Title: Re: The Boardgame Thread
Post by: Sky on December 23, 2012, 09:04:00 PM
Yeah, I haven't seen them in a few years. Wish I had heeded the call when the limited edition box came out.

Did you hit that frp sale? It was sooo hot. I probably got a thousand bucks worth of minis for a hundred.


Title: Re: The Boardgame Thread
Post by: ghost on December 24, 2012, 11:12:19 PM
Nah.  I'm done buying minis for a while, unless they come with some sort of game attached.  I could paint every night for the next 20 years and not finish what I have. 


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 25, 2012, 10:45:00 PM
I got a copy of Zombie Dice.  It's fun-ish.  It fits for when we want a fast game of something.

I got my kid Castle Panic and the xpac.  We haven't dived into the xpac yet, but the base game is pretty fun.  I'm not sure we'll ever want to play Forbidden Island anymore, as CP really fits in that co-op niche about as good as I've seen so far.

I was hoping for Mage Knight for xmas, but it didn't happen. ;(


Title: Re: The Boardgame Thread
Post by: ghost on December 26, 2012, 02:36:45 PM
Bought a couple of copies of the new Star Wars LCG.  It's not great.  I may or may not buy more of it, depending on how many they pump out.  I like the GOT and Cthulhu more. 


Title: Re: The Boardgame Thread
Post by: schild on December 26, 2012, 06:42:33 PM
Game of Thrones is like "if you like this, you'll really like Magic, because this is just shitty Magic." I need to play CoC. Star Wars looked awful. Netrunner is Netrunner.


Title: Re: The Boardgame Thread
Post by: Khaldun on December 26, 2012, 06:56:43 PM
Lords of Waterdeep showed up here for Xmas along with the card game Gloom. Lords of Waterdeep was fun--even the very non-geek wife got into it once she understood the rules. Nice quick pace.


Title: Re: The Boardgame Thread
Post by: schild on December 26, 2012, 07:40:33 PM
Waterdeep is pretty much the best Euro gateway game.


Title: Re: The Boardgame Thread
Post by: ghost on December 26, 2012, 08:23:45 PM
I'm a big fan of Stone Age, although Waterdeep is good too.  

As far as the GOT/Cthulhu/Warhammer Invasion, etc. (LCG's) versus Magic, it's a tough deal to compare them.  Magic is a CCG, so you either have to pony up for individual cards that you want or buy the fuck out of boxes to build your sets.  With the LCGs you know exactly what your outgoing costs will be for whatever deck you want to buy.  My experience is that they're a lot easier to play more casually, which is what I'm into these days.  

Addendum-  Oh, also got Blocks in the East (http://www.boardgamegeek.com/boardgame/129204/blocks-in-the-east) today in the mail.  It looks absolutely amazing.  I can't wait to get it going.  It's a beautifully put together block wargame about the Eastern Front (WW II) that plays in about 2 hours with 1-4 players. 


Title: Re: The Boardgame Thread
Post by: schild on December 26, 2012, 09:22:22 PM
Speaking of new wargames, got but have not played Virgin queen.


Title: Re: The Boardgame Thread
Post by: ghost on December 26, 2012, 10:04:53 PM
Yeah, I have that one too.  Right now it's a shelf piece, along with 7 Ages (http://www.boardgamegeek.com/boardgame/3870/7-ages) (which I picked up at a local store for $40  :awesome_for_real:) and Here I Stand (http://www.boardgamegeek.com/boardgame/17392/here-i-stand).  If you're interested in putting together a group for one of these let me know.  I may be able to set aside some time to drive up to Austin.  

Addendum-  I also just bought Maria, which looks to be seriously badass.


Title: Re: The Boardgame Thread
Post by: schild on December 26, 2012, 11:02:51 PM
I just haven't been able to wrap my head around any wargames. The instructions are written oh so poorly. Cave Evil, yea, I've got that down. More complex than any war game? Sure. Actual war games? NOPE. GMT can't write instructions for shit.


Title: Re: The Boardgame Thread
Post by: ghost on December 26, 2012, 11:14:14 PM
Cave Evil is not a wargame.   :oh_i_see:

Wargames are games that you'd expect to come straight from the factory with nicotine stains on the cards and rubber bands to hold the cards together, like Advanced Squad Leader and Up Front.  (As an aside, Up Front is being reprinted via Kickstarter and I would recommend buying it and I just bought a set of the 3 intro kits to ASL). 

My wargame I'm dying to try and have no one to play it with is Paths of Glory (http://www.boardgamegeek.com/boardgame/91/paths-of-glory).  It looks amazing.  I doubt I can convince the wife to play it anytime soon. 


Title: Re: The Boardgame Thread
Post by: schild on December 26, 2012, 11:23:25 PM
I used Cave Evil as an example of an overly complex game made by amateurs that could've easily botched the rule book and didn't. Rather, they knocked it out of the park.

GMT is a company of super nice professionals that write the world's worst rulebooks.

I will probably kill my Kingdom Death Kickstarter to get Up Front.


Title: Re: The Boardgame Thread
Post by: ghost on December 31, 2012, 05:57:13 PM
Picked up Legends of Andor (http://www.boardgamegeek.com/boardgame/127398/legends-of-andor) today.  It looks fucking amazing. 


Title: Re: The Boardgame Thread
Post by: Dtrain on January 03, 2013, 09:29:27 PM
kill my Kingdom Death Kickstarter

I passed my will check on Kingdom: Death. It was a temptation - the game looks like it could be great, like Demon's Souls and Monster Hunter had a party with a really good co-op board game. They certainly ran a bang up Kickstarter campaign. I just don't have cash to throw at a project that /might/ turn out to be good - especially when there are so many games available that I already know are great. Lots of people love Zombicide, and while I enjoy it, I prefer Last Night on Earth for my zombie game fix.

Still, I'm glad Kickstarter is out there. Surfacing new and unrestricted ideas and getting a better read on the pulse of the gaming public can't be a bad thing. I look forward to many more amazing games as a result - I'm just going to wait to see the finished product before I buy into any of them. And I'm really not so much of a collector that I need to have Kickstarter exclusives - if it's a good game, it's a good game without them.


Title: Re: The Boardgame Thread
Post by: Ghambit on January 04, 2013, 01:29:14 AM
Anyone have Descent:Tomb of Ice and/or Well of Darkness or Altar of Despair?  I'm looking to complete my collection.


Title: Re: The Boardgame Thread
Post by: ghost on January 04, 2013, 11:25:04 AM
kill my Kingdom Death Kickstarter

I passed my will check on Kingdom: Death. It was a temptation - the game looks like it could be great, like Demon's Souls and Monster Hunter had a party with a really good co-op board game. They certainly ran a bang up Kickstarter campaign. I just don't have cash to throw at a project that /might/ turn out to be good - especially when there are so many games available that I already know are great. Lots of people love Zombicide, and while I enjoy it, I prefer Last Night on Earth for my zombie game fix.

Still, I'm glad Kickstarter is out there. Surfacing new and unrestricted ideas and getting a better read on the pulse of the gaming public can't be a bad thing. I look forward to many more amazing games as a result - I'm just going to wait to see the finished product before I buy into any of them. And I'm really not so much of a collector that I need to have Kickstarter exclusives - if it's a good game, it's a good game without them.

Watch the play videos.  The game looks pretty bad.


Title: Re: The Boardgame Thread
Post by: Dtrain on January 05, 2013, 02:29:28 AM
Well ghost, I have to say you may be right -

When I first commented, I had seen the first video and was cautiously optimistic. The AI deck (horrible name,) seemed like a souped up version of the combat action decks from Mansions of Madness. I saw a very robust combat system, but if that meant it would be too fiddly was something I would have to wait and see.

At your suggestion, I checked in on the second video. This is a game where you construct multiple decks throughout the course of the game session, manage character and settlement sheets, glue minis together as you play, manage a strange inventory combo system, and try to form a consensus with your table as to which of the dozens of options your group will research. To say the game is fiddly would be an extreme understatement. Maybe they released this video to manage expectations now that they have passed the 1 mil mark?

In any event, I'm more glad than ever about my personal "No Kickstarter" stance. Although I doubt it, maybe they will pull off this ambitious design mixing tactical minis, co-op board gaming, and rpgs - if it's awesome, I'll buy it.


Title: Re: The Boardgame Thread
Post by: Ghambit on January 05, 2013, 12:37:22 PM
Sounds like Burning Wheel the boardgame.  Fail.


Title: Re: The Boardgame Thread
Post by: ghost on January 05, 2013, 01:01:36 PM
Yeah, I would still get it if I wanted to paint the minis.  I have some Kingdom Death minis and they are just gorgeous.  But I have too many to paint right now and that's just going to add to a pile that will never get painted. 

As far as Kickstarter, I have no problem using it.  There are a lot of things that are basically pre-ordering, and I'm okay with that, but it's silly to think of it as anything else when you get some of the big players involved. 


Title: Re: The Boardgame Thread
Post by: schild on January 06, 2013, 12:11:30 AM
Just played Omen ( http://www.smallboxgames.com/omen.html ) with a competent Magic player for the first time using the constructed deck variant. Man, that is just like, the best card game. It's griefy as hell and loads of fun.


Title: Re: The Boardgame Thread
Post by: Hawkbit on January 19, 2013, 04:33:42 PM
Did anyone play The Cave?  I like random tile games, wondering how this is.

http://www.boardgamegeek.com/boardgame/129351/the-cave

Also:  Any recommendations on dice games?


Title: Re: The Boardgame Thread
Post by: Ghambit on January 19, 2013, 06:48:21 PM


Also:  Any recommendations on dice games?

Farkle.


Title: Re: The Boardgame Thread
Post by: CmdrSlack on January 20, 2013, 04:19:49 PM
I have been debating getting Netrunner now that the reprint is available in my local comics shop. Given that my daughter is still mastering the art of strategy in games (she likes to rush the Coco tiles in Catan Jr., which has allowed me to win every game so far), I'm wondering if the various deck-building games are appropriate for her yet. I keep forgetting that being able to read several years ahead of her age/grade means jack shit when it comes to mastering game mechanics.

At the same time, the recommended ages on most games seem wildly out of whack.


Title: Re: The Boardgame Thread
Post by: ghost on January 20, 2013, 04:26:46 PM
It's cheap enough, fun enough and stores small enough (unless you buy everything about it) that it's not a big risk to take. 


Title: Re: The Boardgame Thread
Post by: Ghambit on January 20, 2013, 06:11:18 PM
Netrunner doesnt really translate well to young kids not hip on 80's cyberpunk.  Also, it's not a deckbuilder... it's a TCG.  And despite its awesomeness it can be clunky and boring at times.  Summoner Wars is a much better kids TCG imo.  But if you wanna go true strat. 'deckbuilder' you need Dominion, Thunderstone, etc.  The investment is much less than Netrunner (you need 2 cores per person to be viable at Netrunner) and you can tweak the rules as written from game to game.

Hell, I'd almost recommend LotR:the card game over Netrunner, for kids.  Aside from Summoner Wars or just plain ol' vanilla MtG.


Title: Re: The Boardgame Thread
Post by: Hawkbit on January 20, 2013, 10:46:23 PM
Finally got my wife and 7yr old daughter to play a game of Dominion.  It was a little bit 'boring' for the kid, but she did well overall.  I can likely get her to play again.  My wife, on the other hand, became obsessed within the first few rounds.  I have a feeling it will get some serious play now.


Title: Re: The Boardgame Thread
Post by: Thrawn on January 21, 2013, 11:39:07 AM
Finally got my wife and 7yr old daughter to play a game of Dominion.  It was a little bit 'boring' for the kid 

Sounds like a smart kid.  :oh_i_see:


Title: Re: The Boardgame Thread
Post by: kaid on January 21, 2013, 03:23:14 PM
I got a copy of Zombie Dice.  It's fun-ish.  It fits for when we want a fast game of something.

I got my kid Castle Panic and the xpac.  We haven't dived into the xpac yet, but the base game is pretty fun.  I'm not sure we'll ever want to play Forbidden Island anymore, as CP really fits in that co-op niche about as good as I've seen so far.

I was hoping for Mage Knight for xmas, but it didn't happen. ;(

Zombie dice is fun when you have a lot of people who want to play something and are very very drunk. There are colorful dice its fun simple and goes fast even with 10 drunks.


Title: Re: The Boardgame Thread
Post by: Samwise on January 21, 2013, 04:39:23 PM
I played Twilight Imperium for the first time yesterday.  I liked a lot of things about it, but it took 9 goddamn hours to finish the game.  I'm either too old or too young to have that kind of attention span.


Title: Re: The Boardgame Thread
Post by: schild on January 21, 2013, 05:05:49 PM
That's the only reason I'm opting for Virgin Queen and Dominant Species as my go to heavy games.

Nothing Sci-fi is worth 9 hours of your life.


Title: Re: The Boardgame Thread
Post by: kaid on January 21, 2013, 05:10:00 PM
I played Twilight Imperium for the first time yesterday.  I liked a lot of things about it, but it took 9 goddamn hours to finish the game.  I'm either too old or too young to have that kind of attention span.

Yup every time I have seen people at my guild get togethers start that up it takes pretty much all day. Interesting game but just takes way to long.


Title: Re: The Boardgame Thread
Post by: murdoc on January 21, 2013, 05:27:24 PM
I played Twilight Imperium for the first time yesterday.  I liked a lot of things about it, but it took 9 goddamn hours to finish the game.  I'm either too old or too young to have that kind of attention span.

Because it takes forever to play we don't play it often enough to remember all the rules - which makes it take just as long each and every time.


Title: Re: The Boardgame Thread
Post by: ghost on January 21, 2013, 05:54:47 PM
Yeah, that's a game I should have gotten acquainted with in college or high school.  Definitely pre-marriage.  I'm lucky to get an hour to myself these days.  Now when the kids get a little older....... then we'll be in business.


Title: Re: The Boardgame Thread
Post by: Ingmar on January 21, 2013, 06:05:45 PM
You also have to tack like an hour of setup and sorting bits and stuff and putting everything away onto the start and end of the game.


Title: Re: The Boardgame Thread
Post by: Samwise on January 21, 2013, 06:21:44 PM
Yeah, I guess to be fair about two of those nine hours were spent setting up the board and explaining the game.


Title: Re: The Boardgame Thread
Post by: Strazos on January 22, 2013, 01:59:47 PM
I actually managed to find 6 other people to give Diplomacy a shot.

Took a godawful amount of time to explain the rules, but people were actually interested once we started playing. Unfortunately, we only got partway through a game before football was on, with everyone saying that we should have started much earlier (LIKE I SAID) and want to play again some time soon.

On the plus side, besides successfully herding enough cats to get a game on...I pulled Italy for our first go, so it's like I get a mulligan.  :grin:


Title: Re: The Boardgame Thread
Post by: Shannow on February 01, 2013, 03:14:51 PM
Bought a copy of DL11 Dragons of Glory today on Ebay. It's a strategic level game of the War of the Lance (essentially the board version of the War of the Lance PC game from the 80s')

Yes I am a sad, sad individual.


Title: Re: The Boardgame Thread
Post by: Ingmar on February 01, 2013, 03:28:59 PM
I think I have 2 copies of it.  :why_so_serious:

For what it is, it actually isn't the worst thing ever. A couple house rules you probably want to consider, excavated from the dusty recesses of my memory:

- When a nation gets activated by invasion, troops should be placed before the invader moves in. Otherwise countries with their capitals sitting adjacent to their borders are insta-captured.

- Give ships some kind of stacking limit (2 or 3 per hex), because the little tokens fall over too easily if you stack them too high. This makes naval combat less all-or-nothing too.

If you somehow manage to find a copy of Dragon #107 it had some extra optional rules and such to really neckbeard the whole thing out.


Title: Re: The Boardgame Thread
Post by: MrHat on February 04, 2013, 11:50:16 AM
Cards Against Humanity is back in stock at Amazon.com


Title: Re: The Boardgame Thread
Post by: schild on February 04, 2013, 05:35:18 PM
And already gone.


Title: Re: The Boardgame Thread
Post by: Samwise on February 04, 2013, 05:59:06 PM
Bought a copy of DL11 Dragons of Glory today on Ebay. It's a strategic level game of the War of the Lance (essentially the board version of the War of the Lance PC game from the 80s')

Yes I am a sad, sad individual.

I just looked this up and am kind of tempted to get a copy for my brother's birthday.  He ran a Dragonlance D&D game for a while and enjoys strategy board games; I think he'd get a kick out of it.


Title: Re: The Boardgame Thread
Post by: Ingmar on February 04, 2013, 06:17:33 PM
Caveats you should be aware of:

- 500,000 little carboard bits that you have to stack and unstack on the map all the time. There is a lot of sorting, every country has their own little pile of bits, and you have to keep track of which ones are permanently eliminated, which ones can come back, etc. You will need a fair amount of space for this.
- Outcomes can be extremely random at times which can be frustrating if you're used to more modern games.
- CHARTS

Basically just remember this was made in 1985 or whatever by RPG designers, not board game designers, and you'll probably be able to enjoy it.


Title: Re: The Boardgame Thread
Post by: schild on February 04, 2013, 06:21:52 PM
SPEAKING OF 500,000 LITTLE CARDBOARD CHITS

Anyone here that likes board games, puzzles, chits, and civ-building that doesn't own Antiquity is "doing boardgames wrong."


Title: Re: The Boardgame Thread
Post by: schild on February 04, 2013, 07:45:49 PM
speaking of

SPEAKING OF

http://www.miniaturemarket.com/splantiq.html

BUY IT. BUY IT NOW.


Title: Re: The Boardgame Thread
Post by: MrHat on February 04, 2013, 08:21:11 PM
speaking of

SPEAKING OF

http://www.miniaturemarket.com/splantiq.html

BUY IT. BUY IT NOW.

(http://cf.geekdo-images.com/images/pic54266_md.jpg)

Sweet mother of chits.


Title: Re: The Boardgame Thread
Post by: schild on February 04, 2013, 09:27:56 PM
I don't know what version is that ugly. Here's what mine looks like:
(https://dl.dropbox.com/u/39720/bgames/antiquity/CHITS.png)


Title: Re: The Boardgame Thread
Post by: ghost on February 04, 2013, 10:42:20 PM
Quantity in stock-  0

 :heartbreak: for someone, lol.  Glad I have my copy.


Title: Re: The Boardgame Thread
Post by: Shannow on February 05, 2013, 08:18:46 AM
pfft amateurs. If it doesn't take up a ping pong table and have at least 1500 counters you might as well be playing Axis & Allies.. :grin:

World in Flames! (http://www.a-d-g.com.au)

Mind you 80% of people playing this now use Cyberboard instead..:P


Title: Re: The Boardgame Thread
Post by: schild on February 05, 2013, 08:29:15 AM
I think Antiquity does have about 1500 counters.


Title: Re: The Boardgame Thread
Post by: Sky on February 05, 2013, 09:46:17 AM
Holy chit!


Title: Re: The Boardgame Thread
Post by: Khaldun on February 05, 2013, 10:30:11 AM
Was looking at my old copy of Divine Right again over the weekend. Might try to see if the 12-year old wants to give it a shot, though we also still need to play Dominion, which arrived here for Xmas.


Title: Re: The Boardgame Thread
Post by: Shannow on February 05, 2013, 10:38:38 AM
I think Antiquity does have about 1500 counters.

No no I will not lose this board waving contest! Does it take 6 months to play a game?


Title: Re: The Boardgame Thread
Post by: schild on February 05, 2013, 11:18:14 AM
Nope. You can lose to yourself in two turns. Its a real man's game.


Title: Re: The Boardgame Thread
Post by: Shannow on February 05, 2013, 11:35:34 AM
Nope. You can lose to yourself in two turns. Its a real man's game.

 :awesome_for_real:

Of course if you have a slightly unstable Germany player and he rolls a double 1 on his first assualt on Warsaw we tend to get a similar result.


Title: Re: The Boardgame Thread
Post by: schild on February 05, 2013, 11:59:02 AM
Dice base results are trash.


Title: Re: The Boardgame Thread
Post by: Zetor on February 08, 2013, 11:02:32 AM
Played a bit of Aye, Dark Overlord! (http://boardgamegeek.com/boardgame/18723/aye-dark-overlord) the other day with (non-gamer) friends. It was pretty fun (sort of like a really simplified version of Paranoia debriefings), though I think most of that was due to the improv skills of some of the players, and not the game itself. Still, could be interesting as a one-off game... :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Stormwaltz on February 09, 2013, 04:29:31 AM
Anyone know offhand a place I can get the Runebound 2nd Edition base set for less than the $100+ it goes for on Ebay?


Title: Re: The Boardgame Thread
Post by: Ghambit on February 09, 2013, 10:38:30 AM
I thought I saw one in a closeout at my FLGS.  Didnt know they were worth that much now - dammit.  I'll grab one if it's there.


Title: Re: The Boardgame Thread
Post by: Stormwaltz on February 09, 2013, 09:39:43 PM
I'd be in your debt (figuratively as well as literally). :)


Title: Re: The Boardgame Thread
Post by: Ghambit on February 13, 2013, 04:54:09 PM
Dammit, it ended up being "mists of something or other" expansion and not the base set.  Sorry.
Something more lolworthy.  They had gobs of Descent stuff just before 2nd edition came out and I was too spineless to pull the trigger even at 50% off.  Now??  You can buy Space Hulk for less than Descent 1st edition base.   :why_so_serious:  I've seen em go for $250.  $600+ for an entire set.  Even TOI is over $200.

Knew this would happen.   :argh: 


Title: Re: The Boardgame Thread
Post by: ghost on February 14, 2013, 10:44:00 AM
Yeah, I'm kicking myself for not picking up that second Descent first edition box when I had the chance.  I am, however, doing a little jig for getting Alter of Despair and Road to Legend at my local game shop for $50 each.....  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ghambit on February 14, 2013, 10:59:16 AM
As expected there has been a backlash of hate on the 2nd edition.  It just doesnt have the depth of play, nor breadth that 1st edition had.  Initial fanboi reviews have turned into "where can I find 1st edition!?" 

Hopefully that changes in time though.


Title: Re: The Boardgame Thread
Post by: ghost on February 14, 2013, 11:20:35 AM
Second edition is a much more realistic game, meaning that it doesn't take 20 hours per sitting to play. 


Title: Re: The Boardgame Thread
Post by: ezrast on February 22, 2013, 04:09:47 AM
I'm in the market for a good deck-building game. Some of my friends have recently started playing and enjoying Nightfall and I need to present something to support my position that they are merely blinded to the fact that Nightfall's mechanics are shit because they've never played a deck-building game before. I've played Quarriors and Puzzle Strike and they're both fun although I haven't done the latter with more than 2 people so I don't know if it suffers from the same kingmaking and other problems Nightfall has (good multiplayer is important here). I've never played Dominion, but one of the group is already against it anyway because he doesn't want to look like a nerd, despite the fact that he is a giant fucking nerd.

Much as I love rolling like a billion dice at a time, I'm leaning towards Puzzle Strike because the character selection and greater potential for cheesy combos appeal to me. But this may detrimentally lower the accessibility for my gaming group. What do?


Title: Re: The Boardgame Thread
Post by: schild on February 22, 2013, 01:14:24 PM
Ascension is likely the best 2 player game. Dominion (or Tanto Coure hahaahaha seriously) is likely the best 2+ player game. However, Seasons is quickly becoming my favorite deck builder because it starts with a draft.

Puzzle Strike and Quarriors will bore you faster than the other traditional deckbuilders. Penny Arcade needs more expansions, because of the structure the variety just isn't there yet. I would recommend Omen if you could get a copy of it.

If you want details about specific games, just ask. I own every deck builder (except Dominion because there's no reason to play that when you have as many Magic cards as I do - not that they're the same, Magic is just strictly the better, more balanced game [and I own Tanto Coure which is literally Dominion with Anime Boobs, ugh]).


Title: Re: The Boardgame Thread
Post by: Ingmar on February 22, 2013, 01:30:17 PM
I've never played Dominion, but one of the group is already against it anyway because he doesn't want to look like a nerd, despite the fact that he is a giant fucking nerd.

Man, what? In what world is Dominion any more nerdy than Nightfall?


Title: Re: The Boardgame Thread
Post by: Samwise on February 22, 2013, 03:15:29 PM
Yeah, I don't understand the "look like a nerd" thing.  If you're playing a game that involves sitting at a table and does not involve shouting or drinking beer, you've already lost that one.


Title: Re: The Boardgame Thread
Post by: ezrast on February 22, 2013, 03:36:55 PM
It's his own personal nerd holy war where gothic and mild "low" fantasy is cool whereas anything resembling Forgotten Realms high fantasy is for fags. I'm not going to argue with him; my breath is more worthwhile elsewhere.

Is less replayability the only knock you have against Puzzle Strike, Schild? I'm thinking of picking it up for the low grognard factor and because I already know how to play it, and I'll look into Omen and Seasons for a more srs bzns progression if I have any success at all in getting people to play something other than fucking Catan all the time.


Title: Re: The Boardgame Thread
Post by: ezrast on February 22, 2013, 03:57:25 PM
While I'm at it, are there any good hobby stores in (south) St Louis?


Title: Re: The Boardgame Thread
Post by: schild on February 23, 2013, 03:51:13 PM
Nightfall is bad. Puzzle Strike is just kind of boring. Yomi is better but not really.  Maybe battle of indines?


Title: Re: The Boardgame Thread
Post by: Aza on February 24, 2013, 01:13:20 AM
Played a variety of (mostly co-op) board games recently. I'll provide a 1-2 sentence review, keep in mind this is from the perspective of playing these games with a total of 4 people. Also provided is a 1-10 enjoyability rating based on my experience (10 being best).

Arkham Horror: Really good co-op, nice flavor text. Expansion boards can make the experience a bit cumbersome by having too much to keep track of. (9/10)

Shadows over Camelot: Decent Co-op experience, good starting place for the more complex boardgame genre. Similar to Battlestar Galactica but not quite as good. (6/10)

Lord of the Rings Card Game: Fun co-op pre-game deck building experience (5/10), average experience due to imbalanced decks being easy to make and general game campaign difficulty randomness. (5/10)

Dominion: Free for All point based deck building game: I'm not a huge fan of deck building games that put too many cards on the table at once. (3/10)

Legendary: Co-op Deck building. This Marvel game takes an interesting combat based approach to deck building, I very much liked it. (9/10)

Eclipse-Rise of the Ancients: Free for All Space themed game. Win through building and army of space-ships, or conquering planets, or researching tech, or through alliances, or through an excellent economy. It's a really dynamic and cool game. (10/10)

I've tried many more games if people find these types of recommendations useful.  :cthulu:


Title: Re: The Boardgame Thread
Post by: grebo on February 26, 2013, 10:24:46 AM
For all you Euro fans (are there any in this thread?)  I'm loving the new Tzolkin (http://boardgamegeek.com/boardgame/126163/tzolkin-the-mayan-calendar)  It has interconnected gears that all turn to advance your workers so there is one action to do and all your guys move up on all 5 scales.  That's way nerdy cool.  Also has several routes to get points that you can't possibly do all of and a nice pressure cooker time crunch.  It is a bit solitarey, not much interaction but very worth checking out.


Title: Re: The Boardgame Thread
Post by: luckton on February 27, 2013, 09:46:46 AM
Waiting on more info to drop regarding the Waterdeep expansion that's supposed to hit this year.  All they're said so far is a title name.  This is one of the few games that the Mrs. actually enjoys outside of the safety of Monopoly, Sorry, and the other two-bit games.  I NEED MOAR CONTENT!   :why_so_serious:


Title: Re: The Boardgame Thread
Post by: MrHat on March 22, 2013, 08:09:43 PM
http://www.amazon.com/gp/product/B00B3YT030/ref=oh_details_o00_s00_i01?ie=UTF8&psc=1

Third expansion.

(http://gallery.mailchimp.com/94883f64531ee7b17a73b823f/images/x3.1.png)


Title: Re: The Boardgame Thread
Post by: Ghambit on March 22, 2013, 09:30:38 PM
Anyone know offhand a place I can get the Runebound 2nd Edition base set for less than the $100+ it goes for on Ebay?

Okay, so my other FLGS (as of earlier this week) has the 2nd edition base for like $50 (i think).  If you're still interested I'll put a hold on it and you can paypal me.


Title: Re: The Boardgame Thread
Post by: Thrawn on March 25, 2013, 09:51:58 AM
Eclipse is on sale at CoolStuffInc.com for $54.00 today.  Think I may pick up a copy.

I also see Letters from Whitechapel is getting a reprint.  Everyone I game with has played and really enjoys Scotland Yard which I see compared to Whitechapel often.  Whitechapel is usually said to be better but both are good games.  But my question to anyone that has played both, is Whitechapel better enough to drop $38.99 on it when I already own Scotland Yard?


Title: Re: The Boardgame Thread
Post by: MrHat on April 04, 2013, 01:03:17 PM
Anyone played Android:Netrunner?

How easy is it to pick up?


Title: Re: The Boardgame Thread
Post by: schild on April 04, 2013, 02:04:57 PM
Pretty easy to pick up. I just ordered the new expansion (study in static), Arctic Scavengers (which I've been waiting for for like 2 years now) and Love Letter up with some store credit.

Edit: Whitechapel, is in my opinion, superior to Scotland Yard.


Title: Re: The Boardgame Thread
Post by: Thrawn on April 04, 2013, 10:16:50 PM
Anyone played Android:Netrunner?

How easy is it to pick up?

Seconding Schild, found it fairly easy to pick up.  Watch a good YouTube video on it though, the instruction manual isn't the best.  Something about it doesn't really do it for me though, but it might just be that the more I got the game figured out the more I realized how bad most of the starting decks are and I don't think anyone I tried it with liked it enough for me to spend money on expansions.


Title: Re: The Boardgame Thread
Post by: schild on April 04, 2013, 11:03:33 PM
The problem with Netrunner is that it experienced zero of the evolution Magic did, thus it's still a mid90s card game.


Title: Re: The Boardgame Thread
Post by: Ingmar on April 05, 2013, 01:33:26 AM
Also, it is asymmetrical which I find I don't particularly care for in a CCG-style game for some reason.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 13, 2013, 11:31:39 AM
Thing is, if you play enough MtG you'll end up with asymmetrical play regardless.  The deck variations can be so vast that you're essentially playing with/against a completely different type of "game" with different sets of rules even.  Just like Netrunner; which basically distills it down to control-defense (corp) or attack (runner), then variations on those.

It wasnt my cup o tea.  Not that I didnt like it, but I felt like if I was going to play something of the sort I'd just play VtES.


Title: Re: The Boardgame Thread
Post by: Ingmar on April 13, 2013, 03:22:32 PM
Thing is, if you play enough MtG you'll end up with asymmetrical play regardless. 

Not really. I don't have to build 2 decks to enter a Magic tournament.


Title: Re: The Boardgame Thread
Post by: schild on April 13, 2013, 07:42:02 PM
Netrunner tournaments are so weird. Everything about the setup of the game screams "casual." The concept of organized play with it is goofy.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 13, 2013, 08:58:12 PM
Thing is, if you play enough MtG you'll end up with asymmetrical play regardless. 

Not really. I don't have to build 2 decks to enter a Magic tournament.

Eh?  You play with a sideboard at least dont you?  What's the maximum size sideboard allowed?


Title: Re: The Boardgame Thread
Post by: schild on April 13, 2013, 11:00:34 PM
Do you know how netrunner tournaments work, Ghambit?


Title: Re: The Boardgame Thread
Post by: Ghambit on April 14, 2013, 01:03:02 AM
No, I'm talking about MtG tourneys.  I have no idea how Netrunner tourneys work.
Perhaps you can enlighten me, but as I recall you make a deck but are allowed to tweak it to a point during a match.  Dunno what that point is though.


Title: Re: The Boardgame Thread
Post by: schild on April 14, 2013, 02:34:21 PM
For Netrunner tourneys, you build 2 decks: Corp and Runner. You then roll the dice at the beginning of each match and the winning player gets to pick whether he's playing Corp or Runner for Rd 1. It's stupid and a result of asymmetric design.


Title: Re: The Boardgame Thread
Post by: JWIV on April 14, 2013, 04:20:38 PM
Played a 4 person game of Race to Adventure last night.   
It's fairly quick to pick up and moves along very very quickly. Options and strategy are fairly limited, so I'd rate it as an extremely light euro game.  Cardstock is nice and heavy, and the art and theme are to the usual Evil Hat standards.  You can increase the game difficulty by flipping over X number of cards to their 'shadow' versions which increase the difficulty of individual missions and introduce barriers to board movement. For our initial playthrough however we kept it strictly vanilla.

Overall, it's a bit light for my taste I think, but at 20-30 minutes a playthrough, it still warrants a place on my shelf.


Title: Re: The Boardgame Thread
Post by: Lucas on May 07, 2013, 02:15:10 PM
There are already a couple posts in the "mobile boardgame" thread , but I just noticed that Talisman-Prologue is out, with the multiplayer version coming out this summer (also for mobile devices).

Here is the website (be sure to check out the demo, only 102MB)

http://www.talisman-game.com/

Well, for what is it, it's great fun, IMO; also, why not, a good introduction to fantasy boardgaming,  for your friends/kids/fiancee, just like the '80 version, albeit on the PC.

For the next 20 days, you can get the Full Version - Standard edition for $4.99 and the Premium Edition (windows desktop theme + soundtrack) for $6.99

http://www.talisman-game.com/prologue/


Title: Re: The Boardgame Thread
Post by: schild on May 07, 2013, 04:08:04 PM
Speaking of Prologue, I am like on the edge of my seat waiting for the Twilight Struggle PC version to release.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 08, 2013, 09:22:19 AM
Speaking of Prologue, I am like on the edge of my seat waiting for the Twilight Struggle PC version to release.

Have only played this twice and it's possibly my favorite board game that I own.  When is it supposed to come out?


Title: Re: The Boardgame Thread
Post by: schild on May 08, 2013, 11:59:05 AM
Not soon enough.

Edit: I Preordered the day it was announced. Which was... a while ago :( http://www.gmtgames.com/p-397-twilight-struggle-digital-edition-windows-pc.aspx


Title: Re: The Boardgame Thread
Post by: Thrawn on May 10, 2013, 02:13:50 PM
Speaking of Letters from Whitechapel.  I have about $40 left on a gift card to use up at CoolStuffInc.com where my pre-order is waiting.  So trying to decide on another game to add to it to use up the remainder.  Based on the group I usually play with right now I'm debating (have never played any of them) -

  • Arkham Horror
  • Cosmic Encounter
  • Shadows Over Camelot
  • Twilight Imperium or Eclipse

Suggestions anyone?


Title: Re: The Boardgame Thread
Post by: luckton on May 10, 2013, 02:31:54 PM
Waterdeep has an expansion coming out in a few months, they say.  Also, Battlestar Galactica is coming out with their fourth expansion.


Title: Re: The Boardgame Thread
Post by: grebo on May 10, 2013, 03:55:16 PM
Eclipse is a somewhat heavy game that plays up to 9 with the expansion.  It tends to push everyone into fighting with each other towards mid-late game.  It has a bunch of cool mechanics and gameplay feels quick.  it's a very good choice IMO if your group is ok with conflict and won't take it personally if their stuff gets blown up.


Title: Re: The Boardgame Thread
Post by: Lounge on May 10, 2013, 05:14:19 PM
Speaking of Letters from Whitechapel.  I have about $40 left on a gift card to use up at CoolStuffInc.com where my pre-order is waiting.  So trying to decide on another game to add to it to use up the remainder.  Based on the group I usually play with right now I'm debating (have never played any of them) -

  • Arkham Horror
  • Cosmic Encounter
  • Shadows Over Camelot
  • Twilight Imperium or Eclipse

Suggestions anyone?

Cosmic Encounter is the current favorite in our group because of the high level of shenanigans it encourages.


Title: Re: The Boardgame Thread
Post by: schild on May 10, 2013, 05:21:16 PM
(I actually hated Cosmic Encounter)

I really don't like anything on that list. Arkham Horror is offensively overrated. Pure randomness and basically trash. Not like "Ameritrash" trash, just trash.

Edit: What I'm saying here is that I'm of no help with this selection.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 10, 2013, 06:27:14 PM
(I actually hated Cosmic Encounter)

I really don't like anything on that list. Arkham Horror is offensively overrated. Pure randomness and basically trash. Not like "Ameritrash" trash, just trash.

Edit: What I'm saying here is that I'm of no help with this selection.

Just noticed they got Pret-a-Porter back in stock after being out for a long time...another one on my wishlist to try.


Title: Re: The Boardgame Thread
Post by: Ingmar on May 10, 2013, 06:44:17 PM
Arkham Horror is more of a party game for nerds than anything that people with big competitive streaks will go for. Depending on your crowd that could be good or bad.

Cosmic Encounter is more competitive but gets pretty silly at times. It's an old classic but I think it shows its age a bit.

Shadows Over Camelot is a co-op w/traitor. Depending on crowd this can be awesome, or it can generate bad feelings. I personally like it a lot.

Never played Twilight Imperium or Eclipse.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 10, 2013, 06:52:31 PM
I think Schild probably sold me on Pret-A-Porter.  The worker placement will get part of the group to play and the crazy theme will get the rest to play.  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Thrawn on May 15, 2013, 12:01:30 PM
Back on the topic of Twilight Struggle, you can get it (and a bunch of other stuff) half off for a short time - http://www.gmtgames.com/news.aspx?showarticle=272


Title: Re: The Boardgame Thread
Post by: schild on May 15, 2013, 12:34:32 PM
HEY HALF OFF SALE. Lemme look through it and collect links to good games for people.


Title: Re: The Boardgame Thread
Post by: schild on May 15, 2013, 12:40:21 PM
REMEMBER THE COUPON CODE IF YOU'RE SPENDING MONEY:

TW1350

Twilight Struggle (http://www.gmtgames.com/p-419-twilight-struggle-deluxe-edition-2012-reprint.aspx) - It is the only game I would call nearly as good as Magic the Gathering. It also scratches the same feelings Magic does. Just an unreal game. If you have ONE other person to play strategy games with, this it the game you want, now and forever.

Not gonna leave commentary on the rest, you can read reviews and length of play on their pages.
Dominant Species, 3rd Edition (http://www.gmtgames.com/p-387-dominant-species-3rd-printing.aspx)
Here I stand (http://www.gmtgames.com/p-248-here-i-stand.aspx)
Labyrinth (http://www.gmtgames.com/p-346-labyrinth-2011-reprint.aspx)
Virgin Queen (http://www.gmtgames.com/p-341-virgin-queen.aspx)

You don't really need to own both Here I Stand and Virgin Queen, people are torn on which is better.


Title: Re: The Boardgame Thread
Post by: Shannow on May 15, 2013, 01:18:51 PM
REMEMBER THE COUPON CODE IF YOU'RE SPENDING MONEY:

TW1350

Twilight Struggle (http://www.gmtgames.com/p-419-twilight-struggle-deluxe-edition-2012-reprint.aspx) - It is the only game I would call nearly as good as Magic the Gathering. It also scratches the same feelings Magic does. Just an unreal game. If you have ONE other person to play strategy games with, this it the game you want, now and forever.


AND it has both Vassal and Cyberboard gamebox's.   :heart:


Title: Re: The Boardgame Thread
Post by: Thrawn on May 15, 2013, 03:00:34 PM
Hm, wife telling me we don't need to spend any more money on board games because we haven't even played almost half of what we already have yet plus another stack of them already coming whenever Letters from Whitechapel ships.

She's right of course, but I'm still tempted to take advantage of the 50% sale.  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: ghost on May 15, 2013, 03:07:56 PM
I am (thankfully) at the point where I cannot possibly buy something that I don't already own.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: MrHat on May 15, 2013, 04:13:02 PM
Hm, wife telling me we don't need to spend any more money on board games because we haven't even played almost half of what we already have yet plus another stack of them already coming whenever Letters from Whitechapel ships.

She's right of course, but I'm still tempted to take advantage of the 50% sale.  :awesome_for_real:

So true.


Title: Re: The Boardgame Thread
Post by: Ragnoros on May 15, 2013, 04:17:05 PM
$14 shipping kills it.


Title: Re: The Boardgame Thread
Post by: schild on May 15, 2013, 04:49:04 PM
Not when you realize all of their games weigh 47 lbs.


Title: Re: The Boardgame Thread
Post by: ghost on May 15, 2013, 04:52:51 PM
Hell, just the unfilled box probably weighs 25.  They make some stout boxes. 


Title: Re: The Boardgame Thread
Post by: Ragnoros on May 15, 2013, 05:31:41 PM
Quote
Weight: 1,709 grams

(3.75 lbs.)


Title: Re: The Boardgame Thread
Post by: schild on May 15, 2013, 05:33:34 PM
Is that Twilight Struggle? I just put it on my scale - 6.8lbs.


Title: Re: The Boardgame Thread
Post by: Ingmar on May 15, 2013, 05:35:50 PM
I next-day air a one pound package to Fargo every day, from San Jose. The price, pre-negotiated-company-rate-discount, is $57. Shipping is expensive. And yes, that's not next day air we're talking about here, but scale the weight up and the time out and that's not really unreasonable for a non-Amazon entity at all.


Title: Re: The Boardgame Thread
Post by: Ragnoros on May 15, 2013, 05:40:16 PM
Yeah Twilight Struggle. Pulled it from funagain cause amazon said 2.5 lbs and that sounded wrong. https://www.funagain.com/control/product?product_id=020789

You win good sir. Doesn't matter though. I have no money thanks to Hex.

(I am aware shipping is expensive--it is the destroyer of Kickstarter dreams--I just don't want to pay for it  :-P)


Title: Re: The Boardgame Thread
Post by: Megrim on May 23, 2013, 07:58:16 PM
Ok, so I would like to pick up a boardgame or two, in order to play it on a semi-regular basis with between two and five people. If I were to buy any/all of Twilight Imperium, Talisman, Arkham Horror, would these be good choices?


Title: Re: The Boardgame Thread
Post by: JWIV on May 23, 2013, 08:02:56 PM
Ok, so I would like to pick up a boardgame or two, in order to play it on a semi-regular basis with between two and five people. If I were to buy any/all of Twilight Imperium, Talisman, Arkham Horror, would these be good choices?

There are people that would know better than I, but my gut feeling says no.    Something that might help is does the group you play with favor lighter or more heavy weight games and American vs Euro style design?


Title: Re: The Boardgame Thread
Post by: Megrim on May 23, 2013, 08:09:28 PM
American vs Euro style design?

The what?


Title: Re: The Boardgame Thread
Post by: Trippy on May 23, 2013, 08:11:02 PM
More accurately US vs German-style:

http://en.wikipedia.org/wiki/German-style_board_game


Title: Re: The Boardgame Thread
Post by: schild on May 23, 2013, 09:52:04 PM
More like ameritrash.

Anyway, Megrim - do you like randomness in your board games or do you want pure strategy?

Do you care about the art?

How smart are your friends?


Title: Re: The Boardgame Thread
Post by: Ragnoros on May 23, 2013, 09:55:31 PM
Ok, so I would like to pick up a boardgame or two, in order to play it on a semi-regular basis with between two and five people. If I were to buy any/all of Twilight Imperium, Talisman, Arkham Horror, would these be good choices?

Twilight Imperium takes literally six to eight hours the first few goes. - Talisman is Monopoly, but worse. - Arkham Horror, never played it, but not heard good things. Seems over complicated for a new group. - So, as JWIV said, probably no.

Have you played any board games besides Clue/Monopoly/Sorry? Asking what games are good for a random group is like asking what book or movie is good for a random person. Sure, some books are objectively better than others. But do you want hard sci-fi, mystery, non-fiction, romance, etc., etc. Having said that...

Dominion: http://www.youtube.com/watch?v=CjIMovsbslI (This guy does a great five minute review/explanation.) Spawned the "Deckbuilding" genre, which is huge now, and is still a one of the best examples. 2-4 players, takes like 3 minutes to teach and 20-30 to play.

Pandemic: Quick to learn, hard to master. I like the components in the old version better. Painted wood > plastic. http://www.youtube.com/watch?v=A5V8q-Su8iM

Shadows Over Camelot: http://boardgamegeek.com/boardgame/15062/shadows-over-camelot Kind of like a WAY more indepth pandemic. But with a player secretly playing against you that needs to be uncovered. Awesome.

If you want something like Twilight Imperium, but not six hours (more around three) I have heard good things about Exodus: Proxima Centauri, but have not played it. http://boardgamegeek.com/boardgame/122842/exodus-proxima-centauri
If you want something like Talisman, but not shitty, I would recommend Descent: Journeys in the Dark (second edition). It is much closer to Dungeons and Dragons than Talisman, but you get premade heroes and quests, with a modular board, so you don't have to think/make shit up and it takes less time. First edition is bigger, but second is much streamlined to not take hours and hours.  http://boardgamegeek.com/boardgame/104162/descent-journeys-in-the-dark-second-edition
Not played Horor, so not sure about a similar but better choice.

In all cases, Boardgamegeek.com is your friend for finding way too much info about any games you might be interested in.


Title: Re: The Boardgame Thread
Post by: Megrim on May 23, 2013, 09:57:41 PM
They... enjoy playing Settlers of Catan?

I'm actually not sure how to answer that last question.

I suppose aesthetics are a plus, some randomness is welcome (females are involved), nothing too grimdark serious business.

 * instaposted, thank you for the replies. Former was aimed at Schild.


Title: Re: The Boardgame Thread
Post by: schild on May 23, 2013, 10:12:36 PM
THE ONLY RIGHT ANSWER IS CAVE EVIL.


Title: Re: The Boardgame Thread
Post by: schild on May 23, 2013, 10:12:46 PM
Just get Dominion. Catan is barely a game.


Title: Re: The Boardgame Thread
Post by: schild on May 23, 2013, 10:13:32 PM
Also, The Manhattan Project. Escape from the Aliens From Outer Space is an amazing one for groups, but pure strategy. But anyone can play it, literally anyone.


Title: Re: The Boardgame Thread
Post by: Tarami on May 23, 2013, 10:21:48 PM
Ticket to Ride gets mentioned a lot, rather disparingly, as a "gateway game" but nevertheless it's a mechanically clean and fun game. You collect suites of cards to lay down railroad track, trying to connect cities. It involves some strategy (choosing routes) and some chance (card draws).

Power Grid is one I've found tend to work with just about anyone, aswell. Each player runs a power company and competes for market shares and fuel to maximize profit. The profit is used to get better (more efficient) power plants and expanding the power network. A little chance, but mostly strategy. The theme is a little odd, but seems to be strangely involving to new players at the same time.

Stone Age is not a perfect game but its components are very cutesy and should make it an easy sell to the group. Basically it's about running a stone age tribe, collecting resources (food, wood, gold et c.) and trying to balance tribe growth against victory points.

If you're looking for a Talisman-clone, I'd recommend Prophecy. It's not as pretty as the new Talisman, but I think it has more interesting mechanics and actually plays differently every time. Talisman tends to be very repetetive from game to game. In essence it's very similar to Talisman and gets you the same basic adventure game experience.



Title: Re: The Boardgame Thread
Post by: Ghambit on May 23, 2013, 11:06:24 PM
Ok, so I would like to pick up a boardgame or two, in order to play it on a semi-regular basis with between two and five people. If I were to buy any/all of Twilight Imperium, Talisman, Arkham Horror, would these be good choices?

If I had a regular gaming grp I'd most definitely do some persistent coop; descent, battlestations, and/or Space Alert campaign-mode.


Title: Re: The Boardgame Thread
Post by: JWIV on May 24, 2013, 06:24:08 AM
Ok, so I would like to pick up a boardgame or two, in order to play it on a semi-regular basis with between two and five people. If I were to buy any/all of Twilight Imperium, Talisman, Arkham Horror, would these be good choices?

If I had a regular gaming grp I'd most definitely do some persistent coop; descent, battlestations, and/or Space Alert campaign-mode.

I should kick myself for not saying this   - but a persistant group  How about Risk: Legacy?


Title: Re: The Boardgame Thread
Post by: Sky on May 24, 2013, 08:51:37 AM
Kinda bummed I missed the last game night at the library (I opted to paint instead). I saw the librarian who runs it had Lords of Waterdeep in the bag and I know he wants to give it a run.


Title: Re: The Boardgame Thread
Post by: MrHat on May 24, 2013, 10:12:23 AM
I got my peoples playing boardgames using Dominion as a gateway, it's quick and easy and there's a little strategy involved.

Had our first run through of Pret-A-Porter - its refreshing to have a setting that sits well with my non-geeky friends.  The game itself seems fun but it's a bit long mostly because of the awkward money chips.


Title: Re: The Boardgame Thread
Post by: ghost on May 24, 2013, 10:32:04 AM
7 Wonders is pretty decent for that number and it's fairly light. 


Title: Re: The Boardgame Thread
Post by: Ingmar on May 24, 2013, 01:07:44 PM
I just want to add, Talisman is and has always been terrible.


Title: Re: The Boardgame Thread
Post by: Tarami on May 24, 2013, 02:36:03 PM
Pretty much. Its only gameplay value is in the novelty of the adventure cards. Once you're familiar with those, it's Monopoly for D&D players.


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 31, 2013, 04:16:09 AM
Anyone else play Terra Mystica yet?  If you like low randomness economy building euro-games, I'd highly recommend it.

Obligatory board game geek page at http://www.boardgamegeek.com/boardgame/120677/terra-mystica (http://www.boardgamegeek.com/boardgame/120677/terra-mystica)

In broad strokes, you choose one of 14 fantasy races, each with their own unique power(s) and favored terrain and build up your empire over the course of 6 turns, mostly by terraforming neighboring terrain to your favored terrain type and building settlements on it.  Victory points are achieved at the end of the game by having the longest string of connected buildings, your position on various cult tracks, and special victory conditions over the course of the game.

There's effectively 4 different currencies you need to juggle (workers, priests, power, coins), and 5 different building types in a fairly simple faux-"tech tree".  There's no direct combat, and no in-game randomness at all, though there is some slight variation in game set up to keep things fresh and force you to change up strategy to optimize for board conditions.  Good amount of replay value, as the different races play fairly differently.  Play could potentially be pretty fast if you don't have terribly analysis paralysis prone friends like mine...  The box says 30 minutes per person, and that seems actually reasonable once you've got the rules down with reasonably fast play.

More of a gamer's game than a gateway game.  There are some fiddly rules, some of which are slightly nonintuitive, but I didn't have any problems once I read through them carefully.  Certainly better than your average Fantasy Flight rulebook.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 31, 2013, 09:01:57 AM
Pret-a-Porter back in stock and on sale today for $34.99 and usually their Friday deal is for the weekend.

http://www.coolstuffinc.com/page/1175 (http://www.coolstuffinc.com/page/1175)



Title: Re: The Boardgame Thread
Post by: MrHat on May 31, 2013, 09:15:04 AM
Pret-a-Porter back in stock and on sale today for $34.99 and usually their Friday deal is for the weekend.

http://www.coolstuffinc.com/page/1175 (http://www.coolstuffinc.com/page/1175)



Even knowing the rules a 3 player game is taking us 2 hours :(


Title: Re: The Boardgame Thread
Post by: schild on May 31, 2013, 09:29:21 AM
By the third play the fiancee and I got it down to ~1.5 hours.

Two hours means people are sitting in the tank too long me thinks.


Title: Re: The Boardgame Thread
Post by: MrHat on May 31, 2013, 09:49:15 AM
By the third play the fiancee and I got it down to ~1.5 hours.

Two hours means people are sitting in the tank too long me thinks.

The game also makes me long for Waterdeeps scoring track.


Title: Re: The Boardgame Thread
Post by: luckton on May 31, 2013, 09:58:25 AM
By the third play the fiancee and I got it down to ~1.5 hours.

Two hours means people are sitting in the tank too long me thinks.

The game also makes me long for Waterdeeps scoring track.

Really wish there was more info about the upcoming Waterdeep expansion.  They announced that thing late last year and all that's been heard of since is the box cover and an April Fool's gag.


Title: Re: The Boardgame Thread
Post by: ghost on June 03, 2013, 03:21:11 PM
By the third play the fiancee and I got it down to ~1.5 hours.

Two hours means people are sitting in the tank too long me thinks.

You are a fast thinker, though.  Not many go through their turns as quickly as you do.  Analysis paralysis is rampant.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: MrHat on June 03, 2013, 07:27:25 PM
By the third play the fiancee and I got it down to ~1.5 hours.

Two hours means people are sitting in the tank too long me thinks.

You are a fast thinker, though.  Not many go through their turns as quickly as you do.  Analysis paralysis is rampant.   :awesome_for_real:

Ya.  It adds a lot of extra time.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on June 04, 2013, 08:36:36 AM
Dominion is a good choice as a 'gateway game' (Hah, like that phrase), alternatively you could also go for Carcasonne which is pretty easy to learn and doesn't take a lot of time to play (30 min to 1 hour).

I don't know if anybody mentioned it but in addition to boardgamegeek or other portal/review sites I'd recommend youtube. Wil Weaton's 'Geek and Sundry' youtube channel for example offers a series called 'tabletop', basically a half hour 'let's play' of different board games. It might give you a better impression whether you or your friends might like a game or not when you can see how it plays.


Title: Re: The Boardgame Thread
Post by: MrHat on June 04, 2013, 12:52:54 PM
Dominion is a good choice as a 'gateway game' (Hah, like that phrase), alternatively you could also go for Carcasonne which is pretty easy to learn and doesn't take a lot of time to play (30 min to 1 hour).

I don't know if anybody mentioned it but in addition to boardgamegeek or other portal/review sites I'd recommend youtube. Wil Weaton's 'Geek and Sundry' youtube channel for example offers a series called 'tabletop', basically a half hour 'let's play' of different board games. It might give you a better impression whether you or your friends might like a game or not when you can see how it plays.

Ya, I started going to youtube for those kinds of videos now too.  Just gives a better feel for the game.

Alternatively, our local place will let you play a round w/ peeps there of a game of your choice.


Title: Re: The Boardgame Thread
Post by: Ragnoros on June 04, 2013, 04:39:37 PM
Wil Weaton's 'Geek and Sundry' youtube channel

No. Just, no.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on June 04, 2013, 04:50:13 PM
Felicia Day's and Wil Weaton's Youtube channel?  :why_so_serious:

There aren't that many places where you can actually see people play a certain game, which is the only way you really get a feel if you like it or not. So I take what I get.  ;D


Title: Re: The Boardgame Thread
Post by: Samwise on June 04, 2013, 05:03:23 PM
Shut Up and Sit Down (http://www.shutupshow.com/) is orders of magnitude better than Tabletop.  I could only bear to watch a couple of episodes of Tabletop -- it feels to me like people who don't actually play any board games explaining board games to other people who don't play board games.  Which is weird because I'm pretty sure those people do play games, but everything just feels awkward and stilted for some reason.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on June 04, 2013, 05:18:40 PM
For somebody who's supposedly an actor and has been since he was ten Wil manages to come off as awkward and he's trying much too hard.

'when I was a kid ...'


Title: Re: The Boardgame Thread
Post by: schild on June 04, 2013, 06:29:36 PM
Wil Wheaton and Felicia Day are from the Joss Whedon school of fame.

Nerds like them. No one actually knows why. They gave no reason for people to like them. But here they are, being famous.

I just write off anybody that refers to Wil or Felicia as relevant in any capacity.

They do, however, sell a WHOLE METRIC BUTTLOAD of board games. Like holy crap. Why do people listen to them. The show is purely an advertisement. It aggravates me to no end. - BUT - I like the idea of a healthy board game industry and if those hacks can help, fine. Thanks. Now go away when we stop caring, please.


Title: Re: The Boardgame Thread
Post by: Ingmar on June 04, 2013, 06:46:47 PM
Wheaton's reviews of his TNG episode appearances are legitimately funny. I haven't really seen any of his other recent stuff.


Title: Re: The Boardgame Thread
Post by: schild on June 04, 2013, 06:50:01 PM
Wheaton doesn't bother me near as much as his "fans" do.


Title: Re: The Boardgame Thread
Post by: Sky on June 05, 2013, 08:40:54 AM
I like Watch It Played.

https://www.youtube.com/user/WatchItPlayed


Title: Re: The Boardgame Thread
Post by: ghost on June 05, 2013, 04:29:39 PM
The Ogre reboot (http://www.sjgames.com/img/newsq/illq/2013/OgrevsMunchkin.jpg) is looking pretty damned awesome.  Too bad it looks as big as my bed.  I don't know what the fuck I'm going to do with two of them.   :oh_i_see:



Title: Re: The Boardgame Thread
Post by: schild on June 05, 2013, 04:37:54 PM
I've already seen the Ogre reboot in person. I went to an Alliance event a few months back.

It's a shame the game just like, isn't great and pocket Ogre is really the way to go with it.


Title: Re: The Boardgame Thread
Post by: grebo on June 06, 2013, 10:29:37 PM
For game reviews, This guy (http://www.youtube.com/user/UvulaBob) is great as well.



Title: Re: The Boardgame Thread
Post by: Sky on June 07, 2013, 03:26:29 PM
http://www.kickstarter.com/projects/1816687860/cthulhu-wars

Quote
Cthulhu Wars The game is far more like Chaos in the Old World or War of the Ring than it is like Risk if that means anything to you.


Title: Re: The Boardgame Thread
Post by: luckton on June 10, 2013, 04:54:20 AM
By the third play the fiancee and I got it down to ~1.5 hours.

Two hours means people are sitting in the tank too long me thinks.

The game also makes me long for Waterdeeps scoring track.

Really wish there was more info about the upcoming Waterdeep expansion.  They announced that thing late last year and all that's been heard of since is the box cover and an April Fool's gag.

And lo, at last more information has been posted!


-- Sixth player
-- One additional agent of every color
-- 6 new lords
-- 24 new buildings
-- 2 new boards, with 3 locations each
-- Lots of new quests and intrigue cards.
-- Some blue tokens (corruption?)
-- Another board I'm not sure about (the caverns below Mount Waterdeep?)
-- More tokens

http://www.wizards.com/dnd/Article.aspx?x=dnd/4pr/20130607



Title: Re: The Boardgame Thread
Post by: Ragnoros on June 21, 2013, 11:28:51 PM
If I want a 4x board game, do I want Twilight Imperium 3 or Exodus: Proxima Centuri?  TI3 seems to be the be all, end all of 4x board games, but also takes 4-6+ hours, while Exodus is a bit trimmed down. They both cost $50 bucks, you guys like either?

I'm also looking for a couple more gateway/intro board games. Currently I have Catan and Dominion as (IMO) good starters. I was thinking about getting Ticket to Ride and Power Grid. Like either, other ideas?


Title: Re: The Boardgame Thread
Post by: ghost on June 22, 2013, 11:33:22 AM
Lords of Waterdeep, Stone Age, Seven Wonders, Pandemic. 

For the 4x, Twilight Imperium is better, but is longer to the point of making it almost unplayable for grown ups with lives.


Title: Re: The Boardgame Thread
Post by: MrHat on June 22, 2013, 12:02:48 PM

I'm also looking for a couple more gateway/intro board games. Currently I have Catan and Dominion as (IMO) good starters. I was thinking about getting Ticket to Ride and Power Grid. Like either, other ideas?

I had great luck starting with Dominion and Catan, and second the Seven Wonders, Pandemic route.  After that, it's still a little bit of a leap to Lords of Waterdeep mostly because of setting (depending on who you're talking too), I'd recommend explaining it using a mafia vying for a city route, then spring the wizards and clerics on them mid game.


Title: Re: The Boardgame Thread
Post by: Goldenmean on June 23, 2013, 03:10:00 AM
I'm also looking for a couple more gateway/intro board games. Currently I have Catan and Dominion as (IMO) good starters. I was thinking about getting Ticket to Ride and Power Grid. Like either, other ideas?

I vastly prefer Power Grid as a game, but it's the worse choice if you're looking for a gateway game. Ticket to Ride is simpler, has a theme with a wider appeal, plays faster and the strategy is more immediately obvious to new players. Power Grid really rewards good play from the beginning of the game also. If you're playing with newer players, they're going to lose, and it's going to be obvious that they're going to lose for pretty much the entire game, which isn't fun for a lot of people.

Power Grid is a *great* gamer's game though. The only time I'd ever take Ticket to Ride over it is if I only had a lunch break to finish a game or the like.

I think the three most recommended gateway games are Ticket To Ride, Settlers and Carcasonne. You might want to look into that last one if you haven't already.

Also, as to the 4x recommendation, is there a reason Eclipse isn't on that list? It plays much faster than Twilight Imperium, though it's still definitely not a quick game (maybe 1/3 to 1/2 the play time of TI:3). Haven't played Exodus, so can't compare it there.


Title: Re: The Boardgame Thread
Post by: schild on June 23, 2013, 08:24:52 AM
Am I crazy in thinking Settlers is not a good gateway game?

I find Lords of Waterdeep, Ascension/Dominion, Letters from Whitechapel, Ticket to Ride, and A Few Acres of Snow all vastly easier and more interesting thematically. I mean, in 1997 I would've said it was the best gateway game. It's certainly popular. But it's sort of a messy piece of shit now that's a remnant of the initial era of designer games.

Edit: Saw Ghost mentioned Stone Age, that's another good one. Hell, add Zong Shi to the list of games that are easier to learn than Catan - and possibly better. If we're looking for a classic with a light theme, I prefer Puerto Rico to Catan. There's always Wiz-War also, but that's a little confrontational.


Title: Re: The Boardgame Thread
Post by: Goldenmean on June 23, 2013, 09:08:11 AM
Am I crazy in thinking Settlers is not a good gateway game?

...

Edit: Saw Ghost mentioned Stone Age, that's another good one. Hell, add Zong Shi to the list of games that are easier to learn than Catan - and possibly better. If we're looking for a classic with a light theme, I prefer Puerto Rico to Catan. There's always Wiz-War also, but that's a little confrontational.

Puerto Rico is a loooot more complicated than Catan (but again, a better game). Settlers of Catan you pretty much say "Roll the dice, take the good. You can trade. Here's a little summary card detailing costs. Here's the objectives" You don't even really need to explain the robber until someone rolls it. With Puerto Rico you need to explain every role, each of which has its own rules, and it's frequently not obvious how to proceed for new people because victory points are usually behind a several step process, which can be baffling to non-gamers when they barely even understand the steps individually.

Agree on Settlers as a whole though. By around 1999, I never wanted to play that game again, and I was still haunted for years by friends much less interested in board games saying "Oh, you like games, have you ever heard of Settlers?" I don't like it, but it is still a pretty good gateway game.

I'm not a gigantic fan of wiz-war either, but that's mostly because as I've aged, I've wanted less and less randomness in my games, and Wiz-War is just an amazing arbitrary mess. I certainly played the hell out of it in high school though.

I think one of my favorite games at the moment for gaming newbies would probably be Kingdom Builder, mostly because I'm sick to death of all the other obvious choices. Kingdom Builder has one pamphlet of rules you can explain in a couple minutes (Here's the objectives. Draw a card, place a settlement on that terrain type. If you place adjacent to one of these spaces, you get a special ability you can use every turn. You have to place adjacent to existing settlements if the option exists. Done) It's simple, but has enough space for strategy that I won't be bored out of my skull, and it's quick.

Agree on Dominion/Ascension as options also.


Title: Re: The Boardgame Thread
Post by: schild on June 23, 2013, 12:14:19 PM
Wizwar was just thrown in there because I find Catan to be a random arbitrary mess with not-good-gamers.


Title: Re: The Boardgame Thread
Post by: Ragnoros on June 23, 2013, 02:54:20 PM
Thanks for the suggestions. I should have mentioned that I have 7 Wonders, Pandemic & Carcasonne already. Looks like Ticket to Ride is on the list now. Probably save Power Grid for later. Lords vs. Stone Age is going to be hard, might just get both.

From what I have gathered (the Dice Tower review) Eclipse is a fine game, but much more of Euro game than 4x.


Title: Re: The Boardgame Thread
Post by: Goldenmean on June 23, 2013, 04:14:56 PM
From what I have gathered (the Dice Tower review) Eclipse is a fine game, but much more of Euro game than 4x.

Eclipse is a weird mashup of ameritrash and euro, but then, so is third edition twilight imperium in many ways. I think it suffers for it, but mine seems to be the minority opinion, and it's definitely a good game, it's just not the game I wanted when I heard "It's like a more euro TI:3", so if you're looking for something more on the other side of things, it might be worth another glance.

It has some clever euro-ish mechanics (the economy system most obviously), but I think it falls more on the ameritrashy side. Combat is still very much like TI:3. It's got a better ship construction system than TI:3 (which pretty much just has static ships that get modified by the techs you have). You actually lay out the pieces of your ship in Eclipse. TI:3 has a more involved research system. It actually simulates a research tree with prerequisites, etc. Eclipse lets you build tech in any order, though you get a discount for building smaller stuff first. The one thing TI:3 has that Eclipse is missing entirely is the political and espionage side. I also tend to prefer the Puerto Ricoish role system that TI:3 has.

Seriously though, you will probably very very rarely ever finish a game of TI:3 if you don't block off a full weekend day for it. I've begun maybe five times as many games of TI:3 than Eclipse, but have finished fewer. This is possibly a side effect of the group I usually play TI:3 with, who always play with the maximum number of players and start drinking as the game is being set up, so things tend to get a little bit vague a couple of turns in, but I have left games 8 hours in with several turns to go.


Title: Re: The Boardgame Thread
Post by: schild on July 09, 2013, 04:31:02 PM
GENTLEMEN, BEHOLD, CAVE EVIL

https://summoning-of-evil.myshopify.com/

BUY IT WHILE YOU CAN


Title: Re: The Boardgame Thread
Post by: Ruvaldt on July 09, 2013, 05:03:44 PM
Done.  Thanks for that heads up.  I didn't want to miss it a second time.


Title: Re: The Boardgame Thread
Post by: schild on July 09, 2013, 05:18:00 PM
 :thumbs_up:


Title: Re: The Boardgame Thread
Post by: Teleku on July 19, 2013, 12:55:43 PM
Due to the Schild hype I have contributed to this as well.


Title: Re: The Boardgame Thread
Post by: schild on July 19, 2013, 01:17:54 PM
Cave Evil, as far as longer descriptions go - can basically be described as a gladiator arena with magic and a death metal skinsuit.

Basically, it's fucking awesome. And dripping with theme. When we want quicker games we cycle (discard draw again) on any excavation card and don't use the cave-digging rules. Longer games, obviously, cave digging gets more interesting.

Anyway, the thing deserves way more love than it gets, but I guess if it was even remotely purchasable it would've gotten a lot of love. I think the art and theme are amazing, but I can see how a lot of folks would hate it. If it was from Fantasy Flight, it would be considered the best pinnacle of Ameritrash.


Title: Re: The Boardgame Thread
Post by: Ragnoros on July 20, 2013, 02:32:14 AM
So, I've finally had a chance to play some Descent 2.0. I really enjoy the original, but being out of print, and taking three hours or something on average for a single map, I was looking forward to the streamlined update. Neither me nor my usual group has been impressed and we are wondering if we missed something.

The original Descent was an interesting affair where the heroes had to hack their way through ever faster spawning hordes of monsters and finish the objective before the overlord overwhelmed them one time too many. Along the way much loot would be had and a climatic final battle near the objective would usually settle things.

In 2.0 maps have been trimmed down a lot, meaning a quest is only 60-90 minutes. Which is nice. However the actual mechanics of the quests are what have let us down. Rather than an epic slog through a dungeon to go get some magic macguffian, it is a quick sprint to the objective with a couple hurdles on the way. Generally the heroes face a group of monsters in the opening room(s) which serve to delay them as the overlord tries to capture some object or kill some thing. Neither the heroes nor the overlord really wants to fight each other. Rather a game of tag / keep away is payed with each side sprinting towards or away with the objective. Moreover, the overlord player starts with a good army of monsters, but can spawn new ones only slowly. So rather than slowly overwhelming the heroes he either quickly achieves his objective is a mad dash couple turns, or has his minions slain and is effectively out of the game until the heroes get around to finishing the map.  

Oddly, the game is reasonably balanced. With our games generally coming down to a couple actions or dice rolls. However it seems much more like a puzzle game than the dungeon & dragony ameritrash game we were expecting.

Have you guys had any experience? My group is getting tired and frustrated at chasing after goblins for bundles of wheat, rather than testing their tactical and heroic mettle vs. swarms of foes. Basically, if the game doesn't get a bit more smashy smash I'm fairly sure my $60 'investment' is going to be so much cardboard.


Title: Re: The Boardgame Thread
Post by: Ingmar on July 20, 2013, 03:09:12 AM
I think it's way better than Descent 1.0 myself, primarily because if I'm going to play a game like that for a long session, I'm just going to run D&D or Pathfinder or something. The quicker scenarios, less fiddly spawning rules, shorter turns, etc., all work to keep people more engaged in what is going on in my experience. It fits more easily into a weeknight session or as one part of an afternoon of gaming rather than eating up the entire time.


Title: Re: The Boardgame Thread
Post by: Ghambit on July 20, 2013, 12:18:52 PM
Meh, hordes of pissed off nerds are selling their 2.0s and going back to 1.0.  There's a reason a full set now costs like $600.  It's just flat out a better overall game.  The arguments 2.0 players use are akin to saying Eclipse is better than Twilight Imperium.  It's just not.  But yah, if time is your main concern then something like Ravenloft or 2.0 would probably better suit you.  The compromise being running in campaign mode so progress can be saved.


Title: Re: The Boardgame Thread
Post by: schild on July 20, 2013, 12:33:56 PM
Anyone who likes Dungeon Crawly games should really be all over Cave Evil.

Really, anyone who likes games should be (sorry it's expensive :( )


Title: Re: The Boardgame Thread
Post by: Ghambit on July 20, 2013, 02:30:46 PM
I'm planning on trading/selling my Serpent's Tongue for it; if it stays in print long enough.

edit:
or I'll buy this (http://www.youtube.com/watch?v=JiP_Fi0Xd0k)


Title: Re: The Boardgame Thread
Post by: ghost on July 24, 2013, 11:43:09 AM
Caveman Curling was really, really not a big hit with the wife. 

I would also put forth that its probably worth getting a copy of Cave Evil even if you aren't interested because it will probably sell for a few hundred bucks 6 months after the new printing. 


Title: Re: The Boardgame Thread
Post by: JWIV on July 24, 2013, 03:55:40 PM
Ugh

Really hope none of you were backing The Doom That Came to Atlantic City
http://www.kickstarter.com/projects/forkingpath/the-doom-that-came-to-atlantic-city/posts/548030

And Keith Baker's response
http://keith-baker.com/the-doom-kickstarter-my-response/


Title: Re: The Boardgame Thread
Post by: ghost on July 24, 2013, 04:15:32 PM
Same thing for the Odin's Ravens Kickstarter (http://boardgamegeek.com/thread/983957/kickstarter-in-trouble).  Apparently the main guy has absconded with the $23,000 that he got from the Kickstarter and is MIA.   :oh_i_see:

$52 of that is my money.   :uhrr:


Title: Re: The Boardgame Thread
Post by: schild on July 24, 2013, 04:17:59 PM
Game looked like total shit and I don't know why anyone gave them money anyway. (Doom, that is. I don't even know what Odin's Ravens is.)


Title: Re: The Boardgame Thread
Post by: ghost on July 24, 2013, 04:20:11 PM
Odin's Ravens (http://boardgamegeek.com/boardgame/4396/odins-ravens) is a badass two player game.  I'm glad I have an older copy to play, but I was hoping to have the newer version to use and keep this one mint.  Oh well.


Title: Re: The Boardgame Thread
Post by: Ragnoros on July 30, 2013, 10:14:19 AM
In the off chance anyone missed it in the Redesign thread, Shut Up & Sit Down is an awesome board game "review" show. I watched the sci-fi special last night and had to pause the video a couple times I was laughing so hard.

http://shutupshow.tumblr.com/episodes Has the first two batches of episodes
https://susd.pretend-money.com/ Is their new site where they are posting videos.


Title: Re: The Boardgame Thread
Post by: Soln on July 30, 2013, 03:25:42 PM
Great show indeed.


Title: Re: The Boardgame Thread
Post by: ghost on July 30, 2013, 04:01:11 PM
Yeah, those are pretty impressive.  I'll definitely keep up with their stuff.


Title: Re: The Boardgame Thread
Post by: luckton on July 30, 2013, 08:45:09 PM
The one they recently did on Tales of the Arabian Nights actually makes me want to get it...why have I not heard of this game before?!   :ye_gods:


Title: Re: The Boardgame Thread
Post by: Ingmar on July 30, 2013, 08:46:32 PM
Tales isn't really a game.


Title: Re: The Boardgame Thread
Post by: luckton on July 30, 2013, 08:54:52 PM
Tales isn't really a game.
I gathered as much.  Still, it seems pretty neat.


Title: Re: The Boardgame Thread
Post by: schild on July 30, 2013, 09:02:14 PM
AFAIK, Agents of SMERSH is just Tales done better. Could be wrong though. Have access to both, played neither.


Title: Re: The Boardgame Thread
Post by: Goldenmean on July 30, 2013, 09:48:59 PM
AFAIK, Agents of SMERSH is just Tales done better. Could be wrong though. Have access to both, played neither.

I wouldn't say done better. The stories felt more "samey" in SMERSH, but that might be a side-effect of me liking the spy genre much less than the general fantastic genre of Arabian Nights. SMERSH is a cooperative game, which is either a plus or minus depending on how you feel about those. Tales is directly competitive, but it's hard to really care because everything is so arbitrary.

To echo what other people said, Tales really is a game in only the loosest possible sense. While it's frequently fun, there's 0 strategy involved, and it can be frustrating. It's easy to just get thrown in jail and stay there for the rest of the game, for example. As long as you know that going in and are just in it to enjoy and possibly elaborate on the stories occurring around you, it's fun. I file it in my "Play it with non-serious gamers while drinking" section.


Title: Re: The Boardgame Thread
Post by: schild on July 30, 2013, 10:38:07 PM
Oh sheeeeeeeeeeeeeeeeit.

If Cave Evil hits 600 pre-orders, they're going to sell a mounted board for $15.

That's actually a big fucking deal.

Stoked.


Title: Re: The Boardgame Thread
Post by: schild on July 30, 2013, 10:38:50 PM
On the topic of non-games, I managed to try to min-max Tokaido at a local shop.

Tokaido is a game about walking through Japan.

I min-maxed it.

That makes me a bad person.

Also, I came in second because I misunderstood the turn-taking at the beginning. :(


Title: Re: The Boardgame Thread
Post by: Onoes on July 31, 2013, 02:27:43 AM
Oh sheeeeeeeeeeeeeeeeit.

If Cave Evil hits 600 pre-orders, they're going to sell a mounted board for $15.

That's actually a big fucking deal.

Stoked.

Bah!  I just came to post that, you are too fast, go to bed.  Also, add $3 for shipping the us, so technically $18!  ZING!  (P.s. I ordered one copy of the game based on your excitement, now I'm debating ordering a second copy as it seems like it could actually appreciate in value.... hmmm)


Title: Re: The Boardgame Thread
Post by: schild on July 31, 2013, 02:42:31 AM
This is my second copy, but it's not for resale. It's so I have a second copy in 20 years to actually play. Also ordered the upgrade kit for my first copy.


Title: Re: The Boardgame Thread
Post by: Goldenmean on July 31, 2013, 01:07:21 PM
Can someone sell me on Cave Evil? It just looks a little too Ameritrashy for me, and that's coming from someone who owns a significant chunk of the Fantasy Flight product line.

A lot of what I've read praise its themes, but I've always found the death metal aesthetic a bit laughable, and the horrible font and all black all the time components seem like they interfere with playability. How solid is the actual game for someone who vastly prefers Euro style games (My current top five off the top of my head is probably something along the lines of Terra Mystica, Caylus, Le Havre, Goa, and weirdly, Innovation)

I've almost purchased it a couple of times just because "Hey, cult classic rarity", but every time I go to pull the trigger I look at the illegible font on the website or the fact that they seem to use the word thee in place of the for absolutely no reason, and I just can't convince myself there's a good game in there.


Title: Re: The Boardgame Thread
Post by: luckton on July 31, 2013, 01:54:27 PM
I've almost purchased it a couple of times just because "Hey, cult classic rarity", but every time I go to pull the trigger I look at the illegible font on the website or the fact that they seem to use the word thee in place of the for absolutely no reason, and I just can't convince myself there's a good game in there.

I have to agree.  The aesthetics for the game just scream "turn off" at me.  I don't even know what's going here.


Title: Re: The Boardgame Thread
Post by: ghost on July 31, 2013, 02:46:16 PM
Cave Evil is a good game.  It's not the best game ever, but it's fun.  The production quality is pretty "meh".  Still, with their production numbers and the cult following you really can't go wrong with buying a copy.  If you buy it, play it once or twice and hate it you could still likely sell it for more than you paid for it in a year. 


Title: Re: The Boardgame Thread
Post by: schild on July 31, 2013, 07:40:37 PM
Cave Evil is fucking dripping in theme. It's nowhere near the best game, but it's probably the most thematic game I've ever played.

It's basically a very confrontational arena battle with cave digging and resource gathering and such.

Once you see the game in person, I have to say, the worries about "fonts" and shit go away. It's quite a striking product. The production quality COULD be higher, but it definitely works with the theme. There are moments of brilliance in the design (like the fact their endgame monsters are a million times better than the elder gods in Arkham Asylum). Hell, their whole doom track is better because it's basically inevitable - unless you kill all the other players, thereby winning.


Title: Re: The Boardgame Thread
Post by: schild on July 31, 2013, 07:44:00 PM
On the death metal aesthetic. It's self-aware of how goofy it is, but it takes itself very seriously. I think that helps, a lot. It really just nailed the whole thing. Even the necromancer abilities are _the_shit_ and completely in theme.


Title: Re: The Boardgame Thread
Post by: ghost on July 31, 2013, 11:27:59 PM
It's also a good thing you decided not to back Up Front (http://www.boardgamegeek.com/thread/956591/yes-but-what-does-this-mean-for-up-front), schild. 


Title: Re: The Boardgame Thread
Post by: schild on August 01, 2013, 12:02:23 AM
Looooool


Title: Re: The Boardgame Thread
Post by: ghost on August 01, 2013, 08:30:10 AM
The scary thing about the Up Front Kickstarter is that Valley Games is a fairly well established publisher.  Most of the other disasters have been some jackass getting in over their head.  I, thankfully, avoided this one as well, but I believe that I may forego any future kickstarters.  I've had one boardgame crap out on me and a fairly expensive miniature project that doesn't seem to be going anywhere.  I have to imagine that more people being burned will cut into Kickstarter's business.  Maybe not, but they certainly need to improve their screening.  I have a feeling that Kickstarter will get dragged into a lawsuit at some point. 


Title: Re: The Boardgame Thread
Post by: Ghambit on August 01, 2013, 01:41:00 PM
I have to imagine that more people being burned will cut into Kickstarter's business.  Maybe not, but they certainly need to improve their screening.  I have a feeling that Kickstarter will get dragged into a lawsuit at some point. 

This has been my belief all along.  A sad truth.  But once they started lowering the bar on allowable projects (essentially, "hai, I wanna make a game" is enough), it was slippery slope bound for disaster.  Especially when we're talking large studios, established producers, and millions of dollars.  In the end, the only losers will be (you guessed it), the little guy just trying to get off the ground.


Title: Re: The Boardgame Thread
Post by: ghost on August 20, 2013, 11:50:59 AM
Ran through Elder Sign a few times this week.  It's not bad, but it certainly isn't good.  It's a nice diversion game, but too repetitive for serious gamers or significant levels of play.


Title: Re: The Boardgame Thread
Post by: schild on August 20, 2013, 12:18:50 PM
It's purely fucking random. That's the horror of Cthulhu.


Title: Re: The Boardgame Thread
Post by: luckton on August 20, 2013, 12:30:50 PM
My copy of the new Lords of Waterdeep expansion should be here this week or next.  Reviews are pretty good so far, and the mechanics add flavor :D


Title: Re: The Boardgame Thread
Post by: ghost on August 20, 2013, 12:37:35 PM
Random is okay if you aren't trying to be serious, and there is a bit of strategy to it.  The dice don't bother me (and seriously, if you are one of the people that hates random anything and you buy this game you're just asking to be disappointed) nearly as much as the repetitive nature of it.  The common items and unique items are basically all identical in what they do.  There should be something to shake it up a bit. 


Title: Re: The Boardgame Thread
Post by: schild on August 20, 2013, 01:01:28 PM
I played it at length on the ipad (beat all but one campaign - the one that came in the latest expansion).

I need to pick up the Waterdeep expansion.


Title: Re: The Boardgame Thread
Post by: luckton on August 20, 2013, 01:08:38 PM
Apparently Wizards has also employed the team that recently put Agricola on the iPad to bring Waterdeep to the iPad as well.

Here's hoping that maybe they'll do Android too...


Title: Re: The Boardgame Thread
Post by: ghost on August 20, 2013, 01:47:59 PM
This is bringing to light the luddite in me, but I'm just not that interested in iPad versions of board games. 


Title: Re: The Boardgame Thread
Post by: ghost on August 20, 2013, 04:29:33 PM
I managed to score the only copy of Robinson Crusoe at my local game store and just ordered a copy of Terra Mystica for too much.  That should pretty much finish up the collection, I think.   :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 20, 2013, 08:01:45 PM
Just grabbed my copy of the Waterdeep expansion from my Friendly Neighborhood Game Store. Looks pretty good. Barely any new rules. Really just corruption (which is pretty simple) and new setup rules for playing long games or with both expansion modules. Interested to try it out, but who knows when it will hit the table. I went on a post Gencon game purchasing binge (as there was only so much I could cram in my luggage there)


Title: Re: The Boardgame Thread
Post by: Stewie on August 21, 2013, 01:18:23 PM
Just got Kemet last week.
Worker placement, tech tree, almost no luck, aggressive and somewhat short-ish to play.

With the tech tree made up of individual upgrades that are one of a kind it really felt like everyone was playing a different strategy and that when played properly they could all be viable. 
I really liked it, despite Bunk beating us rather badly and am looking forward to playing again.

Check out some reviews
Shut Up & Sit Down Review (http://www.youtube.com/watch?v=L3ssM17j5Lg)   Dice Tower Review (http://www.youtube.com/watch?v=ZMaVZ1JcOlU)



Title: Re: The Boardgame Thread
Post by: ghost on August 21, 2013, 01:36:50 PM
How long has it played for you?


Title: Re: The Boardgame Thread
Post by: Bunk on August 21, 2013, 02:31:35 PM
Went fairly quick I thought for the first time through the game. Helped that I caught the other two off guard with my surprise push to win. Maybe two hours?

I found that the game wasn't as bad as others for analysis paralysis (which I suffer greatly from). It was fairly easy to plan what I was going to do off turn, and only had to adjust occasionally based on what my opponents did - unlike something games where what you do is always entirely dependent on the player before you.

Liked the huge array of tech options, as it seemed they would lead to quite a few different strategies.


Title: Re: The Boardgame Thread
Post by: Stewie on August 21, 2013, 02:53:23 PM
Yeah the box say it plays in about 90 minutes but I never find those to accurate. Maybe with experienced non AP players you could do that, but I'd say 2 hours is reasonable. Also you can chose to play to 8 or 10 points for a short/long game.


Title: Re: The Boardgame Thread
Post by: Onoes on August 23, 2013, 03:46:34 AM
Just grabbed my copy of the Waterdeep expansion from my Friendly Neighborhood Game Store. Looks pretty good. Barely any new rules. Really just corruption (which is pretty simple) and new setup rules for playing long games or with both expansion modules. Interested to try it out, but who knows when it will hit the table. I went on a post Gencon game purchasing binge (as there was only so much I could cram in my luggage there)

Ohhhh, Looooove me some Lords of Waterdeep, thanks for the heads up about the expansion release, I sure thought that was still a ways out.  Ordered from Amazon!


Title: Re: The Boardgame Thread
Post by: Soln on August 25, 2013, 11:31:04 AM
Had a birthday recently and got the following loot:

Castles of Burgundy
Power Grid
Agricola
Sherlock Holmes (a reissue of a near RPG I loved back in the late 80s)
A Few Acres of Snow

Last was very cool since we were at several of the more remote locations in CDN by chance a month ago.  SUSD has a review and recommend it.  2 player war game with deck building.  Pretty neat.

Edit:  I should add this the second edition we got and played.


Title: Re: The Boardgame Thread
Post by: ghost on August 26, 2013, 01:04:57 PM
Castles of Burgundy is a lot of fun. 


Title: Re: The Boardgame Thread
Post by: Ghambit on August 26, 2013, 08:46:58 PM
Gettin the new Pathfinder Adventure Card Game this week, if my FLGS gets off their arse.  (sometimes I wonder why I even support them)  Early indications are very positive.


Title: Re: The Boardgame Thread
Post by: Ingmar on August 28, 2013, 12:05:07 AM
As an FYI they spoil the actual AP adventures, if you ever expect to play the originals.


Title: Re: The Boardgame Thread
Post by: luckton on August 28, 2013, 07:02:52 AM
The stuff they added in the LoW expansion are just pants-on-head silly.

- New places to play Intrigue cards from aside from the Harbor.
- A lot of stuff that lets you place deeples and resources on action spaces to make them either more lucrative or (in the case of corruption) less attractive.
- 50 point reward quests
- One Intrigue card lets you acquire and own all three buildings in the Builders' Hall in one sweep.

Just lots of crazy stuff that makes the game more interesting.


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 28, 2013, 05:37:01 PM
Gettin the new Pathfinder Adventure Card Game this week, if my FLGS gets off their arse.  (sometimes I wonder why I even support them)  Early indications are very positive.

Tried grabbing that at Gencon, but completely unsurprisingly they sold out early on Thursday. Now I'm twiddling my thumbs waiting for it to show up directly from Paizo. Really looking forward to it. I'm a lot more of a board/card gamer than I am a pen and paper roleplayer anymore, and this seems like a good hybrid of the two.


Title: Re: The Boardgame Thread
Post by: ghost on August 28, 2013, 10:52:12 PM
Picked up Rialto and Bora Bora.  Stefan Feld is pretty amazing.  Both games are quite good.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 29, 2013, 10:28:45 AM
Gettin the new Pathfinder Adventure Card Game this week, if my FLGS gets off their arse.  (sometimes I wonder why I even support them)  Early indications are very positive.

Tried grabbing that at Gencon, but completely unsurprisingly they sold out early on Thursday. Now I'm twiddling my thumbs waiting for it to show up directly from Paizo. Really looking forward to it. I'm a lot more of a board/card gamer than I am a pen and paper roleplayer anymore, and this seems like a good hybrid of the two.


So far my brother has played it solo and evidently it's pretty kickass as a persistent solo game (obviously not as grognardy as the typical wargamey affairs though).  We're delving into the adventure path today.  Paizo failed with printing the playmats on time so I made my own; posted em on BGG if anyone wants em.

That, to me, is the biggest flaw with the game.  REALLY needs a playing board and maybe some minis or standups, but they left them out to keep costs down (knowing that some schmuck would just use their loose 'community use' policies to provide their own).



Title: Re: The Boardgame Thread
Post by: Sky on August 29, 2013, 06:14:06 PM
Did someone say solo game? I could drop the fantasy that I'd be able to build a local Pathfinder group for a good solo game. Minis, hah! Got those!

Any other recommendation for good solo games? I've got Arkham Asylum but keep forgetting about it. Zombicide and Kingdom Death: Monster both have solo modes.

Games around here aren't really into mini-based board games. It's either Games Workshop table top or Ticket to Ride board games.


Title: Re: The Boardgame Thread
Post by: ghost on August 29, 2013, 11:06:43 PM
Did someone say solo game? I could drop the fantasy that I'd be able to build a local Pathfinder group for a good solo game. Minis, hah! Got those!

Any other recommendation for good solo games? I've got Arkham Asylum but keep forgetting about it. Zombicide and Kingdom Death: Monster both have solo modes.

Games around here aren't really into mini-based board games. It's either Games Workshop table top or Ticket to Ride board games.

I think you might like Mage Knight (http://boardgamegeek.com/boardgame/96848/mage-knight-board-game).  It is generally thought of as best as a solo game.


Title: Re: The Boardgame Thread
Post by: schild on August 30, 2013, 12:48:00 AM
Where There is Discord


Title: Re: The Boardgame Thread
Post by: Ghambit on August 30, 2013, 09:45:29 AM
Just saying you want a 'solo' game isnt quite enough a descriptor to make a recommendation; as there are many types.  I've got a bunch I haven't gotten around to playing, but all come with high recommendations Fantasy-wise, PACG is the best probably (right now)...  in 24hrs my shitty playmats have been downloaded 1000 times.  I've not tried Dungeon Twister solo yet, but that might be pretty good.  There's a bunch I've been wanting to try of late:

http://dwarfstar.brainiac.com/ds_index.html  (oldies but goodies - printnplay affair)  You have the minis for all of these I'm sure, so it'd likely be pretty damned cool.
http://www.1km1kt.net/rpg/hikikomori.pdf  (some kind of weird japanese existential gamer-depression .pdf rpg)

Wargame solo games are their own niche.  Then you'll see stuff like schild's recommendation, Labyrinth (more political though), etc.  But there are less time-sinky/smaller games that are fun like B-17, Ambush, and the vaunted 'Leader' series (phantom leader, etc.).  If you think you might someday find a 2nd player, I'd recommend Labyrinth (very underrated game due to subject matter).


Title: Re: The Boardgame Thread
Post by: ghost on August 30, 2013, 09:51:34 PM
Played Kingdom Builder for the first time tonight with my wife.  There's just not much there.  It wasn't very enjoyable with 2.  I can see it being somewhat interesting with 4 or 5, to get the interaction up.  It would be a good game with younger kids. 


Title: Re: The Boardgame Thread
Post by: Soln on August 31, 2013, 11:20:52 AM
FWIW SU&SD panned it I believe.

And while on topic of reviews, how do you all treat BGG scores?  Is the slant there mostly hardcore wargame grognard? 


Title: Re: The Boardgame Thread
Post by: Ragnoros on August 31, 2013, 02:36:57 PM
And while on topic of reviews, how do you all treat BGG scores?  Is the slant there mostly hardcore wargame grognard? 

Nah, there is only like one heavyish war game in the top 100. It is more like a slant towards heavy euro games and an Oscar like 'deserving' games atmosphere. If you compare the top ten of BGG vs. Tom Vasel's viewers choice you get an idea of the bias.

The BGG top ten is like seven heavy euro games (Agricola, Puerto Rico, La Havre, Eclipse, etc.), the biggest, clunkiest, spend-three-hours-reading-the-rules-and-still-have-no-idea-what's-going-on, DnD analog in existence (Mage Knight), Twilight Struggle, and Android: Netrunner (wait, what?).

Tom's viewers choice on the other hand are mostly games your average gamer like and play on a regular basis.
#10 - Power Grid (The default intro to heavy Euros for some reason.)
#9 - Race for the Galaxy (Not sure how this one made it.)
#8 - Small World
#7 - Settlers of Catan
#6 - Carcassonne
#5 - Pandemic
#4 - Ticket to Ride
#3 - Agricola
#2 - 7 Wonders
#1 - Dominion

Having said all that, the current gaming renaissance we are experiencing is bringing in a whole new crowd of gamers who are pushing the old guard and their flavorless, calculating brand of games out of the spotlight in favor of quick, flavorful, and fun experiences. For example, the recent hit King of Tokyo.



Title: Re: The Boardgame Thread
Post by: schild on August 31, 2013, 02:52:50 PM
So, about BGG:

The top ten is reflective of their collective hivemind-style hatred of Magic: The Gathering. Especially Netrunner. See, BGG is a bunch of skank ass neckbeards and droll morons that play board games to, somehow, be antisocial. They have mostly shit taste in everything, and hate ANYTHING collectible/expensive even though they have collections worth 10s of thousands of dollars. Every game in the top 10 besides Settlers includes at least one mechanic found in Magic, if not more than one.  Even Puerto Rico is a sort of draft, so much so that the person to the left of the newest player always wins. Same typically goes in a Magic draft when playing with people of unequal skill levels.

HOWEVER, Twilight Struggle is actually the best non-Magic game I've ever played. So they nailed that one. Of course, it's basically Magic and the only character you have is a Planeswalker with loyalty options that change every turn.


Title: Re: The Boardgame Thread
Post by: schild on August 31, 2013, 02:53:59 PM
Note: I only own games from one company that contains no mechanics I can easily translate to Magic - that company being Splotter. Antiquity, Great Zimbabwe, etc. Mostly though, Antiquity. Also, fiddly bits, whooooo!


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 31, 2013, 05:23:19 PM
Any other recommendation for good solo games? I've got Arkham Asylum but keep forgetting about it. Zombicide and Kingdom Death: Monster both have solo modes.

Yeah, like Ghambit said, we're going to need more to go on. You can effectively play almost any pure cooperative solo (though it is quite possible your brain will explode if you try it with Space Alert)

And on another conversational thread re: boardgamegeek scores, it really depends on your tastes. There has in the past been a strong community of heavy eurogamers there, so euros have tended to bubble to the top in ratings. That's changing, but if you're more of a high randomness "ameritrash"y style of player, the ratings probably won't reflect your tastes all that well because of the weight of the historical data. Really, every community has its own bias, and you just need to find one that happens to align with what you like to play. BGG is heavy euro, the Tom Vasel reader list Ragnaros posted is clearly light euro. And Schild thinks that much like Zelazny's Amber, there is only one game, and it is called Magic, and all other games are pale shadows of it, which is an... interesting view, for sure.


Title: Re: The Boardgame Thread
Post by: Sky on August 31, 2013, 06:52:03 PM
On BGG: I work with a pretty hardcore BGG guy. He runs the library's game night. It's mostly kids playing pretty tame stuff, ticket to ride. However, I think he really hates games. Whenever I try to engage him in conversation or turn him onto something timely (Cave Evil) he has no interest. I'm not sure how much this goes for the rest of BGG, but he seems to like trading games (I mean trading the actual games, not games about trading) and opening new boxes, reading the rules, teaching someone else to play and then trading it for something else. It's weird.

As far as my questions about solo gaming, I don't know. That's why I asked! I'll try that Pathfinder game when it goes up on Amazon, as well as Zombicide and KD:M and see how it goes from there, I guess.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 31, 2013, 07:24:48 PM
PACG is up on Amazon now for only $35; dunno how long you'd have to wait to get it though.  Tbh, it'll be quite "light" for you Sky (it's not much of a puzzle)... but fun nonetheless.  The death mechanics are pretty hardcore though, as you essentially lose your character and have to start over... grinding if necessary.   You'll have to run with 2 characters at least to be viable later in the Adv. Path; and if you get pwned regularly maybe add another... which adds difficulty   :grin:

Arkham is not a solo game, regardless of what the rules say.  I've never even played it and can tell this.


Title: Re: The Boardgame Thread
Post by: schild on August 31, 2013, 07:26:51 PM
I can't see how a Pathfinder game would be better than Mage Knight for solo gaming.

Also, you have a PC. Solo boardgaming is a little goofy anyway.


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 31, 2013, 07:35:01 PM
As far as my questions about solo gaming, I don't know. That's why I asked! I'll try that Pathfinder game when it goes up on Amazon, as well as Zombicide and KD:M and see how it goes from there, I guess.

Has there been any word on Kingdom Death: Monster? I was vaguely intrigued by the kickstarter, but I didn't get a really great feel how much game was actually there and was afraid of it ending up in limbo. Also, totally not surprised a BGG guy wouldn't be interested in Cave Evil. Cave Evil is pretty much the ameritrashiest game I have ever seen. I play both sides of the ameritrash/euro game divide, but even I couldn't justify that to myself.

As for other solo games, I've played Sentinels of the Multiverse solo a couple of times. Pandemic, Arkham Horror, Ghost Stories. Like I said, almost any co-op will work easily. Mice and Mystics, much like the Pathfinder Card Game can give you that sort of pseudo RPG vibe, though in a lighter, Redwallesque world. Archipelago has a solo expansion deck thing. I think all of the recent Uwe Rosenberg games (Agricola, Le Havre, Ora et Labora, etc) have solitaire rules where you try to beat your high score. Labyrinth, which is a grognard two player terrorists vs everyone else game using some of Twilight Struggle's systems has a solitaire variant. I was actually going to play the Pathfinder card game solo today, but got sucked into FFXIV instead, or else I'd give you a review.

You can also do advanced searches on BGG (http://www.boardgamegeek.com/advsearch/boardgame). I'd give you a direct link, but BGG seems to use [ ] in its query URLs, which the forums are not loving. Just enter 1 for minimum players and tweak from there as desired it should pull everything up.


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 31, 2013, 07:38:10 PM
Arkham is not a solo game, regardless of what the rules say.  I've never even played it and can tell this.

Why not? It's a cooperative with no traitor mechanic, and no real secret information. I've played it solo a couple of times. Like Schild sort of alluded, it's a little strange playing against an automata that you're running when we have expensive devices built to do exactly that in a digital form, but sometimes you just want to fling cardboard around and can't find anyone else who's interested on your schedule. You miss all of the table banter, but you need to make absolutely 0 rules tweaks to make most coops work as solo games, though you might need to run multiple characters at once.


Title: Re: The Boardgame Thread
Post by: schild on August 31, 2013, 11:19:34 PM
The "Game" part of Kingdom Death looked like total shit.


Title: Re: The Boardgame Thread
Post by: Goldenmean on September 01, 2013, 02:48:18 AM
The "Game" part of Kingdom Death looked like total shit.

It had a couple of things that sort of appeal to my weaknesses. You can slap a campaign mode on just about anything, and you'll get at least a second look from me. I also tend to like cooperatives and automata. Honestly, if it was just 50$ for a miniature free version, I probably would have pledged. But the price tag combined with the sort of iffy feel made it a non starter for me.

As an aside, played both Rialto and Village for the first time tonight. I liked Rialto, but it's one of those games that just isn't going to work very well the first time you play it. Like a lot of Stefan Feld games, it's got a collection of interesting mechanics that mesh in very interesting ways, but it's not immediately apparent what you should be doing in order to accrue victory points, and by the time you figure it out, the game will be half over. On the plus side, it does play quite quickly, but the other people I was playing with weren't loving it, so we moved on to Village.

Village was great. It's been sitting on my shelf for a while, and it really took the expansion coming out for me to finally push it on to the table. Great worker placement/resource management type game, except one of the resources is time, and whenever your time track completes a lap, one of your workers dies (which isn't necessarily a bad thing, as you can still get VP depending on what role they died in). Definitely going to be playing this again really soon with the Village Inn expansion tossed in.


Title: Re: The Boardgame Thread
Post by: Sky on September 01, 2013, 09:39:01 AM
I'll have the beta rules in the next couple months. I love the setting and the miniatures, the game seems pretty cool. Go on hunts, take resources and build up your community so you can gear up for the next hunt and survive the random encounters, have enough kids you don't wipe. I'm all in on that one, some of the expansions are pretty wild. My main uncertaintly is whether to open the beta/resin box or sell it for a couple grand on ebay (only 27 sold on the KS, a single 450-run mini can go for more than $100).

As far as why solo board game? I like board games and it's tough to find anyone to play the kind of stuff I enjoy. Playing solo, I can learn the rules while enjoying the game so I can at least take it to game night at the library for a demo or make it worth taking to a meet-up somewhere.

PC gaming, meh. I hardly even play pc games, and it's usually to kill time when I'm too tired to do any real hobby.


Title: Re: The Boardgame Thread
Post by: ghost on September 01, 2013, 01:37:59 PM
Mage Knight really is a fun solo game.  You really need to think about getting that, if you're looking for a solo experience.


Title: Re: The Boardgame Thread
Post by: schild on September 01, 2013, 01:44:09 PM
I would, in fact, say that Mage Knight is stronger as a single player game than multiplayer.


Title: Re: The Boardgame Thread
Post by: ghost on September 01, 2013, 10:41:50 PM
I certainly wouldn't recommend it with more than two.


Title: Re: The Boardgame Thread
Post by: Sky on September 01, 2013, 11:32:52 PM
Ok, Mage Knight added to list.

Other games that list as solo option: Merchant of Venus, Gears of War, the D&D stuff (Ravenloft, Ashardalon, Drizzt).


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 09, 2013, 09:10:52 PM
I've got some credit to burn and I'm considering:

Lords of Waterdeep
Android Netrunner
Mage Knight
Pathfinder Adventure Card Game

I like the idea of Netrunner the best, but I think it's beyond my kid and my wife won't care for the setting.  However, both of them will probably like LoW. 

I have no idea what to get. 


Title: Re: The Boardgame Thread
Post by: Onoes on September 09, 2013, 10:27:11 PM
Can't go wrong with LoW in my opinion.  That is literally the only game I've ever purchased with a 100% like rate, never met a person who didn't want to play it multiple times.


Title: Re: The Boardgame Thread
Post by: Ragnoros on September 10, 2013, 02:40:12 AM
never met a person who didn't want to play it multiple times.
Hi there.

I'm less of a fan of Lords of Waterdeep. My group mostly damns it with faint praise. No one hates it, but no ones really loves it either. Plus, having played it three times I literally feel like I've done everything in the box. More concretely, I'm not a fan of the random quest availability, which can screw you over despite your best efforts, or the take that type mechanic. Mainly, it just feels like there's not much game there: you grab a couple quests and stick your guys on the spaces that net you the right colored cubes, that's it. So yeah, after three plays, I kinda feel like I'm done. I'll try and post something about Belfort (which I think is better) later, but sleep.

Mage Knight is really, really, really, dense. Like a 22 page manual and 20 page "quick start" guide dense. Which will require you consulting both for 2-3 hours during your first 4+ hour real "game" while you try to figure out if you are doing anything right. This is partly because those giant manuals aren't even very good. There is a good game underneath, but it makes the Descent 1st edition rules seem breezy.

On the topic of bad manuals, I just got Kemet a couple weeks ago, and it is awesome. However the manual came in like 3-4 languages, and it is fairly obvious that english was not the original. The manual is thankfully short and to the point for relatively complex game (whereas LoW has some ridiculous 20 page manual, when seriously, all they needed was the back cover), but it is really vague in some areas, and just totally missing key information in others. Thankfully a few FAQs over at BGG cleared things up, and it has remained the current favorite game among just about everyone in my group from play one through eight or so. I know it got some discussion here a page or two ago, and if you haven't checked it out I would recommend giving the SU&SD review a look. Our only worry is that without any element of luck, optimal strategies are emerging that may prove unbeatable.

Oh, if you need a game the whole family will love, just get Dominion. It's widely regarded as the best of all games* for a reason. I just had a highly enjoyable nail-biter of a loss tonight in what is probably my 50th play or something. Grab an expansion while you're at it though, the base game is a little bland on its own after a few (dozen) plays.
*Not including Magic and/or Hex. But dumb people think they are too complicated.


Title: Re: The Boardgame Thread
Post by: schild on September 10, 2013, 02:56:39 AM
Skip Dominion and get Ascension. For realsies.

Lords of Waterdeep is a gateway euro worker-placement title. For people who are good at games, I actually wouldn't recommend it. It's certainly light and fun enough though. I'd probably recommend Tournay or De Vulgari Eloquentia first. Or even Village, which I'm like half a fan of.  

Actually, while typing that I thought about it and I'd still say Pret-a-Porter is the best worker placement title I've played yet.


Title: Re: The Boardgame Thread
Post by: ghost on September 10, 2013, 07:27:28 AM
Dominion is actually quite different than Ascension.  I know people that love both.  Probably best to try them out first, if you can, but with Dominion everything is already up and out and on the board for you to take.  With Ascension there's a lot more randomness in what comes up in the buy line.  Plus the artwork in Ascension really blows.


Title: Re: The Boardgame Thread
Post by: Goldenmean on September 10, 2013, 07:57:02 AM
Plus the artwork in Ascension really blows.

What he said. I would honestly rather just play with art free versions of the cards than the actual product. I'm pretty sure whoever thought the font on the mechana construct faction was a good idea has been beaten into a coma by angry graphic designers also.

I like both Dominion and Ascension, but I like Dominion a lot more. Main things Ascension has going for it is ease of setup and less of a first player bias than Dominion has. And the fantasy-ish theme is probably appealing to some. Hell, it would be appealing to me if it weren't presented in an art style I abhor.

In more direct response to Hawkbit's list of games, of those 4 if you're planning on playing with the family, LoW is probably your best choice. Like others have mentioned, Mage Knight is quite dense. If Netrunner is too advanced for your kid at this point, Mage Knight really is. The Pathfinder game is probably manageable also. There's a lot of card text, but pretty much every turn comes down to "Draw a card, roll some dice", and because it's a cooperative, you can always coach.

But yeah, I'd go with Dominion over any of the four listed for a family game night sort of affair.


Title: Re: The Boardgame Thread
Post by: schild on September 10, 2013, 10:10:39 AM
Plus the artwork in Ascension really blows.
(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/sztxwN8.gif)


Title: Re: The Boardgame Thread
Post by: ghost on September 10, 2013, 10:23:16 AM
Oh come on, man.  It's not family friendly artwork.  How about that?


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 10, 2013, 02:11:37 PM
My question wasn't very helpful, as I have a different purpose for each game.  I was thinking Mage Knight for solo play, and maybe Pathfinder for that same reason.  But then I realize that if I'm playing by myself, I may as well just play a PC game.

The problem with games like LoW is that the girls end up just saying they want to play Ticket to Ride.  Which is a fun game, but I'm a bit bored of it. I've got most of the top eurogames but they gravitate back there each time.

We have Dominion and I find it very fun.  I think the wife and kid enjoyed it, but the setting was a bit dull.  I've spent the past few years wanting to get into Magic, but I really don't have the time to commit to going out to play with other people.  So... I thought Netrunner solves that problem for me a bit by being a LCG instead of trying to keep up with the cycle of the CCG. 

If my kid understood Dominion, would she understand Android Netrunner or Pathfinder?


Title: Re: The Boardgame Thread
Post by: schild on September 10, 2013, 02:25:56 PM
As a child I didn't like Netrunner. As an adult I own Netrunner so if other people want to play it we can.

I know nothing of Pathfinder.



Title: Re: The Boardgame Thread
Post by: ghost on September 10, 2013, 02:52:16 PM
Netrunner is actually quite a bit more complex than Dominion.  If you're looking for a deckbuilder that might appeal to kids, Trains (http://www.boardgamegeek.com/boardgame/121408/trains) has gotten good reviews. 

You could also put together a few simple set decks for Magic that might make things easier.  Once you get rid of all the counters and funky spells, it's really pretty easy. 

Are you specifically looking for kid friendly games? 


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 10, 2013, 03:21:11 PM
I'm not necessarily looking for kid games, but my 8yr old daughter is the only one that consistently plays with me.  There hasn't been a game she doesn't grasp yet, though Smallworld took us all a few playthroughs to understand.  Once we understood the rules of Smallworld, we realized we didn't like it because it's too damn board busy.

The kid has played and understands:
Ticket to Ride, TTR 1910, TTR Europe, Carcassone, Catan Jr, Catan, Dominion, Smallworld. 

Castle Ravenloft kinda beat us a bit, as it was a bit unforgiving the first few plays as we learned the rules.  She kept trying to run from the monsters, which doesn't really work in that game.  I should try that again because it's been six months since our last try.

As far as Magic decks are concerned, schild recommended holding off on that idea because a huge part of the draw of Magic is putting together the decks.  I didn't really understand his point until after I played through some test games. Then it hit me with how much sense that makes because of how deep the game can be.  The point of the design is the strategy and asymmetry found in the deckbuilding, and to limit that play makes the whole game system feel truncated, for lack of a better word. 

Therein lies the appeal of the LCG, it's like a Magic cube and it doesn't have to grow if I don't want it to.  However, if Netrunner is too complex for her then I'll just hold off.  I appreciate the info, thanks, and I'll look into Trains!


Title: Re: The Boardgame Thread
Post by: Sky on September 10, 2013, 03:34:44 PM
Here's an intro to the Pathfinder ACG: http://www.youtube.com/watch?v=JiP_Fi0Xd0k

My box should be sitting at the door when I get home. I got it for $35 on amazon, apparently they had the wrong price up. It then bounced up to $60 and now is 40 something through a 3rd party seller.


Title: Re: The Boardgame Thread
Post by: ghost on September 10, 2013, 04:21:30 PM
I'm not necessarily looking for kid games, but my 8yr old daughter is the only one that consistently plays with me.  There hasn't been a game she doesn't grasp yet, though Smallworld took us all a few playthroughs to understand.  Once we understood the rules of Smallworld, we realized we didn't like it because it's too damn board busy.

The kid has played and understands:
Ticket to Ride, TTR 1910, TTR Europe, Carcassone, Catan Jr, Catan, Dominion, Smallworld. 

Castle Ravenloft kinda beat us a bit, as it was a bit unforgiving the first few plays as we learned the rules.  She kept trying to run from the monsters, which doesn't really work in that game.  I should try that again because it's been six months since our last try.

As far as Magic decks are concerned, schild recommended holding off on that idea because a huge part of the draw of Magic is putting together the decks.  I didn't really understand his point until after I played through some test games. Then it hit me with how much sense that makes because of how deep the game can be.  The point of the design is the strategy and asymmetry found in the deckbuilding, and to limit that play makes the whole game system feel truncated, for lack of a better word. 

Therein lies the appeal of the LCG, it's like a Magic cube and it doesn't have to grow if I don't want it to.  However, if Netrunner is too complex for her then I'll just hold off.  I appreciate the info, thanks, and I'll look into Trains!

The Cthulhu and Warhammer LCGs seem a little less difficult to me.  The big issue with Netrunner is all the game jargon, which can be a little overwhelming if you haven't played a card game.  Warhammer Invasion is pretty simple and has good artwork.  You could give that a shot.


Title: Re: The Boardgame Thread
Post by: Soln on September 10, 2013, 04:58:59 PM
Here's an intro to the Pathfinder ACG: http://www.youtube.com/watch?v=JiP_Fi0Xd0k

My box should be sitting at the door when I get home. I got it for $35 on amazon, apparently they had the wrong price up. It then bounced up to $60 and now is 40 something through a 3rd party seller.

I admire Pathfinder for being the best of the d20 OGL's, but I still find its combat really time consuming and rules heavy.  So much golf-game-like score keeping.   Am I way off?


Title: Re: The Boardgame Thread
Post by: Sky on September 10, 2013, 05:48:39 PM
The card game is based on the rpg. Your characters are persistent through the adventure paths (read: expansion decks), so there does seem to be a few things to keep track of. Otherwise it's a deck game with dice rolls. The vid I linked is a good overview (I like Watch It Played's channel, great Zombicide series, too). I'll try a game after dinner.


Title: Re: The Boardgame Thread
Post by: Ghambit on September 10, 2013, 10:46:42 PM
PACG is pretty light faire when you consider most of the games profiled in this thread.  Its difficulty lie in the usual rpg snafus; horrible dice-rolling and getting in over your head (poor tactics).  You learn as you go, but the difficulty raises as well.  The manual, though simple to read, is also a bit too flippant in how it portrays some pretty important rules/concepts (they really should be boldened or subheaded)...  you've got to force yourself to read through every paragraph because of this reason.  And just like most TCGs, you better pay close attention to grammar in the manual and especially on the cards (example: blessings from another char. don't need to be in the same location to bolster a check; obviously, since it's a godlike power)   <--- hence why I chose the Monk, which I do believe is pretty OP as he recharges instead of discards and can use more than one when he's melee.

There's not really anything to "keep track of" tbh.  You sleeve your character card, mark it with a pencil or wet-erase every adventure or so, and that's it.  The beauty of the system lie in the fact that the game is really a persistent deckbuilding game.  Everything you find in each adventure may end up in your deck (as long as it follows your char's loot rules) and you may trade after of course (or during if you've got the cardtime).  Cards that get "banished" go back into the box and are gone forever (e.g. most every potion unless you've got a particular skill, or shit like 'chinese stars' that you throw, or trying to fling a spell when you've got no spell skills).  Since it's a deckbuilder (not unlike something like Thunderstone), you can play the same exact scenario over and over again and have it be nothing like the prior one; as each location gets a near random allocation of cards.  Though many decisions you make will indeed, be fairly similar... unless you've got ability to scan the decks  :grin:

I'd recommend definitely getting the character add-on, as it adds a lot more character choice and the ability to play with 6 people.  With more available characters and gear you don't have to take apart decks as much if someone wants a similar class character.  That's the only thing you might have to keep track of otherwise (there are spreadsheets for this already).



Title: Re: The Boardgame Thread
Post by: Onoes on September 11, 2013, 01:03:59 AM
Hi there.

I'm less of a fan of Lords of Waterdeep. My group mostly damns it with faint praise. No one hates it, but no ones really loves it either. Plus, having played it three times I literally feel like I've done everything in the box. More concretely, I'm not a fan of the random quest availability, which can screw you over despite your best efforts, or the take that type mechanic. Mainly, it just feels like there's not much game there: you grab a couple quests and stick your guys on the spaces that net you the right colored cubes, that's it. So yeah, after three plays, I kinda feel like I'm done. I'll try and post something about Belfort (which I think is better) later, but sleep.

Mage Knight is really, really, really, dense. Like a 22 page manual and 20 page "quick start" guide dense. Which will require you consulting both for 2-3 hours during your first 4+ hour real "game" while you try to figure out if you are doing anything right. This is partly because those giant manuals aren't even very good. There is a good game underneath, but it makes the Descent 1st edition rules seem breezy.

On the topic of bad manuals, I just got Kemet a couple weeks ago, and it is awesome. However the manual came in like 3-4 languages, and it is fairly obvious that english was not the original. The manual is thankfully short and to the point for relatively complex game (whereas LoW has some ridiculous 20 page manual, when seriously, all they needed was the back cover), but it is really vague in some areas, and just totally missing key information in others. Thankfully a few FAQs over at BGG cleared things up, and it has remained the current favorite game among just about everyone in my group from play one through eight or so. I know it got some discussion here a page or two ago, and if you haven't checked it out I would recommend giving the SU&SD review a look. Our only worry is that without any element of luck, optimal strategies are emerging that may prove unbeatable.

Oh, if you need a game the whole family will love, just get Dominion. It's widely regarded as the best of all games* for a reason. I just had a highly enjoyable nail-biter of a loss tonight in what is probably my 50th play or something. Grab an expansion while you're at it though, the base game is a little bland on its own after a few (dozen) plays.
*Not including Magic and/or Hex. But dumb people think they are too complicated.

I guess I could have clarified my post a bit better.  I purchased Agricola first, and getting people to play was like pulling teeth.  No one was interested in the theme, and people seemed to have a hard time wrapping their heads around the game in general.  It was only played a few times.

LoW seems to be Agricola Lite.  A lot of very similar aspects, but simplified, and portrayed in a more exciting light (Ruling a kingdom plotting vs being a starving farmer).  All in all, I've played it with about a dozen people total, and it's been out over 30 times easy, making it the hands down winner of most played game in my house.

Your milage will vary of course, but it was a winner here.  I find myself in the position of being very into strategy games with little to no random chance, while just about everyone I play with thinks Quelf is the pinnacle of fun gaming.  Don't get me wrong, those types of games can be a lot of fun, but I tend to try to meet in the middle, and LoW filled that niche nicely for me.  I'm surprised to see so much rejection, but I suppose a lot of it depends on who you have to play with.

I just ordered the Anniversary Edition of Galaxy Trucker, hoping for a similar outcome.  Looks light enough to get people to play, but with some of the RULES I crave. :)


Title: Re: The Boardgame Thread
Post by: Ragnoros on September 11, 2013, 01:22:54 AM
I was just making a counter argument. You're welcome to enjoy the game all you like.



Title: Re: The Boardgame Thread
Post by: ghost on September 11, 2013, 08:08:19 AM
Hi there.

I'm less of a fan of Lords of Waterdeep. My group mostly damns it with faint praise. No one hates it, but no ones really loves it either. Plus, having played it three times I literally feel like I've done everything in the box. More concretely, I'm not a fan of the random quest availability, which can screw you over despite your best efforts, or the take that type mechanic. Mainly, it just feels like there's not much game there: you grab a couple quests and stick your guys on the spaces that net you the right colored cubes, that's it. So yeah, after three plays, I kinda feel like I'm done. I'll try and post something about Belfort (which I think is better) later, but sleep.

Mage Knight is really, really, really, dense. Like a 22 page manual and 20 page "quick start" guide dense. Which will require you consulting both for 2-3 hours during your first 4+ hour real "game" while you try to figure out if you are doing anything right. This is partly because those giant manuals aren't even very good. There is a good game underneath, but it makes the Descent 1st edition rules seem breezy.

On the topic of bad manuals, I just got Kemet a couple weeks ago, and it is awesome. However the manual came in like 3-4 languages, and it is fairly obvious that english was not the original. The manual is thankfully short and to the point for relatively complex game (whereas LoW has some ridiculous 20 page manual, when seriously, all they needed was the back cover), but it is really vague in some areas, and just totally missing key information in others. Thankfully a few FAQs over at BGG cleared things up, and it has remained the current favorite game among just about everyone in my group from play one through eight or so. I know it got some discussion here a page or two ago, and if you haven't checked it out I would recommend giving the SU&SD review a look. Our only worry is that without any element of luck, optimal strategies are emerging that may prove unbeatable.

Oh, if you need a game the whole family will love, just get Dominion. It's widely regarded as the best of all games* for a reason. I just had a highly enjoyable nail-biter of a loss tonight in what is probably my 50th play or something. Grab an expansion while you're at it though, the base game is a little bland on its own after a few (dozen) plays.
*Not including Magic and/or Hex. But dumb people think they are too complicated.

I guess I could have clarified my post a bit better.  I purchased Agricola first, and getting people to play was like pulling teeth.  No one was interested in the theme, and people seemed to have a hard time wrapping their heads around the game in general.  It was only played a few times.

LoW seems to be Agricola Lite.  A lot of very similar aspects, but simplified, and portrayed in a more exciting light (Ruling a kingdom plotting vs being a starving farmer).  All in all, I've played it with about a dozen people total, and it's been out over 30 times easy, making it the hands down winner of most played game in my house.

Your milage will vary of course, but it was a winner here.  I find myself in the position of being very into strategy games with little to no random chance, while just about everyone I play with thinks Quelf is the pinnacle of fun gaming.  Don't get me wrong, those types of games can be a lot of fun, but I tend to try to meet in the middle, and LoW filled that niche nicely for me.  I'm surprised to see so much rejection, but I suppose a lot of it depends on who you have to play with.

I just ordered the Anniversary Edition of Galaxy Trucker, hoping for a similar outcome.  Looks light enough to get people to play, but with some of the RULES I crave. :)

You should also consider Stone Age.  It's quite fun and has a reasonable theme (with a "love hut"  :why_so_serious:)


Title: Re: The Boardgame Thread
Post by: Bunk on September 11, 2013, 08:43:02 AM
One of the Pathfinder designers gave me a demo at PAX, and his description of the game was "Better Arkham Horror". My only worry, is it looks like a sizable money investment considering they've broken the game in to modules just like the Adventure Path, selling you a new one every couple months.

I actually prefer Stone Age to LoW. I found it was easier to develop a concerted strategy in the game, and felt less at the whim of the cards.


Title: Re: The Boardgame Thread
Post by: Sky on September 11, 2013, 09:22:44 AM
Ghambit gives a pretty solid overview of PACG. I'm a newb at this type of gaming, but after a couple sessions I really dig it. I really like that it incorporates dice rolling. I dig the mechanics of it for the most part. First game took a while as I read the manual between each action. Second game was about an hour (with two characters) and a lot more fun as I just focused on playing rather than trying to figure out what to do next. Fighter/cleric was a nice combo.

I had intended to paint last night and was up late to fit in the second scenario. Fun game.

edit: getting it for $35 when amazon put it up at the wrong price helped a bit, too


Title: Re: The Boardgame Thread
Post by: ghost on September 11, 2013, 09:51:38 AM
One of the Pathfinder designers gave me a demo at PAX, and his description of the game was "Better Arkham Horror". My only worry, is it looks like a sizable money investment considering they've broken the game in to modules just like the Adventure Path, selling you a new one every couple months.

I actually prefer Stone Age to LoW. I found it was easier to develop a concerted strategy in the game, and felt less at the whim of the cards.

Everything is DLC these days.


Title: Re: The Boardgame Thread
Post by: Sky on September 11, 2013, 10:54:08 AM
On the other hand, the modularity and extension of the Paths is a strong point of the game.


Title: Re: The Boardgame Thread
Post by: ghost on September 11, 2013, 01:31:56 PM
Paizo puts out great products at a fairly reasonable price.  I can't argue with anything they do as a company, really.


Title: Re: The Boardgame Thread
Post by: Ingmar on September 11, 2013, 01:35:04 PM
Their prepaints are way too expensive.


Title: Re: The Boardgame Thread
Post by: Sky on September 11, 2013, 02:48:05 PM
But think of teh chinese children!

If I could paint faster, I'd take on commissions for you Ingmar :)

As it is, I'm very tempted to paint sets of the Pathfinder Iconics to trade on the initial popularity of the card game...too bad three aren't available in plastic (better to toss in the box).


Title: Re: The Boardgame Thread
Post by: Ghambit on September 11, 2013, 08:06:41 PM
There's already quite a bit of minis chatter for PACG.  People are proxying them for the cards.   Reaper has them all in metal btw:
http://paizo.com/store/byCompany/r/reaperMiniatures/byProductType/miniatures/pathfinder/unpaintedMetal

I've been asked to design a gameboard also as a lot of people really want to tighten up the gamespace and promote more theme (aint nobody got time for that though); which is my only real gripe for the game.  It could use a bit more thematic flavor (helped with playmats, flavor text, etc.) or a built-in narrative stunt mechanic (as a party game you could offer 'doggy treats').  So if you can convince your players to inject some context into their moves the game really becomes a shitton better (kind of like what you'd do playing Gloom).  One might think that it gets hokey, but sometimes tactically you'll flub w/o understanding what exactly the play is contextually; much of the game is intuitive this way as most thematic RPGs are...  and some items struggle to find usage unless you can meta a reason, which blossoms into seemingly arbitrary stats becoming damned important - such as say a +1 hammer being completely different then a +1 warhammer; the dmg might be the same but the checks are different for a reason (some cards synergy with checks; either < or >).  Same deal with armor; scale and mail may guard the same, but there are subtle differences that matter with the overarching deckbuilding strat.  (such as metal armor getting melted by an acid attack, or not working with an electrical spell, etc.)

Anyways, this is my current fav.  Probably will be GOTY too; regardless of it's deserving or not.


Title: Re: The Boardgame Thread
Post by: Sky on September 12, 2013, 09:45:44 AM
Yeah, I know Reaper minis :) I've requested the three remaining characters in plastic, pretty good chance that will happen, I'd imagine. But although I personally prefer metal over plastic, you can't beat plastic for just tossing in the box (which is why I phrased it thusly).

Reading over the FAQ thus far, even the things they're updating you can pretty much intuit from the context. I just assumed they forgot to add the Magic trait to the Warhammer +1 and allowed it to defeat a ghost (which needs to take Magic dmg), things like that.


Title: Re: The Boardgame Thread
Post by: schild on September 15, 2013, 09:39:16 PM
Holy fuck! Roads & Boats and &cetera is getting reprinted!

http://www.splotter.com/


Title: Re: The Boardgame Thread
Post by: Thrawn on September 16, 2013, 09:03:06 AM
De Vulgari Eloquentia - $16.50 at Amazon with free Prime shipping.

http://www.amazon.com/Z-Man-Games-ZMG-7068-Eloquentia/dp/B004DJGVXY/ref=pd_bxgy_t_img_y (http://www.amazon.com/Z-Man-Games-ZMG-7068-Eloquentia/dp/B004DJGVXY/ref=pd_bxgy_t_img_y)


Title: Re: The Boardgame Thread
Post by: schild on September 16, 2013, 09:07:49 AM
Nice!

(that's below wholesale)


Title: Re: The Boardgame Thread
Post by: Thrawn on September 16, 2013, 09:10:15 AM
Nice!

(that's below wholesale)

A lot of Z-Man Games have been popping up for $15 or less off an on for a few months.  Must have printed way too much or dumping stock of some games or something?


Title: Re: The Boardgame Thread
Post by: schild on September 16, 2013, 09:14:00 AM
Well, with de vulgari I just assume it's because no one can pronounce it so no one bought it.


Title: Re: The Boardgame Thread
Post by: Thrawn on September 16, 2013, 09:49:41 AM
Well, with de vulgari I just assume it's because no one can pronounce it so no one bought it.

Bought it based one just your recommendation a while ago, but don't think I've even opened the box yet.  (Same with Pret-A-Porter) :uhrr:  Started gaming a bit at my local shop as they got a much bigger/nicer space but for the "open board game night" it's hard to get people to play anything that requires more than 5 minutes of rules explanation.  Got to play Battlestar Gallactica last week with two expansions and a good group of people and really enjoyed it though, seemed a significant improvement over the base game.


Title: Re: The Boardgame Thread
Post by: Teleku on September 16, 2013, 11:27:33 AM
Due to cheapness and recommendations here, just ordered De Vulgari.  If all else fails, it will look nice sitting up on my game display shelf, and be a good conversation starter for all the none board game players who come by and are amazed such things exist.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Chimpy on September 17, 2013, 10:46:07 AM
I just grabbed it too. Only 9 copies left now.


Title: Re: The Boardgame Thread
Post by: Ingmar on September 17, 2013, 01:08:10 PM
Make that 8.


Title: Re: The Boardgame Thread
Post by: Sky on September 17, 2013, 02:45:48 PM
7. If I don't like it, I can donate it to the library's game collection.


Title: Re: The Boardgame Thread
Post by: sickrubik on September 17, 2013, 02:51:44 PM
If it's still around on the 20th, I'll nab one.


Title: Re: The Boardgame Thread
Post by: Soln on September 18, 2013, 12:11:21 AM
6 left  :grin:

In other news, Tales of the Arabian Nights no longer exists in this dimension.  Called every game store I could find and everyone is out.  2 from merchants on Amazon at $110.  Crazy town.


Title: Re: The Boardgame Thread
Post by: Ghambit on September 18, 2013, 01:09:40 AM
It's not worth that much.


Title: Re: The Boardgame Thread
Post by: Soln on September 18, 2013, 12:57:21 PM
Yup I figured.  Not going to shell out that much for new.


Title: Re: The Boardgame Thread
Post by: Samwise on September 18, 2013, 01:00:05 PM
Erm? (http://zmangames.com/product-details.php?id=949)


Title: Re: The Boardgame Thread
Post by: schild on September 18, 2013, 01:01:55 PM
Tales isn't really worth $60. I mean, I bought Agents of SMERSH and shouldn't have.

These things are basically board game screensavers. The flying toasters of the board game world.


Title: Re: The Boardgame Thread
Post by: Soln on September 18, 2013, 04:31:49 PM
Tales isn't really worth $60. I mean, I bought Agents of SMERSH and shouldn't have.

These things are basically board game screensavers. The flying toasters of the board game world.

Meaning, no decisions or possible player interaction?   And thanks Sam for the link.  Has me confused why there's nothing at retail.  Cheers.


Title: Re: The Boardgame Thread
Post by: schild on September 18, 2013, 04:36:12 PM
Z-Man games has made Alliance / Diamond their exclusive distributors. I like Alliance, but they are not perfect. It's likely a distributor problem.

Anyway, I mean, there ARE decisions. There's just no strategy in either game. Or rather, no meaningful strategy. Player interaction is what I would call "light."

(they're storytelling games that don't need an author, they just sort of unfold)


Title: Re: The Boardgame Thread
Post by: Ingmar on September 18, 2013, 04:37:40 PM
I don't think I'd even call Tales a game. It's more of an activity - and it can be a lot of fun, especially with alcohol and outgoing people, but it doesn't scratch the game itch for me at all.


Title: Re: The Boardgame Thread
Post by: ghost on September 18, 2013, 04:48:45 PM
I really enjoy Tales of the Arabian Nights.  I'm glad I bought it, but it's not going to be Agricola or Twilight Struggle in level of thought/difficulty.  It's fun though, and that is what matters.


Title: Re: The Boardgame Thread
Post by: Soln on September 19, 2013, 12:19:59 AM
PACG questions:

1.  What is the default skill for combat?  Some of the characters like bard and rogue don't have a melee bonus listed under strength.  So what do they use for combat encounters?

2.  What's the sequence for combat with more than one character at a location?  Is the character who's turn it is to explore solo for the whole fight or can another also try in the same turn even if they already went?


Title: Re: The Boardgame Thread
Post by: Sky on September 19, 2013, 12:41:41 AM
1. Strength is the default skill unless you have Melee. Attempting a Check, pg 11: "Monsters can be defeated with a combat check. Weapons and many other cards that can be used during combat generally tell you what skill to use when you attempt a combat check; if you don't play such a card, use your Strength or Melee skill." I know Seoni has a power to use a magic attack and avoid using her crap Str. You would use melee in preference to strength if possible, basically.

2. The character that is active (ie, the one exploring) has to resolve the combat. Everyone else can play cards on the fight (with the restrictions of 1 of each boon type per character). Being in the same location enables cards and powers that require it; and trading can only be done in the same location.

I like the mechanic, as you're getting some utility from being together (Valeros' bonus to combat for characters in his location) at the risk of triggering banes that affect characters in the same location.


Title: Re: The Boardgame Thread
Post by: Ghambit on September 19, 2013, 03:35:00 PM
The answer to #2 aint so simple.  Many times you'll encounter a foe who needs multiple checks to beat.  In that instance you'll see a "THEN" in the check requirements like 8 STR "THEN" 6 CHA.  In this case, if a friendly character is in the same location, yes, they can help (by doing the check instead of you) if say they have a better STR or CHA.  The original encountering character is always required to succeed at at least one check though.  It's essentially a check that takes two turns (in tabletop-rpg terms), so obviously there's time for people to help.

Another caveat; people forget that, unless a card says otherwise, you do have the opportunity to play cards out-of-turn - such as a blessing (even if not in the same location).  Make sure you dont miss opportunities to use those; potions for instance can be drank on someone else's turn I believe, and there may even be certain weapons that'll work.  Definitely a lot of spells will do this.  

So basically, unless a card specifically says "on your turn/check", that means you can play it whenever.  

P.S.
I'm thinking of gaming with Vasel in a week (he lives not far from me and has a large regular gaming "congregation" at various locales).  Anything you guys want me to ask (of) him?  He pretty much has the inside scoop on every game whether released or not.


Title: Re: The Boardgame Thread
Post by: ghost on September 19, 2013, 03:41:14 PM
You should take pictures.


Title: Re: The Boardgame Thread
Post by: schild on September 19, 2013, 04:02:17 PM
Vasels taste is so wildly suspect.


Title: Re: The Boardgame Thread
Post by: ghost on September 19, 2013, 04:05:25 PM
I think he used to have reasonable views on games, but he's now doing this for a living and I'm not sure that I'm buying his reviews now that his livelihood depends upon a decent review.  He's not afraid to trash a game every now and again, which is a nice gesture, but it's rarely an indy game that is put out by the Gamesalute people that he seems to be in cahoots with.

I do find his reviews enjoyable though, mostly because he's such a kook. 


Title: Re: The Boardgame Thread
Post by: ghost on October 08, 2013, 03:42:09 PM
Steve Jackson's Ogre Kickstarter cracks me up.  They've had about 20 launch parties, yet have not yet launched.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Hawkbit on October 12, 2013, 03:11:00 AM
Mike and Chad from Paizo's PACG will be playing the new pack most of the day Sunday (12pm-8pm) at Card Kingdom for the Seattle folks.  I'm having a furnace installed, otherwise I'd go play along.  I'm really, really enjoying this game.  Almost obsessively.  

http://paizo.com/threads/rzs2q93k?Skinsaw-marathon-in-Seattle

EDIT: the 13th, on Sunday.


Title: Re: The Boardgame Thread
Post by: Ghambit on October 12, 2013, 12:10:04 PM
Jeebus, that's a damned nice FLGS.


Title: Re: The Boardgame Thread
Post by: Soln on October 12, 2013, 05:55:21 PM
I may do that, thx.  Playing last night with 3 for the first time we hit the 30 blessings timer limit.  Reading the boards, some people are agitating for a longer timer for bigger groups.  For us, we just haven't been aware.  But it now throws all those extra-explore abilities into a better light.  Basically, just another constraint to manage. 


Title: Re: The Boardgame Thread
Post by: Thrawn on October 14, 2013, 10:17:56 AM
Got to try out Twilight Imperium yesterday for the first time at my FLGS.  Call it ameritrash or whatever but I really enjoyed it and would absolutely play it again.  Unfortunately about 3 hours into it one person pretty much threw a hissy fit because they were being attacked and losing and quit playing which ended the game early.  To top it off they were being attacked and losing on two tiles that they took from someone else and it was just person that re-taking them.  Needless to say that person won't be invited to play anything competitive again, or more likely, anything at all.  :mob:


Title: Re: The Boardgame Thread
Post by: ghost on October 14, 2013, 01:33:46 PM
It's tough to play with dicks like that.  TI is a great game. 

Got through a couple of plays of Through the Ages with the wife over the weekend.  This game definitely has potential as a nice two player "epic" feeling game. 


Title: Re: The Boardgame Thread
Post by: JWIV on October 14, 2013, 02:21:15 PM
It's tough to play with dicks like that.  TI is a great game. 

Got through a couple of plays of Through the Ages with the wife over the weekend.  This game definitely has potential as a nice two player "epic" feeling game. 

This version? http://boardgamegeek.com/boardgame/25613/through-the-ages-a-story-of-civilization 
How accurate is the 240 minute playing time?


Title: Re: The Boardgame Thread
Post by: Ragnoros on October 14, 2013, 02:53:45 PM
So I actually played De Vulgari Eloquentia this weekend. I should have read the manual ahead of time but I did not so my group of three spend the first hour reading over the rules and figuring shit out. While each individual bit of the game is a bit cumbersome in a vacuum, we found out that as we worked through the manual it all started to fall into place and make sense as a whole. To the point that once we actually started the game we only really checked the manual a couple times to clear up some minor rule quibbles.

As to the game itself, it was quite enjoyable to traverse around the Italian countryside picking up bits of documents, gold and influence. One of my friends went to catholic school so he found the whole theme rather interesting and manged to finagle himself into the papacy. It did take us the stated two hours to actually play the game once we finished with rules and setup (setup is super quick once you know what you are doing). However we all thought that it had taken much less as the time really flew by.

Just be sure to be in the right mindset. I tried to play up the theme and get everyone to enjoy the game, rather then get bogged down in the mechanics or AP. This plan worked well, as my friend quickly set out to become a member of the church, while I took the path of trader, and our third went rogue scholar, working his way though the college at Bologna.

tl;dr
If you picked up De Vulgari Eloquentia for the novelty value at $15 you should really give it a play. It's a very thematic and mechanically sound game that will make an afternoon/evening disappear, provided you come looking for a fun experience with friends, rather than some competitive chess like puzzle.


Title: Re: The Boardgame Thread
Post by: grebo on October 16, 2013, 08:28:15 AM
It's tough to play with dicks like that.  TI is a great game. 

Got through a couple of plays of Through the Ages with the wife over the weekend.  This game definitely has potential as a nice two player "epic" feeling game. 

This version? http://boardgamegeek.com/boardgame/25613/through-the-ages-a-story-of-civilization 
How accurate is the 240 minute playing time?

I've played once, last new years with 4.  3 players were new.  We started about 9 and finished about 2:30 iirc.  It is an awesome game but has a few fiddly rules you want to make sure to get right.  I'm looking at you, air units.


Title: Re: The Boardgame Thread
Post by: ghost on October 16, 2013, 08:41:57 AM
It's tough to play with dicks like that.  TI is a great game. 

Got through a couple of plays of Through the Ages with the wife over the weekend.  This game definitely has potential as a nice two player "epic" feeling game. 

This version? http://boardgamegeek.com/boardgame/25613/through-the-ages-a-story-of-civilization 
How accurate is the 240 minute playing time?

I think you can do it a lot quicker with just two, although the full game will probably take every bit of that.  I'm not sure I would want to play the full game though-  advanced is fun enough.


Title: Re: The Boardgame Thread
Post by: Musashi on October 16, 2013, 09:46:23 AM
After failing horribly (gloriously) at beating the pathfinder rise of the runelords campaign, my gaming group has been enjoying the card game of the very same campaign.

It mixes light deckbuilding with light rpg elements pretty seamlessly. If you play the same character over multiple play sessions, you are rewarded with minor bumps in the form of roll bonuses, hand size, various limits to how many cards in your deck.

Overall, it plays pretty fast (when our resident rules lawyer isn't looking up every god damn thing in the book). Supposed to play in 45. We do it in an hour and fifteen.


Title: Re: The Boardgame Thread
Post by: ghost on October 16, 2013, 02:10:00 PM
I haven't fucked around with the Pathfinder card game yet.  Does it require you to defile your character cards to play?  I mean, yeah, i know you could make a copy of them and not, but it seems odd for it to be thought of as a "one time use" item.


Title: Re: The Boardgame Thread
Post by: Lianka on October 16, 2013, 02:21:10 PM
We use a sharpie on a sleeve, but I believe there are also downloadable character sheets downloadable from paizo.


Title: Re: The Boardgame Thread
Post by: Hawkbit on October 16, 2013, 05:48:57 PM
Both of those options are viable.  We started with transparent sleeves to sharpie, and ended up switching to the character sheets because they're better at tracking history of accomplishment (only one feat given per scenario completed).

The second pack of PACG cards are going to start shipping to subs early next week, I think. 


Title: Re: The Boardgame Thread
Post by: Sky on October 16, 2013, 10:57:56 PM
I need to get some sleeves, but I've been using the character sheets. I've been playing with fighter/cleric but decided to go back and start over with the addition of rogue and wizard to the party for fun. It really mixes things up, but it takes a lot longer, is a bit of a hassle solo, but on the third hand it feels more like how the game was intended and puts the blessings deck timer mechanic in the forefront, where it's not really a factor with one or two characters.

Since I've got the radar out for solo/co-op mini games, one I've been keeping an eye on for a while just launched its KS: http://www.kickstarter.com/projects/1588487845/journey-wrath-of-demons


Title: Re: The Boardgame Thread
Post by: Thrawn on October 17, 2013, 09:25:10 AM
Has anyone here played Bora Bora (http://www.boardgamegeek.com/collection/items/boardgame/127060/page/57?rated=1)?  It's on sale today at Miniature Market but I'm seeing some mixed reviews.  I'm always a little more reluctant to pull the trigger on newer games because they often haven't been played enough for people to have really gotten into them and play them much yet.  So initial reviews are just a ton of 10s from people "Saw this at xxxCon and it looks great!" that pulls up the average rating.


Title: Re: The Boardgame Thread
Post by: Thrawn on October 17, 2013, 09:58:55 AM
Since I've got the radar out for solo/co-op mini games, one I've been keeping an eye on for a while just launched its KS: http://www.kickstarter.com/projects/1588487845/journey-wrath-of-demons

Thoughts on this one? (Not solo or co-op though) - http://www.kickstarter.com/projects/1744629938/mars-attacks-the-miniatures-game?ref=live

My initial impression was "meh" and still feels about the same.  However my wife also found it and told me all about it this morning interested in it and I see the funding is going crazy on it.  All 725 of the $300 tier sold out already for instance.


Title: Re: The Boardgame Thread
Post by: Sky on October 17, 2013, 06:16:55 PM
Mantic has some hardcore fans :)

I don't really know much about it, sorry. "Meh" was also my reaction on looking things over. I'm trying to keep my ears open for a possible Dreadball team, but that's about it.


Title: Re: The Boardgame Thread
Post by: Thrawn on October 17, 2013, 07:39:44 PM
I'm trying to keep my ears open for a possible Dreadball team, but that's about it.

Somehow I completely missed that one when it went through.  I need to find a better way to keep track of Kickstarters that might actually be good, I seem to miss quite a few that look interesting.

Back on a Boardgame note I've got a group setup to try out Space Cadets next week.  Looking forward to it.  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Hawkbit on October 19, 2013, 03:19:19 AM
PACG has me mildly interested in Pathfinder lore.  Is there a place to start?  I don't have the desire to RP anymore, but the card flair is intriguing. 


Title: Re: The Boardgame Thread
Post by: Sky on October 19, 2013, 09:44:42 AM
You're basically playing this: http://paizo.com/pathfinder/adventurePath/riseOfTheRunelords


Title: Re: The Boardgame Thread
Post by: Ingmar on October 19, 2013, 11:02:23 PM
Better place to start would be http://paizo.com/products/btpy8ief

It's a fine setting, not my favorite, but fine. A little kitchen-sink-y.


Title: Re: The Boardgame Thread
Post by: Goldenmean on October 21, 2013, 05:19:45 PM
It's a fine setting, not my favorite, but fine. A little kitchen-sink-y.

That's pretty much working as intended though. Golarion seems to have a nation to fit almost any possible high fantasy setting you want. Ravenloft clone? Check. Oriental Adventures rehash? Check. Fake Egypt? Check. Spelljammer? Yeah, sure, we'll give you a sourcebook about the solar system. Want to set your campaign to have gunpowder? We've got a nation for that. Want your campaign to have mecha? We've got a nation for that. Each individual country or country group seems fairly solid when viewed in a vacuum, but strung all together, they do get a little ridiculous.

I think it's better at filling the "High Fantasy Sampler World" role than Greyhawk, Toril, or Mystara were, but by design it doesn't have the cohesion of settings like Dark Sun, or Planescape.


Title: Re: The Boardgame Thread
Post by: Goldenmean on October 21, 2013, 05:24:48 PM
Has anyone here played Bora Bora (http://www.boardgamegeek.com/collection/items/boardgame/127060/page/57?rated=1)?

Purchased it, solely based on it being Stefan Feld, but haven't played it yet. If you like Castles of Burgundy, it feels similar to that based on my reading of the rules and fiddling around with it briefly, but that impression could be way off once I get an actual game with other people down.


Title: Re: The Boardgame Thread
Post by: Ingmar on October 22, 2013, 12:29:03 AM
It's a fine setting, not my favorite, but fine. A little kitchen-sink-y.

That's pretty much working as intended though. Golarion seems to have a nation to fit almost any possible high fantasy setting you want. Ravenloft clone? Check. Oriental Adventures rehash? Check. Fake Egypt? Check. Spelljammer? Yeah, sure, we'll give you a sourcebook about the solar system. Want to set your campaign to have gunpowder? We've got a nation for that. Want your campaign to have mecha? We've got a nation for that. Each individual country or country group seems fairly solid when viewed in a vacuum, but strung all together, they do get a little ridiculous.

I think it's better at filling the "High Fantasy Sampler World" role than Greyhawk, Toril, or Mystara were, but by design it doesn't have the cohesion of settings like Dark Sun, or Planescape.


Of the 3 you name at the end, only Known World/Mystara was really a 'sampler' setting from the get-go; FR got stuff shoehorned into it to broaden appeal though, yeah. And I get that it is working as intended, they need a setting that can support their whole product line. That just necessarily sacrifices a tighter theme, but given the very specific nature of the APs they can usually put it back in there anyway.


Title: Re: The Boardgame Thread
Post by: Thrawn on October 22, 2013, 09:21:06 AM
Probably not picking it up simply because I've been spending way too much on games but -

Pathfinder Adventure Card Game - Rise of the Runelords Base Set for $30 today (http://www.miniaturemarket.com/pzo6000.html)


Nope, all 120 copies they had listed when I posted this are sold out already.  :uhrr:


Title: Re: The Boardgame Thread
Post by: Ghambit on October 22, 2013, 03:12:02 PM
How is PACG shaping up later on in the path?  Anyone playing the 2nd set yet?  My gaming brethren have been unreliable, so I've let it gather dust.  From the info. paizo gives it seems the game really opens up later on and difficulty starts to become cockstabby.  Pretty soon we'll start hearing people say "this game plays best with two people."   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: jgsugden on October 22, 2013, 03:16:52 PM
Firefly - any thoughts from those that have tried it?


Title: Re: The Boardgame Thread
Post by: Ghambit on October 22, 2013, 03:24:37 PM
I've been wanting to try the new RPG tbh.  Cortex Plus is a badass system; added to the 'verse with competent players and well written modules could mean a lot of fun.  I've heard the boardgame isn't that great, but remember even BSG had a love-hate thing goin on at first.  Sometimes it takes time to marinate.


Title: Re: The Boardgame Thread
Post by: ghost on October 31, 2013, 12:35:38 PM
Firefly - any thoughts from those that have tried it?

Haven't played it yet.  The components are awesome.  I am not sure the rule set really screams out "flying through the 'verse" or anything.  Strikes me as a differently themed Merchant of Venus.  Tom Vaseline actually liked it, but gave it a little lower rating because of the theme disconnect. 


Title: Re: The Boardgame Thread
Post by: ghost on November 05, 2013, 09:29:03 AM
Played through Castles of Burgundy last night.  It's a decent game, but probably not worth all the hype that it gets.  Uwe Rosenberg's stuff is better, IMO.  It's a pretty decent two player game though, but if I play it much in the future I'll probably cut it down to 3 phases from the 5 in the base game.  It just seems a little long to me. 


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 06, 2013, 12:44:21 PM
Played through Castles of Burgundy last night.  It's a decent game, but probably not worth all the hype that it gets.  Uwe Rosenberg's stuff is better, IMO.  It's a pretty decent two player game though, but if I play it much in the future I'll probably cut it down to 3 phases from the 5 in the base game.  It just seems a little long to me. 

On the whole, I probably prefer Uwe Rosenberg's games to Stefan Feld's as well, but Stefan Feld gets a lot of credit from me for coming up with interesting mechanics I haven't seen elsewhere. It feels like Uwe Rosenberg has mostly just been iterating on the same worker placement/resource chain game for a while now, and while I love those sorts of games, he never takes me by surprise the way some Feld games do.

Still, can't wait to get my hands on Caverna and Glass Road.


Title: Re: The Boardgame Thread
Post by: ghost on November 06, 2013, 02:00:49 PM
Glass Load looks totally badass.  I'll definitely pick up a copy or two of that, particularly since Ora et labora is selling for ~$150 now.


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 06, 2013, 03:45:35 PM
Glass Load looks totally badass.  I'll definitely pick up a copy or two of that, particularly since Ora et labora is selling for ~$150 now.

Wow, is it really? Times like this I feel good about being an insane game hoarder.

I really need to bust out Ora et Labora again. I only ever played one two player game of it, but I really liked it. I'm one of those people in the camp of "Agricola is fun and all, but the cards just make it too luck dependent", so I've always liked his games that take that element out of it, which is why I'm really looking forward to Caverna.


Title: Re: The Boardgame Thread
Post by: Sky on November 10, 2013, 12:06:34 PM
http://www.heroquestclassic.com/


Title: Re: The Boardgame Thread
Post by: jgsugden on November 12, 2013, 12:28:51 PM
If anyone Kickstarted Cthulhu Wars, I'd be interested to hear a review when it is delivered...


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 13, 2013, 12:50:15 PM
If anyone Kickstarted Cthulhu Wars, I'd be interested to hear a review when it is delivered...

I kickstarted it on the last day of the project, after much hemming and hawing. It was really the uniqueness of the factions that made me pull the trigger on it. Apparently my love of variable player powers offsets my distaste for dice-rolling randomness. I can toss up my thoughts on it whenever I get my hands on it.

That's not going to be for a while though. Last update I saw said March, and I expect there will be a couple more delays thrown on. All part of the fun of kickstarter projects.


Title: Re: The Boardgame Thread
Post by: Sky on November 13, 2013, 03:00:19 PM
http://www.heroquestclassic.com/

Quote
Quote:  Lorenzo Pablo Looks like the Gamezone guys have been leaking information on several spanish blogs, here are the links:
On box contents
Pledge levels, prices, release date, game mechanics and some component details
Interview with general information
Recap

As all of this is in spanish, I'll make a recap similar to the one on the last link:

- Kickstarter starts on November 22nd.
- In addition to the already mentioned 3 pledge levels there will be one in which they will add a picture of you and your friends playing on the back of the box.
- There will be miniature and furniture pledge levels and all components will be available on the company web page in case you need more of anything.
- Each Hero, male and female versions, will have different stats. There will be a huntress instead of a female barbarian.
- 6 spells on each school of magic for a total of 30 spells.
- Each miniature will have different sculpt. In addition to the original contents and the female counterparts of the heroes there will be some new miniatures: ogre, stone gargoyle, spectre, black orc and pit slime.
- There will be 50 completely new adventures.
- One side of the board will have a dungeon and the other will be outdoors with ruins.
- The old adventures will not be reimplemented.
- Enemies will be tougher.
- The mind value will be used.
- In the interview they talk about the help received from Hasbro Iberia (Spain and Portugal), which sounds like they have reached some kind of agreement and a lawsuit is out of the table.

And there is more, but I am sure you want to know what will be in the box:
- Board.
- Bad guy screen.
- 8 dice (2 movement and 6 combat, all by q workshop).
- Rules.
- Adventure book.
- Hero stats.
- 86 cards (10 artefacts, 30 treasure, 16 equipment, 30 spells).
- 46 miniatures (8 heroes, 6 goblins, 8 orcs, 4 skeletons, 2 mummies, 4 zombies, 4 chaos warriors, 3 drrakks/fimir, 1 stone gargoyle, 1 gargoyle, 1 chaos wizard, 1 spectre, 1 black orc, 1 ogre, 1 pit slime).
- 48 furniture elements, some of them multicomponent (18 doors, 4 chests, 2 tables, 1 throne, 3 bookshelves, 1 armour stand, 1 torture table, 1 chimney, 1 alchemy table, 1 tomb, 1 pit, 1 altar, 1 cage, 1 mirror, 1 statue, 1 death pendulum (sorry for the translation), 1 dimensional portal, 8 treasure chest contents).
- 35 resin markers (1 entry stairs, 4 secret doors, 8 fallen rocks, 4 double fallen rocks, 6 pit traps, 4 spear traps, 4 axe traps, 4 arrow traps).

And it will weight around 4 Kg.


Title: Re: The Boardgame Thread
Post by: ghost on November 13, 2013, 03:29:42 PM
It will be interesting to see if that ever gets off the ground, since it doesn't appear that GW is involved. 


Title: Re: The Boardgame Thread
Post by: Shannow on November 15, 2013, 07:46:40 PM
Lords of Waterdeep out on IOS next Wednesday.


Title: Re: The Boardgame Thread
Post by: schild on November 15, 2013, 08:43:15 PM
So stoked....

when I get new ipads. >_>


Title: Re: The Boardgame Thread
Post by: Samwise on November 15, 2013, 08:45:42 PM
Played Letters from Whitechapel for the first time this week with a few coworkers.  Not only were we all very entertained, we had passersby stop to watch the game because they wanted to see how it was going to end.

It helped me realize how utterly worthless Clue is as a mystery game since there's no actual mental effort involved in solving the mystery, it's just crossing things off a list until there's only one left.  Whitechapel feels more like detective work in that you have to correlate different bits of data and make deductions.


Title: Re: The Boardgame Thread
Post by: ghost on November 16, 2013, 11:24:50 AM
Clue is great for people that aren't really gamers and for younger kids.  I think it's a bit of a stretch to expect it to be entertaining to great minds like you and me.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: eldaec on November 17, 2013, 08:44:46 AM
To be fair to clue there is a layer of 'A told me earlier they don't have X or Y so they must have just shown Z to B'.

But it's aimed at people who want to roll dice for 40 minutes then congratulate someone for being fortunate.


Title: Re: The Boardgame Thread
Post by: ghost on November 20, 2013, 10:03:06 PM
Star Trek:  Fleet Captains is a nice game, but holy shit are the components bad.   :ye_gods:


Title: Re: The Boardgame Thread
Post by: Musashi on November 21, 2013, 12:28:57 AM
I've been playing the Star Wars LCG for several months now, and it's pretty sweet.


Title: Re: The Boardgame Thread
Post by: Soln on November 21, 2013, 12:50:58 AM
Has anyone here tried the Netrunner and Lord of the Rings LCG's?  I hear Netrunner is great.


Title: Re: The Boardgame Thread
Post by: luckton on November 21, 2013, 07:08:41 AM
Netrunner is apparently "The shit" right now for non-CCG stuffs.  I have the Lord of the Rings; it's decent.

Also, here's something:  http://www.starlitcitadel.com/games/game-guide-flowchart.html


Title: Re: The Boardgame Thread
Post by: jgsugden on November 21, 2013, 02:20:35 PM
Anyone have any thoughts on the SHadows of Brimstone Kickstarter?

http://www.kickstarter.com/projects/1034852783/shadows-of-brimstone?ref=category (http://www.kickstarter.com/projects/1034852783/shadows-of-brimstone?ref=category)

At this point, I kind of expect (beyond the minimal KS exclusives) that I'll be able to get it cheaper after release from Amazon, etc... but it looks interesting.


Title: Re: The Boardgame Thread
Post by: Xilren's Twin on November 21, 2013, 03:05:20 PM
Has anyone here tried the Netrunner and Lord of the Rings LCG's?  I hear Netrunner is great.

As it happens, my Netrunner core set box arrived in the mail Tuesday.  Some of the folks at the shop where my son and I play Magic have breen trying to get people into it.  I loved the original TCG version years ago, so it was a natural pickup for me.  Really like the Living card game style where you dont have to chase rares but just buy a set that has everything you need and build away. My store had the core set for $40 but i got it online for $25.  The additional sets are like 10-15 and there's no pressing need to buy them all.

If you've never played, i'd highly recommend trying it out to see if you like it.  It's fun for me, but not everyone likes the asymetrical decks and gameplay.  If you have any specific gameplay questions, i'll try to answer as best i can.  (nerd trivia - the original design was another Richard Garfield game - you know, the father of magic...)


Title: Re: The Boardgame Thread
Post by: ghost on November 21, 2013, 06:39:11 PM
My copies of Ogre got here today.  Holy shit they're gigantic.  I'm regretting getting two now.  Guess I'll Ebay one of them before they get cheap.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: schild on November 21, 2013, 06:49:23 PM
Eh, looks like you'll make like $40 after fees on it. If that. Doesn't seem worth the work or shipping. They were $100 a piece right?


Title: Re: The Boardgame Thread
Post by: Sky on November 21, 2013, 08:33:28 PM
Someone posted an unboxing of Ogre and it looked pretty wild, those map tiles are ginormous.

I'm in on Brimstone but might pull out. I've been on the fence with that and Journey for a while now, but Journey has some nice resins and Adrian Smith.

There's also this going on, though they're using standees instead of minis. I like the modular gear cards ala KD:M, and some of the mechanics sound interesting.

http://www.kickstarter.com/projects/magecompany/machina-arcana


Title: Re: The Boardgame Thread
Post by: schild on November 21, 2013, 09:37:35 PM
Machina Arcana is a fucking Steampunk game with like lifted Cthulhu art.

Fucccccccccccccccccccccccccccccccck that fanwank.


Title: Re: The Boardgame Thread
Post by: Onoes on November 21, 2013, 11:43:24 PM
I missed that Kickstarter for Oger, but am interested.  Is there any reason to want a Kickstarter version vs Retail?  I'm seeing pre-orders for the retail for as little at $70, claiming they will be shipping in around 2 weeks.

Is the cost difference just people wanting it "NOW!", or is there another reason?


Title: Re: The Boardgame Thread
Post by: ghost on November 22, 2013, 12:39:39 PM
The only reason to Kickstarter OGre was that it wasn't going to happen without it, in all likelihood.  Te Kickstarter extras are mic though, especially my pimpin' Ogre shirt.   :oh_i_see:

Addendum-  I unbiased it and put it together today.  It's very well produced.  If you can get it for $80 or less it's definitely worth it.


Title: Re: The Boardgame Thread
Post by: Soln on November 29, 2013, 10:18:25 PM
I bought today at Uncle's in Bellevue, Expedition: Northwest Passage (http://boardgamegeek.com/boardgame/71074/expedition-northwest-passage).  Loved the art and got interested from an article on BBG by its desiger (Yves Tourigny (http://boardgamegeek.com/user/Yves%20Tourigny/blogs)).  Adventure game + race game + tile laying.


Title: Re: The Boardgame Thread
Post by: ghost on December 04, 2013, 08:44:25 AM
Played Biblios last night.  I wasn't all that impressed with it. 

On the other hand, we followed it up with Jaipur, which is a really nice game.  It plays quick and is a lot of fun. 


Title: Re: The Boardgame Thread
Post by: ghost on December 04, 2013, 10:36:50 AM
Looks like Boards and Bits is going belly up.   :heartbreak:

That was my favorite online store. 


Title: Re: The Boardgame Thread
Post by: luckton on December 05, 2013, 05:53:39 AM
Ordered Eldritch Horror for the holidays.  A streamlined version of Arkham that doesn't take hours just to setup, explain, and exceute?  Sure thing.


Title: Re: The Boardgame Thread
Post by: ghost on December 05, 2013, 09:26:10 AM
Yeah, it looks interesting.  I still saw a shitton of little cards over on the side of the board though....  :ye_gods:


Title: Re: The Boardgame Thread
Post by: schild on December 05, 2013, 09:50:52 AM
I'm sure it's not random at all.


Title: Re: The Boardgame Thread
Post by: ghost on December 05, 2013, 09:59:05 AM
What do you mean?


Title: Re: The Boardgame Thread
Post by: MrHat on December 05, 2013, 10:00:18 AM
On the other hand, we followed it up with Jaipur, which is a really nice game.  It plays quick and is a lot of fun. 

Thanks for the reccomendation.

Ordered this instead of replacing my tiny backgammon board dice.  Looks like a fun 2 player.


Title: Re: The Boardgame Thread
Post by: ghost on December 05, 2013, 10:11:10 AM
I think you'll like it.  Let me know if you don't and you can send me your copy for when ours wears out.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: luckton on December 05, 2013, 01:05:11 PM
Yeah, it looks interesting.  I still saw a shitton of little cards over on the side of the board though....  :ye_gods:

I think FFG somewhat learned their lesson regarding this.  There's still a variety of card types, but vs Arkham some items have been consolidated, and the total amounts of cards per type has been reduced greatly.  The latter probably because they wanted more space to work with for expansions.

The concepts of travelling around, gearing up, having encounters, closing portals, getting clues, and stopping the Ancient One are all still here.  They've just been tweaked and put on a global scale instead of a small city.

You don't have skill sliders anymore; your characters stats are locked in.  You can get +1 and +2 improvements, but aside from Assets that modify them, that's it.  Spells also have a flip-side now that do additional effects depending on your test result.  Allys have been folded into Assets, and money is gone; to buy stuff now you just do an Influence check and your buying power is determined by the number of successes.

Portal wrangling is no longer an entire multi-turn venture.  You either pass or fail, and there's no longer a Time and Space thing you can get lost in.

Lots of other tweaks and stuff too.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on December 05, 2013, 01:33:37 PM
And lots of dice rolling/card drawing.

What bothered me the most about Arkham Horror is probably also what would bother me about Eldritch Horror.  With Arkham there was so much left up to chance that it didn't feel like my decisions were meaningful.  It doesn't look like they addressed that.  It would be nice to be wrong though.


Title: Re: The Boardgame Thread
Post by: ghost on December 05, 2013, 01:34:25 PM
I am of the firm opinion that, unless you have a really, really good fucking reason to do so, if you design a game with cards, any cards, that are not Magic:  The Gathering's exact dimensions then you should have your testicles nailed to the floor.

I also like some randomness in my games.  I don't want every game I play to turn into a spreadsheet.  Gambling is fun.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on December 05, 2013, 02:24:53 PM
I like some randomness.  I play Blood Bowl on a very regular basis, after all.  Arkham Horror just feels like it plays itself sometimes and doesn't allow me to make meaningful decisions.  I want randomness, but I also want agency.


Title: Re: The Boardgame Thread
Post by: ghost on December 05, 2013, 02:28:28 PM
It's a bit of a choose your own story sometimes, yeah. 


Title: Re: The Boardgame Thread
Post by: ghost on December 10, 2013, 11:19:36 AM
I decided to purchase Tom Vasel's game.  Not sure if it's any good, because I haven't played it yet, but the production values are just out of this world.  Definitely there is some value in the game. 


Title: Re: The Boardgame Thread
Post by: schild on December 10, 2013, 11:04:06 PM
Tom Vasel made a game?

Edit: On second thought, I don't care. He's a tool.

Edit 2: On the topic of board games, I wish Williams Sonoma was FunAgain so I could've put Roads & Boats w/ &cetra on my wedding registry.


Title: Re: The Boardgame Thread
Post by: ghost on December 11, 2013, 09:01:55 AM
You don't have them already?

They're a bit overrated, in my opinion. 


Title: Re: The Boardgame Thread
Post by: Miasma on December 11, 2013, 09:54:06 AM
More reasons to hate the world. (http://www.somethingawful.com/awful-things-sale/phone-boardgame-adaptations/)


Title: Re: The Boardgame Thread
Post by: ghost on December 11, 2013, 10:07:00 AM
Angry birds is a kids game.  My kids like it, but yeah, it sucks. 


Title: Re: The Boardgame Thread
Post by: Ghambit on December 11, 2013, 10:23:52 AM
Serpent's Tongue shipping this week (finally):
http://www.boardgamegeek.com/boardgame/123408/serpents-tongue

Preliminary indications are that the game (mechanically) is very well made; and the support for the game from the designer is pretty noteworthy.  Anyways, I'm still selling my Deluxe KS set though if anyone wants it (new in shrink).  You'd get it in time for xmas.

If it doesnt get sold by then, I won't be able to resist playing it.   :awesome_for_real:




Title: Re: The Boardgame Thread
Post by: schild on December 11, 2013, 12:20:33 PM
Is Serpent's Tongue the game with its own language? If so, NOPE.


Title: Re: The Boardgame Thread
Post by: ghost on December 11, 2013, 12:29:06 PM
There's no room for that game to be average.  It's either going to be crazy good or complete shit. 


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 11, 2013, 12:39:00 PM
A friend talked up Boss Monster pretty well, has anyone played it?

Wondering if it's family friendly for a bright 8yr old.


Title: Re: The Boardgame Thread
Post by: schild on December 11, 2013, 12:39:44 PM
Boss Monster is bad Ascension.


Title: Re: The Boardgame Thread
Post by: lamaros on December 11, 2013, 10:16:01 PM
Boss Monster is bad Ascension.

It must be really really bad, then.


Title: Re: The Boardgame Thread
Post by: schild on December 11, 2013, 11:55:44 PM
Ascension is great! It's like Magic but with only card drawing and casting math.

It's better than Hearthstone, that's for fucking sure. And Boss Monster (and Domion, fuck Dominion).


Title: Re: The Boardgame Thread
Post by: lamaros on December 12, 2013, 12:25:35 AM
I've only played the app version, but there's something decidedly unfun about it for me. Not sure exactly what it is.

I think I'll keep up with the tradition this year and buy another board game for my family for christmas - a selfish tradition but so what. Now I just need to decide what. Hard to find the proper path between not too boring but not too technical.


Title: Re: The Boardgame Thread
Post by: schild on December 12, 2013, 03:12:34 AM
Opera! It's basically a low level spreadsheet in Italian clothing.

I still think, flawed as it is, anyone who plays a lot of 1v1 games should own A Few Acres of Snow.


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 12, 2013, 12:26:20 PM
Thanks for the opinions.  Though, I like Dominion! 

I ultimately didn't like the Pathfinder card game and won't be continuing to play it.  However, I'm stuck on the persistence of the character between sessions.  I really like that concept a lot.  Does Descent offer character persistence?    Ravenloft doesn't. 


Title: Re: The Boardgame Thread
Post by: Ingmar on December 12, 2013, 01:40:49 PM
Yeah Descent has campaigns.


Title: Re: The Boardgame Thread
Post by: Thrawn on December 12, 2013, 03:03:36 PM
It's better than Hearthstone, that's for fucking sure. And Boss Monster (and Domion, fuck Dominion).

Playing solitaire, war, or rock, paper, scissors is probably better than Boss Monster.


Title: Re: The Boardgame Thread
Post by: Soln on December 13, 2013, 11:19:53 PM
A Few Acres of Snow is great.


Title: Re: The Boardgame Thread
Post by: lamaros on December 22, 2013, 01:28:40 AM
Android: Netrunner. Good?


Title: Re: The Boardgame Thread
Post by: schild on December 22, 2013, 03:43:52 AM
Netrunner is another game where you should just be playing Magic.

Edit: You want good? I believe Omen: Reign of War (http://www.smallboxgames.com/omen.html) is available right now. It's the best not-Magic-but-still-basically-Magic game I've played. The designer was a competitive Magic player, and it shows. The instructions are mildly shitty, but the game is absolutely superb and that version is wonderful. The art is some of the best in the industry. Oh, and the game is cheap and you'll probably never be able to get it again.


Title: Re: The Boardgame Thread
Post by: lamaros on December 22, 2013, 05:03:41 AM
Eh, it didn't sound especially magic like. I liked the asymmetric element, plus I have no desire for a TCG in card form.

Shipping for Omen is more than the cost of the game.


Title: Re: The Boardgame Thread
Post by: schild on December 22, 2013, 05:05:10 AM
Eh, it didn't sound especially magic like. I liked the asymmetric element, plus I have no desire for a TCG in card form.
Asymmetric or not, people are fooling themselves if they think Garfield made any huge departure from Magic with Netrunner. You're still doing the same shit you're doing in Magic except you have trap cards and an overly complex arrangement of permanents on the corp side.

If you know anything about Magic, the corp side is always playing Enchantress or some other "Pillow-Forty" kind of deck and the runner side is always playing combo. Or at least, trying to play combo.


Title: Re: The Boardgame Thread
Post by: lamaros on December 22, 2013, 05:13:38 AM
Hmm points taken. Having read some other reviews it doesn't really sound like it is what I wanted. Back to the drawing board!

At this point it looks like 7 Wonders is going to get the 'fun enough to play and simple enough for the family' vote.


Title: Re: The Boardgame Thread
Post by: schild on December 22, 2013, 05:23:05 AM
I would not recommend Netrunner to a family of non-hardcore gamers. It is solely a competitive card game.


Title: Re: The Boardgame Thread
Post by: lamaros on December 22, 2013, 07:00:14 AM
I would not recommend Netrunner to a family of non-hardcore gamers. It is solely a competitive card game.

It was more of a me and my brother choice (who seems to have dominant species as the go to game with his friends these days), but really I'd rather something else. Letters from Whitechapel might scratch that itch.

Family wise my sister will just want to play The Resistance anyhow, so maybe I should just save my money...


Title: Re: The Boardgame Thread
Post by: schild on December 22, 2013, 11:34:10 AM
Letters from Whitechapel is good. If Dominant Species is his goto game (jesus, that's heavy) then the only card game I'd recommend would be Twilight Struggle - which is seriously as good as they say. Or A Few Acres of Snow as mentioned above.


Title: Re: The Boardgame Thread
Post by: luckton on December 23, 2013, 05:24:20 AM
7 Wonders is great.  The expansions add a lot more dimensions and stuff to do as well.


Title: Re: The Boardgame Thread
Post by: lamaros on December 23, 2013, 05:52:10 AM
I got Letters From Whitehapel and Mr Jack pocket and Haggis.

Looking forward to playing letters from Whitehapel a lot.


Title: Re: The Boardgame Thread
Post by: Samwise on December 23, 2013, 02:04:04 PM
I got Letters From Whitehapel and Mr Jack pocket and Haggis.

Looking forward to playing letters from Whitehapel a lot.

It's still one of my favorite boardgames.  The unfortunate caveat I've found is that people who don't have good attention spans for logic puzzles will just check right the fuck out, so you need the right crowd.  Almost every time I've played it I've learned there's one person in the group who just doesn't have the right brain for this sort of thing.


Title: Re: The Boardgame Thread
Post by: lamaros on December 23, 2013, 07:19:28 PM
Yeah I expect I'll only play with people keen, even if it means 1v1.

Bought a bunch of games for the ipad. Looking forward to see how Eclipse plays. Also got Small World 2.


Title: Re: The Boardgame Thread
Post by: MrHat on December 24, 2013, 03:29:12 PM
Have a full house this winter.

After teaching Pret-A-Porter everyone loved it.

Then we played Lords of Waterdeep.  It's amazing how much, I guess production value, makes a difference.  The LoW box and score track just makes everything so simple to set up that it's pretty much what everyone wants to play.

In between The Resistance of course. 


Title: Re: The Boardgame Thread
Post by: luckton on December 24, 2013, 03:35:09 PM
The LoW expansion is great, and has the same awesome box insert like the original, but fuck it if I'm doing to segregate the expansion cards from the original after every play.  I followed the instructions for integrating both expansions sets for establishing a "long game" and plan to leave them like that.

Fun fact: You can take the Skullport box insert, stack it on top of the original insert inside of the original box bottom, and cover it with the expansion box top.


Title: Re: The Boardgame Thread
Post by: Ghambit on December 24, 2013, 10:29:03 PM
I tried PACG today as a "family game" and it's not settin off the way I wanted.  Actually, got requests for "Dragon Age" if you could believe that.  Very vanilla RPG (that I dont particularly like due to the lore/world).


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 26, 2013, 07:39:17 PM
I think I'm going to sell my PACG.  My family didn't get it as I wanted them to.  Frankly I found the rules to be a bit abstract and there was a lot of card conflict.  I know the developers worked on answering a lot of those conflicts. 

I mentioned above that I really liked the persistent characters in PACG and I know Descent has them too.  How is Descent 2nd version in complexity compared to Ravenloft/PACG? 

I was given Munchkin deluxe and Arkham Horror for Christmas.  Card Kingdom was doing 20% off anything in store, so I snagged Letters from Whitechapel and the second Munchkin expansion for ~$50.  Not terrible.  I think I'm going to return Arkham Horror, though.  I suspect the 2hr+ playtime means it will never get played in my house. 


Title: Re: The Boardgame Thread
Post by: schild on December 26, 2013, 09:55:59 PM
You could also return it because it's overrated crap decided by randomness. \_(ツ)_/


Title: Re: The Boardgame Thread
Post by: Thrawn on December 27, 2013, 01:13:20 PM
You could also return it because it's overrated crap decided by randomness. \_(ツ)_/

BUT THEME!  Rabble rabble.  :awesome_for_real:

Got around to trying Resistance:Avalon with a good group last night, not sure what took my so long.  Just the little tweaks of having Oberon and Merlin make the game so much better than trying to deal with clunky mission cards instead.


Title: Re: The Boardgame Thread
Post by: jgsugden on December 27, 2013, 03:55:44 PM
The LoW expansion is great, and has the same awesome box insert like the original, but fuck it if I'm doing to segregate the expansion cards from the original after every play.  I followed the instructions for integrating both expansions sets for establishing a "long game" and plan to leave them like that.
I loved the original game when it came out, but had two minor criticisms: #1 there wasn't enough ways to get to odd coins, and 2.) the economy in the game was too predictable.  The expansion(s) fixed both.  I really like the game, and think it is a great gateway game to introduce a wide variety of people to more complex modern games.
Quote
Fun fact: You can take the Skullport box insert, stack it on top of the original insert inside of the original box bottom, and cover it with the expansion box top.
I had not noticed.  18 points for pointing this out.


Title: Re: The Boardgame Thread
Post by: Soln on December 31, 2013, 04:12:55 PM
Robinson Crusoe is in stock today on CSI.  Grabbed mine and Glass Road for free shipping.  I know, I know, but it's New Year Eve and lots of personal Worker Placement management awaits me in 2014.

http://www.coolstuffinc.com/p/183523



Title: Re: The Boardgame Thread
Post by: Samwise on December 31, 2013, 04:26:13 PM
Picked up Citadels recently to scratch an itch for a quick and easy game.  It delivers, and I recommend it.  2 to 8 players, takes about half an hour and not a lot of table space. 

Although on its surface the game is about earning money to build a city, the real meat of it is the secret selection of the "character" roles each round that set the turn order for that round and grant special abilities (similar to the "strategies" in Twilight Imperium except they make up a much larger part of the game) -- there's a lot of Nth-dimensional bluffing going on where you need to guess whether someone is going to try to fuck you ever, and what character they think you're going to pick, and what they will do based on that, and what you can pick instead that will fuck them over... unless they knew you'd figure all that out and you're in fact playing right into their hands.


Title: Re: The Boardgame Thread
Post by: ghost on December 31, 2013, 05:35:36 PM
Citadels really requires the right group.


Title: Re: The Boardgame Thread
Post by: Samwise on December 31, 2013, 05:50:45 PM
I was going to say, I can imagine people who get bent out of shape easily getting bent out of shape while playing Citadels.  With a laid-back group that enjoys trying to bullshit each other it's tons of fun, and it's very quick to learn and play so I can see it working well for people who aren't hardcore gamers.  Similar to Skull and Roses in that respect (also a bluffing-centric game).


Title: Re: The Boardgame Thread
Post by: Soln on December 31, 2013, 06:41:21 PM
I got Citadels in my stocking along with Bohnanza and No Thanks.  Looking forward to Citadels for awhile. 


Title: Re: The Boardgame Thread
Post by: lamaros on January 01, 2014, 09:32:21 PM
Got to play Letters From Whitechapel (how does Jack ever lose?!), Mr. Jack Pocket, Dixit, and Settlers of Catan over Christmas. And by that I mean I played the former once and the latter about 6 times. My brother in law and dad were pretty keen, even though I kept winning. The GF quite liked playing LfW, which was an unexpected bonus.

I think I'll buy Coup! next, or maybe Love Letter. Got to get some more two player games for home. Only so many games of Scopa (http://en.wikipedia.org/wiki/Scopa) can happen before you get bored.


Title: Re: The Boardgame Thread
Post by: Bunk on January 02, 2014, 08:34:33 AM
Tried two new ones over the holidays: Trains and Terra Mystica.

Trains is Dominion with less cards, but adds a board. Quite liked it. Felt like a bit less of a sprint to the finish that Dominion tends to be, but still plays fairly quickly.

Terra Mystica, when you read the manual it comes across like someone bought every major worker placement game on the market, and just grabbed a random mechanic from each. That being said, the game actually plays really smoothly. Took us about three hours to finish a game, but that included two new players.


Title: Re: The Boardgame Thread
Post by: lamaros on January 07, 2014, 04:38:11 AM
Been playing a bit of Jaipur a board game arena. Good fun. Which is surprising, as I normally go for games with more interactivity. Still, a step up on Dominion in that regard.


Title: Re: The Boardgame Thread
Post by: jgsugden on January 07, 2014, 10:06:37 AM
My wife has pretty bad vision, but loves board games.  What are some of your favorite board games that do not involve small symbols, pieces or small text on the board (or super small texton things she can hold)?


Title: Re: The Boardgame Thread
Post by: Bunk on January 07, 2014, 01:34:03 PM
Catan. It's pretty much just color coded.


Title: Re: The Boardgame Thread
Post by: dusematic on January 07, 2014, 02:02:47 PM
Just got Pandemic.  It's ok, but a little boring after a couple plays.  I do like that it's cooperative.  I need to get BSG, that was the most fun I've had playing a board game since the days of Hero Quest.


Title: Re: The Boardgame Thread
Post by: schild on January 10, 2014, 03:45:31 PM
Hmmmm

http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147538553_A_InventoryID_E_2148051974_A_ProductLineID_E_0_A_ManufacturerID_E_0_A_CategoryID_E__A_GenreID_E_

(Where There is Discord available atm, tempting)


Title: Re: The Boardgame Thread
Post by: ghost on January 10, 2014, 05:06:08 PM
That doesn't seem like your sort of game, schild.


Title: Re: The Boardgame Thread
Post by: MrHat on January 11, 2014, 08:59:19 AM
Just got Pandemic.  It's ok, but a little boring after a couple plays.  I do like that it's cooperative.  I need to get BSG, that was the most fun I've had playing a board game since the days of Hero Quest.

Doesn't BSG take like 4 hours?


Title: Re: The Boardgame Thread
Post by: jgsugden on January 11, 2014, 04:17:56 PM
Just got Pandemic.  It's ok, but a little boring after a couple plays.  I do like that it's cooperative.  I need to get BSG, that was the most fun I've had playing a board game since the days of Hero Quest.

Doesn't BSG take like 4 hours?
90 minutes to 180 depending upon who you play with and how the game falls out (IME).


Title: Re: The Boardgame Thread
Post by: lamaros on January 11, 2014, 07:15:45 PM
I like card games so I bought Coup, Love Letter, Haggis and Tichu.

Been so sick the last week I haven't played any yet, but hopefully will get to soon!

Played Agricola and 7 Wonders early last week. Agricola was fun but good god it's a crappy untidy and fiddly thing. Agricola might be a better game, but it could learn a lot from catan in making a more intuitive and pleasant playing experience. Now I get why people loved dominant species so much, it's Blizzard polish compared to these other favourites...

7 Wonders I just was pretty meh about. Nowhere near as fun as I'd hoped. I dislike games with such limited player interaction I guess. (I really don't get people who don't like interaction who want multiplayer games... here, lets take some of the skill out so you can read up at home and trick yourself into thinking you have a brain).


Title: Re: The Boardgame Thread
Post by: lamaros on January 12, 2014, 02:22:43 AM
Also, in my sickness I foud the time/boredom to watch an episode of Tabletop. Wil Wheaton has anger issues?

Strong desire to play the panda eats bamboo game though!


Title: Re: The Boardgame Thread
Post by: MrHat on January 12, 2014, 09:02:30 AM
Also, in my sickness I foud the time/boredom to watch an episode of Tabletop. Wil Wheaton has anger issues?

Strong desire to play the panda eats bamboo game though!

I didn't get the hate for him really until I started watching that show.

I like the show, but while I could stand Wil and Felicia before, i'm firmly in the "JESUS CHRIST GO AWAY" camp now.

Is it the only show that does what it does?  I watched some penny arcade sponsored one and they showed the whole game for an hour and they all looked bored playing (Space Cadets).  Then I watched a few episodes of Miami Dice and its just not the same.


Title: Re: The Boardgame Thread
Post by: schild on January 12, 2014, 01:14:39 PM
They're the worst and actively make me dislike "non-competitive" board gamers even more. Why the quotes? Well, casuals are always so unbelievably competitive but not good enough to actually be competitive. It's ok for our natural drive to be winning.


Title: Re: The Boardgame Thread
Post by: Ragnoros on January 12, 2014, 03:03:20 PM
Is it the only show that does what it does?  I watched some penny arcade sponsored one and they showed the whole game for an hour and they all looked bored playing (Space Cadets).  Then I watched a few episodes of Miami Dice and its just not the same.

Try Shut Up & Sit Down. They don't actually sit down and play a whole game, but explain the mechanics well, and give good reviews.

Older Episodes: http://shutupshow.tumblr.com/episodes
New Stuff: http://www.shutupandsitdown.com/


Title: Re: The Boardgame Thread
Post by: Hawkbit on January 12, 2014, 03:58:12 PM
I find Watch it Played to be the one I align with the closest.  He's playing games the way I do, with my kid.  I think Rodney does an excellent job with describing how a game plays.  Little to no ego, but you will have to put up with cute kid antics.  Oh, and -10 points to Gryffindor for being Canadian. (kidding!)

I returned Arkham Horror and picked up 7 wonders and Whitechapel.  I'll agree with the sentiment above about lacking player interaction in 7W.  However, the speed in which the game plays is really what makes up for the faults.  It takes us as long to set up the game as it does to play it.  Makes for a great weeknight game.  We haven't been able to dig into Whitechapel yet, though.  It appears to deserve a bit more of our time than the average game.


Title: Re: The Boardgame Thread
Post by: lamaros on January 12, 2014, 04:04:59 PM
They're the worst and actively make me dislike "non-competitive" board gamers even more. Why the quotes? Well, casuals are always so unbelievably competitive but not good enough to actually be competitive. It's ok for our natural drive to be winning.

I'm not really sure I get the break point. How often you play, what you like to play, how competitive you are and how good you are are not necessarily related.

In Whitechapel you need a few of the extra rules to give the police a chance, unless you have a large skill disparity. Both aren't 'easy' to play brilliantly, but Jack is not as demanding mentally and the game already skews in his favour.


Title: Re: The Boardgame Thread
Post by: jgsugden on January 13, 2014, 11:14:44 AM
I try to avoid games longer than ~ 75 minutes unless everyone in the game is a serious gamer for the reasons schild mentioned - the lack of competiiton from "casual gamers" in longer games reduces the joy of playing, and they lose interest too often and make the endgame more random than it should be.


Title: Re: The Boardgame Thread
Post by: lamaros on January 27, 2014, 05:24:45 PM
Happened to be in Melbourne over the weekend, with the cheapest gaming store around, so I bought some stuff:

Rex
Chaos in the Old World
Kemet
Forbidden Desert

Forbidden Desert is sadly missing a piece of the board, I guess I have to contact the publisher about that. Pretty annoying, though less so as I got it for half price as the tin was dinged.

Played Rex twice with the family. First game was six players and everyone was learning. Was a bit of fun though it worked into a 3v3 pretty early and didn't chance. After about 3.5-4 hours we had to abandon it as we had a dinner reservation. I would say that most enjoyed it though. Played again the next day with five, with one new player. Was a much more tricky game going on, with a turn four victory to a Hacan Lazax alliance due to some poor play on my Dad's behalf (took half his stack from a fight with Hacan - which he then lost - into a fight with Lazax which I was also in, which he also lost), compounded by a mistake by myself (thinking that he went to fight the Lazax for a reason I thought he had the strategy cards in place to win, when Lazax used most of his units in battle with me I choose not to use my traitor card and let Jol Nar mop up his last two. Except he didn't actually have any useful strategy cards, and misunderstood the tactical retreat card to give Lazax the sector). Then my brother used his betrayal card to win solo. Game only went for about 1-1.5 hours the second time around.

Still dirty that I didn't use my traitor card, would have had a very good chance to win in alliance with Letnev (I was Sol) otherwise...

A very good game as far as I'm concerned so far. I would probably play it back to back all weekend if I could find the people / get away with it. That we managed to keep engaged for four hours in a learning game with my GF, sister, dad, brother and B-I-L was pretty surprising to me, the GF even enjoyed it!


Title: Re: The Boardgame Thread
Post by: Ghambit on January 28, 2014, 09:45:34 AM
I try to avoid games longer than ~ 75 minutes unless everyone in the game is a serious gamer for the reasons schild mentioned - the lack of competiiton from "casual gamers" in longer games reduces the joy of playing, and they lose interest too often and make the endgame more random than it should be.

This problem has less to do with "casual gamers" then it does with many people just not knowing how to be entertained unless it's slapping them on the face.  (porn pun intended)
Boardgaming is not for folk who can't entertainment themselves.  I mean really, it's a board... with bits and rules 'n stuff.  There's only so much direct enjoyment you'll get out of it, especially if it's an epic-style game.


Title: Re: The Boardgame Thread
Post by: Ingmar on January 28, 2014, 04:48:47 PM
I try to avoid games longer than ~ 75 minutes unless everyone in the game is a serious gamer for the reasons schild mentioned - the lack of competiiton from "casual gamers" in longer games reduces the joy of playing, and they lose interest too often and make the endgame more random than it should be.

This problem has less to do with "casual gamers" then it does with many people just not knowing how to be entertained unless it's slapping them on the face.  (porn pun intended)
Boardgaming is not for folk who can't entertainment themselves.  I mean really, it's a board... with bits and rules 'n stuff.  There's only so much direct enjoyment you'll get out of it, especially if it's an epic-style game.

That's not really germane to his point. If it's a 3 hour game, you're an hour in and it's obvious you have zero chance of winning, it isn't very entertaining - the only reason to keep playing is often to not ruin everyone else's fun. And it isn't much fun for the guy just dominating everyone, either. Competitive board games need at least a semblance of skill parity with the players to be much fun if they have a long play time (outside of a tournament type environment.)


Title: Re: The Boardgame Thread
Post by: jgsugden on January 28, 2014, 06:40:27 PM
... Competitive board games need at least a semblance of skill parity with the players to be much fun if they have a long play time (outside of a tournament type environment.)
With two exceptions:

* Games where the win progress is hard enough to see that you still feel like you have a shot - no matter how bad you were worked over.  For example, Let's say that instead of scoring points in Carcassone, you instead earned cards that had random point totals on a bell curve of 1 to 5 points.  Even if someone doubles your cards, you mightfeel like you have a chance to get lucky and outscore them... That type of 'randomness' does not sit well with many experienced gamers, but it does keep the newbies in the game because they can't see how bad the final beatdown will be as easily.

* Games with self balance like Power Grid - each round the team in the 'rear' gains advantages to help them catch up ... at least on the surface of the game.


Title: Re: The Boardgame Thread
Post by: ghost on January 29, 2014, 09:54:53 AM
I try to avoid games longer than ~ 75 minutes unless everyone in the game is a serious gamer for the reasons schild mentioned - the lack of competiiton from "casual gamers" in longer games reduces the joy of playing, and they lose interest too often and make the endgame more random than it should be.

This problem has less to do with "casual gamers" then it does with many people just not knowing how to be entertained unless it's slapping them on the face.  (porn pun intended)
Boardgaming is not for folk who can't entertainment themselves.  I mean really, it's a board... with bits and rules 'n stuff.  There's only so much direct enjoyment you'll get out of it, especially if it's an epic-style game.

That's not really germane to his point. If it's a 3 hour game, you're an hour in and it's obvious you have zero chance of winning, it isn't very entertaining - the only reason to keep playing is often to not ruin everyone else's fun. And it isn't much fun for the guy just dominating everyone, either. Competitive board games need at least a semblance of skill parity with the players to be much fun if they have a long play time (outside of a tournament type environment.)

Or you need a group of good friends that just like shooting the shit and hanging out.  I've played many a game where I was out of the running and just hung around for the craziness of some of my friends. 

In summary, it's all about the right group for you.  That is why I don't really dig convention gaming or 'tournaments".  You run into all sorts of weird assholes.


Title: Re: The Boardgame Thread
Post by: Sky on January 29, 2014, 10:39:20 AM
That was the crux of the blood bowl thing for me. Though it was a video game, it's technically a board game :p

Playing against someone good like Iain, I don't care if he's stomping me. Sure, it's more fun to win, but we can shoot the shit and I can make him quote Bond villain lines. But against some random dude brought in to fill out the roster who plays competitively, I'm just watching my guys get stomped and hoping a couple live to earn some xp.

So as a 'filthy casual', the opponent matters. It turns a fun 'oh look, you got me good' game into a 'fuck this bullshit, I'll go do dishes' game.

(Sorry to keep using this example, it's not like I'm scarred about it; I just don't do a lot of multiplayer gaming so it stands out for me).


Title: Re: The Boardgame Thread
Post by: ghost on January 29, 2014, 10:47:19 AM
I think that is why a good chunk of people hate dealing with groups in WoW or similar online games. 


Title: Re: The Boardgame Thread
Post by: lamaros on January 29, 2014, 04:48:59 PM
Somewhat related:

Played Rex again with the random gaming group. Some played poorly (Understandable - was everyone's first game but mine) and were out of it pretty early on - and then sort of turned out (which didn't make a lot of sense, as there were still enough turns to do something). Made it a less fun experience overall (turn 8 win to Letnev - Hacan alliance, with Letnev betraying for the solo win. Letnev had jumped into a Hacan alliance, ditching Lazax, after Sol, Jol Nar and Xxcha had allied in round 4).

Having to rush through the last hour to finish before the place closed might also have been a contributing factor too.


Title: Re: The Boardgame Thread
Post by: Soln on January 30, 2014, 12:24:27 AM
Good article in WaPo via BBG on Volko Ruhnke.  Really worth a read.

In the world of war games, Volko Ruhnke has become a hero (http://www.washingtonpost.com/lifestyle/magazine/in-the-world-of-role-playing-war-games-volko-ruhnke-has-become-a-hero/2014/01/10/a56ac8d6-48be-11e3-bf0c-cebf37c6f484_story.html)


Title: Re: The Boardgame Thread
Post by: Soln on January 30, 2014, 12:30:51 AM
Hmmmm

http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147538553_A_InventoryID_E_2148051974_A_ProductLineID_E_0_A_ManufacturerID_E_0_A_CategoryID_E__A_GenreID_E_

(Where There is Discord available atm, tempting)

Is this well known or well esteemed?  How did you learn about it?


Title: Re: The Boardgame Thread
Post by: lamaros on January 30, 2014, 02:25:04 AM
http://bgg.cc/thread/1111991/a-distant-plain-blew-my-mind

Not quite what I'd call an epiphany, but a positive review all the same.


Title: Re: The Boardgame Thread
Post by: Soln on January 31, 2014, 12:49:25 AM
I won't do this all the time but FYI in stock.. Roads & Boats: & Cetera Expansion, New (http://www.coolstuffinc.com/p/199543) available at CSI ($42.99).  


Title: Re: The Boardgame Thread
Post by: Shannow on January 31, 2014, 09:51:24 AM
Good article in WaPo via BBG on Volko Ruhnke.  Really worth a read.

In the world of war games, Volko Ruhnke has become a hero (http://www.washingtonpost.com/lifestyle/magazine/in-the-world-of-role-playing-war-games-volko-ruhnke-has-become-a-hero/2014/01/10/a56ac8d6-48be-11e3-bf0c-cebf37c6f484_story.html)

Thanks for that. As a wargamer I still look at all those boardgamers with neckbeardery disdain..:D


Title: Re: The Boardgame Thread
Post by: Ghambit on February 04, 2014, 12:18:12 PM
Good article in WaPo via BBG on Volko Ruhnke.  Really worth a read.

In the world of war games, Volko Ruhnke has become a hero (http://www.washingtonpost.com/lifestyle/magazine/in-the-world-of-role-playing-war-games-volko-ruhnke-has-become-a-hero/2014/01/10/a56ac8d6-48be-11e3-bf0c-cebf37c6f484_story.html)

Thanks for that. As a wargamer I still look at all those boardgamers with neckbeardery disdain..:D

This sums up his games (especially Labyrinth):
(http://img.washingtonpost.com/rf/image_606w/2010-2019/WashingtonPost/2013/12/05/Magazine/Advance/Images/boardgame.21375642869.JPG)

I didn't have a chance to play with him when I was in DC, but he was frequently at the FLGS's... explaining his game; he's very reachable, but articulating on his level is an obvious chore.  His games are masterpieces really, but that doesn't mean they're for everyone.  The most glaring problem is finding two equal minds who can grok his stuff quickly, sit down, and have a challenging/rewarding gaming experience.  More often then not, only one player really "gets it."  This means in reality that there's rarely ever a casual game unless you've got patient friends who are willing to spend sessions navigating the ins and outs.

This is the problem with most hobby games really.  Having a good gaming group is a special snowflake occurrence methinks.


Title: Re: The Boardgame Thread
Post by: sickrubik on February 04, 2014, 12:42:58 PM
Having a good gaming group is a special snowflake occurrence methinks.

YARP.


Title: Re: The Boardgame Thread
Post by: ghost on February 04, 2014, 02:08:50 PM
Having a good gaming group is a special snowflake occurrence methinks.

YARP.

I think it's possible when you're younger or in college, but it certainly gets tougher as you get older, particularly if you aren't around many of your friends from that era.  I could go back to my hometown and have a game together in an hour that would kick ass. 


Title: Re: The Boardgame Thread
Post by: Sky on February 04, 2014, 02:17:49 PM
Half of my gaming group is dead, the other half is in Arizona.


Title: Re: The Boardgame Thread
Post by: Ironwood on February 05, 2014, 07:24:01 AM
That sounds like two ways to say dead.


Title: Re: The Boardgame Thread
Post by: Bunk on February 05, 2014, 09:30:24 AM

I think it's possible when you're younger or in college, but it certainly gets tougher as you get older, particularly if you aren't around many of your friends from that era.  I could go back to my hometown and have a game together in an hour that would kick ass. 

I have the fortune of still being friends with the guys I hung out with in high school, and most of us still living in the same city. It does make a difference.


Title: Re: The Boardgame Thread
Post by: Thrawn on February 05, 2014, 09:47:29 AM
Got my expansion to Boss Monster last night.  Just read through the new cards quick, doesn't do anything to address any of the games core problems of sucking.  (Very random, almost no player interaction, play choices are always obvious, etc...)


Title: Re: The Boardgame Thread
Post by: lamaros on February 20, 2014, 01:29:35 AM
Played more games. Bought more games! Games.

Coup is growing on me. Still not loving it though. Played some others I'd not before. Key Harvest was better than Keythedral, but still too dry for me. Race for the Galaxy was better than I thought it would be, ugly as heck but im keen to gove it another go now i have half a clue. Enjoyed City of Horror a fair bit, which was a surprise.

Hot a game of Kemet in the ther week, was a bit underwhelmed. It was still fun, but not what I thought it would be like. A little too euro without much depth. Maybe it was just the learning game experience though.

Bought Archipelago, Mascarade, Nexus Ops, Love Letter (Japanese edition rules), One Night Ultimate Werewolf, Mice and Mystics...

Going to have to sneak them into the house so the GF doesn't realise how much I've spent/get a better paying job.


Title: Re: The Boardgame Thread
Post by: MrHat on February 20, 2014, 08:54:53 AM
Thats a lot of games.  What is Japanese Rules Love Letters?

Anyone own Robison Crusoe board game? Looks intense.


Title: Re: The Boardgame Thread
Post by: Ingmar on February 20, 2014, 02:11:45 PM
I didn't like Nexus Ops much.


Title: Re: The Boardgame Thread
Post by: lamaros on February 20, 2014, 03:34:05 PM
I didn't like Nexus Ops much.

Hmm. Thankfully I only bought it second hand! Though it does by reports look like my kind of game.

The other lover letter, IIRC, has no elimination but just a number of rounds. And some different roles.

And yeah, lots of games. Partly because I'm obsessive, partly because now I'm playing with a group 1-2 times a week I'm actually getting them played.


Title: Re: The Boardgame Thread
Post by: Ingmar on February 20, 2014, 04:27:49 PM
It's been a while but my recollection is that some weirdness in the scoring made it better to fight battles out in empty hexes away from the mines you were supposed to be fighting over, which offended my sense of simulation. Not everyone will have trouble getting past that sort of thing though.


Title: Re: The Boardgame Thread
Post by: Soln on February 22, 2014, 11:26:55 AM
Thats a lot of games.  What is Japanese Rules Love Letters?

Anyone own Robison Crusoe board game? Looks intense.

Dying to play Crusoe.  May have to solitaire it.  Feel lucky to just snag on EBay a clean copy of the only expansion - "Voyage of the Beagle" (http://boardgamegeek.com/boardgameexpansion/144722/robinson-crusoe-adventure-on-the-cursed-island-vo) - which has absurd production value.  Ignacy is on track to make boardgames compete with novels for time, attention and thoughtfulness.


Title: Re: The Boardgame Thread
Post by: lamaros on February 22, 2014, 06:26:37 PM
But not tidyness or simplicity.  :why_so_serious:

Played Chaos in the Old World, finally. What a great game! Deep, thematic, and pretty simple mechanically.

Also played Munchkin for the first time. I don't really get the hate. I'd prefer to play that to 7 Wonders!


Title: Re: The Boardgame Thread
Post by: Chimpy on February 22, 2014, 06:32:33 PM
The only person I know who hates Munchkin is the guy who stopped being able to win every time after the rest of us finally read/got to know the rules (he "taught" the game to everyone else and he tends to gloss over things).



Title: Re: The Boardgame Thread
Post by: Ingmar on February 22, 2014, 06:47:47 PM
Munchkin just goes on and on forever if you have people tearing each other down properly.


Title: Re: The Boardgame Thread
Post by: Samwise on February 22, 2014, 07:16:06 PM
Munchkin is great fun the first hundred times you play it.

Shut Up & Sit Down (http://www.shutupandsitdown.com/blog/post/review-gauntlet-fools/) touched on it briefly before reviewing Gauntlet of Fools, which is a similar sort of game that plays much faster:

Quote
I hate that in parodying D&D so focusedly it erects walls around gaming as a whole, its 20 year-old injokes acting like barbed wire. I hate that it goes on for 30 minutes longer than anyone wants. I hate how the game is entirely based around attacking the lead player, rendering the entire first 60 minutes almost pointless. But most of all, I hate how it gets everywhere.

I'll be at the pub, explaining SU&SD to some friend or stranger or travelling pervert, and they'll say "Oh! Yeah, I've played Munchkin. It was OK!" And with that, all the icecubes will disappear from my drink, a new wrinkle will appear on my body and all the babies within two miles of us will start crying.

The part about it going on 30 minutes too long is spot on.  The last few times I've played Munchkin we didn't even finish the game because we all realized we weren't having fun any more and decided to do something else.


Title: Re: The Boardgame Thread
Post by: JWIV on February 22, 2014, 08:54:17 PM
Munchkin is great fun the first hundred times you play it.

Shut Up & Sit Down (http://www.shutupandsitdown.com/blog/post/review-gauntlet-fools/) touched on it briefly before reviewing Gauntlet of Fools, which is a similar sort of game that plays much faster:

Quote
I hate that in parodying D&D so focusedly it erects walls around gaming as a whole, its 20 year-old injokes acting like barbed wire. I hate that it goes on for 30 minutes longer than anyone wants. I hate how the game is entirely based around attacking the lead player, rendering the entire first 60 minutes almost pointless. But most of all, I hate how it gets everywhere.

I'll be at the pub, explaining SU&SD to some friend or stranger or travelling pervert, and they'll say "Oh! Yeah, I've played Munchkin. It was OK!" And with that, all the icecubes will disappear from my drink, a new wrinkle will appear on my body and all the babies within two miles of us will start crying.

The part about it going on 30 minutes too long is spot on.  The last few times I've played Munchkin we didn't even finish the game because we all realized we weren't having fun any more and decided to do something else.

Exactly all of this. I enjoyed Munchkin the first few times I played it, but once you realize that the endgame is a dragged out dogpile, a lot of the fun goes away.


Title: Re: The Boardgame Thread
Post by: Riggswolfe on February 22, 2014, 09:35:23 PM
So, after watching Tabletop I purchased Gloom and played it with my family. It was tons of fun and the stories we came up with were silly and in a few cases very creative. My daughter and my dad had some nutty stories and my dad nearly fell out of his chair laughing at one point. Highly successful game with the right group if I do say so myself.


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 24, 2014, 04:18:53 AM
Anyone own Robison Crusoe board game? Looks intense.

I've played a solo game of it and one with the girlfriend. It's a fun little cooperative. The theme fits very well, and there's an enjoyable mounting tension to the game as turns go on. As you perform actions, you'll occasionally trigger adventure cards, many of which will get shuffled into the event deck (which also serves as a timer to the game). You resolve an event every turn, but if you draw an adventure card instead, you resolve that, and draw the next card, and so on and so forth until you finally get to an event. In both of the games I played, the last couple of turns entailed 5+ adventures blowing up in my face.

I really liked this mechanic. It gives a nice narrative flow to the game, and it helps shift your strategy. The whole game feels very reactive in interesting ways. Every scenario has an objective, but you're constantly being distracted from that objective to respond to events and adventures as they occur. Get bitten by a snake? Should probably take a break from making that rescue bonfire and research the cure item before the snakebite card cycles through the event deck. Storm on the horizon? That wood would probably be put to better use making a roof for your shelter.

My only real qualms about the game are pretty minor. First, it's highly random. Dice dictate whether you succeed in what you're doing or not, whether you get an adventure or not, and whether you take a wound while doing it or not. You can mitigate this by sending an extra worker pawn along, guaranteeing a success, but you really don't have the workers to spare most of the time. What isn't covered by the dice is covered by the several card decks. Like I said, this doesn't bother me terribly. I tend to veer towards low-luck euros for competitive games, but to me, cooperatives are more about constructing an interesting story, and I find the randomness in this just makes the stories more amusing (like my girlfriend playing the carpenter character who managed to injure herself every single time she attempted to build something) Second, the rules are a little wonky. They're not terrible, but there are definitely a couple of places where it was obvious they'd been through a shaky translation pass, and some of the cards and scenario objectives are definitely open to interpretation.

If you're looking for a cooperative, this is probably one of my favorites. It should have some good longevity also. There are 6 scenarios in increasing difficulty, and a good range of cards so there's a lot of variety even within a single scenario. The Voyage of the Beagle expansion also has a campaign mode of interconnected scenarios.


Title: Re: The Boardgame Thread
Post by: lamaros on February 24, 2014, 03:01:10 PM
Mice and Mystics arrived yesterday so I had a little poke through. Looks like a fun little romp about. Not an especially involved system, but good looking with a sense of fun. The GF was engaged by it, which is always worth bonus points.


Title: Re: The Boardgame Thread
Post by: grebo on February 25, 2014, 02:10:07 PM
Anyone play any Madeira (http://boardgamegeek.com/boardgame/95527/madeira) yet?  I ordered it when I got Terra Mystica because it looks table shatteringly heavy and that = sexy for me.  Can't find too many reviews yet on it, the one video playthrough I did find had some super annoying guy I can barely watch.


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 25, 2014, 05:48:50 PM
Anyone play any Madeira (http://boardgamegeek.com/boardgame/95527/madeira) yet?  I ordered it when I got Terra Mystica because it looks table shatteringly heavy and that = sexy for me.  Can't find too many reviews yet on it, the one video playthrough I did find had some super annoying guy I can barely watch.

I haven't played a full game of it yet, but I did walk through about half of a game playing against myself. It's ... dense, and it's going to be one of those games where you just go horribly wrong the first time. I absolutely dread playing this with people with severe analysis paralysis though because everything is so tightly interwoven. There's practically no choice in the game that is atomic and doesn't trickle out to other parts of the game. This makes the game feel more complex and brain burny.

In most worker placement games, there's a very simple cause and effect. In Agricola, you need wood, so you take the space that has a pile of wood built up on it and proceed on your merry way. You'll probably eventually build fences or something with that wood, but that's another atomic action. In Madeira, there's no "I'm going to do x", it's all "I'm going to do x,y and probably z" where x, y and z don't necessarily have anything to do with each other.

It's essentially just a worker placement game where your workers are dice. At the beginning of the round three dice are rolled for every player and then placed in a grouping with player order and victory condition tiles. In passing order, you pick one of those dice groupings, take one of the victory condition tiles in that row and that also determines player order for the round. So already your one choice dictates three effects (actually I lied, there's 4, but I neglected an aspect for simplicities sake), and here we also see why I'm not entirely sure how much I like the game.

That has the possibility of creating very interesting choice. Do I really want to go first? Is it worth taking the crappy dice associated with going first? Maybe I need that particular victory point tile in the grouping associated with going last that turn. Is that worth it? But that's best case scenario. It's also entirely possible that going first is also associated with exactly the victory point tile you want, and has a great selection of dice. In that case, everything's coming up Millhouse for whoever the first player is and the other players are stuck with whatever dregs are left.

And that theme continues throughout the game. There's 5 different places you can place dice. In every round one of those places is just going to have a default "harvest" action associated with it and the other 4 will have a different character action. But each of those places is also associated with a particular building action that again, doesn't necessarily have anything to do with the character action that gets placed there. They're also each associated with a region. You can only place a die in a region if its number is greater than or equal to that of the region. If its lower, you've got to pay the difference in bread. Out of bread and you have three dice showing one? You know what action you're taking three times.

Oh yes, and the power of the building action is determined by how many worker figures you have placed in that region (Yes, there are workers as well as dice. Yes, this is sort of confusing). Oh yes, and the building action has a cost associated with it. That cost is a fixed number minus a roll of all of the dice that got placed in that region, so the more people who take a particular space, the cheaper the building action in it will probably be. Oh, and did I mention that there are pirate dice? Well, there are. Those are neutral dice that you can use if you have workers in a particular area, and they'll let you use the character part of an action space without using up one of your dice, and they'll increase the penalty for people who can't end up paying for the building cost of a particular space.

And all that is without me actually mentioning what any of the actions actually do. So, yeah, dense.

I worry about how interwoven everything is, because I'm not sure it's interwoven in a way that actually creates interesting choice you can plan around. I think what the designers had in mind is some grand tactical ballet of "Ah, hah, if I take that action, I will benefit from all the different things that come out of it", but I think that what will actually happen is that most players will just stare blankly at the board in a panic and eventually go "Ummm, wine, I need wine. Going to take the action that lets me harvest wine, and I have no freaking idea what I'll do about all of the other things that comes along with that".

TL;DR version It's a gamers game for gamers who don't mind being restricted to a tactical view (you can only plan limited strategy when you don't know what characters will be paired with what buildings or what set of actions you'll be able to take) and who don't mind a fair amount of randomness they'll need to respond to. I'd really like to play a proper game of it, but honestly I think it's too complex for many of my friends, too random for most of the others, and difficult enough to grasp the interrelations that the first game is just going to be a mess regardless, which will make it harder to convince people to play again.


Title: Re: The Boardgame Thread
Post by: lamaros on February 25, 2014, 05:49:31 PM
Whenever I hear 'heavy' in this context I just think 'mind numbingly fiddly, complicated, and boring'. I just don't get the appeal. Super annoying guy seems apt!  :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 25, 2014, 06:19:49 PM
Whenever I hear 'heavy' in this context I just think 'mind numbingly fiddly, complicated, and boring'. I just don't get the appeal. Super annoying guy seems apt!  :why_so_serious:

You're definitely right about mind numbingly fiddly and complicated in this context, but I was certainly never bored. Like grebo, I tend to view gaming heaviness as a positive thing. I play games to engage my mind, and up to a certain point there's a correlation between that and game heaviness. Go Fish certainly isn't going to churn any neurons. I think that correlation probably falls away at around 3.0 on the boardgamegeek.com heaviness ratings though, and from there on up, heaviness just maps to "How many hours is it going to take to explain this before we can play?" and "How likely is it we'll screw up some key rule?"


Title: Re: The Boardgame Thread
Post by: Soln on February 25, 2014, 09:25:49 PM
I also like heavy games, but I also prefer to have choices and that there's a good theme.  I'm avoiding Terra Mystica because the theme seems tacked on. How is Madeira for story and theme?


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 26, 2014, 12:53:48 AM
I also like heavy games, but I also prefer to have choices and that there's a good theme.  I'm avoiding Terra Mystica because the theme seems tacked on. How is Madeira for story and theme?

I'll try to resist getting on a soapbox about Terra Mystica if you've already made up your mind (It's one of my favorite games, and I own/have played A LOT of games)

Themewise, I'd say they're about on par. Terra Mystica has this gigantic elephant in the room about how it's a game about races competing over very limited terrain who seem completely unwilling to directly interact with each other and instead just decide to compete about who can best worship the elements and build the longest string of buildings. Other than that, it's moderately themey for a euro. Your settlements make people for you. Your trading posts make money, and they're cheaper when built next to other people, because, hey, trade. Race powers all make a sort of intuitive sense, and so on.

Broadly speaking, Madeira's theme probably makes more sense. You're all merchants and you get victory points by fulfilling requests for the king, which all feel like the sort of thing Portuguese merchants would do: develop relationships with different guilds, send ships to foreign colonies, start trade routes, flat out donate money to the crown, and so on. You need bread to feed your workers. You need wood to create or perform upkeep on your ships. Different parts of the islands produce different goods, and some have forests that need to be clearcut before you can get to them. That all makes sense.

Where it really breaks down themewise for me though is in the combination of buildings and characters and dice. Why is it that sometimes certain building actions are associated with certain character actions and sometimes they aren't? Why is it that sometimes I just can't figure out how to make boats (because I only have dice showing 1s, and that character action is in the 3 region)? And so on.

I guess basically I feel that Terra Mystica makes thematic sense if you ignore the fact that the premise of the game is ridiculous, whereas Madeira's premise make sense, but it's not really clear on a thematic level why your individual actions are so restricted from turn to turn.

If you give me a list of your favorite games and why you like them, I could probably better tune recommending it to you or not based on that.


Title: Re: The Boardgame Thread
Post by: lamaros on February 26, 2014, 06:04:52 AM
Go is a very heavy game, but it's not 'heavy'. You don't need to have three thousand bits and rules that do fifteen different things to have a challenging game experience.

I do recognise that some find working out a d defeating the system fun, but I'd rather play a game where that challenge is most directly the other players (Chaos in the Old World/Dune) than the game system (Agricola, Suburbia, etc). Even if I do enjoy the latter also.

But you gotta draw the line somewhere!


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 26, 2014, 11:22:16 AM
Go is a very heavy game, but it's not 'heavy'. You don't need to have three thousand bits and rules that do fifteen different things to have a challenging game experience.

I do recognise that some find working out a d defeating the system fun, but I'd rather play a game where that challenge is most directly the other players (Chaos in the Old World/Dune) than the game system (Agricola, Suburbia, etc). Even if I do enjoy the latter also.

But you gotta draw the line somewhere!

Agreed in general, especially with Suburbia, which is actually a very light game in my opinion (BGG says 2.7 out of 5 and there's a one page PDF that seems to have all the rules), but is one that I find absolutely exhausting to play just because I feel like I need to be constantly walking through everybody's moves to make sure they don't accidentally misscore something, and it leaves me no time to actually optimize my turn. That game really wanted an app version to moderate everything.

I like both direct competition games and the "multiplayer solitaire" euro games, but I tend more towards the later because most competitives fall on the ameritrash side of the fence and rely too much on randomness for my taste (not that I don't own a significant chunk of everything FFG has put out)


Title: Re: The Boardgame Thread
Post by: Ingmar on February 26, 2014, 02:24:50 PM
I feel like I must have missed something about Dune. It seemed way too trivially easy for 2 players to win a joint victory the one time we tried it.


Title: Re: The Boardgame Thread
Post by: lamaros on February 26, 2014, 03:02:26 PM
Against four others?

It does have a bit of a learning game feel the first time, as the asymmetry does give some sides obvious strategies and others more involved ones (Chaos in the Old World is the same), especially with Guild/Emperor being pretty straightforward and being fed by others if they're not sure what they're doing. But after everyone has a bit of an idea someone has to play pretty well to win.


Title: Re: The Boardgame Thread
Post by: lamaros on March 05, 2014, 05:47:22 PM
Anyone played Dominare? Looks pretty interesting to me.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 05, 2014, 08:14:52 PM
Anyone played Dominare? Looks pretty interesting to me.

It looked pretty good to me too, and I feel that with some house rules, you might be able to make it a pretty good game, but I'm too easily swayed by the new shinies to try to fix it myself.

The problem with the game is really in the power scaling. The abilities your agents have get more powerful the later in the game you are, so much so, that the last turn practically invalidates all of the previous turns. This combined with the length and tediousness of some aspects of the game left a bad taste in my mouth. Every turn you iterate through all of your currently played agents, placing a new one every turn. That means that if you're in direct competition with another player in a particular area, every single turn, you'll watch the exact same events unfold as you each canvas with those agents in the same way.

And then it'll all be for naught when someone just nukes the site from orbit on the last turn.

One of the big disappointments of 2012 for me, and one of those ironic "I'd like it more if I liked it a little less" things. There's so many aspects of it that I found appealing that I ended up more annoyed with it than I would have been if it was just entirely mediocre.

Typical Your Mileage May Vary disclaimer though: We only played it once, and while I don't recall botching any rules, it's possible that expertise in the game might rectify the things I didn't like about it. Lots of Boardgamegeek opinion seemed to lean in the same direction though.


Title: Re: The Boardgame Thread
Post by: Soln on March 05, 2014, 09:54:23 PM
I believe consensus is that Courtier in that series is better.  Canals seems very thin.


Title: Re: The Boardgame Thread
Post by: lamaros on March 05, 2014, 09:57:27 PM
Anyone played Dominare? Looks pretty interesting to me.

It looked pretty good to me too, and I feel that with some house rules, you might be able to make it a pretty good game, but I'm too easily swayed by the new shinies to try to fix it myself.

The problem with the game is really in the power scaling. The abilities your agents have get more powerful the later in the game you are, so much so, that the last turn practically invalidates all of the previous turns. This combined with the length and tediousness of some aspects of the game left a bad taste in my mouth. Every turn you iterate through all of your currently played agents, placing a new one every turn. That means that if you're in direct competition with another player in a particular area, every single turn, you'll watch the exact same events unfold as you each canvas with those agents in the same way.

And then it'll all be for naught when someone just nukes the site from orbit on the last turn.

One of the big disappointments of 2012 for me, and one of those ironic "I'd like it more if I liked it a little less" things. There's so many aspects of it that I found appealing that I ended up more annoyed with it than I would have been if it was just entirely mediocre.

Typical Your Mileage May Vary disclaimer though: We only played it once, and while I don't recall botching any rules, it's possible that expertise in the game might rectify the things I didn't like about it. Lots of Boardgamegeek opinion seemed to lean in the same direction though.

Oh, I thought it was a case of 'the abilities your agents have are better the later on in the game you play them". As in, you can't use the turn 7 power unless that was the 7th agent you played?

I need to take a look at the rulebook I guess.

Got the rulebook. You maybe played it wrong? You only get two actions a season, then 3 on the final season. Your agents only use the abilities from their rank or below. Their rank is what season they were played in.

Quote
Each agent ability has a number. You can only use an
agents ability if the number of that ability is less than
or equal to the rank of the agent. Thus an agent in
rank 3 can only use abilities numbered 1, 2, or 3.

Quote
In
Seasons 16, each player receives two actions. In
Season 7, each player gets three actions.

You only take 13 actions over the course of the game,
so agents that grant extra actions can be very valuable.

Edit: Or maybe I'm just misunderstanding you. And you meant that and expressed it ambiguously.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 05, 2014, 10:23:15 PM
Oh, I thought it was a case of 'the abilities your agents have are better the later on in the game you play them". As in, you can't use the turn 7 power unless that was the 7th agent you played?

I need to take a look at the rulebook I guess.

No, you're correct. It's not that agents "level up" over the course of the game, it's just that agents you play later in the game are much more powerful (assuming you didn't do something incredibly boneheaded like play a good turn 7 ability agent on the first turn) You'll end up with seven agents out. One will have been out since turn one, one since turn two, etc. And you can only use a particular ability if that agent's rank is equal to or greater than the number of the ability. So you can only use a number 7 power if it's on the agent you played in the final turn.

In theory the power of the high rank abilities is tempered by how infrequently you'll use them. After all, you'll have been able to use a number 1 ability on your first agent 7 times over the course of the game. But it just doesn't work in practice because of the power differential. The level 1 abilities might as well say "Gain 1 victory point" or "Gain 2 victory points", while the level 7 abilities say "Gain 1 million victory points" or "Gain 2 million victory points". You spend 90% of the game squabbling over things that just don't matter at all and then someone deus ex machina's a win because they drafted the most broken high rank agent. Or at least that's how it felt to me and the people I played with. It's possible that if you're playing with people who really know the game, you'll be more able to make early play actually matter in the endgame. No one in my group wanted to bother getting to that point though.

If I were attempting to fix the game, I think the first thing I'd try would be adding scoring rounds after every turn instead of just at the endgame. That at least would make the early and mid game feel as if they had some point. But I think you'd need to tweak a lot of agents to make that work.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 05, 2014, 10:25:37 PM
Edit: Or maybe I'm just misunderstanding you. And you meant that and expressed it ambiguously.

Yeah, I was trying to avoid another wall of text explaining exactly how things worked so I just fuzzy languaged it with "Things are better later in the game"

That'll teach me.


Title: Re: The Boardgame Thread
Post by: lamaros on March 05, 2014, 10:35:58 PM
Oh, I thought it was a case of 'the abilities your agents have are better the later on in the game you play them". As in, you can't use the turn 7 power unless that was the 7th agent you played?

I need to take a look at the rulebook I guess.

No, you're correct. It's not that agents "level up" over the course of the game, it's just that agents you play later in the game are much more powerful (assuming you didn't do something incredibly boneheaded like play a good turn 7 ability agent on the first turn) You'll end up with seven agents out. One will have been out since turn one, one since turn two, etc. And you can only use a particular ability if that agent's rank is equal to or greater than the number of the ability. So you can only use a number 7 power if it's on the agent you played in the final turn.

In theory the power of the high rank abilities is tempered by how infrequently you'll use them. After all, you'll have been able to use a number 1 ability on your first agent 7 times over the course of the game. But it just doesn't work in practice because of the power differential. The level 1 abilities might as well say "Gain 1 victory point" or "Gain 2 victory points", while the level 7 abilities say "Gain 1 million victory points" or "Gain 2 million victory points". You spend 90% of the game squabbling over things that just don't matter at all and then someone deus ex machina's a win because they drafted the most broken high rank agent. Or at least that's how it felt to me and the people I played with. It's possible that if you're playing with people who really know the game, you'll be more able to make early play actually matter in the endgame. No one in my group wanted to bother getting to that point though.

If I were attempting to fix the game, I think the first thing I'd try would be adding scoring rounds after every turn instead of just at the endgame. That at least would make the early and mid game feel as if they had some point. But I think you'd need to tweak a lot of agents to make that work.


Ah ok. I guess not having card abilities to see it's a hard one to judge. The sound of it doesn't really put me off, though (I actually like the idea of constant back and forth squabbling via the canvassing phase, with a bomb here or there with actions), so I think I'll get it.

It does sound very much like a game where if you think you're making scoring moves from the start, rather than positioning for the big push knowing that its coming, you might approach play differently and feel less put out by end game scoring. Which would come up more once you'd played it already.

Also I'd have thought an easier solution would just be to make the end game have fewer moves than the early game, so final two turns you do 1 thing, not three. Also perhaps having the first draw for agents a draft also.

Edit: Looked at some cards. I normally hate end game domination in scoring, but at least in this it matches thematically (yeah, you turn over the King on your side, of course you're going to make some big changes with that), and the whole game does indicate you're playing for that.  If you did want to change it about it looks pretty easy to houserule a few changes in.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 06, 2014, 02:08:11 AM
Also I'd have thought an easier solution would just be to make the end game have fewer moves than the early game, so final two turns you do 1 thing, not three. Also perhaps having the first draw for agents a draft also.

Drafting would help. Seeing the high rank cards go around the table gives you more of a chance to prepare for them, so they aren't just a surprise punch in the gut on the last turn of the game. Also makes it easier for people to diversify strategies and form interesting combos. Some of them do rely on the sneak attack aspect though, and drafting reduces that quite a lot.

Maybe part of why I'm so cranky about this one is because of how long it went. We were playing with the maximum number of players with two of the worst analysis paralysis prone people I game with. Sudden and arbitrary victory is one thing, but sudden and arbitrary victory after more than 4 hours is quite another...

Anyway, like I said, it's got aspects I really liked, and I think it's fixable, or improves greatly once you're experienced with the card variety, I just have too many games to skill-up on one I found so frustrating on my first play. I'd be curious to hear your opinions once you've given it a play-through.


Title: Re: The Boardgame Thread
Post by: lamaros on March 10, 2014, 12:53:01 AM
Aaaannndddd.... I just picked up Earth Reborn on eBay. I'm getting a little carried away here.

Might need to sell my Pro Player Hex to cover my costs if this keeps up!


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 10, 2014, 11:28:30 AM
Aaaannndddd.... I just picked up Earth Reborn on eBay. I'm getting a little carried away here.

One of these years I'll get around to playing that...

It falls into that unfortunate "Advanced 2 player game" category that are probably too involved to interest the girlfriend, and seat too few people to do as a game night. Earth Reborn, Stronghold, most of the GMT card-driven games, all just lie languishing on my shelves.


Title: Re: The Boardgame Thread
Post by: Thrawn on March 10, 2014, 12:10:29 PM
most of the GMT card-driven games, all just lie languishing on my shelves.

I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 10, 2014, 12:22:56 PM
I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.

I love reading rulebooks too much to leave anything in plastic wrap for long. I have some hope of actually playing Here I Stand, as it seats up to 6. I just need to stop buying new games long to get around to working through my backlog.

Oh, who am I kidding? I'll probably never play that either. Will that stop me from buying its semi-sequel, Virgin Queen at some point? Probably not.


Title: Re: The Boardgame Thread
Post by: Hawkbit on March 10, 2014, 01:46:38 PM
I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.

I love reading rulebooks too much to leave anything in plastic wrap for long.

Luckily most games put .pdf versions of their manuals online.  This has saved me many times from making a bad purchase.  In contrast, many LGSs here have open copies to play and I've bought each game I've played in store. 

So what's up with Terra Mystica?  It looks amazingly fun and something my family would never play.  Is it like any other games?  Appears to be pseudo-worker placement-ish?


Title: Re: The Boardgame Thread
Post by: schild on March 10, 2014, 01:56:10 PM
most of the GMT card-driven games, all just lie languishing on my shelves.

I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.
It's _all_ about Twilight Struggle.

I can't be arsed to force people to learn Virgin Queen or Dominant Species though :( Much as I want to.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 10, 2014, 03:13:09 PM
So what's up with Terra Mystica?  It looks amazingly fun and something my family would never play.  Is it like any other games?  Appears to be pseudo-worker placement-ish?

One of my favorite games of all time. It's not really worker placement. There are a small set of actions that only one player can take in a particular turn, but for the most part, another player taking action x won't prevent you from taking action x. There are workers, but they're essentially just another currency that you spend.

I've seen a couple of people describe it as Settlers of Catan on crack, but I think that's unfair to Terra Mystica and is just a result of people being distracted by the "longest road" style victory point condition and the hex based map.

It's hard to compare to other games, because it does straddle a couple of different worlds. It's very much a melange of different systems, but I'd say at heart its more of an economy builder than anything else. You build settlements and upgrade them to different structures that provide you with different resources that allow you to take different actions that you can eventually parlay into victory points. Most of your decisions will be of the "Do I need resource x or resource y more?" form. "Is it worth me upgrading that trading post to a temple? I'll get less money next turn, which will make it harder to build more buildings, but I will be able to get a favor tile that could end up getting me more coins in the long run". "I get extra victory points for building my stronghold this turn, but that's resources I could spend to build more settlements and grow my economy", etc.

One of the main sources of endgame victory points is having the longest string of connected buildings, so there's also a sort of territory control aspect, as while there's no way to steal territory from another player, you can hedge people in with your buildings and limit their expansion.

One of the best aspects for me is that there are 14 different races that will strongly inform how you play the game. Some races are better at terraforming, so they have more options as to how to expand. Some races are better at economy. Some races have an affinity with water, so they can easily sneak a connection between seemingly distant settlements across the river, etc. etc.

Also, there's absolutely no in game randomness. There's a randomized setup (enough to make you unable to play the game from a spreadsheet), and you might select start player and races randomly, but once the initial board state is laid out, everything is public information and 100% deterministic.


Title: Re: The Boardgame Thread
Post by: lamaros on March 10, 2014, 03:35:40 PM
most of the GMT card-driven games, all just lie languishing on my shelves.

I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.
It's _all_ about Twilight Struggle.

I can't be arsed to force people to learn Virgin Queen or Dominant Species though :( Much as I want to.

I really don't think DS is that great a game. The scoring is a little whack, it's far too long and endgame unbalanced. It's pretty ugly too. Especially the later editions.

Played Cosmic Encounter for the first time. Quite good. Unfortunately ruined a little by there being a guy in my gaming group who likes to complain about things being unfair when they take him by surprise, who then whines his way through the rest of the game. Did it with Rex too. I think he just can't handle player conflict very well/is too competitive for what his skill allows.


Title: Re: The Boardgame Thread
Post by: JWIV on March 10, 2014, 03:50:17 PM
most of the GMT card-driven games, all just lie languishing on my shelves.

I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.
It's _all_ about Twilight Struggle.

I can't be arsed to force people to learn Virgin Queen or Dominant Species though :( Much as I want to.

I really don't think DS is that great a game. The scoring is a little whack, it's far too long and endgame unbalanced. It's pretty ugly too. Especially the later editions.

Played Cosmic Encounter for the first time. Quite good. Unfortunately ruined a little by there being a guy in my gaming group who likes to complain about things being unfair when they take him by surprise, who then whines his way through the rest of the game. Did it with Rex too. I think he just can't handle player conflict very well/is too competitive for what his skill allows.

Was he roleplaying  The Sniveler?  (http://cosmicencounter.wikia.com/wiki/Sniveler)


Title: Re: The Boardgame Thread
Post by: Ingmar on March 10, 2014, 03:55:57 PM
most of the GMT card-driven games, all just lie languishing on my shelves.

I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.
It's _all_ about Twilight Struggle.

I can't be arsed to force people to learn Virgin Queen or Dominant Species though :( Much as I want to.

I really don't think DS is that great a game. The scoring is a little whack, it's far too long and endgame unbalanced. It's pretty ugly too. Especially the later editions.

Played Cosmic Encounter for the first time. Quite good. Unfortunately ruined a little by there being a guy in my gaming group who likes to complain about things being unfair when they take him by surprise, who then whines his way through the rest of the game. Did it with Rex too. I think he just can't handle player conflict very well/is too competitive for what his skill allows.

Was he roleplaying  The Sniveler?  (http://cosmicencounter.wikia.com/wiki/Sniveler)

 :awesome_for_real:

Cosmic Encounter is a really terrible game for anyone who can't deal with direct conflict, that's for sure.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 10, 2014, 03:56:59 PM
Played Cosmic Encounter for the first time. Quite good. Unfortunately ruined a little by there being a guy in my gaming group who likes to complain about things being unfair when they take him by surprise, who then whines his way through the rest of the game. Did it with Rex too. I think he just can't handle player conflict very well/is too competitive for what his skill allows.

Cosmic Encounter is *soooo* not the game to play if you have a problem with unfairness.

I assume this is the new FFG version? I've been stockpiling all of that based solely on my nostalgia for the old Eon/Avalon Hill versions I loved from childhood and high school respectively, but I've only gotten one game of it in, and had a player behave in much the same manner, which made the whole thing not nearly as much fun as I remembered.

I think there's a good possibility my tastes have evolved away from being a huge fan of it regardless of the bad player problem, but I'll continue to throw money as they print expansions, just for 1) Nostalgia 2) Something light that it's hard to take seriously if I'm ever in the right group/mood and 3) Respect for the gaming pedigree. Without Cosmic Encounter (and Nomic), we'd never have gotten trading card games.


Title: Re: The Boardgame Thread
Post by: schild on March 10, 2014, 04:00:30 PM
Cosmic Encounter is far too simple and very not good. It's like they made a game to have as much conflict as possible and as little fun as possible.

I'm pretty sure I like conflict more than anyone here and that game was just ohmygodtheoppositeofgood.


Title: Re: The Boardgame Thread
Post by: Ingmar on March 10, 2014, 04:07:54 PM
Well, I don't think I'd ever play it sober.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 10, 2014, 04:39:30 PM
Cosmic Encounter is far too simple and very not good. It's like they made a game to have as much conflict as possible and as little fun as possible.

It's a game from another era. Most games I recall from the 70s were all conflict all the time, and  I think it stands up better than the bulk of them, but yes, several aspects of it are laughable from a modern perspective. I sort of think that the FFG version might have gone too far towards trying to make a serious game out of it. Old school CE was just unapologetically goofy (especially if you were playing with moons), and in many ways wasn't a great game, but it was the first game that really took the idea of breaking your own rules to heart (though not in the metatextual way that Nomic would a decade later), and helped pave the way for Magic and all of the things that spun out of it.

I appreciate it in the sort of distant way I appreciate the Velvet Underground. I don't actually ever want to listen to The Velvet Underground, and wouldn't even say that I like their music, but they've been an influence on a great number of bands I do want to listen to, and I feel they deserve some amount of respect for that, however I might feel about them myself.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 10, 2014, 04:40:42 PM
Well, I don't think I'd ever play it sober.

Yeah, 100% this. It was fine in high school at 3 AM when we were all punchy and sleep depped, but I think I'd find it too brainless if I attempted to play it unimpaired at this point.


Title: Re: The Boardgame Thread
Post by: lamaros on March 10, 2014, 05:37:19 PM
Cosmic Encounter is far too simple and very not good. It's like they made a game to have as much conflict as possible and as little fun as possible.

I'm pretty sure I like conflict more than anyone here and that game was just ohmygodtheoppositeofgood.

It's a social game, not a strategy one. Don't play it with people who can't take a joke, or those who place their ego in being competitive. It's just a framework to have a good time. But yeah, more a game to play with family and mates and have a good time rather than as the centre-piece of a gaming night. The kind of thing you pull out when you're sitting around after dinner and someone says 'shall we play a game?'

I'll probably never call it a favourite, but I'll probably be in the mood to play it far more often than many euros. Playing Dominant Species twice was enough for me. Playing Agricola once was the same. They were both fun in a way, but in terms of re-playability I'd put Cosmic Encounter way ahead of them. CE is a social experience, those others are problems that were intriguing at first but increasingly boring.

Edit: Also I disagree with you assertion that you like conflict more than anyone here!


Title: Re: The Boardgame Thread
Post by: Ingmar on March 10, 2014, 06:26:40 PM
Edit: Also I disagree with you assertion that you like conflict more than anyone here!

The Throne of WUA stands vacant.


Title: Re: The Boardgame Thread
Post by: Thrawn on March 10, 2014, 10:06:48 PM
I'm pretty sure I like conflict more than anyone here and that game was just ohmygodtheoppositeofgood.

I've had so many games I've tried at the local shop lately that I start to like but then as the game goes on I realize it has almost no player interaction and I end up with a resounding "meh".  Why do people think it's a good idea to design games for multiple people where what anyone does barely matters to anyone else.  It's just a bunch of people playing solitaire then and the highest score wins.


Title: Re: The Boardgame Thread
Post by: lamaros on March 11, 2014, 12:17:43 AM
I'm pretty sure I like conflict more than anyone here and that game was just ohmygodtheoppositeofgood.

I've had so many games I've tried at the local shop lately that I start to like but then as the game goes on I realize it has almost no player interaction and I end up with a resounding "meh".  Why do people think it's a good idea to design games for multiple people where what anyone does barely matters to anyone else.  It's just a bunch of people playing solitaire then and the highest score wins.

Because those guys also seem to be obsessive collectors who buy each and every single one even if the game isn't that great?

Related to all this: Looks like Tammany Hall is going towards the top of my 'buy next' list.


Title: Re: The Boardgame Thread
Post by: schild on March 11, 2014, 02:33:26 AM
Tammany Hall is pretty fun. Played it a month or so ago. It's very straightforward and the person strongest at math is going to win assuming they're not a total pussy, but it was still a good time.


Title: Re: The Boardgame Thread
Post by: lamaros on March 11, 2014, 05:30:53 PM
Tammany Hall is pretty fun. Played it a month or so ago. It's very straightforward and the person strongest at math is going to win assuming they're not a total pussy, but it was still a good time.

Eh, I find the strongest person at math usually wins most games, unless there's a significant amount of randomness. And then, if that's calculable probability randomness then often those too.


Title: Re: The Boardgame Thread
Post by: MrHat on March 12, 2014, 11:33:50 AM
I'm trying to figure out how to explain Terra Mystica to my wife and not-gamer friends in a way to justify the purchase because it looks amazing to me.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 12, 2014, 01:35:34 PM
I'm trying to figure out how to explain Terra Mystica to my wife and not-gamer friends in a way to justify the purchase because it looks amazing to me.

Good luck with that. It is emphatically not a gateway game, and most non-gamers are going to glaze over pretty hard when presented with a 20 page rulebook or an hours worth "How to play" monologue.

For what it's worth, my girlfriend regularly plays with me and enjoys it, and she's relatively new to board games. We had another non-gamer half of a couple who's had even less exposure to serious board games who had a bit of a meltdown about it though.


Title: Re: The Boardgame Thread
Post by: jgsugden on March 12, 2014, 02:52:54 PM
I find BGG usually has some useful tools for new players / introductions:

http://boardgamegeek.com/filepage/97390/terra-mystica-beginners-guide (http://boardgamegeek.com/filepage/97390/terra-mystica-beginners-guide)


Title: Re: The Boardgame Thread
Post by: lamaros on March 19, 2014, 05:37:10 PM
Anyway, like I said, it's got aspects I really liked, and I think it's fixable, or improves greatly once you're experienced with the card variety, I just have too many games to skill-up on one I found so frustrating on my first play. I'd be curious to hear your opinions once you've given it a play-through.

Played it for the first time last night, 5 players with everyone new to the game. The game went for about 2.5 hours, with the final scores being 20 (white), 16 (red), 10 (blue), 8 (black), 6 (green). I was red, having taken a -8 hit on exposure (went from last to first in the final three seasons), the white player was last on exposure.

White went in hard on canals and the church, picking up a couple of other points in the merchant quarter. I'd gone in hard with plebians in the canals, throwing some spare influence into the merchant quarter early that just got wasted, and stealing some points in the church with my spare money at the end (I was 5 gold short of whitewashing my exposure enough to drop to second). Blue had been over a few places on the map, from the athenaeum, church and canals, and picked up a few points in those three places, but scored mostly in the merchant quarters with their finals moves. Green and black had fought all game over the senate, with black making a bastard of a last move that cleared green out greatly. Green picked up a couple in the senate and athenaeum in the end, while black was just senate points.

Everyone enjoyed it, with all of them talking about playing it again soonish now they have a better idea of the game and some of the cards. This is the first time I've ever seen this happen in our group, so it was a pretty good time.

5 was good, but I'd be interested in going with 4, plus trying it as a full draft (we played the standard rules). It might give more of a chance to put some more thought and discussion in the turns.

For a game that went for 2.5 hours it didn't drag at all. The time went fast, but at the same time I was surprised how short it had gone, seeing how much we packed into it.

I have to say it really met my expectations, which were quite high.

Also I bought even more games. Chicago Express, Tammany Hall, Discworld, and A Study in Emerald.


Title: Re: The Boardgame Thread
Post by: Bunk on March 20, 2014, 08:30:54 AM
I'm trying to figure out how to explain Terra Mystica to my wife and not-gamer friends in a way to justify the purchase because it looks amazing to me.

Good luck with that. It is emphatically not a gateway game, and most non-gamers are going to glaze over pretty hard when presented with a 20 page rulebook or an hours worth "How to play" monologue.

For what it's worth, my girlfriend regularly plays with me and enjoys it, and she's relatively new to board games. We had another non-gamer half of a couple who's had even less exposure to serious board games who had a bit of a meltdown about it though.

Currently its my groups favorite game. It is a tough one to explain, because it pretty much borrows mechanics from a dozen other games I've played. First look at the rules almost had me crying, yet oddly we found that the mechanics become really natural feeling quite quickly (assuming you've played some of this type of game). Predominantly though I'd say its a resource management game. I really like that every person playing gets different mechanics based on their race, and every game has randomized components and scoring triggers.

Do not play with significant others that will get mad when you screw them over by terraforming the only tile that will let them out of a corner, or allow them to connect their settlements.


Title: Re: The Boardgame Thread
Post by: lamaros on March 20, 2014, 09:17:23 AM
Played Tammany Hall tonight. Good fun. Feels very thematic - but then area control games always tend to do that better than worker placement ones.

Would have hit the time on the box except one player took about then mins for each of his turns...


Title: Re: The Boardgame Thread
Post by: Soln on March 24, 2014, 06:33:39 PM
Is Great Zimbabwe worth more than $100?  It's nearly $200 on CSI (barely back in stock) and $160 on Amazon.  I boggle at this price.  Is the game play any good?


Title: Re: The Boardgame Thread
Post by: schild on March 24, 2014, 06:34:46 PM
I uh, huh. I bought one of the first printing for I guess $110 shipped, Didn't know it had become a sort of "grail" thing. I haven't played it because it's tough to find people to play Splotter games with :\


Title: Re: The Boardgame Thread
Post by: Mazakiel on March 24, 2014, 09:28:01 PM
I've yet to play it either, unfortunately.  My luck on getting people to play stuff lately has been poor.  Every get together ends up never getting past Cards Against Humanity.  Which is fun, sure, but I'd like to break out something else some time. 

$150+ is pretty standard for any Splotter games that I've seen listed online though. 


Title: Re: The Boardgame Thread
Post by: lamaros on March 24, 2014, 11:30:43 PM
I've yet to play it either, unfortunately.  My luck on getting people to play stuff lately has been poor.  Every get together ends up never getting past Cards Against Humanity.  Which is fun, sure, but I'd like to break out something else some time. 

$150+ is pretty standard for any Splotter games that I've seen listed online though. 

Oh god, I'd kill myself. I'd rather play Apples to Apples 100 times than play CAH again.

It must be frustrating to have games you want to play sitting on the shelf. I've somehow managed to play every game I've bought this year (well, no Chicago Express yet, but I just got it Thursday). If only I could stop buying so many (not really) so I could get back and play them a few more times.


Title: Re: The Boardgame Thread
Post by: Mazakiel on March 25, 2014, 12:00:32 AM
It does get pretty old.  We're hopefully moving soon, and that should put us closer to enough people to get regular game nights going, which will help.  But in general, I find it hard to get people to be adventurous and try something new.  I was trying the gateway game route, but CAH sorta derailed that for now. 

Not being able to play what I have has made me cut back quite a bit on acquiring new stuff, which helps my wallet at least. 


Title: Re: The Boardgame Thread
Post by: Soln on March 25, 2014, 12:40:13 AM
I don't mind the cost.  It's just I'd rather drop that on something definitively out of print like a copy of Mission Red Planet. Anyways, it's still on the list.


In other news, when the hell is the second printing of Caverns due?  It's like these companies are trying to go out of business.


Title: Re: The Boardgame Thread
Post by: lamaros on March 25, 2014, 12:47:21 AM
I don't mind the cost.  It's just I'd rather drop that on something definitively out of print like a copy of Mission Red Planet. Anyways, it's still on the list.

Pretty sure Mission Red Planet is getting a reprint: http://boardgamegeek.com/thread/1136048/reprint-announced-by-bruno-cathala

;)



Title: Re: The Boardgame Thread
Post by: Mazakiel on March 25, 2014, 01:04:00 AM
I don't mind the cost.  It's just I'd rather drop that on something definitively out of print like a copy of Mission Red Planet. Anyways, it's still on the list.


In other news, when the hell is the second printing of Caverns due?  It's like these companies are trying to go out of business.

While I may be wrong, I believe all their popular games never go out of print completely, it's just that the time between printings can stretch into a year or two, and tend to get snatched up pretty quick as soon as they show up. 


Title: Re: The Boardgame Thread
Post by: Soln on March 25, 2014, 09:55:46 PM
I don't mind the cost.  It's just I'd rather drop that on something definitively out of print like a copy of Mission Red Planet. Anyways, it's still on the list.

Pretty sure Mission Red Planet is getting a reprint: http://boardgamegeek.com/thread/1136048/reprint-announced-by-bruno-cathala

;)



You Sir are a fucking rock.  THANK YOU!   :drill:


Title: Re: The Boardgame Thread
Post by: Lucas on March 26, 2014, 01:29:28 PM
After the successful experiment of a while back with Dominion (basic set), tomorrow I'll purchase a couple other boardgames (plus Dominion seaside, probably: I heard it increases player interaction a little more) to play with my girlfriend.

After some considerations, I settled for DungeonQuest (so I introduce her to a more typical fantasy theme, without going for more complex stuff like Lords of Waterdeep or Descent) and Seasons: regarding the latter, I watched tutorials and read other stuff about it, and I think it will be a game we'll both enjoy :) .

I'm also curious about "investigation" boardgames, hence I would like to ask: what's the best one between  Mansions of Madness and Letters from Whitechapel (erm, Arkham Horror is still a tad too much for her to digest, I think :P ) ? Neither of them? Any other suggestion?

Thanks :)


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 26, 2014, 02:20:41 PM
I'm also curious about "investigation" boardgames, hence I would like to ask: what's the best one between  Mansions of Madness and Letters from Whitechapel (erm, Arkham Horror is still a tad too much for her to digest, I think :P ) ? Neither of them? Any other suggestion?

Caveat: I haven't actually played Letters from Whitechapel, but I read the rulebook online a while back.

Apples and oranges between Mansions of Madness and Letters from Whitechapel, I'd say. Mansions of Madness is sort of like playing a really stripped down game of the Call of Cthulhu RPG. I suppose this will vary by playgroup, but it didn't really feel antagonistic between the GM player and the investigator players. Everyone's just telling the story.

Letters from Whitechapel is much more directly antagonistic. It's another variant of the old Scotland Yard or Fury of Dracula games. Jack is trying to kill women and escape. The investigators are trying to catch him. There's not as much of a story as there is in Mansions of Madness.

Really depends on what you're looking for. Do you want a story based light roleplaying experience? Go with Mansions. Do you want a deduction game? Go with Letters.

As far as Arkham Horror being a bit too much for your girlfriend though, I should point out that Mansions of Madness is pretty fiddly. The rulebook is two pages longer than Arkham Horror's. If you really want the Cthulhu vibe, Eldritch Horror is a recent reimagining and streamlining of Arkham Horror. It's simpler than both Arkham and Mansions, but still isn't what I'd consider a gateway game.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 26, 2014, 02:23:50 PM
5 was good, but I'd be interested in going with 4, plus trying it as a full draft (we played the standard rules). It might give more of a chance to put some more thought and discussion in the turns.

For a game that went for 2.5 hours it didn't drag at all. The time went fast, but at the same time I was surprised how short it had gone, seeing how much we packed into it.

I have to say it really met my expectations, which were quite high.

I think I am envious of your gaming group's focus. This was a total death march for us with max players.

Anyway, I'm glad you ended up liking it. Maybe I'll try to give it another shot with 3 or 4 people and none of the really horrible analysis paralysis types and see if my opinion of it changes.


Title: Re: The Boardgame Thread
Post by: Lucas on March 26, 2014, 05:39:47 PM
Thanks Goldenmean: I think I'll probably go for "deduction" (and also, for a more "antagonistic" game for a change) and choose Letters. After all, although it's been ages (more like geological eras, but anyway...) since I've played it, I loved Scotland Yard back in the day.

Anyone in here ever played "Seasons"?


Title: Re: The Boardgame Thread
Post by: lamaros on March 26, 2014, 06:38:19 PM
Whitechapel is a great game. Plays two very well, but can also play 6 as a more convivial experience.

Season's I've heard has a bit of a steep learning curve, but I've not played it.


Title: Re: The Boardgame Thread
Post by: Lucas on March 26, 2014, 06:45:54 PM
One day I hope we manage to extend to a proper gaming group with some of our friends/relatives, but for now it's just the two of us. I was kinda reluctant on both Mansions and Whitechapel because they looked and sounded fun only for 4+ plus players no matter the min. requirement of two. (but I guess the concept applies to a lot of boardgames: the more the merrier?)


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 26, 2014, 06:46:23 PM
Anyone in here ever played "Seasons"?

Yep. It's a solid game if you like drafting mechanics. As with most drafting games, you'll probably be a bit lost the first time you play. Hard to properly weigh cards when you only have the vaguest idea of how the game works.

I'd almost suggest just randomly dealing the cards out the first time you play and just play a round or two to get hang of the mechanics before going back and actually settling in to play. I think that actually might be a variant mentioned in the rule book come to think of it.

It's probably a good step along a trajectory from Dominion. It's more random, but also a lot more interactive.


Title: Re: The Boardgame Thread
Post by: Lucas on March 26, 2014, 06:51:08 PM
Anyone in here ever played "Seasons"?

Yep. It's a solid game if you like drafting mechanics. As with most drafting games, you'll probably be a bit lost the first time you play. Hard to properly weigh cards when you only have the vaguest idea of how the game works.

From the tutorials I watched on Youtube, I think the manual actually suggests some pre-made sets so you're not lost for the first few games you play, and I think we'll definitely take that approach. And DAMN, the art on the box and on the cards looks gorgeous.


Title: Re: The Boardgame Thread
Post by: lamaros on March 26, 2014, 09:12:17 PM
One day I hope we manage to extend to a proper gaming group with some of our friends/relatives, but for now it's just the two of us. I was kinda reluctant on both Mansions and Whitechapel because they looked and sounded fun only for 4+ plus players no matter the min. requirement of two. (but I guess the concept applies to a lot of boardgames: the more the merrier?)

Whitchapel is great two player. My GF quite enjoys it. In many ways two player is the 'best' experience.


Title: Re: The Boardgame Thread
Post by: Lucas on March 27, 2014, 10:44:27 AM
Ok, purchased DungeonQuest and Seasons (without the expansion). A friend came along with me (consider that the nearest shop specialized in boardgames is around 80-100km away, and it's basically the only one in all northern Italy :P) and he bought Carcassone basic set; then, just for some light-hearted fun (and because we both only read about it or watched some videos on Youtube), we also picked up Munchkin.

Anyways, he already owns Domaine, I have Dominion, so we can start switching and lending games to each other (although territory control/resources is not my kind of game).

And damn, while I was in the shop, I'm sure all those Descent boxes were calling my name, but I resisted  :grin:


Title: Re: The Boardgame Thread
Post by: schild on March 27, 2014, 11:40:40 AM
Seasons is so good. I should really get the expansion. Drafting it is super fun and can be done 2-player.

Oh, also, I gave the Tokaido folks $110 of my American Dollars for Samurai level on their kickstarter. That game is like a screensaver for the brain.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 27, 2014, 02:55:39 PM
Seasons is so good. I should really get the expansion. Drafting it is super fun and can be done 2-player.

The expansion has some good stuff in it. It looks like they've got a second expansion that snuck out without me noticing it a couple of weeks ago as well. I will have stern words with my Friendly Local Game Store for not having that in: http://www.boardgamegeek.com/boardgameexpansion/148166/seasons-path-of-destiny (http://www.boardgamegeek.com/boardgameexpansion/148166/seasons-path-of-destiny)

Oh, also, I gave the Tokaido folks $110 of my American Dollars for Samurai level on their kickstarter. That game is like a screensaver for the brain.

I really hope I don't end up kicking myself for missing that at some point down the line. I've almost jumped on Tokaido a couple of times, but then I read all the reviews describing it as soothing and "very light" and I back away again.


Title: Re: The Boardgame Thread
Post by: Soln on March 27, 2014, 03:10:15 PM
Also joined the Tokaido KS and the Meeplesource one.  Tokaido KS was too good to ignore.


Title: Re: The Boardgame Thread
Post by: lamaros on March 27, 2014, 04:58:17 PM
You can play Tokaido on boardgamearena if you want to see what you're missing. Seasons too.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 27, 2014, 10:26:16 PM
My FLGS is redeemed.

They did have the second Seasons expansion... And the new Descent expansion, and the new Netrunner data pack, and Lewis and Clark.


Title: Re: The Boardgame Thread
Post by: schild on March 28, 2014, 01:13:08 PM
I don't buy games at my FLGS because CoolStuffInc is America's FLGS. And also like 10% above wholesale.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 28, 2014, 04:29:09 PM
I don't buy games at my FLGS because CoolStuffInc is America's FLGS. And also like 10% above wholesale.

There's something to be said for supporting brick and mortar in your community, especially if they provide a space to play games as well as selling them. I view the extra money I spend as reinvesting back into the local community as a whole. Plus, I worked at a game store when I was younger, so there's nostalgia to speak for.

With that said, I will absolutely throw money at digital retailers rather than waiting for a local store to get it in, and more and more frequently I'm kickstarting games before they're even produced.


Title: Re: The Boardgame Thread
Post by: jgsugden on March 28, 2014, 04:40:52 PM
I play at a brick and mortar on a weekly basis.  For every hour I spend there, I allocate a buck to my special game budget.  Then, I look at the games I want online and figure out what they cost.  Then, I buy stuff at the FLGS when I have enough money in my special game budget to make up the difference in costs.  That seems to be a good level of FLGS support to me...


Title: Re: The Boardgame Thread
Post by: lamaros on March 28, 2014, 05:27:11 PM
In Australia our cheapest prices (way more than the US) are all with online stores. However most of the ones I shop with also have ways to pick up locally. In Vic I just go to the shop they have (just a shop, no gaming space) and in Sydney the owner just delivers the games to the games night.

The other games spot is also at a store, but their prices are absurd and their range not as large, so mostly I just buy water... If they had a better range of sleeves I'd maybe buy them there.


Title: Re: The Boardgame Thread
Post by: Soln on March 29, 2014, 10:33:54 AM
Around 80% of everything I buy is from CSI (also just ordered the reprint to Lewis&Clark and some card games). The prices like Dr.Schild said are the most competitive.  Almost always better than Amazon (and they pay me).  Free shipping on orders >$100 also makes it worthwhile.  I still drop money at random FLGS, but I don't like the wall of Ravensburger puzzles plus Hasbro stuff so many of them clutter together.  Card Kingdom will always get my money.  They just need a better website.


Title: Re: The Boardgame Thread
Post by: Lucas on April 01, 2014, 03:50:20 PM
I tried a solo run of DungeonQuest: if you know the game, you'll probably guess how it ended  :awesome_for_real: (more specifically, I was bit by a Vampire and slowly met my demise with lots of suffering involved).

Never played the original (1985, published by GW). I swear I remember the art of the original box, I might also have tried it, although my father said we never owned it (back in the middle of the eighties, he introduced me to Fantasy tabletop with Talisman and the "red box" D&D), but I must say the production value of the FFG edition is great: very nice quality of all the components (cards are a tad small, though).

Super random game, but great fun to see how you and your friends are gonna die  :grin: . Yeah, well, not really the "Dark Souls" of fantasy tabletop, but pure mindless fun (although it might get repetitive if played throughout consecutive sessions).

I mean, it's just great for what it is (and it's a pity there's no online version beside this very rough one, based on the 1st edition: http://superluminal.byethost9.com/dungeonquestV314/index.html) and I can't wait to play with more like-minded people.


Title: Re: The Boardgame Thread
Post by: Teleku on April 01, 2014, 05:14:13 PM
Seasons is so good. I should really get the expansion. Drafting it is super fun and can be done 2-player.

Oh, also, I gave the Tokaido folks $110 of my American Dollars for Samurai level on their kickstarter. That game is like a screensaver for the brain.
:cry:

Is there any way to still pledge on that?  Or are they perhaps selling more copies (At a higher price I'd imagine) to the general public after they ship the kickstarter copies?  Really bummed I missed that....


Title: Re: The Boardgame Thread
Post by: lamaros on April 01, 2014, 05:47:39 PM
When games you want to get are out of print is sucks.

Played El Grande last night for the first time. I am so predictable to myself it seems; thought I'd love it: loved it. Now annoyed it's not for sale anywhere. Trying to see if I can pick up a second hand copy of the decennial edition for about $75.

Got in more games of Tammany Hall - love it. I also got in a couple of game of A Study in Emerald, which I feel is a great game that might be hampered by needing a group of people who 'get it' for it to truly shine. Also played some Chicago Express and Age of Steam, just to show I can enjoy non-area control games too (though some spatial elements help).

Of that lot it seems that A Study in Emerald is probably the least cutthroat, which is pretty funny given it's the one where you can most directly attack other players.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 02, 2014, 11:49:11 AM
Is there any way to still pledge on that?  Or are they perhaps selling more copies (At a higher price I'd imagine) to the general public after they ship the kickstarter copies?  Really bummed I missed that....

http://boardgamegeek.com/thread/1144812/will-the-collectors-edition-be-available-for-retai (http://boardgamegeek.com/thread/1144812/will-the-collectors-edition-be-available-for-retai)

Looks like eventually you'll be able to buy everything except 18 kickstarter exclusive miniatures. In my experience though, there's generally a market for people selling their kickstarter exclusives or selling their kickstarter pledges when the pledge manager opens. It tends to be pretty gougey though

Avoiding that is how I justify throwing stupid money at every kickstarter that sparks my interest to myself.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 02, 2014, 12:03:47 PM
When games you want to get are out of print is sucks.

Played El Grande last night for the first time. I am so predictable to myself it seems; thought I'd love it: loved it. Now annoyed it's not for sale anywhere. Trying to see if I can pick up a second hand copy of the decennial edition for about $75

Pretty much the best area control game in my opinion. It's been way too long since I've played that. I should pull it off the shelf and put it back in rotation. I'm not even sure I've touched my Decennial Edition yet.

You're not a huge worker placement fan, are you? If you were, I'd recommend Belfort. Played it for the first time a couple of weeks back, and really enjoyed it. It's a worker placement/area control/card management hybrid with a fantasy city building theme.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 02, 2014, 12:19:55 PM
As a follow up to a conversation a couple of pages back, I finally got around to playing Madeira. It's definitely a very interesting game, and the random factor didn't bite me as much as I was afraid it would. It does feel like there's just too many aspects to each decision to properly analyze, but further plays would help mitigate that.

We did screw up one rule that would have made it a lot better. In the last two scoring rounds, you score multiple tiles, which can theoretically have the same scoring condition. We missed that if you score multiples you need to score with different things, you can't just say "These 3 ships score for this tile, and these same 3 ships score for this identical tile". As is, we all kind of picked our strategy early and just made sure to acquire tiles that scored off of it to collect lots of free points. If we'd been playing properly we would have had to diversify strategy more.

Anyway, I keep thinking about it, which is my sign of a good game. If you like complicated "blender full of different mechanics" games and don't mind some randomness, it's worth checking out.


Title: Re: The Boardgame Thread
Post by: lamaros on April 02, 2014, 05:29:54 PM
When games you want to get are out of print is sucks.

Played El Grande last night for the first time. I am so predictable to myself it seems; thought I'd love it: loved it. Now annoyed it's not for sale anywhere. Trying to see if I can pick up a second hand copy of the decennial edition for about $75

Pretty much the best area control game in my opinion. It's been way too long since I've played that. I should pull it off the shelf and put it back in rotation. I'm not even sure I've touched my Decennial Edition yet.

You're not a huge worker placement fan, are you? If you were, I'd recommend Belfort. Played it for the first time a couple of weeks back, and really enjoyed it. It's a worker placement/area control/card management hybrid with a fantasy city building theme.

The further a game goes from spatial shared/conflict elements the less likely I am to enjoy it, I find. Though of course there are always exceptions (I love card games and partnership card games especially). I like board gaming because it's social, so I enjoy games that make use of player interaction, and because it's also physical, so I enjoy games which have spatial elements (like area control). Fiddly involved things I find have better (much better) experiences available in computer games, and so I'm not really interested in them as board experiences.

Belfort I've read up on a bit. It's on my 'like to play' list, though I'm not sure I want to spend the money (it's like $70AUD here) to buy it myself before having played it. If a game has player boards (which aren't simple notation or text/rule reminders) I'm immediately looking at it with a skeptical eye.

I'd put El Grande on a level with Tammany Hall and Chaos in the Old World at the moment. All very similar in fundamentals, but different in emphasis in fun ways.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 03, 2014, 12:22:24 AM
Belfort I've read up on a bit. It's on my 'like to play' list, though I'm not sure I want to spend the money (it's like $70AUD here) to buy it myself before having played it. If a game has player boards (which aren't simple notation or text/rule reminders) I'm immediately looking at it with a skeptical eye.

I'd put El Grande on a level with Tammany Hall and Chaos in the Old World at the moment. All very similar in fundamentals, but different in emphasis in fun ways.

Yeah, based on your preferences, I doubt that Belfort is worth the money to you. It's much more of a worker placement with a touch of area control than it is an area control with a touch of worker placement.

I should take a look at Tammany Hall. Haven't played that one.


Title: Re: The Boardgame Thread
Post by: Lucas on April 03, 2014, 02:48:01 AM
Whoa, I've seen a tutorial of "Merchants and Marauders" and it seems really really good  :drill:


Title: Re: The Boardgame Thread
Post by: schild on April 03, 2014, 05:52:42 PM
Played it last week, it's not bad. Art is inconsistent. Some of the design choices are a bit iffy. Never had to engage in combat.


Title: Re: The Boardgame Thread
Post by: lamaros on April 03, 2014, 06:06:56 PM
Played Francis Drake. Was.. ok? Found it a little too bloated maybe.


Title: Re: The Boardgame Thread
Post by: Thrawn on April 03, 2014, 07:29:04 PM
Played it last week, it's not bad. Art is inconsistent. Some of the design choices are a bit iffy. Never had to engage in combat.

Combat is...ok. (Played it once)  The boarding mechanic seems really off.  Once you start a boarding attack one side will be destroyed completely every time no matter what and you can't counter it, but the way the mechanics work it takes very little luck for a very small ship to board a very large ship and just completely wipe it out.


Title: Re: The Boardgame Thread
Post by: Soln on April 04, 2014, 04:40:18 AM
Can someone recommend a good and detailed walkthrough for PACG?  I'm no longer convinced I know how to play.  Losing to the clock a lot, for example.  Happening way too often. No idea how to play Lini.  And suspicious that every character has to be a meathead to win.  I like playing Lem, but all I'm doing is playing him with offensive spells and developing him just for ranged combat. That seems dumb, unless these other skills like diplomacy or acrobatics are never really useful?  Is the game just combat grinds? I just don't have the wherewithal to read 3000 threads, like Selinker claims he's done. 


Title: Re: The Boardgame Thread
Post by: Ingmar on April 04, 2014, 12:28:23 PM
Diplomacy is often used for gaining allies, Acrobatics for defeating barriers, etc. But yes, your combat stats are probably most important. It's a card game approximation of D&D, after all.

How many people/characters are you playing with?


Title: Re: The Boardgame Thread
Post by: Sky on April 04, 2014, 01:39:04 PM
I wish the difficulty in mmo could ramp up as well as you add more players as it does with PACG. I need to get back to it and do the next adventure pack but minecraft.


Title: Re: The Boardgame Thread
Post by: TheWalrus on April 04, 2014, 06:50:18 PM
I'm looking for a game that my family can play. Boy is 5, girl 10. Something with movable pieces, but themed, that the kids would enjoy.
Ideas?


Title: Re: The Boardgame Thread
Post by: Oz on April 04, 2014, 09:04:14 PM
My daughter likes:  forbidden island, king of Tokyo, rampage,  lords of waterdeep...


Title: Re: The Boardgame Thread
Post by: ghost on April 04, 2014, 11:29:36 PM
I'm looking for a game that my family can play. Boy is 5, girl 10. Something with movable pieces, but themed, that the kids would enjoy.
Ideas?

We just got Hey That's My Fish.  It's a somewhat abstract with cute little penguin figures.  It takes about 20 minutes to play and it's not too expensive. 


Title: Re: The Boardgame Thread
Post by: TheWalrus on April 05, 2014, 12:53:15 AM
Awesome thanks guys! Look like some excellent suggestions there.


Title: Re: The Boardgame Thread
Post by: Soln on April 05, 2014, 10:23:37 AM
Got those and also recommend these:
Forbidden Desert (http://boardgamegeek.com/boardgame/136063/forbidden-desert)
Pengoloo (http://boardgamegeek.com/boardgame/34819/pengoloo)

Lianka and I have tried 3&3, 2&2 and 3&2.  Won last night Poison Pill with 3&2 with only 2 cards on the clock.  And that was with Lem, Link, Harsk, Seoni and Mersielle.  She wants to go back to 1&1 but I want to try more.  We'll try 1&1 again.  I'm still really liking the ability to have progression between games.  It's the closest thing we have to an actual RPG, which we can't afford timewise.  But it's a beast for rules.  Even easy scenarios like Pill find us confused at least a couple of times.  Feel like the game needs an actual manual.


Title: Re: The Boardgame Thread
Post by: Trippy on April 05, 2014, 10:36:43 AM
Amazon.com has a bunch of strategy board games on sale in honor of International Table Top Day. They are in the Today's Deals section.


Title: Re: The Boardgame Thread
Post by: Lucas on April 05, 2014, 06:02:35 PM
Today I went to the biggest boardgaming/tabletop RPG/wargaming (plus cosplay and other stuff) convention here in Italy, called "Play" which,coincidentially enough, takes place in my hometown of Modena :)

Unfortunately I couldn't stay for long but it was great to see so many people (lots of thousands) for this kind of convention, something we're definitely not used to over here, and it's getting bigger every year.

Taught DungeonQuest to a friend of mine and other two guys who stopped by (we all met terrible deaths, of course), tried Yggdrasil for the first time (hmm...not sure about it); watched a couple games of Seasons  :heart: :heart: while I wait to finally play it myself. I also tried out "The Hobbit" card game and purchased it because, hell, why not :).

Saw a lot of other ongoing games; among the most played and promoted: the new edition of "Sherlock Holmes Consultive Detective" , "Concordia" , "Legends of Andor" , Taluva.

I wished I could stay more to sit down and learn Mage Knight, Descent, Nations and about a thousand other games, but hey, eventually I will :P


Title: Re: The Boardgame Thread
Post by: tazelbain on April 10, 2014, 01:56:20 PM
Firefly: the Game (http://www.amazon.com/dp/0992251656)

How's this?


Title: Re: The Boardgame Thread
Post by: jgsugden on April 10, 2014, 05:14:24 PM
Firefly: the Game (http://www.amazon.com/dp/0992251656)

How's this?
Good, not great.  If you love the show, the greatest appeal will be recognizing the show references.  To be clear: I bought it.  I do not regret buying it.  I will buy the expansions.  However, I won't break it out unless everyone at the game table is a Firefly fan.  If not, I have a few dozen other games I'd prefer to it.


Title: Re: The Boardgame Thread
Post by: schild on April 10, 2014, 06:26:52 PM
So, fan service trash.

It's ok to say that.


Title: Re: The Boardgame Thread
Post by: jgsugden on April 11, 2014, 10:00:21 AM
So, fan service trash.

It's ok to say that.
I can put words in my own mouth.  I'll even choose the ones I mean to say.

I did not call it trash, and it is not. It is good, not great. In terms of fan service games, the mechanics are not as independently solid as Lords of Waterdeep, but they are better than the Walking Dead adaptions (comic and show).  Too much luck, and the winner of the game is usually evident at mid game. A solid expansion could introduce more 'screw your neighbor' mechanics and address both.


Title: Re: The Boardgame Thread
Post by: schild on April 11, 2014, 10:08:46 AM
Quote
Too much luck, and the winner of the game is usually evident at mid game.

I don't know how to respond when you explain why I'm right while trying to tell me I'm wrong.


Title: Re: The Boardgame Thread
Post by: Stewie on April 11, 2014, 01:27:50 PM
DIPLOMACY!!!!

So anyways, im about to start a game of diplomacy via email. Playing with my cousin in-law and a bunch of his friends who have been doing this for years.

As the new guy, I'm getting 1st choice of country. Ive kinda play a partial game like ~20 years ago. any advice?


Title: Re: The Boardgame Thread
Post by: jgsugden on April 11, 2014, 01:41:51 PM
Quote
Too much luck, and the winner of the game is usually evident at mid game.
I don't know how to respond when you explain why I'm right while trying to tell me I'm wrong.
*Sigh*.  You keep pulling my pigtails like this and I'm going to start thinking you're crushing on me.

Two critical comments =/= trash.  I'd say the same two things about a better game: Settlers of Catan.  Too much luck and the eventual winner is usually evident well before the end of the game. 


Title: Re: The Boardgame Thread
Post by: Ruvaldt on April 11, 2014, 01:52:41 PM
DIPLOMACY!!!!

So anyways, im about to start a game of diplomacy via email. Playing with my cousin in-law and a bunch of his friends who have been doing this for years.

As the new guy, I'm getting 1st choice of country. Ive kinda play a partial game like ~20 years ago. any advice?


It's all about what kind of game you want to play.

As a new Diplomacy player I would never pick: Italy, Austria-Hungary or Germany.  Italy is notoriously difficult to play.  Austria-Hungary can be powerful, but you have to know what to do, and do it early.  You have to be pretty aggressive, which as a new player you probably won't be.  The same goes for Germany.  Once you're more experienced they're both fun and exciting powers if you like dynamic play.

Russia tends to win more often than other countries in my experience, but it is all or nothing.  Either you do really well or really poorly.  I think as a new player they wouldn't be a great choice because they give you so many options that it could be distracting and you won't know how to capitalize on all of it.

France is a good all around power because you have reasonable defensive and offensive options without it being overwhelming like with Austria, Germany and Russia.  You're also both a land and sea power so you can see how everything works.  This would be my choice.  England is a close second.

England and Turkey tend to be very defensive powers with the fewest opportunities for expansion, but you likely won't embarrass yourself and you can get a good grasp of the game playing them.  If I were to pick between the two though I would go for England.  Turkey is a short game if you can't convince Russia or Austria to take out the other, and you're a little less bottled-up with England.  Still, it's going to feel like you're out of the action a lot of the time.


Title: Re: The Boardgame Thread
Post by: Numtini on April 11, 2014, 02:43:10 PM
Fish isn't a bad game. We have a game day at the library and we've played it between games to kill time. It has a surround territory thing going on sort of like Go, but fishier.


Title: Re: The Boardgame Thread
Post by: lamaros on April 13, 2014, 09:46:44 PM
Played a couple of games of Archipelago this last week. I quite enjoy it. I feel like the best way might be a 3-4 player long game though, which I haven't had yet.

Been playing a lot of Skull recently too. Everyone loves a good bluff game.

Ordered a couple of new ones too, City of Remnants and Panic on Wall Street. And an eBay copy of Acquire.


Title: Re: The Boardgame Thread
Post by: Sky on April 14, 2014, 08:23:06 AM
I don't know how to respond when you explain why I'm right while trying to tell me I'm wrong.
Every conversation with my fiancee ever. Our thing is debating things we agree on. But complete respect for each other on things we don't agree on.


Title: Re: The Boardgame Thread
Post by: Count Nerfedalot on April 14, 2014, 10:43:45 PM
Just found Catan Junior - fun little game, my grandson (7) absolutely loves it, and even his daddy and the Countess will play. I may like it more than Settlers even, but it's been a decade since I played Settlers so memory is foggy. 
So that Forbidden Desert mentioned a few posts back sounds interesting, and I really like coop, so I'm looking for that next.
What about Lords of Waterdeep, think a 7 yr old could tackle it? I enjoyed the heck out of it last summer the one time I played, but it seemed like it required a lot more flexible strategy than he might be up for yet. Or maybe it will push him in the right direction?


Title: Re: The Boardgame Thread
Post by: lamaros on April 15, 2014, 12:22:10 AM
Forbidden Desert is a bit boring, but it's better than Forbidden Island.

I'm not a huge fan of that style of co-op game, though.


Title: Re: The Boardgame Thread
Post by: Thrawn on April 15, 2014, 11:02:32 AM
Does anyone have much experience with Super Dungeon Explore?  I've never played it but I think part of my group might really enjoy that style of game so I was thinking of backing the current Kickstarter they have going.

A lot of what I'm reading seems to be that it's a decent game, but Descent or Mice and Mystics are both just straight better for a dungeon crawl style game.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 15, 2014, 02:24:43 PM
A lot of what I'm reading seems to be that it's a decent game, but Descent or Mice and Mystics are both just straight better for a dungeon crawl style game.

It's a lot more of a beer and pretzels game. It's trying to mimic the feel of a gauntlet style video game, not a tactical RPG like Descent, or a Redwall-esque children's book like Mice and Mystics, and it does that fairly well.

It's more stripped down than Descent. Characters are simpler. Gear and combat in general is simpler. There's no questing in SDE, you just lay out the boards and kill minions and collect loot until the boss spawns and then kill the boss. There's also no campaign system.

One thing SDE does have (at least with this expansion) is a fully co-op mode, which Descent is missing at this point (though it's clear that they're going to add it. The dealer kits for this season include some mods that allow it, which is clearly them fiddling around with the idea)


Title: Re: The Boardgame Thread
Post by: Ard on April 15, 2014, 02:26:23 PM
Okay, i was about to post what Goldenmean posted, but shorter.  The only thing I'm going to add is that the characters are really poorly balanced, and some become unkillable with certain pieces of equipment.  I still had fun though.


Title: Re: The Boardgame Thread
Post by: Thrawn on April 15, 2014, 02:44:49 PM
So it almost sounds like it would overlap a bunch with Zombicde (which I already have) in regards to what niche it fills.  Thanks much guys, very helpful.


Title: Re: The Boardgame Thread
Post by: Lucas on April 24, 2014, 03:59:30 AM
Tried three games yesterday at the local boardgaming club:

- Lewis & Clark (http://boardgamegeek.com/boardgame/140620/lewis-clark) :  :uhrr: :uhrr: 5 players ( not recommended by the manual), but the group (I didn't know any of them) drew me in and I hadn't the readiness to refuse since I didn't want to sound like a total ass :P, but not my kind of game and setting: too much worker placement, gathering and stuff. I started to understand what was going on...about 2 hours and half in  :ye_gods: Traumatic experience ;

- Lords of Waterdeep (http://boardgamegeek.com/boardgame/110327/lords-of-waterdeep): very nice, I enjoyed the mechanics (interactions, quest solving and all) and the setting.  Nice candidate for a purchase ;

- King of Tokyo (http://boardgamegeek.com/boardgame/70323/king-of-tokyo): lol, very nice filler between more time and brain consuming games.

About a week ago, I finally played a couple games of Carcassonne but uggh....found it bleak and boring, while I really enjoyed Munchkin for what it is, although we were only two players (and as you know, with only two you miss a lot of the interaction mechanics).


Title: Re: The Boardgame Thread
Post by: Thrawn on April 24, 2014, 12:44:43 PM
Munchkin ... (and as you know, with only two you miss a lot of the interaction mechanics).

That likely vastly improves the game.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 24, 2014, 01:18:48 PM
Lewis and Clark is a strange game. We played a part of a game a couple of weeks back before more people showed up and we decided to start a different game that would support more people instead of exiling the newcomers to another room to play a 2 player.

I actually think of it as less of a worker placement game than Lords of Waterdeep is, despite it having elements of that in the village area. It seemed like it's much more a hand management game. Proper play really seemed to be about how best to use the characters in your hand before you're forced to camp to refresh them all. I definitely felt like I was only beginning to understand it when we stopped maybe a third of the way through.


Title: Re: The Boardgame Thread
Post by: Lucas on April 24, 2014, 01:52:57 PM
Lewis and Clark is a strange game. We played a part of a game a couple of weeks back before more people showed up and we decided to start a different game that would support more people instead of exiling the newcomers to another room to play a 2 player.

I actually think of it as less of a worker placement game than Lords of Waterdeep is, despite it having elements of that in the village area. It seemed like it's much more a hand management game. Proper play really seemed to be about how best to use the characters in your hand before you're forced to camp to refresh them all. I definitely felt like I was only beginning to understand it when we stopped maybe a third of the way through.

Yeah, that's true, especially 'cause you can also exploit (but that's not really the exact term) the cards other people (potentially up to 4 depending on the action) put in play, so you must develop a certain situational awareness.

In reality, since the time I wrote my previous post, I downloaded the instructions in my native language, read them, and now I understand the whole thing a lot better, I think (and I *might* actually give it a second chance).  
Fact is, since I have not really played a lot of boardgames in my life, I don't have a lot of "muscle memory" on the fly, I can't associate similar mechanics of other games like the other people at the table (quite a lot more experienced than me) showed, no matter it was the first time playing it for a couple of them too.

And also, because of the above reason, I'm a slow learner and need to read the rules myself, especially for more complex games like Lewis & Clark.


Title: Re: The Boardgame Thread
Post by: jgsugden on April 24, 2014, 02:27:00 PM
...- Lords of Waterdeep (http://boardgamegeek.com/boardgame/110327/lords-of-waterdeep): very nice, I enjoyed the mechanics (interactions, quest solving and all) and the setting.  Nice candidate for a purchase ;
...
Very good game, and the expansion that adds corruption makes it significantly better.  It is an excellent gateway game, as well.  It is a bit on the simple side for some, but the majority will find it very pleasing.


Title: Re: The Boardgame Thread
Post by: MrHat on April 24, 2014, 03:53:19 PM
So I've got a bunch of board games now and it's crippling when it comes time that everyone wants to play.

We ended up just playing dominos with scoring on 5s and it was enormous fun.

RIP Pret-A-Porter, Agricola, Dominion, Pathfinder and Small World.

I think it's just the initial "get it set up" that makes us all go, meeeeh.


Title: Re: The Boardgame Thread
Post by: Lucas on April 24, 2014, 04:22:01 PM
...- Lords of Waterdeep (http://boardgamegeek.com/boardgame/110327/lords-of-waterdeep): very nice, I enjoyed the mechanics (interactions, quest solving and all) and the setting.  Nice candidate for a purchase ;
...
Very good game, and the expansion that adds corruption makes it significantly better.  It is an excellent gateway game, as well.  It is a bit on the simple side for some, but the majority will find it very pleasing.

Yeah, seems very polished to me. Still, like many other boardgames, setting/theme is quite important for people, so if your GF/friends/parents (not talking about a regular gaming group in a store or club) are not into pure fantasy...hard to get past that and make them appreciate the underlying mechanics.

- MrHat... the set up "downtime" makes you go meeeeh as well, or it's just the other players you usually play with?



Title: Re: The Boardgame Thread
Post by: MrHat on April 24, 2014, 05:59:51 PM
- MrHat... the set up "downtime" makes you go meeeeh as well, or it's just the other players you usually play with?



Me as well to a point. I think I'm just tired of being the Rules/Set-up/Host guy.


Title: Re: The Boardgame Thread
Post by: Lucas on April 25, 2014, 04:09:49 AM
Heh, true, but I guess that, for many, always being the host is the only solution in order to pursue the passion at home insteado to go tgo conventions, game stores, etc.

Let the others enjoy some small talk, drink, whatever, while you set up so it's just straight to the "fun" part for them. It reminds one of the episodes from the first season of "Big Bang Theory", when Penny plays Halo or some other FPS. She seems to enjoy it, then when Leonard asks something like "so will you play with us next week at..." she replies: "you kidding? I have a life!" .

In other words, for other, more casual players it's like: "me? Actually set up or read the rules for a boardgame???" That's a waste of time!! Explain, be quick, or we'll do something else.
---

And believe me, it's pretty much the mindset here in Italy (it seems to me that in the States the attitude is a little more open): the vast, vast majority still think that a "gioco da tavolo" (boardgame in italian) is Monopoli, Risk etc. and associate it to something you exclusively do as a child/early teen.


Title: Re: The Boardgame Thread
Post by: jgsugden on April 25, 2014, 10:24:09 AM
When the wife and I have friends over to play games, we talk about the games to be played before hand and set up the games so that there is no time wasted during the evening setting them up while everyone is there.  We just set things up in 3 different rooms, on 3 different tables, with 3 different sets of snacks.

One of the things I like about Waterdeep is that it is a quick setup.  You lay out the board, hand out everyone's pieces, shuffle 3 decks and deal out 4 cards to each player.  3 minutes.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 25, 2014, 11:47:46 AM
And believe me, it's pretty much the mindset here in Italy (it seems to me that in the States the attitude is a little more open): the vast, vast majority still think that a "gioco da tavolo" (boardgame in italian) is Monopoli, Risk etc. and associate it to something you exclusively do as a child/early teen.

That's interesting. I've always thought just the opposite. What you describe is how things seem to work in the vast majority of the non-nerd United States as well, but I've always assumed that serious board gaming was a lot more mainstream through most of Europe after the rise of the euro-game in the 90s.


Title: Re: The Boardgame Thread
Post by: Lucas on April 25, 2014, 01:12:24 PM
In fact I was talking about Italy, which, for a lot of things, has such a retrograde mentality compared to the rest of Europe. I'm sure the situation in Germany and France is quite different. What I can say is that, when there is such a niche, that niche is of course VERY passionate.

A few posts back I mentioned the biggest convention here in Italy about boardgaming (which also includes wargaming, tabletop RPG, etc. http://play-modena.it/en/ ) that coincidentially is held here in my hometown of Modena. In such occasions, you can see that the potential is huge (this year attendance was about 27,000 for two days, 10% up from last year, and a lot more since its beginning back in 2008)....But for most "casuals", after those two days is just back to Facebook, Candy Crush or other stuff.


Title: Re: The Boardgame Thread
Post by: Ingmar on April 25, 2014, 02:47:36 PM
I'm surprised to hear it too, since Italian game designers pop up fairly often it seems like. (Notably for War of the Ring, for example.)


Title: Re: The Boardgame Thread
Post by: Lucas on April 25, 2014, 04:34:55 PM
Yeah, infact I'm eager to play both Letters from Whitechapel and Kingsburg, both made by italians and, from what I've read and seen, not overly complex but still entertaining.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 25, 2014, 06:55:35 PM
Yeah, infact I'm eager to play both Letters from Whitechapel and Kingsburg, both made by italians and, from what I've read and seen, not overly complex but still entertaining.

I liked Kingsburg a lot more than I was expecting to, considering I'm a low randomness sort of guy and it's a dice rolling game. There's enough strategy to make it interesting though. Still have the expansion lying around unplayed also. Oh for infinite time or clones of myself so I could play boardgames whenever I want.


Title: Re: The Boardgame Thread
Post by: Lucas on April 27, 2014, 08:29:36 AM
By the way, there is a java version of kingsburg (+ expansion):

http://boardgamegeek.com/thread/1041492/what-happened-to-the-java-version-download-link

https://www.dropbox.com/sh/jaxa8vxcrwywew6/22jrauCwMi

Both versions included in the second link are safe and legit, although only the second one seems to be working once the program is executed.


Title: Re: The Boardgame Thread
Post by: lamaros on April 30, 2014, 08:08:38 PM
Played a few games of Panic on Wall Street! last night and I can highly recommend it. It plays 3-11 as a social energetic game with a bit of depth to it. It says it can play 3-11, but it's really a 4 person plus game with a lot of activity and energy. It's social and random enough to engage people outside of more serious board game circles, but it has enough depth to it to keep everyone interested. I only played with 5 and 6 players, but would love to give it a go with 11.


Title: Re: The Boardgame Thread
Post by: Lucas on April 30, 2014, 09:04:33 PM
Tonight I played Biblios, Funkenschlag (aka "Power Grid"), Kragmortha and Perudo....Will talk a little more about them tomorrow (had fun with all of them anyway)...Now it's almost 4am over here  :ye_gods:
----

EDIT:

So, Biblios: (http://boardgamegeek.com/boardgame/34219/biblios) it seems a very nice filler (and entry) card game to me, with a good auction phase. We were 4 players: I guess auction loses some of its attractiveness when there are only two players (but I guess that's true for any game with auctions: still perfectly playable, but going back and forth with a 2-player auction seems a bit dull)

Funkenschlag/Power Grid (http://boardgamegeek.com/boardgame/12166/funkenschlag): we played a 5-players game. You know, when the guy who proposed it opened the box, I went all:

(http://cdn.memegenerator.net/instances/400x/31814097.jpg)

Sure I would despise it; then, you start playing, and,  at least that was my experience, you're just impressed about how smoothly the mechanics and the phases are integrated with each other, and really how...well, simple it is no matter it's a pure german game. I finished last because I wasn't aggressive enough throughout the game. But again, very nice auction phase, and while I suck at maths, the fact I had to keep at least a little track in advance of how I could spend my money and how the others would do it didn't particularly bore me.
I guess there is a reason why this game is ranked so high on BGG :). It would be nice to introduce more non-gamers to it, but surely, when it comes to the "aesthetics" factor, it's no Seasons  :grin:

Kragmortha (http://boardgamegeek.com/boardgame/26859/kragmortha) : italian game. I don't even... :ye_gods: :ye_gods:  Out of curiosity, have any of you ever tried this?  :grin: . Potentially, it's the ultimate party filler game,  and fantastic for kids (as well as adults who don't take things too seriously :P). Basically, while you are attempting to reach the Dark Lord's desk in search of powerful spells, you must avoid his "touch", or you'll be hit by his terrifying "glances", which are hilarious penalties the player must suffer throughout the game, such like: stay with your mouth open for the entire game; or, you can't pronounce particular words (decided by the other players) during the rest of the game; or, you have to play the rest of the game with your chin on the table and on the "glance" card, and many more.
If you fail to comply with any of that, you immediately get another malicious "glance". Anyway, we were all ROFLING  (and for the record, I got the "stay with your mouth open" glance card).

Liar's Dice/Perudo (http://boardgamegeek.com/boardgame/45/liars-dice): I thought I never played this one, but probably did when I was a kid. Anyways, always entertaining, perfect filler dice game.


Title: Re: The Boardgame Thread
Post by: Soln on May 01, 2014, 10:01:48 PM
I like Power Grid, but it's better with poker chips.  We bought these (http://www.meeplesource.com/products.php?cat=27&filter=printed) from meeplesource. I loathe paper money in games.


Title: Re: The Boardgame Thread
Post by: lamaros on May 01, 2014, 10:34:08 PM
I love a bit of paper money, in the right game.


Title: Re: The Boardgame Thread
Post by: Lucas on May 02, 2014, 05:02:46 AM
I like Power Grid, but it's better with poker chips.  We bought these (http://www.meeplesource.com/products.php?cat=27&filter=printed) from meeplesource. I loathe paper money in games.

Ok, but the (poor quality) paper money of Power Grid perfectly aligns with the depressing and gloomy theme of the game  :grin:


Title: Re: The Boardgame Thread
Post by: Bunk on May 02, 2014, 10:31:24 AM
How could you play Power Grid with poker chips? Half the key to the game is hiding how much money you have left from your opponents. Paper money is much easier to hide.


Title: Re: The Boardgame Thread
Post by: schild on May 02, 2014, 10:32:47 AM
Obviously you aren't aware of the extensive Softcore Power Grid movement happening in gaming. Basically, any game where you have to hide money, you don't. It's pretty intense.


Title: Re: The Boardgame Thread
Post by: Samwise on May 02, 2014, 03:57:44 PM
Obviously you aren't aware of the extensive Softcore Power Grid movement happening in gaming. Basically, any game where you have to hide money, you don't. It's pretty intense.

I've played Catan that way with friends and find it vastly preferable to keeping the hands hidden.  Eliminates the memory game aspect of remembering who's got what, so you can make smart plays and trade offers without having to pay attention in between turns.


Title: Re: The Boardgame Thread
Post by: ezrast on May 02, 2014, 05:12:56 PM
That's how I learned Catan and I vastly prefer it. Forcing players to remember public information in a strategy game is bad design to begin with, but it's particularly egregious in Catan because it leads to all the "Does anybody have any stone?" "No Bob, we still haven't rolled any fucking stone since the last three times you asked that."


Title: Re: The Boardgame Thread
Post by: lamaros on May 02, 2014, 05:52:04 PM
Lying and bluffing and ripping others off is half the fun/skill of Catan. Why would you make it even worse by playing with open information...



Title: Re: The Boardgame Thread
Post by: Soln on May 03, 2014, 01:11:38 AM
Spoiling for an argument aside, you can hide anything at the table.   


Title: Re: The Boardgame Thread
Post by: lamaros on May 03, 2014, 03:25:09 AM
No I'm not spoiling for an argument. I like playing that way. And of course you can hide information, most people don't have total recall.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 03, 2014, 10:19:22 AM
Almost every very memorable moment I've ever had in Catan would have never happened if everyone had open hands.  It makes so much stuff, like the monopoly card for example, just boring I would assume.  I never even considered it an option.  But I guess some people put money on free parking too, so meh.


Title: Re: The Boardgame Thread
Post by: Samwise on May 03, 2014, 10:59:01 AM
See I ran out of memorable moments in Catan a long time ago, so now if I'm playing Catan I want to be drinking, talking, and/or watching a movie at the same time.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Lucas on May 03, 2014, 12:03:35 PM
Ordered "Twilight Struggle" Deluxe version, should arrive in 2-3 days. Can't wait, heard and read great things about it. For now I'll just read the online manual.


Title: Re: The Boardgame Thread
Post by: schild on May 03, 2014, 12:10:09 PM
Basically, it's the best game ever, and all those neckbeards that voted it to the top of BGG are absolutely correct.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 03, 2014, 01:39:37 PM
Basically, it's the best game ever, and all those neckbeards that voted it to the top of BGG are absolutely correct.

Agreed 100%.  It's one of only five games out of 60ish I've rated 9 or higher on BGG.

Also for any that didn't know, GMT Games is having a 50% off up to 3 games sale with promo code SS2014

Was tempted...until I realized that 3 games 50% off + shipping was in most cases only like $10 off what I'd pay for them at CSI if I bought them anyways.


Title: Re: The Boardgame Thread
Post by: Lucas on May 03, 2014, 06:33:52 PM
I think I'll play it only with my father, who already saw some pics and a short walkthrough online and seems very interested  (also because he's quite passionate about WWII history). But, after all, he's also one of those huge wargaming neckbeard himself (and I'm talking about endless, multi-day Advanced Squad Leader tournaments  :ye_gods: :grin: )


Title: Re: The Boardgame Thread
Post by: ezrast on May 04, 2014, 12:45:22 AM
Almost every very memorable moment I've ever had in Catan would have never happened if everyone had open hands.  It makes so much stuff, like the monopoly card for example, just boring I would assume.  I never even considered it an option.  But I guess some people put money on free parking too, so meh.
Resources stay face-up. You know, the stuff that's 100% open information anyway. Face-up development cards would be awful.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 04, 2014, 01:08:30 AM
Almost every very memorable moment I've ever had in Catan would have never happened if everyone had open hands.  It makes so much stuff, like the monopoly card for example, just boring I would assume.  I never even considered it an option.  But I guess some people put money on free parking too, so meh.
Resources stay face-up. You know, the stuff that's 100% open information anyway. Face-up development cards would be awful.

I had never heard of playing Catan with the resources in everyone's hand as open information before this thread.  I still think it sounds horrible.  I could steal exactly what I wanted with the Robber, I could hold onto my Monopoly until I saw exactly what I needed in everyone's hands.  But I also haven't played it in well over a year so maybe I'm remembering stuff wrong.


Title: Re: The Boardgame Thread
Post by: ezrast on May 04, 2014, 01:29:36 AM
I don't think you're misremembering. It's just that if one were to play Catan optimally, they would always know what's in everybody's hand anyway because all gains/expenditures are public and you can just write that stuff down. But obviously doing that is no fun because it holds up the game and distracts you from tableside banter. I'm a naturally competitively-minded player so asking me to give up optimal play for the sake of fun rubs me the wrong way, especially when it's easy to have both with one simple rules change. It would be different for someone less bothered by that particular cognitive dissonance.


Title: Re: The Boardgame Thread
Post by: lamaros on May 04, 2014, 06:29:23 PM
I don't think you're misremembering. It's just that if one were to play Catan optimally, they would always know what's in everybody's hand anyway because all gains/expenditures are public and you can just write that stuff down. But obviously doing that is no fun because it holds up the game and distracts you from tableside banter. I'm a naturally competitively-minded player so asking me to give up optimal play for the sake of fun rubs me the wrong way, especially when it's easy to have both with one simple rules change. It would be different for someone less bothered by that particular cognitive dissonance.

Do you disallow anything but 1-to-1 trades between people in order to stop those with better sales pitches and stronger personalities from having an advantage in dealing with others? Or have a chart listing what each dice roll probability is in a percentage against a list of what the other players will gain from said dice roll?

Memory is a skill. Develop your memory if you want to play optimally. Or just accept that it's one of many skills that is tested in the game and that you're probably not playing optimally anyway, and it's just the most in your face example.


Title: Re: The Boardgame Thread
Post by: tazelbain on May 04, 2014, 08:07:43 PM
House rules are house rules.  I perfer catan with a deck of dice.  Who gives a fuck?


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 05, 2014, 04:40:52 AM
House rules are house rules.  I perfer catan with a deck of dice.  Who gives a fuck?

The 36 card deck of dice is the expansion/accessory that most improves Catan in my opinion.


Title: Re: The Boardgame Thread
Post by: Bunk on May 05, 2014, 09:31:30 AM
I prefer the deck of dice in Catan as well, but my friends don't because they are amused by how pissy I get when the dice go against me.

The group of guys I play board games with are just so competitive that any thought of open resources or money would just be laughed off. We take pride in our ability to read one another, remember the little details (we would never allow writing shit down), track things in our heads, etc. I get that many people think that is wrong/not fun. We enjoy it though.

Though I will note, our more casual board game friends hate playing Catan or Powergrid with us. So when they are around, we play other games.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 05, 2014, 12:54:15 PM
The 36 card deck of dice is the expansion/accessory that most improves Catan in my opinion.

Where can you find one of these?

*edit * Ah ha - https://www.thegamecrafter.com/games/dice-cards although yuck to it wouldn't even ship for almost 3 weeks. (https://www.thegamecrafter.com/games/dice-cards)


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 05, 2014, 02:56:02 PM
Where can you find one of these?

*edit * Ah ha - https://www.thegamecrafter.com/games/dice-cards although yuck to it wouldn't even ship for almost 3 weeks. (https://www.thegamecrafter.com/games/dice-cards)

Not the one I was thinking of, but it would work. It looks like the one I have has been out of print for some time. It also had some event cards that I don't feel added much to the game.

Honestly, this really wouldn't be hard to DIY at home to see if you like it, if you don't mind ugliness. Just take a sharpie to a deck of playing cards. Done. If you like it, you've got a temporary deck o' dice while you're waiting for yours to ship. If you don't, you're out a deck of cards and 15 minutes of your life.

Or solve it with technology. Looks like there's an Android App (https://play.google.com/store/apps/details?id=com.DiceDeck). I'm sure there's one floating around the mac appstore also.


Title: Re: The Boardgame Thread
Post by: lamaros on May 05, 2014, 06:49:09 PM
Where can you find one of these?

*edit * Ah ha - https://www.thegamecrafter.com/games/dice-cards although yuck to it wouldn't even ship for almost 3 weeks. (https://www.thegamecrafter.com/games/dice-cards)

Not the one I was thinking of, but it would work. It looks like the one I have has been out of print for some time. It also had some event cards that I don't feel added much to the game.

Honestly, this really wouldn't be hard to DIY at home to see if you like it, if you don't mind ugliness. Just take a sharpie to a deck of playing cards. Done. If you like it, you've got a temporary deck o' dice while you're waiting for yours to ship. If you don't, you're out a deck of cards and 15 minutes of your life.

Or solve it with technology. Looks like there's an Android App (https://play.google.com/store/apps/details?id=com.DiceDeck). I'm sure there's one floating around the mac appstore also.

I don't get the rationale behind using a 'deck of dice'? Can you explain? Surely it just makes it even easier for players who are good at working out probability to dominate and reduces the significance of trading in the game?


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 05, 2014, 10:05:13 PM
I dont get the rationale behind using a 'deck of dice'? Can you explain? Surely it just makes it even easier for players who are good at working out probability to dominate and reduces the significance of trading in the game?

It doesn't really operate in mysterious ways. It just ensures that you get a bell curve distribution (or as close as you can manage if you don't "roll" a factor of 36 times). As someone who once sat through a Catan game never once harvesting from an 8 terrain tile while watching someone else seemingly get their 11 every other turn, I appreciate this, but as I've said over and over again, I appreciate anything that reduces the randomness in a game.

I wouldn't say it makes it even easier for people who are good at working out probability. Catan already prints the probabilities right on the chits anyway, so it's not like this is reducing some element of skill from the game, it's just making sure that the universe can't throw you a gigantic middle finger despite you making sound decisions.

As for trading, I can't really comment. Back when I was actually willing to play Catan and it's variants, I was playing with a lot of people of the mindset "Oh, no, I'm not going to trade with you. You always win", so my perception on the trading aspect of Catan is a bit skewed regardless.


Title: Re: The Boardgame Thread
Post by: lamaros on May 05, 2014, 10:41:20 PM
Yeah, so it would make it so those with good memories of what has been 'rolled' and decent enough math to work out what is left to come will have a significant advantage compared to those who just go from basic 2D6 probabilities with real dice, no? Which they could in then use to work out what resources are likely to come up in the next turns and trade accordingly.


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 06, 2014, 03:45:15 AM
Yeah, so it would make it so those with good memories of what has been 'rolled' and decent enough math to work out what is left to come will have a significant advantage compared to those who just go from basic 2D6 probabilities with real dice, no? Which they could in then use to work out what resources are likely to come up in the next turns and trade accordingly.

Theoretically, yes. If you have a perfect memory, you'll have an advantage with a deck o' dice that you wouldn't with 2d6, steadily more of one as you come up closer to the end of the deck, obviously. I haven't been willing to play Catan in over a decade at this point, so my memory is hazy, but my recollection is that this mattered less for trading than for robber placement. Like I alluded to previously though, my group's trading dynamic was degenerate. Your group's mileage may vary.


Title: Re: The Boardgame Thread
Post by: Lucas on May 15, 2014, 10:27:20 AM
Vlad Achavt...Vlaad Tchavalt.....VLAADA Chvtil's "Through The Ages: A Story of Civilization" is coming soon to BGA (Boardgame Arena), along with turn-based mode:

http://forum.boardgamearena.com/viewtopic.php?f=10&t=4395


Title: Re: The Boardgame Thread
Post by: Bunk on May 15, 2014, 12:51:55 PM
Yeah, so it would make it so those with good memories of what has been 'rolled' and decent enough math to work out what