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f13.net General Forums => General Discussion => Topic started by: Mrbloodworth on November 22, 2010, 12:27:01 PM



Title: The Boardgame Thread
Post by: Mrbloodworth on November 22, 2010, 12:27:01 PM
I'm trying to get a game night going with some friends. I had this game at one point in time but my set seems in disarray. Anyway, wondering if anyone has played any modern versions that follow the same line. Quick to get going, fun, not a ton of rules all over, hour sessions, playable by non DnD nerds, generated dungeons, somewhat ganeric.

HeroQuest (http://en.wikipedia.org/wiki/HeroQuest)

PS: Didn't we have a board game section at one point? *shrug*


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: dusematic on November 22, 2010, 01:17:24 PM
I played the shit out of Hero Quest in middle school.  Still have the whole set and every expansion except for the Elf-centric one (could never find it).  Was pretty cool because it didn't have the stigma of being DnD so you could get regular people to play, and those people could pick up the game rules within seconds.  I also dug the old school art and furniture and general  80s fantasy "vibe" of the whole thing.

I just went to Toys R' Us over the weekend for the first time in over a decade and was surprised that they didn't have anything similar.  I know at one point they had something called "Hero Clix" but that came out after I was sort of too old for that kind of stuff (not that I wouldn't play HeroQuest right now if I could find anyone who wouldn't be weirded out).  

Do you remember Battlemasters?  That was a sweet game too.  Still have it.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ingmar on November 22, 2010, 01:20:28 PM
Descent.

http://boardgamegeek.com/boardgame/17226/descent-journeys-in-the-dark

Although 1 hour sessions is unlikely.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: JWIV on November 22, 2010, 01:21:01 PM
I'm trying to get a game night going with some friends. I had this game at one point in time but my set seems in disarray. Anyway, wondering if anyone has played any modern versions that follow the same line. Quick to get going, fun, not a ton of rules all over, hour sessions, playable by non DnD nerds, generated dungeons, somewhat ganeric.

HeroQuest (http://en.wikipedia.org/wiki/HeroQuest)

PS: Didn't we have a board game section at one point? *shrug*

Descent comes to mind, but I haven't played that and my understanding is that it can be a bit long and somewhat rules heavy.
Maybe Castle Ravenloft or Runewars.




Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: dusematic on November 22, 2010, 01:21:23 PM
This kind of shit used to be sold at toy stores and now you have to go to hardcore specialty shops.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Chimpy on November 22, 2010, 01:42:29 PM
I don't know if it fits the bill, but I played a game called Shadows Over Camelot with some friends that was really good. It is a co-op game which is pretty well done.

www.boardgamegeek.com  has reviews etc on a ton of board games.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Bunk on November 22, 2010, 01:44:22 PM
www.boardgamegeek.com (http://www.boardgamegeek.com)

All of the specialty board game shops do ebay selling/shipping these days as well, if you can't find a local shop. Talisman is always a fun option for this type of game.


*Guess I should have typed faster


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Khaldun on November 22, 2010, 01:45:01 PM
I have heard that Castle Ravenloft is very playable.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Mrbloodworth on November 22, 2010, 02:34:27 PM
Those of you suggesting Descent, have you played it? Is it a good social game? Good for those that don't normally play such games? There may be various intoxicants involved, is it friendly to that?


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ironwood on November 22, 2010, 02:45:13 PM
That website is all kinds of sore on the eyes.

 :ye_gods:


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Chimpy on November 22, 2010, 03:02:01 PM
That website is all kinds of sore on the eyes.

 :ye_gods:

Substance over style is their mantra, I think.



Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: dusematic on November 22, 2010, 03:11:51 PM
Those of you suggesting Descent, have you played it? Is it a good social game? Good for those that don't normally play such games? There may be various intoxicants involved, is it friendly to that?

You can get a pristine copy of Hero Quest on Ebay for like $50.  Just buy HQ again.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on November 22, 2010, 06:39:19 PM
If you can snag a copy of "Warhammer Quest" (out of print) please to be buying it.  Good luck finding a reasonable price though.
It fills a niche that's very tight right now... that being short, simple co-op dungeon crawls.  Descent is an Epic-style game; rules are fairly light, but the games last quite a while unless you go online and tweak the game.  If you want Descent in space, play Battlestations (awesome game, but low production quality unless you expand).

Skip Ravenloft, not hearing good things about it.  The tiles are bland, art is minimal (nay, unfinished really) missions fairly repetitive even if "different", players die way too much, and there's not much worthwhile strat. it seems.  Tbh the game was designed in typical WotC style, which is to pawn expansions off on the public to fill in design voids.  I suppose it's a decent buy for entry-level folk, but I hear there's frustration even amongst the muggles.

If you want kind of that "dungeon crawl" feel but w/o the standard hack 'n slash you could try a game like "Defenders of the Realm."  It's is a lot like co-op games such as Pandemic or Ghost Stories, but set in high fantasy with a bit more depth and options.  Middle Earth: Quest is also highly regarded, but not as much of a crawl as one might think... there's still resource management and the race against souron, etc.

The reality is, these are your choices:
1)  Score a copy of WHQ
2)  Alter Descent to a shortened version
3)  Play DnD 4e with a lite scenario
4)  Enjoy Ravenloft the best you can and wait for the xpac

note:  your 1-hour playtime puts a serious crimp on what's out there.  Also, if you dont mind stepping away from fantasy, "Mansions of Madness" should be releasing Q1 2011, which is a cthulhu-esque type crawl in the vein of Arkham Horror, designed by the genius that did BSG.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Pezzle on November 22, 2010, 08:34:39 PM
Have you considered Munchkin Quest?  It takes a little getting used to but the game flows pretty well once you get the hang of it.  As for a single hour?  Dunno.  I would rank it above Order of the Stick since that game seems grindy thought it can be fun.  While it strays from typical board games you might try Slasher, the final cut. http://www.pen-paper.net/gamedb.php?op=showothergame&othergameid=67 .  Not sure where you might find a copy though.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Morfiend on November 22, 2010, 09:07:19 PM
Since we are talking about Board Games, does any one remember a game where you entered a dungeon, and each room you entered you had to pick a tile and lay it down and it would uncover the dungeon and be completely random. You had only a specific about of turns until the sun went down and you all died (or something).


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Trippy on November 22, 2010, 09:35:20 PM
Sounds like DungeonQuest.

http://boardgamegeek.com/boardgame/472/dungeonquest


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on November 22, 2010, 09:51:44 PM
Since we are talking about Board Games, does any one remember a game where you entered a dungeon, and each room you entered you had to pick a tile and lay it down and it would uncover the dungeon and be completely random. You had only a specific about of turns until the sun went down and you all died (or something).

Also is kinda like Ravenloft.  Players are slowly dying over time and if they dont get out quickly they die and lose.

Have you considered Munchkin Quest?  It takes a little getting used to but the game flows pretty well once you get the hang of it.  As for a single hour?  Dunno.  I would rank it above Order of the Stick since that game seems grindy thought it can be fun.  While it strays from typical board games you might try Slasher, the final cut. http://www.pen-paper.net/gamedb.php?op=showothergame&othergameid=67 .  Not sure where you might find a copy though.

Well, if we're goin into card games that pretend to be boardgames then I recommend deckbuilders like Thunderstone or Heroes of Graxia.  The latter of which has the most rpg feel.  There's lighter faire like Ascension (designed by some of the creators of MtG) also.  None of them, including MQ, are co-op though.

I'm assuming the OP wants a co-op crawl.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Azazel on November 22, 2010, 11:05:17 PM
There's also Talisman which gets a new print run every so often, and I think there's even a World of Warcraft boardgame. No idea what it's like, but it might work for you.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Kitsune on November 23, 2010, 12:18:21 AM
Descent and Castle Ravenloft are pretty much it right now for the dungeon-crawl genre boardgames.
Runebound and Talisman are both fantasy-based word-exploring boardgames and both good, but not dungeon-crawly.
Warhammer Quest is hands-down the best dungeon-crawler I've played, but it can be difficult to find and expensive.  I bought my copy and the expansions before it went out of print, and cherish it.  My friends and I have an ongoing WQ game that we play every week or two, it's good mindless fun.
HeroQuest has a downside in my opinion in that one player has to be the 'dungeon master', so you need one person willing to sacrifice the dungeon crawl to manage all the monsters and stuff.  That aside, it's another easy fun game, and cheaper by far to get than Warhammer Quest.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tarami on November 23, 2010, 01:39:00 AM
I will go straight to the point:

DungeonQuest (http://www.boardgamegeek.com/boardgame/472/dungeonquest) is what you want. It's the game that can take five minutes or two hours. If all you want is some mindless roll'n'move and draw cards and watch eachother die horribly, it's the game with a capital G. Best of all, all the rules needed to be explained are "on your turn, draw a tile, flip it over, follow the instructions. The one getting out with most gold wins." Someone needs to know all the actual rules, but it's very very quick to get started.

Whatever you do, don't get Descent. It's inane for reasons I can elaborate on if you like. It, and four expansions, is in my Shame Box, which I put games in that I never intend to play again unless someone really, really nags.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: dusematic on November 23, 2010, 06:49:26 AM
Shame Box

I have a shame box too.  And it's not filled with games.   :pedobear:


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Mrbloodworth on November 23, 2010, 07:47:26 AM
World of Warcraft boardgame.

I already own that, like the real game, the rules are a mess.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Valmorian on November 23, 2010, 07:59:24 AM
World of Warcraft boardgame.

I already own that, like the real game, the rules are a mess.

There's two World of Warcraft board games (and more than that if you count just "warcraft" board games).  The first one was a big box game that was incredibly convoluted, the second is "World of Warcraft, the adventure game" which is more like talisman.

How much time do you want to devote every game night, how many players do you have, and do you want just dungeon-crawling or fantasy adventure in general?


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Typhon on November 23, 2010, 09:13:05 AM
Munchkin Cthulu (http://www.worldofmunchkin.com/munchkincthulhu/) (Steve Jackson Games) - "Kill the Monsters! Steal their Treasure! Stab you buddies! Go MAD!"

Never played it, but looks like some kinda fun, specially the "Go MAD!" part.  Not sure how long it takes to play.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tarami on November 23, 2010, 09:53:14 AM
I already own that, like the real game, the rules are a mess.
Expect this from every Fantasy Flight Games (FFG) gamedesign.

Edit:
Clarified that it's something that affect only their in-house games, not necessarily the ones they reprint... although they generally botch those up aswell.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Azazel on November 23, 2010, 10:00:52 AM
Actually, there's also "Dungeon". Which I guess is probably out of print. Same dungeon every time, but who/what's inside is randomly generated from the cards you place in the rooms and flip over when you get there.



Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: dusematic on November 23, 2010, 10:49:13 AM
Again, if you're sad you lost the original HQ and are looking to spend money on a game as close to that experience as possible, then, ebay is your friend.

http://cgi.ebay.com/HEROQUEST-HERO-QUEST-GAME-SYSTEM-MB-1990-complete-/320619473101?pt=LH_DefaultDomain_0&hash=item4aa668e8cd

$21 for a complete boxed set.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on November 23, 2010, 10:56:46 AM
"Betrayal at House on the Hill" could be considered a short, crawlish type co-op game.  Although, I'd be willing to bet that Mansion of Madness will be better.
Kinda important if we wants FFA play, pvp, and/or co-op.  I see a lot of FFA suggestions here.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ratman_tf on November 23, 2010, 11:27:12 AM
Ravenloft is quicker, and simpler, but there are lots of fan scenarios for Descent that are designed to be short.

Talisman is the ultimate beer and pretzles D&Dish game.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Valmorian on November 23, 2010, 11:58:07 AM
Ravenloft is quicker, and simpler, but there are lots of fan scenarios for Descent that are designed to be short.

Talisman is the ultimate beer and pretzles D&Dish game.

Yeah, it's the fantasy hobby equivalent to the Game of Life, Snakes and Ladders or Candyland.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Strazos on November 30, 2010, 07:07:08 PM
I love the idea of Descent, but holy shit is it a pain in the ass to actually play - set-up, which takes place in stages throughout the game, is such a chore.

Also, if you're DM, unless you get some good ganks in early (which can be pretty easy) you are screwed once the heroes start to gear up. As DM I found that unless I ease up on the heroes they were going to get housed early, and that's no fun.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Muffled on December 01, 2010, 02:02:39 AM
Yeah, once they figure out that they can just invest in real estate the game really loses steam.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Jeff Kelly on December 01, 2010, 04:28:16 AM
The big question is if you fancy the "dungeon crawl" feel of Hero Quest. I think we have already established that you do.

Do you like the split in DM and party or are you more interested in the cooperative mode of play?

If its the former the already suggested Descent is a good choice (although a single setting usually runs for two or three hours instead of one). Fantasy flight games have made a number of titles that are basically variants of Descent in different settings. Be warned that the rules and rule manuals are usually pretty obtuse so beginner players can become confused when trying to decipher the meaning of certain rules.

There was a sibling to Hero Quest called "Space Hulk" I believe which offers the same style of game play but is set in the Warhammer 40k Universe but I don't know if it's still available. There's also Talisman which doesn't feature cooperative play is fine nonetheless.

Another game would be Memoir '44 that features a similar style of play as Descent but is set in WW2 and Missions are styled as WW2 campaign settings.

A game I personally like very much and that offers cooperative play is Arkham Horror which is set in the Cthulhu universe by HP Lovecraft and in which the players have to team up to prevent an old one from rising. It offers a few expansions and can be quite challenging yet a game usually only lasts for an hour.

I'd also recommend the Originial Lord of the Rings Board Game (distributed by Kosmos in Europe and Fantasy Flight Games in the US), in this game the players team up to try to bring the One Ring to Mount Doom before Sauron catches up with them. Please be careful, though. In recent years a lot of new games have come out that also use Lord of the Rings as the setting, avoid ordering the wrong game.

If you like some suggestions for traditional board games in which the players play against each other I have more suggestions


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on December 01, 2010, 12:16:15 PM
Space Hulk is a wargame, also no longer in print, even the newest release goes for over $200.   Memoir44 is also a pvp wargame and nothing like Descent, which is a straight up holy trinity fantasy crawler.
The original LotR is more of a generic resource-grindy coop math eurogame.  The LOTR element is mainly a thematic layer.  The xpacs supposedly open things up quite a bit though and are highly recommended as the 1st release is essentially just a tutorial.  BUT, an epic dungeon crawler it is nowhere near being.

If Arkham is desired it'd probably be smart to just wait for Mansions of Madness to come out or just splurge on Arkham and be sure to buy the preferred xpacs. 


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tarami on December 01, 2010, 03:53:37 PM
Even Descent is not a Holy Trinity dungeoncrawl. There's absolutely no point in having things like tanks (because there's no support for keeping fire off of weaker characters) and there's no way to make a healer unless you're extremely lucky with loot cards. There's also no consistent way to CC unless you find very specific items. There aren't even any spells to speak of. Descent is, at best, a multiplayer Diablo session where you have to do all the bookkeeping manually. Except it's not like Diablo, because the DM will do everything in her/his power to avoid getting her/his monsters killed, including running behind corners and generally "exploit" rules to the contrary of the hack'n'slash genre.

It's like someone played D&D, ripped out most of the fun (the puzzles, the strong theme, the non-combat abilities, the character development and the group dynamics) and spent a fortune on designing chits and miniatures to replace those darn pesky character sheets. Realizing the game now only took an hour to play, they proceeded to throw enough contrived rules (DoTs, weird monster abilities et c.) back in to bump the sessions back up to four hours.

I think Warhammer Quest is the closest anyone has got to a genuine co-op dungeoncrawl. It's only a shame it uses Warhammer FB's combat rules as something much more streamlined would have suited it better, which rather ironically is one of the only things Descent got right. :-P


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Morfiend on December 02, 2010, 11:50:48 AM
Sounds like DungeonQuest.

http://boardgamegeek.com/boardgame/472/dungeonquest


Yes, yes it was.

Seems there is a remake in the works. (http://the-lost-and-the-damned.664610.n2.nabble.com/FFG-Remake-Dungeon-Quest-td5217378.html)


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on December 04, 2010, 11:52:11 AM
Even Descent is not a Holy Trinity dungeoncrawl. There's absolutely no point in having things like tanks (because there's no support for keeping fire off of weaker characters) and there's no way to make a healer unless you're extremely lucky with loot cards. There's also no consistent way to CC unless you find very specific items. There aren't even any spells to speak of. Descent is, at best, a multiplayer Diablo session where you have to do all the bookkeeping manually. Except it's not like Diablo, because the DM will do everything in her/his power to avoid getting her/his monsters killed, including running behind corners and generally "exploit" rules to the contrary of the hack'n'slash genre.

I thought the expansions addressed most of this... especially Tomb of Ice  (adds feats), Well of Darkness (taunt and more Overlord "power") Road to Legend, and Sea of Blood. i.e. in a campaign you have more time to develop a trinity-like strat.
Most reviews of expanded games I've found (I've only got the base set) have actually harped on the fact that a good Overlord against a tactically-unbalanced group will wtfpwn them every time.
This is all subjective of course, every encounter is different... but I'd always thought the potential was there.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: naum on December 04, 2010, 12:06:27 PM
Anyone ever play Small World (http://boardgamegeek.com/boardgame/40692/small-world)?

Quote
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

Has an iPad version too, though DL'ed, haven't messed with it much yet.



Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ingmar on December 04, 2010, 04:31:34 PM
Small World is a lot of fun but basically nothing like what MrB is asking for here.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Mrbloodworth on December 17, 2010, 08:03:45 AM
World of Warcraft boardgame.

I already own that, like the real game, the rules are a mess.

There's two World of Warcraft board games (and more than that if you count just "warcraft" board games).  The first one was a big box game that was incredibly convoluted, the second is "World of Warcraft, the adventure game" which is more like talisman.

How much time do you want to devote every game night, how many players do you have, and do you want just dungeon-crawling or fantasy adventure in general?


I own this one (http://boardgamegeek.com/boardgame/17223/world-of-warcraft-the-boardgame), its a mess.


Is this the Ravenloft you guys were suggesting?  (http://www.thinkgeek.com/geektoys/games/e692/)I recall playing the original DnD setting, and liking it.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tarami on December 17, 2010, 08:51:11 AM
Correctomundo.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on December 18, 2010, 10:16:30 AM
I did a run-through of Descent at my last 'gaming night' with a buncha muggles.  Surprising the strats people come up with when encountering some hardship (everything from LOS spawn-blocking to potion deliveries), even from those who have no business playing epic games.  We didnt finish the game and probably went for a semi-solid 3 hrs., but I can see a good sized quest being done in 3 with a competent group.  We played with 5 heroes and it wasnt too bad, but I could tell the odds are severely against the overlord in this case unless he's got serious skills or houserules some stuff.

Setup and play wasnt too bad because I've got every bit organized into tackle boxes, which you HAVE to do in games of this ilk.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Strazos on December 19, 2010, 07:29:00 AM
I thought max was 5, including the DM? If that's true and you have 5 PCs on the board, that may explain why the odds were so stacked against you.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on December 19, 2010, 10:03:46 AM
I thought max was 5, including the DM? If that's true and you have 5 PCs on the board, that may explain why the odds were so stacked against you.

Nope.  Max is 5 heroes (plus any familiars), hence why the monster stats go up to 5.
The biggest problem with having 5 PCs is finding LOS to spawn, but much of this is my fault since I didnt close the entry-door, which would've allowed a small spawn area.   Also, the strat must be to swarm the weakest player with everything you've got.  And since LOS is blocked by other units, the more PCs there are the less LOS there is.

note:  all of this B.S. I'm spewing is basically an excuse for my lack of skillz  :oh_i_see:   It really just boils down to tactics.  By the 2nd room though I'd fallen into a groove.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Strazos on December 19, 2010, 01:50:13 PM
It's 5 players, including the DM, I am almost positive.

I believe the stat cards start at two, correct? That would be 1 hero, 1 DM. I've DM'ed a 5 hero game before, and it just breaks down once they get any kind of gear.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Sand on December 21, 2010, 10:06:26 AM
Great thread. I was just looking at Descent last night at the local game shop, for the same reasons Mr.Bloodworth was. Something to play, to get non-D&D friends involved in.
So it sounds like the over all opinion is a thumbs down though?
They had something similar that they said came out a month or so ago? They didnt know much about it or have any reviews.
Any ideas?

So what would be like a top 5 list to look into buying? Not Ravenloft though, never liked the campaign setting.

Edit:

I think the newer one we were looking at was Runewars or Defenders of the Realm. Anyone know anything about either of these two?

And then on the website posted, Boardgamegeek.com, I saw there was a game which combined elements of board playing with the Forgotten Realms campaign setting called "Heroscape". Anyone played that?


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ingmar on December 21, 2010, 12:25:23 PM
Have not played Defenders of the Realm yet, but I have a friend who recommended it. It is a co-op fantasy game, but not a dungeon crawler, basically you're trying to stop various monsters from getting from the outside edge of the map to the center city.

Heroscape is a tactical minis game, not really in the vein of this stuff at all. Also collectible so wallet impact is going to be large.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Sand on December 21, 2010, 01:04:03 PM
Cool thanks for the feedback. So Heroscape is off the list. Any info on Runewars?
This is going to be a Christmas present from the wife to me which is why Im curious on getting reviews/feedback.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tarami on December 21, 2010, 01:04:52 PM
Great thread. I was just looking at Descent last night at the local game shop, for the same reasons Mr.Bloodworth was. Something to play, to get non-D&D friends involved in.
So it sounds like the over all opinion is a thumbs down though?
They had something similar that they said came out a month or so ago? They didnt know much about it or have any reviews.
Any ideas?

So what would be like a top 5 list to look into buying? Not Ravenloft though, never liked the campaign setting.

Edit:

I think the newer one we were looking at was Runewars or Defenders of the Realm. Anyone know anything about either of these two?

And then on the website posted, Boardgamegeek.com, I saw there was a game which combined elements of board playing with the Forgotten Realms campaign setting called "Heroscape". Anyone played that?
FFG's recent release would probably be DungeonQuest, if talking dungeoncrawlers.

- Castle Ravenloft doesn't really have much to do with the campaign setting - it's just a branding and an excuse to be in a castle so it can be a dungeoncrawl. It's mostly a mechanical game with not a lot of thematic colour, which is what I like about it.
- Runewars is a tactical war game, other than that I don't know much about it except that it's absolutely not what you're looking for.
- Defenders of the Realm is a fantasy adventure game where you and your fellow players cooperate to beat the game. The game progresses by drawing cards and you have to kill the enemy leaders before any of a number of things (100 ways to lose, one to win.) It should be said it's very hard to win, even sober.
- HeroScape gives me environmental angst with its senseless use of plastic. Otherwise what Ingmar said.

Really, to parrot myself, DungeonQuest is a light, quick and fun dungeon romp. It does, however, require a certain crowd, one that doesn't mind losing and have a little sense of theatrics (a large part of the fun stems from dying horribly in amusing, pitiful ways.) The new edition is pretty good if you replace with the overdeveloped combat with rock, paper, scissors (as it was in previous editions) or it will drag on too much. I will not recommend Descent to anyone unless they ask me where to get decent cheap miniatures. Other than that I don't think there are four other games I'd strongly recommend, from what I've played.

Actually, I'd recommend you (and everyone) to stay away from pretty much all original FFG designs. They've published or re-published some pretty good games without touching much of the original mechanics (like DQ,) but everything they've produced in-house is laden with chits, cards, dolls (miniatures) at the expense of ease of play, elegance and balance. Now, that doesn't mean they can't be fun, but it's more playing with toys than trying to crack a game. If board games were computer games, FFG would be Lionhead.

PS.
You can also find good video reviews which summarize the rules, gameplay and give verdicts for many of these games at http://www.thedicetower.com/thedicetower/index.php/game_reviews


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: dusematic on December 21, 2010, 09:48:42 PM
This thread needs more Hero Quest. 


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Sand on December 23, 2010, 09:29:38 AM
Tarami, thanks for the link to the Dice Tower site. Im going through their reviews now. Pretty cool site.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on December 24, 2010, 10:06:01 AM
DiceTower (where I get most of my game info.) consistently ranks Descent in the top 5 boardgames of all-time.   :oh_i_see:  Thumbs down??  I think not. 

Ravenloft and DungeonQuest???  Vassel hates them both for what seems like good reason.
Granted, he's always been one to prefer crunchier, more epic style gaming, but the faults he finds in many games are valid. 

It's 5 players, including the DM, I am almost positive.

I believe the stat cards start at two, correct? That would be 1 hero, 1 DM. I've DM'ed a 5 hero game before, and it just breaks down once they get any kind of gear.


You're right.  So I guess I've been gimping myself this whole time.

Anyways, now that I have my regular gaming group going I'll probably go and purchase the 2 best xpacs and the 'Sea of Blood' campaign xpac, which gives ship combat and much shorter game scenarios that can be saved.  My biggest gripe is if you dont defeat analysis paralysis the games can go waay too long; the campaign xpacs solve this.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tarami on December 24, 2010, 04:00:27 PM
DiceTower (where I get most of my game info.) consistently ranks Descent in the top 5 boardgames of all-time.   :oh_i_see:  Thumbs down??  I think not.  

Ravenloft and DungeonQuest???  Vassel hates them both for what seems like good reason.
Granted, he's always been one to prefer crunchier, more epic style gaming, but the faults he finds in many games are valid.  
Ghambit, I'm not going to argue Descent's merits and flaws with you when you make such a non-argument. If you think Descent deserves being the fifth best game of all time, motivate it better than Tom Vassel thinking so (eventhough he places it ninth and not fifth as you said.) DiceTower/Tom Vassel likes Descent, good for him. I don't think it belongs on a top 100 list for anything but components.

Furthermore, he doesn't hate neither Ravenloft nor DungeonQuest. He dislikes DungeonQuest (http://www.thedicetower.com/thedicetower/index.php/game_reviews/d/dungeonquest) but argues it might be for some people. Also, the mortality rates of DungeonQuest have been grossly exaggerated. "Dying on the second turn" is an extremely rare occurance. On the other hand, Ravenloft he thinks is very good (http://www.thedicetower.com/thedicetower/index.php/game_reviews/c/castle-ravenloft-d-d-board-game). He also argues it's not much alike Descent, which is also true, but they're both dungeoncrawlers which is why they've both been mentioned here.

Ravenloft is a game I can bring out in almost any crowd that jives with a fantasy theme and have a good time beating the game. However, it has heavier gameplay than DungeonQuest which is very pick-up-and-play, which is why I recommend the latter for a group of non-gaming friends. In Descent people are likely to be antagonized (the overlord) and feel bullied (the weakest hero.) It's extremely cut-throat and sensitive to attitude of the players. This is the reverse of HeroQuest, where this discussion began, which has a benevolent DM who is supposed to challenge but not chastise the other players.

Regarding Road to Legend (the campaign expansion for Descent):  My bet is you are never going to finish a campaign where the heroes win. Either Tamaril is going to be sacked very early, or you're going to start over or quit playing. This is the experience of everyone I've ever heard try it (myself included.)


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on January 05, 2011, 10:10:23 PM
I too heard that about RtL having too many early sacks of towns, which is why I opted for Sea of Blood.  I havent bought it yet, but plan on it (along with ToI and WoD which add feats, treachery, etc.) once my group gets comfortable with vanilla Descent.  They're still requesting to play it, so that's a good thing I guess.  The biggest complaint so far is gametime and the lack of being able to truly grow their characters over time.  The other complaint, when they lose it's fairly non-dramatic (unlike DQ).  One of em dies and I take their tokens... game over.   :oh_i_see:     It's fairly obvious that the game is fairly lacking without the expansions, so if you're not willing to drop $200+ I wouldnt recommend it either.

Once I get my redesign of "BattleStations" done though, all my other games will likely go up for sale.  It's the perfect crawler in spaaaaaace with RPG capability, but the original production quality and some of the rules are just  :uhrr:

In other news, I just bought a copy of "Earth Reborn."  Only game I've ever owned where there's a literal minigame involving simply unpacking it.  Seriously, the designer built a puzzle into packing the box after unpunching everything.   :why_so_serious:   I dub this a tetris poker pvp story-driven rpg crawler resource wargame.  If it sounds complex, you've heard wrong... it's worse.  Absolutely beautiful game though, and one of the most beautifully designed if you figure it out.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Khaldun on January 08, 2011, 12:18:08 PM
As long as we're talking boardgames, anybody here ever do Twilight Imperium? I'm kind of getting an impulse-interest in it after getting out my old AH version of Freedom in the Galaxy, which wasn't an absolutely great game but it was pretty fun in its own way.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: JWIV on January 08, 2011, 12:48:11 PM
As long as we're talking boardgames, anybody here ever do Twilight Imperium? I'm kind of getting an impulse-interest in it after getting out my old AH version of Freedom in the Galaxy, which wasn't an absolutely great game but it was pretty fun in its own way.

I played it once - it was hugely fun, but probably takes 8-12 hours to play.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Sand on January 08, 2011, 04:19:35 PM
As long as we're talking boardgames, anybody here ever do Twilight Imperium?

Is it based on the book and movie series?


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Kitsune on January 08, 2011, 08:48:24 PM
As long as we're talking boardgames, anybody here ever do Twilight Imperium? I'm kind of getting an impulse-interest in it after getting out my old AH version of Freedom in the Galaxy, which wasn't an absolutely great game but it was pretty fun in its own way.

I have it.  You pretty much need the expansion, which introduced several rule changes that improve the hell out of things, as well as some very very patient friends.  The games are loooooooooong.  Like, 'start after lunch, end after dinner' long.  But if you like 4X turn based space games, TI is a very faithful member of the genre in board game form.  I like it.

For a shorter PvP space board game, I recommend Cosmic Encounter.  It's a pretty basic game but can have surprisingly deep strategy and negotiation among the players.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Sky on January 08, 2011, 09:27:29 PM
How about the Cthulhu board games? A coworker has been running a non-computer gaming night for a couple years now (at the library) and I've been meaning to drop in, but they tend to play a lot of gimmicky lame stuff (I did almost show for the Carcassone night).


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Khaldun on January 08, 2011, 10:12:40 PM
Have Cosmic Encounter. Play it occasionally. I do like it, though there's some serious imbalances if you're playing with people who know which powers to really exploit.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Kitsune on January 09, 2011, 01:48:29 AM
How about the Cthulhu board games? A coworker has been running a non-computer gaming night for a couple years now (at the library) and I've been meaning to drop in, but they tend to play a lot of gimmicky lame stuff (I did almost show for the Carcassone night).

One of my roomies owns Arkham Horror and its expansions.  It's fun.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ingmar on January 09, 2011, 03:21:30 AM
How about the Cthulhu board games? A coworker has been running a non-computer gaming night for a couple years now (at the library) and I've been meaning to drop in, but they tend to play a lot of gimmicky lame stuff (I did almost show for the Carcassone night).

One of my roomies owns Arkham Horror and its expansions.  It's fun.

I enjoy it a lot too, but it should be noted that it takes quite a long time to play and if you don't like overproduced games with a billion little bits and cards and such, you won't like Arkham Horror.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Raging Turtle on January 09, 2011, 11:42:32 AM
It's not quite Cthulhu, but Betrayal at House on the Hill (second edition) is pretty damn fun.  You start with 3-6 players exploring a haunted house, and at a randomly determined point in the game one of the players switches sides and starts working against the rest of the players.  Nobody knows who the traitor will be until that event happens, which keeps it interesting.  There's about 50 different possible scenarios, with different goals for each side in each scenario. 

Only takes an hour or so to play and it was on sale at Amazon for $20 during the holidays, which means it probably will be again at some point.  Definitely worth it. 


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tebonas on January 09, 2011, 09:56:26 PM
Have Cosmic Encounter. Play it occasionally. I do like it, though there's some serious imbalances if you're playing with people who know which powers to really exploit.


Old one or new one? The old one was wicked fun, sadly the new one reduced the number of players to four, so it wasn't fit for our playing group anymore.

We always let the players draw their race (one out of three) and removed the "I win" ones from the game. Oh, good times.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Kitsune on January 10, 2011, 12:01:39 AM
The new-new Cosmic Encounter starts with 5 players, the Cosmic Incursion expansion brings it to 6, and the upcoming Cosmic Combat expansion brings it to 7.  The one that was limited to four players was the Avalon Hill version, which was beautiful but unfortunately not supported worth a damn.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Tebonas on January 10, 2011, 12:52:11 AM
Ah, off to buy a my third version, then  :awesome_for_real:


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Ghambit on January 11, 2011, 11:14:43 AM
As long as we're talking boardgames, anybody here ever do Twilight Imperium? I'm kind of getting an impulse-interest in it after getting out my old AH version of Freedom in the Galaxy, which wasn't an absolutely great game but it was pretty fun in its own way.

I have it.  You pretty much need the expansion, which introduced several rule changes that improve the hell out of things, as well as some very very patient friends.  The games are loooooooooong.  Like, 'start after lunch, end after dinner' long.  But if you like 4X turn based space games, TI is a very faithful member of the genre in board game form.  I like it.

Didnt the latest edition fix a lot of the earlier issues?

How about the Cthulhu board games? A coworker has been running a non-computer gaming night for a couple years now (at the library) and I've been meaning to drop in, but they tend to play a lot of gimmicky lame stuff (I did almost show for the Carcassone night).

As said before, Mansions of Madness (http://www.boardgamegeek.com/boardgame/83330/mansions-of-madness) should be coming out soon which is essentially Arkham Horror meets Betrayal at House on the Hill. 

In other news:
I wiped the floor as Overlord vs. 5 Heroes the other day, on an easy quest no less, and in the 1st room.  'Course, I have extra monsters and I gave myself an extra card at every draw.   :grin:
Assuming this icestorm abates enough I should have the ol' StarTrek Adventure game (http://www.boardgamegeek.com/boardgame/3095/star-trek-the-adventure-game), High Frontier (http://www.boardgamegeek.com/boardgame/47055/high-frontier), and Dominant Species (http://www.boardgamegeek.com/boardgame/62219/dominant-species) comin in the mail by the end of the week.  If anyone is interested in Dominant Species, check out "rsolow" on BGG.  He's the only retailer in the world really that has any in stock, even though the site might say he doesnt.  DS is a frontrunner for game of the year and it's OOP, so hard to find.

I might break down and buy Merchants&Marauders (http://www.boardgamegeek.com/boardgame/25292/merchants-marauders) tonite after seeing a few reviews.  (sigh)  At least this shit is cheaper than goin to da' club.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Khaldun on January 11, 2011, 12:40:03 PM
This conversation made me pull my old copies of City of Chaos and Divine Right off the shelf and look through those. Both fun if flawed.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Kitsune on January 11, 2011, 12:51:49 PM
I have it.  You pretty much need the expansion, which introduced several rule changes that improve the hell out of things, as well as some very very patient friends.  The games are loooooooooong.  Like, 'start after lunch, end after dinner' long.  But if you like 4X turn based space games, TI is a very faithful member of the genre in board game form.  I like it.

Didnt the latest edition fix a lot of the earlier issues?


Yes, it did.  I had the previous edition of Twilight Imperium and the latest one is a definite step up from it.  But it's still an empire building game with a lot of players vying for control, and all of the time consumption inherent with that.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Teleku on January 13, 2011, 12:06:24 AM
So, I take it this has turned into the general board game thread?  Good, because I've just started getting a group of people into them finally!

How is Shogun?  Looks pretty good from what I've read so far.  I've gotten people into settlers of Catan, and we a had a good time.  Though they also want to play a more combative game where you fight off other players as well.  We've only had risk to fill that gap, but Shogun looks like a good mix of the two.  Any thoughts?  Also, are any of the expansions to settlers worth it?

How is Puerto Rico?  Like I said, got people into settlers, and while they like it, I can tell they already are interested in trying something with more depth.  This game is highly rated and seems to fit the bill. 

Finally, for a co-op game, been looking at Pandemic, which is also rated pretty high.  How does that play out?


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Strazos on January 13, 2011, 02:39:27 PM
I am very sad, for I have no people around down here who would be interested in gaming.  :cry:


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: Vaiti on January 14, 2011, 09:35:55 AM
This thread should be retitled to the The Boardgame Thread or something. I've gotten so many good suggestions from this so far.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on January 14, 2011, 10:44:32 AM
There you go!


Title: Re: The Boardgame Thread
Post by: MuffinMan on January 14, 2011, 10:55:02 AM
Had a heart attack for a moment, I thought you were made a mod.  :ye_gods:

Then I realized it was your own thread.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on January 14, 2011, 10:57:27 AM
I would not want to be a mod. Sorry for your heart.


Title: Re: The Boardgame Thread
Post by: Bunk on January 14, 2011, 12:21:27 PM
Puerto Rico is a great game, if you have a group that is serious about thier board games. Playing it well requires a lot of strategy/resource management and a lot of prediction/manipulation of what your opponents will do. Unlike Catan, there is almost no random element at all. I strongly recomend getting the expansion and randomizing which buildings are used each time you play - that really helped get us out of the groove of playing a "standard strategy" that the base game eventually fell in to.

I love games like it and Agricola, but they are the sort of game I can only play once in a night or my brain overheats.

Other games my group typically play include: Catan, Race for the Galaxy, Dominion, Small World, Alhambra, Power Grid, and for the odd change of pace, we still crack out the Magic cards and play two-headed or gathering style.


Title: Re: The Boardgame Thread
Post by: ghost on January 14, 2011, 12:30:01 PM
This thread has gotten me pretty excited about trying some board games.  I haven't played any in a long time.  Now to find something that the wife would like to play and is decent with 2-3 people....


Title: Re: The Boardgame Thread
Post by: Bunk on January 14, 2011, 12:57:45 PM
Catan. It's the default gateway drug of modern boardgames.


Title: Re: The Boardgame Thread
Post by: Teleku on January 14, 2011, 01:12:38 PM
Yes, I finally said fuck it and got a copy of Catan, and made several people play it.  Now I've got them hooked, and looking into more advanced board games (Thus my questions before).

How is Small World?  Thats another game I was seriously looking at.  How does it play?


Title: Re: The Boardgame Thread
Post by: Ingmar on January 14, 2011, 01:28:57 PM
I love Small World. Plays very well I think, and has a lot of dick your neighbor potential. The race/ability drafting makes it quite varied too.


Title: Re: The Boardgame Thread
Post by: shiznitz on January 14, 2011, 01:31:04 PM
Catan. It's the default gateway drug of modern boardgames.

Once you play Catan online (Catan World) for free in 20-45 minutes, the boardgame can seem tedious. I love me a 20 minute 3-man Catan.


Title: Re: The Boardgame Thread
Post by: shiznitz on January 14, 2011, 01:37:25 PM
As far as board games, Santa gave my 8 year old son Heroscape: Marvel for Christmas and he loves it. I find it entertaining as well, but it is a bit simple for serious boardgamers.


Title: Re: The Boardgame Thread
Post by: Vaiti on January 14, 2011, 01:41:35 PM
My group has been looking at Small World for awhile, but we are wary of the cost. We have Arkham Horror which has alot of chits and was somewhat expensive, but we don't really enjoy it or play it, so shelling out for another pretty game with alot of chits has us wary.


Title: Re: The Boardgame Thread
Post by: Luda on January 14, 2011, 01:42:22 PM
Killer Bunnies.  Best card game ever.  No seriously.

http://killerbunnies.com/


Title: Re: The Boardgame Thread
Post by: Tarami on January 14, 2011, 01:57:16 PM
My group has been looking at Small World for awhile, but we are wary of the cost. We have Arkham Horror which has alot of chits and was somewhat expensive, but we don't really enjoy it or play it, so shelling out for another pretty game with alot of chits has us wary.
If you want an area control game, look no farther than El Grande. Happens to be my favourite game. ;D No, it's not very nice looking nor thematic. It is interesting though.

I have a hard time with chits and bits myself. Much of the time what they add in depth seems to be invalidated by the bookkeeping that they add. Sure, some bits are needed to track various things, but games that have 10 types just to keep player state I find laborous, especially if they are paper chits. Atleast cubes are easy to handle.


Title: Re: The Boardgame Thread
Post by: Azuredream on January 14, 2011, 05:52:51 PM
Card games we like to play: Fluxx, Bohnanza, Three Dragon Ante, Sticheln, Nicht die Bohne (we loves us some bean games). Fluxx in particular is very easy to understand and can be radically different each time you play it, especially if you've got more than just the base deck.

Also: Smallworld is probably my favorite game. It's not the most balanced/strategic game (like Puerto Rico or Agricola) but I love it for some of its zany power/race combos. (oh god it's the flying sorcerors)


Title: Re: The Boardgame Thread
Post by: JWIV on January 14, 2011, 06:39:42 PM
Killer Bunnies.  Best card game ever.  No seriously.

http://killerbunnies.com/

How can you say that in a world where Dominion and all of its beautiful expansions exist? 



Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: JWIV on January 14, 2011, 06:42:50 PM
 

Finally, for a co-op game, been looking at Pandemic, which is also rated pretty high.  How does that play out?

Pandemic is great - you probably don't need the expansion right away unless you really want the petri dishes, but there's plenty of challenge and replay value in the base box set.   


Title: Re: The Boardgame Thread
Post by: Teleku on January 14, 2011, 07:41:09 PM
Killer Bunnies.  Best card game ever.  No seriously.

http://killerbunnies.com/

How can you say that in a world where Dominion and all of its beautiful expansions exist?  
Can you try to sell me on dominion?  It looks fun, just not so sure about it.  Way it was described said there is little player interaction, and its more of a race to see who can devlope fastest.  I think games with a good social aspect would work best for the people I play with (another reason Catan worked so well as an introductory game).

Also, thanks for the info on Pandemic.  Think that may be the next game I buy.  That or Smallworld.


Title: Re: The Boardgame Thread
Post by: CmdrSlack on January 14, 2011, 08:16:42 PM
How about something for a pretty bright five year old?

Most of what you guys suggest sounds either too old or too long for a kid attention span. I'm almost tempted to see if she'll play Ravenloft (she likes zombies and stuff).

Heck, even Catan seems to be 8+.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on January 15, 2011, 12:54:16 AM
How about something for a pretty bright five year old?

The Kids of Carcassone. (http://boardgamegeek.com/boardgame/41010/the-kids-of-carcassonne)

It's a fun game, both for kids and adults.  The adult version has been my gateway board game of choice for my non-gaming friends, and my fiancee, and it has worked flawlessly.  5 might be a little low on their recommended ages (4 - 10) so they might not grasp all of the strategy involved, but they should definitely be able to play and enjoy it due to its puzzle-like feel.

The Magic Labyrinth (http://boardgamegeek.com/boardgame/41916/the-magic-labyrinth) has also gotten some pretty great reviews, but I can't vouch for it.  It just looks like fun.


Title: Re: The Boardgame Thread
Post by: Khaldun on January 15, 2011, 06:17:40 AM
Spy Alley is a great boardgame for kids and adults--kind of a variation on Clue with a bluffing/misdirection element.


Title: Re: The Boardgame Thread
Post by: JWIV on January 15, 2011, 09:35:51 AM
Killer Bunnies.  Best card game ever.  No seriously.

http://killerbunnies.com/

How can you say that in a world where Dominion and all of its beautiful expansions exist?  
Can you try to sell me on dominion?  It looks fun, just not so sure about it.  Way it was described said there is little player interaction, and its more of a race to see who can devlope fastest.  I think games with a good social aspect would work best for the people I play with (another reason Catan worked so well as an introductory game).

Also, thanks for the info on Pandemic.  Think that may be the next game I buy.  That or Smallworld.

The player interaction comes and goes depending on what cards are on the table.    If there are no attack/wacky table cards available, then yes, it can boil down to all about strategy and execution.      In general though, I find that there's a lot of table talk and general watching your opponent even without the attack cards that while it's not the most social game, I wouldn't call it solitaire.  Also, since the game plays quick enough to easily fit in 2-3 rounds in a short night (20-40 minutes per game), you can have a variety of game types - with one game being completely brutal and cutthroat, the next being build design, the third being a mix of the two.  

That's probably one of the best things about the game - while the basic rules are straightforward and simple, the card interactions and potential strategies differ in each game (well, after you start randomizing the decks anyhow).    

Just a heads up - Looks like Tanga is also having a sale today on Pandemic + On the Brink for ~40 bucks including shipping
http://www.tanga.com/products/pandemic-and-on-the-brink-expansion-game--2

[edit for side note]


Title: Re: The Boardgame Thread
Post by: Raph on January 16, 2011, 03:22:41 PM
How about something for a pretty bright five year old?

Most of what you guys suggest sounds either too old or too long for a kid attention span. I'm almost tempted to see if she'll play Ravenloft (she likes zombies and stuff).

Heck, even Catan seems to be 8+.

Blokus.


Title: Re: The Boardgame Thread
Post by: avaia on January 18, 2011, 02:40:12 PM
How about something for a pretty bright five year old?

Most of what you guys suggest sounds either too old or too long for a kid attention span. I'm almost tempted to see if she'll play Ravenloft (she likes zombies and stuff).

Heck, even Catan seems to be 8+.

Blokus.

Seconded.  Hey! That's My Fish! also wins at my house. http://boardgamegeek.com/boardgame/8203/hey-thats-my-fish


Title: Re: The Boardgame Thread
Post by: Raph on January 18, 2011, 09:43:20 PM
I will second That's My Fish. There's also Quoridor.


Title: Re: Anyone know of a modern boardgame like "HeroQuest"?
Post by: murdoc on January 19, 2011, 07:22:20 AM
I have it.  You pretty much need the expansion, which introduced several rule changes that improve the hell out of things, as well as some very very patient friends.  The games are loooooooooong.  Like, 'start after lunch, end after dinner' long.  But if you like 4X turn based space games, TI is a very faithful member of the genre in board game form.  I like it.

Didnt the latest edition fix a lot of the earlier issues?


Yes, it did.  I had the previous edition of Twilight Imperium and the latest one is a definite step up from it.  But it's still an empire building game with a lot of players vying for control, and all of the time consumption inherent with that.

I miss playing this with my old gaming group. It was definitely an all-day affair though.


Title: Re: The Boardgame Thread
Post by: Ghambit on January 23, 2011, 08:47:56 AM
How is Shogun?  Looks pretty good from what I've read so far.  I've gotten people into settlers of Catan, and we a had a good time.  Though they also want to play a more combative game where you fight off other players as well.  We've only had risk to fill that gap, but Shogun looks like a good mix of the two.  Any thoughts?  Also, are any of the expansions to settlers worth it?p

Shogun has mostly gravitated online these days.  Has a pretty good following.

Quote
Finally, for a co-op game, been looking at Pandemic, which is also rated pretty high.  How does that play out?
Pandemic has fallen out of favor for more thematic coops such as "Ghost Stories" or even better "Defenders of the Realm."  Really, save yourself the money and just buy one of the latter with Defenders as another frontrunner for game of the year.  And tbh, Pandemic wont get nearly as many plays as GS or Defenders.

Quote
Dominion?
It's 1st generation deckbuilding, so meh.  There are some REALLY great newer titles out there that also add much more interaction and engrossing themes.  Thunderstone+expacs is probably the best, essentially a crawler in the cards.  But, there's some even newer stuff out there like "7 Wonders" (if u can find it) that really push the genre to new directions.  The latter being, yes, yet another game of the year frontrunner.

If you want really light, quick, and simple (more tactical) deckbuilding faire then go Ascension.

Quote
Area Control?
Although a bit convoluted and overly "choicy" I'd have to say of the newer stuff that "Dominant Species" tops the list.  We finally played a few sessions and the game is just an amazing design.  There are no less than 12 different choices people can make on each turn, not including card choices that swing the game.  All these choices effect the others and so on, basically the bloomin' onion of boardgames.  Easy to teach, impossible to master.  Real brainburner.

Quote
PvP Skimish?
Everyone should own a copy of "Earth Reborn."  It's starting to steal the lustre from "Space Hulk" even (I've actually had people try to trade SH for my ER).  So, nuff said.


Title: Re: The Boardgame Thread
Post by: Stewie on January 23, 2011, 03:27:49 PM
If anyone is looking for a good "card game" I'd reccomend 7 Wonders.
I Just picked it up this past week and I enjoyed it immensely.
The games my group play the most are Peurto Rico, Agricola, Dominion, Small World, Race for the galaxy, Settlers and Magic. (in no particular order) 

The reason that I really like 7 Wonders: can be played in under 30 minutes, has multiple strategies to victory, has some player interaction and is re-playable . It also requires very minimal set up.
This game hits all the right targets for me.


Title: Re: The Boardgame Thread
Post by: Ghambit on January 23, 2011, 03:47:39 PM
If anyone is looking for a good "card game" I'd reccomend 7 Wonders.

Where'd you get it from???  U.S. reprint's not till March it seems.


Title: Re: The Boardgame Thread
Post by: Fraeg on January 23, 2011, 06:14:47 PM
Have loved Munchkin for years.

This Xmas bought my brother Munchkin Quest the boardgame.  Only played part of one game.  I was worried the boardgame would be a dumbed down version of the card game, turned out to be a bit of the opposite actually.    Too soon to have a verdict, but I think I will enjoy this.


Title: Re: The Boardgame Thread
Post by: Stewie on January 23, 2011, 06:15:32 PM
I was looking for a new game. I Checked BGG, watched a few videos and then after deciding that I wanted that I headed over to my local game store and grabbed it :)
I had heard it was hard to find, but I thought that may have been earlier in the year. Funny thing is that the guy who owns the store (an avid gamer, obviously) only thinks 7 wonders is "meh"

He enjoys more silly fun games though like Roborally, (great game btw) Pandemic, Galaxy Truckers etc.


Title: Re: The Boardgame Thread
Post by: Numtini on January 28, 2011, 10:26:59 AM
This thread has ignited a little purchasing frenzy at our house. Picked up Pandemic, Arkham Horror, and Castle Ravenloft. I wasn't really aware of the whole "cooperative game" concept other than group roleplaying.

We love Pandemic. We can't get enough of it and have played a game every night since we got it. It's fast. It's simple enough that we don't have trouble walking away to tend to the baby or something like that. And it seems to work fantastically with only two players, though which specialist you play seems to have a huge effect on how easy the game goes.

Castle Ravenloft is good, but flawed. It gets the cooperative D&D experience, but with a trap obsessed dungeon master with a death wish for their players. One of the things I found a bit irritating is it seems like it would be best with a full party and I have a sneaking suspicion that a lot of CR players are probably like us, couples or triads who would play the real thing (or something better like Heroquest-Glorantha or Call of Cthulhu) if we had a full group. Supposedly there's going to be a sequel, I wonder if it will play a little different with fewer traps and such.

Still haven't tried Arkham Horror. It looks extremely complicated, but it may just be the way the rules are written.


Title: Re: The Boardgame Thread
Post by: Vaiti on January 28, 2011, 10:37:57 AM
It's the way the rules are written, and the numbers of bits it has with it. The reason our group doesn't play it much is the same reason we also don't play the really pretty fully painted WoW boardgame that was donated to us by a member of our association. It looks really complicated, takes awhile to set up, but the actual gameplay is really simple. Almost TOO simple.

It can be a really good game, we just tend to play other games over it. someone tends to get bored of it and after that the game just feels like it is eating time rather than being fun. But that is more our group, if you are actually patient and willing to invest time into getting immersed into the game, you'll get alot out of it.


Title: Re: The Boardgame Thread
Post by: Sky on January 28, 2011, 11:11:08 AM
It gets the cooperative D&D experience, but with a trap obsessed dungeon master with a death wish for their players.
Isn't that what AD&D was all about?


Title: Re: The Boardgame Thread
Post by: fuser on January 28, 2011, 11:38:56 AM
Power Grid

Is there anywhere online you can play this? Trying to figure out all the rules with no one to confirm or explain details it's kinda hard to get going.


Title: Re: The Boardgame Thread
Post by: avaia on January 28, 2011, 12:14:10 PM
Power Grid

Is there anywhere online you can play this? Trying to figure out all the rules with no one to confirm or explain details it's kinda hard to get going.

http://www.brettspielwelt.de/ - it may be listed as Funkenschlag, though.

Play goes pretty damn quick in most games, but make it clear you are learning and someone will likely help out.

Also check out http://boardgamegeek.com/wiki/page/Power_Grid_FAQ


Title: Re: The Boardgame Thread
Post by: Bunk on January 28, 2011, 12:18:25 PM
One of those games that is worth finding a youtube vid of how to play - the instructions were written by the guy's dog.


Title: Re: The Boardgame Thread
Post by: avaia on January 28, 2011, 12:28:25 PM
I didn't think the rules were that bad, but I just use the player aids instead.  It's handy when everyone has their own summary of the rules for reference, and helps teaching as well.

Something like http://boardgamegeek.com/filepage/32681/power-grid-players-aid-set-up-guide


Title: Re: The Boardgame Thread
Post by: fuser on January 28, 2011, 02:29:10 PM
Thanks everyone, now I don't feel like a complete idiot trying to play it!


Title: Re: The Boardgame Thread
Post by: Strazos on January 28, 2011, 06:52:40 PM
I have no idea why I continue to follow this thread - it just makes me sad due to a lack of tabletop gaming due to not having my gaming buddies within commuting distance.  :oops:


Title: Re: The Boardgame Thread
Post by: ghost on January 28, 2011, 09:54:23 PM
No shit.  I'm glad my wife will deign to play games with me. 


Title: Re: The Boardgame Thread
Post by: Ghambit on January 29, 2011, 08:11:45 PM
I have no idea why I continue to follow this thread - it just makes me sad due to a lack of tabletop gaming due to not having my gaming buddies within commuting distance.  :oops:

I had the same problem until I just nutted up and setup an organized weekly game night.  People started coming out of the workworks once they knew I had one, even folk who have no business in hobby gaming.  FB helps a lot also; I just formed a private game group with prospective invitees and handle RSVPs/invites from there.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on January 29, 2011, 08:12:40 PM
I have no idea why I continue to follow this thread - it just makes me sad due to a lack of tabletop gaming due to not having my gaming buddies within commuting distance.  :oops:

It isn't quite the same, but there is always http://www.brettspielwelt.de (http://www.brettspielwelt.de).  I play there with a number of friends, and they have an excellent selection of boardgames to play online.


Title: Re: The Boardgame Thread
Post by: Thrawn on January 29, 2011, 09:23:36 PM
Anyone ever play the Battlestar Galactica game? http://boardgamegeek.com/boardgame/37111/battlestar-galactica (http://boardgamegeek.com/boardgame/37111/battlestar-galactica)  The idea of one player being the Cylon and everyone else trying to weed them out could be a lot of fun.

In that same line of thought one of our favorite games to play is http://boardgamegeek.com/boardgame/438/scotland-yard (http://boardgamegeek.com/boardgame/438/scotland-yard) one player is Mr. X moving around the board and everyone else is a detective trying to catch them.  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ruvaldt on January 29, 2011, 09:40:25 PM
Anyone ever play the Battlestar Galactica game?

The mechanics are not good, but otherwise it is a very fun game if you have the people and the time to play it.  Games can be longish, but not Republic of Rome long, and it can be too easy for the Cylons to win.  They got the atmosphere right though, and things can get pretty competitive.


Title: Re: The Boardgame Thread
Post by: Ingmar on January 29, 2011, 11:24:04 PM
Played it once and enjoyed it - I like Shadows over Camelot better for "coop game with traitor" but you could definitely do worse than BSG.


Title: Re: The Boardgame Thread
Post by: Teleku on January 30, 2011, 01:38:38 AM
I've heard a lot of great things about the BSG game.  Haven't tried it yet, but want to.


Title: Re: The Boardgame Thread
Post by: Vaiti on January 30, 2011, 07:31:21 AM
We have the BSG game and all it's expansion, new expansion just very recently came out and we got it last night, gave it a try, and the game just got even better. Far better than the last expansion. I don't 100% agree with it being too easy for the cylons to win comment, but we play ALOT of BSG, so we are pretty experienced players, so bias.

The BSG game is all about politics and player interaction basically, and it makes for some really really cool group gameplay. Constantly on your toes not sure who is a cylon, it captures that perfectly.


Title: Re: The Boardgame Thread
Post by: Vaiti on February 13, 2011, 10:04:07 AM
I've been eyeballing a game called Imperial for awhile at one of our local shops. From what I've gathered this game was in development for decades before it was finially commercially released. It's a german style game where all players are in the game and can win/lose make other lose even if they don't win, till the very end. It sounds like alot of fun and something that will improve over a night of drinking. However I'd like some first hand feedback from anyone who has actually played it. Is it as much fun as it sounds or is it just boring?


Title: Re: The Boardgame Thread
Post by: avaia on February 14, 2011, 09:39:12 AM
Imperial is full of cockery, it's a great game.  It's a wargame of sorts (questionable), with a nice economic wrapper that really works well.  There are many ways to fuck people over in this game, I loves it.


Title: Re: The Boardgame Thread
Post by: avaia on February 14, 2011, 09:43:24 AM
Time to pimp VASSAL for trying out games before you buy, or for when you don't have anyone avaialable for f2f gaming.  Excellent piece of software.

No Imperial module, sorry - guessing they don't have the rondel mechanism in place.

 http://www.vassalengine.org/index.php (http://www.vassalengine.org/index.php)


Title: Re: The Boardgame Thread
Post by: Chimpy on February 14, 2011, 09:58:44 AM
Played it once and enjoyed it - I like Shadows over Camelot better for "coop game with traitor" but you could definitely do worse than BSG.

Shadows Over Camelot is awesome.

Actually, most the games from the company that makes it I have played are pretty good.

For card games that are fun and easy not mentioned, Guillotine is a good one.

Game I hate that everyone I know loves: RA.


Title: Re: The Boardgame Thread
Post by: Vaiti on February 15, 2011, 07:30:00 AM
Imperial is full of cockery, it's a great game.  It's a wargame of sorts (questionable), with a nice economic wrapper that really works well.  There are many ways to fuck people over in this game, I loves it.

Thanks, that is basically the kind of confirmation I was looking for. Buying it this week and testing it out this weekend.


Title: Re: The Boardgame Thread
Post by: Ghambit on February 15, 2011, 08:17:44 AM
Anyone played Le Havre?  I've been thinking about trading up for it.


Title: Re: The Boardgame Thread
Post by: schild on February 19, 2011, 10:28:45 AM
Game of Thrones as an LCG is decent.

Picked up Sirlin's Yomi last night. I don't like the guy, he's an amazing jackass, but the game seems decent and fast enough.

I've started surrounding myself with card games, just because.


Title: Re: The Boardgame Thread
Post by: Ghambit on February 19, 2011, 07:37:20 PM
Did you buy the entire set?   :uhrr:
I couldnt bring myself to pony up for the entire thing, and I couldnt justify only buying a few decks.  Quite a quandary.


Title: Re: The Boardgame Thread
Post by: schild on February 20, 2011, 12:54:48 AM
Had to buy the whole set, the couple decks @ $25 just seemed stupid.


Title: Re: The Boardgame Thread
Post by: avaia on February 21, 2011, 02:12:56 PM
http://boardgameexchange.crystalcommerce.com/

Netflix-ish for boardgames.  Would work out well for a group, I would think.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on February 22, 2011, 11:11:58 AM
What they have Heros quest?  :ye_gods:


Hows this sustainable?  :ye_gods:

Quote
At only $26.99 per month for 12 months, The gold subscription

Now I know.


Title: Re: The Boardgame Thread
Post by: Vaiti on February 22, 2011, 11:49:07 AM
Not actually a bad idea for a service. Tho pricing needs some work. 50-60€/$ for the first month then lower costs per month after could work out well. Maybe as low as 5€/$ or so. Just enough to cover shipping plus some.

That way if someone keeps your 30-60€/$ game after the first month you aren't losing out and still make most of the time.


Title: Re: The Boardgame Thread
Post by: Ghambit on February 22, 2011, 01:22:00 PM
You're still better off taking the same amount of dollars and building your own personal collection, then using BGG to trade/sell/buy.  The only issue I have with BGG is typically games only move if they're the "new kid on the block" or are some kind of collectible.


Title: Re: The Boardgame Thread
Post by: Sky on March 08, 2011, 08:15:28 AM
I picked up Arkham Horror when I traded in my magic cards for paints, had some leftover credit and like that you can play solo or with a big group (for library gaming nights).

Like you guys said, lots of fiddly bits, but I guess I like that - I always played lots of games with counters when I was a kid (even developed a couple...and discovered a couple of the counters in a bits box I had in storage, I'll have to upload them). I like all the cards and of course the subject matter is dear to me.

Game is way too big for the coffee table, but luckily the cat was passed out in front of the fire and uninterested in eating fiddly bits. Played several turns trying to absorb the rules before I had to go to bed. Seems like a pretty cool game, though. Haven't board gamed in forever!


Title: Re: The Boardgame Thread
Post by: Khaldun on March 09, 2011, 08:30:46 AM
Was thinking Mansions of Madness.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on March 13, 2011, 12:38:35 PM
Broke down and bought a copy of hero's quest off eBay. Now for some expansions.

Advanced hero's quest looks hot too.


EDIT: This should keep me going for a while as far as quests http://www.heroscribe.org/


Title: Re: The Boardgame Thread
Post by: grebo on March 13, 2011, 02:49:11 PM
Anyone played Le Havre?  I've been thinking about trading up for it.

Yeah, I'm a bit late.

Played Le Havre a couple times.  It's somewhat Agricola-ish in that stuff piles up until you take it, but it doesn't have as much "i'm screwed because someone took the sheep" that Agricola does.  I'd compare it more to a simplified Caylus, not nearly as much calculus required.  It's decent but falls short of great imo.


Title: Re: The Boardgame Thread
Post by: Samwise on March 14, 2011, 09:06:33 AM
I ordered a copy of Mansions of Madness off Amazon.  I'm stoked.


Title: Re: The Boardgame Thread
Post by: Ghambit on March 14, 2011, 06:11:37 PM
I ordered a copy of Mansions of Madness off Amazon.  I'm stoked.

Careful though.  Supposedly some warped boards and they've already had to disseminate a FAQ/errata.


Title: Re: The Boardgame Thread
Post by: Samwise on March 14, 2011, 11:35:05 PM
My box had an errata note and some reprinted cards included, so it looks like I got the patched version.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: grebo on March 18, 2011, 09:15:16 PM
If anyone is looking for something not too deep to maybe play with some mostly non-gamers or just something quick and fun that doesn't require too much brain twisting, I can fairly highly recommend 7 Wonders.

It's deep enough to require some strategy but there's enough luck in there that everyone has a chance.


Title: Re: The Boardgame Thread
Post by: Samwise on March 18, 2011, 10:33:31 PM
Mansions of Madness is really fucking fun to play but a beast to set up.  I went out today and bought a "hobby box" with a zillion compartments just so I wouldn't go nuts trying to keep track of all the little counters and stuff.


Title: Re: The Boardgame Thread
Post by: Teleku on March 18, 2011, 10:40:15 PM
I'm very intrigued by the Mansions of Madness game.  Question though:  It says that it has several pre-made scenarios you pick to play through.  Does that mean once you try one, its sort of ruined if you try to play it again?  As in, you know what to expect and (if you beat it last time) how to win?  Or is it still randomized heavily?  I really have no idea how the rules work or how you setup a game.


Title: Re: The Boardgame Thread
Post by: Samwise on March 19, 2011, 12:35:53 AM
There are something like five scenarios, and each one has a handful of variations that the GM can switch between to alter where the important clues are and what the win conditions are, so that even if the players know the scenario inside and out they'll still have to guess which of the possible variations the GM decided to run.  The scenario I ran had three choices I had to make in setting it up, with two or three options each, so in theory that scenario could play out a dozen different ways.  You get the idea.

There's also a lot of potential to use what's in the box to come up with your own scenarios.  From what I've seen so far the core system seems very robust.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on May 16, 2011, 12:24:18 PM
SOOOO....

I now have a copy of Heroes Quest, Munchkin Quest, Wow Board game, and Outdoor wilderness survival. Each Board-game night has been a blast.


+1 to me!


Title: Re: The Boardgame Thread
Post by: kaid on May 16, 2011, 12:35:02 PM
Just got back from a big gaming shindig played a lot of games there. One I had not played before that was very amusing was Alhambra one of my friends had the big box of Alhambra set which is the main game and all expansions and we played that a bunch its pretty fast and amusing.

 


Title: Re: The Boardgame Thread
Post by: Ghambit on May 16, 2011, 02:06:53 PM
Before leaving for work I got to play "Merchants and Marauders" and man, gotta be the best pirate boardgame ever made and likely one of the overall best in my collection.  Helluva lot of fun and well worth the relatively cheap price of it.  It's essentially a eurogame/ameritrash hybrid, like so many newer games these days.  Excellent value.  And it's easily the most requested boardgame for trade that I have.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on May 17, 2011, 06:59:57 AM
Looked it up, that does sound fun.


Title: Re: The Boardgame Thread
Post by: Ghambit on May 18, 2011, 08:32:17 AM
Looked it up, that does sound fun.

Honestly, I truly believed the game was gonna suck hard.  I mean really?  If I wanted a resource-gathery pirate rpg, I'd just fire up PotBS for free.
Only reason I played is 'cause my brother couldnt resist the game, so I begrudgingly sat down.  Well wtf, it was a helluva lot of fun.  I died early on after being hunted by a pirate frigate and pissing off the navy... but came back with the force with a better captain and a more refined strategy.  The gold was flowing into my hold, my brother got panicky, and started raiding haphazardly, only to get spawncamped by an aggroed Navy man-o-war.  Took my bro. apart in 1 turn.  OH THE TEARS!    Imagine developing a captain, building up your ship, filling your hold with gold (that if you dont stash at home you lose) perhaps a fleet, etc... only to get blown out of the water.   :grin:   Sux when it happens to you, but it IS possible to make a comeback oddly enough.

Main gripe?  There's so much to do in port that downtime is very very bad.  Variations include porting actions on someone elses turn.

addendum:
If anyone is in the D.C. area, there's a pretty popular gamenight called "DCGameNight"   :oh_i_see:
They typically game in various bars, cafes, or shops downtown.  Find em on FB...  seems less neckbeardy and more swank than usual.


Title: Re: The Boardgame Thread
Post by: Ghambit on May 20, 2011, 10:15:53 AM
So I played "7 Wonders" last night and it didnt disappoint.  Explains why the game is tough to get right now.
Pretty much a victory point based empire-builder game using cards, only turns are simultaneous so there's no downtime.  There's an interesting "rummy" element in that you're only allowed to keep 1 card per turn even though you're given 7 or less.  The cards you dont keep are passed to your neighbor (to the left and right alternating).
Game lasted about an hour but mentally felt like 4.  Many many layers of strat. and tactics and plenty of seedy pvp, but a simple game to learn.

Also played "Ascension."  Liked it, but Thunderstone is better.  Great pickup style game though.


Title: Re: The Boardgame Thread
Post by: stu on June 24, 2011, 12:44:15 AM
I haven't really played any board games since I was a kid, with the old Strat-O-Matic baseball sessions during long winter nights.

I was poking around and did see this though, due in four weeks:

http://www.wizards.com/default.asp?x=ah/prod/ikusa

Looks good, although I know little about Japanese history. Play as a warlord in feudal Japan- how cool is that? I'll maybe pick it up if i can get some friends excited enough.


Title: Re: The Boardgame Thread
Post by: Bunk on June 24, 2011, 06:09:17 AM
Pretty sure that is the old Shogun game, which then got the utterly awesome renaming in to "Samurai Swords" :uhrr:. Apperently they've renamed it again?

It was a half decent 1st ed Axis and Allies era war game. Not my favorite of the bunch though - with more than three players, the layout of the map tended to limit how many opponents you could actually interact with. If you got stuck on one end of Japan and the guy on the other end played poorly, you could actually lose the game to someone you never actually met in battle.


Title: Re: The Boardgame Thread
Post by: ghost on July 01, 2011, 05:44:48 PM
I just ordered the Game of Thrones card game and some M:TG cards.  I haven't played M:TG in a long time, so it should be interesting.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: CmdrSlack on July 01, 2011, 09:22:55 PM
My daughter and I have been playing the Ravenloft board game, as well as the newish one called Wrath of Ashardlon. She tends to pick PCs like you would expect a kid to pick. She just chooses the coolest looking girl. Once she learned that having a wizard rush a monster spelled death, she began to get the hang of tactics.

Solid fun for the two of us. I am hoping that when her mom works out her work schedule, we can get an actual D&D game going.


Title: Re: The Boardgame Thread
Post by: ghost on July 05, 2011, 08:08:44 PM
Finally got around to playing Ticket to Ride with the wife.  It's a good little game that won't blow through an entire evening and is pretty light fare.  And the subject matter won't scare away those types that might be scared away from "gaming" easily.  I definitely recommend it. 


Title: Re: The Boardgame Thread
Post by: ghost on July 12, 2011, 05:22:55 PM
I have also bought Dominion and it's multitude of expansions and several other card games.  I purchased some card sleeves to go over the cards and am trying to decide if it's even worth it at this point.  The sleeves make the games not fit in their trays and are a real bear to actually game with, not to mention being fairly expensive.  You can get the Mayday ones for 3.50 or so for 100, but the FF ones run 5 plus per 50. 


Title: Re: The Boardgame Thread
Post by: JWIV on July 12, 2011, 06:09:43 PM
Finally got the chance to play Battleship Galaxies - there's actually some strategy and tactics to it, the ships and cards look good, and rolling the dice for coordinates is pretty damn fun.     Once we got over the learning curve, it moves along really nicely.


Title: Re: The Boardgame Thread
Post by: Bunk on July 13, 2011, 09:42:00 AM
I have also bought Dominion and it's multitude of expansions and several other card games.  I purchased some card sleeves to go over the cards and am trying to decide if it's even worth it at this point.  The sleeves make the games not fit in their trays and are a real bear to actually game with, not to mention being fairly expensive.  You can get the Mayday ones for 3.50 or so for 100, but the FF ones run 5 plus per 50. 

Yes, sleeving them is a pain in the ass, but totally worth it if you play it a lot. I still have nightmares about the weird mank that built up on our Settlers cards over the years. I'm pretty sure it was an even mix of dirt, grease, and skin cells. It was thick enough to scrape off with you fingernails.

We keep Dominion in a standard ccg card box rather than the original game box, as you really don't need the rules once you memorize the starting card counts.


Title: Re: The Boardgame Thread
Post by: Amaron on July 13, 2011, 09:50:13 AM
I'm always surprised how many people can find groups for this stuff.  I need to move the fuck out of the bible belt capital.


Title: Re: The Boardgame Thread
Post by: ffc on July 13, 2011, 12:02:18 PM
I have grown to hate Dominion.  Fun at first and it works well but it's just not for me.  It's a perfect storm of boring downtime while a player goes through +100 actions, hoping nobody draws cards that further increase downtime, not having a way to directly affect a particular player, and only occasionally having to change a decision based on what someone else drew. I prefer games with hidden objectives / information, no downtime (simultaneous turns!) and a way to bash somebody while keeping them in the running to win.  Basically the opposite of Dominion.

(Edit)  Might as well add one of my favorite games for contrast:  Vineta (http://boardgamegeek.com/boardgame/27532/vineta).  Handles up to 6, simultaneous turns, the board changes as people's island pieces and villagers are destroyed, hidden information, chaotic and trying to predict what other players will do while usually failing.  Hardest part is learning what the pictures on the cards do but it gets easier with time and player sheets.


Title: Re: The Boardgame Thread
Post by: naum on July 13, 2011, 02:17:37 PM
I'm always surprised how many people can find groups for this stuff.  I need to move the fuck out of the bible belt capital.

:vv:

Can get RL groups eager for board game play, but except for very few, most shun these sorts of games (even Catan), preferring more the "Apples to Apples" or Trivial Pursuit variety of board game. Scrabble or backgammon is about the most strategic these folks will get.


Title: Re: The Boardgame Thread
Post by: ghost on July 24, 2011, 12:05:00 PM
Sweet.  I just won a new copy of Twilight Struggle on Ebay for 93 bucks with shipping.  The last two went for well over $100.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: dusematic on July 24, 2011, 04:36:06 PM
Just got Conquest of Nerath the other day (http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/20110615).  I had previously got Dominion but couldn't get into a game strictly based around cards.  Conquest of Nerath is like a slightly more in-depth fantasy Risk and it scratches the "watch your armies spread across the land" itch I had.  There is a progression component (think teching up like in Civ) that consists of Treasure cards which are gained by dungeon delving and destroying difficult and classic DnD monsters.  There is also a random element that consists of personal cards for each faction with different powers that can be played at different times.  Each faction also collects a base income modified by additional territories accumulated.  Then of course there are all the different unit types and a simple dice driven combat system (I like that it comes with so many 6/8/10/12/20 sided dice.  All in all, a great game.  I got it on Amazon for $50 which I consider a great price considering it comes with hundreds of minis, hundreds of cardboard tokens, scores of cards, and a nice board.  The icing on the cake is that it works well with anywhere from 2-4 players.

(http://www.perpetualgeekmachine.net/wp-content/uploads/2011/06/ConquestOfNerath-04.jpg)


Title: Re: The Boardgame Thread
Post by: shiznitz on July 25, 2011, 11:25:49 AM
How is this for a 10 year old boy who like Catan/Risk/Heroscape?


Title: Re: The Boardgame Thread
Post by: avaia on July 26, 2011, 12:36:40 PM
Sweet.  I just won a new copy of Twilight Struggle on Ebay for 93 bucks with shipping.  The last two went for well over $100.   :awesome_for_real:

Well worth the price, especially if it is the deluxe edition.  Fantastic game.


Title: Re: The Boardgame Thread
Post by: dusematic on July 26, 2011, 12:48:01 PM
How is this for a 10 year old boy who like Catan/Risk/Heroscape?

It says 12 and up.  If he likes Risk, Catan, and HeroScape, this game should be fine.  The combat system is rather elegant.  You need a to roll a 6 to score a hit.  Different combatants roll different dice, i.e., 6/8/10/12/20.  I find the game offers enough depth to be engaging to me as an adult in his late 20s without mentally taxing me to the extent that it becomes an arduous chore to learn the rules/navigate turns.


Title: Re: The Boardgame Thread
Post by: Ingmar on July 26, 2011, 03:46:03 PM
Sweet.  I just won a new copy of Twilight Struggle on Ebay for 93 bucks with shipping.  The last two went for well over $100.   :awesome_for_real:

Well worth the price, especially if it is the deluxe edition.  Fantastic game.

Seconded.


Title: Re: The Boardgame Thread
Post by: Ghambit on July 27, 2011, 07:03:00 AM
Sweet.  I just won a new copy of Twilight Struggle on Ebay for 93 bucks with shipping.  The last two went for well over $100.   :awesome_for_real:

Well worth the price, especially if it is the deluxe edition.  Fantastic game.

Seconded.

I just picked up Labyrinth yesterday at my FLGS (also OOP evidently).  Same designer and system, only more tweaked and set post 9-11-01.  Btw, the guy who designs these games actually lives in D.C. and trains analysts for the CIA.  He's a hardcore GOP warhawk evidently.  His next game will be focused on post-FARC Colombia with some drug smuggling thrown in.

Btw, if you're into solitaire type games (I believe these can be played Solo) I highly recommend the printNplay game "Dungeon of D."  It's free and a lotta fun.


Title: Re: The Boardgame Thread
Post by: ghost on July 27, 2011, 01:34:00 PM
My wife is probably going to find out where Bloodworth lives and kick his ass for starting this thread.  I've spent waaay too much money lately on board games/card games. 

I also found a new copy of 7 Ages today at a local game store, and you can't even find it on Ebay or Amazon at all.  That was a pretty sweet score for a kick ass (albeit very long) game.  I also now own all the Arkham Asylum expansions.    :grin:


Title: Re: The Boardgame Thread
Post by: ghost on July 28, 2011, 09:58:21 PM
If you have Le Havre and are wondering how it works:  Linky (http://hw.libsyn.com/p/a/7/3/a737b13e53cbebd5/Le_Havre_01.mp3?sid=cc6d294ff6573e5e8084f1f54b8ceddb&l_sid=23912&l_eid=&l_mid=2161682).


I found this game to be a little difficult to deal with only with the instructions.  This helped some.  Good game. 


Title: Re: The Boardgame Thread
Post by: ghost on August 03, 2011, 07:48:53 AM
It appears as if Fantasy Flight has gotten the Star Wars license and will be publishing a couple of games (http://www.boardgamegeek.com/blogpost/3900/fantasy-flight-games-announces-star-wars-license-t), including a card game (http://www.boardgamegeek.com/boardgame/103886/star-wars-the-card-game). 

The Star Wars nerd in me thinks that this will be really fucking awesome, but I've been a little disappointed with some of Fantasy Flight's efforts.  Sure, some of their stuff is excellent, but I am expecting a rehash of Game of Thrones LCG and I'm sure they'll put out some kind of War of the Ring or Twilight Imperium knockoff.  That would be fine if I didn't already own those games.

I'm sure I'll buy whatever they put out regardless, because I'm just that weak minded.   :grin:


Title: Re: The Boardgame Thread
Post by: Lucas on August 11, 2011, 06:57:37 AM
So, I decided to get back into board/card (not TCG) games after reading this thread.

Spefically, I'm also trying to involve my girlfriend (and eventually, I hope, two or three of our friends), who is a total neophyte, so I don't know if I'm going to succeed  :oh_i_see:
---

Regarding the card game, I opted for Dominion (and purchased it) which, from what I gather, is fun enough to play between 2 players as well; I'm still uncertain about the board game (one of the following):

- Talisman: I played it A LOT during my youth, and enjoyed it greatly;
- Small World: looks fun and simple, the guy at the store quickly showed me the rules (he had an unboxed copy at the store, where they hold a lot of different tournaments both of card and board games) ;
- DungeonQuest

They are all "entry level" games, relatively easy learning curve, should not be a bore to set-up and quick to grasp the rules.

- While in the store, I also noticed two games that look interesting for a novice: Dungeon Lords (basically a "Dungeon Keeper" boardgame) and Cave Troll...Can you tell me more of these two?

While I'm sure they have very good gameplay, for now I would like to avoid economy/resource management games, like Puerto Rico and suchlike, also because they are more complex.

Carcassone, Ticket to Ride, Catan...Don't really like the settings of those, even though they're quite popular.

Then, of course, Arkham Horror, which looks fantastic, but first I would like to gather a larger group for it :/


Title: Re: The Boardgame Thread
Post by: Bunk on August 11, 2011, 10:06:23 AM
Spefically, I'm also trying to involve my girlfriend (and eventually, I hope, two or three of our friends), who is a total neophyte, so I don't know if I'm going to succeed  :oh_i_see:

While I'm sure they have very good gameplay, for now I would like to avoid economy/resource management games, like Puerto Rico and suchlike, also because they are more complex.

Carcassone, Ticket to Ride, Catan...Don't really like the settings of those, even though they're quite popular.

Games like Carcassone, TtR, and Catan are actually really good options for introducing newbies in to the current board game world, before melting their brains with games like Puerto Rico or Agricola. Dominion was also a great choice.
I really enjoy both Small World and Talisman, but they are very "nerdcore" type games with the fantasy setting, and can be a turnoff for friends that aren't in to nerd culture. Really though, we hardly play them in comparison to the more Euro style games - the Euro games are just so much more about strategy.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 11, 2011, 10:25:47 AM
If you're going to introduce your gf, I'd suggest a Eurogame for sure.  For some reason, most women LOVE the empirebuilder/resource management games.  Anything where they make/lose money, shop, and build things.   I'd recommend the game "Asara" (a tower building game) for this, though as most eurogames they play better with more people.  Fidgety ameritrash games, though fun for the hobbiest, usually are turnoffs for sophomoric gamers.

Dungeon Lords and Cave Troll??  Cave Troll has gotten better reviews than dungeon lords.  I've read that DL has some issues.  CaveTroll is a game in the same vein as munchkin, and very simplistic.  Definitely an acquired taste and definitely need more than 2 people I believe.

I can recommend DungeonQuest though for a beginning gamer, but again... it's more american-style.  Kinda theme-parkish and random.

For you and your gf, if you dont mind coop I'd suggest the new LotR card game.  It's actually a eurostyle resourcey quasi-deckbuilding dungeonrunner and not hard to learn.
Tbh, it's tough to play 2-player pvp games w/o gettingi into wargame territory (battleship:galaxies?).  Just the nature of the beast.  SummonerWars is a helluva great step in this regards; not too wargamey.

Other suggestions?  "Dominant Species" is a must for any collection.   Period.  End of story.  And women/new players love it. 
And in place of Dominion I'd get Thunderstone+all expansions.


Title: Re: The Boardgame Thread
Post by: ghost on August 11, 2011, 01:11:52 PM
Ticket to Ride is really a pretty cool game.  It's probably not what you're expecting, if you don't know much about it, and is going to be a nice light game to start with.  All of the deck building games feel pretty similar to me, and Thunderstone is pretty fun, although I don't know if I'd rush to trade it for Dominion if you've already got Dominion.  Le Havre is thought of as a thick game, but I think it is easier to grasp than Agricola.  It's not a bad choice.  Camelot Legends is fun, if you want a card game that isn't a deck builder but is a bit different.  My wife likes it because she's into the whole Arthurian Legends deal.  Don't rule out Arkham.  It's realy fun even with two-  but you'll get pasted a lot.  I would echo the recommendation of Dominant Species.  All of the LCGs from FF are pretty good.  Lost Cities and the Lost Cities Boardgame are also decent intro games. 


Title: Re: The Boardgame Thread
Post by: Ingmar on August 11, 2011, 01:18:43 PM
Agricola is definitely a bad choice as an intro game for sure because it really lacks a lot of the interaction that the other games mentioned have, and interacting with the people you're playing with is pretty key to getting someone new interested. Dungeon Lords is a little on the complex side for a first fix too.

Cast my vote for Small World or Carcassonne as the intro games that will get the best traction with new players, TTR is good too if you think the medieval and/or fantasy stuff will turn someone off initially.


Title: Re: The Boardgame Thread
Post by: ghost on August 11, 2011, 01:28:18 PM
Or if you just don't like the train theme Airlines Europe (http://boardgamegeek.com/boardgame/90419/airlines-europe) is kick ass. 


Title: Re: The Boardgame Thread
Post by: Lucas on August 12, 2011, 05:27:14 AM
Thank you guys for the suggestions! :)

Eventually, I'll look up to the ones I haven't seen previously mentioned: tonight or tomorrow we'll try Dominion for the first time, and for now I'll stick with it (damn, this stuff is quite expensive, card or board game :P). Starting from the end of september, I plan to organize a "board/card game evening" at my place with 3 or 4 of my close friends, hopefully it will work out (one already said yes)  :)


Title: Re: The Boardgame Thread
Post by: ghost on August 12, 2011, 05:53:43 AM
I would throw a few of the "interactive" cards in with the first set of Dominion draw piles you set up.  It gets pretty boring with their initial recommended 10. 


Title: Re: The Boardgame Thread
Post by: Lucas on August 12, 2011, 06:23:10 AM
Actually, after reading something on the Net (and watching a few youtube videos too), I think we'll randomize the 10 right from the start, I guess we'll learn soon enough if something is particularly unbalanced or not (hopefully we'll both enjoy the game: I've read good things about the first two expansions, Intrigue and Seaside, especially when it comes to an added interaction with the other player/s, so I may purchase them at a later date).


Title: Re: The Boardgame Thread
Post by: Bunk on August 12, 2011, 06:36:18 AM
That's how my group did it - I've never tried any of the recommended sets.


Title: Re: The Boardgame Thread
Post by: Lucas on August 14, 2011, 04:53:44 PM
So, after a "false start" yesterday (we messed up the "c" phase and realized it halfway through, among other things :P), tonight we (that is, me and my GF) played our first game of Dominion and enjoyed it. She brutalized me 47 victory points to 31  :oh_i_see: :heartbreak:

Ahem, match lasted around 2h30m...You know, double-checking some card effect, re-reading a couple rules, going very slow...But yeah, quite an interesting and addictive game. If it doesn't get boring after only a few games, I think we'll be definitely inclined to purchase "Intrigue" and "Seaside";  I'm sure there are "power-strategies" out there that you can rush to (but I'm not really interested in reading them), but the randomizing effect of drawing any group of 10 mitigates it somewhat, I guess.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 15, 2011, 01:28:13 AM
You've entered into a dark place once you start getting into the deckbuilding genre.  Seems like every other game these days is a deckbuilder.  Btw, if you like MtG and Dominion... definitely try Ascension+expansion.


Title: Re: The Boardgame Thread
Post by: Ard on August 15, 2011, 09:52:36 AM
Yeah, I second Ascension, it's in a good middle place between those two.


Title: Re: The Boardgame Thread
Post by: Lucas on August 15, 2011, 10:54:50 AM
Yes, I prefer games where the deck is the same for everyone, I've never been into the trading card crazyness (nor I intend to). I'll have a look at Ascension :)


Title: Re: The Boardgame Thread
Post by: ghost on August 16, 2011, 06:54:03 AM
The LCGs from Fantasy Flight are decent if you're looking for a different kind of card game.  They have three (Game of Thrones, Warhammer Invasion and Call of Cthulhu) and are set to come out with one from Star Wars :grin:.  These are decent because it gets rid of the "trading card game" problems.  The cards are standard so you're not buying a shit ton worth of packs or expensive singles.  


Title: Re: The Boardgame Thread
Post by: Ghambit on August 16, 2011, 09:01:34 AM
LCGs are still customizable.  It's not a system where "everyone has the same deck."  It's just a system where there's no trading/resale/rarity involved.  e.g. when you buy a pack it's the same pack for everyone... but you can still build your own deck.  Typically I've found the cost of entry into LCGs is still pretty high if you really want to get into it, since you cant just buy a starter pack and make an informed opinion on the game.  Also, it's grossly dependent on your local tournament support... otherwise it's pointless to collect.

This is why I preferred deckbuilding games, because you just buy ALL the cards at one time and build the deck as you play. 


Title: Re: The Boardgame Thread
Post by: ghost on August 16, 2011, 09:40:08 AM
LCGs are still customizable.  It's not a system where "everyone has the same deck."  It's just a system where there's no trading/resale/rarity involved.  e.g. when you buy a pack it's the same pack for everyone... but you can still build your own deck.  Typically I've found the cost of entry into LCGs is still pretty high if you really want to get into it, since you cant just buy a starter pack and make an informed opinion on the game.  Also, it's grossly dependent on your local tournament support... otherwise it's pointless to collect.

This is why I preferred deckbuilding games, because you just buy ALL the cards at one time and build the deck as you play. 

Yes, but it does get rid of a lot of the irritation that people have with the collectible card games, i.e. the actual collection procedure and costs.  I have found all the LCGs to be very interesting and playable right out of the initial box.  There's no need to buy anything else, really.  As far as everyone having the exact same cards, I'm not sure that this is necessarily a benefit.  Anyway, I'm just throwing it out there for Lucas in case he's wanting something different than a deck builder. 


Title: Re: The Boardgame Thread
Post by: Ghambit on August 16, 2011, 10:00:28 AM
Not sayin it's a bad genre, and actually I'd highly recommend W:I if you're interested in getting into it, but dont go in thinking you can just buy a core set and you're done.  The starter is just so you can basically choose a faction you like, then dump more money into said faction.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: ghost on August 16, 2011, 10:09:11 AM
That really depends on how you want to play it.  My wife and I just play back and forth at home and there's no real need to keep up with any sort of competitive play style you might find with a big group.  My personal plan is to get together reasonable decks for all the factions (I bought the Ulduan expansion) so that we can just choose a couple and dive in.  But we're not super competitive about things.  


Edit:  The Lord of the Rings LCG is also a really nice cooperative game that might be up their alley.


Title: Re: The Boardgame Thread
Post by: luckton on September 29, 2011, 09:48:19 AM
Mansions of Madness is really fucking fun to play but a beast to set up.  I went out today and bought a "hobby box" with a zillion compartments just so I wouldn't go nuts trying to keep track of all the little counters and stuff.

I stumbled upon this game recently and was intrigued...never was able to get my people into Arkham Horror due to it's complexity and time-sink.  Do you think MoM improves upon these things?  I've read that the setup is indeed 'harsh', but once the game gets started, how's the flow?  What's the quickest game you've played?


Title: Re: The Boardgame Thread
Post by: IainC on September 29, 2011, 09:54:16 AM
I bought Dreadfleet today, the new GW ship combat game. It uses wargame conventions like measuring ranges and so forth but it is self-contained and (so far as I can see) non-expandable. The bits in the box are amazing, the 'board' is a printed cloth mat and the press-to-assemble miniatures are stunning. It's pricey at £70 and it's limited to 70k copies worldwide but it looks to be well-worth shelling out for.


Title: Re: The Boardgame Thread
Post by: Ghambit on September 29, 2011, 10:47:27 AM
If you dont like GW there's also stuff like "Uncharted Seas" (which GW ripped off of) and "Firestorm Armada." 
Also, Battleship:Galaxies has been getting pretty good reviews and is obviously a lot simpler.  (I havent bought it because I just got Star Trek: Fleet Captains).

I've been fighting the minis-wargaming urge the past 8 yrs. or so and am slowly slipping...  must resist

Btw, Malifaux is a pretty appealing game too.  Small skirmish game, card driven, high quality.


Title: Re: The Boardgame Thread
Post by: JWIV on September 29, 2011, 06:41:23 PM
I bought Dreadfleet today, the new GW ship combat game. It uses wargame conventions like measuring ranges and so forth but it is self-contained and (so far as I can see) non-expandable. The bits in the box are amazing, the 'board' is a printed cloth mat and the press-to-assemble miniatures are stunning. It's pricey at £70 and it's limited to 70k copies worldwide but it looks to be well-worth shelling out for.

It is pricey and I'm slightly tempted.  You know, where I'd like to take me time, read some reviews, and pick it up in a few months when I have extra cash during christmas/bonus time. 

Instead, GW is trying to force this rush of demand (same shit they did with Blood Bowl) and I flat out do not have the cash right now to pick it up, so no sale.  And since they're incapable of actually figuring out how to gauge supply and demand, it's sure to sell out long before I have the extra cash to drop on a game, I"m more than likely never going to actually play. 

As for Battleship Galaxies - it is a bit on the simplistic side, but I really enjoyed the test game I played of it.    I think I put up some unboxing pics earlier in the thread.    I definitely want to play more of it at the least, and it screams for some expansions.


Title: Re: The Boardgame Thread
Post by: Yegolev on October 03, 2011, 08:27:26 PM
I am going to come back and read the whole thread later, but I wanted to say that last week we beat Arkham Horror and intend to rectify this via expansion packs.  I drew Jenny on both plays, although on the winning second I started out with the shotgun and didn't get to go shopping even once!


Title: Re: The Boardgame Thread
Post by: ghost on October 04, 2011, 09:25:12 AM
Instead, GW is trying to force this rush of demand (same shit they did with Blood Bowl) and I flat out do not have the cash right now to pick it up, so no sale.  And since they're incapable of actually figuring out how to gauge supply and demand, it's sure to sell out long before I have the extra cash to drop on a game, I"m more than likely never going to actually play. 

Just wait for a couple of years and pick it up for $350 on Ebay.   :why_so_serious:


Title: Re: The Boardgame Thread
Post by: schild on October 04, 2011, 09:57:43 AM
I have a standing rule that I don't buy games anymore without pre-painted miniatures, or painted ones easily available (like City of Thieves).


Title: Re: The Boardgame Thread
Post by: ghost on October 04, 2011, 02:00:41 PM
I don't mind the painting so much as putting shit together.  If Games Workshop stuff was better (fucking finecast) or metal was less irritating to deal with I might do more of the putting together aspect. 


Title: Re: The Boardgame Thread
Post by: ghost on October 06, 2011, 07:33:45 PM
So I have purchased A Touch of Evil (http://www.boardgamegeek.com/boardgame/35815/a-touch-of-evil-the-supernatural-game) and Fortune and Glory:  The Cliffhanger Game (http://www.boardgamegeek.com/boardgame/95103/fortune-and-glory-the-cliffhanger-game), both by Flying Frog Productions and I have to say that the quality of the production is high class.  I'm very impressed.  I can't wait to play them, although it may be a while until I can get a ply worked in. 


Title: Re: The Boardgame Thread
Post by: IainC on October 07, 2011, 12:26:14 AM
I don't mind the painting so much as putting shit together.  If Games Workshop stuff was better (fucking finecast) or metal was less irritating to deal with I might do more of the putting together aspect. 

The ships in the box are press together. Most are in three parts, some of the bigger ones are in about 5 or 6.


Title: Re: The Boardgame Thread
Post by: Ratman_tf on October 09, 2011, 11:32:18 PM
I got my copy of the Gears of War boardgame this weekend. It's very nice. The mins are super detailed, and the general quality of the game is high.
I haven't been able to play with others, but I did the solo rules a couple of times. It's a lot like the latest D&D games where enemies follow scripts on cards, so it's co-op versus the "AI".
I reccomend it.


Title: Re: The Boardgame Thread
Post by: ghost on October 11, 2011, 12:47:32 PM
The Dice Tower raped GOW on the review, so I was a little hesitant to purchase it.  I would be interested in hearing how your plays have gone.


Title: Re: The Boardgame Thread
Post by: Samwise on October 11, 2011, 04:31:16 PM
I played Battlestations (http://www.battlestations.info/) at a gaming con this last weekend and enjoyed it so much I just ordered a copy off Amazon.  It occupies the same sort of gray area between boardgame and RPG that Arkham Horror does, so I figure it goes in this thread.

It's a tactical space combat game where each player controls a crew member on a ship, and you have to run around manning different stations to keep things running.  The ship layouts are assembled out of modular board pieces, so different scenarios will call for ships of different sizes with different capabilities.  When I played at the con it took us about four hours to go through one combat, but most of us were new to the game and the guy running it by all appearances had ADD, so I think with a group of normal human beings who had played it before it'd have been about half that.


Title: Re: The Boardgame Thread
Post by: luckton on October 11, 2011, 05:25:19 PM
I put out the request to my wife tonight that for my birthday next month, I want to bring the family (parents, bro and his wife) together for a game of 7 Wonders.  Wife says I ask the impossible, since all of them have never played anything outside of the double-digit IQ-level games like Life, Monopoly and Uno.  

Challenge accepted  :drill:


Title: Re: The Boardgame Thread
Post by: Ratman_tf on October 11, 2011, 05:57:00 PM
The Dice Tower raped GOW on the review, so I was a little hesitant to purchase it.  I would be interested in hearing how your plays have gone.

Hm. I watched the Dice Tower review. I don't agree with his complaint about the cards as health mechanic. I think it's a great abstraction if you can get away from the "Hit Points = Health" schtick, and view it as pushing your character until he's open to a burst from the bad guys and gets put down.
I think his other complaints are vaild, but I like that in the game personally. In my games, I usually have died because I pushed too far and wasn't in cover, while a Boomer put 6 hits into my dumb ass.
Unlike the DT reviewer, I'm eager to play more and see if I can get better at the game.


Title: Re: The Boardgame Thread
Post by: Ironwood on October 12, 2011, 05:22:41 AM
I put out the request to my wife tonight that for my birthday next month,

Started so well.....


Title: Re: The Boardgame Thread
Post by: Ghambit on October 20, 2011, 09:20:03 AM
I played Battlestations (http://www.battlestations.info/) at a gaming con this last weekend and enjoyed it so much I just ordered a copy off Amazon.  It occupies the same sort of gray area between boardgame and RPG that Arkham Horror does, so I figure it goes in this thread.

It's a tactical space combat game where each player controls a crew member on a ship, and you have to run around manning different stations to keep things running.  The ship layouts are assembled out of modular board pieces, so different scenarios will call for ships of different sizes with different capabilities.  When I played at the con it took us about four hours to go through one combat, but most of us were new to the game and the guy running it by all appearances had ADD, so I think with a group of normal human beings who had played it before it'd have been about half that.

I have BS plus the 1st two xpacs.  It's a game that's screaming for a re-design since either as a boardgame or RPG the rules are just too fiddly...  more fiddly than even Descent (which is being redesigned and re-released btw).  So basically, it's one of those games you have to have experienced players devoted to the game to play with.  Definitely more on the RPG end than boardgame.

I actually started a project to somewhat redesign the game; upgrading the components and making it semi card-driven ala WFRP3e.  Was actually going pretty well until life intervened.


Title: Re: The Boardgame Thread
Post by: ghost on October 25, 2011, 09:22:53 AM
I like Battlestations.  It's not all that fiddly, and there are lots of options.  Lots of replayability.


Title: Re: The Boardgame Thread
Post by: ghost on October 26, 2011, 08:12:20 AM
I bought the wife The Hobbit (http://www.boardgamegeek.com/boardgame/83629/the-hobbit) for her birthday and we finally played it last night.  I have to say that it's a nice, short game that is going to be family oriented.  I wonder about the replayability though as there's really only enough cards to get you where you need to go.  It would have been nice to have some extras of the event and adventure cards for variability.  Overall I was fairly impressed.  


Title: Re: The Boardgame Thread
Post by: Teleku on November 03, 2011, 04:49:08 PM
Got my 2011 reprint copy of Twilight Struggle in the mail last week.  Read through the rules and cards, and the game seems pretty bad ass.  I can't wait to get some games in with friends.


Title: Re: The Boardgame Thread
Post by: proudft on November 03, 2011, 06:25:32 PM
That's the same version I have, it is very nice.   Played it twice only, but it seems pretty fun so far.



Title: Re: The Boardgame Thread
Post by: ghost on November 03, 2011, 07:01:23 PM
I'm teaching the wife to play Agricola tonight.  It's lots of fun and hard as shit. 


Title: Re: The Boardgame Thread
Post by: Ingmar on November 03, 2011, 07:49:28 PM
Twilight Struggle is great. Too bad there's no 3 player actually, you're conveniently located for us.


Title: Re: The Boardgame Thread
Post by: ghost on November 03, 2011, 08:30:24 PM
Yeah, there's a reason Twilight Struggle is rated the best game on Boardgamegeek.  It's pretty stellar. 


Title: Re: The Boardgame Thread
Post by: Teleku on November 03, 2011, 09:55:23 PM
Twilight Struggle is great. Too bad there's no 3 player actually, you're conveniently located for us.
I'm sure somebody out there has made some crazy rule conversion to add in the Non-Aligned Movement faction for 3 player games.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: ghost on November 04, 2011, 05:52:53 AM
There's no mention of a 3 person variant on boargamegeek.  There's enough crazy people on there that if something like that exists I think it would be up. 


Title: Re: The Boardgame Thread
Post by: schild on November 04, 2011, 06:17:46 AM
Just going to throw this out there, Penny Arcade: Gamers vs Evil is the best of the deckbuilding games I've played. It's incredibly streamlined and can be played pretty quickly. Granted, the only deckbuilding games I've played are Ascension, Nightfall, and Game of Thrones (which isn't really deck building, but just Magic with an extra chromosome).


Title: Re: The Boardgame Thread
Post by: grebo on November 05, 2011, 02:30:35 PM
Yeah, there's a reason Twilight Struggle is rated the best game on Boardgamegeek.  It's pretty stellar. 

This is true, but you'd best be prepared for a 3+ hour slog if the USSR doesn't stomp on the US with its jackboots fairly early.  3 hours of brainburning, it can be exhausting.


Title: Re: The Boardgame Thread
Post by: ghost on November 05, 2011, 02:55:55 PM
Just going to throw this out there, Penny Arcade: Gamers vs Evil is the best of the deckbuilding games I've played. It's incredibly streamlined and can be played pretty quickly. Granted, the only deckbuilding games I've played are Ascension, Nightfall, and Game of Thrones (which isn't really deck building, but just Magic with an extra chromosome).

Thanks for the opinion.  I've been thinking about picking it up.  That pretty much settles it.


Title: Re: The Boardgame Thread
Post by: ghost on November 16, 2011, 10:44:48 AM
So I'm currently buying up as much Heroscape stuff as I can since WotC has decided to shitcan it.  Some of the sets are getting pretty expensive, but it's a kick ass game. 

Also finally got my Commands and Colors Ancients and Napoleonics sorted and stickered.  That was a bitch.  GMT makes some nice games though. 


Title: Re: The Boardgame Thread
Post by: schild on November 28, 2011, 11:08:21 PM
Just ordered the following for research on my own game:
Twilight Struggle
Grimoire
Arcana
Super Dungeon Explore

I really need to start a boardgames/card game blog thing of some sort. Or open a board game sub-forum. With the lack of magic players here though, it may need to be a totally separate new thing.


Title: Re: The Boardgame Thread
Post by: ghost on November 29, 2011, 06:13:34 AM
Twilight Struggle seems like an odd bird when paired with the other three.  It is pretty awesome though, and a great game to emulate. 


Title: Re: The Boardgame Thread
Post by: Bunk on November 29, 2011, 07:06:48 AM
Some of us do play Magic - just not "competetively". My entire coffee table has been taken up by half built decks for about a month now.

Don't really talk about it here because the only place I've seen it mentioned is buried in a sub/sub forum thats supposedly about the online version (which I don't play).

Been playing regularly again since about the Alara block. Biggest difference I've found compared to when I first played, is that now I play almost exlusively two headed or gathering formats, because there's usually four or five of us around on Friday nights when we play. Trying to play a deck built for five player as a one on one deck usually ends in disaster.

I did build a one on one deck last weekend to try against Stewie (he's the one member of our group with strong one on one decks), see if I could beat him with an out of the ordinary tactic. Deck was 19 islands, 2 Black Vices, 2 artifact retrieval cards, 6 Scry/draw cards, 23 unsummon/boomerang cards, and 8 unsummon creatures.

Killed his zombie deck 20 - 0 without getting a Vice out.


Title: Re: The Boardgame Thread
Post by: proudft on November 29, 2011, 03:59:30 PM
Twilight Struggle seems like an odd bird when paired with the other three.  It is pretty awesome though, and a great game to emulate. 

It's a nice example of a card-driven boardgame, though.  Or maybe Schild's game is about how the Arcane Grimoire Wizards of the Great Communist Regime have to Explore Dungeons to find the Mighty Relic of Lenin, and the CIA is always getting in the way, causing pesky coups with Death Squads in Bolivia.


Title: Re: The Boardgame Thread
Post by: schild on November 29, 2011, 11:17:19 PM
Anyone have a copy of Antiquity lying around they'll never play again? Talk about a shot in the dark.

Twilight Struggle seems like an odd bird when paired with the other three.  It is pretty awesome though, and a great game to emulate.  
It's a nice example of a card-driven boardgame, though.  Or maybe Schild's game is about how the Arcane Grimoire Wizards of the Great Communist Regime have to Explore Dungeons to find the Mighty Relic of Lenin, and the CIA is always getting in the way, causing pesky coups with Death Squads in Bolivia.

Nailed it. I am making a game only Lum would play. And neckbeard number 7,132 at BGG.


Title: Re: The Boardgame Thread
Post by: ghost on November 30, 2011, 11:50:52 AM
Super Dungeon Explore looks pretty awesome, so if you combine that with Twilight Struggle I think you'll have a winner.  I'm pretty sure I would like whatever you end up with.  

Edit:  Oh, and mustaches are the new neckbeards.


Title: Re: The Boardgame Thread
Post by: Thrawn on December 10, 2011, 01:44:26 PM
Picked up Pandemic for $20 on some Amazon sale.  Great game, works good 2-4 people, games run pretty fast but can get very tense.  Possibly my favorite boardgame I own at the moment.  Only complaint really would be that sometimes games feel a little dependent on which roles you get.  (No dispatcher in a 4 player game?  You're probably done already.)


Title: Re: The Boardgame Thread
Post by: schild on December 10, 2011, 10:03:10 PM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.

Ascension + Expansion
Escape from the Aliens from Outer Space (LE + Regular)
Twilight Struggle
Penny Arcade: Gamers vs Evil
Munchkin Cthulhu (1-4, Munchkinomicon, Munchkin Fairy Dust)
Tanto Coure
Eaten by Zombies
Resident Evil DBG
Cadwallon, City of Thieves
Quarriors + Expansion
Chronicle
Elder Sign
Get Bit!
Cards Against Humanity
Super Dungeon Explore
Arcana
Ticket to Ride //Nordic Countries
A Few Acres of SNow
Food Fight
Grimoire

I think that's everything.


Title: Re: The Boardgame Thread
Post by: Yegolev on December 11, 2011, 04:24:23 AM
Unrelated to anything, I'm trying to remember the name of that game with the hexagon board where you traded resources.


Title: Re: The Boardgame Thread
Post by: luckton on December 11, 2011, 05:39:12 AM
Unrelated to anything, I'm trying to remember the name of that game with the hexagon board where you traded resources.

Catan?

Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.

7 Wonders


Title: Re: The Boardgame Thread
Post by: schild on December 11, 2011, 09:19:14 AM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.
7 Wonders
We're halfway there. Why?


Title: Re: The Boardgame Thread
Post by: luckton on December 11, 2011, 10:51:42 AM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.
7 Wonders
We're halfway there. Why?

Well, it's won a couple awards...


Besides all that, it's a card drafting/civ building game that can be played out in less than 45 minutes.  With the various ways to achieve points, no two games ever play the same.  Scales extremely well from 3 to 7 players, and also has an official two-player variant.  I love it a lot, and the family approves.


Title: Re: The Boardgame Thread
Post by: trias_e on December 11, 2011, 11:08:04 AM
I will admit that while 7 wonders might not be the deepest game strategy-wise, the smoothness of it's play is something that all games get held to for our gaming group these days.  Waiting for people to take turns after playing the fast and engaging simultaneous-turned 7 wonders becomes almost unacceptable.  Almost.


Title: Re: The Boardgame Thread
Post by: Ghambit on December 11, 2011, 11:52:29 AM
I'm gonna suggest a non-boardgame here:
Warhammer Fantasy Roleplay 3rd ed.  

I dropped over $150 buying shit for that game and I had no intention of really even playing it as I despise the Warhammer 'verse.  I bought it because mechanically imo it's the best dicepool RPG out there.  You COULD take its dicepool system, abstract ranging,  and party mechanics and apply them to a boardgame.    Other than that, the gritty career paths are the best parts of WH and the meta the game uses for that is very well done also.

Other games?  Hmmm.
-"Dungeon of D"  (great solitaire game)  You'll learn some great resource management stuff and game engine mechanics with this one.  And it's free.
-"Ghost Stories"  Better and deeper coop game than Pandemic imo.  Also doing very well with expansions.
-"Mystic Empyrean" rpg.  It's a kickstarter but the .pdf and basic mechanics should be available.  From this, you steal storytelling/world-building mechanics that are by and far way better than something like "Burning Wheel."
-"Summoner Wars" and "Imperial Crusade Armada"  These are examples of card-based wargames, Imp Crusade being a new one.  Summ. Wars I know you know of already, so I'm not gonna explain.
-Star Trek Fleet Captains.  Has a bit of everything but not hard to learn.  I'd prefer card-tracking rather than clix though; but it gives you that option.  Interesting mechanics?  The power adjustment system and how it relates to tests.  And how the cards you choose and deck you draft play into this.  It's a brilliant game.
-"Domiinant Species"  By far the best interactive PvP game of 2011. From this, aside from taking the geometric resource mgt./worker-placement, I take the common pool of cards that drastically alter the game.  Instead of hidden hands/decks like in Struggle or Labyrinth, you get a pool of faceup cards that everyone picks from.  This creates all kinds of tension and strat. to mitigate outcomes.


Title: Re: The Boardgame Thread
Post by: Ratman_tf on December 11, 2011, 12:33:55 PM
Anybody tried Risk Legacy? It's gotten some pretty good buzz at BGG and other reviews I've read.


Title: Re: The Boardgame Thread
Post by: lamaros on December 11, 2011, 04:18:09 PM
I want to buy a boardgame for my cousin for secret santa and would love some recommendations.

The main thing is that I guess it has to be playable by a family group that is not necessarily anywhere near as nerdy as I or my cousin (who plays Warhammer something & was state champ recently). I bought Diplomacy about 12 years ago, and while it was great fun for a day and we played a couple of games it has NEVER been played since, and I want to avoid that.

But I still want it to be a bit strategy, not just a social game.

7 Wonders sounds like the right style, do you think that would work? Any other recommendations?


Title: Re: The Boardgame Thread
Post by: CaptainNapkin on December 11, 2011, 07:50:06 PM
Picked up Pandemic for $20 on some Amazon sale.  Great game, works good 2-4 people, games run pretty fast but can get very tense.  Possibly my favorite boardgame I own at the moment.  Only complaint really would be that sometimes games feel a little dependent on which roles you get.  (No dispatcher in a 4 player game?  You're probably done already.)
I really need to pick that up. We pretty much spin up game nights with a round of Forbidden Island, which I believe is the follow up from the dude that created Pandemic? It's such a quick, fun and accessible game, and everyone loves it. Great to play a co-op game before getting into something cutthroat. I've got a feeling we'll enjoy Pandemic even more.


Title: Re: The Boardgame Thread
Post by: Ingmar on December 11, 2011, 08:21:47 PM
I don't really care for Pandemic. There's just not really enough game there for me.


Title: Re: The Boardgame Thread
Post by: Ghambit on December 11, 2011, 09:06:46 PM
The natural progression from Pandemic is Ghost Stories and then Defenders of the Realm.  Just depends on how much group AP you're willing to put up with.  Easily solved with a timer though, which is why I like "Space Alert."


Title: Re: The Boardgame Thread
Post by: Quinton on December 12, 2011, 12:16:06 AM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.

Ascension + Expansion
Escape from the Aliens from Outer Space (LE + Regular)
Twilight Struggle
Penny Arcade: Gamers vs Evil
Munchkin Cthulhu (1-4, Munchkinomicon, Munchkin Fairy Dust)
Tanto Coure
Eaten by Zombies
Resident Evil DBG
Cadwallon, City of Thieves
Quarriors + Expansion
Chronicle
Elder Sign
Get Bit!
Cards Against Humanity
Super Dungeon Explore
Arcana
Ticket to Ride //Nordic Countries
A Few Acres of SNow
Food Fight
Grimoire

I think that's everything.

Forbidden Island (mentioned a few posts back) has a very enjoyable cooperative players-vs-the-RNG mechanic.

Alien Frontiers (http://boardgamegeek.com/boardgame/48726/alien-frontiers) has a bunch of fascinating mechanics
- dice as tokens (representing ships)
- creation / destruction / recycling of various types of resource tokens
- using resource tokens to consume communal/contested resource "slots" until the next turn
- many different actions available on your turn, but actions you can take are limited by:
1. what resources you have accumulated
2. what numbers you have rolled, which determine where your ships "fit" (some resource areas need doubles, sequences, etc)
3. resource areas may be "occupied" by another player



Title: Re: The Boardgame Thread
Post by: Bunk on December 12, 2011, 05:57:07 AM
I want to buy a boardgame for my cousin for secret santa and would love some recommendations.

The main thing is that I guess it has to be playable by a family group that is not necessarily anywhere near as nerdy as I or my cousin (who plays Warhammer something & was state champ recently). I bought Diplomacy about 12 years ago, and while it was great fun for a day and we played a couple of games it has NEVER been played since, and I want to avoid that.

But I still want it to be a bit strategy, not just a social game.

7 Wonders sounds like the right style, do you think that would work? Any other recommendations?

I'm a big 7 Wonders fan. Certainly has strategy elements - especially in paying attention to what the people to either side of you are doing. Nice replay value in that you start with random civilizations. Also liked the Leaders expansion for it, added a couple new elements and expanded the randomness and replayablity


Title: Re: The Boardgame Thread
Post by: lamaros on December 12, 2011, 06:13:13 AM
Thanks for the info.

I want to get Ghost Stories, for me, but my initial search shows sold out or $70 Australian. Maybe I should demo it on the iPad version.


Title: Re: The Boardgame Thread
Post by: luckton on December 12, 2011, 12:28:26 PM
I don't really care for Pandemic. There's just not really enough game there for me.

Get the "On The Brink" expansion.  Adds three new scenarios for more varied gameplay, along with 5 players support, and several new roles.  Also fixes the Engineer to be more helpful, and a 5th 'mutation' disease.


Title: Re: The Boardgame Thread
Post by: Ingmar on December 12, 2011, 12:55:59 PM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.

Ascension + Expansion
Escape from the Aliens from Outer Space (LE + Regular)
Twilight Struggle
Penny Arcade: Gamers vs Evil
Munchkin Cthulhu (1-4, Munchkinomicon, Munchkin Fairy Dust)
Tanto Coure
Eaten by Zombies
Resident Evil DBG
Cadwallon, City of Thieves
Quarriors + Expansion
Chronicle
Elder Sign
Get Bit!
Cards Against Humanity
Super Dungeon Explore
Arcana
Ticket to Ride //Nordic Countries
A Few Acres of SNow
Food Fight
Grimoire

I think that's everything.

Panzer General might be worth taking a look at, combines deckbuilding with moving your dudes on a board, and the cards have a nice dual role thing going on where you can use them to modify rolls or for their regular printed effect. I've only played the Live version, not the actual physical game.


Title: Re: The Boardgame Thread
Post by: CaptainNapkin on December 12, 2011, 01:04:32 PM
Just depends on how much group AP you're willing to put up with.
Since I had to look it up (on BoardGameGeek), am I correct that "AP" means analysis paralysis?



Title: Re: The Boardgame Thread
Post by: naum on December 12, 2011, 01:12:10 PM
Sovereign: Open Source Board Game
http://www.opensourceboardgame.org/index.php/game-rules-revised/


Title: Re: The Boardgame Thread
Post by: Ghambit on December 12, 2011, 05:56:33 PM
Just depends on how much group AP you're willing to put up with.
Since I had to look it up (on BoardGameGeek), am I correct that "AP" means analysis paralysis?



That is correct.  I assumed people would infer it given the context of a timer.   :grin:


Title: Re: The Boardgame Thread
Post by: CaptainNapkin on December 12, 2011, 06:31:19 PM
I wasn't familiar with the term, but now I have a two word phrase that perfectly defines my gaming style.


Title: Re: The Boardgame Thread
Post by: proudft on December 12, 2011, 07:13:12 PM
Then, if you like your friends, never play Tikal.


Title: Re: The Boardgame Thread
Post by: ghost on December 13, 2011, 08:48:31 AM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.

I think it's worth picking up Race for the Galaxy (http://www.boardgamegeek.com/boardgame/28143/race-for-the-galaxy).  It's got a great mechanic that I believe is different than anything you have here and it's really well done all the way around.  We've been playing it a lot lately  and it's quite fun. 


Title: Re: The Boardgame Thread
Post by: Bunk on December 13, 2011, 10:29:34 AM
We really enjoy Race for the Galaxy, but we have run in to issues since adding the expansion that include "prestige". We found that if you don't get lucky and start the game with an easy to get out prestige card, you end up falling way behind someone who does. The expansion also made the play deck so big, that its become far harder to actually intentionally look for a theme, and instead we've found you have to rely more on luck in getting crads that work together. So again, the guy who get's the good early draw usually wins.


Title: Re: The Boardgame Thread
Post by: ghost on December 13, 2011, 12:02:40 PM
We haven't made it into incorporating any expansions other than the first one yet.  I can see that being a problem, though. 


Title: Re: The Boardgame Thread
Post by: Ard on December 13, 2011, 03:24:40 PM
The first two expansions aren't a problem.  You can even include all the cards from them without using their optional rules without any real problems.  It's that third stupid expansion that causes all the issues because of the new mechanic.  I bought a long while back, and still haven't mixed it in with my regular deck since it makes teaching the game to new people significantly harder, and the way the cards are marked, it's a pain to find and remove them when I don't want them.  Outside that one expansion, I really like Race for the Galaxy though.


Title: Re: The Boardgame Thread
Post by: lamaros on December 13, 2011, 06:51:06 PM
So, I've been playing Ghost Stories on the iPad a bit. It's pretty fun!

I don't know how it would go in a group setting unless everyone are gamers, as it's not the most simple and it doesn't mind beating you if you stuff up, but it's pretty good. Seems to be harder the more players you add, though maybe that's just me being a bit slower in working out the best way to play with more numbers.


Title: Re: The Boardgame Thread
Post by: ghost on December 14, 2011, 04:50:39 AM
Ghost Stories is excellent, but it's goddamned hard to beat.   :uhrr:


Title: Re: The Boardgame Thread
Post by: lamaros on December 14, 2011, 05:21:08 AM
Turn one: Draw a ghost, get a draw a ghost ghost, get another draw a ghost ghost, get another draw a ghost ghost, get a defense 4 curse ghost.

 :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: avaia on December 14, 2011, 08:27:52 AM
Anyone have a copy of Antiquity lying around they'll never play again? Talk about a shot in the dark.

I do have a copy laying around that I don't play much, actually.  Splotter games are sort of my grail games though, so... hmm.


Title: Re: The Boardgame Thread
Post by: avaia on December 14, 2011, 08:35:47 AM
Picked up a mess of stuff for my studies. Instead of posting the new stuff. Here is a list of everything I've picked up. If you can think of anything to add to this for some mechanic or something I'm missing out on, let me know.

One of: Chicago Express, Logistico, or Age of Steam (not Steam)
Modern Art for auction bits
Container or Power Grid (to bind them all) or...
If you can get your hands on it, Master of Economy is a fantastically unique beast that also jams together a bunch of bits.  Get a euro to help you out, and be ready to pay through the nose for shipping. http://www.boardgamegeek.com/boardgame/75441/master-of-economy (http://www.boardgamegeek.com/boardgame/75441/master-of-economy)


Title: Re: The Boardgame Thread
Post by: ghost on December 14, 2011, 01:22:56 PM
My copy of War of the Ring is shipping today.   :awesome_for_real:

Now I can just hope I can get hold of Eclipse.....


Title: Re: The Boardgame Thread
Post by: Brennik on December 14, 2011, 11:38:26 PM
My copy of War of the Ring is shipping today.   :awesome_for_real:

Wait, the reprint's out finally?


Title: Re: The Boardgame Thread
Post by: schild on December 14, 2011, 11:41:46 PM
Anyone have a copy of Antiquity lying around they'll never play again? Talk about a shot in the dark.

I do have a copy laying around that I don't play much, actually.  Splotter games are sort of my grail games though, so... hmm.
What edition is it, and what sort of price are you looking for.  Also, I sort of have some odds and ends video game rarities, so we may be able to work something out, shoot me a PM.

My copy of War of the Ring is shipping today.   :awesome_for_real:
Wait, the reprint's out finally?
Saw it in stores a few days ago.


Title: Re: The Boardgame Thread
Post by: ghost on December 15, 2011, 08:20:37 AM
My copy of War of the Ring is shipping today.   :awesome_for_real:

Wait, the reprint's out finally?

Yep.  Order quick or you may not get one.  Same with Eclipse (http://www.boardgamegeek.com/boardgame/72125/eclipse), if you're interested in that one.  Both have sold out at the publisher level (http://www.boardgamegeek.com/blogpost/6426/sold-out-at-the-publisher-level-what-does-that-me) already.


Title: Re: The Boardgame Thread
Post by: Lounge on December 15, 2011, 10:37:39 AM
My copy of War of the Ring is shipping today.   :awesome_for_real:

Wait, the reprint's out finally?

Not a reprint.  New publisher/edition.


Title: Re: The Boardgame Thread
Post by: Ingmar on December 15, 2011, 11:20:11 AM
Anything changing in the rules/map/etc?


Title: Re: The Boardgame Thread
Post by: schild on December 15, 2011, 11:20:38 AM
My copy of War of the Ring is shipping today.   :awesome_for_real:
Wait, the reprint's out finally?
Not a reprint.  New publisher/edition.
That makes it a reprint...


Title: Re: The Boardgame Thread
Post by: ghost on December 16, 2011, 05:52:26 AM
Anything changing in the rules/map/etc?

Yeah, they've made lots of improvements to the system.  You better get rid of that collectors edition fast, while it still has some value.  I'll take it off of your hands for $100.   :grin:


Title: Re: The Boardgame Thread
Post by: Ingmar on December 16, 2011, 11:37:46 AM
Cold dead hands.


Title: Re: The Boardgame Thread
Post by: ghost on December 16, 2011, 05:35:19 PM
So my copy got here and I opened it.  The components seem pretty awesome.  I'm definitely looking forward to looking over the rulebook.  I also picked up Mage Knight from the store today.  Holy shit the components on this one are spectacular. 

Speaking of that, how was the production on Super Dungeon Explore, schild?


Title: Re: The Boardgame Thread
Post by: schild on December 16, 2011, 10:53:04 PM
Quote
Speaking of that, how was the production on Super Dungeon Explore, schild?

Superb, haven't even had a chance to put it together yet though.


Title: Re: The Boardgame Thread
Post by: ghost on December 17, 2011, 07:42:29 PM
It really looks awesome.  You'll have to let me know how it plays when you get around to it.  I've bought too many games lately and one more means the wife will have my head on a stake.  So it better be a damned good game to lose my head.


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 18, 2011, 12:36:59 AM
Not sure if I should spin this question off or not, but are there any decent TCGs for kids, specifically a pretty bright 6yr old?  I was wondering about Magic, but I think that's teen rated.  Any advice would be great. 


Title: Re: The Boardgame Thread
Post by: Ruvaldt on December 18, 2011, 12:58:44 AM
Pokemon?

It's deep for a six year-old, but less mature than Magic.


Title: Re: The Boardgame Thread
Post by: ghost on December 18, 2011, 05:54:44 AM
Kinder Bunnies (http://www.boardgamegeek.com/boardgame/14441/kinder-bunnies-their-first-adventure)?



Title: Re: The Boardgame Thread
Post by: Strazos on December 18, 2011, 08:31:50 AM
Any good suggestions for (board)games for folks...who should be smart enough to pick things up, but aren't gamers in the classic sense? The two I'm looking to get now (just because they're generally well liked by anyone) is Catan and Loaded Questions, but more game-y options would be nice too. Also, they need to be purchasable via Amazon, and cannot contain batteries (not likely to be an issue here, but just in case).


Title: Re: The Boardgame Thread
Post by: ghost on December 18, 2011, 12:06:00 PM
If they like fantasy themes then Talisman (http://www.boardgamegeek.com/boardgame/27627/talisman-fourth-edition) might be a decent choice.  Carcassonne: The City (http://www.boardgamegeek.com/boardgame/12902/carcassonne-the-city) I have also had decent luck with.  Some other decent choices are Ticket to Ride (http://www.boardgamegeek.com/boardgame/9209/ticket-to-ride), Castle Panic (http://www.boardgamegeek.com/boardgame/43443/castle-panic), Dice Town (http://www.boardgamegeek.com/boardgame/40793/dice-town), King of Tokyo (http://www.boardgamegeek.com/boardgame/70323/king-of-tokyo), the Hobbit (http://www.boardgamegeek.com/boardgame/83629/the-hobbit), Lost Cities: the Boardgame (http://www.boardgamegeek.com/boardgame/42487/lost-cities-the-board-game), or Small World (http://www.boardgamegeek.com/boardgame/40692/small-world).  A couple of decent card based games are Incan Gold (http://www.boardgamegeek.com/boardgame/37759/incan-gold) and Lost Cities (http://www.boardgamegeek.com/boardgame/50/lost-cities). 


Title: Re: The Boardgame Thread
Post by: Brennik on December 19, 2011, 12:14:36 AM
Got a copy of War of the Rings and getting Eclipse delivered later this week, so those are now covered. Everything's peachy except there's been a  sorting mishap on my WOTR figurines, I have one too few Nazguls and one too many Dwarf Leaders  :ye_gods:. Mailed Ares, we'll see how this plays out.

There's also a series of designer notes going over the stuff they changed and changes they tested but decided to not do, at http://www.aresgames.eu/category/articles/designers-notes (http://www.aresgames.eu/category/articles/designers-notes).


Title: Re: The Boardgame Thread
Post by: Stewie on December 20, 2011, 11:57:00 AM
Anyone have any experience with Dominant Species?
It looks like it ticks all the right boxes for us in terms of resource management, strategy, interaction etc, yet I have read that it can be a bit long.

any first hand input on this game would be appreciated.


Title: Re: The Boardgame Thread
Post by: ghost on December 20, 2011, 12:07:28 PM
It's really damned cool.  I'm not sure exactly what you're looking for though.  It is long, but fun.  Kind of a Euro style game, but not really.  Lots of cool mechanisms are involved.  The board is neat.  I dig it.


Title: Re: The Boardgame Thread
Post by: Stewie on December 20, 2011, 12:32:08 PM
It looks like there is competition for space like Settlers, competition for actions like Puerto Rico and lots of interaction.
These all appeal to the group I play with.
What kind of time frame should I be expecting to play. I've heard up to 4 hours, but we are a fairly experienced group of gamers. Is a 2 hour game a reasonable expectation?

I am hoping the missus gets it for me for xmas, if not I may buy it myself.


Title: Re: The Boardgame Thread
Post by: ghost on December 20, 2011, 01:47:17 PM
I think 3 hours may be a better expectation, but 4 or longer if you get any of AP people involved.


Title: Re: The Boardgame Thread
Post by: Ghambit on December 21, 2011, 11:43:03 AM
Amazing what a copy of 7 Wonders will get you in trade.  I got tired of it pretty quick, so I traded for the OOP LOTR Trilogy Risk and the new LOTR coop LCG.  $80 in games for a $35 one.   :oh_i_see:

It looks like there is competition for space like Settlers, competition for actions like Puerto Rico and lots of interaction.
These all appeal to the group I play with.
What kind of time frame should I be expecting to play. I've heard up to 4 hours, but we are a fairly experienced group of gamers. Is a 2 hour game a reasonable expectation?

I am hoping the missus gets it for me for xmas, if not I may buy it myself.


AP is a problem in the planning phase, but if everyone agrees to kinda live with it, maybe munch on some chips/drink and talk shit, it's okay.  I wouldnt rush the turn or else the gameplay suffers, since the game is based heavily on ruthless interaction.



Title: Re: The Boardgame Thread
Post by: lamaros on December 22, 2011, 08:08:46 PM
I bought dominant species the other day.

I'd exchange it if I could. Game is too slow, too fiddly and a bit ugly. When the mechanics of the game are so intrusive its no good that everything else is fun. And it is fun: It seems like a very deep game that will reward for a number of plays. But the execution is pretty off putting. I doubt I'll get many games out of it for those reasons. I goes way past any general play possibilities. If I knew what it was like I would have bought something else. (I wanted to get Earth Reborn, but went for DS on the thinking - maybe I can convince family and friends to play DS. I now think I'd have equal chance with either.)

Also everything doesn't fit easily into the box, which is super annoying.

If you are thinking of getting it I would read this: http://boardgamegeek.com/thread/710530/feeling-based-review-after-one-2-player-game-ds

It makes good points that I agree with. It feels like a good game, but with serious obstacles.


Title: Re: The Boardgame Thread
Post by: Ragnoros on December 22, 2011, 10:24:01 PM
Late replies, but figured I would try and contribute something.

Anybody tried Risk Legacy? It's gotten some pretty good buzz at BGG and other reviews I've read.

Having played about six games, we have introduced most of the mechanics and such.

tl:dr If you like Risk AND have a consistent gaming group, it can be rewarding and is the best Risk you will find. However, it is still just Risk.

Sure, some places will become more valuable, or harder/easier to defend/capture, but you still just get some dudes, put em on the board, and roll dice. Yes you will scribble enough dick jokes on the board to make a Goon proud, but for the most part, it's still going to be the same board you have played on since you were twelve. I can give it a soft recommendation it if you have a consistent gaming group. The give and take (especially the possibility of permanently screwing your friends favorite strategy over) can be rewarding over several games and lead to investment in the world. But if you tend to play with different people frequently then no one will really give a damn about the changes they had nothing to do with, much like in real life.

Any good suggestions for (board)games for folks...who should be smart enough to pick things up, but aren't gamers in the classic sense? The two I'm looking to get now (just because they're generally well liked by anyone) is Catan and Loaded Questions, but more game-y options would be nice too. Also, they need to be purchasable via Amazon, and cannot contain batteries (not likely to be an issue here, but just in case).

I don't recommend Catan. Everyone in my group found it tedious. However, the version on the 360 is alright as the computer does all the tedious bits for you. There is a demo.

My default recommendation for a intro boardgame is Shadows over Camelot. Of the twenty or so games our gaming group owns, we all agree SoC is our favorite.
First, it just looks good. Colorful, well drawn boards and cards. Good quality pieces. It is not a cheaply made game.
Second, it is really fun. You start off playing totally coop against the board. But once you get a couple games under your belt and grasp the simple mechanics you then introduce a traitor who secretly works against the rest of the players, adding a great political element.
Third, it is fairly simple to teach. Each turn you only have to do two things, and all your options are in front of you on your hero card for easy reference. But figuring out the best course of action and getting everyone to work together is a real challenge.
Finally, it is a good setting to get you and your group into in a nerdy frame of mind, whilst still waiting a bit to ease them into d20's and space orks.
Hold off on the expansion til you try the base game. It does not add a whole lot, but is moderately worth it if you find you love the game.

Edit: Video review if you are interested. http://boardgamegeek.com/video/3601/shadows-over-camelot/drakkenstrikes-shadows-over-camelot-components-bre


Title: Re: The Boardgame Thread
Post by: Mosesandstick on December 22, 2011, 10:43:00 PM
SoC was one of the most fun things I've ever played, once I figured out what to do  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: IainC on December 23, 2011, 01:16:37 AM
Played Smallworld yesterday for the first time. Was a fun little game with some interesting strategies. I like that the races and bonuses are randomised so that the game changes dramatically with each replay. We were 3 players but I'd imagine it gets a lot more interesting with more.


Title: Re: The Boardgame Thread
Post by: Ghambit on December 23, 2011, 08:02:55 AM
I bought dominant species the other day.

I'd exchange it if I could. Game is too slow, too fiddly and a bit ugly. When the mechanics of the game are so intrusive its no good that everything else is fun. And it is fun: It seems like a very deep game that will reward for a number of plays. But the execution is pretty off putting. I doubt I'll get many games out of it for those reasons. I goes way past any general play possibilities. If I knew what it was like I would have bought something else. (I wanted to get Earth Reborn, but went for DS on the thinking - maybe I can convince family and friends to play DS. I now think I'd have equal chance with either.)

DS is not a 2-player game, not even slightly.  You need 3+ for it to be enjoyable and ideally gamers.  Earth Reborn is ONLY a two-player game, with some team rules bolted on.
That being said, I do believe ER is the better game, but it requires a much deeper commitment to learn/play as it's basically a storytelling wargame.  It's also slower to setup then even Descent.

You could likely trade DS for ER on the geek if you wanted.


Title: Re: The Boardgame Thread
Post by: Strazos on December 23, 2011, 03:53:08 PM
That looks cool...too bad I don't think I could enough other folks to play.

I know me and one other guy here would play just about anything (though with an infant he kind of has a 2 hour time limit). The problem is finding other folks who would play anything beyond, I don't know...Trivial Pursuit?


Title: Re: The Boardgame Thread
Post by: ghost on December 23, 2011, 06:08:07 PM
Going to the store for Earth Reborn and coming home with Dominant Species is a bit like going to the store for a shotgun and coming home with a tea set.  They're totally different games, and I wonder if that didn't make it more off-putting for you.

Just so you know, Earth Reborn is totally kick ass.   :grin:

But then again Dominant Species is pretty awesome too, they're just nothing alike.


Title: Re: The Boardgame Thread
Post by: lamaros on December 24, 2011, 01:03:44 AM
Going to the store for Earth Reborn and coming home with Dominant Species is a bit like going to the store for a shotgun and coming home with a tea set.  They're totally different games, and I wonder if that didn't make it more off-putting for you.

Just so you know, Earth Reborn is totally kick ass.   :grin:

But then again Dominant Species is pretty awesome too, they're just nothing alike.

They're alike in that getting other people to play them is hard, and that I was interested in them.


Title: Re: The Boardgame Thread
Post by: ghost on December 28, 2011, 07:31:44 PM
You really only need one other person to play Earth Reborn.  Surely somebody around would be willing to play that with you. 

In other news, Fantasy Flight is reprinting Fortress America.  I'm excited. 


Title: Re: The Boardgame Thread
Post by: Teleku on December 29, 2011, 08:31:18 AM
Haha, that's awesome, I hadn't realized they were.  New set looks pretty nice as well, though I kind of miss the old box cover.


Title: Re: The Boardgame Thread
Post by: lamaros on December 30, 2011, 05:37:54 AM
You really only need one other person to play Earth Reborn.  Surely somebody around would be willing to play that with you.  

In other news, Fantasy Flight is reprinting Fortress America.  I'm excited.  

I know literally no one who shares my nerdy interest in games irl (moving to a new city a couple of years ago didn't help this). I've actually been thinking of trying to find some sort of club to remedy the situation.

Also, after getting a little bit more out of the games I played this holiday season:

Dominant Species: A fun game. I find it a bit long, with the last hour or so dragging on a bit, but it's also lots of fun. I managed to play three games in the end (2,3 and 5 players) and most enjoyed it (each person who played it came back the next time). It was a bit frustrating in that for such a long game the final few turns can make or break a player, and the luck of what cards and elements are turned over then can have a large effect given the final turn scoring ("here's three elements of your type - hello wasteland! goodbye survival strategy"). Might just be some novice play, though. My brother liked it enough to go and buy it himself.

Pandemic: Fun and quick, enjoyed a lot by nearly everyone who played it. It was played the most of the lot, with a lot more willing/able to give it a go (only my brothers and cousin played DS, but my sisters and aunt and brother in law all managed to have a game of this). Can be dominated a bit by one or two people, and the fun can be determined by the cards a bit too much - a number of games were boringly easy, and a number were impossible. However when everyone is enjoying it and the cards are turning over in a nice way it can be heaps of fun: one game was won memorably with no cards left in the deck after three turns of advance planning involving most of the special skills. A much better family game given there is less conflict between players.

Carcassonne: I bought this for my cousin and it was ok. Not really my kind of thing in the end but diverting for a game or two. A bit simple for me. I never played it with just two people and it looked like that might have been the best way to play it.

Go: I really enjoy this. I wish I had a proper board. Makes all the other games look a bit silly in a way.


Title: Re: The Boardgame Thread
Post by: trias_e on December 31, 2011, 11:02:18 AM
If anyone is in need of a party game along the lines of Bang or Mafia, then I highly recommend 'The Resistance'.  5-10 players.  No one is ever removed from the game (unlike the previous examples) so no one gets bored.  Tons of fun as long as your group is social and likes to argue with one another.  It's definitely my favorite as far as the secret role/deception games go.


Title: Re: The Boardgame Thread
Post by: lamaros on January 02, 2012, 06:37:37 AM
Might be interesting to get a forum game going of mafia/ww/the resistance if people are interested.


Title: Re: The Boardgame Thread
Post by: Strazos on January 02, 2012, 08:53:04 AM
This idea interests me...go on.

/monocle


Title: Re: The Boardgame Thread
Post by: luckton on January 02, 2012, 03:50:59 PM
I'm honestly surprised we don't have a Vassal subforum somewhere around here.


Title: Re: The Boardgame Thread
Post by: trias_e on January 02, 2012, 06:44:05 PM
Might be interesting to get a forum game going of mafia/ww/the resistance if people are interested.

I would have been interested, but the semester is starting in a week and there is no way I can make the commitment, unless it was a fast game.

They play werewolf on 2+2 (poker forum) all the time.  It is a ton of fun but also can be very time consuming if you have a large amount of people playing and want to take it seriously.  Also the people there are far too good at it and eat noobs like me for breakfast.

For what it's worth, I think mafia/ww is probably a better forum game than the resistance, while the resistance is the better party game.  Mafia/WW's main problem is that once people get eliminated it can be lame with bigger live groups.


Title: Re: The Boardgame Thread
Post by: Bunk on January 03, 2012, 12:58:43 PM
So we played Dominant Species for the first time on the weekend. Really enjoyed it, nice mix of mechanics - Agricola's planning mixed with some basic wargame strategy. Problem was, we all think too much. Now admitedly, we were also watching the fight, learning the game, dealing with other people, etc - but it took us 5.5 hours to finish the game.


Title: Re: The Boardgame Thread
Post by: ghost on January 05, 2012, 12:12:50 PM
Just ordered the following for research on my own game:
Twilight Struggle
Grimoire
Arcana
Super Dungeon Explore

I really need to start a boardgames/card game blog thing of some sort. Or open a board game sub-forum. With the lack of magic players here though, it may need to be a totally separate new thing.

Did you ever get around to playing Super Dungeon Explore?  I've been thinking about buying it, but the reviews are mixed.


Title: Re: The Boardgame Thread
Post by: schild on January 05, 2012, 12:14:58 PM
Friends put their own copy together, played it, loved it. It's very "light" they said, but enjoyable if you can tolerate lightness.

I'm too lazy to put the fucking figures together with the other games on my shelf.

Picked up the Ascension Expansion (Storm of Souls) this week - which is excellent - and Prêt-à-Porter, which I haven't had a chance to play yet.


Title: Re: The Boardgame Thread
Post by: ghost on January 05, 2012, 12:22:32 PM
I wasn't particularly impressed with the base Ascension game. 


Title: Re: The Boardgame Thread
Post by: Ard on January 05, 2012, 12:53:35 PM
I picked up super dungeon explore for my wife over the holidays.  We've only played it once, but I like it a lot so far.  It's extremely similar to descent, but for me felt \ more gamey than descent which felt more like dungeons and dragons.  The only comments I would make would be that the mini's might be hard to assemble (one of the bigger ones in ours had a bent stem which was somewhat hard to fix and get seated in the base, and that the rules and base characters are clearly set up for many expansions further down the road, none of which I can find any info at all about right now nor appear to be immediately on the horizon.  Without expansions to add more monsters, the replayability might get a bit old.


Title: Re: The Boardgame Thread
Post by: ghost on January 05, 2012, 02:02:35 PM
What is the playtime like?


Title: Re: The Boardgame Thread
Post by: Ard on January 05, 2012, 04:59:47 PM
Depends on the set up you're using.  3 heroes is around an hour, 5 isn't supposed to be much longer.  There are more or less built in timers in the game rules to keep game length reasonable.  There's basically a track that counts wounds done by heroes or monsters, and eventually spawns the boss mob, although that's not the only way, but the other way would be the end result of a steamroll from the hero player(s).  Turns actually go pretty fast once you have an understanding of what you can use your turns to do.


Title: Re: The Boardgame Thread
Post by: ghost on January 09, 2012, 01:28:59 PM
Schild-  a couple of other games you might want to look at for your research are The Ares Project (http://www.boardgamegeek.com/boardgame/65534/the-ares-project) and Blood Bowl Team Manager (http://www.boardgamegeek.com/boardgame/90137/blood-bowl-team-manager-the-card-game).  Both are card games that are semi-drafty and might give you some good ideas.


Title: Re: The Boardgame Thread
Post by: Yegolev on January 11, 2012, 01:16:37 PM
Six losses in a row to Arkham Horror.  No lessons learned last night other than our character picks were shit and we are not as smart as a pile of printed cardboard.


Title: Re: The Boardgame Thread
Post by: Samwise on January 11, 2012, 01:59:35 PM
Six losses in a row to Arkham Horror.  No lessons learned last night other than our character picks were shit and we are not as smart as a pile of printed cardboard.

If you're playing a game that's supposed to be representative of Lovecraft and you feel that you are "winning" on any sort of regular basis, the game is doing it wrong.


Title: Re: The Boardgame Thread
Post by: Thrawn on January 11, 2012, 02:37:35 PM
Six losses in a row to Arkham Horror.  No lessons learned last night other than our character picks were shit and we are not as smart as a pile of printed cardboard.

I've heard of this game more than once, but is it still any good if you have never read or had any interest in any Lovecraft stuff?

I picked up super dungeon explore for my wife over the holidays.

This looks like a lot of fun and something the people I game with would enjoy for sure...but ouch at the price tag.  Does stuff like that go on sale very often or is the $100 pretty locked in?


Title: Re: The Boardgame Thread
Post by: schild on January 11, 2012, 03:00:24 PM
You should really read the Lovecraft stuff.


Title: Re: The Boardgame Thread
Post by: Ard on January 11, 2012, 05:34:15 PM
This looks like a lot of fun and something the people I game with would enjoy for sure...but ouch at the price tag.  Does stuff like that go on sale very often or is the $100 pretty locked in?

Depends on how many were initially printed and how well it does, and if it sees another printing.  Could very easily only ever actually go up in price.  I have no clue how many copies were printed, but the print run didn't seem that large if my game shop and amazon were any indicators at christmas.  It's actually gone up in price since I bought it, since I found it for $85 a few weeks ago.  Amazon seems to be down to 3 copies, one of which is from the manufacturer of the game, so unless they do a reprint, it's likely to get expensive for a while.  That said, the game is clearly set up for expansions, so not reprinting the base set would be shooting themselves in the face.


Title: Re: The Boardgame Thread
Post by: Sheepherder on January 11, 2012, 05:35:10 PM
Six losses in a row to Arkham Horror.  No lessons learned last night other than our character picks were shit and we are not as smart as a pile of printed cardboard.

You're also losing the metagame.


Title: Re: The Boardgame Thread
Post by: Yegolev on January 11, 2012, 05:49:31 PM
Six losses in a row to Arkham Horror.  No lessons learned last night other than our character picks were shit and we are not as smart as a pile of printed cardboard.

I've heard of this game more than once, but is it still any good if you have never read or had any interest in any Lovecraft stuff?

I haven't read any Lovecraft.  At all.  The appeal is that this is by far the most complicated game that any of us have played.

You should really read the Lovecraft stuff.

This is what two of the other players say.

You're also losing the metagame.

Agreed.  We decided during the first play that the game was indeed designed to drive its players mad.  That is still fun, but that was the part about last night that wasn't fun... which was that it wasn't fun!  It's fun to lose, normally.  Usually we have a plan that we throw together as we play that is based on the characters we draw, but this time we picked characters and came up with a plan beforehand.  I'm not sure if that contributed to the lack of fun but we either need to get smarter about playing or just go back to random characters and running around Arkham and Dunwich like idiots.

Well, one thing that contributed was definitely the Dunwich expansion, since we have not won since we got it.  Besides the usual horrors from space and slowly-awakening Old One, the god-damned King In Yellow and the Blights can really pile on the hurt.  We can't get another expansion until we win this one twice, but we may amend that rule.


Title: Re: The Boardgame Thread
Post by: Ingmar on January 11, 2012, 05:51:28 PM
Are you playing with multiple expansions or just one at a time? Because we found that with multiple expansions - especially multiple map expansions - it got really annoying for various reasons.


Title: Re: The Boardgame Thread
Post by: Yegolev on January 11, 2012, 06:41:05 PM
We are playing with two expansions.  Beat the base game a few times and got the Dunwich Horror, then King in Yellow.  Now stuck. :oh_i_see:

We would have gotten the first expansion, Curse of the Dark Pharaoh, except it's been revised in 2011 and so we placed it at the end of the series and instead added Dunwich Horror, then The King In Yellow (I earlier forgot it was a separate expansion, it is cards only while Dunwich adds a board).  So I suppose next would be Kingsport Horror per the timeline (http://en.wikipedia.org/wiki/Arkham_Horror#Expansions).  Which we would add, not substitute with.

We do need a bigger table, yes.


Title: Re: The Boardgame Thread
Post by: lamaros on January 11, 2012, 09:51:15 PM
I wrote a longish review on Dominant Species over on BGG. I will share it here for those interested. I have emphasised the negative aspects in the review, as there are lots of good reviews which mention the positive stuff.

http://boardgamegeek.com/thread/749141/good-cop-bad-cop-dominant-species


Title: Re: The Boardgame Thread
Post by: Bunk on January 12, 2012, 06:28:05 AM
Well, I've only played it twice now, and while I can see where a couple of your points come from - I would generally completely disagree with your review.

I actually like the asthetic look of the game. I do. Really seems like a silly thing for people to rag on about. Is it long? Yes. Our second play through cut it from five hours to about three though, which for a five player game isn't that bad. We can probably get it under three hours if we pay attention.

I like the fact that there is enough randomness to force some change of strategy mid game. Yes, it can lead to over-analyzation, but at least you won't feel like you've lost the game two turns in because someone picked a strategy that's trumped yours and its too late to change (see Puerto Rico).

Yes, we did refer to the food chain list enough to justify its presence on the board.

One issue I do have - there are a few game steps whose functionality are not entirely obvious by their name - Wasteland, Depletion, etc. Some you have to pick to protect yourself, some to actualy trigger on someone else. Those did require some of us to constantly refer to the rules card to clarify their function, because if you didn't and you missed what was coming up, it could completely screw your game.


Title: Re: The Boardgame Thread
Post by: Ingmar on January 12, 2012, 11:53:35 AM
We are playing with two expansions.  Beat the base game a few times and got the Dunwich Horror, then King in Yellow.  Now stuck. :oh_i_see:

We would have gotten the first expansion, Curse of the Dark Pharaoh, except it's been revised in 2011 and so we placed it at the end of the series and instead added Dunwich Horror, then The King In Yellow (I earlier forgot it was a separate expansion, it is cards only while Dunwich adds a board).  So I suppose next would be Kingsport Horror per the timeline (http://en.wikipedia.org/wiki/Arkham_Horror#Expansions).  Which we would add, not substitute with.

We do need a bigger table, yes.

My experience is that once you get 2 map expansions out at once, it doesn't work very well - you have horrible travel time issues going from map to map to map to get to portals, and the deck gets so large that the special features of each expansion tend to get diluted to the point where they don't fire off very much.


Title: Re: The Boardgame Thread
Post by: Yegolev on January 12, 2012, 12:08:51 PM
Travel is already an irritant with just one added board, and it just makes things worse that you have to pay $1 to move between (normally).  But if we weren't looking to be punished, we would play Chaos in the Old World or something. :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Dtrain on January 12, 2012, 12:30:57 PM
I have gone from loving Arkham Horror to hating it, and back to loving it. The problem I was having is that unless someone at the board knows the game very well, people just wander off and make poor decisions in their own percieved self interest. The solution for me was to play a few games with 1 or 2 other people I could trust to stick with a plan and communicate when the plan needed to change. Or just play a single player game. Now I can play a succesful game with just about any interested group.
A few of my own rules of thumb:
1. The doom track fills up quick to begin with. Relax.
2. If the doom track is long, work to seal. The doom track is usually long.
3. Evade is often the best strategy. If you can't fight it or make the horror check, run. It also doesn't stop your movement.
4. Mandy. As a game with success determined by probability, rerolling failures is HUGE.
5. Activities you should prioritize: Seal common gates > gather clue tokens > seal uncommon gates > monster population control > fish the shops for weapons/elder signs > trade stuff around > closing uncommon gates > giving a blessing to another player > get some allies
6. With 1 or 2 exceptions, spells usually are not worth the sanity cost. Find gate is easily my favorite.
7. Blessing yourself is usually a mistake.


Title: Re: The Boardgame Thread
Post by: ghost on January 12, 2012, 12:55:38 PM
Those folks that try an play AH with all the expansions are fucking psycho.


Title: Re: The Boardgame Thread
Post by: luckton on January 12, 2012, 01:03:44 PM
Those folks that try an play AH with all the expansions are fucking psycho.

 :heart:

It's hard enough to get the Mrs. to play the base-game.

"Hey honey, wanna play Pandemic, 7 Wonders or AH?!"

"Pfft, yeah, no.  How about Phase 10?"

"Ugh, fuck it.  Let's just go to bed and do the dirty."


Title: Re: The Boardgame Thread
Post by: Yegolev on January 12, 2012, 01:33:47 PM
A seven-point list makes it all sound so easy. :oh_i_see:


Title: Re: The Boardgame Thread
Post by: luckton on January 12, 2012, 01:35:41 PM
A seven-point list makes it all sound so easy. :oh_i_see:

You do realize AH makes something like Monopoly or Life look like Checkers and Tic-Tac-Toe, right?  I mean, good lord, stay the fuck away from Mansions of Madness then  :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Samwise on January 12, 2012, 01:39:19 PM
Mansions of Madness is easier than AH, IMO.  The setup is a little daunting when you're first learning the game, but only one person needs to know how it works, and once you get good at it you can whip through a game in a couple of hours, whereas AH always seems to take all goddamn day.


Title: Re: The Boardgame Thread
Post by: luckton on January 12, 2012, 01:42:06 PM
A bad comparison then...the point is, AH isn't supposed to be 'easy'.


Title: Re: The Boardgame Thread
Post by: lamaros on January 12, 2012, 03:02:15 PM
Something can be hard without being complicated, though.

I am currently designing a card game. It's a nice process.


Title: Re: The Boardgame Thread
Post by: Samwise on January 12, 2012, 04:42:30 PM
A bad comparison then...the point is, AH isn't supposed to be 'easy'.

By "easy" I don't mean easy to win (I pretty reliably destroy everyone when I'm the keeper in MoM), rather easy to set up and relatively quick to play.


Title: Re: The Boardgame Thread
Post by: Yegolev on January 13, 2012, 06:34:41 AM
You do realize AH makes something like Monopoly or Life look like Checkers and Tic-Tac-Toe, right?

(http://dl.dropbox.com/u/85916/chicken_regret_nothing.gif)

We are playing it because it is hard.


Title: Re: The Boardgame Thread
Post by: schild on January 17, 2012, 08:12:11 PM
Started playing Mage Knight an hour ago. Halfway through the instructions and I want to go to sleep. It seems awesome, but jesus. Is King's Bounty really this complex?


Title: Re: The Boardgame Thread
Post by: Sheepherder on January 18, 2012, 12:14:03 AM
Mage Knight as in the Wizards of the Coast wargame that is now defunct?


Title: Re: The Boardgame Thread
Post by: Ingmar on January 18, 2012, 12:19:18 AM
WizKids, not WotC.


Title: Re: The Boardgame Thread
Post by: Sheepherder on January 18, 2012, 01:24:06 AM
Ahh, yes.

Last I checked the manual for those is a dozen page pamphlet that really should only be like four pages.  In practice the game is pretty fast because almost everything you need which is important is right on the figure base or on a two page card.


Title: Re: The Boardgame Thread
Post by: Valmorian on January 18, 2012, 08:12:18 AM
Ahh, yes.

Last I checked the manual for those is a dozen page pamphlet that really should only be like four pages.  In practice the game is pretty fast because almost everything you need which is important is right on the figure base or on a two page card.

I presume he is talking about the new Mage Knight board game which is very different than the collectable mini combat one.


Title: Re: The Boardgame Thread
Post by: schild on January 18, 2012, 08:19:48 AM
Yes, speaking to the board game. It's basically King's Bounty turned into a board game, except it takes much longer to trudge through the rules than it did to learn King's Bounty.


Title: Re: The Boardgame Thread
Post by: ghost on January 18, 2012, 08:28:01 AM
Mage Knight is pretty goddamned thick.

Played a little A Few Acres of Snow the other night.  It's pretty awesome.  I think I like Martin Wallace games.  Too bad most of them are 3 players plus. 


Title: Re: The Boardgame Thread
Post by: schild on January 18, 2012, 08:32:32 AM
I haven't gotten around to firing up a Few Acres of Snow. This week is Mage Knight. Next week is Pret-a-Porter.


Title: Re: The Boardgame Thread
Post by: ghost on January 18, 2012, 10:34:26 AM
You're going to play Pret-a-Porter over A Few Acres of Snow?  Really?   :ye_gods:


Title: Re: The Boardgame Thread
Post by: luckton on January 18, 2012, 10:38:49 AM
You're going to play Pret-a-Porter over A Few Acres of Snow?  Really?   :ye_gods:

All in the name of science research!   :why_so_serious:  :drillf:


Title: Re: The Boardgame Thread
Post by: schild on January 18, 2012, 02:47:20 PM
You're going to play Pret-a-Porter over A Few Acres of Snow?  Really?   :ye_gods:
I'm more interested in the economics and board progression of Pret-A-Porter than I am in the flow and ridiculousness of the Halifax Hammer in a Few Acres of Snow.


Title: Re: The Boardgame Thread
Post by: Khaldun on January 19, 2012, 05:14:25 AM
Anybody tried Fortune and Glory? It *looks* amusing.


Title: Re: The Boardgame Thread
Post by: schild on January 19, 2012, 06:14:31 AM
I have not been able to convince myself to buy any game that used LARPing as art on the product.


Title: Re: The Boardgame Thread
Post by: ghost on January 19, 2012, 06:36:37 AM
You're going to play Pret-a-Porter over A Few Acres of Snow?  Really?   :ye_gods:
I'm more interested in the economics and board progression of Pret-A-Porter than I am in the flow and ridiculousness of the Halifax Hammer in a Few Acres of Snow.

Halifax Hammer sounds more like a bad porn stage name than a strategy.  Even with the Halifax Hammer, A Few Acres of Snow is very good.  

Also, I have Fortune and Glory but have yet to play it.  All Flying Frog games are exceptionally well produced and this one seems to be relatively well received on BGG.


Title: Re: The Boardgame Thread
Post by: schild on January 19, 2012, 06:45:17 AM
Oh, all the Flying Frog games look well produced and BGG does in fact like a lot of them.

I simply can't get past the LARPers that grace all their shit. Hire a goddamn artist.


Title: Re: The Boardgame Thread
Post by: ghost on January 19, 2012, 07:10:16 AM
I think it adds to the campiness that they are trying to get into their games and is different from the crap you typically see.  I much prefer this to the computer generated shite that a lot of companies are putting out (Battleground Fantasy Warfare, bleh).


Title: Re: The Boardgame Thread
Post by: avaia on January 19, 2012, 09:12:48 AM
Mage Knight is pretty goddamned thick.

Played a little A Few Acres of Snow the other night.  It's pretty awesome.  I think I like Martin Wallace games.  Too bad most of them are 3 players plus. 

I keep trying to convince my wife to let me spray paint "WALLACE IS GOD" on our house.  She will cave, eventually...


Title: Re: The Boardgame Thread
Post by: ghost on January 19, 2012, 12:09:02 PM
Maybe you could convince her to get a tattoo?  Tramp stamp maybe?


Title: Re: The Boardgame Thread
Post by: Valmorian on January 19, 2012, 02:51:47 PM
I keep trying to convince my wife to let me spray paint "WALLACE IS GOD" on our house.  She will cave, eventually...

Have you played "Tempus"?


Title: Re: The Boardgame Thread
Post by: Yegolev on January 19, 2012, 08:02:36 PM
Halifax Hammer sounds more like a awesome porn stage name than a strategy.

fify


Title: Re: The Boardgame Thread
Post by: Tarami on January 20, 2012, 05:32:30 AM
I keep trying to convince my wife to let me spray paint "WALLACE IS GOD" on our house.  She will cave, eventually...

Have you played "Tempus"?
:awesome_for_real:


Title: Re: The Boardgame Thread
Post by: ghost on January 20, 2012, 07:39:52 AM
Broke out Star Trek:  Expeditions last night.  It is a decent game from Knizia that, even though the rulebook is a little weird, is very easy to play and seems to go pretty quickly.  We enjoyed it and will play again.  I do worry a bit about the replayability, however, as the number of Captain's Log cards is limited and I just don't see any expansions coming out for this due to the lack of popularity. 


Title: Re: The Boardgame Thread
Post by: Ghambit on January 21, 2012, 09:59:15 AM
I kinda liked Expeditions also, but with Captains comin out along with the deckbuilder I passed.  Captains has elements of all that in one game.  Now, if only the production quality wasn't such ass.

In other gaming news, I finally was able to trade for Dungeon Twister 2.  Anyone had any experience with it?  I was thinking of maybe going competitive with it if there's still some glory to be had there.  Evidently there's a pretty huge league.


Title: Re: The Boardgame Thread
Post by: ghost on January 23, 2012, 07:24:36 AM
Yeah, with my Fleet Captains it wasn't bad enough that the tiles were thin pieces of shit, they had to cut them wrong so that they don't match.  These stupid Clix figures drive up the price on the game so much that everything else has to be a complete piece of junk.

I have Dungeon Twister, but haven't played it yet.  That's next on my list of games to play.


Title: Re: The Boardgame Thread
Post by: ghost on January 23, 2012, 07:18:11 PM
Anybody got any good ideas for the storage of Dominion other than the trays in the boxes?  I love the setup with Thunderstone (meaning the index tab cards) and I've condensed everything down into two of the boxes.  I have too many games and need to consolidate some more.


Title: Re: The Boardgame Thread
Post by: schild on January 23, 2012, 08:51:05 PM
You have now touched on why I refuse to own Dominion. You should see the alternative boxes Gary Games came up with for Ascension.

It's a shame Rio Grande Games doesn't know what an "accessory" is.


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2012, 10:48:07 AM
Thunderstone, Ascension and Nightfall all have very nice storage mechanisms.  I'm a bit worried about how they'll do when I sleeve them, however. 

I guess I'll have to come up with some decent separator cards on my own, but I just don't want to put a lot of work into it. 


Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 11:04:27 AM
I was talking about these: http://www.ascensiongame.com/store?page=shop.product_details&flypage=flypage.tpl&product_id=5&category_id=1


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2012, 11:18:34 AM
Oh wow.  Those are nice. 

As popular as Dominion is I'm surprised that some third party hasn't come up with a good storage solution.


Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 11:21:52 AM
I've found that since your average part for a board game is worth exactly dick compared to say Magic cards, that board game players don't care about that sort of shit. Also, they relish in knowing that they have 8 giant fucking boxes all contributing to the same game.

In other words, they're awful. Ascension was designed in part by Magic players, they probably demanded both card size, storage solutions, and sleeves upon release.


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2012, 11:29:54 AM
Really?  Most board gamers that I have been associated seem to be the "collector" types, as so many of these games go out of print.  Of course I really doubt that Dominion will go out of print anytime soon.  


Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 12:19:45 PM
Collector type, yes. Most organized or efficient type? Not a million years. Look at the sleeves made available for Board Games. Fantasy Flights are shitty and inconsistent. Mayday Games sleeves are absolute trash in every way imaginable.

I LOVE it when I open a game and cards are Magic sized. That should be the gold standard for cards in any card game. Mostly because there's a million great ways to store cards of that size.

FFG can eat my ass with their card sizing. I don't care if a game comes with 400 Magic-sized cards. It's better than 200 tiny illegible cards.


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2012, 01:13:14 PM
What?  You don't like Talisman 4th edition sized cards?   :oh_i_see:

I need to put together a few entry level Magic: the Gathering decks.  Any thoughts?


Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 01:32:30 PM
Go to a store, ask them for the free Planeswalker decks. They are the definition of entry-level.


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2012, 02:06:03 PM
What?  Free?   :heart:


Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 02:37:56 PM
Correct. They're 40 cards, common and uncommon. Between the 5 packs (one for each color), it has all relevant core set keywords, I think. At least they did 2 years ago when I last looked at a pack. They update them every year too!


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2012, 07:23:47 PM
Cool.  I'll check that out.  While I'm thinking about it, what card sleeves do you typically recommend?  To sleeve something like Dominion in its entirely I think it's probably Mayday or nothing due to the cost.   :ye_gods:


Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 07:26:36 PM
I buy KMC Matte Blacks by the case for Magic, which I in turn use for almost everything else.

80 sleeves per pack for 10 packs (so 800 sleeves) at $53 is an amazing price: http://www.potomacdist.com/list.asp?code=4040&f=1

Potomac Distribution only sells by the case/(or 1/3 case). Here's the board game sleeves, which are Ultra Pro: http://www.potomacdist.com/list.asp?code=4072

On the left side they also sell FFG sleeves and such at amazing prices. Full disclosure: Guy who runs it is a family friend, but I didn't know that til after I'd ordered from him.


Title: Re: The Boardgame Thread
Post by: lamaros on January 24, 2012, 08:18:18 PM
I have a bunch of the black ultra pro standard sized protectors (http://www.potomacdist.com/detail.asp?itemid=upbladpb), they seem pretty good.

The KMC sleeves are pretty expensive here. ($10 for 80 v $4 for 50)



Title: Re: The Boardgame Thread
Post by: schild on January 24, 2012, 08:23:05 PM
If you shuffle a lot, you'll want to stay away from Ultra Pro. Also their quality control has gone down. I go through tens of thousands of sleeves a year, KMC Matte sleeves are where it's at. They wear evenly, show less finger schmutz and feel amazing.


Title: Re: The Boardgame Thread
Post by: lamaros on January 24, 2012, 08:27:36 PM
That's a lot of sleeves. You must spend a lot of time putting stuff in and out of 'em. Any recommendations on clear standard poker sized sleeves? (2.5in x 3.5in or 63mm x 89mm) I need to get a bunch so I can test out double sized card stuff.

Edit: Excuse me for being an idiot. Haven't played with physical magic cards in a long long time. Didn't realise they were those dimensions.


Title: Re: The Boardgame Thread
Post by: Bunk on January 25, 2012, 06:06:29 AM
Oh wow.  Those are nice. 

As popular as Dominion is I'm surprised that some third party hasn't come up with a good storage solution.

I doubt the guy in our group that owns Dominion even knows where the box it came in went. He had to get special sized sleeves for the cards of course, but did.
Now its kept in a standard long white card box, sorted alphabetically with 26 handmade little divider tabs, plus a few more for the coins/points/etc. We keep the deck of single samples in a seperate card box, and just pull ten out of that, sort a to z, and pull the matching cards from the box.


Title: Re: The Boardgame Thread
Post by: ghost on January 25, 2012, 06:14:54 AM
That's what I'm probably going to have to do.  I just hate those white cardboard card storage boxes.  

And I think the key here to schild's hatred of certain sleeves is the shuffling.  Some games are okay to sleeve with not so great sleeves because you aren't shuffling them a ton (e.g. Race for the Galaxy).  I'm going to order some of those and check them out.  Thanks for the recommendations.  

That's a lot of sleeves. You must spend a lot of time putting stuff in and out of 'em. Any recommendations on clear standard poker sized sleeves? (2.5in x 3.5in or 63mm x 89mm) I need to get a bunch so I can test out double sized card stuff.

And I know this is Mayday, but here is a very comprehensive list of what size cards/sleeves you will need (http://maydaygames.com/sleeves.pdf).  Again, if you aren't shuffling a lot sometimes the cheap Maydays are the way to go. 


Title: Re: The Boardgame Thread
Post by: schild on January 25, 2012, 04:32:56 PM
Out of nowhere, EEE has said they have received more copies of Cave Evil. Immediately purchased.

http://www.cave-evil.com

It looks like this:


Title: Re: The Boardgame Thread
Post by: lamaros on January 25, 2012, 06:55:12 PM
Looks like an interesting game, but god, those colours and the card layouts? I've got a headache already.


Title: Re: The Boardgame Thread
Post by: schild on January 25, 2012, 08:07:55 PM
Yes, they did a great job sticking to the death metal theme.


Title: Re: The Boardgame Thread
Post by: ghost on January 26, 2012, 06:53:07 AM
Yeah, I bought a copy.  Should be here soon.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: schild on January 26, 2012, 07:05:51 AM
Glad my post sold another copy. I'm not sure what the demand is for ridiculous shit like that. I'd imagine, not very high.


Title: Re: The Boardgame Thread
Post by: Thrawn on January 26, 2012, 09:55:20 AM
Damn you Schild for making me notice the abnormal card sizes in some of my games.  Makes me like Dominion less just realizing that (although I think we are mostly over that anyways, got "meh" pretty fast)

Now I'll probably be research that in anything else I buy before I even consider it.  :awesome_for_real:

That Cave-Evil looks....interesting.  But I just don't think we game enough to spend $70.00 on a board game.  :sad:


Title: Re: The Boardgame Thread
Post by: schild on January 26, 2012, 10:00:32 AM
Oh, Dominion is super overrated. I'll take Ascension any day over it.

A Few Acres of Snow, however, is absolutely amazing. And the card size is awkward and shitty.


Title: Re: The Boardgame Thread
Post by: Kitsune on January 26, 2012, 12:23:30 PM
Godammot schild, stop posting these other things and post super dungeon explore pictures and reports instead.  I've waited decades for a good heroquest successor.


Title: Re: The Boardgame Thread
Post by: schild on January 26, 2012, 12:30:00 PM
I'm missing figures from my fucking box and gluing them all together has taken 2 weeks and I'm not done yet.

That game's construction is bullshit.


Title: Re: The Boardgame Thread
Post by: Kitsune on January 26, 2012, 12:33:10 PM
Wow, that is pretty bullshit.  I'd heard that some people had gotten minis that were difficult to assemble, but not outright missing parts.


Title: Re: The Boardgame Thread
Post by: luckton on January 26, 2012, 12:40:11 PM
Anyone have thoughts on FFG's Lord of the Rings LCG?  I'm considering acquiring a copy to stave off my card/board-game addiction without having to drag the Mrs. into the fray every time I need a hit.


Title: Re: The Boardgame Thread
Post by: Mrbloodworth on January 26, 2012, 12:46:22 PM
A friend is trying to get me into Warmachine.


Title: Re: The Boardgame Thread
Post by: Bann on January 26, 2012, 01:27:49 PM
Anyone have thoughts on FFG's Lord of the Rings LCG?  I'm considering acquiring a copy to stave off my card/board-game addiction without having to drag the Mrs. into the fray every time I need a hit.

I got the base game as a gift for xmas. I pretty much never play board/card games, but I thought it might be nice to try something new. The Fiancee and I have played maybe 5 or 6 times. We like it! Once we had the rules and mechanics all figured out, I was pretty surprised at how much if felt like an RPG. We have yet to try the 3rd quest, but I'm sure we will soon. As a neophyte to any type of game discussed in this thread, and playing with someone who has pretty much 0 experience I would recommend it. YMMV.

We also got the Penny Arcade card game, but have yet to play it.


Title: Re: The Boardgame Thread
Post by: schild on January 26, 2012, 04:09:02 PM
I'm done buying MayDay Games stuff. They just have the worst quality control on Earth. Ordered Terra Evolution from their Kickstarter Campaign. They sent the wrong goddamn sleeves for the game (but now they'll discount the right size heavily if you order them) and my box - of which there were very few copies of the game available to begin with), came dented, torn, and creased.

I can tolerate low quality worksmanship (particularly on things published on a shoe string - see Cave Evil), but these sort of fuckups just drive me absolutely bonkers.


Title: Re: The Boardgame Thread
Post by: ghost on January 26, 2012, 08:04:04 PM
Glad my post sold another copy. I'm not sure what the demand is for ridiculous shit like that. I'd imagine, not very high.

Oh, you don't get the credit for it.  I bought it several weeks ago.   :oh_i_see:

The only thing I get from Mayday is their cheap sleeves, which seem to work pretty well for me.  I much prefer them to their "premium" sleeves.  But yeah, almost everything else they do is shite and their packing for shipping is horrid.


Title: Re: The Boardgame Thread
Post by: avaia on January 27, 2012, 07:41:12 AM
Sounds like someone who has never bought anything from Splotter!


Title: Re: The Boardgame Thread
Post by: schild on January 27, 2012, 08:54:28 AM
Splotter has an excuse.


Title: Re: The Boardgame Thread
Post by: Ghambit on January 27, 2012, 11:17:52 AM
A friend is trying to get me into Warmachine.

Don't do it man.  Even with the pricepoint being way less than GamesWorkshop, it's 'spensive, time-consuming (assembly and paint), and you've got to be interested in league play to make it worthwhile.
I'd recommend Malifaux if you're not really into getting serious at your local FLGS, although that game is also gaining some steam lately.
And remember, that stuff is its own "hobby" not just a game.

On another note, I FINALLY got to play DungeonTwister2 and it kicks ass.  Gotta play tourney style with a timer though or it right sux.


Title: Re: The Boardgame Thread
Post by: ghost on January 28, 2012, 10:01:18 AM
I bought some of the KMC perfect fit sleeves for my Thunderstone set and they're almost too perfect of a fit.  I may have to back up and use something else.   :oh_i_see:

Edit:  AND my copy of Cave Evil got here today.  It looks positively awful.  I can't wait to try it out.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: ghost on February 01, 2012, 11:17:37 AM
Okay.  They're really making a Star Trek Catan (http://www.boardgamegeek.com/boardgame/117985/star-trek-catan).   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: schild on February 01, 2012, 11:33:48 AM
Yea. Thankfully, I don't even like Catan.


... or Star Trek.


Title: Re: The Boardgame Thread
Post by: ghost on February 01, 2012, 11:34:47 AM
But the two together should be sublime. 


Title: Re: The Boardgame Thread
Post by: schild on February 01, 2012, 11:52:41 AM
Sublime shit that other people can waste their money on, sure.


Title: Re: The Boardgame Thread
Post by: ghost on February 01, 2012, 12:24:08 PM
It is highly irritating that Ascensions older cards are a different size than the newer cards. 


Title: Re: The Boardgame Thread
Post by: ghost on February 03, 2012, 06:35:15 PM
Mage Knight has what is, quite possibly, the worst rulebook in history.   :ye_gods:


Title: Re: The Boardgame Thread
Post by: schild on February 03, 2012, 07:09:58 PM
Now that I agree with. It also has a terrible walkthrough of the first play.


Title: Re: The Boardgame Thread
Post by: ghost on February 03, 2012, 07:14:31 PM
Now that I agree with. It also has a terrible walkthrough of the first play.

It starts out okay, but then they just stopped.  "Okay, you're now ready to play."  What? 


Title: Re: The Boardgame Thread
Post by: schild on February 06, 2012, 08:58:34 AM
You play Cave Evil yet?


Title: Re: The Boardgame Thread
Post by: ghost on February 06, 2012, 09:29:49 AM
Not yet.  What about you?  I had a CE meeting this weekend.


Title: Re: The Boardgame Thread
Post by: schild on February 06, 2012, 10:31:30 AM
I haven't gotten my copy in yet. They ship... slowly.


Title: Re: The Boardgame Thread
Post by: Mosesandstick on February 06, 2012, 06:21:47 PM
I got my brother 7 wonders for his Birthday as I thought it was something that'd be fun with just us and his girlfriend. Had our first game tonight and we enjoyed it, the game's pretty fluid and quick but still requires a bit of thinking.


Title: Re: The Boardgame Thread
Post by: Hawkbit on February 06, 2012, 09:51:15 PM
I asked a while back about tcgs for my kid (she's seven) and got a few responses on Pokemon.  We've played it a bit with some starter decks, and the game itself is somewhat boring to both of us.  It's just too damn simple with the starter decks we have bought.  The "depth" of the game is in building a deck, which my daughter doesn't quite understand yet. 

Is there another tcg, or maybe not even a "Tradable" card game that is slightly deeper in play, but doesn't rely on deck building so much?

I'm starting to wonder if we should just wait a few years and get into Magic. 


Title: Re: The Boardgame Thread
Post by: luckton on February 07, 2012, 07:48:29 AM
I asked a while back about tcgs for my kid (she's seven) and got a few responses on Pokemon.  We've played it a bit with some starter decks, and the game itself is somewhat boring to both of us.  It's just too damn simple with the starter decks we have bought.  The "depth" of the game is in building a deck, which my daughter doesn't quite understand yet. 

Is there another tcg, or maybe not even a "Tradable" card game that is slightly deeper in play, but doesn't rely on deck building so much?

I'm starting to wonder if we should just wait a few years and get into Magic. 

If you like customizable card games but hate the 'collection' aspect, try the Living Card Games, like Lord of the Rings, Penny-Arcade, and Game of Thrones.  It's all the fun without having to buy booster after booster hoping to get the card(s) you need.

On the flip-side, yeah, Magic.


Title: Re: The Boardgame Thread
Post by: schild on February 07, 2012, 10:20:58 AM
Your only option for a CCG is Magic. Pokemon and YuGiOh are awful.

I can't really recommend Penny Arcade to you for a child because it has characters like Scrotuum. It's pretty clearly aimed at adults. Ascension is probably the "easiest" to understand of what's out there right now. Arcana is pretty easy but I haven't yet found the fun in it.


Title: Re: The Boardgame Thread
Post by: ghost on February 07, 2012, 11:52:54 AM
It seems like you could build a "simple" Magic deck that would be playable by a child that could play Pokemon.  

The only reason that Magic is super expensive to play is because of the whole aspect of buying more cards to kick ass down at the geek store.  If you don't really care about that the game can be very fun just with the base cards. 


Title: Re: The Boardgame Thread
Post by: luckton on February 07, 2012, 12:50:37 PM
I picked up the Lord of the Rings LCG and love it.  I highly recommend it for the 'non-collector card-game' player.  Also works great in a duo of two people, which the Core set supports right out of the box.


Title: Re: The Boardgame Thread
Post by: Hawkbit on February 07, 2012, 07:55:50 PM
The LotR game is on my list, I'll have to bump it up a notch.  Also, maybe I'll snag some starter Magic decks to see if we can get it to work. 

Thanks a ton for the advice, all!


Title: Re: The Boardgame Thread
Post by: Khaldun on February 08, 2012, 05:50:27 AM
My eleven-year old who likes and understands some quite complicated boardgames and pen-and-paper RPGs found Magic confusing, which I thought was interesting.


Title: Re: The Boardgame Thread
Post by: ghost on February 08, 2012, 08:19:17 AM
Magic can be very complicated when you get all the poison counters and life links and what the fuck else their new rules entail.  But for the most part the creatures, the instants, and sorceries are very easy to get.  Something like a simple goblin only deck, with minimal counter production, should be very doable by a 10 year old.


Title: Re: The Boardgame Thread
Post by: schild on February 08, 2012, 08:19:49 AM
I learned Magic when it was a rules nightmare when I was 12, the rules are pretty spelled out these days. I'd wager a 10 year old could roll with it.


Title: Re: The Boardgame Thread
Post by: naum on February 08, 2012, 08:22:11 AM
Don't they still sell the Starter Deck "Intro to Magic" boxes? Comes ready to play bereft of any of the advanced game mechanics and a picture rulebook too. Simple land, creature, instant, etc.… cards.


Title: Re: The Boardgame Thread
Post by: ghost on February 08, 2012, 08:41:33 AM
I'm very interested in trying to put together a list of "kids" games that can also be considered enjoyable for adults.  A couple that I've gotten for the boy that I like include Hiss (http://www.boardgamegeek.com/boardgame/7708/hisss) and Animal upon Animal:  Balancing Bridge (http://www.boardgamegeek.com/boardgame/84464/animal-upon-animal-balancing-bridge).  Both of these can be highly enjoyable for me to play with the boy and he likes them as well.  I have the Kids of Carcasonne (http://www.boardgamegeek.com/boardgame/41010/the-kids-of-carcassonne), which is okay (may improve as the boy gets older) and Go Away Monster (http://www.boardgamegeek.com/boardgame/6714/go-away-monster), which is putrid.  Of these, I actually have played Animal upon Animal with the wife (bring on the jokes  :why_so_serious:) and it is quite a good game.  Anyone else have any recommendations?


Title: Re: The Boardgame Thread
Post by: schild on February 08, 2012, 09:27:41 AM
Dixit (1, 2, 3, Odyssey)
Coloretto


Title: Re: The Boardgame Thread
Post by: proudft on February 08, 2012, 10:46:36 AM
I'm very interested in trying to put together a list of "kids" games that can also be considered enjoyable for adults.

Survive!  I played it when I was a kid, even.  Has a nice reprint now and is still fun.  And contains the valuable life lesson that some people are more important than others.


Title: Re: The Boardgame Thread
Post by: Ghambit on February 08, 2012, 01:01:49 PM
Heroscape is doable for kids and the collectibility/buildability is something they can get into.


Title: Re: The Boardgame Thread
Post by: Thrawn on February 08, 2012, 01:36:13 PM
Had some credit at Amazon to spend.

Picked up Power Grid on the high praise of multiple friends.  Looking forward to trying it out.


Title: Re: The Boardgame Thread
Post by: ghost on February 08, 2012, 05:53:50 PM
Heroscape is doable for kids and the collectibility/buildability is something they can get into.

Too bad this one is going out of print.  You can pick up some of the sets now for reasonable, but some of the sets (like the one with the trees) are going for over a hundred bucks new and over 50 used on ebay.   :oh_i_see:

This was too awesome of a game to let go out of print.

Edit:  Fuck, I just convinced myself to buy another Swarm of the Marro and two castle setups.   :oh_i_see: :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Ghambit on February 08, 2012, 06:24:05 PM
Yah I knew it was OOP but it's still relatively easy and inexpensive to get into.  Part of the reason it went OOP in the 1st place.  They'd reached a critical mass of players and it became unprofitable to pump out that much crap for a system not that many new folk were getting into, and if they were ebay and BGG were picking up the slack if not just proxying.

You COULD if you wanted to completely DIY it.  You could alumilite-clone the pieces, but you'd have to paint them of course.  There's 3rd party stuff to print battlefield layouts and view unit stats/pics also.  But really, a lot of the game is public domain stuff anyways.  You dont even need the box set.   Plenty of minis and terrain you can get that'll work.


Title: Re: The Boardgame Thread
Post by: ghost on February 08, 2012, 06:49:34 PM
This is true.  It's a great game.

In other news, FF has delayed the shipment of the Star Wars LCG until the fourth quarter of 2012 (http://fortressat.com/index.php/news-new-and-upcoming-games/3078-star-wars-the-card-game-ffg). 

Quote
FFG has announced that they are "going back to the drawing board" with Star Wars: The Card Game. The game was previewed at Gen Con 2011 and was expected to be released Q1 2012. Fantasy Flight Games, however, felt that it wasn't as engaging or as "ground breaking" as they wished, and have announced a new release date of "just before the 2012 holidays."

This is shocking.  I can't believe that, with all the LCGs they already have out and the scads of deck builders currently out, they are having difficulty coming up with some novel ideas for their card game.  This might be one of the first Star Wars things that I completely skip. 


Title: Re: The Boardgame Thread
Post by: grebo on February 08, 2012, 08:26:39 PM
I played the new Uve Rosenberg offering, Ora Et Labora, at a con over the weekend.  It's a good heavyweight offering like Le Havre and Agricola. 

It is largely about building a point making machine, and gives you plenty of time to do so.  Lots of diversity on how you get points though.

Bottom line:  If you like Agricola but could do without the certainty that you don't have time to do even half of what you need to,  then give it a look.


Title: Re: The Boardgame Thread
Post by: luckton on February 09, 2012, 03:09:40 AM
This is true.  It's a great game.

In other news, FF has delayed the shipment of the Star Wars LCG until the fourth quarter of 2012 (http://fortressat.com/index.php/news-new-and-upcoming-games/3078-star-wars-the-card-game-ffg). 

Quote
FFG has announced that they are "going back to the drawing board" with Star Wars: The Card Game. The game was previewed at Gen Con 2011 and was expected to be released Q1 2012. Fantasy Flight Games, however, felt that it wasn't as engaging or as "ground breaking" as they wished, and have announced a new release date of "just before the 2012 holidays."

This is shocking.  I can't believe that, with all the LCGs they already have out and the scads of deck builders currently out, they are having difficulty coming up with some novel ideas for their card game.  This might be one of the first Star Wars things that I completely skip. 

I was waiting for this as well before I invested into the LotR LCG.  I kinda understand why they're doing it though; most of the people that attended the cons and demoed the game say that it basically LotR with a Star Wars skin.  :oh_i_see:


Title: Re: The Boardgame Thread
Post by: schild on February 09, 2012, 06:12:28 AM
I feel like Fortress America is more important than some licensed crap.


Title: Re: The Boardgame Thread
Post by: ghost on February 09, 2012, 06:32:05 PM
Yeah, I wouldn't advise buying the Star Wars LCG out of the gate.  I bet they'll fuck it up somehow.  FF is getting to the point that they're running out of any original ideas, hence the reprinting of all sorts of good games like Fortress America and Wiz Wars.  They also redid Nexus Ops.  They remained pretty faithful to the original, but the tiles look like fucking power point backgrounds.   :oh_i_see:


Title: FFG
Post by: JWIV on February 09, 2012, 06:48:07 PM
Yeah, I wouldn't advise buying the Star Wars LCG out of the gate.  I bet they'll fuck it up somehow.  FF is getting to the point that they're running out of any original ideas, hence the reprinting of all sorts of good games like Fortress America and Wiz Wars.  They also redid Nexus Ops.  They remained pretty faithful to the original, but the tiles look like fucking power point backgrounds.   :oh_i_see:

Ugh - glad I managed to snag a copy of the original Nexus Ops on the cheap then a few years ago.  

As for Fortress America, it looks ike it's going to be a reprint with little to no rules changes, which means that they didn't bother trying to fix any of the balance/design issues.  Bleh.  


Title: Re: The Boardgame Thread
Post by: Ingmar on February 09, 2012, 07:50:45 PM
Nexus Ops was kind of shitty anyway.


Title: Re: The Boardgame Thread
Post by: ghost on February 09, 2012, 08:54:51 PM
The plastic parts are spectacular, as you'd expect from a FF production.  It's also got a less campy feel to it.  I don't mind it, other than the tiles. 

I'm pretty excited to see what they do with Rex, the Dune re-theme.  I like the Twilight Imperium setting, so the re-theming shouldn't bother me too much.



Title: Re: FFG
Post by: Bunk on February 10, 2012, 06:19:10 AM
As for Fortress America, it looks ike it's going to be a reprint with little to no rules changes, which means that they didn't bother trying to fix any of the balance/design issues.  Bleh.  

I still have the original burried in my parents' basement. We played it maybe three times - could tell right off that it didn't have the well balanced play the original Axis & Allies did. Oh well.


Title: Re: The Boardgame Thread
Post by: avaia on February 10, 2012, 08:08:27 AM
I'm very interested in trying to put together a list of "kids" games that can also be considered enjoyable for adults.  A couple that I've gotten for the boy that I like include Hiss (http://www.boardgamegeek.com/boardgame/7708/hisss) and Animal upon Animal:  Balancing Bridge (http://www.boardgamegeek.com/boardgame/84464/animal-upon-animal-balancing-bridge).  Both of these can be highly enjoyable for me to play with the boy and he likes them as well.  I have the Kids of Carcasonne (http://www.boardgamegeek.com/boardgame/41010/the-kids-of-carcassonne), which is okay (may improve as the boy gets older) and Go Away Monster (http://www.boardgamegeek.com/boardgame/6714/go-away-monster), which is putrid.  Of these, I actually have played Animal upon Animal with the wife (bring on the jokes  :why_so_serious:) and it is quite a good game.  Anyone else have any recommendations?

Blokus, Metro, Hive, Tsuro.

Blokus 2P is one of the purest of all joys.


Title: Re: FFG
Post by: ghost on February 10, 2012, 11:08:48 AM
As for Fortress America, it looks ike it's going to be a reprint with little to no rules changes, which means that they didn't bother trying to fix any of the balance/design issues.  Bleh.  

I still have the original burried in my parents' basement. We played it maybe three times - could tell right off that it didn't have the well balanced play the original Axis & Allies did. Oh well.

You could probably sell that for a pretty penny, if it's in decent condition. 


Title: Re: The Boardgame Thread
Post by: Bunk on February 10, 2012, 11:52:33 AM
A quick check says they go for $60 - $90. My buddy paid twice that for an original Talisman a few years back. Theres an unopened, shrinkwrapped FA on Ebay for $350 though.  :uhrr:


Title: Re: The Boardgame Thread
Post by: ghost on February 10, 2012, 08:49:18 PM
Huh.  I figured you could get more for it than that.  Well, hang on to it then and see if people still want it if FF's version is shite.

I got through my second solo learning playthrough of Mage Knight this evening.  It's not really that complex, once you get down to it, and it looks as if it will be a lot of fun once I learn it enough to bring in more players.  I think the "deck building" portion of this is overblown though.  I haven't played the deckbuilding variant in the rules yet, but the deckbuilding portion of the game is fairly limited so far.  I definitely recommend getting a copy if you can track one down though.  Apparently it is also sold out at the publisher level. 


Title: Re: The Boardgame Thread
Post by: schild on February 12, 2012, 08:01:08 PM
Could the Cave Evil folks ship a game any fucking slower? Yeesh.


Title: Re: The Boardgame Thread
Post by: ghost on February 13, 2012, 06:01:34 AM
Could the Cave Evil folks ship a game any fucking slower? Yeesh.

Send them an email and ask what's up.  I did and they gave me a good approximation of when I would get my game.

Edit:  Alternatively, since you're retired, I could take a day off and come up and you could help me test my copy out.


Title: Re: The Boardgame Thread
Post by: schild on February 14, 2012, 12:30:45 PM
Where are you located? I could come to you if it meant a $10 dental checkup. I have no insurance and my teeth are awful.


Title: Re: The Boardgame Thread
Post by: ghost on February 15, 2012, 06:33:45 AM
I'm just an orthodontist, so I don't really do those sorts of exams any more.  I don't have the radiology necessary to do a good exam for cavities.  I can do a screening xray for free for you though, if you think something is wrong.


Title: Re: The Boardgame Thread
Post by: ghost on February 17, 2012, 06:40:17 AM
As an FYI for anyone that is considering it-  Mage Knight is awesome.  Once you get past the rules that is.  If you can get a copy, I recommend it.  Apparently it's already been picked up for another printing in March.


Title: Re: The Boardgame Thread
Post by: jth on February 22, 2012, 09:32:21 AM
We tried out Eclipse (http://www.boardgamegeek.com/boardgame/72125/eclipse) recently with three players. Setup and learning the basics took about an hour, the game itself about 4.5 hours, next time will probably go faster. First impressions were good. The game seemed more focused on economy than combat, but afterwards we noticed the victory point rewards from even unsuccessful combat have much more impact than we initially thought so next time we'll probably focus more on warfare.

Setting up the supply board with a crapload of markers was very annoying, so a decent storage system for the various bits and pieces is recommended. Also, accidentally moving the player boards and losing the marker positions can easily mess up the game.

The rulebook was good for the most part, but some things were left somewhat unclear. For example, during last turn I won the fight against the galactic center but ran out of influence markers on the player board. The rulebook didn't state if the marker (after successfully clearing out an area) has to come from the player board or if you can move one from another map tile.

Anyway, we'll definitely play this one again. I see it's gone up to rank 7 at Boardgamegeek, that seems a bit high though.

Here's a picture taken after scoring (the galactic map pieces have been spread out a bit during counting):



Title: Re: The Boardgame Thread
Post by: ghost on February 22, 2012, 09:36:34 AM
5 second review of Eclipse (http://www.boardgamegeek.com/video/14243/eclipse/eclipse-in-5-seconds). 


Title: Re: The Boardgame Thread
Post by: luckton on February 22, 2012, 09:44:35 AM
5 second review of Eclipse (http://www.boardgamegeek.com/video/14243/eclipse/eclipse-in-5-seconds). 

 :rofl:


Title: Re: The Boardgame Thread
Post by: jth on February 22, 2012, 10:15:16 AM
Here's a proper review that sums it up pretty well: http://www.youtube.com/watch?v=muPjBNQO6XM (http://www.youtube.com/watch?v=muPjBNQO6XM)


Title: Re: The Boardgame Thread
Post by: ghost on February 22, 2012, 10:28:41 AM
Here's a whole list of the 5 second reviews (http://www.boardgamegeek.com/geeklist/130137?commentid=2771636#comment2771636).  It's worth watching them.  Some of them are pretty damned funny, Dominion in particular.


Title: Re: The Boardgame Thread
Post by: Kitsune on February 23, 2012, 12:57:15 PM
Cosmic Encounter played at its most basic is within the kid-zone I'd say.   Alternate advanced rulestuff like the research cards should be omitted since they can make the rules fiddly in places, but aside from that it's all good.


Title: Re: The Boardgame Thread
Post by: schild on February 24, 2012, 06:30:39 PM
Picked up Cave Evil and got an advance copy of Lords of Waterdeep.

Which one do you all want to hear about more?

Also, picked up Wiz-War, Locke & Key, and 1960.

Those are options also.


Title: Re: The Boardgame Thread
Post by: Ragnoros on February 24, 2012, 10:20:20 PM
You ever need players feel free to hit me up schild.


Title: Re: The Boardgame Thread
Post by: ghost on February 26, 2012, 03:36:29 PM
There's enough people here from Texas that we should do an F13 game night up in Austin. 


Title: Re: The Boardgame Thread
Post by: ghost on March 01, 2012, 05:00:17 PM
I bought a second copy of Earth Reborn today to have enough pieces to come up with some really cool custom scenarios.  I'm also planning on devising my own third faction and some new characters for the initial two factions.  If you haven't checked Earth Reborn out, it is really damned good. 

Other purchases:

1.  Gulo Gulo
2.  Hawaii
3.  Wiz War
4.  Pret a Porter (against my better judgment, dammit schild  :oh_i_see:)
5.  Kingdoms
6.  Chaostle

The only one that I've gotten into at all yet is Chaostle, and that is just to look at it and try and figure out the rules.  It is a badass game.  It reminds me of something out of our youths, like Heroscape combined with crossbows and catapults or some such.  It's got really cool plastic castle pieces.  I can't wait to give it a real spin.


Title: Re: The Boardgame Thread
Post by: jth on March 02, 2012, 05:16:24 AM
Anyone tried this?  :awesome_for_real:

http://boardgamegeek.com/boardgame/4815/the-campaign-for-north-africa (http://boardgamegeek.com/boardgame/4815/the-campaign-for-north-africa)

Playing time: 60000 minutes.




Title: Re: The Boardgame Thread
Post by: ghost on March 02, 2012, 06:32:35 AM
It plays with 8-10 players over a course of 1200 hours.......

At three hours per night, every night, that would be 400 days.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: croaker69 on March 02, 2012, 06:45:38 AM
Anyone tried this?  :awesome_for_real:

http://boardgamegeek.com/boardgame/4815/the-campaign-for-north-africa (http://boardgamegeek.com/boardgame/4815/the-campaign-for-north-africa)

Playing time: 60000 minutes.




I still have most of it somewhere in the attic.  I ran through some of the smaller scenarios solo to learn the basics but never had anyone else interested in learning.   So much paperwork was involved.  Purchased for $50 new around '81.


Title: Re: The Boardgame Thread
Post by: schild on March 02, 2012, 07:31:04 AM
I don't play actual war games. I find them dull and the people involved with them worse than your average Warhammer nerd and way worse than your average RPG nerd.

A Few Acres of Snow and Twilight Struggle are not war games.


Title: Re: The Boardgame Thread
Post by: ghost on March 02, 2012, 01:28:25 PM
Apparently you could sell it for about $350 if you could find all the pieces. 

Wargames don't particularly interest me, either.  Memoir '44 or Commands and Colors is about as deep as I would like to delve into that realm.  GMT does a very good job with card driven games that are about war, but aren't really wargames per se.  Labyrinth is badass, as is Washington's War and Path's of Glory.  I don't think I'll ever be an Advanced Squad Leader person.


Title: Re: The Boardgame Thread
Post by: ghost on March 05, 2012, 11:25:12 AM
Could the Cave Evil folks ship a game any fucking slower? Yeesh.

You get your copy yet?


Title: Re: The Boardgame Thread
Post by: schild on March 05, 2012, 11:25:57 AM
Yea, just haven't had a chance to fire it up. Going to Dallas for Magic tournaments Friday - Sunday of this week and practicing most of the week.


Title: Re: The Boardgame Thread
Post by: ghost on March 05, 2012, 11:44:39 AM
Ah.  Good luck at the tournament!

Post your thoughts on Cave Evil when you do play.  With the new baby on the way it is highly unlikely that I'll get a chance to play mine for a while.


Title: Re: The Boardgame Thread
Post by: Ghambit on March 05, 2012, 01:03:20 PM
Yea, just haven't had a chance to fire it up. Going to Dallas for Magic tournaments Friday - Sunday of this week and practicing most of the week.

Are they webcasting?  Magic tourneys are mildly entertaining TV when you can find em.


Title: Re: The Boardgame Thread
Post by: schild on March 05, 2012, 08:32:42 PM
I'll post a link here when the address pops up for SCG Open Dallas/Ft. Worth.


Title: Re: The Boardgame Thread
Post by: ghost on March 07, 2012, 07:39:00 AM
I'm thinking that, as of this moment, I am going to forego buying Thunderstons: Advance and the revised version of Descent. 

 :dead_horse:


Title: Re: The Boardgame Thread
Post by: schild on March 07, 2012, 08:57:22 AM
I see no need to ever buy Thunderstone myself as it just looks like Magic's younger, far more retarded cousin.

Descent I simply don't care about now that I have Mage Knight, Cave Evil, and Wiz War.

I still haven't gotten around to playing Lords of Waterdeep.


Title: Re: The Boardgame Thread
Post by: ghost on March 07, 2012, 10:07:36 AM
Thunderstone is enjoyable.  I think it fills a niche for folks like me-  that don't want to go out and spend a billion dollars trying to outfit a decent Magic deck or five.  The original descent is also enjoyable.  It's a completely different deal than any of those games you mentioned.  With Road to Legend it almost can approximate a light RPG. 


Title: Re: The Boardgame Thread
Post by: Samwise on March 07, 2012, 01:46:22 PM
Thunderstone has much more in common with Dominion than it does with Magic.  It's essentially Dominion with a little bit of Diablo on top.

Between the two, I'd say I prefer Dominion, though.  Same core gameplay with less shit to keep track of.


Title: Re: The Boardgame Thread
Post by: ghost on March 08, 2012, 08:09:34 AM
A lot of people don't like Dominion, but the gameplay is fairly elegant.  I love a game that I can zip through in 30 minutes and enjoy. 


Title: Re: The Boardgame Thread
Post by: Thrawn on March 08, 2012, 09:06:30 AM
A lot of people don't like Dominion.... 

Count me in, it's the only board game I've bought in recent memory that I plan on putting on eBay or something because not a single person I've played it with cares if we ever played it again. (myself included)  I don't know if I just had too high of expectations but the game just seems so simple it's boring to me, out of your initial selection of cards you could just remove half of them in most games because you know exactly which ones everyone will be going for.

Just not for me I guess.


Title: Re: The Boardgame Thread
Post by: schild on March 08, 2012, 12:17:15 PM
I wasn't saying Thunderstone is actually like Magic. I was saying I can grab one of my 10 Magic decks and get any of my friends together and have more fun with it than the light, poorly-drawn fantasy of Thunderstone.

Dominion is horribly overrated. I'll take the horrible hentai knockoff Tanto Cuore any day over it, or Ascension is I want a quick DBG fix. Penny Arcade GvE is even better.

Anyway, everyone that praised Dominion for the past year or two should be playing A Few Acres of Snow now anyway if they're into removing things to be quicker and more degenerate than your opponent.


Title: Re: The Boardgame Thread
Post by: ghost on March 08, 2012, 01:08:19 PM
If I bring Tanto Cuore into my house I'm getting divorced. 


Title: Re: The Boardgame Thread
Post by: schild on March 08, 2012, 01:59:15 PM
My girl just ignores the fact the theme is awful, as do I.


Title: Re: The Boardgame Thread
Post by: ghost on March 08, 2012, 03:26:58 PM
Yeah, it's a much easier sell for the wife with Dominion.  She's into King Arthur and all that sort of shit, so little japanese maids won't work.


Title: Re: The Boardgame Thread
Post by: ghost on March 09, 2012, 06:54:16 PM
Just purchased: 

1.  Sentinels of the Multiverse-  looks to be very fun, but the fuckers could have provided a box that would actually hold all the cards when sleeved
2.  Android-  fucking awesome
3.  Phantom league-  also fucking awesome
4.  2 de Mayo-  meh
5.  Looping Louie-  for the kid.  Looks fun
6.  Toc Toc woodman-  very fun
7.  Last Will-  looks interesting
8.  Rex-  I'm not sure about this one yet.  I liked the old theme better (Dune)
9.  Jaipur-  some 2 player fun that's pretty simple, ala Lost Cities

I suspect all of these will get a lot of play, other than Phantom League.  Space themes are a tough sell sometimes. 


Title: Re: The Boardgame Thread
Post by: Teleku on March 09, 2012, 08:50:35 PM
Sorry if you already said before and I missed it, but Ghost, wtf do you do?  Are you a game store owner or something?  Google employee 8?  How can you have possibly played all the games you've mentioned so far in the thread then just threw the cash down to buy 9 more.   :ye_gods:

(not that that's a bad thing, I'm just in awe)


Title: Re: The Boardgame Thread
Post by: ghost on March 10, 2012, 04:24:44 AM
Sorry.  I have a bit of a problem with buying things.   :ye_gods:

Thank goodness my wife likes me. 


Title: Re: The Boardgame Thread
Post by: MuffinMan on March 10, 2012, 10:08:20 AM
If you don't know what ghost does for a living, you must not read f13 very much. :why_so_serious:


Title: Re: The Boardgame Thread
Post by: ghost on March 13, 2012, 12:54:55 PM
Spacehulk 3rd Edition looks oh so tempting.  It's a good thing I can always tell myself I'll have to paint the minis if I get it and avoid purchasing.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: ghost on March 16, 2012, 05:03:17 PM
Got my copy of Rex today, which is the re-theming of the classic Dune boardgame from the 1970s.  Has anyone here ever played the original?  Rex looks pretty badass, but then again I like the Twilight Imperium universe.  I like Dune, too, but apparently they couldn't get the Dune folks to agree to let them have the rights.


Title: Re: The Boardgame Thread
Post by: schild on March 21, 2014, 01:00:23 PM
Played Cave Evil last night. What a superb game. Just fantastic. The whole game drips the theme from beginning to end and was just a general joy the whole time. I ended up getting lucky right at the end and winning despite having to give my opponent a larvampyr which kept me from rolling dice during combat.

Anyway, this will be the FIRST game I pimp out, ever. Maybe the last - because the quality of parts is pretty, pretty bad other than the cards themselves.


Title: Re: The Boardgame Thread
Post by: Thrawn on March 27, 2012, 12:48:40 PM
Played Cave Evil last night. What a superb game. Just fantastic. The whole game drips the theme from beginning to end and was just a general joy the whole time. I ended up getting lucky right at the end and winning despite having to give my opponent a larvampyr which kept me from rolling dice during combat.

Anyway, this will be the FIRST game I pimp out, ever. Maybe the last - because the quality of parts is pretty, pretty bad other than the cards themselves.

Get them to do a Kickstarter for a higher quality well produced production run since everyone is so big on Kickstarter right now.


Title: Re: The Boardgame Thread
Post by: schild on March 27, 2012, 01:15:45 PM
Hm. I wonder. I've been in contact with them before. Let me poke them and see if that's possible.

Edit: Just Emailed them.


Title: Re: The Boardgame Thread
Post by: Teleku on March 27, 2012, 04:34:26 PM
So, just had my birthday this weekend, and my friends knowing that I love both Game of Thrones and board games, got me the Game of Thrones board game.  Looks delightfully complicated.  Anybody play this yet, or have any opinions?


Title: Re: The Boardgame Thread
Post by: schild on March 27, 2012, 04:45:46 PM
If it's the board game, no. If it's the card game, yes. It's kind of like Magic for idiots.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on March 27, 2012, 05:00:50 PM
I liked the board game quite a bit, but it's hard to say how much that has to do with me being a fan of the series.  I will say, however, that it really only shines with a bunch of people at the table.  And by that I mean the maximum amount.

The card game wasn't good, as schild pointed out, and I wasn't a fan of Battles of Westeros either, which is a much more traditional 2-player wargame.


Title: Re: The Boardgame Thread
Post by: Teleku on March 27, 2012, 05:47:51 PM
Its this one:

http://www.boardgamegeek.com/boardgame/103343/a-game-of-thrones-the-board-game-second-edition


Title: Re: The Boardgame Thread
Post by: Ingmar on March 27, 2012, 05:55:25 PM
I've played and liked it. It is kind of Diplomacy-ish, but with more random elements. As Ruvaldt says you really want a full table.


Title: Re: The Boardgame Thread
Post by: Bunk on March 28, 2012, 06:21:52 AM
I've played the first edition. I'm hoping they tweaked a few of the balance issues. The game was published with rules, that if you were playing five player, effectively let Greyjoy conquer the Lannisters on the first turn before than Lannisters got to move. Then they put an errata online that basically said - we f'd up, change the starting turn order for five player.


Title: Re: The Boardgame Thread
Post by: Teleku on March 28, 2012, 08:24:20 AM
Yeah, this is the second edition, and even says on the box they tweaked the game rules and added in extra stuff, so I'm sure that was probably included.


Title: Re: The Boardgame Thread
Post by: JWIV on March 31, 2012, 04:33:45 AM
Got a chance to play Lords of Waterdeep yesterday, and was very pleasantly surprised by it.  Game play seems to move fairly briskly (except for the last 2 turns or so which become a bit of a slog as everyone suddenly goes into end game/kingmaker mode). 


Title: Re: The Boardgame Thread
Post by: Ghambit on April 02, 2012, 05:51:38 PM
Episode 1 of "The Tabletop" is out:
http://www.youtube.com/watch?v=X9QtdiRJYro&feature=g-u-u&context=G2c5074bFUAAAAAAAHAA


Title: Re: The Boardgame Thread
Post by: Ragnoros on April 02, 2012, 06:10:26 PM
Episode 1 of "The Tabletop" is out:
http://www.youtube.com/watch?v=X9QtdiRJYro&feature=g-u-u&context=G2c5074bFUAAAAAAAHAA

 :uhrr:

That was incredibly fake, too long, and I forgot my third criticism.

http://www.youtube.com/watch?v=wa2osQtM11A&feature=g-user-u&context=G23b8275UCGXQYbcTJ33bxJQMONdEhHe3GuLFHUB0Blutn81QR8JU
Here you go. The Untitled Flash Based Review Thing. How to properly do a game video.


Title: Re: The Boardgame Thread
Post by: schild on April 02, 2012, 07:43:40 PM
Everything involving this sort of meta-nerd religion that revolves around Wil Wheaton, Joss Whedon, and that stupid horrible redhead could go down on a plane flight to PAX or something and I'd be ecstatic.

It's all unfunny, most of their opinions are bad (and somehow, wrong), and everything they do is the height poor delivery.

God, it's fucking awful.


Title: Re: The Boardgame Thread
Post by: Thrawn on April 02, 2012, 07:44:28 PM
Episode 1 of "The Tabletop" is out:
http://www.youtube.com/watch?v=X9QtdiRJYro&feature=g-u-u&context=G2c5074bFUAAAAAAAHAA

Reminds me of those late night poker things you'll see at like 3AM where it's a bunch of pro-poker players just sitting around playing.  Except somehow even less interesting....which is really sad considering how much I enjoy good board games.

Too long and too fake does sum it up nicely imo.


Title: Re: The Boardgame Thread
Post by: MuffinMan on April 02, 2012, 07:45:58 PM
Everything involving this sort of meta-nerd religion that revolves around Wil Wheaton, Joss Whedon, and that stupid horrible redhead could go down on a plane flight to PAX or something and I'd be ecstatic.

It's all unfunny, most of their opinions are bad (and somehow, wrong), and everything they do is the height poor delivery.

God, it's fucking awful.
:Love_Letters:


Title: Re: The Boardgame Thread
Post by: schild on April 02, 2012, 07:48:44 PM
No, I seriously can't even explain how much I fucking hate it.

It's like all of their fans are the same assholes who think new Dr. Who is brilliant and dumb motherfuckers who think Red Dwarf is the height of comedy.

Also, fat weaboo girls.

Fuck, I hate it.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 02, 2012, 09:49:07 PM
My fav. thing was the table.  Pretty sure it was GeekChic and yah, damn you celebrity 'meta-nerds' for affording one. 


Title: Re: The Boardgame Thread
Post by: Numtini on April 03, 2012, 05:51:56 AM
I threw it on the tv (we are one of the lucky few to have the grandfathered youtube channel on our Roku) while we were cleaning up after dinner and getting our daughter ready for bed. It's perfectly fine for that kind of thing--go on in the background. I think of it as a geek chat show with a game in the center. Without really paying attention, I got a sense of the game. Perfectly fine for what it is.

I am part of the Joss/Felicia brigade though.


Title: Re: The Boardgame Thread
Post by: Nevermore on April 03, 2012, 01:03:41 PM
I think the problem with that Wheaton one is he seems so forced, like he's trying extra hard and it just comes through as hammy.


Title: Re: The Boardgame Thread
Post by: schild on April 03, 2012, 01:10:05 PM
He always comes across that way, he's a terrible actor.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 05, 2012, 03:51:09 PM
I think the problem with that Wheaton one is he seems so forced, like he's trying extra hard and it just comes through as hammy.

You just described most tabletop geeks.  So in that sense the show is perfect.   :grin:

On-topic:  I FINALLY traded "High Frontier" for "Le Havre+expansion."  Anyone have any time with either, specifically the latter?


Title: Re: The Boardgame Thread
Post by: schild on April 05, 2012, 04:50:07 PM
I'm skipping Le Havre because it seems to fill some unnecessary gap between Lords of Waterdeep (a very light Euro) and Pret-A-Porter (a relatively heavy one).


Title: Re: The Boardgame Thread
Post by: Nevermore on April 05, 2012, 04:54:27 PM
I think the problem with that Wheaton one is he seems so forced, like he's trying extra hard and it just comes through as hammy.

You just described most tabletop geeks.  So in that sense the show is perfect.   :grin:

On-topic:  I FINALLY traded "High Frontier" for "Le Havre+expansion."  Anyone have any time with either, specifically the latter?

But more tabletop geeks aren't making web shows.  I've seen some other game demos on Youtube made by regular Joes that are much better than what Wheaton did.

On topic:  Got talked into playing a game called Urban Sprawl.  It was terrible.  The multipliers for scoring seemed way off.


Title: Re: The Boardgame Thread
Post by: MrHat on April 06, 2012, 06:49:41 AM
What makes a board game Euro style?



Title: Re: The Boardgame Thread
Post by: Hutch on April 06, 2012, 06:56:07 AM
The instruction manual is translated from German  ;D


Title: Re: The Boardgame Thread
Post by: Numtini on April 06, 2012, 07:20:55 AM
Quote
What makes a board game Euro style?

Euro style is everything but monopoly, which eliminates 99.9% of US board games.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 06, 2012, 08:16:21 AM
I'm skipping Le Havre because it seems to fill some unnecessary gap between Lords of Waterdeep (a very light Euro) and Pret-A-Porter (a relatively heavy one).

I'd have gotten LoW but it's too new and trade value is too high.  I have too many goddamned games so it's either trade or no sale.


Title: Re: The Boardgame Thread
Post by: JWIV on April 06, 2012, 10:14:29 AM
What makes a board game Euro style?



American (aka Ameritrash) tends for more luck - such as die rolls  and player conflict.

Euro tends to be more cooperative and about the execution of game mechanics and strategy.

Think Axis & Allies vs Settlers of Cataan



Title: Re: The Boardgame Thread
Post by: Ingmar on April 06, 2012, 10:19:12 AM
Also the mechanical ties to the game's theme tend to be a lot stronger in American games - Euros are generally more abstract.


Title: Re: The Boardgame Thread
Post by: Teleku on April 06, 2012, 11:21:59 AM
Yeah, that's another big part of it.  Ameritrash is a lot more theme centric (Mansions of Madness being considered just about the height of Ameritrash in newer games) than Euro style.  I enjoy many Euro games, but think I really tend to favor Ameritrash.


Title: Re: The Boardgame Thread
Post by: sigil on April 06, 2012, 10:09:13 PM
Everything involving this sort of meta-nerd religion that revolves around Wil Wheaton, Joss Whedon, and that stupid horrible redhead could go down on a plane flight to PAX or something and I'd be ecstatic.

It's all unfunny, most of their opinions are bad (and somehow, wrong), and everything they do is the height poor delivery.

God, it's fucking awful.

This is why I come here.  :inluv:


Title: Re: The Boardgame Thread
Post by: schild on April 07, 2012, 10:22:48 PM
Girlfriend picked me up Antiquity at Fun Again Games since it was only $129. Will have it by Thursday unless they DON'T actually have it in stock. I am STOKED.


Title: Re: The Boardgame Thread
Post by: avaia on April 09, 2012, 09:06:47 AM
I eagerly await your upcoming post about managing enormous stacks of tiny chits.  If ever a game needed digital conversion, it's Antiquity.  Fanastic game other than that complaint.


Title: Re: The Boardgame Thread
Post by: schild on April 09, 2012, 09:21:30 AM
I eagerly await your upcoming post about managing enormous stacks of tiny chits.  If ever a game needed digital conversion, it's Antiquity.  Fanastic game other than that complaint.
There's a guy on BGG who does cheap ass acrylic laser cutting.

http://www.boardgamegeek.com/thread/775525/laser-cutter-online/page/1

I'm gonna have him work up total conversions for the chits in Antiquity and the chits in Cave Evil. Cave Evil, btw, after playing a 4 player game, is still a stunning achievement in Ameritrash gaming.


Title: Re: The Boardgame Thread
Post by: schild on April 09, 2012, 10:59:45 AM
Antiquity shipped! Here's to hoping the thin ass box isn't all jacked up.


Title: Re: The Boardgame Thread
Post by: ghost on April 10, 2012, 11:25:58 AM
That's a great price.  Get ready for a billion little bitty cardboard pieces that you'll have to sort.  I recommend getting a plano box before you even get your copy.

Also, why skip Le Havre?  It's badass.  Definitely my favorite Rosenberg game (I haven't played Ora et Labora yet).


Title: Re: The Boardgame Thread
Post by: Ghambit on April 10, 2012, 02:39:17 PM
LoW is only $31w/free shipping now.   :uhrr:
http://www.amazon.com/Lords-Waterdeep-Dungeons-Dragons-Board/dp/0786959916

must.... resist

Oddly it's up on quite a few folks' trade lists though.


Title: Re: The Boardgame Thread
Post by: schild on April 10, 2012, 02:54:19 PM
It's a very, very light Euro and the best gateway Worker Placement games. The only reason it would be on someone's list is they're either A. Stupid or B. Only like heavy games.


Title: Re: The Boardgame Thread
Post by: schild on April 12, 2012, 07:52:41 PM
(http://dl.dropbox.com/u/39720/bgames/antiquity/CHITS.png)

Mother of god.


Title: Re: The Boardgame Thread
Post by: ghost on April 13, 2012, 07:36:02 AM
I warned you......  :why_so_serious:

Good thing it's awesome.


Title: Re: The Boardgame Thread
Post by: schild on April 13, 2012, 08:05:08 AM
I have a Plano 3700 box coming in from Amazon today. It should ease things on the horror scale of trying to fish shit out of little baggies for every action.


Title: Re: The Boardgame Thread
Post by: MrHat on April 13, 2012, 08:06:08 AM
Oh man, that looks fun.

Empire building style?


Title: Re: The Boardgame Thread
Post by: Thrawn on April 13, 2012, 08:11:10 AM
Oh man, that looks fun.

Heh, that was my initial reaction as well.

"I have no idea what that is, but it has tons of pieces and a hex grid, it must be fun!"


Title: Re: The Boardgame Thread
Post by: schild on April 13, 2012, 08:11:41 AM
City-Building, but yea. I'd been tracking down a copy for a long, long time. Someone on f13 offered me in purchase but I didn't really want to remove it from someone else's collection at the end of the day. Finally a store (Fun Again) got a pile of copies in. If I hate it, I can just dump it for more than I paid. Splotter games hold value, intensely.

http://www.boardgamegeek.com/boardgame/13122/antiquity

I don't know how many copies they have left, but I can tell you four things about Antiquity:

1. Getting a mint copy box-wise is near impossible as the boxes aren't the most well-built things. Mine came super mint.
2. Getting a copy at all is incredibly hard in America.
3. Getting a copy for under $150 is highway robbery.
4. The rules are super straightforward, there's simply a lot of pieces.

Buy it here: http://www.funagain.com/control/product?product_id=018861


Title: Re: The Boardgame Thread
Post by: MrHat on April 13, 2012, 10:40:30 AM
City-Building, but yea. I'd been tracking down a copy for a long, long time. Someone on f13 offered me in purchase but I didn't really want to remove it from someone else's collection at the end of the day. Finally a store (Fun Again) got a pile of copies in. If I hate it, I can just dump it for more than I paid. Splotter games hold value, intensely.

http://www.boardgamegeek.com/boardgame/13122/antiquity

I don't know how many copies they have left, but I can tell you four things about Antiquity:

1. Getting a mint copy box-wise is near impossible as the boxes aren't the most well-built things. Mine came super mint.
2. Getting a copy at all is incredibly hard in America.
3. Getting a copy for under $150 is highway robbery.
4. The rules are super straightforward, there's simply a lot of pieces.

Buy it here: http://www.funagain.com/control/product?product_id=018861

I'd love to pick it up, but that price is just way outside my entertainment budget.

We're still getting mileage out of Agricola here, and that was expensive for me.  I'll put it as pie in the sky for when my bro is visiting and we have 3 players every night.   


Title: Re: The Boardgame Thread
Post by: ghost on April 13, 2012, 09:20:12 PM
Looks like Ogre is up on Kickstarter (http://www.kickstarter.com/projects/847271320/ogre-designers-edition).   I'm not sure this is one that I'm all that interested in, but I'll probably buy it anyway.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Teleku on April 13, 2012, 09:25:41 PM
I really need to get off my ass and flesh out some fun game mechanics.  So much of this shit just needs to go straight to ipad and forego the expensive and time consuming board game process (no need to kickstart).  I love board games, but frankly I'm finding half of them work much better as pc games where keeping track of all the rules, scores, and chits is handled for you much more enjoyable.  If you have a neat idea for a board game, just make the damn thing electronically first...


Title: Re: The Boardgame Thread
Post by: Ingmar on April 13, 2012, 09:48:32 PM
I really need to get off my ass and flesh out some fun game mechanics.  So much of this shit just needs to go straight to ipad and forego the expensive and time consuming board game process (no need to kickstart).  I love board games, but frankly I'm finding half of them work much better as pc games where keeping track of all the rules, scores, and chits is handled for you much more enjoyable.  If you have a neat idea for a board game, just make the damn thing electronically first...

This presumes that the social aspect is unimportant, though.


Title: Re: The Boardgame Thread
Post by: Teleku on April 13, 2012, 09:55:03 PM
It very well is important, but you can still be social with the electronic version (be it passing around the ipad, multiple ipads, or using voice chat over pc while while playing the game online), while being able to get a great playable game out to the world.  Production and distributional of a digital board game is massively easier than attempting to do it the old fashioned way.  Make your money doing that, then get your physical version out if you must.  I just find it somewhat interesting that all the board games I see on the app store are electronic versions of real games, when at this point I could easily see it going the other way around.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 14, 2012, 09:32:47 AM
I agree, but disagree only in that a MUCH better platform for digitized boardgaming is XBL and PSM (built-in achievement system, voip, couch play, etc.).  Cataan is a prime example, though it's lost steam as of late.
That niche is WIDE open for a smart dev. to exploit, as there's very little in the console market boardgamewise.


Title: Re: The Boardgame Thread
Post by: Teleku on April 14, 2012, 10:30:35 AM
Yeah, I really meant any digital platform.  Was mainly referencing iOS because I've been playing it a lot lately, but any platform would work. 


Title: Re: The Boardgame Thread
Post by: Samwise on April 14, 2012, 11:10:53 AM
On the topic of producing physical board games, I found this site recently:

https://www.thegamecrafter.com/

It's basically CafePress for games where you upload digital art and they do all the production -- you can use it to make a one-off prototype for yourself, or you can set up a "store" for your game, have them sell it for you, and get a cut of the sales.  Seems pretty awesome to me.

An iPad app or whatever is going to be easier to rapid-prototype and sell, but you definitely don't need a big chunk of Kickstarter cash or a big publisher to produce something physical.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 14, 2012, 12:06:25 PM
Litko, boards&bits, and meeplesource are great for the all the bits you'd need.


Title: Re: The Boardgame Thread
Post by: schild on April 16, 2012, 09:15:32 AM
Played Antiquity yesterday.

That is one hell of a game. Now I need to not buy Indonesia, Roads & Boats, and Greed Incorporated.


Title: Re: The Boardgame Thread
Post by: ghost on April 16, 2012, 09:30:22 AM
Roads and Boats and Antiquity are very different sorts of games, I believe. 


Title: Re: The Boardgame Thread
Post by: schild on April 16, 2012, 11:32:21 AM
There's an elegance in Splotter design that I've come to adore that I noticed, but hadn't experienced when looking through their directions. They've got their shit together.


Title: Re: The Boardgame Thread
Post by: ghost on April 16, 2012, 12:34:10 PM
I wish the component quality of my Antiquity copy was a little better.


Title: Re: The Boardgame Thread
Post by: schild on April 16, 2012, 01:24:04 PM
I wish the component quality of my Antiquity copy was a little better.
http://www.boardgamegeek.com/image/1287586/bengkohn

I'm gonna ask if he'll slightly modify some, but that guy is doing great fucking work with his laser cutter.


Title: Re: The Boardgame Thread
Post by: ghost on April 16, 2012, 07:54:07 PM
Let me know what it sets you back, if you get it done.


Title: Re: The Boardgame Thread
Post by: schild on April 16, 2012, 07:58:24 PM
He said $70 in a post, so I'll probably get it in a few weeks.

http://www.boardgamegeek.com/article/8942065#8942065

So, that's 480 pieces for 48 of each resource (of which there are 10). Seems good considering the cardboard alternative.


Title: Re: The Boardgame Thread
Post by: ghost on April 18, 2012, 09:01:17 AM
The tokens sound a little large for the board at .75"


Title: Re: The Boardgame Thread
Post by: Ghambit on April 24, 2012, 01:40:56 PM
The Serpent's Tongue - Become Magi:
http://www.kickstarter.com/projects/500894669/serpents-tongue-a-new-magick-experience?ref=users

 :why_so_serious:, but I'm buyin it.   :grin:  Comes out July, and for the money you get quite a damned lot.

edit: tagging for exposure.  I want my free timer.


Title: Re: The Boardgame Thread
Post by: ghost on April 24, 2012, 02:02:47 PM
That looks very interesting.


Title: Re: The Boardgame Thread
Post by: schild on April 24, 2012, 02:10:00 PM
I totally skipped that because their English was so poor I didn't trust them to make up a language.


Title: Re: The Boardgame Thread
Post by: Mazakiel on April 24, 2012, 02:13:06 PM
I dunno, it looks pretty damn fun. I stumbled on it last night and ended up kicking in for it. 


Title: Re: The Boardgame Thread
Post by: ghost on April 24, 2012, 02:38:22 PM
Eh, it's pretty cheap, all things considered.  I'll roll the dice on it.


Title: Re: The Boardgame Thread
Post by: Ghambit on May 02, 2012, 12:23:53 AM
Heh.  They hit their 4th Tier stretch reward already with 11 days left.  Now there's a few more cards, more art, all books are signed (if we reach the next stretch), and a free digital timer is included.  They're also sending out beta versions in May to those who want it.  I guess the plan is to do a lot of the testing via Roll20 (http://www.kickstarter.com/projects/rileydutton/roll20-virtual-tabletop-gaming-that-tells-a-story) also... which is something I would've donated to if I'd caught it in time.  Looks to be the best free online tabletop out there.

I totally skipped that because their English was so poor I didn't trust them to make up a language.

Quote
The Serpent's Tongue language will be a fully developed (and documented) conlang with phonology, syntax, grammar and morphology.

Anyways, in other news:  'Le Havre' is now the most requested game at the table.  Granted, these are largely newb gamers I'm playing with lately but yah.  Helluva game.  Tomorrow I aim to tackle 'Space Alert' if we can get five.  Rune Age ('cause I needed another deckbuilder) is in the mail also.  Anyone have experience with either?


Title: Re: The Boardgame Thread
Post by: Ragnoros on May 02, 2012, 12:42:30 AM
Rune Age is simplistic, but fun, and benefits from good art. The rules however, even being quite simple, are a bit poorly explained in the manual.  It could use an expansion, but will probably never get one.  Huzzah, one was just announced! (http://www.fantasyflightgames.com/edge_news.asp?eidn=3245)


Title: Re: The Boardgame Thread
Post by: ghost on May 02, 2012, 07:34:52 AM
I think they had a couple of expansions in the pipeline from the beginning, similar to already done DLC for video games.  This game screamed unfinished.  So now they're getting us to spend another 20-30 bucks to complete it.


Title: Re: The Boardgame Thread
Post by: Ragnoros on May 02, 2012, 08:32:29 AM
I think they had a couple of expansions in the pipeline from the beginning, similar to already done DLC for video games.  This game screamed unfinished.  So now they're getting us to spend another 20-30 bucks to complete it.

Maybe so, but to be fair, the base is a budget game ($22 on Amazon, I paid less weeks after release). So even if they put out a pair of $15 dollar expansions the total cost is still fairly reasonable in my opinion.

The economics might actually be a good idea on FFGs part. Releasing yet another deckbuilder at $40ish pricepoint they would find it hard to compete with Dominion and the zillion others. However, release a stripped down version for the cheap, people likely buy it because it is a cheap but good example of the genre, then want more and end up buying the expansions, netting FFG their $40+ pricepoint.


Title: Re: The Boardgame Thread
Post by: ghost on May 02, 2012, 08:52:23 AM
I guess that is sound reasoning, but there has been a lot of gnashing of teeth on BGG and FAT about the unfinished state of the game.  It's Fantasy Flight, man.....they could have made a minimal profit on an excellent base game with the idea of selling quite a few expansions in the future. 


Title: Re: The Boardgame Thread
Post by: Lounge on May 02, 2012, 12:16:32 PM
Expansion is priced at $25 according to the FF website.  This is probably the favorite game of my current gaming group.  We're helluva pumped.


Title: Re: The Boardgame Thread
Post by: ghost on May 02, 2012, 02:54:00 PM
I picked up a copy of Gulo Gulo (http://www.boardgamegeek.com/boardgame/6351/gulo-gulo) and also Loopin' Louie (http://www.boardgamegeek.com/boardgame/327/loopin-louie) for the boys.  These are both kick ass games and would probably be enjoyable for any group of adults, particularly while drinking.


Title: Re: The Boardgame Thread
Post by: ghost on June 11, 2012, 09:00:10 AM
Yay.  Got me a copy of Space Hulk today.   :awesome_for_real:

Gaming news seems surprisingly dead right now.  Anyone got anything neat that they've gotten new recently?


Title: Re: The Boardgame Thread
Post by: schild on June 11, 2012, 09:15:54 AM
Picked up De Vulgari Eloquentia. Haven't played it. Have an order with Tournay and Nefarious coming in today.

My copy of Cave Evil is worth $Infinity apparently.


Title: Re: The Boardgame Thread
Post by: luckton on June 11, 2012, 09:19:58 AM
The Penny Arcade guys have been raving about Lords of Waterdeep (http://boardgamegeek.com/boardgame/110327/lords-of-waterdeep) lately.  

I'm looking forward to the new 7 Wonders expansion, Cities, myself.  Should out next month.


Title: Re: The Boardgame Thread
Post by: ghost on June 11, 2012, 09:33:35 AM
There's a copy of Cave Evil on ebay for $350.  What have you had offered for yours, just out of curiosity?

I have Lords of Waterdeep but have yet to get any plays in.  I've also heard good things about it.


Title: Re: The Boardgame Thread
Post by: schild on June 11, 2012, 10:03:45 AM
I liked Waterdeep a good deal.

$300 cash has been offered for my cave evil. Wouldn't take less than $500 though. I like it too much.


Title: Re: The Boardgame Thread
Post by: JWIV on June 11, 2012, 11:38:59 AM
Lords is probably my personal favorite game to play right now (which isn't say all that much since I don't get to play it all that often).  But it's really solid.


Title: Re: The Boardgame Thread
Post by: Ghambit on June 11, 2012, 11:42:06 AM
Lords is probably my personal favorite game to play right now (which isn't say all that much since I don't get to play it all that often).  But it's really solid.

How does it hold up against the Mage Knight reprint?  I'm torn between the two.

Also news:  Roll20 went into open beta and 'Serpent's Tongue' has open testing material to play with.


Title: Re: The Boardgame Thread
Post by: JWIV on June 11, 2012, 11:55:20 AM
Lords is probably my personal favorite game to play right now (which isn't say all that much since I don't get to play it all that often).  But it's really solid.

How does it hold up against the Mage Knight reprint?  I'm torn between the two.

Also news:  Roll20 went into open beta and 'Serpent's Tongue' has open testing material to play with.

I've heard decent things about Mage Knight, but haven't played it.  Roll20 isn't bad, but I'm liking Tabletop Forge a bit more (going to put it to the test this week by having a friend join us remotely using it).


Title: Re: The Boardgame Thread
Post by: Ghambit on June 11, 2012, 02:52:37 PM
What makes you like Tabletop Forge better?  I'm in  :heart: with roll20.


Title: Re: The Boardgame Thread
Post by: ghost on June 11, 2012, 02:59:54 PM
Mage Knight is badass.  I think that Waterdeep and MK are fairly different games though. 


Title: Re: The Boardgame Thread
Post by: JWIV on June 11, 2012, 11:31:18 PM
What makes you like Tabletop Forge better?  I'm in  :heart: with roll20.

A big part is because I'm running Scales of war right now with pre-rendered grided maps and it won't let me scale that background image so that I can get that to match up properly with their grid, which messes up token movement. 


Title: Re: The Boardgame Thread
Post by: Ghambit on June 12, 2012, 08:57:53 AM
What makes you like Tabletop Forge better?  I'm in  :heart: with roll20.

A big part is because I'm running Scales of war right now with pre-rendered grided maps and it won't let me scale that background image so that I can get that to match up properly with their grid, which messes up token movement. 

Eh?  When u make a page you just shut the grid off, then drag/drop your grided map.  Then just match your tokens to the scale.  You just lose the snap-to.


Title: Re: The Boardgame Thread
Post by: JWIV on June 12, 2012, 09:15:13 AM
What makes you like Tabletop Forge better?  I'm in  :heart: with roll20.

A big part is because I'm running Scales of war right now with pre-rendered grided maps and it won't let me scale that background image so that I can get that to match up properly with their grid, which messes up token movement. 

Eh?  When u make a page you just shut the grid off, then drag/drop your grided map.  Then just match your tokens to the scale.  You just lose the snap-to.

I know - but right now I can snap-to with Tabletop Forge.  I liked the idea of doing it in the G+ hangout as well, but I see that Roll20 seems to have recently added that in as well, so I may need to play with that as well since there are some oddities in TTF that are annoying me (loading tokens seems to be locking them in place for some reason)


Title: Re: The Boardgame Thread
Post by: Ghambit on June 12, 2012, 09:30:31 AM
You can also press the 'alt' key (when resizing) to unlock the map size constraints.  This way you can get it to line up.  Pain in the arse, but the price one pays for free web-based drag/drop of any art asset you want.


Title: Re: The Boardgame Thread
Post by: JWIV on June 12, 2012, 11:52:14 AM
You can also press the 'alt' key (when resizing) to unlock the map size constraints.  This way you can get it to line up.  Pain in the arse, but the price one pays for free web-based drag/drop of any art asset you want.

Yah - been poking around it a bit this afternoon and came across that. 


Title: Re: The Boardgame Thread
Post by: ghost on June 13, 2012, 03:32:35 PM
I finally broke down and bought a copy of Super Dungeon Explore.  I am not looking forward to gluing together a bunch of minis.  I can handle the painting, it's the fucking glueing and modeling that gets me down.

I also got some of the new Dust Tactics SSU stuff (among other things).  The models for this game are really nice.  I've never actually played it other than a couple of solo runthroughs, but it seems pretty enjoyable.

I also found a bunch of my GW models from about 10 years ago.  Not only was my painting a travesty, the models themselves have not aged very well.  I'm really glad they've been going with some new interesting sculpts for a lot of this stuff. 

And lastly, since I've been getting a shitton of minis lately (there has to reach a point at which you'll never, ever get them painted in your lifetime and I think  I've hit it) and have therefore been lurking on Cool Mini or Not.  I've learned a lot there, not the least of which is the fact that I'm a terrible painter. 


Title: Re: The Boardgame Thread
Post by: Ghambit on June 14, 2012, 12:57:59 PM
I had my painting phase and then I finally just resolved myself to simply apply dark primer, a nice metallic (gold, bronze, or silver) or stone (for a chesspiece like feel), then a varnish.  Going with a conservative 'statue' type paintjob goes a long way in some circles and keeps the game classy.  The trick is getting enough black in the shadowy spaces to add depth.



Title: Re: The Boardgame Thread
Post by: ghost on June 14, 2012, 09:51:33 PM
My problem is that I'm too goddamned anal to leave well enough alone.   :oh_i_see:

I'll always see the flaws unless I get it just so, and even then I'll see flaws that bother me.  The shitty painting on Heroscape drives me bonkers, even though I'm a fan of the game.


Title: Re: The Boardgame Thread
Post by: Thrawn on June 25, 2012, 01:08:21 PM
Anyone have some good suggestions for two player games?  Games that are actually fun to play with just two players?

I can find tons of highly rated/reviewed games that are 2-4/6/ whatever players.  But I know from experience that nine times out of ten a game that says 2-6 players sucks with only 2.


Title: Re: The Boardgame Thread
Post by: schild on June 25, 2012, 02:01:15 PM
2+ Player Games:
Ticket to Ride - Specifically 1910. Suddenly becomes cutthroat and amazing. TTR Switzerland/India are good options also.
Ascension (and by extension, Penny Arcade Gamers vs Evil) - Both are more fun than Dominion, whether or not they have better designs (they don't)
De Vulgari Eloquentia - Learn the language of Volgare! But seriously, worker-placement titles that are fun with 4 player become absolutely evil games of min-maxing with 2 players.
Zong Shi - See above.
Wiz War - See above, except it's Ameritrash combat.
Antiquity - Fucking stunning. Totally worth the cost of admission.

2 Player Only (they say you can play more on some of these, but don't):
Omen: Reign of War - A wonderful little card game that should appeal to you due to your knowledge of Magic.
Hemloch - A different sort of card game that is also fun, from the makers of Omen (small box games)
A Few Acres of Snow - Though be warned, the game has a major design flaw in terms of victory % of a certain strategy.
Twilight Struggle - If you want to roll deep. Full disclosure: I love this game in theory. I've yet to make it through 2 turns. Mostly because there are other, less impenetrable games that stroke that sort of card-driven gaming we like here.

If you can't tell, I fucking hate extremely random games.


Title: Re: The Boardgame Thread
Post by: ghost on June 25, 2012, 11:46:43 PM
To add a few different games to schild's list:

The Kosmos line of games (http://www.boardgamegeek.com/boardgamefamily/78/kosmos-two-player-series) is pretty good for 2 player.  You can't beat games like Lost Cities or Odin's Ravens.  Also Jaipur (http://www.boardgamegeek.com/boardgame/54043/jaipur).  Summoner Wars is cool.  Dungeon Twister is cool.  Battle Line is fun.  I like Carcassonne:  The City for two player, although regular Carcassonne can do the same thing.  War of the Ring is a two player game.  Race for the Galaxy is really fun with 2.  Most of the deck builders play well with 2.  Mage Knight is badass with any number.


Title: Re: The Boardgame Thread
Post by: JWIV on June 26, 2012, 05:03:03 AM
Pandemic, Lost Cities, Ingenious


Title: Re: The Boardgame Thread
Post by: Thrawn on June 26, 2012, 07:22:49 AM
If you can't tell, I fucking hate extremely random games.

That's great for me, I hate any game where I feel like the entire thing could be replaced by "flip a coin, whoever gets heads win the game".

2 Player Only (they say you can play more on some of these, but don't):
Omen: Reign of War - A wonderful little card game that should appeal to you due to your knowledge of Magic.

Might just go buy this right now to try.  The people I board game with the most are the same people that I went to Magic tournaments with when I was big into it. (*edit* Or maybe not, don't really have $50 to drop on it at the moment.  Will have to wishlist it for later. :sad:)  Or is it really good enough to be worth getting over 2 other games?

To add a few different games to schild's list:

The Kosmos line of games (http://www.boardgamegeek.com/boardgamefamily/78/kosmos-two-player-series) is pretty good for 2 player.  You can't beat games like Lost Cities or Odin's Ravens.  Also Jaipur (http://www.boardgamegeek.com/boardgame/54043/jaipur).  Summoner Wars is cool.  Dungeon Twister is cool.  Battle Line is fun.  I like Carcassonne:  The City for two player, although regular Carcassonne can do the same thing.  War of the Ring is a two player game.  Race for the Galaxy is really fun with 2.  Most of the deck builders play well with 2.  Mage Knight is badass with any number.

Lost Cities is less than $20? Sold.  I've looked at Race for the Galaxy before, might give that one a try as well eventually.

Ascension (and by extension, Penny Arcade Gamers vs Evil) - Both are more fun than Dominion, whether or not they have better designs (they don't)

I was very excited to play Dominion from all the hype and reviews.  I was very disappointed and quickly bored of it once I played it a few times.  But you think Ascension or the PA one are better?  One over the other?


Title: Re: The Boardgame Thread
Post by: Mazakiel on June 26, 2012, 09:17:56 AM


2 Player Only (they say you can play more on some of these, but don't):
Omen: Reign of War - A wonderful little card game that should appeal to you due to your knowledge of Magic.

Might just go buy this right now to try.  The people I board game with the most are the same people that I went to Magic tournaments with when I was big into it. (*edit* Or maybe not, don't really have $50 to drop on it at the moment.  Will have to wishlist it for later. :sad:)  Or is it really good enough to worth getting over getting 2 other games?




It's pretty fun, and the production values are pretty good as well.  Overall, I'd say it's worth the purchase over two cheaper games. 


Title: Re: The Boardgame Thread
Post by: Strazos on June 29, 2012, 02:44:43 PM
Can say that Ticket to Ride, 7 Wonders, and Lost Cities (the 2-player card version) all went over well. Catan was ok, but one of the kids insisted on using house rules which sort of break the game. Also, the stupid board pieces do not perform well in a high-humidity environment.  :oh_i_see:

Now I have to figure out what else would work...


Title: Re: The Boardgame Thread
Post by: Azazel on June 29, 2012, 04:26:52 PM
I'd put this in the Kickstarter thread, but since it's a boardgame put together by Mike McVey and only has a few hours left. Just a heads-up for anyone interested in this sort of thing.
http://www.kickstarter.com/projects/coolminiornot/sedition-wars-battle-for-alabaster


Title: Re: The Boardgame Thread
Post by: Thrawn on June 30, 2012, 08:07:44 AM
Got a chance to play a few games yesterday.  Lost Cities is fun, but way too simple to be lasting with me and most of the people I game with.  Might be a good one to play with the wife though.  Ascension is looking to be a big hit though, played half a dozen games of it yesterday and still want to play it more.


Title: Re: The Boardgame Thread
Post by: ghost on July 03, 2012, 06:44:32 AM
Lost Cities is great because you can play it in 20 minutes and people that don't generally game tend to like it (so good with wives, etc.).  It's never going to be super tactical, although it can be very cutthroat.  And it's very portable, which is nice.  Some games are just too unwieldy to take on trips.


Title: Re: The Boardgame Thread
Post by: ghost on July 08, 2012, 09:32:49 AM
Played a few games of Kingdom Builder with the wife last night.  It was our first time playing.  I'm not sure why this game gets so much shit.  It's a very light abstract with a theme pasted on, but it's fun.  It's not srius bznzz gaming, it's something you pick up to enjoy for what it is.  If you need serious business pick up Le Havre.  I also bought Nefarious (both this and Kingdom Builder are by Vaccarino of Dominion fame) at the Austin Dragon's Lair.  It's a much better shop than the one in San Antonio.  It's even got a kids section, which is awesome.  Nefarious looks cool, but I haven't gotten a chance to play it yet. 

I also, on a lark, bought ShadowRift (http://www.boardgamegeek.com/boardgame/112092/shadowrift), which seems to be an interestingly done cooperative deckbuilder.  I've yet to play it, but the dude who designed the game actually emailed me and told me that he'd packed it up for me and hand delivered it to the post office so that I would get it before the 4th.  That's pretty cool, and the game looks interesting once you figure out how to sort all the cards out. 


Title: Re: The Boardgame Thread
Post by: luckton on July 08, 2012, 01:19:59 PM
Gonna take the dive this week and pickup Lords of Waterdeep.  Should be fun :D


Title: Re: The Boardgame Thread
Post by: schild on July 08, 2012, 02:11:00 PM
The San Antonio DLair has rape rooms. It creeps me out.


Title: Re: The Boardgame Thread
Post by: ghost on July 08, 2012, 03:04:04 PM
I know it's only an hour and 15 minutes away, but why the fuck have you ever been to the SA Dragons Lair, schild?  It's like going from San Francisco to Birmingham.  

Addendum-  the SA Dragons Lair is still a decent store.  It's just that the people are weird.  But I get that feeling everywhere I go here, so I just chalk it up to redneck.


Title: Re: The Boardgame Thread
Post by: Ingmar on July 08, 2012, 09:22:32 PM
We had a game store like that too. Matchplay (formerly Neutral Ground) in Mt. View, I think it closed a few years ago. Probably pushed out of business by the NON creepy game stores.


Title: Re: The Boardgame Thread
Post by: schild on July 08, 2012, 09:27:05 PM
I know it's only an hour and 15 minutes away, but why the fuck have you ever been to the SA Dragons Lair, schild?  It's like going from San Francisco to Birmingham. 

Addendum-  the SA Dragons Lair is still a decent store.  It's just that the people are weird.  But I get that feeling everywhere I go here, so I just chalk it up to redneck.
I was going somewhere with the girlfriend in San Antonio, she had a meeting, and I noticed that shit DLair across the street from the office she was going to.


Title: Re: The Boardgame Thread
Post by: Sjofn on July 09, 2012, 01:39:53 PM
We had a game store like that too. Matchplay (formerly Neutral Ground) in Mt. View, I think it closed a few years ago. Probably pushed out of business by the NON creepy game stores.

God, that place was creepy. The only game store I've ever walked into and became immediately aware "I am the only woman in here and the nerds here do not like it." Other game stores, I might be a curiousity (although not very often), but there's never hostility. Matchplay was a lot more like "WHO LET SOMEONE WITH A VAGINA IN HERE."


Title: Re: The Boardgame Thread
Post by: Ghambit on July 09, 2012, 01:59:13 PM
All the best gamestores I've seen were actually female-owned and/or employed.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: ghost on July 10, 2012, 07:58:26 AM
I know it's only an hour and 15 minutes away, but why the fuck have you ever been to the SA Dragons Lair, schild?  It's like going from San Francisco to Birmingham. 

Addendum-  the SA Dragons Lair is still a decent store.  It's just that the people are weird.  But I get that feeling everywhere I go here, so I just chalk it up to redneck.
I was going somewhere with the girlfriend in San Antonio, she had a meeting, and I noticed that shit DLair across the street from the office she was going to.

The sad thing is that the Dragons Lair in SA is by far and away the best store in town.  There's nothing that even comes close to comparing. 


Title: Re: The Boardgame Thread
Post by: Sky on July 10, 2012, 08:12:32 AM
At one point when I was near the tail end of playing MtG in the 90s, a new shop opened up in town. I went in and there were two folding tables, a shelf with a few boxes of cards, and a pile of garbage in the corner, mostly doritos bags. Shitty stained carpet, they just moved into the building and opened up without doing a damn thing.

I think it lasted about three months.


Title: Re: The Boardgame Thread
Post by: ghost on July 10, 2012, 08:45:33 AM
At one point when I was near the tail end of playing MtG in the 90s, a new shop opened up in town. I went in and there were two folding tables, a shelf with a few boxes of cards, and a pile of garbage in the corner, mostly doritos bags. Shitty stained carpet, they just moved into the building and opened up without doing a damn thing.

I think it lasted about three months.

There's like 4 or 5 of those in town, at the moment.


Title: Re: The Boardgame Thread
Post by: schild on July 10, 2012, 11:04:03 AM
At one point when I was near the tail end of playing MtG in the 90s, a new shop opened up in town. I went in and there were two folding tables, a shelf with a few boxes of cards, and a pile of garbage in the corner, mostly doritos bags. Shitty stained carpet, they just moved into the building and opened up without doing a damn thing.

I think it lasted about three months.
I don't want to hear stories about people quitting Magic unless they are actively boxing their shit up and sending it to the f13 donation box.

But really, those stores still exist. As Ghost mentioned, SA is full of them. SA is also just generally the shittiest place on earth... besides Houston and Dallas.


Title: Re: The Boardgame Thread
Post by: Teleku on July 10, 2012, 11:43:10 AM
I understand Austin is suppose to be really cool and all, but I still can't figure out why the fuck those of you in Texas are still there, based on the way you post about it (and, well, based on every single news article I see come out of the state).


Title: Re: The Boardgame Thread
Post by: Ingmar on July 10, 2012, 11:46:05 AM
Their unemployment is a lot lower than ours and so is their cost of living. So, tradeoffs.


Title: Re: The Boardgame Thread
Post by: schild on July 10, 2012, 12:36:58 PM
I understand Austin is suppose to be really cool and all, but I still can't figure out why the fuck those of you in Texas are still there, based on the way you post about it (and, well, based on every single news article I see come out of the state).

You have no idea how much we all wish Austin was in a different state.


Title: Re: The Boardgame Thread
Post by: ghost on July 10, 2012, 08:00:32 PM
I understand Austin is suppose to be really cool and all, but I still can't figure out why the fuck those of you in Texas are still there, based on the way you post about it (and, well, based on every single news article I see come out of the state).

Yeah, and unlike most of these folks I actually had a fucking choice.  But I'll be unmaking that choice ASAP. 


Title: Re: The Boardgame Thread
Post by: Shannow on July 12, 2012, 11:06:55 AM
To drag the thread slightly back on topic...

Just picked up Scotland Yard for the Ipad...ok it's not exactly deep boardgaming but a faithful reproduction, easy to use. Fun to play with the kids.


Title: Re: The Boardgame Thread
Post by: Thrawn on July 12, 2012, 11:30:19 AM
Just picked up Scotland Yard for the Ipad...ok it's not exactly deep boardgaming but a faithful reproduction, easy to use. Fun to play with the kids.

Scotland Yard is one of my favorites even if it is pretty simple, so satisfying if you actually manage to get away.


Title: Re: The Boardgame Thread
Post by: Quinton on July 12, 2012, 12:50:09 PM
We had a game store like that too. Matchplay (formerly Neutral Ground) in Mt. View, I think it closed a few years ago. Probably pushed out of business by the NON creepy game stores.

God, that place was creepy. The only game store I've ever walked into and became immediately aware "I am the only woman in here and the nerds here do not like it." Other game stores, I might be a curiousity (although not very often), but there's never hostility. Matchplay was a lot more like "WHO LET SOMEONE WITH A VAGINA IN HERE."

Is there anything decent in the way of gaming stores in the greater mountain view / palo alto area these days?


Title: Re: The Boardgame Thread
Post by: Ingmar on July 12, 2012, 06:28:16 PM
Best game stores in the Bay Area:

Game Kastle over by the San Jose Airport
Gator Games in San Mateo
Black Diamond Games in Concord
Endgame in Oakland

Also, for Magic only, Superstars in San Jose

GK is probably your best bet in our neighborhood, it's a great store.


Title: Re: The Boardgame Thread
Post by: schild on July 12, 2012, 07:36:52 PM
I would kill a small monkey to have access to Superstars 7 days a week.

Edit: If you love Scotland Yard, try to track down a reasonably priced copy of Letters from Whitechapel.


Title: Re: The Boardgame Thread
Post by: Teleku on July 12, 2012, 10:06:36 PM
Best game stores in the Bay Area:

Game Kastle over by the San Jose Airport
Gator Games in San Mateo
Black Diamond Games in Concord
Endgame in Oakland

Also, for Magic only, Superstars in San Jose

GK is probably your best bet in our neighborhood, it's a great store.
I love Endgame (lived 5 minutes walking from them for a year), but I feel I should point out Games of Berkeley is just as good, and all there stuff is at least 5 to 10 dollars cheaper.


Title: Re: The Boardgame Thread
Post by: Ingmar on July 12, 2012, 10:43:12 PM
Endgame has a better play space and (IMO) a better crowd. Granted it's been a number of years since I've been to GoB at this point (I went to Cal and later played DDM with a number of guys from that store).


Title: Re: The Boardgame Thread
Post by: proudft on July 12, 2012, 10:49:36 PM
The few times I've been in the (underground) game area at Games of Berkeley I have been seriously paranoid that any medium+ earthquake would squash everyone in there like a bug.  It is quite... dungeony.

Endgame is by far the best game store I've ever been in anywhere from a play-area point of view.  It's not big but what they have is nice and airy and well lit and out of the way.  I seem to recall they don't like Magic, though.  That might be helping, for all I know.


Title: Re: The Boardgame Thread
Post by: Samwise on July 12, 2012, 10:59:52 PM
I was at Endgame just last weekend for the Good Omens Con.  They definitely win in the game tables and events category; I've never not had a good time at one of their mini-cons.  Games of Berkeley generally wins on inventory, though.


Title: Re: The Boardgame Thread
Post by: Ingmar on July 12, 2012, 11:11:02 PM
We should do a Bay Area game thing some time. If we get 7 we can play Diplomacy and hate each other forever.  :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Teleku on July 12, 2012, 11:22:27 PM
We suddenly get this idea literally the day before I fly off to Washington to join the foreign service and potentially live abroad for the rest of my life.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: proudft on July 12, 2012, 11:56:02 PM
So you'll be playing Diplomacy every day from now on!


Title: Re: The Boardgame Thread
Post by: luckton on July 13, 2012, 05:23:23 AM
Finally played Lords of Waterdeep with the Mrs. and my brother-in-law.  While the bro enjoys a good fantasy or sci-fi game, the Mrs. is not by any means much of a gamer, and fantasy stuffs just kind of turn her off even more so.  She does enjoy the classic American-style stuff and puzzle/brain teasers though.

That said, I tried to mask the game as a "variation of Monopoly", and after cutting our teeth on the first few rounds of play, they both picked up quickly on the whole 'worker placement' concept (without me even having to utter the phrase), and the rest of the game played smoother than I'd anticipated. 

Bro-in-law loved the game.  The Mrs. rated it a 3.5/5, which is good, considering she gave Pandemic a 4/5 when we first played that many moons ago.  Still working with her on 7 Wonders; she's having a time trying to wrap her head around the whole "building a city using cards" thing.


Title: Re: The Boardgame Thread
Post by: Trippy on July 13, 2012, 12:48:40 PM
Is there anything decent in the way of gaming stores in the greater mountain view / palo alto area these days?
Legends Comics & Games in Vallco is the last one that I know of in that area. Gamescape in Palo Alto closed a while back as did Match Play/Neutral Ground in Mountain View somewhat more recently. The once venerable San Antonio Hobby Shop is gone too (though they were never the same after they banned D&D-type stuff on religious grounds back in the 80s).


Title: Re: The Boardgame Thread
Post by: Ingmar on July 13, 2012, 12:54:21 PM
Never cared for Legends much myself - worth the extra 10 minutes to go to GK. Legends's focus is much heavier on the comics side than the game side.


Title: Re: The Boardgame Thread
Post by: Trippy on July 13, 2012, 12:57:23 PM
That's true.


Title: Re: The Boardgame Thread
Post by: Thrawn on July 13, 2012, 02:59:04 PM
At least you guys have choices!  I'm selling all of my Magic cards because the options around here became - The crappy store that hardly anyone plays at or the really crappy store that more people go to.


Title: Re: The Boardgame Thread
Post by: Trippy on July 13, 2012, 03:06:32 PM
You are selling them to schild, right?


Title: Re: The Boardgame Thread
Post by: Thrawn on July 13, 2012, 03:12:25 PM
You are selling them to schild, right?


If he wins the Ebay auctions, sure.  :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Quinton on July 13, 2012, 08:20:57 PM
We should do a Bay Area game thing some time. If we get 7 we can play Diplomacy and hate each other forever.  :why_so_serious:

Some tabletop gaming with local F13 folks sounds like fun.  I don't do nearly enough table top gaming, though I have been playing some MFZ and assorted other stuff with some coworkers every now and again.


Title: Re: The Boardgame Thread
Post by: schild on July 13, 2012, 10:57:21 PM
You are selling them to schild, right?
If he wins the Ebay auctions, sure.  :oh_i_see:
Link? I bet I can tell you within $20 of where they'll end.


Title: Re: The Boardgame Thread
Post by: Thrawn on July 13, 2012, 11:23:52 PM
You are selling them to schild, right?
If he wins the Ebay auctions, sure.  :oh_i_see:
Link? I bet I can tell you within $20 of where they'll end.

You're already looked at my stuff.  I know what it's worth, just need to get it sorted out and taken care of.


Title: Re: The Boardgame Thread
Post by: ghost on July 14, 2012, 07:00:07 AM
The once venerable San Antonio Hobby Shop is gone too (though they were never the same after they banned D&D-type stuff on religious grounds back in the 80s).

Fucking idiots deserve to get closed down for that sort of nonsense. 


Title: Re: The Boardgame Thread
Post by: Strazos on July 15, 2012, 04:56:14 AM
We suddenly get this idea literally the day before I fly off to Washington to join the foreign service and potentially live abroad for the rest of my life.   :oh_i_see:

 :grin:


Title: Re: The Boardgame Thread
Post by: Bunk on July 15, 2012, 02:50:08 PM
So we just played Eclipse for the first time on Friday. Good sized kitchen table, plus three TV Tray tables, and we were still to the point that we had no where to roll the dice without hitting something. Despite that, seems a pretty cool game. My plan of being everybody's friend failed miserably, but I think I'll have a better idea of the basic strategy on a second run through.


Title: Re: The Boardgame Thread
Post by: ghost on July 15, 2012, 08:08:29 PM
I would just like to reiterate that Earth Reborn (http://www.boardgamegeek.com/boardgame/73171/earth-reborn) is pretty badass.  It is well worth the cost of admission.  I only hope they do an expansion and add in some more units but it doesn't look likely at this point.  

Also, is anyone planning on purchasing the updated Descent?  I'm still on the fence on that one.  The original is pretty awesome.  I'm just not sure I need a simplified version of it when I have Super Dungeon Explore.


Title: Re: The Boardgame Thread
Post by: ghost on July 19, 2012, 07:07:53 AM
It appears that Tom Vasel of the Dicetower has finally given up the day job (http://www.gamesalute.com/?p=29703/dice-tower-news-will-be-moving).  I'm not sure how I feel about this, as I've always found his reviews to be fair and useful, even if I don't always agree with his judgments about games.  Now I already look at his reviews with a grain of salt.  How much is he getting paid to review these games?  

As an aside, I also had no idea that he was a complete bible thumper nutjob (http://www.dicesteeple.libsyn.com/), but I guess that is kudos to him for not mixing his religioning with his gaming too much on his reviews.  


Quote
As many of you know, I’m always trying to expand and improve on the Dice Tower brand.  Sometimes the things I do seem to take off and sometimes they disappear into the mists.  As of June, 2012, I’m going full-time (mostly) with the Dice Tower, which is going to be an interesting proposition, to say the least!  I’m hoping that this will improve the quality of my videos and audio podcasts, as well as give me more time to increase my output.
Many of you also know that I’m currently working with Game Salute to publish my first game, “Nothing Personal.”  Through this process, I have become really acquainted with Game Salute, and I’m thrilled with what I see – them becoming a positive force in the gaming industry.  To this end, I’ve agreed to become the News Editor and Game Database Manager at Game Salute News.  Once this occurs, www.dicetowernews.com will redirect to that site, and all the volunteers helping me will be invited to continue helping me there.

Addendum-  I've noted that in a couple of their reviews they have noted that it is a paid review.  I like that and hope they will continue to show where there may be bias. 


Title: Re: The Boardgame Thread
Post by: Azazel on July 31, 2012, 06:47:12 AM
I would just like to reiterate that Earth Reborn (http://www.boardgamegeek.com/boardgame/73171/earth-reborn) is pretty badass.  It is well worth the cost of admission.  I only hope they do an expansion and add in some more units but it doesn't look likely at this point.  

Also, is anyone planning on purchasing the updated Descent?  I'm still on the fence on that one.  The original is pretty awesome.  I'm just not sure I need a simplified version of it when I have Super Dungeon Explore.

I just had my copy arrive friday. Haven't had a chance to crack it open yet, but looking forward to doing so at some stage. Finally found a copy of Descent 1st Ed and had that arrive as well. Gonna pick up as many of  the expacks as I can, and get 2nd Ed down the road. Probably.


Title: Re: The Boardgame Thread
Post by: ghost on July 31, 2012, 07:50:29 AM
Some of the expansions for Descent 1ed can run you 3-400 bucks, new.  Sometimes you can get them on Ebay in a lot for less money, so I'd try to get them all at once in that sort of deal. 


Title: Re: The Boardgame Thread
Post by: Shannow on July 31, 2012, 07:52:10 AM
Any recommendations for a good 2 player board game for my 11 year old and I to play? As I continue to train him to be a geek like me (there is hope, he currently thinks Baldur's Gate is the best game ever, 'even if it's really old Dad') and I'm looking for something that's a step up from Talisman and the Halo board game we have currently.


Title: Re: The Boardgame Thread
Post by: NiX on August 02, 2012, 01:07:50 PM
Anyone from Calgary Alberta that knows of a good place to grab boardgames from? Used to go to Hairy Tarantula and Snakes and Lattes in Toronto, but I'll be moving and need a new place.


Title: Re: The Boardgame Thread
Post by: ghost on August 02, 2012, 03:43:59 PM
Any recommendations for a good 2 player board game for my 11 year old and I to play? As I continue to train him to be a geek like me (there is hope, he currently thinks Baldur's Gate is the best game ever, 'even if it's really old Dad') and I'm looking for something that's a step up from Talisman and the Halo board game we have currently.

Any thoughts about genre/theme and play time?  There's a million choices out there.  Also, it would be nice to know what his "level" is for an 11 year old.  Some 11 year old kids can play games that are meant for adults, some can't.  

If you're looking for something that is a little bit of "dudes in a corridor" type game but isn't way expensive (like Space Hulk) try Earth Reborn (http://www.boardgamegeek.com/boardgame/73171/earth-reborn).  It can get a little complex, but the rulebook is awesome and walks you right through everything, adding a new concept or two in each scenario.  If you're looking for a Euro type game, Stone Age, Agricola and Le Havre are all pretty awesome.  Mage Knight is also super fun, if you can find it.  It is good solitaire, as well.  

Here are some other thoughts:

Race for the Galaxy
War of the Ring
Castles of Burgundy
Summoner Wars
Claustrophobia
Memoir '44
Merchants and Marauders
Arkham Horror
Descent 2e
Edited to add-  Twilight Struggle is really awesome, and a good historical tutor


I was going to link these from BGG, but there's too many and I'm lazy.  There all there in the top games list.  If you aren't familiar with it, just go to the link at the top that says "browse" and click on games and it's automatically sorted by rank.  


Title: Re: The Boardgame Thread
Post by: ghost on August 02, 2012, 03:44:35 PM
Anyone from Calgary Alberta that knows of a good place to grab boardgames from? Used to go to Hairy Tarantula and Snakes and Lattes in Toronto, but I'll be moving and need a new place.

Order from Boards and Bits.  The prices are crazy cheap and the guy has a good selection and good customer service.


Title: Re: The Boardgame Thread
Post by: Thrawn on August 03, 2012, 06:37:20 AM
Edit: If you love Scotland Yard, try to track down a reasonably priced copy of Letters from Whitechapel.

Looks like their will be another run of Letters from Whitechapel as a 2nd edition possibly this year yet that will be available in the US.  No idea if the price will be reasonable or not though.


Title: Re: The Boardgame Thread
Post by: Ingmar on August 03, 2012, 11:06:57 AM
Having played it now, 2e Descent is definitely an improvement on 1e I think. They streamlined a lot of the slower stuff. (Also de-objectified the female character art if that is something that matters to you. Really the character art is just better in general.)


Title: Re: The Boardgame Thread
Post by: ghost on August 03, 2012, 12:15:10 PM
The only reason I mess around with fantasy stuff is for the chicks in the chain mail thongs.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ghambit on August 14, 2012, 10:18:18 AM
Update on Roll20 virt. tabletop:
Now comes with an LFG tool built into the interface.   http://app.roll20.net/lfg/search/

Regardless of how dominant this webapp is, I have yet to game on it.  It's really left me with no excuses though.  One of these days I'll throw up an f13 SavageWorlds campaign.

Having played it now, 2e Descent is definitely an improvement on 1e I think. They streamlined a lot of the slower stuff. (Also de-objectified the female character art if that is something that matters to you. Really the character art is just better in general.)


I still say a properly expanded (SoB, ToI, and WoD), rules adjusted 1st edition seems a much more powerful experience then the objectifying 2nd. edition (at this point).  Yes, it suffers from bloat and ridiculous buy-in but still.  If you're on the fence about jumping in obviously the 1e complete sets are dirt cheap now used and BGG-ers are dumping em in trade cheap too. 

I can make this judgement because Descent+expac is on most people's top 10 games of all time, yet placing 2e in that mix isn't possible at this point.  Down the road perhaps, depending on what they add.


Title: Re: The Boardgame Thread
Post by: ghost on August 14, 2012, 03:44:30 PM
I thought that the real point with 2e was to have an experience that doesn't last for 8-12 hours per sitting.


Title: Re: The Boardgame Thread
Post by: Ingmar on August 14, 2012, 03:51:47 PM
Yeah. It's farther from being a game of D&D, which is a good thing. If I want to play D&D, I'm going to play D&D. This is much better as a casual weeknight couple-of-hours thing, and they've got the campaign stuff integrated from the beginning and it's all  just a much cleaner design I think.

They also have a conversion kit you can buy for all the monsters/characters from 1e, which is a nice touch.


Title: Re: The Boardgame Thread
Post by: ghost on August 14, 2012, 04:02:58 PM
I didn't see much point in the conversion kit, but then again I've not played a lot of 1e-  just dont' have the time.  Maybe it would be a great thing.  There seems to be enough game in 2e that it wouldn't matter that much.  I would have preferred a conversion to implement the 2e rules in the 1e stuff, but that will never happen. 


Title: Re: The Boardgame Thread
Post by: Ingmar on August 14, 2012, 04:06:54 PM
Basically it just adds a lot more variety in the character powers and monster options. There really aren't that many different monsters in the core 2e box.


Title: Re: The Boardgame Thread
Post by: ghost on August 14, 2012, 06:24:11 PM
I was under the assumption that they'd be coming out with shittons of expansions.  This is Fantasy Flight we're talking about here.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ghambit on August 14, 2012, 09:12:04 PM
I thought that the real point with 2e was to have an experience that doesn't last for 8-12 hours per sitting.

If you've got the 1e campaign settings (RtL or SoB) the games are as long as you want them to be.  You can even swap players if you'd like mid-campaign.



Title: Re: The Boardgame Thread
Post by: ghost on August 15, 2012, 09:58:03 AM
Does this game length change with the campaign setting transfer over to all the scenarios, e.g. the startup scenarios from the basic box?  I own all this shit but have never had time to play.  I'm just waiting around until the kids are old enough to play, I suppose. 


Title: Re: The Boardgame Thread
Post by: Ghambit on August 15, 2012, 12:25:33 PM
Does this game length change with the campaign setting transfer over to all the scenarios, e.g. the startup scenarios from the basic box?  I own all this shit but have never had time to play.  I'm just waiting around until the kids are old enough to play, I suppose. 
Aside from providing boxes and charsheets to track the players and overlord (which is all that really matters), no.  But remember, you only reveal rooms they've went into therefore if they've cleared a few and have half a scenario remaining there's no reason you couldn't stop there.

This is why I never understood the complaints about game length.  With competent players, the proper errata, a few sets of extra dice, etc. the game flies.  And if it doesn't, then just pickup where you left off before you open the next door.  Hell, a game of Dominant Species or Le Havre sometimes takes longer if you subtract setup time.

The campaign settings (and 2e quest book too) have decidedly shorter missions obviously, which is really no different than an uber-long custom scenario (they have some that take days to complete and every expansion to do), that's cut into chunks.  The 1e basegame scenarios are designed to walk the player through all the rules and basic tenets of dungeon-crawling... which is sometimes pretty painful obviously, depending on the player.


Title: Re: The Boardgame Thread
Post by: Ingmar on August 15, 2012, 12:32:33 PM
Not having to stop and spawn monsters and check LOS every time you enter a room is a big speeding up factor. Also it just feels a lot better to end at an ending than halfway through a scenario. A lot less note taking required to recreate the game session next time as well.


Title: Re: The Boardgame Thread
Post by: ghost on August 15, 2012, 05:10:02 PM
I have both editions because I can't stop spending money.   :oh_i_see:

The 1e stuff won't get played until the kids are old enough.  I don't see it working until then.  I just don't have time.  The 2e may be something that the wife would play, if it can be reasonably short.  As an aside, I picked up Alter of Despair and Road to Legend at my local game store about a year ago for list price.   :awesome_for_real:  I never get deals or get lucky like that. 


Title: Re: The Boardgame Thread
Post by: Tarami on August 16, 2012, 05:08:22 AM
Personally I think 1e missed the entire point of dungeon crawling. It has fallen into the same design trap as many a computer game - the game will become fun as soon as we add some more rules.

I mean, the compiled Road to Legend rulebook is something like eighty god-damn pages with zero fluff. That's longer than the rulebook for Advanced Third Reich. Then add the bazillion rules that appear on cards. Yet moving four spaces and rolling your attack dice make up the vast majority of your turns. The brutal amount of rules text just isn't proportional to the degree of player choice.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 16, 2012, 08:11:10 AM
RtL was an abortion supposedly...  I've never played it though.  Sea of Blood is just flat out awesome, especially when combined with ToI and WoD.  At that point you have everything you need to do whatever you want.  This is why I find it difficult to buy into 2e and go down another path of expenditures.  Cant do it.  Won't fall into the trap again.


Title: Re: The Boardgame Thread
Post by: ghost on August 16, 2012, 09:24:44 AM
At this point I have such a large collection that I've largely moved into "collecting" mode and don't mind buying stuff like 1e, that I know will gain in value as time goes on. 


Title: Re: The Boardgame Thread
Post by: Strazos on August 16, 2012, 11:17:24 AM
Maybe we were doing 1e wrong, but I remember Descent being 1) terribly long to play, and 2) balanced in such a way that it was very difficult for players to win. Even after opening up the trading and inventory rules a bit, I found I still had to practically throw games in order to not rampage over the players. The ability to spawn stuff wherever the players do not have LoS can be especially brutal.


Title: Re: The Boardgame Thread
Post by: Ingmar on August 16, 2012, 11:26:14 AM
That spawning thing is entirely gone in 2e - each scenario has a specific spot where reinforcements spawn in, if it even has reinforcements at all. I can't speak to the player/GM balance yet, but a lot of that is going to be down to how much cooperation there is amongst players and varying skill level, etc.


Title: Re: The Boardgame Thread
Post by: ghost on August 16, 2012, 05:22:42 PM
And........right on cue, Fantasy Flight announces the first expansion for Descent 2e-  Lair of the Wyrm (http://www.gamesalute.com/?p=32046).   It apparently will only come with 10 plastic figures, which seems much fewer than expansions for 1e (I'm under he impression that each figure will be doubled up into a red and white version, thus being only 5 new unique models). 


Title: Re: The Boardgame Thread
Post by: Ingmar on August 16, 2012, 10:14:07 PM
It could be fewer, depending if one of the new ones comes in groups.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 17, 2012, 08:27:58 AM
That spawning thing is entirely gone in 2e - each scenario has a specific spot where reinforcements spawn in, if it even has reinforcements at all. I can't speak to the player/GM balance yet, but a lot of that is going to be down to how much cooperation there is amongst players and varying skill level, etc.

My brother literally won't play against me unless it's by himself.  :oh_i_see:   Can't say I blame him as he's having to rely on a relatively poor group of gamers to back him up.  To combat this typically you just tweak the difficulty for newbs by lowering threat, etc.  As they get better you toss in ToI.  Then when they think they're good you add WoD.

All of this requires a regular gaming group (or competent gamers) is the problem where 2e seems to be able to learn and effectively play in 1 sitting.  I have similar issues with Space Alert.  W/o a good crew the game eats you.


Title: Re: The Boardgame Thread
Post by: Ingmar on August 17, 2012, 11:18:50 AM
It also has the problem that so many co-op games have, where a player who knows (or thinks he knows) what he is doing will just tell everyone what to do. (Guilty.) 2e of course doesn't solve this.


Title: Re: The Boardgame Thread
Post by: Sky on August 17, 2012, 12:06:58 PM
So would you guys say Descent (2nd ed, I guess?) would be a good choice for a fairly light mini-based game? Now that I'll have a pile o minis from Reaper and others, I'm thinking of getting back into board gaming. Something with way less BS than a D&D type rpg, but still fun and interesting.

Right now the two board games I have are Arkham Horror and Blood Bowl.


Title: Re: The Boardgame Thread
Post by: ghost on August 17, 2012, 02:38:55 PM
Castle Ravenloft is actually pretty nice for what you're talking about, Sky-  and the minis are really high quality for painting :grin:. 


Title: Re: The Boardgame Thread
Post by: ghost on August 19, 2012, 08:23:20 PM
Picked up Puzzle Strike over the weekend.  While it is fun (basically a deckbuilder with little chips instead of cards) It's awfully damned fiddly for what it is.  Clean up is a serious PITA as you've got to sort through all the different chips that you have.  This is much more difficult with the chips as compared to cards.  I'm not sure that it will stick with my collection. 


Title: Re: The Boardgame Thread
Post by: Hawkbit on August 24, 2012, 09:00:34 AM
Does anyone have experience with D&D-like boardgames and kids? 

I bought my 7yr old daughter Catan Junior, thinking it would be something to ease her into games with a strong strategy.  Well, she had the rules down by the end of the first game and has legitimately won 2/3 of the games we've played with her.  She's a fairly bright kid and picks up on systems quickly (I've mentioned before how much she loves Minecraft). 

So Catan Junior is a bit boring, and I'm likely going to pick up the real Catan because I think she will understand it. 

But what about a D&D-like game, such as Castle Ravenloft?  Would there be simply too many rules, or might it be a bit too boring?  I can get a solid 30-60min attention span from her.  Are there any other options that a young but bright kid might enjoy?  We had HeroQuest when I was a kid and played the heck out of it.  I think she'd like something in that vein.

Any advice is appreciated.  Thanks!


Title: Re: The Boardgame Thread
Post by: ghost on August 25, 2012, 07:15:44 AM
Castle Ravenloft would be fine for her.  It's less complex than real Catan, in my opinion, and has lots of cool miniatures that she'll really dig. 


Title: Re: The Boardgame Thread
Post by: Ghambit on August 25, 2012, 09:58:40 AM
If you had her playing Catan and want to maybe dip into fantasy, why not try "Lords of Waterdeep?"  It's pretty much a eurogame in D&D clothing.  HeroQuest is still out there in the aftermarket too if you want to get back in.

Then also, there are D&D collectible minis games you can get into.  "Dungeon Command" is the new kid on the block or you can just play vanilla.  Looks like "Dungeon Command" is kinda like "Battlegrounds: Fantasy Warfare" only with some minis instead of just cards.


Title: Re: The Boardgame Thread
Post by: ghost on August 25, 2012, 11:04:47 AM
I finally got a copy of Tumblin Dice.  It's super fun and worth the investment.  It's also something that non-board gamers would play and is probably a pretty good party game.

(http://farm8.staticflickr.com/7129/7858344160_5c35da22d2_z.jpg)


Title: Re: The Boardgame Thread
Post by: Ironwood on August 25, 2012, 11:22:25 AM
That looks like a Ouija board for D&D Geeks.


Title: Re: The Boardgame Thread
Post by: ghost on August 25, 2012, 11:43:20 AM
I suppose it kindof is, really.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Azazel on August 28, 2012, 04:35:22 AM
Some of the expansions for Descent 1ed can run you 3-400 bucks, new.  Sometimes you can get them on Ebay in a lot for less money, so I'd try to get them all at once in that sort of deal. 

Managed to get all of them brand new except for Road to Legend (which seems to be the big one) for a few hundred.


Title: Re: The Boardgame Thread
Post by: Azazel on August 28, 2012, 04:42:01 AM
Castle Ravenloft is actually pretty nice for what you're talking about, Sky-  and the minis are really high quality for painting :grin:. 

Yes, get one of the D&D Games.


Title: Re: The Boardgame Thread
Post by: sickrubik on August 28, 2012, 07:58:47 AM
I suppose it kindof is, really.   :awesome_for_real:

No, this has a use.


Title: Re: The Boardgame Thread
Post by: Sky on August 28, 2012, 08:25:56 AM
What? Ouija was awesome for getting laid by hippy chicks.


Title: Re: The Boardgame Thread
Post by: ghost on August 28, 2012, 09:08:28 AM
Tumblin' Dice won't get anyone laid, ever.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: schild on August 28, 2012, 09:16:40 AM
Nope, but it lets you avoid getting laid by hippy chicks.


Title: Re: The Boardgame Thread
Post by: ghost on August 28, 2012, 09:53:56 AM
There are some hot hippie chicks.   :awesome_for_real:  I met one once, I swear.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 28, 2012, 10:31:01 AM
In my "hawt girls of tumblin dice" search this is all I was able to come up with.

(http://cf.geekdo-images.com/images/pic575105_md.jpg)
(http://cf.geekdo-images.com/images/pic454101_md.jpg)
(http://cf.geekdo-images.com/images/pic454986_md.jpg)
(http://cf.geekdo-images.com/images/pic642370_md.jpg)


.... Meh


Title: Re: The Boardgame Thread
Post by: schild on August 28, 2012, 10:32:42 AM
Oooooook. Don't do that again.


Title: Re: The Boardgame Thread
Post by: ghost on August 28, 2012, 10:53:54 AM
It's like a Russian porno.  When does the anal start?


Title: Re: The Boardgame Thread
Post by: Ghambit on August 28, 2012, 10:59:00 AM
It's kinda hilarious how people post pix of girls playing boardgames to try and bump interest (I guess I just helped/harmed the process).  We could probably start an entire thread on it.
Speaking of girls and boardgames... anyone played "Quelf?"  I keep hearing good things about it for parties.


Title: Re: The Boardgame Thread
Post by: ghost on August 28, 2012, 03:42:24 PM
Trust me.  It doesn't matter how may pictures of hot chicks (not saying those were) playing Tumblin' Dice, it still isn't getting you laid.


Title: Re: The Boardgame Thread
Post by: Hawkbit on August 28, 2012, 06:28:27 PM
Very cool!  Just took my kid to our local Pink Gorilla here in West Seattle because she wanted to look around, and they finally have their board games in stock.  Lots of good well-known games, Arkham Horror, Ticket to Ride, a bunch of Catans, Dominion, some of the D&D board games.  Really nice having that so close to home (7 blocks!).


Title: Re: The Boardgame Thread
Post by: Ironwood on August 29, 2012, 06:27:58 AM
Ok geniunely interested in how the hell you play that game given the pics posted.  Do you have to hit the players at the bottom with the dice.


Title: Re: The Boardgame Thread
Post by: ghost on August 29, 2012, 09:01:43 AM
You flick the dice from the top tier and try to get them to land on the lower tiers without going off.  You get points for each tier based on the tier.  For example, the lowest teir (the little areas) are worth four points.  Then you multiply the four by whatever number is on the dice, so you'd like to see a 6 sitting on the four tier.  People that go after you can knock your dice off of the tier you are on and dice that are on the earlier tiers can block people from getting a good angle at the better tiers. 


Title: Re: The Boardgame Thread
Post by: Sky on August 29, 2012, 11:25:42 AM
Don't they have these dopey things in Scotchland?

(http://www.wryandginger.com/wp-content/uploads/2011/05/skee.jpg)


Title: Re: The Boardgame Thread
Post by: Hawkbit on August 29, 2012, 05:29:05 PM
I bought Forbidden Island today to play with my kid.  We'll see.  Strongly considering running back to get Castle Ravenloft.  Maybe.

EDIT:  Just played a first game of Forbidden Island.  Pretty fun overall.  It's a bit too luck driven for a coop game, but I can see us playing it occasionally.  Our first game took 45 minutes, and I think we can shave that to 20-30 with practice.  We managed to capture three artifacts before our landing pad sunk.  :(


Title: Re: The Boardgame Thread
Post by: ghost on August 30, 2012, 02:20:49 PM
Holy shit, got my Glory to Rome Black Box today, schild.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ghambit on August 30, 2012, 02:59:10 PM
I'll be demoing Mage Wars and Netrunner next week hopefully.


Title: Re: The Boardgame Thread
Post by: schild on August 30, 2012, 03:00:04 PM
well holy shit I guess I'll go look. Was your box all fucked up?


Title: Re: The Boardgame Thread
Post by: ghost on August 30, 2012, 04:21:53 PM
Nope.  It was in great shape.  I bought it through coolstuffinc.  Didn't kick start it myself.

Addendum-  the quality looks awesome.


Title: Re: The Boardgame Thread
Post by: Samwise on August 31, 2012, 11:56:19 AM
Cards Against Humanity is finally back in stock, along with a new expansion.  Just placed an order for the whole kit and caboodle.

If you haven't played Cards Against Humanity, it's like Apples to Apples except it's actually fun (if you have a sufficiently juvenile/dark sense of humor) because the cards are things like "inappropriately timed Holocaust jokes" and "two midgets shitting in a bucket".


Title: Re: The Boardgame Thread
Post by: schild on August 31, 2012, 12:59:03 PM
Picked up Power Grid and the Quebec board.

Pretty stoked. Has paper money in side, that gave me a laugh before I threw it out and replaced it with coins. Paper money is stupid.


Title: Re: The Boardgame Thread
Post by: ghost on August 31, 2012, 02:25:04 PM
Have you played Quebec yet?  I've been looking at it, but just haven't pulled the trigger primarily because I have a house full of this shit right now. 


Title: Re: The Boardgame Thread
Post by: schild on September 03, 2012, 11:19:15 AM
I haven't even played Power Grid yet, I'll get to it eventually.


Title: Re: The Boardgame Thread
Post by: Strazos on September 03, 2012, 12:02:04 PM
So I was thinking of picking up Race for the Galaxy...but then I saw BGG had a link to a downloadable version, which is neato...

Except for the AI wrecks me every time - how do people end up playing this thing? I don't think I've ever done this poorly at a board/card game before...

Seems interesting as heck, but if I'm no good at it, how am I going to explain it to anyone? :oh_i_see:


Title: Re: The Boardgame Thread
Post by: schild on September 03, 2012, 12:44:22 PM
I absolutely abhor Race, so I have no advice for you.


Title: Re: The Boardgame Thread
Post by: ghost on September 03, 2012, 07:34:19 PM
RFTG is pretty decent.  Don't get all the expansions, if you're going to get it and go wild.  Only get the first one.  Odds are good that whoever  you're playing isn't going to be amazing at it either, so I wouldn't let the AI scare you off.  2 player is much more enjoyable for me. 


Title: Re: The Boardgame Thread
Post by: ghost on September 03, 2012, 07:35:53 PM
I haven't even played Power Grid yet, I'll get to it eventually.

Oh, I misread your post.  I though you meant you picked up Quebec the board game, not the Power Grid expansion. 

Sorry, too little sleep lately.   :uhrr:


Title: Re: The Boardgame Thread
Post by: naum on September 03, 2012, 08:15:02 PM
Been playing a lot Xiangqi (http://en.wikipedia.org/wiki/Xiangqi) (Chinese Chess) lately. Decades ago, used to play a lot of "western" chess, but the advent of the internet age soiled me on it. In fact, it was with an old AoE (Shaitan) forum community, where I last went at it with someone online in a match (in betwixt AoE DM contests). There was some snickering in the spectator chat room scuttlebutt and then later someone informed that the person I was playing was cheating with a chess program in another desktop window. That kind of soured me on playing even with RL opponents, especially since when pitted against CPU opponents, the game seemed so drab and lifeless, no matter the adjusted skill level.

Anyway, picking up some bowling supplies at a bowling shop, I noticed a crowd outside a Chinese restaurant in Phoenix all huddled up around a game. I couldn't recognize the Chinese writing on the checker pieces, but looked it up online and ordered a/some set(s) off Amazon. And family members seem to enjoy it as much, though one of the sets I purchased features picture icons (http://www.amazon.com/Chinese-Elephant-Chess-Inch-Vinyl/dp/B0048AC6H8/ref=sr_1_1?ie=UTF8&qid=1346727914&sr=8-1&keywords=xiangqi+vinyl) on the flip side of the pieces.

It's a superior chess game for a number of reasons, though this guy is correct in detailing how the default gear is a grave discouragement (http://www.crockford.com/chess/xiangqi.html) for the rest of the world to experiment with.

* More board real estate -- 9x10, ~40% more space than the 8x8 western chessboard.
* Greater aesthetic purity -- no special 2 piece moves like castling, no pawn promotion (though once they cross the "river", 5th rank, they can move sideways), no queen that dominates, no stalemate draws (stalemate means, unlike western chess, you lose)
* Games are settled quicker -- only 5 pawns on the board, meaning battle begins sooner, and there are defensive pieces so there is offense and defense happening at the same time

The pieces are similar to western chess, though the only one that is exactly the same is the chariot ("rook"). There is a "horse" that moves like the knight, but unlike western chess cannot jump over a piece and thus can be blocked. A "cannon" that is unlike anything on a western chess board in that it moves like a rook but must jump over a piece (any one piece, yours or opponents) to capture. Kings, or governor/general and advisors are confined to 3x3 palace. And there is an elephant piece that cannot cross the river, only moves 2 spaces diagonally -- at first glance, appears to be an incredibly useless piece, but it is vitally important.

Perused this excellent English Xiangqi site (http://www.xqinenglish.com/) to get up to speed, but there is no substitute for playing.

This homily is not sponsored by the World Xiangqi Federation.


Title: Re: The Boardgame Thread
Post by: ghost on September 04, 2012, 09:22:16 AM
I've never been a big fan of chess.  What I've been thinking about is a Go board.  That seems like it would be fun, but I have yet to find one that is nice enough yet reasonable enough in price for me. 


Title: Re: The Boardgame Thread
Post by: Thrawn on September 04, 2012, 09:28:34 AM
I absolutely abhor Race, so I have no advice for you.

 :cry: I have it but never got around to trying it yet.


Title: Re: The Boardgame Thread
Post by: Ghambit on September 04, 2012, 10:09:42 AM
I've never been a big fan of chess.  What I've been thinking about is a Go board.  That seems like it would be fun, but I have yet to find one that is nice enough yet reasonable enough in price for me. 

You sound so much like me it's funny.  Always wanted to get into 'Go' but wanted a decent board.  So much of them are absolute junk.  Lately I've been resigned to simply get a travel set.  Found this one the other day.
http://www.amazon.com/Game-Weiqi-Magnetic-Travel-Portable/dp/B000JHSORK

I've been told though it's best to start with a smaller grid until you've learned the game.  Of course, you could always cordon off a section of a larger one to do so.  Maybe buy a nice big Goban for the coffee table and then a good magnetic travel set for the courtyard challenges downtown with the old guys.


Title: Re: The Boardgame Thread
Post by: JWIV on September 04, 2012, 12:21:18 PM
I've never been a big fan of chess.  What I've been thinking about is a Go board.  That seems like it would be fun, but I have yet to find one that is nice enough yet reasonable enough in price for me. 

You sound so much like me it's funny.  Always wanted to get into 'Go' but wanted a decent board.  So much of them are absolute junk.  Lately I've been resigned to simply get a travel set.  Found this one the other day.
http://www.amazon.com/Game-Weiqi-Magnetic-Travel-Portable/dp/B000JHSORK

I've been told though it's best to start with a smaller grid until you've learned the game.  Of course, you could always cordon off a section of a larger one to do so.  Maybe buy a nice big Goban for the coffee table and then a good magnetic travel set for the courtyard challenges downtown with the old guys.

Add me to the wanting to learn Go at some point list.  In the mean time though, I'm actually working on Backgammon - I had a set as a kid, but really never played it.


Title: Re: The Boardgame Thread
Post by: ghost on September 04, 2012, 12:55:59 PM
My father-in-law has a pretty sweet Backgammon set at home.  I was always a little scared of it growing up.  It always appeared to me as though you ought to be wearing platform shoes, a leisure suit and a fur coat to be able to play.  Next time we're together he's supposed to teach me how to play. 

I'm at the point right now where I'm not buying anything unless it is seriously collectable, has awesome miniatures to paint or is a no-brainer like Eclipse or Mage Knight. 


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 04, 2012, 05:30:33 PM
I'm on a board game buying/playing kick.  Bought Catan, Forbidden Island and Dominion recently.  Castle Ravenloft, Ticket to Ride and Small World are on order.  Wife might strangle me.


Title: Re: The Boardgame Thread
Post by: Sky on September 10, 2012, 07:56:50 AM
I've never been a big fan of chess. 
I have a Civil War chess set. It was a big deal in the 80s. We were in WV visiting my step-father's mother, who was an old witch. I had braved my way past her flea-infested dog room into her library and she was shocked that I knew most of the books on her witchy shelf, because I used to be into the occult pretty deep (thanks, HP). So she gave me a Civil War chess set.


Title: Re: The Boardgame Thread
Post by: JWIV on September 10, 2012, 08:13:06 AM
I'm on a board game buying/playing kick.  Bought Catan, Forbidden Island and Dominion recently.  Castle Ravenloft, Ticket to Ride and Small World are on order.  Wife might strangle me.

Should we start a boardgame trade/sell thread? Or is it okay to list things in this thread?  The reason I'm asking is because I'm actually selling my copy of Ticket to Ride (Marklin edition) and Small World (Wife didn't really like it).


Title: Re: The Boardgame Thread
Post by: Ghambit on September 10, 2012, 12:19:40 PM
I'd been pondering starting an f13 GeekExchange on BGG, but it's probably just better to use the site normally.


Title: Re: The Boardgame Thread
Post by: schild on September 10, 2012, 12:26:41 PM
Use BGG to sell stuff. It's silly to do it anywhere else when a resource like that is available.


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 10, 2012, 01:43:47 PM
We didn't make it through our first game of Small World.  The kid got bored and didn't quite grasp the concept that she would be playing many races through the game.  It's such a neat looking game, but it just isn't grabbing me.

Castle Ravenloft is confusing.  The reviews talked about how great the rulebook is, but I find it all very abstract.  It feels more like tabletop D&D (I know, I know), and I was expecting more of a defined board game.  I need to go through the rules online, or see if anyone has a playthrough for the first adventure to ensure I'm moving through turns properly. 

Ticket to Ride is our new game and seems to keep everyone entertained.  The kid got really upset that she didn't get Seattle to New York built and lost the points.  I've never seen her cry over a game before, but that did it.  She wasn't even mad that she lost, rather that she didn't finish the route. 

Haven't cracked Dominion yet.  Or the full version of Catan.


Title: Re: The Boardgame Thread
Post by: murdoc on September 10, 2012, 03:01:21 PM
Cards Against Humanity is finally back in stock, along with a new expansion.  Just placed an order for the whole kit and caboodle.

If you haven't played Cards Against Humanity, it's like Apples to Apples except it's actually fun (if you have a sufficiently juvenile/dark sense of humor) because the cards are things like "inappropriately timed Holocaust jokes" and "two midgets shitting in a bucket".

This.

Been playing this at pretty much every opportunity.


Title: Re: The Boardgame Thread
Post by: Bunk on September 10, 2012, 03:20:52 PM
Think I got 12 copies of the same pack of Cards Against Humanity that the enforcers were giving out at PAX. Plan on printing a set of the cards soon.

As for Power Gird - we started playing that again recently. It's bit of a bugger to get the rules down straight, but once you do its a really solid game. One of those games where you can see your opening to win a turn or two in advance, but so much depends on the actions of your opponents, that you really have to play things close to the vest. Always hide how much money you have left from your opponents (easier to do with paper money than coins I would think).

As for Ravenloft - Wizards can suck my nuts as far as those games go. Take 4th edition rules, give everyone extremely basic characters, and play a game where you level all the way up to level two! Then next time you play, start all over again! It's a craptastic board game designed to hook people in to the real game.


Title: Re: The Boardgame Thread
Post by: schild on September 11, 2012, 01:29:32 AM
Wait what about cards against humanity and PAX?

Is there a promo I'm missing?


Title: Re: The Boardgame Thread
Post by: luckton on September 11, 2012, 01:44:46 AM
FFG actually came up with a counter-game to Wizard's Ravenloft et al series of games in the form of Gears of War (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=167).  The concepts are the same in that you're creating the play area randomly as you play, but most of the reviews and comments I've read indicate that Gears has a much better system with the way that the game's NPCs react to events and gameplay.  It's much for 'engaging' and strategic, as opposed to Ravenloft's simplified AI that just reacts to events based on each individual card's effect and proximity to players.

The only thing is that this more 'engaged' play has a cost of having longer play times.  Whereas a Ravenloft game can be unboxed, played, and finished in under an hour, GOW plays are averaging an hour and half to two.

Still, might be worth investigating if you like the way Ravenloft plays but wish you could do more stuff.  If you can get over the GOW theme, of course  :why_so_serious:

Edit: Here, I found a comment from someone that summed up things pretty well.



Title: Re: The Boardgame Thread
Post by: Sky on September 11, 2012, 06:35:50 AM
So they added a cover system? Yay Gears.

Can't get over the theme. My intention with Ravenloft was to mostly use it as a basis for building up some house rules. What we really need is some massive tile exploration game, where you can throttle it down for quick-n-dirty or open it up for endless exploration if you have a saturday or can leave the table set up.

At this point, I'm thinking of just getting a skirmish ruleset and building tiles, I know a guy with a poster printer.


Title: Re: The Boardgame Thread
Post by: luckton on September 11, 2012, 06:48:35 AM
So they added a cover system? Yay Gears.

Can't get over the theme. My intention with Ravenloft was to mostly use it as a basis for building up some house rules. What we really need is some massive tile exploration game, where you can throttle it down for quick-n-dirty or open it up for endless exploration if you have a saturday or can leave the table set up.

At this point, I'm thinking of just getting a skirmish ruleset and building tiles, I know a guy with a poster printer.

The theme may not to be to everyone's taste (believe me, it's hard to get my non-gaming wife to participate in anything that carried the D&D logo, even if it's a Euro worker style game like Lords of Waterdeep and the theme is essentially just a skin job.  She just calls all the classes by their color cube), but Gears comes close to what you're describing.  I did a little more depth into it, and it's not just a tile at a time, rather when you do hit a wall, you're placing down 3-5 tiles instead of one.  And some games can last up to five hours in some cases.

But yeah, I'd be down for something you're describing.


Title: Re: The Boardgame Thread
Post by: murdoc on September 11, 2012, 07:25:00 AM
Wait what about cards against humanity and PAX?

Is there a promo I'm missing?

They were handing out a little promo pack, I think there's 12 cards total in it.


Title: Re: The Boardgame Thread
Post by: schild on September 11, 2012, 07:33:00 AM
Are they funny?


Title: Re: The Boardgame Thread
Post by: Sky on September 11, 2012, 07:40:52 AM
But yeah, I'd be down for something you're describing.
I'm hopefuly for Sedition Wars. It's pretty much scenario-based skirmish, but I'm hoping it's flexible enough to allow some cool objective-based stuff. For instance, they're putting in THI suits as an add-on to the kickstarter. These are basically industrial mech suits worn to work around ships and stations. I bought a couple and want to set a scenario where one team can benefit by getting to the THI storage first, balanced by the other team being able to get to the science lab or something.

It's a tile-based game and people are already working on alternate tilesets (the Firefly because the KS included 4 of the crew).

I'd like something for fantasy, though. Maybe this Descent skirmish rules would work with a homebrew tile game?


Title: Re: The Boardgame Thread
Post by: Bunk on September 11, 2012, 07:46:53 AM
Are they funny?

There's a couple quality combinations amongst them. Boy Scouts of America is one of the white cards.


Title: Re: The Boardgame Thread
Post by: Ghambit on September 11, 2012, 10:22:40 AM
So I got to try/buy the "new" Netrunner LCG.  Probably the best LCG I've played and definitely better than Warhammer:Invasion.  Love the asymmetric play differences between Corp. and Runner.  Gameplays are also 30 mins typically if people know what they're doing, though of course can get drug out with big decks and even gameplay.

Game takes a minimum of 2 core decks to be viable competitively though, which kinda sux... but you can grab em for only $25/set online.

Anyways, if you've been on the fence about competitive PvP LCG's this is your ideal entry point.  Game's not hard to learn either, actually easier than MtG in some ways.  Kinda reminds me of VtES (only much shorter/simpler) tbh, which makes sense since it's a Garfield game (MtG, VtES, etc.)  Tourneys have already started up (the 1st champ lives here in d.c. actually) and there's pretty much no shortage of players.






Title: Re: The Boardgame Thread
Post by: ghost on September 11, 2012, 10:30:01 AM
I bought my two copies.  It looks interesting.  Did anyone here play the original Netrunner?


Title: Re: The Boardgame Thread
Post by: Ard on September 11, 2012, 10:47:57 AM
Yeah, I played the original.  It was an interesting game, that much like the Illuminati one, was a horrible idea as a CCG.  It would have been much better as a set of cards instead of playing hunt the rares, since it was a lot harder than MtG to make a playable deck, for either side.  This one looks like it's extremely similar to the original, minus that bit of suck.


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 11, 2012, 11:31:19 PM
I spent some time on the CR forums at BGG, and apparently the CR website has an updated manual.  It adds two pages of information and FAQs, not to mention clarification of rules.  If you're a rules stickler like me, it's a step in the right direction. 


Title: Re: The Boardgame Thread
Post by: ghost on September 12, 2012, 06:28:46 AM
I don't think Castle Ravenloft is a game that you can take all that seriously. 


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 12, 2012, 08:01:56 AM
I think you're right, but the base rules were confusing as hell.  If I'm going to play a game, I'd at least like to play it correctly.  iirc Ravenloft was their first attempt at this style of game, and the fact that they updated the rulebook shows there was room for correction. 

Either way, it went from being frustrating to fun in a short time because of the rule cleanup.


Title: Re: The Boardgame Thread
Post by: ghost on September 12, 2012, 08:22:21 AM
I really dig Ravenloft.  It gives some of the feel of D&D without having the time sink involved.  I have all both of the follow ups too.  One great thing about it is that the miniatures are amazing, so if you feel inclined to do some painting you can make your set look super cool.


Title: Re: The Boardgame Thread
Post by: ghost on September 17, 2012, 03:47:12 PM
Mage Knight has a new expansion coming out in December of 2012 (ish, I'm sure).  It will have a new playable character, Wolfhawk and a new enemy, General Volkare.  But more importantly, to me, there will be new location tiles, monster tiles, unit cards, spell cards, etc.  This is going to be a must buy, for me.


Title: Re: The Boardgame Thread
Post by: ghost on September 20, 2012, 11:48:17 AM
On a whim picked up X-wing miniatures from Fantasy Flight.  It looks fucking amazing.   It's a fork off of wings of war.  I also bought the Y-wing and Tie Advanced.   I've read rumors of B-wings, the Millenium Falcon and Slave II.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ingmar on September 20, 2012, 12:18:05 PM
I've had my eye on it but I think the pricing is totally out of whack for a tactical minis game. $60 for the base set which has 3 minis, then $10 for the expansions which are 1 mini each or something like that right?


Title: Re: The Boardgame Thread
Post by: ghost on September 20, 2012, 03:55:26 PM
You can get the base set at Boards and Bits for $26.00 (http://www.boardsandbits.com/product_info.php?products_id=24617). 

The expansion ships are $10 bucks, but they are pretty fucking nice for pre-painted minis.  I'm thinking you could get a base set and one Y wing and a Tie Advanced for 46 bucks and be done with buying for a while.  I bought two base sets and a Y wing and a Tie Advanced.  But then again, I'm spendy.


Title: Re: The Boardgame Thread
Post by: Ingmar on September 20, 2012, 04:14:16 PM
Yeah I guess in my mind's eye when I think of a minis game, I want a whole shitload of stuff out on the table, not 4-5 ships.

I'm no stranger to spendy.  :grin:

(http://i.imgur.com/kBDgt.jpg)


Title: Re: The Boardgame Thread
Post by: ghost on September 20, 2012, 04:31:17 PM
Yeah, we've discussed that.  You're still an asshole.   :why_so_serious:

How much was that new?


Title: Re: The Boardgame Thread
Post by: Ingmar on September 20, 2012, 04:40:15 PM
I actually bought it from someone who flipped it, but for much cheaper than the things are going for now. I want to say it was $450? I'm sort of afraid to go back to my eBay receipts and look.

EDIT: Had to be more than that, thinking about it. Nowhere NEAR the $1500-2500 I see on BGG in any case. He should have waited.


Title: Re: The Boardgame Thread
Post by: ghost on September 20, 2012, 04:43:47 PM
I was really just wondering what they were selling it for initially.  If I had the flow I would pay the $12-1500 for it.  It's that awesome. 

My Super Dungeon Explore is going to be that awesome when I finish it.  Really.   :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Ingmar on September 20, 2012, 04:46:34 PM
In other news, I played the new Netrunner last night. It's a little overly busy design-wise. Not my favorite Richard Garfield game, but it wasn't bad. A few too many mechanics in the rules and not enough on the cards, is my initial impression, MtG is much more elegant.

I should also say I really don't like asymmetric + deckbuilding as a combo. Give me one or the other.


Title: Re: The Boardgame Thread
Post by: Azazel on September 20, 2012, 06:00:35 PM
I'm on a board game buying/playing kick.  Bought Catan, Forbidden Island and Dominion recently.  Castle Ravenloft, Ticket to Ride and Small World are on order.  Wife might strangle me.

Nod. The last couple of months I've been catching up for the last 10 years.  :uhrr:


Title: Re: The Boardgame Thread
Post by: ghost on September 20, 2012, 07:23:14 PM
In other news, I played the new Netrunner last night. It's a little overly busy design-wise. Not my favorite Richard Garfield game, but it wasn't bad. A few too many mechanics in the rules and not enough on the cards, is my initial impression, MtG is much more elegant.

I should also say I really don't like asymmetric + deckbuilding as a combo. Give me one or the other.

That's disappointing.  Those were the exact feelings I got from looking at the set and reading the rules.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Azazel on September 20, 2012, 08:01:49 PM
So they added a cover system? Yay Gears.

Can't get over the theme. My intention with Ravenloft was to mostly use it as a basis for building up some house rules. What we really need is some massive tile exploration game, where you can throttle it down for quick-n-dirty or open it up for endless exploration if you have a saturday or can leave the table set up.

At this point, I'm thinking of just getting a skirmish ruleset and building tiles, I know a guy with a poster printer.

Descent?


Title: Re: The Boardgame Thread
Post by: Mazakiel on September 20, 2012, 10:15:29 PM
In other news, I played the new Netrunner last night. It's a little overly busy design-wise. Not my favorite Richard Garfield game, but it wasn't bad. A few too many mechanics in the rules and not enough on the cards, is my initial impression, MtG is much more elegant.

I should also say I really don't like asymmetric + deckbuilding as a combo. Give me one or the other.

That's disappointing.  Those were the exact feelings I got from looking at the set and reading the rules.   :oh_i_see:

I've had a blast with it so far, and the fiancee is even getting into it.  To be fair though, I was a big fan of the original version from years ago. 


Title: Re: The Boardgame Thread
Post by: Sky on September 20, 2012, 10:18:38 PM
Descent and Ravenloft are on the short list next year aka KS budget recovery era.

Board gaming-wise right now, I'm knuckling down on a Blood Bowl refresher and learning stuff Cyanide did behind the curtain in prep for my first game with the minis version this or next sunday. Although it might have to wait until there's not a good game on tv.


Title: Re: The Boardgame Thread
Post by: proudft on September 21, 2012, 12:37:47 AM
Don't forget to have him prematurely end his turn when he points to the wrong square or gestures off the edge of the board during setup.   :grin:


Title: Re: The Boardgame Thread
Post by: Ghambit on September 23, 2012, 06:59:14 PM
In other news, I played the new Netrunner last night. It's a little overly busy design-wise. Not my favorite Richard Garfield game, but it wasn't bad. A few too many mechanics in the rules and not enough on the cards, is my initial impression, MtG is much more elegant.

I should also say I really don't like asymmetric + deckbuilding as a combo. Give me one or the other.

That's disappointing.  Those were the exact feelings I got from looking at the set and reading the rules.   :oh_i_see:

I've had a blast with it so far, and the fiancee is even getting into it.  To be fair though, I was a big fan of the original version from years ago. 

I found the rules not that bad at all.  Definitely only need one read-thru and most of the manual is fluff really.  Conceptually I found it easier than magic actually.  Most people have trouble with the stack, timing, etc. in MtG.  You dont have those issues with Netrunner.  It's definitely more along the vein of VTes than Magic though, and I've always thought VTes to be pretty much the best CCG ever made.



Title: Re: The Boardgame Thread
Post by: ghost on September 23, 2012, 09:30:54 PM
In other news, I played the new Netrunner last night. It's a little overly busy design-wise. Not my favorite Richard Garfield game, but it wasn't bad. A few too many mechanics in the rules and not enough on the cards, is my initial impression, MtG is much more elegant.

I should also say I really don't like asymmetric + deckbuilding as a combo. Give me one or the other.

That's disappointing.  Those were the exact feelings I got from looking at the set and reading the rules.   :oh_i_see:

I've had a blast with it so far, and the fiancee is even getting into it.  To be fair though, I was a big fan of the original version from years ago. 

I found the rules not that bad at all.  Definitely only need one read-thru and most of the manual is fluff really.  Conceptually I found it easier than magic actually.  Most people have trouble with the stack, timing, etc. in MtG.  You dont have those issues with Netrunner.  It's definitely more along the vein of VTes than Magic though, and I've always thought VTes to be pretty much the best CCG ever made.



My big issue with it so far is that I hate when they invent new jargon to represent the same shit you see in other games. 


Title: Re: The Boardgame Thread
Post by: Ghambit on September 25, 2012, 08:11:26 PM
It wouldn't be geeky if there wasnt new jargon.   :oh_i_see:  And ironically, the jargon used actually fits the game strategically as well as thematically as you cant keyword a CCG w/o viable terminology.  Same as MtG.  Imagine your icebreaker (errr, topmost card) sayin "put a -1 resource on his bottom-most card to the right of his discard pile"  Just doesn't make sense.  It's much better "saying -1 credit on his server."


Title: Re: The Boardgame Thread
Post by: ghost on September 25, 2012, 08:16:16 PM
Oh, it fits.  It's just another new thing for me to learn.  My brain is full.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: schild on September 25, 2012, 08:23:59 PM
Finally got Glory to Rome. It's very nice.


Title: Re: The Boardgame Thread
Post by: ghost on September 26, 2012, 05:19:28 AM
Yeah, worth the wait, in my opinion. 


Title: Re: The Boardgame Thread
Post by: ghost on September 26, 2012, 05:42:39 PM
Got my copy of Mage Wars (http://www.boardgamegeek.com/boardgame/101721/mage-wars) today.............  :grin:


Title: Re: The Boardgame Thread
Post by: schild on September 26, 2012, 08:19:36 PM
Preordered Key Flower. Preodering The Great Zimbabwe.


Title: Re: The Boardgame Thread
Post by: ghost on September 27, 2012, 07:40:49 PM
I'm trying to figure out why Privateer Press put out a boardgame without miniatures (http://privateerpress.com/level7/level-7-escape).  It's particularly obnoxious that it's a boardgame that clearly needs miniatures.  Have we gotten our first real DLC in the cardboard side of things?  Bastards......

 :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Teleku on September 28, 2012, 11:11:39 PM
Got my copy of Mage Wars (http://www.boardgamegeek.com/boardgame/101721/mage-wars) today.............  :grin:
Just read about that.  How is it?  The description intrigues me.


Title: Re: The Boardgame Thread
Post by: ghost on September 29, 2012, 05:52:34 AM
I've just set it up and done a little dry run with myself.  I think it's going to be cool, and I like the customizable aspect of it.  Sorry that this isn't that great of a review, but it's the best I got right now.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ghambit on October 01, 2012, 05:38:45 PM
If you're interested in "Mage Wars" just have a gander at the dev walkthroughs on youtube, which teach you completely how to play.
http://www.youtube.com/watch?v=ngrBijqKjwY

I got mine the day it was available but havent found anyone to play yet.   :oh_i_see:   Finding players for Netrunner otoh is like shooting fish in a barrel.


Title: Re: The Boardgame Thread
Post by: ghost on October 02, 2012, 01:40:24 PM
Huh.  They're apparently making a Metro 2033 board game (http://www.boardgamegeek.com/boardgame/112210/metro-2033).  The comments are pretty  :ye_gods: as far as it being good, but cool theme.


Title: Re: The Boardgame Thread
Post by: Ghambit on October 04, 2012, 11:00:50 PM
Got my copy of Mage Wars (http://www.boardgamegeek.com/boardgame/101721/mage-wars) today.............  :grin:
Just read about that.  How is it?  The description intrigues me.

Just got done with my first playthrough with my brother and I agree with Vassel so far on it, though obviously my sample-size is much less than his.  Definitely the most fun 2-player game I've played in a long time.

The description is pretty spot-on.  But I'll go a bit further and say it's almost exactly MtG: Tactics only in boardgame form, including the RPG elements (your mages improve their stats over time and can don a full retinue of equipment)...  only you've got access to all your spells immediately.  It's really a pretty ingenious system and seems to work very well.  I mean there's pretty much every type of game in one box:  you've got resource gathering/management, area control, LOS strat, bluffing, secret moves (all enchantments go face-down and arent fully paid until you decide to flip em), deckbuilding, char. development, countering and timing, etc.

The rules are very intuitive and you pretty much only need one playthrough to grasp the whole thing (the rulebook is very well done and the index/codex is a godsend).  This is also a good indicator of a very well put together system.  Stuff just makes sense if you could imagine you were a Mage.  For instance, I could cast a "Tsunami" spell on my opponent for dmg... but I could also bind it to a wand for use multiple times, or even cast it on a friendly to put a fire out.  If I've got a spawnpoint (pretty much a castable "base") or familiar with their own Mana they could do-so as well.  Stuff that is fire-based is weak to it and may take more dmg., or have some other bane that effects a stat.

Awesome game.  Planning phase should definitely be timed though as you'll find yourself staring at about 60 cards trying to decide which 2 to pick.  Also wands are pretty obviously required, but they like most stuff in the game can be countered or dispelled.  (I melted my brother's fireball bound wand in acid 1 turn later)  The deckbuilding aspect is point-based with cards not in your mage's school costing more; elements and spell level are also considerations.  Some of this plays into casting costs as well if your mage is weak to something - for instance a Beastmaster trained in Nature certainly wont like casting Fire spells too much.  This system will lead to wildly fluctuating tome sizes, which is kinda cool.  Obviously you dont want a lot of weak spells muddying up your tome, but you dont want to run out of cards either.

It kinda feels like Dungeon Twister or Earth Reborn to me.  All are great lengthy 2-player games (Earth Reborn if mastered is still likely the best; though really more of a storytelling engine than a game per se), but arent akin to something like MtG or Netrunner.  You dont go buckwild with the deckbuilding even tough you're free to use any card, sessions are longer, less luck-draw factor, and you play more for fun and longer thought-out turns.

I do like it better than Netrunner though, which I bought at the same time.  But I'm unsure how that'll feel a few months from now.  "Mage Wars" wont see anywhere near the following, so it'll suffer as an LCG for sure and likely end up being that game only your select group of friends will play together.  For pickup games with newbs you're pretty much required to use the pre-defined decks, which means destroying anything you've already made unless you buy more cards (which can be bought minus the core-set btw, which is nice).  3 and 4 player games are possible in team or FFA since the card rules are written with this in mind, even adding another board if you'd like (though I wouldnt).  They'll be expanding some things to support this better later on though (like more token colors, tome colors, mage types, etc.)

Kind of a weird niche to be filled with this one basically.  Definitely a keeper.  "Serpent's Tongue" will be hard pressed to be as good, but really they're two completely different games.  I do believe it's better than Summoner Wars in case you were wondering.  Just overall a more gritty and rewarding experience per game.
Actually my brother wants to be a local press ganger for this one...  he hasn't had the desire to do that since Warmachine first came out.   :oh_i_see:   Doubtful it'll ever catch on like that, but a good sign.





Title: Re: The Boardgame Thread
Post by: schild on October 05, 2012, 01:50:04 AM
Apparently I had ordered 2 copies of Netrunner and a copy of Seasons a while back and it shipped with something else that was a preorder. I guess I'll keep and enjoy them.


Title: Re: The Boardgame Thread
Post by: Sky on October 06, 2012, 10:18:27 AM
Speaking of Mage Wars, there's a sale going on at the war store (http://www.thewarstore.com/octoberirs.html?utm_source=MailingList&utm_medium=email&utm_content=random_comment%40yahoo.com&utm_campaign=TheWarStore+Newsletter%3A+October+Sale%2C+Open+Fire%2C+INF%2C+GW%2C+SPG%2C+WSW). Mage Wars for $35, expansion for $12. (under misc (http://www.thewarstore.com/irsmiscellaneous.html))



Title: Re: The Boardgame Thread
Post by: MrHat on October 07, 2012, 08:41:57 AM
Speaking of Mage Wars, there's a sale going on at the war store (http://www.thewarstore.com/octoberirs.html?utm_source=MailingList&utm_medium=email&utm_content=random_comment%40yahoo.com&utm_campaign=TheWarStore+Newsletter%3A+October+Sale%2C+Open+Fire%2C+INF%2C+GW%2C+SPG%2C+WSW). Mage Wars for $35, expansion for $12. (under misc (http://www.thewarstore.com/irsmiscellaneous.html))



Only a couple dollars more on amazon.com after you factor in the shipping (free 2-day prime $44).

I wish some of these games weren't a Fantasy setting.  Would be a lot easier to get more people to play them if they were set outside wizards and dragons.


Title: Re: The Boardgame Thread
Post by: ghost on October 07, 2012, 09:04:11 AM
I think you need to find yourself some new dorks to hang around.   :oh_i_see:

For those that know (schild  :awesome_for_real:), how many boxes of a given Magic: The Gathering iteration do you have to buy to have a good sample of the cards that are available for that set?  Not necessarily to be a competitive player, but to put together a set with each color that is reasonably fun to play.


Title: Re: The Boardgame Thread
Post by: schild on October 07, 2012, 09:48:35 AM
Don't know for casual. Six, at least, to be universally competitive and recoup some costs.

Edit: Of the latest set, I bought 12 boxes - but this particular set (Return to Ravnica) has an higher EV than box costs. It took maybe 1/3 of the cards I opened to be able to effectively make all my money back for 12 boxes. The problem with Magic is it's very much an scaling market for new sets and the more you put in the more you can get out of it. The last core set I bought 1 box. Avacyn Restored was 6 boxes, DKA was 4 boxes, and Innistrad was 8 boxes. You sort of need to crunch the numbers and probability before going into it. That said, just playing the market for Magic cards is more fun than most of the games in this thread.


Title: Re: The Boardgame Thread
Post by: Sky on October 07, 2012, 10:01:51 AM
I have to admit after my experience 'kickstarting' my painting hobby with money from M:tG cards I'm tempted to buy them simply to sell them off. I can't believe how much some cards are worth.


Title: Re: The Boardgame Thread
Post by: schild on October 07, 2012, 10:43:39 AM
Thanks for offering to sell them to me first. That was nice of you.


Title: Re: The Boardgame Thread
Post by: Sky on October 07, 2012, 02:50:40 PM
Thanks for offering to sell them to me first. That was nice of you.
Yep, I fucked up. Sorry.


Title: Re: The Boardgame Thread
Post by: MrHat on October 08, 2012, 08:13:00 AM
I think you need to find yourself some new dorks to hang around.   :oh_i_see:

No kidding.

I finally go to play Lords of Waterdeep with 5 players.  Was damn fun and everyone was really into it about half way through the first round.

BUT, that's because I explained it like this:

"so you're like competing mafias in this city, and you're fighting against each other to win the whole city, so you send out your lieutenants to gather resources like minions, money, and take over businesses in the city, and you use these resources to complete tasks that have rewards, and those tasks give you victory points with some bonus victory points at the end for how many minions you finish with, how much money you finish with, and you secretly get bonus points for certain types of tasks you finish based on which mafia you are"

Everyone really enjoyed it but still got lots of 'such a nerd' comments when people actually read the cards.

But I've successfully broken them now. Because they all demanded a second game.


Title: Re: The Boardgame Thread
Post by: ghost on October 08, 2012, 10:16:55 AM
Awesome!  See, everyone is a nerd at heart. 


Title: Re: The Boardgame Thread
Post by: luckton on October 09, 2012, 06:20:27 AM
Awesome!  See, everyone is a euro-trash lover at heart. 

FTFY.  But yeah, Waterdeep is  :awesome_for_real:.  Wish they'd announce an expansion or something.


Title: Re: The Boardgame Thread
Post by: Stewie on October 09, 2012, 06:39:08 AM
If you are into Lords of Waterdeep, you may want to check out this thread for some custom meeples
http://boardgamegeek.com/thread/807557/custom-meeples-updated/page/1

The guy is making them himself and selling them. Everyone that has ordered has been quite happy.

I might be going to my FLGS on Thursday to give the game a try. If I like I may buy.



Title: Re: The Boardgame Thread
Post by: schild on October 09, 2012, 09:31:00 AM
It's basically a Diet Euro and probably the best thing Wizards has put out since Magic. They managed to do the genre right and nailed a niche (super light-weight) that needed filling. I like Pret-A-Porter, Tourney, and Zong Shi more, but none of those are as light-weight as Waterdeep. Zong Shi comes close though.

On that note, I like De Vulgari Eloquentia more than everything previously named (though Pret-a-Porter comes close as it has a financial aspect that the number cruncher in me loves).


Title: Re: The Boardgame Thread
Post by: MrHat on October 09, 2012, 02:12:49 PM
It's basically a Diet Euro and probably the best thing Wizards has put out since Magic. They managed to do the genre right and nailed a niche (super light-weight) that needed filling. I like Pret-A-Porter, Tourney, and Zong Shi more, but none of those are as light-weight as Waterdeep. Zong Shi comes close though.

On that note, I like De Vulgari Eloquentia more than everything previously named (though Pret-a-Porter comes close as it has a financial aspect that the number cruncher in me loves).

The..production values? Seem nice too in Waterdeep. I really like the designated storage system, everything in its place.

Especially compared to the nightmare that is the Agricola box.


Title: Re: The Boardgame Thread
Post by: ghost on October 09, 2012, 02:44:43 PM
Box design is fucking retarded, generally.  The boxes are either fucking enormous compared to the bits inside (Sky Traders and Horus Heresy, this is for you) or so full of shit that you'll never get it all back in, particularly if you use a plano box for storage (Agricola, you're a bitch).  But neither of these issues compare to the idiocy of spending shittons of money on a perfectly sculpted plastic box insert that will immediately get trashed once you sleeve your cards. 

Next on the bitch list-  the dumbass tiny cards that Fantasy Flight loves so much.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Ingmar on October 09, 2012, 03:00:31 PM
The worst box I own is Shogun, I can never get it closed all the way.


Title: Re: The Boardgame Thread
Post by: ghost on October 09, 2012, 04:03:09 PM
Shogun and Wallenstein are both that way, yeah.  They're also oddly shaped, which is irritating if you're trying to organize your collection.


Title: Re: The Boardgame Thread
Post by: ghost on October 09, 2012, 08:36:30 PM
It's basically a Diet Euro and probably the best thing Wizards has put out since Magic. They managed to do the genre right and nailed a niche (super light-weight) that needed filling. I like Pret-A-Porter, Tourney, and Zong Shi more, but none of those are as light-weight as Waterdeep. Zong Shi comes close though.

On that note, I like De Vulgari Eloquentia more than everything previously named (though Pret-a-Porter comes close as it has a financial aspect that the number cruncher in me loves).

Have you played Reef Encounter?  It's pretty great and middle level of lightness, IMO.


Title: Re: The Boardgame Thread
Post by: schild on October 10, 2012, 09:45:06 AM
I liked Reef Encounter, but I wouldn't label it a worker placement game.


Title: Re: The Boardgame Thread
Post by: ghost on October 10, 2012, 10:33:46 AM
It's a little different, yeah, but it still incorporates some of the same principles. 


Title: Re: The Boardgame Thread
Post by: ghost on October 11, 2012, 07:35:27 AM
I just bought a copy of Roads and Boats.   :awesome_for_real:

 :yahoo:


Title: Re: The Boardgame Thread
Post by: schild on October 11, 2012, 07:49:14 AM
When you hate it, sell it to me for a very good price.


Title: Re: The Boardgame Thread
Post by: naum on October 11, 2012, 09:38:18 AM
A monstrous video blast review of Europa Universalis boardgame (http://www.2d6.org/2012/10/europa-universalis/).

Have a copy of this myself, but I've never been able to convince anyone else to play.


Title: Re: The Boardgame Thread
Post by: ghost on October 11, 2012, 09:38:59 AM
Sure man. It's not likely though.  I am a pack rat.  


Title: Re: The Boardgame Thread
Post by: schild on October 11, 2012, 11:30:42 AM
Worth a try.


Title: Re: The Boardgame Thread
Post by: Azazel on October 11, 2012, 07:21:06 PM
Thanks for offering to sell them to me first. That was nice of you.

Would you have offered the same as the offer to paint your SDE set?  :oh_i_see:


Title: Re: The Boardgame Thread
Post by: ghost on October 11, 2012, 07:22:28 PM
It would take a Limited Edition War of the Ring set to get me to paint someone's Super Dungeon Explore.  What a shitty bunch of minis.


Title: Re: The Boardgame Thread
Post by: Azazel on October 12, 2012, 01:49:08 AM
I'm going to do my own set after I move house, now that I have an airbrush and a set of Vallejo Model Air. Of course, I have no idea how to use my airbrush yet, so they'll be my learning curve set of figures.  :awesome_for_real:
For now, the box stays sealed...


Title: Re: The Boardgame Thread
Post by: schild on October 13, 2012, 07:40:10 PM
I should have a copy of The Great Zimbabwe by the first week of November =D


Title: Re: The Boardgame Thread
Post by: ghost on October 13, 2012, 10:01:17 PM
I haven't heard much of it.  What's the skinny?


Title: Re: The Boardgame Thread
Post by: schild on October 13, 2012, 10:22:07 PM
It's the new game from Splotter - I think every single copy is called for but you might be able to get a preorder in at FunAgain.

It's another modular board game like Antiquity with asymmetric player abilities but with route building a la Roads & Boats or Indonesia instead of Area Control like Antiquity. Also, player movement on the board. I haven't yet read the rules (NYA) but it would seem you pick a god and build monuments to them. Building monuments nets you X victory points.

I didn't even want it until I realized what it REALLY was: A Tale in the Desert, the board game.


Title: Re: The Boardgame Thread
Post by: ghost on October 17, 2012, 08:17:29 AM
This one is looking like a "must buy" if you happen to see it out and about.

Get to the Chopper (http://boardgamegeek.com/boardgame/35635/get-to-the-chopper). 

(http://cf.geekdo-images.com/images/pic321402_md.jpg)


Title: Re: The Boardgame Thread
Post by: Ghambit on October 17, 2012, 12:32:02 PM
It's free print 'n play.  I will be printing it.  And I will be playing it.   :drill:


Title: Re: The Boardgame Thread
Post by: schild on October 17, 2012, 01:45:58 PM
I errrr uh.

Yea.

Roads & Boats is getting reprinted right after Essen.


Title: Re: The Boardgame Thread
Post by: Azazel on October 21, 2012, 04:33:41 PM
I'm trying to figure out why Privateer Press put out a boardgame without miniatures (http://privateerpress.com/level7/level-7-escape).  It's particularly obnoxious that it's a boardgame that clearly needs miniatures.  Have we gotten our first real DLC in the cardboard side of things?  Bastards......

Well, Incursion did that awhile back. But they only do metal figures. PP have spin cast plastics so there's really not a lot of excuse there for them...


Title: Re: The Boardgame Thread
Post by: ghost on October 22, 2012, 02:33:26 PM
This looks pretty interesting.  Plaid Hat Games, of Dungeon Run fame, is putting together a Bioshock board game (http://www.gamesalute.com/plaid-hat-games-to-publish-bioshock-infinite-the-siege-of-columbia/).  I guess it is modeled after Bioshock Infinite.  I tend to like Plaid Hat's games.


Title: Re: The Boardgame Thread
Post by: ghost on October 23, 2012, 12:09:08 PM
So I've got a $50 gift card for Amazon and need some ideas of what to buy.  Anyone got anything interesting on their radar (that Amazon might have)?


Title: Re: The Boardgame Thread
Post by: ghost on October 27, 2012, 05:18:50 PM
So I spent the 50 bucks on Abaddon (http://www.boardgamegeek.com/boardgame/112381/abaddon), which looks unbelievable.  The pieces are only marred by the fact that there is only one pose for each of the different units.  I've heard it described as if it should have three or four kids on the back with the biggest, Joker style grins possible on their faces, i.e. it's a pretty light game and heads straight to the "fun".  I'd say that's pretty accurate.  It's not a game I'd get for a serious gamers' night. 

I also got in my copy of Mice and Mystics (http://www.boardgamegeek.com/boardgame/124708/mice-and-mystics).  I wasn't expecting it today, but it looks spectacular (The publisher is the same group that put out Summoner Wars).  It's a light dungeon crawl ala Claustrophobia, but with a kinder/gentler theme that might appeal to non-gamers.  Some folks just can't handle the "Hell on Earth" theme that is Claustrophobia.  Mice and Mystics plays in about an hour, so that's awesome. 

The third new game is Seasons (http://www.boardgamegeek.com/boardgame/108745/seasons).  I haven't done much other than just open it and look at it, but the art on the cards and pieces is quite nice.  I'm always a little suspicious of games that don't have a "board"

My fourth recent purchase was Olympos (http://www.boardgamegeek.com/boardgame/92319/olympos).  Again, haven't done much with this other than open it and look at it.  It's from Philip Keyaerts, who did Small World, which I don't particularly like. 


Title: Re: The Boardgame Thread
Post by: luckton on October 27, 2012, 05:43:29 PM
The Mice and Mystics intrigues me in that it sounds like Ravenloft reskinned/reformatted.  Can you elaborate more if/when you get time?


Title: Re: The Boardgame Thread
Post by: ghost on October 27, 2012, 05:50:08 PM
It already looks a lot more interesting.  The tiles are much bigger with more movement points.  I'll let you know more when I get to play more (it may be a while, what with the new baby and all). 


Title: Re: The Boardgame Thread
Post by: Hawkbit on October 28, 2012, 11:51:00 PM
The family has been crazy about Ticket to Ride lately, maybe five games a week.  I found a copy of 1910 at my local shop and picked it up.  That's $17 well spent for the full-size cards alone.  Not to mention it stretches the game out a bit more.  Great purchase.


Title: Re: The Boardgame Thread
Post by: ghost on November 06, 2012, 12:59:55 PM
Yeah, whoever invented little cards should be beaten around the head and neck with an oar.


Title: Re: The Boardgame Thread
Post by: luckton on November 06, 2012, 01:39:44 PM
So I'm hearing decent things about FFG's take on Merchant of Venus.  Any takers?


Title: Re: The Boardgame Thread
Post by: ghost on November 06, 2012, 01:48:34 PM
I bought it.  It looks awesome.  It's an awesome game.  I haven't played this version yet.  It does have little cards, however.   :ye_gods:

I think this is a FFG production that stays pretty true to the base material, unlike Rex (which wasn't really their fault).


Title: Re: The Boardgame Thread
Post by: proudft on November 06, 2012, 01:52:33 PM
Wait, what?  Merchant of Venus is awesome.  To the internets!


Title: Re: The Boardgame Thread
Post by: Ingmar on November 06, 2012, 01:53:40 PM
How many more melfs must die to feed the pelt market?


Title: Re: The Boardgame Thread
Post by: ghost on November 07, 2012, 04:37:29 PM
Apparently my copy of The Great Zimbabwe shipped today.  I still have no idea what it's about, other than a country in Africa. 


Title: Re: The Boardgame Thread
Post by: Musashi on November 07, 2012, 05:09:22 PM
If you have a regular gaming group like I do, I recommend Risk: Legacy (http://boardgamegeek.com/boardgame/105134/risk-legacy).  There are spoilers.  So I'm being intentionally cryptic.  It's goddamn awesome.  It's Risk with factions, and a progressively changing board/content.  IE you put stickers and write shit on it and change it forever.  You unlock new content by accomplishing certain missions or milestones.  Essentially that makes it somewhat of a disposable game.  This may sound alien in a culture where we horde game boxes in purpose built structures like sacred treasure.  But I'm here to assure you that though reputability is necessarily limited, it's worth it. 

We started playing here and there on nights when our DM didn't have his D&D shit together or just wanted a week off.  And now we've found ourselves looking forward to playing Risk more than D&D.


Title: Re: The Boardgame Thread
Post by: ghost on November 09, 2012, 06:51:32 AM
I've heard great things about that version of Risk.  I bought several copies, thinking that it will probably be something that the kids and I will play the hell out of.  I've tried to not spoiler myself though, and have only opened one of them up and leafed through just a little to see what it was like.


Title: Re: The Boardgame Thread
Post by: ghost on November 09, 2012, 08:03:58 PM
schild-  you should check out Mage Wars (http://www.boardgamegeek.com/boardgame/101721/mage-wars).  But then again, it may be too close to Magic: the Gathering for you to bother with. 


Title: Re: The Boardgame Thread
Post by: Ghambit on November 12, 2012, 10:02:23 AM
schild-  you should check out Mage Wars (http://www.boardgamegeek.com/boardgame/101721/mage-wars).  But then again, it may be too close to Magic: the Gathering for you to bother with. 

Already tried.   Failed to intrigue him.

I've played about 5 times now and the last game was an epic near all-nighter.  Wiz vs. Beastmaster and I turtled as much as possible as the wiz.  Draining mana, counterspelling, stuns, incaps, etc. whilst building my own resources.  "Everything was going to my design" until I forgot he had a 'dissolve' (acid destroys equipment) and I lost my only attacking wand.  Game was essentially over then and I used the remaining time to just try out new shit.

Must-haves:
-Timed turns (2-3 mins during planning phases and action phases)
-Know when to concede
-Extra set of cards or another set (just like most LCGs the starters are really just there to learn - it's still a lot of fun though)


Title: Re: The Boardgame Thread
Post by: ghost on November 12, 2012, 12:43:00 PM
I think I like it, but there are some definite negatives including length of play.  I see a lot of potential for the game though. 


Title: Re: The Boardgame Thread
Post by: schild on November 12, 2012, 12:44:19 PM
Turtling is the worst way to play a game. Just the worst.


Title: Re: The Boardgame Thread
Post by: Ghambit on November 12, 2012, 02:23:33 PM
Thing is, even when turtling there's still confrontation between "pieces."  I only say turtle in the respect that my Mage isn't engaging except to slow down the opponent to buy time; and boosting survivability when a shitton of pets were on the board.  It was mostly a tactic I tried to use when my wand was destroyed with my best spell bound to it.  Against the beastmaster you really have to try and deal with his pets while you build resources and pets of your own; then direct damage as much as possible while hopefully getting rid of whatever Lair (spawnpoint) he has out.  That's not the only strat. though obviously.  Then there's the inherent turtle while you build channeling (which has to be done asap to be worthwhile).

I think I like it, but there are some definite negatives including length of play.  I see a lot of potential for the game though. 

Yah, tourney rules are pretty developed to minimizing AP.  Also, knowing your tome is key, which comes with deckbuilding and practice.  Most complaints about game length are obviously new players trying out the starters, which all have different playstyles and niggling rules (like wiz' stun and sleep cards).  Bmaster has pet rules, warlock 'vampire' and 'fire' rules, etc.


Title: Re: The Boardgame Thread
Post by: schild on November 15, 2012, 07:18:28 AM
In my recent unemployment, I noticed that GMT was still offering their "Tough Economy" sale of two free games to gamers who are recently unemployed. Given how much money of mine they've gotten, this is a pretty special thing that publishers should likely look into as it is pretty much a total guarantee of widened exposure of their games. Anyway, they're shipping me Dominant Species and Virgin Queen for free - which is pretty great because all of their games that I currently own are 2 player only.


Title: Re: The Boardgame Thread
Post by: Ghambit on November 15, 2012, 01:28:49 PM
How do you prove that you're recently unemployed???  If I'm an underpaid Indy contractor does that help?


Title: Re: The Boardgame Thread
Post by: schild on November 15, 2012, 04:16:44 PM
Not really. I had emails from my boss about being laid off. They were very real emails about unemployment claims and such.


Title: Re: The Boardgame Thread
Post by: ghost on November 20, 2012, 08:42:21 PM
Great Zimbabwe came in the mail.  There's not much in the box for this one.  Definitely not worth the price, if you're going on components only. 


Title: Re: The Boardgame Thread
Post by: Ghambit on December 18, 2012, 07:56:56 PM
Slight bump.  "Mage Wars" organized play pretty much starts this month at supporting retailers.  We shall see how long this fad lasts I guess.  Kits come with free shwag, etc.  There's a world campaign but I dont think OP outcomes effect it; it's just a voting thing, which is kinda retarded.   1st Expansion should be coming Q1.

In other news, I FINALLY found the game I was looking for.  Was a game I played in a store in Virginia and I'd forgotten the name.  I pretty much summed it up as "Monopoly the way it should be."  "Power Struggle" was the one.  Duh.  Anyways I traded Netrunner for that and "Innovation."   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ingmar on December 18, 2012, 08:34:04 PM
You were pretty high on Netrunner before - replayability wear out?


Title: Re: The Boardgame Thread
Post by: Ghambit on December 19, 2012, 01:11:56 AM
You were pretty high on Netrunner before - replayability wear out?

It was too reliant on collectibility (reminding me of Warhammer:Invasion; needing multiple core sets to even be slightly competitive [3 in this case], etc.) and I wanted to get more into MageWars and the impending Serpent's Tongue.  I dont have the time/money for two big LCGs and MageWars is actually easier to get people to pick up and play, let alone a more rewarding experience overall.

Still not a bad game, but I wouldn't put it ahead of Summoner Wars either.  Now, if you're a rabid deckbuilder and are in it for the long haul as well as have a FLGS to play it regularly at, then I'd say go for it.  But realize the game fairly sux w/o constructed decks and knowledgeable players.

Above all, I got triple the value ($70 worth of games) for my Netrunner.   :drill:   Had to let it go in that case.


Title: Re: The Boardgame Thread
Post by: Sky on December 19, 2012, 07:13:43 AM
Mentioned it in the mini thread, but I got in my copy of Dreadball. Looks really awesome, now I've got to convince the local BGGs to play a mini-based game.

Also broke down and bought a copy of Space Hulk.

Even with all that, I think my next painting project will be the orc team for Blood Bowl. I've got a decent match for the 85 Bears at my buddy's request.


Title: Re: The Boardgame Thread
Post by: schild on December 19, 2012, 07:27:07 AM
So, I jumped straight into constructed with Netrunner despite not having played it since the original release. The card pool in the initial release is pretty thin and easily solved which is a shame. The first "expansion" pack doesn't add much depth to it either. Unfortunately, Garfield had a bunch of cards that never should've been in Magic in Netrunner in the early days and they found their way into the FFG release because FFG doesn't actually know how to balance a card game and they clearly revere Garfield as god (see Game of Thrones LCG to see what I mean).

That said, it's a nice break from Magic if you want to play something non-symmetric and completely unbalanced.

I've looked through a bunch of the "decks" that have been winning tournaments - Netrunner players are pretty shit and I'm tempted to go spike a few tournaments for no reason.


Title: Re: The Boardgame Thread
Post by: Ghambit on December 19, 2012, 10:09:03 AM
The card pool was a big beef with me (made especially bad by being asymmetric).  I'm not spending $100 on a small TCG just to start and forcing my gamebuddies to do the same.  And yah, there are all those "must have" cards in the game.    The 1st champion was a local and his strat. was pretty much "be the runner and make fucktons of runs, always."  And have the jinteki faction card in your deck if you're corp and make sure you have lotsa ICE and money.  And that was pretty much it.  The luck and bluff factor make the game very rock, paper, scissors in some regards.

Maybe it just needs some more time to marinate, I dunno.  But I did appreciate the smooth play it offered and the interesting jargon and It's worth getting into if you've got MtG levels of gaming opportunity nearby.  Is it better than W:I?  Yah.  Schild I can put you in touch with the GenCon winner if you'd like.  He's a pretty nice guy and would likely help.  The season is starting up soon and the OP kits are going out this month.





Title: Re: The Boardgame Thread
Post by: schild on December 19, 2012, 10:57:53 AM
The Gencon decks were the first thing I built to see how "good decks" are played.

The corp deck was a piece of unoptimized shit. As such, I learned nearly nothing.


Title: Re: The Boardgame Thread
Post by: ghost on December 22, 2012, 07:42:36 PM
Also broke down and bought a copy of Space Hulk.

Haha.   :grin:

The miniatures are fucking amazing.  If you're looking for great minis, BTW,  you should get the new GW 40K box set.  They are amazing.


Title: Re: The Boardgame Thread
Post by: Sky on December 23, 2012, 07:04:00 PM
Yeah, I haven't seen them in a few years. Wish I had heeded the call when the limited edition box came out.

Did you hit that frp sale? It was sooo hot. I probably got a thousand bucks worth of minis for a hundred.


Title: Re: The Boardgame Thread
Post by: ghost on December 24, 2012, 09:12:19 PM
Nah.  I'm done buying minis for a while, unless they come with some sort of game attached.  I could paint every night for the next 20 years and not finish what I have. 


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 25, 2012, 08:45:00 PM
I got a copy of Zombie Dice.  It's fun-ish.  It fits for when we want a fast game of something.

I got my kid Castle Panic and the xpac.  We haven't dived into the xpac yet, but the base game is pretty fun.  I'm not sure we'll ever want to play Forbidden Island anymore, as CP really fits in that co-op niche about as good as I've seen so far.

I was hoping for Mage Knight for xmas, but it didn't happen. ;(


Title: Re: The Boardgame Thread
Post by: ghost on December 26, 2012, 12:36:45 PM
Bought a couple of copies of the new Star Wars LCG.  It's not great.  I may or may not buy more of it, depending on how many they pump out.  I like the GOT and Cthulhu more. 


Title: Re: The Boardgame Thread
Post by: schild on December 26, 2012, 04:42:33 PM
Game of Thrones is like "if you like this, you'll really like Magic, because this is just shitty Magic." I need to play CoC. Star Wars looked awful. Netrunner is Netrunner.


Title: Re: The Boardgame Thread
Post by: Khaldun on December 26, 2012, 04:56:43 PM
Lords of Waterdeep showed up here for Xmas along with the card game Gloom. Lords of Waterdeep was fun--even the very non-geek wife got into it once she understood the rules. Nice quick pace.


Title: Re: The Boardgame Thread
Post by: schild on December 26, 2012, 05:40:33 PM
Waterdeep is pretty much the best Euro gateway game.


Title: Re: The Boardgame Thread
Post by: ghost on December 26, 2012, 06:23:45 PM
I'm a big fan of Stone Age, although Waterdeep is good too.  

As far as the GOT/Cthulhu/Warhammer Invasion, etc. (LCG's) versus Magic, it's a tough deal to compare them.  Magic is a CCG, so you either have to pony up for individual cards that you want or buy the fuck out of boxes to build your sets.  With the LCGs you know exactly what your outgoing costs will be for whatever deck you want to buy.  My experience is that they're a lot easier to play more casually, which is what I'm into these days.  

Addendum-  Oh, also got Blocks in the East (http://www.boardgamegeek.com/boardgame/129204/blocks-in-the-east) today in the mail.  It looks absolutely amazing.  I can't wait to get it going.  It's a beautifully put together block wargame about the Eastern Front (WW II) that plays in about 2 hours with 1-4 players. 


Title: Re: The Boardgame Thread
Post by: schild on December 26, 2012, 07:22:22 PM
Speaking of new wargames, got but have not played Virgin queen.


Title: Re: The Boardgame Thread
Post by: ghost on December 26, 2012, 08:04:53 PM
Yeah, I have that one too.  Right now it's a shelf piece, along with 7 Ages (http://www.boardgamegeek.com/boardgame/3870/7-ages) (which I picked up at a local store for $40  :awesome_for_real:) and Here I Stand (http://www.boardgamegeek.com/boardgame/17392/here-i-stand).  If you're interested in putting together a group for one of these let me know.  I may be able to set aside some time to drive up to Austin.  

Addendum-  I also just bought Maria, which looks to be seriously badass.


Title: Re: The Boardgame Thread
Post by: schild on December 26, 2012, 09:02:51 PM
I just haven't been able to wrap my head around any wargames. The instructions are written oh so poorly. Cave Evil, yea, I've got that down. More complex than any war game? Sure. Actual war games? NOPE. GMT can't write instructions for shit.


Title: Re: The Boardgame Thread
Post by: ghost on December 26, 2012, 09:14:14 PM
Cave Evil is not a wargame.   :oh_i_see:

Wargames are games that you'd expect to come straight from the factory with nicotine stains on the cards and rubber bands to hold the cards together, like Advanced Squad Leader and Up Front.  (As an aside, Up Front is being reprinted via Kickstarter and I would recommend buying it and I just bought a set of the 3 intro kits to ASL). 

My wargame I'm dying to try and have no one to play it with is Paths of Glory (http://www.boardgamegeek.com/boardgame/91/paths-of-glory).  It looks amazing.  I doubt I can convince the wife to play it anytime soon. 


Title: Re: The Boardgame Thread
Post by: schild on December 26, 2012, 09:23:25 PM
I used Cave Evil as an example of an overly complex game made by amateurs that could've easily botched the rule book and didn't. Rather, they knocked it out of the park.

GMT is a company of super nice professionals that write the world's worst rulebooks.

I will probably kill my Kingdom Death Kickstarter to get Up Front.


Title: Re: The Boardgame Thread
Post by: ghost on December 31, 2012, 03:57:13 PM
Picked up Legends of Andor (http://www.boardgamegeek.com/boardgame/127398/legends-of-andor) today.  It looks fucking amazing. 


Title: Re: The Boardgame Thread
Post by: Dtrain on January 03, 2013, 07:29:27 PM
kill my Kingdom Death Kickstarter

I passed my will check on Kingdom: Death. It was a temptation - the game looks like it could be great, like Demon's Souls and Monster Hunter had a party with a really good co-op board game. They certainly ran a bang up Kickstarter campaign. I just don't have cash to throw at a project that /might/ turn out to be good - especially when there are so many games available that I already know are great. Lots of people love Zombicide, and while I enjoy it, I prefer Last Night on Earth for my zombie game fix.

Still, I'm glad Kickstarter is out there. Surfacing new and unrestricted ideas and getting a better read on the pulse of the gaming public can't be a bad thing. I look forward to many more amazing games as a result - I'm just going to wait to see the finished product before I buy into any of them. And I'm really not so much of a collector that I need to have Kickstarter exclusives - if it's a good game, it's a good game without them.


Title: Re: The Boardgame Thread
Post by: Ghambit on January 03, 2013, 11:29:14 PM
Anyone have Descent:Tomb of Ice and/or Well of Darkness or Altar of Despair?  I'm looking to complete my collection.


Title: Re: The Boardgame Thread
Post by: ghost on January 04, 2013, 09:25:04 AM
kill my Kingdom Death Kickstarter

I passed my will check on Kingdom: Death. It was a temptation - the game looks like it could be great, like Demon's Souls and Monster Hunter had a party with a really good co-op board game. They certainly ran a bang up Kickstarter campaign. I just don't have cash to throw at a project that /might/ turn out to be good - especially when there are so many games available that I already know are great. Lots of people love Zombicide, and while I enjoy it, I prefer Last Night on Earth for my zombie game fix.

Still, I'm glad Kickstarter is out there. Surfacing new and unrestricted ideas and getting a better read on the pulse of the gaming public can't be a bad thing. I look forward to many more amazing games as a result - I'm just going to wait to see the finished product before I buy into any of them. And I'm really not so much of a collector that I need to have Kickstarter exclusives - if it's a good game, it's a good game without them.

Watch the play videos.  The game looks pretty bad.


Title: Re: The Boardgame Thread
Post by: Dtrain on January 05, 2013, 12:29:28 AM
Well ghost, I have to say you may be right -

When I first commented, I had seen the first video and was cautiously optimistic. The AI deck (horrible name,) seemed like a souped up version of the combat action decks from Mansions of Madness. I saw a very robust combat system, but if that meant it would be too fiddly was something I would have to wait and see.

At your suggestion, I checked in on the second video. This is a game where you construct multiple decks throughout the course of the game session, manage character and settlement sheets, glue minis together as you play, manage a strange inventory combo system, and try to form a consensus with your table as to which of the dozens of options your group will research. To say the game is fiddly would be an extreme understatement. Maybe they released this video to manage expectations now that they have passed the 1 mil mark?

In any event, I'm more glad than ever about my personal "No Kickstarter" stance. Although I doubt it, maybe they will pull off this ambitious design mixing tactical minis, co-op board gaming, and rpgs - if it's awesome, I'll buy it.


Title: Re: The Boardgame Thread
Post by: Ghambit on January 05, 2013, 10:37:22 AM
Sounds like Burning Wheel the boardgame.  Fail.


Title: Re: The Boardgame Thread
Post by: ghost on January 05, 2013, 11:01:36 AM
Yeah, I would still get it if I wanted to paint the minis.  I have some Kingdom Death minis and they are just gorgeous.  But I have too many to paint right now and that's just going to add to a pile that will never get painted. 

As far as Kickstarter, I have no problem using it.  There are a lot of things that are basically pre-ordering, and I'm okay with that, but it's silly to think of it as anything else when you get some of the big players involved. 


Title: Re: The Boardgame Thread
Post by: schild on January 05, 2013, 10:11:30 PM
Just played Omen ( http://www.smallboxgames.com/omen.html ) with a competent Magic player for the first time using the constructed deck variant. Man, that is just like, the best card game. It's griefy as hell and loads of fun.


Title: Re: The Boardgame Thread
Post by: Hawkbit on January 19, 2013, 02:33:42 PM
Did anyone play The Cave?  I like random tile games, wondering how this is.

http://www.boardgamegeek.com/boardgame/129351/the-cave

Also:  Any recommendations on dice games?


Title: Re: The Boardgame Thread
Post by: Ghambit on January 19, 2013, 04:48:21 PM


Also:  Any recommendations on dice games?

Farkle.


Title: Re: The Boardgame Thread
Post by: CmdrSlack on January 20, 2013, 02:19:49 PM
I have been debating getting Netrunner now that the reprint is available in my local comics shop. Given that my daughter is still mastering the art of strategy in games (she likes to rush the Coco tiles in Catan Jr., which has allowed me to win every game so far), I'm wondering if the various deck-building games are appropriate for her yet. I keep forgetting that being able to read several years ahead of her age/grade means jack shit when it comes to mastering game mechanics.

At the same time, the recommended ages on most games seem wildly out of whack.


Title: Re: The Boardgame Thread
Post by: ghost on January 20, 2013, 02:26:46 PM
It's cheap enough, fun enough and stores small enough (unless you buy everything about it) that it's not a big risk to take. 


Title: Re: The Boardgame Thread
Post by: Ghambit on January 20, 2013, 04:11:18 PM
Netrunner doesnt really translate well to young kids not hip on 80's cyberpunk.  Also, it's not a deckbuilder... it's a TCG.  And despite its awesomeness it can be clunky and boring at times.  Summoner Wars is a much better kids TCG imo.  But if you wanna go true strat. 'deckbuilder' you need Dominion, Thunderstone, etc.  The investment is much less than Netrunner (you need 2 cores per person to be viable at Netrunner) and you can tweak the rules as written from game to game.

Hell, I'd almost recommend LotR:the card game over Netrunner, for kids.  Aside from Summoner Wars or just plain ol' vanilla MtG.


Title: Re: The Boardgame Thread
Post by: Hawkbit on January 20, 2013, 08:46:23 PM
Finally got my wife and 7yr old daughter to play a game of Dominion.  It was a little bit 'boring' for the kid, but she did well overall.  I can likely get her to play again.  My wife, on the other hand, became obsessed within the first few rounds.  I have a feeling it will get some serious play now.


Title: Re: The Boardgame Thread
Post by: Thrawn on January 21, 2013, 09:39:07 AM
Finally got my wife and 7yr old daughter to play a game of Dominion.  It was a little bit 'boring' for the kid 

Sounds like a smart kid.  :oh_i_see:


Title: Re: The Boardgame Thread
Post by: kaid on January 21, 2013, 01:23:14 PM
I got a copy of Zombie Dice.  It's fun-ish.  It fits for when we want a fast game of something.

I got my kid Castle Panic and the xpac.  We haven't dived into the xpac yet, but the base game is pretty fun.  I'm not sure we'll ever want to play Forbidden Island anymore, as CP really fits in that co-op niche about as good as I've seen so far.

I was hoping for Mage Knight for xmas, but it didn't happen. ;(

Zombie dice is fun when you have a lot of people who want to play something and are very very drunk. There are colorful dice its fun simple and goes fast even with 10 drunks.


Title: Re: The Boardgame Thread
Post by: Samwise on January 21, 2013, 02:39:23 PM
I played Twilight Imperium for the first time yesterday.  I liked a lot of things about it, but it took 9 goddamn hours to finish the game.  I'm either too old or too young to have that kind of attention span.


Title: Re: The Boardgame Thread
Post by: schild on January 21, 2013, 03:05:49 PM
That's the only reason I'm opting for Virgin Queen and Dominant Species as my go to heavy games.

Nothing Sci-fi is worth 9 hours of your life.


Title: Re: The Boardgame Thread
Post by: kaid on January 21, 2013, 03:10:00 PM
I played Twilight Imperium for the first time yesterday.  I liked a lot of things about it, but it took 9 goddamn hours to finish the game.  I'm either too old or too young to have that kind of attention span.

Yup every time I have seen people at my guild get togethers start that up it takes pretty much all day. Interesting game but just takes way to long.


Title: Re: The Boardgame Thread
Post by: murdoc on January 21, 2013, 03:27:24 PM
I played Twilight Imperium for the first time yesterday.  I liked a lot of things about it, but it took 9 goddamn hours to finish the game.  I'm either too old or too young to have that kind of attention span.

Because it takes forever to play we don't play it often enough to remember all the rules - which makes it take just as long each and every time.


Title: Re: The Boardgame Thread
Post by: ghost on January 21, 2013, 03:54:47 PM
Yeah, that's a game I should have gotten acquainted with in college or high school.  Definitely pre-marriage.  I'm lucky to get an hour to myself these days.  Now when the kids get a little older....... then we'll be in business.


Title: Re: The Boardgame Thread
Post by: Ingmar on January 21, 2013, 04:05:45 PM
You also have to tack like an hour of setup and sorting bits and stuff and putting everything away onto the start and end of the game.


Title: Re: The Boardgame Thread
Post by: Samwise on January 21, 2013, 04:21:44 PM
Yeah, I guess to be fair about two of those nine hours were spent setting up the board and explaining the game.


Title: Re: The Boardgame Thread
Post by: Strazos on January 22, 2013, 11:59:47 AM
I actually managed to find 6 other people to give Diplomacy a shot.

Took a godawful amount of time to explain the rules, but people were actually interested once we started playing. Unfortunately, we only got partway through a game before football was on, with everyone saying that we should have started much earlier (LIKE I SAID) and want to play again some time soon.

On the plus side, besides successfully herding enough cats to get a game on...I pulled Italy for our first go, so it's like I get a mulligan.  :grin:


Title: Re: The Boardgame Thread
Post by: Shannow on February 01, 2013, 01:14:51 PM
Bought a copy of DL11 Dragons of Glory today on Ebay. It's a strategic level game of the War of the Lance (essentially the board version of the War of the Lance PC game from the 80s')

Yes I am a sad, sad individual.


Title: Re: The Boardgame Thread
Post by: Ingmar on February 01, 2013, 01:28:59 PM
I think I have 2 copies of it.  :why_so_serious:

For what it is, it actually isn't the worst thing ever. A couple house rules you probably want to consider, excavated from the dusty recesses of my memory:

- When a nation gets activated by invasion, troops should be placed before the invader moves in. Otherwise countries with their capitals sitting adjacent to their borders are insta-captured.

- Give ships some kind of stacking limit (2 or 3 per hex), because the little tokens fall over too easily if you stack them too high. This makes naval combat less all-or-nothing too.

If you somehow manage to find a copy of Dragon #107 it had some extra optional rules and such to really neckbeard the whole thing out.


Title: Re: The Boardgame Thread
Post by: MrHat on February 04, 2013, 09:50:16 AM
Cards Against Humanity is back in stock at Amazon.com


Title: Re: The Boardgame Thread
Post by: schild on February 04, 2013, 03:35:18 PM
And already gone.


Title: Re: The Boardgame Thread
Post by: Samwise on February 04, 2013, 03:59:06 PM
Bought a copy of DL11 Dragons of Glory today on Ebay. It's a strategic level game of the War of the Lance (essentially the board version of the War of the Lance PC game from the 80s')

Yes I am a sad, sad individual.

I just looked this up and am kind of tempted to get a copy for my brother's birthday.  He ran a Dragonlance D&D game for a while and enjoys strategy board games; I think he'd get a kick out of it.


Title: Re: The Boardgame Thread
Post by: Ingmar on February 04, 2013, 04:17:33 PM
Caveats you should be aware of:

- 500,000 little carboard bits that you have to stack and unstack on the map all the time. There is a lot of sorting, every country has their own little pile of bits, and you have to keep track of which ones are permanently eliminated, which ones can come back, etc. You will need a fair amount of space for this.
- Outcomes can be extremely random at times which can be frustrating if you're used to more modern games.
- CHARTS

Basically just remember this was made in 1985 or whatever by RPG designers, not board game designers, and you'll probably be able to enjoy it.


Title: Re: The Boardgame Thread
Post by: schild on February 04, 2013, 04:21:52 PM
SPEAKING OF 500,000 LITTLE CARDBOARD CHITS

Anyone here that likes board games, puzzles, chits, and civ-building that doesn't own Antiquity is "doing boardgames wrong."


Title: Re: The Boardgame Thread
Post by: schild on February 04, 2013, 05:45:49 PM
speaking of

SPEAKING OF

http://www.miniaturemarket.com/splantiq.html

BUY IT. BUY IT NOW.


Title: Re: The Boardgame Thread
Post by: MrHat on February 04, 2013, 06:21:11 PM
speaking of

SPEAKING OF

http://www.miniaturemarket.com/splantiq.html

BUY IT. BUY IT NOW.

(http://cf.geekdo-images.com/images/pic54266_md.jpg)

Sweet mother of chits.


Title: Re: The Boardgame Thread
Post by: schild on February 04, 2013, 07:27:56 PM
I don't know what version is that ugly. Here's what mine looks like:
(https://dl.dropbox.com/u/39720/bgames/antiquity/CHITS.png)


Title: Re: The Boardgame Thread
Post by: ghost on February 04, 2013, 08:42:20 PM
Quantity in stock-  0

 :heartbreak: for someone, lol.  Glad I have my copy.


Title: Re: The Boardgame Thread
Post by: Shannow on February 05, 2013, 06:18:46 AM
pfft amateurs. If it doesn't take up a ping pong table and have at least 1500 counters you might as well be playing Axis & Allies.. :grin:

World in Flames! (http://www.a-d-g.com.au)

Mind you 80% of people playing this now use Cyberboard instead..:P


Title: Re: The Boardgame Thread
Post by: schild on February 05, 2013, 06:29:15 AM
I think Antiquity does have about 1500 counters.


Title: Re: The Boardgame Thread
Post by: Sky on February 05, 2013, 07:46:17 AM
Holy chit!


Title: Re: The Boardgame Thread
Post by: Khaldun on February 05, 2013, 08:30:11 AM
Was looking at my old copy of Divine Right again over the weekend. Might try to see if the 12-year old wants to give it a shot, though we also still need to play Dominion, which arrived here for Xmas.


Title: Re: The Boardgame Thread
Post by: Shannow on February 05, 2013, 08:38:38 AM
I think Antiquity does have about 1500 counters.

No no I will not lose this board waving contest! Does it take 6 months to play a game?


Title: Re: The Boardgame Thread
Post by: schild on February 05, 2013, 09:18:14 AM
Nope. You can lose to yourself in two turns. Its a real man's game.


Title: Re: The Boardgame Thread
Post by: Shannow on February 05, 2013, 09:35:34 AM
Nope. You can lose to yourself in two turns. Its a real man's game.

 :awesome_for_real:

Of course if you have a slightly unstable Germany player and he rolls a double 1 on his first assualt on Warsaw we tend to get a similar result.


Title: Re: The Boardgame Thread
Post by: schild on February 05, 2013, 09:59:02 AM
Dice base results are trash.


Title: Re: The Boardgame Thread
Post by: Zetor on February 08, 2013, 09:02:32 AM
Played a bit of Aye, Dark Overlord! (http://boardgamegeek.com/boardgame/18723/aye-dark-overlord) the other day with (non-gamer) friends. It was pretty fun (sort of like a really simplified version of Paranoia debriefings), though I think most of that was due to the improv skills of some of the players, and not the game itself. Still, could be interesting as a one-off game... :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Stormwaltz on February 09, 2013, 02:29:31 AM
Anyone know offhand a place I can get the Runebound 2nd Edition base set for less than the $100+ it goes for on Ebay?


Title: Re: The Boardgame Thread
Post by: Ghambit on February 09, 2013, 08:38:30 AM
I thought I saw one in a closeout at my FLGS.  Didnt know they were worth that much now - dammit.  I'll grab one if it's there.


Title: Re: The Boardgame Thread
Post by: Stormwaltz on February 09, 2013, 07:39:43 PM
I'd be in your debt (figuratively as well as literally). :)


Title: Re: The Boardgame Thread
Post by: Ghambit on February 13, 2013, 02:54:09 PM
Dammit, it ended up being "mists of something or other" expansion and not the base set.  Sorry.
Something more lolworthy.  They had gobs of Descent stuff just before 2nd edition came out and I was too spineless to pull the trigger even at 50% off.  Now??  You can buy Space Hulk for less than Descent 1st edition base.   :why_so_serious:  I've seen em go for $250.  $600+ for an entire set.  Even TOI is over $200.

Knew this would happen.   :argh: 


Title: Re: The Boardgame Thread
Post by: ghost on February 14, 2013, 08:44:00 AM
Yeah, I'm kicking myself for not picking up that second Descent first edition box when I had the chance.  I am, however, doing a little jig for getting Alter of Despair and Road to Legend at my local game shop for $50 each.....  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ghambit on February 14, 2013, 08:59:16 AM
As expected there has been a backlash of hate on the 2nd edition.  It just doesnt have the depth of play, nor breadth that 1st edition had.  Initial fanboi reviews have turned into "where can I find 1st edition!?" 

Hopefully that changes in time though.


Title: Re: The Boardgame Thread
Post by: ghost on February 14, 2013, 09:20:35 AM
Second edition is a much more realistic game, meaning that it doesn't take 20 hours per sitting to play. 


Title: Re: The Boardgame Thread
Post by: ezrast on February 22, 2013, 02:09:47 AM
I'm in the market for a good deck-building game. Some of my friends have recently started playing and enjoying Nightfall and I need to present something to support my position that they are merely blinded to the fact that Nightfall's mechanics are shit because they've never played a deck-building game before. I've played Quarriors and Puzzle Strike and they're both fun although I haven't done the latter with more than 2 people so I don't know if it suffers from the same kingmaking and other problems Nightfall has (good multiplayer is important here). I've never played Dominion, but one of the group is already against it anyway because he doesn't want to look like a nerd, despite the fact that he is a giant fucking nerd.

Much as I love rolling like a billion dice at a time, I'm leaning towards Puzzle Strike because the character selection and greater potential for cheesy combos appeal to me. But this may detrimentally lower the accessibility for my gaming group. What do?


Title: Re: The Boardgame Thread
Post by: schild on February 22, 2013, 11:14:24 AM
Ascension is likely the best 2 player game. Dominion (or Tanto Coure hahaahaha seriously) is likely the best 2+ player game. However, Seasons is quickly becoming my favorite deck builder because it starts with a draft.

Puzzle Strike and Quarriors will bore you faster than the other traditional deckbuilders. Penny Arcade needs more expansions, because of the structure the variety just isn't there yet. I would recommend Omen if you could get a copy of it.

If you want details about specific games, just ask. I own every deck builder (except Dominion because there's no reason to play that when you have as many Magic cards as I do - not that they're the same, Magic is just strictly the better, more balanced game [and I own Tanto Coure which is literally Dominion with Anime Boobs, ugh]).


Title: Re: The Boardgame Thread
Post by: Ingmar on February 22, 2013, 11:30:17 AM
I've never played Dominion, but one of the group is already against it anyway because he doesn't want to look like a nerd, despite the fact that he is a giant fucking nerd.

Man, what? In what world is Dominion any more nerdy than Nightfall?


Title: Re: The Boardgame Thread
Post by: Samwise on February 22, 2013, 01:15:29 PM
Yeah, I don't understand the "look like a nerd" thing.  If you're playing a game that involves sitting at a table and does not involve shouting or drinking beer, you've already lost that one.


Title: Re: The Boardgame Thread
Post by: ezrast on February 22, 2013, 01:36:55 PM
It's his own personal nerd holy war where gothic and mild "low" fantasy is cool whereas anything resembling Forgotten Realms high fantasy is for fags. I'm not going to argue with him; my breath is more worthwhile elsewhere.

Is less replayability the only knock you have against Puzzle Strike, Schild? I'm thinking of picking it up for the low grognard factor and because I already know how to play it, and I'll look into Omen and Seasons for a more srs bzns progression if I have any success at all in getting people to play something other than fucking Catan all the time.


Title: Re: The Boardgame Thread
Post by: ezrast on February 22, 2013, 01:57:25 PM
While I'm at it, are there any good hobby stores in (south) St Louis?


Title: Re: The Boardgame Thread
Post by: schild on February 23, 2013, 01:51:13 PM
Nightfall is bad. Puzzle Strike is just kind of boring. Yomi is better but not really.  Maybe battle of indines?


Title: Re: The Boardgame Thread
Post by: Aza on February 23, 2013, 11:13:20 PM
Played a variety of (mostly co-op) board games recently. I'll provide a 1-2 sentence review, keep in mind this is from the perspective of playing these games with a total of 4 people. Also provided is a 1-10 enjoyability rating based on my experience (10 being best).

Arkham Horror: Really good co-op, nice flavor text. Expansion boards can make the experience a bit cumbersome by having too much to keep track of. (9/10)

Shadows over Camelot: Decent Co-op experience, good starting place for the more complex boardgame genre. Similar to Battlestar Galactica but not quite as good. (6/10)

Lord of the Rings Card Game: Fun co-op pre-game deck building experience (5/10), average experience due to imbalanced decks being easy to make and general game campaign difficulty randomness. (5/10)

Dominion: Free for All point based deck building game: I'm not a huge fan of deck building games that put too many cards on the table at once. (3/10)

Legendary: Co-op Deck building. This Marvel game takes an interesting combat based approach to deck building, I very much liked it. (9/10)

Eclipse-Rise of the Ancients: Free for All Space themed game. Win through building and army of space-ships, or conquering planets, or researching tech, or through alliances, or through an excellent economy. It's a really dynamic and cool game. (10/10)

I've tried many more games if people find these types of recommendations useful.  :cthulu:


Title: Re: The Boardgame Thread
Post by: grebo on February 26, 2013, 08:24:46 AM
For all you Euro fans (are there any in this thread?)  I'm loving the new Tzolkin (http://boardgamegeek.com/boardgame/126163/tzolkin-the-mayan-calendar)  It has interconnected gears that all turn to advance your workers so there is one action to do and all your guys move up on all 5 scales.  That's way nerdy cool.  Also has several routes to get points that you can't possibly do all of and a nice pressure cooker time crunch.  It is a bit solitarey, not much interaction but very worth checking out.


Title: Re: The Boardgame Thread
Post by: luckton on February 27, 2013, 07:46:46 AM
Waiting on more info to drop regarding the Waterdeep expansion that's supposed to hit this year.  All they're said so far is a title name.  This is one of the few games that the Mrs. actually enjoys outside of the safety of Monopoly, Sorry, and the other two-bit games.  I NEED MOAR CONTENT!   :why_so_serious:


Title: Re: The Boardgame Thread
Post by: MrHat on March 22, 2013, 06:09:43 PM
http://www.amazon.com/gp/product/B00B3YT030/ref=oh_details_o00_s00_i01?ie=UTF8&psc=1

Third expansion.

(http://gallery.mailchimp.com/94883f64531ee7b17a73b823f/images/x3.1.png)


Title: Re: The Boardgame Thread
Post by: Ghambit on March 22, 2013, 07:30:38 PM
Anyone know offhand a place I can get the Runebound 2nd Edition base set for less than the $100+ it goes for on Ebay?

Okay, so my other FLGS (as of earlier this week) has the 2nd edition base for like $50 (i think).  If you're still interested I'll put a hold on it and you can paypal me.


Title: Re: The Boardgame Thread
Post by: Thrawn on March 25, 2013, 07:51:58 AM
Eclipse is on sale at CoolStuffInc.com for $54.00 today.  Think I may pick up a copy.

I also see Letters from Whitechapel is getting a reprint.  Everyone I game with has played and really enjoys Scotland Yard which I see compared to Whitechapel often.  Whitechapel is usually said to be better but both are good games.  But my question to anyone that has played both, is Whitechapel better enough to drop $38.99 on it when I already own Scotland Yard?


Title: Re: The Boardgame Thread
Post by: MrHat on April 04, 2013, 11:03:17 AM
Anyone played Android:Netrunner?

How easy is it to pick up?


Title: Re: The Boardgame Thread
Post by: schild on April 04, 2013, 12:04:57 PM
Pretty easy to pick up. I just ordered the new expansion (study in static), Arctic Scavengers (which I've been waiting for for like 2 years now) and Love Letter up with some store credit.

Edit: Whitechapel, is in my opinion, superior to Scotland Yard.


Title: Re: The Boardgame Thread
Post by: Thrawn on April 04, 2013, 08:16:50 PM
Anyone played Android:Netrunner?

How easy is it to pick up?

Seconding Schild, found it fairly easy to pick up.  Watch a good YouTube video on it though, the instruction manual isn't the best.  Something about it doesn't really do it for me though, but it might just be that the more I got the game figured out the more I realized how bad most of the starting decks are and I don't think anyone I tried it with liked it enough for me to spend money on expansions.


Title: Re: The Boardgame Thread
Post by: schild on April 04, 2013, 09:03:33 PM
The problem with Netrunner is that it experienced zero of the evolution Magic did, thus it's still a mid90s card game.


Title: Re: The Boardgame Thread
Post by: Ingmar on April 04, 2013, 11:33:26 PM
Also, it is asymmetrical which I find I don't particularly care for in a CCG-style game for some reason.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 13, 2013, 09:31:39 AM
Thing is, if you play enough MtG you'll end up with asymmetrical play regardless.  The deck variations can be so vast that you're essentially playing with/against a completely different type of "game" with different sets of rules even.  Just like Netrunner; which basically distills it down to control-defense (corp) or attack (runner), then variations on those.

It wasnt my cup o tea.  Not that I didnt like it, but I felt like if I was going to play something of the sort I'd just play VtES.


Title: Re: The Boardgame Thread
Post by: Ingmar on April 13, 2013, 01:22:32 PM
Thing is, if you play enough MtG you'll end up with asymmetrical play regardless. 

Not really. I don't have to build 2 decks to enter a Magic tournament.


Title: Re: The Boardgame Thread
Post by: schild on April 13, 2013, 05:42:02 PM
Netrunner tournaments are so weird. Everything about the setup of the game screams "casual." The concept of organized play with it is goofy.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 13, 2013, 06:58:12 PM
Thing is, if you play enough MtG you'll end up with asymmetrical play regardless. 

Not really. I don't have to build 2 decks to enter a Magic tournament.

Eh?  You play with a sideboard at least dont you?  What's the maximum size sideboard allowed?


Title: Re: The Boardgame Thread
Post by: schild on April 13, 2013, 09:00:34 PM
Do you know how netrunner tournaments work, Ghambit?


Title: Re: The Boardgame Thread
Post by: Ghambit on April 13, 2013, 11:03:02 PM
No, I'm talking about MtG tourneys.  I have no idea how Netrunner tourneys work.
Perhaps you can enlighten me, but as I recall you make a deck but are allowed to tweak it to a point during a match.  Dunno what that point is though.


Title: Re: The Boardgame Thread
Post by: schild on April 14, 2013, 12:34:21 PM
For Netrunner tourneys, you build 2 decks: Corp and Runner. You then roll the dice at the beginning of each match and the winning player gets to pick whether he's playing Corp or Runner for Rd 1. It's stupid and a result of asymmetric design.


Title: Re: The Boardgame Thread
Post by: JWIV on April 14, 2013, 02:20:38 PM
Played a 4 person game of Race to Adventure last night.   
It's fairly quick to pick up and moves along very very quickly. Options and strategy are fairly limited, so I'd rate it as an extremely light euro game.  Cardstock is nice and heavy, and the art and theme are to the usual Evil Hat standards.  You can increase the game difficulty by flipping over X number of cards to their 'shadow' versions which increase the difficulty of individual missions and introduce barriers to board movement. For our initial playthrough however we kept it strictly vanilla.

Overall, it's a bit light for my taste I think, but at 20-30 minutes a playthrough, it still warrants a place on my shelf.


Title: Re: The Boardgame Thread
Post by: Lucas on May 07, 2013, 12:15:10 PM
There are already a couple posts in the "mobile boardgame" thread , but I just noticed that Talisman-Prologue is out, with the multiplayer version coming out this summer (also for mobile devices).

Here is the website (be sure to check out the demo, only 102MB)

http://www.talisman-game.com/

Well, for what is it, it's great fun, IMO; also, why not, a good introduction to fantasy boardgaming,  for your friends/kids/fiancee, just like the '80 version, albeit on the PC.

For the next 20 days, you can get the Full Version - Standard edition for $4.99 and the Premium Edition (windows desktop theme + soundtrack) for $6.99

http://www.talisman-game.com/prologue/


Title: Re: The Boardgame Thread
Post by: schild on May 07, 2013, 02:08:04 PM
Speaking of Prologue, I am like on the edge of my seat waiting for the Twilight Struggle PC version to release.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 08, 2013, 07:22:19 AM
Speaking of Prologue, I am like on the edge of my seat waiting for the Twilight Struggle PC version to release.

Have only played this twice and it's possibly my favorite board game that I own.  When is it supposed to come out?


Title: Re: The Boardgame Thread
Post by: schild on May 08, 2013, 09:59:05 AM
Not soon enough.

Edit: I Preordered the day it was announced. Which was... a while ago :( http://www.gmtgames.com/p-397-twilight-struggle-digital-edition-windows-pc.aspx


Title: Re: The Boardgame Thread
Post by: Thrawn on May 10, 2013, 12:13:50 PM
Speaking of Letters from Whitechapel.  I have about $40 left on a gift card to use up at CoolStuffInc.com where my pre-order is waiting.  So trying to decide on another game to add to it to use up the remainder.  Based on the group I usually play with right now I'm debating (have never played any of them) -

  • Arkham Horror
  • Cosmic Encounter
  • Shadows Over Camelot
  • Twilight Imperium or Eclipse

Suggestions anyone?


Title: Re: The Boardgame Thread
Post by: luckton on May 10, 2013, 12:31:54 PM
Waterdeep has an expansion coming out in a few months, they say.  Also, Battlestar Galactica is coming out with their fourth expansion.


Title: Re: The Boardgame Thread
Post by: grebo on May 10, 2013, 01:55:16 PM
Eclipse is a somewhat heavy game that plays up to 9 with the expansion.  It tends to push everyone into fighting with each other towards mid-late game.  It has a bunch of cool mechanics and gameplay feels quick.  it's a very good choice IMO if your group is ok with conflict and won't take it personally if their stuff gets blown up.


Title: Re: The Boardgame Thread
Post by: Lounge on May 10, 2013, 03:14:19 PM
Speaking of Letters from Whitechapel.  I have about $40 left on a gift card to use up at CoolStuffInc.com where my pre-order is waiting.  So trying to decide on another game to add to it to use up the remainder.  Based on the group I usually play with right now I'm debating (have never played any of them) -

  • Arkham Horror
  • Cosmic Encounter
  • Shadows Over Camelot
  • Twilight Imperium or Eclipse

Suggestions anyone?

Cosmic Encounter is the current favorite in our group because of the high level of shenanigans it encourages.


Title: Re: The Boardgame Thread
Post by: schild on May 10, 2013, 03:21:16 PM
(I actually hated Cosmic Encounter)

I really don't like anything on that list. Arkham Horror is offensively overrated. Pure randomness and basically trash. Not like "Ameritrash" trash, just trash.

Edit: What I'm saying here is that I'm of no help with this selection.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 10, 2013, 04:27:14 PM
(I actually hated Cosmic Encounter)

I really don't like anything on that list. Arkham Horror is offensively overrated. Pure randomness and basically trash. Not like "Ameritrash" trash, just trash.

Edit: What I'm saying here is that I'm of no help with this selection.

Just noticed they got Pret-a-Porter back in stock after being out for a long time...another one on my wishlist to try.


Title: Re: The Boardgame Thread
Post by: Ingmar on May 10, 2013, 04:44:17 PM
Arkham Horror is more of a party game for nerds than anything that people with big competitive streaks will go for. Depending on your crowd that could be good or bad.

Cosmic Encounter is more competitive but gets pretty silly at times. It's an old classic but I think it shows its age a bit.

Shadows Over Camelot is a co-op w/traitor. Depending on crowd this can be awesome, or it can generate bad feelings. I personally like it a lot.

Never played Twilight Imperium or Eclipse.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 10, 2013, 04:52:31 PM
I think Schild probably sold me on Pret-A-Porter.  The worker placement will get part of the group to play and the crazy theme will get the rest to play.  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Thrawn on May 15, 2013, 10:01:30 AM
Back on the topic of Twilight Struggle, you can get it (and a bunch of other stuff) half off for a short time - http://www.gmtgames.com/news.aspx?showarticle=272


Title: Re: The Boardgame Thread
Post by: schild on May 15, 2013, 10:34:32 AM
HEY HALF OFF SALE. Lemme look through it and collect links to good games for people.


Title: Re: The Boardgame Thread
Post by: schild on May 15, 2013, 10:40:21 AM
REMEMBER THE COUPON CODE IF YOU'RE SPENDING MONEY:

TW1350

Twilight Struggle (http://www.gmtgames.com/p-419-twilight-struggle-deluxe-edition-2012-reprint.aspx) - It is the only game I would call nearly as good as Magic the Gathering. It also scratches the same feelings Magic does. Just an unreal game. If you have ONE other person to play strategy games with, this it the game you want, now and forever.

Not gonna leave commentary on the rest, you can read reviews and length of play on their pages.
Dominant Species, 3rd Edition (http://www.gmtgames.com/p-387-dominant-species-3rd-printing.aspx)
Here I stand (http://www.gmtgames.com/p-248-here-i-stand.aspx)
Labyrinth (http://www.gmtgames.com/p-346-labyrinth-2011-reprint.aspx)
Virgin Queen (http://www.gmtgames.com/p-341-virgin-queen.aspx)

You don't really need to own both Here I Stand and Virgin Queen, people are torn on which is better.


Title: Re: The Boardgame Thread
Post by: Shannow on May 15, 2013, 11:18:51 AM
REMEMBER THE COUPON CODE IF YOU'RE SPENDING MONEY:

TW1350

Twilight Struggle (http://www.gmtgames.com/p-419-twilight-struggle-deluxe-edition-2012-reprint.aspx) - It is the only game I would call nearly as good as Magic the Gathering. It also scratches the same feelings Magic does. Just an unreal game. If you have ONE other person to play strategy games with, this it the game you want, now and forever.


AND it has both Vassal and Cyberboard gamebox's.   :heart:


Title: Re: The Boardgame Thread
Post by: Thrawn on May 15, 2013, 01:00:34 PM
Hm, wife telling me we don't need to spend any more money on board games because we haven't even played almost half of what we already have yet plus another stack of them already coming whenever Letters from Whitechapel ships.

She's right of course, but I'm still tempted to take advantage of the 50% sale.  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: ghost on May 15, 2013, 01:07:56 PM
I am (thankfully) at the point where I cannot possibly buy something that I don't already own.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: MrHat on May 15, 2013, 02:13:02 PM
Hm, wife telling me we don't need to spend any more money on board games because we haven't even played almost half of what we already have yet plus another stack of them already coming whenever Letters from Whitechapel ships.

She's right of course, but I'm still tempted to take advantage of the 50% sale.  :awesome_for_real:

So true.


Title: Re: The Boardgame Thread
Post by: Ragnoros on May 15, 2013, 02:17:05 PM
$14 shipping kills it.


Title: Re: The Boardgame Thread
Post by: schild on May 15, 2013, 02:49:04 PM
Not when you realize all of their games weigh 47 lbs.


Title: Re: The Boardgame Thread
Post by: ghost on May 15, 2013, 02:52:51 PM
Hell, just the unfilled box probably weighs 25.  They make some stout boxes. 


Title: Re: The Boardgame Thread
Post by: Ragnoros on May 15, 2013, 03:31:41 PM
Quote
Weight: 1,709 grams

(3.75 lbs.)


Title: Re: The Boardgame Thread
Post by: schild on May 15, 2013, 03:33:34 PM
Is that Twilight Struggle? I just put it on my scale - 6.8lbs.


Title: Re: The Boardgame Thread
Post by: Ingmar on May 15, 2013, 03:35:50 PM
I next-day air a one pound package to Fargo every day, from San Jose. The price, pre-negotiated-company-rate-discount, is $57. Shipping is expensive. And yes, that's not next day air we're talking about here, but scale the weight up and the time out and that's not really unreasonable for a non-Amazon entity at all.


Title: Re: The Boardgame Thread
Post by: Ragnoros on May 15, 2013, 03:40:16 PM
Yeah Twilight Struggle. Pulled it from funagain cause amazon said 2.5 lbs and that sounded wrong. https://www.funagain.com/control/product?product_id=020789

You win good sir. Doesn't matter though. I have no money thanks to Hex.

(I am aware shipping is expensive--it is the destroyer of Kickstarter dreams--I just don't want to pay for it  :-P)


Title: Re: The Boardgame Thread
Post by: Megrim on May 23, 2013, 05:58:16 PM
Ok, so I would like to pick up a boardgame or two, in order to play it on a semi-regular basis with between two and five people. If I were to buy any/all of Twilight Imperium, Talisman, Arkham Horror, would these be good choices?


Title: Re: The Boardgame Thread
Post by: JWIV on May 23, 2013, 06:02:56 PM
Ok, so I would like to pick up a boardgame or two, in order to play it on a semi-regular basis with between two and five people. If I were to buy any/all of Twilight Imperium, Talisman, Arkham Horror, would these be good choices?

There are people that would know better than I, but my gut feeling says no.    Something that might help is does the group you play with favor lighter or more heavy weight games and American vs Euro style design?


Title: Re: The Boardgame Thread
Post by: Megrim on May 23, 2013, 06:09:28 PM
American vs Euro style design?

The what?


Title: Re: The Boardgame Thread
Post by: Trippy on May 23, 2013, 06:11:02 PM
More accurately US vs German-style:

http://en.wikipedia.org/wiki/German-style_board_game


Title: Re: The Boardgame Thread
Post by: schild on May 23, 2013, 07:52:04 PM
More like ameritrash.

Anyway, Megrim - do you like randomness in your board games or do you want pure strategy?

Do you care about the art?

How smart are your friends?


Title: Re: The Boardgame Thread
Post by: Ragnoros on May 23, 2013, 07:55:31 PM
Ok, so I would like to pick up a boardgame or two, in order to play it on a semi-regular basis with between two and five people. If I were to buy any/all of Twilight Imperium, Talisman, Arkham Horror, would these be good choices?

Twilight Imperium takes literally six to eight hours the first few goes. - Talisman is Monopoly, but worse. - Arkham Horror, never played it, but not heard good things. Seems over complicated for a new group. - So, as JWIV said, probably no.

Have you played any board games besides Clue/Monopoly/Sorry? Asking what games are good for a random group is like asking what book or movie is good for a random person. Sure, some books are objectively better than others. But do you want hard sci-fi, mystery, non-fiction, romance, etc., etc. Having said that...

Dominion: http://www.youtube.com/watch?v=CjIMovsbslI (This guy does a great five minute review/explanation.) Spawned the "Deckbuilding" genre, which is huge now, and is still a one of the best examples. 2-4 players, takes like 3 minutes to teach and 20-30 to play.

Pandemic: Quick to learn, hard to master. I like the components in the old version better. Painted wood > plastic. http://www.youtube.com/watch?v=A5V8q-Su8iM

Shadows Over Camelot: http://boardgamegeek.com/boardgame/15062/shadows-over-camelot Kind of like a WAY more indepth pandemic. But with a player secretly playing against you that needs to be uncovered. Awesome.

If you want something like Twilight Imperium, but not six hours (more around three) I have heard good things about Exodus: Proxima Centauri, but have not played it. http://boardgamegeek.com/boardgame/122842/exodus-proxima-centauri
If you want something like Talisman, but not shitty, I would recommend Descent: Journeys in the Dark (second edition). It is much closer to Dungeons and Dragons than Talisman, but you get premade heroes and quests, with a modular board, so you don't have to think/make shit up and it takes less time. First edition is bigger, but second is much streamlined to not take hours and hours.  http://boardgamegeek.com/boardgame/104162/descent-journeys-in-the-dark-second-edition
Not played Horor, so not sure about a similar but better choice.

In all cases, Boardgamegeek.com is your friend for finding way too much info about any games you might be interested in.


Title: Re: The Boardgame Thread
Post by: Megrim on May 23, 2013, 07:57:41 PM
They... enjoy playing Settlers of Catan?

I'm actually not sure how to answer that last question.

I suppose aesthetics are a plus, some randomness is welcome (females are involved), nothing too grimdark serious business.

 * instaposted, thank you for the replies. Former was aimed at Schild.


Title: Re: The Boardgame Thread
Post by: schild on May 23, 2013, 08:12:36 PM
THE ONLY RIGHT ANSWER IS CAVE EVIL.


Title: Re: The Boardgame Thread
Post by: schild on May 23, 2013, 08:12:46 PM
Just get Dominion. Catan is barely a game.


Title: Re: The Boardgame Thread
Post by: schild on May 23, 2013, 08:13:32 PM
Also, The Manhattan Project. Escape from the Aliens From Outer Space is an amazing one for groups, but pure strategy. But anyone can play it, literally anyone.


Title: Re: The Boardgame Thread
Post by: Tarami on May 23, 2013, 08:21:48 PM
Ticket to Ride gets mentioned a lot, rather disparingly, as a "gateway game" but nevertheless it's a mechanically clean and fun game. You collect suites of cards to lay down railroad track, trying to connect cities. It involves some strategy (choosing routes) and some chance (card draws).

Power Grid is one I've found tend to work with just about anyone, aswell. Each player runs a power company and competes for market shares and fuel to maximize profit. The profit is used to get better (more efficient) power plants and expanding the power network. A little chance, but mostly strategy. The theme is a little odd, but seems to be strangely involving to new players at the same time.

Stone Age is not a perfect game but its components are very cutesy and should make it an easy sell to the group. Basically it's about running a stone age tribe, collecting resources (food, wood, gold et c.) and trying to balance tribe growth against victory points.

If you're looking for a Talisman-clone, I'd recommend Prophecy. It's not as pretty as the new Talisman, but I think it has more interesting mechanics and actually plays differently every time. Talisman tends to be very repetetive from game to game. In essence it's very similar to Talisman and gets you the same basic adventure game experience.



Title: Re: The Boardgame Thread
Post by: Ghambit on May 23, 2013, 09:06:24 PM
Ok, so I would like to pick up a boardgame or two, in order to play it on a semi-regular basis with between two and five people. If I were to buy any/all of Twilight Imperium, Talisman, Arkham Horror, would these be good choices?

If I had a regular gaming grp I'd most definitely do some persistent coop; descent, battlestations, and/or Space Alert campaign-mode.


Title: Re: The Boardgame Thread
Post by: JWIV on May 24, 2013, 04:24:08 AM
Ok, so I would like to pick up a boardgame or two, in order to play it on a semi-regular basis with between two and five people. If I were to buy any/all of Twilight Imperium, Talisman, Arkham Horror, would these be good choices?

If I had a regular gaming grp I'd most definitely do some persistent coop; descent, battlestations, and/or Space Alert campaign-mode.

I should kick myself for not saying this   - but a persistant group  How about Risk: Legacy?


Title: Re: The Boardgame Thread
Post by: Sky on May 24, 2013, 06:51:37 AM
Kinda bummed I missed the last game night at the library (I opted to paint instead). I saw the librarian who runs it had Lords of Waterdeep in the bag and I know he wants to give it a run.


Title: Re: The Boardgame Thread
Post by: MrHat on May 24, 2013, 08:12:23 AM
I got my peoples playing boardgames using Dominion as a gateway, it's quick and easy and there's a little strategy involved.

Had our first run through of Pret-A-Porter - its refreshing to have a setting that sits well with my non-geeky friends.  The game itself seems fun but it's a bit long mostly because of the awkward money chips.


Title: Re: The Boardgame Thread
Post by: ghost on May 24, 2013, 08:32:04 AM
7 Wonders is pretty decent for that number and it's fairly light. 


Title: Re: The Boardgame Thread
Post by: Ingmar on May 24, 2013, 11:07:44 AM
I just want to add, Talisman is and has always been terrible.


Title: Re: The Boardgame Thread
Post by: Tarami on May 24, 2013, 12:36:03 PM
Pretty much. Its only gameplay value is in the novelty of the adventure cards. Once you're familiar with those, it's Monopoly for D&D players.


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 31, 2013, 02:16:09 AM
Anyone else play Terra Mystica yet?  If you like low randomness economy building euro-games, I'd highly recommend it.

Obligatory board game geek page at http://www.boardgamegeek.com/boardgame/120677/terra-mystica (http://www.boardgamegeek.com/boardgame/120677/terra-mystica)

In broad strokes, you choose one of 14 fantasy races, each with their own unique power(s) and favored terrain and build up your empire over the course of 6 turns, mostly by terraforming neighboring terrain to your favored terrain type and building settlements on it.  Victory points are achieved at the end of the game by having the longest string of connected buildings, your position on various cult tracks, and special victory conditions over the course of the game.

There's effectively 4 different currencies you need to juggle (workers, priests, power, coins), and 5 different building types in a fairly simple faux-"tech tree".  There's no direct combat, and no in-game randomness at all, though there is some slight variation in game set up to keep things fresh and force you to change up strategy to optimize for board conditions.  Good amount of replay value, as the different races play fairly differently.  Play could potentially be pretty fast if you don't have terribly analysis paralysis prone friends like mine...  The box says 30 minutes per person, and that seems actually reasonable once you've got the rules down with reasonably fast play.

More of a gamer's game than a gateway game.  There are some fiddly rules, some of which are slightly nonintuitive, but I didn't have any problems once I read through them carefully.  Certainly better than your average Fantasy Flight rulebook.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 31, 2013, 07:01:57 AM
Pret-a-Porter back in stock and on sale today for $34.99 and usually their Friday deal is for the weekend.

http://www.coolstuffinc.com/page/1175 (http://www.coolstuffinc.com/page/1175)



Title: Re: The Boardgame Thread
Post by: MrHat on May 31, 2013, 07:15:04 AM
Pret-a-Porter back in stock and on sale today for $34.99 and usually their Friday deal is for the weekend.

http://www.coolstuffinc.com/page/1175 (http://www.coolstuffinc.com/page/1175)



Even knowing the rules a 3 player game is taking us 2 hours :(


Title: Re: The Boardgame Thread
Post by: schild on May 31, 2013, 07:29:21 AM
By the third play the fiancee and I got it down to ~1.5 hours.

Two hours means people are sitting in the tank too long me thinks.


Title: Re: The Boardgame Thread
Post by: MrHat on May 31, 2013, 07:49:15 AM
By the third play the fiancee and I got it down to ~1.5 hours.

Two hours means people are sitting in the tank too long me thinks.

The game also makes me long for Waterdeeps scoring track.


Title: Re: The Boardgame Thread
Post by: luckton on May 31, 2013, 07:58:25 AM
By the third play the fiancee and I got it down to ~1.5 hours.

Two hours means people are sitting in the tank too long me thinks.

The game also makes me long for Waterdeeps scoring track.

Really wish there was more info about the upcoming Waterdeep expansion.  They announced that thing late last year and all that's been heard of since is the box cover and an April Fool's gag.


Title: Re: The Boardgame Thread
Post by: ghost on June 03, 2013, 01:21:11 PM
By the third play the fiancee and I got it down to ~1.5 hours.

Two hours means people are sitting in the tank too long me thinks.

You are a fast thinker, though.  Not many go through their turns as quickly as you do.  Analysis paralysis is rampant.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: MrHat on June 03, 2013, 05:27:25 PM
By the third play the fiancee and I got it down to ~1.5 hours.

Two hours means people are sitting in the tank too long me thinks.

You are a fast thinker, though.  Not many go through their turns as quickly as you do.  Analysis paralysis is rampant.   :awesome_for_real:

Ya.  It adds a lot of extra time.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on June 04, 2013, 06:36:36 AM
Dominion is a good choice as a 'gateway game' (Hah, like that phrase), alternatively you could also go for Carcasonne which is pretty easy to learn and doesn't take a lot of time to play (30 min to 1 hour).

I don't know if anybody mentioned it but in addition to boardgamegeek or other portal/review sites I'd recommend youtube. Wil Weaton's 'Geek and Sundry' youtube channel for example offers a series called 'tabletop', basically a half hour 'let's play' of different board games. It might give you a better impression whether you or your friends might like a game or not when you can see how it plays.


Title: Re: The Boardgame Thread
Post by: MrHat on June 04, 2013, 10:52:54 AM
Dominion is a good choice as a 'gateway game' (Hah, like that phrase), alternatively you could also go for Carcasonne which is pretty easy to learn and doesn't take a lot of time to play (30 min to 1 hour).

I don't know if anybody mentioned it but in addition to boardgamegeek or other portal/review sites I'd recommend youtube. Wil Weaton's 'Geek and Sundry' youtube channel for example offers a series called 'tabletop', basically a half hour 'let's play' of different board games. It might give you a better impression whether you or your friends might like a game or not when you can see how it plays.

Ya, I started going to youtube for those kinds of videos now too.  Just gives a better feel for the game.

Alternatively, our local place will let you play a round w/ peeps there of a game of your choice.


Title: Re: The Boardgame Thread
Post by: Ragnoros on June 04, 2013, 02:39:37 PM
Wil Weaton's 'Geek and Sundry' youtube channel

No. Just, no.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on June 04, 2013, 02:50:13 PM
Felicia Day's and Wil Weaton's Youtube channel?  :why_so_serious:

There aren't that many places where you can actually see people play a certain game, which is the only way you really get a feel if you like it or not. So I take what I get.  ;D


Title: Re: The Boardgame Thread
Post by: Samwise on June 04, 2013, 03:03:23 PM
Shut Up and Sit Down (http://www.shutupshow.com/) is orders of magnitude better than Tabletop.  I could only bear to watch a couple of episodes of Tabletop -- it feels to me like people who don't actually play any board games explaining board games to other people who don't play board games.  Which is weird because I'm pretty sure those people do play games, but everything just feels awkward and stilted for some reason.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on June 04, 2013, 03:18:40 PM
For somebody who's supposedly an actor and has been since he was ten Wil manages to come off as awkward and he's trying much too hard.

'when I was a kid ...'


Title: Re: The Boardgame Thread
Post by: schild on June 04, 2013, 04:29:36 PM
Wil Wheaton and Felicia Day are from the Joss Whedon school of fame.

Nerds like them. No one actually knows why. They gave no reason for people to like them. But here they are, being famous.

I just write off anybody that refers to Wil or Felicia as relevant in any capacity.

They do, however, sell a WHOLE METRIC BUTTLOAD of board games. Like holy crap. Why do people listen to them. The show is purely an advertisement. It aggravates me to no end. - BUT - I like the idea of a healthy board game industry and if those hacks can help, fine. Thanks. Now go away when we stop caring, please.


Title: Re: The Boardgame Thread
Post by: Ingmar on June 04, 2013, 04:46:47 PM
Wheaton's reviews of his TNG episode appearances are legitimately funny. I haven't really seen any of his other recent stuff.


Title: Re: The Boardgame Thread
Post by: schild on June 04, 2013, 04:50:01 PM
Wheaton doesn't bother me near as much as his "fans" do.


Title: Re: The Boardgame Thread
Post by: Sky on June 05, 2013, 06:40:54 AM
I like Watch It Played.

https://www.youtube.com/user/WatchItPlayed


Title: Re: The Boardgame Thread
Post by: ghost on June 05, 2013, 02:29:39 PM
The Ogre reboot (http://www.sjgames.com/img/newsq/illq/2013/OgrevsMunchkin.jpg) is looking pretty damned awesome.  Too bad it looks as big as my bed.  I don't know what the fuck I'm going to do with two of them.   :oh_i_see:



Title: Re: The Boardgame Thread
Post by: schild on June 05, 2013, 02:37:54 PM
I've already seen the Ogre reboot in person. I went to an Alliance event a few months back.

It's a shame the game just like, isn't great and pocket Ogre is really the way to go with it.


Title: Re: The Boardgame Thread
Post by: grebo on June 06, 2013, 08:29:37 PM
For game reviews, This guy (http://www.youtube.com/user/UvulaBob) is great as well.



Title: Re: The Boardgame Thread
Post by: Sky on June 07, 2013, 01:26:29 PM
http://www.kickstarter.com/projects/1816687860/cthulhu-wars

Quote
Cthulhu Wars The game is far more like Chaos in the Old World or War of the Ring than it is like Risk if that means anything to you.


Title: Re: The Boardgame Thread
Post by: luckton on June 10, 2013, 02:54:20 AM
By the third play the fiancee and I got it down to ~1.5 hours.

Two hours means people are sitting in the tank too long me thinks.

The game also makes me long for Waterdeeps scoring track.

Really wish there was more info about the upcoming Waterdeep expansion.  They announced that thing late last year and all that's been heard of since is the box cover and an April Fool's gag.

And lo, at last more information has been posted!


-- Sixth player
-- One additional agent of every color
-- 6 new lords
-- 24 new buildings
-- 2 new boards, with 3 locations each
-- Lots of new quests and intrigue cards.
-- Some blue tokens (corruption?)
-- Another board I'm not sure about (the caverns below Mount Waterdeep?)
-- More tokens

http://www.wizards.com/dnd/Article.aspx?x=dnd/4pr/20130607



Title: Re: The Boardgame Thread
Post by: Ragnoros on June 21, 2013, 09:28:51 PM
If I want a 4x board game, do I want Twilight Imperium 3 or Exodus: Proxima Centuri?  TI3 seems to be the be all, end all of 4x board games, but also takes 4-6+ hours, while Exodus is a bit trimmed down. They both cost $50 bucks, you guys like either?

I'm also looking for a couple more gateway/intro board games. Currently I have Catan and Dominion as (IMO) good starters. I was thinking about getting Ticket to Ride and Power Grid. Like either, other ideas?


Title: Re: The Boardgame Thread
Post by: ghost on June 22, 2013, 09:33:22 AM
Lords of Waterdeep, Stone Age, Seven Wonders, Pandemic. 

For the 4x, Twilight Imperium is better, but is longer to the point of making it almost unplayable for grown ups with lives.


Title: Re: The Boardgame Thread
Post by: MrHat on June 22, 2013, 10:02:48 AM

I'm also looking for a couple more gateway/intro board games. Currently I have Catan and Dominion as (IMO) good starters. I was thinking about getting Ticket to Ride and Power Grid. Like either, other ideas?

I had great luck starting with Dominion and Catan, and second the Seven Wonders, Pandemic route.  After that, it's still a little bit of a leap to Lords of Waterdeep mostly because of setting (depending on who you're talking too), I'd recommend explaining it using a mafia vying for a city route, then spring the wizards and clerics on them mid game.


Title: Re: The Boardgame Thread
Post by: Goldenmean on June 23, 2013, 01:10:00 AM
I'm also looking for a couple more gateway/intro board games. Currently I have Catan and Dominion as (IMO) good starters. I was thinking about getting Ticket to Ride and Power Grid. Like either, other ideas?

I vastly prefer Power Grid as a game, but it's the worse choice if you're looking for a gateway game. Ticket to Ride is simpler, has a theme with a wider appeal, plays faster and the strategy is more immediately obvious to new players. Power Grid really rewards good play from the beginning of the game also. If you're playing with newer players, they're going to lose, and it's going to be obvious that they're going to lose for pretty much the entire game, which isn't fun for a lot of people.

Power Grid is a *great* gamer's game though. The only time I'd ever take Ticket to Ride over it is if I only had a lunch break to finish a game or the like.

I think the three most recommended gateway games are Ticket To Ride, Settlers and Carcasonne. You might want to look into that last one if you haven't already.

Also, as to the 4x recommendation, is there a reason Eclipse isn't on that list? It plays much faster than Twilight Imperium, though it's still definitely not a quick game (maybe 1/3 to 1/2 the play time of TI:3). Haven't played Exodus, so can't compare it there.


Title: Re: The Boardgame Thread
Post by: schild on June 23, 2013, 06:24:52 AM
Am I crazy in thinking Settlers is not a good gateway game?

I find Lords of Waterdeep, Ascension/Dominion, Letters from Whitechapel, Ticket to Ride, and A Few Acres of Snow all vastly easier and more interesting thematically. I mean, in 1997 I would've said it was the best gateway game. It's certainly popular. But it's sort of a messy piece of shit now that's a remnant of the initial era of designer games.

Edit: Saw Ghost mentioned Stone Age, that's another good one. Hell, add Zong Shi to the list of games that are easier to learn than Catan - and possibly better. If we're looking for a classic with a light theme, I prefer Puerto Rico to Catan. There's always Wiz-War also, but that's a little confrontational.


Title: Re: The Boardgame Thread
Post by: Goldenmean on June 23, 2013, 07:08:11 AM
Am I crazy in thinking Settlers is not a good gateway game?

...

Edit: Saw Ghost mentioned Stone Age, that's another good one. Hell, add Zong Shi to the list of games that are easier to learn than Catan - and possibly better. If we're looking for a classic with a light theme, I prefer Puerto Rico to Catan. There's always Wiz-War also, but that's a little confrontational.

Puerto Rico is a loooot more complicated than Catan (but again, a better game). Settlers of Catan you pretty much say "Roll the dice, take the good. You can trade. Here's a little summary card detailing costs. Here's the objectives" You don't even really need to explain the robber until someone rolls it. With Puerto Rico you need to explain every role, each of which has its own rules, and it's frequently not obvious how to proceed for new people because victory points are usually behind a several step process, which can be baffling to non-gamers when they barely even understand the steps individually.

Agree on Settlers as a whole though. By around 1999, I never wanted to play that game again, and I was still haunted for years by friends much less interested in board games saying "Oh, you like games, have you ever heard of Settlers?" I don't like it, but it is still a pretty good gateway game.

I'm not a gigantic fan of wiz-war either, but that's mostly because as I've aged, I've wanted less and less randomness in my games, and Wiz-War is just an amazing arbitrary mess. I certainly played the hell out of it in high school though.

I think one of my favorite games at the moment for gaming newbies would probably be Kingdom Builder, mostly because I'm sick to death of all the other obvious choices. Kingdom Builder has one pamphlet of rules you can explain in a couple minutes (Here's the objectives. Draw a card, place a settlement on that terrain type. If you place adjacent to one of these spaces, you get a special ability you can use every turn. You have to place adjacent to existing settlements if the option exists. Done) It's simple, but has enough space for strategy that I won't be bored out of my skull, and it's quick.

Agree on Dominion/Ascension as options also.


Title: Re: The Boardgame Thread
Post by: schild on June 23, 2013, 10:14:19 AM
Wizwar was just thrown in there because I find Catan to be a random arbitrary mess with not-good-gamers.


Title: Re: The Boardgame Thread
Post by: Ragnoros on June 23, 2013, 12:54:20 PM
Thanks for the suggestions. I should have mentioned that I have 7 Wonders, Pandemic & Carcasonne already. Looks like Ticket to Ride is on the list now. Probably save Power Grid for later. Lords vs. Stone Age is going to be hard, might just get both.

From what I have gathered (the Dice Tower review) Eclipse is a fine game, but much more of Euro game than 4x.


Title: Re: The Boardgame Thread
Post by: Goldenmean on June 23, 2013, 02:14:56 PM
From what I have gathered (the Dice Tower review) Eclipse is a fine game, but much more of Euro game than 4x.

Eclipse is a weird mashup of ameritrash and euro, but then, so is third edition twilight imperium in many ways. I think it suffers for it, but mine seems to be the minority opinion, and it's definitely a good game, it's just not the game I wanted when I heard "It's like a more euro TI:3", so if you're looking for something more on the other side of things, it might be worth another glance.

It has some clever euro-ish mechanics (the economy system most obviously), but I think it falls more on the ameritrashy side. Combat is still very much like TI:3. It's got a better ship construction system than TI:3 (which pretty much just has static ships that get modified by the techs you have). You actually lay out the pieces of your ship in Eclipse. TI:3 has a more involved research system. It actually simulates a research tree with prerequisites, etc. Eclipse lets you build tech in any order, though you get a discount for building smaller stuff first. The one thing TI:3 has that Eclipse is missing entirely is the political and espionage side. I also tend to prefer the Puerto Ricoish role system that TI:3 has.

Seriously though, you will probably very very rarely ever finish a game of TI:3 if you don't block off a full weekend day for it. I've begun maybe five times as many games of TI:3 than Eclipse, but have finished fewer. This is possibly a side effect of the group I usually play TI:3 with, who always play with the maximum number of players and start drinking as the game is being set up, so things tend to get a little bit vague a couple of turns in, but I have left games 8 hours in with several turns to go.


Title: Re: The Boardgame Thread
Post by: schild on July 09, 2013, 02:31:02 PM
GENTLEMEN, BEHOLD, CAVE EVIL

https://summoning-of-evil.myshopify.com/

BUY IT WHILE YOU CAN


Title: Re: The Boardgame Thread
Post by: Ruvaldt on July 09, 2013, 03:03:44 PM
Done.  Thanks for that heads up.  I didn't want to miss it a second time.


Title: Re: The Boardgame Thread
Post by: schild on July 09, 2013, 03:18:00 PM
 :thumbs_up:


Title: Re: The Boardgame Thread
Post by: Teleku on July 19, 2013, 10:55:43 AM
Due to the Schild hype I have contributed to this as well.


Title: Re: The Boardgame Thread
Post by: schild on July 19, 2013, 11:17:54 AM
Cave Evil, as far as longer descriptions go - can basically be described as a gladiator arena with magic and a death metal skinsuit.

Basically, it's fucking awesome. And dripping with theme. When we want quicker games we cycle (discard draw again) on any excavation card and don't use the cave-digging rules. Longer games, obviously, cave digging gets more interesting.

Anyway, the thing deserves way more love than it gets, but I guess if it was even remotely purchasable it would've gotten a lot of love. I think the art and theme are amazing, but I can see how a lot of folks would hate it. If it was from Fantasy Flight, it would be considered the best pinnacle of Ameritrash.


Title: Re: The Boardgame Thread
Post by: Ragnoros on July 20, 2013, 12:32:14 AM
So, I've finally had a chance to play some Descent 2.0. I really enjoy the original, but being out of print, and taking three hours or something on average for a single map, I was looking forward to the streamlined update. Neither me nor my usual group has been impressed and we are wondering if we missed something.

The original Descent was an interesting affair where the heroes had to hack their way through ever faster spawning hordes of monsters and finish the objective before the overlord overwhelmed them one time too many. Along the way much loot would be had and a climatic final battle near the objective would usually settle things.

In 2.0 maps have been trimmed down a lot, meaning a quest is only 60-90 minutes. Which is nice. However the actual mechanics of the quests are what have let us down. Rather than an epic slog through a dungeon to go get some magic macguffian, it is a quick sprint to the objective with a couple hurdles on the way. Generally the heroes face a group of monsters in the opening room(s) which serve to delay them as the overlord tries to capture some object or kill some thing. Neither the heroes nor the overlord really wants to fight each other. Rather a game of tag / keep away is payed with each side sprinting towards or away with the objective. Moreover, the overlord player starts with a good army of monsters, but can spawn new ones only slowly. So rather than slowly overwhelming the heroes he either quickly achieves his objective is a mad dash couple turns, or has his minions slain and is effectively out of the game until the heroes get around to finishing the map.  

Oddly, the game is reasonably balanced. With our games generally coming down to a couple actions or dice rolls. However it seems much more like a puzzle game than the dungeon & dragony ameritrash game we were expecting.

Have you guys had any experience? My group is getting tired and frustrated at chasing after goblins for bundles of wheat, rather than testing their tactical and heroic mettle vs. swarms of foes. Basically, if the game doesn't get a bit more smashy smash I'm fairly sure my $60 'investment' is going to be so much cardboard.


Title: Re: The Boardgame Thread
Post by: Ingmar on July 20, 2013, 01:09:12 AM
I think it's way better than Descent 1.0 myself, primarily because if I'm going to play a game like that for a long session, I'm just going to run D&D or Pathfinder or something. The quicker scenarios, less fiddly spawning rules, shorter turns, etc., all work to keep people more engaged in what is going on in my experience. It fits more easily into a weeknight session or as one part of an afternoon of gaming rather than eating up the entire time.


Title: Re: The Boardgame Thread
Post by: Ghambit on July 20, 2013, 10:18:52 AM
Meh, hordes of pissed off nerds are selling their 2.0s and going back to 1.0.  There's a reason a full set now costs like $600.  It's just flat out a better overall game.  The arguments 2.0 players use are akin to saying Eclipse is better than Twilight Imperium.  It's just not.  But yah, if time is your main concern then something like Ravenloft or 2.0 would probably better suit you.  The compromise being running in campaign mode so progress can be saved.


Title: Re: The Boardgame Thread
Post by: schild on July 20, 2013, 10:33:56 AM
Anyone who likes Dungeon Crawly games should really be all over Cave Evil.

Really, anyone who likes games should be (sorry it's expensive :( )


Title: Re: The Boardgame Thread
Post by: Ghambit on July 20, 2013, 12:30:46 PM
I'm planning on trading/selling my Serpent's Tongue for it; if it stays in print long enough.

edit:
or I'll buy this (http://www.youtube.com/watch?v=JiP_Fi0Xd0k)


Title: Re: The Boardgame Thread
Post by: ghost on July 24, 2013, 09:43:09 AM
Caveman Curling was really, really not a big hit with the wife. 

I would also put forth that its probably worth getting a copy of Cave Evil even if you aren't interested because it will probably sell for a few hundred bucks 6 months after the new printing. 


Title: Re: The Boardgame Thread
Post by: JWIV on July 24, 2013, 01:55:40 PM
Ugh

Really hope none of you were backing The Doom That Came to Atlantic City
http://www.kickstarter.com/projects/forkingpath/the-doom-that-came-to-atlantic-city/posts/548030

And Keith Baker's response
http://keith-baker.com/the-doom-kickstarter-my-response/


Title: Re: The Boardgame Thread
Post by: ghost on July 24, 2013, 02:15:32 PM
Same thing for the Odin's Ravens Kickstarter (http://boardgamegeek.com/thread/983957/kickstarter-in-trouble).  Apparently the main guy has absconded with the $23,000 that he got from the Kickstarter and is MIA.   :oh_i_see:

$52 of that is my money.   :uhrr:


Title: Re: The Boardgame Thread
Post by: schild on July 24, 2013, 02:17:59 PM
Game looked like total shit and I don't know why anyone gave them money anyway. (Doom, that is. I don't even know what Odin's Ravens is.)


Title: Re: The Boardgame Thread
Post by: ghost on July 24, 2013, 02:20:11 PM
Odin's Ravens (http://boardgamegeek.com/boardgame/4396/odins-ravens) is a badass two player game.  I'm glad I have an older copy to play, but I was hoping to have the newer version to use and keep this one mint.  Oh well.


Title: Re: The Boardgame Thread
Post by: Ragnoros on July 30, 2013, 08:14:19 AM
In the off chance anyone missed it in the Redesign thread, Shut Up & Sit Down is an awesome board game "review" show. I watched the sci-fi special last night and had to pause the video a couple times I was laughing so hard.

http://shutupshow.tumblr.com/episodes Has the first two batches of episodes
https://susd.pretend-money.com/ Is their new site where they are posting videos.


Title: Re: The Boardgame Thread
Post by: Soln on July 30, 2013, 01:25:42 PM
Great show indeed.


Title: Re: The Boardgame Thread
Post by: ghost on July 30, 2013, 02:01:11 PM
Yeah, those are pretty impressive.  I'll definitely keep up with their stuff.


Title: Re: The Boardgame Thread
Post by: luckton on July 30, 2013, 06:45:09 PM
The one they recently did on Tales of the Arabian Nights actually makes me want to get it...why have I not heard of this game before?!   :ye_gods:


Title: Re: The Boardgame Thread
Post by: Ingmar on July 30, 2013, 06:46:32 PM
Tales isn't really a game.


Title: Re: The Boardgame Thread
Post by: luckton on July 30, 2013, 06:54:52 PM
Tales isn't really a game.
I gathered as much.  Still, it seems pretty neat.


Title: Re: The Boardgame Thread
Post by: schild on July 30, 2013, 07:02:14 PM
AFAIK, Agents of SMERSH is just Tales done better. Could be wrong though. Have access to both, played neither.


Title: Re: The Boardgame Thread
Post by: Goldenmean on July 30, 2013, 07:48:59 PM
AFAIK, Agents of SMERSH is just Tales done better. Could be wrong though. Have access to both, played neither.

I wouldn't say done better. The stories felt more "samey" in SMERSH, but that might be a side-effect of me liking the spy genre much less than the general fantastic genre of Arabian Nights. SMERSH is a cooperative game, which is either a plus or minus depending on how you feel about those. Tales is directly competitive, but it's hard to really care because everything is so arbitrary.

To echo what other people said, Tales really is a game in only the loosest possible sense. While it's frequently fun, there's 0 strategy involved, and it can be frustrating. It's easy to just get thrown in jail and stay there for the rest of the game, for example. As long as you know that going in and are just in it to enjoy and possibly elaborate on the stories occurring around you, it's fun. I file it in my "Play it with non-serious gamers while drinking" section.


Title: Re: The Boardgame Thread
Post by: schild on July 30, 2013, 08:38:07 PM
Oh sheeeeeeeeeeeeeeeeit.

If Cave Evil hits 600 pre-orders, they're going to sell a mounted board for $15.

That's actually a big fucking deal.

Stoked.


Title: Re: The Boardgame Thread
Post by: schild on July 30, 2013, 08:38:50 PM
On the topic of non-games, I managed to try to min-max Tokaido at a local shop.

Tokaido is a game about walking through Japan.

I min-maxed it.

That makes me a bad person.

Also, I came in second because I misunderstood the turn-taking at the beginning. :(


Title: Re: The Boardgame Thread
Post by: Onoes on July 31, 2013, 12:27:43 AM
Oh sheeeeeeeeeeeeeeeeit.

If Cave Evil hits 600 pre-orders, they're going to sell a mounted board for $15.

That's actually a big fucking deal.

Stoked.

Bah!  I just came to post that, you are too fast, go to bed.  Also, add $3 for shipping the us, so technically $18!  ZING!  (P.s. I ordered one copy of the game based on your excitement, now I'm debating ordering a second copy as it seems like it could actually appreciate in value.... hmmm)


Title: Re: The Boardgame Thread
Post by: schild on July 31, 2013, 12:42:31 AM
This is my second copy, but it's not for resale. It's so I have a second copy in 20 years to actually play. Also ordered the upgrade kit for my first copy.


Title: Re: The Boardgame Thread
Post by: Goldenmean on July 31, 2013, 11:07:21 AM
Can someone sell me on Cave Evil? It just looks a little too Ameritrashy for me, and that's coming from someone who owns a significant chunk of the Fantasy Flight product line.

A lot of what I've read praise its themes, but I've always found the death metal aesthetic a bit laughable, and the horrible font and all black all the time components seem like they interfere with playability. How solid is the actual game for someone who vastly prefers Euro style games (My current top five off the top of my head is probably something along the lines of Terra Mystica, Caylus, Le Havre, Goa, and weirdly, Innovation)

I've almost purchased it a couple of times just because "Hey, cult classic rarity", but every time I go to pull the trigger I look at the illegible font on the website or the fact that they seem to use the word thee in place of the for absolutely no reason, and I just can't convince myself there's a good game in there.


Title: Re: The Boardgame Thread
Post by: luckton on July 31, 2013, 11:54:27 AM
I've almost purchased it a couple of times just because "Hey, cult classic rarity", but every time I go to pull the trigger I look at the illegible font on the website or the fact that they seem to use the word thee in place of the for absolutely no reason, and I just can't convince myself there's a good game in there.

I have to agree.  The aesthetics for the game just scream "turn off" at me.  I don't even know what's going here.


Title: Re: The Boardgame Thread
Post by: ghost on July 31, 2013, 12:46:16 PM
Cave Evil is a good game.  It's not the best game ever, but it's fun.  The production quality is pretty "meh".  Still, with their production numbers and the cult following you really can't go wrong with buying a copy.  If you buy it, play it once or twice and hate it you could still likely sell it for more than you paid for it in a year. 


Title: Re: The Boardgame Thread
Post by: schild on July 31, 2013, 05:40:37 PM
Cave Evil is fucking dripping in theme. It's nowhere near the best game, but it's probably the most thematic game I've ever played.

It's basically a very confrontational arena battle with cave digging and resource gathering and such.

Once you see the game in person, I have to say, the worries about "fonts" and shit go away. It's quite a striking product. The production quality COULD be higher, but it definitely works with the theme. There are moments of brilliance in the design (like the fact their endgame monsters are a million times better than the elder gods in Arkham Asylum). Hell, their whole doom track is better because it's basically inevitable - unless you kill all the other players, thereby winning.


Title: Re: The Boardgame Thread
Post by: schild on July 31, 2013, 05:44:00 PM
On the death metal aesthetic. It's self-aware of how goofy it is, but it takes itself very seriously. I think that helps, a lot. It really just nailed the whole thing. Even the necromancer abilities are _the_shit_ and completely in theme.


Title: Re: The Boardgame Thread
Post by: ghost on July 31, 2013, 09:27:59 PM
It's also a good thing you decided not to back Up Front (http://www.boardgamegeek.com/thread/956591/yes-but-what-does-this-mean-for-up-front), schild. 


Title: Re: The Boardgame Thread
Post by: schild on July 31, 2013, 10:02:23 PM
Looooool


Title: Re: The Boardgame Thread
Post by: ghost on August 01, 2013, 06:30:10 AM
The scary thing about the Up Front Kickstarter is that Valley Games is a fairly well established publisher.  Most of the other disasters have been some jackass getting in over their head.  I, thankfully, avoided this one as well, but I believe that I may forego any future kickstarters.  I've had one boardgame crap out on me and a fairly expensive miniature project that doesn't seem to be going anywhere.  I have to imagine that more people being burned will cut into Kickstarter's business.  Maybe not, but they certainly need to improve their screening.  I have a feeling that Kickstarter will get dragged into a lawsuit at some point. 


Title: Re: The Boardgame Thread
Post by: Ghambit on August 01, 2013, 11:41:00 AM
I have to imagine that more people being burned will cut into Kickstarter's business.  Maybe not, but they certainly need to improve their screening.  I have a feeling that Kickstarter will get dragged into a lawsuit at some point. 

This has been my belief all along.  A sad truth.  But once they started lowering the bar on allowable projects (essentially, "hai, I wanna make a game" is enough), it was slippery slope bound for disaster.  Especially when we're talking large studios, established producers, and millions of dollars.  In the end, the only losers will be (you guessed it), the little guy just trying to get off the ground.


Title: Re: The Boardgame Thread
Post by: ghost on August 20, 2013, 09:50:59 AM
Ran through Elder Sign a few times this week.  It's not bad, but it certainly isn't good.  It's a nice diversion game, but too repetitive for serious gamers or significant levels of play.


Title: Re: The Boardgame Thread
Post by: schild on August 20, 2013, 10:18:50 AM
It's purely fucking random. That's the horror of Cthulhu.


Title: Re: The Boardgame Thread
Post by: luckton on August 20, 2013, 10:30:50 AM
My copy of the new Lords of Waterdeep expansion should be here this week or next.  Reviews are pretty good so far, and the mechanics add flavor :D


Title: Re: The Boardgame Thread
Post by: ghost on August 20, 2013, 10:37:35 AM
Random is okay if you aren't trying to be serious, and there is a bit of strategy to it.  The dice don't bother me (and seriously, if you are one of the people that hates random anything and you buy this game you're just asking to be disappointed) nearly as much as the repetitive nature of it.  The common items and unique items are basically all identical in what they do.  There should be something to shake it up a bit. 


Title: Re: The Boardgame Thread
Post by: schild on August 20, 2013, 11:01:28 AM
I played it at length on the ipad (beat all but one campaign - the one that came in the latest expansion).

I need to pick up the Waterdeep expansion.


Title: Re: The Boardgame Thread
Post by: luckton on August 20, 2013, 11:08:38 AM
Apparently Wizards has also employed the team that recently put Agricola on the iPad to bring Waterdeep to the iPad as well.

Here's hoping that maybe they'll do Android too...


Title: Re: The Boardgame Thread
Post by: ghost on August 20, 2013, 11:47:59 AM
This is bringing to light the luddite in me, but I'm just not that interested in iPad versions of board games. 


Title: Re: The Boardgame Thread
Post by: ghost on August 20, 2013, 02:29:33 PM
I managed to score the only copy of Robinson Crusoe at my local game store and just ordered a copy of Terra Mystica for too much.  That should pretty much finish up the collection, I think.   :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 20, 2013, 06:01:45 PM
Just grabbed my copy of the Waterdeep expansion from my Friendly Neighborhood Game Store. Looks pretty good. Barely any new rules. Really just corruption (which is pretty simple) and new setup rules for playing long games or with both expansion modules. Interested to try it out, but who knows when it will hit the table. I went on a post Gencon game purchasing binge (as there was only so much I could cram in my luggage there)


Title: Re: The Boardgame Thread
Post by: Stewie on August 21, 2013, 11:18:23 AM
Just got Kemet last week.
Worker placement, tech tree, almost no luck, aggressive and somewhat short-ish to play.

With the tech tree made up of individual upgrades that are one of a kind it really felt like everyone was playing a different strategy and that when played properly they could all be viable. 
I really liked it, despite Bunk beating us rather badly and am looking forward to playing again.

Check out some reviews
Shut Up & Sit Down Review (http://www.youtube.com/watch?v=L3ssM17j5Lg)   Dice Tower Review (http://www.youtube.com/watch?v=ZMaVZ1JcOlU)



Title: Re: The Boardgame Thread
Post by: ghost on August 21, 2013, 11:36:50 AM
How long has it played for you?


Title: Re: The Boardgame Thread
Post by: Bunk on August 21, 2013, 12:31:35 PM
Went fairly quick I thought for the first time through the game. Helped that I caught the other two off guard with my surprise push to win. Maybe two hours?

I found that the game wasn't as bad as others for analysis paralysis (which I suffer greatly from). It was fairly easy to plan what I was going to do off turn, and only had to adjust occasionally based on what my opponents did - unlike something games where what you do is always entirely dependent on the player before you.

Liked the huge array of tech options, as it seemed they would lead to quite a few different strategies.


Title: Re: The Boardgame Thread
Post by: Stewie on August 21, 2013, 12:53:23 PM
Yeah the box say it plays in about 90 minutes but I never find those to accurate. Maybe with experienced non AP players you could do that, but I'd say 2 hours is reasonable. Also you can chose to play to 8 or 10 points for a short/long game.


Title: Re: The Boardgame Thread
Post by: Onoes on August 23, 2013, 01:46:34 AM
Just grabbed my copy of the Waterdeep expansion from my Friendly Neighborhood Game Store. Looks pretty good. Barely any new rules. Really just corruption (which is pretty simple) and new setup rules for playing long games or with both expansion modules. Interested to try it out, but who knows when it will hit the table. I went on a post Gencon game purchasing binge (as there was only so much I could cram in my luggage there)

Ohhhh, Looooove me some Lords of Waterdeep, thanks for the heads up about the expansion release, I sure thought that was still a ways out.  Ordered from Amazon!


Title: Re: The Boardgame Thread
Post by: Soln on August 25, 2013, 09:31:04 AM
Had a birthday recently and got the following loot:

Castles of Burgundy
Power Grid
Agricola
Sherlock Holmes (a reissue of a near RPG I loved back in the late 80s)
A Few Acres of Snow

Last was very cool since we were at several of the more remote locations in CDN by chance a month ago.  SUSD has a review and recommend it.  2 player war game with deck building.  Pretty neat.

Edit:  I should add this the second edition we got and played.


Title: Re: The Boardgame Thread
Post by: ghost on August 26, 2013, 11:04:57 AM
Castles of Burgundy is a lot of fun. 


Title: Re: The Boardgame Thread
Post by: Ghambit on August 26, 2013, 06:46:58 PM
Gettin the new Pathfinder Adventure Card Game this week, if my FLGS gets off their arse.  (sometimes I wonder why I even support them)  Early indications are very positive.


Title: Re: The Boardgame Thread
Post by: Ingmar on August 27, 2013, 10:05:07 PM
As an FYI they spoil the actual AP adventures, if you ever expect to play the originals.


Title: Re: The Boardgame Thread
Post by: luckton on August 28, 2013, 05:02:52 AM
The stuff they added in the LoW expansion are just pants-on-head silly.

- New places to play Intrigue cards from aside from the Harbor.
- A lot of stuff that lets you place deeples and resources on action spaces to make them either more lucrative or (in the case of corruption) less attractive.
- 50 point reward quests
- One Intrigue card lets you acquire and own all three buildings in the Builders' Hall in one sweep.

Just lots of crazy stuff that makes the game more interesting.


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 28, 2013, 03:37:01 PM
Gettin the new Pathfinder Adventure Card Game this week, if my FLGS gets off their arse.  (sometimes I wonder why I even support them)  Early indications are very positive.

Tried grabbing that at Gencon, but completely unsurprisingly they sold out early on Thursday. Now I'm twiddling my thumbs waiting for it to show up directly from Paizo. Really looking forward to it. I'm a lot more of a board/card gamer than I am a pen and paper roleplayer anymore, and this seems like a good hybrid of the two.


Title: Re: The Boardgame Thread
Post by: ghost on August 28, 2013, 08:52:12 PM
Picked up Rialto and Bora Bora.  Stefan Feld is pretty amazing.  Both games are quite good.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 29, 2013, 08:28:45 AM
Gettin the new Pathfinder Adventure Card Game this week, if my FLGS gets off their arse.  (sometimes I wonder why I even support them)  Early indications are very positive.

Tried grabbing that at Gencon, but completely unsurprisingly they sold out early on Thursday. Now I'm twiddling my thumbs waiting for it to show up directly from Paizo. Really looking forward to it. I'm a lot more of a board/card gamer than I am a pen and paper roleplayer anymore, and this seems like a good hybrid of the two.


So far my brother has played it solo and evidently it's pretty kickass as a persistent solo game (obviously not as grognardy as the typical wargamey affairs though).  We're delving into the adventure path today.  Paizo failed with printing the playmats on time so I made my own; posted em on BGG if anyone wants em.

That, to me, is the biggest flaw with the game.  REALLY needs a playing board and maybe some minis or standups, but they left them out to keep costs down (knowing that some schmuck would just use their loose 'community use' policies to provide their own).



Title: Re: The Boardgame Thread
Post by: Sky on August 29, 2013, 04:14:06 PM
Did someone say solo game? I could drop the fantasy that I'd be able to build a local Pathfinder group for a good solo game. Minis, hah! Got those!

Any other recommendation for good solo games? I've got Arkham Asylum but keep forgetting about it. Zombicide and Kingdom Death: Monster both have solo modes.

Games around here aren't really into mini-based board games. It's either Games Workshop table top or Ticket to Ride board games.


Title: Re: The Boardgame Thread
Post by: ghost on August 29, 2013, 09:06:43 PM
Did someone say solo game? I could drop the fantasy that I'd be able to build a local Pathfinder group for a good solo game. Minis, hah! Got those!

Any other recommendation for good solo games? I've got Arkham Asylum but keep forgetting about it. Zombicide and Kingdom Death: Monster both have solo modes.

Games around here aren't really into mini-based board games. It's either Games Workshop table top or Ticket to Ride board games.

I think you might like Mage Knight (http://boardgamegeek.com/boardgame/96848/mage-knight-board-game).  It is generally thought of as best as a solo game.


Title: Re: The Boardgame Thread
Post by: schild on August 29, 2013, 10:48:00 PM
Where There is Discord


Title: Re: The Boardgame Thread
Post by: Ghambit on August 30, 2013, 07:45:29 AM
Just saying you want a 'solo' game isnt quite enough a descriptor to make a recommendation; as there are many types.  I've got a bunch I haven't gotten around to playing, but all come with high recommendations Fantasy-wise, PACG is the best probably (right now)...  in 24hrs my shitty playmats have been downloaded 1000 times.  I've not tried Dungeon Twister solo yet, but that might be pretty good.  There's a bunch I've been wanting to try of late:

http://dwarfstar.brainiac.com/ds_index.html  (oldies but goodies - printnplay affair)  You have the minis for all of these I'm sure, so it'd likely be pretty damned cool.
http://www.1km1kt.net/rpg/hikikomori.pdf  (some kind of weird japanese existential gamer-depression .pdf rpg)

Wargame solo games are their own niche.  Then you'll see stuff like schild's recommendation, Labyrinth (more political though), etc.  But there are less time-sinky/smaller games that are fun like B-17, Ambush, and the vaunted 'Leader' series (phantom leader, etc.).  If you think you might someday find a 2nd player, I'd recommend Labyrinth (very underrated game due to subject matter).


Title: Re: The Boardgame Thread
Post by: ghost on August 30, 2013, 07:51:34 PM
Played Kingdom Builder for the first time tonight with my wife.  There's just not much there.  It wasn't very enjoyable with 2.  I can see it being somewhat interesting with 4 or 5, to get the interaction up.  It would be a good game with younger kids. 


Title: Re: The Boardgame Thread
Post by: Soln on August 31, 2013, 09:20:52 AM
FWIW SU&SD panned it I believe.

And while on topic of reviews, how do you all treat BGG scores?  Is the slant there mostly hardcore wargame grognard? 


Title: Re: The Boardgame Thread
Post by: Ragnoros on August 31, 2013, 12:36:57 PM
And while on topic of reviews, how do you all treat BGG scores?  Is the slant there mostly hardcore wargame grognard? 

Nah, there is only like one heavyish war game in the top 100. It is more like a slant towards heavy euro games and an Oscar like 'deserving' games atmosphere. If you compare the top ten of BGG vs. Tom Vasel's viewers choice you get an idea of the bias.

The BGG top ten is like seven heavy euro games (Agricola, Puerto Rico, La Havre, Eclipse, etc.), the biggest, clunkiest, spend-three-hours-reading-the-rules-and-still-have-no-idea-what's-going-on, DnD analog in existence (Mage Knight), Twilight Struggle, and Android: Netrunner (wait, what?).

Tom's viewers choice on the other hand are mostly games your average gamer like and play on a regular basis.
#10 - Power Grid (The default intro to heavy Euros for some reason.)
#9 - Race for the Galaxy (Not sure how this one made it.)
#8 - Small World
#7 - Settlers of Catan
#6 - Carcassonne
#5 - Pandemic
#4 - Ticket to Ride
#3 - Agricola
#2 - 7 Wonders
#1 - Dominion

Having said all that, the current gaming renaissance we are experiencing is bringing in a whole new crowd of gamers who are pushing the old guard and their flavorless, calculating brand of games out of the spotlight in favor of quick, flavorful, and fun experiences. For example, the recent hit King of Tokyo.



Title: Re: The Boardgame Thread
Post by: schild on August 31, 2013, 12:52:50 PM
So, about BGG:

The top ten is reflective of their collective hivemind-style hatred of Magic: The Gathering. Especially Netrunner. See, BGG is a bunch of skank ass neckbeards and droll morons that play board games to, somehow, be antisocial. They have mostly shit taste in everything, and hate ANYTHING collectible/expensive even though they have collections worth 10s of thousands of dollars. Every game in the top 10 besides Settlers includes at least one mechanic found in Magic, if not more than one.  Even Puerto Rico is a sort of draft, so much so that the person to the left of the newest player always wins. Same typically goes in a Magic draft when playing with people of unequal skill levels.

HOWEVER, Twilight Struggle is actually the best non-Magic game I've ever played. So they nailed that one. Of course, it's basically Magic and the only character you have is a Planeswalker with loyalty options that change every turn.


Title: Re: The Boardgame Thread
Post by: schild on August 31, 2013, 12:53:59 PM
Note: I only own games from one company that contains no mechanics I can easily translate to Magic - that company being Splotter. Antiquity, Great Zimbabwe, etc. Mostly though, Antiquity. Also, fiddly bits, whooooo!


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 31, 2013, 03:23:19 PM
Any other recommendation for good solo games? I've got Arkham Asylum but keep forgetting about it. Zombicide and Kingdom Death: Monster both have solo modes.

Yeah, like Ghambit said, we're going to need more to go on. You can effectively play almost any pure cooperative solo (though it is quite possible your brain will explode if you try it with Space Alert)

And on another conversational thread re: boardgamegeek scores, it really depends on your tastes. There has in the past been a strong community of heavy eurogamers there, so euros have tended to bubble to the top in ratings. That's changing, but if you're more of a high randomness "ameritrash"y style of player, the ratings probably won't reflect your tastes all that well because of the weight of the historical data. Really, every community has its own bias, and you just need to find one that happens to align with what you like to play. BGG is heavy euro, the Tom Vasel reader list Ragnaros posted is clearly light euro. And Schild thinks that much like Zelazny's Amber, there is only one game, and it is called Magic, and all other games are pale shadows of it, which is an... interesting view, for sure.


Title: Re: The Boardgame Thread
Post by: Sky on August 31, 2013, 04:52:03 PM
On BGG: I work with a pretty hardcore BGG guy. He runs the library's game night. It's mostly kids playing pretty tame stuff, ticket to ride. However, I think he really hates games. Whenever I try to engage him in conversation or turn him onto something timely (Cave Evil) he has no interest. I'm not sure how much this goes for the rest of BGG, but he seems to like trading games (I mean trading the actual games, not games about trading) and opening new boxes, reading the rules, teaching someone else to play and then trading it for something else. It's weird.

As far as my questions about solo gaming, I don't know. That's why I asked! I'll try that Pathfinder game when it goes up on Amazon, as well as Zombicide and KD:M and see how it goes from there, I guess.


Title: Re: The Boardgame Thread
Post by: Ghambit on August 31, 2013, 05:24:48 PM
PACG is up on Amazon now for only $35; dunno how long you'd have to wait to get it though.  Tbh, it'll be quite "light" for you Sky (it's not much of a puzzle)... but fun nonetheless.  The death mechanics are pretty hardcore though, as you essentially lose your character and have to start over... grinding if necessary.   You'll have to run with 2 characters at least to be viable later in the Adv. Path; and if you get pwned regularly maybe add another... which adds difficulty   :grin:

Arkham is not a solo game, regardless of what the rules say.  I've never even played it and can tell this.


Title: Re: The Boardgame Thread
Post by: schild on August 31, 2013, 05:26:51 PM
I can't see how a Pathfinder game would be better than Mage Knight for solo gaming.

Also, you have a PC. Solo boardgaming is a little goofy anyway.


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 31, 2013, 05:35:01 PM
As far as my questions about solo gaming, I don't know. That's why I asked! I'll try that Pathfinder game when it goes up on Amazon, as well as Zombicide and KD:M and see how it goes from there, I guess.

Has there been any word on Kingdom Death: Monster? I was vaguely intrigued by the kickstarter, but I didn't get a really great feel how much game was actually there and was afraid of it ending up in limbo. Also, totally not surprised a BGG guy wouldn't be interested in Cave Evil. Cave Evil is pretty much the ameritrashiest game I have ever seen. I play both sides of the ameritrash/euro game divide, but even I couldn't justify that to myself.

As for other solo games, I've played Sentinels of the Multiverse solo a couple of times. Pandemic, Arkham Horror, Ghost Stories. Like I said, almost any co-op will work easily. Mice and Mystics, much like the Pathfinder Card Game can give you that sort of pseudo RPG vibe, though in a lighter, Redwallesque world. Archipelago has a solo expansion deck thing. I think all of the recent Uwe Rosenberg games (Agricola, Le Havre, Ora et Labora, etc) have solitaire rules where you try to beat your high score. Labyrinth, which is a grognard two player terrorists vs everyone else game using some of Twilight Struggle's systems has a solitaire variant. I was actually going to play the Pathfinder card game solo today, but got sucked into FFXIV instead, or else I'd give you a review.

You can also do advanced searches on BGG (http://www.boardgamegeek.com/advsearch/boardgame). I'd give you a direct link, but BGG seems to use [ ] in its query URLs, which the forums are not loving. Just enter 1 for minimum players and tweak from there as desired it should pull everything up.


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 31, 2013, 05:38:10 PM
Arkham is not a solo game, regardless of what the rules say.  I've never even played it and can tell this.

Why not? It's a cooperative with no traitor mechanic, and no real secret information. I've played it solo a couple of times. Like Schild sort of alluded, it's a little strange playing against an automata that you're running when we have expensive devices built to do exactly that in a digital form, but sometimes you just want to fling cardboard around and can't find anyone else who's interested on your schedule. You miss all of the table banter, but you need to make absolutely 0 rules tweaks to make most coops work as solo games, though you might need to run multiple characters at once.


Title: Re: The Boardgame Thread
Post by: schild on August 31, 2013, 09:19:34 PM
The "Game" part of Kingdom Death looked like total shit.


Title: Re: The Boardgame Thread
Post by: Goldenmean on September 01, 2013, 12:48:18 AM
The "Game" part of Kingdom Death looked like total shit.

It had a couple of things that sort of appeal to my weaknesses. You can slap a campaign mode on just about anything, and you'll get at least a second look from me. I also tend to like cooperatives and automata. Honestly, if it was just 50$ for a miniature free version, I probably would have pledged. But the price tag combined with the sort of iffy feel made it a non starter for me.

As an aside, played both Rialto and Village for the first time tonight. I liked Rialto, but it's one of those games that just isn't going to work very well the first time you play it. Like a lot of Stefan Feld games, it's got a collection of interesting mechanics that mesh in very interesting ways, but it's not immediately apparent what you should be doing in order to accrue victory points, and by the time you figure it out, the game will be half over. On the plus side, it does play quite quickly, but the other people I was playing with weren't loving it, so we moved on to Village.

Village was great. It's been sitting on my shelf for a while, and it really took the expansion coming out for me to finally push it on to the table. Great worker placement/resource management type game, except one of the resources is time, and whenever your time track completes a lap, one of your workers dies (which isn't necessarily a bad thing, as you can still get VP depending on what role they died in). Definitely going to be playing this again really soon with the Village Inn expansion tossed in.


Title: Re: The Boardgame Thread
Post by: Sky on September 01, 2013, 07:39:01 AM
I'll have the beta rules in the next couple months. I love the setting and the miniatures, the game seems pretty cool. Go on hunts, take resources and build up your community so you can gear up for the next hunt and survive the random encounters, have enough kids you don't wipe. I'm all in on that one, some of the expansions are pretty wild. My main uncertaintly is whether to open the beta/resin box or sell it for a couple grand on ebay (only 27 sold on the KS, a single 450-run mini can go for more than $100).

As far as why solo board game? I like board games and it's tough to find anyone to play the kind of stuff I enjoy. Playing solo, I can learn the rules while enjoying the game so I can at least take it to game night at the library for a demo or make it worth taking to a meet-up somewhere.

PC gaming, meh. I hardly even play pc games, and it's usually to kill time when I'm too tired to do any real hobby.


Title: Re: The Boardgame Thread
Post by: ghost on September 01, 2013, 11:37:59 AM
Mage Knight really is a fun solo game.  You really need to think about getting that, if you're looking for a solo experience.


Title: Re: The Boardgame Thread
Post by: schild on September 01, 2013, 11:44:09 AM
I would, in fact, say that Mage Knight is stronger as a single player game than multiplayer.


Title: Re: The Boardgame Thread
Post by: ghost on September 01, 2013, 08:41:50 PM
I certainly wouldn't recommend it with more than two.


Title: Re: The Boardgame Thread
Post by: Sky on September 01, 2013, 09:32:52 PM
Ok, Mage Knight added to list.

Other games that list as solo option: Merchant of Venus, Gears of War, the D&D stuff (Ravenloft, Ashardalon, Drizzt).


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 09, 2013, 07:10:52 PM
I've got some credit to burn and I'm considering:

Lords of Waterdeep
Android Netrunner
Mage Knight
Pathfinder Adventure Card Game

I like the idea of Netrunner the best, but I think it's beyond my kid and my wife won't care for the setting.  However, both of them will probably like LoW. 

I have no idea what to get. 


Title: Re: The Boardgame Thread
Post by: Onoes on September 09, 2013, 08:27:11 PM
Can't go wrong with LoW in my opinion.  That is literally the only game I've ever purchased with a 100% like rate, never met a person who didn't want to play it multiple times.


Title: Re: The Boardgame Thread
Post by: Ragnoros on September 10, 2013, 12:40:12 AM
never met a person who didn't want to play it multiple times.
Hi there.

I'm less of a fan of Lords of Waterdeep. My group mostly damns it with faint praise. No one hates it, but no ones really loves it either. Plus, having played it three times I literally feel like I've done everything in the box. More concretely, I'm not a fan of the random quest availability, which can screw you over despite your best efforts, or the take that type mechanic. Mainly, it just feels like there's not much game there: you grab a couple quests and stick your guys on the spaces that net you the right colored cubes, that's it. So yeah, after three plays, I kinda feel like I'm done. I'll try and post something about Belfort (which I think is better) later, but sleep.

Mage Knight is really, really, really, dense. Like a 22 page manual and 20 page "quick start" guide dense. Which will require you consulting both for 2-3 hours during your first 4+ hour real "game" while you try to figure out if you are doing anything right. This is partly because those giant manuals aren't even very good. There is a good game underneath, but it makes the Descent 1st edition rules seem breezy.

On the topic of bad manuals, I just got Kemet a couple weeks ago, and it is awesome. However the manual came in like 3-4 languages, and it is fairly obvious that english was not the original. The manual is thankfully short and to the point for relatively complex game (whereas LoW has some ridiculous 20 page manual, when seriously, all they needed was the back cover), but it is really vague in some areas, and just totally missing key information in others. Thankfully a few FAQs over at BGG cleared things up, and it has remained the current favorite game among just about everyone in my group from play one through eight or so. I know it got some discussion here a page or two ago, and if you haven't checked it out I would recommend giving the SU&SD review a look. Our only worry is that without any element of luck, optimal strategies are emerging that may prove unbeatable.

Oh, if you need a game the whole family will love, just get Dominion. It's widely regarded as the best of all games* for a reason. I just had a highly enjoyable nail-biter of a loss tonight in what is probably my 50th play or something. Grab an expansion while you're at it though, the base game is a little bland on its own after a few (dozen) plays.
*Not including Magic and/or Hex. But dumb people think they are too complicated.


Title: Re: The Boardgame Thread
Post by: schild on September 10, 2013, 12:56:39 AM
Skip Dominion and get Ascension. For realsies.

Lords of Waterdeep is a gateway euro worker-placement title. For people who are good at games, I actually wouldn't recommend it. It's certainly light and fun enough though. I'd probably recommend Tournay or De Vulgari Eloquentia first. Or even Village, which I'm like half a fan of.  

Actually, while typing that I thought about it and I'd still say Pret-a-Porter is the best worker placement title I've played yet.


Title: Re: The Boardgame Thread
Post by: ghost on September 10, 2013, 05:27:28 AM
Dominion is actually quite different than Ascension.  I know people that love both.  Probably best to try them out first, if you can, but with Dominion everything is already up and out and on the board for you to take.  With Ascension there's a lot more randomness in what comes up in the buy line.  Plus the artwork in Ascension really blows.


Title: Re: The Boardgame Thread
Post by: Goldenmean on September 10, 2013, 05:57:02 AM
Plus the artwork in Ascension really blows.

What he said. I would honestly rather just play with art free versions of the cards than the actual product. I'm pretty sure whoever thought the font on the mechana construct faction was a good idea has been beaten into a coma by angry graphic designers also.

I like both Dominion and Ascension, but I like Dominion a lot more. Main things Ascension has going for it is ease of setup and less of a first player bias than Dominion has. And the fantasy-ish theme is probably appealing to some. Hell, it would be appealing to me if it weren't presented in an art style I abhor.

In more direct response to Hawkbit's list of games, of those 4 if you're planning on playing with the family, LoW is probably your best choice. Like others have mentioned, Mage Knight is quite dense. If Netrunner is too advanced for your kid at this point, Mage Knight really is. The Pathfinder game is probably manageable also. There's a lot of card text, but pretty much every turn comes down to "Draw a card, roll some dice", and because it's a cooperative, you can always coach.

But yeah, I'd go with Dominion over any of the four listed for a family game night sort of affair.


Title: Re: The Boardgame Thread
Post by: schild on September 10, 2013, 08:10:39 AM
Plus the artwork in Ascension really blows.
(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/sztxwN8.gif)


Title: Re: The Boardgame Thread
Post by: ghost on September 10, 2013, 08:23:16 AM
Oh come on, man.  It's not family friendly artwork.  How about that?


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 10, 2013, 12:11:37 PM
My question wasn't very helpful, as I have a different purpose for each game.  I was thinking Mage Knight for solo play, and maybe Pathfinder for that same reason.  But then I realize that if I'm playing by myself, I may as well just play a PC game.

The problem with games like LoW is that the girls end up just saying they want to play Ticket to Ride.  Which is a fun game, but I'm a bit bored of it. I've got most of the top eurogames but they gravitate back there each time.

We have Dominion and I find it very fun.  I think the wife and kid enjoyed it, but the setting was a bit dull.  I've spent the past few years wanting to get into Magic, but I really don't have the time to commit to going out to play with other people.  So... I thought Netrunner solves that problem for me a bit by being a LCG instead of trying to keep up with the cycle of the CCG. 

If my kid understood Dominion, would she understand Android Netrunner or Pathfinder?


Title: Re: The Boardgame Thread
Post by: schild on September 10, 2013, 12:25:56 PM
As a child I didn't like Netrunner. As an adult I own Netrunner so if other people want to play it we can.

I know nothing of Pathfinder.



Title: Re: The Boardgame Thread
Post by: ghost on September 10, 2013, 12:52:16 PM
Netrunner is actually quite a bit more complex than Dominion.  If you're looking for a deckbuilder that might appeal to kids, Trains (http://www.boardgamegeek.com/boardgame/121408/trains) has gotten good reviews. 

You could also put together a few simple set decks for Magic that might make things easier.  Once you get rid of all the counters and funky spells, it's really pretty easy. 

Are you specifically looking for kid friendly games? 


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 10, 2013, 01:21:11 PM
I'm not necessarily looking for kid games, but my 8yr old daughter is the only one that consistently plays with me.  There hasn't been a game she doesn't grasp yet, though Smallworld took us all a few playthroughs to understand.  Once we understood the rules of Smallworld, we realized we didn't like it because it's too damn board busy.

The kid has played and understands:
Ticket to Ride, TTR 1910, TTR Europe, Carcassone, Catan Jr, Catan, Dominion, Smallworld. 

Castle Ravenloft kinda beat us a bit, as it was a bit unforgiving the first few plays as we learned the rules.  She kept trying to run from the monsters, which doesn't really work in that game.  I should try that again because it's been six months since our last try.

As far as Magic decks are concerned, schild recommended holding off on that idea because a huge part of the draw of Magic is putting together the decks.  I didn't really understand his point until after I played through some test games. Then it hit me with how much sense that makes because of how deep the game can be.  The point of the design is the strategy and asymmetry found in the deckbuilding, and to limit that play makes the whole game system feel truncated, for lack of a better word. 

Therein lies the appeal of the LCG, it's like a Magic cube and it doesn't have to grow if I don't want it to.  However, if Netrunner is too complex for her then I'll just hold off.  I appreciate the info, thanks, and I'll look into Trains!


Title: Re: The Boardgame Thread
Post by: Sky on September 10, 2013, 01:34:44 PM
Here's an intro to the Pathfinder ACG: http://www.youtube.com/watch?v=JiP_Fi0Xd0k

My box should be sitting at the door when I get home. I got it for $35 on amazon, apparently they had the wrong price up. It then bounced up to $60 and now is 40 something through a 3rd party seller.


Title: Re: The Boardgame Thread
Post by: ghost on September 10, 2013, 02:21:30 PM
I'm not necessarily looking for kid games, but my 8yr old daughter is the only one that consistently plays with me.  There hasn't been a game she doesn't grasp yet, though Smallworld took us all a few playthroughs to understand.  Once we understood the rules of Smallworld, we realized we didn't like it because it's too damn board busy.

The kid has played and understands:
Ticket to Ride, TTR 1910, TTR Europe, Carcassone, Catan Jr, Catan, Dominion, Smallworld. 

Castle Ravenloft kinda beat us a bit, as it was a bit unforgiving the first few plays as we learned the rules.  She kept trying to run from the monsters, which doesn't really work in that game.  I should try that again because it's been six months since our last try.

As far as Magic decks are concerned, schild recommended holding off on that idea because a huge part of the draw of Magic is putting together the decks.  I didn't really understand his point until after I played through some test games. Then it hit me with how much sense that makes because of how deep the game can be.  The point of the design is the strategy and asymmetry found in the deckbuilding, and to limit that play makes the whole game system feel truncated, for lack of a better word. 

Therein lies the appeal of the LCG, it's like a Magic cube and it doesn't have to grow if I don't want it to.  However, if Netrunner is too complex for her then I'll just hold off.  I appreciate the info, thanks, and I'll look into Trains!

The Cthulhu and Warhammer LCGs seem a little less difficult to me.  The big issue with Netrunner is all the game jargon, which can be a little overwhelming if you haven't played a card game.  Warhammer Invasion is pretty simple and has good artwork.  You could give that a shot.


Title: Re: The Boardgame Thread
Post by: Soln on September 10, 2013, 02:58:59 PM
Here's an intro to the Pathfinder ACG: http://www.youtube.com/watch?v=JiP_Fi0Xd0k

My box should be sitting at the door when I get home. I got it for $35 on amazon, apparently they had the wrong price up. It then bounced up to $60 and now is 40 something through a 3rd party seller.

I admire Pathfinder for being the best of the d20 OGL's, but I still find its combat really time consuming and rules heavy.  So much golf-game-like score keeping.   Am I way off?


Title: Re: The Boardgame Thread
Post by: Sky on September 10, 2013, 03:48:39 PM
The card game is based on the rpg. Your characters are persistent through the adventure paths (read: expansion decks), so there does seem to be a few things to keep track of. Otherwise it's a deck game with dice rolls. The vid I linked is a good overview (I like Watch It Played's channel, great Zombicide series, too). I'll try a game after dinner.


Title: Re: The Boardgame Thread
Post by: Ghambit on September 10, 2013, 08:46:42 PM
PACG is pretty light faire when you consider most of the games profiled in this thread.  Its difficulty lie in the usual rpg snafus; horrible dice-rolling and getting in over your head (poor tactics).  You learn as you go, but the difficulty raises as well.  The manual, though simple to read, is also a bit too flippant in how it portrays some pretty important rules/concepts (they really should be boldened or subheaded)...  you've got to force yourself to read through every paragraph because of this reason.  And just like most TCGs, you better pay close attention to grammar in the manual and especially on the cards (example: blessings from another char. don't need to be in the same location to bolster a check; obviously, since it's a godlike power)   <--- hence why I chose the Monk, which I do believe is pretty OP as he recharges instead of discards and can use more than one when he's melee.

There's not really anything to "keep track of" tbh.  You sleeve your character card, mark it with a pencil or wet-erase every adventure or so, and that's it.  The beauty of the system lie in the fact that the game is really a persistent deckbuilding game.  Everything you find in each adventure may end up in your deck (as long as it follows your char's loot rules) and you may trade after of course (or during if you've got the cardtime).  Cards that get "banished" go back into the box and are gone forever (e.g. most every potion unless you've got a particular skill, or shit like 'chinese stars' that you throw, or trying to fling a spell when you've got no spell skills).  Since it's a deckbuilder (not unlike something like Thunderstone), you can play the same exact scenario over and over again and have it be nothing like the prior one; as each location gets a near random allocation of cards.  Though many decisions you make will indeed, be fairly similar... unless you've got ability to scan the decks  :grin:

I'd recommend definitely getting the character add-on, as it adds a lot more character choice and the ability to play with 6 people.  With more available characters and gear you don't have to take apart decks as much if someone wants a similar class character.  That's the only thing you might have to keep track of otherwise (there are spreadsheets for this already).



Title: Re: The Boardgame Thread
Post by: Onoes on September 10, 2013, 11:03:59 PM
Hi there.

I'm less of a fan of Lords of Waterdeep. My group mostly damns it with faint praise. No one hates it, but no ones really loves it either. Plus, having played it three times I literally feel like I've done everything in the box. More concretely, I'm not a fan of the random quest availability, which can screw you over despite your best efforts, or the take that type mechanic. Mainly, it just feels like there's not much game there: you grab a couple quests and stick your guys on the spaces that net you the right colored cubes, that's it. So yeah, after three plays, I kinda feel like I'm done. I'll try and post something about Belfort (which I think is better) later, but sleep.

Mage Knight is really, really, really, dense. Like a 22 page manual and 20 page "quick start" guide dense. Which will require you consulting both for 2-3 hours during your first 4+ hour real "game" while you try to figure out if you are doing anything right. This is partly because those giant manuals aren't even very good. There is a good game underneath, but it makes the Descent 1st edition rules seem breezy.

On the topic of bad manuals, I just got Kemet a couple weeks ago, and it is awesome. However the manual came in like 3-4 languages, and it is fairly obvious that english was not the original. The manual is thankfully short and to the point for relatively complex game (whereas LoW has some ridiculous 20 page manual, when seriously, all they needed was the back cover), but it is really vague in some areas, and just totally missing key information in others. Thankfully a few FAQs over at BGG cleared things up, and it has remained the current favorite game among just about everyone in my group from play one through eight or so. I know it got some discussion here a page or two ago, and if you haven't checked it out I would recommend giving the SU&SD review a look. Our only worry is that without any element of luck, optimal strategies are emerging that may prove unbeatable.

Oh, if you need a game the whole family will love, just get Dominion. It's widely regarded as the best of all games* for a reason. I just had a highly enjoyable nail-biter of a loss tonight in what is probably my 50th play or something. Grab an expansion while you're at it though, the base game is a little bland on its own after a few (dozen) plays.
*Not including Magic and/or Hex. But dumb people think they are too complicated.

I guess I could have clarified my post a bit better.  I purchased Agricola first, and getting people to play was like pulling teeth.  No one was interested in the theme, and people seemed to have a hard time wrapping their heads around the game in general.  It was only played a few times.

LoW seems to be Agricola Lite.  A lot of very similar aspects, but simplified, and portrayed in a more exciting light (Ruling a kingdom plotting vs being a starving farmer).  All in all, I've played it with about a dozen people total, and it's been out over 30 times easy, making it the hands down winner of most played game in my house.

Your milage will vary of course, but it was a winner here.  I find myself in the position of being very into strategy games with little to no random chance, while just about everyone I play with thinks Quelf is the pinnacle of fun gaming.  Don't get me wrong, those types of games can be a lot of fun, but I tend to try to meet in the middle, and LoW filled that niche nicely for me.  I'm surprised to see so much rejection, but I suppose a lot of it depends on who you have to play with.

I just ordered the Anniversary Edition of Galaxy Trucker, hoping for a similar outcome.  Looks light enough to get people to play, but with some of the RULES I crave. :)


Title: Re: The Boardgame Thread
Post by: Ragnoros on September 10, 2013, 11:22:54 PM
I was just making a counter argument. You're welcome to enjoy the game all you like.



Title: Re: The Boardgame Thread
Post by: ghost on September 11, 2013, 06:08:19 AM
Hi there.

I'm less of a fan of Lords of Waterdeep. My group mostly damns it with faint praise. No one hates it, but no ones really loves it either. Plus, having played it three times I literally feel like I've done everything in the box. More concretely, I'm not a fan of the random quest availability, which can screw you over despite your best efforts, or the take that type mechanic. Mainly, it just feels like there's not much game there: you grab a couple quests and stick your guys on the spaces that net you the right colored cubes, that's it. So yeah, after three plays, I kinda feel like I'm done. I'll try and post something about Belfort (which I think is better) later, but sleep.

Mage Knight is really, really, really, dense. Like a 22 page manual and 20 page "quick start" guide dense. Which will require you consulting both for 2-3 hours during your first 4+ hour real "game" while you try to figure out if you are doing anything right. This is partly because those giant manuals aren't even very good. There is a good game underneath, but it makes the Descent 1st edition rules seem breezy.

On the topic of bad manuals, I just got Kemet a couple weeks ago, and it is awesome. However the manual came in like 3-4 languages, and it is fairly obvious that english was not the original. The manual is thankfully short and to the point for relatively complex game (whereas LoW has some ridiculous 20 page manual, when seriously, all they needed was the back cover), but it is really vague in some areas, and just totally missing key information in others. Thankfully a few FAQs over at BGG cleared things up, and it has remained the current favorite game among just about everyone in my group from play one through eight or so. I know it got some discussion here a page or two ago, and if you haven't checked it out I would recommend giving the SU&SD review a look. Our only worry is that without any element of luck, optimal strategies are emerging that may prove unbeatable.

Oh, if you need a game the whole family will love, just get Dominion. It's widely regarded as the best of all games* for a reason. I just had a highly enjoyable nail-biter of a loss tonight in what is probably my 50th play or something. Grab an expansion while you're at it though, the base game is a little bland on its own after a few (dozen) plays.
*Not including Magic and/or Hex. But dumb people think they are too complicated.

I guess I could have clarified my post a bit better.  I purchased Agricola first, and getting people to play was like pulling teeth.  No one was interested in the theme, and people seemed to have a hard time wrapping their heads around the game in general.  It was only played a few times.

LoW seems to be Agricola Lite.  A lot of very similar aspects, but simplified, and portrayed in a more exciting light (Ruling a kingdom plotting vs being a starving farmer).  All in all, I've played it with about a dozen people total, and it's been out over 30 times easy, making it the hands down winner of most played game in my house.

Your milage will vary of course, but it was a winner here.  I find myself in the position of being very into strategy games with little to no random chance, while just about everyone I play with thinks Quelf is the pinnacle of fun gaming.  Don't get me wrong, those types of games can be a lot of fun, but I tend to try to meet in the middle, and LoW filled that niche nicely for me.  I'm surprised to see so much rejection, but I suppose a lot of it depends on who you have to play with.

I just ordered the Anniversary Edition of Galaxy Trucker, hoping for a similar outcome.  Looks light enough to get people to play, but with some of the RULES I crave. :)

You should also consider Stone Age.  It's quite fun and has a reasonable theme (with a "love hut"  :why_so_serious:)


Title: Re: The Boardgame Thread
Post by: Bunk on September 11, 2013, 06:43:02 AM
One of the Pathfinder designers gave me a demo at PAX, and his description of the game was "Better Arkham Horror". My only worry, is it looks like a sizable money investment considering they've broken the game in to modules just like the Adventure Path, selling you a new one every couple months.

I actually prefer Stone Age to LoW. I found it was easier to develop a concerted strategy in the game, and felt less at the whim of the cards.


Title: Re: The Boardgame Thread
Post by: Sky on September 11, 2013, 07:22:44 AM
Ghambit gives a pretty solid overview of PACG. I'm a newb at this type of gaming, but after a couple sessions I really dig it. I really like that it incorporates dice rolling. I dig the mechanics of it for the most part. First game took a while as I read the manual between each action. Second game was about an hour (with two characters) and a lot more fun as I just focused on playing rather than trying to figure out what to do next. Fighter/cleric was a nice combo.

I had intended to paint last night and was up late to fit in the second scenario. Fun game.

edit: getting it for $35 when amazon put it up at the wrong price helped a bit, too


Title: Re: The Boardgame Thread
Post by: ghost on September 11, 2013, 07:51:38 AM
One of the Pathfinder designers gave me a demo at PAX, and his description of the game was "Better Arkham Horror". My only worry, is it looks like a sizable money investment considering they've broken the game in to modules just like the Adventure Path, selling you a new one every couple months.

I actually prefer Stone Age to LoW. I found it was easier to develop a concerted strategy in the game, and felt less at the whim of the cards.

Everything is DLC these days.


Title: Re: The Boardgame Thread
Post by: Sky on September 11, 2013, 08:54:08 AM
On the other hand, the modularity and extension of the Paths is a strong point of the game.


Title: Re: The Boardgame Thread
Post by: ghost on September 11, 2013, 11:31:56 AM
Paizo puts out great products at a fairly reasonable price.  I can't argue with anything they do as a company, really.


Title: Re: The Boardgame Thread
Post by: Ingmar on September 11, 2013, 11:35:04 AM
Their prepaints are way too expensive.


Title: Re: The Boardgame Thread
Post by: Sky on September 11, 2013, 12:48:05 PM
But think of teh chinese children!

If I could paint faster, I'd take on commissions for you Ingmar :)

As it is, I'm very tempted to paint sets of the Pathfinder Iconics to trade on the initial popularity of the card game...too bad three aren't available in plastic (better to toss in the box).


Title: Re: The Boardgame Thread
Post by: Ghambit on September 11, 2013, 06:06:41 PM
There's already quite a bit of minis chatter for PACG.  People are proxying them for the cards.   Reaper has them all in metal btw:
http://paizo.com/store/byCompany/r/reaperMiniatures/byProductType/miniatures/pathfinder/unpaintedMetal

I've been asked to design a gameboard also as a lot of people really want to tighten up the gamespace and promote more theme (aint nobody got time for that though); which is my only real gripe for the game.  It could use a bit more thematic flavor (helped with playmats, flavor text, etc.) or a built-in narrative stunt mechanic (as a party game you could offer 'doggy treats').  So if you can convince your players to inject some context into their moves the game really becomes a shitton better (kind of like what you'd do playing Gloom).  One might think that it gets hokey, but sometimes tactically you'll flub w/o understanding what exactly the play is contextually; much of the game is intuitive this way as most thematic RPGs are...  and some items struggle to find usage unless you can meta a reason, which blossoms into seemingly arbitrary stats becoming damned important - such as say a +1 hammer being completely different then a +1 warhammer; the dmg might be the same but the checks are different for a reason (some cards synergy with checks; either < or >).  Same deal with armor; scale and mail may guard the same, but there are subtle differences that matter with the overarching deckbuilding strat.  (such as metal armor getting melted by an acid attack, or not working with an electrical spell, etc.)

Anyways, this is my current fav.  Probably will be GOTY too; regardless of it's deserving or not.


Title: Re: The Boardgame Thread
Post by: Sky on September 12, 2013, 07:45:44 AM
Yeah, I know Reaper minis :) I've requested the three remaining characters in plastic, pretty good chance that will happen, I'd imagine. But although I personally prefer metal over plastic, you can't beat plastic for just tossing in the box (which is why I phrased it thusly).

Reading over the FAQ thus far, even the things they're updating you can pretty much intuit from the context. I just assumed they forgot to add the Magic trait to the Warhammer +1 and allowed it to defeat a ghost (which needs to take Magic dmg), things like that.


Title: Re: The Boardgame Thread
Post by: schild on September 15, 2013, 07:39:16 PM
Holy fuck! Roads & Boats and &cetera is getting reprinted!

http://www.splotter.com/


Title: Re: The Boardgame Thread
Post by: Thrawn on September 16, 2013, 07:03:06 AM
De Vulgari Eloquentia - $16.50 at Amazon with free Prime shipping.

http://www.amazon.com/Z-Man-Games-ZMG-7068-Eloquentia/dp/B004DJGVXY/ref=pd_bxgy_t_img_y (http://www.amazon.com/Z-Man-Games-ZMG-7068-Eloquentia/dp/B004DJGVXY/ref=pd_bxgy_t_img_y)


Title: Re: The Boardgame Thread
Post by: schild on September 16, 2013, 07:07:49 AM
Nice!

(that's below wholesale)


Title: Re: The Boardgame Thread
Post by: Thrawn on September 16, 2013, 07:10:15 AM
Nice!

(that's below wholesale)

A lot of Z-Man Games have been popping up for $15 or less off an on for a few months.  Must have printed way too much or dumping stock of some games or something?


Title: Re: The Boardgame Thread
Post by: schild on September 16, 2013, 07:14:00 AM
Well, with de vulgari I just assume it's because no one can pronounce it so no one bought it.


Title: Re: The Boardgame Thread
Post by: Thrawn on September 16, 2013, 07:49:41 AM
Well, with de vulgari I just assume it's because no one can pronounce it so no one bought it.

Bought it based one just your recommendation a while ago, but don't think I've even opened the box yet.  (Same with Pret-A-Porter) :uhrr:  Started gaming a bit at my local shop as they got a much bigger/nicer space but for the "open board game night" it's hard to get people to play anything that requires more than 5 minutes of rules explanation.  Got to play Battlestar Gallactica last week with two expansions and a good group of people and really enjoyed it though, seemed a significant improvement over the base game.


Title: Re: The Boardgame Thread
Post by: Teleku on September 16, 2013, 09:27:33 AM
Due to cheapness and recommendations here, just ordered De Vulgari.  If all else fails, it will look nice sitting up on my game display shelf, and be a good conversation starter for all the none board game players who come by and are amazed such things exist.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Chimpy on September 17, 2013, 08:46:07 AM
I just grabbed it too. Only 9 copies left now.


Title: Re: The Boardgame Thread
Post by: Ingmar on September 17, 2013, 11:08:10 AM
Make that 8.


Title: Re: The Boardgame Thread
Post by: Sky on September 17, 2013, 12:45:48 PM
7. If I don't like it, I can donate it to the library's game collection.


Title: Re: The Boardgame Thread
Post by: sickrubik on September 17, 2013, 12:51:44 PM
If it's still around on the 20th, I'll nab one.


Title: Re: The Boardgame Thread
Post by: Soln on September 17, 2013, 10:11:21 PM
6 left  :grin:

In other news, Tales of the Arabian Nights no longer exists in this dimension.  Called every game store I could find and everyone is out.  2 from merchants on Amazon at $110.  Crazy town.


Title: Re: The Boardgame Thread
Post by: Ghambit on September 17, 2013, 11:09:40 PM
It's not worth that much.


Title: Re: The Boardgame Thread
Post by: Soln on September 18, 2013, 10:57:21 AM
Yup I figured.  Not going to shell out that much for new.


Title: Re: The Boardgame Thread
Post by: Samwise on September 18, 2013, 11:00:05 AM
Erm? (http://zmangames.com/product-details.php?id=949)


Title: Re: The Boardgame Thread
Post by: schild on September 18, 2013, 11:01:55 AM
Tales isn't really worth $60. I mean, I bought Agents of SMERSH and shouldn't have.

These things are basically board game screensavers. The flying toasters of the board game world.


Title: Re: The Boardgame Thread
Post by: Soln on September 18, 2013, 02:31:49 PM
Tales isn't really worth $60. I mean, I bought Agents of SMERSH and shouldn't have.

These things are basically board game screensavers. The flying toasters of the board game world.

Meaning, no decisions or possible player interaction?   And thanks Sam for the link.  Has me confused why there's nothing at retail.  Cheers.


Title: Re: The Boardgame Thread
Post by: schild on September 18, 2013, 02:36:12 PM
Z-Man games has made Alliance / Diamond their exclusive distributors. I like Alliance, but they are not perfect. It's likely a distributor problem.

Anyway, I mean, there ARE decisions. There's just no strategy in either game. Or rather, no meaningful strategy. Player interaction is what I would call "light."

(they're storytelling games that don't need an author, they just sort of unfold)


Title: Re: The Boardgame Thread
Post by: Ingmar on September 18, 2013, 02:37:40 PM
I don't think I'd even call Tales a game. It's more of an activity - and it can be a lot of fun, especially with alcohol and outgoing people, but it doesn't scratch the game itch for me at all.


Title: Re: The Boardgame Thread
Post by: ghost on September 18, 2013, 02:48:45 PM
I really enjoy Tales of the Arabian Nights.  I'm glad I bought it, but it's not going to be Agricola or Twilight Struggle in level of thought/difficulty.  It's fun though, and that is what matters.


Title: Re: The Boardgame Thread
Post by: Soln on September 18, 2013, 10:19:59 PM
PACG questions:

1.  What is the default skill for combat?  Some of the characters like bard and rogue don't have a melee bonus listed under strength.  So what do they use for combat encounters?

2.  What's the sequence for combat with more than one character at a location?  Is the character who's turn it is to explore solo for the whole fight or can another also try in the same turn even if they already went?


Title: Re: The Boardgame Thread
Post by: Sky on September 18, 2013, 10:41:41 PM
1. Strength is the default skill unless you have Melee. Attempting a Check, pg 11: "Monsters can be defeated with a combat check. Weapons and many other cards that can be used during combat generally tell you what skill to use when you attempt a combat check; if you don't play such a card, use your Strength or Melee skill." I know Seoni has a power to use a magic attack and avoid using her crap Str. You would use melee in preference to strength if possible, basically.

2. The character that is active (ie, the one exploring) has to resolve the combat. Everyone else can play cards on the fight (with the restrictions of 1 of each boon type per character). Being in the same location enables cards and powers that require it; and trading can only be done in the same location.

I like the mechanic, as you're getting some utility from being together (Valeros' bonus to combat for characters in his location) at the risk of triggering banes that affect characters in the same location.


Title: Re: The Boardgame Thread
Post by: Ghambit on September 19, 2013, 01:35:00 PM
The answer to #2 aint so simple.  Many times you'll encounter a foe who needs multiple checks to beat.  In that instance you'll see a "THEN" in the check requirements like 8 STR "THEN" 6 CHA.  In this case, if a friendly character is in the same location, yes, they can help (by doing the check instead of you) if say they have a better STR or CHA.  The original encountering character is always required to succeed at at least one check though.  It's essentially a check that takes two turns (in tabletop-rpg terms), so obviously there's time for people to help.

Another caveat; people forget that, unless a card says otherwise, you do have the opportunity to play cards out-of-turn - such as a blessing (even if not in the same location).  Make sure you dont miss opportunities to use those; potions for instance can be drank on someone else's turn I believe, and there may even be certain weapons that'll work.  Definitely a lot of spells will do this.  

So basically, unless a card specifically says "on your turn/check", that means you can play it whenever.  

P.S.
I'm thinking of gaming with Vasel in a week (he lives not far from me and has a large regular gaming "congregation" at various locales).  Anything you guys want me to ask (of) him?  He pretty much has the inside scoop on every game whether released or not.


Title: Re: The Boardgame Thread
Post by: ghost on September 19, 2013, 01:41:14 PM
You should take pictures.


Title: Re: The Boardgame Thread
Post by: schild on September 19, 2013, 02:02:17 PM
Vasels taste is so wildly suspect.


Title: Re: The Boardgame Thread
Post by: ghost on September 19, 2013, 02:05:25 PM
I think he used to have reasonable views on games, but he's now doing this for a living and I'm not sure that I'm buying his reviews now that his livelihood depends upon a decent review.  He's not afraid to trash a game every now and again, which is a nice gesture, but it's rarely an indy game that is put out by the Gamesalute people that he seems to be in cahoots with.

I do find his reviews enjoyable though, mostly because he's such a kook. 


Title: Re: The Boardgame Thread
Post by: ghost on October 08, 2013, 01:42:09 PM
Steve Jackson's Ogre Kickstarter cracks me up.  They've had about 20 launch parties, yet have not yet launched.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Hawkbit on October 12, 2013, 01:11:00 AM
Mike and Chad from Paizo's PACG will be playing the new pack most of the day Sunday (12pm-8pm) at Card Kingdom for the Seattle folks.  I'm having a furnace installed, otherwise I'd go play along.  I'm really, really enjoying this game.  Almost obsessively.  

http://paizo.com/threads/rzs2q93k?Skinsaw-marathon-in-Seattle

EDIT: the 13th, on Sunday.


Title: Re: The Boardgame Thread
Post by: Ghambit on October 12, 2013, 10:10:04 AM
Jeebus, that's a damned nice FLGS.


Title: Re: The Boardgame Thread
Post by: Soln on October 12, 2013, 03:55:21 PM
I may do that, thx.  Playing last night with 3 for the first time we hit the 30 blessings timer limit.  Reading the boards, some people are agitating for a longer timer for bigger groups.  For us, we just haven't been aware.  But it now throws all those extra-explore abilities into a better light.  Basically, just another constraint to manage. 


Title: Re: The Boardgame Thread
Post by: Thrawn on October 14, 2013, 08:17:56 AM
Got to try out Twilight Imperium yesterday for the first time at my FLGS.  Call it ameritrash or whatever but I really enjoyed it and would absolutely play it again.  Unfortunately about 3 hours into it one person pretty much threw a hissy fit because they were being attacked and losing and quit playing which ended the game early.  To top it off they were being attacked and losing on two tiles that they took from someone else and it was just person that re-taking them.  Needless to say that person won't be invited to play anything competitive again, or more likely, anything at all.  :mob:


Title: Re: The Boardgame Thread
Post by: ghost on October 14, 2013, 11:33:46 AM
It's tough to play with dicks like that.  TI is a great game. 

Got through a couple of plays of Through the Ages with the wife over the weekend.  This game definitely has potential as a nice two player "epic" feeling game. 


Title: Re: The Boardgame Thread
Post by: JWIV on October 14, 2013, 12:21:15 PM
It's tough to play with dicks like that.  TI is a great game. 

Got through a couple of plays of Through the Ages with the wife over the weekend.  This game definitely has potential as a nice two player "epic" feeling game. 

This version? http://boardgamegeek.com/boardgame/25613/through-the-ages-a-story-of-civilization 
How accurate is the 240 minute playing time?


Title: Re: The Boardgame Thread
Post by: Ragnoros on October 14, 2013, 12:53:45 PM
So I actually played De Vulgari Eloquentia this weekend. I should have read the manual ahead of time but I did not so my group of three spend the first hour reading over the rules and figuring shit out. While each individual bit of the game is a bit cumbersome in a vacuum, we found out that as we worked through the manual it all started to fall into place and make sense as a whole. To the point that once we actually started the game we only really checked the manual a couple times to clear up some minor rule quibbles.

As to the game itself, it was quite enjoyable to traverse around the Italian countryside picking up bits of documents, gold and influence. One of my friends went to catholic school so he found the whole theme rather interesting and manged to finagle himself into the papacy. It did take us the stated two hours to actually play the game once we finished with rules and setup (setup is super quick once you know what you are doing). However we all thought that it had taken much less as the time really flew by.

Just be sure to be in the right mindset. I tried to play up the theme and get everyone to enjoy the game, rather then get bogged down in the mechanics or AP. This plan worked well, as my friend quickly set out to become a member of the church, while I took the path of trader, and our third went rogue scholar, working his way though the college at Bologna.

tl;dr
If you picked up De Vulgari Eloquentia for the novelty value at $15 you should really give it a play. It's a very thematic and mechanically sound game that will make an afternoon/evening disappear, provided you come looking for a fun experience with friends, rather than some competitive chess like puzzle.


Title: Re: The Boardgame Thread
Post by: grebo on October 16, 2013, 06:28:15 AM
It's tough to play with dicks like that.  TI is a great game. 

Got through a couple of plays of Through the Ages with the wife over the weekend.  This game definitely has potential as a nice two player "epic" feeling game. 

This version? http://boardgamegeek.com/boardgame/25613/through-the-ages-a-story-of-civilization 
How accurate is the 240 minute playing time?

I've played once, last new years with 4.  3 players were new.  We started about 9 and finished about 2:30 iirc.  It is an awesome game but has a few fiddly rules you want to make sure to get right.  I'm looking at you, air units.


Title: Re: The Boardgame Thread
Post by: ghost on October 16, 2013, 06:41:57 AM
It's tough to play with dicks like that.  TI is a great game. 

Got through a couple of plays of Through the Ages with the wife over the weekend.  This game definitely has potential as a nice two player "epic" feeling game. 

This version? http://boardgamegeek.com/boardgame/25613/through-the-ages-a-story-of-civilization 
How accurate is the 240 minute playing time?

I think you can do it a lot quicker with just two, although the full game will probably take every bit of that.  I'm not sure I would want to play the full game though-  advanced is fun enough.


Title: Re: The Boardgame Thread
Post by: Musashi on October 16, 2013, 07:46:23 AM
After failing horribly (gloriously) at beating the pathfinder rise of the runelords campaign, my gaming group has been enjoying the card game of the very same campaign.

It mixes light deckbuilding with light rpg elements pretty seamlessly. If you play the same character over multiple play sessions, you are rewarded with minor bumps in the form of roll bonuses, hand size, various limits to how many cards in your deck.

Overall, it plays pretty fast (when our resident rules lawyer isn't looking up every god damn thing in the book). Supposed to play in 45. We do it in an hour and fifteen.


Title: Re: The Boardgame Thread
Post by: ghost on October 16, 2013, 12:10:00 PM
I haven't fucked around with the Pathfinder card game yet.  Does it require you to defile your character cards to play?  I mean, yeah, i know you could make a copy of them and not, but it seems odd for it to be thought of as a "one time use" item.


Title: Re: The Boardgame Thread
Post by: Lianka on October 16, 2013, 12:21:10 PM
We use a sharpie on a sleeve, but I believe there are also downloadable character sheets downloadable from paizo.


Title: Re: The Boardgame Thread
Post by: Hawkbit on October 16, 2013, 03:48:57 PM
Both of those options are viable.  We started with transparent sleeves to sharpie, and ended up switching to the character sheets because they're better at tracking history of accomplishment (only one feat given per scenario completed).

The second pack of PACG cards are going to start shipping to subs early next week, I think. 


Title: Re: The Boardgame Thread
Post by: Sky on October 16, 2013, 08:57:56 PM
I need to get some sleeves, but I've been using the character sheets. I've been playing with fighter/cleric but decided to go back and start over with the addition of rogue and wizard to the party for fun. It really mixes things up, but it takes a lot longer, is a bit of a hassle solo, but on the third hand it feels more like how the game was intended and puts the blessings deck timer mechanic in the forefront, where it's not really a factor with one or two characters.

Since I've got the radar out for solo/co-op mini games, one I've been keeping an eye on for a while just launched its KS: http://www.kickstarter.com/projects/1588487845/journey-wrath-of-demons


Title: Re: The Boardgame Thread
Post by: Thrawn on October 17, 2013, 07:25:10 AM
Has anyone here played Bora Bora (http://www.boardgamegeek.com/collection/items/boardgame/127060/page/57?rated=1)?  It's on sale today at Miniature Market but I'm seeing some mixed reviews.  I'm always a little more reluctant to pull the trigger on newer games because they often haven't been played enough for people to have really gotten into them and play them much yet.  So initial reviews are just a ton of 10s from people "Saw this at xxxCon and it looks great!" that pulls up the average rating.


Title: Re: The Boardgame Thread
Post by: Thrawn on October 17, 2013, 07:58:55 AM
Since I've got the radar out for solo/co-op mini games, one I've been keeping an eye on for a while just launched its KS: http://www.kickstarter.com/projects/1588487845/journey-wrath-of-demons

Thoughts on this one? (Not solo or co-op though) - http://www.kickstarter.com/projects/1744629938/mars-attacks-the-miniatures-game?ref=live

My initial impression was "meh" and still feels about the same.  However my wife also found it and told me all about it this morning interested in it and I see the funding is going crazy on it.  All 725 of the $300 tier sold out already for instance.


Title: Re: The Boardgame Thread
Post by: Sky on October 17, 2013, 04:16:55 PM
Mantic has some hardcore fans :)

I don't really know much about it, sorry. "Meh" was also my reaction on looking things over. I'm trying to keep my ears open for a possible Dreadball team, but that's about it.


Title: Re: The Boardgame Thread
Post by: Thrawn on October 17, 2013, 05:39:44 PM
I'm trying to keep my ears open for a possible Dreadball team, but that's about it.

Somehow I completely missed that one when it went through.  I need to find a better way to keep track of Kickstarters that might actually be good, I seem to miss quite a few that look interesting.

Back on a Boardgame note I've got a group setup to try out Space Cadets next week.  Looking forward to it.  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Hawkbit on October 19, 2013, 01:19:19 AM
PACG has me mildly interested in Pathfinder lore.  Is there a place to start?  I don't have the desire to RP anymore, but the card flair is intriguing. 


Title: Re: The Boardgame Thread
Post by: Sky on October 19, 2013, 07:44:42 AM
You're basically playing this: http://paizo.com/pathfinder/adventurePath/riseOfTheRunelords


Title: Re: The Boardgame Thread
Post by: Ingmar on October 19, 2013, 09:02:23 PM
Better place to start would be http://paizo.com/products/btpy8ief

It's a fine setting, not my favorite, but fine. A little kitchen-sink-y.


Title: Re: The Boardgame Thread
Post by: Goldenmean on October 21, 2013, 03:19:45 PM
It's a fine setting, not my favorite, but fine. A little kitchen-sink-y.

That's pretty much working as intended though. Golarion seems to have a nation to fit almost any possible high fantasy setting you want. Ravenloft clone? Check. Oriental Adventures rehash? Check. Fake Egypt? Check. Spelljammer? Yeah, sure, we'll give you a sourcebook about the solar system. Want to set your campaign to have gunpowder? We've got a nation for that. Want your campaign to have mecha? We've got a nation for that. Each individual country or country group seems fairly solid when viewed in a vacuum, but strung all together, they do get a little ridiculous.

I think it's better at filling the "High Fantasy Sampler World" role than Greyhawk, Toril, or Mystara were, but by design it doesn't have the cohesion of settings like Dark Sun, or Planescape.


Title: Re: The Boardgame Thread
Post by: Goldenmean on October 21, 2013, 03:24:48 PM
Has anyone here played Bora Bora (http://www.boardgamegeek.com/collection/items/boardgame/127060/page/57?rated=1)?

Purchased it, solely based on it being Stefan Feld, but haven't played it yet. If you like Castles of Burgundy, it feels similar to that based on my reading of the rules and fiddling around with it briefly, but that impression could be way off once I get an actual game with other people down.


Title: Re: The Boardgame Thread
Post by: Ingmar on October 21, 2013, 10:29:03 PM
It's a fine setting, not my favorite, but fine. A little kitchen-sink-y.

That's pretty much working as intended though. Golarion seems to have a nation to fit almost any possible high fantasy setting you want. Ravenloft clone? Check. Oriental Adventures rehash? Check. Fake Egypt? Check. Spelljammer? Yeah, sure, we'll give you a sourcebook about the solar system. Want to set your campaign to have gunpowder? We've got a nation for that. Want your campaign to have mecha? We've got a nation for that. Each individual country or country group seems fairly solid when viewed in a vacuum, but strung all together, they do get a little ridiculous.

I think it's better at filling the "High Fantasy Sampler World" role than Greyhawk, Toril, or Mystara were, but by design it doesn't have the cohesion of settings like Dark Sun, or Planescape.


Of the 3 you name at the end, only Known World/Mystara was really a 'sampler' setting from the get-go; FR got stuff shoehorned into it to broaden appeal though, yeah. And I get that it is working as intended, they need a setting that can support their whole product line. That just necessarily sacrifices a tighter theme, but given the very specific nature of the APs they can usually put it back in there anyway.


Title: Re: The Boardgame Thread
Post by: Thrawn on October 22, 2013, 07:21:06 AM
Probably not picking it up simply because I've been spending way too much on games but -

Pathfinder Adventure Card Game - Rise of the Runelords Base Set for $30 today (http://www.miniaturemarket.com/pzo6000.html)


Nope, all 120 copies they had listed when I posted this are sold out already.  :uhrr:


Title: Re: The Boardgame Thread
Post by: Ghambit on October 22, 2013, 01:12:02 PM
How is PACG shaping up later on in the path?  Anyone playing the 2nd set yet?  My gaming brethren have been unreliable, so I've let it gather dust.  From the info. paizo gives it seems the game really opens up later on and difficulty starts to become cockstabby.  Pretty soon we'll start hearing people say "this game plays best with two people."   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: jgsugden on October 22, 2013, 01:16:52 PM
Firefly - any thoughts from those that have tried it?


Title: Re: The Boardgame Thread
Post by: Ghambit on October 22, 2013, 01:24:37 PM
I've been wanting to try the new RPG tbh.  Cortex Plus is a badass system; added to the 'verse with competent players and well written modules could mean a lot of fun.  I've heard the boardgame isn't that great, but remember even BSG had a love-hate thing goin on at first.  Sometimes it takes time to marinate.


Title: Re: The Boardgame Thread
Post by: ghost on October 31, 2013, 10:35:38 AM
Firefly - any thoughts from those that have tried it?

Haven't played it yet.  The components are awesome.  I am not sure the rule set really screams out "flying through the 'verse" or anything.  Strikes me as a differently themed Merchant of Venus.  Tom Vaseline actually liked it, but gave it a little lower rating because of the theme disconnect. 


Title: Re: The Boardgame Thread
Post by: ghost on November 05, 2013, 07:29:03 AM
Played through Castles of Burgundy last night.  It's a decent game, but probably not worth all the hype that it gets.  Uwe Rosenberg's stuff is better, IMO.  It's a pretty decent two player game though, but if I play it much in the future I'll probably cut it down to 3 phases from the 5 in the base game.  It just seems a little long to me. 


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 06, 2013, 10:44:21 AM
Played through Castles of Burgundy last night.  It's a decent game, but probably not worth all the hype that it gets.  Uwe Rosenberg's stuff is better, IMO.  It's a pretty decent two player game though, but if I play it much in the future I'll probably cut it down to 3 phases from the 5 in the base game.  It just seems a little long to me. 

On the whole, I probably prefer Uwe Rosenberg's games to Stefan Feld's as well, but Stefan Feld gets a lot of credit from me for coming up with interesting mechanics I haven't seen elsewhere. It feels like Uwe Rosenberg has mostly just been iterating on the same worker placement/resource chain game for a while now, and while I love those sorts of games, he never takes me by surprise the way some Feld games do.

Still, can't wait to get my hands on Caverna and Glass Road.


Title: Re: The Boardgame Thread
Post by: ghost on November 06, 2013, 12:00:49 PM
Glass Load looks totally badass.  I'll definitely pick up a copy or two of that, particularly since Ora et labora is selling for ~$150 now.


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 06, 2013, 01:45:35 PM
Glass Load looks totally badass.  I'll definitely pick up a copy or two of that, particularly since Ora et labora is selling for ~$150 now.

Wow, is it really? Times like this I feel good about being an insane game hoarder.

I really need to bust out Ora et Labora again. I only ever played one two player game of it, but I really liked it. I'm one of those people in the camp of "Agricola is fun and all, but the cards just make it too luck dependent", so I've always liked his games that take that element out of it, which is why I'm really looking forward to Caverna.


Title: Re: The Boardgame Thread
Post by: Sky on November 10, 2013, 10:06:34 AM
http://www.heroquestclassic.com/


Title: Re: The Boardgame Thread
Post by: jgsugden on November 12, 2013, 10:28:51 AM
If anyone Kickstarted Cthulhu Wars, I'd be interested to hear a review when it is delivered...


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 13, 2013, 10:50:15 AM
If anyone Kickstarted Cthulhu Wars, I'd be interested to hear a review when it is delivered...

I kickstarted it on the last day of the project, after much hemming and hawing. It was really the uniqueness of the factions that made me pull the trigger on it. Apparently my love of variable player powers offsets my distaste for dice-rolling randomness. I can toss up my thoughts on it whenever I get my hands on it.

That's not going to be for a while though. Last update I saw said March, and I expect there will be a couple more delays thrown on. All part of the fun of kickstarter projects.


Title: Re: The Boardgame Thread
Post by: Sky on November 13, 2013, 01:00:19 PM
http://www.heroquestclassic.com/

Quote
Quote:  Lorenzo Pablo Looks like the Gamezone guys have been leaking information on several spanish blogs, here are the links:
On box contents
Pledge levels, prices, release date, game mechanics and some component details
Interview with general information
Recap

As all of this is in spanish, I'll make a recap similar to the one on the last link:

- Kickstarter starts on November 22nd.
- In addition to the already mentioned 3 pledge levels there will be one in which they will add a picture of you and your friends playing on the back of the box.
- There will be miniature and furniture pledge levels and all components will be available on the company web page in case you need more of anything.
- Each Hero, male and female versions, will have different stats. There will be a huntress instead of a female barbarian.
- 6 spells on each school of magic for a total of 30 spells.
- Each miniature will have different sculpt. In addition to the original contents and the female counterparts of the heroes there will be some new miniatures: ogre, stone gargoyle, spectre, black orc and pit slime.
- There will be 50 completely new adventures.
- One side of the board will have a dungeon and the other will be outdoors with ruins.
- The old adventures will not be reimplemented.
- Enemies will be tougher.
- The mind value will be used.
- In the interview they talk about the help received from Hasbro Iberia (Spain and Portugal), which sounds like they have reached some kind of agreement and a lawsuit is out of the table.

And there is more, but I am sure you want to know what will be in the box:
- Board.
- Bad guy screen.
- 8 dice (2 movement and 6 combat, all by q workshop).
- Rules.
- Adventure book.
- Hero stats.
- 86 cards (10 artefacts, 30 treasure, 16 equipment, 30 spells).
- 46 miniatures (8 heroes, 6 goblins, 8 orcs, 4 skeletons, 2 mummies, 4 zombies, 4 chaos warriors, 3 drrakks/fimir, 1 stone gargoyle, 1 gargoyle, 1 chaos wizard, 1 spectre, 1 black orc, 1 ogre, 1 pit slime).
- 48 furniture elements, some of them multicomponent (18 doors, 4 chests, 2 tables, 1 throne, 3 bookshelves, 1 armour stand, 1 torture table, 1 chimney, 1 alchemy table, 1 tomb, 1 pit, 1 altar, 1 cage, 1 mirror, 1 statue, 1 death pendulum (sorry for the translation), 1 dimensional portal, 8 treasure chest contents).
- 35 resin markers (1 entry stairs, 4 secret doors, 8 fallen rocks, 4 double fallen rocks, 6 pit traps, 4 spear traps, 4 axe traps, 4 arrow traps).

And it will weight around 4 Kg.


Title: Re: The Boardgame Thread
Post by: ghost on November 13, 2013, 01:29:42 PM
It will be interesting to see if that ever gets off the ground, since it doesn't appear that GW is involved. 


Title: Re: The Boardgame Thread
Post by: Shannow on November 15, 2013, 05:46:40 PM
Lords of Waterdeep out on IOS next Wednesday.


Title: Re: The Boardgame Thread
Post by: schild on November 15, 2013, 06:43:15 PM
So stoked....

when I get new ipads. >_>


Title: Re: The Boardgame Thread
Post by: Samwise on November 15, 2013, 06:45:42 PM
Played Letters from Whitechapel for the first time this week with a few coworkers.  Not only were we all very entertained, we had passersby stop to watch the game because they wanted to see how it was going to end.

It helped me realize how utterly worthless Clue is as a mystery game since there's no actual mental effort involved in solving the mystery, it's just crossing things off a list until there's only one left.  Whitechapel feels more like detective work in that you have to correlate different bits of data and make deductions.


Title: Re: The Boardgame Thread
Post by: ghost on November 16, 2013, 09:24:50 AM
Clue is great for people that aren't really gamers and for younger kids.  I think it's a bit of a stretch to expect it to be entertaining to great minds like you and me.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: eldaec on November 17, 2013, 06:44:46 AM
To be fair to clue there is a layer of 'A told me earlier they don't have X or Y so they must have just shown Z to B'.

But it's aimed at people who want to roll dice for 40 minutes then congratulate someone for being fortunate.


Title: Re: The Boardgame Thread
Post by: ghost on November 20, 2013, 08:03:06 PM
Star Trek:  Fleet Captains is a nice game, but holy shit are the components bad.   :ye_gods:


Title: Re: The Boardgame Thread
Post by: Musashi on November 20, 2013, 10:28:57 PM
I've been playing the Star Wars LCG for several months now, and it's pretty sweet.


Title: Re: The Boardgame Thread
Post by: Soln on November 20, 2013, 10:50:58 PM
Has anyone here tried the Netrunner and Lord of the Rings LCG's?  I hear Netrunner is great.


Title: Re: The Boardgame Thread
Post by: luckton on November 21, 2013, 05:08:41 AM
Netrunner is apparently "The shit" right now for non-CCG stuffs.  I have the Lord of the Rings; it's decent.

Also, here's something:  http://www.starlitcitadel.com/games/game-guide-flowchart.html


Title: Re: The Boardgame Thread
Post by: jgsugden on November 21, 2013, 12:20:35 PM
Anyone have any thoughts on the SHadows of Brimstone Kickstarter?

http://www.kickstarter.com/projects/1034852783/shadows-of-brimstone?ref=category (http://www.kickstarter.com/projects/1034852783/shadows-of-brimstone?ref=category)

At this point, I kind of expect (beyond the minimal KS exclusives) that I'll be able to get it cheaper after release from Amazon, etc... but it looks interesting.


Title: Re: The Boardgame Thread
Post by: Xilren's Twin on November 21, 2013, 01:05:20 PM
Has anyone here tried the Netrunner and Lord of the Rings LCG's?  I hear Netrunner is great.

As it happens, my Netrunner core set box arrived in the mail Tuesday.  Some of the folks at the shop where my son and I play Magic have breen trying to get people into it.  I loved the original TCG version years ago, so it was a natural pickup for me.  Really like the Living card game style where you dont have to chase rares but just buy a set that has everything you need and build away. My store had the core set for $40 but i got it online for $25.  The additional sets are like 10-15 and there's no pressing need to buy them all.

If you've never played, i'd highly recommend trying it out to see if you like it.  It's fun for me, but not everyone likes the asymetrical decks and gameplay.  If you have any specific gameplay questions, i'll try to answer as best i can.  (nerd trivia - the original design was another Richard Garfield game - you know, the father of magic...)


Title: Re: The Boardgame Thread
Post by: ghost on November 21, 2013, 04:39:11 PM
My copies of Ogre got here today.  Holy shit they're gigantic.  I'm regretting getting two now.  Guess I'll Ebay one of them before they get cheap.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: schild on November 21, 2013, 04:49:23 PM
Eh, looks like you'll make like $40 after fees on it. If that. Doesn't seem worth the work or shipping. They were $100 a piece right?


Title: Re: The Boardgame Thread
Post by: Sky on November 21, 2013, 06:33:28 PM
Someone posted an unboxing of Ogre and it looked pretty wild, those map tiles are ginormous.

I'm in on Brimstone but might pull out. I've been on the fence with that and Journey for a while now, but Journey has some nice resins and Adrian Smith.

There's also this going on, though they're using standees instead of minis. I like the modular gear cards ala KD:M, and some of the mechanics sound interesting.

http://www.kickstarter.com/projects/magecompany/machina-arcana


Title: Re: The Boardgame Thread
Post by: schild on November 21, 2013, 07:37:35 PM
Machina Arcana is a fucking Steampunk game with like lifted Cthulhu art.

Fucccccccccccccccccccccccccccccccck that fanwank.


Title: Re: The Boardgame Thread
Post by: Onoes on November 21, 2013, 09:43:24 PM
I missed that Kickstarter for Oger, but am interested.  Is there any reason to want a Kickstarter version vs Retail?  I'm seeing pre-orders for the retail for as little at $70, claiming they will be shipping in around 2 weeks.

Is the cost difference just people wanting it "NOW!", or is there another reason?


Title: Re: The Boardgame Thread
Post by: ghost on November 22, 2013, 10:39:39 AM
The only reason to Kickstarter OGre was that it wasn't going to happen without it, in all likelihood.  Te Kickstarter extras are mic though, especially my pimpin' Ogre shirt.   :oh_i_see:

Addendum-  I unbiased it and put it together today.  It's very well produced.  If you can get it for $80 or less it's definitely worth it.


Title: Re: The Boardgame Thread
Post by: Soln on November 29, 2013, 08:18:25 PM
I bought today at Uncle's in Bellevue, Expedition: Northwest Passage (http://boardgamegeek.com/boardgame/71074/expedition-northwest-passage).  Loved the art and got interested from an article on BBG by its desiger (Yves Tourigny (http://boardgamegeek.com/user/Yves%20Tourigny/blogs)).  Adventure game + race game + tile laying.


Title: Re: The Boardgame Thread
Post by: ghost on December 04, 2013, 06:44:25 AM
Played Biblios last night.  I wasn't all that impressed with it. 

On the other hand, we followed it up with Jaipur, which is a really nice game.  It plays quick and is a lot of fun. 


Title: Re: The Boardgame Thread
Post by: ghost on December 04, 2013, 08:36:50 AM
Looks like Boards and Bits is going belly up.   :heartbreak:

That was my favorite online store. 


Title: Re: The Boardgame Thread
Post by: luckton on December 05, 2013, 03:53:39 AM
Ordered Eldritch Horror for the holidays.  A streamlined version of Arkham that doesn't take hours just to setup, explain, and exceute?  Sure thing.


Title: Re: The Boardgame Thread
Post by: ghost on December 05, 2013, 07:26:10 AM
Yeah, it looks interesting.  I still saw a shitton of little cards over on the side of the board though....  :ye_gods:


Title: Re: The Boardgame Thread
Post by: schild on December 05, 2013, 07:50:52 AM
I'm sure it's not random at all.


Title: Re: The Boardgame Thread
Post by: ghost on December 05, 2013, 07:59:05 AM
What do you mean?


Title: Re: The Boardgame Thread
Post by: MrHat on December 05, 2013, 08:00:18 AM
On the other hand, we followed it up with Jaipur, which is a really nice game.  It plays quick and is a lot of fun. 

Thanks for the reccomendation.

Ordered this instead of replacing my tiny backgammon board dice.  Looks like a fun 2 player.


Title: Re: The Boardgame Thread
Post by: ghost on December 05, 2013, 08:11:10 AM
I think you'll like it.  Let me know if you don't and you can send me your copy for when ours wears out.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: luckton on December 05, 2013, 11:05:11 AM
Yeah, it looks interesting.  I still saw a shitton of little cards over on the side of the board though....  :ye_gods:

I think FFG somewhat learned their lesson regarding this.  There's still a variety of card types, but vs Arkham some items have been consolidated, and the total amounts of cards per type has been reduced greatly.  The latter probably because they wanted more space to work with for expansions.

The concepts of travelling around, gearing up, having encounters, closing portals, getting clues, and stopping the Ancient One are all still here.  They've just been tweaked and put on a global scale instead of a small city.

You don't have skill sliders anymore; your characters stats are locked in.  You can get +1 and +2 improvements, but aside from Assets that modify them, that's it.  Spells also have a flip-side now that do additional effects depending on your test result.  Allys have been folded into Assets, and money is gone; to buy stuff now you just do an Influence check and your buying power is determined by the number of successes.

Portal wrangling is no longer an entire multi-turn venture.  You either pass or fail, and there's no longer a Time and Space thing you can get lost in.

Lots of other tweaks and stuff too.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on December 05, 2013, 11:33:37 AM
And lots of dice rolling/card drawing.

What bothered me the most about Arkham Horror is probably also what would bother me about Eldritch Horror.  With Arkham there was so much left up to chance that it didn't feel like my decisions were meaningful.  It doesn't look like they addressed that.  It would be nice to be wrong though.


Title: Re: The Boardgame Thread
Post by: ghost on December 05, 2013, 11:34:25 AM
I am of the firm opinion that, unless you have a really, really good fucking reason to do so, if you design a game with cards, any cards, that are not Magic:  The Gathering's exact dimensions then you should have your testicles nailed to the floor.

I also like some randomness in my games.  I don't want every game I play to turn into a spreadsheet.  Gambling is fun.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on December 05, 2013, 12:24:53 PM
I like some randomness.  I play Blood Bowl on a very regular basis, after all.  Arkham Horror just feels like it plays itself sometimes and doesn't allow me to make meaningful decisions.  I want randomness, but I also want agency.


Title: Re: The Boardgame Thread
Post by: ghost on December 05, 2013, 12:28:28 PM
It's a bit of a choose your own story sometimes, yeah. 


Title: Re: The Boardgame Thread
Post by: ghost on December 10, 2013, 09:19:36 AM
I decided to purchase Tom Vasel's game.  Not sure if it's any good, because I haven't played it yet, but the production values are just out of this world.  Definitely there is some value in the game. 


Title: Re: The Boardgame Thread
Post by: schild on December 10, 2013, 09:04:06 PM
Tom Vasel made a game?

Edit: On second thought, I don't care. He's a tool.

Edit 2: On the topic of board games, I wish Williams Sonoma was FunAgain so I could've put Roads & Boats w/ &cetra on my wedding registry.


Title: Re: The Boardgame Thread
Post by: ghost on December 11, 2013, 07:01:55 AM
You don't have them already?

They're a bit overrated, in my opinion. 


Title: Re: The Boardgame Thread
Post by: Miasma on December 11, 2013, 07:54:06 AM
More reasons to hate the world. (http://www.somethingawful.com/awful-things-sale/phone-boardgame-adaptations/)


Title: Re: The Boardgame Thread
Post by: ghost on December 11, 2013, 08:07:00 AM
Angry birds is a kids game.  My kids like it, but yeah, it sucks. 


Title: Re: The Boardgame Thread
Post by: Ghambit on December 11, 2013, 08:23:52 AM
Serpent's Tongue shipping this week (finally):
http://www.boardgamegeek.com/boardgame/123408/serpents-tongue

Preliminary indications are that the game (mechanically) is very well made; and the support for the game from the designer is pretty noteworthy.  Anyways, I'm still selling my Deluxe KS set though if anyone wants it (new in shrink).  You'd get it in time for xmas.

If it doesnt get sold by then, I won't be able to resist playing it.   :awesome_for_real:




Title: Re: The Boardgame Thread
Post by: schild on December 11, 2013, 10:20:33 AM
Is Serpent's Tongue the game with its own language? If so, NOPE.


Title: Re: The Boardgame Thread
Post by: ghost on December 11, 2013, 10:29:06 AM
There's no room for that game to be average.  It's either going to be crazy good or complete shit. 


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 11, 2013, 10:39:00 AM
A friend talked up Boss Monster pretty well, has anyone played it?

Wondering if it's family friendly for a bright 8yr old.


Title: Re: The Boardgame Thread
Post by: schild on December 11, 2013, 10:39:44 AM
Boss Monster is bad Ascension.


Title: Re: The Boardgame Thread
Post by: lamaros on December 11, 2013, 08:16:01 PM
Boss Monster is bad Ascension.

It must be really really bad, then.


Title: Re: The Boardgame Thread
Post by: schild on December 11, 2013, 09:55:44 PM
Ascension is great! It's like Magic but with only card drawing and casting math.

It's better than Hearthstone, that's for fucking sure. And Boss Monster (and Domion, fuck Dominion).


Title: Re: The Boardgame Thread
Post by: lamaros on December 11, 2013, 10:25:35 PM
I've only played the app version, but there's something decidedly unfun about it for me. Not sure exactly what it is.

I think I'll keep up with the tradition this year and buy another board game for my family for christmas - a selfish tradition but so what. Now I just need to decide what. Hard to find the proper path between not too boring but not too technical.


Title: Re: The Boardgame Thread
Post by: schild on December 12, 2013, 01:12:34 AM
Opera! It's basically a low level spreadsheet in Italian clothing.

I still think, flawed as it is, anyone who plays a lot of 1v1 games should own A Few Acres of Snow.


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 12, 2013, 10:26:20 AM
Thanks for the opinions.  Though, I like Dominion! 

I ultimately didn't like the Pathfinder card game and won't be continuing to play it.  However, I'm stuck on the persistence of the character between sessions.  I really like that concept a lot.  Does Descent offer character persistence?    Ravenloft doesn't. 


Title: Re: The Boardgame Thread
Post by: Ingmar on December 12, 2013, 11:40:49 AM
Yeah Descent has campaigns.


Title: Re: The Boardgame Thread
Post by: Thrawn on December 12, 2013, 01:03:36 PM
It's better than Hearthstone, that's for fucking sure. And Boss Monster (and Domion, fuck Dominion).

Playing solitaire, war, or rock, paper, scissors is probably better than Boss Monster.


Title: Re: The Boardgame Thread
Post by: Soln on December 13, 2013, 09:19:53 PM
A Few Acres of Snow is great.


Title: Re: The Boardgame Thread
Post by: lamaros on December 21, 2013, 11:28:40 PM
Android: Netrunner. Good?


Title: Re: The Boardgame Thread
Post by: schild on December 22, 2013, 01:43:52 AM
Netrunner is another game where you should just be playing Magic.

Edit: You want good? I believe Omen: Reign of War (http://www.smallboxgames.com/omen.html) is available right now. It's the best not-Magic-but-still-basically-Magic game I've played. The designer was a competitive Magic player, and it shows. The instructions are mildly shitty, but the game is absolutely superb and that version is wonderful. The art is some of the best in the industry. Oh, and the game is cheap and you'll probably never be able to get it again.


Title: Re: The Boardgame Thread
Post by: lamaros on December 22, 2013, 03:03:41 AM
Eh, it didn't sound especially magic like. I liked the asymmetric element, plus I have no desire for a TCG in card form.

Shipping for Omen is more than the cost of the game.


Title: Re: The Boardgame Thread
Post by: schild on December 22, 2013, 03:05:10 AM
Eh, it didn't sound especially magic like. I liked the asymmetric element, plus I have no desire for a TCG in card form.
Asymmetric or not, people are fooling themselves if they think Garfield made any huge departure from Magic with Netrunner. You're still doing the same shit you're doing in Magic except you have trap cards and an overly complex arrangement of permanents on the corp side.

If you know anything about Magic, the corp side is always playing Enchantress or some other "Pillow-Forty" kind of deck and the runner side is always playing combo. Or at least, trying to play combo.


Title: Re: The Boardgame Thread
Post by: lamaros on December 22, 2013, 03:13:38 AM
Hmm points taken. Having read some other reviews it doesn't really sound like it is what I wanted. Back to the drawing board!

At this point it looks like 7 Wonders is going to get the 'fun enough to play and simple enough for the family' vote.


Title: Re: The Boardgame Thread
Post by: schild on December 22, 2013, 03:23:05 AM
I would not recommend Netrunner to a family of non-hardcore gamers. It is solely a competitive card game.


Title: Re: The Boardgame Thread
Post by: lamaros on December 22, 2013, 05:00:14 AM
I would not recommend Netrunner to a family of non-hardcore gamers. It is solely a competitive card game.

It was more of a me and my brother choice (who seems to have dominant species as the go to game with his friends these days), but really I'd rather something else. Letters from Whitechapel might scratch that itch.

Family wise my sister will just want to play The Resistance anyhow, so maybe I should just save my money...


Title: Re: The Boardgame Thread
Post by: schild on December 22, 2013, 09:34:10 AM
Letters from Whitechapel is good. If Dominant Species is his goto game (jesus, that's heavy) then the only card game I'd recommend would be Twilight Struggle - which is seriously as good as they say. Or A Few Acres of Snow as mentioned above.


Title: Re: The Boardgame Thread
Post by: luckton on December 23, 2013, 03:24:20 AM
7 Wonders is great.  The expansions add a lot more dimensions and stuff to do as well.


Title: Re: The Boardgame Thread
Post by: lamaros on December 23, 2013, 03:52:10 AM
I got Letters From Whitehapel and Mr Jack pocket and Haggis.

Looking forward to playing letters from Whitehapel a lot.


Title: Re: The Boardgame Thread
Post by: Samwise on December 23, 2013, 12:04:04 PM
I got Letters From Whitehapel and Mr Jack pocket and Haggis.

Looking forward to playing letters from Whitehapel a lot.

It's still one of my favorite boardgames.  The unfortunate caveat I've found is that people who don't have good attention spans for logic puzzles will just check right the fuck out, so you need the right crowd.  Almost every time I've played it I've learned there's one person in the group who just doesn't have the right brain for this sort of thing.


Title: Re: The Boardgame Thread
Post by: lamaros on December 23, 2013, 05:19:28 PM
Yeah I expect I'll only play with people keen, even if it means 1v1.

Bought a bunch of games for the ipad. Looking forward to see how Eclipse plays. Also got Small World 2.


Title: Re: The Boardgame Thread
Post by: MrHat on December 24, 2013, 01:29:12 PM
Have a full house this winter.

After teaching Pret-A-Porter everyone loved it.

Then we played Lords of Waterdeep.  It's amazing how much, I guess production value, makes a difference.  The LoW box and score track just makes everything so simple to set up that it's pretty much what everyone wants to play.

In between The Resistance of course. 


Title: Re: The Boardgame Thread
Post by: luckton on December 24, 2013, 01:35:09 PM
The LoW expansion is great, and has the same awesome box insert like the original, but fuck it if I'm doing to segregate the expansion cards from the original after every play.  I followed the instructions for integrating both expansions sets for establishing a "long game" and plan to leave them like that.

Fun fact: You can take the Skullport box insert, stack it on top of the original insert inside of the original box bottom, and cover it with the expansion box top.


Title: Re: The Boardgame Thread
Post by: Ghambit on December 24, 2013, 08:29:03 PM
I tried PACG today as a "family game" and it's not settin off the way I wanted.  Actually, got requests for "Dragon Age" if you could believe that.  Very vanilla RPG (that I dont particularly like due to the lore/world).


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 26, 2013, 05:39:17 PM
I think I'm going to sell my PACG.  My family didn't get it as I wanted them to.  Frankly I found the rules to be a bit abstract and there was a lot of card conflict.  I know the developers worked on answering a lot of those conflicts. 

I mentioned above that I really liked the persistent characters in PACG and I know Descent has them too.  How is Descent 2nd version in complexity compared to Ravenloft/PACG? 

I was given Munchkin deluxe and Arkham Horror for Christmas.  Card Kingdom was doing 20% off anything in store, so I snagged Letters from Whitechapel and the second Munchkin expansion for ~$50.  Not terrible.  I think I'm going to return Arkham Horror, though.  I suspect the 2hr+ playtime means it will never get played in my house. 


Title: Re: The Boardgame Thread
Post by: schild on December 26, 2013, 07:55:59 PM
You could also return it because it's overrated crap decided by randomness. ¯\_(ツ)_/¯


Title: Re: The Boardgame Thread
Post by: Thrawn on December 27, 2013, 11:13:20 AM
You could also return it because it's overrated crap decided by randomness. ¯\_(ツ)_/¯

BUT THEME!  Rabble rabble.  :awesome_for_real:

Got around to trying Resistance:Avalon with a good group last night, not sure what took my so long.  Just the little tweaks of having Oberon and Merlin make the game so much better than trying to deal with clunky mission cards instead.


Title: Re: The Boardgame Thread
Post by: jgsugden on December 27, 2013, 01:55:44 PM
The LoW expansion is great, and has the same awesome box insert like the original, but fuck it if I'm doing to segregate the expansion cards from the original after every play.  I followed the instructions for integrating both expansions sets for establishing a "long game" and plan to leave them like that.
I loved the original game when it came out, but had two minor criticisms: #1 there wasn't enough ways to get to odd coins, and 2.) the economy in the game was too predictable.  The expansion(s) fixed both.  I really like the game, and think it is a great gateway game to introduce a wide variety of people to more complex modern games.
Quote
Fun fact: You can take the Skullport box insert, stack it on top of the original insert inside of the original box bottom, and cover it with the expansion box top.
I had not noticed.  18 points for pointing this out.


Title: Re: The Boardgame Thread
Post by: Soln on December 31, 2013, 02:12:55 PM
Robinson Crusoe is in stock today on CSI.  Grabbed mine and Glass Road for free shipping.  I know, I know, but it's New Year Eve and lots of personal Worker Placement management awaits me in 2014.

http://www.coolstuffinc.com/p/183523



Title: Re: The Boardgame Thread
Post by: Samwise on December 31, 2013, 02:26:13 PM
Picked up Citadels recently to scratch an itch for a quick and easy game.  It delivers, and I recommend it.  2 to 8 players, takes about half an hour and not a lot of table space. 

Although on its surface the game is about earning money to build a city, the real meat of it is the secret selection of the "character" roles each round that set the turn order for that round and grant special abilities (similar to the "strategies" in Twilight Imperium except they make up a much larger part of the game) -- there's a lot of Nth-dimensional bluffing going on where you need to guess whether someone is going to try to fuck you ever, and what character they think you're going to pick, and what they will do based on that, and what you can pick instead that will fuck them over... unless they knew you'd figure all that out and you're in fact playing right into their hands.


Title: Re: The Boardgame Thread
Post by: ghost on December 31, 2013, 03:35:36 PM
Citadels really requires the right group.


Title: Re: The Boardgame Thread
Post by: Samwise on December 31, 2013, 03:50:45 PM
I was going to say, I can imagine people who get bent out of shape easily getting bent out of shape while playing Citadels.  With a laid-back group that enjoys trying to bullshit each other it's tons of fun, and it's very quick to learn and play so I can see it working well for people who aren't hardcore gamers.  Similar to Skull and Roses in that respect (also a bluffing-centric game).


Title: Re: The Boardgame Thread
Post by: Soln on December 31, 2013, 04:41:21 PM
I got Citadels in my stocking along with Bohnanza and No Thanks.  Looking forward to Citadels for awhile. 


Title: Re: The Boardgame Thread
Post by: lamaros on January 01, 2014, 07:32:21 PM
Got to play Letters From Whitechapel (how does Jack ever lose?!), Mr. Jack Pocket, Dixit, and Settlers of Catan over Christmas. And by that I mean I played the former once and the latter about 6 times. My brother in law and dad were pretty keen, even though I kept winning. The GF quite liked playing LfW, which was an unexpected bonus.

I think I'll buy Coup! next, or maybe Love Letter. Got to get some more two player games for home. Only so many games of Scopa (http://en.wikipedia.org/wiki/Scopa) can happen before you get bored.


Title: Re: The Boardgame Thread
Post by: Bunk on January 02, 2014, 06:34:33 AM
Tried two new ones over the holidays: Trains and Terra Mystica.

Trains is Dominion with less cards, but adds a board. Quite liked it. Felt like a bit less of a sprint to the finish that Dominion tends to be, but still plays fairly quickly.

Terra Mystica, when you read the manual it comes across like someone bought every major worker placement game on the market, and just grabbed a random mechanic from each. That being said, the game actually plays really smoothly. Took us about three hours to finish a game, but that included two new players.


Title: Re: The Boardgame Thread
Post by: lamaros on January 07, 2014, 02:38:11 AM
Been playing a bit of Jaipur a board game arena. Good fun. Which is surprising, as I normally go for games with more interactivity. Still, a step up on Dominion in that regard.


Title: Re: The Boardgame Thread
Post by: jgsugden on January 07, 2014, 08:06:37 AM
My wife has pretty bad vision, but loves board games.  What are some of your favorite board games that do not involve small symbols, pieces or small text on the board (or super small texton things she can hold)?


Title: Re: The Boardgame Thread
Post by: Bunk on January 07, 2014, 11:34:03 AM
Catan. It's pretty much just color coded.


Title: Re: The Boardgame Thread
Post by: dusematic on January 07, 2014, 12:02:47 PM
Just got Pandemic.  It's ok, but a little boring after a couple plays.  I do like that it's cooperative.  I need to get BSG, that was the most fun I've had playing a board game since the days of Hero Quest.


Title: Re: The Boardgame Thread
Post by: schild on January 10, 2014, 01:45:31 PM
Hmmmm

http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147538553_A_InventoryID_E_2148051974_A_ProductLineID_E_0_A_ManufacturerID_E_0_A_CategoryID_E__A_GenreID_E_

(Where There is Discord available atm, tempting)


Title: Re: The Boardgame Thread
Post by: ghost on January 10, 2014, 03:06:08 PM
That doesn't seem like your sort of game, schild.


Title: Re: The Boardgame Thread
Post by: MrHat on January 11, 2014, 06:59:19 AM
Just got Pandemic.  It's ok, but a little boring after a couple plays.  I do like that it's cooperative.  I need to get BSG, that was the most fun I've had playing a board game since the days of Hero Quest.

Doesn't BSG take like 4 hours?


Title: Re: The Boardgame Thread
Post by: jgsugden on January 11, 2014, 02:17:56 PM
Just got Pandemic.  It's ok, but a little boring after a couple plays.  I do like that it's cooperative.  I need to get BSG, that was the most fun I've had playing a board game since the days of Hero Quest.

Doesn't BSG take like 4 hours?
90 minutes to 180 depending upon who you play with and how the game falls out (IME).


Title: Re: The Boardgame Thread
Post by: lamaros on January 11, 2014, 05:15:45 PM
I like card games so I bought Coup, Love Letter, Haggis and Tichu.

Been so sick the last week I haven't played any yet, but hopefully will get to soon!

Played Agricola and 7 Wonders early last week. Agricola was fun but good god it's a crappy untidy and fiddly thing. Agricola might be a better game, but it could learn a lot from catan in making a more intuitive and pleasant playing experience. Now I get why people loved dominant species so much, it's Blizzard polish compared to these other favourites...

7 Wonders I just was pretty meh about. Nowhere near as fun as I'd hoped. I dislike games with such limited player interaction I guess. (I really don't get people who don't like interaction who want multiplayer games... here, lets take some of the skill out so you can read up at home and trick yourself into thinking you have a brain).


Title: Re: The Boardgame Thread
Post by: lamaros on January 12, 2014, 12:22:43 AM
Also, in my sickness I foud the time/boredom to watch an episode of Tabletop. Wil Wheaton has anger issues?

Strong desire to play the panda eats bamboo game though!


Title: Re: The Boardgame Thread
Post by: MrHat on January 12, 2014, 07:02:30 AM
Also, in my sickness I foud the time/boredom to watch an episode of Tabletop. Wil Wheaton has anger issues?

Strong desire to play the panda eats bamboo game though!

I didn't get the hate for him really until I started watching that show.

I like the show, but while I could stand Wil and Felicia before, i'm firmly in the "JESUS CHRIST GO AWAY" camp now.

Is it the only show that does what it does?  I watched some penny arcade sponsored one and they showed the whole game for an hour and they all looked bored playing (Space Cadets).  Then I watched a few episodes of Miami Dice and its just not the same.


Title: Re: The Boardgame Thread
Post by: schild on January 12, 2014, 11:14:39 AM
They're the worst and actively make me dislike "non-competitive" board gamers even more. Why the quotes? Well, casuals are always so unbelievably competitive but not good enough to actually be competitive. It's ok for our natural drive to be winning.


Title: Re: The Boardgame Thread
Post by: Ragnoros on January 12, 2014, 01:03:20 PM
Is it the only show that does what it does?  I watched some penny arcade sponsored one and they showed the whole game for an hour and they all looked bored playing (Space Cadets).  Then I watched a few episodes of Miami Dice and its just not the same.

Try Shut Up & Sit Down. They don't actually sit down and play a whole game, but explain the mechanics well, and give good reviews.

Older Episodes: http://shutupshow.tumblr.com/episodes
New Stuff: http://www.shutupandsitdown.com/


Title: Re: The Boardgame Thread
Post by: Hawkbit on January 12, 2014, 01:58:12 PM
I find Watch it Played to be the one I align with the closest.  He's playing games the way I do, with my kid.  I think Rodney does an excellent job with describing how a game plays.  Little to no ego, but you will have to put up with cute kid antics.  Oh, and -10 points to Gryffindor for being Canadian. (kidding!)

I returned Arkham Horror and picked up 7 wonders and Whitechapel.  I'll agree with the sentiment above about lacking player interaction in 7W.  However, the speed in which the game plays is really what makes up for the faults.  It takes us as long to set up the game as it does to play it.  Makes for a great weeknight game.  We haven't been able to dig into Whitechapel yet, though.  It appears to deserve a bit more of our time than the average game.


Title: Re: The Boardgame Thread
Post by: lamaros on January 12, 2014, 02:04:59 PM
They're the worst and actively make me dislike "non-competitive" board gamers even more. Why the quotes? Well, casuals are always so unbelievably competitive but not good enough to actually be competitive. It's ok for our natural drive to be winning.

I'm not really sure I get the break point. How often you play, what you like to play, how competitive you are and how good you are are not necessarily related.

In Whitechapel you need a few of the extra rules to give the police a chance, unless you have a large skill disparity. Both aren't 'easy' to play brilliantly, but Jack is not as demanding mentally and the game already skews in his favour.


Title: Re: The Boardgame Thread
Post by: jgsugden on January 13, 2014, 09:14:44 AM
I try to avoid games longer than ~ 75 minutes unless everyone in the game is a serious gamer for the reasons schild mentioned - the lack of competiiton from "casual gamers" in longer games reduces the joy of playing, and they lose interest too often and make the endgame more random than it should be.


Title: Re: The Boardgame Thread
Post by: lamaros on January 27, 2014, 03:24:45 PM
Happened to be in Melbourne over the weekend, with the cheapest gaming store around, so I bought some stuff:

Rex
Chaos in the Old World
Kemet
Forbidden Desert

Forbidden Desert is sadly missing a piece of the board, I guess I have to contact the publisher about that. Pretty annoying, though less so as I got it for half price as the tin was dinged.

Played Rex twice with the family. First game was six players and everyone was learning. Was a bit of fun though it worked into a 3v3 pretty early and didn't chance. After about 3.5-4 hours we had to abandon it as we had a dinner reservation. I would say that most enjoyed it though. Played again the next day with five, with one new player. Was a much more tricky game going on, with a turn four victory to a Hacan Lazax alliance due to some poor play on my Dad's behalf (took half his stack from a fight with Hacan - which he then lost - into a fight with Lazax which I was also in, which he also lost), compounded by a mistake by myself (thinking that he went to fight the Lazax for a reason I thought he had the strategy cards in place to win, when Lazax used most of his units in battle with me I choose not to use my traitor card and let Jol Nar mop up his last two. Except he didn't actually have any useful strategy cards, and misunderstood the tactical retreat card to give Lazax the sector). Then my brother used his betrayal card to win solo. Game only went for about 1-1.5 hours the second time around.

Still dirty that I didn't use my traitor card, would have had a very good chance to win in alliance with Letnev (I was Sol) otherwise...

A very good game as far as I'm concerned so far. I would probably play it back to back all weekend if I could find the people / get away with it. That we managed to keep engaged for four hours in a learning game with my GF, sister, dad, brother and B-I-L was pretty surprising to me, the GF even enjoyed it!


Title: Re: The Boardgame Thread
Post by: Ghambit on January 28, 2014, 07:45:34 AM
I try to avoid games longer than ~ 75 minutes unless everyone in the game is a serious gamer for the reasons schild mentioned - the lack of competiiton from "casual gamers" in longer games reduces the joy of playing, and they lose interest too often and make the endgame more random than it should be.

This problem has less to do with "casual gamers" then it does with many people just not knowing how to be entertained unless it's slapping them on the face.  (porn pun intended)
Boardgaming is not for folk who can't entertainment themselves.  I mean really, it's a board... with bits and rules 'n stuff.  There's only so much direct enjoyment you'll get out of it, especially if it's an epic-style game.


Title: Re: The Boardgame Thread
Post by: Ingmar on January 28, 2014, 02:48:47 PM
I try to avoid games longer than ~ 75 minutes unless everyone in the game is a serious gamer for the reasons schild mentioned - the lack of competiiton from "casual gamers" in longer games reduces the joy of playing, and they lose interest too often and make the endgame more random than it should be.

This problem has less to do with "casual gamers" then it does with many people just not knowing how to be entertained unless it's slapping them on the face.  (porn pun intended)
Boardgaming is not for folk who can't entertainment themselves.  I mean really, it's a board... with bits and rules 'n stuff.  There's only so much direct enjoyment you'll get out of it, especially if it's an epic-style game.

That's not really germane to his point. If it's a 3 hour game, you're an hour in and it's obvious you have zero chance of winning, it isn't very entertaining - the only reason to keep playing is often to not ruin everyone else's fun. And it isn't much fun for the guy just dominating everyone, either. Competitive board games need at least a semblance of skill parity with the players to be much fun if they have a long play time (outside of a tournament type environment.)


Title: Re: The Boardgame Thread
Post by: jgsugden on January 28, 2014, 04:40:27 PM
... Competitive board games need at least a semblance of skill parity with the players to be much fun if they have a long play time (outside of a tournament type environment.)
With two exceptions:

* Games where the win progress is hard enough to see that you still feel like you have a shot - no matter how bad you were worked over.  For example, Let's say that instead of scoring points in Carcassone, you instead earned cards that had random point totals on a bell curve of 1 to 5 points.  Even if someone doubles your cards, you mightfeel like you have a chance to get lucky and outscore them... That type of 'randomness' does not sit well with many experienced gamers, but it does keep the newbies in the game because they can't see how bad the final beatdown will be as easily.

* Games with self balance like Power Grid - each round the team in the 'rear' gains advantages to help them catch up ... at least on the surface of the game.


Title: Re: The Boardgame Thread
Post by: ghost on January 29, 2014, 07:54:53 AM
I try to avoid games longer than ~ 75 minutes unless everyone in the game is a serious gamer for the reasons schild mentioned - the lack of competiiton from "casual gamers" in longer games reduces the joy of playing, and they lose interest too often and make the endgame more random than it should be.

This problem has less to do with "casual gamers" then it does with many people just not knowing how to be entertained unless it's slapping them on the face.  (porn pun intended)
Boardgaming is not for folk who can't entertainment themselves.  I mean really, it's a board... with bits and rules 'n stuff.  There's only so much direct enjoyment you'll get out of it, especially if it's an epic-style game.

That's not really germane to his point. If it's a 3 hour game, you're an hour in and it's obvious you have zero chance of winning, it isn't very entertaining - the only reason to keep playing is often to not ruin everyone else's fun. And it isn't much fun for the guy just dominating everyone, either. Competitive board games need at least a semblance of skill parity with the players to be much fun if they have a long play time (outside of a tournament type environment.)

Or you need a group of good friends that just like shooting the shit and hanging out.  I've played many a game where I was out of the running and just hung around for the craziness of some of my friends. 

In summary, it's all about the right group for you.  That is why I don't really dig convention gaming or 'tournaments".  You run into all sorts of weird assholes.


Title: Re: The Boardgame Thread
Post by: Sky on January 29, 2014, 08:39:20 AM
That was the crux of the blood bowl thing for me. Though it was a video game, it's technically a board game :p

Playing against someone good like Iain, I don't care if he's stomping me. Sure, it's more fun to win, but we can shoot the shit and I can make him quote Bond villain lines. But against some random dude brought in to fill out the roster who plays competitively, I'm just watching my guys get stomped and hoping a couple live to earn some xp.

So as a 'filthy casual', the opponent matters. It turns a fun 'oh look, you got me good' game into a 'fuck this bullshit, I'll go do dishes' game.

(Sorry to keep using this example, it's not like I'm scarred about it; I just don't do a lot of multiplayer gaming so it stands out for me).


Title: Re: The Boardgame Thread
Post by: ghost on January 29, 2014, 08:47:19 AM
I think that is why a good chunk of people hate dealing with groups in WoW or similar online games. 


Title: Re: The Boardgame Thread
Post by: lamaros on January 29, 2014, 02:48:59 PM
Somewhat related:

Played Rex again with the random gaming group. Some played poorly (Understandable - was everyone's first game but mine) and were out of it pretty early on - and then sort of turned out (which didn't make a lot of sense, as there were still enough turns to do something). Made it a less fun experience overall (turn 8 win to Letnev - Hacan alliance, with Letnev betraying for the solo win. Letnev had jumped into a Hacan alliance, ditching Lazax, after Sol, Jol Nar and Xxcha had allied in round 4).

Having to rush through the last hour to finish before the place closed might also have been a contributing factor too.


Title: Re: The Boardgame Thread
Post by: Soln on January 29, 2014, 10:24:27 PM
Good article in WaPo via BBG on Volko Ruhnke.  Really worth a read.

In the world of war games, Volko Ruhnke has become a hero (http://www.washingtonpost.com/lifestyle/magazine/in-the-world-of-role-playing-war-games-volko-ruhnke-has-become-a-hero/2014/01/10/a56ac8d6-48be-11e3-bf0c-cebf37c6f484_story.html)


Title: Re: The Boardgame Thread
Post by: Soln on January 29, 2014, 10:30:51 PM
Hmmmm

http://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_2147538553_A_InventoryID_E_2148051974_A_ProductLineID_E_0_A_ManufacturerID_E_0_A_CategoryID_E__A_GenreID_E_

(Where There is Discord available atm, tempting)

Is this well known or well esteemed?  How did you learn about it?


Title: Re: The Boardgame Thread
Post by: lamaros on January 30, 2014, 12:25:04 AM
http://bgg.cc/thread/1111991/a-distant-plain-blew-my-mind

Not quite what I'd call an epiphany, but a positive review all the same.


Title: Re: The Boardgame Thread
Post by: Soln on January 30, 2014, 10:49:25 PM
I won't do this all the time but FYI in stock.. Roads & Boats: & Cetera Expansion, New (http://www.coolstuffinc.com/p/199543) available at CSI ($42.99).  


Title: Re: The Boardgame Thread
Post by: Shannow on January 31, 2014, 07:51:24 AM
Good article in WaPo via BBG on Volko Ruhnke.  Really worth a read.

In the world of war games, Volko Ruhnke has become a hero (http://www.washingtonpost.com/lifestyle/magazine/in-the-world-of-role-playing-war-games-volko-ruhnke-has-become-a-hero/2014/01/10/a56ac8d6-48be-11e3-bf0c-cebf37c6f484_story.html)

Thanks for that. As a wargamer I still look at all those boardgamers with neckbeardery disdain..:D


Title: Re: The Boardgame Thread
Post by: Ghambit on February 04, 2014, 10:18:12 AM
Good article in WaPo via BBG on Volko Ruhnke.  Really worth a read.

In the world of war games, Volko Ruhnke has become a hero (http://www.washingtonpost.com/lifestyle/magazine/in-the-world-of-role-playing-war-games-volko-ruhnke-has-become-a-hero/2014/01/10/a56ac8d6-48be-11e3-bf0c-cebf37c6f484_story.html)

Thanks for that. As a wargamer I still look at all those boardgamers with neckbeardery disdain..:D

This sums up his games (especially Labyrinth):
(http://img.washingtonpost.com/rf/image_606w/2010-2019/WashingtonPost/2013/12/05/Magazine/Advance/Images/boardgame.21375642869.JPG)

I didn't have a chance to play with him when I was in DC, but he was frequently at the FLGS's... explaining his game; he's very reachable, but articulating on his level is an obvious chore.  His games are masterpieces really, but that doesn't mean they're for everyone.  The most glaring problem is finding two equal minds who can grok his stuff quickly, sit down, and have a challenging/rewarding gaming experience.  More often then not, only one player really "gets it."  This means in reality that there's rarely ever a casual game unless you've got patient friends who are willing to spend sessions navigating the ins and outs.

This is the problem with most hobby games really.  Having a good gaming group is a special snowflake occurrence methinks.


Title: Re: The Boardgame Thread
Post by: sickrubik on February 04, 2014, 10:42:58 AM
Having a good gaming group is a special snowflake occurrence methinks.

YARP.


Title: Re: The Boardgame Thread
Post by: ghost on February 04, 2014, 12:08:50 PM
Having a good gaming group is a special snowflake occurrence methinks.

YARP.

I think it's possible when you're younger or in college, but it certainly gets tougher as you get older, particularly if you aren't around many of your friends from that era.  I could go back to my hometown and have a game together in an hour that would kick ass. 


Title: Re: The Boardgame Thread
Post by: Sky on February 04, 2014, 12:17:49 PM
Half of my gaming group is dead, the other half is in Arizona.


Title: Re: The Boardgame Thread
Post by: Ironwood on February 05, 2014, 05:24:01 AM
That sounds like two ways to say dead.


Title: Re: The Boardgame Thread
Post by: Bunk on February 05, 2014, 07:30:24 AM

I think it's possible when you're younger or in college, but it certainly gets tougher as you get older, particularly if you aren't around many of your friends from that era.  I could go back to my hometown and have a game together in an hour that would kick ass. 

I have the fortune of still being friends with the guys I hung out with in high school, and most of us still living in the same city. It does make a difference.


Title: Re: The Boardgame Thread
Post by: Thrawn on February 05, 2014, 07:47:29 AM
Got my expansion to Boss Monster last night.  Just read through the new cards quick, doesn't do anything to address any of the games core problems of sucking.  (Very random, almost no player interaction, play choices are always obvious, etc...)


Title: Re: The Boardgame Thread
Post by: lamaros on February 19, 2014, 11:29:35 PM
Played more games. Bought more games! Games.

Coup is growing on me. Still not loving it though. Played some others I'd not before. Key Harvest was better than Keythedral, but still too dry for me. Race for the Galaxy was better than I thought it would be, ugly as heck but im keen to gove it another go now i have half a clue. Enjoyed City of Horror a fair bit, which was a surprise.

Hot a game of Kemet in the ther week, was a bit underwhelmed. It was still fun, but not what I thought it would be like. A little too euro without much depth. Maybe it was just the learning game experience though.

Bought Archipelago, Mascarade, Nexus Ops, Love Letter (Japanese edition rules), One Night Ultimate Werewolf, Mice and Mystics...

Going to have to sneak them into the house so the GF doesn't realise how much I've spent/get a better paying job.


Title: Re: The Boardgame Thread
Post by: MrHat on February 20, 2014, 06:54:53 AM
Thats a lot of games.  What is Japanese Rules Love Letters?

Anyone own Robison Crusoe board game? Looks intense.


Title: Re: The Boardgame Thread
Post by: Ingmar on February 20, 2014, 12:11:45 PM
I didn't like Nexus Ops much.


Title: Re: The Boardgame Thread
Post by: lamaros on February 20, 2014, 01:34:05 PM
I didn't like Nexus Ops much.

Hmm. Thankfully I only bought it second hand! Though it does by reports look like my kind of game.

The other lover letter, IIRC, has no elimination but just a number of rounds. And some different roles.

And yeah, lots of games. Partly because I'm obsessive, partly because now I'm playing with a group 1-2 times a week I'm actually getting them played.


Title: Re: The Boardgame Thread
Post by: Ingmar on February 20, 2014, 02:27:49 PM
It's been a while but my recollection is that some weirdness in the scoring made it better to fight battles out in empty hexes away from the mines you were supposed to be fighting over, which offended my sense of simulation. Not everyone will have trouble getting past that sort of thing though.


Title: Re: The Boardgame Thread
Post by: Soln on February 22, 2014, 09:26:55 AM
Thats a lot of games.  What is Japanese Rules Love Letters?

Anyone own Robison Crusoe board game? Looks intense.

Dying to play Crusoe.  May have to solitaire it.  Feel lucky to just snag on EBay a clean copy of the only expansion - "Voyage of the Beagle" (http://boardgamegeek.com/boardgameexpansion/144722/robinson-crusoe-adventure-on-the-cursed-island-vo) - which has absurd production value.  Ignacy is on track to make boardgames compete with novels for time, attention and thoughtfulness.


Title: Re: The Boardgame Thread
Post by: lamaros on February 22, 2014, 04:26:37 PM
But not tidyness or simplicity.  :why_so_serious:

Played Chaos in the Old World, finally. What a great game! Deep, thematic, and pretty simple mechanically.

Also played Munchkin for the first time. I don't really get the hate. I'd prefer to play that to 7 Wonders!


Title: Re: The Boardgame Thread
Post by: Chimpy on February 22, 2014, 04:32:33 PM
The only person I know who hates Munchkin is the guy who stopped being able to win every time after the rest of us finally read/got to know the rules (he "taught" the game to everyone else and he tends to gloss over things).



Title: Re: The Boardgame Thread
Post by: Ingmar on February 22, 2014, 04:47:47 PM
Munchkin just goes on and on forever if you have people tearing each other down properly.


Title: Re: The Boardgame Thread
Post by: Samwise on February 22, 2014, 05:16:06 PM
Munchkin is great fun the first hundred times you play it.

Shut Up & Sit Down (http://www.shutupandsitdown.com/blog/post/review-gauntlet-fools/) touched on it briefly before reviewing Gauntlet of Fools, which is a similar sort of game that plays much faster:

Quote
I hate that in parodying D&D so focusedly it erects walls around gaming as a whole, its 20 year-old injokes acting like barbed wire. I hate that it goes on for 30 minutes longer than anyone wants. I hate how the game is entirely based around attacking the lead player, rendering the entire first 60 minutes almost pointless. But most of all, I hate how it gets everywhere.

I'll be at the pub, explaining SU&SD to some friend or stranger or travelling pervert, and they'll say "Oh! Yeah, I've played Munchkin. It was OK!" And with that, all the icecubes will disappear from my drink, a new wrinkle will appear on my body and all the babies within two miles of us will start crying.

The part about it going on 30 minutes too long is spot on.  The last few times I've played Munchkin we didn't even finish the game because we all realized we weren't having fun any more and decided to do something else.


Title: Re: The Boardgame Thread
Post by: JWIV on February 22, 2014, 06:54:17 PM
Munchkin is great fun the first hundred times you play it.

Shut Up & Sit Down (http://www.shutupandsitdown.com/blog/post/review-gauntlet-fools/) touched on it briefly before reviewing Gauntlet of Fools, which is a similar sort of game that plays much faster:

Quote
I hate that in parodying D&D so focusedly it erects walls around gaming as a whole, its 20 year-old injokes acting like barbed wire. I hate that it goes on for 30 minutes longer than anyone wants. I hate how the game is entirely based around attacking the lead player, rendering the entire first 60 minutes almost pointless. But most of all, I hate how it gets everywhere.

I'll be at the pub, explaining SU&SD to some friend or stranger or travelling pervert, and they'll say "Oh! Yeah, I've played Munchkin. It was OK!" And with that, all the icecubes will disappear from my drink, a new wrinkle will appear on my body and all the babies within two miles of us will start crying.

The part about it going on 30 minutes too long is spot on.  The last few times I've played Munchkin we didn't even finish the game because we all realized we weren't having fun any more and decided to do something else.

Exactly all of this. I enjoyed Munchkin the first few times I played it, but once you realize that the endgame is a dragged out dogpile, a lot of the fun goes away.


Title: Re: The Boardgame Thread
Post by: Riggswolfe on February 22, 2014, 07:35:23 PM
So, after watching Tabletop I purchased Gloom and played it with my family. It was tons of fun and the stories we came up with were silly and in a few cases very creative. My daughter and my dad had some nutty stories and my dad nearly fell out of his chair laughing at one point. Highly successful game with the right group if I do say so myself.


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 24, 2014, 02:18:53 AM
Anyone own Robison Crusoe board game? Looks intense.

I've played a solo game of it and one with the girlfriend. It's a fun little cooperative. The theme fits very well, and there's an enjoyable mounting tension to the game as turns go on. As you perform actions, you'll occasionally trigger adventure cards, many of which will get shuffled into the event deck (which also serves as a timer to the game). You resolve an event every turn, but if you draw an adventure card instead, you resolve that, and draw the next card, and so on and so forth until you finally get to an event. In both of the games I played, the last couple of turns entailed 5+ adventures blowing up in my face.

I really liked this mechanic. It gives a nice narrative flow to the game, and it helps shift your strategy. The whole game feels very reactive in interesting ways. Every scenario has an objective, but you're constantly being distracted from that objective to respond to events and adventures as they occur. Get bitten by a snake? Should probably take a break from making that rescue bonfire and research the cure item before the snakebite card cycles through the event deck. Storm on the horizon? That wood would probably be put to better use making a roof for your shelter.

My only real qualms about the game are pretty minor. First, it's highly random. Dice dictate whether you succeed in what you're doing or not, whether you get an adventure or not, and whether you take a wound while doing it or not. You can mitigate this by sending an extra worker pawn along, guaranteeing a success, but you really don't have the workers to spare most of the time. What isn't covered by the dice is covered by the several card decks. Like I said, this doesn't bother me terribly. I tend to veer towards low-luck euros for competitive games, but to me, cooperatives are more about constructing an interesting story, and I find the randomness in this just makes the stories more amusing (like my girlfriend playing the carpenter character who managed to injure herself every single time she attempted to build something) Second, the rules are a little wonky. They're not terrible, but there are definitely a couple of places where it was obvious they'd been through a shaky translation pass, and some of the cards and scenario objectives are definitely open to interpretation.

If you're looking for a cooperative, this is probably one of my favorites. It should have some good longevity also. There are 6 scenarios in increasing difficulty, and a good range of cards so there's a lot of variety even within a single scenario. The Voyage of the Beagle expansion also has a campaign mode of interconnected scenarios.


Title: Re: The Boardgame Thread
Post by: lamaros on February 24, 2014, 01:01:10 PM
Mice and Mystics arrived yesterday so I had a little poke through. Looks like a fun little romp about. Not an especially involved system, but good looking with a sense of fun. The GF was engaged by it, which is always worth bonus points.


Title: Re: The Boardgame Thread
Post by: grebo on February 25, 2014, 12:10:07 PM
Anyone play any Madeira (http://boardgamegeek.com/boardgame/95527/madeira) yet?  I ordered it when I got Terra Mystica because it looks table shatteringly heavy and that = sexy for me.  Can't find too many reviews yet on it, the one video playthrough I did find had some super annoying guy I can barely watch.


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 25, 2014, 03:48:50 PM
Anyone play any Madeira (http://boardgamegeek.com/boardgame/95527/madeira) yet?  I ordered it when I got Terra Mystica because it looks table shatteringly heavy and that = sexy for me.  Can't find too many reviews yet on it, the one video playthrough I did find had some super annoying guy I can barely watch.

I haven't played a full game of it yet, but I did walk through about half of a game playing against myself. It's ... dense, and it's going to be one of those games where you just go horribly wrong the first time. I absolutely dread playing this with people with severe analysis paralysis though because everything is so tightly interwoven. There's practically no choice in the game that is atomic and doesn't trickle out to other parts of the game. This makes the game feel more complex and brain burny.

In most worker placement games, there's a very simple cause and effect. In Agricola, you need wood, so you take the space that has a pile of wood built up on it and proceed on your merry way. You'll probably eventually build fences or something with that wood, but that's another atomic action. In Madeira, there's no "I'm going to do x", it's all "I'm going to do x,y and probably z" where x, y and z don't necessarily have anything to do with each other.

It's essentially just a worker placement game where your workers are dice. At the beginning of the round three dice are rolled for every player and then placed in a grouping with player order and victory condition tiles. In passing order, you pick one of those dice groupings, take one of the victory condition tiles in that row and that also determines player order for the round. So already your one choice dictates three effects (actually I lied, there's 4, but I neglected an aspect for simplicities sake), and here we also see why I'm not entirely sure how much I like the game.

That has the possibility of creating very interesting choice. Do I really want to go first? Is it worth taking the crappy dice associated with going first? Maybe I need that particular victory point tile in the grouping associated with going last that turn. Is that worth it? But that's best case scenario. It's also entirely possible that going first is also associated with exactly the victory point tile you want, and has a great selection of dice. In that case, everything's coming up Millhouse for whoever the first player is and the other players are stuck with whatever dregs are left.

And that theme continues throughout the game. There's 5 different places you can place dice. In every round one of those places is just going to have a default "harvest" action associated with it and the other 4 will have a different character action. But each of those places is also associated with a particular building action that again, doesn't necessarily have anything to do with the character action that gets placed there. They're also each associated with a region. You can only place a die in a region if its number is greater than or equal to that of the region. If its lower, you've got to pay the difference in bread. Out of bread and you have three dice showing one? You know what action you're taking three times.

Oh yes, and the power of the building action is determined by how many worker figures you have placed in that region (Yes, there are workers as well as dice. Yes, this is sort of confusing). Oh yes, and the building action has a cost associated with it. That cost is a fixed number minus a roll of all of the dice that got placed in that region, so the more people who take a particular space, the cheaper the building action in it will probably be. Oh, and did I mention that there are pirate dice? Well, there are. Those are neutral dice that you can use if you have workers in a particular area, and they'll let you use the character part of an action space without using up one of your dice, and they'll increase the penalty for people who can't end up paying for the building cost of a particular space.

And all that is without me actually mentioning what any of the actions actually do. So, yeah, dense.

I worry about how interwoven everything is, because I'm not sure it's interwoven in a way that actually creates interesting choice you can plan around. I think what the designers had in mind is some grand tactical ballet of "Ah, hah, if I take that action, I will benefit from all the different things that come out of it", but I think that what will actually happen is that most players will just stare blankly at the board in a panic and eventually go "Ummm, wine, I need wine. Going to take the action that lets me harvest wine, and I have no freaking idea what I'll do about all of the other things that comes along with that".

TL;DR version It's a gamers game for gamers who don't mind being restricted to a tactical view (you can only plan limited strategy when you don't know what characters will be paired with what buildings or what set of actions you'll be able to take) and who don't mind a fair amount of randomness they'll need to respond to. I'd really like to play a proper game of it, but honestly I think it's too complex for many of my friends, too random for most of the others, and difficult enough to grasp the interrelations that the first game is just going to be a mess regardless, which will make it harder to convince people to play again.


Title: Re: The Boardgame Thread
Post by: lamaros on February 25, 2014, 03:49:31 PM
Whenever I hear 'heavy' in this context I just think 'mind numbingly fiddly, complicated, and boring'. I just don't get the appeal. Super annoying guy seems apt!  :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 25, 2014, 04:19:49 PM
Whenever I hear 'heavy' in this context I just think 'mind numbingly fiddly, complicated, and boring'. I just don't get the appeal. Super annoying guy seems apt!  :why_so_serious:

You're definitely right about mind numbingly fiddly and complicated in this context, but I was certainly never bored. Like grebo, I tend to view gaming heaviness as a positive thing. I play games to engage my mind, and up to a certain point there's a correlation between that and game heaviness. Go Fish certainly isn't going to churn any neurons. I think that correlation probably falls away at around 3.0 on the boardgamegeek.com heaviness ratings though, and from there on up, heaviness just maps to "How many hours is it going to take to explain this before we can play?" and "How likely is it we'll screw up some key rule?"


Title: Re: The Boardgame Thread
Post by: Soln on February 25, 2014, 07:25:49 PM
I also like heavy games, but I also prefer to have choices and that there's a good theme.  I'm avoiding Terra Mystica because the theme seems tacked on. How is Madeira for story and theme?


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 25, 2014, 10:53:48 PM
I also like heavy games, but I also prefer to have choices and that there's a good theme.  I'm avoiding Terra Mystica because the theme seems tacked on. How is Madeira for story and theme?

I'll try to resist getting on a soapbox about Terra Mystica if you've already made up your mind (It's one of my favorite games, and I own/have played A LOT of games)

Themewise, I'd say they're about on par. Terra Mystica has this gigantic elephant in the room about how it's a game about races competing over very limited terrain who seem completely unwilling to directly interact with each other and instead just decide to compete about who can best worship the elements and build the longest string of buildings. Other than that, it's moderately themey for a euro. Your settlements make people for you. Your trading posts make money, and they're cheaper when built next to other people, because, hey, trade. Race powers all make a sort of intuitive sense, and so on.

Broadly speaking, Madeira's theme probably makes more sense. You're all merchants and you get victory points by fulfilling requests for the king, which all feel like the sort of thing Portuguese merchants would do: develop relationships with different guilds, send ships to foreign colonies, start trade routes, flat out donate money to the crown, and so on. You need bread to feed your workers. You need wood to create or perform upkeep on your ships. Different parts of the islands produce different goods, and some have forests that need to be clearcut before you can get to them. That all makes sense.

Where it really breaks down themewise for me though is in the combination of buildings and characters and dice. Why is it that sometimes certain building actions are associated with certain character actions and sometimes they aren't? Why is it that sometimes I just can't figure out how to make boats (because I only have dice showing 1s, and that character action is in the 3 region)? And so on.

I guess basically I feel that Terra Mystica makes thematic sense if you ignore the fact that the premise of the game is ridiculous, whereas Madeira's premise make sense, but it's not really clear on a thematic level why your individual actions are so restricted from turn to turn.

If you give me a list of your favorite games and why you like them, I could probably better tune recommending it to you or not based on that.


Title: Re: The Boardgame Thread
Post by: lamaros on February 26, 2014, 04:04:52 AM
Go is a very heavy game, but it's not 'heavy'. You don't need to have three thousand bits and rules that do fifteen different things to have a challenging game experience.

I do recognise that some find working out a d defeating the system fun, but I'd rather play a game where that challenge is most directly the other players (Chaos in the Old World/Dune) than the game system (Agricola, Suburbia, etc). Even if I do enjoy the latter also.

But you gotta draw the line somewhere!


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 26, 2014, 09:22:16 AM
Go is a very heavy game, but it's not 'heavy'. You don't need to have three thousand bits and rules that do fifteen different things to have a challenging game experience.

I do recognise that some find working out a d defeating the system fun, but I'd rather play a game where that challenge is most directly the other players (Chaos in the Old World/Dune) than the game system (Agricola, Suburbia, etc). Even if I do enjoy the latter also.

But you gotta draw the line somewhere!

Agreed in general, especially with Suburbia, which is actually a very light game in my opinion (BGG says 2.7 out of 5 and there's a one page PDF that seems to have all the rules), but is one that I find absolutely exhausting to play just because I feel like I need to be constantly walking through everybody's moves to make sure they don't accidentally misscore something, and it leaves me no time to actually optimize my turn. That game really wanted an app version to moderate everything.

I like both direct competition games and the "multiplayer solitaire" euro games, but I tend more towards the later because most competitives fall on the ameritrash side of the fence and rely too much on randomness for my taste (not that I don't own a significant chunk of everything FFG has put out)


Title: Re: The Boardgame Thread
Post by: Ingmar on February 26, 2014, 12:24:50 PM
I feel like I must have missed something about Dune. It seemed way too trivially easy for 2 players to win a joint victory the one time we tried it.


Title: Re: The Boardgame Thread
Post by: lamaros on February 26, 2014, 01:02:26 PM
Against four others?

It does have a bit of a learning game feel the first time, as the asymmetry does give some sides obvious strategies and others more involved ones (Chaos in the Old World is the same), especially with Guild/Emperor being pretty straightforward and being fed by others if they're not sure what they're doing. But after everyone has a bit of an idea someone has to play pretty well to win.


Title: Re: The Boardgame Thread
Post by: lamaros on March 05, 2014, 03:47:22 PM
Anyone played Dominare? Looks pretty interesting to me.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 05, 2014, 06:14:52 PM
Anyone played Dominare? Looks pretty interesting to me.

It looked pretty good to me too, and I feel that with some house rules, you might be able to make it a pretty good game, but I'm too easily swayed by the new shinies to try to fix it myself.

The problem with the game is really in the power scaling. The abilities your agents have get more powerful the later in the game you are, so much so, that the last turn practically invalidates all of the previous turns. This combined with the length and tediousness of some aspects of the game left a bad taste in my mouth. Every turn you iterate through all of your currently played agents, placing a new one every turn. That means that if you're in direct competition with another player in a particular area, every single turn, you'll watch the exact same events unfold as you each canvas with those agents in the same way.

And then it'll all be for naught when someone just nukes the site from orbit on the last turn.

One of the big disappointments of 2012 for me, and one of those ironic "I'd like it more if I liked it a little less" things. There's so many aspects of it that I found appealing that I ended up more annoyed with it than I would have been if it was just entirely mediocre.

Typical Your Mileage May Vary disclaimer though: We only played it once, and while I don't recall botching any rules, it's possible that expertise in the game might rectify the things I didn't like about it. Lots of Boardgamegeek opinion seemed to lean in the same direction though.


Title: Re: The Boardgame Thread
Post by: Soln on March 05, 2014, 07:54:23 PM
I believe consensus is that Courtier in that series is better.  Canals seems very thin.


Title: Re: The Boardgame Thread
Post by: lamaros on March 05, 2014, 07:57:27 PM
Anyone played Dominare? Looks pretty interesting to me.

It looked pretty good to me too, and I feel that with some house rules, you might be able to make it a pretty good game, but I'm too easily swayed by the new shinies to try to fix it myself.

The problem with the game is really in the power scaling. The abilities your agents have get more powerful the later in the game you are, so much so, that the last turn practically invalidates all of the previous turns. This combined with the length and tediousness of some aspects of the game left a bad taste in my mouth. Every turn you iterate through all of your currently played agents, placing a new one every turn. That means that if you're in direct competition with another player in a particular area, every single turn, you'll watch the exact same events unfold as you each canvas with those agents in the same way.

And then it'll all be for naught when someone just nukes the site from orbit on the last turn.

One of the big disappointments of 2012 for me, and one of those ironic "I'd like it more if I liked it a little less" things. There's so many aspects of it that I found appealing that I ended up more annoyed with it than I would have been if it was just entirely mediocre.

Typical Your Mileage May Vary disclaimer though: We only played it once, and while I don't recall botching any rules, it's possible that expertise in the game might rectify the things I didn't like about it. Lots of Boardgamegeek opinion seemed to lean in the same direction though.

Oh, I thought it was a case of 'the abilities your agents have are better the later on in the game you play them". As in, you can't use the turn 7 power unless that was the 7th agent you played?

I need to take a look at the rulebook I guess.

Got the rulebook. You maybe played it wrong? You only get two actions a season, then 3 on the final season. Your agents only use the abilities from their rank or below. Their rank is what season they were played in.

Quote
Each agent ability has a number. You can only use an
agent’s ability if the number of that ability is less than
or equal to the rank of the agent. Thus an agent in
rank 3 can only use abilities numbered 1, 2, or 3.

Quote
In
Seasons 1–6, each player receives two actions. In
Season 7, each player gets three actions.

You only take 13 actions over the course of the game,
so agents that grant extra actions can be very valuable.

Edit: Or maybe I'm just misunderstanding you. And you meant that and expressed it ambiguously.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 05, 2014, 08:23:15 PM
Oh, I thought it was a case of 'the abilities your agents have are better the later on in the game you play them". As in, you can't use the turn 7 power unless that was the 7th agent you played?

I need to take a look at the rulebook I guess.

No, you're correct. It's not that agents "level up" over the course of the game, it's just that agents you play later in the game are much more powerful (assuming you didn't do something incredibly boneheaded like play a good turn 7 ability agent on the first turn) You'll end up with seven agents out. One will have been out since turn one, one since turn two, etc. And you can only use a particular ability if that agent's rank is equal to or greater than the number of the ability. So you can only use a number 7 power if it's on the agent you played in the final turn.

In theory the power of the high rank abilities is tempered by how infrequently you'll use them. After all, you'll have been able to use a number 1 ability on your first agent 7 times over the course of the game. But it just doesn't work in practice because of the power differential. The level 1 abilities might as well say "Gain 1 victory point" or "Gain 2 victory points", while the level 7 abilities say "Gain 1 million victory points" or "Gain 2 million victory points". You spend 90% of the game squabbling over things that just don't matter at all and then someone deus ex machina's a win because they drafted the most broken high rank agent. Or at least that's how it felt to me and the people I played with. It's possible that if you're playing with people who really know the game, you'll be more able to make early play actually matter in the endgame. No one in my group wanted to bother getting to that point though.

If I were attempting to fix the game, I think the first thing I'd try would be adding scoring rounds after every turn instead of just at the endgame. That at least would make the early and mid game feel as if they had some point. But I think you'd need to tweak a lot of agents to make that work.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 05, 2014, 08:25:37 PM
Edit: Or maybe I'm just misunderstanding you. And you meant that and expressed it ambiguously.

Yeah, I was trying to avoid another wall of text explaining exactly how things worked so I just fuzzy languaged it with "Things are better later in the game"

That'll teach me.


Title: Re: The Boardgame Thread
Post by: lamaros on March 05, 2014, 08:35:58 PM
Oh, I thought it was a case of 'the abilities your agents have are better the later on in the game you play them". As in, you can't use the turn 7 power unless that was the 7th agent you played?

I need to take a look at the rulebook I guess.

No, you're correct. It's not that agents "level up" over the course of the game, it's just that agents you play later in the game are much more powerful (assuming you didn't do something incredibly boneheaded like play a good turn 7 ability agent on the first turn) You'll end up with seven agents out. One will have been out since turn one, one since turn two, etc. And you can only use a particular ability if that agent's rank is equal to or greater than the number of the ability. So you can only use a number 7 power if it's on the agent you played in the final turn.

In theory the power of the high rank abilities is tempered by how infrequently you'll use them. After all, you'll have been able to use a number 1 ability on your first agent 7 times over the course of the game. But it just doesn't work in practice because of the power differential. The level 1 abilities might as well say "Gain 1 victory point" or "Gain 2 victory points", while the level 7 abilities say "Gain 1 million victory points" or "Gain 2 million victory points". You spend 90% of the game squabbling over things that just don't matter at all and then someone deus ex machina's a win because they drafted the most broken high rank agent. Or at least that's how it felt to me and the people I played with. It's possible that if you're playing with people who really know the game, you'll be more able to make early play actually matter in the endgame. No one in my group wanted to bother getting to that point though.

If I were attempting to fix the game, I think the first thing I'd try would be adding scoring rounds after every turn instead of just at the endgame. That at least would make the early and mid game feel as if they had some point. But I think you'd need to tweak a lot of agents to make that work.


Ah ok. I guess not having card abilities to see it's a hard one to judge. The sound of it doesn't really put me off, though (I actually like the idea of constant back and forth squabbling via the canvassing phase, with a bomb here or there with actions), so I think I'll get it.

It does sound very much like a game where if you think you're making scoring moves from the start, rather than positioning for the big push knowing that its coming, you might approach play differently and feel less put out by end game scoring. Which would come up more once you'd played it already.

Also I'd have thought an easier solution would just be to make the end game have fewer moves than the early game, so final two turns you do 1 thing, not three. Also perhaps having the first draw for agents a draft also.

Edit: Looked at some cards. I normally hate end game domination in scoring, but at least in this it matches thematically (yeah, you turn over the King on your side, of course you're going to make some big changes with that), and the whole game does indicate you're playing for that.  If you did want to change it about it looks pretty easy to houserule a few changes in.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 06, 2014, 12:08:11 AM
Also I'd have thought an easier solution would just be to make the end game have fewer moves than the early game, so final two turns you do 1 thing, not three. Also perhaps having the first draw for agents a draft also.

Drafting would help. Seeing the high rank cards go around the table gives you more of a chance to prepare for them, so they aren't just a surprise punch in the gut on the last turn of the game. Also makes it easier for people to diversify strategies and form interesting combos. Some of them do rely on the sneak attack aspect though, and drafting reduces that quite a lot.

Maybe part of why I'm so cranky about this one is because of how long it went. We were playing with the maximum number of players with two of the worst analysis paralysis prone people I game with. Sudden and arbitrary victory is one thing, but sudden and arbitrary victory after more than 4 hours is quite another...

Anyway, like I said, it's got aspects I really liked, and I think it's fixable, or improves greatly once you're experienced with the card variety, I just have too many games to skill-up on one I found so frustrating on my first play. I'd be curious to hear your opinions once you've given it a play-through.


Title: Re: The Boardgame Thread
Post by: lamaros on March 09, 2014, 10:53:01 PM
Aaaannndddd.... I just picked up Earth Reborn on eBay. I'm getting a little carried away here.

Might need to sell my Pro Player Hex to cover my costs if this keeps up!


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 10, 2014, 09:28:30 AM
Aaaannndddd.... I just picked up Earth Reborn on eBay. I'm getting a little carried away here.

One of these years I'll get around to playing that...

It falls into that unfortunate "Advanced 2 player game" category that are probably too involved to interest the girlfriend, and seat too few people to do as a game night. Earth Reborn, Stronghold, most of the GMT card-driven games, all just lie languishing on my shelves.


Title: Re: The Boardgame Thread
Post by: Thrawn on March 10, 2014, 10:10:29 AM
most of the GMT card-driven games, all just lie languishing on my shelves.

I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 10, 2014, 10:22:56 AM
I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.

I love reading rulebooks too much to leave anything in plastic wrap for long. I have some hope of actually playing Here I Stand, as it seats up to 6. I just need to stop buying new games long to get around to working through my backlog.

Oh, who am I kidding? I'll probably never play that either. Will that stop me from buying its semi-sequel, Virgin Queen at some point? Probably not.


Title: Re: The Boardgame Thread
Post by: Hawkbit on March 10, 2014, 11:46:38 AM
I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.

I love reading rulebooks too much to leave anything in plastic wrap for long.

Luckily most games put .pdf versions of their manuals online.  This has saved me many times from making a bad purchase.  In contrast, many LGSs here have open copies to play and I've bought each game I've played in store. 

So what's up with Terra Mystica?  It looks amazingly fun and something my family would never play.  Is it like any other games?  Appears to be pseudo-worker placement-ish?


Title: Re: The Boardgame Thread
Post by: schild on March 10, 2014, 11:56:10 AM
most of the GMT card-driven games, all just lie languishing on my shelves.

I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.
It's _all_ about Twilight Struggle.

I can't be arsed to force people to learn Virgin Queen or Dominant Species though :( Much as I want to.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 10, 2014, 01:13:09 PM
So what's up with Terra Mystica?  It looks amazingly fun and something my family would never play.  Is it like any other games?  Appears to be pseudo-worker placement-ish?

One of my favorite games of all time. It's not really worker placement. There are a small set of actions that only one player can take in a particular turn, but for the most part, another player taking action x won't prevent you from taking action x. There are workers, but they're essentially just another currency that you spend.

I've seen a couple of people describe it as Settlers of Catan on crack, but I think that's unfair to Terra Mystica and is just a result of people being distracted by the "longest road" style victory point condition and the hex based map.

It's hard to compare to other games, because it does straddle a couple of different worlds. It's very much a melange of different systems, but I'd say at heart its more of an economy builder than anything else. You build settlements and upgrade them to different structures that provide you with different resources that allow you to take different actions that you can eventually parlay into victory points. Most of your decisions will be of the "Do I need resource x or resource y more?" form. "Is it worth me upgrading that trading post to a temple? I'll get less money next turn, which will make it harder to build more buildings, but I will be able to get a favor tile that could end up getting me more coins in the long run". "I get extra victory points for building my stronghold this turn, but that's resources I could spend to build more settlements and grow my economy", etc.

One of the main sources of endgame victory points is having the longest string of connected buildings, so there's also a sort of territory control aspect, as while there's no way to steal territory from another player, you can hedge people in with your buildings and limit their expansion.

One of the best aspects for me is that there are 14 different races that will strongly inform how you play the game. Some races are better at terraforming, so they have more options as to how to expand. Some races are better at economy. Some races have an affinity with water, so they can easily sneak a connection between seemingly distant settlements across the river, etc. etc.

Also, there's absolutely no in game randomness. There's a randomized setup (enough to make you unable to play the game from a spreadsheet), and you might select start player and races randomly, but once the initial board state is laid out, everything is public information and 100% deterministic.


Title: Re: The Boardgame Thread
Post by: lamaros on March 10, 2014, 01:35:40 PM
most of the GMT card-driven games, all just lie languishing on my shelves.

I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.
It's _all_ about Twilight Struggle.

I can't be arsed to force people to learn Virgin Queen or Dominant Species though :( Much as I want to.

I really don't think DS is that great a game. The scoring is a little whack, it's far too long and endgame unbalanced. It's pretty ugly too. Especially the later editions.

Played Cosmic Encounter for the first time. Quite good. Unfortunately ruined a little by there being a guy in my gaming group who likes to complain about things being unfair when they take him by surprise, who then whines his way through the rest of the game. Did it with Rex too. I think he just can't handle player conflict very well/is too competitive for what his skill allows.


Title: Re: The Boardgame Thread
Post by: JWIV on March 10, 2014, 01:50:17 PM
most of the GMT card-driven games, all just lie languishing on my shelves.

I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.
It's _all_ about Twilight Struggle.

I can't be arsed to force people to learn Virgin Queen or Dominant Species though :( Much as I want to.

I really don't think DS is that great a game. The scoring is a little whack, it's far too long and endgame unbalanced. It's pretty ugly too. Especially the later editions.

Played Cosmic Encounter for the first time. Quite good. Unfortunately ruined a little by there being a guy in my gaming group who likes to complain about things being unfair when they take him by surprise, who then whines his way through the rest of the game. Did it with Rex too. I think he just can't handle player conflict very well/is too competitive for what his skill allows.

Was he roleplaying  The Sniveler?  (http://cosmicencounter.wikia.com/wiki/Sniveler)


Title: Re: The Boardgame Thread
Post by: Ingmar on March 10, 2014, 01:55:57 PM
most of the GMT card-driven games, all just lie languishing on my shelves.

I think my copy of Here I Stand is still in the plastic wrap.  Which makes me sad.
It's _all_ about Twilight Struggle.

I can't be arsed to force people to learn Virgin Queen or Dominant Species though :( Much as I want to.

I really don't think DS is that great a game. The scoring is a little whack, it's far too long and endgame unbalanced. It's pretty ugly too. Especially the later editions.

Played Cosmic Encounter for the first time. Quite good. Unfortunately ruined a little by there being a guy in my gaming group who likes to complain about things being unfair when they take him by surprise, who then whines his way through the rest of the game. Did it with Rex too. I think he just can't handle player conflict very well/is too competitive for what his skill allows.

Was he roleplaying  The Sniveler?  (http://cosmicencounter.wikia.com/wiki/Sniveler)

 :awesome_for_real:

Cosmic Encounter is a really terrible game for anyone who can't deal with direct conflict, that's for sure.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 10, 2014, 01:56:59 PM
Played Cosmic Encounter for the first time. Quite good. Unfortunately ruined a little by there being a guy in my gaming group who likes to complain about things being unfair when they take him by surprise, who then whines his way through the rest of the game. Did it with Rex too. I think he just can't handle player conflict very well/is too competitive for what his skill allows.

Cosmic Encounter is *soooo* not the game to play if you have a problem with unfairness.

I assume this is the new FFG version? I've been stockpiling all of that based solely on my nostalgia for the old Eon/Avalon Hill versions I loved from childhood and high school respectively, but I've only gotten one game of it in, and had a player behave in much the same manner, which made the whole thing not nearly as much fun as I remembered.

I think there's a good possibility my tastes have evolved away from being a huge fan of it regardless of the bad player problem, but I'll continue to throw money as they print expansions, just for 1) Nostalgia 2) Something light that it's hard to take seriously if I'm ever in the right group/mood and 3) Respect for the gaming pedigree. Without Cosmic Encounter (and Nomic), we'd never have gotten trading card games.


Title: Re: The Boardgame Thread
Post by: schild on March 10, 2014, 02:00:30 PM
Cosmic Encounter is far too simple and very not good. It's like they made a game to have as much conflict as possible and as little fun as possible.

I'm pretty sure I like conflict more than anyone here and that game was just ohmygodtheoppositeofgood.


Title: Re: The Boardgame Thread
Post by: Ingmar on March 10, 2014, 02:07:54 PM
Well, I don't think I'd ever play it sober.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 10, 2014, 02:39:30 PM
Cosmic Encounter is far too simple and very not good. It's like they made a game to have as much conflict as possible and as little fun as possible.

It's a game from another era. Most games I recall from the 70s were all conflict all the time, and  I think it stands up better than the bulk of them, but yes, several aspects of it are laughable from a modern perspective. I sort of think that the FFG version might have gone too far towards trying to make a serious game out of it. Old school CE was just unapologetically goofy (especially if you were playing with moons), and in many ways wasn't a great game, but it was the first game that really took the idea of breaking your own rules to heart (though not in the metatextual way that Nomic would a decade later), and helped pave the way for Magic and all of the things that spun out of it.

I appreciate it in the sort of distant way I appreciate the Velvet Underground. I don't actually ever want to listen to The Velvet Underground, and wouldn't even say that I like their music, but they've been an influence on a great number of bands I do want to listen to, and I feel they deserve some amount of respect for that, however I might feel about them myself.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 10, 2014, 02:40:42 PM
Well, I don't think I'd ever play it sober.

Yeah, 100% this. It was fine in high school at 3 AM when we were all punchy and sleep depped, but I think I'd find it too brainless if I attempted to play it unimpaired at this point.


Title: Re: The Boardgame Thread
Post by: lamaros on March 10, 2014, 03:37:19 PM
Cosmic Encounter is far too simple and very not good. It's like they made a game to have as much conflict as possible and as little fun as possible.

I'm pretty sure I like conflict more than anyone here and that game was just ohmygodtheoppositeofgood.

It's a social game, not a strategy one. Don't play it with people who can't take a joke, or those who place their ego in being competitive. It's just a framework to have a good time. But yeah, more a game to play with family and mates and have a good time rather than as the centre-piece of a gaming night. The kind of thing you pull out when you're sitting around after dinner and someone says 'shall we play a game?'

I'll probably never call it a favourite, but I'll probably be in the mood to play it far more often than many euros. Playing Dominant Species twice was enough for me. Playing Agricola once was the same. They were both fun in a way, but in terms of re-playability I'd put Cosmic Encounter way ahead of them. CE is a social experience, those others are problems that were intriguing at first but increasingly boring.

Edit: Also I disagree with you assertion that you like conflict more than anyone here!


Title: Re: The Boardgame Thread
Post by: Ingmar on March 10, 2014, 04:26:40 PM
Edit: Also I disagree with you assertion that you like conflict more than anyone here!

The Throne of WUA stands vacant.


Title: Re: The Boardgame Thread
Post by: Thrawn on March 10, 2014, 08:06:48 PM
I'm pretty sure I like conflict more than anyone here and that game was just ohmygodtheoppositeofgood.

I've had so many games I've tried at the local shop lately that I start to like but then as the game goes on I realize it has almost no player interaction and I end up with a resounding "meh".  Why do people think it's a good idea to design games for multiple people where what anyone does barely matters to anyone else.  It's just a bunch of people playing solitaire then and the highest score wins.


Title: Re: The Boardgame Thread
Post by: lamaros on March 10, 2014, 10:17:43 PM
I'm pretty sure I like conflict more than anyone here and that game was just ohmygodtheoppositeofgood.

I've had so many games I've tried at the local shop lately that I start to like but then as the game goes on I realize it has almost no player interaction and I end up with a resounding "meh".  Why do people think it's a good idea to design games for multiple people where what anyone does barely matters to anyone else.  It's just a bunch of people playing solitaire then and the highest score wins.

Because those guys also seem to be obsessive collectors who buy each and every single one even if the game isn't that great?

Related to all this: Looks like Tammany Hall is going towards the top of my 'buy next' list.


Title: Re: The Boardgame Thread
Post by: schild on March 11, 2014, 12:33:26 AM
Tammany Hall is pretty fun. Played it a month or so ago. It's very straightforward and the person strongest at math is going to win assuming they're not a total pussy, but it was still a good time.


Title: Re: The Boardgame Thread
Post by: lamaros on March 11, 2014, 03:30:53 PM
Tammany Hall is pretty fun. Played it a month or so ago. It's very straightforward and the person strongest at math is going to win assuming they're not a total pussy, but it was still a good time.

Eh, I find the strongest person at math usually wins most games, unless there's a significant amount of randomness. And then, if that's calculable probability randomness then often those too.


Title: Re: The Boardgame Thread
Post by: MrHat on March 12, 2014, 09:33:50 AM
I'm trying to figure out how to explain Terra Mystica to my wife and not-gamer friends in a way to justify the purchase because it looks amazing to me.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 12, 2014, 11:35:34 AM
I'm trying to figure out how to explain Terra Mystica to my wife and not-gamer friends in a way to justify the purchase because it looks amazing to me.

Good luck with that. It is emphatically not a gateway game, and most non-gamers are going to glaze over pretty hard when presented with a 20 page rulebook or an hours worth "How to play" monologue.

For what it's worth, my girlfriend regularly plays with me and enjoys it, and she's relatively new to board games. We had another non-gamer half of a couple who's had even less exposure to serious board games who had a bit of a meltdown about it though.


Title: Re: The Boardgame Thread
Post by: jgsugden on March 12, 2014, 12:52:54 PM
I find BGG usually has some useful tools for new players / introductions:

http://boardgamegeek.com/filepage/97390/terra-mystica-beginners-guide (http://boardgamegeek.com/filepage/97390/terra-mystica-beginners-guide)


Title: Re: The Boardgame Thread
Post by: lamaros on March 19, 2014, 03:37:10 PM
Anyway, like I said, it's got aspects I really liked, and I think it's fixable, or improves greatly once you're experienced with the card variety, I just have too many games to skill-up on one I found so frustrating on my first play. I'd be curious to hear your opinions once you've given it a play-through.

Played it for the first time last night, 5 players with everyone new to the game. The game went for about 2.5 hours, with the final scores being 20 (white), 16 (red), 10 (blue), 8 (black), 6 (green). I was red, having taken a -8 hit on exposure (went from last to first in the final three seasons), the white player was last on exposure.

White went in hard on canals and the church, picking up a couple of other points in the merchant quarter. I'd gone in hard with plebians in the canals, throwing some spare influence into the merchant quarter early that just got wasted, and stealing some points in the church with my spare money at the end (I was 5 gold short of whitewashing my exposure enough to drop to second). Blue had been over a few places on the map, from the athenaeum, church and canals, and picked up a few points in those three places, but scored mostly in the merchant quarters with their finals moves. Green and black had fought all game over the senate, with black making a bastard of a last move that cleared green out greatly. Green picked up a couple in the senate and athenaeum in the end, while black was just senate points.

Everyone enjoyed it, with all of them talking about playing it again soonish now they have a better idea of the game and some of the cards. This is the first time I've ever seen this happen in our group, so it was a pretty good time.

5 was good, but I'd be interested in going with 4, plus trying it as a full draft (we played the standard rules). It might give more of a chance to put some more thought and discussion in the turns.

For a game that went for 2.5 hours it didn't drag at all. The time went fast, but at the same time I was surprised how short it had gone, seeing how much we packed into it.

I have to say it really met my expectations, which were quite high.

Also I bought even more games. Chicago Express, Tammany Hall, Discworld, and A Study in Emerald.


Title: Re: The Boardgame Thread
Post by: Bunk on March 20, 2014, 06:30:54 AM
I'm trying to figure out how to explain Terra Mystica to my wife and not-gamer friends in a way to justify the purchase because it looks amazing to me.

Good luck with that. It is emphatically not a gateway game, and most non-gamers are going to glaze over pretty hard when presented with a 20 page rulebook or an hours worth "How to play" monologue.

For what it's worth, my girlfriend regularly plays with me and enjoys it, and she's relatively new to board games. We had another non-gamer half of a couple who's had even less exposure to serious board games who had a bit of a meltdown about it though.

Currently its my groups favorite game. It is a tough one to explain, because it pretty much borrows mechanics from a dozen other games I've played. First look at the rules almost had me crying, yet oddly we found that the mechanics become really natural feeling quite quickly (assuming you've played some of this type of game). Predominantly though I'd say its a resource management game. I really like that every person playing gets different mechanics based on their race, and every game has randomized components and scoring triggers.

Do not play with significant others that will get mad when you screw them over by terraforming the only tile that will let them out of a corner, or allow them to connect their settlements.


Title: Re: The Boardgame Thread
Post by: lamaros on March 20, 2014, 07:17:23 AM
Played Tammany Hall tonight. Good fun. Feels very thematic - but then area control games always tend to do that better than worker placement ones.

Would have hit the time on the box except one player took about then mins for each of his turns...


Title: Re: The Boardgame Thread
Post by: Soln on March 24, 2014, 04:33:39 PM
Is Great Zimbabwe worth more than $100?  It's nearly $200 on CSI (barely back in stock) and $160 on Amazon.  I boggle at this price.  Is the game play any good?


Title: Re: The Boardgame Thread
Post by: schild on March 24, 2014, 04:34:46 PM
I uh, huh. I bought one of the first printing for I guess $110 shipped, Didn't know it had become a sort of "grail" thing. I haven't played it because it's tough to find people to play Splotter games with :\


Title: Re: The Boardgame Thread
Post by: Mazakiel on March 24, 2014, 07:28:01 PM
I've yet to play it either, unfortunately.  My luck on getting people to play stuff lately has been poor.  Every get together ends up never getting past Cards Against Humanity.  Which is fun, sure, but I'd like to break out something else some time. 

$150+ is pretty standard for any Splotter games that I've seen listed online though. 


Title: Re: The Boardgame Thread
Post by: lamaros on March 24, 2014, 09:30:43 PM
I've yet to play it either, unfortunately.  My luck on getting people to play stuff lately has been poor.  Every get together ends up never getting past Cards Against Humanity.  Which is fun, sure, but I'd like to break out something else some time. 

$150+ is pretty standard for any Splotter games that I've seen listed online though. 

Oh god, I'd kill myself. I'd rather play Apples to Apples 100 times than play CAH again.

It must be frustrating to have games you want to play sitting on the shelf. I've somehow managed to play every game I've bought this year (well, no Chicago Express yet, but I just got it Thursday). If only I could stop buying so many (not really) so I could get back and play them a few more times.


Title: Re: The Boardgame Thread
Post by: Mazakiel on March 24, 2014, 10:00:32 PM
It does get pretty old.  We're hopefully moving soon, and that should put us closer to enough people to get regular game nights going, which will help.  But in general, I find it hard to get people to be adventurous and try something new.  I was trying the gateway game route, but CAH sorta derailed that for now. 

Not being able to play what I have has made me cut back quite a bit on acquiring new stuff, which helps my wallet at least. 


Title: Re: The Boardgame Thread
Post by: Soln on March 24, 2014, 10:40:13 PM
I don't mind the cost.  It's just I'd rather drop that on something definitively out of print like a copy of Mission Red Planet. Anyways, it's still on the list.


In other news, when the hell is the second printing of Caverns due?  It's like these companies are trying to go out of business.


Title: Re: The Boardgame Thread
Post by: lamaros on March 24, 2014, 10:47:21 PM
I don't mind the cost.  It's just I'd rather drop that on something definitively out of print like a copy of Mission Red Planet. Anyways, it's still on the list.

Pretty sure Mission Red Planet is getting a reprint: http://boardgamegeek.com/thread/1136048/reprint-announced-by-bruno-cathala

;)



Title: Re: The Boardgame Thread
Post by: Mazakiel on March 24, 2014, 11:04:00 PM
I don't mind the cost.  It's just I'd rather drop that on something definitively out of print like a copy of Mission Red Planet. Anyways, it's still on the list.


In other news, when the hell is the second printing of Caverns due?  It's like these companies are trying to go out of business.

While I may be wrong, I believe all their popular games never go out of print completely, it's just that the time between printings can stretch into a year or two, and tend to get snatched up pretty quick as soon as they show up. 


Title: Re: The Boardgame Thread
Post by: Soln on March 25, 2014, 07:55:46 PM
I don't mind the cost.  It's just I'd rather drop that on something definitively out of print like a copy of Mission Red Planet. Anyways, it's still on the list.

Pretty sure Mission Red Planet is getting a reprint: http://boardgamegeek.com/thread/1136048/reprint-announced-by-bruno-cathala

;)



You Sir are a fucking rock.  THANK YOU!   :drill:


Title: Re: The Boardgame Thread
Post by: Lucas on March 26, 2014, 11:29:28 AM
After the successful experiment of a while back with Dominion (basic set), tomorrow I'll purchase a couple other boardgames (plus Dominion seaside, probably: I heard it increases player interaction a little more) to play with my girlfriend.

After some considerations, I settled for DungeonQuest (so I introduce her to a more typical fantasy theme, without going for more complex stuff like Lords of Waterdeep or Descent) and Seasons: regarding the latter, I watched tutorials and read other stuff about it, and I think it will be a game we'll both enjoy :) .

I'm also curious about "investigation" boardgames, hence I would like to ask: what's the best one between  Mansions of Madness and Letters from Whitechapel (erm, Arkham Horror is still a tad too much for her to digest, I think :P ) ? Neither of them? Any other suggestion?

Thanks :)


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 26, 2014, 12:20:41 PM
I'm also curious about "investigation" boardgames, hence I would like to ask: what's the best one between  Mansions of Madness and Letters from Whitechapel (erm, Arkham Horror is still a tad too much for her to digest, I think :P ) ? Neither of them? Any other suggestion?

Caveat: I haven't actually played Letters from Whitechapel, but I read the rulebook online a while back.

Apples and oranges between Mansions of Madness and Letters from Whitechapel, I'd say. Mansions of Madness is sort of like playing a really stripped down game of the Call of Cthulhu RPG. I suppose this will vary by playgroup, but it didn't really feel antagonistic between the GM player and the investigator players. Everyone's just telling the story.

Letters from Whitechapel is much more directly antagonistic. It's another variant of the old Scotland Yard or Fury of Dracula games. Jack is trying to kill women and escape. The investigators are trying to catch him. There's not as much of a story as there is in Mansions of Madness.

Really depends on what you're looking for. Do you want a story based light roleplaying experience? Go with Mansions. Do you want a deduction game? Go with Letters.

As far as Arkham Horror being a bit too much for your girlfriend though, I should point out that Mansions of Madness is pretty fiddly. The rulebook is two pages longer than Arkham Horror's. If you really want the Cthulhu vibe, Eldritch Horror is a recent reimagining and streamlining of Arkham Horror. It's simpler than both Arkham and Mansions, but still isn't what I'd consider a gateway game.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 26, 2014, 12:23:50 PM
5 was good, but I'd be interested in going with 4, plus trying it as a full draft (we played the standard rules). It might give more of a chance to put some more thought and discussion in the turns.

For a game that went for 2.5 hours it didn't drag at all. The time went fast, but at the same time I was surprised how short it had gone, seeing how much we packed into it.

I have to say it really met my expectations, which were quite high.

I think I am envious of your gaming group's focus. This was a total death march for us with max players.

Anyway, I'm glad you ended up liking it. Maybe I'll try to give it another shot with 3 or 4 people and none of the really horrible analysis paralysis types and see if my opinion of it changes.


Title: Re: The Boardgame Thread
Post by: Lucas on March 26, 2014, 03:39:47 PM
Thanks Goldenmean: I think I'll probably go for "deduction" (and also, for a more "antagonistic" game for a change) and choose Letters. After all, although it's been ages (more like geological eras, but anyway...) since I've played it, I loved Scotland Yard back in the day.

Anyone in here ever played "Seasons"?


Title: Re: The Boardgame Thread
Post by: lamaros on March 26, 2014, 04:38:19 PM
Whitechapel is a great game. Plays two very well, but can also play 6 as a more convivial experience.

Season's I've heard has a bit of a steep learning curve, but I've not played it.


Title: Re: The Boardgame Thread
Post by: Lucas on March 26, 2014, 04:45:54 PM
One day I hope we manage to extend to a proper gaming group with some of our friends/relatives, but for now it's just the two of us. I was kinda reluctant on both Mansions and Whitechapel because they looked and sounded fun only for 4+ plus players no matter the min. requirement of two. (but I guess the concept applies to a lot of boardgames: the more the merrier?)


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 26, 2014, 04:46:23 PM
Anyone in here ever played "Seasons"?

Yep. It's a solid game if you like drafting mechanics. As with most drafting games, you'll probably be a bit lost the first time you play. Hard to properly weigh cards when you only have the vaguest idea of how the game works.

I'd almost suggest just randomly dealing the cards out the first time you play and just play a round or two to get hang of the mechanics before going back and actually settling in to play. I think that actually might be a variant mentioned in the rule book come to think of it.

It's probably a good step along a trajectory from Dominion. It's more random, but also a lot more interactive.


Title: Re: The Boardgame Thread
Post by: Lucas on March 26, 2014, 04:51:08 PM
Anyone in here ever played "Seasons"?

Yep. It's a solid game if you like drafting mechanics. As with most drafting games, you'll probably be a bit lost the first time you play. Hard to properly weigh cards when you only have the vaguest idea of how the game works.

From the tutorials I watched on Youtube, I think the manual actually suggests some pre-made sets so you're not lost for the first few games you play, and I think we'll definitely take that approach. And DAMN, the art on the box and on the cards looks gorgeous.


Title: Re: The Boardgame Thread
Post by: lamaros on March 26, 2014, 07:12:17 PM
One day I hope we manage to extend to a proper gaming group with some of our friends/relatives, but for now it's just the two of us. I was kinda reluctant on both Mansions and Whitechapel because they looked and sounded fun only for 4+ plus players no matter the min. requirement of two. (but I guess the concept applies to a lot of boardgames: the more the merrier?)

Whitchapel is great two player. My GF quite enjoys it. In many ways two player is the 'best' experience.


Title: Re: The Boardgame Thread
Post by: Lucas on March 27, 2014, 08:44:27 AM
Ok, purchased DungeonQuest and Seasons (without the expansion). A friend came along with me (consider that the nearest shop specialized in boardgames is around 80-100km away, and it's basically the only one in all northern Italy :P) and he bought Carcassone basic set; then, just for some light-hearted fun (and because we both only read about it or watched some videos on Youtube), we also picked up Munchkin.

Anyways, he already owns Domaine, I have Dominion, so we can start switching and lending games to each other (although territory control/resources is not my kind of game).

And damn, while I was in the shop, I'm sure all those Descent boxes were calling my name, but I resisted  :grin:


Title: Re: The Boardgame Thread
Post by: schild on March 27, 2014, 09:40:40 AM
Seasons is so good. I should really get the expansion. Drafting it is super fun and can be done 2-player.

Oh, also, I gave the Tokaido folks $110 of my American Dollars for Samurai level on their kickstarter. That game is like a screensaver for the brain.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 27, 2014, 12:55:39 PM
Seasons is so good. I should really get the expansion. Drafting it is super fun and can be done 2-player.

The expansion has some good stuff in it. It looks like they've got a second expansion that snuck out without me noticing it a couple of weeks ago as well. I will have stern words with my Friendly Local Game Store for not having that in: http://www.boardgamegeek.com/boardgameexpansion/148166/seasons-path-of-destiny (http://www.boardgamegeek.com/boardgameexpansion/148166/seasons-path-of-destiny)

Oh, also, I gave the Tokaido folks $110 of my American Dollars for Samurai level on their kickstarter. That game is like a screensaver for the brain.

I really hope I don't end up kicking myself for missing that at some point down the line. I've almost jumped on Tokaido a couple of times, but then I read all the reviews describing it as soothing and "very light" and I back away again.


Title: Re: The Boardgame Thread
Post by: Soln on March 27, 2014, 01:10:15 PM
Also joined the Tokaido KS and the Meeplesource one.  Tokaido KS was too good to ignore.


Title: Re: The Boardgame Thread
Post by: lamaros on March 27, 2014, 02:58:17 PM
You can play Tokaido on boardgamearena if you want to see what you're missing. Seasons too.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 27, 2014, 08:26:16 PM
My FLGS is redeemed.

They did have the second Seasons expansion... And the new Descent expansion, and the new Netrunner data pack, and Lewis and Clark.


Title: Re: The Boardgame Thread
Post by: schild on March 28, 2014, 11:13:08 AM
I don't buy games at my FLGS because CoolStuffInc is America's FLGS. And also like 10% above wholesale.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 28, 2014, 02:29:09 PM
I don't buy games at my FLGS because CoolStuffInc is America's FLGS. And also like 10% above wholesale.

There's something to be said for supporting brick and mortar in your community, especially if they provide a space to play games as well as selling them. I view the extra money I spend as reinvesting back into the local community as a whole. Plus, I worked at a game store when I was younger, so there's nostalgia to speak for.

With that said, I will absolutely throw money at digital retailers rather than waiting for a local store to get it in, and more and more frequently I'm kickstarting games before they're even produced.


Title: Re: The Boardgame Thread
Post by: jgsugden on March 28, 2014, 02:40:52 PM
I play at a brick and mortar on a weekly basis.  For every hour I spend there, I allocate a buck to my special game budget.  Then, I look at the games I want online and figure out what they cost.  Then, I buy stuff at the FLGS when I have enough money in my special game budget to make up the difference in costs.  That seems to be a good level of FLGS support to me...


Title: Re: The Boardgame Thread
Post by: lamaros on March 28, 2014, 03:27:11 PM
In Australia our cheapest prices (way more than the US) are all with online stores. However most of the ones I shop with also have ways to pick up locally. In Vic I just go to the shop they have (just a shop, no gaming space) and in Sydney the owner just delivers the games to the games night.

The other games spot is also at a store, but their prices are absurd and their range not as large, so mostly I just buy water... If they had a better range of sleeves I'd maybe buy them there.


Title: Re: The Boardgame Thread
Post by: Soln on March 29, 2014, 08:33:54 AM
Around 80% of everything I buy is from CSI (also just ordered the reprint to Lewis&Clark and some card games). The prices like Dr.Schild said are the most competitive.  Almost always better than Amazon (and they pay me).  Free shipping on orders >$100 also makes it worthwhile.  I still drop money at random FLGS, but I don't like the wall of Ravensburger puzzles plus Hasbro stuff so many of them clutter together.  Card Kingdom will always get my money.  They just need a better website.


Title: Re: The Boardgame Thread
Post by: Lucas on April 01, 2014, 01:50:20 PM
I tried a solo run of DungeonQuest: if you know the game, you'll probably guess how it ended  :awesome_for_real: (more specifically, I was bit by a Vampire and slowly met my demise with lots of suffering involved).

Never played the original (1985, published by GW). I swear I remember the art of the original box, I might also have tried it, although my father said we never owned it (back in the middle of the eighties, he introduced me to Fantasy tabletop with Talisman and the "red box" D&D), but I must say the production value of the FFG edition is great: very nice quality of all the components (cards are a tad small, though).

Super random game, but great fun to see how you and your friends are gonna die  :grin: . Yeah, well, not really the "Dark Souls" of fantasy tabletop, but pure mindless fun (although it might get repetitive if played throughout consecutive sessions).

I mean, it's just great for what it is (and it's a pity there's no online version beside this very rough one, based on the 1st edition: http://superluminal.byethost9.com/dungeonquestV314/index.html) and I can't wait to play with more like-minded people.


Title: Re: The Boardgame Thread
Post by: Teleku on April 01, 2014, 03:14:13 PM
Seasons is so good. I should really get the expansion. Drafting it is super fun and can be done 2-player.

Oh, also, I gave the Tokaido folks $110 of my American Dollars for Samurai level on their kickstarter. That game is like a screensaver for the brain.
:cry:

Is there any way to still pledge on that?  Or are they perhaps selling more copies (At a higher price I'd imagine) to the general public after they ship the kickstarter copies?  Really bummed I missed that....


Title: Re: The Boardgame Thread
Post by: lamaros on April 01, 2014, 03:47:39 PM
When games you want to get are out of print is sucks.

Played El Grande last night for the first time. I am so predictable to myself it seems; thought I'd love it: loved it. Now annoyed it's not for sale anywhere. Trying to see if I can pick up a second hand copy of the decennial edition for about $75.

Got in more games of Tammany Hall - love it. I also got in a couple of game of A Study in Emerald, which I feel is a great game that might be hampered by needing a group of people who 'get it' for it to truly shine. Also played some Chicago Express and Age of Steam, just to show I can enjoy non-area control games too (though some spatial elements help).

Of that lot it seems that A Study in Emerald is probably the least cutthroat, which is pretty funny given it's the one where you can most directly attack other players.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 02, 2014, 09:49:11 AM
Is there any way to still pledge on that?  Or are they perhaps selling more copies (At a higher price I'd imagine) to the general public after they ship the kickstarter copies?  Really bummed I missed that....

http://boardgamegeek.com/thread/1144812/will-the-collectors-edition-be-available-for-retai (http://boardgamegeek.com/thread/1144812/will-the-collectors-edition-be-available-for-retai)

Looks like eventually you'll be able to buy everything except 18 kickstarter exclusive miniatures. In my experience though, there's generally a market for people selling their kickstarter exclusives or selling their kickstarter pledges when the pledge manager opens. It tends to be pretty gougey though

Avoiding that is how I justify throwing stupid money at every kickstarter that sparks my interest to myself.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 02, 2014, 10:03:47 AM
When games you want to get are out of print is sucks.

Played El Grande last night for the first time. I am so predictable to myself it seems; thought I'd love it: loved it. Now annoyed it's not for sale anywhere. Trying to see if I can pick up a second hand copy of the decennial edition for about $75

Pretty much the best area control game in my opinion. It's been way too long since I've played that. I should pull it off the shelf and put it back in rotation. I'm not even sure I've touched my Decennial Edition yet.

You're not a huge worker placement fan, are you? If you were, I'd recommend Belfort. Played it for the first time a couple of weeks back, and really enjoyed it. It's a worker placement/area control/card management hybrid with a fantasy city building theme.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 02, 2014, 10:19:55 AM
As a follow up to a conversation a couple of pages back, I finally got around to playing Madeira. It's definitely a very interesting game, and the random factor didn't bite me as much as I was afraid it would. It does feel like there's just too many aspects to each decision to properly analyze, but further plays would help mitigate that.

We did screw up one rule that would have made it a lot better. In the last two scoring rounds, you score multiple tiles, which can theoretically have the same scoring condition. We missed that if you score multiples you need to score with different things, you can't just say "These 3 ships score for this tile, and these same 3 ships score for this identical tile". As is, we all kind of picked our strategy early and just made sure to acquire tiles that scored off of it to collect lots of free points. If we'd been playing properly we would have had to diversify strategy more.

Anyway, I keep thinking about it, which is my sign of a good game. If you like complicated "blender full of different mechanics" games and don't mind some randomness, it's worth checking out.


Title: Re: The Boardgame Thread
Post by: lamaros on April 02, 2014, 03:29:54 PM
When games you want to get are out of print is sucks.

Played El Grande last night for the first time. I am so predictable to myself it seems; thought I'd love it: loved it. Now annoyed it's not for sale anywhere. Trying to see if I can pick up a second hand copy of the decennial edition for about $75

Pretty much the best area control game in my opinion. It's been way too long since I've played that. I should pull it off the shelf and put it back in rotation. I'm not even sure I've touched my Decennial Edition yet.

You're not a huge worker placement fan, are you? If you were, I'd recommend Belfort. Played it for the first time a couple of weeks back, and really enjoyed it. It's a worker placement/area control/card management hybrid with a fantasy city building theme.

The further a game goes from spatial shared/conflict elements the less likely I am to enjoy it, I find. Though of course there are always exceptions (I love card games and partnership card games especially). I like board gaming because it's social, so I enjoy games that make use of player interaction, and because it's also physical, so I enjoy games which have spatial elements (like area control). Fiddly involved things I find have better (much better) experiences available in computer games, and so I'm not really interested in them as board experiences.

Belfort I've read up on a bit. It's on my 'like to play' list, though I'm not sure I want to spend the money (it's like $70AUD here) to buy it myself before having played it. If a game has player boards (which aren't simple notation or text/rule reminders) I'm immediately looking at it with a skeptical eye.

I'd put El Grande on a level with Tammany Hall and Chaos in the Old World at the moment. All very similar in fundamentals, but different in emphasis in fun ways.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 02, 2014, 10:22:24 PM
Belfort I've read up on a bit. It's on my 'like to play' list, though I'm not sure I want to spend the money (it's like $70AUD here) to buy it myself before having played it. If a game has player boards (which aren't simple notation or text/rule reminders) I'm immediately looking at it with a skeptical eye.

I'd put El Grande on a level with Tammany Hall and Chaos in the Old World at the moment. All very similar in fundamentals, but different in emphasis in fun ways.

Yeah, based on your preferences, I doubt that Belfort is worth the money to you. It's much more of a worker placement with a touch of area control than it is an area control with a touch of worker placement.

I should take a look at Tammany Hall. Haven't played that one.


Title: Re: The Boardgame Thread
Post by: Lucas on April 03, 2014, 12:48:01 AM
Whoa, I've seen a tutorial of "Merchants and Marauders" and it seems really really good  :drill:


Title: Re: The Boardgame Thread
Post by: schild on April 03, 2014, 03:52:42 PM
Played it last week, it's not bad. Art is inconsistent. Some of the design choices are a bit iffy. Never had to engage in combat.


Title: Re: The Boardgame Thread
Post by: lamaros on April 03, 2014, 04:06:56 PM
Played Francis Drake. Was.. ok? Found it a little too bloated maybe.


Title: Re: The Boardgame Thread
Post by: Thrawn on April 03, 2014, 05:29:04 PM
Played it last week, it's not bad. Art is inconsistent. Some of the design choices are a bit iffy. Never had to engage in combat.

Combat is...ok. (Played it once)  The boarding mechanic seems really off.  Once you start a boarding attack one side will be destroyed completely every time no matter what and you can't counter it, but the way the mechanics work it takes very little luck for a very small ship to board a very large ship and just completely wipe it out.


Title: Re: The Boardgame Thread
Post by: Soln on April 04, 2014, 02:40:18 AM
Can someone recommend a good and detailed walkthrough for PACG?  I'm no longer convinced I know how to play.  Losing to the clock a lot, for example.  Happening way too often. No idea how to play Lini.  And suspicious that every character has to be a meathead to win.  I like playing Lem, but all I'm doing is playing him with offensive spells and developing him just for ranged combat. That seems dumb, unless these other skills like diplomacy or acrobatics are never really useful?  Is the game just combat grinds? I just don't have the wherewithal to read 3000 threads, like Selinker claims he's done. 


Title: Re: The Boardgame Thread
Post by: Ingmar on April 04, 2014, 10:28:23 AM
Diplomacy is often used for gaining allies, Acrobatics for defeating barriers, etc. But yes, your combat stats are probably most important. It's a card game approximation of D&D, after all.

How many people/characters are you playing with?


Title: Re: The Boardgame Thread
Post by: Sky on April 04, 2014, 11:39:04 AM
I wish the difficulty in mmo could ramp up as well as you add more players as it does with PACG. I need to get back to it and do the next adventure pack but minecraft.


Title: Re: The Boardgame Thread
Post by: TheWalrus on April 04, 2014, 04:50:18 PM
I'm looking for a game that my family can play. Boy is 5, girl 10. Something with movable pieces, but themed, that the kids would enjoy.
Ideas?


Title: Re: The Boardgame Thread
Post by: Oz on April 04, 2014, 07:04:14 PM
My daughter likes:  forbidden island, king of Tokyo, rampage,  lords of waterdeep...


Title: Re: The Boardgame Thread
Post by: ghost on April 04, 2014, 09:29:36 PM
I'm looking for a game that my family can play. Boy is 5, girl 10. Something with movable pieces, but themed, that the kids would enjoy.
Ideas?

We just got Hey That's My Fish.  It's a somewhat abstract with cute little penguin figures.  It takes about 20 minutes to play and it's not too expensive. 


Title: Re: The Boardgame Thread
Post by: TheWalrus on April 04, 2014, 10:53:15 PM
Awesome thanks guys! Look like some excellent suggestions there.


Title: Re: The Boardgame Thread
Post by: Soln on April 05, 2014, 08:23:37 AM
Got those and also recommend these:
Forbidden Desert (http://boardgamegeek.com/boardgame/136063/forbidden-desert)
Pengoloo (http://boardgamegeek.com/boardgame/34819/pengoloo)

Lianka and I have tried 3&3, 2&2 and 3&2.  Won last night Poison Pill with 3&2 with only 2 cards on the clock.  And that was with Lem, Link, Harsk, Seoni and Mersielle.  She wants to go back to 1&1 but I want to try more.  We'll try 1&1 again.  I'm still really liking the ability to have progression between games.  It's the closest thing we have to an actual RPG, which we can't afford timewise.  But it's a beast for rules.  Even easy scenarios like Pill find us confused at least a couple of times.  Feel like the game needs an actual manual.


Title: Re: The Boardgame Thread
Post by: Trippy on April 05, 2014, 08:36:43 AM
Amazon.com has a bunch of strategy board games on sale in honor of International Table Top Day. They are in the Today's Deals section.


Title: Re: The Boardgame Thread
Post by: Lucas on April 05, 2014, 04:02:35 PM
Today I went to the biggest boardgaming/tabletop RPG/wargaming (plus cosplay and other stuff) convention here in Italy, called "Play" which,coincidentially enough, takes place in my hometown of Modena :)

Unfortunately I couldn't stay for long but it was great to see so many people (lots of thousands) for this kind of convention, something we're definitely not used to over here, and it's getting bigger every year.

Taught DungeonQuest to a friend of mine and other two guys who stopped by (we all met terrible deaths, of course), tried Yggdrasil for the first time (hmm...not sure about it); watched a couple games of Seasons  :heart: :heart: while I wait to finally play it myself. I also tried out "The Hobbit" card game and purchased it because, hell, why not :).

Saw a lot of other ongoing games; among the most played and promoted: the new edition of "Sherlock Holmes Consultive Detective" , "Concordia" , "Legends of Andor" , Taluva.

I wished I could stay more to sit down and learn Mage Knight, Descent, Nations and about a thousand other games, but hey, eventually I will :P


Title: Re: The Boardgame Thread
Post by: tazelbain on April 10, 2014, 11:56:20 AM
Firefly: the Game (http://www.amazon.com/dp/0992251656)

How's this?


Title: Re: The Boardgame Thread
Post by: jgsugden on April 10, 2014, 03:14:24 PM
Firefly: the Game (http://www.amazon.com/dp/0992251656)

How's this?
Good, not great.  If you love the show, the greatest appeal will be recognizing the show references.  To be clear: I bought it.  I do not regret buying it.  I will buy the expansions.  However, I won't break it out unless everyone at the game table is a Firefly fan.  If not, I have a few dozen other games I'd prefer to it.


Title: Re: The Boardgame Thread
Post by: schild on April 10, 2014, 04:26:52 PM
So, fan service trash.

It's ok to say that.


Title: Re: The Boardgame Thread
Post by: jgsugden on April 11, 2014, 08:00:21 AM
So, fan service trash.

It's ok to say that.
I can put words in my own mouth.  I'll even choose the ones I mean to say.

I did not call it trash, and it is not. It is good, not great. In terms of fan service games, the mechanics are not as independently solid as Lords of Waterdeep, but they are better than the Walking Dead adaptions (comic and show).  Too much luck, and the winner of the game is usually evident at mid game. A solid expansion could introduce more 'screw your neighbor' mechanics and address both.


Title: Re: The Boardgame Thread
Post by: schild on April 11, 2014, 08:08:46 AM
Quote
Too much luck, and the winner of the game is usually evident at mid game.

I don't know how to respond when you explain why I'm right while trying to tell me I'm wrong.


Title: Re: The Boardgame Thread
Post by: Stewie on April 11, 2014, 11:27:50 AM
DIPLOMACY!!!!

So anyways, im about to start a game of diplomacy via email. Playing with my cousin in-law and a bunch of his friends who have been doing this for years.

As the new guy, I'm getting 1st choice of country. Ive kinda play a partial game like ~20 years ago. any advice?


Title: Re: The Boardgame Thread
Post by: jgsugden on April 11, 2014, 11:41:51 AM
Quote
Too much luck, and the winner of the game is usually evident at mid game.
I don't know how to respond when you explain why I'm right while trying to tell me I'm wrong.
*Sigh*.  You keep pulling my pigtails like this and I'm going to start thinking you're crushing on me.

Two critical comments =/= trash.  I'd say the same two things about a better game: Settlers of Catan.  Too much luck and the eventual winner is usually evident well before the end of the game. 


Title: Re: The Boardgame Thread
Post by: Ruvaldt on April 11, 2014, 11:52:41 AM
DIPLOMACY!!!!

So anyways, im about to start a game of diplomacy via email. Playing with my cousin in-law and a bunch of his friends who have been doing this for years.

As the new guy, I'm getting 1st choice of country. Ive kinda play a partial game like ~20 years ago. any advice?


It's all about what kind of game you want to play.

As a new Diplomacy player I would never pick: Italy, Austria-Hungary or Germany.  Italy is notoriously difficult to play.  Austria-Hungary can be powerful, but you have to know what to do, and do it early.  You have to be pretty aggressive, which as a new player you probably won't be.  The same goes for Germany.  Once you're more experienced they're both fun and exciting powers if you like dynamic play.

Russia tends to win more often than other countries in my experience, but it is all or nothing.  Either you do really well or really poorly.  I think as a new player they wouldn't be a great choice because they give you so many options that it could be distracting and you won't know how to capitalize on all of it.

France is a good all around power because you have reasonable defensive and offensive options without it being overwhelming like with Austria, Germany and Russia.  You're also both a land and sea power so you can see how everything works.  This would be my choice.  England is a close second.

England and Turkey tend to be very defensive powers with the fewest opportunities for expansion, but you likely won't embarrass yourself and you can get a good grasp of the game playing them.  If I were to pick between the two though I would go for England.  Turkey is a short game if you can't convince Russia or Austria to take out the other, and you're a little less bottled-up with England.  Still, it's going to feel like you're out of the action a lot of the time.


Title: Re: The Boardgame Thread
Post by: Numtini on April 11, 2014, 12:43:10 PM
Fish isn't a bad game. We have a game day at the library and we've played it between games to kill time. It has a surround territory thing going on sort of like Go, but fishier.


Title: Re: The Boardgame Thread
Post by: lamaros on April 13, 2014, 07:46:44 PM
Played a couple of games of Archipelago this last week. I quite enjoy it. I feel like the best way might be a 3-4 player long game though, which I haven't had yet.

Been playing a lot of Skull recently too. Everyone loves a good bluff game.

Ordered a couple of new ones too, City of Remnants and Panic on Wall Street. And an eBay copy of Acquire.


Title: Re: The Boardgame Thread
Post by: Sky on April 14, 2014, 06:23:06 AM
I don't know how to respond when you explain why I'm right while trying to tell me I'm wrong.
Every conversation with my fiancee ever. Our thing is debating things we agree on. But complete respect for each other on things we don't agree on.


Title: Re: The Boardgame Thread
Post by: Count Nerfedalot on April 14, 2014, 08:43:45 PM
Just found Catan Junior - fun little game, my grandson (7) absolutely loves it, and even his daddy and the Countess will play. I may like it more than Settlers even, but it's been a decade since I played Settlers so memory is foggy. 
So that Forbidden Desert mentioned a few posts back sounds interesting, and I really like coop, so I'm looking for that next.
What about Lords of Waterdeep, think a 7 yr old could tackle it? I enjoyed the heck out of it last summer the one time I played, but it seemed like it required a lot more flexible strategy than he might be up for yet. Or maybe it will push him in the right direction?


Title: Re: The Boardgame Thread
Post by: lamaros on April 14, 2014, 10:22:10 PM
Forbidden Desert is a bit boring, but it's better than Forbidden Island.

I'm not a huge fan of that style of co-op game, though.


Title: Re: The Boardgame Thread
Post by: Thrawn on April 15, 2014, 09:02:32 AM
Does anyone have much experience with Super Dungeon Explore?  I've never played it but I think part of my group might really enjoy that style of game so I was thinking of backing the current Kickstarter they have going.

A lot of what I'm reading seems to be that it's a decent game, but Descent or Mice and Mystics are both just straight better for a dungeon crawl style game.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 15, 2014, 12:24:43 PM
A lot of what I'm reading seems to be that it's a decent game, but Descent or Mice and Mystics are both just straight better for a dungeon crawl style game.

It's a lot more of a beer and pretzels game. It's trying to mimic the feel of a gauntlet style video game, not a tactical RPG like Descent, or a Redwall-esque children's book like Mice and Mystics, and it does that fairly well.

It's more stripped down than Descent. Characters are simpler. Gear and combat in general is simpler. There's no questing in SDE, you just lay out the boards and kill minions and collect loot until the boss spawns and then kill the boss. There's also no campaign system.

One thing SDE does have (at least with this expansion) is a fully co-op mode, which Descent is missing at this point (though it's clear that they're going to add it. The dealer kits for this season include some mods that allow it, which is clearly them fiddling around with the idea)


Title: Re: The Boardgame Thread
Post by: Ard on April 15, 2014, 12:26:23 PM
Okay, i was about to post what Goldenmean posted, but shorter.  The only thing I'm going to add is that the characters are really poorly balanced, and some become unkillable with certain pieces of equipment.  I still had fun though.


Title: Re: The Boardgame Thread
Post by: Thrawn on April 15, 2014, 12:44:49 PM
So it almost sounds like it would overlap a bunch with Zombicde (which I already have) in regards to what niche it fills.  Thanks much guys, very helpful.


Title: Re: The Boardgame Thread
Post by: Lucas on April 24, 2014, 01:59:30 AM
Tried three games yesterday at the local boardgaming club:

- Lewis & Clark (http://boardgamegeek.com/boardgame/140620/lewis-clark) :  :uhrr: :uhrr: 5 players ( not recommended by the manual), but the group (I didn't know any of them) drew me in and I hadn't the readiness to refuse since I didn't want to sound like a total ass :P, but not my kind of game and setting: too much worker placement, gathering and stuff. I started to understand what was going on...about 2 hours and half in  :ye_gods: Traumatic experience ;

- Lords of Waterdeep (http://boardgamegeek.com/boardgame/110327/lords-of-waterdeep): very nice, I enjoyed the mechanics (interactions, quest solving and all) and the setting.  Nice candidate for a purchase ;

- King of Tokyo (http://boardgamegeek.com/boardgame/70323/king-of-tokyo): lol, very nice filler between more time and brain consuming games.

About a week ago, I finally played a couple games of Carcassonne but uggh....found it bleak and boring, while I really enjoyed Munchkin for what it is, although we were only two players (and as you know, with only two you miss a lot of the interaction mechanics).


Title: Re: The Boardgame Thread
Post by: Thrawn on April 24, 2014, 10:44:43 AM
Munchkin ... (and as you know, with only two you miss a lot of the interaction mechanics).

That likely vastly improves the game.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 24, 2014, 11:18:48 AM
Lewis and Clark is a strange game. We played a part of a game a couple of weeks back before more people showed up and we decided to start a different game that would support more people instead of exiling the newcomers to another room to play a 2 player.

I actually think of it as less of a worker placement game than Lords of Waterdeep is, despite it having elements of that in the village area. It seemed like it's much more a hand management game. Proper play really seemed to be about how best to use the characters in your hand before you're forced to camp to refresh them all. I definitely felt like I was only beginning to understand it when we stopped maybe a third of the way through.


Title: Re: The Boardgame Thread
Post by: Lucas on April 24, 2014, 11:52:57 AM
Lewis and Clark is a strange game. We played a part of a game a couple of weeks back before more people showed up and we decided to start a different game that would support more people instead of exiling the newcomers to another room to play a 2 player.

I actually think of it as less of a worker placement game than Lords of Waterdeep is, despite it having elements of that in the village area. It seemed like it's much more a hand management game. Proper play really seemed to be about how best to use the characters in your hand before you're forced to camp to refresh them all. I definitely felt like I was only beginning to understand it when we stopped maybe a third of the way through.

Yeah, that's true, especially 'cause you can also exploit (but that's not really the exact term) the cards other people (potentially up to 4 depending on the action) put in play, so you must develop a certain situational awareness.

In reality, since the time I wrote my previous post, I downloaded the instructions in my native language, read them, and now I understand the whole thing a lot better, I think (and I *might* actually give it a second chance).  
Fact is, since I have not really played a lot of boardgames in my life, I don't have a lot of "muscle memory" on the fly, I can't associate similar mechanics of other games like the other people at the table (quite a lot more experienced than me) showed, no matter it was the first time playing it for a couple of them too.

And also, because of the above reason, I'm a slow learner and need to read the rules myself, especially for more complex games like Lewis & Clark.


Title: Re: The Boardgame Thread
Post by: jgsugden on April 24, 2014, 12:27:00 PM
...- Lords of Waterdeep (http://boardgamegeek.com/boardgame/110327/lords-of-waterdeep): very nice, I enjoyed the mechanics (interactions, quest solving and all) and the setting.  Nice candidate for a purchase ;
...
Very good game, and the expansion that adds corruption makes it significantly better.  It is an excellent gateway game, as well.  It is a bit on the simple side for some, but the majority will find it very pleasing.


Title: Re: The Boardgame Thread
Post by: MrHat on April 24, 2014, 01:53:19 PM
So I've got a bunch of board games now and it's crippling when it comes time that everyone wants to play.

We ended up just playing dominos with scoring on 5s and it was enormous fun.

RIP Pret-A-Porter, Agricola, Dominion, Pathfinder and Small World.

I think it's just the initial "get it set up" that makes us all go, meeeeh.


Title: Re: The Boardgame Thread
Post by: Lucas on April 24, 2014, 02:22:01 PM
...- Lords of Waterdeep (http://boardgamegeek.com/boardgame/110327/lords-of-waterdeep): very nice, I enjoyed the mechanics (interactions, quest solving and all) and the setting.  Nice candidate for a purchase ;
...
Very good game, and the expansion that adds corruption makes it significantly better.  It is an excellent gateway game, as well.  It is a bit on the simple side for some, but the majority will find it very pleasing.

Yeah, seems very polished to me. Still, like many other boardgames, setting/theme is quite important for people, so if your GF/friends/parents (not talking about a regular gaming group in a store or club) are not into pure fantasy...hard to get past that and make them appreciate the underlying mechanics.

- MrHat... the set up "downtime" makes you go meeeeh as well, or it's just the other players you usually play with?



Title: Re: The Boardgame Thread
Post by: MrHat on April 24, 2014, 03:59:51 PM
- MrHat... the set up "downtime" makes you go meeeeh as well, or it's just the other players you usually play with?



Me as well to a point. I think I'm just tired of being the Rules/Set-up/Host guy.


Title: Re: The Boardgame Thread
Post by: Lucas on April 25, 2014, 02:09:49 AM
Heh, true, but I guess that, for many, always being the host is the only solution in order to pursue the passion at home insteado to go tgo conventions, game stores, etc.

Let the others enjoy some small talk, drink, whatever, while you set up so it's just straight to the "fun" part for them. It reminds one of the episodes from the first season of "Big Bang Theory", when Penny plays Halo or some other FPS. She seems to enjoy it, then when Leonard asks something like "so will you play with us next week at..." she replies: "you kidding? I have a life!" .

In other words, for other, more casual players it's like: "me? Actually set up or read the rules for a boardgame???" That's a waste of time!! Explain, be quick, or we'll do something else.
---

And believe me, it's pretty much the mindset here in Italy (it seems to me that in the States the attitude is a little more open): the vast, vast majority still think that a "gioco da tavolo" (boardgame in italian) is Monopoli, Risk etc. and associate it to something you exclusively do as a child/early teen.


Title: Re: The Boardgame Thread
Post by: jgsugden on April 25, 2014, 08:24:09 AM
When the wife and I have friends over to play games, we talk about the games to be played before hand and set up the games so that there is no time wasted during the evening setting them up while everyone is there.  We just set things up in 3 different rooms, on 3 different tables, with 3 different sets of snacks.

One of the things I like about Waterdeep is that it is a quick setup.  You lay out the board, hand out everyone's pieces, shuffle 3 decks and deal out 4 cards to each player.  3 minutes.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 25, 2014, 09:47:46 AM
And believe me, it's pretty much the mindset here in Italy (it seems to me that in the States the attitude is a little more open): the vast, vast majority still think that a "gioco da tavolo" (boardgame in italian) is Monopoli, Risk etc. and associate it to something you exclusively do as a child/early teen.

That's interesting. I've always thought just the opposite. What you describe is how things seem to work in the vast majority of the non-nerd United States as well, but I've always assumed that serious board gaming was a lot more mainstream through most of Europe after the rise of the euro-game in the 90s.


Title: Re: The Boardgame Thread
Post by: Lucas on April 25, 2014, 11:12:24 AM
In fact I was talking about Italy, which, for a lot of things, has such a retrograde mentality compared to the rest of Europe. I'm sure the situation in Germany and France is quite different. What I can say is that, when there is such a niche, that niche is of course VERY passionate.

A few posts back I mentioned the biggest convention here in Italy about boardgaming (which also includes wargaming, tabletop RPG, etc. http://play-modena.it/en/ ) that coincidentially is held here in my hometown of Modena. In such occasions, you can see that the potential is huge (this year attendance was about 27,000 for two days, 10% up from last year, and a lot more since its beginning back in 2008)....But for most "casuals", after those two days is just back to Facebook, Candy Crush or other stuff.


Title: Re: The Boardgame Thread
Post by: Ingmar on April 25, 2014, 12:47:36 PM
I'm surprised to hear it too, since Italian game designers pop up fairly often it seems like. (Notably for War of the Ring, for example.)


Title: Re: The Boardgame Thread
Post by: Lucas on April 25, 2014, 02:34:55 PM
Yeah, infact I'm eager to play both Letters from Whitechapel and Kingsburg, both made by italians and, from what I've read and seen, not overly complex but still entertaining.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 25, 2014, 04:55:35 PM
Yeah, infact I'm eager to play both Letters from Whitechapel and Kingsburg, both made by italians and, from what I've read and seen, not overly complex but still entertaining.

I liked Kingsburg a lot more than I was expecting to, considering I'm a low randomness sort of guy and it's a dice rolling game. There's enough strategy to make it interesting though. Still have the expansion lying around unplayed also. Oh for infinite time or clones of myself so I could play boardgames whenever I want.


Title: Re: The Boardgame Thread
Post by: Lucas on April 27, 2014, 06:29:36 AM
By the way, there is a java version of kingsburg (+ expansion):

http://boardgamegeek.com/thread/1041492/what-happened-to-the-java-version-download-link

https://www.dropbox.com/sh/jaxa8vxcrwywew6/22jrauCwMi

Both versions included in the second link are safe and legit, although only the second one seems to be working once the program is executed.


Title: Re: The Boardgame Thread
Post by: lamaros on April 30, 2014, 06:08:38 PM
Played a few games of Panic on Wall Street! last night and I can highly recommend it. It plays 3-11 as a social energetic game with a bit of depth to it. It says it can play 3-11, but it's really a 4 person plus game with a lot of activity and energy. It's social and random enough to engage people outside of more serious board game circles, but it has enough depth to it to keep everyone interested. I only played with 5 and 6 players, but would love to give it a go with 11.


Title: Re: The Boardgame Thread
Post by: Lucas on April 30, 2014, 07:04:33 PM
Tonight I played Biblios, Funkenschlag (aka "Power Grid"), Kragmortha and Perudo....Will talk a little more about them tomorrow (had fun with all of them anyway)...Now it's almost 4am over here  :ye_gods:
----

EDIT:

So, Biblios: (http://boardgamegeek.com/boardgame/34219/biblios) it seems a very nice filler (and entry) card game to me, with a good auction phase. We were 4 players: I guess auction loses some of its attractiveness when there are only two players (but I guess that's true for any game with auctions: still perfectly playable, but going back and forth with a 2-player auction seems a bit dull)

Funkenschlag/Power Grid (http://boardgamegeek.com/boardgame/12166/funkenschlag): we played a 5-players game. You know, when the guy who proposed it opened the box, I went all:

(http://cdn.memegenerator.net/instances/400x/31814097.jpg)

Sure I would despise it; then, you start playing, and,  at least that was my experience, you're just impressed about how smoothly the mechanics and the phases are integrated with each other, and really how...well, simple it is no matter it's a pure german game. I finished last because I wasn't aggressive enough throughout the game. But again, very nice auction phase, and while I suck at maths, the fact I had to keep at least a little track in advance of how I could spend my money and how the others would do it didn't particularly bore me.
I guess there is a reason why this game is ranked so high on BGG :). It would be nice to introduce more non-gamers to it, but surely, when it comes to the "aesthetics" factor, it's no Seasons  :grin:

Kragmortha (http://boardgamegeek.com/boardgame/26859/kragmortha) : italian game. I don't even... :ye_gods: :ye_gods:  Out of curiosity, have any of you ever tried this?  :grin: . Potentially, it's the ultimate party filler game,  and fantastic for kids (as well as adults who don't take things too seriously :P). Basically, while you are attempting to reach the Dark Lord's desk in search of powerful spells, you must avoid his "touch", or you'll be hit by his terrifying "glances", which are hilarious penalties the player must suffer throughout the game, such like: stay with your mouth open for the entire game; or, you can't pronounce particular words (decided by the other players) during the rest of the game; or, you have to play the rest of the game with your chin on the table and on the "glance" card, and many more.
If you fail to comply with any of that, you immediately get another malicious "glance". Anyway, we were all ROFLING  (and for the record, I got the "stay with your mouth open" glance card).

Liar's Dice/Perudo (http://boardgamegeek.com/boardgame/45/liars-dice): I thought I never played this one, but probably did when I was a kid. Anyways, always entertaining, perfect filler dice game.


Title: Re: The Boardgame Thread
Post by: Soln on May 01, 2014, 08:01:48 PM
I like Power Grid, but it's better with poker chips.  We bought these (http://www.meeplesource.com/products.php?cat=27&filter=printed) from meeplesource. I loathe paper money in games.


Title: Re: The Boardgame Thread
Post by: lamaros on May 01, 2014, 08:34:08 PM
I love a bit of paper money, in the right game.


Title: Re: The Boardgame Thread
Post by: Lucas on May 02, 2014, 03:02:46 AM
I like Power Grid, but it's better with poker chips.  We bought these (http://www.meeplesource.com/products.php?cat=27&filter=printed) from meeplesource. I loathe paper money in games.

Ok, but the (poor quality) paper money of Power Grid perfectly aligns with the depressing and gloomy theme of the game  :grin:


Title: Re: The Boardgame Thread
Post by: Bunk on May 02, 2014, 08:31:24 AM
How could you play Power Grid with poker chips? Half the key to the game is hiding how much money you have left from your opponents. Paper money is much easier to hide.


Title: Re: The Boardgame Thread
Post by: schild on May 02, 2014, 08:32:47 AM
Obviously you aren't aware of the extensive Softcore Power Grid movement happening in gaming. Basically, any game where you have to hide money, you don't. It's pretty intense.


Title: Re: The Boardgame Thread
Post by: Samwise on May 02, 2014, 01:57:44 PM
Obviously you aren't aware of the extensive Softcore Power Grid movement happening in gaming. Basically, any game where you have to hide money, you don't. It's pretty intense.

I've played Catan that way with friends and find it vastly preferable to keeping the hands hidden.  Eliminates the memory game aspect of remembering who's got what, so you can make smart plays and trade offers without having to pay attention in between turns.


Title: Re: The Boardgame Thread
Post by: ezrast on May 02, 2014, 03:12:56 PM
That's how I learned Catan and I vastly prefer it. Forcing players to remember public information in a strategy game is bad design to begin with, but it's particularly egregious in Catan because it leads to all the "Does anybody have any stone?" "No Bob, we still haven't rolled any fucking stone since the last three times you asked that."


Title: Re: The Boardgame Thread
Post by: lamaros on May 02, 2014, 03:52:04 PM
Lying and bluffing and ripping others off is half the fun/skill of Catan. Why would you make it even worse by playing with open information...



Title: Re: The Boardgame Thread
Post by: Soln on May 02, 2014, 11:11:38 PM
Spoiling for an argument aside, you can hide anything at the table.   


Title: Re: The Boardgame Thread
Post by: lamaros on May 03, 2014, 01:25:09 AM
No I'm not spoiling for an argument. I like playing that way. And of course you can hide information, most people don't have total recall.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 03, 2014, 08:19:22 AM
Almost every very memorable moment I've ever had in Catan would have never happened if everyone had open hands.  It makes so much stuff, like the monopoly card for example, just boring I would assume.  I never even considered it an option.  But I guess some people put money on free parking too, so meh.


Title: Re: The Boardgame Thread
Post by: Samwise on May 03, 2014, 08:59:01 AM
See I ran out of memorable moments in Catan a long time ago, so now if I'm playing Catan I want to be drinking, talking, and/or watching a movie at the same time.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Lucas on May 03, 2014, 10:03:35 AM
Ordered "Twilight Struggle" Deluxe version, should arrive in 2-3 days. Can't wait, heard and read great things about it. For now I'll just read the online manual.


Title: Re: The Boardgame Thread
Post by: schild on May 03, 2014, 10:10:09 AM
Basically, it's the best game ever, and all those neckbeards that voted it to the top of BGG are absolutely correct.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 03, 2014, 11:39:37 AM
Basically, it's the best game ever, and all those neckbeards that voted it to the top of BGG are absolutely correct.

Agreed 100%.  It's one of only five games out of 60ish I've rated 9 or higher on BGG.

Also for any that didn't know, GMT Games is having a 50% off up to 3 games sale with promo code SS2014

Was tempted...until I realized that 3 games 50% off + shipping was in most cases only like $10 off what I'd pay for them at CSI if I bought them anyways.


Title: Re: The Boardgame Thread
Post by: Lucas on May 03, 2014, 04:33:52 PM
I think I'll play it only with my father, who already saw some pics and a short walkthrough online and seems very interested  (also because he's quite passionate about WWII history). But, after all, he's also one of those huge wargaming neckbeard himself (and I'm talking about endless, multi-day Advanced Squad Leader tournaments  :ye_gods: :grin: )


Title: Re: The Boardgame Thread
Post by: ezrast on May 03, 2014, 10:45:22 PM
Almost every very memorable moment I've ever had in Catan would have never happened if everyone had open hands.  It makes so much stuff, like the monopoly card for example, just boring I would assume.  I never even considered it an option.  But I guess some people put money on free parking too, so meh.
Resources stay face-up. You know, the stuff that's 100% open information anyway. Face-up development cards would be awful.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 03, 2014, 11:08:30 PM
Almost every very memorable moment I've ever had in Catan would have never happened if everyone had open hands.  It makes so much stuff, like the monopoly card for example, just boring I would assume.  I never even considered it an option.  But I guess some people put money on free parking too, so meh.
Resources stay face-up. You know, the stuff that's 100% open information anyway. Face-up development cards would be awful.

I had never heard of playing Catan with the resources in everyone's hand as open information before this thread.  I still think it sounds horrible.  I could steal exactly what I wanted with the Robber, I could hold onto my Monopoly until I saw exactly what I needed in everyone's hands.  But I also haven't played it in well over a year so maybe I'm remembering stuff wrong.


Title: Re: The Boardgame Thread
Post by: ezrast on May 03, 2014, 11:29:36 PM
I don't think you're misremembering. It's just that if one were to play Catan optimally, they would always know what's in everybody's hand anyway because all gains/expenditures are public and you can just write that stuff down. But obviously doing that is no fun because it holds up the game and distracts you from tableside banter. I'm a naturally competitively-minded player so asking me to give up optimal play for the sake of fun rubs me the wrong way, especially when it's easy to have both with one simple rules change. It would be different for someone less bothered by that particular cognitive dissonance.


Title: Re: The Boardgame Thread
Post by: lamaros on May 04, 2014, 04:29:23 PM
I don't think you're misremembering. It's just that if one were to play Catan optimally, they would always know what's in everybody's hand anyway because all gains/expenditures are public and you can just write that stuff down. But obviously doing that is no fun because it holds up the game and distracts you from tableside banter. I'm a naturally competitively-minded player so asking me to give up optimal play for the sake of fun rubs me the wrong way, especially when it's easy to have both with one simple rules change. It would be different for someone less bothered by that particular cognitive dissonance.

Do you disallow anything but 1-to-1 trades between people in order to stop those with better sales pitches and stronger personalities from having an advantage in dealing with others? Or have a chart listing what each dice roll probability is in a percentage against a list of what the other players will gain from said dice roll?

Memory is a skill. Develop your memory if you want to play optimally. Or just accept that it's one of many skills that is tested in the game and that you're probably not playing optimally anyway, and it's just the most in your face example.


Title: Re: The Boardgame Thread
Post by: tazelbain on May 04, 2014, 06:07:43 PM
House rules are house rules.  I perfer catan with a deck of dice.  Who gives a fuck?


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 05, 2014, 02:40:52 AM
House rules are house rules.  I perfer catan with a deck of dice.  Who gives a fuck?

The 36 card deck of dice is the expansion/accessory that most improves Catan in my opinion.


Title: Re: The Boardgame Thread
Post by: Bunk on May 05, 2014, 07:31:30 AM
I prefer the deck of dice in Catan as well, but my friends don't because they are amused by how pissy I get when the dice go against me.

The group of guys I play board games with are just so competitive that any thought of open resources or money would just be laughed off. We take pride in our ability to read one another, remember the little details (we would never allow writing shit down), track things in our heads, etc. I get that many people think that is wrong/not fun. We enjoy it though.

Though I will note, our more casual board game friends hate playing Catan or Powergrid with us. So when they are around, we play other games.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 05, 2014, 10:54:15 AM
The 36 card deck of dice is the expansion/accessory that most improves Catan in my opinion.

Where can you find one of these?

*edit * Ah ha - https://www.thegamecrafter.com/games/dice-cards although yuck to it wouldn't even ship for almost 3 weeks. (https://www.thegamecrafter.com/games/dice-cards)


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 05, 2014, 12:56:02 PM
Where can you find one of these?

*edit * Ah ha - https://www.thegamecrafter.com/games/dice-cards although yuck to it wouldn't even ship for almost 3 weeks. (https://www.thegamecrafter.com/games/dice-cards)

Not the one I was thinking of, but it would work. It looks like the one I have has been out of print for some time. It also had some event cards that I don't feel added much to the game.

Honestly, this really wouldn't be hard to DIY at home to see if you like it, if you don't mind ugliness. Just take a sharpie to a deck of playing cards. Done. If you like it, you've got a temporary deck o' dice while you're waiting for yours to ship. If you don't, you're out a deck of cards and 15 minutes of your life.

Or solve it with technology. Looks like there's an Android App (https://play.google.com/store/apps/details?id=com.DiceDeck). I'm sure there's one floating around the mac appstore also.


Title: Re: The Boardgame Thread
Post by: lamaros on May 05, 2014, 04:49:09 PM
Where can you find one of these?

*edit * Ah ha - https://www.thegamecrafter.com/games/dice-cards although yuck to it wouldn't even ship for almost 3 weeks. (https://www.thegamecrafter.com/games/dice-cards)

Not the one I was thinking of, but it would work. It looks like the one I have has been out of print for some time. It also had some event cards that I don't feel added much to the game.

Honestly, this really wouldn't be hard to DIY at home to see if you like it, if you don't mind ugliness. Just take a sharpie to a deck of playing cards. Done. If you like it, you've got a temporary deck o' dice while you're waiting for yours to ship. If you don't, you're out a deck of cards and 15 minutes of your life.

Or solve it with technology. Looks like there's an Android App (https://play.google.com/store/apps/details?id=com.DiceDeck). I'm sure there's one floating around the mac appstore also.

I don't get the rationale behind using a 'deck of dice'? Can you explain? Surely it just makes it even easier for players who are good at working out probability to dominate and reduces the significance of trading in the game?


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 05, 2014, 08:05:13 PM
I dont get the rationale behind using a 'deck of dice'? Can you explain? Surely it just makes it even easier for players who are good at working out probability to dominate and reduces the significance of trading in the game?

It doesn't really operate in mysterious ways. It just ensures that you get a bell curve distribution (or as close as you can manage if you don't "roll" a factor of 36 times). As someone who once sat through a Catan game never once harvesting from an 8 terrain tile while watching someone else seemingly get their 11 every other turn, I appreciate this, but as I've said over and over again, I appreciate anything that reduces the randomness in a game.

I wouldn't say it makes it even easier for people who are good at working out probability. Catan already prints the probabilities right on the chits anyway, so it's not like this is reducing some element of skill from the game, it's just making sure that the universe can't throw you a gigantic middle finger despite you making sound decisions.

As for trading, I can't really comment. Back when I was actually willing to play Catan and it's variants, I was playing with a lot of people of the mindset "Oh, no, I'm not going to trade with you. You always win", so my perception on the trading aspect of Catan is a bit skewed regardless.


Title: Re: The Boardgame Thread
Post by: lamaros on May 05, 2014, 08:41:20 PM
Yeah, so it would make it so those with good memories of what has been 'rolled' and decent enough math to work out what is left to come will have a significant advantage compared to those who just go from basic 2D6 probabilities with real dice, no? Which they could in then use to work out what resources are likely to come up in the next turns and trade accordingly.


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 06, 2014, 01:45:15 AM
Yeah, so it would make it so those with good memories of what has been 'rolled' and decent enough math to work out what is left to come will have a significant advantage compared to those who just go from basic 2D6 probabilities with real dice, no? Which they could in then use to work out what resources are likely to come up in the next turns and trade accordingly.

Theoretically, yes. If you have a perfect memory, you'll have an advantage with a deck o' dice that you wouldn't with 2d6, steadily more of one as you come up closer to the end of the deck, obviously. I haven't been willing to play Catan in over a decade at this point, so my memory is hazy, but my recollection is that this mattered less for trading than for robber placement. Like I alluded to previously though, my group's trading dynamic was degenerate. Your group's mileage may vary.


Title: Re: The Boardgame Thread
Post by: Lucas on May 15, 2014, 08:27:20 AM
Vlad Achavt...Vlaad Tchavalt.....VLAADA Chvàtil's "Through The Ages: A Story of Civilization" is coming soon to BGA (Boardgame Arena), along with turn-based mode:

http://forum.boardgamearena.com/viewtopic.php?f=10&t=4395


Title: Re: The Boardgame Thread
Post by: Bunk on May 15, 2014, 10:51:55 AM
Yeah, so it would make it so those with good memories of what has been 'rolled' and decent enough math to work out what is left to come will have a significant advantage compared to those who just go from basic 2D6 probabilities with real dice, no? Which they could in then use to work out what resources are likely to come up in the next turns and trade accordingly.

The recommendation is to just insert a trigger card in the bottom 20% of the deck, and shuffle when you hit it. Not perfect, but you still get a decent curve and reduce the effectiveness of card counting.


Title: Re: The Boardgame Thread
Post by: Lucas on May 15, 2014, 04:03:27 PM
So, today me and my father played our first game ever of "Twilight Struggle"; we started around 7pm and finished about 45 mins. ago....and that is midnight CET  :drill: :drill: :ye_gods:

I'm still ecstatic about the whole thing, it was an absolute blast, fantastic game. Beside the "new" feeling I really enjoyed the atmosphere the cards and the inherent game mechanics create, so that you really can replicate the "chess games" of that era.
----

Now, as newbies, we didn't employ particular mid-long term strategies; game ended on my....3rd action round of Turn 6, when, as USSR, I got domination in Africa, played the Africa point card, and reached  20 victory points. Before, my father didn't push enough in Europe (although it's quite difficult to make progress in Europe, as expected), while I almost got Control of the Middle East in between Turn 3-4; Turn 5 was us going back and forth in SE Asia; but, at that point, I played a card as an event that let you place some points of influence in any Africa nation, and thought "why not" (especially with all those contested nations with 1 value)? It proved a good investement because on Turn 6 I got lucky with the draw and obtained the Africa card.

It's really a game that you have to taste slowly if you want to appreciate it at its fullest, especially if you like the theme. In fact, we plan to avoid any burnout and pick it up only every once in a while.


Title: Re: The Boardgame Thread
Post by: luckton on May 20, 2014, 09:35:45 AM
Started going to a local board game night at a local coffee cafe.  Played a game I had never heard nor played before, Navegador (http://www.boardgamegeek.com/boardgame/66589/navegador).  An economic game of ship building, exploration, and trade, the game has you representing a trade union bent on accumulating as many victory points as you can through aforementioned avenues. 

While the other players went about exploring and colonizing in order to sell goods and stake claims, I stayed back home and John Galt'ed it through buying out as many factories as I could, flood the market when goods were rare through the other player's colony sales, built churches to lull in cheap workers that allowed me to expand my factory empire even more, wash, rinse repeat.  The guy who thought he had everything in the bag through shipbuilding and exploration couldn't hold a candle to my capitalistic iron fist!

Definitely recommended, 5 stars, would play again  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 20, 2014, 12:49:07 PM
You should check out the other Rondel games if you liked Navegador, though I think that Imperial might be the only one reliably in print at this point. They all use the same core mechanic. Hamburgum and Antike are the others. I think there might even be an app for Imperial, if that sort of thing floats your boat.


Title: Re: The Boardgame Thread
Post by: Lucas on May 24, 2014, 04:22:06 AM
Yesterday evening, after another session of Lords of Waterdeep (I like it more and more as a "mid sized" filler), I've played my first game of Concordia (http://boardgamegeek.com/boardgame/124361/concordia) .

While I started to really understand what was goin on toward the end of the game (and, by that time, it was almost 3 AM :P), I must say that I enjoyed it, no matter the fact that is definitely not my favourite theme and genre; probably, the addition of cards (and how they specifically work) contributed to my overall enjoyment.  Scoring system at the end is also very nice.

Tutorial and review by Tom Vasel: https://www.youtube.com/watch?v=VEH8nOyFQgw
------------

One notable thing: I go at my local boardgaming club alone, meaning that I meet and know new people as I go each time; so, for now, it's basically PUGs for me (with a mix of people I already played with once and other totally unknown), to use a MMO expression  :grin: .

Well, yesterday, both the games were won by a person who is...I think about 60 years old, but more toward the 70s  :drill: :respect:


Title: Re: The Boardgame Thread
Post by: Soln on May 26, 2014, 09:31:36 AM
I have Concordia, LeHavre and others coming soon from CSI.  But STILL waiting on my copy of Caverna from CSI even though it's now available elsewhere. /fidget

Playing a lot of Guildhall (http://boardgamegeek.com/boardgame/132372/guildhall) with the SO lately.  It's a set collection game that's quite fast with a bit of take-that.  The  Job Faire  (http://boardgamegeek.com/boardgame/142121/guildhall-job-faire)expansion has more player interaction, but feels like it takes a bit more time to pick up.  Also Parade (http://boardgamegeek.com/boardgame/56692/parade) because the cards are lovely. /singsong


Title: Re: The Boardgame Thread
Post by: Lucas on June 01, 2014, 03:21:01 PM
Today I played a 4-player game of Kingsburg (without the expansion, but I've ordered it) and I definitely enjoyed it for what it is: a more than decent filler game for non hardcore boardgamers, that is usually successful when you bring it to a casual gaming group like my girlfriend and two of our friends, so that's a nice plus when you have to start some kind of "rotation" of games with a non experienced group (or without a certain amount of attention span).

Then I finally managed to play Dominion with the "Seaside" expansion: I heard good things about it, and I must say that it surely adds a bit more interaction and varied mechanics (although I'm not a huge fan of the "embargo" card). Dragged it quite a bit because me and my SO were quite rusty at it.


Title: Re: The Boardgame Thread
Post by: Soln on June 03, 2014, 08:08:49 PM
Seiji Kanai has a Kickstarter.  Monies given.  https://www.kickstarter.com/projects/465607340/gods-gambit


Title: Re: The Boardgame Thread
Post by: schild on June 03, 2014, 08:27:47 PM
I love Seiji Kanai, so much so that I've imported 3 of his games not released here.

He does some arcane shit in them, so I want to see the rules before throwing money at him.


Title: Re: The Boardgame Thread
Post by: Soln on June 03, 2014, 10:54:16 PM
What service did you use?  Amazon.jp?


Title: Re: The Boardgame Thread
Post by: schild on June 03, 2014, 11:17:04 PM
I use my friend that lives in Gifu and works 2 blocks from the game store he prototypes in. Needless to say, they stock everything.


Title: Re: The Boardgame Thread
Post by: schild on June 05, 2014, 02:32:40 PM
https://www.kickstarter.com/projects/559431060/twilight-struggle-digital-edition

BUY IT ($30 level best value)


Title: Re: The Boardgame Thread
Post by: Soln on June 05, 2014, 03:31:36 PM
Well that was easy.


Title: Re: The Boardgame Thread
Post by: Shannow on June 05, 2014, 05:37:20 PM
 pffft play it on cyberboard.

On a more serious note, yay Playdek! If you haven't played Lords of Waterdeep on Ipad yet you should. It f'ing rocks.


Title: Re: The Boardgame Thread
Post by: lamaros on June 05, 2014, 06:44:07 PM
I'll just wait until the digital edition is actually out, then pay half price a month later, thanks.


Title: Re: The Boardgame Thread
Post by: schild on June 05, 2014, 08:35:06 PM
A couple things:

1. This is one of those cases where I'm going to attack you for waiting for a sale. GMT is maybe the most loving and nicest game manufacturer in board gaming. Did you know, during the recent depression, if you lost your job any time during it, they'd mail you two games for free to fill up your spare time with not being shitty? I was laid off and got Virgin Queen and Dominant Species for free. No questions asked, 2-day shipped to me. That's like $150 in games, for NOTHING. Also the dude was maybe the nicest guy on the planet. So much so that we were chatting today about the Kickstarter and CONTINUED to be nice even though the Kickstarter was born out of the previous developer failing at making it right.

2. Playdek puts more love and care into digital conversions of their card games so much that I wish they were making Hex.

3. Twilight Struggle is perhaps the best game ever played.

tl;dr: Give them the full amount, if anyone deserves it, they do.


Title: Re: The Boardgame Thread
Post by: Chimpy on June 07, 2014, 06:41:26 AM
I finally got to play Letters from Whitechapel with friends last night. Took a while but it was fun. Thanks to everyone who recommended it years ago in this thread that made me decide to look for it and grab it when I got a chance.


Title: Re: The Boardgame Thread
Post by: Thrawn on June 07, 2014, 07:51:00 AM
A couple things:

1. This is one of those cases where I'm going to attack you for waiting for a sale. GMT is maybe the most loving and nicest game manufacturer in board gaming. Did you know, during the recent depression, if you lost your job any time during it, they'd mail you two games for free to fill up your spare time with not being shitty? I was laid off and got Virgin Queen and Dominant Species for free. No questions asked, 2-day shipped to me. That's like $150 in games, for NOTHING. Also the dude was maybe the nicest guy on the planet. So much so that we were chatting today about the Kickstarter and CONTINUED to be nice even though the Kickstarter was born out of the previous developer failing at making it right.

2. Playdek puts more love and care into digital conversions of their card games so much that I wish they were making Hex.

3. Twilight Struggle is perhaps the best game ever played.

tl;dr: Give them the full amount, if anyone deserves it, they do.

This is why I now own Labyrinth, Space Empires and Sekigahara.  I don't know if any of them will ever see the table, but GMT had a buy up to three at half off sale, so I just picked three highly rated GMT games off of BGG that I didn't own and ordered them pretty much just to support GMT.


Title: Re: The Boardgame Thread
Post by: schild on June 07, 2014, 09:48:22 AM
I need to pick up Sekigahara. It's supposed to be so fucking good.


Title: Re: The Boardgame Thread
Post by: Lucas on June 09, 2014, 03:56:37 AM
Thanks for the heads-up, Schild.  Backed (and all of you should do the same, really) !!


Title: Re: The Boardgame Thread
Post by: eldaec on June 09, 2014, 04:03:18 AM
Been playing a lot of Carcassonne and Small World with the GF and a few others as a gateway drug. Looking for recommendations on games to pick up which take the complexity up just a notch, but aren't going to involve a 30 page rules novella?

They have to work in two player, recommendations very welcome.


Title: Re: The Boardgame Thread
Post by: Hawkbit on June 15, 2014, 12:47:08 PM
Thunderstone.  I haven't played it.

Dice Tower claimed a few months ago that Thunderstone "killed" Dominion.  I've played Dominion and liked the game, but not the theme.  I've played PACG and liked the theme and persistence of character, but not the game.   

How does Thunderstone compare to these games and why would Dice Tower claim that it's overall better than Dominion?


Title: Re: The Boardgame Thread
Post by: schild on June 15, 2014, 01:18:53 PM
Everyone I know that has played Thunderstone called it bad Magic. It's been around for a long, long time relative to most games.


Title: Re: The Boardgame Thread
Post by: Samwise on June 15, 2014, 01:31:11 PM
I have Thunderstone and would say it's more like Dominion meets Munchkin.  There's a deckbuilding aspect like Dominion, but in addition to building up stuff in the town for economic development you're building heroes that you can play to defeat monsters in a dungeon.  Defeated monsters go into your deck and provide victory points; they also give you XP that you can use to upgrade your heroes.

I actually prefer Dominion because it plays more smoothly.  Thunderstone has a lot of "everyone wait while I count up all these complicated modifiers and figure out if I can beat this monster with these heroes".  That aside it's a fun game, but if you already have Dominion I personally wouldn't recommend getting Thunderstone on top of that unless you've "beaten" Dominion and want something that's very much like it but different.


Title: Re: The Boardgame Thread
Post by: Goldenmean on June 15, 2014, 02:50:24 PM
Pretty much what Samwise said. Thunderstone is really nothing like Magic. It's a deck builder, not a CCG. The only similarity is the fantasy theme.

I agree with preferring Dominion as well. It's a much cleaner game. Thunderstone has a problem where you're trying to do too many things with your deck at once. It feels like many hands are useless because you've got a few cards that are used to buy things in the village, and a few cards that are used to fight things in the dungeon, but not enough of either to actually accomplish anything.

If you want to take a look at it without much investment, it's online at Yucata (http://yucata.de/) It is enjoyable, and I own all of it, but it's a second tier game. Like Samwise said, if you love deckbuilders and want a new pseudo-Dominion or you love sword and sorcery and want it in deckbuilder form, it's worth a look.


Title: Re: The Boardgame Thread
Post by: schild on June 15, 2014, 04:41:53 PM
This is good to hear, as the only descriptions I'd heard of it was "It's really shitty Magic."


Title: Re: The Boardgame Thread
Post by: eldaec on June 16, 2014, 01:06:12 AM
This weekend we moved onto pandemic.

Which was a solid teaching tool for transferable concepts like 'giving a shit what cards are in discard piles', 'don't spend that event if you can spend it later at no less benefit', and 'only the last HP/outbreak matters, so play to the win condition'.

The other thing we all learned is that we are not as smart as a pile of cardboard.


Title: Re: The Boardgame Thread
Post by: lamaros on June 16, 2014, 05:52:52 AM
Don't try Ghost Stories, that one is tough to win solo, let alone when in a group with people making sub-optimal moves.


Title: Re: The Boardgame Thread
Post by: Goldenmean on June 16, 2014, 06:28:15 AM
Alternately, *do* try Ghost Stories if you want a genuinely brutal cooperative. I think only Space Alert really matches it for difficulty, and a lot of that might be because of Space Alert's real time nature. I'm generally of the opinion that cooperatives should soundly thrash you the first several times you play though.


Title: Re: The Boardgame Thread
Post by: schild on June 16, 2014, 09:42:09 AM
Ghost Stories is unfun, comlpetely unfair, and solvable. Three things which make for a shitty but overrated cult-esque game.

Just a gross wreck that requires everyone on the "team" put in too much effort.


Title: Re: The Boardgame Thread
Post by: lamaros on June 16, 2014, 04:14:40 PM
Indeed. I was diverted for a short while solving it on iPad, but I'd never play it as a game. I like my games to be games, not puzzles with reasons to get frustrated with those I'm playing with built in.


Title: Re: The Boardgame Thread
Post by: Thrawn on June 16, 2014, 05:02:03 PM
Ghost Stories is unfun, comlpetely unfair, and solvable. Three things which make for a shitty but overrated cult-esque game.

Just a gross wreck that requires everyone on the "team" put in too much effort.

Agreed, agreed, agreed and agreed.  It actually kept me from going to my local game shop a few weeks because it was the game everyone wanted to play every time, and I didn't care for it after one play.


Title: Re: The Boardgame Thread
Post by: Soln on June 16, 2014, 08:37:54 PM
I've been playing Summoner Wars on the Kindle and I can't figure out what all the hoopla is about.  The opening army I've found hard to beat (Phoenix Elves vs Tundra Orcs) and while I think there is an Ok game in there... man...  The art style is High School Nouveau and it feels like an abbreviated MtG starter deck with pseudo minis.  Ill keep playing for the sake of variety.  Anyone able to comment?


Title: Re: The Boardgame Thread
Post by: schild on June 16, 2014, 08:58:47 PM
I dislike it. But I dislike most games. Sooooo.


Title: Re: The Boardgame Thread
Post by: Goldenmean on June 17, 2014, 09:51:21 AM
Summoner Wars is fine. It's not great. The art is definitely bad, but it has some things I like, mostly the variety of factions. Most factions are very distinct and at this point there's 16 of them, and I think almost all of them now have a choice of summoners and units, so there's some minimal deck construction on top of the tactical game itself.

Anyway, it's not in my top 10, or probably even my top 100, but it's a quick, light thematic tactical two player game, and I don't have a ton of those. I could get my girlfriend to play this, whereas I wouldn't even attempt to teach her Mage Wars, which is a better game with better art, but also a much larger time and mental resources investment.


Title: Re: The Boardgame Thread
Post by: Onoes on June 17, 2014, 01:34:22 PM
This weekend we moved onto pandemic.

Which was a solid teaching tool for transferable concepts like 'giving a shit what cards are in discard piles', 'don't spend that event if you can spend it later at no less benefit', and 'only the last HP/outbreak matters, so play to the win condition'.

The other thing we all learned is that we are not as smart as a pile of cardboard.


I just picked up Pandemic and its been a huge hit.  In the last 2 weeks I've ended up playing it with like 13 people, and everyone is clamoring to play it more.  Bit the bullet and ordered both expansions already.  Simple, fun game, even when you lose. :)


Title: Re: The Boardgame Thread
Post by: kaid on June 17, 2014, 02:59:25 PM
Don't try Ghost Stories, that one is tough to win solo, let alone when in a group with people making sub-optimal moves.


It is an interesting game but at my yearly game outings that game has more wins on us than we have on it.


Title: Re: The Boardgame Thread
Post by: Soln on June 17, 2014, 06:57:39 PM
Summoner Wars is fine. It's not great. The art is definitely bad, but it has some things I like, mostly the variety of factions. Most factions are very distinct and at this point there's 16 of them, and I think almost all of them now have a choice of summoners and units, so there's some minimal deck construction on top of the tactical game itself.

Anyway, it's not in my top 10, or probably even my top 100, but it's a quick, light thematic tactical two player game, and I don't have a ton of those. I could get my girlfriend to play this, whereas I wouldn't even attempt to teach her Mage Wars, which is a better game with better art, but also a much larger time and mental resources investment.


That's interesting, thanks.  Anything else about Mage Wars you can recommend?

Regarding punishing games, Robinson Crusoe is up there.  I want to knock out a few more scenarios, but it is tough.


Title: Re: The Boardgame Thread
Post by: Thrawn on June 17, 2014, 08:39:05 PM
Personally I didn't dislike Mage Wars, but I also didn't see why I wouldn't just play Magic instead.


Title: Re: The Boardgame Thread
Post by: Thrawn on June 18, 2014, 06:50:25 AM
Has anyone here played Formula D much?  I know it's nothing very in depth or anything, but it seems like it might be an ok kind of mid-range game that I could play with people who prefer lighter stuff.

I just worry from looking at it that it is very luck based and possibly has a runaway leader issue.


Title: Re: The Boardgame Thread
Post by: proudft on June 18, 2014, 07:53:21 AM
It has not so much a runaway leader issue but more of a 'you pushed your luck too far and crashed on turn 2 of a 40-minute race, have fun sitting around' issue.  And this happens a lot more when you are new to the game and don't really have the hang of planning a few turns ahead.

It's also a lot more fun with more people out there on the track but that does lead to more crashes due to traffic.  It's probably a lot better if you have a secondary game/activity around for those who run themselves off the road.


Title: Re: The Boardgame Thread
Post by: Thrawn on June 18, 2014, 08:01:35 AM
It has not so much a runaway leader issue but more of a 'you pushed your luck too far and crashed on turn 2 of a 40-minute race, have fun sitting around' issue.  And this happens a lot more when you are new to the game and don't really have the hang of planning a few turns ahead.

Thanks much, that alone pretty much eliminates me from buying it because that would be an awful fit for what I was aiming for if I was able to get someone who doesn't like heavier stuff to try it and then they just get eliminated.

That's the niche I have the hardest time filling in my collection.  Games that have enough weight that I can play them a few times without getting sick of them, but are light enough I can play them with family/friends who aren't big into games normally.  Zombicide has been the biggest hit in that area for my groups, but I'm starting to get sick of that.  Pandemic, Flash Point, Catan are all decent, but all pretty played out for me.

Otherwise I'd probably just be more "Oh, you've only ever played Monopoly and Uno?  Let me show you Dominant Species."  and then never hear from that person again.


Title: Re: The Boardgame Thread
Post by: Ragnoros on June 18, 2014, 09:23:42 AM
I'll second the non-recommendation for Formula-D.

Gateway games are hard. Looking at my collection my best recommendation would probably be Suburbia. It's light enough to teach people who don't play "real" board games, yet has some depth, and is fun. SU&SD did a review in their economic tile laying fest 2013. Worth noting, the game looks kinda crap ascetically in pictures, but mostly nice in reality. Haven't picked up the expansion yet, looks alright, but other things are higher on my list. http://www.shutupandsitdown.com/blog/post/hexagonal-tile-laying-game-fest-2013/

Escape is a strange beast. It packs more fun per minute than any other board game, but you only get 10 minutes at a time. It's also polarizing, some people love the frantic action, others hate it. Again, take a look on SU&SD for a review. (Or BGG, if you're less enamored with the two Brits.) Not so much a gateway game, as a fun diversion. http://www.shutupandsitdown.com/blog/post/review-escape-curse-temple/

Quantum is a fairly new release the is basically an abstract 4X. The rules are simple enough to teach in 5-10 minutes (versus two hours for TI3, or 30-45 for Eclipse) and you will be in the thick of battle and planning within your first turns. I really like it, but I seem to be in a minority in this regard. again: http://www.shutupandsitdown.com/blog/post/review-quantum/

Ticket to Ride is a long time favorite gateway game, and new gamers seem to really enjoy it. However don't care for it at all. The problem is there just are not any interesting choices in the game.

Lords of Waterdeep falls into the same category as Ticket for me. Well received gateway game, but with no legs at all. It's basically Ticket, without the map.

Also, Dominion is great. After like a year and a half of playing it I'm rather played out. But prior to that, great fun. I would consider starting with intrigue, as it has more variety, however you will probably get a bunch of sets eventually. I have found it just doesn't click for a few people though.

Machi Koro looks AMAZING. It won't be out until Aug (in US, might me sooner/later in EU as it is from Japan), but I have already preorded a copy (a first for a board game).  
Besides internet reviews, if you have a local game shop nearby they often have demo games you can try. I had a good weekend afternoon taking the GF and a couple friends and trying out like five demos at my local store. Easy way to find out if a game is for you or not.

Edit: If you want more than a sentence of info about any of these let me know and I can do a better write-up. SU&SD usually mirror my opinion however.


Title: Re: The Boardgame Thread
Post by: schild on June 18, 2014, 09:26:51 AM
Ticket to Ride is basically the ideal gateway game. Followed by that, Ascension. I find if they can grasp those two games, they can get into anything short of Full Neckbeard Status.

I have no interest in Machi Koro. In fact, I kind of have no interest in filler games anymore. When I'm playing games with friends, we tend to decide what to play before we even begin so we don't have to deal with filler bullshit.


Title: Re: The Boardgame Thread
Post by: jgsugden on June 18, 2014, 10:18:35 AM
I have a soft spot for Formula D.  I put it in the same class as Robo Rally - if you have the right crowd, who approach the game in the right way, it is a lot of fun.  With the wrong players, it is a train wreck.  I've had a blast playing both of those games, but I've also had miserable experiences with both games.  Both work better in a digitial format.

For me, this is my slow seduction process into board gaming:

1.) Lost Cities.  2.) Ticket to Ride.  3.) Settlers of Catan 4.) Stone Age.  5.) Primordial Soup. 6.) Lords of Waterdeep. 7.) Dominion 8.) Power Grid 9.) Agricola 10.) Twilight Struggle

I start with simple, then reduce simplicity in favor of quality. 


Title: Re: The Boardgame Thread
Post by: schild on June 18, 2014, 11:10:12 AM
In other news:

http://www.amazon.com/Ticket-Ride-10th-Anniversary-Edition/dp/B00IG4BBBO/ref=sr_1_5?ie=UTF8&qid=1403113595&sr=8-5&keywords=Ticket+to+Ride

That's really, really nice.


Title: Re: The Boardgame Thread
Post by: Hawkbit on June 18, 2014, 01:42:50 PM
Yeah, that's a must-buy.  Large format cards, the expansion built into the game, tins, larger map, detailed trains.... the list goes on. 


Title: Re: The Boardgame Thread
Post by: lamaros on June 18, 2014, 04:07:08 PM
Panic on Wall Street! Is a great game for a not super gamer group.

I don't recommend Suburbia, Quantum or Dominion.


Title: Re: The Boardgame Thread
Post by: Hawkbit on June 18, 2014, 04:11:16 PM
Did anyone else really, really dislike Smallworld?  It's one of the only games that we just didn't like playing.  Add PACG and Castle Ravenloft to that mix, I guess, too.  Rules had too many 'what ifs'. 

We picked up King of Tokyo over the weekend and had a lot of fun with it.  Yes, I know how random it is.  It fills a nice gap in our collection, though.  Like an amped up version of Zombie Dice.


Title: Re: The Boardgame Thread
Post by: lamaros on June 18, 2014, 04:29:27 PM
Yeah I don't like Smallworld either.


Title: Re: The Boardgame Thread
Post by: Thrawn on June 18, 2014, 06:25:45 PM
Yeah, that's why it's so hard to get advice on what games to get, everyone's tastes vary so much.  For example I've already played and know I don't really like Dominion, Agricola, or Lords of Waterdeep and while I don't dislike it, I'm not a huge fan of Ascension either.  I don't really think any of them are bad games, like say Boss Monster for example, just aren't games that hooked me.

But, I've never tried Stone Age, Primodial Soup, Escape, Quantum, Panic on Wall Street! or Suburbia.

King of Tokyo is something I'll probably grab on sale some day to have around.

My board game collection is becoming a reflection of my Steam library where I have a massive amount of games and I've never even played a good chunk of them.  :oops:


Title: Re: The Boardgame Thread
Post by: Soln on June 18, 2014, 06:58:30 PM
In other news:

http://www.amazon.com/Ticket-Ride-10th-Anniversary-Edition/dp/B00IG4BBBO/ref=sr_1_5?ie=UTF8&qid=1403113595&sr=8-5&keywords=Ticket+to+Ride

That's really, really nice.

My pre-order from CSI should be jetting soon.  Luverly.


Title: Re: The Boardgame Thread
Post by: schild on June 18, 2014, 07:22:09 PM
Yea, CSI wanted to charge me shipping. Amazon Prime wanted me to wait an extra 2 days. I'll wait the extra 2 days.


Title: Re: The Boardgame Thread
Post by: Chimpy on June 18, 2014, 07:40:11 PM
So tempting, but I don't really want to spend 80 bucks on it since everyone I play games with already has it.


Title: Re: The Boardgame Thread
Post by: Ragnoros on June 18, 2014, 07:53:19 PM
Yeah, that's why it's so hard to get advice on what games to get, everyone's tastes vary so much.

This. While most people can generally agree there are well made games (Ticket/Pandemic) and poorly made games (Boss Monster/Munchkin), whether someone will like a game or not is much harder to predict.


Title: Re: The Boardgame Thread
Post by: schild on June 18, 2014, 08:19:42 PM
Legit don't know why people play Munchkin. What dull, brainless shit.


Title: Re: The Boardgame Thread
Post by: MrHat on June 19, 2014, 06:01:05 AM
Did anyone else really, really dislike Smallworld?  It's one of the only games that we just didn't like playing.  Add PACG and Castle Ravenloft to that mix, I guess, too.  Rules had too many 'what ifs'. 

We picked up King of Tokyo over the weekend and had a lot of fun with it.  Yes, I know how random it is.  It fills a nice gap in our collection, though.  Like an amped up version of Zombie Dice.

I liked Smallworld the half dozen times I've played it.  But everytime it's Smallworld vs. something else, I tend to go something else.

Re: King of Tokyo, pick up the expansion pack.  The Evolution gameplay adds a lot more...tactics? to the game.


Title: Re: The Boardgame Thread
Post by: jgsugden on June 19, 2014, 11:16:40 AM
The best you can do is figure out what you do / don't like about games and ask people to suggest games that hit your sweet spots.

For the groups that I play with most often, the sweet spots are:

* Run 30 to 120 minutes.
* Can be explained to new players in 10 minutes.
* Rely upon skill, but newbies feel like they had a chance to win
* Don't take up too much space when playing
* Don't involve small print on the game board (wife has vision issues - which explains being with my ugly ass)
* People generally feel like they're in it until the end.
* Intuitive mechanics.

Power Grid, Lords of Waterdeep, Tigris & Euphrates, Pandemic, Ra, Ticket to Ride, King of Tokyo, Catan, Survive...


Title: Re: The Boardgame Thread
Post by: Thrawn on June 20, 2014, 09:46:09 AM
In other news:

http://www.amazon.com/Ticket-Ride-10th-Anniversary-Edition/dp/B00IG4BBBO/ref=sr_1_5?ie=UTF8&qid=1403113595&sr=8-5&keywords=Ticket+to+Ride

That's really, really nice.

Been debating ordering this (I don't own Ticket at all), but if the board is 50% bigger and you have trains to match, doesn't that mean those trains will be too big to use on any expansions??

Meh, the more I think about it the more I think I'll just try to get a cheap used copy when people pick this one up and start selling old ones.  Game still plays the same either way.


Title: Re: The Boardgame Thread
Post by: eldaec on June 20, 2014, 03:39:17 PM
Plays really well on tablet, so you can always buy that to try it.


Title: Re: The Boardgame Thread
Post by: Ragnoros on June 22, 2014, 02:22:44 PM
The Ticket board in the base game is already big, bigger than most other games I own. One 50% bigger would probably not fit on most tables.


Title: Re: The Boardgame Thread
Post by: tazelbain on June 27, 2014, 08:44:17 AM
In search of good 2-player co-op game preferably no more complicated than Bonanza.


Title: Re: The Boardgame Thread
Post by: schild on June 27, 2014, 08:48:07 AM
New TTR should arrive today or tomorrow. So stoked.


Title: Re: The Boardgame Thread
Post by: Sky on July 14, 2014, 07:31:23 AM
So I played a board game!

Heavily modded version of Catan, 6 players. They have all the expansions and have house-ruled the living hell out of it, new decks of event cards and tokens, huge map. It was pretty wicked. Only downside is that it's almost two hours away (I overnighted to stay for paint day on Saturday).

Next month might be Firefly or Zombicide. Tomorrow night I'm probably going to give the library's game night another shot as they're featuring Ravenloft and I've wanted to check that out. And hopefully there will be some sane, cool people there I can steal away for a game night at my place. Hopes not very high.


Title: Re: The Boardgame Thread
Post by: Soln on July 14, 2014, 06:59:58 PM
Apparently some of the Catan expansions are pretty good.


Title: Re: The Boardgame Thread
Post by: grebo on August 05, 2014, 08:47:55 AM
Terra Mystica expansion almost here.  Rules have been released.  Shakes it up quite a bit.

http://www.boardgamegeek.com/files/thing/161317


Title: Re: The Boardgame Thread
Post by: Sky on August 05, 2014, 11:45:39 AM
Has anyone mentioned there is going to be an X-Com board game from FF?

http://www.fantasyflightgames.com/edge_news.asp?eidn=4972


Title: Re: The Boardgame Thread
Post by: Thrawn on August 05, 2014, 02:37:09 PM
Has anyone mentioned there is going to be an X-Com board game from FF?

http://www.fantasyflightgames.com/edge_news.asp?eidn=4972

Even as someone who plays tons of PC and board games the requirement of a "digital companion app" to play a board game worries me.


Title: Re: The Boardgame Thread
Post by: lamaros on August 05, 2014, 03:16:55 PM
I played five hours of Werewolf at the pub last night. It was good.


Title: Re: The Boardgame Thread
Post by: Mosesandstick on August 05, 2014, 03:35:53 PM
In a similar vein I played The Resistance: Avalon for the first time on Saturday. It was brilliant.


Title: Re: The Boardgame Thread
Post by: schild on August 06, 2014, 01:16:37 AM
I played five hours of Werewolf at the pub last night. It was good.
That's a lot of larping.


Title: Re: The Boardgame Thread
Post by: lamaros on August 06, 2014, 06:27:09 AM
Yes, that's exactly what it is.

Also that XCOM game looks awful.


Title: Re: The Boardgame Thread
Post by: Hawkbit on August 10, 2014, 11:04:39 AM
Thinking of buying either Trains or Seasons today.  I've watched gameplay videos, does anyone have thoughts on the two?  Seasons looks fun, but fiddly. 



Title: Re: The Boardgame Thread
Post by: lamaros on August 10, 2014, 03:37:34 PM
Played Battlelore with my brother last night. Good fun, and now we have a clue I'm sure the quality of play will rise.


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 10, 2014, 05:50:17 PM
Thinking of buying either Trains or Seasons today.  I've watched gameplay videos, does anyone have thoughts on the two?  Seasons looks fun, but fiddly. 

That's sort of an apples vs. oranges type of choice. The two games don't have a lot in common.

My vote would be for Seasons, but you're right, it is fiddly. Trains is more accessible, but it's just Dominion with a board in many ways, so if you were going for accessible, I'd say you should just play Dominion or one of its clones.

Seasons is a solid drafting game, but like all drafting games, you're not going to play well until you know the mechanics well enough to know which cards to value more and which synergies work well, which can take some doing. I've enjoyed all of the games of it I've played though, and haven't heard any complaining from other people when it hits the table.


Title: Re: The Boardgame Thread
Post by: Hawkbit on August 10, 2014, 07:41:45 PM
That's what I figured.  I really like Dominion, but the theme is awful.  I was hoping Trains would be better in theme, but it's fairly marginal I guess. 

Thanks for the opinion.


Title: Re: The Boardgame Thread
Post by: eldaec on August 11, 2014, 03:04:07 PM
Some games I have played lately.

Quantum

Mentioned earlier in the thread, it keeps getting described as a light 4X, which is just wrong. Quantum is a fairly abstract tactical game of spaceships represented by dice, the dice are rolled to see what powers the spaceships have, then you try to puzzle out ways to combine the powers to blow up other ships and capture planets each turn. It is fun because spotting tactical combos each turn is fun and causes interesting stuff to happen, but the game is so swingy that you can't really develop much of a strategy beyond the next 2 turns. Play it if you like playing to make interesting things happen right now, don't bother if you are looking for a genuinely competitive strategy game.


Valley of the Kings

It is a deckbuilder, with a twist that you score by removing cards from your deck to your tomb (preferably in sets). But it is *really* well engineered, the need for your deck to have a lifecycle stops it feeling like there are simple strategies such as big money or engine building that you can follow for more than a few turns at a time, and the set collection/denial mechanic means more player interaction than you sometimes see in a deckbuilder. Has only 100 cards and needs no expansions ever.


Twilight Struggle

Finally played this, and was enormously impressed. Your first game is a great experience, purely to marvel out how the game is engineered to create scenarios that just feel like a cold war story, and longer term you can see the incredibly deep strategy game that skilled players would be able to have. However, you quickly realize that detailed knowledge of the deck and card interactions is absolutely central to anything beyond beginner play, and that makes me think this game is not going to function except when playing against opponents of very similar skill level. Also I'm not all that impressed with card templating, maybe I've been spoiled by magic, but nowhere on the card or in the rules does it say Quagmire/Bear-trap cause you to be unable to play a card as well as discard one each round. CIA Created/Lone Gunman leave us wondering if they mean reveal your hand for the whole turn? What happens when NORAD is played without control of Canada? There are generally accepted answers to these questions, but even knowing them, I'll be damned if I can see the answers on the cards.

But it is still a great game.


Splendor

Engine building game, you collect gems, use them to buy cards which make all other cards cheaper, then use the cards and more gems to buy cards that give you points. Every time I play this I have a nagging feeling that there won't be enough to keep the game interesting, but it keeps proving me wrong. Seems like it was playtested within an inch of its life - because the balance of strategies in this game is just perfect.


Eldritch Horror

Move around a map, collect loot and power ups, have encounters that basically say 'roll some dice to get a good thing or bad thing', then cooperatively beat up cthulu. It is good, kinda. But there is one design problem I have, this is supposed to be a game about theme and generating a story, but all the theme is on the encounter cards (roll some dice for a result), wheras all the player-engaged decisions happen prioritizing threats and moving about the board, where you might as well be playing Pandemic. This really needs an expansion which introduces either more theme to current decision making processes, or more decision making and strategy to the thematically written encounters. As it stands you need a really good group, who will naturally pull the theme off the encounter cards and almost role play the decision making - as it stands the game just doesn't do enough to help you appreciate the sheer volume of writing in the box.


Title: Re: The Boardgame Thread
Post by: MrHat on August 16, 2014, 08:55:22 AM
Heads up - Amazon Gold Box daily deals today are a bunch of decent boardgames at 40% off.

Thinking about Smash Up! and Sentinels.


Title: Re: The Boardgame Thread
Post by: jakonovski on August 16, 2014, 09:22:32 AM
Star Wars tactical combat by FFG. I'm so on board.

http://www.fantasyflightgames.com/edge_news.asp?eidn=4994



Title: Re: The Boardgame Thread
Post by: Goldenmean on August 17, 2014, 03:00:45 PM
Star Wars tactical combat by FFG. I'm so on board.

http://www.fantasyflightgames.com/edge_news.asp?eidn=4994

Yeah, I don't even want to think about what a money-press Star Wars Descent is going to be for them. As if they need it. I'm sure I'll end up grabbing that, the Eldritch Horror expansion, and Armada as well. God damn Fantasy Flight...


Title: Re: The Boardgame Thread
Post by: schild on August 17, 2014, 06:18:26 PM
There's no such thing as a board game that is a money-press. The closest things to such a product are Ticket to Ride, Dominion, and Munchkin. I know enough about Munchkin and Steve Jackson to say that even that level of success doesn't guarantee shit.

Unnecessary response I'm going to response to right now: Magic isn't a board game. It's a money-press.


Title: Re: The Boardgame Thread
Post by: lamaros on August 18, 2014, 04:03:37 AM
Fantasy Flight does ok I'd expect. For the select few up the chain.


Title: Re: The Boardgame Thread
Post by: eldaec on August 18, 2014, 10:30:11 AM
I suspect all Star Wars products are a money press for The Rat, not so much for the guys who develop and produce the stuff.


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 18, 2014, 11:28:12 AM
By the standards of the board gaming industry, I'm pretty sure they do well. Admittedly, "by the standards of the board gaming industry" is akin to saying "He's the most successful panhandler on the block", but I wasn't implying that I wanted to invest in the company; I was mostly just bemoaning how much money they're going to vacuum out of my pocket, and while I don't know and am only mildly interested about how much money any of them are putting in the bank, they produce games and expansions (mostly expansions) at a ridiculous rate. If you follow a good slice of their product lines, there aren't many board game companies that even come close to producing things to buy faster.

I was mildly curious though and did some googling and it looks like FFG probably produces more revenue than Days of Wonder (FFG was listed at 21.9 million in 2011 with a 69% 3 year growth and DoW was mentioned at being 10-20 million in 2013 in a Forbes article), and definitely produces more than Steve Jackson Games (which was listed as being 7 million dollars in their quarterly reports in 2012). Mayfair Games seems to be in the 5-10 million dollar range. Those numbers are all different sources, so who knows how valid it is.

Of course that's just revenue though, and FFG also has significantly more employees than any of those companies, and almost certainly has more other overhead, as they're recognized for having some of the highest quality components in the industry, whereas a company like SJG pretty much just mindlessly churns out Munchkin cards at this point. I'm sure their net is significantly lower.

Anyway, back to board games instead of financials. Thanks for the recommendation about Valley of the Kings, eldaec. Pushed me over into buying it and played it with the girlfriend last night. Definitely the most satisfying two player deck builder experience I've had. Have you played with 3-4? I feel that you might lose some of the tactical aspects of the two player game, as the pyramid would frequently completely change between your turns.

Also played some 8 Minute Empire and 8 Minute Empire Legends this weekend. Simple games, but there's actually space to make meaningful decisions in them, and they're perfect for quick games to play while you're waiting for people to show up or are waiting for another game to finish so you can swap people around.

Also played Impulse, which is the new game by Carl Chudyk, who did Glory to Rome and Innovation. It's another entirely card based highly swingy, but strangely compelling game. I don't know if I'd recommend it to most people, but all of the computer programmers in the room seemed to find it highly satisfying, probably because it feels like you essentially lay out the board like a Turing Machine. I would recommend against playing with 6 people like we did though, and if you are going to play with that many, play teams. It's the game I've played recently that I've thought the most about once we were done.

And finally, the new Plaid Hat Game, Dead of Winter is my favorite Zombie themed game I've played. It has some neat role playing like aspects to it that make it a lot of fun if you play in character. It's got an interesting twist on the "cooperative game with a betrayer" mechanic also, where each player can only win if they both achieve the main objective *and* achieve their secret objective. Sometimes the secret objective is just flat out "Make sure everyone else dies", but more often it's just you hoarding some resource that would be more beneficial to the colony as a whole if you were to spend it, which will automatically read as traitorous behavior to the other players, even though it's actually just self interest.


Title: Re: The Boardgame Thread
Post by: ynotgolf on August 18, 2014, 01:39:34 PM
My 8 year old came home from his sleepover ranting and raving about the King of Toyko boardgame.  Says "dad, it's like Yahtzee and Pokémon in the same game."  Anyone played it?  Not looking to shell out $60 for a game (and mandatory expansion pack, "Dad you have to buy it!") which will sit collecting dust after a few weeks.


Title: Re: The Boardgame Thread
Post by: lamaros on August 18, 2014, 03:05:48 PM
King of New York just came out. Buy that instead.

FFG has been growing by 30% a year since 2002 by all reports, and they pay their junior workers shit all and treat them poorly, so I expect they are doing pretty well. No idea how much they have paid for the Star Wars license, but they've done really well with it. Plus all their other stuff.


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 18, 2014, 03:25:18 PM
Your son is right, it's like Yahtzee with theme. To me that screams "Stay the hell away from this", but no one I know who has kids has regretted the purchase or seen it gone unplayed. I'd say the biggest problem would be you losing interest in playing with him, but I have no idea what your board gaming tastes are like. Plenty of adults I know seem to enjoy it as a filler sort of game also.

And yeah, what Lamaros said. King of New York just came out and seems to have slightly more depth than King of Tokyo. It's also cross compatible with King of Tokyo. Of course then that means your child's completionist urges might wind up with you dropping even more money...


Title: Re: The Boardgame Thread
Post by: grebo on August 25, 2014, 02:24:25 PM
Your son is right, it's like Yahtzee with theme. To me that screams "Stay the hell away from this", but no one I know who has kids has regretted the purchase or seen it gone unplayed. I'd say the biggest problem would be you losing interest in playing with him, but I have no idea what your board gaming tastes are like. Plenty of adults I know seem to enjoy it as a filler sort of game also.

And yeah, what Lamaros said. King of New York just came out and seems to have slightly more depth than King of Tokyo. It's also cross compatible with King of Tokyo. Of course then that means your child's completionist urges might wind up with you dropping even more money...

King of Tokyo is a fun party type game that has decent depth for what it is.  I've played it a few times.


Title: Re: The Boardgame Thread
Post by: Thrawn on September 10, 2014, 09:54:50 AM
Had someone who really likes Legendary bring over Legendary Encounters (the Alien one) on Sunday.  Enjoyed the theme, thought the game played pretty well, as a whole liked it.  It's a deck builder for those that aren't familiar with Legendary that plays in a co-op style with everyone working towards the same goals.  We lost miserably both games, didn't even get close really.  Thinking about that after the fact I realized it's because the more players you have the harder the game is by far.  It plays 1-5.  I don't remember the numbers but lets say you turn over one Hive card every turn and after about a dozen Hive cards you enter the second phase with the game getting harder and harder as you go.  For example in your starting 12 deck you have 5 cards that do 1 damage, to kill the last alien you have to do at minimum 10 damage in 1 turn with a 6 card hand.

So, if you are playing with just one player when the difficulty starts to ramp up in the second phase after about 12 turns you have your starting 12 weak base cards, plus up to 12ish new, better cards you've added to your deck.  Every hand of 6 you draw should work out to roughly half base cards and half upgraded cards.

However, for every player you add you increase the number of weak base cards on your side by 12 but get the same number of new cards and reach the higher difficulties in the same number of turns.  So in a 5 player game at the same time, in total you will have 60 weak base cards around the table, but the same number of 12ish better cards added to the pool.  So each player drawing a hand of 6 will get on average about 5 base cards and 1 upgraded card which leads to no one having good enough hands in the late game to be able to take down anything big without serious help from other players.

So my math just being rough off the top of my head aside, does this make sense to anyone else or am I just being crazy and over thinking this?  It seems like the game gets almost exponentially harder the more people you add.


Title: Re: The Boardgame Thread
Post by: Goldenmean on September 10, 2014, 10:09:38 AM
So my math just being rough off the top of my head aside, does this make sense to anyone else or am I just being crazy and over thinking this?  It seems like the game gets almost exponentially harder the more people you add.

It's a not an uncommon problem for cooperative games. Almost none of the card based ones scale such that they're a proper challenge at all player counts. My general solution for this is to figure out the sweet spot difficultywise and then only play with that number of players, or play with fewer with one person controlling multiple dummy players.

I haven't actually busted out Legendary Encounters yet (keep playing games with the obligatory person who hates cooperatives in the group), but I've mostly been hearing people complain that the game is too easy with 2 or 3. When I try it, I think I'm going to force 4 players.

There's a lot of options for tweaking the difficulty towards the end of the rulebook if I recall. Have you tried any of those?


Title: Re: The Boardgame Thread
Post by: Goldenmean on September 13, 2014, 09:03:30 PM
So I actually played Legendary Encounters: Aliens today, and I think I can speak more definitively on the difficulty issue. So, yes, you're right about getting to harder stuff faster with more players, but I think you also need to factor in how good the coordinate cards are (and no matter what characters you're playing with, you always have access to at least the sergeants). In a five person game, you theoretically have 4 other players who can be gifting you coordinate cards. It doesn't cost them anything, because you immediately redraw a coordinate you play for someone else, and it really enables you to either blow away big aliens, or purchase big new character cards. Each of the sergeants having a skill icon helps a lot for synergies.

There was definitely a bit of a learning curve, because our first game we played in traditional deckbuilding "Oh, let's set up our economy first" style, and we got absolutely pummeled. I think you really need to tilt your strategy more towards getting more strike cards as soon as possible so you can start clearing the board before you even start dreaming of getting the high cost cards. Once you have aliens falling into the combat zone, it goes downhill fast. We adjusted our tactics the second time around, and didn't really have much trouble winning a 4 player game using the Alien 2 setup, but it was still fun, and took a good amount of cooperation.

Roles matter also. The mercenary I think it is? The one who let's you spend stars as strikes for his role specific card? That guy is amazeballs. Especially if everyone has been stocking up on sergeants. We managed to one shot the Alien Queen (who's a 12 strength) on the first turn we discovered her thanks to stacking sergeants on him. The scout, medic and commander all seem great also. The priest, who let's you spend strikes as stars seems really second tier, considering how actively you need to be cleaning locations, but maybe he's good in some of the other scenarios. The synthetic is maybe a little questionable also if you aren't playing with a lot of cards that require skill synergies.

Anyway, this is honestly probably one of the best co-op experiences I've had. Even the person who generally hates co-ops had a good time. Everything is very thematic, there's a lot of replayability, and a lot of tuning you can do to suit the style of game you want. I'm really looking forward to trying it with the traitor mechanics.


Title: Re: The Boardgame Thread
Post by: Goldenmean on September 13, 2014, 09:25:45 PM
Haven't seen Imperial Settlers (http://www.boardgamegeek.com/boardgame/154203/imperial-settlers) mentioned here yet, but I've been playing a fair amount of it. It's a fun little economy builder by Ignacy Trzewiczek, based on the same system as his earlier 51st State/New Era system.

Basically, everyone picks a civilization (Rome/Egypt/Barbarians/Japan in the base set). Each civilization has a unique deck, and a unique set of resources they produce every turn. Every turn you get a card from your civilization deck and then you draft 2 cards from the shared deck. Drafting is done by pulling out a number of cards from the base deck equal to 1 plus the number of players, and picking in player order, discarding the spare, then laying out another 1+x cards and picking in reverse player order. Then everyone gets whatever resources they have coming from production buildings they've played, their faction and any deals they've made.

Cards can either be built for their build cost, at which point they enter your tableau, razed by a raze token (one of the resource types) for some set of resources, or made a deal with with food (another resource type) for ongoing production every turn. Buildings in your tableau either give you more resources every turn, give you some ongoing ability or allow you to take a new action (generally something along the lines of trading one resource type for another, or for victory points). You can also raze enemy buildings (generally only basic buildings can be razed, Japan being an exception) if you have more than 1 raze token.

Play keeps going around for five turns, and then at the end you get 1 VP for every basic buildings you've built and 2 VP for each faction specific you've built, add that to however many VP you got in the course of the game, and that's that.

Really the selling point of this game is how different the different factions are. The barbarians are lousy resource producers, but they get a lot of people, and a lot of their faction specific buildings give them additional raze tokens, which let's them come savage your tableau to  get their resources, and other buildings make razing easier or give them VP or other benefits when they raze. Egypt has a lot of gold producing buildings, and methods to turn gold into VP. Gold is sort of a wild card resource, so it's fairly strong to begin with. They also seem to be the sneaky tricks faction. Lots of things to steal or shut down buildings from your opponents. Japan is all about deals, and has the best building synergy, but they're also the only faction that can have their faction specific buildings razed, so an aggressive player can ruin their combo cards. Rome seems the most generic. They've got a lot of buildings that fill multiple roles or give points for other buildings of that type.

Because each card can be used in multiple different ways (Do I want to build this card? Raze it? Make a deal with it?), there's lots of interesting choices. There's also a lot of space for ridiculous chains of effects. Because you immediately gain the benefits of production buildings as soon as you create them, it's entirely possible to get buildings that pay for themselves or more. And because the game is locked at 5 rounds, it plays pretty fast also.

Possibly best of all is the expansion possibility. More factions are a no-brainer, and apparently they're going to be selling expansions that have additional cards for existing factions, except instead of just adding them to the decks, you deck building so that your faction deck always has 30 cards, so it can be sort of an LCG in miniature.


Title: Re: The Boardgame Thread
Post by: Thrawn on September 13, 2014, 09:33:32 PM
Actually played Legendary Aliens again last night and crushed two games, where the first two times I played it I felt like we never even had a chance.  Just different groups maybe?  Did enjoy it though.  Not enough to buy it on my own since someone in my circle already has a copy, but don't think I'd ever object to playing it.


Title: Re: The Boardgame Thread
Post by: Goldenmean on September 13, 2014, 10:39:48 PM
It really is a good game. I wish they'd had a system like this from the beginning. Legendary proper is too easy, and the pseudo cooperative "Everyone can lose together, but you're still competing for VP" setup really didn't do it any favors.

I hope they do as good a job with the Predator and Firefly licenses (and the inevitable Alien vs. Predator expansion)


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 15, 2014, 07:53:04 PM
Looks like FFG sent cease and desist letters to a handful of Netrunner deckbuilding sites.  I'm not sure why; speculation surrounding a potential Netrunner online version.


Title: Re: The Boardgame Thread
Post by: Hawkbit on September 17, 2014, 11:52:54 AM
http://netrunnerdb.com/web/app.php

Bummer.

Trash 1 fan site.
 End of story.
Site closed by order of Fantasy Flight Games.
FFG recommend you use CardGameDB.com.
FFG welcome suggestions on how to improve it.


Title: Re: The Boardgame Thread
Post by: schild on September 17, 2014, 01:24:54 PM
lol, what assholes


Title: Re: The Boardgame Thread
Post by: Thrawn on September 17, 2014, 04:55:05 PM
I'm not sure why; speculation surrounding a potential Netrunner online version.

Supposedly a site that would allow you to play Netrunner for free online was using the netrunnerdb.com images so netrunnerdb got hit with a cease and desist as collateral damage.


Title: Re: The Boardgame Thread
Post by: Sky on October 05, 2014, 06:42:51 PM
Thanks to schild for pimping Cave Evil. Finally found a gaming buddy and we were playing it until after 2am last night. Fucking awesome game.


Title: Re: The Boardgame Thread
Post by: lamaros on October 05, 2014, 10:33:16 PM
I played Clash of Cultures this weekend. Pretty damn good!


Title: Re: The Boardgame Thread
Post by: schild on October 05, 2014, 10:37:55 PM
Thanks to schild for pimping Cave Evil. Finally found a gaming buddy and we were playing it until after 2am last night. Fucking awesome game.

Yayyyyyy


Title: Re: The Boardgame Thread
Post by: MrHat on October 08, 2014, 09:13:44 AM
Played Betrayal at the House on Haunted Hill house Betrayal (Jesus this name sucks).

Really dug it. The events/omens are very atmospheric, everyone playing was pretty into it so that atmosphere didn't break.  When the Betrayal happened it REALLY slowed the game down, that 5-10 min break to learn something new nearly crashed the game for us.

Afterwards though, we did enjoy the cat and mouse scenario, and the shrunk people managed to escape the evil cats by finding a toy airplane and flying out.

Er, we think they won, the rules in the scenario book need some work...there was a lot of "ya, I think that's how it works".

All in all, it was fun, but I think it was more the group than the game.


Title: Re: The Boardgame Thread
Post by: jgsugden on October 09, 2014, 08:29:18 AM
Betrayal isn't the best balanced game, and the 'break' at betrayal can be annoying, but it has a special place in my heart.  I am still shocked that we do not have an official expansion....


Title: Re: The Boardgame Thread
Post by: MrHat on October 09, 2014, 08:41:23 AM
Betrayal isn't the best balanced game, and the 'break' at betrayal can be annoying, but it has a special place in my heart.  I am still shocked that we do not have an official expansion....

Ya, that's the impression I got too.  The balance isn't the best.  But if the group is cool with a little house-rules leeway, it really is fun.  (Like, ya, that's fine go ahead and roll 5 dice, or ya, I knocked you out the plane but it's still turned on so you don't have to roll that again).


Title: Re: The Boardgame Thread
Post by: Goldenmean on October 09, 2014, 01:17:46 PM
I like Betrayal at House on the Hill as an abstract concept, but the enjoyment varies wildly depending on scenario and when the haunt begins. Many scenarios revolve around some sort of "Investigators need to get to these particular rooms and do these things" mechanic. That generally means that the earlier the haunt begins, the more screwed the investigators are because they don't have ready access to their victory conditions, while on the other hand, if the haunt starts too late, it's just a matter of moving somewhere and then mindlessly tossing dice turn after turn.

At this point I try to stay away from playing this. I've just had too many games that have stagnated in the haunt phase with everyone just sitting in one place making the exact same check every turn. With dozens of scenarios, they can't all be winners, but too many resolve down to just mindlessly sitting in some target room racing to get a certain number of passed stat checks.


Title: Re: The Boardgame Thread
Post by: Sky on October 24, 2014, 01:55:37 PM
Has anyone played Psycho Raiders (http://store.cave-evil.com/products/psycho-raiders) by EEE? We had such a good time with Cave Evil I decided to snag a copy.


Title: Re: The Boardgame Thread
Post by: schild on October 24, 2014, 02:22:35 PM
I don't think anyone has because he just sent out that email about it.


Title: Re: The Boardgame Thread
Post by: Sky on October 24, 2014, 02:24:08 PM
I don't know how hip you kids are to the jive.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on October 24, 2014, 03:08:37 PM
Speaking of Cave Evil:

(http://cf.geekdo-images.com/images/pic2279019_md.jpg)


Title: Re: The Boardgame Thread
Post by: schild on October 24, 2014, 03:09:20 PM
Ugh I need that


Title: Re: The Boardgame Thread
Post by: eldaec on November 01, 2014, 05:53:51 AM
http://netrunnerdb.com/web/app.php

Bummer.

Trash 1 fan site.
 End of story.
Site closed by order of Fantasy Flight Games.
FFG recommend you use CardGameDB.com.
FFG welcome suggestions on how to improve it.

This site is back up - I gather in defiance of evil corporate lawyers from FFG.


Title: Re: The Boardgame Thread
Post by: MrHat on November 15, 2014, 09:44:34 AM
Why do these games not print enough.

I wanted to go buy Dead of Winter since it looks fun for my group but out of stock everywhere.

I guess I can go into Barnes and Noble and have them search all the stores.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on November 24, 2014, 04:26:07 AM
We've played a lot of the Pathfinder Card game over the recent weeks.

I like it quite a lot but I'm also already pretty much fed up with it. While the basic rules are pretty tight they also limit replay value quite a lot. After the fifth setting or the second campaign it feels to 'samey' for me to enjoy it anymore.

We've also cracked open the second installment of 'Legends of Andor' yesterday, a game that's still great.


Title: Re: The Boardgame Thread
Post by: Thrawn on November 24, 2014, 07:37:23 AM
I wanted to go buy Dead of Winter since it looks fun for my group but out of stock everywhere.

This is the game I just came to ask about actually and see if anyone has tried it.  I'm a huge fan of traitor mechanic style games, but as soon as I saw it was sold out and hard to get I worry that it's another super hyped game with inflated ratings that actually sucks when you play it since that seems to be a trend lately.


Title: Re: The Boardgame Thread
Post by: jgsugden on November 25, 2014, 06:47:25 PM
I like Betrayal at House on the Hill as an abstract concept, but the enjoyment varies wildly ... I try to stay away from playing this. I've just had too many games that have stagnated in the haunt phase with everyone just sitting in one place making the exact same check every turn. With dozens of scenarios, they can't all be winners, but too many resolve down to just mindlessly sitting in some target room racing to get a certain number of passed stat checks.
My experience is different.  Only about 1 in 5 games has been a disappointment for me.  The other 4 have been fun.  This is one of those games that works best if people buy in and ham it up a bit.


Title: Re: The Boardgame Thread
Post by: schild on December 21, 2014, 03:30:23 PM
New Ascension expansion is a little... broken.

(https://dl.dropboxusercontent.com/u/39720/GAMES/ascension/realms_unraveled_broken.png)


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 23, 2014, 06:56:03 PM
The new Imperial Assault game looked cool, until I realized it's just a Descent skin.  I think.  I'm hoping someone tells me I'm wrong so I can justify a purchase.

In my quest for deckbuild games that my wife and kid can play, I bought a copy of Machi Koro that I hope they like.  How's the DC Comics deckbuild game?  My FLGS told me it's more approachable and easier to play than Dominion.  Which sounds great, because I really like Dominion but can't get past the theme.

Sadly they did not enjoy Kingsburg, so that sits on the shelf collecting dust with Smallworld, PACG and Munchkin.  

EDIT: DC deckbuilder vs. Marvel Legendary?


Title: Re: The Boardgame Thread
Post by: Ghambit on December 23, 2014, 07:47:03 PM
SW:IA is indeed a Descent 2.0 reskin (main difference is you cant path through an enemy figure in Descent, but can in SW).  Word is, if you've got Descent 1.0 (like me), it's a smart buy.  If you've got a pile of Descent 2.0, notsomuch... unless you plan on selling out or are a complete SW fanboy.

I plan on getting it after the holidays (I sold an old copy of Paranoia to afford it).  It's the perfect entry coop crawler for my less-than-geeky friends.

Other games creeping up the hotness scale:  that new marvel dicebuilder cardgame (they raved abt it at my FLGS; Dice Masters?) and Relic Knights (now that it's under full production).  Definitely give the latter a gander if you're into skirmish mini type games at all; malifaux, etc.


Title: Re: The Boardgame Thread
Post by: ezrast on December 24, 2014, 04:21:14 AM
DC is okay; it's a functional deckbuilder but nothing really sets it apart except theme. It's quick to learn though.

Legendary is kind of the converse in that it has way more mechanics than are necessary or beneficial but it's still playable once you figure out all the rules ambiguities. I found it dull, but that's partially because it doesn't scale well to 4-5 players - the game is mostly over by the time you get an interesting deck together.

Have you looked at Puzzle Strike? I'm a big fan but the mechanics break down slightly with more than 2 players there as well. It's still very playable with 3, you just tend to hit the game-over condition a little bit more quickly/arbitrarily than is ideal.


Title: Re: The Boardgame Thread
Post by: eldaec on December 24, 2014, 06:56:16 AM
Valley of the Kings has been very successful in my household as a simple family/gateway deck builder that won't ever require expansions to be bought. OTOH It plays itself out with a gamer crowd before too long.


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 24, 2014, 08:39:53 AM
Valley of the Kings has been very successful in my household as a simple family/gateway deck builder that won't ever require expansions to be bought. OTOH It plays itself out with a gamer crowd before too long.

That game looks good.  I'll have to watch for a reprint, currently $65.00.  Thanks for the tip. 

I'm not so sure about Puzzle Strike, but the dicebuilder game looks interesting.  I might have to give that a try.


Title: Re: The Boardgame Thread
Post by: Ghambit on December 24, 2014, 01:32:23 PM
Be aware, Dicemasters requires a few extra packs to be interesting - so some say (I read 5 in a review).  The core sets do not offer up enough variety (unless you get the big box edition?).  The caveat is the packs are laughably cheap ($0.99).  So no biggie.


Title: Re: The Boardgame Thread
Post by: MrHat on December 31, 2014, 07:38:56 AM
Finally got Dead of Winter AND Twilight Struggle as Xmas gifts.

Dead of Winter is a sum of everything I like, plays intuitively and was easy to teach.  First game took us about 2 hours though since you have to kinda read all the item cards over and over again if you're a 57 year old Dad.  Dammit Dad just kill the last 2 zombies so we can reveal our secret agendas!  I really liked everything about this except: (1) the Box doesn't have proper places for everything and really needed it, at least Pathfinder had places to keep the cards separate, this just has baggies and (2) it gets a bit long waiting for your turn with 4+.

As for Twilight Struggle - this game is a fucking masterpiece except for again the Box doesn't have proper places for everything.  Not a big deal here as its just a pack of cards and two bags of chits.


Title: Re: The Boardgame Thread
Post by: Rendakor on December 31, 2014, 10:23:26 AM
I got Ticket to Ride and Settlers of Catan for Xmas, but haven't played either yet.


Title: Re: The Boardgame Thread
Post by: Ghambit on January 02, 2015, 01:46:47 AM
So I gave the DiceMasters Uncanny x-men a shot (was only $15).  Evidently it's simply the Quarriors system, but better with better theme.  The x-men version of the game also has more variants of each hero per card, a new "heroic" keyword (so heroes can team up), and a bunch of action card tweaks.

This is a great game; and if you love rolling dice (I do), it's a must-have.  Period.  I'm an X-Men whore so the purchase was obvious, but if you're into Avengers obviously go for that version instead.  The buy-in is not that expensive either, and singles can be had based on rarity ($1 for commons, to like $5 for rares; depending on your FLGS). You get more dice in the "mystery packs" per dollar, but of course you dont know what you're getting.

I recommend two starters so you can minimally play a full game; but for tourney style games you're gonne need a booster box on top of that.  Also buy the playmats if you're not into printing your own.  They're a must have.  There's  a handy carrying case thingie with nifty velvet bags also.

Caveats:  you need an active gaming group or nearby league to make it worth it.  It's not really a casual pickup game (unless you intend to just draft every game), though it's very easy to learn.


Title: Re: The Boardgame Thread
Post by: lamaros on January 02, 2015, 05:39:44 AM
Been getting in a few games of Railways of the World these past few days. Good fun game, and though not as cutthroat as Steam or Age of Steam is very good fun and does have a bit of grunt. Also far more likely not to send people running.

Fast becoming a favourite.


Title: Re: The Boardgame Thread
Post by: eldaec on January 02, 2015, 07:55:40 AM
More games I have played:

Panamax

Theme is shipping through the Panama canal, it presents itself as a heavy economic game, but is actually it is a fun chaotic euro with a largely pointless pseudo-18xx stocks & shares layer on top. The core mechanic is loading your cargo onto yours and other players ships, and then using your turns to place your ships strategically so that other players end up pushing them through the canals using their own resources, but also so you don't get caught with your stuff in the chokepoints at the end of a round, when you pay taxes according to where you are in the canal.

It is fun, but mis-sells itself as something it is not, and could be better with fewer mechanics.

Also, avoid playing unless you have the full 4 players, with any fewer there is too much space on the board and the best part of the game (traffic management) goes away.


Alchemists

Worker placement deduction game about wizards collecting ingredients, experimenting with potions, then selling potions and publishing theories about them. The worker placement is thematically and mechanically reminiscent of Dungeon Lords/Petz, but lighter and more forgiving than either. The deduction element is that you use the worker placement actions to figure out the alchemical composition of 8 potion ingredients (randomly determined by the companion app at the start of each game).

It is more interesting (but also more random) with 4 players than with 2, because the higher player count results in fewer actions per player and forces you to decide whose published theories you are going to trust - you will rarely have enough hard information to make the judgement deterministically.

I enjoyed figuring the game out, but after a few plays the degree of randomness that arises from your first couple of experiments, together with the relatively shallow worker placement, and the fact the whole game is pretty fiddly, all started to wear thin. I'd definitely recommend playing it a couple of times on someone else's copy, but not sure it is a must buy.


Mysterium

Dixit meets Cluedo. Players acting as ghosts use dixit-style art cards which represent dreams that teams of other players rely on to figure out the murder weapon/location/victim/murderer. Major christmas hit with the family, like Dixit the abstract and creative nature of the game helps non-gamers play with steely eyed veterans, but unlike Dixit only the 'ghost' players have to play cards which helps get new players up to speed - and team play means it generates even more table talk.

Probably limited replay value, and definitely needs you to tweak the rules here and there, but it more than earned its place on the shelf.


Sekigahara : The Unification of Japan

This is easily the best game I've come across in 2014, and for my money is a better 2 player direct-conflict game than Twilight Struggle. It describes itself as a low complexity 3 hour block warfare game. This dramatically undersells how intuitive the rules are for traditional gamers in place of wargamers, how thematically brilliant the game is at telling a reasonable story that matches the themes of the conflict, how replayable the game has been given only minor variation in starting conditions, and how goddamn awesome it looks on the table.

(https://dl.dropboxusercontent.com/u/85841906/Untitled.jpg)


Title: Re: The Boardgame Thread
Post by: Rendakor on January 05, 2015, 09:00:27 PM
I played the Mage Knight boardgame (not the minis game) tonight; mixed feelings.

Cons:
Setup took forever. It was a first time so this will get better, but still.
Takes up a huge amount of space, and does not do so in an easily defined manner. It's not one huge board, it's a bunch of piles of random cards and tokens, etc.
Overly complex. See: schild's complaints about Endless Legend.

Pros:
Not a lot of RNG. It's sort of a deckbuilder so you've got the randomness inherent to card draw and that's mostly it.
Reasonably symmetrical sides to start. Each of the 4 heroes has one unique card, and (I think) one unique skill acquired on level up; otherwise they're identical.
I won. Always a plus.

Overall it feels like Ascension meets HeroScape, but somehow worse than both of them. We played the recommended new player scenario with 3 people, and over the course of the entire game I think we added a total of 6 cards to our decks between us. As we got to the higher level "areas" the battles mostly looked unwinnable, and I'm not sure how we were supposed to level up to the point that we could take multiple monsters. Fortunately I guess, the game was over before that really became a problem and it feels like we spent more time setting up than playing. I'll give it another shot now that we have a grasp of the rules, and see if another scenario makes it a little more interesting but otherwise I wasn't really impressed.


Title: Re: The Boardgame Thread
Post by: schild on January 06, 2015, 09:04:52 AM
I *hated* Mage Knight.


Title: Re: The Boardgame Thread
Post by: Shannow on January 06, 2015, 09:16:48 AM
Sekigahara looks dead sexy. Going on the birthday list.


Title: Re: The Boardgame Thread
Post by: Rendakor on January 06, 2015, 12:21:02 PM
I *hated* Mage Knight.
Care to elaborate?


Title: Re: The Boardgame Thread
Post by: Ghambit on January 06, 2015, 01:15:51 PM
I think the issue with Mage Knight is that it's over-produced.  Victory conditions are typically met well before the game even starts to flesh out (as Rendakor kinda alluded to).  Since there's a million and one choices in multiple modes of gameplay, you rarely have any time to truly explore the game also.  E.g. one must house-rule the game likely.

I never bought it because of that particular complaint, but it still looks like a good game.


Title: Re: The Boardgame Thread
Post by: Ragnoros on January 06, 2015, 04:17:10 PM
Got a bunch of games over the holidays.

Machi Koro: Think catan crossed with dominion, but not really? Buy cards, roll dice, get money. Not too much depth in the base game, hopefully the expansion will help that out. Had a lot (for a board game) of prerelease hype, and I'm not sure it quite panned out, but it is quick (20 mins) and generally fun filler type game. Hard to go wrong for $20.

(http://www.dadsgamingaddiction.com/wp-content/uploads/2014/10/2MK.jpg)

Through the Ages: Only played the intro/easy variant so far, which is fairly bare boned, but it felt promising. More to come.

(http://wp6109-flywheel.netdna-ssl.com/wp-content/uploads/2014/01/tta.jpg)

Survive: Not a whole lot of 'game' here, but it is fun dicking your friends over regardless. Each turn you move your guys, remove some island, and then send in the sharks/whale/kracken to eat your foes. By the end of the game I hardly cared who won, and just wanted to eat more meeples.

(http://www.livingdice.com/wp-content/uploads/2011/04/P1000470small.jpg)

Telestrations: The telephone game with pictures. Not a game, more of a conduit for laughter.



Title: Re: The Boardgame Thread
Post by: Ingmar on January 06, 2015, 04:19:56 PM
Survive is actually a really old game. One of those old 80s Parker Brothers games that actually turned out to have some fun to it.


Title: Re: The Boardgame Thread
Post by: lamaros on January 06, 2015, 04:45:59 PM
Oh, I also played Han (which is a recent reprint anniversary edition of China) in the last little bit. It was good fun, would be interesting to see how much depth there actually is in there after a few more plays.


Title: Re: The Boardgame Thread
Post by: Nevermore on January 06, 2015, 05:25:15 PM
I played Survive when I was like 5 or 6 years old.


Title: Re: The Boardgame Thread
Post by: eldaec on January 16, 2015, 03:13:31 AM
The app for Xcom is available and it is glorious.

This game is going to age terribly and only be playable with exactly the right group, but I don't care I'm buying it anyway.


Title: Re: The Boardgame Thread
Post by: grebo on January 16, 2015, 10:20:48 AM
Through the ages is a really great heavy offering.  Watch out for the confusion over how tactics and air power work together.


Title: Re: The Boardgame Thread
Post by: CmdrSlack on January 19, 2015, 05:18:47 PM
Hopefully, this hasn't been posted yet...at very least, the path to Warhammer is accurate.

http://www.lifehacker.com.au/2015/01/pick-the-best-board-game-to-play-in-any-situation-with-this-flow-chart/


Title: Re: The Boardgame Thread
Post by: lamaros on January 19, 2015, 09:16:41 PM
Its not really that useful, clever, easy to read or funny. But it does make a nice pattern!


Title: Re: The Boardgame Thread
Post by: Shannow on January 20, 2015, 10:51:27 AM
When it gave 'Axis & Allies' as having the 'hardest rules ever' I stopped reading.

Reminds me of the article the other day talking about Packers o-lineman who play Catan, the writer describe the game as 'very complicated'.

#boardgamesnobbery


Title: Re: The Boardgame Thread
Post by: Samwise on January 20, 2015, 11:14:48 AM
Yeah, that chart also puts Catan in the "complicated" branch.  I've played that game with seven year olds.  Maybe I just know really smart seven year olds.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: eldaec on January 20, 2015, 11:20:32 AM
It has hexagons and pieces of wood. As explained in the other thread it is only for hipster euro lovers. Or something.


Title: Re: The Boardgame Thread
Post by: Nevermore on January 20, 2015, 12:07:16 PM
I guess that makes Survive complicated, too.


Title: Re: The Boardgame Thread
Post by: Rendakor on January 21, 2015, 03:24:53 PM
Finally played Ticket to Ride. Pretty good; it's simple enough that I can probably get non-geek family members to have a go at it too. Are any of the expansions worth buying?

Also played Boss Monster (http://www.amazon.com/Boss-Monster-Dungeon-Building-Card/dp/B00DK3P856), which was not great. Not enough decision points other than the order you arrange your cards; on the bright side, I didn't buy this one so nothing lost but a few hours.


Title: Re: The Boardgame Thread
Post by: grebo on January 21, 2015, 03:46:21 PM
Finally played Ticket to Ride. Pretty good; it's simple enough that I can probably get non-geek family members to have a go at it too. Are any of the expansions worth buying?

Also played Boss Monster (http://www.amazon.com/Boss-Monster-Dungeon-Building-Card/dp/B00DK3P856), which was not great. Not enough decision points other than the order you arrange your cards; on the bright side, I didn't buy this one so nothing lost but a few hours.

If you played the US board, all the expansion boards are much better games.


Title: Re: The Boardgame Thread
Post by: Rendakor on January 21, 2015, 03:47:43 PM
US is what I played, yes. We will be trying Europe next week, Asia at some point later. Is each expansion just a new board to be played with the same rules, or do you play with multiple boards at the same time?


Title: Re: The Boardgame Thread
Post by: Hawkbit on January 21, 2015, 04:07:09 PM
The 1910 expansion for the US version of TTR is a must-have.  I find the extra rules/functions of the Europe set to be a bit fiddly.  Not unplayable or anything, but the base US game w/1910 is nearly perfect. 

Machi Koro.  I want to like it, but it's too RNG based.  Poor rolls really go against a player and make it hard to come back.  Thumbs up for art, thumbs down for randomness.   

I really disliked Small World as a board game because of all the fiddly un-fun tiles, but as an iPad game it's great!  Perfect for pass and play.


Title: Re: The Boardgame Thread
Post by: eldaec on January 21, 2015, 04:08:33 PM
All the boards are fine, but Europe is probably the most popular, US the least, I really like Switzerland for 2 players.

You only play one board at a time, they all have different combinations of rules for drawing tickets, using locomotives, stations, tunnels, ferries etc.


Title: Re: The Boardgame Thread
Post by: schild on January 21, 2015, 04:56:06 PM
Finally played Ticket to Ride. Pretty good; it's simple enough that I can probably get non-geek family members to have a go at it too. Are any of the expansions worth buying?

Also played Boss Monster (http://www.amazon.com/Boss-Monster-Dungeon-Building-Card/dp/B00DK3P856), which was not great. Not enough decision points other than the order you arrange your cards; on the bright side, I didn't buy this one so nothing lost but a few hours.

If you played the US board, all the expansion boards are much better games.
Well, there's a caveat. US Big Cities is the best 2 player map for a rousing game of cutthroat Ticket to Crush.


Title: Re: The Boardgame Thread
Post by: lamaros on January 21, 2015, 05:15:58 PM
I traded away Kemet for Claustrophobia the other week. Best thing I've ever done. Claustrophobia is a fun, simple, fast and yet skillful two player battle with a lot of scenarios and a decent theme.

Kemet is everything that's wrong with Eurogames without the stuff that is good, squashed in to thematic clothing.

I highly recommend Claustrophobia. Bought the expansion after my second play, and I hear it makes the game even more betterer.


Title: Re: The Boardgame Thread
Post by: jgsugden on January 21, 2015, 05:34:07 PM
Second on Claustrophobia - good game.  My biggest problem is the size of the box - and if that is your biggest problem with a game, it is a good game.


Title: Re: The Boardgame Thread
Post by: lamaros on January 21, 2015, 11:10:40 PM
Yeah its a stupidly shaped box, however the insert is nice.

I need to get 1775 played, its just sitting on the shelf taunting me.


Title: Re: The Boardgame Thread
Post by: eldaec on January 22, 2015, 04:26:56 AM
Reluctantly tried Coup Guatemala last night.

I'm not much of a fan of regular Coup (hidden role game, claim a role - use its power - get challenged and lose a life if it turns out you don't have that role, or amass enough money to 'coup' a player and knock them out). The basic roles never do anything all that interesting and the whole game is staring at players to work out if they are lying about something neither of you really care about. I'm also not much of a fan of Mascarade, which is coup with swingy powers, a few more roles to choose from, and a mechanic where you often end up swapping roles without being allowed to look at your new role. Mascarade is too much chaos and bullshit for me - and I'm a big fan of both chaos and bullshit.

Guatemala has the basic mechanics of coup, but you randomly choose the 5 roles you play with from a deck of 25 options. The abilities are as cleanly presented as Coup, but just a notch more interesting, so they combine to add just a little more chaos and a lot more thinking as each game you need to work out the benefits of claiming roles in combination. There are almost always a choice of good but very different options on your turn and it doesn't spiral into zero information guesswork.

It is great. Left me convinced that there is no place left for regular Coup in a well ordered universe, and reminded me that hidden roles does not have to be purely about lying or about how bullshit just happens.



Title: Re: The Boardgame Thread
Post by: lamaros on January 22, 2015, 05:39:02 AM
I don't mind but don't really like Coup, and Mascarade has always fallen flat for me, I'd looked at that but decided it wouldn't add much to Coup. Might have to look again.


Title: Re: The Boardgame Thread
Post by: Samwise on January 22, 2015, 10:38:34 AM
Tried Citadels?  I think that's my favorite hidden role game.


Title: Re: The Boardgame Thread
Post by: Ghambit on January 22, 2015, 12:02:25 PM
Citadel's great for a pocket-game, but overpriced and lacking unless you play with the now typically included xpac.


Title: Re: The Boardgame Thread
Post by: lamaros on January 22, 2015, 02:01:28 PM
Not a fan of Citadels.


Title: Re: The Boardgame Thread
Post by: grebo on January 22, 2015, 02:42:38 PM
Tried Citadels?  I think that's my favorite hidden role game.

Citadels is often painful to play when you can't win because you got randomly assassinated or stolen from.  IME the winner is always whoever managed to dodge the knife best.


Title: Re: The Boardgame Thread
Post by: Samwise on January 22, 2015, 02:49:58 PM
Well yes, that's like 90% of the game.  Figuring out whose back the knife is going to be in, and then not being that person.   :awesome_for_real:  Way less random than Mascarade IMO; so much more of the game is reading your opponents and figuring out who's going to pull the assassin, who they're going to try to target, and what they think that person is going to try to pull.  It's Nth-level-deep "you thought that I knew that he thought she knew that" and I love it for that.


Title: Re: The Boardgame Thread
Post by: lamaros on January 22, 2015, 03:55:06 PM
I don't really like Bruno's games, for me they take simple games and make them more complex and 'gamey', without adding any real depth. If I want a simple game I want it to be simple and elegant, like Love Letter or Coup or Skull, or I want it to have a little more depth, like For Sale or The Resistance. Bruno's games just don't hit the right point on the spectrum for me.


Title: Re: The Boardgame Thread
Post by: grebo on January 22, 2015, 08:31:32 PM
Well yes, that's like 90% of the game.  Figuring out whose back the knife is going to be in, and then not being that person.   :awesome_for_real:  Way less random than Mascarade IMO; so much more of the game is reading your opponents and figuring out who's going to pull the assassin, who they're going to try to target, and what they think that person is going to try to pull.  It's Nth-level-deep "you thought that I knew that he thought she knew that" and I love it for that.

It does sound nice in theory and that premise is why I own it.  But it's never played that way for me.  If I win it's always because I managed to avoid being stabbed.  Losing an entire turn is just not something you can recover from usually.


Title: Re: The Boardgame Thread
Post by: Lucas on January 30, 2015, 02:10:09 AM
Re-posting here, in case someone hasn't read the topic in the PC Gaming/Console area:

Humble Bundle - Digital Card Games:

https://www.humblebundle.com/

Regarding Star Realms, my initial impressions are so and so: I still have to try out Ascension (would like to buy the digital version on the PC, but I read it's quite a shoddy port), so I can't compare, but while I like the "barebones" and essential approach of SR, I'm not sure I appreciate the "escalation" and accumulation of damage it provides, or rather, its quick pace. Maybe it's unfair to compare it to Dominion with all its expansions, but even the initial impact of the Dominion base set was way more positive for me (and, while the mechanics are vastly different, Seasons is head and shoulders above anything else at the moment)


Title: Re: The Boardgame Thread
Post by: Bunk on February 02, 2015, 01:27:47 PM
Played Lords of Vegas this weekend. Interesting game, worked well for my rather cutthroat group. Felt a little reminiscent of Acquire. Fairly simple, but interesting strategies especially in trading. A fair bit of randomness in it, but it seemed appropriate with the Vegas theme.


Title: Re: The Boardgame Thread
Post by: Sky on February 03, 2015, 10:22:58 AM
I just bought Imperial Assault, mostly because I want to paint the miniatures.


Title: Re: The Boardgame Thread
Post by: Soln on February 03, 2015, 10:11:17 PM
I just bought Imperial Assault, mostly because I want to paint the miniatures.


So jealous.  Thinking about it. And would love the minis painted.


Title: Re: The Boardgame Thread
Post by: eldaec on February 04, 2015, 03:24:33 PM
Played my first full 4 player run at XCOM this evening.

The game is an asymmetric roles co-op with players taking different departments in xcom (ground forces, science, interceptors & finance, satellites and comms). The gimmick is that each round is split into a strictly timed phase, where you assign resources (about 10 to 20 seconds do per decision)  at the same time as slowly learning more about alien attacks. Then the resolution phase you roll dice to work out if your decisions were good.

The game is driven by a tablet app that takes you through each phase and manages the alien attack plan.

Core design is great, the app introduces time pressure to prevent alpha player issues and to limit the amount of analysis you can possibly do, while also giving the aliens just enough AI so they really pile on any weaknesses in your defences. Pacing is a real strength, the cycle of stress in the timed phase and strategising in the resolution phase works well, and the snowballing threat of the aliens builds threat perfectly. The table all reported being throughly exhausted at the end of it.

But there are issues. The comms/satellite role could really use a few more decisions to make, and the ending can feel a bit flat after the great build up it is given.  However,  as a basic framework I think this is a huge step forward over games like Eldritch/Arkham Horror, really interested to see how the ideas in xcom get developed either in expansions or other titles.


Title: Re: The Boardgame Thread
Post by: murdoc on February 04, 2015, 04:09:19 PM
I finally started playing 'Lords of Waterdeep' and am loving that game. Just a well put together product that is easy to pick up and play with friends. Really enjoyed it.

While at PAX I played Billionaire Banshee (http://www.gameyayfun.com/) at a pub with a bunch of strangers and had a lot of fun with it. Much more clever than CAH since it relies on each individual explaining their choices, which lead to a lot of hilarity even with complete strangers.


Title: Re: The Boardgame Thread
Post by: Sky on February 05, 2015, 10:39:43 AM
I just bought Imperial Assault, mostly because I want to paint the miniatures.


So jealous.  Thinking about it. And would love the minis painted.
I know a guy who is a commission painter and I largely blame him for my purchase because he was posting pics of his work on an IA commission. https://www.facebook.com/GuildPaintingService/photos_stream


Title: Re: The Boardgame Thread
Post by: jgsugden on February 05, 2015, 11:13:56 AM
I finally started playing 'Lords of Waterdeep' and am loving that game. Just a well put together product that is easy to pick up and play with friends. Really enjoyed it.
...
My only problem is the transparent and fairly fixed economy.  I think the Skullport expansion and corruption add a really good element to the game 9although the other 'expansion' in the Skullport/Undermountain box is just adding higher priced cards...


Title: Re: The Boardgame Thread
Post by: lamaros on February 05, 2015, 07:18:57 PM
Lords of Water deep is too euro for me.

Casually thinking about the ten games I own that I'd most want to play, I'd go with:

Railways of the World
Rex
Chaos in the Old World
Dominare
Claustrophobia
Letters from Whitechapel
For Sale
The Resistance
Tamanny Hall
Battlelore/Chicago Express/Archipelago (hard to decide)

I annoyingly have a few games still unplayed on my shelf: Great Fire of London, War of the Ring, Acquire, Conquest of Nerath, 1775, Nexus Ops, and Earth Reborn. I can't see the last one happening any time soon but I need to get in to the others. If anyone loves them give me the extra motivation by saying what I'm missing out on.


Title: Re: The Boardgame Thread
Post by: schild on February 05, 2015, 09:09:12 PM
Lords of Waterdeep is too euro but Tammany Hall isn't?


Title: Re: The Boardgame Thread
Post by: lamaros on February 06, 2015, 05:30:28 AM
Tammany Hall has a lot of conflict. Its not very Euro at all in that regard.


Title: Re: The Boardgame Thread
Post by: eldaec on February 06, 2015, 11:45:40 AM
I always find non-conflict a weird way to define euros. Sort of implies Agricola is Ameritrash while Arkham Horror is Euro - which is clearly crazy. As far as I'm concerned, if the fun is in the mechanics rather than the theme, it's a euro.



Title: Re: The Boardgame Thread
Post by: lamaros on February 06, 2015, 04:19:17 PM
I don't think they're necessarily ends of a spectrum. Tammany Hall isn't either.

I don't mind a lot of euro games, its a poor generalization. However not many get their hooks in. What I really don't like is the player board, mostly solitaire, ten ways to score point, arbitrary feeling ones.


Title: Re: The Boardgame Thread
Post by: Morat20 on February 13, 2015, 07:11:10 PM
I'm considering picking up several games using some stashed Amazon cards -- mostly a mix of "for family trips -- in laws and such" and "for gaming friends" sort of stuff.

For family:
1) Love Letter
2) Carcassone
3) Masquerade
4) Dixit
5) Pandemic
6) Bang

For the more gamer focused:
1) Galaxy Truckers
2) Cosmic Encounters
3) The Resistance: Avalon
4) Game of Thrones
5) Tales of Arabia.


Kinda torn on which to get out of that massive list. I'm almost certain to get Galaxy Truckers and Love Letter, mostly because I think Galaxy Trucker works for both groups and Love Letter seems perfect for my less game playing family. (My in-laws are particularly fond of matching and bluffing games). Carcassone I've played on PC and think is just rather fun and Dixit seems like a game I should have played just somehow never did. (Especially since my wife teaches English and Creative Writing. I'm shocked she doesn't already own it).

Any thoughts?



Title: Re: The Boardgame Thread
Post by: Ingmar on February 13, 2015, 08:00:29 PM
I always find non-conflict a weird way to define euros. Sort of implies Agricola is Ameritrash while Arkham Horror is Euro - which is clearly crazy. As far as I'm concerned, if the fun is in the mechanics rather than the theme, it's a euro.



You think Agricola has a lot of conflict? By my definition it has almost none.


Title: Re: The Boardgame Thread
Post by: Samwise on February 13, 2015, 11:50:08 PM
Love Letter is great because you can fit it in your pocket and play it on a tiny table with as few as two people.  Definitely get that one IMO.


Title: Re: The Boardgame Thread
Post by: Hawkbit on February 14, 2015, 12:07:00 AM
Especially for $6.00.  There's no real reason not to buy it.


Title: Re: The Boardgame Thread
Post by: schild on February 14, 2015, 12:08:17 AM
I'm considering picking up several games using some stashed Amazon cards -- mostly a mix of "for family trips -- in laws and such" and "for gaming friends" sort of stuff.

For family:
1) Love Letter
2) Carcassone
3) Masquerade
4) Dixit
5) Pandemic
6) Bang

For the more gamer focused:
1) Galaxy Truckers
2) Cosmic Encounters
3) The Resistance: Avalon
4) Game of Thrones
5) Tales of Arabia.

I don't like that list of games other than Love Letter.


Title: Re: The Boardgame Thread
Post by: eldaec on February 14, 2015, 03:24:12 AM
For your family list.

Carcassonne is great, but pick up the first two expansions (traders and builders, inns and cathedrals) at the same time. They improve balance tremendously. Carcassonne plus my bag o' expansions is absolutely my go to game for families, the ability to tune complexity to the group, and flexibility from 2 to 6 players is great.

Mascarade I suspect most family groups would struggle with. But Avalon is fine (so long as you have 7-10 people in the group).

Pandemic I've also struggled to make work in a family group, it really needs players of equal skill to be fun for all. I'm still looking for a really good family co-op to be honest. Mysterium (dixit/cluedo coop) works pretty well, but hard to get in the US.

 



Title: Re: The Boardgame Thread
Post by: eldaec on February 14, 2015, 03:31:32 AM
I always find non-conflict a weird way to define euros. Sort of implies Agricola is Ameritrash while Arkham Horror is Euro - which is clearly crazy. As far as I'm concerned, if the fun is in the mechanics rather than the theme, it's a euro.



You think Agricola has a lot of conflict? By my definition it has almost none.

In 2 player especially I found the blocking feels about as conflicty as headbutting your opponent every other turn. But you don't have to play it that way ofc.

Interestingly I find the fact that you can choose an action that conflicts or one that doesn't, makes it feel more of a conflict than a game that is exclusively about shooting each other. Playing Risk I have no choice but to attack you. Playing Agricola I don't have to take the sheep you clearly need to make use of your improvements and not starve, but I'm going to. Ymmv.


Title: Re: The Boardgame Thread
Post by: lamaros on February 14, 2015, 05:03:27 AM
I don't think Mascarade works at all and wouldn't buy it. If you lived in the same country I'd send you my copy.

Love letter gets played by people who normally don't play games and enjoyed, its a decent and fun game (its no For Sale though).

Dixit I find really boring. There are better party games for family groups that use just pen and paper.

Pandemic is a puzzle that is made more annoying/fun by having to solve it as a group. How much you enjoy it might come down to how much smarter you are than other players and how frustrated you/they might get about not letting that ruin the game.

The Resistance is a great game.

Game of Thrones is ok but takes too long for what it is and has a lot of shit all going on when players are at all good. Rex is better IMO.

I don't quite enjoy Cosmic Encounters but others love it...

Agricola has some interactivity for me, just not really enough. I dislike games with individual boards per player as a general (but not absolute) rule.


Title: Re: The Boardgame Thread
Post by: eldaec on February 14, 2015, 05:57:26 AM
For the gamers list, if you are looking for one game, cosmic is where I'd start - like Carcassonne  it is incredibly flexible, can be made more or less complex, does not go on too long etc. But also like Carcassonne, buy the expansion with the reward deck from the outset (incursion? Dominion?).

I like Game of Thrones, but playing it is an all day/evening strategy game project. At least 3 hours for 4 players, maybe 5 hours for 6 players, or longer if your group really enjoy the diplomatic/negotiation aspect.

Galaxy Trucker and Avalon are both fun but 1 or 2 in most random groups won't like them - so I wouldn't build an evening around them, Avalon is best as an end of session wind down game.

Arabian Nights is a very different sort of animal to the rest of your list, very much a story generator, barely competitive and certainly not a strategy game.



Title: Re: The Boardgame Thread
Post by: Rendakor on February 14, 2015, 09:07:21 AM
I like Game of Thrones a lot too, but eldaec is right that it's time consuming. Less so if you can do the setup before everyone arrives, as that's a decent chunk of it. It's a deeper Risk with asymmetrical factions that benefits a lot from the players being into the source material.


Title: Re: The Boardgame Thread
Post by: Morat20 on February 14, 2015, 09:37:49 AM
Thanks. That's pretty much what I needed. :)


Title: Re: The Boardgame Thread
Post by: dd0029 on February 14, 2015, 11:40:40 AM
I just bought Imperial Assault, mostly because I want to paint the miniatures.

My group has played this a couple of times. It's mildly entertaining, but there's a fair bit of setup. The Space Hulk like board can be more than a bit tedious. We had trouble matching up pieces for one of the missions before we realized some of the colors on the pictures were not what we were looking for on the tiles. There are also many counter and cards of this that and the other thing, which is all pretty standard for a Fantasy Flight game in our experience. Once you get all setup though, things are fairly quick and easy. In our who kills whom first test games, the Rebels have always won. I'd chalk that up more on the Imperial player going easy on the rest of us though, rather than saying the Rebels are just that much better.


Title: Re: The Boardgame Thread
Post by: Ingmar on February 14, 2015, 10:50:15 PM
I always find non-conflict a weird way to define euros. Sort of implies Agricola is Ameritrash while Arkham Horror is Euro - which is clearly crazy. As far as I'm concerned, if the fun is in the mechanics rather than the theme, it's a euro.



You think Agricola has a lot of conflict? By my definition it has almost none.

In 2 player especially I found the blocking feels about as conflicty as headbutting your opponent every other turn. But you don't have to play it that way ofc.

Interestingly I find the fact that you can choose an action that conflicts or one that doesn't, makes it feel more of a conflict than a game that is exclusively about shooting each other. Playing Risk I have no choice but to attack you. Playing Agricola I don't have to take the sheep you clearly need to make use of your improvements and not starve, but I'm going to. Ymmv.

I don't think I've ever played it with fewer than 4 people so that might explain the different view somewhat.


Title: Re: The Boardgame Thread
Post by: lamaros on February 15, 2015, 01:05:47 AM
I like Game of Thrones a lot too, but eldaec is right that it's time consuming. Less so if you can do the setup before everyone arrives, as that's a decent chunk of it. It's a deeper Risk with asymmetrical factions that benefits a lot from the players being into the source material.

It's much more like diplomacy than risk. Risk has a lot of combat and dice fun, Game of Thrones is much more measured and calculated.


Title: Re: The Boardgame Thread
Post by: Morat20 on February 15, 2015, 09:10:18 AM
It looked very Diplomacy like.

So the term "euro trash" -- what's that mean, in context?


Title: Re: The Boardgame Thread
Post by: eldaec on February 15, 2015, 10:39:06 AM
Usually 'Ameritrash' means a game built almost wholly on theme and rolling dice. Often sells itself on the sheer number of plastic bits.

'Euro' means a game built around mechanics, for some reason often involving farms and/or trains. Usually doesn't involve conflict in the sense of shooting each other, just starving other players out by taking all the corn or whatever.

Not sure what 'eurotrash' would mean. A dice game about pig breeding possibly.



Title: Re: The Boardgame Thread
Post by: Morat20 on February 15, 2015, 10:47:58 AM
So, where would something like Ticket to Ride fall? A blend of the two? Settlers of Catan? (I'm not being judgmental -- I'm just trying to sort criticism so I know what people are talking about. Trying to move some of my gaming to more social -- some family, some gaming friends looking for something other than D&D).


Title: Re: The Boardgame Thread
Post by: Rendakor on February 15, 2015, 11:08:54 AM
TtR is very Euro. The only conflict comes in preventing people from finishing routes, which is often just a byproduct of making your own routes.


Title: Re: The Boardgame Thread
Post by: Samwise on February 15, 2015, 11:27:21 AM
Eurotrash would be a game with hexes and wooden tokens, all of them kind of ugly and brown, where each player has their own board, and it's about growing sorghum or something.


Title: Re: The Boardgame Thread
Post by: Morat20 on February 15, 2015, 11:49:01 AM
Gotcha. I don't mind games that aren't directly competitive (some comic or cartoon talked about boardgame nights should often be called 'Whose the competitive asshole?'), and found Ticket to Ride to be quite fun.

But yeah, token proliferation and separate boards would get problematic. I don't think I'd enjoy that much at all.


Title: Re: The Boardgame Thread
Post by: schild on February 15, 2015, 11:49:10 AM
Euro design emphasizes mechanics. American design emphasizes theme. When the latter is dripping with theme and nearly devoid of meaningful interesting mechanics (or an abundance of randomness - see nearly every Lovecraftian game) it evolves into Ameritrash.

Eurotrash is uhhhhh, the Dr. Who board game. Or the fans that play it. Dealer's choice.


Title: Re: The Boardgame Thread
Post by: Sky on February 15, 2015, 05:25:49 PM
I love random factors in board games. Because tears. I love them.


Title: Re: The Boardgame Thread
Post by: eldaec on February 15, 2015, 05:55:40 PM
Random factors in general I don't mind, but dice specifically I have some kind of mild allergy to.


Title: Re: The Boardgame Thread
Post by: Morat20 on February 15, 2015, 06:03:48 PM
Random factors in general I don't mind, but dice specifically I have some kind of mild allergy to.
I don't mind random, as long as the game is "fun to lose". If I'm gonna get screwed by a random factor, it's got to be fun. Galaxy Truckers seems to fit that bill -- random stuff is going to screw you, but it'll screw everyone equally. It seems like a good part of the 'fun' of that game is, you know, when the random stuff happens and seeing who suffers -- and it's fine, because next round it'll be you who gets screwed in a funny way.

Random factors in strategy games or longer games? That's..different. I don't want some random out -of-the-blue factor invalidate an entire game. Either it's built around being randomly fucked (and thus fun) or it's not. If it's not, the random element needs to either be absent -- or be containable by skill and planning.

If that makes sense.


Title: Re: The Boardgame Thread
Post by: lamaros on February 15, 2015, 06:41:49 PM
I like dice, especially in battle games Eld plays blood bowl. He really likes dice too.

Card combat, like in Kemet, leaves me cold.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on February 15, 2015, 10:04:01 PM
Eld plays blood bowl. He really likes dice too.

To me, Blood Bowl is more about making your opponent roll for as many of their actions as possible while reducing the number of times you have to roll to do what you want to do.  I love a good three-die block as much as the next guy, but attempting to score while rolling for the fewest actions possible to achieve that goal is the surest path to victory.

That said, there's nothing more satisfying than seeing that little red cross or skull pop up over an opponent after a block in Blood Bowl...


Title: Re: The Boardgame Thread
Post by: eldaec on February 16, 2015, 12:28:25 AM
The best thing about Blood Bowl is the great pains it goes to so you can manage the dice.

Playing well means shifting the dice odds so far in your favour that it never feels to me like the dice decide much in the game.

Blood bowl on a board has other issues, specifically the amount of fiddly bookkeeping required to process those dice rolls. Which is why you should play blood bowl on a PC in the f13 Blood Bowl league.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on February 16, 2015, 04:08:39 AM
We've recently played a lot of the Pathfinder card game. It's decent but the mechanics are so limited that it gets repetitive early on and stays that way.

We've also played a lot of the Legends of Andor expansion. I'd consider that expansion to be eurotrash. Turned the core game from a hard but fun cooperative game into a 'holy shit are you fucking kidding me' one.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on February 16, 2015, 04:18:54 AM
Randomness also serves as a tie breaker.

Take Diplomacy for example. If you have a group of people that all know how to play the game then it will never end. I've literally played single campaigns for a whole weekend where all we managed to achieve were stalemates.

In the case of Diplomacy it's the whole point of the game but usually you want games to end eventually. That's why most mechanics heavy games have fixed victory conditions - certain number of turns or certain number of points for example.


Title: Re: The Boardgame Thread
Post by: eldaec on February 16, 2015, 04:24:01 AM
We've recently played a lot of the Pathfinder card game. It's decent but the mechanics are so limited that it gets repetitive early on and stays that way.

We've also played a lot of the Legends of Andor expansion. I'd consider that expansion to be eurotrash. Turned the core game from a hard but fun cooperative game into a 'holy shit are you fucking kidding me' one.

Andor was a strange one. I loved the system (despite dice), but a combination of being too easy and being story based meant we hardly ever felt we wanted to replay a scenario.

And like Pandemic it only really works with players on the same level.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on February 16, 2015, 11:17:04 AM
The difficulty of Andor ramps up quite a bit in later scenarios. By the time you flip the board over and get to the dwarven mines the game has become quite a bit harder than the first quests. The final scenario before the dwarven mines where you have to find and escort the kind gives most people a lot of trouble, actually. Take the 'level of difficulty' of the dwarven mine and double that and you have the expansion.

The problem is not necessarily that the game becomes hard or harder because it doesn't. It's that you have to deal with even more quest based stuff and lots of unexpected bullshit that you can't plan or prepare for but that will screw you over nevertheless. It's difficult because the game is intentionally obtuse and withholding information from you not because the scenarios are hard. You generally tend to play scenarios twice. Once to encounter all of the unexpected out of the blue bullshit that you fail and a second time to actually complete the scenario knowing what will happen on the way.

The game generally won't tell you what the real objective is until you've completed an entirely different objective. Most interim goals are on a timer and have to be completed by a certain turn but the game will only tell  you that you've failed the goal once you've reached the fail condition not before. They added lots of randomness that will screw you out of winning. (e.g. gems in the dwarven mine that burn up during the fire blasts, making it impossible to win. Storm cards and flotsam and jetsam events in the expansion) and they gimped characters in the process (the expansion no longer uses the three magic gems making the Wizard essentially useless since he can no longer use the white die in combat). And so on.

They on the other hand added lots of new pieces of cardboard and cards to put on the board and keep track of most of which you'll only ever use in a single scenario.


Title: Re: The Boardgame Thread
Post by: eldaec on February 17, 2015, 12:59:30 AM
Hmm.

Playing it as a puzzle game, counting out all the moves for this turn and next, rather than steaming into combat like a dungeon crawler, I can't really see where the difficulty is. I've had a couple of people ask if the game is maybe aimed at kids (which I doubt since the legend track is neat but not entirely intuitive).

Where I agree with you is that as it runs to later scenarios you have to map out more and more elements, and rather than being more difficult it just got more fiddly and time consuming. What I couldn't decide is whether that was because of limitations in the system, or in the imagination of the scenario designers. Either way, sounds like they haven't solved it in the expansion.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on February 17, 2015, 02:15:39 AM
Maybe hard is the wrong term. We are an experienced group and we finish most scenarios first try and most of the scenarios we have to replay fail because of some random bullshit or because of something we should keep track of but didn't even know existed until the game tells us that we failed it.

I wouldn't consider it to be easy though either because, as you said, you have to keep track of a lot of things and how those things affect the board and the legend track. Easy for an experienced group of gamers maybe. I won't consider it to be "casual-friendly" though in the same way the original Lord of the Rings board game is not.

Either way, sounds like they haven't solved it in the expansion.

No they just piled on more stuff to keep track of.


Title: Re: The Boardgame Thread
Post by: Teleku on February 17, 2015, 03:35:47 AM
Euro design emphasizes mechanics. American design emphasizes theme. When the latter is dripping with theme and nearly devoid of meaningful interesting mechanics (or an abundance of randomness - see nearly every Lovecraftian game) it evolves into Ameritrash.

Eurotrash is uhhhhh, the Dr. Who board game. Or the fans that play it. Dealer's choice.
Ameritrash has evoled into being the catch all phrase for any theme based game, regardless of its mechanics (thats how I'm hearing it used by the majority of people at least).  So I think people are just naturally starting match it by saying 'Eurotrash' as the catch all to any kind of euro/econ game.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on February 17, 2015, 04:33:37 AM
My first reaction would be to call that label unfair because the boom the 'Euro-style' games have created revitalized an already dead business. A business that consisted almost entirely of obtuse nerd games with book-sized rulesets and limited appeal you'd need an advanced level math degree (and a weekend) to play or licensed shovel ware or reissues of the same old board games like Risk or Monopoly.

On the other hand there's such an insane amount of games coming out today - most of which is crap - that the label is entirely earned.


Title: Re: The Boardgame Thread
Post by: Yegolev on February 17, 2015, 07:49:26 AM
Recently played Cash N' Guns, Lifeboat, Panic Station, and Intrigue.  Cash N' Guns was quick and easy fun.  Lifeboat was too much work for the fun, plus we have multiple sociopaths in our group so we were never going to make it to shore in the first place; First Mate kept fucking me in the ass.  Panic Station is one I'd play again.  Intrigue was interesting but I'm too much of a gentile to be good at it.


Title: Re: The Boardgame Thread
Post by: eldaec on February 17, 2015, 08:23:53 AM
Played Homeland last night. It is the half finished piece of nonsense you expect from the IP. A hidden role game where you draw cards which variously help terrorists or the cia, then pile them up on cases and eventually reveal the cards to see if the "team" stopped each terrorist plot. The core mechanic is ok but basic, and extra fluff such as abilities you can buy rarely have an impact as game is too short. There is an exception if you happen to get the opportunity to buy a card depicting a TV series main character, as they are hugely overpowered and somehow even less fun than the worthless abilities.

Also played a few games of Steampunk Rally, an engine building game about building an engine which was on Kickstarter just before Christmas. Very random but good frothy fun. You draft engine parts which generate/convert/spend three types of fuel in order to move along a track trying to avoid too much damage. The machines you build end up feeling very different and getting parts to combo is nice - but there is nothing strategic or especially deep in the game.


Title: Re: The Boardgame Thread
Post by: Sky on February 17, 2015, 09:57:06 AM
On the other hand there's such an insane amount of games coming out today - most of which is crap - that the label is entirely earned.
This is what gets me. Even with video games, I like to pick a few fun games and enjoy them, rather than play a different game every week. So I tend to go for more replayable stuff like Civ or Rocksmith; or longer rpgs like Skyrim or Risen.

Same with board games. I'd rather learn a ruleset for one game and just enjoy that, house rule out the worst of the problems. But I can't hang with the library's gaming night because it's split between BGG cork-sniffers more interested in debating the merits of various rules and mechanics than actually playing the fucking game and raw newbs who eat glue.

Then again I still favor our old house-ruled AD&D 1st ed over any other rpg, so I may be an outlier :)


Title: Re: The Boardgame Thread
Post by: jgsugden on February 17, 2015, 01:25:46 PM
I came to the decision not long ago that anything over 20 games on the shelf was going to be a waste of shelf space.  I just don't have time to play everything I own anymore. 

However, when I tried to pick the 20 games I would keep so I could purge the rest, I found I couldn't bring myself to get rid of more than a few of the 100 or so games I have... and I have bought three more games since then.

We're sick.


Title: Re: The Boardgame Thread
Post by: jgsugden on February 27, 2015, 02:28:29 PM
Anyone have any comments on Cthulhu Wars?  Worth owning?


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 02, 2015, 07:35:02 PM
Anyone have any comments on Cthulhu Wars?  Worth owning?

Haven't played my copy yet (and probably won't any time soon given the usual gaming tastes of my group), but the components are gorgeous.


Title: Re: The Boardgame Thread
Post by: lamaros on March 02, 2015, 10:43:20 PM
I'm not a fan of the look, and never that engaged by the theme. But as far as kickstarters go it could be worse?

Edit. What a nothing comment. I must be brain dead today.


Title: Re: The Boardgame Thread
Post by: eldaec on March 03, 2015, 12:00:28 AM
Anyone have any comments on Cthulhu Wars?  Worth owning?

Do you like 'roll dice to resolve' and enjoy long games? If so,  sure, why not.

Do you prefer your lovecraft to be lovecraftian and not primary colour mega-monster smack down? Avoid.

Do want to paint miniatures? If so, much more definitely yes.


Title: Re: The Boardgame Thread
Post by: jgsugden on March 03, 2015, 01:54:03 PM
The figures would certainly be a plus, but as I have ~1000 unpainted figures right now and paint slowly (and have spent a grand total of 8 hours painting over the last 3 years...) I'm primarily focused on the quality of the game.  It sounds like MOnsters Menace America levels of dice without any of the true Lovecraft/Cthulhu feel.  I'm glad I passed.


Title: Re: The Boardgame Thread
Post by: Sky on March 03, 2015, 03:35:20 PM
I'm actually getting a bit tired of some minis being locked behind board games. I really love some of the Blood Rage minis but I'm not buying another damned board game just to get them (in plastic, no less). At least for the gnashing of teeth about Sedition Wars and the horrible restic, I have resin versions of most of the models (though I had to win a painting contest to get a few unreleased ones...).

Though I did buy Imperial Assault because there is a serious lack of SW minis out there.


Title: Re: The Boardgame Thread
Post by: jgsugden on March 03, 2015, 04:57:42 PM
...
Though I did buy Imperial Assault because there is a serious lack of SW minis out there.
I bought a large number of Star Wars minis pretty cheap for use in other RPGs (primarily D&D and future setting games).  I think you can still get pretty large collections of Star Wars minis on Ebay for not too unreasonable of a price... (closed auction for example purposes)  http://www.ebay.com/itm/Lot-of-170-Star-Wars-Miniatures-Plus-Album-of-Cards-/121579793430?pt=LH_DefaultDomain_0&hash=item1c4eb86c16 (http://www.ebay.com/itm/Lot-of-170-Star-Wars-Miniatures-Plus-Album-of-Cards-/121579793430?pt=LH_DefaultDomain_0&hash=item1c4eb86c16)


Title: Re: The Boardgame Thread
Post by: Sky on March 03, 2015, 07:25:40 PM
I meant real minis, not that the FFG plastic is any display standard, though Aaron painted them up pretty nicely... (https://www.facebook.com/GuildPaintingService/photos/pb.475037945902329.-2207520000.1425436275./852264758179644/?type=3&permPage=1)

I do have a couple 25mm old SW minis I got in a trade, though the bastard kept the Vader to paint himself, dammit. He threw in a big, maybe 75mm Kenobi in recompense (didn't make me feel better).


Title: Re: The Boardgame Thread
Post by: jgsugden on March 04, 2015, 09:32:17 AM
Fair enough.  Thanks for pointing out Blood Rage - I'd overlooked it.


Title: Re: The Boardgame Thread
Post by: Sky on March 04, 2015, 02:27:12 PM
I'm a sneaky enabler  :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Soln on March 04, 2015, 08:44:39 PM
The urge to paint?  It's growing.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Sky on March 05, 2015, 08:40:51 AM
I have three minis going into the 2014 CMoN Annual  :grin:


Title: Re: The Boardgame Thread
Post by: MrHat on April 06, 2015, 07:04:40 PM
Barnes and Noble is running their clearance at the moment.

I went in for half price Agricola All Creatures Big and Small and left w/ that + Eldritch Horror + Descent 2.0 for <$90.


Title: Re: The Boardgame Thread
Post by: schild on April 06, 2015, 07:08:32 PM
http://antiquity.boardgamecore.net/


Title: Re: The Boardgame Thread
Post by: Rendakor on April 06, 2015, 07:38:53 PM
Finally played TTR: Europe. We all liked America better.


Title: Re: The Boardgame Thread
Post by: schild on April 06, 2015, 08:11:20 PM
America is better.


Title: Re: The Boardgame Thread
Post by: eldaec on April 08, 2015, 08:57:20 AM
Personally, prefer Switzerland and India.


Title: Re: The Boardgame Thread
Post by: grebo on April 08, 2015, 01:52:24 PM
You guys are crazy, Europe is better than America


Title: Re: The Boardgame Thread
Post by: Sophismata on April 10, 2015, 01:55:25 AM
You guys are crazy, Europe is better than America
We're talking about TTR, right?  :grin:


Title: Re: The Boardgame Thread
Post by: Soln on April 12, 2015, 06:52:28 PM
By chance I watched 15mins of a 90 mins warhammer 40k minis tabletop battle last night on youtube.  First time I've ever really seen minis at play, excluding xwing games.  It seems really awkward and convoluted to play.  For example, one guy had a large squad of orcs and he dropped 30 d6's for their attack.  Is this normal?  I guess I'm curious about the appeal -- if it's just the minis or meta or something else.


Title: Re: The Boardgame Thread
Post by: Rendakor on April 12, 2015, 08:27:27 PM
Mini-wargaming is a hobby that's pretty diverse. I know more WHFB than 40k but people get into it for all kinds of reasons. Some like the lore, others the painting and converting of minis, some play for the tactical, competitive aspect. Personally, I like playing the game but I lack the patience to assemble and paint tons of models.

30d6 doesn't seem really excessive for an attack roll; those dice boxes with 36 tiny little d6 mostly exist for Warhammer.

Finally got in a few games of Settlers of Catan; it's pretty fun but the board always feels cramped. Much moreso with 4 people. Are any of the expansions good? I know there's one that lets you play up to 6 people, but the one guy I know who's played it said it wasn't great.


Title: Re: The Boardgame Thread
Post by: Sophismata on April 13, 2015, 01:13:03 AM
Some like the lore, others the painting and converting of minis, some play for the tactical, competitive aspect.

:oh_i_see:


Finally got in a few games of Settlers of Catan; it's pretty fun but the board always feels cramped. Much moreso with 4 people. Are any of the expansions good? I know there's one that lets you play up to 6 people, but the one guy I know who's played it said it wasn't great.

It's supposed to be cramped, the game IMO does not play well unless there is a shortage of resources (and one of those resources is space). While I have not played it, I've heard very good things about Seafarers of Catan.

And if you're like me (highly competitive with a bent towards strategy and mind games) I recommend this variant (http://claycrucible.com/2014/07/clay-crucible-settlers/) for Settlers play.


Title: Re: The Boardgame Thread
Post by: Sky on April 13, 2015, 07:56:15 AM
I want to get into mini gaming (because I enjoy collecting and painting the toy soldiers), but the larger scale stuff holds no interest. Smaller skirmish stuff like Infinity is what I'd like to get into. It also seems much cooler with elevation/cover and LoS stuff.


Title: Re: The Boardgame Thread
Post by: Mazakiel on April 13, 2015, 08:35:49 AM
I've been wanting to get into Infinity and/or Warmachine for awhile, but I've had to just accept that I won't have time to until I've graduated.  I've heard lots of good things about both, though.  There's some decent local groups who play them both, apparently, so I have that to look forward to at least.  There's supposedly a decent WH following here as well, but the cost of entry in time and money pretty much means it will never be an option to me. 


Title: Re: The Boardgame Thread
Post by: Rendakor on April 14, 2015, 03:00:47 PM
Sophismata, why the :oh_i_see:? The tournament scene around here for WHFB and WH40k is pretty active; we have like 3-4 weekend long tourneys a year and one-day events at least once a month. It's the part of the game I personally enjoy the most.


Title: Re: The Boardgame Thread
Post by: Lucas on April 15, 2015, 03:21:36 AM
A few days ago I purchased the Lord of the Rings LCG (my first LCG); regarding card games, beside some CCGs and Seasons, I really don't have that much experience.

So far, I love it!  :drill:; I'll probably play it solo 90-95% of the time, at least 'til a digital version comes out. I'm pretty intimidated by all the content that has come out (money pit): I've already read some purchase guides and I think  I'll slowly purchase some deluxe expansions along the way, then be more choosy about the adventure packs.


Title: Re: The Boardgame Thread
Post by: Sophismata on April 16, 2015, 07:24:58 PM
Sophismata, why the :oh_i_see:? The tournament scene around here for WHFB and WH40k is pretty active; we have like 3-4 weekend long tourneys a year and one-day events at least once a month. It's the part of the game I personally enjoy the most.
Oh wow, goes to show how different people are. The WH tournament scene here (or the parts I am exposed to) died after the latest changes to WH40k and WHFB. They were widely regarded as terrible, and there was a mass migration to Warmachine. Warmachine now sees almost all of the tactical miniature and tournament play for me - even the international stuff. I don't play tourneys anymore (work FT as a consultant and the travel and hours don't mix with painting and collecting and playing) but I still have a solid group of friends hat regularly play in local and international tournaments.

In general Warmachine is viewed to be more competitive, and I forgot that obviously that view isn't universal.

tl;dr I was being a smartass and I apologise.


Title: Re: The Boardgame Thread
Post by: Sky on May 07, 2015, 09:49:10 AM
On a forum I moderate there is a rule against linking to commerce sites, so one board's loss is another's gain :p

https://www.massdrop.com/buy/star-wars-imperial-assault-bundle?mode=guest_open

Basically a group buy where the price goes down as more people sign up. Bundle is the game + current expansions and extra dice, a pretty nice deal at $125 already (if I didn't have most of it...).


Title: Re: The Boardgame Thread
Post by: schild on May 07, 2015, 12:22:51 PM
On a forum I moderate there is a rule against linking to commerce sites

What a stupid, terrible policy.


Title: Re: The Boardgame Thread
Post by: Sky on May 08, 2015, 08:45:13 AM
One of MANY weird policies there. But it's an awesome community, so I put up with it.

Though in defense of the commerce rule, it is a commercial entity and otherwise pretty supportive of competition. Stuff like 'no nudity' when they sell nude models? Yeah, that's a weird one.


Title: Re: The Boardgame Thread
Post by: Thrawn on May 08, 2015, 11:34:31 AM
On a forum I moderate there is a rule against linking to commerce sites, so one board's loss is another's gain :p

https://www.massdrop.com/buy/star-wars-imperial-assault-bundle?mode=guest_open

Basically a group buy where the price goes down as more people sign up. Bundle is the game + current expansions and extra dice, a pretty nice deal at $125 already (if I didn't have most of it...).

Is the game actually any good though or is it just another minis game that is all about random dice rolls and didn't really need minis?  I've played XWing a little and enjoyed it if that is a good comparison at all.


Title: Re: The Boardgame Thread
Post by: Sky on May 11, 2015, 10:39:46 AM
No idea, my hermit gaming buddy is hermiting again.


Title: Re: The Boardgame Thread
Post by: Ragnoros on May 11, 2015, 10:50:46 AM
Is the game actually any good though or is it just another minis game that is all about random dice rolls and didn't really need minis?  I've played XWing a little and enjoyed it if that is a good comparison at all.

Near as I can tell, it's Descent 2.0 (which I did not enjoy) re-skinned.


Title: Re: The Boardgame Thread
Post by: eldaec on May 18, 2015, 03:53:40 PM
Speil des Jahres nominees are Colt Express, Machi Koro, and "The Game".

Kind of think they've given up now.


Title: Re: The Boardgame Thread
Post by: Hawkbit on May 18, 2015, 06:55:06 PM
I didn't play the others, but I found Machi Koro a bit... unfun.

I thought the harbor expansion would help, but it makes the games last more than an hour, which kills it for family night. Great idea, but needs some cards removed I think.


Title: Re: The Boardgame Thread
Post by: eldaec on May 19, 2015, 12:25:52 AM
Colt Express is fun though probably not all that replayable.

Given the last two winners were Hanabi (awful) and Camel Cup (unremarkable retread), I guess those nominations aren't any worse.

In related news, been playing a lot of Kingdom Builder last couple of weeks (the 2012 SdJ). You place settlements on a modular map according to rules and at the end score points according to randomly drawn victory conditions. Often variable set up games get complaints about being too complex for non-gamers, but here the victory conditions are really well calibrated so they work across the ability range.

I gather the game also gets complaints about being too random (you draw a card each turn to decide which terrain type you can build on) - we found this to be bullshit, game is mostly about ensuring you are set up to make progress whichever of the 5 terrain cards you draw next turn.

Most of all we enjoy how different each game feels, despite a short running time around 10-15 minutes per player.


Title: Re: The Boardgame Thread
Post by: Soln on July 05, 2015, 09:50:49 AM
So, there's a KS on now for Phil Eklund's High Frontier: https://www.kickstarter.com/projects/highfrontier/high-frontier-0


Title: Re: The Boardgame Thread
Post by: Ghambit on July 05, 2015, 10:12:10 AM
If you've never played a Phil Ecklund game, this is your shot.  But, look at the game-board b4 you decide.  :drill:   And realize his games are near-simulations.  He's basically the STEM version of Ruhnke and you need a special group of fairly hardcore gamers to play his stuff, but if you can find 'em the results can be glorious.

Hopefully this version eases the player into the game a bit better.


Title: Re: The Boardgame Thread
Post by: Teleku on July 07, 2015, 10:45:16 AM
But, look at the game-board b4 you decide.  :drill:
Just did.   :ye_gods:




I'll probably kickstart it at a higher tier than is sensible.


Title: Re: The Boardgame Thread
Post by: eldaec on July 07, 2015, 10:57:30 PM
I espeicially like how everytime science finds out new stuff about space, they do an errata for that board to reflect the new information.


Title: Re: The Boardgame Thread
Post by: Hawkbit on July 23, 2015, 07:03:55 PM
Semi-interested in Ashes by Plaid Hat; watching Watch It Played on it now. Not sure I like the randomness of how dice are used, but the game looks interesting.

I might have to buy in, only $35 on their site.


Title: Re: The Boardgame Thread
Post by: grebo on July 26, 2015, 01:38:47 PM
Anyone going to WBC (http://www.boardgamers.org/#wbc)?


Title: Re: The Boardgame Thread
Post by: Ghambit on July 26, 2015, 02:03:54 PM
I espeicially like how everytime science finds out new stuff about space, they do an errata for that board to reflect the new information.

All stretch goals were realized, and then some.  Makes the game an order of magnitude more deep and complex.  I love the politics module; so now the politics will change outside the players' control.  Of course, the deep space addon just   :drill:

I'm layin down coin.  Comes out in a few months.


Title: Re: The Boardgame Thread
Post by: lamaros on July 27, 2015, 11:40:54 PM
I've been getting rid of some games and getting new ones, out goes LotR:tCG (played it once years ago), Descent, Mice and Mystics, and Mascarade.

In comes Merchants and Marauders, Tigris & Euphrstes, and Risk Legacy.


Title: Re: The Boardgame Thread
Post by: Soln on July 28, 2015, 09:37:15 PM
Anyone going to WBC (http://www.boardgamers.org/#wbc)?

Sadly, no.  Something I might like one day.

Lamaros, what did you think of Mice&Mystics?  I heard it can be grinding, on rails.  I like the look and story approach and want to try.


Title: Re: The Boardgame Thread
Post by: lamaros on July 29, 2015, 12:19:25 AM
I didn't play it much but in terms of a game it was OK, if simple, in terms of a story telling experience it was much lighter than I expected.

I'd rather read a book with a young kid, or play with toys and make our own narrative. With older ones I think you can play a better game that creates a story from the play in a more mechanically engaging way.


Title: Re: The Boardgame Thread
Post by: Bunk on July 29, 2015, 07:51:42 AM
Been playing Concordia lately and really enjoying it: https://boardgamegeek.com/boardgame/124361/concordia (https://boardgamegeek.com/boardgame/124361/concordia)

Nice change of pace from all the worker placement games I've been stuck on lately. Very little random luck involved, with enough variation in strategy to keep it going.

Uses a deck of action cards to determine what you do on your turn. Colonize cities to get resources to spend to get more resources, or more action cards. The only scoring is based on the cards you end up with at the end game. Each functional card also scores points based on a different aspect of the game (resources, cities, colonists, money, etc.)

Its nicely interactive because you can colonize the same areas as your opponents, so when you gather resources, they get them as well. So your actions each turn have a significant impact on your opponents. Solid game.


Title: Re: The Boardgame Thread
Post by: Chimpy on July 29, 2015, 09:32:56 AM
Concordia is really good.


Title: Re: The Boardgame Thread
Post by: jgsugden on July 30, 2015, 08:18:56 AM
If Mice and Mystics appeals to you conceptually, I'd suggest a generic role playing game that is light on rules might give you a better experience.  Heck, the (free) new basic D&D would work really well with a few tweaks.  Reaper has a few sets of mouse figures that would work if you want them.

Different topic: I am looking for palate cleansing games.  These are quick games involving little serious thought that people can set up and play quickly (in a half hour or less) while waiting for another group to wrap up their game.  Examples would be Toc Toc Woodman, Zombie Dice, Tsuro, Booggle, Bananagrams, Coup, etc...  Games that tend more towards physical skill / dexterity over knowledge / strategy would be particularly useful.  Suggestions?



Title: Re: The Boardgame Thread
Post by: Bunk on July 30, 2015, 10:59:38 AM
Palate cleansing games: https://boardgamegeek.com/boardgame/37371/piece-o-cake (https://boardgamegeek.com/boardgame/37371/piece-o-cake) goes over well for my group. Takes 30 seconds to setup, maybe 20 minutes to play.

For a bit longer, but still casual game, I like https://boardgamegeek.com/boardgame/117959/las-vegas (https://boardgamegeek.com/boardgame/117959/las-vegas). Another really easy setup game, its basically just dice and money. The random shit luck of dice rolling leads to some pretty good moments of tension.


Title: Re: The Boardgame Thread
Post by: Hawkbit on July 30, 2015, 03:31:41 PM
Zombie dice was fun until we played King of Tokyo. Then we never played ZD again. I've heard King of New York does the same to KoT.

Not that those were skill or dex based games, but rather definitely filler and pallete cleanser games.

I just sleeved up my copy of Ashes, will play a few games tomorrow and report back. Production quality was good, art is great.


Title: Re: The Boardgame Thread
Post by: lamaros on July 30, 2015, 05:38:29 PM
I don't know why people play collectable card games without the collectable bit. That's half the (expensive) fun.

I didn't mind the one game I've played of Concordia, but I don't know if I'd be that interested in playing it again. I enjoy the puzzle elements of the more solo eurostyle games, but when I get together with a group I always prefer a more interactive social experience.

Played Chicago Express again on the weekend. It's such a terrific game. I can't think of many multiplayer games that combine such simplicity and depth with enough 'casual' fun elements. Everyone might not have picked up on all the  subtleties, but they enjoyed it anyway. And it's decently short.


Title: Re: The Boardgame Thread
Post by: eldaec on July 31, 2015, 05:45:52 PM

Different topic: I am looking for palate cleansing games.  These are quick games involving little serious thought that people can set up and play quickly (in a half hour or less) while waiting for another group to wrap up their game.  Examples would be Toc Toc Woodman, Zombie Dice, Tsuro, Booggle, Bananagrams, Coup, etc...  Games that tend more towards physical skill / dexterity over knowledge / strategy would be particularly useful.  Suggestions?



Don't know about dexterity games, but fillers that always go down well in these parts...

Port Royal
Qwirkle
Marrakech
Dobble
If you like Coup, Coup Guatemala is far better
Coloretto (never Zooloretto)
Saboteur
One night werewolf
Love letter
No thanks
Paperback


Title: Re: The Boardgame Thread
Post by: Ghambit on July 31, 2015, 07:27:56 PM
Ascending Empires by z-man is a dexterity-based space-empire building game.  You 'flick' your ships over the board.  It's fun.


Title: Re: The Boardgame Thread
Post by: Sky on July 31, 2015, 08:43:03 PM
Wish I could be at gencon for the Kingdom Death demo, but core game should be arriving around a month or two...soo close...

Exploding Kittens will be here Monday. Hoping that will lure the old lady into some casual gaming.


Title: Re: The Boardgame Thread
Post by: eldaec on August 02, 2015, 06:28:11 AM
Also, now I think of it, new edition of Catacombs. Not sure how short it is, but it is a flicking based dungeon crawl which I've heard more than one positive report about.

https://boardgamegeek.com/boardgame/57390/catacombs


Title: Re: The Boardgame Thread
Post by: Sky on August 02, 2015, 07:41:49 PM
Wish I could be at gencon for the Kingdom Death demo
https://youtu.be/T_Im2AaXK18

Only a small slice of the showdown phase, but mmmhmmm...


Title: Re: The Boardgame Thread
Post by: eldaec on August 21, 2015, 01:04:34 AM
MULE, the board game, to be launched at Essen.

https://boardgamegeek.com/blogpost/45059/mule-board-game-debuting-lautapelitfi-spiel-2015

It's all about whether they get auctions right. If it were up to me, the computer game auction mechanism would be copied exactly onto a companion app.


Title: Re: The Boardgame Thread
Post by: lamaros on August 29, 2015, 05:38:27 PM
Played a few games of Witness the other night, good fun I say.


Title: Re: The Boardgame Thread
Post by: eldaec on September 05, 2015, 02:46:39 AM
Kickstarter that has caught my eye for a legacy dungeon crawler that doesn't use dice, steals some good ideas from Mage Knight, and seems like it would scale well down to 2 players...

https://www.kickstarter.com/projects/1350948450/gloomhaven/comments


Title: Re: The Boardgame Thread
Post by: Goldenmean on September 05, 2015, 03:10:18 AM
Kickstarter that has caught my eye for a legacy dungeon crawler that doesn't use dice, steals some good ideas from Mage Knight, and seems like it would scale well down to 2 players...

https://www.kickstarter.com/projects/1350948450/gloomhaven/comments

Pretty stoked about this one. A legacy game I actually want to play (Hate Risk, and am only middlingly interested in Pandemic). I really like Forge War as well, which is this guy's previous design, plus I generally agree with the blog entries of his I've read at http://www.cephalofair.com/ (though it seems like it's getting hammered lately)


Title: Re: The Boardgame Thread
Post by: ghost on October 01, 2015, 10:28:06 AM
Concordia is really good.

Describe.  Was thinking about getting this one.


Title: Re: The Boardgame Thread
Post by: Bunk on October 02, 2015, 07:41:01 AM
See my post directly above his.


Title: Re: The Boardgame Thread
Post by: ghost on October 02, 2015, 09:32:23 AM
See my post directly above his.

Cool.  What was fun about it?  Your description sounds like every other WP I have. 


Title: Re: The Boardgame Thread
Post by: eldaec on October 08, 2015, 07:29:54 AM
The difference seems to be almost a hand building and management feel instead of an action space blocking feel for doing stuff. But still ultimately a game about efficiency.


(this is from watching not playing)


Title: Re: The Boardgame Thread
Post by: lamaros on October 10, 2015, 06:39:24 PM
I found Concordia to be good, but didn't especially capture me. However I'm not usually the sort that overly loves those types of game.


Title: Re: The Boardgame Thread
Post by: Shannow on October 11, 2015, 01:28:49 PM
Anyone played the pc beta of twilight struggle?


Title: Re: The Boardgame Thread
Post by: Bunk on October 12, 2015, 08:41:48 AM
The difference seems to be almost a hand building and management feel instead of an action space blocking feel for doing stuff. But still ultimately a game about efficiency.


(this is from watching not playing)

I think that's it exactly. It really isn't worker placement per se, as you don't block people out of actions, just out of building spaces.

You've got a board with ten provinces, two or thee cities per. Each city produces a random resource, but all cities in a given province produce at once, so there's lots of piggybacking strategy. The cards are the real key though, as they determine what actions you take as well as your points. Points are based on board accomplishments though (# cities, # provinces, # resources, etc) so you can't just focus on grabbing cards for example, because they won't be worth anything if you aren't placing on the board. Resources are needed to build cities, cards, colonists, etc, but also have a monetary value. You use money to buy additional resources and to place cities. Have cities to produce resources, etc.

I think I like it just because its a nice mix of play dynamics.


Title: Re: The Boardgame Thread
Post by: schild on October 13, 2015, 01:31:24 AM
Anyone played the pc beta of twilight struggle?

If by played you mean downloaded to Steam like I do with all Steam games and then fire it up, adjust video, find out I can't adjust video, and close it - then yes, I played it.


Title: Re: The Boardgame Thread
Post by: Sky on October 14, 2015, 07:40:11 PM
New Cave Evil game, WARCULTS. Standalone and also integrates into the original, they're basically expanding with a new class (the Warlord).

Pre-order is up: http://summoning-of-evil.myshopify.com/


Title: Re: The Boardgame Thread
Post by: Ard on October 14, 2015, 08:18:01 PM
Ordered so freaking hard.  Thanks Sky, was wondering what happened to the expansion.


Title: Re: The Boardgame Thread
Post by: Yegolev on October 15, 2015, 06:40:36 AM
I found out yesterday that board games are the size they are because that was the size of Milton Bradley's lithograph machine.


Title: Re: The Boardgame Thread
Post by: sickrubik on October 15, 2015, 07:53:36 PM
I found out yesterday that board games are the size they are because that was the size of Milton Bradley's lithograph machine.

Watched Drunk History, too, eh?


Title: Re: The Boardgame Thread
Post by: eldaec on October 16, 2015, 03:32:28 AM
I wish board games actually were a standard size.


Title: Re: The Boardgame Thread
Post by: eldaec on October 16, 2015, 03:40:15 AM
https://www.kickstarter.com/projects/jameystegmaier/scythe

Scythe! Kickstarter for a game about farming and giant robots stealing your shit, inspired by some artist who likes drawing farmers and giant robots.

Kemet and Terra Mystica are liberally referenced. Probably more accessible and certainly prettier than either. Sceptical that it is as deep, but it is really pretty.


Title: Re: The Boardgame Thread
Post by: Sky on October 16, 2015, 09:29:44 AM
I wish board games actually were a standard size.
No way! I love non-standard games, tile-based stuff where you can change up and adapt the map (Imperial Assault, Zombicide) and big static maps (though both 'static' size games I've played really aren't - Cave Evil just limits the border of construction and Kingdom Death: Monster just uses the big board for the boss fights).


Title: Re: The Boardgame Thread
Post by: eldaec on October 16, 2015, 10:30:57 AM
I meant the boxes, tiles are cool, and would be happy with being a standard size unless there is actual reason to make them different.

In fact I'd even settle for the the boxes being the size necessary to store the contents and no larger. But what I have is a shelf full of odd and over-sized boxes of mostly air.


Title: Re: The Boardgame Thread
Post by: lamaros on October 17, 2015, 06:54:24 AM
I don't get why people are interested in Scythe, it looks like a FotM mess.

But I don't get why people like Terra Mystica either, so eh.

Playing an 18XX for the first time next weekend, interested to see how it goes.

Played Tesla v Edison the other day. Pretty underwhelmed, won fairly easily by ignoring most of the game and just playing the stock market. Game feels a bit half cocked.

I don't care about boxes being different sizes, but I hate oversized ones. I'm looking at you Queen games.


Title: Re: The Boardgame Thread
Post by: Sky on October 17, 2015, 10:21:20 AM
(https://dl.dropboxusercontent.com/u/3667682/temp/20150922_171042.jpg)

:) (That's a standard heroic scale 30mm mini)

Awesome game btw.


Title: Re: The Boardgame Thread
Post by: Chimpy on October 17, 2015, 10:37:46 AM
They spelled backers wrong!


Title: Re: The Boardgame Thread
Post by: Ghambit on October 17, 2015, 10:42:55 AM
When is the retail release of the game supposed to be?


Title: Re: The Boardgame Thread
Post by: Sky on October 17, 2015, 12:00:34 PM
They spelled backers wrong!
Running joke.

Retail release, no idea. It will be $400, though.


Title: Re: The Boardgame Thread
Post by: schild on October 17, 2015, 03:23:14 PM
I skipped on Kingdom Death when it ended up about 3cm away from being Futanari: The Tabletop game.

It looked fun though, all things considered.


Title: Re: The Boardgame Thread
Post by: eldaec on October 17, 2015, 04:05:13 PM
Pandemic Legacy arrived today and is great.

It is more scripted campaign than the open ended 'craft your own world' that Risk legacy was.

But we're about half way through, and loving it.


Title: Re: The Boardgame Thread
Post by: Soln on October 17, 2015, 07:33:41 PM
I worry that Stonemaier is overrated, media creation.  I can pick up their stuff anywhere.  Not so with Cave Evil and Splotter.

New Splotter game BTW.  Get it while it exists (on 3rd printing last few weeks already): https://www.splottershop.com/ProductDetails.asp?ProductCode=FCM

Edit:
Quote
Food Chain Magnate is our 2015 release. We orginally opened up orders for this game on september 1st 2015. A few days later, we decided to have a second print run. Just before the Essen SPIEL tradefair, 84% of the combined print run had sold. All remaining games were sold in Essen and immediately afterwards. We are working on a 3rd reprint with some small improvements. We expect this reprint to be available by end of December.

Orders up to and including 1158 have been/are shipped between 8-16 October 2015. Orders with numbers higher than 1158-1461 will be shipped in the last week of October. We expect orders numbered 1462 and onwards will be shipped sometime between 20-31 December....

Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.


Title: Re: The Boardgame Thread
Post by: schild on October 18, 2015, 11:22:33 AM
Thank you for pointing out Food Chain Magnate. Should I order from Splotter or Funagain? I don't know the shipping costs from Splotter to make an educated decision.

(Edit: The answer is order from Splotter)


Title: Re: The Boardgame Thread
Post by: lamaros on October 18, 2015, 04:15:53 PM
I don't really understand the appeal of Food Chain Magante.

I get the appeal of Roads and Boats and Indonesia, sounds like some interesting dynamics there. But in all the readinging on FCM I don't see what the hook is?


Title: Re: The Boardgame Thread
Post by: schild on October 18, 2015, 10:50:40 PM
Who knows, will play it if I hate it I'll flip it ¯\_(ツ)_/¯


Title: Re: The Boardgame Thread
Post by: ghost on October 22, 2015, 02:59:40 PM
New Cave Evil game, WARCULTS. Standalone and also integrates into the original, they're basically expanding with a new class (the Warlord).

Pre-order is up: http://summoning-of-evil.myshopify.com/

Fuck you and your computer.   :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Sky on October 23, 2015, 11:27:18 AM
I blame schild. Also tempted to try the food chain game, because I know a guy who would buy it in a second...


Title: Re: The Boardgame Thread
Post by: schild on October 23, 2015, 12:31:35 PM
I bought both. And the varnished figures for Cave Evil. And emailed the creator of the figures to get other figures.


Title: Re: The Boardgame Thread
Post by: Sky on October 23, 2015, 01:13:55 PM
Wait, they had miniatures?  :ye_gods:

edit: oh...those do not look very well sculpted :( Man, if only Allan Carrasco or Roberto Chaudon had been commissioned instead of an amateur. DAMMIT


Title: Re: The Boardgame Thread
Post by: schild on October 23, 2015, 01:15:00 PM
amateur


Title: Re: The Boardgame Thread
Post by: Sky on October 23, 2015, 01:20:46 PM
Amateur is not commissioning a good sculptor for such radical concepts, not including any info about the material or casting methods. Really a wasted opportunity to do something awesome.

Of course, a Roberto Chaudon set of hand-poured resin, just necros and end game monsters would probably run close to a grand )if done to scale)


Title: Re: The Boardgame Thread
Post by: lamaros on October 25, 2015, 12:35:28 AM
Played my first 18xx. What a lot of fun.

Edit: Specifically 1830 which, after reading a bit more about 18xx games in general, I think was probably a good place to start. Much of the game just passed me by while playing it, as I tended to pick up on certain subtleties and mistakes an action or two after they burnt me, however I still got to pull of a good surprise move, which nearly bankrupted another player and pretty much knocked him out of the game. Had I been a bit more switched on I might have capitalized on that to finish second, but I'd already made too many mistakes and missed too many things to touch first place.

For a game that took 5 and a bit hours it really flew by. Take out lunch and the rules and we would have been done in around 4 hours for a 5 player game, which was very very fast for the depth and fun of the experience.


Title: Re: The Boardgame Thread
Post by: Goldenmean on October 27, 2015, 12:29:55 PM
Got to say that Pandemic Legacy (https://boardgamegeek.com/boardgame/161936/pandemic-legacy) is some of the most fun I've had with a boardgame in some time, and I'm not a huge fan of the base Pandemic style play, but I'm always itching to see what happens next, and there's been enough new mechanics tossed in every month to keep us on our toes. I can't wait until there's finally a legacy style game where the base game would actually be something I wanted to play even without the legacy components. Hopefully Seafall (https://boardgamegeek.com/boardgame/148261/seafall) or the Chronicles (https://boardgamegeek.com/boardgame/181401/chronicles-origins) series end up being good.

Also, Blood Rage (https://boardgamegeek.com/boardgame/181401/chronicles-origins) finally showed up and is deserving of the hype it's been getting. Highly tactical card drafter/area control type game on an ever-shrinking board. Feels like a euro, but has some pretty decent minis if you're into that kind of thing.


Title: Re: The Boardgame Thread
Post by: jgsugden on October 27, 2015, 03:44:42 PM
...
Also, Blood Rage (https://boardgamegeek.com/boardgame/181401/chronicles-origins) finally showed up and is deserving of the hype it's been getting. Highly tactical card drafter/area control type game on an ever-shrinking board. Feels like a euro, but has some pretty decent minis if you're into that kind of thing.
+1.  Enjoying this game.  I got all the Kickstarter perks and am glad I did.  I just wish it all fit into one bog a bit more nicely while still protected in the plastic. 


Title: Re: The Boardgame Thread
Post by: Ghambit on October 27, 2015, 06:03:56 PM
So I finally completed my 1st printing PACG:RotR collection (minus the minis).  Have a concerted group of gamers willing to complete the entire campaign, along with a lot of doodads to make the game less bland... playing mats, adventure guide, etc.  I must say, it does make a difference.  The 1st 3 games have been entertaining nailbiters since our party isn't well balanced (we formed a religulous party; pally, druid, monk.)  We bleed, we pray, we win...  basically.  And understanding out-of-turn abilities is paramount to the fun once you have more than 2 players.

We'll be tracking progress on ObsidianPortal to make things a bit more rpg-centric.  There are surprising thematic occurrences here and there that are worthy of journaling.


Title: Re: The Boardgame Thread
Post by: Goldenmean on October 27, 2015, 07:58:44 PM
+1.  Enjoying this game.  I got all the Kickstarter perks and am glad I did.  I just wish it all fit into one bog a bit more nicely while still protected in the plastic. 

I'm just glad it fits into one box without the protectors. I'm not a big mini guy, and would have been just as happy if they were just tokens instead of figures, so I'm not terribly concerned about scuffing them up; I'm certainly less concerned about that than I am about finding space for extra boxes in my board game collection. On a related note though, man am I sick of all of the excess packaging that all of the single box add ons and kickstarter exclusive stretch goals etc end up creating. Blood Rage was bad enough, but Rum and Bones came in like a three foot tall crate of a dozen individual packages that I eventually managed to compress down to two boxes.

The winner though, is one of the Krosmaster products that individually wrapped each of several dozen tiny metallic coins in plastic.


Title: Re: The Boardgame Thread
Post by: Goldenmean on October 27, 2015, 08:06:08 PM
So I finally completed my 1st printing PACG:RotR collection (minus the minis).  Have a concerted group of gamers willing to complete the entire campaign, along with a lot of doodads to make the game less bland... playing mats, adventure guide, etc.  I must say, it does make a difference.

The adventure guide for that is just flavor text prologue and epilogue pieces right? More or less like the boxed "Read this aloud to your players" parts of old D&D modules? Or are there tweaks to gameplay as well? I liked the games of RotR I played well enough, but I could definitely see it getting samey after a while. The general consensus seems to be that Skull and Shackles and Wrath of the Righteous had more varied scenarios.


Title: Re: The Boardgame Thread
Post by: Ghambit on October 27, 2015, 09:00:20 PM
There are no tweaks to gameplay other than getting hints at what's to come; which is easily divined by just reading the cards most times.  The guide is actually fully endorsed by Paizo, as they recognized they erred with the lack of theme and fairly bland art.

Definitely a repetitive game, but it helps if your party changes from time to time.  Bring in a new player every now and then etc. 

I would have definitely played S&S instead of RotR as it's a much more streamlined and well writ game (bring the 2nd iteration), plus SHIPS.  But I'd already invested in the 1st set heavily... and I wanna get it done.


Title: Re: The Boardgame Thread
Post by: Teleku on October 28, 2015, 02:04:25 PM
...
Also, Blood Rage (https://boardgamegeek.com/boardgame/181401/chronicles-origins) finally showed up and is deserving of the hype it's been getting. Highly tactical card drafter/area control type game on an ever-shrinking board. Feels like a euro, but has some pretty decent minis if you're into that kind of thing.
+1.  Enjoying this game.  I got all the Kickstarter perks and am glad I did.  I just wish it all fit into one bog a bit more nicely while still protected in the plastic. 
Kick started this also, but still waiting for it to arrive (shipped to my parents address in the US first).  Glad to hear it's fun.  Though what was the kickstarter add ins?  As I recall, there was basically only the option to buy the game, which then came with any random stretch goals they unlocked.


Title: Re: The Boardgame Thread
Post by: Goldenmean on October 28, 2015, 02:19:04 PM
Kick started this also, but still waiting for it to arrive (shipped to my parents address in the US first).  Glad to hear it's fun.  Though what was the kickstarter add ins?  As I recall, there was basically only the option to buy the game, which then came with any random stretch goals they unlocked.

There was a 5th player expansion which was an optional buy (and also an art book), but a lot of the stretch goals that the kickstarter unlocked show up as separate boxes, not just more meat in the base box. From memory, the wildboar clan, mystics, gods of asgard, 5th player expansion, wolfman, mystic troll, fenrir, and mountain giant all show up as individual boxes. It's really annoying.


Title: Re: The Boardgame Thread
Post by: jgsugden on October 28, 2015, 03:19:07 PM
That is what I was referencing.  You can fit everything in the box if you take off the protective plastic, but you risk the tiny plastic parts on some of the figures breaking if they bounce around in the box.  Also, I intend to paint some of the sculpts for use in RPG, and that is another reason not to want them to bounce around in the box...


Title: Re: The Boardgame Thread
Post by: Sky on October 28, 2015, 05:52:19 PM
Game seemed too abstract for me (I prefer tactical minis games) and I'm still really wary of game plastic. The zombicide stuff isn't too bad, and the Kingdom Death stuff is actually quite nice (I'm painting one currently on my blog...slooowly).

I did snag the art book because Adrian Smith. His Art of Adrian Smith is still OOP, only art book of his I have is some French book, Dark Fantasy. Too bad they had to insert game lore into the art book for 7 Sins, I really wanted that but passed because I don't want their crappy prose...probably should've bit.

Since it's a board game, am I alone in thinking they really missed the idea of having the Sins embodied in miniatures for that one? Such great art and sculpting but almost no connection to the associated sin (vs something like Hell Dorado, which did a good job at sin-based minis). I liked the modified zombicide-style gameplay of 7 Sins, though and only stayed out because I have a gigantic tax bill coming down the pike...


Title: Re: The Boardgame Thread
Post by: Goldenmean on October 29, 2015, 12:56:32 AM
Game seemed too abstract for me (I prefer tactical minis games) and I'm still really wary of game plastic. The zombicide stuff isn't too bad, and the Kingdom Death stuff is actually quite nice (I'm painting one currently on my blog...slooowly).

If you're more of a miniature gamer, it's probably not your thing, but it feels like a really great mix of the relatively low randomness, cerebral nature of euros with the in your face conflict nature of ameritrash to me.

Quote
Since it's a board game, am I alone in thinking they really missed the idea of having the Sins embodied in miniatures for that one? Such great art and sculpting but almost no connection to the associated sin

Yeah, some of the miniature choices seem a little off to me. Not really their fault, considering this was all pre-existing IP that they just picked up the rights to and made a game out of, but there's definitely some odd choices. Lust especially seems wrong. I can sort of see that they were going for some horrible sexual melding of multiple people with the avatar, and everything seems to have extraneous breasts tacked on, but none of it really screams lust to me.

I just hope the gameplay is good. It seems like it might be a bit too ameritrashy for me. I like cooperatives and multiple heroes vs. bad guy games, and the multiple story/sin options seems like it'll give the game some variety, but Blood Rage and Dogs of War aside, most CMON games have been pretty shallow.


Title: Re: The Boardgame Thread
Post by: apocrypha on October 29, 2015, 04:00:43 AM
Bought a Mahjong set on eBay the other week. £17, which I was quite chuffed with, for a leather, bone & bamboo set.



Title: Re: The Boardgame Thread
Post by: Sky on October 29, 2015, 11:39:13 AM
a really great mix of the relatively low randomness, cerebral nature of euros
I do dig cerebral stuff, but I don't get the hate for dice. Life is random, you can be Stephen Hawking and still get hit by a truck on a bad day.

Haven't had much time with Kingdom Death Monster since I broke my toe, needed the table for painting space. But after my first few lantern years (lantern year = one full set of game phases) and reading a few gameplay stories in comments, this seems to be the Demon Souls of board games. The game is set up to teach you through experience and if you don't learn from experience (and hate dying) you should probably skip it. For instance (in a low spoilery way_:



Title: Re: The Boardgame Thread
Post by: jgsugden on October 29, 2015, 12:13:32 PM
...I do dig cerebral stuff, but I don't get the hate for dice. Life is random, you can be Stephen Hawking and still get hit by a truck on a bad day...
I also prefer some luck in my games.  Most of my favorite games hit these key notes:

1.) 45 to 90 minutes play time with nobody feeling eliminated more than 10 minutes before the end of the game.
2.) A newbie has a chance to win, but an expert is much more likely to win - but it isn't because the experienced players knows the cards in the deck, etc..., it is because they understand the strategy decisions better.
3.) Players make a lot of meaningful decisions rather than waiting to do the obvious move each turn.

These games usually involve a managed luck element, like rolling a few dice every turn to determine resources(Settlers) or selecting cards to determine the activities that can be taken that turn (Race for the Galaxy), etc...   


Title: Re: The Boardgame Thread
Post by: Sky on October 29, 2015, 01:48:01 PM
Well, KDM rules out #1, expect to die early and often. The game goes on, but I think the player with the dead character is SOL for the rest of the showdown phase (which shouldn't be too long once someone knows the rules well), though they are back directly after with a new character (or jumping in with another veteran character from teh settlement). Gear is persistent, as are teh settlement innovations/upgrades. But characters die.

I'm surprised how much interweaving of #3 there is between the phases, settlement is basically a town phase, using kill resources to tech, gear and build for the next hunt and showdown. And teh AI deck for teh boss keeps things unpredictable, fights can go smoothly or suddenly become a nightmare when the lion drags your hero through the group, knocking everyone aside and busting up your positioning. You very quickly learn to anticipate some of his AI cards are you play, there are bonuses to some positioning, but also risks of being in the wrong spot for some reactionary attacks.

I really need to get my foot back so I can use that table to play some more. It's reeeeally good, and I've only scratched the surface. And then there's all those expansions down the road...


Title: Re: The Boardgame Thread
Post by: Goldenmean on October 29, 2015, 10:07:15 PM
I do dig cerebral stuff, but I don't get the hate for dice. Life is random, you can be Stephen Hawking and still get hit by a truck on a bad day.

Life has many characteristics that are exactly the sort of thing I'm trying to avoid by playing board games. I don't entirely hate dice, but I much prefer randomness in card or cube tower form, because those are at least partially deterministic. Most of my problems with dice are that a lot of games with heavy dice rolling just aren't very good games. I quite like a lot of the euro-y dice games. Castles of Burgundy, Roll for the Galaxy, Voyages of Marco Polo, Istanbul, Seasons, etc. all great games, partially because most of those use dice to set what your options and then you pick strategies based off of that. For a lot of dice games, especially of the ameritrashy "Roll to resolve combat" variety, you have already picked your strategy, and the roll of the dice feels like an arbitrary "Nope, fuck you. Try again next turn", which I don't generally find fun, especially because those games tend to drag on for a while.

With that said, I've still got plenty of ameritrashy high conflict dice resolution games in my library. They just don't get played very much. Though speaking of, my copy of Kingdom Death showed up today. I expect everyone I game with regularly will hate it (hell, I'm halfway convinced that *I'll* hate it), but maybe I'll just play it furtively by myself in the middle of the night.


Title: Re: The Boardgame Thread
Post by: Khaldun on October 30, 2015, 08:17:06 AM
I think for me it comes down to whether a game of any kind is about the intelligent strategic management of probability and whether that management is part of the competitive action of the game.

So, say, hold'em poker is fun in this respect because: a) it lightly reduces the role of probability so that it takes a seat alongside the collection of information (as opposed to 5-card draw, which greatly increases the role of probability and reduces information); b) because there's multiple strategies you can use in playing to deal with probability and those strategies are especially interesting when there are several being represented by different players in a single game; c) there's still enough randomness in how the cards come down that you can be saved by luck or doomed by it in very memorable ways.

When dice-rolling in a boardgame is kind of flat, applied to everything in a dull and mechanistic way, it stops being something that really focuses your strategic approach to playing, it stops being something that structures a risk-reward decision or otherwise sharpens the way you play.


Title: Re: The Boardgame Thread
Post by: Sky on October 30, 2015, 04:54:11 PM
That's actually one of the 'nice' things about KDM. You're going to die. Humans are the bottom of the food chain, scavenging resources to improve things to the point where enough of you might survive to copulate the next turn. So the whole game is based on stacking the odds as high as you can, thus mitigating the dice but keeping randomness. But there is never an OP situation, because if you can dominate a fight, you should be hunting a tougher monster. If you don't, you don't get the improved resources and when the event monsters show up, you'll get kerpwned.

Seems like a nice system to keep pushing you forward, but you have to be comfortable with never really being powerful. Just able to have a better chance of not getting slaughtered and leaving the fate of the settlement to war vets missing limbs or with debilitating mental disorders.


Title: Re: The Boardgame Thread
Post by: schild on October 30, 2015, 05:09:41 PM
Sky, does the set on this page: http://shop.kingdomdeath.com/collections/in-stock/products/kingdom-death-monster-preorder-special

Have everything from the Kickstarter? I realize I'm probably paying a bit more, but eh, whatever. I have uhhh, 4 hours and change to buy it. Lemme know.


Edit: Went through the miniatures and extra cards list, and it looks like it does. These are the unsold sets. Fuckit, why not.


Title: Re: The Boardgame Thread
Post by: Goldenmean on October 30, 2015, 05:53:14 PM
Sky, does the set on this page: http://shop.kingdomdeath.com/collections/in-stock/products/kingdom-death-monster-preorder-special

Have everything from the Kickstarter? I realize I'm probably paying a bit more, but eh, whatever. I have uhhh, 4 hours and change to buy it. Lemme know.

Edit: Went through the miniatures and extra cards list, and it looks like it does. These are the unsold sets. Fuckit, why not.

That's the same set I bought after constantly hemming and hawing over it while it was on kickstarter and like every year since while the price steadily rose. It's got everything that matters contentwise from kickstarter. We're missing out on some kickstarter exclusive survivors, but those seem to just be different miniature sculpts without rules changes. Also kickstarter backers got an extra "survivor" box of goodies that had some more sprues. Like I think they get an extra phoenix figure and some more armor sets. And obviously kickstarter backers paid a lot less.

Unless you're really into the hobby side of things though, we get everything that matters.


Title: Re: The Boardgame Thread
Post by: Sky on October 30, 2015, 11:20:37 PM
Yeah, it's teh full game minus a few bonus things. Just extra armor sets and a few bonus sprues, nothing you'd need or probably even want. Last weekend to pre-order, so good call.

So many sprues. I've just finished painting the first one, no good pics yet. Really nice plastic, but get a bottle of testor's plastic cement: http://www.amazon.com/Liquid-Cement-Plastics-1-oz/dp/B0006N6ODS/

(https://dl.dropboxusercontent.com/u/3667682/Minis/WIPs/Kingdom%20Death/Monster/Survivors/Zachary_WIP_23.jpg)(https://dl.dropboxusercontent.com/u/3667682/Minis/WIPs/Kingdom%20Death/Monster/Survivors/Zachary_WIP_24.jpg)


Title: Re: The Boardgame Thread
Post by: schild on October 31, 2015, 12:27:51 AM
yea I'm just gonna have to pay someone to paint all the main figures ¯\_(ツ)_/¯


Title: Re: The Boardgame Thread
Post by: Ghambit on October 31, 2015, 11:35:41 AM
yea I'm just gonna have to pay someone to paint all the main figures ¯\_(ツ)_/¯

If you've got that kind of money to burn, the pre-order special shouldnt be a concern.  Sky, what do you think you'd charge per fig for a high quality job anyways?  Like $300 per high detail monster?


Title: Re: The Boardgame Thread
Post by: Khaldun on October 31, 2015, 04:48:54 PM
God, that's a beautiful paint job. Makes me want to learn how to do it!


Title: Re: The Boardgame Thread
Post by: Sky on October 31, 2015, 09:58:01 PM
It's hard to pin down a number, since I'm a slow painter with limited time. If you're serious about setting up a commission I could hook you up with a couple options (I'd check to make sure they're accepting currently, of course). But yeah, most people don't understand what decently painted miniatures go for, and if you cheap out you get what you pay for.

KDM looks GREAT unpainted, kind of a marble statue thing. I'd go either unpainted or at least high table/low display (I'd consider Zach low display for my skill level, which is intermediate).

By the way, not to go on about this one, but if you guys could shoot me a good vote over on CMoN, you'd be doing an old man a solid. http://www.coolminiornot.com/388457 Better pics there if you just want to look at what can be done.

Khaldun, what do you want to know? Best to take it down to the miniatures thread in Pen & Paper, though.


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 01, 2015, 03:09:05 AM
Played our first games of Kingdom Death: Monster tonight. Dragged it out after we lost one of our Pandemic: Legacy players because we figured it was at least moderately thematic for the holiday. Got to say, I was expecting that my usual gaming group would hate it, but we all ended up having a blast. The showdown section of the game is almost entirely on rails. Like I don't think there's a single time when the ideal action isn't completely obvious just by glancing at the board (which is pretty much always "Move as close as possible to its blind spot and attack"), but the AI and hit location cards make for an amusing narrative experience despite it being mostly tactics free.

The settlement phase is really where the game started coming alive for me though, probably because I'm a sucker for tech trees, and the feedback loop of "Hunt monsters for parts to build better structures to build better equipment to hunt bigger monsters to get more parts to etc." is very appealing, and it's clear that you're not even really going to be able to put a dent in the innovation deck over the course of a settlement, not to mention there are some branching choices that affect what sort of society your settlement is going to be, so there should be a good chunk of replayability there.

Anyway, it's all incredibly random and juvenile, which I tend to hate, but the unrelenting grimdark is just so ridiculous, we ended up having a great time just trying to pretend we were all twelve year old boys and going all in on the silliness.

Also, I'm pretty sure my treatment of these miniatures would be considered a war crime by some people, and after seeing Sky's paint job, I almost feel bad about it. I went full on "Pffft, I don't even care about the miniatures aspect of this" and just put together the lion and the starting miniatures together with a box cutter and whatever super glue I found lying around. My lion's face isn't fully attached to his head because I got sick of trying to cut down the flashing on it. I'm pretty sure I attached some of the survivor's legs backwards. Thankfully one of the craftier people I play with just took the phoenix sprues away from me, because that figure is gorgeous.


Title: Re: The Boardgame Thread
Post by: Sky on November 01, 2015, 10:50:48 AM
Like I don't think there's a single time when the ideal action isn't completely obvious just by glancing at the board (which is pretty much always "Move as close as possible to its blind spot and attack"), but the AI and hit location cards make for an amusing narrative experience despite it being mostly tactics free.
Let me know how that works on later monsters. The lion is set up as a very straightfoward encounter, especially the level 1 version (and the prologue lion is basically the one pushover in the game).

TIL I'm a 12yr old. Nice.

Btw, there is a living FAQ/glossary in beta and also a pretty nice online character sheet. Still need to test it on my tablet, but as that's the intended device it should work well there. Should be live in a couple weeks, I'll let you guys know.


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 01, 2015, 05:08:35 PM
Let me know how that works on later monsters. The lion is set up as a very straightfoward encounter, especially the level 1 version (and the prologue lion is basically the one pushover in the game).

Yeah, it's obvious the lion is set to easy mode, and even the higher level lions seem to have some tricks up their sleeve, and flipping through the cards while I was arranging them made it clear that other mobs have a lot more going on, but we just fought a few level 1s, so that's all I have to go on right now. Really though it seems that the depth of the showdown phase is going to come from knowing the AI cards and the hit location reactions and working around those. Until you have that knowledge, it seems that your strategy pretty much always needs to be "Get within range of the monster and hit it" on some level, even though there's space in the design to have controller type characters with headbands limiting the AI options or someone with a whip tanking, etc. I don't know. We'll probably hit an antelope and maybe the butcher up tonight, and I'll reassess.

Quote
TIL I'm a 12yr old. Nice.

No offense intended. Ultimately people can like whatever they want and I don't care, but  there's a lot of pretty juvenile humor in this from my perspective. I don't think you write text like "You hit the lion in the ding-dong" giving you an option to sever its testicles if you're planning on winning a Booker prize. I also find the endless grimdark of settings like this and 40k a bit eye-roll worthy, but I realize that's personal taste.


Title: Re: The Boardgame Thread
Post by: Sky on November 01, 2015, 07:25:31 PM
Even at a low level the lion can go to ground and punish the basic 'blind spot melee' tactic, and the risk with a whip is you're tripling your chance of drawing a trap card. It's usually a good bet, but it will eventually shorten the lifespan of whip users.

I'm a fan of the lore, though, so I admit I just get into the spirit of it.


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 01, 2015, 08:58:58 PM
Even at a low level the lion can go to ground and punish the basic 'blind spot melee' tactic, and the risk with a whip is you're tripling your chance of drawing a trap card. It's usually a good bet, but it will eventually shorten the lifespan of whip users.

Yeah, I've seen people mention that AI card. It's just never come up for us. I do like that between only putting together a portion of the possible AI cards (at least for low level monsters), and wounds knocking AI cards off the stack before you have the chance to encounter them, you can go several fights with the same type of monster and still be seeing new things. It also gives a nice flavorful personality to the individual monsters.

Quote
I'm a fan of the lore, though, so I admit I just get into the spirit of it.

We've been doing the same to an extent. I can't take unrelenting grimdark without starting to go tongue in cheek about it, so we've just been playing up some of the ridiculous aspects of the random hunt/settlement events. Upon defeating the starter lion with the aforementioned blow to the gonads, we named our settlement Testopolis, and have been roleplaying all of our characters as genitalia worshiping cretins. We've basically just enshrined that resource card and sworn never to use it. No rage potion for us.


Title: Re: The Boardgame Thread
Post by: Teleku on November 04, 2015, 07:45:34 AM
Hey Sky, what color did you prime your Kingdom Death mini's?  White seems to be what all sorts of people use for stuff like this, but I've round I really like priming things black, and then laying the color down.  Does it really make that much of a difference in the end?  For that matter, is Grey an ok priming color?  Nobody seems to ever use it....


Your Kingdom Death mini looks amazing by the way.  I've decided I'm going to get myself back into this and attempt to get good at it.  Having Kick started Conan and Bloodrage, as well as buying the pre-order for Kingdom Death schild posted up (I never saw anything about it till this thread), I'll have plenty of awesome minis to try and paint.  I'm going to use a bunch of random old Warhammer mini's I never painted as my crash test dummies before moving on to that stuff.  Right now I'm trying to master the air brush, and seeing how much I can get away with using that instead of just hand brushing everything.


Title: Re: The Boardgame Thread
Post by: Sky on November 04, 2015, 02:43:13 PM
I prime in 3 ways, really depends on the project. While I do prime in basic black or white (Army Painter spray primer), my favorite is zenithal priming. Which is a fancy term for an easy thing. Prime the mini black as normal and then prime it lightly with white from the direction of the primary light source. Usually above and just in front and then just behind.

Zenithal priming gives the benefit of both: black in the crevices and underneaths to help establish shadows and white on the raised and upper surfaces to give better color for highlights.

I find grey to be the worst of the four options, you don't get the nooks filled with black and the highlights don't pop as easily.

If you look here, I primed teh stormtroopers in white and the other 3 IA minis with zenithal:

(https://dl.dropboxusercontent.com/u/3667682/Minis/WIPs/Kingdom%20Death/Monster/Survivors/Primed_stuff.jpg)

I'm painting through the Imperial Assault ones now if you guys are interested.


Title: Re: The Boardgame Thread
Post by: jgsugden on November 04, 2015, 03:21:07 PM
Very nice.  Has anyone ever started a thread on painting minis here on f13?


Title: Re: The Boardgame Thread
Post by: Rendakor on November 04, 2015, 04:59:53 PM
http://forums.f13.net/index.php?topic=16395.0


Title: Re: The Boardgame Thread
Post by: Sky on November 04, 2015, 07:12:56 PM
That's where I suggested we take it, but technically it is board game stuff  :grin:


Title: Re: The Boardgame Thread
Post by: Ghambit on November 04, 2015, 07:40:58 PM
I do the zenithal style to create marble-like minis I dont feel like painting.  For classier games, it helps to have more of a chesspiece than a colorful mini.  I've done it in brass and copper as well.


Title: Re: The Boardgame Thread
Post by: schild on November 04, 2015, 08:03:33 PM
Sky throw a price at me to do a mediocre paint job on all of my Cave Evil and Kingdom Death shit.


Title: Re: The Boardgame Thread
Post by: Teleku on November 04, 2015, 09:31:42 PM
Ah, sorry, forgot about the painting thread.  I'll go post more questions over there.


Title: Re: The Boardgame Thread
Post by: Thrawn on November 05, 2015, 07:51:40 AM
I don't know what they still have in stock, but if anyone is shopping for games you might want to peek at Target currently.  It looks like if you get the right customer service person you can do some crazy coupon stacking and price matching to get really good deals, close to 50% off of Amazon pricing in some cases.



http://www.boardgamegeek.com/thread/1464706/target-extra-25-picked-zombicide-45 (http://www.boardgamegeek.com/thread/1464706/target-extra-25-picked-zombicide-45)


Title: Re: The Boardgame Thread
Post by: Sky on November 05, 2015, 05:35:47 PM
First batch of Imperial Assault troops done: http://cashwiley.com/2015/11/05/imperial-assault-stormtroopers-and-officer/


Title: Re: The Boardgame Thread
Post by: Hawkbit on November 05, 2015, 08:28:03 PM
Damn your work is great. I wish I had the time to dedicate to that!


Title: Re: The Boardgame Thread
Post by: Sky on November 06, 2015, 08:11:16 AM
Thanks!

In non-Sky-painting news the Banner Saga is going to KS a board game version. As a basic tbs tactical combat game, I guess it could work.

http://www.beastsofwar.com/the-banner-saga-warbands/megacons-banner-saga-board-game-coming-november-12th/


Title: Re: The Boardgame Thread
Post by: lamaros on November 11, 2015, 04:12:35 AM
I played Leaving Earth tonight. I thought it was quite a terrific game!


Title: Re: The Boardgame Thread
Post by: lamaros on November 11, 2015, 06:11:23 PM
But really, everyone should buy it. Bugger off that High Frontier business.


Title: Re: The Boardgame Thread
Post by: Sky on November 12, 2015, 12:23:29 PM
Banner Saga is live: https://www.kickstarter.com/projects/megacongames/the-banner-saga-warbands

Looks content light, but really easy to lift content from the video game. Definitely calls for drawing up custom battle boards based on the video game. Solo-friendly, iconic minis (and I don't have to worry about color schemes!), I'm in.


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 16, 2015, 10:36:31 AM
Looks content light, but really easy to lift content from the video game. Definitely calls for drawing up custom battle boards based on the video game. Solo-friendly, iconic minis (and I don't have to worry about color schemes!), I'm in.

I'm in also, because I'm an idiot, but people should be aware that Megacon games does not have a great track record here. Their flagship project Myth had an infamously bad rulebook, almost unplayably so. Apparently the 2.0 version which is shipping out now is an improvement, but only because they got help from outside the company from one of the guys who worked on Descent 2nd edition. Their second kickstarter project, Mercs: Recon has been delayed even longer than usual for a kickstarter project, and they just managed to completely gum up their pledge manager for the myth expansions kickstarter. So that's three out of three projects that have been screwed up in some form or another, so caveat emptor.


Title: Re: The Boardgame Thread
Post by: Sky on November 16, 2015, 03:21:17 PM
Yeah, reading further I got concerned about how much they were changing away from the Banner Saga game itself. Why fuck with something that was pretty awesome? Also, the solo thing was a typo and now they're scrambling to bolt on solo rules to reduce funding loss...I'm out again.


Title: Re: The Boardgame Thread
Post by: Teleku on November 17, 2015, 10:15:28 AM
Err, not that I've played very far into it, but while I think Banner Saga is fun, its not the depest of strategy games.  This game looks like they literally just play on one big square grid and fight.  That's.... kind of boring.  Miniatures are in the same style as the graphics, which means they aren't incredibly detailed either (like some of the cool stuff from Blood Rage, for instance).

Add that along with all the megacon issues....... having a hard time finding a reason to back this.


Title: Re: The Boardgame Thread
Post by: Sky on November 24, 2015, 10:26:52 AM
http://www.miniaturemarket.com/clearance/sales-bf/board-games-bf.html


Title: Re: The Boardgame Thread
Post by: Teleku on November 25, 2015, 01:41:41 AM
Wow, those are some pretty big discounts.  Quick, somebody tell me if anything in there is actually good!   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Hawkbit on November 25, 2015, 06:54:02 AM
Trains for $20 ($25.95 w/ship)
King of New York for $22 ($27.95)

Those are decent prices, but Trains seems to hang around $27 on Amazon.


Title: Re: The Boardgame Thread
Post by: Stewie on November 25, 2015, 11:48:27 AM
For those of you that live in Canada's Mexico, apparently Target has a buy 2 get one 1 free on board games right now. You have to wade through a lot of crap but there are some good ones in there and they have a pretty decent selection.

Also have played a bunch of new (to me) games recently and I gotta say both Belfort (https://boardgamegeek.com/boardgame/50750/belfort)  and Caylus (https://boardgamegeek.com/boardgame/18602/caylus) are pretty swell.

Belfort was a b'day gift for me and it is surprisingly deep. Good mix of work placement and area control. That being said if you have AP players in your group you may want to steer clear as there a number of tough decisions to be made. Overall a pretty good game.



Title: Re: The Boardgame Thread
Post by: Lucas on November 28, 2015, 05:55:26 AM
Here's a let's play of Twilight Struggle Digital Edition (currently in beta for KS backers):

https://www.youtube.com/watch?v=86iySG38eSk

Another one (not an official channel):

https://www.youtube.com/channel/UC1LdhDPR3OWQU-G2Gp6BOJg


Title: Re: The Boardgame Thread
Post by: Hawkbit on November 28, 2015, 10:14:54 AM
Has anyone played Blood Rage yet? my local FLGS has a few copies; was thinking of snagging it because the art is awesome. That price tag is steep though.


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 29, 2015, 01:08:11 AM
Has anyone played Blood Rage yet? my local FLGS has a few copies; was thinking of snagging it because the art is awesome. That price tag is steep though.

Couple of us have. There's some talk about it a page or two back. It's a great game. Shame you can't buy it without the minis to lower the price, but it's worth it in my book.


Title: Re: The Boardgame Thread
Post by: Sky on December 04, 2015, 08:51:46 AM
Amazon has a 40% off deal of the day on a bunch of board games.


Title: Re: The Boardgame Thread
Post by: Goldenmean on December 04, 2015, 02:08:41 PM
Amazon has a 40% off deal of the day on a bunch of board games.

What a weird mix of games. That's clearly a "We're sick of having this in our warehouse" sale with Illuminati and RoboRally included.


Title: Re: The Boardgame Thread
Post by: MrHat on December 04, 2015, 03:02:00 PM
I wanted to pick something up, but I looked at my current boardgames and realized I haven't opened a box in 6 months.

What's an easy way to unload these? Anyone want to buy them at half off?


Title: Re: The Boardgame Thread
Post by: Goldenmean on December 04, 2015, 04:13:40 PM
I wanted to pick something up, but I looked at my current boardgames and realized I haven't opened a box in 6 months.

What's an easy way to unload these? Anyone want to buy them at half off?

Depends on what you have. Probably ebay or the board game geek marketplace, or if you have a good local games scene, there might be periodic game rummage sale type events you can take them to.

Unless you've got some out of print rarities, I suspect that it might not be really worth your time trying to get rid of them online. You can get games new from coolstuffinc or the like for pretty close to half off retail price with free shipping if you order in bulk. Hard to compete with that. If you do have rarities, I (or someone else on the thread) might be interested in some of them.


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 04, 2015, 05:28:38 PM
I've got about 5 or 6 games we'll never play, but they cost as much to ship to someone as it would be for them to buy a new copy.

Pathfinder card game is about to go into the recycling bin. :/


Title: Re: The Boardgame Thread
Post by: Morat20 on December 04, 2015, 08:27:43 PM
I've been slowly picking up more board and card games. Finally tried Bang! with my in-laws, and Masquerade with my friends. Rather fun.

Then we went to the old standby of Pit. Pretty sure the set we used dates back to the 60s.


Title: Re: The Boardgame Thread
Post by: lamaros on December 05, 2015, 02:21:03 AM
Played Cthulu Wars today.

Actually a decent game. Would buy it if FFG or someone somehow got the rights and made a version with reasonable components and not the over the top minis.

At its current price its not worth it, component quality wise ( outside of the minis the quality and design is a bit meh) or just game to price wise.


Title: Re: The Boardgame Thread
Post by: lamaros on December 05, 2015, 02:23:30 AM
I've got about 5 or 6 games we'll never play, but they cost as much to ship to someone as it would be for them to buy a new copy.

Pathfinder card game is about to go into the recycling bin. :/

Donate them to a charity shop.


Title: Re: The Boardgame Thread
Post by: eldaec on December 05, 2015, 10:20:03 AM
Been playing some Assault on Doomrock.

Comes across as a roguelike made cardboard. The hack and slash parts are far more interesting and puzzly than a typical dicechucker.

However, there are a lot of typos, balance issues, bad art and an awful lot of stuff that is supposed to be funny but just isn't. With a professional publisher this could be great. As it stands it gives me a warm hipster glow, but I haven't decided if the gameplay completely trumps the poor production values.


Title: Re: The Boardgame Thread
Post by: schild on December 05, 2015, 11:03:42 AM
Kingdom Death came in. As well as the first set of Cave Evil Figures. Looks like I browbeat them into making a set just for me since I missed the pre-Warlords run.

(http://i.imgur.com/yXd9GM1.jpg)

(http://i.imgur.com/Yac25BV.jpg)

(http://i.imgur.com/zXZshWT.jpg)

Makes me wish I'd gotten the Crafter Set of the Warlords figures as there's gonna be a mismatch going on (I got Varnished), but such is life.


Title: Re: The Boardgame Thread
Post by: Goldenmean on December 05, 2015, 12:29:24 PM
Cthulhu Wars with all of the bits is just such a ridiculously satisfying behemoth on the table though.


Title: Re: The Boardgame Thread
Post by: lamaros on December 05, 2015, 10:24:31 PM
Cthulhu Wars with all of the bits is just such a ridiculously satisfying behemoth on the table though.

I don't really agree, but then I'm not that kind of gamer, I've met many who would agree though.


Title: Re: The Boardgame Thread
Post by: Goldenmean on December 06, 2015, 01:00:16 PM
I don't really agree, but then I'm not that kind of gamer, I've met many who would agree though.

I'm not really either. I'd have been just fine if all of the miniatures were cardboard tokens instead, but seeing as they aren't, I can at least appreciate the ridiculous scope of the game as it sprawls all over the table.


Title: Re: The Boardgame Thread
Post by: lamaros on December 06, 2015, 01:45:48 PM
They're too big, though. It makes it hard to fit everything on the board, and can obscure sight.

Sure, they are interesting to look at, but I think even half the size would have been OK for most of them.


Title: Re: The Boardgame Thread
Post by: Goldenmean on December 06, 2015, 03:03:11 PM
They're too big, though. It makes it hard to fit everything on the board, and can obscure sight.

Sure, they are interesting to look at, but I think even half the size would have been OK for most of them.

Yeah, I'd agree with that. A 33-50% size cut across the board still would have made for some suitably impressive figures and would have knocked some money off the price (though it would probably still be extravagant), and increased usability.


Title: Re: The Boardgame Thread
Post by: lamaros on December 06, 2015, 07:27:29 PM
According to Sandy Peterson they made the minis as they are so they could be used in miniature gaming also. I guess that's what funds these things, so I can understand it, but I prefer my board games to be about board games first and foremost.


Title: Re: The Boardgame Thread
Post by: Mosesandstick on December 13, 2015, 02:28:58 PM
Has anyone seen this Resistance/Mafia/Werewolf variant: https://www.kickstarter.com/projects/maxtemkin/secret-hitler? I'd be pretty happy with a quicker The Resistance, the people I play with don't seem to always have the patience for it.


Title: Re: The Boardgame Thread
Post by: eldaec on December 14, 2015, 08:21:38 AM
I could be wrong and have not played it, but that looks like a slower, gamier resistence or faster, streamlined BSG.

Difficult to trust reported durations on this sort of thing - as they can vary wildly by your group's shoutiness coefficient.


Title: Re: The Boardgame Thread
Post by: Teleku on December 14, 2015, 10:09:42 AM
Heh, I kickstarted it back when it was first announced.  Looks amusing, and I love traitor games.


Title: Re: The Boardgame Thread
Post by: ghost on January 14, 2016, 05:00:58 PM
Got the new Star Wars Risk (https://boardgamegeek.com/boardgame/183880/risk-star-wars-edition) to play with the boy.  It's fairly simplistic, but I really liked it.  It's nothing like Risk and more like Commands and Colors or Memoir '44, with card driven orders.  You can get it for 20-30 bucks and it has decent little miniatures.  Supposedly it's a distillation of The Queen's Gambit (https://boardgamegeek.com/boardgame/939/star-wars-queens-gambit), which I recently acquired...... :grin:


Title: Re: The Boardgame Thread
Post by: jgsugden on January 15, 2016, 09:05:51 AM
Mysterium (https://boardgamegeek.com/boardgame/181304/mysterium) joined my rotation recently as a filler game.  There is a lot of pomp and extraneous materials in the game that you can bypass.  If you go quick and dirty, it can be a nice 30 to 45 minute game for a few players to enjoy while others wrap up a longer game.  It is the love child of Dixit and Clue, with more Dixit than Clue in the bones. 

Rampage / Terror in Meeple City (https://boardgamegeek.com/boardgame/97903/terror-meeple-city) entered my queue for dexterity games.  I have four basic categories for my games: Dexterity, Luck, Knowledge and Strategy.  Each game I own gets shelved based upon which is the most dominant feature in determining victory.  My dexterity (Toc Toc Woodman, Jenga, etc...) and knowledge (Trivial Pursuit, etc...) shelves have very few entries on them, but I like to have them as options.  I find that the dexterity games are great ways to palate cleanse after longer strategy games.  For this one, it works best when you have a certain type of table (playing on a pub table can be hard).   Further, setup takes too long for what the game is.  However, if you set it up before players arrive and have it ready to go it can be some quick fun while having a few beers between rounds of something more intense.  It is definitely one of those games that is best when people don't mind acting like idiots - like Robo Rally, it works best with the right audience and doesn't work at all with people that take themselves really seriously.  I'm hoping it gets some expansions so that you can mix up the city a bit - the base city isn't terribly well balanced - a couple starting spots have a big advantage.

Dice Masters (https://boardgamegeek.com/boardgame/148575/marvel-dice-masters-avengers-vs-x-men) I tried with a friend.  It seems like a fine quick filler for two people to play, but I'd honestly rather just play something like Magic the Gathering.  Magic fits the same mold and is much faster to set up and complete.  The main reason one might go with this over Magic would be that there is a higher luck component, meaning that newer players have a better chance to win... but a lot of people would consider that a disadvantage.  There are also lots of themes to this game: D&D, Marvel, DC, etc... that can be mixed and matched.  I suppose if you really like the idea of playing in those sandboxes this can appeal to you, but the theme is so transparent you don't really get the feel of a powerful wizard, of Superman, or of Iron Man...




Title: Re: The Boardgame Thread
Post by: Soln on January 15, 2016, 08:59:17 PM
I picked up the MouseGuard Boxed Set  (http://www.amazon.com/Mouse-Guard-Roleplaying-Game-Box/dp/1608867552)to introduce RPG's to our kids.  It's gorgeous.  Very impressed.  It's a simplified version of Burning Wheel and the art and materials (dice, paper, cardboard) is top shelf.

And then there's this on the inevitable-amateur-hour-disappointing Kickstarted-front (https://www.kickstarter.com/projects/highfrontier/high-frontier-0/posts/1424291).  (yes, I don't play Eklund games for the materials and components, but these are bargain store quality).


Title: Re: The Boardgame Thread
Post by: Ghambit on January 18, 2016, 10:40:30 PM
I just now, (after 5 yrs) got to playing Labyrinth: The War on Terror completely.  Helluva game.  I've met Volko in DC when it released, which prompted me to buy it.  The guy knows his global studies shit; he's a CIA analyst as well.  I'm kicking myself for having not played it earlier, but I can sense a love affair with GMTs similar offerings if this holds form.  Granted, I'm only playing it solo right now but I'm really enjoying the heck out of it.  After a good play-through it should be easy enough to teach the game to others, and once familiar with the system, expansion to the other systems should be easier.

Anyone gotten into any of the COIN series as of yet?  They're 4-player capable games.  Looks like everything is OOP except for whatever they've released recently.  We're on #5 now, which is the American Revolution.  Labyrinth has been expanded to include 2010-2015 happenings with the Arab Springs, Civil Wars,  ISIL, etc.  All these runs are apparently fairly collectible as they're limited. 

Anyways, the abstract realism can be pretty enthralling if you get into the event lore.  Gameplay at the low-level may seem somewhat programmatic until the curve is overcome, but it's still enjoyable and you get to tell a good story (hence all of the actual plays online).  High level play is of course a lot more nuanced and on-the-fly.  Best of all, if you invest in the system you've got unlimited gameplay until the man croaks or retires.


Title: Re: The Boardgame Thread
Post by: Goldenmean on January 19, 2016, 03:31:13 AM
Anyone gotten into any of the COIN series as of yet?  They're 4-player capable games.  Looks like everything is OOP except for whatever they've released recently.  We're on #5 now, which is the American Revolution.

Hrm, I thought that the Gallic wars box was originally meant to be the next COIN game. Guess Liberty or Death got through development faster. I've got two of the series: Fire In The Lake and Andean Abyss. I really like a lot of the hallmarks of the series. Asymmetrical factions is pretty much always appealing to me, and while I'm more of a euro person these days, GMT games definitely pulls some nostalgia strings back to my old Avalon Hill wargame days. Unfortunately, I'm pretty much the only person interested in such things in my group, so I've puttered around solitaire using the AI rules a bit, and had one abortive effort to play where everyone except one other person flaked, and I feel these games *really* want you to have four players, but they're definitely solid. If you like Labyrinth, I'd definitely recommend you try to get your hands on some of these.

Also, looking at GMTs P500 page, it looks like A Distant Plain and Cuba Libre both met the quota for reprints, so those should be available in the near future.

Fake edit: I just hunted around on BGG a bit. The A Distant Plain reprint, Cuba Libre reprint and the Gallic Wars game are all meant to be hitting early February according to Volko.


Title: Re: The Boardgame Thread
Post by: eldaec on January 19, 2016, 05:59:03 AM
I've played Cuba Libre, which I liked quite a bit, and Fire in the Lake that largely went over my head. Could see the depth but it wasn't really dragging me in. They are clearly aiming for war nerds, which is fine, but unless you already have an interest in the conflict I didn't feel FitL did enough to immerse players.

If they ever make one I'm likely to relate to, or which doesn't look like you need to know the history to appreciate, I'd likely dive back in. The reduced learning curve from one COIN to the next keeps the door open.

The absence of dice is, as always, an enormous help in making a wargame feel like a proper game, and not simply an alternate history generator.


Title: Re: The Boardgame Thread
Post by: Ghambit on January 19, 2016, 04:51:36 PM
That was my issue with COIN.  Some of it is rather un-relateable.  I'm eyeballing Nam and the Am. Revolution though.  Aside from the Labyrinth expansion.  The dice in Labyrinth are only truly an issue with the Jihadist player; which is chaotic for a reason.  I like the mechanic personally.  But I like dices. 

edit:  #6 was the Am. Revolution one.  #5 was the Gallic one that'll likely get reprint.  The Gaul vs. Roman campaigns interest me, but I'm pretty unfamiliar with it.



Title: Re: The Boardgame Thread
Post by: eldaec on January 20, 2016, 09:40:27 AM
The Gallic one might be more interesting in that I'd expect them to have to make more effort to make that relatable.

American Revolution or Vietnam are things where a bigger market exists for them to go full nerd. Gauls vs Romans might force them to pull you in, I shall investigate.


Title: Re: The Boardgame Thread
Post by: 01101010 on January 20, 2016, 10:37:41 AM
Guess I need to pay attention to this thread now that the girlfriend is dragging me along to her friend's place for game nights.  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: eldaec on January 21, 2016, 01:49:57 AM
Food Chain Magnate news, splotter are doing a forth print which looks like it will sell out in the next few days from their site. I gather passport games are distributing it in the US from the end of the month (and by all accounts the passport print works out a few dollars cheaper than having it shipped from europe).

Indonesia and the Great Zimbabwe are also now up for reprint preorder.


Title: Re: The Boardgame Thread
Post by: schild on January 21, 2016, 02:48:25 PM
I ordered Food Chain right when it went up for sale, STILL don't have it.


Title: Re: The Boardgame Thread
Post by: eldaec on January 21, 2016, 05:05:17 PM
According to the splotter guys and random people on BGG, everything from the first 2 print runs (to order number 1480) should have arrived in December. You probably need to bother someone.


Title: Re: The Boardgame Thread
Post by: Mazakiel on January 21, 2016, 05:49:36 PM
As order #1490, I got my copy a few days ago.  As a point of reference. 


Title: Re: The Boardgame Thread
Post by: schild on January 21, 2016, 06:52:26 PM
Blurgh, apparently order #1496.


Title: Re: The Boardgame Thread
Post by: Soln on January 21, 2016, 07:30:31 PM
Indonesia and the Great Zimbabwe are also now up for reprint preorder.

Thanks!  /rawk

edit: yeah my food copy came last month.  And some of the best packing I've seen with boardgames.

edit2: "1 Euro equals 1.08 US Dollar".  Damn.


Title: Re: The Boardgame Thread
Post by: schild on January 21, 2016, 08:06:19 PM
Yea, been buying a lot of stuff from Europe (vape and game shit mostly) recently due to the euro tanking. Indonesia may finally get a buy outta me.


Title: Re: The Boardgame Thread
Post by: eldaec on January 21, 2016, 11:49:15 PM
Blurgh, apparently order #1496.

On the plus side, it means you get the third print run with the typos fixed and better player aids.


Title: Re: The Boardgame Thread
Post by: Goldenmean on January 22, 2016, 03:20:05 AM
Now that I've got Indonesia and Great Zimbabwe preordered, all I need is for them to reprint Antiquity and I've got all of the Splotters I really want (though I wouldn't turn down a copy of Greed Incorporated if they ever reprint that)


Title: Re: The Boardgame Thread
Post by: Sky on January 22, 2016, 09:54:49 AM
Yea, been buying a lot of stuff from Europe (vape and game shit mostly) recently due to the euro tanking. Indonesia may finally get a buy outta me.
Yep, been hitting the EU hard for miniatures, tons of sculptors and manufacturers there. Great for collectors and really great for the smaller companies that are selling a lot more product lately.


Title: Re: The Boardgame Thread
Post by: schild on January 22, 2016, 10:32:00 AM
Yea, been buying a lot of stuff from Europe (vape and game shit mostly) recently due to the euro tanking. Indonesia may finally get a buy outta me.
Yep, been hitting the EU hard for miniatures, tons of sculptors and manufacturers there. Great for collectors and really great for the smaller companies that are selling a lot more product lately.
By the way, haven't forgotten us talking about figure painting, I simply haven't decided which to get done and haven't received a bunch anyway, yay kickstarter and preorders.


Title: Re: The Boardgame Thread
Post by: schild on January 22, 2016, 10:32:21 AM
Now that I've got Indonesia and Great Zimbabwe preordered, all I need is for them to reprint Antiquity and I've got all of the Splotters I really want (though I wouldn't turn down a copy of Greed Incorporated if they ever reprint that)
Antiquity is so perfect that every other Splotter game I buy feels like a let down.


Title: Re: The Boardgame Thread
Post by: Goldenmean on January 22, 2016, 11:18:23 AM
Antiquity is so perfect that every other Splotter game I buy feels like a let down.

Yeah, it seems pretty up my alley. I've been waiting patiently for a while now. I don't know how I dropped the ball on Splotter so thoroughly for a period there. I had (and looooooved) Roads and Boats back in 2001 or so, but I always somehow missed the memo whenever they had a new game or were reprinting an old one until it was too late.


Title: Re: The Boardgame Thread
Post by: Goldenmean on January 24, 2016, 01:38:01 AM
Just played our first game of Food Chain Magnate using the dumbed down "Play it this way the first time, because this game is totally unforgiving and you can completely screw yourself over on turn one and never be able to recover" ruleset, and it is a fine, fine game, even missing rules and a good chunk of game length. It's got lots of hard choices to make, multiple viable strategies, and if you usually sneer at eurogames because they're multiplayer solitaire, man, this is not. This is a mean little engine building/logistics game, and I snarled "You son of a bitch" at the other players just as much for opening a new restaurant right next to mine as I ever did when they started massing heavy armor on my borders in a wargame.


Title: Re: The Boardgame Thread
Post by: Ironwood on January 24, 2016, 02:39:47 AM
So, two player fun boardgame that can maybe, somehow, be inclusive for a nine year old.  It's not a dealbreaker if it's not. 

Go.


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2016, 06:21:02 AM
So, two player fun boardgame that can maybe, somehow, be inclusive for a nine year old.  It's not a dealbreaker if it's not.  

Go.


Star Wars Risk (https://boardgamegeek.com/boardgame/183880/risk-star-wars-edition) is actually pretty damned good.  It's two player only.  Also, it's nothing like traditional Risk.  It's more of a card driven strategic game.  

Other options:
Memoir '44 (https://boardgamegeek.com/boardgame/10630/memoir-44)-  this one is a lot of fun too, and if you dig it there are expansions available for the south pacific, Africa, etc.  
Jaipur (https://boardgamegeek.com/boardgame/54043/jaipur) is good
Pandemic Legacy (https://boardgamegeek.com/boardgame/161936/pandemic-legacy-season-1) might be a good idea
X wing (https://boardgamegeek.com/boardgame/103885/star-wars-x-wing-miniatures-game) is flashy and fun with 2, pretty easy to play
Blood Rage (https://boardgamegeek.com/boardgame/170216/blood-rage) is good with 2 and has amazing miniatures.  
Splendor (https://boardgamegeek.com/boardgame/148228/splendor) is good with two.  
7 Wonders Duel (https://boardgamegeek.com/boardgame/173346/7-wonders-duel) is a nice adaptation of that to a two player game.  
Mr. Jack-  good deduction game only for two
Lords of Waterdeep-  fairly easy worker placement with a D and D theme that people seem to love (I like it, but don't love it)
Takenoko-  nice set collection type game that has cute pandas and bamboo.
Summoner Wars-  pretty easy fun


Actually, there are two very good geek lists at BGG that have done a lot of the homework for you as far as sorting and searching.  Really, it's just going to come down to what sort of theme she'll like.  There's a lot of good games, but kids can be funny about theme.  

Games that are recommended with 2 (https://boardgamegeek.com/geeklist/48986/item/4101698?commentid=6070380#comment6070380)

Games that are best with 2 (http://boardgame.geekdo.com/geeklist/48970/best-two)


2 player games or games played with only 2 that I have not enjoyed:

Morels
Hemlock
Biblios
Ascension
Caveman Curling


Title: Re: The Boardgame Thread
Post by: Merusk on January 24, 2016, 08:20:20 AM
So, two player fun boardgame that can maybe, somehow, be inclusive for a nine year old.  It's not a dealbreaker if it's not. 

Go.


Ninja vs. Ninja. Pretty simple and fun. We bought it when my son was about 9.
https://boardgamegeek.com/boardgame/13511/ninja-versus-ninja

Also, go to that site (Boardgamegeek) and do an advanced search. You can filter for age, #of players, Time to play, type of game, etc.


Title: Re: The Boardgame Thread
Post by: Chimpy on January 24, 2016, 09:24:42 AM
So, two player fun boardgame that can maybe, somehow, be inclusive for a nine year old.  It's not a dealbreaker if it's not. 

Go.


Patchwork is a good two player game that might work.


Title: Re: The Boardgame Thread
Post by: eldaec on January 24, 2016, 10:35:14 AM
So, two player fun boardgame that can maybe, somehow, be inclusive for a nine year old.  It's not a dealbreaker if it's not.  

Go.


Suitable for 2 adults or 2 adults and a 9 year old...

Ticket to Ride
Carcasonne
Survive
Forbidden Desert
Bohnanza
Qwirkle
Splendor

Suitable for 2 adults and fun is a massive category. More euro or thematic? Is length a thing? Is direct conflict a good or bad thing? Best 2 player experiences I've had in the last year or so have been Pandemic Legacy, Robinson Crusoe, Mottainai, Sekigahara, Twilight Struggle, Imperial Assault, Orleans, Caverna, Suburbia, but this is an unhelpful list.

Pandemic Legacy is what I'd recommend to anyone who wants just one recommendation in all of board gaming. It is a fully functioning Pandemic set, which is a great co-op euro to start with, then once you kick the campaign off it adds a thematic layer that makes it much more than a dry euro puzzle.

www.shutupandsitdown.com/blog/post/spoiler-free-review-pandemic-legacy/

It is out of stock everywhere on planet earth, but reprint expected for March.

Some people mentioned Star Wars Risk. If you find that idea interesting I'd wait till March for FFG's Star Wars Rebellion. It is something close to a board game implementation of the PC game, and has been attracting a lot of buzz.

Also, minature death stars, TIE fighters and so on.

https://www.fantasyflightgames.com/en/products/star-wars-rebellion/


Title: Re: The Boardgame Thread
Post by: schild on January 24, 2016, 11:02:49 AM
So, two player fun boardgame that can maybe, somehow, be inclusive for a nine year old.  It's not a dealbreaker if it's not.  

Go.

Tokaido.

Edit: Also, don't underestimate a 9 year old. I'm pretty sure at 9 I was teaching myself Basic. Possibly 8. You can likely go heavier than Tokaido, but it's a nice entry board game to more strategic shit.


Title: Re: The Boardgame Thread
Post by: ghost on January 24, 2016, 11:15:46 AM
Some people mentioned Star Wars Risk. If you find that idea interesting I'd wait till March for FFG's Star Wars Rebellion. It is something close to a board game implementation of the PC game, and has been attracting a lot of buzz.

Well, Star Wars Risk goes for about $25 bucks on Amazon versus what will probably be close to $75 for Rebellion, so it's still not a bad place to start. 


Title: Re: The Boardgame Thread
Post by: eldaec on January 24, 2016, 12:28:11 PM
So, two player fun boardgame that can maybe, somehow, be inclusive for a nine year old.  It's not a dealbreaker if it's not.  

Go.

Tokaido.

Edit: Also, don't underestimate a 9 year old. I'm pretty sure at 9 I was teaching myself Basic. Possibly 8. You can likely go heavier than Tokaido, but it's a nice entry board game to more strategic shit.

Actually both Tokaido and Carcassonne are games which are much more competitive with two players where everything is a zero sum game, but become more relaxed at 3 or more players. Which can be useful.


Title: Re: The Boardgame Thread
Post by: Ironwood on January 24, 2016, 01:22:27 PM
So, two player fun boardgame that can maybe, somehow, be inclusive for a nine year old.  It's not a dealbreaker if it's not.  

Go.

Tokaido.

Edit: Also, don't underestimate a 9 year old. I'm pretty sure at 9 I was teaching myself Basic. Possibly 8. You can likely go heavier than Tokaido, but it's a nice entry board game to more strategic shit.

Be aware, I wasn't.  I just wanted to head off the possibility of "have you tried Sluts Bum Poke Virgin ?  It's the latest thing from Japan."

Elena can play anything her mum and dad can mentally speaking, but some things, you know, I'm gonna rule out.


Title: Re: The Boardgame Thread
Post by: jgsugden on January 25, 2016, 01:30:49 PM
Lost Cities  (https://boardgamegeek.com/boardgame/50/lost-cities) is a glorified card game (not much glory), but is a good introductory style game great for typical 9 year olds. A step up in difficulty from War (the card game), but some real strategy exists under the surface.
 
 Carsassonne: The Castle (https://boardgamegeek.com/boardgame/7717/carcassonne-castle) is a good second tier two player game.  There is a bit more complexity, but it is manageable and it teaches more strategy.

If you're looking for traditional styles of games, the GIPF project  (http://www.gipf.com/)games are all pretty decent.  They have simple rules but deeper strategy (most of them, at least).

I like a dexterity based game to play with younger people.  Try Toc Toc Woodman (https://boardgamegeek.com/boardgame/39206/click-clack-lumberjack)

Dice Masters (https://boardgamegeek.com/boardgame/148575/marvel-dice-masters-avengers-vs-x-men) is a simple game that appeals to younger folks... a lot to play around with in it as well.  Marvel, DC, D&D, etc... are all properties under the game. 


Title: Re: The Boardgame Thread
Post by: Hawkbit on January 25, 2016, 05:22:51 PM
Skip Lost Cities; it's really not very interesting. We got only two plays through it; once everyone figured out how to play and realized it can basically be played with a standard deck of cards, the luster wore off.

Splendor works very well as a two-player game, I would definitely recommend it. It plays quite like Ticket to Ride. I found our two player games were more cutthroat than three or four players.


Title: Re: The Boardgame Thread
Post by: ghost on January 25, 2016, 05:44:33 PM
Skip Lost Cities; it's really not very interesting. We got only two plays through it; once everyone figured out how to play and realized it can basically be played with a standard deck of cards, the luster wore off.

I like Lost Cities, myself, but it's not for everyone.  I got the same feeling from Battle Line, although I like it less than Lost Cities.


Title: Re: The Boardgame Thread
Post by: Lucas on January 31, 2016, 03:54:24 PM
So, three games I've finally managed to play recently:

- Legends of Andor (https://boardgamegeek.com/boardgame/127398/legends-andor) (without expansions) : I played a 4-player game and we all enjoyed it. Got our ass kicked right off the bat during the first scenario  :grin:

Now, yes, it's a very tricky beast: while I have not played (or have taken a peek at) other scenarios, game gets really interesting when it adds more sidequests and elements during the scenario itself. Sometimes you have to leave monsters alone, sometimes you have to team up to kill them as quickly as you can, while another player rush to the goal (see the "endgame" of the first scenario, which we failed).

I realize it can become a bit "dry", because the mechanics often edge toward a math/brainstorming session (see: monster movement vs. advancement of the scenario marker) rather than mindless fun, but the attitude of the group you play with might mitigate that factor.
---------

- Splendor (https://boardgamegeek.com/boardgame/148228/splendor)

Again, as a 4-player game. Absolutely approved, for what it is: great "filler" to introduce (or to end) a gaming night, or just to pick up when you're not in the mood for a 2 hrs+ game.
And yes, I also think it can definitely work for a 9yrs old. Love the thick coins, nice quality.
---------

Merchants&Marauders (https://boardgamegeek.com/boardgame/25292/merchants-marauders) (without the expansion: waiting for it to be translated in italian)

So, I mean, game is 10/10 when it comes to theme. They did a fantastic job to immerse you, and you can actually enhance it by sipping a (well...some :P) cuba libre while playing  :drill:

I only played once, and a two-player game, so I can't give a very detailed opinion: regarding the mechanics, it has everything I like, a good mix of cards, dice, resource management; it's fun. Still, I understand all the complaints I read about the downtime while others take their actions while in a port. It can be tiresome and bring other people to quickly dislike it.

Ok, that's it. As a sidenote: Seasons (https://boardgamegeek.com/boardgame/108745/seasons) is still my favourite card game, no doubt about it (bought both expansions last month and I hope to try them out soon)  :heart:


Title: Re: The Boardgame Thread
Post by: jgsugden on January 31, 2016, 07:09:00 PM
Skip Lost Cities; it's really not very interesting. We got only two plays through it; once everyone figured out how to play and realized it can basically be played with a standard deck of cards, the luster wore off...
All true, except saying you should skip it.  For a 9 year old, it is a good balance. It is easy to understand, teaches some strategy, and involves enough luck that a typical 9 year old has a chance. If you don't want to buy it, you can look up the rules and do it with normal playing cards (2 decks are best, even more so if you can mark one deck up).

I bring a copy with me on trips as a time killer because it is so compact.


Title: Re: The Boardgame Thread
Post by: Ard on February 01, 2016, 09:59:40 AM
Add me to the camp that enjoys Lost Cities, but in small doses.  It's just another time killing card game really, and it does it's job.


Title: Re: The Boardgame Thread
Post by: ghost on February 01, 2016, 05:28:59 PM
Started Pandemic Legacy.  It's neat.  I dig it.  It's extremely well done.  The problem is that I'm just not in love with Pandemic as a base game.  I have a feeling I'll never want to see Pandemic again once I finish it up. 

Also played The Golden Ages.  It's good.  I like Civ games and this one is reasonably short and well done.  It's a straight up Euro style game with meeples and wooden cubes, so if that stuff bugs you I'd say avoid. 


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 03, 2016, 04:07:12 AM
Started Pandemic Legacy.  It's neat.  I dig it.  It's extremely well done.  The problem is that I'm just not in love with Pandemic as a base game.  I have a feeling I'll never want to see Pandemic again once I finish it up. 

Yeah, this is my feeling with Pandemic Legacy as well. It's a great experience, but I'm really jonesing for a Legacy game whose base systems I actually enjoy. Fortunately there are a few of them on the horizon. Most notably, Gloomhaven (https://www.boardgamegeek.com/boardgame/174430/gloomhaven) looks amazing. Non dice based dungeon delver with Legacy systems? Yes please.

I'm still pretty optimistic about Chronicles Origins (https://www.boardgamegeek.com/boardgame/181401/chronicles-origins) and Seafall (https://www.boardgamegeek.com/boardgame/148261/seafall) also, and I expect the genre is just going to blow up in the coming years.


Title: Re: The Boardgame Thread
Post by: eldaec on February 03, 2016, 04:49:38 AM
I have exactly one issue with pandemic legacy, and that is that it doesn't leave you with a unique playable game at the end of the process. Knowing I have unique playable risk legacy on the shelf is part of the appeal (even if I never actually play it).

That aside, PL is easily the best thing I played last year, board or video game.


Title: Re: The Boardgame Thread
Post by: ghost on February 03, 2016, 05:32:51 PM
You have to like cooperative games though.  I like playing cooperative games with my kids, but with my friends I'd rather play something competitive. 

I think the "legacy" thing is going to wear itself out once people realize they have 5 or 6 games fhat they can't sell and can't replay.  And it won't improve already shitty games, of which there are a bunch.


Title: Re: The Boardgame Thread
Post by: eldaec on February 04, 2016, 12:14:15 AM
The can't sell thing is only an issue for the relatively small group of people who sell games. And anyone who sells games is almost certainly enough of a hobbyist that they should play Pandemic Legacy if for no other reason than historical interest. Also because it is that good. Split the cost with the group who will play it and you are talking less than a round of drinks each.

The co op point is fair, but is more than outweighed by the observation that there are so very few co ops that are good games at the basic level, as opposed to just being a mountain of little plastic men plus dice.

That said,

I agree legacy is much more interesting because it is unusual.


Title: Re: The Boardgame Thread
Post by: ghost on February 04, 2016, 04:23:58 AM
I think quite a few people sell or trade games.  It's a very common activity on Boardgamegeek and within local groups.  I'm not referencing Pandemic, in particular, but more the legacy concept.  It will be like every other game fad that has run through the hobby-  deck building, dice building, cooperstive games, werewolf style games.  They will slap the Legacy mechanism on every piece of warm shit that game designers can come up with. 

Agree that Pandemic Legacy is good.  I don't know if it if is good enough to help someone who hates cooperative games and/or regular Pandemic get through the entire Legacy cycle. 


Title: Re: The Boardgame Thread
Post by: Sky on February 04, 2016, 07:21:33 AM
Well, if you hate co-op and/or Pandemic, why would you play it? As far as resale, if it's got base Pandemic, it's worth at least that much.

I'm considering it because 2 player co-op and my fiancee has a fetish for plagues.


Title: Re: The Boardgame Thread
Post by: ghost on February 04, 2016, 10:07:38 AM
Everyone is going to play it.  It's the number one game on Boardgamegeek.

You should get it-  it's good.


Title: Re: The Boardgame Thread
Post by: Sky on February 06, 2016, 10:13:07 AM
Pitched it to her last night. At first she started into her 'you barely ever play games' spiel, but when I told her it was about plagues she listened a bit.

Good enough for me, ordered a copy of Blue (her favorite color, gotta stack the deck).

Also should get in the rest of my Kingdom Death stuff (excluding the expansions, I think CNY laid the smack on Poots again) either today or tomorrow, depending on the whims of Fedex.


Title: Re: The Boardgame Thread
Post by: ghost on February 07, 2016, 11:45:14 AM
Ironwood-  I can also recommend Quarriors for what you are looking for.  Just taught my 7 year old to play.  He loved it and picked it up pretty quickly. 


Title: Re: The Boardgame Thread
Post by: kaid on February 09, 2016, 11:24:59 AM
Ironwood-  I can also recommend Quarriors for what you are looking for.  Just taught my 7 year old to play.  He loved it and picked it up pretty quickly. 

The dice masters game is also pretty similar along this line if one likes some other themes. I really liked quarriors my only main gripe against it is its level of randomness can be a bit high but that bothered my friend more than myself.


Title: Re: The Boardgame Thread
Post by: ghost on February 09, 2016, 07:13:54 PM
Ironwood-  I can also recommend Quarriors for what you are looking for.  Just taught my 7 year old to play.  He loved it and picked it up pretty quickly. 

The dice masters game is also pretty similar along this line if one likes some other themes. I really liked quarriors my only main gripe against it is its level of randomness can be a bit high but that bothered my friend more than myself.

The thing I like about Quarriors is the non-collectible, all inclusive nature of it.  Dice masters is certainly cool too. 


Title: Re: The Boardgame Thread
Post by: jgsugden on February 22, 2016, 01:56:55 PM
Pandemic Legacy underway.  It takes a very good game and makes it much better.  Get three of your friends and give it a try if you like cooperative games at all.


Title: Re: The Boardgame Thread
Post by: Sky on February 29, 2016, 01:09:26 PM
(https://dl.dropboxusercontent.com/u/3667682/temp/expansions.jpg)


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 29, 2016, 02:15:08 PM

Jealous. Wonder how long it'll take for the expansions to show up on the store.


Title: Re: The Boardgame Thread
Post by: Sky on February 29, 2016, 02:43:08 PM
No idea. Started up the game I had left off when I broke my foot last autumn, first antelope hunt. Love how the feel of the game changes with a new monster. I decided to risk it before my first Nemesis event in the next lantern year (Butcher), and having the cat bow with cat arrow paid off big time. Also, the frenzied chick with the sword and double digit insanity didn't hurt things.

Quickly looked through the expansion books, each comes with a booklet with new rules. Some are minor, some change major functionality (and include new character sheets to use if you include it). Lots of new cards, both decks and gear/events. And of course a ridiculous pile of plastic mans.


Title: Re: The Boardgame Thread
Post by: Sky on March 01, 2016, 12:52:02 PM
For the three people who don't know what I'm on about: http://techraptor.net/content/kingdom-death-monster-review-unparalleled


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 14, 2016, 05:10:08 PM
If, like me, you're one of those people who didn't actually kickstart Kingdom Death, but still want the expansions, they're up now on http://shop.kingdomdeath.com/ (http://shop.kingdomdeath.com/) (with the exception of the Lantern Festival, which no one has, and the Spidicules expansion, which kickstarter backers have at this point, but isn't up for ordering yet). The whole batch will run you 800$. Whee!


Title: Re: The Boardgame Thread
Post by: Sky on March 15, 2016, 06:25:56 AM
Since I never directly mentioned it, the picture I posted upthread is all the KD:M expansions except the Lantern Festival.

No Spidicules on the store because there was a packing mistake at the factory, seems almost everyone got either right or left legs.


Title: Re: The Boardgame Thread
Post by: eldaec on March 15, 2016, 08:46:20 AM
Been introduced to xwing minatures. I think this may be my perfect minatures game. No painting necessary, also really like how flexible the system is if you want to flex up or down complexity.

Not using upgrades makes it a really smooth gaateway game - but throw everything in there and theorycrafting isn't far off EVE levels.


Title: Re: The Boardgame Thread
Post by: Soln on March 15, 2016, 10:43:02 AM
Yeah I'm very close to pulling the OCD collection mania for XWing and Armada for the same reasons.  Been resisting since launch.  Plus, TOYS.   :grin:


Title: Re: The Boardgame Thread
Post by: jgsugden on March 15, 2016, 03:15:50 PM
What is the cost like on XWing?  Are we talking thousands of dollars to get to the point you can play whatever you want or just hundreds?


Title: Re: The Boardgame Thread
Post by: lamaros on March 15, 2016, 03:20:01 PM
https://boardgamegeek.com/thread/1503414/can-you-guess-which-ffg-game-series-would-cost-mos


Title: Re: The Boardgame Thread
Post by: eldaec on March 15, 2016, 04:25:37 PM
What is the cost like on XWing?  Are we talking thousands of dollars to get to the point you can play whatever you want or just hundreds?

Roughly 10 dollars per model if you hunt for discounts. You need 3 to 6 models for a team.

To play competitively you also need to grab specific upgrade cards that will inevitably be packaged with models you don't want. This will drive you up into the low hundreds. But you do not need any of that shit for casual play, where it is trivial to print your own copies.

To have everything I imagine it costs something in the low thousands. But you need to ask yourself whether you genuinely need to be able to field something like a z95 pirate swarm as well as a TIE swarm as well as y wing swarm (you really don't).

I bought a dozen space ships. It gave me a handful of competitive lists for local serious business tourneys and more options than I will ever use for casual play. Further purchases will be made as and when I see anything too awesome for me not to own.


Title: Re: The Boardgame Thread
Post by: jgsugden on March 16, 2016, 09:49:02 AM
That is about like the Dungeons and Dragons Minis scene from the 2000s ... I spent ~200 bucks three times a year to build up an army of minis for DDM and D&D.  As I plan to play D&D for decades, it was worth the investment.  I've spent thousands on the games, but as I've likely spent less than $1 / hour of game play, I think it was worth the investment...

However, XWing seems like a game that will have an 8 to 12 year lifespan and then end up with all the minis going into boxes in attics across the nation.


Title: Re: The Boardgame Thread
Post by: eldaec on April 01, 2016, 04:38:55 AM
Hmm, ok couple of weeks later I now own about 30 spaceships, have 5 more on order and ffg have all my money.


Title: Re: The Boardgame Thread
Post by: eldaec on April 01, 2016, 05:42:16 AM
I regret nothing.


Title: Re: The Boardgame Thread
Post by: Lucas on April 04, 2016, 04:50:02 PM
So, this past weekend I joyfully attended the eight edition of "Play", the biggest boardgaming convention here in Italy (looks like the attendance was around 33,000 this year) that, coincidentially, takes place in my hometown :awesome_for_real:

It's not Essen or GenCon, but hey, it runs for only two days :(.

Anyway, beside meeting Jason Matthews (Twilight Struggle), I haven't had the chance of trying anything beside "Bang! : The Duel" (very nice and smooth 2-player version of Bang), so I just kept observing tables here and there while my attention wandered between hot teenage cosplayers, Camarilla vampires and sweaty fighters in full plate trying to kill each other.
---------------

I wanted to purchase both Eldritch Horror and Mage Knight (lately I'm trying to look out for games that can also be played with official solo rules...unofficial variants often results in flawed and forced gameplay, but that's inevitable) but the italian versions are both undergoing a reprint, so I went for Mice & Mystics (https://boardgamegeek.com/boardgame/124708/mice-and-mystics) and Zombicide (https://boardgamegeek.com/boardgame/113924/zombicide).


- Regarding M&M I'm in the middle of the first scenario(playing solo) and yes, I'm enoying it. Narrative is lovely and you start understanding the potential and the decent variation once you get to the first "sidequest". Still, IMO tactical combat and some movement rules are unnecessarily clunky and the rulebook is a bit sparse (so you have to rely on the FAQs).

- Zombicide: still have to try it out; opened the (BIG) box, got scared about all those frail miniatures in those inserts then proceeded to close the box again  :grin:




Title: Re: The Boardgame Thread
Post by: Sky on April 04, 2016, 04:57:56 PM
Zombicide's plastic is pretty robust. Did you get the 1st season core box? If you like it, there's a ton of content for it. The newest variant, Black Plague (medieval setting) cleans up the rules quite a bit. Check out the website for free scenarios, rules updates, etc.

https://zombicide.com/it/

Also have a bunch of painted stuff from the 1st season on my website. Search function isn't great, as 'zombicide' gives you all the work in progress stuff and the 'completed' category is everything I finish :)


Title: Re: The Boardgame Thread
Post by: Lucas on April 04, 2016, 05:12:01 PM
Zombicide's plastic is pretty robust. Did you get the 1st season core box? If you like it, there's a ton of content for it. The newest variant, Black Plague (medieval setting) cleans up the rules quite a bit. Check out the website for free scenarios, rules updates, etc.

https://zombicide.com/it/

Also have a bunch of painted stuff from the 1st season on my website. Search function isn't great, as 'zombicide' gives you all the work in progress stuff and the 'completed' category is everything I finish :)

Yes, I purchased the "first season" and if I like it I'm definitely going to buy the others.  The extra stuff (extra character miniatures, dogs (http://www.amazon.it/Zombicide-Set-5-cani-zombie/dp/B00G4C9X6A/ref=pd_sim_21_4?ie=UTF8&dpID=51vBiHg1tgL&dpSrc=sims&preST=_AC_UL160_SR160%2C160_&refRID=195SZ6NHC9XBTYKRT61S), storage boxes) is tempting, but also very pricey when you start to add up (just like the LCG model).

On the other hand, I might start to take some lessons on miniature painting. I'm a disgrace when it comes to art or manual coordination, but I always wanted to take a chance at that.


Title: Re: The Boardgame Thread
Post by: lamaros on April 04, 2016, 05:25:16 PM
I played Die Macher the other day, quite good!


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 04, 2016, 06:35:40 PM
I played Die Macher the other day, quite good!

That's one of those games that I was really excited to hear was getting a reprint, promptly purchased it, and now years later have resigned myself to never actually seeing on the table because it's so hard to sell people on the theme.


Title: Re: The Boardgame Thread
Post by: Sky on April 06, 2016, 08:42:38 AM
Steamforged games announced on FB they have cut a deal with Bandai to make a Dark Souls board game.

I met them at Reapercon '14 between the Guildball KS and release and regretted not backing as the game was pretty well-received there. Not sure what that portends for the DS game, but it something to put on the radar.

Kickstarter  :oh_i_see: this month.


Title: Re: The Boardgame Thread
Post by: schild on April 06, 2016, 08:51:04 AM
In mundane boardgame Kickstarter news:

Tokaido may actually be shipping soon - 1 year and 5 months late.
Ascension: Whatever Edition - Still no news. 2 years and 5 months late.
Millenium Blades - 3 months late

I've all but stopped putting money into Kickstarter board game projects simply because neckbeards make for terrible business people.


Title: Re: The Boardgame Thread
Post by: lamaros on April 06, 2016, 05:09:44 PM
I got the two Monikers expansions from their latest kickstarter. I'd recommend it to anyone who likes that party game.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 06, 2016, 06:26:05 PM
Ascension: Whatever Edition - Still no news. 2 years and 5 months late.

What edition of Ascension are you talking about? As far as my memory (and searching) can tell, the only Ascension Kickstarter was for the digital game, which has been up and running for some time, and I got the physical product they were bundling along with it forever ago as well.

As for Tokaido, yeah, that's sort of a hilarious (as someone who didn't back it) mess. Not going to try to defend that at all.

Millennium Blades has started showing up in people's hands, though as far as I can tell, it might only be the Europeans. I don't even consider 3 months late "late" for a board game. I think the only thing Level 99 really screwed up there was actually giving a month for a release date instead of the more usual in board gaming circles "Winter/Spring 2016"

I continue to be happy with all of my (incredibly extensive) board game kickstarting, but I don't ever actually expect them to show up near the date they targeted in the campaign. I just pledge, fill in the surveys, and let the packages show up on my door however many months/years later, and occasionally go back through my "Projects you have backed" list to make sure nothing has completely fallen off the map.


Title: Re: The Boardgame Thread
Post by: schild on April 06, 2016, 06:28:44 PM
What edition of Ascension are you talking about? As far as my memory (and searching) can tell, the only Ascension Kickstarter was for the digital game, which has been up and running for some time, and I got the physical product they were bundling along with it forever ago as well.

The $400 edition.

Quote
As for Tokaido, yeah, that's sort of a hilarious (as someone who didn't back it) mess. Not going to try to defend that at all.

Millennium Blades has started showing up in people's hands, though as far as I can tell, it might only be the Europeans. I don't even consider 3 months late "late" for a board game. I think the only thing Level 99 really screwed up there was actually giving a month for a release date instead of the more usual in board gaming circles "Winter/Spring 2016"

I continue to be happy with all of my (incredibly extensive) board game kickstarting, but I don't ever actually expect them to show up near the date they targeted in the campaign. I just pledge, fill in the surveys, and let the packages show up on my door however many months/years later, and occasionally go back through my "Projects you have backed" list to make sure nothing has completely fallen off the map.

Tokaido sure is a mess. As for Millenium Blades, I wasn't really complaining. That was my last outstanding boardgame kickstarter thing. I'm happy overall, the Ascension thing really pisses me off though. This one:

(http://i.imgur.com/M14UYF3.jpg)

Every card was supposed to be foiled. It was all of year 1, the first year 2 set was on the way out and they were supposed to offer us discounts on complete sets for each year after that. Now we're on year 3, and we still don't have the year one set. The whole kickstarter has been a fucking abortion.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 06, 2016, 06:37:57 PM
Every card was supposed to be foiled. It was all of year 1, the first year 2 set was on the way out and they were supposed to offer us discounts on complete sets for each year after that. Now we're on year 3, and we still don't have the year one set. The whole kickstarter has been a fucking abortion.

Ah, ok, so the same kickstarter I backed, but at a different tier level with a lot more custom components. Yeah, that sucks, especially considering that was a pretty smooth kickstarter for most of the rewards. Screwing up for your most devoted customers and then continuing to do so for years seems... suboptimal.


Title: Re: The Boardgame Thread
Post by: schild on April 06, 2016, 06:46:39 PM
It's been damn near radio silence. Back in February they said they were going to get us to email them any address updates and shipping would be soon... and then, nothing.

They suck.


Title: Re: The Boardgame Thread
Post by: Lucas on April 11, 2016, 02:53:01 PM
It was long overdue, but tonight, at last, my father managed to introduce me to wargaming, in this case Advanced Squad Leader (starter kit). We played three full turns, not enough to complete the scenario, but definitely enough for myself to start forming an idea about the whole thing.

Now, I understand that the full game is, to put it nicely, vastly more intricate than the starter kit, but the whole turn sequence is not that complex once you get the hang of it (and of all those acronyms/abbreviations, my gawd). What is impressive is the sheer number of strategic choices you have to face (add the potential "analysis-paralysis" factor) and how some of the different turn phases have an effect on each other and on the strategy as a whole (defensive 1st fire vs subsequent, or movement vs advance phase).

I'm not sure I'll be able to play it on a regular basis (IMO, it's not a game you simply play on a whim, you have to read and research a lot about it), but yeah, even with just the starter kit you begin to understand the potential neckbeardiness of it all  :grin:


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 11, 2016, 04:33:16 PM
If you're interested in a slightly more modern take on wargaming than ASL, I'd recommend checking out most of GMTs product line. Combat Commander especially is at around the same scale as ASL, but with a slightly less venerable and obtuse system (and it's easier to find everything for it). The current hotness in that realm though is the COIN series, which we talked about some upthread, but those really want four players, and if this is just going to be a you and your dad thing, that might not work, though the game which spawned the COIN system, Labyrinth was two player, or even single player if you wanted. And then of course there's Twilight Struggle and Paths of Glory and all of the other slightly older card driven systems.


Title: Re: The Boardgame Thread
Post by: ghost on April 17, 2016, 08:09:56 AM
Really getting into ASL can be extremely expensive, since a lot of the stuff is out of print and hard to find. 

Combat Commander is easier to find and will probably get reprints from GMT from time to time, although many of the smaller add ons and I think Pacific are out of print at this time. 

I guess unless you really love it and have the time I would suggest not getting into ASL due to the cost and steep learning curve. 


Rum and Bones:  The second tide is hitting kickstarter.  I kindof like the first one, but I certainly rank it in my top five most disappointing game purchases to date.  The second edition sounds like they are actually trying to make a game out of it, and the models are unbelievable.  I may go ahead and back this one, although I'm already having pre-guilt just thinking about it.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 17, 2016, 02:06:36 PM
Rum and Bones:  The second tide is hitting kickstarter.  I kindof like the first one, but I certainly rank it in my top five most disappointing game purchases to date.  The second edition sounds like they are actually trying to make a game out of it, and the models are unbelievable.  I may go ahead and back this one, although I'm already having pre-guilt just thinking about it.

You and me both. I really just need to stop backing CMON stuff. There's some genuinely good stuff in there. Blood Rage is awesome, and I've heard good things about Arcadia Quest, but the rest of it is either just not really my groups cup of tea, or just a complete failure from a game design perspective. Some of their games really feel like they just have a bunch of themed miniatures made and they just say "Ok, Bob, we need a ... ninja game this time" to the nearest intern. Maybe I'll just try to stick to only backing Eric Lang games from them, as his name seems to be associated with the only stuff of theirs I genuinely like as a game instead of a collection of cool minis.

Also, my copy of Millennium Blades showed up yesterday. Haven't gotten a chance to play it yet, but the sheer density of cards really does not disappoint. I've got 70 different stacks of cards spread across my table at the moment. Good thing they've still got an expansion coming...


Title: Re: The Boardgame Thread
Post by: ghost on April 19, 2016, 05:49:21 AM
Yeah, I'm a big fan of Blood Rage.  The miniatures are unnecessary fluff, but unbelievable nonetheless. 

Played a couple of games of old school Axis and Allies the other day with the boy (1942 version).  He is 7 and picked up on it pretty quickly.  I had forgotten how good it is, particularly for the time period in which it was produced.  But man it is looooooooooooooooooooooooooooooooooooooong.   :uhrr:  Particularly if you are playing to capture all 12 cities. 


Title: Re: The Boardgame Thread
Post by: Sky on April 19, 2016, 08:35:13 AM
Wish they had made resin collector's versions of the Blood Rage minis. But I'm an Adrian Smith fanboy.


Title: Re: The Boardgame Thread
Post by: ghost on April 21, 2016, 06:53:01 AM
They're still really nice.  Nice enough for me, anyway.  My paint is all drying up because I don't have time to paint right now.  And don't think I will for the foreseeable future.


Title: Re: The Boardgame Thread
Post by: Thrawn on April 25, 2016, 06:31:18 AM
http://www.amazon.com/s/ref=amb_link_468682822_1?ie=UTF8&rh=i%3Atoys-and-games%2Cn%3A14185992011%2Cn%3A14185992011%2Cn%3A14185992011&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=hero-quick-promo&pf_rd_r=09613RZDPANVQNBDFQ27&pf_rd_t=201&pf_rd_p=2475134462&pf_rd_i=B0145GMT3K&pldnSite=1 (http://www.amazon.com/s/ref=amb_link_468682822_1?ie=UTF8&rh=i%3Atoys-and-games%2Cn%3A14185992011%2Cn%3A14185992011%2Cn%3A14185992011&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=hero-quick-promo&pf_rd_r=09613RZDPANVQNBDFQ27&pf_rd_t=201&pf_rd_p=2475134462&pf_rd_i=B0145GMT3K&pldnSite=1)

Lots of good deals on Amazon today.


Title: Re: The Boardgame Thread
Post by: Chimpy on April 25, 2016, 07:24:43 AM
Splendor is definitely worth the 20 bucks.


Title: Re: The Boardgame Thread
Post by: MrHat on April 25, 2016, 09:06:38 AM
Fuck. I'm still trying to get rid of board games so I can get new ones. I ran out of shelf space.


Title: Re: The Boardgame Thread
Post by: Rendakor on April 25, 2016, 02:10:14 PM
Splendor is definitely worth the 20 bucks.
It's showing $29.75 for me; did the on-sale ones sell out?


Title: Re: The Boardgame Thread
Post by: Mosesandstick on April 25, 2016, 02:23:34 PM
Another sale us Europeans can't enjoy...

Played Sheriff of Nottingham and Dixit (Odyssey) for the first time this weekend. Sheriff of Nottingham was fun, quick, easy to get the hang of. It also nearly caused a marital dispute. I liked Dixit, but it was a lot more serious than I imagined. Weird but interesting game.


Title: Re: The Boardgame Thread
Post by: MrHat on April 25, 2016, 02:24:17 PM
Splendor is definitely worth the 20 bucks.
It's showing $29.75 for me; did the on-sale ones sell out?

Last time Amazon did something like this, they had a lot of the more popular ones sell out at the sale price (i.e. Amazon sold out), but the games were still available from 3rd party sellers at various prices.

Sucks because you might not even notice it's not the best deal until it hits your cart.

Sidenote: I've been going through my board games to come up with fair used prices, most are like $5/whatever, but a couple apparently are collector's items or some shit - my copy of "Pret-A-Porter" that I bought on a whim a bunch of years back is like $250 on Amazon.


Title: Re: The Boardgame Thread
Post by: Thrawn on April 25, 2016, 02:48:39 PM
Sidenote: I've been going through my board games to come up with fair used prices, most are like $5/whatever, but a couple apparently are collector's items or some shit - my copy of "Pret-A-Porter" that I bought on a whim a bunch of years back is like $250 on Amazon.

I thought you were nuts until I found a $120 eBay auction for a copy that sold.  I have a copy of this sitting on my shelf as well.  

Apparently my Kickstarter version of Boss Monster is worth over $100 easily as well, which I'll never understand for such a shitty game.


Title: Re: The Boardgame Thread
Post by: Chimpy on April 25, 2016, 03:04:30 PM
At least they started taking the ones that sold out on Amazon at the great prices off of the sale landing page.

I bought Flapjacks and Sasquatches because, what the hell, I need a good 2+ player card game and the theme sounds fun.


Title: Re: The Boardgame Thread
Post by: MrHat on April 25, 2016, 06:09:03 PM
I waited too long and the one I actually wanted (Evolution) went off sale.


Title: Re: The Boardgame Thread
Post by: lamaros on April 26, 2016, 02:32:00 AM
Finally played War of the Ring. Was good but I think to get value I'd need to play it five times a year.


Title: Re: The Boardgame Thread
Post by: lamaros on April 29, 2016, 07:41:33 PM
Any WotR fans have views on if the expansion Lords of Middle Earth is worth it?


Title: Re: The Boardgame Thread
Post by: ghost on April 30, 2016, 03:33:41 PM
Off topic question for you, Lamaros-  did you ever finish your game?

Also... (https://boardgamegeek.com/thread/919486/lords-middle-earthworth-it)

I have the expansion but haven't played it.  Have you tried The Battle of the Five Armies?  It's supposed to be faster and also very good, so maybe you could get it to the table more often.


More also-  the new Boardgame Geek format is horrible.  Just horrible.


Title: Re: The Boardgame Thread
Post by: Viin on April 30, 2016, 05:06:12 PM
Does this count as a boardgame?

Tak is being made by Cheapass Games via Kickstarter (https://www.kickstarter.com/projects/cheapassgames/tak-a-beautiful-game).
Tak comes from a series of books by Patrick Rothfuss, which are quite good.


Title: Re: The Boardgame Thread
Post by: lamaros on May 01, 2016, 04:50:53 PM
Off topic question for you, Lamaros-  did you ever finish your game?

Also... (https://boardgamegeek.com/thread/919486/lords-middle-earthworth-it)

I have the expansion but haven't played it.  Have you tried The Battle of the Five Armies?  It's supposed to be faster and also very good, so maybe you could get it to the table more often.


More also-  the new Boardgame Geek format is horrible.  Just horrible.

I didn't finish it, I have around three different games in a playable but not very exciting state at the moment. I wasn't able to find a spark to make them novel or exciting enough for me, so I put them on the back burner for a bit. Hopefully when I come back to them something will click.

Not played the Battle of Five Armies, but also not especially keen. I doesn't seem to have the arc of WotR which is the interesting thing for me. The narrative of WotR is interesting, as if the push and pull between the different endgame mechanics. BoFA seems to take out the narrative, and cut away the push and pull in to a more simple back and forth. This strikes me as a much lesser experience.

Thank for the link, I was looking under the wrong forum, often all the discussion is just on the main game page.


Title: Re: The Boardgame Thread
Post by: lamaros on May 12, 2016, 10:42:46 PM
I've bought/pre-ordered a few games recently...

Colonial - Played this the other day. Very interesting diplomatic game, some euro mechanics but very thematic. I like its mild honesty about an interesting but somewhat difficult theme, but the mechanics are what makes it great.
Parade - Quite fun as a 2P game, not yet played it with more.
Indonesia - Love the look of the game and it's gameplay seems to be the one I'd most like from the Splotter stable.
Leaving Earth + Expansion, Medici, A Fake Artist Goes to New York, Onward to Venus.

Blood Rage is getting sold today though, it just didn't stick with me as something I care that much about.


Title: Re: The Boardgame Thread
Post by: jgsugden on May 13, 2016, 03:44:35 PM
I recently finished Pandemic Legacy. Best gaming experience I've ever had. If you have not played it, get together 3 friends and enjoy.


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 13, 2016, 07:00:19 PM
Since I'm currently enjoying a severance package, I've been doing a lot of 1 on 1 gaming with another funemployed friend, playing the sort of direct competition games the girlfriend doesn't really go for, and we have been playing the hell out of Sirlin's games. Mostly a buttload of Puzzle Strike, which is easily my favorite deckbuilding (or in this case, bagbuilding) experience, but we also finally got around to doing the print and play of his upcoming game Codex, which he's been working on for a loooong time, and man it is reaaaally good.

Basically, Codex is a deckbuilding Magic style game with an RTS sort of feel. It's all fixed sets, no collectability and because it's Sirlin and he's insane about balancing, I wouldn't expect to see any expansions for it any time soon, if ever. It follows the traditional deckbuilding trope of starting with a very small 10 card deck and throwing your hand away every turn, which means you'll cycle through your deck very rapidly. But from there, the design diverges pretty rapidly. There's no shared central bank to buy from like Ascension style deckbuilders, and you don't randomly generate the bank every game like Dominion style deckbuilders. Instead each player has their own codex, which is basically a binder with every card it is possible for your faction to produce.

Cards are either spells, which are cast by your hero, units that are produced by tech buildings, or persistent upgrades. Every turn you "tech" two cards from your codex into your discard pile, so you've got complete control over where your deck is going to go. Are you playing against someone with lots of flight capability? Might want to get that anti-air stuff into your deck to counter it. You're constantly evolving your deck to deal with the threats you expect from your opponent, or to exploit their weaknesses, but because it takes time for the discard pile to cycle, and discard piles are kept facedown in this, you have a few turns before you find out whether or not you read your opponent correctly.

Combat is interesting as well. It's the usual Magic style attack/defense, simultaneous damage system, except it's all 1 on 1 and you can declare multiple attacks in a turn. There is also the concept of a patrol zone, which is an area that you put your untapped cards at the end of your turn. If there is nothing in your opponent's patrol zone, you can attack anything on their board, and because everything requires something else to play, you can reduce their options. If you kill one of their heroes, they can't cast that heroes spells until it is rebuilt. If they don't have their level 2 tech building, they can't play any level 2 tech cards of that faction until it is rebuilt, etc.

Back to the patrol zone though. It consists of five spaces, each of which has a distinct bonus. Things like "Absorb the first point of damage you take, and this unit has to be attacked first" or "When this dies, draw a card", etc. In a way, you're pre-assigning units as potential blockers, which is important because you can't do anything at all on your opponent's turns. No reactions. Nothing. This might seem like it would limit interactivity, but there's enough interesting choices to be made in the patrol zone, that it sort of just shifts everything to the end of your turn. It makes for a very proactive game also as opposed to a reactive one. You essentially "counter" spells by killing your opponents hero so that it's not around to cast them on their turn. It also means that the game is going to be a breeze to play digitally without having constant priority stops (and all Sirlin games get digital versions sooner or later).

Because this is a Sirlin game, there's a ton of asymmetry. There's 20 different heroes across seven different factions, and you can mix and match them however you like, though there are some cost penalties for playing out of faction. It's the same universe as his other games, so you'll see a lot of the Puzzle Strike/Yomi characters reappear, filling their usual archetypal role, though there are some new cast members as well. It's also designed to be played at a very high level. All of his games are tournament caliber games with really high skill caps.

It's being produced at this point after a successful kickstarter and some patreon funding, so you're still a few months away from being able to play the final version, but there's print and plays up for purchase on his website if you want to check it out in advance at http://www.sirlingames.com/collections/codex (http://www.sirlingames.com/collections/codex). You can even download the very basic 1v1 hero set for free (The full game is 3v3). There's also a ton of design articles at http://www.sirlin.net/codex/ (http://www.sirlin.net/codex/). Would strongly recommend this for anyone who likes aggressive deckbuilders or M:TG, or just good head to head games in general.


Title: Re: The Boardgame Thread
Post by: ezrast on May 14, 2016, 10:06:13 PM
Goddamn, I really wish I'd splurged on that Kickstarter, but I'd just lost my job at the time. As a huge Puzzle Strike fan myself I'm glad to hear Codex is good.


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 15, 2016, 04:10:39 AM
Goddamn, I really wish I'd splurged on that Kickstarter, but I'd just lost my job at the time. As a huge Puzzle Strike fan myself I'm glad to hear Codex is good.

I'm really, really liking it thus far. I'm a gigantic Puzzle Strike fan as well, and this feels as good to me, or possibly a bit better, though in a radically different way. It's definitely more fiddly than Puzzle Strike is, though not cripplingly so. It plays a bit slower, though back when we were Puzzle Strike neophytes, that played a bit slower also.

We're still at the point where the game is opening up before us. Moving from the 1v1 hero game up to the full 3v3 really expands the possibility space gigantically. And we're still doing just faction vs faction. "I'll take the three green heroes and you take the red". In the "real" game you can mix and match any of the 20 heroes together to form a custom team, so there's a *lot* of different matchup possibilities.

BTW, if your finances have recovered some, I think they're still doing preorders here https://codex.backerkit.com/hosted_preorders (https://codex.backerkit.com/hosted_preorders)

As I recall, there wasn't anything kickstarter specific in the campaign either, and all of his previous games have hit retail, so I'm sure you'll have some time to pick it up down the line.


Title: Re: The Boardgame Thread
Post by: ezrast on May 15, 2016, 09:02:17 AM
Oh, sweet. Thanks for that link.


Title: Re: The Boardgame Thread
Post by: Soln on May 15, 2016, 09:25:23 AM
Very interesting Mean, thanks for the write-up and link!


Title: Re: The Boardgame Thread
Post by: Hawkbit on May 15, 2016, 11:15:26 AM
Found a cheap copy of Race for the Galaxy recently, finally got to give it a play yesterday. It's kind of... not good. Virtually no player interaction and takes at least a few plays to really understand all the fiddly rules.

It wore thin in our first playthrough, not sure we'll even give it another shot.


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 15, 2016, 05:04:54 PM
Found a cheap copy of Race for the Galaxy recently, finally got to give it a play yesterday. It's kind of... not good. Virtually no player interaction and takes at least a few plays to really understand all the fiddly rules.

Yeah, lack of player interaction is a pretty common and entirely justified complaint about Race for the Galaxy. That, and some obtuseness from the iconography. Some of the later expansions in the first expansion cycle add more player interaction (though they also add even more confusing iconography), but it's always a multiplayer solitaire type game at heart. If you didn't like the base game at all though, they aren't a magical panacea that will fix things for you.

I don't mind the multiplayer solitaire type games so much, and I do like the core "Pick an action, but try to guess what other people are going to pick so you can take advantage of their actions as well" mechanic, but ever since Roll For The Galaxy came out, I can't imagine going back to Race again. It's basically the same game, but a lot faster playing.


Title: Re: The Boardgame Thread
Post by: Hawkbit on May 18, 2016, 04:05:13 PM
What is the cost like on XWing?  Are we talking thousands of dollars to get to the point you can play whatever you want or just hundreds?

Roughly 10 dollars per model if you hunt for discounts. You need 3 to 6 models for a team.

To play competitively you also need to grab specific upgrade cards that will inevitably be packaged with models you don't want. This will drive you up into the low hundreds. But you do not need any of that shit for casual play, where it is trivial to print your own copies.

To have everything I imagine it costs something in the low thousands. But you need to ask yourself whether you genuinely need to be able to field something like a z95 pirate swarm as well as a TIE swarm as well as y wing swarm (you really don't).

I bought a dozen space ships. It gave me a handful of competitive lists for local serious business tourneys and more options than I will ever use for casual play. Further purchases will be made as and when I see anything too awesome for me not to own.

Looking only at casual play for X-Wing, what is the best sub-$100 purchase for beginners? I was going to grab a core set, a few small ships and maybe two large ships if budget holds. Just to play with my kid, likely nothing else.

EDIT: Found this, which pretty much answers my questions. But posting for others, if it's helpful. https://www.reddit.com/r/XWingTMG/comments/4jzov0/any_advice_for_a_noob/


Title: Re: The Boardgame Thread
Post by: Stewie on May 19, 2016, 06:45:23 AM
Quote
Found a cheap copy of Race for the Galaxy recently, finally got to give it a play yesterday. It's kind of... not good. Virtually no player interaction and takes at least a few plays to really understand all the fiddly rules.

While I don't necessarily disagree with what you say here, what your opponents are doing affects you quite a bit. If they are searching for certain types of planets or cards that help those planets you will probably want to stay away or possibly hate settle em. I find that I am frequently trying to base my actions according to my opponents strategy (settle, go for large developments, produce and trade etc). Sometimes piggybacking on action I know they are going to do, occasionally taking actions at inopportune times for them etc.

So while you don't directly interact, (at least in the base game) you are definitely not playing solo.


Title: Re: The Boardgame Thread
Post by: Ard on May 20, 2016, 03:16:40 PM
I'm going to ditto that.  I intentionally sit on cards in my hand that I know other players need, especially the high cost development cards that are the cornerstones of strategies in play.  This is actually one of my favorite card games.


Title: Re: The Boardgame Thread
Post by: ghost on May 31, 2016, 11:44:20 AM
Played a couple of new games over the weekend:

1.  Roll for the Galaxy-  liked this a lot.  It's like Race for the Galaxy (obviously) but is more accessible, I think.  It's a typical euro style dice-as-workers worker placement game, so don't expect heavy interaction.  Will be playing again.

2.  7 Wonders Duel-  reminds me a lot of All Creatures Big and Small and the smaller Le Havre 2 player game.  It's pretty fun with more direct interaction than you'd think.

3.  Camel Up-  pretty basic racing/betting game.  Very accessible for non-gamers.  Will keep and play again.


Title: Re: The Boardgame Thread
Post by: Hawkbit on May 31, 2016, 12:33:11 PM
Duel is good, but I wish they used full size age cards. Really one of my only complaints.


Title: Re: The Boardgame Thread
Post by: eldaec on May 31, 2016, 03:52:02 PM
Tin Goose - an economic game about aeroplanes from Matt 'Sekigahara' Calkins. It isn't as beautiful as Seki, but it is as good an auction game as I can imagine (I generally dislike auction games). It triggered some very interesting discussions about best strategies, but not much outright love around the table.

Evolution - Using cards to build better creatures in the hope of not starving to death or getting eaten by your neighbour. Nicely interactive mechanics - cards give your creatures traits which trump each other in the competition for food, and despite being able to eat other player's creatures, the game never really feels mean. Even when you build a carnivore you are usually so close to starvation (or to being eaten by something else) that no one can really begrudge you chomping on their leg.

Burgle Bros - Light puzzley coop from Tim Flowers, which sees you sneaking around a building cracking safes, dodging alarms and escaping to the roof for some reason. If you like Pandemic you'll like this, the specific mechanics are very different, but it plays with a similar feel.


Title: Re: The Boardgame Thread
Post by: lamaros on May 31, 2016, 09:22:19 PM
Eld, you wrote the same comment on Tin Goose on BGG? :P

Sounds interesting. Not sure it's worth the AUD$80 it's going for here, though.


Title: Re: The Boardgame Thread
Post by: ghost on June 01, 2016, 08:22:47 AM
Duel is good, but I wish they used full size age cards. Really one of my only complaints.

Every time I play a game with non-standard playing card sizes it makes me stabby.  Unless there is a clear reason for them to be non-standard size, like some of the square card games.


Title: Re: The Boardgame Thread
Post by: eldaec on June 01, 2016, 11:28:01 AM
I fucking hate square cards.

"Hey we need to design some cards so they are much more likely to end up the wrong way up, and at the same time make them impossible to shuffle without splitting sleeves every damn time. SQUAREWARD HO!"


Title: Re: The Boardgame Thread
Post by: ghost on June 01, 2016, 02:37:20 PM
I'm specifically thinking of the Catan card game versions that require turning of the cards to indicate a specific value.  I'm okay with those. 


Title: Re: The Boardgame Thread
Post by: Soln on June 01, 2016, 02:57:28 PM
New (and reprint) Phil Eklund games up for preorder: (http://www.sierra-madre-games.com/)

Bios Genesis
Pax Renaissance
Pax Renaissance Expansion
Khyber Knives - Pax Pamir Expansion


Title: Re: The Boardgame Thread
Post by: jgsugden on June 01, 2016, 03:42:11 PM
Betrayal at House on the Hill is not for everyone, but those that enjoy it often really love it - and there is finally an expansion coming out this fall: Widow's Walk (https://www.amazon.com/gp/product/B01EOA7Y1O/ref=ox_sc_act_title_4?ie=UTF8&psc=1&smid=ATVPDKIKX0DER)


Title: Re: The Boardgame Thread
Post by: Goldenmean on June 01, 2016, 04:52:31 PM
New (and reprint) Phil Eklund games up for preorder: (http://www.sierra-madre-games.com/)

Oh, thanks for the heads up. I had this open in a tab for a while and went back occasionally to check if the pre-order was up, but my computer rebooted at some point and it fell off of my radar. Really excited for Bios: Genesis especially.


Title: Re: The Boardgame Thread
Post by: Soln on June 01, 2016, 05:36:59 PM
Let us pray that ye olde rules are more clear this time.   :grin:

It is indeed a good thing when Phil Eklund releaseth a new game.  Almost as much as when Splotter reprints.  Good things in these weird times.


Title: Re: The Boardgame Thread
Post by: Goldenmean on June 01, 2016, 06:06:53 PM
Let us pray that ye olde rules are more clear this time.   :grin:

It is indeed a good thing when Phil Eklund releaseth a new game.  Almost as much as when Splotter reprints.  Good things in these weird times.

You've got to love a rulebook with a bibliography.

I'm pretty new to the Eklund-sphere, but I've picked up all of the recent Pax stuff and Neanderthal/Greenland, and am twiddling my thumbs like everyone else for the High Frontier kickstarter. Maybe one of these days I'll actually be able to sell my gaming group on playing them, but for now, I've enjoyed just reading the rules and messing around solo.


Title: Re: The Boardgame Thread
Post by: Sky on June 04, 2016, 08:08:42 PM
Anyone else interested in Massive Darkness? KS is going up June 7. Guillotine Games' (Zombicide) take on a dungeon crawler. I think with the refinements they've developed for Black Plague it might be a good time for this.


Title: Re: The Boardgame Thread
Post by: lamaros on June 04, 2016, 08:11:32 PM
Anyone else interested in any kickstarter game?

Adjusted, and answer is always no, unless it's a reprint from a reliable publisher.


Title: Re: The Boardgame Thread
Post by: Thrawn on June 04, 2016, 09:21:24 PM
Anyone else interested in Massive Darkness? KS is going up June 7. Guillotine Games' (Zombicide) take on a dungeon crawler. I think with the refinements they've developed for Black Plague it might be a good time for this.

Guillotine Games, so it will make millions of dollars, ship late, and be available on Amazon for half the price of the Kickstarter BEFORE you get your Kickstarter copy delivered.


Title: Re: The Boardgame Thread
Post by: Goldenmean on June 04, 2016, 11:49:48 PM
Anyone else interested in Massive Darkness?

I love a good dungeon crawler, but I was thoroughly unimpressed by Zombicide, and considering it's probably going to be several hundred dollars all in, I can't see myself backing this unless they put the rules up and it looks drop dead amazing.

I've still got Middara, Swords and Sorcery, Masmorra, Gloomhaven, Perdition's Mouth, Arcadia Quest: Inferno, Lobotomy and the new Super Dungeon Explore en route anyway, so my dungeon crawling dance card is going to be pretty full regardless.


Title: Re: The Boardgame Thread
Post by: Sky on June 05, 2016, 08:28:12 AM
I don't care for chibi and don't currently have a dungeon crawler. I like GG's stuff, so I'll probably snag a copy.


Title: Re: The Boardgame Thread
Post by: Rendakor on June 05, 2016, 09:57:57 AM
I didn't really care for Zombicide either.


Title: Re: The Boardgame Thread
Post by: Teleku on June 05, 2016, 10:20:08 AM
Anyone else interested in any kickstarter game?

Adjusted, and answer is always no, unless it's a reprint from a reliable publisher.
Quite a lot of us are interested in Kickstarter games.   :awesome_for_real:

Having said that, in the case of Massive Darkness, don't see much that's very enticing about it.  And as Sky said, I've still got Swords and Sorcery, and Gloomhaven coming along similar lines.


Title: Re: The Boardgame Thread
Post by: lamaros on June 06, 2016, 02:36:46 AM
Anyone else interested in any kickstarter game?

Adjusted, and answer is always no, unless it's a reprint from a reliable publisher.
Quite a lot of us are interested in Kickstarter games.   :awesome_for_real:

Having said that, in the case of Massive Darkness, don't see much that's very enticing about it.  And as Sky said, I've still got Swords and Sorcery, and Gloomhaven coming along similar lines.

Fools and their money!


Title: Re: The Boardgame Thread
Post by: Sky on June 06, 2016, 07:01:10 AM
Fools and their money!
No need to be a cunt about it.


Title: Re: The Boardgame Thread
Post by: jgsugden on June 06, 2016, 07:26:34 AM
Fools and their money!
No need to be a cunt about it.
You are aware that this is f13, right?


Title: Re: The Boardgame Thread
Post by: Sky on June 06, 2016, 07:41:24 AM
Fools and their money!
No need to be a cunt about it.
You are aware that this is f13, right?
Yes, the place where telling someone not to be a cunt is a playful jab  :grin:


Title: Re: The Boardgame Thread
Post by: lamaros on June 06, 2016, 05:09:41 PM
Yeah I'm expecting Sky's reply was in the same spirit as my comment.  :grin:


Title: Re: The Boardgame Thread
Post by: Sky on June 08, 2016, 08:11:45 AM
Speaking of GG, the DLC for Zombicide in Tabletop Simulator is now up on Steam: http://store.steampowered.com/app/468726/


Title: Re: The Boardgame Thread
Post by: Thrawn on June 08, 2016, 04:51:30 PM
Speaking of GG, the DLC for Zombicide in Tabletop Simulator is now up on Steam: http://store.steampowered.com/app/468726/

Well that seems like it would be a huge waste of $7.  I'm sure you can find dozens of better video games of a similar genre and type to play online with people.


Title: Re: The Boardgame Thread
Post by: Sky on June 08, 2016, 08:04:18 PM
Just mentioned it because we're talking about GG and Zcide is a popular game.


Title: Re: The Boardgame Thread
Post by: MrHat on June 09, 2016, 06:02:14 AM
The Pathfinder Adventures iOS app, which is a port of the Pathfinder Adventure Card Game, is free and fantastic.


Title: Re: The Boardgame Thread
Post by: Soln on June 09, 2016, 08:59:25 AM
I just looked and I can't tell if it's the full game or "something else"?  If it's the full game for free, then holy shit.  Thank ye for posting!


Title: Re: The Boardgame Thread
Post by: Hawkbit on June 10, 2016, 07:09:52 AM
The Pathfinder Adventures iOS app, which is a port of the Pathfinder Adventure Card Game, is free and fantastic.

Yes, thanks for posting this. I bought the box game when it came out and I really liked the idea, but it felt too fiddly and I knew if they made a version that handled all of the fiddly rules behind the scenes it would be good. So, yeah. This is the exact version I was looking for.


Title: Re: The Boardgame Thread
Post by: Lucas on June 10, 2016, 11:35:35 AM
Purchased a copy of Eldritch Horror (never played Arkham or Elder Sign) loved it, although i failed miserably on my first solo attempt. Nice theme atmosphere, great cards, mechanics are good for what it is. Longevity seems fine, i look forward to buying the xpacs :). Setup is a bit too much on the long-ish side (nothing compare to Arkham, from what I read), and made me realize I really should start purchasing those card/token holders.


Title: Re: The Boardgame Thread
Post by: MrHat on June 10, 2016, 05:41:57 PM
I just looked and I can't tell if it's the full game or "something else"?  If it's the full game for free, then holy shit.  Thank ye for posting!

You start with 3 characters unlocked and I think the original adventure and a random quest mode.

Everything you do earns quite a bit of gold that you use to unlock more adventures and more characters.  No need for any real money, the gold comes way fast enough for everything.


Title: Re: The Boardgame Thread
Post by: eldaec on June 14, 2016, 02:08:55 AM
Also, don't bother with story mode. It seems to quickly hit a paywall.

Random quest mode is much better designed.


Title: Re: The Boardgame Thread
Post by: Rendakor on June 14, 2016, 07:09:40 AM
Picked up Splendor at the FLGS over the weekend; it plays pretty good even with 2 players or with 4, which is nice. It's not too cutthroat so the wife doesn't mind playing 1v1. I don't really care for the theme because it isn't really present; the blue/yellow/green cards have random different pictures on them indicating that they're mines or boats or artisans or whatever but they're functionally identical. Otherwise, good game and one that will last in our rotation; it gets bonus points for being quick to setup and play.


Title: Re: The Boardgame Thread
Post by: Hawkbit on June 14, 2016, 07:37:34 AM
Splendor has turned out to be one of my favorite games for all the reasons you mentioned. It's more than a microgame, but it's simple enough to teach someone in a couple rounds of play. Yet there's enough randomness through the tableau that each game feels different. Bonus points for the heavy tokens!


Title: Re: The Boardgame Thread
Post by: Sky on June 15, 2016, 01:08:37 PM
Btw Warlords should release this summer.

Quote
CAVE EVIL We are looking at a summer release. Not exactly sure what date, but in the summer season. Just want to be sure all is solid.
Like · Reply · 1 · May 7 at 9:10pm


Title: Re: The Boardgame Thread
Post by: schild on June 15, 2016, 01:29:46 PM
Ugh, I am so excited to have a proper place to play this shit when Fall comes around.


Title: Re: The Boardgame Thread
Post by: Hawkbit on June 27, 2016, 07:18:10 PM
The best thing about HeroQuest is: https://www.youtube.com/watch?v=Cx8sl2uC46A

Good for a reminiscent chuckle or two.


Title: Re: The Boardgame Thread
Post by: Sky on August 04, 2016, 09:02:12 PM
For folks not wanting to drop $400 on a board game, Kingdom Death: Monster has been split into a three (?) components: $100 base game, $175 a box of monsters and $25 box of starter survivors. Not sure about the armor sets and whatnot (I'm guessing that's the other $100?). But for $100 it's an awesome game if you don't mind playing with proxies or thimbles or whatever.


Title: Re: The Boardgame Thread
Post by: Teleku on August 05, 2016, 02:33:17 AM
Splendor has turned out to be one of my favorite games for all the reasons you mentioned. It's more than a microgame, but it's simple enough to teach someone in a couple rounds of play. Yet there's enough randomness through the tableau that each game feels different. Bonus points for the heavy tokens!
Oh man, I'd probably pay triple the price if it actually came with glass gems instead of the tokens.  Looks interesting!


Title: Re: The Boardgame Thread
Post by: Arinon on August 05, 2016, 04:20:42 AM
I picked up Splendor about a month ago and it's great.  Works as a nice palette cleanser for adults and even the younger kids grasped it right away and loved it.


Title: Re: The Boardgame Thread
Post by: Teleku on August 05, 2016, 04:52:29 AM
Heh, and just so happens as I mention the gems, saw this kickstarter:

https://www.kickstarter.com/projects/fantasycoinhq/fantasy-coin-legacy-gaming-coins/description

They even call the gem set the "Splendid Set".  Looks like you can get all the right colors and types for Splendor.  HMMMMMM.


Title: Re: The Boardgame Thread
Post by: lamaros on August 05, 2016, 07:13:46 AM
I played Indonesia and it was great. Now I'm very happy to have preordered the new printing.


Title: Re: The Boardgame Thread
Post by: Ragnoros on August 06, 2016, 11:10:09 AM
Boardgame sale on Amazon today. Got Cosmic Encounter for $30 and Sheriff of Nottingham for $18. Couple other goodies on there, but also many that are the everyday 15-20% Amazon discount.


Title: Re: The Boardgame Thread
Post by: Chimpy on August 06, 2016, 11:19:21 AM
Castles of Burgundy is a great game and well worth the sale price if it is still available.


Title: Re: The Boardgame Thread
Post by: Soln on August 06, 2016, 11:22:38 AM
Where are these?  Under Daily Deals?


Title: Re: The Boardgame Thread
Post by: Rendakor on August 06, 2016, 11:41:34 AM
I'm thinking about either Tigris & Euphrates or Kingdom Builder. Any thoughts on either/both? Looking for something similar to Catan.

Also, how's King of Tokyo?


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 06, 2016, 12:36:10 PM
I'm thinking about either Tigris & Euphrates or Kingdom Builder. Any thoughts on either/both? Looking for something similar to Catan.

Also, how's King of Tokyo?

Kingdom Builder is probably a bit closer to Catan than Tigris & Euphrates is. They're both good games. T&E is more of an abstract strategy game like chess or go. Kingdom Builder is a fairly light euro style game. I haven't played T&E in probably a decade at this point, but I used to really, really like it, so that's more a commentary on my "cult of the new" habits than anything else. Kingdom Builder is occasionally pulled out when we're waiting for other people to show up and play something more in depth. It plays pretty quickly. Maybe a bit too random for some people.

King of Tokyo is basically Yahtzee with big monsters. Roll a bunch of dice. Smash the other person with them. I don't like it very much, but I have it in my collection to play with my daughter when she's older. It's very gateway gamey. Not really a lot to think about.


Title: Re: The Boardgame Thread
Post by: lamaros on August 07, 2016, 12:17:06 AM
Both have app versions if you want to test run them.

KB is a much simpler game to play, but they're both decent strategic choices.

T&E is a great game, but I've not played it as much as I'd like.


Title: Re: The Boardgame Thread
Post by: Rendakor on August 07, 2016, 09:21:33 AM
Got home sort of late and forgot about the sale, so I didn't end up buying any of them. Oh well.


Title: Re: The Boardgame Thread
Post by: Rendakor on August 07, 2016, 03:20:59 PM
Ended up picking up Pandemic Legacy from my FLGS instead.


Title: Re: The Boardgame Thread
Post by: eldaec on August 08, 2016, 03:33:04 AM
Play T&E if you think your group would enjoy 4 player chess.

KB is much more relaxed.

P:L is great, obviously.


Title: Re: The Boardgame Thread
Post by: eldaec on August 08, 2016, 03:58:04 PM
Scythe arrived. The bits are awesome. The game is solid, very much an efficiency euro with combat as occaisionnal disruption rather than a core of the game. Interesting enough to make me want to see how it feels after several more plays.


Title: Re: The Boardgame Thread
Post by: Rendakor on August 08, 2016, 07:24:22 PM
Gave P:L a shot without the Legacy rules, as it recommends for noobs (never played the original). My wife and I lost hard, twice. It's pretty fun, although the missus isn't keen on the idea of permanently ripping stuff up for a game that cost us $70.


Title: Re: The Boardgame Thread
Post by: eldaec on August 09, 2016, 12:31:49 AM
I'd keep playing non legacy till you can win fairly often at 5 epidemics. Regular players probably win vanilla pandemic at 6 epidemics more often than not - but I'd guess the campaign is pitched at 50% win rate on 5 epidemics. Also the early events will have more impact if you appreciate the implications through experience of the regular game.

Once you start the campaign, embrace the stickers and ripping up. You can avoid the ripping up with a 'destroyed' bag but you really can't play around the stickers without going nuts.

Overall the box contains around 24 hours of gaming. My own rationalisation is that if I'm happy enough to buy another box if I want more after that.


Title: Re: The Boardgame Thread
Post by: Rendakor on August 09, 2016, 08:32:47 AM
Sounds good. Is it possible to win non-Legacy with 2 people? It seems pretty brutal right now, but maybe we're just doing it wrong. Also, should I have all the funded events thrown into the player deck?


Title: Re: The Boardgame Thread
Post by: jgsugden on August 09, 2016, 12:05:52 PM
You get better as you play more.  The Legacy Version of the game adjusts for your skill level.

You play between 12 and 24 games (most likely in the 16 to 20 range) before you've 'exhausted' Pandemic Legacy.  Each game will be about 90 minutes.  That is about 27 hours of gaming for 2 people for $70. - or about $1.30 per hour of entertainment.  Well worth the cost.

However, I do suggest playing with another couple to get up to 4 players.  The game is even better with a full table.


Title: Re: The Boardgame Thread
Post by: eldaec on August 10, 2016, 01:21:18 AM
Sounds good. Is it possible to win non-Legacy with 2 people? It seems pretty brutal right now, but maybe we're just doing it wrong. Also, should I have all the funded events thrown into the player deck?

Yes you can win fine with two, once you get used to it you won't struggle with only 5 epidemics.

Funded events, standard difficulty is two per player. If you want to make the game slightly easier throw in a couple more, it won't break anything.

The biggest mistake new players make is not focussing sufficiently on winning the game by curing diseases. If you chase down every possible outbreak you'll cure more slowly which means you can't take advantage of easier treating, and you won't keep up.

Other common errors are wasting too many turns trying to eradicate, not sharing knowledge enough, or not appreciating that outbreaks can only normally occur in places you had three cubes at the last epidemic (meaning the relevant city infection 1card is back near the top of the deck).

Something that helps visualise potential outbreaks is to pile up in a pyramid any set of three cubes you have after an epidemic.


Title: Re: The Boardgame Thread
Post by: Sky on August 10, 2016, 07:33:31 AM
Pandemic is the game I want to get my fiancee into a bit, so these kind of tips to reduce our learning curve are awesome! Thanks!

I mean, she's not going to play Zombicide or Kingdom Death: Monster or Cave Evil :(


Title: Re: The Boardgame Thread
Post by: jgsugden on August 10, 2016, 01:47:51 PM
...
I mean, she's not going to play Zombicide or Kingdom Death: Monster or Cave Evil :(
You just need to slowly transition those folks into these games.  I use the following transition plan to take someone that had last played board games 2 decades earlier into a board game junkie:

Monopoly (the game they remembered and liked... sigh)
Codenames
Lost Cities
Settlers of Catan
Small World
Stone Age
Puerto Rico
Lords of Waterdeep
Power Grid
Pandemic
Agricola
Diplomacy
Eclipse
Pandemic Legacy
Twilight Struggle
Civilization (Anyone that plays Civilization to completion and has fun is officially a junkie)


Title: Re: The Boardgame Thread
Post by: Sky on August 10, 2016, 02:01:41 PM
Lost Cities card of board? And thanks, I'll start her off slower.

We've already been doing Scrabble (her favorite), Boggle (my mother and I played this and Scrabble a lot when I was gorwing up), Bananagrams (mom's favorite) and Exploding Kittens. I introduced Kittens and they were both complaining because they needed to learn rules, but they were enjoying it after the first hand, so I'm encouraged.


Title: Re: The Boardgame Thread
Post by: eldaec on August 10, 2016, 02:52:40 PM
Paperback is good if she is a word game person, and is a good one for building transferable skills like deck and hand management, and balancing engine building vs end game scoring.

In fact, all games by Tim Fowers are good.


Title: Re: The Boardgame Thread
Post by: jgsugden on August 10, 2016, 03:30:03 PM
Lost Cities card of board? And thanks, I'll start her off slower.
...
Card is what I meant - the idea is to expand one or two concepts (theme, difficulty, game length) into new terrain at a time without any massive shifts.


Title: Re: The Boardgame Thread
Post by: Ragnoros on August 10, 2016, 03:54:17 PM
If you need a game for total newbies who are resisting "strange" or "complex" games, try Monopoly Deal. It has the advantage of a name unlikely to scare boardgame newbs off, whilst not being the soul sucking pit of despair that is regular monopoly.

The rules are simple -- draw 2 cards play up to 3 of either property, money or actions -- and once you get the hang if it in a game or so it can be played to completion in about 15 minutes. As to why it's good, it basically has all the fun of dicking your friends over and collecting a huge pile of cash as in regular monopoly, but actually ends in a timely fashion.

Once you're done and they have enjoyed it, you can let them know that this is the game of monopoly with modern board game design principals employed, and that many of the other strange and complex games on the shelf are equally fun and easy to grasp with a tiny bit of effort.


Title: Re: The Boardgame Thread
Post by: Sky on August 10, 2016, 08:10:20 PM
You guys fucking rock. She's interested but wary, and we eventually want to bring mom along partway on the journey. Paperback looks perfect, too, she's a librarian. She'll love it.

I also have the Sherlock Holmes game because she's an uber Sherlock fan (both books and cumberbitch), not sure how dense that one is but it looked like a while for us to figure out, since I'm pretty much a board game novice.

And gloom because it was on sale and looked like a fun, silly game and game night with mom is fun and silly.


Title: Re: The Boardgame Thread
Post by: schild on August 10, 2016, 08:13:24 PM
If any of you ever meet up with me in person, ask me about Gloom.


Title: Re: The Boardgame Thread
Post by: Teleku on August 11, 2016, 12:47:01 AM
Well that sounds ominous.


Title: Re: The Boardgame Thread
Post by: lamaros on August 11, 2016, 07:54:16 PM
You guys fucking rock. She's interested but wary, and we eventually want to bring mom along partway on the journey. Paperback looks perfect, too, she's a librarian. She'll love it.

I also have the Sherlock Holmes game because she's an uber Sherlock fan (both books and cumberbitch), not sure how dense that one is but it looked like a while for us to figure out, since I'm pretty much a board game novice.

And gloom because it was on sale and looked like a fun, silly game and game night with mom is fun and silly.

My girlfriend likes Sherlock Holmes: Consulting Detective. We both really enjoy any sort of British murder mystery though.

Rules are very simple, it's pretty much a choose your own adventure, but you track information to solve a puzzle.


Title: Re: The Boardgame Thread
Post by: Rendakor on August 14, 2016, 05:18:50 PM
Got a third person over today and gave Pandemic: Legacy another shot. Lost two games without the Legacy rules, then lost the first half of January but won the second half. We realized at the end of first half of Jan. that treating diseases is easier once they're cured; somehow we missed that and once we figured that out it got easier. Final boardstate when we got the win:
(http://i.imgur.com/18RRdv7.jpg)
I really like the progression hook; it stops it from feeling repetitive.


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 14, 2016, 10:09:38 PM
I really like the progression hook; it stops it from feeling repetitive.

That's pretty much why I love the Legacy system and look forward to seeing more games use it in the future. It's like you're buying a slightly different game every time you play, and that's a big selling point if you get bored of things as quickly as I do. Pandemic probably isn't even in my top 100 favorite games, but I played more games of Pandemic Legacy than I have of almost anything in my collection, because it kept changing sufficiently to keep things interesting, and because I wanted to see the story develop (not that it has a great story, but I was still interested to see what was in the next pocket, etc.)

And as an aside, you're probably going to want to start using spoiler tags on board states if you keep playing through the campaign. It gets pretty spoilery pretty fast.



Title: Re: The Boardgame Thread
Post by: Rendakor on August 15, 2016, 05:12:48 AM
Fair enough, I'll spoiler stuff next time I play.


Title: Re: The Boardgame Thread
Post by: Lightstalker on August 15, 2016, 02:08:52 PM

Sekigahara : The Unification of Japan

This is easily the best game I've come across in 2014, and for my money is a better 2 player direct-conflict game than Twilight Struggle. It describes itself as a low complexity 3 hour block warfare game. This dramatically undersells how intuitive the rules are for traditional gamers in place of wargamers, how thematically brilliant the game is at telling a reasonable story that matches the themes of the conflict, how replayable the game has been given only minor variation in starting conditions, and how goddamn awesome it looks on the table.

(https://dl.dropboxusercontent.com/u/85841906/Untitled.jpg)


So, I signed up for GMT Games P500 for Sekigahara after reading this post... and we are a month away from the next printing (http://www.gmtgames.com/p-501-sekigahara-3rd-printing.aspx).  You saved yourself $22 if you helped push this into the reprint queue, otherwise it'll run $69.


   


Title: Re: The Boardgame Thread
Post by: Sky on August 16, 2016, 07:21:21 AM
Codenames, Lost Cities and Paperback purchased.


Title: Re: The Boardgame Thread
Post by: Rendakor on September 04, 2016, 09:02:21 PM
Pandemic: Legacy update: won both March and April on the first try. Now we get to start May with 0 funding.

Anyone have a suggestion for something similar to Splendor? The quick setup and short play time are the biggest selling points.


Title: Re: The Boardgame Thread
Post by: Sky on September 04, 2016, 09:40:26 PM
Played Lost Cities. I like a bit more of the theme in my game, but it was fun enough. She really liked it and we ended up playing most of the night watching the olympics (forgot to mention it back then).

So far, so good!


Title: Re: The Boardgame Thread
Post by: jgsugden on September 06, 2016, 10:42:59 AM
Just started Seafall, the "made for Legacy" game with a 4X design that was just released at Gencon.  We played the Prologue  (aka "learn to play with minimal ways to screw yourself while learning, but meaningful impacts on the game board and interesting stuff happening in the lore of the game" round of the game).  * Nothing spoilery below that you don't discover right off the bat... *

It took us 2.5 hours for 4 players to get through the 'brief' prologue because there seems to be more exploration in the prologue than in other rounds of the game.  Exploration turns seem to be the longest ones. 

I've read reviews that say the game bogs down in the first couple games... However, we enjoyed the prologue phase and are looking forward to the first real game.  My group is looking to play once every few weeks with 1 or 2 games per session if we're lucky.  If we can achieve that, we should wrap around the end of the year. 

Mechanics are generally fine.  The "Choose Your Own Adventure" Captain's Book is an interesting approach, although you have to trust the person that keeps the book not to peek into it and cheat.  I'm not so sure I like that someone can get a huge advantage by peeping into the book.  They needed a better mechanic for this process that won't allow people to cheat. 

The thing to note for new players that was not spelled out early enough IMHO: It doesn't really matter who 'wins' the Prologue.  All the prologue does is teach you to play a bit, establish turn order / tie-breakers for the first game and give you a chance to immerse in the lore a bit.  There are a few fun wrinkles we encountered in the first round, but I'd focus on enjoying the breadth of experiences in the game more than trying to "win" the prologue. 


Title: Re: The Boardgame Thread
Post by: lamaros on September 06, 2016, 04:48:32 PM
I'm slowly getting towards 100 games.

The one out one in rule has been generally applied, but I figure 100 is the point where I'm going to stick to it hardline.

Most new games don't do a lot for me, I'm finding my collection is growing more by getting improved editions of older games more often. Mare Nostrum: Empires and Medina being the most recent.

I was skeptical about Seafall but keen to give it a go, but some recent reviews have indicated that my fears are probably realised, so I might just give it a miss.


Title: Re: The Boardgame Thread
Post by: Soln on September 06, 2016, 08:06:07 PM
Yeah Seafall is getting bad reviews.  Even Dice Tower, Polygon.  Let us kno JG how it goes.  I love crunchy games and assumed this would be on my list some day but I'm also going to wait it out.


Title: Re: The Boardgame Thread
Post by: jgsugden on September 07, 2016, 08:32:29 AM
Seafall: I've read the bad reviews (avoiding the significantly spoilery ones).  One review in particular was of interest to me - the person played four games and then his group decided to quit.  As they were no longer going to play it out, he popped open all the Legacy elements ... and said he instantly regretted their decision.  Without saying what was in those elements, he said he was very sorry they gave up.  http://www.polygon.com/2016/8/24/12617898/seafall-review-preview-unboxing-pandemic-legacy-rob-daviau (http://www.polygon.com/2016/8/24/12617898/seafall-review-preview-unboxing-pandemic-legacy-rob-daviau)

Quote
Part of the joy of the Legacy system is in trusting the game’s ability to surprise and delight you with each new session. And as we opened up new packages, we were positively delighted. But SeaFall has a bit too long of a runway to really get to the fun stuff.

So that’s why, after 12 hours of play, I did the unthinkable.

After our fourth game, after all my players left ... I opened everything up.

Every box. Every card. Every ... thing inside SeaFall. I looked at all of it. I had to find out if this $80 game that none of my players were willing to buy with their own money was really worth the time and the treasure needed to experience it all, start to finish, across 15 or more games.

After uncovering all its secrets, you’re just going to have to believe me that they’re worth the struggle to discover them.

Next session should be on the 23rd or 24th. 

Right now, I see the prologue as a way to 'randomize' some board elements and to train players a bit on how to play.  It sets up a storyline and gets things rolling.  As that is all I have done, I don't really know how the true game plays, yet.  I can see the mechanics, I've thought through the cost
/benefit of certain actions, the balancing elements (gang up on the leader seems to be the primary one), etc... and I have theories about how it will play, but it'll be quite a while before we see where it really goes.  My group knows there are some growing pains and we plan to stick it out, so we'll just have to see if it gets better as we go along.


Title: Re: The Boardgame Thread
Post by: Rendakor on September 07, 2016, 10:11:56 AM
Reading that review, I'm going to give Seafall a pass. I don't even have 5 consistent players, period, let alone 5 who would be interested in that sort of game.


Title: Re: The Boardgame Thread
Post by: lamaros on September 07, 2016, 05:32:21 PM
I don't play games to slog out empty time to set up some future payoff. If the game isn't fun from the start then I don't care if it gets fun 20 hours later.

Make me a game that starts 20 hours in if that's the case.


Title: Re: The Boardgame Thread
Post by: jgsugden on September 07, 2016, 08:07:15 PM
Makes sense. However, I'm going to try it for myself and see how it goes.

Game 0: (Prologue) This is mostly just training on the basic rules and randomizing some game elements.  The end left us simultaneously annoyed, impressed and worried that the game might be a bit flat.  That concern that the game would be flat, in retrospect, was very wrong.  All concerns we discussed at the end of the game were soon addressed by the evolution of the game.

Game: 1: We played a session a couple weeks after the prologue and added a new player to get to 5. We only had time for one (post prologue) game. Most of the fun came from continuing to explore the game. Little changed for us in the overall sense of the game: No new rules, a few "only once ever" options were used up, a few minor ways in which the provinces began to differentiate themselves.  It was far from a great game, but not a waste of time.  I'm looking forward to the next game, but not like I was for Pandemic Legacy.

Game 2: I felt the bogging down discussed in the reviews during this match, but we unlocked new mechanics which should help with the next game's feel. Two major problems this game: the game was very frustrating for multiple players and players felt like they had  no chance to compete after a single roll of the dice went against them.  I won the round, but it was determined by luck, not skill. I made fine moves, but victory was determined due to die rolls not going unexpectedly against me and the 'choose your own adventure' choices, which are essentially random, not going against me.   So far, the game victor has been determined by luck more than skill, but the player making the most obvious game mistakes has been last in both rounds so skill seems to be required to put you in contention, but amongst players that make good choices it is luck, so far, that determines who will win. 

Game 3: We played the day before Halloween. We unlocked a lot of new elements in the game that really revitalized our interest in it. The game is getting a lot more brutal and there's a lot more direct player-versus-player conflict then in the earliest rounds. We discovered that were three rules we were playing incorrectly in this game. Those three rule errors were checking for game victory at the end of every turn (rather than every round), that we were allowing people to trade in multiple goods to reduce costs at the same time, and for some reason we had the rules about explore Endeavors entirely wrong. I suggest going back after the first, second and third games and rereading the rules just to make sure you're doing things correctly.  There are a lot of tough bits.  I won the third round after winning the second round - and I again feel like luck played a large hand, although not as much as in game 2.  Bad luck will keep you from winning a particular game, but good decisions will keep you scoring points that will help you move along. 

I should be at a nightmarish disadvantage in the next game.  That worries me as it will not only make it very hard to win the game, but will also make it hard to achieve a long term goal that was introduced in the last game that we really want to achieve - Based upon our board, the number of players and the options in the game, I may be crushed hard.  Next session should be in two weeks.


Title: Re: The Boardgame Thread
Post by: Sky on September 08, 2016, 09:29:54 PM
Set up for my first run of Zombicide: Black Plague (solo). Based on my rudimentary experience with the original game, I like the looks of this one.

Things I noted thus far (haven't played, I'll dig in over the weekend): putting 4 Holy Grail characters on the table is just silly and awesome (I love theme and style); and my other two characters being painted fucking rules. I need to get cracking and paint more of my set. Painted minis are a million times better than plain plastic! (https://cashwiley.com/2016/07/30/zombicide-black-plague-nelly-samson-and-silas/)


Title: Re: The Boardgame Thread
Post by: grebo on September 09, 2016, 12:41:54 PM

So, I signed up for GMT Games P500 for Sekigahara after reading this post... and we are a month away from the next printing (http://www.gmtgames.com/p-501-sekigahara-3rd-printing.aspx).  You saved yourself $22 if you helped push this into the reprint queue, otherwise it'll run $69.

   

Saw this yesterday and remembered I had signed on back in early 2015.  Glad I went right over and changed my credit card from the expired one that was on there, they just charged me today. 

Thanks for the reminder!


Title: Re: The Boardgame Thread
Post by: schild on September 09, 2016, 01:41:09 PM
oh shit Sekigahara is being reprinted.

Ugh. I need a place to send it. Fucking moving across the country getting in the way of fun.


Title: Re: The Boardgame Thread
Post by: Soln on September 09, 2016, 03:24:15 PM
I bet GMT will hold it for you with a pre-order if you ask.  They are cool like that.


Title: Re: The Boardgame Thread
Post by: lamaros on September 09, 2016, 03:34:02 PM
Yeah not sure if I want them to hold it and send with 1846 or just send asap.

I think asap is the go. Damn Australian shipping costs, though.


Title: Re: The Boardgame Thread
Post by: eldaec on September 21, 2016, 11:03:51 AM
League of Legends - the boardgame....

http://na.leagueoflegends.com/en/featured/mechs-vs-minions

It looks pretty neat.

Card drafting and programming cooperatively to fight hordes of bad guys. Feels a bit like robo rally I guess.

Doesn't seem anything like League of Legends. Which is fine by me.

Edit:

Fwiw, BGG and every board game reviewer I know of is goimg nuts for this.

Miniatures
Coop
Only limited use of dice
60 minute playthrough
Not zombie or lovecraft themed (though is clearly a zombie retheme)
75 usd plus shipping
Limited optional progression system (unlocking cards/scenarios/big miniature)
Variable scenarios for replay.

It is ticking a lot of boxes. I'm really attracted to the minimal amount of dice rolling and apparent lack of finicky little rules that zombie coops are usually full of.


Title: Re: The Boardgame Thread
Post by: jgsugden on October 17, 2016, 04:52:19 PM
I finally had a chance to play my KS copy of Bloodrage. It instantly moved into my top 10 games. The strategy complexity is on par with Power Grid, the mechanics encourage adopting different play styles each game, and there is a good balance between skill and luck. Great minis and fun theme. Go get it.


Title: Re: The Boardgame Thread
Post by: Soln on October 17, 2016, 07:09:06 PM
Done and done.  Also Feast of Odin by Uwe Rosenberg is now in stock at CSI.  The game is like a bigger version of Caverna, which is mind boggling.

BTW how is SeaFall going?  Local guy at a FLGS this weekend said they started arriving, but he "holding off" until there was more consensus. 


Title: Re: The Boardgame Thread
Post by: jgsugden on October 18, 2016, 08:55:12 AM
...
BTW how is SeaFall going?  Local guy at a FLGS this weekend said they started arriving, but he "holding off" until there was more consensus. 
I'm updating post #2008 above after each game. 

Summary: Good and bad.  It is not the next Pandemic Legacy, it is more frustrating than fun at times, but I still believe it will pay off. 

My #1 piece of advice: Do not include *any* slow players in your group if you play. 



Title: Re: The Boardgame Thread
Post by: jgsugden on October 18, 2016, 08:56:51 AM
Didn't mean to double post - I wish there was a delete option.

Errrr... it strikes me that Bloodrage's mechanics and theme might be a good basis for a legacy game.  You might over each realm as it falls into Ragnarock....

I can also mentioned a promising but expensive Kickstarter: Deep Madness (https://www.kickstarter.com/projects/diemensiongames/deep-madness?ref=user_menu).

New company, but well run KS so far.  They seem to be trying to copy Cool Mini or Not's approach.  Very responsive.  Well prepared.

Very expensive.  $100 for the game, but that should have well over a hundred miniatures (maybe 200 by the time everything is done) in it.  If you get all the expansion and extra game material, it might well cost $250.  They have yet to announce at least one big thing and it is already over $200, even if you got in on the Early Bird.

Gameplay looks similar to Claustrophobia, Mice and Mystics, or Last Night on Earth.  I find those games to be 'Love Em or Hate Em' games with few people in the middle.   Personally, I enjoy them. 


Title: Re: The Boardgame Thread
Post by: Stewie on October 19, 2016, 09:45:46 AM
Recently picked up Terraforming Mars. It feels like a combo of Race for the Galaxy meets Terra Mystica. https://boardgamegeek.com/boardgame/167791/terraforming-mars

I have played two 3 player games and for the first time I've solo played a game.

The two 3 player games we played seemed a touch long ~3 hours. Could be that we are still getting familiar with the game. Apparently it scales well as the game end condition is reaching 3 terraforming goals (enough heat, oxygen and water tiles played) so more players = more people trying to score points by doing those 3 actions. So more players doesn't necessarily mean more play time.

Pros:
- Lots of ways to score points and this leads to multiple win conditions.
- 12 different corps to play to give you a slightly different strategy to pursue each game.
- The card draft mechanic (variant in the rules. No-brainer and must be played imho) is fun and adds another level of strategy.
- Tile placement on game board can result in some player competition.
- The limited milestone/awards each game is another thing that players can compete for.
- Theme is cool and doesn't just feel pasted on.
- Game end condition is player controlled and allows for some players to try and rush/control game pace.

Cons
- Feels like you are just building an engine and the only difference is the type. Yet no matter what engine you build it is basically the same process.
- Components look cool but are ultimately just a let down. The cubes looks cool and metallic yet are just cheap painted plastic with burrs on the corners. The play mats are flimsy and your marker cubes slide around. 
- I get the feeling that some games will feel lost because your opponent had better card luck. (although in theory this should be mitigated by the draft mechanic)

Overall a pretty fun game with a decent amount of strategy and I feel like its worth getting.  I've watched/read a lot of reviews of this game and it looks like everyone is rating it very well (some even saying it will be going into their top 10 all time) That being said I would rate Terra Mystica higher for its pure lack of luck and I might prefer Race/Roll for the Galaxy for their card based engine building that is less time consuming. (still need to play more to confirm this) 



Title: Re: The Boardgame Thread
Post by: ghost on October 23, 2016, 04:02:37 PM
Played Quadropolis today.  It's a light city building game that seems overrated to me at this point.  It's an abstract city building game which basically boils down to a simplistic tile laying engine builder.  The components are nice, but I'd rather play any of the other Days of Wonder titles, including Cargo Noir. 


Title: Re: The Boardgame Thread
Post by: Shannow on October 26, 2016, 09:25:32 AM
Looking for suggestions for a cpl of new boardgames:

1. Good ones that can be played solo. I must admit I love Pandemic.

2. My daughter, who is 7, also wierdly enough loves playing Pandemic (even though she doesn't get all the rules) and we are now playing Rebel Assault. Looking for games, not kiddie ones, that we can play together..probably more of the co-op/adventure style. (She doesn't lose well).


Title: Re: The Boardgame Thread
Post by: Ruvaldt on October 26, 2016, 10:31:46 AM
Looking for suggestions for a cpl of new boardgames:

1. Good ones that can be played solo. I must admit I love Pandemic.

2. My daughter, who is 7, also wierdly enough loves playing Pandemic (even though she doesn't get all the rules) and we are now playing Rebel Assault. Looking for games, not kiddie ones, that we can play together..probably more of the co-op/adventure style. (She doesn't lose well).

GMT's COIN series are playable solo and are quite good.  Several have gone into reprints this year (Cuba Libre, A Distant Plain, Falling Sky, Liberty or Death) so they're easy to find, though they do still carry a ~$70 price tag if you didn't preorder them.  Labyrinth by GMT was also just reprinted and is good for solo play as well.  All of the games I've mentioned have several playable sides so the games play out very differently depending upon what side you choose to play.  As a result they're very replayable.

Leaving Earth (https://boardgamegeek.com/boardgame/173064/leaving-earth) is also very good can be played solo.

As for co-op games that are kid friendly, Sentinels of the Multiverse (https://boardgamegeek.com/boardgame/102652/sentinels-multiverse) is pretty great.  Flash Point Fire Rescue (https://boardgamegeek.com/boardgame/100901/flash-point-fire-rescue) can also be fun, but it needs more than two people to shine.


Title: Re: The Boardgame Thread
Post by: jgsugden on October 26, 2016, 12:28:04 PM
If she does not lose well, then learning to lose gracefully is a valuable thing to practice.

There are a number of great games on the MENSA list (https://en.wikipedia.org/wiki/List_of_Mensa_Select_recipients) that are fun.  They don't take a genius to play, but develop the brain.  I recommend Set, Tribond, Rat-a-Tat Cat, Blokus, Ingenious and Hive to start.

As for adventure style games: Mice and Mystics.   (https://boardgamegeek.com/boardgame/124708/mice-and-mystics)Recommended ages 7+.


Title: Re: The Boardgame Thread
Post by: Teleku on October 26, 2016, 12:51:33 PM
No child loses gracefully.  It's normal.


Title: Re: The Boardgame Thread
Post by: Sky on October 26, 2016, 12:52:16 PM
Don't think I've mentioned that Kingdom Death will be doing a version 1.4 reprint of Monster next month via KS. Good time to snag a copy if you didn't the first time.

I'll be in for the updated rules/cards and any swank new minis he is certain to unveil.


Title: Re: The Boardgame Thread
Post by: Shannow on October 26, 2016, 01:05:26 PM
I have a 16 year old as well, I'm quite aware of children and losing. :) thanks for the recommendations!


Title: Re: The Boardgame Thread
Post by: Teleku on October 26, 2016, 01:14:50 PM
Don't think I've mentioned that Kingdom Death will be doing a version 1.4 reprint of Monster next month via KS. Good time to snag a copy if you didn't the first time.

I'll be in for the updated rules/cards and any swank new minis he is certain to unveil.
Ohhh, thanks for the heads up!  Interested to see what options are available for those who purchased the base game.


Title: Re: The Boardgame Thread
Post by: schild on October 26, 2016, 02:34:37 PM
Fuck. Maybe I'll get the 1.4 reprint and gift my copy to a friend since I can get a giant pile of expansions with it I'm sure.


Title: Re: The Boardgame Thread
Post by: jgsugden on October 26, 2016, 02:58:16 PM
No child loses gracefully.
This is not true.  I know a dozen families that have raised kids that can lose gracefully - kids as young as 5.   There are a lot of parents in my gaming circles.  Most of their kids are graceful losers by the time the kids start playing real games.  That can be anywhere from 6 to 13.
Quote
It's normal.
I'll agree that kids usually start off having trouble losing gracefully, but I think that whether that behavior persists or not is something we have a degree of control over.  This is why I encourage parents to help their kids to learn to lose gracefully - and to practice it.  The kids that are always allowed to win by their parents are the ones that *most often* can't handle losing when they play with others.  Of course, there is a degree of randomness in this equation.  Parents that 'do everything right' might end up with a kid that flips the game table, while a kid that gets all the wrong messages may blunder into being a kid that congratulates the winner before asking if there is time to play again.


Title: Re: The Boardgame Thread
Post by: Rasix on October 26, 2016, 03:06:24 PM
Do you have an off switch?


Title: Re: The Boardgame Thread
Post by: ghost on October 28, 2016, 12:49:52 PM
Looking for suggestions for a cpl of new boardgames:

1. Good ones that can be played solo. I must admit I love Pandemic.

2. My daughter, who is 7, also wierdly enough loves playing Pandemic (even though she doesn't get all the rules) and we are now playing Rebel Assault. Looking for games, not kiddie ones, that we can play together..probably more of the co-op/adventure style. (She doesn't lose well).

This is a little different suggestion, but Memoir '44 is a great game that kids can grasp, and it will incorporate a little bit of cool history.  It is a 1 v 1 game, but I haven't found it to be super competitive with my son who is 7.  I help him along and it's cool.  Now he can beat me at times by himself.


Title: Re: The Boardgame Thread
Post by: jgsugden on October 31, 2016, 09:15:54 AM
Seafall Update (more above (http://forums.f13.net/index.php?topic=20113.msg1433231#msg1433231)):

Prologue + 3 games into it.  My succinct thoughts:

1.) There are a lot of rules to learn and ingest.  They're not well written.
2.) The game can get ugly - don't play with the thin skinned.  A backstab at the right time can be felt for the rest of the campaign.
3.) Games are running surprisingly long.  We set up, play 30 to 40 turns - and it takes 3 hours.  We've seen turns take more than 15 minutes when there were complexities in an exploration.
4.) Each game has been more enjoyable than the previous ones.
5.) I recommend the game only to experienced gamers that love the idea of Legacy.  You need to invest time into the game before it will feel like you're getting a good return on your investment.


Title: Re: The Boardgame Thread
Post by: Soln on November 03, 2016, 04:06:28 PM
Good Miami Dice Seafall final review (spoiler: they gave up after prologue+6 games for 21 hours): https://www.youtube.com/watch?v=AJoZA_V9b5I

edit: I'm still kinda interested, maybe for a v2


Title: Re: The Boardgame Thread
Post by: Hawkbit on November 04, 2016, 01:04:11 PM
Looking at the thematic horror explorer games, is there one that stands out? I'm looking at Eldrich Horror, Mansions of Madness 2ed and Betrayal at HH now, are there others that are more worthwhile?

I need to keep it somewhat rules-light, my group gets bored when things get bogged down in rules. Story is important, so is cooperative play.



Title: Re: The Boardgame Thread
Post by: Goldenmean on November 04, 2016, 02:31:01 PM
Looking at the thematic horror explorer games, is there one that stands out? I'm looking at Eldrich Horror, Mansions of Madness 2ed and Betrayal at HH now, are there others that are more worthwhile?

I need to keep it somewhat rules-light, my group gets bored when things get bogged down in rules. Story is important, so is cooperative play.

I can't speak to the new edition of Mansions of Madness because I only have first edition, and they've supposedly changed a fair amount, but I've played the other two plenty.

The fact that you use the term "bogged down" makes me think that Betrayal at House on the Hill might be more your speed. Eldritch Horror is a faster play than Arkham Horror was, but it can still run for four hours or more, especially if you're new to the game. BaHH plays quickly, and has pretty simple and intuitive rules. I always have a problem reviewing BaHH because so much of it depends on which scenario you end up with (and that's determined in the course of the game, so it's not like you can just pick a good one in advance). Some scenarios end up being pretty excellent and thematic, and I've had some where both sides just run to two separate rooms and just sit rolling dice until they get sufficient successes to win. *yawn*

One downside for your group might be that it's only semi-cooperative. The first chunk of the game is completely cooperative while everyone explores the house but at some point the haunt will begin and at that point one of the players is revealed as a traitor. This is completely random. The traitor doesn't know they're the traitor until the dice fall, so it's not like they've been secretly sabotaging the group all along. At that point you will determine which scenario you're playing and the remaining good guys will read their book and the traitor will read his book and you'll each find out what you're meant to be doing now. It's still a pretty collaborative experience, but if you're going for 100% coop, this isn't quite that.

They're all pretty decent games though. If you want to err on the side of more role-playing story based stuff, MoM is probably the game for you. 1E was essentially a limited Cthulhu RPG game session in a box. 2E is much the same except they automated the GM portion of it, so it's entirely cooperative.


Title: Re: The Boardgame Thread
Post by: eldaec on November 05, 2016, 02:38:28 AM
Looking at the thematic horror explorer games, is there one that stands out? I'm looking at Eldrich Horror, Mansions of Madness 2ed and Betrayal at HH now, are there others that are more worthwhile?

I need to keep it somewhat rules-light, my group gets bored when things get bogged down in rules. Story is important, so is cooperative play.



Eldritch horror is ok, but you really need some or all of the small box expansions. The large box ones with extra boards just gum up the game, but the small boxes add enough design to the basic system to create interest.

As pointed out above, it is a 2 to 3 hour game.

Also I wouldn't play it with fewer than 4 characters. With 2 plauers you need to be able to run two each. With 3 you can get away with running the guy who is good at buying shit as a bot to distribute loot.


Title: Re: The Boardgame Thread
Post by: ghost on November 05, 2016, 09:12:37 AM
Arkham Horror base set would be okay, but I think it's a little bit over the top for a non-gaming group.  Too many rules and pieces and whatnot.  Might check out horror at house on the hill first.  I'm actually surprised someone hasn't come out with a Resistance or Werewolf style game with a  Cthulhu style theme.  You could also consider some of the Flying Frog Productions stuff.  Some people hate their games, for various reasons, but some love them.  Could fit the bill for what you are looking for.


Title: Re: The Boardgame Thread
Post by: lamaros on November 05, 2016, 04:43:18 PM
Played a few games of Triumph & Tragedy this week.

I've not really played any wargames before, and though this one is allegedly more 'euro' in some ways I enjoyed it a lot.

I've ordered a copy from GMT of the second edition.


Title: Re: The Boardgame Thread
Post by: schild on November 05, 2016, 05:15:08 PM
Played a few games of Triumph & Tragedy this week.

I've not really played any wargames before, and though this one is allegedly more 'euro' in some ways I enjoyed it a lot.

I've ordered a copy from GMT of the second edition.

Does something make it less neckbeardy?


Title: Re: The Boardgame Thread
Post by: Sky on November 05, 2016, 09:04:00 PM
Whar ar teh WARLORDS


Title: Re: The Boardgame Thread
Post by: Ard on November 05, 2016, 09:34:58 PM
edit:  nevermind, wrong game.


Title: Re: The Boardgame Thread
Post by: lamaros on November 06, 2016, 02:13:45 AM
Played a few games of Triumph & Tragedy this week.

I've not really played any wargames before, and though this one is allegedly more 'euro' in some ways I enjoyed it a lot.

I've ordered a copy from GMT of the second edition.

Does something make it less neckbeardy?

Depends what you think the neckbeardy bits are.


Title: Re: The Boardgame Thread
Post by: luckton on November 06, 2016, 03:33:26 AM
Amazon is running a buy 2 get 1 free sale. (http://www.boardgameprices.com/articles/on-sale-again-buy-2-get-1-free-games-on-amazon)

Grabbed Lanterns, Catan, and Castle Panic. Some other really good pics in there, but I figured I needed to flesh out on some of the basics for the fam. Also, I needed to get my geek card back for not having Catan in my collection.


Title: Re: The Boardgame Thread
Post by: ghost on November 10, 2016, 07:16:02 PM
Ran through Star Wars:  Rebellion a couple of times the other day.  It's really, really good.  I'm always a little dubious about the high production FF stuff, but it's really well done. 

Played a few games of Mr. Jack with the boy.  It's a great little deduction game that takes just 15 minutes or so to play. 

Ra:  the Dice Game is something I picked up quite a bit ago but haven't played because I've decided that I just don't like all of the Yahtzee variants.  This one isn't quite a Yahtzee variant, but it certainly is much more fun to me than D-day Dice or King of Tokyo/New York.  I still dig Elder Sign okay. 

Blood Rage is another one we've been playing a lot lately.  It's totally bad ass.  I'm a big fan, even if it's overdone for what it is.  It's a great game. 


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 11, 2016, 03:26:00 PM
Lots of good stuff lately, especially with Essen releases starting to sneak in.

If you're at all into Uwe Rosenberg stuff, his new one, A Feast for Odin (https://boardgamegeek.com/boardgame/177736/feast-odin) is probably the best of the bunch. Adds back a lot of the variability that was missing from Caverna in the form of occupation cards, but without them feeling broken like many of Agricola's did. It's got some interesting twists on the formula, but it's still a worker placement game. If you hate those, this isn't going to change your mind. The thing that most differentiates it from the rest of his harvest games is your personal board which you fill with the goods you acquire from the worker placement spaces. Your board includes several spaces that generate income for you, or give you bonus goods every turn if you manage to surround them, and a boatload of negative points that you just need to cover any way possible to not get dinged at the endgame. There are specific placement rules that make for a really interesting minigame as you try to optimize placement on these boards "Hrm, if I craft this item, then I can use it to cover up those -6 points, but maybe if I place it here instead, then in a few actions, I could be generating free ore every turn, or maybe if I place it there, I can increase my income. No wait, I can't place it there, it's adjacent to another green good. Maybe I should try to take one of those trading spaces and upgrade it to a blue", etc. It's an interesting puzzle that's only going to get more interesting as people play more and optimize paths to early bonuses/income spaces.

Another game I've been playing a lot of recently is Lorenzo il Magnifico (https://boardgamegeek.com/boardgame/203993/lorenzo-il-magnifico). This was an Essen pre-order for me, but I think it should be showing up at retailers pretty soon. This is another worker placement game, but it's a really tight, constrained one, and it's the WP game I've most wanted to strangle the player ahead of me for taking the space I wanted. Workers in this game have varying values and some action spaces require a minimum strength before taking them, or produce better results depending on the strength of the worker entering them. Three workers are set via die roll for all players every round and one is base value 0, though one of the resources can also be spent to increase their strength to enter a space. Most of the worker placement spaces will be filled with a card every round, and the action in that space will be acquiring that card. Cards are broken into four colored types. Generally speaking, green cards are provinces and produce resources, yellow cards are buildings and consume resources and have some sort of action on them, generally "Consume these resources to produce other resources, or VP, etc.", blue cards are people and provide either consistent bonuses or very powerful one time only effects, and purple cards are projects, and are generally VP at the end of the game and a large single use influx of resources. Other WP spaces are used to run the actions on your green/yellow cards, varying on the strength of the worker you use, or to change player order, or some spaces which just give you a modicum of resources if you have nothing better to take. I said it before, but this is a really tight WP game. In a 4 player game, there's 16 workers in play and only about 24 spaces to place workers, many of which are "Well, I guess I have nothing better to do with this 1 point worker" sorts of affairs. Lots of people dislike WP games because they feel like multiplayer solitaire. This is not one of those games. If you are not paying attention to your opponents and gauging what cards they're going to take or how best to block them from things they want for their engine while still benefitting you, you're going to lose, badly. There's a lot more to this game that I haven't covered, but if you like euros, highly recommend taking a look at this.

In a very different direction, Clank (https://boardgamegeek.com/boardgame/201808/clank) is pretty good fun as well. It's a deckbuilder game in the Ascension "Shared central deck" style, but it plays out on a board. Cards generate boots to move between spaces, or swords to prevent yourself from taking damage from goblins and the like (or to kill monsters that show up in the central deck) or generate resources to buy more cards to build your deck. Many cards also generate "Clank" which are little cubes that go into a pool to represent how much noise you've been making moving around the dungeon, because occasionally when refreshing the central deck, you'll trigger a dragon attack, at which point all the clank goes into a bag with some neutral cubes and you draw to see which one of you (if any) pissed off the dragon and gets a chunk taken out of them. This is a sort of hybrid race/points game. You're going for treasures of various value. Easy ones are towards the top of the dungeon, but are worth fewer points. More valuable ones are at the bottom of the dungeon. Game end accelerates once one person gets out with dragon attacks coming faster and faster until everyone is out or the people still inside are dead. This is a fun, quick little game. It's got some random elements, but is still pretty heavily skill driven, and there's more approaches to victory than you might think, because in addition to the treasures you're going for, there are also cards worth VP in the deck, so you could focus most of your efforts on building up VP that way and just duck in and out quickly to get the cheapest treasure and still win. I really like the idea of a deck building game driving the mechanics for something else instead of being the game in and of itself. Trains (https://boardgamegeek.com/boardgame/121408/trains) did this as well though with a Dominion style deckbuilder and a blander theme, and I enjoyed that as well. Hoping to see more of this in the future.


Title: Re: The Boardgame Thread
Post by: eldaec on November 12, 2016, 02:45:53 PM
Note sure what you did there but your links come out like this...

url=http://"https://boardgamegeek.com/boardgame/177736/feast-odin"


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 14, 2016, 10:02:31 AM
Note sure what you did there but your links come out like this...

url=http://"https://boardgamegeek.com/boardgame/177736/feast-odin"

That's... interesting. I think the initial problem was that I put quotes around the url, and somehow that got mangled even further by the system trying to correct for that. Fixed now.


Title: Re: The Boardgame Thread
Post by: Soln on November 18, 2016, 10:35:13 PM
Anyone have any experience with Tabletop Simulator (http://store.steampowered.com/app/286160/).?  It's on Steam with many free Workshop apps.  I've been too lazy to learn VASSAL, so this seems superior.  BUT I'm hoping there's a lobby somewhere for casual play.


Title: Re: The Boardgame Thread
Post by: eldaec on November 20, 2016, 04:36:43 AM
I've tried it, I'm not a big fan.

Far better production values than vassal, but generally Vassal modules are better structured so long as you are willing to learn the keyboard shortcuts and genuinely understand the rules of whatever you are playing.

Neither are a great way to learn or try out new stuff.

Vassal is great for getting in practice in anything you want to play competitively. Not sure I'd recommend either product for casual knockabout.


Title: Re: The Boardgame Thread
Post by: Shannow on November 21, 2016, 07:13:09 AM
I actually preferred Cyberboard, but again it's for games that you already know the rules and mechanics of. Just felt cleaner and easier to use than Vassal.


Title: Re: The Boardgame Thread
Post by: Soln on November 21, 2016, 01:54:24 PM
I need a lobby, somewhere with open servers.  Tabletop Sim seems to have that (just a list of open servers).  Does Cyberboard and Vassal support that?  I always thought they were exclusive 1:1.


Title: Re: The Boardgame Thread
Post by: eldaec on November 22, 2016, 05:09:06 AM
Played some Feast For Odin. I am a fan.

It is tighter than it looks and nice to be doing something other than growing pumpkins in a Rosenburg game.



Title: Re: The Boardgame Thread
Post by: Sky on November 24, 2016, 11:10:24 PM
Kingdom Death Monster reprint and rules upgrade KS is live: https://www.kickstarter.com/projects/poots/kingdom-death-monster-15

Exceeded the original project's total in dollars and backers in less than two hours. 43 left to go.

I'm in for the upgrade plus all the expansions, promos and pinups. No regerts.


Title: Re: The Boardgame Thread
Post by: Teleku on November 24, 2016, 11:24:56 PM
In for the upgrade pack plus chest/expansion.

Wish they'd offer a tier to get all of the previous expansions along with the upgrade, and not a another full box.  I only got the base box before.

edit:  Having said that, I see they have a sale for half off on all the previous expansions.  Anybody have suggestions on the best ones?


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 25, 2016, 02:27:52 AM
edit:  Having said that, I see they have a sale for half off on all the previous expansions.  Anybody have suggestions on the best ones?

TLDR version, I would say Dragon King, Sunstalker, and Gorm are generally considered top three. More detailed rundown of all of the options follows:

Depends on what you want out of an expansion, really.

Personally, the ones I like the most are the ones that change the game the most. Dragon King and Sunstalker both have variant campaign options that can change up your game quite a bit. Of those, I think the consensus is roughly that DK has the better variant campaign, but SS is the better hunt. if you have to choose between the two, I'd vote DK. Flower Knight also has a variant campaign, but it's pretty minimal compared to the other two. FK also has some ridiculously good equipment on a pretty easy fight. If you're looking to notch down the difficulty a bit, FK is a good choice.

After that, expansions either come in alternate monsters to hunt, or alternate nemeses to face. I feel like you get more use out of additional monsters to hunt, because you'll be facing more of those.

Gorm is generally regarded as the best of the hunt expansions. It replaces the lion, and adds interesting variant progression to your settlement. Spidicules replaces the antelope as a tier two hunt monster. Spidicules doesn't get a lot of love because there's some nice gear on the antelope that you're locked out of, and not a ton of great gear on it but it's an interesting fight. It's also one of the spendier expansions though, so if you've got limited money, this is probably worth giving a miss. Dung Beetle Knight is a mid tier difficult hunt expansion with some interesting alternate ways to progress your settlement. Lion God is the most difficult hunt quarry. I saw a survey on BGG geek that seemed to imply that a vanishingly small percentage of people had actually beaten a level 3 lion god. If you want nightmare mode, this is the expansion to grab.

Of the alternate nemeses, lion knight is a sort of comedic option that's easily slotted into any campaign. If you're getting sick of the grimdark, he's a good choice. Slenderman is a super creepy option that replaces one of the events in the base game that most defines how you build out your settlement to survive, so he's a good choice for jumbling things up. Manhunter is an extremely punishing option that you can plug in anywhere for added difficulty.

And then there's the lonely tree, which is, uhhh, a tree. It's a cool model, but it's widely regarded as being the worst expansion and for completionists only with terrible cost to content ratio.


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 25, 2016, 02:32:34 AM
Oh, I guess this still counts as an expansion, but there's also the green knight armor expansion. That's a special set of armor crafted from pieces from Flower Knight, Dung Beetle Knight, Lion Knight, Gorm and Manhunter. I thiiink that's all of them, but I might be missing some. It's basically some brokenly powerful gear that's also almost impossible to craft in a single campaign even if you are actively trying for it to the exclusion of everything else.

This is another one of those things where unless you are being a nutso crazy completionist, there's not much reason to have it.


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 25, 2016, 03:25:17 AM
Oh, and since we're plugging new editions of games on Kickstarter, there's a new edition of Vast (https://www.kickstarter.com/projects/2074786394/vast-the-crystal-caverns-second-printing-with-mini) up right now as well

Vast is one of those things that got a lot of praise from board game nerds, but I don't think really made much of a splash with anyone else, mostly because it was basically a kickstarter only deal unless you grabbed a copy at a con this past year.

The most notable thing about Vast is that it is probably the most asymmetric board game you will ever play that still somehow feels elegant. Lots of games have variant player powers or some sort of hero/dungeon master duality, but in Vast, all of the different players are playing completely different sorts of games on the same board and all interacting with each other in fairly clever ways. The setting is traditional fantasy, and the original game has five different characters you can play as. It looks like the new edition is looking to add some, but I don't know how they work, so I'm going to skip describing them.

The knight is your traditional hero. Her ultimate goal is to kill the dragon, and to go about this she spends most of the game running around exploring the cave, completing quests, and collecting treasures and gaining levels by doing various things until she's powerful enough to do so. The knight's playing a pretty traditional pseudo-RPG like Descent or the like.

The dragon has been asleep for millenia and is just waking up. It is trying to shake off its slumber and eventually escape from the cave to go pillaging the countryside. It does this by hoarding treasures, eating goblins, and revealing certain areas of the cave. The dragon is playing a strange sort of hand management game. You get a random selection of cards every turn, and you can spend different combinations of those cards to use different powerful dragon abilities.

The goblins are trying to kill the knight. The goblins have three different tribes, and so unlike the knight or the dragon have three different pieces to move around the playing area, except half the time they're not going to be on the play area at all. Goblins are basically playing a population management/guerilla warfare sort of game. They're goblins, so the knight or the dragon can more or less effortlessly kill them in a fair fight, which reduces the population of that tribe and knocks them off the board for a while, but goblins are good at sneaking around the unexplored sections of the cave, building up their population and then making surprise attacks to whittle the knight down.

The thief is trying to break his curse of eternal life by carrying a certain amount of loot out of the cave. He's immortal, but he's easily (temporarily) killed, and he drops what he's carrying when he dies (and most of the other players have uses for what he's carrying), but he's not really anyone's primary target, so he's playing a sort of risk vs. reward game. He can be basically invisible and untargettable, or very fast, but not both at the same time, so he's got to carefully balance how much of a threat the other players see him as at any particular time. He's also got a sort of leveling up system similar to what the knight has

And then the final role is of the cave itself. The cave is trying to collapse. That's right. This is the only game I'm aware of in which a suicidal cave is one of the possible character choices. The cave, as you might expect, is weird. Other characters can move through the cave area, placing new tiles down by entering unexplored areas of the map, but the cave on its turn can place new unexplored tiles and sort of indirectly shape the game. The cave also collects omens which it can use to power certain special abilities. It's kind of playing a weird set collection game, but mostly it's playing the other players, by indirectly nudging them to complete its goals for it, or by hampering the progress of a faction close to victory. Once a certain number of a certain type of tiles have been placed, then the cave can begin collapsing, and instead of laying tiles every turn, it's removing tiles every turn. Run out of tiles, and it's game over everyone else. Victory for the cave.

I should note that this is not a five player only game. It is possible to play with any combination of players from two to five (or possibly seven in this new edition). There are variant cards so that every possible combination works, so even if you're playing with the knight and there's no dragon to kill, there are other options.

This is a really, really clever game. It's also more than any other game, one that you will not entirely grok the first time you play, because your opponents are literally playing a different game than you are. I'm really not kidding about that. The rulebook has like one page of shared rules and then the rest are all character specific. About halfway through the first game you'll probably have a pretty good idea of how the other factions work, just enough for you to figure out all of the ways in which you really screwed up earlier in the game, and you will probably think "Oh man, I'm going to play one of them next time. They seems brokenly good" and then you will do so and realize all of the limitations they've been working under, and you will rinse and repeat that until you have cycled through all of the factions once, and then you will be ready to properly begin playing the game. More than most, this is not a game for dabblers.


Title: Re: The Boardgame Thread
Post by: Teleku on November 25, 2016, 03:27:51 AM
That's ok, half of the shit I was looking at (and what you just mentioned) already sold out before I could buy.

Guess I'll see if they add in some more tiers in the kickstarter, or maybe I'll just do the Ancient Gold Lantern tier and sell my current box.  A big part of this is to get nice miniatures to paint/display, so kind of want to get everything.


Title: Re: The Boardgame Thread
Post by: Sky on November 25, 2016, 10:03:42 AM
I was really tempted to do the Satan pledge and sell off my v1.0 box, all the expansions, pinups and promos. It would actually end up cheaper than the Gambler pledge but I hate the hassle of having to sell off all the stuff.

Mostly I just wanted the Satan shirt  :drillf:


Title: Re: The Boardgame Thread
Post by: Soln on November 25, 2016, 11:01:16 AM
Thanks GM for the recommendation about Vast.  I think I had heard it was good, but I wasn't tracking it. Just pledged. 

Will KD ever be more widely available?  I kind of monitor KD like I do with Dwarven Forge. 


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 25, 2016, 01:25:17 PM
A while back Poots made a post about some of the things he was working on with the KD franchise, and one of them was a more retailer friendly PVC game called Kingdom Death: Quest. I think that's probably as close as you're going to get to a wider release of KD:M, but there's been absolutely no details on it, and it was on a list of more than a dozen other things, so who knows when or if it will ever materialize.


Title: Re: The Boardgame Thread
Post by: schild on November 25, 2016, 01:46:29 PM
I messaged Poots asking why there wasn't an Upgrade Kit + All The Expansion + Gambler Box option. He said because most people already had the expansions.

I was like "you are wrong."


Title: Re: The Boardgame Thread
Post by: schild on November 25, 2016, 01:56:19 PM
He opened up more of the Devil's Tier.

In other news:

Quote
You did it!
You've successfully changed your pledge to Kingdom Death: Monster 1.5. Share this project with friends to help it towards the finish line.

If this project is successfully funded, the creator will send you a survey to collect information needed to deliver your reward.

Your pledge

$1,666.00 Edit
Twin Satan's Lantern

Kill me.


Title: Re: The Boardgame Thread
Post by: Rendakor on November 25, 2016, 02:03:44 PM
Kingdom Death seems kind of interesting but way too pricey. If any of you guys are buying the new one and want to unload the original at a discount, let me know.


Title: Re: The Boardgame Thread
Post by: schild on November 25, 2016, 02:13:32 PM
Kingdom Death seems kind of interesting but way too pricey. If any of you guys are buying the new one and want to unload the original at a discount, let me know.
That might be me. So, yeah, I'll let you know.


Title: Re: The Boardgame Thread
Post by: Sky on November 25, 2016, 02:38:22 PM
I'll buy the tshirt off you if you don't want it, schild.


Title: Re: The Boardgame Thread
Post by: schild on November 25, 2016, 02:41:00 PM
Nah, I want the shirt. I don't PLAN on sticking at this level. All the pinup garbage is just that. Garbage to me. He needs to introduce an "All the Game Bits" level. Forreal. But with the shirt. Satan's Left Hand or something.


Title: Re: The Boardgame Thread
Post by: schild on November 25, 2016, 02:41:39 PM
I would like to know what the fuck I'm buying though. Like is it ALL this shit?

http://kingdomdeath.com/ks_images/kingdomdeathv1050.jpg


Title: Re: The Boardgame Thread
Post by: Sky on November 25, 2016, 05:43:47 PM
None of the resin stuff.

None of the 'survivor pledge' stuff (though maybe the plastic promos: Paul, Aya, Anna, Adam, Snow).

None of the extra armor kits (possibly Green Knight Armor, I think it counts as an expansion).

Still a phenomenal value, you'll make a decent amount back selling the pinups and pinup box set (along with any new pinups/non-game stuff...and you can keep the game cards included).

Not an authoritative answer, but Poots has already said plastic promos/pinups. And I went in for the big resin pledge which was pretty obscure until I opened the box :) So I know how he thinks about that stuff, mostly. And it was totally worth the money. Like I said, if I was up for the hassle of selling my old game and all the duplicate stuff from Satan pledge, I would in a second.

Also, here's what Poots means when he refers to Satan, as an fyi about the shirt (warning: dong skirts): https://shop.kingdomdeath.com/products/satan


Title: Re: The Boardgame Thread
Post by: schild on November 25, 2016, 06:08:52 PM
The Satan pledge will be 100% of all the game stuff and additional characters right? Is it everything here:

http://vibrantlantern.com/site/catalog/

Other than the resin / random alternate art dudes?


Title: Re: The Boardgame Thread
Post by: schild on November 25, 2016, 07:59:02 PM
(http://i.imgur.com/26rBozI.png)

Now to decide if it's worth it. Guess I have 43 days.


Title: Re: The Boardgame Thread
Post by: Sky on November 25, 2016, 09:53:35 PM
So what I said, other than the crossovers. I hadn't thought of those either.  :grin:

If you don't have the expansions yet, there is always BF deals for the deep discounts (though still more than we paid in the KS). Maybe a 777, sell the new promos and pinups for the $$$ to buy the old expansions on sale later?


Title: Re: The Boardgame Thread
Post by: schild on November 25, 2016, 11:56:12 PM
Yea, I dropped to $777 for now. He needs a Satan level without the pinup horseshit.


Title: Re: The Boardgame Thread
Post by: Sky on November 26, 2016, 08:26:31 AM
Pinups rock!  :drillf:

(https://dl.dropboxusercontent.com/u/3667682/Minis/WIPs/Kingdom%20Death/Pinups/SciFi%20TK/Scifi_TK_WIP_11.jpg)


Title: Re: The Boardgame Thread
Post by: schild on November 26, 2016, 08:35:58 AM
Still don't want them. I'm hoping he opens up an add-on that just lets you buy all the first edition expansions in one shot.


Title: Re: The Boardgame Thread
Post by: Sky on November 26, 2016, 08:49:15 AM
I agree, lots of people are asking for it.

Hey, did you ever get in Warcults? I see he's selling it in the store now and I never got my copy.


Title: Re: The Boardgame Thread
Post by: schild on November 26, 2016, 09:04:24 AM
He's selling it but it's shipping in order received. I was pretty early on and haven't even gotten shipping notification, but I ordered 2 t-shirts and the varnished figures also. Because apparently all my board games have to cost $500+ these days.

 :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Sky on November 26, 2016, 11:36:25 AM
Yep, he just confirmed that. Didn't want to spread the word without making sure mine will ship soon!


Title: Re: The Boardgame Thread
Post by: schild on November 26, 2016, 11:49:29 AM
Cave Evil, unfortunately, will be $1k a pop within 2 years.


Title: Re: The Boardgame Thread
Post by: Ard on November 26, 2016, 12:11:26 PM
Yeah, I haven't gotten my copy of warcults yet either, but good to know it's finally shipping.


Title: Re: The Boardgame Thread
Post by: Sky on November 28, 2016, 09:45:02 PM
Just got my shipping notice!


Title: Re: The Boardgame Thread
Post by: schild on November 29, 2016, 01:25:34 AM
I have not. I expect to get mine last though because of the varnished figures.


Title: Re: The Boardgame Thread
Post by: lamaros on November 29, 2016, 03:15:25 PM
My copies of Indonesia and Triumph & Tragedy arrived, so I think that's it for me pre-orders this year.

Will have to order some more now....


Title: Re: The Boardgame Thread
Post by: schild on November 29, 2016, 03:23:34 PM
Let me know how Indonesia goes. I skipped buying it at like 10 opportunities since I don't get to play Antiquity enough.


Title: Re: The Boardgame Thread
Post by: lamaros on November 29, 2016, 10:15:44 PM
I already know I love it. Played it in person and online a few times. it's a great game and easily the most elegant Splotter game.

They fucked up the wooden bits though, so it's likely that the 3rd edition (in another 5 years?) will be the only completely fixed one.

All playable though, I just got some small wooden cubes for mine.


Title: Re: The Boardgame Thread
Post by: Khaldun on November 30, 2016, 01:52:44 PM
I love the look of Kingdom Death's stuff, by the way, but I don't think I could ever talk myself into paying what I'm sure it legitimately costs, all told.


Title: Re: The Boardgame Thread
Post by: Sky on November 30, 2016, 10:07:32 PM
The base game is very playable and replayable a few times, though powergamers and vets tend to find teh cheese moves and ruin it for themselves :)

But for a $400 game, this is about the best price you'll see on it.


Title: Re: The Boardgame Thread
Post by: lamaros on November 30, 2016, 10:14:15 PM
The game might be fine, but like Chuthlu Wars and the rest of them they're only expensive and you nuts only buy them for the minis.


Title: Re: The Boardgame Thread
Post by: schild on November 30, 2016, 10:29:58 PM
I fully admit to wanting the minis for use with lots of games. They are best in class, period.


Title: Re: The Boardgame Thread
Post by: Teleku on November 30, 2016, 10:56:02 PM
The game might be fine, but like Chuthlu Wars and the rest of them they're only expensive and you nuts only buy them for the minis.
Well yes.  I mean, I only kickstart games that look like they are fun to play as well (Bloodrage is particularly excellent), but I absolutely jump at games that offer a ton of good looking mini's to have/paint.

And as Schild may have mentioned, the game is beautiful.  All aspects of it, not just the miniatures.  It's a cool, unique experience.


Title: Re: The Boardgame Thread
Post by: Sky on December 01, 2016, 07:45:18 AM
There is no comparison between KD's hard plastic kits and any other game's plastic minis. I love the sculpts for Zombicide, but the material and casting sucks. And the sculpting is nowhere on the level of KD.

That painted model above is a plastic kit, as is the dude from Monster that I've managed to paint...  https://cashwiley.com/2015/10/31/kingdom-death-monster-zachary/

Really need to carve out time for mini painting!


Title: Re: The Boardgame Thread
Post by: ghost on December 01, 2016, 04:24:00 PM
I have played around 5 games of Star Wars:  Rebellion now.  I think it's awesome.  It's only a two player affair, really, but seems well balanced and offers a lot of strategic options and variability.  You just can't be fooled by the looks and think it will be Risk.  It definitely is not Risk nor is it a war game.  Honestly, it's probably most similar to Twilight Struggle.  I suspect that if you don't like Star Wars the game may not be quite as good, but it is definitely thematic. 


Title: Re: The Boardgame Thread
Post by: Sky on December 01, 2016, 08:13:21 PM
Holy fucking shit my fucking fiancee asked me if Cave Evil was two player.

Don't wake me from this dream.

I told her we're working through more basic games to up her game skills, but she actually wants to play it. Woah.


Title: Re: The Boardgame Thread
Post by: schild on December 01, 2016, 09:16:42 PM
Cave Evil is GREAT with two players. Personal recommendation, don't play with digging tunnels. Remove the "splits in 2" and "explodey" necros from the pool.


Title: Re: The Boardgame Thread
Post by: schild on December 02, 2016, 09:18:19 PM
Well, it's safe to say the gambler's chest is more than worth it at this point.


Title: Re: The Boardgame Thread
Post by: Goldenmean on December 03, 2016, 01:24:15 AM
Well, it's safe to say the gambler's chest is more than worth it at this point.

It's not wowing me as someone who doesn't really care about the survivor miniatures. I love the monster figures, but I really couldn't care less about customizing player miniatures for different armor sets, etc. I just poorly assembled the four naked starting survivor miniatures and have used those repeatedly for all of my characters, though other people I play with have gone to town and made their own out of the kits.

I realize that being someone who doesn't particularly care about the miniatures in a thousand plus dollar miniature game is just a bit on the strange side though, so I'm clearly not the target market for it. I'll be happy if they add in some sort of monster to it, but I'm not holding my breath. At the moment it basically comes down to a handful of gear and fighting art cards, and a few pages of rules. Just enough that the completionist part of me won't let me blow it off, but not enough to make me feel like I'm getting a good deal.


Title: Re: The Boardgame Thread
Post by: Sky on December 03, 2016, 08:27:00 AM
The monsters will always be in the base game and expansions because they have so much content support.

I'll be happy to get the Gryphon because it's one of the few resin releases I missed. Being a completionist with KD is not easy.


Title: Re: The Boardgame Thread
Post by: Goldenmean on December 03, 2016, 11:15:23 AM
I'll be happy to get the Gryphon because it's one of the few resin releases I missed. Being a completionist with KD is not easy.

I do not envy your obsession. Trying to get all of the gameplay related stuff is bad enough. I still get mildly twitchy that I'm missing some of the one-off gear cards that they attached to promo figures or pinups, even though I *hate* their pinups.


Title: Re: The Boardgame Thread
Post by: schild on December 03, 2016, 11:17:47 AM
I'll be happy to get the Gryphon because it's one of the few resin releases I missed. Being a completionist with KD is not easy.

I do not envy your obsession. Trying to get all of the gameplay related stuff is bad enough. I still get mildly twitchy that I'm missing some of the one-off gear cards that they attached to promo figures or pinups, even though I *hate* their pinups.

Now THIS I'm aggravated by, which is why if they have a gamer bundle, I'm just buying it and adding those few figures with cards attached.


Title: Re: The Boardgame Thread
Post by: Sky on December 03, 2016, 07:32:54 PM
The promo gear cards aren't craftable, so from a gameplay standpoint you're not missing anything. They can be used in the game, but you're going to have to intentionally put them in outside of gameplay. I don't really see a reason to put them in unless you've really exhausted the hell out of everything else (and good luck on that).


Title: Re: The Boardgame Thread
Post by: schild on December 03, 2016, 07:50:20 PM
It's compulsion, not rational behavior.


Title: Re: The Boardgame Thread
Post by: Goldenmean on December 03, 2016, 07:54:24 PM
The promo gear cards aren't craftable, so from a gameplay standpoint you're not missing anything. They can be used in the game, but you're going to have to intentionally put them in outside of gameplay. I don't really see a reason to put them in unless you've really exhausted the hell out of everything else (and good luck on that).

I researched some and came to the same conclusion, especially considering lots of it is so blatantly out of place in the universe. That's logic talking though. Sadly, logic does little to prevent the whispering completionist voices in my head pointing out that there's a handful of tiny item cards that my box is missing. Stupid brains.


Title: Re: The Boardgame Thread
Post by: Goldenmean on December 03, 2016, 09:11:31 PM
Off the topic of Kingdom Death, played a game of Great Western Trail (https://boardgamegeek.com/boardgame/193738/great-western-trail) last night, and man, that's a really, really interesting game. I don't think I ever ranted here about how much I liked Mombasa (https://boardgamegeek.com/boardgame/172386/mombasa) from last year, but GWT is the new one by the same designer, and they're both really excellent mid-heavy weight euros.

Great Western Trail is a sort of interesting mesh of mechanics tossed together and made into something pretty unique. The theme is that the players are ranchers who are driving their cattle to Kansas City to sell them repeatedly. Cattle are represented by cards in your personal deck of cards, and you can buy additional cattle (with higher values than your starting ones) throughout the game, along with objective cards, which are both a one time boost when played and also potential VP at the end of the game (or negative VP if you don't meet their conditions). That part of the game is essentially a deckbuilder.

The main flow of the game is almost sort of a rondel game at its core. The board is a series of branching trails that initially contains several neutral buildings, some hazards that slow you down and cost money to pass, and a whole bunch of empty spaces. A turn is moving 1-3 spaces forward and then taking the action(s) of the building you end up on, or if you end up on a hazard or a building that you don't want to use (or later in the game, someone elses building), you also have access to some less powerful default actions. Interestingly, empty spaces don't actually cost movement, so at the beginning of the game, you can make the trip to Kansas City pretty rapidly, as the map is sparsely populated. However, one of the neutral buildings let's you spend money and construct new buildings, which only you can use along the trails. To add insult to injury, in addition to just slowing other players down, some of the buildings also tax other players who move past them, in much the same way that hazards do, except in this case, the owner of the building gets the money.

This building construction is really what makes the game unique, because unlike traditional euros where your buildings all sit back in your player area and you can trigger them all in turn and get your little production chain spinning nicely and no one else can do a thing about it, everyone is placing buildings in the same shared space here, so the board is going to be different every time you begin another run to Kansas City. That nice little combo you did last time where you sold some cows for some money and then used that money to buy a new cowboy worker the next turn, and then proceeded to that space where you used that cowboy to add new cows to your deck? Yeah, someone dropped a big old "I'll take that money, thank you very much" building between them.

This is really just the broadest overview of the game. There's a lot of spinning parts. You have different sorts of workers you can purchase, which increase your ability to do different things. You need cowboys to purchase better cows, or to make it cheaper to do so. Craftsmen let you build better, more interesting buildings. Engineers let you move your train faster along the track, which is a whole other subgame I haven't even mentioned yet. As the game goes on, you can upgrade your personal board, giving you a larger hand size for cows, or the ability to move faster, or unlocking new abilities you can use if you don't end up taking advantage of a building on your turn, etc.

I've only got one game of this under my belt, but this feels like a strong contender for my top games of the year, and it's been a good year for games. It's not a short game, but the play is pretty fast. Occasionally you'll run into an extended bit of analysis paralysis where someone hems and haws over where to place a building, or they've set up some sort of chain of buildings which lets them do three times as many things as usual in a turn, and there's some busy work every time you get to Kansas City, but mostly this game spins along at a pretty rapid clip, because most turns will be "Move my guy to this building. Do these quick little actions. Done. Go", and then you can immediately start thinking about your next turn, and only rarely need to recalculate if someone dropped a building right in your way, or took the cow you had your eye on, etc.

This isn't the sort of game that'll change your mind about euros if you're more of an ameritrasher, but it's an excellent euro. If Alexander Pfister puts out another game on the level of this or Mombasa, he'll probably shoot up to being my favorite designer (not that Isle of Skye or his earlier stuff is bad, but it's mostly a bit too light for me)


Title: Re: The Boardgame Thread
Post by: Sky on December 03, 2016, 11:28:48 PM
It's compulsion, not rational behavior.
All too aware of that  :grin:


Title: Re: The Boardgame Thread
Post by: Ruvaldt on December 05, 2016, 10:07:30 PM
Got Cave Evil: Warcults today, and it's excellent.  The artwork is stellar, theme is just as good as Cave Evil, etc.

My only complaint is the packaging.  At first sight it's a neat idea and looks good, but it feels like they didn't think it through; there's not much space in the empty area of the box for all of the chits, cards, etc once they're punched out so it's challenging to make the container close right.  I'd have happily paid another $10+ for a proper box and might have to anyway.

Other than that though, I'm very satisfied. 


Title: Re: The Boardgame Thread
Post by: Sky on December 05, 2016, 10:29:04 PM
I had the same thoughts about the chit sheets. Why make a dedicated pouch for a sheet I'm going to immediately punch out? Blah.

Gotta call my old sound guy buddy who digs Cave Evil to try out the new one. Or maybe find an excuse to head over to CLRC for a 'conference' with the nerd there....


Title: Re: The Boardgame Thread
Post by: schild on December 05, 2016, 10:50:21 PM
Mine still hasn't shipped. Stupid t-shirts and figures.


Title: Re: The Boardgame Thread
Post by: Sky on December 06, 2016, 11:54:23 AM
Any of you Super Mario Bros players up for a challenge? https://supermariomakerbookmark.nintendo.net/courses/BCDD-0000-00FB-69FD

Have to beat it in the next 23 hours or so to unlock a freebie for KDM :)


Title: Re: The Boardgame Thread
Post by: Sky on December 06, 2016, 12:54:07 PM
Aaaand already beaten...


Title: Re: The Boardgame Thread
Post by: schild on December 09, 2016, 10:12:08 AM
Looks like they got the figures in as my Cave Evil stuff just shipped.


Title: Re: The Boardgame Thread
Post by: ghost on December 10, 2016, 10:36:50 AM
Huh.  Just got the new Cave Evil stuff in the mail.  Totally forgot that I had pre-ordered it.


Title: Re: The Boardgame Thread
Post by: lamaros on December 11, 2016, 05:43:19 AM
Played some more 1846 this weekend, game just isn't as fun as 1830.

Rolling Stock is a fun game, and Pax Renaissance is a good game.

Edit: my right to poke fun re the mini purchases of some of you probably needs to be revoked, I spent $330US on three 18xx games.


Title: Re: The Boardgame Thread
Post by: ghost on December 14, 2016, 03:30:28 PM
18xx and ASL and miniature games are all crazy money and crazy time investment.  One of these days, when my boys get old enough, I'll probably play some of all of them.  My time is so limited now that I'll probably have to pass. 

The oldest boy is getting into the Pokemon thing.  It's a bit simplistic for me, and the cards are super fucking expensive, but he digs it so I guess we will play.....


For grown up (ish) games, have been playing some Seasons with the wife and oldest child.  It's a good game.  I have heard that it "scratches the Magic itch without the investment", but it's not all that.  I think it will get limited after maybe 10-15 plays, but I do like it.  It's worth getting, I think. 

The Golden Ages is good.  Classic Euro style game but a civ builder.  I am happy with the purchase. 


Title: Re: The Boardgame Thread
Post by: ghost on December 17, 2016, 06:49:14 AM
Anyone played Ashes:  Rise of the Phoenixborn yet?


Title: Re: The Boardgame Thread
Post by: Hawkbit on December 17, 2016, 07:37:55 AM
Anyone played Ashes:  Rise of the Phoenixborn yet?


I played a few games from the base set. Ultimately feels pretty bland but if you get into deckbuilders it might be fun. I couldn't get anyone else into it, so it is shelved.


Title: Re: The Boardgame Thread
Post by: ghost on December 17, 2016, 09:47:01 AM
Hmm.  That's unfortunate.  It looks great.  So much is packaging and shininess these days.  I just don't have time to sit around and put together playable decks for card games any more.


Title: Re: The Boardgame Thread
Post by: Ragnoros on December 17, 2016, 10:15:11 AM
Haven't played it, but from a couple video reviews it looks like Magic: The LCG. For me, it basically comes down to, are the cards interesting enough to be compelling? Given that most of the interesting Magic cards were mistakes, probably not? Plus I'm just not much of a fan of plaid hat, their execution has always been lacking for me.


Title: Re: The Boardgame Thread
Post by: eldaec on December 19, 2016, 04:19:56 AM
Almost all LCGs are basically Magic: the LCG.

Problem is none of them are as good as Magic.


Title: Re: The Boardgame Thread
Post by: schild on December 19, 2016, 09:22:18 AM
Almost all LCGs are basically Magic: the LCG.

Problem is none of them are as good as Magic.

If only that first sentence was true.


Title: Re: The Boardgame Thread
Post by: ghost on December 22, 2016, 04:42:17 PM
The mechanics of most card games are pretty similar, although the deck building mechanic did throw things for a bit of a loop.  Not sure that deck building and a collectable style game go together all that well, but I'm sure someone will do it eventually.


Title: Re: The Boardgame Thread
Post by: Goldenmean on December 23, 2016, 12:51:33 PM
The mechanics of most card games are pretty similar, although the deck building mechanic did throw things for a bit of a loop.  Not sure that deck building and a collectable style game go together all that well, but I'm sure someone will do it eventually.

Someone already did in digital form. War of Omens (http://www.warofomens.com/) was a kickstarter several years back, and has apparently been doing pretty well for itself on kongregate and similar services. I haven't checked in on it for a while, but for a period there I was playing it pretty regularly. It doesn't have the depth of Magic or Hex, but it felt like there was more there than Hearthstone or its ilk, and it plays in a similar time frame.


Title: Re: The Boardgame Thread
Post by: ghost on December 23, 2016, 06:57:20 PM
Played Sid Meier's Civilization tonight.  It's a bit long, but a decent distillation of the video game series.  The combat is kindof wonky, but otherwise I thought it was fun.


Title: Re: The Boardgame Thread
Post by: lamaros on December 24, 2016, 12:40:44 AM
Clash of Cultures does board game civ very well.


Title: Re: The Boardgame Thread
Post by: Stewie on December 24, 2016, 08:17:05 AM
You should try getting your hands on the 1980 Avalon Hill version of Civilization. It's a long game but it's great. https://boardgamegeek.com/boardgame/71/civilization

Unfortunately, due to the length of the game I almost never get to bust mine out.


Title: Re: The Boardgame Thread
Post by: Goldenmean on December 24, 2016, 10:08:44 AM
Yeah, of all of the civilization games, the Avalon Hill one is still the best in my books. Some weekend before I die, I'd like to actually get my copy of Mega Civilization (https://boardgamegeek.com/boardgame/184424/mega-civilization) to the table, instead of just spreading the map out and cackling madly at the ridiculous scope of it. Just need to find somewhere between four and seventeen other people who want to blow several days of their life on a single board game.


Title: Re: The Boardgame Thread
Post by: ghost on December 24, 2016, 05:54:13 PM
I have the original Civilization and Advanced Civilization, I just don't play 7 hour games anymore.  Anything north of 2 and it's borderline undoable. 

I have Golden Ages, which is a cube pusher, but reasonably does civilization building in an hour or so. 


Title: Re: The Boardgame Thread
Post by: Soln on December 29, 2016, 04:03:31 PM
I checked on my order of Zimbabwe and Indonesia.  Got a reply from Joris.
Quote
yes, all the US games are currently moving from the port to the warehouse where they will be transshipped to all customers- I was hoping to still make it in 2016 but it will likely be early 2017...
They still have some units in their store with Food Chain Magnate.  Also, CSI just listed Zimbabwe for pre-order.


Title: Re: The Boardgame Thread
Post by: Goldenmean on December 29, 2016, 04:20:47 PM
They still have some units in their store with Food Chain Magnate.  Also, CSI just listed Zimbabwe for pre-order.

It's up to actually order, which is obnoxious because it means I could have gotten it faster if I just hadn't bothered pre-ordering from Splotter at all, though it would have ended up costing a bit more.


Title: Re: The Boardgame Thread
Post by: Soln on December 29, 2016, 07:08:51 PM
Aye.  I feel your pain.  I have the same issue with GMT. 


Title: Re: The Boardgame Thread
Post by: schild on December 29, 2016, 08:02:52 PM
I'm still waiting for my Ascension Collector's Edition from the fucking Kickstarter.


Title: Re: The Boardgame Thread
Post by: Rasix on January 03, 2017, 02:54:06 PM
My son had a rather boardgamey Christmas. I managed to sneak a few newer (to us, go easy) board games (King of Tokyo, Sushi Go Party, Ticket to Ride: First Journey) into the slew of Hasbro boredom.

One of the games he seems to like a lot is Risk, which has a rather nasty setup time and is somewhat of a chore to play. Wife can't stand it and the cats like to randomly wreck games. Any suggestions on something that would be easier to just pick up and play? He's 7, so nothing scary or horror related. He seems to pick these games up pretty well. Better than my wife who seems to cap out strategically at Clue.

This has really made me wish my son was older or my wife was into this crap or had friends that weren't your standard suburban parents. Some of these games look rather neat. Only one of the newer games that has any traction with my boy so far is King of Tokyo, partially because he just hates losing and still doesn't take it well. So, something cool co-op wise would be neat as well.



Title: Re: The Boardgame Thread
Post by: Hawkbit on January 03, 2017, 03:10:02 PM
My daughter grasped Castle Panic pretty well at 7. The wife, daughter and I have 100+ games of it under our belt over the years, especially in those age 7-8 years. I Played it with my nephew when he was 8 and he totally got it.

One of the themed Love Letter variants might be good too (batman, adventure time, etc..) I'll check my shelves at home to see later tonight. King of Tokyo was a good choice at that age too.


Title: Re: The Boardgame Thread
Post by: jgsugden on January 03, 2017, 03:11:44 PM
...
This has really made me wish my son was older or my wife was into this crap or had friends that weren't your standard suburban parents. Some of these games look rather neat. Only one of the newer games that has any traction with my boy so far is King of Tokyo, partially because he just hates losing and still doesn't take it well. So, something cool co-op wise would be neat as well.
A lot of local game stores have board game nights where a variety of folks meet up to play games. It is a good way to make new friends to join (or establish) your gaming circle.  You can often meet people in places like these that have similar challenges to you (6 to 10 year old kids they're trying to get into board games, significant others that are not strategy fiends, etc...).  If so, you can at least commiserate if not use each other to come up with ways to make your situation better (get the SOs to hang out and share a communal interest while you play, find some games that are great for playing with multiple kids, etc..)

For capable kids that do not like losing: Try a few cooperative games.  Pandemic is a pretty good place to start.  It isn't that many notches up in complexity from KoT. (and I second Castle Panic for that age).


Title: Re: The Boardgame Thread
Post by: eldaec on January 05, 2017, 03:24:37 AM
If he likes Risk, you could do worse than Small World.

Would second/third Castle Panic.

Also in a year or two, Legends of Andor - a fantasy co-op that is neither a pandemic clone nor an ameritrash sea of tokens and fiddly crap.  

Mice and Mystics always comes up as a dungeon crawl for young gamers - but I've never tried it.


How was ticket to ride first journey? I have nieces and nephews to infect.


Title: Re: The Boardgame Thread
Post by: Hawkbit on January 05, 2017, 07:16:57 AM
Forbidden Island and Forbidden Desert. We only played Desert once or twice, but Island we played 25+ plus when my kid was 7-8yo.

My kid also grasped Dominion, 7 Wonders, TTR and Catan at that age enough to play with us. Her strategies were not the best, but she understood the rules. I never played it, but I wonder if a deckbuilder like Legendary might be in your wheelhouse? Bonus, it's co-op so you can work together to play. https://www.amazon.com/Upper-Deck-Legendary-Marvel-Building/dp/B00A4KHEK0

Smallworld would be okay, but we did not like it. It's a fiddly game with all the little tiles.


Title: Re: The Boardgame Thread
Post by: Rasix on January 05, 2017, 10:47:34 AM
If he likes Risk, you could do worse than Small World.

Would second/third Castle Panic.

Also in a year or two, Legends of Andor - a fantasy co-op that is neither a pandemic clone nor an ameritrash sea of tokens and fiddly crap.  

Mice and Mystics always comes up as a dungeon crawl for young gamers - but I've never tried it.


How was ticket to ride first journey? I have nieces and nephews to infect.


Yah, I watched Table Top episodes of Castle Panic and Small World. Both seem like he might like them. Rules didn't seem too bad for either.

Ticket to Ride: First Journey was fun I thought. My first exposure to the game as well and the rules weren't that hard. He got some bad routes but managed to win with only a few suggestions. He gets really despondent when he's not winning, and the win kind of just fell in his lap when I was pretty close to winning, so I don't know if he relished the victory that much. Map seems a little cramped, but I thought it flowed well and I would play it again with him.


Title: Re: The Boardgame Thread
Post by: Shannow on January 05, 2017, 11:00:38 AM
I've got Mice and Mystics. Can't say I'm fond of recent board games and their ridicolous amounts of rules that are poorly written. Seriously is it some sort of trend to make this shit harder than it should be? (And I can decipher the World in Flames rulebook so it's not me) I also picked up the LOTR LCG for myself for some 1 player fun. Spent 10 minutes with the rulebook and gave up.

Pandemic is awesome, replayable and pretty easy to pick up plus being perfectly fine as a solo game (yeah I have no friends, whatsittoyou)


Title: Re: The Boardgame Thread
Post by: Soln on January 05, 2017, 01:23:22 PM
LOTR LCG is hard at first but worth it IMO.  There's great play throughs on Tragic the Blathering's channel on YT.  Starts from the Core Set and first adventures.  They helped me.  Also there are some useful player aids on BGG.


Title: Re: The Boardgame Thread
Post by: ghost on January 05, 2017, 04:34:57 PM
My son had a rather boardgamey Christmas. I managed to sneak a few newer (to us, go easy) board games (King of Tokyo, Sushi Go Party, Ticket to Ride: First Journey) into the slew of Hasbro boredom.

One of the games he seems to like a lot is Risk, which has a rather nasty setup time and is somewhat of a chore to play. Wife can't stand it and the cats like to randomly wreck games. Any suggestions on something that would be easier to just pick up and play? He's 7, so nothing scary or horror related. He seems to pick these games up pretty well. Better than my wife who seems to cap out strategically at Clue.

This has really made me wish my son was older or my wife was into this crap or had friends that weren't your standard suburban parents. Some of these games look rather neat. Only one of the newer games that has any traction with my boy so far is King of Tokyo, partially because he just hates losing and still doesn't take it well. So, something cool co-op wise would be neat as well.



The newer Star Wars Risk is actually pretty damned good.  And it's two player, which means mama won't have to play if she's not into games.


Title: Re: The Boardgame Thread
Post by: Rasix on January 06, 2017, 11:58:27 AM
That actually looks pretty cool.

Any other 2 player co-op/solitaire games other than the LOTR, Legendary games mentioned that people would recommend? I do not mind playing alone.


Title: Re: The Boardgame Thread
Post by: Soln on January 06, 2017, 04:57:46 PM
The newest solo friendly/CoOp game also by FFG is Arkham Horror the LCG (https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/).  It's apparently more story driven which is a plus for me.  I'm jumping into it.


Title: Re: The Boardgame Thread
Post by: Goldenmean on January 06, 2017, 05:44:37 PM
The newest solo friendly/CoOp game also by FFG is Arkham Horror the LCG (https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/).  It's apparently more story driven which is a plus for me.  I'm jumping into it.

The big winner for me there is that it's campaign driven, so unlike the LotR CCG where you're constantly tearing down and setting up different decks to deal with each specific scenario, you're limited in the changes you can make after every mission by how much experience you got, and you can level up cards to more powerful versions. Your deck is much more tightly tied to the theme of being who you are, and each character feels unique as a result of their unique cards. It's pretty swanky. It also gives more reason for cards that give vp, because now that becomes exp instead of just bragging rights in LotR.

Another game I've liked for potentially solitaire play is Aeon's End (https://www.boardgamegeek.com/boardgame/191189/aeons-end), which is another cooperative deckbuilder with a sort of apocalyptic fantasy vibe. Evil nasties from other dimensions have destroyed all but one city on your planet and the players are mages trying to drive them back. This is sort of Sentinels of the Multiverse meets Dominion. You always pick a nemesis, each of which has its own custom deck and is run basically the same way it is in Sentinels, whereas the players build their decks over the course of the game like Dominion. One neat thing it does is solve my least favorite thing about deckbuilders, in that you never shuffle your deck. When you run out of cards, you just flip over your discard pile, which means that being good at the game means setting up combos that will be available to you the next time through your deck while you're discarding.

Most of my solitaire gaming is just running through sample games so I'm better able to teach my game group, but one thing I've been actively playing solitaire and enjoying is One Deck Dungeon (https://www.boardgamegeek.com/boardgame/179275/one-deck-dungeon). This is a rogue-like in a box, and one set of it will seat 1-2 players, where you can theoretically play with four out of two sets. It really works solitaire though. Like the name implies it's just one deck of cards (and some supplemental character cards and the like). You lay out some cards face down to represent doors in the dungeon, and then you pick one, flip it over and either go "Oh hell no" or deal with the monster/trap on the other side. The actual play of the game is dice rolling. You get different colored dice for different skills and there are boxes you need to fill on the monster sheet. Any boxes you don't end up filling do something bad to you, either making you waste time, or dealing damage. If you're still alive, you slide the card under your character sheet in a few different ways to represent either an item you found, or a new ability, or some xp to help you to the next level. This is really a rogue like in the classic meaning. You'll lose this one. A lot. But even with the randomness of the dice, every time I've lost I've had a "Huh, ok, I see what I did wrong there" moment and had plans to iterate next time and have steadily been getting better. For being a single deck of cards, there's a lot of replay here. There's even a campaign mode which will let you level up with new passive skills in between games. They're also meant to be kickstarting an expansion in February I think.

For two player, this isn't quite available for non-kickstarter backers yet, but should be soon, Santorini (https://www.boardgamegeek.com/boardgame/194655/santorini) is a good little game. It's a retheme/revamp of an old abstract game. Basically you've got two builders and every turn you move a builder and then build a level of a structure. Builders can jump down any number of levels, but can only move up one. The goal is to end your movement with a builder on a third level of a structure. The base game itself is decent, though a little dry, but they also added about 50 god cards. Each player gets one of those at the beginning of the game and they give you a new ability, or a new victory condition, or *something*. For being such a simple game, these powers vary quite a bit and each match-up I've played has felt different. Like I said though, this is competitive, so maybe not right for you.


Title: Re: The Boardgame Thread
Post by: Rasix on January 06, 2017, 06:58:15 PM
Family liked Sushi Go Party.  Boy wasn't super great it, but he'll get better once he learns to play a bit more strategically.

Thanks for the suggestions, guys.


Title: Re: The Boardgame Thread
Post by: Soln on January 06, 2017, 08:24:26 PM
Another great family game is Jamaica.  It's a roll and move, but with some special abilities.  Very approachable, fast, fun.


Title: Re: The Boardgame Thread
Post by: eldaec on January 07, 2017, 10:44:00 AM
If he likes Risk, you could do worse than Small World.

Would second/third Castle Panic.

Also in a year or two, Legends of Andor - a fantasy co-op that is neither a pandemic clone nor an ameritrash sea of tokens and fiddly crap.  

Mice and Mystics always comes up as a dungeon crawl for young gamers - but I've never tried it.


How was ticket to ride first journey? I have nieces and nephews to infect.


Yah, I watched Table Top episodes of Castle Panic and Small World. Both seem like he might like them. Rules didn't seem too bad for either.

Ticket to Ride: First Journey was fun I thought. My first exposure to the game as well and the rules weren't that hard. He got some bad routes but managed to win with only a few suggestions. He gets really despondent when he's not winning, and the win kind of just fell in his lap when I was pretty close to winning, so I don't know if he relished the victory that much. Map seems a little cramped, but I thought it flowed well and I would play it again with him.

On the 'not winning' thing, as well as co-op you might find it helps to look for games with hidden scoring.

Ticket to ride can be played that way if you don't score routes till the end, small world is hidden scoring.


Legendary is pretty fun but personally I wouldn't recommend for kids. First off you are parsing a lot of rules on cards that means reading needs to be well above 7 year old level, plus the card text isn't written all that well. Second, ymmv on this but the female character art is not ideal (at least the Marvel version) - none of it is way over the line in unacceptable territory - but a lot of it is not stuff I'd choose to be introducing as a parent. Think poor imitation of Rob Liefeld.


Title: Re: The Boardgame Thread
Post by: schild on January 07, 2017, 01:32:12 PM
Kingdom Death can blow me:


You pledged $1,535.


Title: Re: The Boardgame Thread
Post by: Goldenmean on January 07, 2017, 02:59:50 PM
Were you missing some old expansions or did you get a lot of the pinup/promo stuff? I just got all of the new stuff that actually has game content for 1225$


Title: Re: The Boardgame Thread
Post by: schild on January 07, 2017, 03:31:19 PM
$777 tier + all the old expansions, plus the 4 crossovers, the whole plastic board horseshit, plus one set of dice


Title: Re: The Boardgame Thread
Post by: Sky on January 07, 2017, 03:44:36 PM
I made it out a bit cheaper (since I had spent more in the 1st KS).

777 + 2nd upgrade kit + crossovers + bases + board + frogdog shirt.


Title: Re: The Boardgame Thread
Post by: Goldenmean on January 07, 2017, 04:12:12 PM
Yeah, I just went silver lantern + all of the new expansions separately. I could have gotten the same stuff a little cheaper by picking up a frogdog pledge a few days back but I also would have gotten all the pinups, which I actively do not want.

Skipped the board. Was mildly tempted, but I don't need to be storing a 2' x 3' thing that doesn't add content in addition to everything else.


Title: Re: The Boardgame Thread
Post by: schild on January 07, 2017, 06:42:33 PM
I just figured he's not releasing anything for 3 years and I want to get back into painting minis as it's zen as fuck.


Title: Re: The Boardgame Thread
Post by: schild on January 08, 2017, 11:03:58 AM
Quote
Amount pledged
$1,535.00

Pledge status
Collected

That's what pain looks like.



Title: Re: The Boardgame Thread
Post by: Rasix on January 08, 2017, 02:21:56 PM
Yikes. You guys are crazy. I mean, it looks awesome, but damn.


Title: Re: The Boardgame Thread
Post by: Sky on January 08, 2017, 02:24:12 PM
Yeah, we won't talk about my KD collection. I spent a bit less than Schild this time, but more last time...and both combined are less than the resin collection...

But the crazy money is trying to chase out of print resins. No thanks!


Title: Re: The Boardgame Thread
Post by: ghost on January 08, 2017, 02:56:47 PM
That actually looks pretty cool.

Any other 2 player co-op/solitaire games other than the LOTR, Legendary games mentioned that people would recommend? I do not mind playing alone.

Star Wars Rebellion is awesome. 
Memoir' 44 is a lot of fun and has a nice historical context.  My 8 year old loves it. 
Twilight Struggle...


Title: Re: The Boardgame Thread
Post by: lamaros on January 09, 2017, 10:51:11 PM
Co-op/solitare?


Title: Re: The Boardgame Thread
Post by: Rasix on January 09, 2017, 11:32:56 PM
Co-op/solitare?

Games I could possibly play with my son or solo if he doesn't want to play. Or just solo in general if the content is too mature or just not in his interests. He's not into any pop culture stuff, so that's pretty much all lost on him and the mechanics count for more. I'm not sure the wife will do anything but roll dice or play simple card games, so she's not a given for anything. I should have had another kid.

Apparently now the my wife's parents refuse to play games with him, so that's fantastic. I wanted to try some 6 player Sushi Go Party but they just won't do it anymore. I would bitch in more detail but.. eh. Can't expect a kid to be mature all of the time.

He just does not like losing. Lost to a kid in a his last match at a chess tournament and just wanted to be gone. Never mind that the kid was 400 points higher, and he was at the end of a very long day, but losing a possible medal was a tipping point. Ended up missing the award ceremony were he actually got a trophy for placing.  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: lamaros on January 10, 2017, 05:58:21 AM
Yeah I was just questioning Ghosts suggestions. They're not co-op or solo games.

I can't really help as I don't play any solo or co op games...

Hopefully he'll get used to losing eventually, so much more to enjoy if it's about the process and not just the result.


Title: Re: The Boardgame Thread
Post by: ghost on January 12, 2017, 07:12:45 PM
Losing is tough for kids.  We went through that with our guys and they've come out of it quite a bit.  Coop games are actually quite helpful with that, even though I don't really like coops.

I was actually listing a couple of two player games for him, not coops. 


Title: Re: The Boardgame Thread
Post by: jgsugden on January 14, 2017, 09:09:01 AM
Still playing Seafall.  5 games done.

My suggestion: Only play with hardcore gamers that don't give up when they're losing. Space games by about a month.  Some games will be more interesting than others.

This isn't a top game for me, but it is good enough to rotate into the mix for a while. I'mnot regretting playing. However, I'm not eagerly awaiting the next game each night like I was for Pandemic Legacy.


Title: Re: The Boardgame Thread
Post by: Teleku on January 17, 2017, 12:15:24 AM
Sigh.  I finally got a group together and busted out the Conan board game I kickstarted.  Was actually pretty fun, and we were having a great first match.  Then the wife of the guy who's apartment we were playing in came back from a girls night, with several of her friends in tow.  They all pour big glasses of red wine, and sit around us to see what the hell we are doing.  One of them promptly knocks her entire glass over across the board, overlords control plate, and item card deck.

 :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Rendakor on January 17, 2017, 05:48:26 AM
Ouch.


Title: Re: The Boardgame Thread
Post by: eldaec on January 17, 2017, 07:04:05 AM
It is worth sending that story to the publishers. Board game producers can be pretty generous with this sort of thing.


Title: Re: The Boardgame Thread
Post by: Teleku on January 17, 2017, 07:58:55 AM
Really?  Hmm.


Title: Re: The Boardgame Thread
Post by: jgsugden on January 17, 2017, 12:12:38 PM
And this is why Conan is so hot on hearing those lamentations.


Title: Re: The Boardgame Thread
Post by: Ragnoros on January 17, 2017, 04:50:18 PM
I've not dealt with wine specifically, but most games these days have enough plastic coating to simply wipe them off and continue onward. Not the case here?


Title: Re: The Boardgame Thread
Post by: Teleku on January 18, 2017, 03:15:03 AM
Game board stained and warped a bit.  Same for all the tokens and monster cards that come from punch board.  I mean, it didn't hurt them too badly and they are still usable, but it's still card board.  The actual item cards themselves.... The ones that got fully drenched practically desintegrated.  Heavy damage to any part that got wet on the others.


Title: Re: The Boardgame Thread
Post by: Soln on January 18, 2017, 08:32:51 AM
Tell the fripette to replace the game.


Title: Re: The Boardgame Thread
Post by: Lucas on January 18, 2017, 08:55:13 AM
I'm starting to really get into the LOTR LCG, no matter the fact I'm still stuck at the beginner core set quest (passage through Mirkwood)  :grin:

Anyway, I finally bought all the adventure packs of the first cycle minus "The Hunt for Gollum" which is undergoing a reprint here in Italy.

Still, I'm determined to beat at least the first quest without using any of the cards from the Adventure packs, and I feel I'm almost there with a Spirit/Lore deck I was quite unlucky with yesterday during a couple of playthroughs. I really really like the whole experience, but damn, it's brutal if you want to play by the rules (meaning play "single-handed" when solo without simulating another player, or sticking to the "tournament" deck size of 50 which is penalizing with some of the useless cards of the core set).


Title: Re: The Boardgame Thread
Post by: ghost on January 19, 2017, 03:25:59 PM
And this is why Conan is so hot on hearing those lamentations.

Yep.  Easy fix, with the appropriate weaponry.


Title: Re: The Boardgame Thread
Post by: Rasix on January 21, 2017, 09:42:55 PM
Anyone have opinions on Robinson Crusoe? Could I walk my son through it?

Probably going to pick up the Arkham Horror LCG this week.  Wife has a lot of business trips, and I'm getting bored.

Can't seem to make heads or tails of what the boy wants to play next.  Seems to like most everything he got for Christmas, although he's tending more toward Sushi Go Party, Ticket to Ride: FJ, and Clue. King of Tokyo seems to take a back seat because mom doesn't like it. But these preference doesn't seem to translate to co-ops and most suggestions are met with "meh". Well, except for Zombicide: Black Plague which got a rather strong negative reaction.  :awesome_for_real:

Takenoko looks like it might work with the family.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on January 22, 2017, 06:20:04 PM
Robinson Crusoe is a great coop, and could work for kids who aren't big on losing with a little tweaking.  The game itself can be punishing, but with extra actions and npcs you can reduce the difficulty.  The problem I'd foresee with playing with a 7 year old is the length of the games.  Each scenario is going to last at least an hour and a half, but up to three hours is possible for the advanced scenarios.  The rules aren't that complex and only require simple math, but there are lots of little modifiers that could be challenging for someone that age.  Weighing risk vs. reward is a very important aspect of the game so some of the scenarios require a bit of strategy and planning as well.  I'd say 10-12 is a better age range.  It's a great family game though; that's how I play it.


Title: Re: The Boardgame Thread
Post by: Rasix on January 22, 2017, 07:00:31 PM
Have you played the second edition? Game shop guys said it's a bit less punishing. They've got a copy that's lower than I see it on the internet.  I guess the new version isn't widely available yet?

Game length would be ok with him. Might not work with the wife as she tends to prefer the quicker games. Although, that might be due to our longer game (other than monopoly) is Risk, and she hates combat heavy stuff. Thanks for the info.

Anyone played the Harry Potter game?



Title: Re: The Boardgame Thread
Post by: jgsugden on January 22, 2017, 10:18:39 PM
...
Anyone played the Harry Potter game?
If you mean Battle of Hogwarts - yes. Serious gamers will probably find it a bit too random.  There are not to many decsion to make each turn, and a bad stacking of a deck can either make the game a breeze or imposible.

However, it is fine light fare for fans of the books/movies. If you're going to play with kids, get card sleeves...  sticky hands do not mix with card games.


Title: Re: The Boardgame Thread
Post by: Rendakor on January 23, 2017, 05:42:44 AM
I didn't know there was a HP board game. My wife's a huge fan, but really hated Ascension (only deckbuilding game I've got). If you're suggesting kids could play it, though, maybe it'll go over better since she'll at least have the lore to get into.


Title: Re: The Boardgame Thread
Post by: Lucas on January 24, 2017, 12:07:31 PM
For anyone owning and with a bit of playing experience with Eldritch Horror: while I managed to play three or four distinct sessions of it, I still have to complete a proper playthrough (meaning: winning or being defeated by the doom tracker or lack of myth cards). 

In your experience, have you ever been able to win a game without any of the starting investigators dying? Barring a lucky sequence with rolls and being able to buff your investigators with resource cards, it seems to me that it's almost inevitable for one of your starting characters to die; actually, game seems balanced toward that resolution, of course given the fact there's a section of the rules dedicated to the death and substitution of investigators.

I'm asking because I'm still playing with the "hey I must finish this with my two starting investigators" mindset (I play solo with two characters), while I should probably favour the death/new entry mechanic (so leaving out a potential "it's game over when both starting investigators die" house rule) and live with it.


Title: Re: The Boardgame Thread
Post by: eldaec on January 24, 2017, 01:33:29 PM
First off, don't play with two investigators. Game is bad like that, far too luck based, not least because a single death costs half your character progression, but also because you are at the mercy of a map far too large for two guys to cover.

Play with 4 or 6 investigators, and as you say, accept that sometimes people die. 4 or 6 gives you enough guys to specialise. You almost always want a wizard, a monster slayer, and a reliable clue guy, you usually want a gate guy, and someone to gather gear from the market. You can often double roles up on an investigator - but 2 guys can't reliably cover half each.

Also, never play without the focus rule that comes in any expansion bar the first. It lets you use spare actions to take reroll tokens.


Title: Re: The Boardgame Thread
Post by: Lucas on January 24, 2017, 03:13:44 PM
Thanks :) . I also read this thread:

https://boardgamegeek.com/thread/1500629/two-investigators-balanced

Some divergent opinions. From my limited experience, though, it seems that the hassle of covering more distance that comes with playing with only two investigators (especially in the case of timed rumors) isn't that much counter-balanced by the relative ease in solving mysteries. In this case, you really have to strip down your choices and maybe "powerplay" too much into mystery-solving (while quickly accumulating assets is always a good strategy no matter the number of players, I guess). So yeah,2 investigators is definitely a challenge in itself that I'll eventually tackle, but I guess I'll play my next game with 4 characters :)


Title: Re: The Boardgame Thread
Post by: eldaec on January 25, 2017, 02:16:23 AM
From the base game, team I'd recommend...

Old guy who starts in san fran and can mail out market items : Keep him in san fran till he levels up influence,  then transfer to tokyo to remotely kill monsters. Most turns you take assets with the first action, take debt for extra loot, then clear the debt  on second action.

South African lady : develop as a gate ninja and spell caster. Getting a fully functional wizard with the teleport spell is the most reliable way to power up the team.

Spy lady who takes clues as an action : Clues are never bad. And her ability comes fully functional out of the box, so you are free to develop her however.

Soldier guy : Monster slayer. Or Sailor guy if vs Cthulu.

 


Title: Re: The Boardgame Thread
Post by: Lucas on January 26, 2017, 08:42:29 AM
Ah, regarding the "focus" action introduced by MoM, expansion arrived today, just in time (I already own the two smaller ones, Forsaken Lore and Strange Remnants)  :grin: .

Finally, about the investigators, yup, I'll probably go with Charlie Kane (the one that allows you to hand out an asset card you just acquired throughout the appropriate action) but pick the other three randomly to add some useless pain in the ass spice  :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Rasix on January 26, 2017, 11:56:58 AM
Got Arkham Horror.  Think I've got the basics of it. Goofed on a couple of things (mostly setup, I didn't realize I could mulligan initial cards or assign damage to assets), so I think I'll replay the first scenario over again.

Just one question: when you have a weapon equipped (already played the asset), you can just attack with it right. You don't have to spend an action using the card and then another action attacking?

Bought Castle Panic. Had a good time playing the first time even though it was playing with my son, dad, and mom, who had no idea what was going on. Even I had just barely read the book. Game's a bit hard depending on how brutal your draws are.


Title: Re: The Boardgame Thread
Post by: Lucas on January 26, 2017, 12:55:21 PM
I'm starting to really get into the LOTR LCG, no matter the fact I'm still stuck at the beginner core set quest (passage through Mirkwood)  :grin:

Anyway, I finally bought all the adventure packs of the first cycle minus "The Hunt for Gollum" which is undergoing a reprint here in Italy.

Still, I'm determined to beat at least the first quest without using any of the cards from the Adventure packs, and I feel I'm almost there with a Spirit/Lore deck I was quite unlucky with yesterday during a couple of playthroughs. I really really like the whole experience, but damn, it's brutal if you want to play by the rules (meaning play "single-handed" when solo without simulating another player, or sticking to the "tournament" deck size of 50 which is penalizing with some of the useless cards of the core set).

And....success!!! Finally beat the first core scenario ("Beorn's Path" ending) with a single-hand Tactics/Leadership/Spirit 50 cards deck, core set only  :drill: :drill:
---

Can't remember if any of you is playing/ever played this, but anyway, here's the deck:

Session was quite lucky: I beat the scenario on turn 6.

- Got the two "Steward of Gondor" on Turn 1 and 3 (yeah, I shuffled! :P); first attached to Aragorn, second (the one on Turn 3) to Thalin, which was important because on Turn 2 I got the always nice "Caught in a web" treachery and attached it to him :P . I was also lucky enough to get an early "Celebrian Stone" which I attached to Aragorn; Beside the starting location, I drawn only one more of those, while I got the aforementioned Caught in a Web treachery, plus three more (with two I had to inflict one injury to each exhausted characters; the other made me discard all the events in hand :P). Fought the initial forest spider and also drawn Captain Ufthank, which was held at bay because I put in play "Galadhrim's Greeting" to lower my threat to 26 (he's 35). But yeah, that's it. Because of the constant low threat in the staging area, I managed to power through questing with Eowyn, Aragorn (Celebrian stone really helped, yep), eventually Thalin and one more ally.

Now I'm definitely ready to get badly spanked by the "Journey Down the Anduin" scenario, but before that I think I'll actually start adding some cards from the Mirkwood adventure packs :P


Title: Re: The Boardgame Thread
Post by: Soln on January 26, 2017, 03:37:09 PM
For LotR LCG there's both a regular and an "easy" mode (there's also Nightmare, which are special decks sometimes).  The rules should tell you how to manage easy mode (so which cards to omit).  Also, this site has many great resources and advice for starting out with the game: https://hallofbeorn.wordpress.com


Title: Re: The Boardgame Thread
Post by: Goldenmean on January 26, 2017, 05:10:58 PM
Just one question: when you have a weapon equipped (already played the asset), you can just attack with it right. You don't have to spend an action using the card and then another action attacking?

Correct. There are a lot of cards that will have a bolded Fight as part of their effect. That means you take the fight action (with whatever modifiers the card provides), but you do not need to pay an additional action to do so. This is most common with weapons assisting with fighting, but there are similar cards which will let you investigate or evade, etc as part of their effects.


Title: Re: The Boardgame Thread
Post by: Lucas on January 27, 2017, 02:03:27 AM
For LotR LCG there's both a regular and an "easy" mode (there's also Nightmare, which are special decks sometimes).  The rules should tell you how to manage easy mode (so which cards to omit).  Also, this site has many great resources and advice for starting out with the game: https://hallofbeorn.wordpress.com

Yeah, I know about that website and I'll start reading more in-depth stuff from now on. There is also a great YT channel, called "The Hive Tyrant", dedicated to the analysis of cards and playthrough of Mirkwood scenarios in order of release (two player decks):

https://www.youtube.com/playlist?list=PLmkDVibqfjU65cexxMcQDhPC52XKgWWVp
----

Oh, and by the way, I made a mistake during my first "win!" session of LOTR (figures  :oh_i_see:): since it's a unique card, there should be only one "Steward of Gondor" in play at any time but, as described above, I had two :P. Without attaching it to Thalin, I wouldn't have had enough resources to ready him for a couple of turns, nor play a couple of allies (since I would have lacked the bonus resources from the Steward). Still, given the draw of encounter cards, outcome would have been more or less the same, just delayed by a couple turns (after I finished the game I actually checked the next two or three cards and there was another treachery plus two locations, that I would have powered through with Eowyn and Aragorn, while still adding tokens to the main final quest).


Title: Re: The Boardgame Thread
Post by: jgsugden on January 27, 2017, 12:26:11 PM
I played Colt Express recently.  I think someone mentioned it before and said it really didn't have any replayability.  I think it is good to play with some non-serious gamers and that the right group might enjoy replaying it.  It is going on my gateway games shelf as a game to play with my wife and her teacher friends...


Title: Re: The Boardgame Thread
Post by: eldaec on January 27, 2017, 12:57:21 PM
Have you played the second edition? Game shop guys said it's a bit less punishing. They've got a copy that's lower than I see it on the internet.  I guess the new version isn't widely available yet?


Game shop guy is not correct. Second edition is exactly the same game with slightly better components, and a much better rulebook.


Title: Re: The Boardgame Thread
Post by: Rasix on January 27, 2017, 01:55:20 PM
Have you played the second edition? Game shop guys said it's a bit less punishing. They've got a copy that's lower than I see it on the internet.  I guess the new version isn't widely available yet?


Game shop guy is not correct. Second edition is exactly the same game with slightly better components, and a much better rulebook.

May have been me misremembering what he said. Better rulebook is good. Kid wasn't interested in the concept anyhow. I'd have to buy this one on my own and hope the family would give it a shot.

He seems to have liked the idea of Legendary, partially because he recognizes Marvel (how, I dunno), and partially because he likes card games.  I think I'll make him watch Wil Wheaton's intro from Tabletop.


Title: Re: The Boardgame Thread
Post by: Lucas on January 28, 2017, 02:26:55 AM
Ah, regarding the "focus" action introduced by MoM, expansion arrived today, just in time (I already own the two smaller ones, Forsaken Lore and Strange Remnants)  :grin: .

Finally, about the investigators, yup, I'll probably go with Charlie Kane (the one that allows you to hand out an asset card you just acquired throughout the appropriate action) but pick the other three randomly to add some useless pain in the ass spice  :why_so_serious:


Aaaand....Failed miserably!!! (played with 4 investigators)  :grin:

But hey, I had fun no matter what along the way, which is great for such a heavy thematic and time consuming game. After the first 2-3 turns, I managed to accumulate quite a few tokens among my investigators and some nice assets with Charlie Kane: then came the dreaded and inevitable blue mythos card, which put on the board a legendary monster. Unfortunately, I couldn't manage to beat it in time (Tick-Tock men), and the result was a TOTAL wipe of clue tokens both on my investigators and on the board, and before I could even solve the first mistery card. That started a downward spiral into madness and despair that led to an inevitable and slow defeat (actually, I stopped with the doom tracker at "2", but situation was  already compromised).

Anyway, I learned a couple things from this session. In general, I definitely need to take this game more seriously and "powerplay" a bit with my investigators if I actually want to beat an Ancient One and not just be content reading the cards :P

In related news, I just read about the latest expansion that came out a couple weeks ago ("The Dreamlands"...Here in Italy they still have to translate Signs of Carcosa), which has, like, the best expansion icon EVER for a card component  :grin:

(https://boardgamegeek.com/camo/943679b3ce1c27050e5e8b70f16e433271cdcd45/687474703a2f2f737469636b706572736f6e706f657472792e636f6d2f696d616765732f447265616d6c616e647349636f6e2e706e67)

Cthulhu Cat!!! :heart: :heart: :heart:


Title: Re: The Boardgame Thread
Post by: jgsugden on February 05, 2017, 09:24:39 AM
Seafall update. We've  played 2 more games (8 total). All but 1 box are open. At this point, the game is very interesting to my group and has moved back to a highly recommended game: but only for the right groups of players and only if you set it up to be fun. 

Our interest level in the game definitely fell into a valley around game 3 or 4.  Although we were happy to continue, we understood why so many people gave up on the game around this point.  To us, the game escalated in interest each round after that point.  I think this aligns with a few of the early reviews where people gave up around game 4 and opened the rest of the boxes - and regretted that they did so when they saw what was to have come.

I think one of the things that kept my group's interest level higher was not rushing games back to back until we were eager to play them.  The games tend to be long (3 hours) if people are not very decisive.  There are a lot of decisions to be made.   Playing them back to back will reduce the chance you forget rules (there are a lot of those), but it does tend to make you feel that early game drag more.  I suggest at least 3 weeks between games until an eagerness to get to the next game sets in for the group.  Last night we played a game that went from 8 PMto midnight - and we backed it up with a second game from midnight to 3 AM because we were getting excited.

However, I suggest being careful to only play with people that have 3 key requirements:

1.) Truly thick skinned.  This game carries a lot over from game to game and some of that is really meaningful stuff.  One of my fellow players did something in the fourth game that has taken me several games to overcome.  We laugh about it - but a lot of people I've played other gams with would be really resentful and angry over this situation if they were in my shoes. We have not all been laughing the entire time, however.  We started out with 5 players and lost a player when he got frustrated and started to act randomly out of frustrated spite.  That would have ruined the game.  The rest of us suggested this wasn't the game for him and we reduced the game to four players.  That was not fun.

2.) Stay interested when they are losing.  I'm leading on the path to overall victory for the game by a hefty margin.  I'd like to think I've generally played well, but I was also the beneficiary of some nice luck.  'There is a choose your own adventure' element to the game which usually involves deciding whether you'd like to take a risk or play it safe - I've taken some big risks that paid off while others have taken some big risks that really hurt them when they didn't.  Players may find themselves in a spot where they can't seem to compete for a few games in a row.  You want people that will keep trying at this point as there are a number of rebalancing mechanics in the game (with additional ones introduced throughout the game) that will allow them to get back into the game.  I liken it to Power Grid for those that know that game: Being ahead doesn't mean you're being set up to win the overall game - it may mean you're going to be in a position for others to cut you off from the path to victory as you approach final resolution of the game. 

3.) Like a balance of luck and skill in a game.  There is a lot of skill in this game, but one of the biggest skill elements is knowiing how to manage your luck.  Do you take the path that sounds like it could have a huge payday / spell disatser, or do you take the path that sounds like it will be a low risk small payday.  However, as good as you are at managing your luck, you're going to lose out at times - sometimes taking a path that looks like safe only to find out it was a path to catastrophe, and sometimes finding the safe path you were taking to build your long term game engine is all for naught due to a new change in the rules that would have been extremely hard to predict.  I set up some good long term engines that are serving me well.  Other people designed their long term engines only to find the game negate their strategy after investing in it heavily (although they were able to repurpose their resources into other strategies fairly quickly).  If you hate luck in a game, this is not a game for you.

If you have the right group of players and don't rush the early phase, I think you'll like the game.  We have all but one box open, but that doesn't mean we've introduced nearly everything to the game, yet.  Some of those boxes contain elements that are sealed and we have yet to open - and a lot of those types of elements that we have opened are now in stacks of cards, but have yet to appear (and thus have not been read by our group).  Accordingly, we're still exploring things and are not quite ready to head to the end game, yet - but I have hope that the rest of the games will be as interesting as the ones we've just played.

My biggest criticism: The rule book SUCKS.  There are a lot of rule interactions and figuring out where and how they interact and how you resolve some corner case things is not easy - and further, if you go to Twitter and BBGforums and look at posts by the designer, you'll find that the intended rules are sometimes in direct conflict with the written rules.  For example, there is a rule that explicitly says there are only two ways to remove a particular negative effect from the game that might be applied to a ship.  My group drew the conclusion that when you rebuild a sunken ship, this negative effect should stay with the rebuilt ship because rebuilding/sinking a ship is not one of the two explicit ways to remove these negative effects and there is a thematic reason it might stick with the ship once rebuilt.  However, online, one of the developers noted that sinking/rebuilding removes this negative effect - and that there is even one more way to remove it not stated in the rule book (although that one was pretty darn intuitive in my eyes).  I recommend having one player sit down and reread the rules between each game (on a rotating basis) to try ot make sure you get the rules right.  There are a lot of rule interactions that are unclear unless you combine the rules correctly and for which there are several intuitive paths that would have made sense.

I likely will not post another update until either the campaign ends or our interest falls off - not much more to be said, really.


Title: Re: The Boardgame Thread
Post by: eldaec on February 05, 2017, 12:49:11 PM
Reason I'm not at all interested in Seafall is that I've never seem anyone describe any positive reaaon to play - just reasons its problems might not be catastrophic if you are interested in its plumbing.

The other particular issue that would stop me committing to it is that it seems to go on far too long after the winner is clear. Monopoly rightly takes shit for running 2 hours past the winner being clear. I don't see why this gets a pass for running a month or longer.


Title: Re: The Boardgame Thread
Post by: ghost on February 05, 2017, 03:25:59 PM
Harry Potter:  Hogwarts Battle is a decent enough game to teach small people how to play deck builders.  If you like Harry Potter, the theming is nice, and the components are good.  I can't say I would recommend it to anyone that wants a real game, but if you want to play something with non-gamers or kids, in particular, I like it.  And it's cooperative, which is good for kids. 


Title: Re: The Boardgame Thread
Post by: Soln on February 05, 2017, 04:36:17 PM
Thanks for the updates JG.  FWIW your notes are some of the most balanced reviews I've seen.  I'm still not going to pick it up or try it, but I'm interested in people's play throughs and opinions.  


Title: Re: The Boardgame Thread
Post by: jgsugden on February 05, 2017, 04:45:19 PM
Reason I'm not at all interested in Seafall is that I've never seem anyone describe any positive reaaon to play - just reasons its problems might not be catastrophic if you are interested in its plumbing.

The other particular issue that would stop me committing to it is that it seems to go on far too long after the winner is clear. Monopoly rightly takes shit for running 2 hours past the winner being clear. I don't see why this gets a pass for running a month or longer.
For the right group of players I think this is a really good game overall.  We caveat with the flaws, but it is something I'm now actively looking forwarsd to continuing.

Regardless, I do not believe that players that are behind at the midpoint of the game will be out of contention.  There are multiple elements in the game that help players catch up - and allow the players that are catching up to block the end of the campaign until they are in contention.  Until the end of the campaign is triggered, it looks like any player can overcome any deficit - unless the player gives up. So, again, it is about having the right group of players.


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 06, 2017, 05:41:30 AM
My copy of Gloomhaven (https://boardgamegeek.com/boardgame/174430/gloomhaven) showed up on Friday and I got a little bit of it in over the weekend. It's pretty much exactly as good as I thought it would be, which is to say "Incredibly good". If you like cooperative dungeon crawlers, this is easily the best on the market, and you should beg, cheat and steal to get a copy if you can (which will probably prove to be difficult as there was very little left after the kickstarter, and I think basically all of that has been preordered).

So, Gloomhaven is essentially a long running co-op RPG campaign in a box. Think Descent, except entirely cooperative without the use of an app, more epic in scale, with a slightly less bland "generic fantasy" world, and coming from a euro card driven heritage instead of an ameritrash dice chucking one. It seats 1-4 players, and if you believe the side of the box, each scenario should last 30 minutes per player, which seems theoretically feasible once you actually know the rules if everyone plays quickly. The overall flow of the campaign is the old reliable fantasy RPG trope. You're all mercenaries who have formed an adventuring party in order to keep food on the table, and (at least at the beginning of the campaign), you're getting missions from one of Gloomhaven's merchants. An interesting twist here is that each member of the party has their own goals. When you create your character, you are dealt two personal quest cards, you pick one and throw away the other. This is the reason that character is out adventuring at all instead of getting a real job. Once the character has accomplished that goal, they are content, decide they have better things to do than hang around in dungeons all day and retire to a goat farm or something. Each personal quest unlocks something new in the game. Almost all of them unlock a new class, but a few will open another envelope containing... well, I have no idea yet. So this is a Legacy game, of sorts. If you are for some reason totally in love with the character class you were playing, there is nothing stopping you from creating a new one and just starting over with them, though obviously the intent is that you'll see what the new character class you unlocked is like, or try one of the other ones left in the box. As such, the game is much more about the evolution of the town and its environs than the arc of any particular character. By the time you finish the campaign, each player will probably have gone through several characters.

There are initially 6 character classes available. There are 17 total in the box. Based on some of the personal quests I've looked at, I don't imagine you'd be unlocking new classes much more often than every ten scenarios or so (and I think that's low balling it). Personal quests are generally things like "Do x scenarios in these particular environs" or "Kill x of these sorts of monsters", but there's a pretty wide range. Character classes are pretty distinct from each other. Each character class has its own deck of action cards, and let's talk about those, because they're really the heart of scenario play.

At the beginning of every turn, you will pick two cards from your hand and place them face down, selecting one as your "leading" card. Cards have three main sections. They have a top section, a bottom section, and an initiative number. Once everyone has placed their cards, you flip over all of the leading cards and determine turn order based on the initiative of the leading card. Each type of monster also has its own small deck of (generally much simpler) action cards which also have initiative numbers. I'll talk about the monsters in more depth later. When your turn in initiative comes around you have a choice. You get to perform the top action of one of the two cards you selected and the bottom action of another. You can also always ignore the top section of a card and play it as an "Attack 2" card instead, and similarly, you can use the bottom as a "Move 2". It is not uncommon that you will plan out your turn one way, but then by the time your turn comes around realize that the board state has shifted so that your original plan doesn't make much sense and instead use the different combination instead. Cards played are generally discarded, though some are "lost" instead (which is basically a more permanent discard pile). You do not have a deck of cards. Every character has a fixed number of cards in their starting hand and that never changes. When you level up, you get access to new, more powerful cards, but each one you add has to swap out for one of your existing ones. Once you have run out of cards in your hand, you are forced to rest. At that point, one of the cards in your discard pile goes to the lost pile and the rest come back to your hand. So you have an ever dwindling supply of resources that need to last you the whole scenario. You will never have more choices than you do on the first turn of each game. Cards can also be lost to absorb damage from enemy attacks.

This system is really very clever. Each class has a unique set of these, and they vary *wildly* and make each class feel incredibly unique. Even level 1 cards have a pretty wide selection of abilities on them. There are attacks (in ranged and non ranged varieties, and different flavors of AE), different sorts of movement, healing, about a dozen different status effects, pushing or pulling monsters (or friends), summoning pets, putting up various permanent buffs, etc. Some abilities infuse the battlefield with one of six different elements, while other effects will consume those elements for various bonuses which let you set up combos between different party members. And there are *tons* of these. Each class starts with somewhere between 8 and 12 level 1 cards, come with three extra "level x" cards, which are effectively level 1 cards, but are slightly more advanced and aren't recommended to be swapped in until you're used to the class, and then 2 extra cards for every level up to nine (which is the cap). So a max level character is looking at being able to customize their loadout from about 30 different cards, and remember each one has both a top ability and a bottom ability.

This is a highly, but not entirely deterministic game. There are no dice, but every character has a modifier deck, which fills in. This deck consists of 20 cards, and every time you attack, you draw the top card and apply its results to your attack number. Initially all decks are identical. They bell curve from -2 to +2 and also include a null (miss) and a x2 (crit). So if you play an "attack 3" ability, on average, it'll do exactly that much damage, but there's a possibility it could do anything from 0 to 6. This starts off as basically being a twenty sided die, except because it's a card deck, you know that if you've had a run of bad luck, you've probably got some good luck coming, and vice versa, though you're never entirely sure, because every time you draw the miss or the crit, you reshuffle the discard. However as you level up and unlock perks, you get to tune this deck in character specific ways. So one of the more burly tank type starting characters has the option to add a +3 card to the deck, or to remove 2 of the -1s, or to start adding modifier cards that add stun, or push to the attacks, or to add a +1 that also grants him shield 1 for the rest of the turn, etc. So you both tune your ability loadout and you tune your randomizer deck as you progress.

Back to monsters. Each type of monster has varying stats based on the level of the scenario, which is determined based on the level of your characters, so as your party levels up, monsters level up as well. All monsters also come in both normal and elite versions, which is indicated by the color of the base you clip the monster standee into. Monsters are mostly a collection of stats, health, movement, attack, possibly a range, and a few static abilities like status immunities or shield, or retaliate, but they all also have a small 8 card AI deck unique to that type of monster. Every turn you flip a card over for each monster type currently on the board, and that gives their initiative number and also what they do that turn. Frequently, this is just "move and attack", but sometimes they'll move a little farther or attack with a particular modifier. And sometimes they'll do something completely different. Even the very first vanilla "bandit guard" monster you fight has some random tricks up their sleeve above and beyond the basics that they can surprise you with. The AI deck makes every monster feel pretty distinct rather than just being a slightly different set of move and attack numbers. And there are 34 different monsters in the box, not counting about a dozen unique boss monsters.

I touched on this before, but this is a legacy game. It is more resettable than many other legacy games, though it really wouldn't be very hard to play it without the legacy elements. Theoretically there is nothing stopping you from just playing with all 17 characters off the bat rather than slowly going through and unlocking them. The other legacy elements mostly involve a map of the city of Gloomhaven and the surrounding wilderness. This is initially empty, but there are all sorts of stickers that you place on it to represent scenarios as you unlock them. Initially you only have one scenario available to you, but as the campaign goes on finishing one scenario will start unlocking two or three others. You could just skip that entirely and record which scenarios were available on a piece of paper. It's worth noting that the campaign does actually branch. Following some scenario paths will permanently block others. There's also some space to track global changes to the world. At the beginning of the campaign there's one of those noting that Gloomhaven is under militaristic rule. What's that mean? Who knows! But there are some other stickers indicating economic or demonic rule, so clearly your choices in the campaign can change things quite a bit. The only legacy aspect you couldn't easily duplicate with pencil and paper instead of stickers is the enhancement system. At a certain point in the campaign you become able to permanently modify your ability cards with stickers. That would take a lot more tracking to really simulate without making permanent changes. Honestly, I don't know why you'd want to, but this seems to be a hot button topic for a lot of people, so I figured I'd mention it.

I've sort of touched on this in other places, but this game is an absolute monster. The box is bigger than almost every game I own short of Mega Civilization or Kingdom Death. Just for giggles, I went to weigh it, and even with all of the extra punchboard removed, it still weighs 18 pounds. There are more than 80 scenarios included in the scenario book (and there are some randomizer cards to generate more if you somehow manage to finish those in the forseeable future). I think there are about 1700 cards. This is easily the best content to money ratio of basically any game ever made. This was 80$ on kickstarter. I think it'll be around 120$ if you can find it retail and that is still an *amazing* deal. I asked my friend to guesstimate how much it must have cost after looking through the box and he said "At least 200$". Honestly, I'd still consider it a steal for that. I think the only reason not to buy this if you're into coop dungeon crawlers is if you're just spectacularly fetishistic about dice for some reason? This really does pretty much everything better and to a greater extent than any other game I can think of in the category. It is a great, great game.


Title: Re: The Boardgame Thread
Post by: Lucas on February 06, 2017, 06:08:49 AM
snip

I'm throwing money at the screen but nothing is happening!!!


Title: Re: The Boardgame Thread
Post by: Sky on February 06, 2017, 06:39:05 AM
I do love dice, but that sounds pretty cool.


Title: Re: The Boardgame Thread
Post by: Khaldun on February 06, 2017, 08:23:16 AM
Anybody here played T.I.M.E Stories?


Title: Re: The Boardgame Thread
Post by: schild on February 06, 2017, 09:48:09 AM
I didn't back gloomhaven because I thought it was ugly as fuck and I hate playing ugly games.

I'm a terrible consumer and part of the problem.


Title: Re: The Boardgame Thread
Post by: Rasix on February 06, 2017, 10:05:50 AM
Looks OK to me, but I'm a neophyte in this arena.

Game looks fun, but I think the kid is 2-3 years away from playing this sort of thing. Not sure about the stickers, but a reviewer made sense of it for me.

Got an organizer for the Arkham Horror: LCG.  Makes everything a lot nicer. Having different bags for all of the tokens, cards, active scenarios/decks, etc was getting annoying. Not sure how I feel about sleeves since I've put them on, but at least it'll keep me from jacking up the cards.


Title: Re: The Boardgame Thread
Post by: eldaec on February 06, 2017, 10:38:40 AM
I didn't back gloomhaven because I thought it was ugly as fuck and I hate playing ugly games.

I'm a terrible consumer and part of the problem.

I did back it but this is the exact reason it will take months before it hits the table, if it ever does.


Title: Re: The Boardgame Thread
Post by: Teleku on February 06, 2017, 10:50:55 AM
I backed it, was excited about getting a group together my last few months here in Moscow to run through it.  Then my mom emailed me, and I realized I put my parents address down when I kickstarted it instead my Moscow address because I wasn't sure if it would be done in time.

Box looks huge, not sure if I want to pay to have it shipped here just for a few potential games before I bow out in another few months.

Oh well, guess something for the Laos board gaming community to enjoy!

Thanks for the write up Goldenmean.  I initially was hesitant on backing it because the visual aspect didn't wow me as much as some other games (similar to Schild.  Also, I'd kickstarted other similar sorts of games like Conan), but reading about the game itself won me over and I backed it at the highest level.  Glad to hear its working out.


Title: Re: The Boardgame Thread
Post by: Hawkbit on February 06, 2017, 11:46:18 AM


Got an organizer for the Arkham Horror: LCG.  Makes everything a lot nicer. Having different bags for all of the tokens, cards, active scenarios/decks, etc was getting annoying. Not sure how I feel about sleeves since I've put them on, but at least it'll keep me from jacking up the cards.

What did you use for the organizer? I'm half-assing the decks into DeckPro boxes, but it's not the best solution. Also, I decided not to sleeve them, figuring it's co-op and not competitive so it's not a huge deal if the cards get a scuff or two.

Ultimately, I'm not sure I really like the game so far though. I really like having a board and for some reason the card location layout just isn't the same thing to me.


Title: Re: The Boardgame Thread
Post by: Rasix on February 06, 2017, 12:17:12 PM


Got an organizer for the Arkham Horror: LCG.  Makes everything a lot nicer. Having different bags for all of the tokens, cards, active scenarios/decks, etc was getting annoying. Not sure how I feel about sleeves since I've put them on, but at least it'll keep me from jacking up the cards.

What did you use for the organizer? I'm half-assing the decks into DeckPro boxes, but it's not the best solution. Also, I decided not to sleeve them, figuring it's co-op and not competitive so it's not a huge deal if the cards get a scuff or two.

Ultimately, I'm not sure I really like the game so far though. I really like having a board and for some reason the card location layout just isn't the same thing to me.

http://www.thebrokentoken.com/arkham-horror-the-card-game/

The local game store had it in stock for a few dollars markup. Kind of pricey I guess, but it works rather well. Kind of annoying that it pushes the box up enough that you need the band on it.

I like the game well enough, but I think I need a mat.  Would have been nice if they included a generic board (or used some sort of simple tile placement) for card placement, since the act/agenda/encounter portions are ever present. Box real estate is going to be at a premium in an expansion or two (not counting mythos packs).  I may unsleave it if that becomes an issue.  Art work is nice and I like the flow of the game. The threat build up and resolution mechanics seem to work pretty well. Getting cold-decked in a campaign playthrough would suck mightily, however.



Title: Re: The Boardgame Thread
Post by: Goldenmean on February 06, 2017, 12:24:43 PM
I'm a little baffled at the aesthetics that result in someone finding Cave Evil attractive, but thinking Gloomhaven is too ugly to purchase, but to each their own.

I will address that though, because I guess that could be a sticking point for some people. *I* happen to like (though not love) the art in Gloomhaven, but it is of a particular non-standard style, and everyone's tastes are going to be different there. Possibly more concerning to people is that there is not actually a ton of art in the game, period. Most cards do not have art on them. This is because most cards have a ton of text, and there just isn't space for art, not to mention because did I mention there are 1700 of these? You've got art on your character sheet and then art on the monster standees and obviously the tiles you use to construct the map, and terrain, etc. Of the cards themselves, I think only the item cards have art on them off the top of my head. Monsters are all standees on pretty thick cardboard. The characters themselves are all miniatures (though there was also a kickstarter only version that let you get cardboard versions of them also). I'm not a hard-core miniature guy, but the quality on the miniatures seems pretty good to me. They're a nice hard plastic with lots of detail on them.

Some miscellaneous other things that I didn't mention in my previous epic screed that might be of interest to people (and also that I just want to talk about because I really, really, really love this game). The world itself is fantasy with some very light clock-punk touches, mostly represented by a tinkerer character class whose cards are technological gizmos. I also found a mysterious gear item early on that unlocked an "ancient technology" global achievement which has five tech levels, so it's possible that as I increase that more gearwork type things will enter the game. Who knows! The races are unique. There are humans, but you won't find any elves or dwarves or the other fantasy tropes (though of course you can draw pretty clear lines from the existing races to those tropes)

Of the starting six characters, there is a Human Scoundrel, who plays like a typical rogue/thief class. Lots of very fast initiative cards. Very mobile, with lots of advantages for flanking and the ability to stealth and backstab. This is probably the class that will be most familiar at first glance to people familiar to people. It's also the one I have the least experience with, which is why this entry is a bit brief.

There is an Inox Brute. Inox are the obligatory proud warrior race people, and the Brute plays the way you'd expect a class named that to play. Lots of running boldly into battle and swinging wildly with either hard hitting single target attacks or sweeping cleave style melee AE attacks. Some light tanking abilities. A good amount of pushing. One of the highlights of the games we played involved our brute opening a door and blindly charging through it headlong into some bandit guards, one of which he promptly collided with sending it flying backwards through two damaging traps in a row and instantly killing it before it got a chance to do anything. Probably the most straight forward of the starting six.

There is the aforementioned Quatryl Tinkererer. I guess Quatryl are the dwarf equivalents. They like technology, and the Tinkerer has a whole lot of gizmos. He seems to be a jack of all trades character. Do you want to flamethrower your enemies? Place mines? Summon a harmless, but distracting robot to follow you around? Throw smoke bombs? Shoot nets? All of the above? The tinkerer is the character for you. He also seems to have the most healing abilities of the starting classes. I'd say this is one of the two most complicated characters of the starting six.

The other complicated character is the Orchid Spellweaver. Orchid are the elf equivalents. They live for thousands of years and mostly spend their time in quiet meditation, often for long enough that crystals begin growing on them. The Spellweaver, as the name implies, is the mage of the starting group. Almost all of their abilities either generate elements or consume elements for an additional effect, so there is a lot of nuance of either coordinating with your allies, or else imbuing an element one round and then consuming it the next (you can not do both in the same round). They follow all of the other mage tropes. They are flimsy, and this is represented both in their hp value and also in their hand size. They only get 8 cards as opposed to most classes 10 (the tinker gets 12!), though they also have an amazingly good card that lets them retrieve lost cards so they can theoretically cycle through all of their cards twice, unlike most classes.

Then there is the Savvas Cragheart. This is one of the most unique of the starting characters, both in terms of race and class. Savvas look like earth golems with a clear pane of glass in their chest, and spend most of their time studying the elements. Mastery of an element gives them a power core of that element behind the pane of glass... except for the Craghearts. The Craghearts are outcasts. They get their chest cavity smashed in and kicked out of Savvas society. The end result is a kind of tanky, strongly earth themed physical fighter. If the Cragheart has a single theme, I would say it's probably obstacle manipulation. They can summon new obstacles in the form of giant rocks that they throw, blow up existing ones (which is non-standard, those are usually permanent), move them around, etc. They also have a lot of melee AE. Way more so than the brute, which has a handful of "Hit enemies in this particular arc" cards. The Cragheart has a ton of "Do damage to everything around you", with the caveat that most of those abilities also affect allies (which again, is non-standard. There is no friendly fire by default). The result is a character that it seems like should play like a bruiser character, but is really more about tactically manipulating the battlefield.

And now we get to the character I've been playing the most, the Vermling Mindthief. Vermling are rat people with psychic abilities, and hoo boy is the Mindthief fun. This is another "Big bag of nasty tricks" class. I guess in D&D terms, the best starting point is that he's a rogue, except a rogue if you're playing with the psionics rules. He's primarily a melee fighter, and has a series of cards that provide mutually exclusive powerful buffs to his melee attacks, but he's also got a pretty good selection of ranged abilities, many of which incapacitate the enemy with various debuffs, and then conveniently enough he's got a series of abilities that deal more damage to an enemy based on the number of debuffs on it. On top of that, he's got one of the few low level summon spells in the form of a rat swarm, which is actually damaging, unlock the tinkerers robot buddy. And it poisons them to boot. More delicious debuffs to take advantage of. And if that wasn't enough for you, he can also manipulate the enemies. One of his cards lets you move the enemies around at long range, so you can march them into traps, or move ranged fighters into disadvantageous melee, etc. Oh yeah, and he has a level 4 ability called cranium overload that just straight up kills a non-elite enemy and does AE damage to everything around them as they are pelted by shards of flying skull. I never knew how much I wanted a fantasy class that involves both Wilfred-ing a giant swarm of rats against their enemies and also detonating their heads Scanners style, but man, now I *really* want to get to level 4.

That last bit brings up one of the (many) things I like about this game. There is a strong correlation between abilities and theme. I don't need art on the cranium overload card, because its ability and name make it so obvious what is happening. I come from a role playing background though, so I'm used to having to make up these little scenes in my head without the benefit of art. I guess it might be more of an issue for someone approaching this from the board game side of things.

Another thing I love about this game is that it is probably the most accurate simulation of what a melee is actually like. I haven't actually found myself in the position to be fighting a lot of bandits in my life, but it seems to me that if I were, it would not involve a lot of shouting to my friends "Ok, you're five squares away from him, why don't you walk over there, and then on my turn I'll backstab him". The hidden planning and simultaneous reveal of cards means that you do not know exactly what your friends are going to be doing. The table talk rule suggests that you just talk in terms of generalities. "I'm going to try to hit that guy" "I'm going to go relatively late in the turn order", etc. and I would strongly suggest you play that way. The result feels chaotic. You have the perfect plan, but then that god damned Cragheart just tossed a boulder in your way, etc. Even without friendly fire, there are still lots of ways you can trip over each other. But because each class has a fairly fixed set of abilities (at least until they level up) as you get experience with your party, you start knowing what to expect out of them and you become a more cohesive unit. This also removes the quarterbacking problem that's prevalent in cooperative games. And if you don't want to do that for some reason, well, there's solo friendly optional rules where you play with perfect information, and increase the scenario difficulty to compensate for that. I can't imagine that's nearly as fun though.

Oh, here's another fun feature that solves a common legacy problem. You can play this with multiple playgroups. The game is really about the world evolving as a whole. Characters will come and go as they complete their personal quests. In a similar vein, you can have multiple adventuring parties in the world at once. The first game I played involved my usual gaming group trying the first scenario and getting their ass kicked (I blame our scoundrel who thought opening the door to the second room while there were still enemies in the first one was a good idea). Then last night, a friend was over and expressed interest, so we went through that scenario again and won. We got some experience and a personal achievement that unlocks the catacombs beneath that scenario, but we also found a map that leads to a new side scenario. If I play this again with that first group, then once they're done licking their wounds at the inn, they won't be able to do that first scenario again, because it's been defeated, and they don't have the personal achievement to unlock the catacombs, but when they fold out the map, they'll see that there is now a mysterious volcano sticker on it. Maybe they'll go explore that instead (I know I want to on that character, because my spellweaver's personal quest involves getting different elemental essences from different areas of the world). This is probably a bad idea early in the campaign, because there aren't really enough scenarios unlocked yet to support many simultaneous adventure parties, but there is always the option to play a scenario in "casual mode" without the story elements, so they could do scenario one again, but it wouldn't be the bandit infested barrow that the merchant wanted us to recover her missing scrolls from, it would just be another random bandit infested barrow, or there is always the option to do a random scenario. There are terrain and monster randomizer cards provided. Later in the campaign, it seems that enough quests open up that there are several plot threads dangling and different adventuring groups could be tugging on each of those separately.


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 06, 2017, 12:41:29 PM
Anybody here played T.I.M.E Stories?

I have. It's ... interesting, and I'd be happy to keep playing new scenarios for it (and will keep buying them), but I think most of my group burnt out on it pretty hard. The problem is really that the design has tedium baked into it. You run through a scenario, and you almost certainly fail it, unless you're incredibly lucky and take all of the "right" paths the first time, but it's neat. The story is decent. You're puzzling stuff out. So you play again, and that's still pretty interesting because you're exploring areas you didn't get to before, or you're trying different responses to things, so you see new content, but you probably fail again, and that's where the problem starts, because on your third run you're just going "Ok, we need the key from there, and then we need to get to that room, but not before picking up the doo-whangle from that room", etc. and you're just grinding through the formula you've figured out until you get to new stuff near the end of the scenario, and if you fail again, it's even worse on the next go round.

It does have its good points though. I did enjoy all of them the first time through, even the more combat heavy ones (combat in this is not terribly interesting). There are some genuinely neat little adventure game style puzzles. There seems to be some sort of overarching narrative between the different scenarios, and I'm always a sucker for an ongoing narrative, so I want to keep playing to find out what happens.

This is also a really bad "bang for your buck" ratio as far as board games go. I think the scenarios are 25$ or so? You will get maybe 2 good hours of enjoyment out of that and then probably a few hours of "Oh god, this again" out of it, and then you will be done. Permanently. You will never want to play that scenario again. You will never particularly want to think about that scenario again. I had like one moment of "Oh yeah, I liked that" reminiscence while writing this up and a bunch of "Ugh, the fourth hour of that sucked". If you split the costs that's still better than a night at the movies, but compared to other board games, that's a miserable "Fun per dollar" ratio.


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 06, 2017, 01:00:14 PM
Sort of curious because I've seen a couple of people now talk about not liking the look of Gloomhaven, and I'm curious as to why. Dislike the art style? Dislike the lack of art? Dislike the graphic design? Something else? I'm not racing to its defense or anything. This is just something that genuinely does not register much for me, and I'm curious. I've been playing games since the original D&D and Avalon Hill days, and those had sub-laughable art, so I think maybe everything just seems good by comparison when I notice the form over function at all.


Title: Re: The Boardgame Thread
Post by: Khaldun on February 06, 2017, 01:10:43 PM
Thanks, confirms what I'd heard about T.I.M.E Stories, that people really like the writing but that the design is frustrating. I think a lot of the story-based games seem to have this problem? Something you'd tolerate or even like a lot in a video game (often because you can return to a save point just before a divergence/choice/failure) is really annoying as a boardgame-type experience, and also gets exhausted way faster.


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 06, 2017, 01:54:32 PM
Thanks, confirms what I'd heard about T.I.M.E Stories, that people really like the writing but that the design is frustrating. I think a lot of the story-based games seem to have this problem? Something you'd tolerate or even like a lot in a video game (often because you can return to a save point just before a divergence/choice/failure) is really annoying as a boardgame-type experience, and also gets exhausted way faster.

In the case of Time Stories, its mostly because you are forced to do the busywork to make the universe work that the computer does for you in an adventure game. Walking from one room to another in a fictional computer version of Time Stories would be a few milliseconds of load time. Walking from one room to another in the board game version involves pulling out a separate deck of cards, laying them out, etc. It's better than a computer game the first time because the physical components force you to engage more with the experience than you would on the computer (at least for me), but subsequent times, that part drops away because you're not getting any new information, but the tedium of physically manipulating the cards never drops.


Title: Re: The Boardgame Thread
Post by: schild on February 06, 2017, 02:35:08 PM
Quote
I'm a little baffled at the aesthetics that result in someone finding Cave Evil attractive, but thinking Gloomhaven is too ugly to purchase, but to each their own.

Well. Cave Evil is the result of aesthetic choices and design. Gloomhaven just looks like it was put together by people who are artistically bankrupt.


Title: Re: The Boardgame Thread
Post by: lamaros on February 06, 2017, 05:04:32 PM
Quote
I'm a little baffled at the aesthetics that result in someone finding Cave Evil attractive, but thinking Gloomhaven is too ugly to purchase, but to each their own.

Well. Cave Evil is the result of aesthetic choices and design. Gloomhaven just looks like it was put together by people who are artistically bankrupt.

While remembering that schild thinks Affliction Clothing is 'teh awesome'; one has an (unattractive) aesthetic executed pretty well, one looks like it was put together by an intern using deviantart freebies.


Title: Re: The Boardgame Thread
Post by: schild on February 06, 2017, 06:14:01 PM
You mean when I was a 23 year old alcoholic and lived in Arizona? Land of Affliction Clothing and tribal tattoos and before they went bonkers gaudy shit clothes? Yes.

I think it's more, remember I have a degree in the fine arts and Gloomhaven is fucking ugly.


Title: Re: The Boardgame Thread
Post by: lamaros on February 06, 2017, 06:48:06 PM
Gloomhaven is fucking ugly.

Let's agree to agree.


Title: Re: The Boardgame Thread
Post by: ghost on February 06, 2017, 06:58:50 PM
Neither Gloomhaven or Cave Evil really turn my crank when it comes to artwork, but neither of them have anything on the god awful pile of shit that is Ascension, particularly the earlier sets.

 :ye_gods:
(http://castlesandcooks.com/wp-content/uploads/2012/04/cetra-guide-of-ogo.png)


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 06, 2017, 08:18:00 PM
Neither Gloomhaven or Cave Evil really turn my crank when it comes to artwork, but neither of them have anything on the god awful pile of shit that is Ascension, particularly the earlier sets.

I met someone once who actively liked early Ascension art. Not tolerated. Not "Tried to ignore". Actively liked. I thought I had fallen into a parallel universe. Also, as bad as Ascension is, my gold standard is still, and will probably always be early Galactic Empires, which I will just let speak for itself.

(http://galacticempires.no-ip.org/images/cards/Occurance/O8_-_Bribe_Pirate.jpg)


Title: Re: The Boardgame Thread
Post by: schild on February 06, 2017, 09:55:44 PM
Early Ascension is wretched. New Ascension is p bad.

They owe me a bunch of shit from their Kickstarter.

Galactic empires is real bad. Early Magic at least had charm (stasis, etc). Jyhad, Netrunner, etc tho, what a fucking mess.


Title: Re: The Boardgame Thread
Post by: eldaec on February 06, 2017, 11:41:16 PM
Sort of curious because I've seen a couple of people now talk about not liking the look of Gloomhaven, and I'm curious as to why. Dislike the art style? Dislike the lack of art? Dislike the graphic design? Something else? I'm not racing to its defense or anything. This is just something that genuinely does not register much for me, and I'm curious. I've been playing games since the original D&D and Avalon Hill days, and those had sub-laughable art, so I think maybe everything just seems good by comparison when I notice the form over function at all.


Graphic design I find uninspiring but fine, it is at least clean  and readable. The art has two issues, first everyone in it is ugly by design - I assume it is intended to signify the gloomhaven equivalent of grimdark; second the choice to represent 'gloom' by low and flat light levels makes everything boring to look at.

If you make an economic game about brown and green cubes it wouldn't be much of a thing, but in an rpg...


Title: Re: The Boardgame Thread
Post by: Sky on February 07, 2017, 09:49:00 AM
I think it's more, remember I have a degree in the fine arts and Gloomhaven is fucking ugly.
While I'm no fancy goddamned pants, even my little bit of study of anatomy and gesture has made me fucking hate 90% of deviantart and fantasy artists.

(I don't think my stuff is good, either...but I'm a padawan learner and not trying to hock it to some company...)

Everyone wants to draw, nobody wants to put in the work to draw well.


Title: Re: The Boardgame Thread
Post by: Lucas on February 07, 2017, 02:19:56 PM
So, I'm undecided between the following games with a solo variant included. Anyone can offer advice on these?

- Glass Road (https://boardgamegeek.com/boardgame/143693/glass-road)
- At the Gates of Loyang (https://boardgamegeek.com/boardgame/39683/gates-loyang)
- Viticulture (https://boardgamegeek.com/boardgame/183394/viticulture-essential-edition)
- Freedom:The Underground Railroad (https://boardgamegeek.com/boardgame/119506/freedom-underground-railroad)

Yep, as you can see they're mostly euro-games because I want to scratch that itch, since I don't own any of them, yet. I would have added GMT's Blackbeard (https://boardgamegeek.com/boardgame/25685/blackbeard) and Navajo Wars (https://boardgamegeek.com/boardgame/102435/navajo-wars), but regarding the former, for now I'm happy with Merchants&Marauders and its expansion (and a very good solo variant that I found on BGG), and the latter (which I heard great things about) is basically nowhere to be found on the italian soil (when I'll cave in I'll probably buy it from an overseas store).

"Glass Road" seems quite nice and far from the complexity and length of some of the Uwe Rosenberg's games; same with "Loyang".  Again, it looks like almost everyone loves "Freedom" as a solo game and Viticulture (along with the Tuscany expansion) has quite a unique theme.


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 07, 2017, 06:49:15 PM
So, I'm undecided between the following games with a solo variant included. Anyone can offer advice on these?

- Glass Road (https://boardgamegeek.com/boardgame/143693/glass-road)
- At the Gates of Loyang (https://boardgamegeek.com/boardgame/39683/gates-loyang)
- Viticulture (https://boardgamegeek.com/boardgame/183394/viticulture-essential-edition)
- Freedom:The Underground Railroad (https://boardgamegeek.com/boardgame/119506/freedom-underground-railroad)

Own them all, but I haven't played Freedom yet aside from a sample round or two, and I haven't fully explored all of the Tuscany expansions for Viticulture (there's like 10 of them). It's been quite a while since I played Loyang as well. I think that Freedom is going to offer a very different solo experience than the other three. Freedom is a co-op to begin with, so the solo mode is going to be basically identical to the multiplayer mode. If you like GMT games, Freedom is going to offer an experience pretty close to those

Of the other three, I'd personally rate Loyang lowest. It's not a bad game, but it also didn't particularly hook me at all. I just had to pull it off the shelf to spark my memory of it, so that's probably slightly telling. I feel that Glass Road is easily superior to it, though they are fairly different games. It's worth noting that the solitaire mode in both of those is just going to be of the "Tally your points and try to beat your previous high score" variety. Maybe that appeals to you, but it's always felt a little hollow to me. Viticulture on the other hand has "Automa" cards, so you're actually playing against an AI of sorts. IIRC, it also has some different difficulty levels, so you can tune it. In addition, it has the benefit of having a very modular play experience, because Tuscany has different variants you can plug into the base game (not all of them work solitaire though).

I think my personal purchase priority for those for purely solitaire play would go Viticulture > Freedom > Glass Road > Loyang. But I am a sucker for new stuff, so that's probably artificially inflating Viticulture's numbers (FWIW, for multiplayer play, my ratings would go Glass Road > Viticulture > Freedom > Loyang)


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 07, 2017, 06:57:56 PM
Graphic design I find uninspiring but fine, it is at least clean  and readable. The art has two issues, first everyone in it is ugly by design - I assume it is intended to signify the gloomhaven equivalent of grimdark; second the choice to represent 'gloom' by low and flat light levels makes everything boring to look at.

If you make an economic game about brown and green cubes it wouldn't be much of a thing, but in an rpg...

Hrm. I can't disagree with any of that, but I haven't worn a piece of non black clothing in about twenty years, so maybe the muted palette just doesn't bother me the way it does other people. And it's funny, but I almost feel the opposite about styles of games. The action of an RPG or of a highly thematic combat game like this is taking place almost entirely in my head anyway, so the actual board presence is secondary to me. Short of a dungeon masters screen, most of the actual RPGs I played didn't have any art showing at all unless you're counting some crude map drawn on graph paper. Whereas with a euro-y economic game, there's not really a ton to hook my imagination, so I'd rather the pieces were more vibrant.

Anyway, thanks for responding.


Title: Re: The Boardgame Thread
Post by: Soln on February 07, 2017, 07:14:52 PM
FWIW all this sparky chat on Gloomhaven now has me interested in the game.

In other news, my unpunched copy of Case Blue came yesterday.  Now I just need another lifetime to play it.


Title: Re: The Boardgame Thread
Post by: Lucas on February 08, 2017, 12:46:27 AM
So, I'm undecided between the following games with a solo variant included. Anyone can offer advice on these?

- Glass Road (https://boardgamegeek.com/boardgame/143693/glass-road)
- At the Gates of Loyang (https://boardgamegeek.com/boardgame/39683/gates-loyang)
- Viticulture (https://boardgamegeek.com/boardgame/183394/viticulture-essential-edition)
- Freedom:The Underground Railroad (https://boardgamegeek.com/boardgame/119506/freedom-underground-railroad)

Own them all, but I haven't played Freedom yet aside from a sample round or two, and I haven't fully explored all of the Tuscany expansions for Viticulture (there's like 10 of them). It's been quite a while since I played Loyang as well. I think that Freedom is going to offer a very different solo experience than the other three. Freedom is a co-op to begin with, so the solo mode is going to be basically identical to the multiplayer mode. If you like GMT games, Freedom is going to offer an experience pretty close to those

Of the other three, I'd personally rate Loyang lowest. It's not a bad game, but it also didn't particularly hook me at all. I just had to pull it off the shelf to spark my memory of it, so that's probably slightly telling. I feel that Glass Road is easily superior to it, though they are fairly different games. It's worth noting that the solitaire mode in both of those is just going to be of the "Tally your points and try to beat your previous high score" variety. Maybe that appeals to you, but it's always felt a little hollow to me. Viticulture on the other hand has "Automa" cards, so you're actually playing against an AI of sorts. IIRC, it also has some different difficulty levels, so you can tune it. In addition, it has the benefit of having a very modular play experience, because Tuscany has different variants you can plug into the base game (not all of them work solitaire though).

I think my personal purchase priority for those for purely solitaire play would go Viticulture > Freedom > Glass Road > Loyang. But I am a sucker for new stuff, so that's probably artificially inflating Viticulture's numbers (FWIW, for multiplayer play, my ratings would go Glass Road > Viticulture > Freedom > Loyang)

Thank you for your great advices: I opted for "Viticulture" but I'm sure I'll eventually purchase Freedom too in the next few months :)


Title: Re: The Boardgame Thread
Post by: eldaec on February 08, 2017, 01:16:24 AM
Freedom lacked mych replay value for us. It is a fantastic example of how to deal with a theme like that, but honestly I can't recommend buying it over more Pandemic expansions.


Title: Re: The Boardgame Thread
Post by: ghost on February 08, 2017, 11:24:50 AM
FWIW all this sparky chat on Gloomhaven now has me interested in the game.

In other news, my unpunched copy of Case Blue came yesterday.  Now I just need another lifetime to play it.

Just sit on it for five years, sell it and retire. 


Title: Re: The Boardgame Thread
Post by: Hawkbit on February 10, 2017, 12:57:08 PM
Ah, regarding the "focus" action introduced by MoM, expansion arrived today, just in time (I already own the two smaller ones, Forsaken Lore and Strange Remnants)  :grin: .

Finally, about the investigators, yup, I'll probably go with Charlie Kane (the one that allows you to hand out an asset card you just acquired throughout the appropriate action) but pick the other three randomly to add some useless pain in the ass spice  :why_so_serious:

Hey, I have the base Eldritch Horror game and I'm thinking about adding in the two smaller expansions that you mentioned, Forsaken Lore and Strange Remnants. Is that okay, or would you recommend adding the expansions sequentially?

It looks like MoM adds adventures that I don't think I can use with Strange Remnants.


Title: Re: The Boardgame Thread
Post by: Lucas on February 10, 2017, 01:36:59 PM
Ah, regarding the "focus" action introduced by MoM, expansion arrived today, just in time (I already own the two smaller ones, Forsaken Lore and Strange Remnants)  :grin: .

Finally, about the investigators, yup, I'll probably go with Charlie Kane (the one that allows you to hand out an asset card you just acquired throughout the appropriate action) but pick the other three randomly to add some useless pain in the ass spice  :why_so_serious:

Hey, I have the base Eldritch Horror game and I'm thinking about adding in the two smaller expansions that you mentioned, Forsaken Lore and Strange Remnants. Is that okay, or would you recommend adding the expansions sequentially?

It looks like MoM adds adventures that I don't think I can use with Strange Remnants.

So:

- "Forsaken Lore" was the first expansion to core EH and it's basically unskippable if you like the game: it adds a good amount of cards to every encounter deck (if you have some games already under your belt you probably noticed repetition and thin decks) and also 2-3 new mystery cards to every Great Old One in the core set (yep, including "basic" Azathoth, the so called "tutorial GOO" :P). As you can see by reading its contents, it also adds a new GOO, new mythos cards etc.

- "Strange Remnants" came after MoM; it builds on some features added by the big box expansion, but it's perfectly playable standalone, meaning you can go ahead and add it to core EH + Forsaken Lore because those new features are explained on the small rulebook of Strange Remnants too. For example, the newly introduced "Prelude Cards ": If you only purchase SR you'll have a 4-cards Prelude deck; with MoM+SR you'll be able to draw from a 10-card Prelude deck. "Focus action" is another feature introduced by MoM that came with focus tokens, that are included in SR too, so you're all set on that front as well.

If you don't purchase MoM, you'll miss on the new side-board, but that's a whole different (and non-mandatory) thing.
-------------

In conclusion, it's just a matter of increasing your decks and having more choices and variety during games.


Title: Re: The Boardgame Thread
Post by: Hawkbit on February 10, 2017, 01:39:59 PM
Thanks! That's perfect. I'm going to add the two smaller boxes first I think.

How much overhead did MoM add in your plays? I've watched a few playthroughs and it seems to add a lot that confuses people.


Title: Re: The Boardgame Thread
Post by: eldaec on February 10, 2017, 01:43:52 PM
Ah, regarding the "focus" action introduced by MoM, expansion arrived today, just in time (I already own the two smaller ones, Forsaken Lore and Strange Remnants)  :grin: .

Finally, about the investigators, yup, I'll probably go with Charlie Kane (the one that allows you to hand out an asset card you just acquired throughout the appropriate action) but pick the other three randomly to add some useless pain in the ass spice  :why_so_serious:

Hey, I have the base Eldritch Horror game and I'm thinking about adding in the two smaller expansions that you mentioned, Forsaken Lore and Strange Remnants. Is that okay, or would you recommend adding the expansions sequentially?

It looks like MoM adds adventures that I don't think I can use with Strange Remnants.

I'd recommend the small expansions over the large ones. There is also a third one.

They don't need to be added sequentially.

The large expansions introduce side boards that I'm not a huge fan of.


Title: Re: The Boardgame Thread
Post by: Lucas on February 10, 2017, 01:45:44 PM
Thanks! That's perfect. I'm going to add the two smaller boxes first I think.

How much overhead did MoM add in your plays? I've watched a few playthroughs and it seems to add a lot that confuses people.

Sorry, still have to try out MoM :)

Yeah, I imagine that "Signs of Carcosa", the other smaller one, follows a similar logic.


Title: Re: The Boardgame Thread
Post by: Hawkbit on February 10, 2017, 01:52:02 PM
Thanks for the advice, all! Good info.


Title: Re: The Boardgame Thread
Post by: Lucas on February 10, 2017, 02:41:53 PM
Meanwhile, for me it's love at first sight with Viticulture (https://boardgamegeek.com/boardgame/183394/viticulture-essential-edition). Love everything, from the box art, to the quality of illustrations of the main board and personal ones, the mechanics of the game and how it tries to simulate the theme  :heart:


Title: Re: The Boardgame Thread
Post by: schild on February 10, 2017, 04:58:24 PM
See, that's hot garbage to me also, but it's a euro worker placement so it's totally ignorable.

Pret-A-Porter really raised the bar for worker placement art though: https://boardgamegeek.com/boardgame/87890/pret-porter

And it's 7 years old.


Title: Re: The Boardgame Thread
Post by: MrHat on February 11, 2017, 06:51:31 AM
See, that's hot garbage to me also, but it's a euro worker placement so it's totally ignorable.

Pret-A-Porter really raised the bar for worker placement art though: https://boardgamegeek.com/boardgame/87890/pret-porter

And it's 7 years old.

I have that! We went through a phase where we played it every weekend.  That game is fantastic.

It's also considered a collectible I think, last I checked a used copy goes for like $180.


Title: Re: The Boardgame Thread
Post by: ghost on February 11, 2017, 04:35:54 PM
Yes, goes for that much.  I haven't played my copy, but bought it at Schild's recommendation.  I would sell it for $180... :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: schild on February 11, 2017, 05:00:45 PM
You should play it, it's exceptional.


Title: Re: The Boardgame Thread
Post by: ghost on February 11, 2017, 05:09:06 PM
I'm sure I will at some point.  You've seen what's in my collection.   :why_so_serious:

Have to wait until I get done with my residency and the boy gets a little older.  And I need to meet some nerds in Shreveport.


You should have picked up that copy of 1989 for $15, by the way.  It's also selling for a fair amount.  


Title: Re: The Boardgame Thread
Post by: schild on February 11, 2017, 05:32:35 PM
So you ended up in Shreveport.

That's... something.


Title: Re: The Boardgame Thread
Post by: ghost on February 11, 2017, 05:43:11 PM
And will likely be here until I'm looking at the other side of the grass.   :why_so_serious:

Unfortunately, if you want to make money in what I do you have to live in a shithole, generally.


Title: Re: The Boardgame Thread
Post by: Rasix on February 14, 2017, 09:33:05 AM
Anyone have opinions on the RPG-in-a-box type games: Mice and Mystics, Descent 2ed (soloable I've heard with the companion app), Zombicide: Black Plague, Arcadia Quest (I know this is 2 player and up, but my kid might actually like it... until I kill him), Legends of Andor, etc?

I completed the Arkham Horror campaign on Easy.  :awesome_for_real: Still fudged some rules early and the starter deck, IMO, is kind of bad. I'll probably replay and just die this time.  :awesome_for_real: That second scenario can really fuck you over bad. Also, the end boss is not a monster. So, that's some free damage I didn't deserve.


Title: Re: The Boardgame Thread
Post by: Sky on February 14, 2017, 11:33:01 AM
Zombicide isn't really an rpg. More of an objective-based skirmish. Still haven't made time for a Z:BP game. This is why I stopped buying games except Kingdom Death: Monster. And Massive Darkness, because of the Z:BP crossover, but I don't expect much from MD itself.


Title: Re: The Boardgame Thread
Post by: jgsugden on February 14, 2017, 11:48:28 AM
I find the RPG lites are good gateway games to see if people will enjoy the combat side of RPG games, but they're generally not satisfying to me.  If I want to RPG, I want the full experience.  If I want a board game, there are generally better games to play.  I own Mouse and Mystics, etc... but the only reason I have not sold them is they'll be a good gateway drug to introduce my son to RPGs.


Title: Re: The Boardgame Thread
Post by: eldaec on February 14, 2017, 11:50:21 AM
Anyone have opinions on the RPG-in-a-box type games: Mice and Mystics, Descent 2ed (soloable I've heard with the companion app), Zombicide: Black Plague, Arcadia Quest (I know this is 2 player and up, but my kid might actually like it... until I kill him), Legends of Andor, etc?

I completed the Arkham Horror campaign on Easy.  :awesome_for_real: Still fudged some rules early and the starter deck, IMO, is kind of bad. I'll probably replay and just die this time.  :awesome_for_real: That second scenario can really fuck you over bad. Also, the end boss is not a monster. So, that's some free damage I didn't deserve.

Andor is not really an RPG, more a themed puzzle game.

Imperial Assault is flat out better than Descent, much more thematic and less fiddly - it also has an app coming this year to replace the overseer. Its probably what I'd recommend most of the time.

The new hotness is Gloomhaven - lots of posts about it on the last couple of pages.

If you don't mind unfunny jokes with a total lack of production values, and you can find it, I'm a fan of Assault on Doomrock. It has a fantastic dice free combat system pared with a mediocre character development process.


Title: Re: The Boardgame Thread
Post by: Rasix on February 14, 2017, 01:23:32 PM
Anyone have opinions on the RPG-in-a-box type games: Mice and Mystics, Descent 2ed (soloable I've heard with the companion app), Zombicide: Black Plague, Arcadia Quest (I know this is 2 player and up, but my kid might actually like it... until I kill him), Legends of Andor, etc?

I completed the Arkham Horror campaign on Easy.  :awesome_for_real: Still fudged some rules early and the starter deck, IMO, is kind of bad. I'll probably replay and just die this time.  :awesome_for_real: That second scenario can really fuck you over bad. Also, the end boss is not a monster. So, that's some free damage I didn't deserve.

Andor is not really an RPG, more a themed puzzle game.

Imperial Assault is flat out better than Descent, much more thematic and less fiddly - it also has an app coming this year to replace the overseer. Its probably what I'd recommend most of the time.

The new hotness is Gloomhaven - lots of posts about it on the last couple of pages.

If you don't mind unfunny jokes with a total lack of production values, and you can find it, I'm a fan of Assault on Doomrock. It has a fantastic dice free combat system pared with a mediocre character development process.

Is Gloomhaven going to hit retail or is this going to be a purely kickstarter thing? It seems awfully expensive in the few places you can find it now. The whole kickstarter aspect of this hobby is not something I'm really digging. Might be beyond the boy's abilities for now, but it seems like there's an awful lot in there. I have read through what Goldenmean has posted and it does sound nice.

Imperial Assault might work. I could probably even convince the boy to play it, as Star Wars is one of the few thematic things he actually likes. Seems like this one is a bit expansion heavy.

Thanks for the info.



Title: Re: The Boardgame Thread
Post by: Ruvaldt on February 14, 2017, 01:38:20 PM
It was possible to get Gloomhaven cheaper during the Kickstarter campaign, but it wasn't exclusive to Kickstarter.  It was available in retail for $130ish or a $90 preorder, but as far as I know they only made 2,250 copies for retail and those are pretty much gone.  This is only their second game and I don't think they had the cash available for a larger run.  Until they get some more copies made expect to see it on Ebay, etc, for $200+. 


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 14, 2017, 03:46:46 PM
He's going to do another kickstarter for a reprint of Gloomhaven this year, possibly as part of the kickstarter for his next game. I'll post about it here when it happens if no one else does. I get the frustration with missing kickstarter projects, but the other half of that equation is that a lot of these projects would never exist at all if it weren't for kickstarter. Gloomhaven is probably one of those.

Also, I will second eldaec's ecommendation for Assault on Doomrock (Though I wouldn't call it dice free. It uses dice, it just doesn't use them for to-hit rolls) It's hard to find (it was also a crowdfunded deal), but the used copies I've seen around aren't ridiculously priced. Should warn you though, that game is *hard*. Personally, I think any co-op you beat the first time you play is a bad co-op, but this one really is incredibly brutal. It's a fun game though. Nice abstracted tactical combat system with personalized AI decks for the enemies, which I think is my favorite feature for a game like this to have, as it makes each enemy feel unique.


Title: Re: The Boardgame Thread
Post by: eldaec on February 14, 2017, 06:28:36 PM
Actually you are right - it isn't dice free, it uses them the way a Stephan Feld game would use them, to generate the opportunities available each round.


Title: Re: The Boardgame Thread
Post by: eldaec on February 15, 2017, 08:22:21 AM
Just on Imperial Assault expansions - you really do not need them.

The only real reason to buy any at the start is because you have a man crush on a particular character and want their miniature and to force a mission built around that character into the campaign.


Title: Re: The Boardgame Thread
Post by: Lucas on February 15, 2017, 08:53:40 AM
Regarding Dungeon Crawlers, there are also the official DnD ones (you can search them all on BGG, of course). In order of release, oldest to newest:

- Castle Ravenloft
- Wrath of Ashardalon
- The Legend of Drizzt
- Temple of Elemental Evil

Now, I don't have any experience with them, but I'm sure someone around here had a chance to try them out. Latest one is "TOEE" and, from a quick glance here and there, it looks like it includes are more structured campaign mode compared to the others. In general, I think most of them have a combat system more akin to D&D 4th edition (the first three all came out during the 4th Ed. era), but I don't know if TOEE actually make use of some 5th edition rules adapted for the boardgame format.


Title: Re: The Boardgame Thread
Post by: Ragnoros on February 15, 2017, 03:37:02 PM
I really haven't found an RPG-in-a-box I like. Which saddens me.

Tried Wrath of Ashardalon recently. It was harder than I expected, a kid might have a hard time. Not very thematic either, just a bunch of grey dungeon tiles and random dudes spawn to kill. Feels like a miss.

Second Legends of Andor as a puzzle game, not an role playing, dice-chunking, combat game.

Gloomhaven sounds INCREDIBLY heavy and time intensive, doubt it would work well for a kid.

Descent 2.0 looked amazing on paper, but suffered from being a tactical objective completing game (ie. go collect five tokens, or escort a guy), not a Dungeon Crawl (ie. kill stuff, get lewt, kill more, win). As an example, when you encounter a Dragon in one mission, you chase his shadow around, then help villagers put out fires it set, what don't you do? Fight a dragon. I could see this working better in Imperial Assault, as rebels tended to be on missions to collect a thing, so it would be more thematic to be running from AT-STs, rather than annoying that you don't get to fight that big ogre or whatever. Descent 1.0 didn't suffer from this problem, but it's getting very hard to find a copy, further it's a rather mechanically heavy game and generally took 3-4 hours to finish a scenario, which probably wouldn't work for a kids game.

Mice and Mystics seemed like it should have been great, but like all the Plad Hat games I've played it suffered from a few Achilles Heel's. One issue is there are fiddly new rules for each chapter that keep the game from feeling smooth. Also, more problematic for me, is that as you fight anytime you roll a cheese (1/6 odds on each die) you move the round timer forward, which slowly spawns more monsters and eventually loses the game for you. Which was very problematic as sometimes you didn't roll much cheese, and sailed through a relatively combat free chapter, and sometimes you rolled a lot, got bogged down in spawn after spawn (spawns beget spawns, as you roll to fight) and lost a third of the way in. Still, the theme and story elements were strong, and I can only assume it would go over well as a family game. Perhaps it would be feasable to simply house-rule the round timer issues a bit.


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 15, 2017, 05:00:01 PM
Sounds like the answer to your problem is just creating your own scenarios for Descent 2.0. It should be easy enough to just make a series of scenarios whose objectives are always "Kill that thing!" "Congratulations on killing that thing. Have a magic sword!" if you like the base rule system.

There's some other stuff you might want to research, though I think it's going to be hard to fulfill the "Simple enough to play with a kid" requirement. RPGs in a box tend to be fiddly by virtue of their heritage.

Super Dungeon Explore (https://www.boardgamegeek.com/boardgame/92190/super-dungeon-explore) has a simple combat system, and chibi-fied miniatures which are probably appealing to the younger set. It is sort of more like a Gauntlet style computer game simulator than a proper RPG in a box if you ask me. Everything is very much "Kill that thing. Now kill that thing. And now that thing", but it sounds like that might be what you're looking for. Existing products don't have any campaign to speak of, but the Super Dungeon Explore Legends box coming out this year is meant to provide that the same way Road to Legend did for Descent 1.0

Arcadia Quest (https://boardgamegeek.com/boardgame/155068/arcadia-quest) is a semi-competitive campaign dungeon crawling game. The weird part is the "competitive" part. Each player controls a guild of three adventures and they compete both against the monsters and against other players controlling competing guilds. Might suffer from the same "Objective based" issue you had with Descent 2.0

Sword and Sorcery (https://www.boardgamegeek.com/boardgame/170771/sword-sorcery) seems like it's going to be the Galactic Defenders system ported to a traditional fantasy RPG world. Probably a bit more fiddly than Descent, which sounds like it probably puts it outside the range of "play with your kid". Also probably still several months out from release.

Dungeon Saga (https://www.boardgamegeek.com/boardgame/160081/dungeon-saga-dwarf-kings-quest) is probably the closest a modern game is going to offer to a classic Hero Quest experience if that sort of thing floats your boat.

And if you don't need straight fantasy, Shadows of Brimstone (https://www.boardgamegeek.com/boardgame/146791/shadows-brimstone-city-ancients) offers more of a Warhammer Quest-y type experience set in a dark western environment.


Title: Re: The Boardgame Thread
Post by: Ragnoros on February 15, 2017, 05:46:14 PM
Rasix, if you're willing to try the RPG "real thing" I've heard nothing but praise for Mouse Guard. Shut Up & Sit Down just posted a review today in fact.

https://www.shutupandsitdown.com/review-mouse-guard/


Title: Re: The Boardgame Thread
Post by: Merusk on February 17, 2017, 09:38:39 AM
Playing Secret Hitler this weekend. Looks like a lot of fun and argument.

https://www.youtube.com/watch?v=ywVzrPk6h74


Title: Re: The Boardgame Thread
Post by: Teleku on February 17, 2017, 12:40:58 PM
I've busted it out at several embassy game nights.  Been a big hit.


Title: Re: The Boardgame Thread
Post by: schild on February 17, 2017, 01:04:33 PM
I've busted it out at several embassy game nights.  Been a big hit.

Less fun now though since it's real life right?


Title: Re: The Boardgame Thread
Post by: Teleku on February 17, 2017, 01:18:22 PM
Funny you say that.  My copy of it came with these stickers to customize it:

(http://i.imgur.com/8lx8ACN.jpg)



As you can see, I've resisted making use of it, but its been oh so tempting.  I'm also sure they thought it was a lot funnier when they shipped that back in August.


Title: Re: The Boardgame Thread
Post by: Lucas on February 17, 2017, 06:20:41 PM
Finally won my first solitaire game of Core Eldritch Horror + Forsaken Lore (4 investigators vs Azathoth) after a grueling 4h30m playthrough (still have to look up at some rules errata/clarifications/exceptions from time to time) :drill: :drill: :drill:.

It was quite tense because the doom tracker was at 2 when I beat the third mystery  :awesome_for_real: .

Investigators (no one died!):

Charlie Kane (http://eldritchhorrorgame.wikia.com/wiki/Charlie_Kane) (lead) - Well, he departed the game and our dimension in glorious fashion, after receiving the "Lost in Time and Space" condition on his last turn. Sad!  :grin:
Jacqueline Fine  (http://eldritchhorrorgame.wikia.com/wiki/Jacqueline_Fine)- Her special "clues" ability was REALLY handy in the early game when I received two blue mythos cards that I was able to solve fairly quickly ;
Lily Chen (http://eldritchhorrorgame.wikia.com/wiki/Lily_Chen) - Haven't really used her a lot as the primary fighter 'cause I was quite lucky with the monster draw (some of them weak, others re-directed to other places, others discarded with other cards) ;
Trish Scarborough (http://eldritchhorrorgame.wikia.com/wiki/Trish_Scarborough) - Put the very last supernatural token on the last mystery and she combo'ed nicely with the psychic.

Mysteries solved (in order of appearance):
- Voice of Azathoth (http://eldritchhorrorgame.wikia.com/wiki/Voice_of_Azathoth)
- Occult Research (http://eldritchhorrorgame.wikia.com/wiki/Occult_Research)
- The True Name (http://eldritchhorrorgame.wikia.com/wiki/The_True_Name)

I was also lucky with some dice roll related to crises (avoided some bad conditions, doom tracker progress in two-three occasions,  and I never rolled a "1" with a dark pact that would have devoured one of the investigators).

Anyway,  it was fun: next Ancient One will be either Yog-Sothoth or Shub-Niggurath.


Title: Re: The Boardgame Thread
Post by: Hawkbit on February 17, 2017, 07:41:27 PM
Nice! I have yet to win, but I'm only two attempts in. The soldier went insane on turn 3 of my last game, things spiraled quickly after that. FFG announced a new small box expansion today and it looks really cool, where cities can have disasters and be 'devastated'. https://www.fantasyflightgames.com/en/news/2017/2/17/cities-in-ruin/ Plus it brings in Ashcan Pete & Duke!

I also snagged a copy of the latest AH:LCG pack so I'm all caught up on content. Now I just need to find time to play it when not playing EH.


Title: Re: The Boardgame Thread
Post by: eldaec on February 18, 2017, 06:53:57 AM
Yog is my favourite from the base set - and probably the easiest.

Bring spell casters.


Title: Re: The Boardgame Thread
Post by: schild on February 20, 2017, 10:42:14 AM
If you missed the kickstarter for the painted Tokaido, they have a few left. If you don't have the game, it's pretty good. It's basically a screensaver of a game. But you can still be competitive, as I am with it because I'm a jerk.

https://store.funforge.fr/?mc_cid=3d17e479b0&mc_eid=7f5ffe29bb


Title: Re: The Boardgame Thread
Post by: schild on February 20, 2017, 11:10:40 AM
Just noticed it was $250 more than the KS. Gross.


Title: Re: The Boardgame Thread
Post by: eldaec on February 20, 2017, 04:12:35 PM
Gloomhaven arrived today - haven't played but easily the moat impressed I've been with a kickstarter project.


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 21, 2017, 01:58:47 AM
Gloomhaven arrived today - haven't played but easily the moat impressed I've been with a kickstarter project.

Seriously, can you believe you got that box for 80$? I can't imagine he made any money on the project whatsoever. It only gets better once you play it also. The game is amazing. I'm running two separate groups of players through my copy, and thinking about it or playing it occupies a ridiculous amount of my spare time. I just wish the ratios of thinking about it vs. actually getting to play it were reversed.


Title: Re: The Boardgame Thread
Post by: Lucas on February 21, 2017, 07:23:07 AM
I know, I should have resisted but, given the recent split between FF and GW I caved in and purchased Talisman 4th Edition + Reaper and Frostmarch expansions  :awesome_for_real: ; I plan to at least buy the remaining small box xpacs. No matter the nostalgia factor (played the 2nd edition a lot back in the day) I still find it very very entertaining for what it is (I occasionally play the digital edition) and want to introduce it to my GF and a couple of our friends.


Title: Re: The Boardgame Thread
Post by: eldaec on February 21, 2017, 07:27:17 AM
Gloomhaven arrived today - haven't played but easily the moat impressed I've been with a kickstarter project.

Seriously, can you believe you got that box for 80$? I can't imagine he made any money on the project whatsoever. It only gets better once you play it also. The game is amazing. I'm running two separate groups of players through my copy, and thinking about it or playing it occupies a ridiculous amount of my spare time. I just wish the ratios of thinking about it vs. actually getting to play it were reversed.


Just getting out the action decks and the rulebooks to at have a good look at how I'd explain them - it strikes me I can introduce this to people with a far lower tolerance for ameritrash fiddly bullshit than I thought.

Rules introduction can be reasonably gradual - players other than me only absolutely need to understand the verbs on their cards and the discard/loss mechanic. The cards are FAR easier to explain than the content of a typical FFG box.


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 21, 2017, 12:05:17 PM
Just getting out the action decks and the rulebooks to at have a good look at how I'd explain them - it strikes me I can introduce this to people with a far lower tolerance for ameritrash fiddly bullshit than I thought.

Rules introduction can be reasonably gradual - players other than me only absolutely need to understand the verbs on their cards and the discard/loss mechanic. The cards are FAR easier to explain than the content of a typical FFG box.

Yeah. There's a lot of rules, but it's really the card play that's at the heart of it. Status conditions can all be found on the little reference card, the back of the rulebook has an index for most symbols, and most everything is fairly intuitive, especially if you've got experience with dungeon crawling RPG sort of tropes. The trickiest part is probably running the AI for the monsters in some strange edge cases, but you can take on the heavy lifting for that. Somewhere down the line though you'll want everyone to know how monsters move, at least in broad strokes, because it will be important for how they plan their turns. For the first several games I just ran all of that myself, but I've started having everyone take a turn doing it, and their level of play has improved as a result.

Some pitfalls I fell into in my early games that might help others:

1) Don't forget that you can lose cards to soak damage. 1 card from your hand or 2 from your discard pile will absorb all damage from a single hit. I somehow completely missed this rule my first time through the game. It did not end well. You will practically always want to lose 1 card from your hand, or if you're low/out of cards, make sure you're in a position to not take much damage.

2) Because of that mechanic, your cards are your life way more than your hp is. Players are going to want to throw around their really powerful one-shot "lose after playing" cards early on, and while that might be a good idea to clear out a large starting room, the way your cards cycle with resting means that every "lose" action you play early is reducing your longevity more than it would if you played it later. I have yet to have a game where the characters won decisively. All of my games have either been losses or else pretty tight "The remaining characters only had a turn or two left before they were dead" sort of affairs. Using more "lose" cards early would have turned all of those wins into losses.

3) While thus far, I like the difficulty set at normal, and might even turn it up to hard once my groups get more cohesion and stop getting in each other's way so much, if I had it to do over again, I think I would have run my first scenario with more casual gamers on easy mode (with level 0 monsters instead of level 1), and maybe even with open hands so I could point out some not necessarily immediately obvious options to my less gamery gamers. Either that, or just sit down with them and run through each of their cards and say exactly what it does/point out potentially nice combos, etc. Not an issue if you've got a pretty dedicated group though.

4) Probably most importantly, in case you don't already know, there's a good FAQ on BGG, and the designer has been very active in the thread: https://www.boardgamegeek.com/thread/1687146/official-faq/page/1 (https://www.boardgamegeek.com/thread/1687146/official-faq/page/1)


Title: Re: The Boardgame Thread
Post by: eldaec on March 05, 2017, 01:32:22 PM
Monolith have announced a Batman game using a similar system to the Conan game that raised 3M USD on kickstarter in 2015.

It looks like a good system - I just had no interest in Conan.


Title: Re: The Boardgame Thread
Post by: Ironwood on March 06, 2017, 04:00:54 AM
Played around with some Pandemic at the weekend, which was awesome fun, but wife and I are thinking of a D&D type boardgame that's a step up from Dungeon, but not as far as full D&D for playing with Elena.

I'm looking at Descent right now and it looks interesting, but you chaps know shittons more than I do ;  Thoughts ?


Title: Re: The Boardgame Thread
Post by: Ruvaldt on March 06, 2017, 08:06:13 AM
I prefer Imperial Assault, but Descent is a good time as well.  They're made by the same folks and have mostly the same mechanics.  If you're looking for a middle ground between boardgame and RPG they're your best bet and can be played as one off games or campaigns.  There is also Gloomhaven and Kingdom Death: Monster, but they're going to be pretty expensive and probably not the best introduction to rpgs for Elena anyway.  Especially Kingdom Death...

Another game you might want to check out though is Mage Knight.  It can be played competitively, coop or even solo.  It has a lot of RPG elements and has been around a while so there a ton of great house rules and variants that people have concocted.  It also has a feel of exploration that Imperial Assault and Descent often lack. 


Title: Re: The Boardgame Thread
Post by: Ironwood on March 06, 2017, 08:12:08 AM
Sweet, thanks, will take a look.


Title: Re: The Boardgame Thread
Post by: jgsugden on March 06, 2017, 11:43:33 AM
Played around with some Pandemic at the weekend, which was awesome fun, but wife and I are thinking of a D&D type boardgame that's a step up from Dungeon, but not as far as full D&D for playing with Elena.

I'm looking at Descent right now and it looks interesting, but you chaps know shittons more than I do ;  Thoughts ?

If you're not ready for full RPGs, Mice and Mystics (discussed above) is a decent start.  The WotC produced D&D games (Wrath of Ashardalon, Castle Ravenloft, The Legend of Drizzt) are great board games based on a lite 4E mechanic from D&D.  However, if you're actually looking at a gateway to RPGs, I suggest using Jenga towers and playing Dread (https://en.wikipedia.org/wiki/Dread_(role-playing_game)).  Dread is free form RPG storytelling where the game master uses the tower to help determine when things go wrong for a character.  You can either have one tower per player or separate towers for each player.  Whenever the PCs get into trouble and want to get out of it, they have to pull a piece and place it on top...  It gets people away from the mechanics and into the story.


Title: Re: The Boardgame Thread
Post by: Merusk on March 06, 2017, 01:55:54 PM
Game of Thrones is a fun game, but my goodness does it suck some of the fun out when one guy brings along a buddy who's a brick. He winds up playing two sides vs. everyone else.

I still won both games despite that, though, so I shouldn't complain too much.  :grin:


Title: Re: The Boardgame Thread
Post by: Ironwood on March 06, 2017, 03:04:06 PM
Brick?


Title: Re: The Boardgame Thread
Post by: Ghambit on March 06, 2017, 03:25:04 PM
Have my copy of HighFrontier 2nd ed. finally on its way.  Will report after an initial play.  Had to wait what?  3 years practically for this thing?  The box looks damned impressive though; can't wait.


Title: Re: The Boardgame Thread
Post by: Hawkbit on March 06, 2017, 05:24:33 PM
Any opinions on the new KS for Thunderstone? https://www.kickstarter.com/projects/alderac/thunderstone-quest-from-aeg


Title: Re: The Boardgame Thread
Post by: Soln on March 06, 2017, 07:36:45 PM
Also seemed a bit overrated.  Just Dominion with better theming.


Title: Re: The Boardgame Thread
Post by: schild on March 06, 2017, 07:59:09 PM
If you want to call Thunderstone theming, sure. It's like the bland fantasy equivalent of Dominion.

Isn't this the one with a big drafting element though? I don't even remember.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 06, 2017, 08:15:40 PM
Better theming, but a much, much worse game with unnecessarily clunky rules. With that said, this new edition does seem to do away with some of the most onerous examples, and it's relatively slim pickings as far as competitive deck building dungeon crawlers go.

Though if you just want a deckbuilder with a fantasy theme, I'd play any of Aeon's End (https://boardgamegeek.com/boardgame/191189/aeons-end), Shadowrift (https://boardgamegeek.com/boardgame/112092/shadowrift), Foe Hunters (https://boardgamegeek.com/boardgame/175468/foe-hunters), or Hero Realms (https://boardgamegeek.com/boardgame/198994/hero-realms) before playing Thunderstone, though it's worth noting that of those, only Hero Realms is competitive.



Title: Re: The Boardgame Thread
Post by: schild on March 06, 2017, 08:23:00 PM
EDIT: CAVEAT - this seems to be a micro version of regular omen. Only a couple dozen cards. Not sure what the deal is with this one. I own like 4 different versions of Omen.

Just buy Omen.

https://www.smallboxgames.com/omen-edge-of-the-aegean

That tiny box has more card game gameplay than most Magic sets (most recent Magic sets).


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 06, 2017, 08:48:46 PM
It's a standalone expansion for Omen. There was a kickstarter for it that delivered a few months ago. No comment on quality because I've yet to get around to actually playing it or vanilla Omen yet.


Title: Re: The Boardgame Thread
Post by: schild on March 06, 2017, 11:40:33 PM
It's a standalone expansion for Omen. There was a kickstarter for it that delivered a few months ago. No comment on quality because I've yet to get around to actually playing it or vanilla Omen yet.

Quote
While Omen: Edge of the Aegean is a stand alone game, the cards included in this game can be used with Omen: A Reign of War.

At least theres that.


Title: Re: The Boardgame Thread
Post by: eldaec on March 07, 2017, 10:55:57 PM
BGG voters think Scythe is the bee's knees.




2016 BoardGameGeek Winners & Runners Up

Board Game of the Year
Winner - Scythe
Runner Up - Terraforming Mars
Runner Up - Star Wars: Rebellion


2-Player Game
Winner - Star Wars: Rebellion
Runner Up - Arkham Horror: The Card Game
Runner Up - Hero Realms


Artwork & Presentation
Winner - Scythe
Runner Up - Mechs vs. Minions
Runner Up - Inis


Card Game
Winner - Arkham Horror: The Card Game
Runner Up - Sushi Go Party!
Runner Up - Clank!


Cooperative Game
Winner - Mechs vs. Minions
Runner Up - Mansions of Madness: Second Edition
Runner Up - Arkham Horror: The Card Game


Expansion
Winner - 7 Wonders Duel: Pantheon
Runner Up - T.I.M.E Stories: A Prophecy of Dragons
Runner Up - Dead of Winter: The Long Night


Family Game
Winner - Codenames: Pictures
Runner Up - Imhotep
Runner Up - Quadropolis


Innovative
Winner - Captain Sonar
Runner Up - Scythe
Runner Up - Vast: The Crystal Caverns


Party Game
Winner - Codenames: Pictures
Runner Up - Captain Sonar
Runner Up - Secret Hitler


Print & Play
Winner - Star Trek: The Dice Game
Runner Up - Mini Rogue
Runner Up - 30 Rails


Solo Game
Winner - Scythe
Runner Up - Terraforming Mars
Runner Up - Arkham Horror: The Card Game


Strategy Game
Winner - Scythe
Runner Up - Terraforming Mars
Runner Up - Great Western Trail


Thematic Game
Winner - Scythe
Runner Up - Star Wars: Rebellion
Runner Up - Mansions of Madness: Second Edition


Wargame
Winner - Falling Sky: The Gallic Revolt Against Caesar
Runner Up - Liberty or Death: The American Insurrection
Runner Up - Comanchería: The Rise and Fall of the Comanche Empire


Best Podcast
Winner - Shut Up & Sit Down: The Podcast!
Runner Up - Rahdo Talks Through
Runner Up - Ludology


Best Board Game App
Winner - Twilight Struggle
Runner Up - Patchwork
Runner Up - Mansions of Madness


Title: Re: The Boardgame Thread
Post by: schild on March 07, 2017, 11:05:09 PM
I refuse to believe the Arkham Horror card game is good. Anyone here played it?


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 07, 2017, 11:37:23 PM
It is very good... for what it is, which is a cooperative thematic storytelling campaign experience in the Arkham universe. It's a big improvement over what they did with the Lord of the Rings CCG because it's campaign based instead of scenario based. LotR pretty much required you to construct a deck specifically for every scenario, which was an interesting puzzle, but it didn't feel very thematic. In Arkham, each investigator only gets to make very small tweaks to their deck in between each scenario in a campaign, so it feels a lot more like one character evolving over time, and they seem to be putting a lot of nice consequences for your choices down the line in the campaign.

It's the only game I'm playing at the moment other than Gloomhaven, which is pretty high praise for me, but you and I don't see eye to eye on cooperative/PvE things, so I'm not at all sure you'd enjoy it. The card pool is too shallow and the design in general isn't very Spike-friendly at the moment.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 07, 2017, 11:39:31 PM
Also, Scythe's definitely a good game, but Great Western Trail still gets my vote for best game of 2016. And I'd place Colonists and Feast for Odin above it as well.


Title: Re: The Boardgame Thread
Post by: schild on March 07, 2017, 11:42:51 PM
It is very good... for what it is, which is a cooperative thematic storytelling campaign experience in the Arkham universe. It's a big improvement over what they did with the Lord of the Rings CCG because it's campaign based instead of scenario based. LotR pretty much required you to construct a deck specifically for every scenario, which was an interesting puzzle, but it didn't feel very thematic. In Arkham, each investigator only gets to make very small tweaks to their deck in between each scenario in a campaign, so it feels a lot more like one character evolving over time, and they seem to be putting a lot of nice consequences for your choices down the line in the campaign.

It's the only game I'm playing at the moment other than Gloomhaven, which is pretty high praise for me, but you and I don't see eye to eye on cooperative/PvE things, so I'm not at all sure you'd enjoy it. The card pool is too shallow and the design in general isn't very Spike-friendly at the moment.
Yea we dont see eye to eye on this. This game sounds like total garbage. Heh.


Title: Re: The Boardgame Thread
Post by: schild on March 07, 2017, 11:43:53 PM
It doesnt even sound like a card game. It sounds like a user-assistd shell script.


Title: Re: The Boardgame Thread
Post by: lamaros on March 08, 2017, 06:07:42 AM
BGG users, as a faceless generalising force, have terrible taste for generic lifeless drek.


Title: Re: The Boardgame Thread
Post by: eldaec on March 08, 2017, 07:11:02 AM
Its the pathfinder card game remade by the guy who did LotR and GoT card games. I've always found pathfinder style role playing card games tiresome but they appear to have become a thing.  

Also Arkham is a terrible theme but people have bad taste so....



Looking at that list makes 2016 a pretty mediocre year compared to 2015.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 08, 2017, 08:40:52 AM
Calling Arkham Horror a remake of the Pathfinder card game is a pretty big stretch. Has someone said that in an interview I missed or something? It shares a lot more of its DNA with the LotR card game, which predates Pathfinder. The only way it veers more Pathfinder than LotR is that it layers a random number generator on top of the card based gameplay, though it uses a chit/bag system and not dice. And I agree that Pathfinder is mostly tiresome, but that's partly because the play is basically always the same in all of the scenarios, and partly because the D&D-esque dice system make your choices feel unimportant next to the luck of the roll. Arkham doesn't suffer as much from either of those problems. Scenarios vary wildly from each other (much like they did in LotR), and the luck of the chits you draw can be mitigated much more easily than Pathfinder's dice.

But yeah, if you don't like cooperatives, or hate the Arkham universe, it's not going to change your mind.

Also, I'm curious what exactly was so great about 2015? 2016 seemed like one of the best years in gaming to me. Here's 2015's list for comparison. Personally, I think both lists are poor representations of their year, but 2016's is still better than 2015's for me.

2015 BoardGameGeek Winners & Runners Up

Board Game of the Year
Winner - Pandemic Legacy: Season 1
Runner Up - Codenames
Runner Up - 7 Wonders Duel

2-Player Game
Winner - 7 Wonders Duel
Runner Up - Tides of Time
Runner Up - Baseball Highlights: 2045

Artwork & Presentation
Winner - Mysterium
Runner Up - T.I.M.E Stories
Runner Up - Above and Below

Card Game
Winner - 7 Wonders Duel
Runner Up - The Grizzled
Runner Up - Arboretum

Expansion
Winner - Ticket to Ride Map Collection: Volume 5 – United Kingdom & Pennsylvania
Runner Up - Roll for the Galaxy: Ambition
Runner Up - Five Tribes: The Artisans of Naqala

Family Game
Winner - Codenames
Runner Up - Mysterium
Runner Up - Between Two Cities

Innovative
Winner - Pandemic Legacy: Season 1
Runner Up - 504
Runner Up - T.I.M.E Stories

Party Game
Winner - Codenames
Runner Up - Mysterium
Runner Up - Flick 'em Up!

Print & Play
Winner - Dune: The Dice Game
Runner Up - Deep Space D-6
Runner Up - Beyond Baker Street

Solo Game
Winner - Tiny Epic Galaxies
Runner Up - Hostage Negotiator
Runner Up - Baseball Highlights: 2045

Strategy Game
Winner - Pandemic Legacy: Season 1
Runner Up - 7 Wonders Duel
Runner Up - The Voyages of Marco Polo

Thematic Game
Winner - Pandemic Legacy: Season 1
Runner Up - T.I.M.E Stories
Runner Up - Blood Rage

Wargame
Winner - Churchill
Runner Up - Triumph & Tragedy
Runner Up - The U.S. Civil War

Best Podcast
Winner - The Secret Cabal Gaming Podcast
Runner Up - Shut Up & Sit Down: The Podcast!
Runner Up - Rahdo Talks Through

Best Board Game App
Winner - Splendor
Runner Up - Galaxy Trucker
Runner Up - Star Realms: Gambit


Title: Re: The Boardgame Thread
Post by: Rasix on March 08, 2017, 09:24:54 AM
Granted I have probably the least experience with modern board games as anyone commenting in this thread, but I like the Arkham Horror LCG.  I like the theming, the art, the pace of gameplay, and how the character classes/decks work. I was deciding between it and the LOTR LCG, but complaints about the difficulty being absurd at times, and the fact that I don't really care about the LOTR universe made my decision easier. It can be a bit too random at times with bad chaos token pulls causing things to spiral out of control even on the easiest setting (there are card to manage this). Solo play can be a bit more difficult due to each class having some glaring weaknesses, but again there are ways you can offset this in deck construction. The campaign is well done and the branching outcomes are a really compelling aspect to it.

I don't get a lot of time to play it, because the theming/art is inappropriate for my son and my wife doesn't give a shit about Cthulhu or boardgaming outside of playing things as a family. Hogwarts battle will probably end up working for them once my son actually gets interested in Harry Potter. Castle Panic works for now, but the boy cheats way too hard at it for fear of losing.  :awesome_for_real:

Overall, I'm satisfied the purchase, and will be starting up the Dunwich horror campaign with a new character. As an aside, the amount of cards for this are going to end up being absurd, and I'll probably have to stick the campaign/scenario cards in another storage container at some point.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 08, 2017, 10:43:48 AM
Yeah, the LotR card game recently overflowed the 3200 card storage box I was keeping mine in. I'm sure Arkham will get there eventually.

For the moment I'm just keeping all of the player cards in binder sheets, all of the "shared" scenario decks in one baggie, and all of the unique scenario decks in another baggie. I can make it fit in one copy of the base box for now, along with the chaos bag, rules, tokens and baggies containing the decks for all of the investigators currently running through the campaign, but I doubt that'll last to the next campaign. Fortunately, I bought 4 copies of the base set, because I am a crazy person.


Title: Re: The Boardgame Thread
Post by: Soln on March 08, 2017, 04:07:43 PM
1. Arkham Horror LCG is good.  Very story driven, progression play.
2. BGG is drek
3. There's a new CMON KS on: http://kck.st/2lZADxW


Title: Re: The Boardgame Thread
Post by: Soln on March 08, 2017, 07:35:16 PM
Dr. Mark Hercules Herman unwraps his latest bounty: Pericles (https://youtu.be/KynXac71pCk)


Title: Re: The Boardgame Thread
Post by: eldaec on March 09, 2017, 02:13:46 AM
That CMON kickstarter confuses me. It doesn't have 300 pledge options and early bird schemes out the wazoo, also it seems to be a real board game and not just a box of miniatures and dice.

I'm conflicted. I might end up pledging because of the beautiful things despite the fact I know it will not get enough table time. In summary, I have no self control.


Title: Re: The Boardgame Thread
Post by: Teleku on March 09, 2017, 02:53:05 AM
Hmm, yeah, Rising Sun does look tempting.  We'll see if I can hold off on it or not.  Also, what's with the BGG hate?  The rankings in general are fairly accurate and helpful I think.

Anybody have any thoughts on the Heavy Hitters (https://www.kickstarter.com/projects/wetaworkshop/gkr-heavy-hitters?ref=category) kickstarter?


Title: Re: The Boardgame Thread
Post by: Ironwood on March 09, 2017, 03:21:14 AM
Look, I know it's really, really old, but is the Digital Edition of Talisman a true representation of the board game ?  Because it fucking sucks on first play.



Title: Re: The Boardgame Thread
Post by: Teleku on March 09, 2017, 03:52:17 AM
Never played the original, but as far as I can tell, it's a direct translation (don't know about the thousand expansions they've released for the digital version since). 

And yes, it's a long drawn out kick in the balls.


Title: Re: The Boardgame Thread
Post by: lamaros on March 09, 2017, 04:00:48 AM
Hmm, yeah, Rising Sun does look tempting.  We'll see if I can hold off on it or not.  Also, what's with the BGG hate?  The rankings in general are fairly accurate and helpful I think.

Anybody have any thoughts on the Heavy Hitters (https://www.kickstarter.com/projects/wetaworkshop/gkr-heavy-hitters?ref=category) kickstarter?

BGG is a good database, and I happen to organise a gaming group I go to through there. But that's about it.


Title: Re: The Boardgame Thread
Post by: eldaec on March 09, 2017, 06:51:22 AM
BGG is also fantastic for rules questions.




Title: Re: The Boardgame Thread
Post by: Lucas on March 09, 2017, 07:37:09 AM
Look, I know it's really, really old, but is the Digital Edition of Talisman a true representation of the board game ?  Because it fucking sucks on first play.

Yeah, Talisman can be a slog (especially without alternate endings provided by some xpacs  and/or house rules that shorten the playing time) but I still love it, no matter the slightly dated mechanics  :grin:

I played the digital edition and it's basically a 1:1 conversion, yes.  You can say the following about any digital tabletop game, but given the peculiar laid-back, popcorn munchkin nature of the game, the "let's see what happens with the next card" while moving around the board, Talisman is definitely best enjoyed with a physical edition.

In the digital version, everything happens too quickly (which you can consider a good thing compared to the physical edition) and you lose all of the above I just described and even more than in any other digital conversion, game becomes  too intangible, you end only noticing the dated mechanics but miss the fun (which is subjective, yes) in between.



Title: Re: The Boardgame Thread
Post by: grebo on March 09, 2017, 08:09:16 AM
I got a play of Scythe at Total Con. 

I wouldn't even call it a good game.  It's a pretty game, but there's zero depth.  It honestly feels like it was designed by elementary school kids after they played a game of Eclipse and watched some anime.
I love things like Madeira and Terra Mystica though, so YMMV.

I'm way more excited about Feast for Odin.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 09, 2017, 08:42:28 AM
That CMON kickstarter confuses me. It doesn't have 300 pledge options and early bird schemes out the wazoo, also it seems to be a real board game and not just a box of miniatures and dice.

I'm conflicted. I might end up pledging because of the beautiful things despite the fact I know it will not get enough table time. In summary, I have no self control.

It's Eric Lang. He's as good as you get as far as ameritrashy type designers go, and this is most similar to his earlier game Blood Rage which is actually a genuinely good fairly-euroey game that just happened to have really amazing miniatures.

Also, I would be flabbergasted if they didn't end up having an extra few hundred dollars worth of optional add-ons before the campaign ends.


Title: Re: The Boardgame Thread
Post by: jgsugden on March 09, 2017, 09:11:39 AM
This new KS has been described as a mix of Blood Rage, Diplomacy and Shogun.  I bought Blood Rage for the minis and ended up with a game I really enjoy.  I think I'm getting this one because I have confidence in the game and I'll end up with some extra minis I will enjoy.  As for there being only one pledge level - they have a history of adding Add-ons once they get your foot in the door.


Title: Re: The Boardgame Thread
Post by: Teleku on March 09, 2017, 09:29:55 AM
Yeah, Bloodrage is legitimately a great game.  Guess I'll just have to throw $100 at them instead of an extra hundred at the F13 donation drive.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: eldaec on March 09, 2017, 09:30:50 AM
I got a play of Scythe at Total Con. 

I wouldn't even call it a good game.  It's a pretty game, but there's zero depth.  It honestly feels like it was designed by elementary school kids after they played a game of Eclipse and watched some anime.
I love things like Madeira and Terra Mystica though, so YMMV.

I'm way more excited about Feast for Odin.

I disagree there is no depth.

And at my local meetup it is the Terra Mystica crowd who are still playing it.

My issue with it is that the theme doesn't really connect with the underlying efficiency puzzle. Which is almost worse than having no theme. In TM, the puzzle is there on the surface unobscured by theme, in something like Food Chain Magnate - the theme is so well integrated with the puzzle that they support each other. In Scythe the theme hides the puzzle and makes it less interesting.

Also it plainly isn't as good as a top tier euro.


Agree about Feast For Odin - its not nearly as much a multiplayer solitaire as it looks, best Rosenburg game in years.


Title: Re: The Boardgame Thread
Post by: eldaec on March 09, 2017, 09:43:52 AM
This new KS has been described as a mix of Blood Rage, Diplomacy and Shogun.  

It has certainly been described that way, but I don't really see it from the KS page. Reads more like a mash up of Puerto Rico, El Grande, and Cosmic Encounter. Which sounds way better.


Title: Re: The Boardgame Thread
Post by: eldaec on March 09, 2017, 09:48:49 AM
Hmm, yeah, Rising Sun does look tempting.  We'll see if I can hold off on it or not.  Also, what's with the BGG hate?  The rankings in general are fairly accurate and helpful I think.

Anybody have any thoughts on the Heavy Hitters (https://www.kickstarter.com/projects/wetaworkshop/gkr-heavy-hitters?ref=category) kickstarter?

My thought is that it is made by Cryptozoic, so I expect mediocrity.


Title: Re: The Boardgame Thread
Post by: jgsugden on March 09, 2017, 10:19:34 AM
...
It has certainly been described that way, but I don't really see it from the KS page. Reads more like a mash up of Puerto Rico, El Grande, and Cosmic Encounter. Which sounds way better.
What are the Puerto Rico elements you're seeing?


Title: Re: The Boardgame Thread
Post by: Teleku on March 09, 2017, 10:24:09 AM
Hmm, yeah, Rising Sun does look tempting.  We'll see if I can hold off on it or not.  Also, what's with the BGG hate?  The rankings in general are fairly accurate and helpful I think.

Anybody have any thoughts on the Heavy Hitters (https://www.kickstarter.com/projects/wetaworkshop/gkr-heavy-hitters?ref=category) kickstarter?

My thought is that it is made by Cryptozoic, so I expect mediocrity.
They have that bad of a record?  Looking at their website, I realize I've never actually played a game by them (except Hex  :why_so_serious:).

The Kickstarter makes it look pretty neat though.....


Title: Re: The Boardgame Thread
Post by: grebo on March 09, 2017, 10:30:04 AM

I disagree there is no depth.

And at my local meetup it is the Terra Mystica crowd who are still playing it.

My issue with it is that the theme doesn't really connect with the underlying efficiency puzzle. Which is almost worse than having no theme. In TM, the puzzle is there on the surface unobscured by theme, in something like Food Chain Magnate - the theme is so well integrated with the puzzle that they support each other. In Scythe the theme hides the puzzle and makes it less interesting.

Also it plainly isn't as good as a top tier euro.

I wonder what they see in it.

I felt like there was no ability to build anything.  Nothing was hard to do and nothing built on anything else.  Maybe most of the "game" is balancing the end of the game with controlling territory/popularity etc... but I didn't care about winning and just wanted it to be over.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 09, 2017, 10:50:56 AM
My issue with it is that the theme doesn't really connect with the underlying efficiency puzzle. Which is almost worse than having no theme. In TM, the puzzle is there on the surface unobscured by theme, in something like Food Chain Magnate - the theme is so well integrated with the puzzle that they support each other. In Scythe the theme hides the puzzle and makes it less interesting.

Agree about Feast For Odin - its not nearly as much a multiplayer solitaire as it looks, best Rosenburg game in years.

I was all hot and bothered to write a rebuttal to grebo's Scythe bashing once I got to work, and now I see that eldaec beat me to it, and also covered the things I don't like about it as well. It's a solid strategy game. Not amazing, but definitely good, but yeah, it is absolutely not the game it seems like you should be getting when you buy a box with steam mechs on it. I'm honestly surprised there wasn't more backlash about this in the community considering so many people jumped on board the hype train when they saw the art, well before any details about the actual game came out.

And yes, Feast for Odin is definitely top tier Rosenberg, maaaaaybe my favorite of his, but I recognize that I have strong cult of the new tendencies, so I'll decide that once I've played it as much as his older games.

(I still like Colonists and Great Western Trail more from last year though)


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 09, 2017, 10:55:24 AM
I wonder what they see in it.

I felt like there was no ability to build anything.  Nothing was hard to do and nothing built on anything else.  Maybe most of the "game" is balancing the end of the game with controlling territory/popularity etc... but I didn't care about winning and just wanted it to be over.

I can obviously only speak for myself, but it's an interesting efficiency puzzle. You have relatively few choices every turn, and they're largely pretty simple, but there is generally an optimal way to string your next x actions together to accomplish a particular goal, and what that is is not immediately obvious. So, I agree that nothing is hard to do, but I don't agree that nothing builds on anything else.

But yeah, you clearly don't like the game. Nothing I say is going to change your mind.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 09, 2017, 11:09:50 AM
They have that bad of a record?  Looking at their website, I realize I've never actually played a game by them (except Hex  :why_so_serious:).

The Kickstarter makes it look pretty neat though.....

They've got a pretty terrible record, yeah. Most of what they do is just churn out mediocre franchised stuff. I happen to sort of like the DC deckbuilding game as a beer and pretzels Ascension substitute with art I can actually tolerate looking at, but I wouldn't recommend anything else of theirs (and obviously would only recommend that one with many caveats). With that said though, the components look great, and the market for miniature based mech combat games isn't exactly supersaturated.


Title: Re: The Boardgame Thread
Post by: eldaec on March 09, 2017, 02:33:52 PM
...
It has certainly been described that way, but I don't really see it from the KS page. Reads more like a mash up of Puerto Rico, El Grande, and Cosmic Encounter. Which sounds way better.
What are the Puerto Rico elements you're seeing?

The action selection follow-the-leader mechanic.

"Political mandates"

There is probably a conflict game that uses that mechanic which is a better parallel but I couldn't think of it in the moment.



Title: Re: The Boardgame Thread
Post by: lamaros on March 14, 2017, 03:52:45 PM
I wonder what they see in it.

I felt like there was no ability to build anything.  Nothing was hard to do and nothing built on anything else.  Maybe most of the "game" is balancing the end of the game with controlling territory/popularity etc... but I didn't care about winning and just wanted it to be over.

I can obviously only speak for myself, but it's an interesting efficiency puzzle. You have relatively few choices every turn, and they're largely pretty simple, but there is generally an optimal way to string your next x actions together to accomplish a particular goal, and what that is is not immediately obvious. So, I agree that nothing is hard to do, but I don't agree that nothing builds on anything else.

But yeah, you clearly don't like the game. Nothing I say is going to change your mind.

It was interesting once, the second time I played it I was done. It's just a boring experience. It is a simple efficiency game bloated out, vainly and awkwardly. The graphic design of the board is quite poor too.

I'd rather play Yahtzee.


Title: Re: The Boardgame Thread
Post by: Lucas on March 17, 2017, 03:59:58 AM
Yesterday, Arkham Horror LCG and its first expansion (Dunwich) were finally translated and released here in Italy, so I grabbed both (more to come at the end of March and April to shorten the gap with the english releases).

I've only managed to squeeze in a partial playthrough of the first scenario, but first impressions are very positive, considering what I was expecting and wished for about this game: lots and lots of "theme" (which I always look for with the majority of my purchases, rather than brain-melting mechanics and decisions) and some innovation to the genre when compared, for example, to the LOTR lcg. Love the contrast between chapters and agendas and hey, the chaos tokens in a bag (purchased this (https://images-na.ssl-images-amazon.com/images/I/51SYlMdWNKL._SY355_.jpg) a few weeks back for Eldritch Horror. Look for it on Amazon, cthulhu bag) is a nice, funny and little bastard addition :)

Difficulty doesn't seem to ramp up impossibly right from the start like with LOTR; on the other hand, judging from some comments I've read, deckbuilding seems much more limited at this beginning stage when compared to how it was with just the LOTR core set, even if you purchase two boxes.



Title: Re: The Boardgame Thread
Post by: Ghambit on March 22, 2017, 11:10:45 PM
Finally got HighFrontier 3rd edition.  This is probably 4x the game that 2nd edition was.  The box weighs 12 POUNDS.  I don't even think Descent 1st ed. weighed that much.
Given I only paid $69 for this, including all of the stretch goals... I feel like I made out like a bandit.  $100+ game easily.  Interestingly, the folk that pander Savage Worlds did all the fulfillment.

He broke up the rules this time into 4 thick, fully illustrated manuals... so much less vaguery, and there are training missions to get started quickly.  I'd say the thing will take 4 solid plays to incorporate all of the advanced rules, including colonization and interstellar travel.  Crazy dense, complex game. 

Easily the best and most complex gameboard(s) I've ever seen; there's 4x the realestate compared to 2nd edition btw.  The whole gamespace, fully setup, is a glorious thing to behold.


Title: Re: The Boardgame Thread
Post by: ghost on March 23, 2017, 02:27:17 PM
Post a picture!


Title: Re: The Boardgame Thread
Post by: eldaec on March 24, 2017, 11:08:41 AM
Post a picture!

https://boardgamegeek.com/image/2585121/high-frontier-3rd-edition?size=original


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 24, 2017, 11:47:42 AM
Still pales in comparison to Gloomhaven, which was about 20 pounds and you could get the standee version for 65$, but yeah, my copy showed up yesterday and that's a pretty hefty box for 69$ compared to most everything else in the industry. I'm finding the 160 or so pages spread across four manuals a bit daunting, but in true Eklund style, a large chunk of that seems to be informative and bibliographic.


Title: Re: The Boardgame Thread
Post by: Hawkbit on March 24, 2017, 12:14:50 PM
Star Wars Rebellion is $65 today only on Amazon: https://www.amazon.com/Star-Wars-Rebellion-Board-Game/dp/B017MLIGP0/ref=lp_2591697011_1_1?srs=2591697011&ie=UTF8&qid=1490382785&sr=8-1

I haven't played it, but it's on my list for purchase at some point. Maybe.



Title: Re: The Boardgame Thread
Post by: eldaec on March 24, 2017, 12:36:28 PM
On rebellion you need to ask yourself exactly how much you really need a 3 hour roll to resolve game that can only support exactly 2 players.

My feeling was that it is too fiddly and too long for the limited amount of strategy in the box.


Title: Re: The Boardgame Thread
Post by: Soln on March 24, 2017, 01:43:19 PM
I've good things about it.  Bought.

Hawkbit Sir, how did you learn of this good deal?


Title: Re: The Boardgame Thread
Post by: Hawkbit on March 24, 2017, 03:48:20 PM
Embarrassingly, I was slumming it on kotaku and saw the deal.


Title: Re: The Boardgame Thread
Post by: Azazel on March 25, 2017, 12:45:27 AM
Played around with some Pandemic at the weekend, which was awesome fun, but wife and I are thinking of a D&D type boardgame that's a step up from Dungeon, but not as far as full D&D for playing with Elena.

I'm looking at Descent right now and it looks interesting, but you chaps know shittons more than I do ;  Thoughts ?


You could try any of the official D&D Boardgames. They're pretty simple and easy to learn - also totally co-op which adds much fun and very replayable: Castle Ravenloft, Wrath of Ashardalon, Something Something Drizzt and Temple of Elemental Evil.

Base D20 system to hit, but super-simplified from D&D/Pathfinder and much simpler than Descent (also cheaper) and very much cheaper and more kid-appropriate than stuff like KD...


Title: Re: The Boardgame Thread
Post by: schild on March 25, 2017, 08:01:26 AM
Played around with some Pandemic at the weekend, which was awesome fun, but wife and I are thinking of a D&D type boardgame that's a step up from Dungeon, but not as far as full D&D for playing with Elena.

I'm looking at Descent right now and it looks interesting, but you chaps know shittons more than I do ;  Thoughts ?


You could try any of the official D&D Boardgames. They're pretty simple and easy to learn - also totally co-op which adds much fun and very replayable: Castle Ravenloft, Wrath of Ashardalon, Something Something Drizzt and Temple of Elemental Evil.

Base D20 system to hit, but super-simplified from D&D/Pathfinder and much simpler than Descent (also cheaper) and very much cheaper and more kid-appropriate than stuff like KD...
Lords of Waterdeep?

The problem with half-baked D20 / D&D stuff that isn't either a boardgame or full on hardcore RPG is that if the experience is bad, that's it. Running it back and repairing the damage ain't easy. I outright quit RPGs because all of the dungeon masters I had were wholly mediocre.

Edit: Lords of Waterdeep is a worker placement game and a terrible recommendation. *BUT* it is a very, very good game. It's no Pret-A-Porter though. Any chance your kid wants to be an accountant? Mr. Card Game is probably a better recommendation: https://boardgamegeek.com/boardgame/130764/mr-card-game

Edit 2: Or just ignore all of my recommendations because I'm pretty sure the publisher went out of business.


Title: Re: The Boardgame Thread
Post by: Ghambit on March 25, 2017, 04:35:55 PM
Post a picture!

https://boardgamegeek.com/image/2585121/high-frontier-3rd-edition?size=original

This is the basic+colonization setup (for basic only, there is a map half this size); 1/4" thick btw:
(https://cf.geekdo-images.com/images/pic3479473_md.jpg)

The interstellar map is the same exact size  :grin:; it's meant to be played solitaire but may be played multiplayer as an extension to the colonization rules (so a 4x6 boardspace):
(https://cf.geekdo-images.com/images/pic2585129_md.png)

Mats+bits:
(https://cf.geekdo-images.com/images/pic3466179_md.jpg)

It really is the most expandable version of a game in this genre you can buy, it seems.   Altogether, you could easily fill a full-sized wargaming table (>4x4ft) with this, not even including the player mats and other bits.  There is a lot of individual meta that happens at each player; with the production, fuel, etc. game.  That all is tracked by each player separately.  In essence, the complete game is like having to play 4 different boardgames at once.  So it's a HUGE gamespace (if desired) when things get going.  The idea being with the complete advanced ruleset likely requiring multiple sessions to play (especially the colonization endgame module, which adds at least 1hr per player).

He smartly used a rules "module" system this time that gradually eases players into new ideologies.  There are dozens of modules that each introduce new science (or politics, which is heavier in this edition) until you end up with the complete advanced game.  The Interstellar solitaire is a helluva nice touch and there are modules with this as well to change gameplay.

If you're into Volko Runke type games, Ecklund's stuff will whet your whistle on the sciencey side.... especially this game.  It is basically quasi-event driven exo-globalization.
Can't wait to dip into the full game this time and I'm in a great gaming location to pull it off (because it requires a certain type of gamer for sure).  


Title: Re: The Boardgame Thread
Post by: schild on March 29, 2017, 10:50:48 AM
Twilight Struggle CE, you've got one shot guys

https://www.gmtgames.com/p-640-twilight-struggle-collectors-edition.aspx

http://www.gmtgames.com/p-641-twilight-struggle-turn-zero-and-promo-packs.aspx

You can buy them at 11AM PST.

Sorry, 1PM PST.


Title: Re: The Boardgame Thread
Post by: Teleku on March 29, 2017, 12:34:13 PM
It is pretty damn nice.  Though I did get mine for almost half that price.   8-)


Title: Re: The Boardgame Thread
Post by: Ruvaldt on March 29, 2017, 01:26:05 PM
GMT's site crashed at 1:00pm Pacific, which should shock absolutely no one.

I'd like to get this, but I've been spending a lot on boardgames lately.  Actually picked up the collector's edition of Pax Porfiriana two days ago.  GMT's site crashing has given me an excuse to not spend the money, but I still keep refreshing just in case...


Edit: Site is back up.


Title: Re: The Boardgame Thread
Post by: schild on March 29, 2017, 04:02:07 PM
GMT's site crashed at 1:00pm Pacific, which should shock absolutely no one.

I'd like to get this, but I've been spending a lot on boardgames lately.  Actually picked up the collector's edition of Pax Porfiriana two days ago.  GMT's site crashing has given me an excuse to not spend the money, but I still keep refreshing just in case...


Edit: Site is back up.
Did you manage to get one?


Title: Re: The Boardgame Thread
Post by: MahrinSkel on March 29, 2017, 04:35:21 PM
X-Wing Miniatures: Saw there have been a couple of messages about it (from Bloodworth and Hawkbit), wondering if anyone is into this? Played a quick demo game at SXSW, liked it, picked up a core set and played a little at a local game shop yesterday.

Apparently it is already the most popular tabletop strategy game, I can see why. Fairly simple at the core, but with lots of meta from the pilot/upgrade system. Currently futzing around with DIY aids (like movement cards that show all possible moves for a given ship in one image, scaled to actual on-table size) and trying to figure out which style of play I want to focus on first, so I can buy some ships.

--Dave


Title: Re: The Boardgame Thread
Post by: Ruvaldt on March 29, 2017, 05:13:28 PM
GMT's site crashed at 1:00pm Pacific, which should shock absolutely no one.

I'd like to get this, but I've been spending a lot on boardgames lately.  Actually picked up the collector's edition of Pax Porfiriana two days ago.  GMT's site crashing has given me an excuse to not spend the money, but I still keep refreshing just in case...


Edit: Site is back up.
Did you manage to get one?

Yeah.   :grin:


Title: Re: The Boardgame Thread
Post by: Hawkbit on March 29, 2017, 07:55:17 PM
X-Wing Miniatures: Saw there have been a couple of messages about it (from Bloodworth and Hawkbit)

It never caught on with my kid. I bought a core set and then donated it to the kid's club near us. I liked the base gameplay, but I tend to be obsessive about collecting so I'm glad this was squashed early.

A couple guys from our Iowa office are really, really into it - $1000s spent to have any setup possible.


Title: Re: The Boardgame Thread
Post by: Soln on March 29, 2017, 09:12:46 PM
Check out the YT videos by Team Covenant.  They have a great production (overlay) and commentary.  They have all the FFG regionals etc. for XWing.  I learned a lot just by watching them and listening to the commentary.  A fair amount of meta in that game. 


For example:  Finals | X-Wing | Mustafar Open 2017 | Marc Sebo - Jeremy Chamblee (https://www.youtube.com/watch?v=nkOVxgpSO38)



Title: Re: The Boardgame Thread
Post by: eldaec on March 30, 2017, 05:06:05 AM
X-Wing Miniatures: Saw there have been a couple of messages about it (from Bloodworth and Hawkbit), wondering if anyone is into this? Played a quick demo game at SXSW, liked it, picked up a core set and played a little at a local game shop yesterday.

Apparently it is already the most popular tabletop strategy game, I can see why. Fairly simple at the core, but with lots of meta from the pilot/upgrade system. Currently futzing around with DIY aids (like movement cards that show all possible moves for a given ship in one image, scaled to actual on-table size) and trying to figure out which style of play I want to focus on first, so I can buy some ships.

--Dave

I play a lot of this. It is a great system.

It is strategic and deep  enough that I enjoy it despite hating dice. You can easily scale up and down complexity. There is a solid tournament scene with relatively little dickishness. There is even a great co-op rpg fan mod. It is far cheaper than other miniatures games - any sensible beginner list consists of no more than 3 miniatures. And it is even great if you either don't paint or only want to dabble - miniatures are prepainted but can be easily repainted or touched up without needing to strip or prime.


Title: Re: The Boardgame Thread
Post by: Chimpy on April 02, 2017, 07:58:54 AM
Played Scythe last night. I thought it was pretty good. I don't care that much for worker placement/resource gathering games most of the time because they don't have enough interaction or direct conflict. Scythe has a decent combat mechanic mixed with the resource management so it was fine.


Title: Re: The Boardgame Thread
Post by: Lucas on April 03, 2017, 10:27:07 AM
My latest slew of purchases (made last weekend during an annual boardgaming festival held in my hometown):

- Scythe
- Dead Men Tell no Tales (https://boardgamegeek.com/boardgame/141423/dead-men-tell-no-tales)
- first (and only, for now) two translated adventure packs for the AH LCG (Miskatonic Museum and Essex County)
- The Game
- Boss Monster 1&2 (https://boardgamegeek.com/boardgame/131835/boss-monster-dungeon-building-card-game) together with a friend of mine  :drill:

"Dead Men..." looks quite interesting and I really like the pirate theme anyway; I still have to gather the necessary courage to start unpacking all the stuff inside Scythe  :grin: . Brain already melted with "The Game", probably because of my horrible math and planning skills  :why_so_serious:  ; Boss Monster will definitely be a nice filler.


Title: Re: The Boardgame Thread
Post by: lamaros on April 03, 2017, 07:16:44 PM
I'm going to be playing a bit of Blood Bowl 2016.

With lego men, not expensive minis...


Title: Re: The Boardgame Thread
Post by: Sky on April 03, 2017, 10:04:03 PM
Finally got the old lady to play Paperback. We love word games, so I knew she'd enjoy it. After a month of sitting around watching 24/7 news and reading facebook, her mind was mush for learning the rules (so we left most of them out), but she still won (as I would hope with all her englishy degrees). We had fun playing even the stripped down version, and I like the stuff added by the rest of the rules and optional stuff.

Fun without being too heavy. But we'll still play it a few times before introducing my mom, who loves word games but balks at the complexity of...Exploding Kittens...  :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Arinon on April 04, 2017, 02:43:25 PM
Anyone actually play Gloomhaven?  The second printing kickstarter is running now.  I didn't know it existed until a few weeks ago and it seems the hype is pretty high.

$100, with Canadian shipping included, seems pretty reasonable.

Looks to me like a bite-size Mage Knight with legacy elements. I like Mage Knight a lot but have a hard time carving out the 4+ hours it typically takes with 3-4 people playing.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 04, 2017, 02:56:57 PM
Finally got the old lady to play Paperback. We love word games, so I knew she'd enjoy it. After a month of sitting around watching 24/7 news and reading facebook, her mind was mush for learning the rules (so we left most of them out), but she still won (as I would hope with all her englishy degrees). We had fun playing even the stripped down version, and I like the stuff added by the rest of the rules and optional stuff.

Coincidentally, he just launched a kickstarter for Hardback, which is a similar, though different game. https://www.kickstarter.com/projects/fowers/hardback-the-pre-quill-to-paperback?ref=category_newest (https://www.kickstarter.com/projects/fowers/hardback-the-pre-quill-to-paperback?ref=category_newest)


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 04, 2017, 02:59:43 PM
Anyone actually play Gloomhaven? 

If you scroll back a few pages you will see me ranting at length about it. My feelings haven't changed. It's my favorite boardgame. I buy a ton of games, so I generally only play a game once or twice before trying something new, but with the exception of my Arkham Horror card game campaign, I haven't played anything else since buying it.


Title: Re: The Boardgame Thread
Post by: Soln on April 04, 2017, 06:14:52 PM
This thread is expensive  :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Hawkbit on April 04, 2017, 06:22:03 PM
Anyone actually play Gloomhaven? 

If you scroll back a few pages you will see me ranting at length about it. My feelings haven't changed. It's my favorite boardgame. I buy a ton of games, so I generally only play a game once or twice before trying something new, but with the exception of my Arkham Horror card game campaign, I haven't played anything else since buying it.

I wasn't following it, but might snag it now based on all the reviews. It does appear to be a Legacy-type game though, right? Things happen that permanently alter the game and there's no real reset to get it all back to the beginning.


Title: Re: The Boardgame Thread
Post by: Ghambit on April 04, 2017, 08:55:51 PM
This thread is expensive  :why_so_serious:

Cheaper than a long night out at the club; and less social risk.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 04, 2017, 09:37:16 PM
I wasn't following it, but might snag it now based on all the reviews. It does appear to be a Legacy-type game though, right? Things happen that permanently alter the game and there's no real reset to get it all back to the beginning.

Kiiiiind of, but not really in the traditional sense. There are legacy elements, but it is very easy to ignore most of them if you want, or work around them. I'll go through the list.

1) There's a board that you put stickers on to permanently track your campaign progress. What scenarios you've unlocked, certain global achievements, the prosperity level of the town, etc. But it's easy to ignore this entirely. You literally only open this up in between games. Personally, I like the way it looks as you slowly unlock the world, and it's a nice visceral record of your adventures, but we've been tracking everything in a spreadsheet anyway, which is arguably more useful. Also, there's apparently a third party set of "resettable" stickers that just peel right of again if you want to do things that way. Haven't used them, so can't comment, but here they are http://www.sinisterfish.com/product/gloomhaven-removable-sticker-set-retail/ (http://www.sinisterfish.com/product/gloomhaven-removable-sticker-set-retail/)

2) There's a road and city event deck that changes as you play the game. Some of those are "destroyed", but you can just toss them out of the way instead and that solves that problem. Everything is numbered, so you just need to find cards 1-30 to reset back to the vanilla version of the game.

3) You theoretically start with 6 of the 17 characters and slowly unlock the remaining ones over time via personal quests. The "advanced" characters are in sealed envelopes, but you can either just ignore this entire concept and play with everything unlocked from the start, or just reset it by retaping the sealed envelopes (or just never breaking the seal and instead opening the envelopes from the bottom). There's also a sealed town records book that you're only meant to open once you've finished the personal quest of one of the characters.

4) The only thing that's actually difficult to reset is enhancements. At a certain point through the campaign you unlock the ability to "enhance" your ability cards for every member of that class. These are represented by stickers you permanently place on the card improving some aspect of them. You could theoretically track this on paper, but considering these are things actually used during the game, that would probably add a certain amount of irksome tedium and note keeping. Best option here if you're desperate to reset entirely is that third party sticker set I linked above, but another mitigating factor is that enhancements are really, really expensive. This will probably change as we move into the end game, but my groups haven't enhanced at all, because by the time you've got enough money to do so and have gotten a hang of the playstyle and know what cards you'd most want to enhance, that character is probably pretty close to retiring anyway, and we're always more interested in creating a new character of the unlocked class than starting a new one of the same class to take advantage of any purchased enhancements. You could probably ignore this mechanic entirely without breaking the game.

Everyone's got their own threshold for this sort of thing, and peronally I'm just buying a second copy of this to stick in a closet until my daughter might be old enough to want to play with me down the line, but if I were starting fresh with the intent to reset a single copy, I'd just not use the fold out "campaign status" map at all, not destroy cards, but not worry about trying to work around the enhancement system. It would mean that characters in subsequent games might start a little bit more powerful if the previous groups enhanced their cards, but the game has difficulty levels, so you could still tune it so that it's balanced.


Title: Re: The Boardgame Thread
Post by: Soln on April 04, 2017, 09:57:23 PM
Sleeve the cards and stick notes in the sleeves?


Title: Re: The Boardgame Thread
Post by: jgsugden on April 05, 2017, 03:12:52 PM
Sleeve the cards and stick notes in the sleeves?
But were you replying to Gambit or Goldenmean?


Title: Re: The Boardgame Thread
Post by: Soln on April 05, 2017, 03:43:41 PM
Golden.  As a hack to avoid destroying the Gloomhaven stickers.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 05, 2017, 06:35:21 PM
Yeah, you could do that if you really wanted. Other people have talked about doing similar things in an attempt to reset the legacy elements. The notes might need to be slightly elaborate in some cases. Most cards have multiple anchor points for enhancements, and some cards get pretty complicated, so a simple "+1 attack" note sleeved with the card wouldn't be sufficiently clear in some instances. Personally, I'd just toss money at the vinyl "reset-friendly" sticker pack if I were that concerned about resetting, but I'm more time constrained than money constrained, and I know that isn't the case for everyone.


Title: Re: The Boardgame Thread
Post by: Hawkbit on April 05, 2017, 07:03:21 PM
Realistically, how long would it take me as a solo player doing 2-3 missions per week to complete the entire box? It sounds like it would take months.

That's what determines if I would go legacy or not, I guess. Regardless, definitely picking this up. Already got budget approval from the missus.

EDIT: It looks like as a new player I would only need the box and the single player campaign for $10 extra, right?


Title: Re: The Boardgame Thread
Post by: Sky on April 05, 2017, 07:45:10 PM
This thread is expensive  :why_so_serious:
Goddammit. :why_so_serious:


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 05, 2017, 11:23:37 PM
Realistically, how long would it take me as a solo player doing 2-3 missions per week to complete the entire box? It sounds like it would take months.

That's what determines if I would go legacy or not, I guess. Regardless, definitely picking this up. Already got budget approval from the missus.

EDIT: It looks like as a new player I would only need the box and the single player campaign for $10 extra, right?

Depends on your definition of complete. There's 95 scenarios in the book. Of those around 50 are the campaign proper, with the rest being side quests unlocked by road and city events, or maps that you find in treasure chests, and some of them being specific to various personal quest arcs.

Of the 50ish campaign scenarios, you won't encounter all of them, because some are mutually exclusive. Of the campaign scenarios, I don't think all of them are necessary to get to the "end" scenario for the campaign, either. I would guesstimate that if you do all of the campaign scenarios you get access to, and any side quest scenarios you pick up organically during the course of the campaign, you're probably looking at somewhere between 50 and 60 scenarios. So, if you're doing 2 or 3 a week, you're looking at something in the third to half a year range. Not bad for 100$ Though if you're just powering through the campaign, ignoring sidequests, you could certainly complete it faster than that. I don't really know what the shortest path would be. I can't imagine it being less than two months at the rate you stated.

But that's just the campaign. I mentioned earlier that there's a town records booklet that you unlock the first time you retire a character. I'll save the spoilers, but that also has goals you can progress on. I get the impression based on my progress that this will probably take longer than the campaign to fully unlock, but it's possible that it accelerates later.

Also, again based on my progress, I don't think that you'll have unlocked all of the classes by the time the campaign ends, but this is going to vary a lot by how many characters you play at once. More characters means more progress on their personal quests being done at once, which leads to faster advanced class unlocks.

Personally, my plan at the moment is that assuming I do not somehow fall out of love with the game, I'm going to complete the campaign naturally, and then do the scenarios I didn't see as a sort of "What if?" alternate timeline thing. And if I get through all 95 scenarios and I want to keep playing, I'll just use the included dungeon/monster randomizer decks and start playing one off plot free scenarios just to progress through unlocking the remainder of the town records and the advanced classes, if there are any. Maybe by then the expansion will be out, or maybe I'll actually start playing other games again...

As for the solo challenge scenario add-on, all of that content is available as PDFs on boardgamegeek. It's not really a campaign. It's a single difficult scenario for each of the seventeen classes, intended to be played solo, and an item card reward for completing it. Because item cards are never shuffled, you could easily proxy it with handwritten notes even if you don't want to take the effort to get the PDFs printed and cut. It's nice to have all that printed out professionally obviously, but if you're concerned about budget at all, it's easy to skip. It's also worth noting that you won't even be capable of doing that content for a while. There are some prereqs before it unlocks (mostly just to make sure that you know what you're doing before attempting them, because they're meant to be pretty difficult. I haven't tried any yet, though I'm pretty close to the necessary prereqs)


Title: Re: The Boardgame Thread
Post by: Hawkbit on April 06, 2017, 07:25:29 AM
Thanks! I backed it last night, so we'll see. I'm pretty excited to see it in person, looks great.


Title: Re: The Boardgame Thread
Post by: Sky on April 06, 2017, 07:33:56 AM
Yeah, I backed, too. Solo D&D-lite is just too tempting. And I have enough hordes of minis that I can proxy in for anything they don't include :)

Not sure about legacy-ing up my game, so I'll probably look into that vinyl set.

Need to clean up some storage space in the basement and set up a semi-permanent table for KD:M down there...


Title: Re: The Boardgame Thread
Post by: Lucas on April 06, 2017, 03:43:46 PM
 :drill: Backed the 2nd printing too (missed the first), plus the extra solo scenarios book   :drill:


Title: Re: The Boardgame Thread
Post by: Teleku on April 07, 2017, 12:02:35 AM
Oh nice, didn't realize they were already doing a 2nd edition printing.  Pledged for the upgrade combo.

Still pissed I accidentally sent this to my Mom's house instead of here in Moscow, but oh well, can play it at the next post.  I absolutely hate the idea of permanently marking, ripping, or using one off stickers for boardgames, so I'll certainly be using ways to get around that when I do start playing.


Title: Re: The Boardgame Thread
Post by: Lucas on April 10, 2017, 10:12:07 AM
Yesterday evening I beat the first scenario of Arkham Horror LCG, with investigator "Skids" O'Toole, single-handed, one core set, campaign mode.


I got 2 XP for the scenario resolution, plus 2 more from resolving the Attic card and defeating a stronger ghoul.
---

Now, I updated my deck a bit, but I'm still uncertain about the "basic weakness" card in campaign mode: can I change it (picking another one at random) or do I have to keep it at least 'til the next campaign?


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 10, 2017, 12:09:30 PM
Now, I updated my deck a bit, but I'm still uncertain about the "basic weakness" card in campaign mode: can I change it (picking another one at random) or do I have to keep it at least 'til the next campaign?

You keep it. That's a campaign long effect.


Title: Re: The Boardgame Thread
Post by: schild on April 10, 2017, 12:18:09 PM
i genuinely don't understand the appeal of single player board games or lcgs.


Title: Re: The Boardgame Thread
Post by: Lucas on April 10, 2017, 01:55:48 PM
i genuinely don't understand the appeal of single player board games or lcgs.

Regarding single-player board games, I like the appeal of a physical board, moving things around, drawing cards, rolling dice etc, which is a nice change from my main videogaming hobby, where everything is untangible (but "setup" times are generally much quicker, yeah :P).

Now, since bringing my GF to a table is almost a mission impossible (luckily my father still likes them, as well, as my GF's brother, but we rarely manage to meet up) and boardgaming opportunities are MUCH more sparse here in Italy (boardgaming still equals Monopoly/Risk/Trivial Pursuit  for 99,9% of the potential *gaming* demographic, I'm not even talking people with totally different, potential interests; what devilry is "Catan" or "Ticket to Ride"? :P) I have two choices left:

- Surrender and just drop boardgaming as a hobby altogether (sure, can do that, but, at least right now, why should I, since I can fit it into my schedule from time to time?) ;
- Play boardgames with an integrated or a fan-made solo variant (or co-op ones, yeah) ;

But yeah, undoubtedly boardgames as a social activity are immensely better and way more fun, I agree.


Title: Re: The Boardgame Thread
Post by: Hawkbit on April 11, 2017, 06:36:09 PM
Has anyone played Clank!? I want a new game to play and choosing between Inis, Clank! and Blood Rage. Blood Rage will never get played because of the theme, but Clank! looks to have a light enough theme I can get my wife and kid to play.


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 12, 2017, 10:24:13 AM
Has anyone played Clank!? I want a new game to play and choosing between Inis, Clank! and Blood Rage. Blood Rage will never get played because of the theme, but Clank! looks to have a light enough theme I can get my wife and kid to play.

Yeah, I've got Clank!. It's a decent game, but a little light for me. Sounds like that's what you're looking for though. I'd definitely stay away from Inis if you're looking to play with non-gamers. It's interesting, but a card drafting area control game is probably a bit obtuse for most.


Title: Re: The Boardgame Thread
Post by: Soln on April 12, 2017, 05:36:22 PM
In the mail today:
Quote
Hello Sierra Madre fans! I have just launched the kickstarter campaign for Bios:Genesis 2, my game on the origins of life and the micro world. This second edition has much more art and expanded rules, and has enough components so that players can have 4 lifeforms instead of 3. This new edition is inspired by the rapid sellout of the first edition.
To pledge or to watch the 2 minute video, go here
https://www.kickstarter.com/projects/684398802/bios-genesis-2nd-edition-begin-evolve-conquer?ref=alrw58

Edit: AND my copy of Mark Herman's latest masterpiece -- Perikles -- arrived today!


Title: Re: The Boardgame Thread
Post by: Hawkbit on April 13, 2017, 02:02:24 PM
Thanks for the head's up on Inis. Anyone have experience with Aeon's End? I've watched a few playthroughs and it looks like something we would like. I know there's a KS going on a reprint/expansion with only 7 days left, but I already spent my money on Gloomhaven. Grr!


Title: Re: The Boardgame Thread
Post by: Goldenmean on April 13, 2017, 03:14:38 PM
Thanks for the head's up on Inis. Anyone have experience with Aeon's End? I've watched a few playthroughs and it looks like something we would like. I know there's a KS going on a reprint/expansion with only 7 days left, but I already spent my money on Gloomhaven. Grr!

I like Aeon's End quite a bit. I think I might have rambled about it at length in backscroll somewhere, but my elevator pitch for it would be along the lines of "Sentinels of the Multiverse meets Dominion with an apocalyptic fantasy theme". It's a co-op, which I like, and has different enemies that play significantly differently and require different strategies to beat. It also solves my least favorite thing about non-digital deckbuilders, which is constantly having to shuffle a tiny deck. In Aeon's End, you don't shuffle your deck at all, which both saves a lot of tedium, but also reduces randomness and adds an interesting level of strategy as you decide what order to discard things in order to set up combos for future turns once you cycle through your deck.

Downsides might be that the rift mechanic is mildly fiddly, and there's still some pretty swingy randomness in how many times the AI goes at once. Turn order is determined by a deck of cards to keep the game from being entirely deterministic, and if the AI ends up getting a bunch of turns in a row due to being the last player before reshuffle and the first player afterwards, you're going to have a bad day. I seem to recall a blurb that they might have fixed that in the new edition though.

Oh, yeah, I'm not super wild about either art style, but that's obviously going to come down to personal taste. First edition was a bit too grimy and the card layout was ugly. Second edition is a bit too far on the other side. The layout is a lot better, but the clean anime style doesn't fit the theme very well. Not a big deal either way.


Title: Re: The Boardgame Thread
Post by: eldaec on April 18, 2017, 09:05:33 AM
If Inis is too gamery I'm not sure Aeon's end is going to work better.

I filed AE under "why wouldn't I play magic instead?" but based on v little knowledge.


Title: Re: The Boardgame Thread
Post by: Hawkbit on April 18, 2017, 10:53:40 AM
I ended up just sticking to Gloomhaven and not backing AE. I like the idea of it, but would rather a coop deck builder dungeon crawler, not just a boss fight. Both are arriving in August so I figure I'll be busy anyways.

I bought Pandemic Legacy to play with the wife and kid, this is working very well so far. Lots of losses, but fun to see our strategy grow.


Title: Re: The Boardgame Thread
Post by: schild on April 18, 2017, 12:45:36 PM
why is diablo on the aeon's end box?


Title: Re: The Boardgame Thread
Post by: Hawkbit on April 18, 2017, 01:59:27 PM
That's a Rageborne, not Diablo. Totally different things.  :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Shannow on May 01, 2017, 12:29:07 PM
Played Revolution from Steve Jackson games over the weekend. Simple and fast, simultaneous secret bidding area control game basically. Would play again.


Title: Re: The Boardgame Thread
Post by: schild on May 01, 2017, 12:41:19 PM
Played T.I.M.E. Stories at Dreamhack.

It's actually pretty good.

It's also, super terrible in that it has absolutely zero replayability.


Title: Re: The Boardgame Thread
Post by: schild on May 01, 2017, 03:28:51 PM
i backed gloomhaven

sigh


Title: Re: The Boardgame Thread
Post by: jgsugden on May 02, 2017, 03:26:50 PM
i backed gloomhaven

sigh
I sat there for a month watching the Kickstarter constantly saying, "I know it is a great game - I know it is a lot for the money - but I know three people with copies and they all want me to play it with them.  I don't need my own copy."

I backed gloomhaven

sigh


Title: Re: The Boardgame Thread
Post by: lamaros on May 02, 2017, 04:49:22 PM
I backed 18CZ.


Title: Re: The Boardgame Thread
Post by: Soln on May 02, 2017, 09:04:03 PM
I backed 18CZ.

Anything special or cool about this 18xx?  Other than set in Czech Republic? 


Title: Re: The Boardgame Thread
Post by: lamaros on May 02, 2017, 09:30:14 PM
TBH I've not really looked in to it that much, just went in on a group buy. I know it's from a well respected 18xx designer and it looks like a decent production, with some ok reviews from 18xx play-testers.


Title: Re: The Boardgame Thread
Post by: BobtheSomething on May 02, 2017, 10:57:42 PM
A friend of mine just introduced me to Frostgrave.  It's fun and fast paced and seemed cheap since I could use my existing miniatures, but it needs a lot of terrain.  A lot of terrain, such as multilevel buildings.  What is a good source for cheap, easily stored or transported terrain?  I'm more interested in card stock or snap together plastic than full GW towers and castles.  What do you recommend?


Title: Re: The Boardgame Thread
Post by: Stewie on May 04, 2017, 02:09:24 PM
I see that Shut up and Sit Down is doing a board game convention, and its in my city.  (woot?!)

$150 usd for the weekend though. Thinking about attending. maybe get to see a bunch of games I don't normally play.

https://www.shutupandsitdown.com/shux2017/


Title: Re: The Boardgame Thread
Post by: Sky on May 04, 2017, 05:39:28 PM
A friend of mine just introduced me to Frostgrave.  It's fun and fast paced and seemed cheap since I could use my existing miniatures, but it needs a lot of terrain.  A lot of terrain, such as multilevel buildings.  What is a good source for cheap, easily stored or transported terrain?  I'm more interested in card stock or snap together plastic than full GW towers and castles.  What do you recommend?
Mantic's stuff?


Title: Re: The Boardgame Thread
Post by: BobtheSomething on May 04, 2017, 11:49:35 PM
A friend of mine just introduced me to Frostgrave.  It's fun and fast paced and seemed cheap since I could use my existing miniatures, but it needs a lot of terrain.  A lot of terrain, such as multilevel buildings.  What is a good source for cheap, easily stored or transported terrain?  I'm more interested in card stock or snap together plastic than full GW towers and castles.  What do you recommend?
Mantic's stuff?

Do they have any fantasy buildings?  I've got some of their sci fi buildings and some of their fantasy terrain accessories, and I'd get a tower or tavern from them.


Title: Re: The Boardgame Thread
Post by: Sky on May 05, 2017, 09:22:50 AM
No idea. Best to join a Frostgrave group on FB, game is pretty huge amongst mini fans because of the proxy-friendliness.


Title: Re: The Boardgame Thread
Post by: Soln on May 05, 2017, 11:17:37 AM
I see that Shut up and Sit Down is doing a board game convention, and its in my city.  (woot?!)

$150 usd for the weekend though. Thinking about attending. maybe get to see a bunch of games I don't normally play.

https://www.shutupandsitdown.com/shux2017/

Not to dump on you, but I stopped watching SUSD  during gamergate.  Everyone has a Con now, but these guys always seemed to have the lightest gamer cred.  Nothing wrong with trying to make a business, but I didn't like their delivery and they just feel sleazy.  Like, every game session requires getting drunk or some issue outrage to back up why they are authorities.


Title: Re: The Boardgame Thread
Post by: Soln on May 05, 2017, 11:33:13 AM
Update email from Phil Eklund today.
Quote
Hello from sunny Arizona, where I am spending some time with my grandchildren.

The new Sierra Madre games for 2017 are John Company (by Cole Wehrle, author of Pax Pamir), Bios:Genesis 2, Bios:Megafauna 2.

BACK OUR KICKSTARTER. The Bios:Genesis 2 is part of a kickstarter campaign that still has a few days to run.  This includes options to bundle with Pax Renaissance or the soon-to-be published Bios:Megafauna 2.  Also, if you already own the 1st edition Bios:Genesis, an economical upgrade kit can be ordered.

GRAND VISION. The 2 Bios games are the first 2 games of the Bios Trilogy. (The last is Bios:Origins 2, not yet published). There will also be someday a game link to a 4th edition of High Frontier and Interstellar (not yet published), so that a grand campaign starting with Bios:Genesis 2 and culminating with Interstellar seedships will be possible.  At least, that is the grand vision.

PREORDERS. All games to be published by October 2017, in time for the 2017 Essen Spiel Messe.  I will be taking preorders starting on June 1, and ending Sept 30.  The earliest to back the kickstarter and the first to preorder will get priority when I receive shipments.

FUTURE GAMES?  I have been playtesting my son Matt's new Pax concept, Pax Transhumanity.  Its a rather refreshingly utopic view of the future of human society and prosperity. Although I have some creative differences with Matt, I have decided to make Pax Transhumanity a priority for October 2018 release.

Other possible 2018 games are Bios:Origins 2, and a 4-player Greenland with eskimo meeples.  More speculative is a game on the sudden downfall of slavery as a worldwide phenomenon: Pax Emancipation.

Phil


Title: Re: The Boardgame Thread
Post by: Stewie on May 05, 2017, 01:02:06 PM
Quote
Not to dump on you, but I stopped watching SUSD  during gamergate.  Everyone has a Con now, but these guys always seemed to have the lightest gamer cred.  Nothing wrong with trying to make a business, but I didn't like their delivery and they just feel sleazy.  Like, every game session requires getting drunk or some issue outrage to back up why they are authorities.

No worries, not felt dumped upon at all :)

I always felt their reviews were fairly entertaining and often cheesy. (never got a sleazy vibe) I also got the impression that they were directed at a more casual crowd as opposed to competitive people like myself. Especially their more recent reviews, they really seem to focus on games more as facilitating just hanging out with friends as opposed to game mechanics being great. For example they really seemed to love the Junkart game. Looks like a mildly fun game, but nothing I would go out of my way to play.

I always just appreciated the opportunity to get exposed to some games I may not have heard of and if it looked decent I would look into it further. Now I can do that in person and not have to travel or get a hotel :P




Title: Re: The Boardgame Thread
Post by: lamaros on May 05, 2017, 04:22:43 PM
Unfortunately their reviews aren't as funny anymore, and they recently review a lot of MOR nothing games that I double they ever play again despite them being ok.


Title: Re: The Boardgame Thread
Post by: jgsugden on May 09, 2017, 09:31:35 AM
Final Seafall Assessment:

We know everything.  We just need to do the final thing, so I feel it is a good time to give my final assessment of the game.  This assessment is based upon playing through the campaign and doing some research into the history of the game. 

I think this is a game without a good target audience.  It has complex rules and requires devotion to play it through for 20 to 60 hours of gameplay, but the design is not up to snuff to keep a group of experienced gamers happy for the entire game - the cracks in the design will be evident and frustrating for at least some, if not all, in a an experienced gaming group.  As such, neither novices or experienced players will find this to be the right game for them.

Problems:

* There are a number of catch-up mechanics in the game.  However, there is a competing runaway leader element.  If people make the right runaway leader decisions, they can get a hefty advantage that will allow them to run away with games and will make the catchup mechanic insufficient to be competitive. 
* There are secret elements in the game that discourage sharing of information, but some of these elements require understanding of rules that are not well spelled out anywhere.  As a result, people may make massive mistakes in how they play the game and may fail to take rewards - including important ones - that they have earned.
* There can be games in which people make massive investments in their future - and those investments can be denied to them because someone ends a game earlier than expected due mostly to luck.  That can be fun to some people, but I watched a friend totally lose it when they were cut off from what they were trying to achieve by a twist of fate and it cost them almost an entire game's worth of points - which all add up to determine the final winner.
* The 'Legacy Twists' are brutal.  In Pandemic Legacy, it feels like the legacy twists move a story along. Here, they take something that you invested heavily to create and turn that investment into a cost.
* The math doesn't add up well.  In a game like this, there is math under the mechanics of the game.  Here, they rely upon you making certain types of decisions to make the math work late in the game - and that isn't necessarily going to happen.   As such, you can end up with certain things in the game being things that only one player can really achieve - and that hurts.
* There are also a few combos in the game that give someone ridiculous power.  Some of that ridiculous power manifests in long term advantages that carry over from game to game and can't realistically be stopped. 
* The storyline is fun, but it moves along randomly and without enough major moments to make it feel like a continuous story.  They needed 'cut scenes' between games that added periodic changes to the game that move the story forward in ways independent of the elements that move forward due to unlocked achievements.

All that being said, I had fun playing the game.  Just not as much fun as I would have had playing other games (overall).  There were high points that were great, and low points that were grating, but in general it was still fun.

Comments from the designers indicate that they understand the failings of the game.  They also indicate that they left a lot of the game on the cutting room floor in an effort to get something manageable into the hands of players before funding became an issue.  I fully expect them to try this again, likely with a different (space?) theme.  When they do, I think they'll address the elements that did not work and *that* game will be a major hit.  However, I won't expect that anytime soon.  Maybe 2020.  With the other Legacy Style games out there coming out soon, I'd rather put my Legacy time into another game.


Title: Re: The Boardgame Thread
Post by: Ghambit on May 09, 2017, 11:04:34 AM
Update email from Phil Eklund today.
Quote
Hello from sunny Arizona, where I am spending some time with my grandchildren.

The new Sierra Madre games for 2017 are John Company (by Cole Wehrle, author of Pax Pamir), Bios:Genesis 2, Bios:Megafauna 2.

BACK OUR KICKSTARTER. The Bios:Genesis 2 is part of a kickstarter campaign that still has a few days to run.  This includes options to bundle with Pax Renaissance or the soon-to-be published Bios:Megafauna 2.  Also, if you already own the 1st edition Bios:Genesis, an economical upgrade kit can be ordered.

GRAND VISION. The 2 Bios games are the first 2 games of the Bios Trilogy. (The last is Bios:Origins 2, not yet published). There will also be someday a game link to a 4th edition of High Frontier and Interstellar (not yet published), so that a grand campaign starting with Bios:Genesis 2 and culminating with Interstellar seedships will be possible.  At least, that is the grand vision.

PREORDERS. All games to be published by October 2017, in time for the 2017 Essen Spiel Messe.  I will be taking preorders starting on June 1, and ending Sept 30.  The earliest to back the kickstarter and the first to preorder will get priority when I receive shipments.

FUTURE GAMES?  I have been playtesting my son Matt's new Pax concept, Pax Transhumanity.  Its a rather refreshingly utopic view of the future of human society and prosperity. Although I have some creative differences with Matt, I have decided to make Pax Transhumanity a priority for October 2018 release.

Other possible 2018 games are Bios:Origins 2, and a 4-player Greenland with eskimo meeples.  More speculative is a game on the sudden downfall of slavery as a worldwide phenomenon: Pax Emancipation.

Phil

Those biogames were always his 1st joy.  The rocket stuff was definitely not.
His "grand vision" is damned compelling though.  They share similar systems??   Going from Bios->Interstellar would be neat, especially since his patent mechanic makes it impossible for someone to fall too far behind technologically.  Victory conditions are another thing altogether though; which is only dealt with through politics or shady deals I suppose.


Title: Re: The Boardgame Thread
Post by: jgsugden on May 09, 2017, 11:20:41 AM
I'm betting the Kickstarter when the 'grand vision' is ready to go will have all of the games in it as an option...


Title: Re: The Boardgame Thread
Post by: Soln on May 09, 2017, 12:16:24 PM
Thanks JG for the good notes and continued play.  /salute

If I was 20-60 hours into a game, and any of those things happened to me I would burn the game on the table.  Any one of those happening to me <5 hrs in a game I could tolerate.  But more than one and 10+ hours in?  Jeebus.


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 09, 2017, 12:59:59 PM
It really feels to me like competitive legacy games are just a terrible morass of design problems waiting to happen. You have a tightrope to walk of wanting to have winning a single game be rewarding for the overall campaign without creating a positive feedback loop. To combat the feedback loop, you want catch-up mechanisms, but you don't want those to be too heavy handed. Legacy reveals are going to be aggravating because they can't really help but affect one player more than another for completely arbitrary reasons from the player's point of view, etc.

Seafall ran into all of those along with being an only moderately interesting game to start with.

Risk probably ran into those as well, but I wouldn't know because I couldn't stomach playing more than one game because it was still basically just Risk. In some ways that probably helped it, because Risk is already a terrible mess, so adding more arbitrary unbalancing elements on top of it wasn't as noticeable as it was with Seafall.

I'll be curious to see how Charterstone ends up doing, as it's the next major competitive legacy release.

Thus far in the history of the mechanic though, it seems to be great for cooperatives, but not so much for competitives.


Title: Re: The Boardgame Thread
Post by: jgsugden on May 09, 2017, 02:57:59 PM
I think some good ideas for legacy games:

1.) Hide the overall winner status or make the overall winner the person that manages to achieve a series of goals.  Don't make it a point total that everyone can see and leaves people feeling out of it.
2.) Each game should reset on a neutral, but changing, board.  Seafall has elements where players start with advantages gained from prior games in the form of various resources and cards.  I started a few games knowing one of my fellow players was going to go halfway to the victory point of the next game with carryover from the prior game. 
3.) Get the math right.  There are interesting mechanics in Seafall that do not work well because the math isn't right.  This isn't a case of math being too hard - it is just a case where the math wasn't thought out.
4.) Change objectives.  In Seafall, each game (except the last) ends when someone scores enough points.  Give us multiple ways to end a game.  In Seafall, they could have had scoring be one way to end a game, but they could have also ended games when people built a series of buildings, or when in game achievements are unlocked.
5.) Never let a player feel like their entire game was a waste.  If you have resources built up in a game and the game ends suddenly, allow them to transitioned into something - whether that is a preferential board placement in the next game, points, or something else.

My fixes for Seafall that would make it a much better game:

1.) Better math. 2.) Better presentation of the initial and revealed rules for greater clarity. 3.) Hidden total scores (give VP chips that players hold onto between games - the VP criteria would be fulfilled by revealing your points)
4.) Less resources continuing between games: 5.) More boats: 6.) Bigger board: The board felt small, especially in the later game where there was more mobility. 
7.) Less total "Screw You" unmanageable randomness: 8.) More variation between copies of the game so that people can't cheat by looking things up online.  9.) Different paths through the game like Gloomhaven - I wish there were elements of the game that you miss out on by making certain choices so that there was some replayability.   


Title: Re: The Boardgame Thread
Post by: Rendakor on May 09, 2017, 04:38:59 PM
The notion of a competitive legacy game just seems odd to me; rich-get-richer seems the inevitable result if any sort of progress carries over.


Title: Re: The Boardgame Thread
Post by: eldaec on May 10, 2017, 05:01:10 AM
Quite.

Risk legacy - although not an amazing game in its own right -  is still the best implementation I've seen. Legacy events change the board for everyone, but relatively few of them build advantage for a specific player.

Daviau seems to be moving more and more toward one-off campaign games rather than giving legacy a distinct feel imho.


Title: Re: The Boardgame Thread
Post by: jgsugden on May 10, 2017, 08:49:46 AM
The notion of a competitive legacy game just seems odd to me; rich-get-richer seems the inevitable result if any sort of progress carries over.
There are ways to fight the problem.  Seafall's balance between catch-up mechanics and winner rewards is an attempt to do so - it just needed more refinement. 

However, for the most part, I agree that competitive legacy works best when the players start out balanced at the beginning of each game.  Legacy can evolve the board, can evolve the rules, can evolve the features - but players should not carry over advantages between games.  Especially late in the game, it is possible to bogart key game winning resources and start the next game with a huge advantage in the final Seafall challenge.   


Title: Re: The Boardgame Thread
Post by: Soln on May 10, 2017, 10:02:31 AM
I've heard the game has too much randomness as well.  Is that the case?  And is that (partly) what you meant by "bad math"?


Title: Re: The Boardgame Thread
Post by: grebo on May 10, 2017, 11:57:52 AM
Feast For Odin is back in stock at coolstuff if anyone is interested.

http://www.coolstuffinc.com/p/231083


Title: Re: The Boardgame Thread
Post by: jgsugden on May 10, 2017, 02:35:06 PM
I've heard the game has too much randomness as well.  Is that the case?  And is that (partly) what you meant by "bad math"?
There is a lot of die rolling, card drawing, and lucky entry picking that have a big impact on the game.  There were times when two players did essentially the same thing, but because one picked one random number and the other picked a different one, the first player scored 9 points and the other had no real benefit at all from what they did.  Skill and luck both play a big part in the game, but if you don't like losing a game when someone else gets a randomly lucky pull, then this is not a good game for you.

Bad math refers to something different.  It is more in line with the problems with early Magic the Gathering sets: The costs and benefits of certain cards will end up being way out of wack, leaving certain things in the game as ridiculously bad choices that clog up the game with options you'll never choose.  Further, there is a limited resource of 8 tokens that can be used to allow you to perform certain actions - and it is easy to get to a point where you don't have enough of these to take actions they seem to think you should be performing multiple times per game.


Title: Re: The Boardgame Thread
Post by: grebo on May 11, 2017, 09:52:41 AM
Feast For Odin is back in stock at coolstuff if anyone is interested.

http://www.coolstuffinc.com/p/231083

And gone again.


Title: Re: The Boardgame Thread
Post by: Soln on May 11, 2017, 09:55:26 AM
It's Caverna scarcity all over again.  It will be back and ubiquitous in a few months.


Title: Re: The Boardgame Thread
Post by: eldaec on May 16, 2017, 01:30:57 AM
Posting to say Feast for Odin is still good.

If I have one complaint - I wish the goods that go on your board were wooden. Eurogames shoukd be made entirely of wood.


Title: Re: The Boardgame Thread
Post by: Goldenmean on May 16, 2017, 02:33:25 AM
If I have one complaint - I wish the goods that go on your board were wooden. Eurogames shoukd be made entirely of wood.

I do not even want to imagine what the price tag on that version of the game would be. Or the weight of the box it would require.

With that said, I'd probably still buy it.


Title: Re: The Boardgame Thread
Post by: eldaec on May 16, 2017, 03:52:11 AM
Dreaming of blocks with stickers on four sides so you can upgrade from orange to blue without changing the block....

Caverna has 11 wooden/plastic commodities, this would take odin up to 11, or 14 if you double up the 3x3 and 3x4 so they can be only 2 sided but not as huge, and keep the livestock separate from the 2x4 blue/green. It'd be bigger than Caverna because the larger blocks, but probably same order of magnitude.


Title: Re: The Boardgame Thread
Post by: Soln on May 29, 2017, 03:19:54 PM
Is Dark Souls worth the $100?  I get the whole awesome minis thing, but is there a game as well?


Title: Re: The Boardgame Thread
Post by: jgsugden on May 30, 2017, 10:23:11 AM
This last weekend was Kublacon in SF - big West Coast gaming convention.  I saw this game on a lot of tables.  There were wide opinions, but having only seen it and not played it, I don't think I made a mistake passing on the KS.  There are other similar games that I'd rather play.


Title: Re: The Boardgame Thread
Post by: Sky on May 30, 2017, 01:51:48 PM
In case you're under a rock, CMoN is running the KS for the stand-alone sequel to Black Plague, Green Hordes. Orc zombies!

Some nice new gameplay twists, with siege weapons for survivors and a horde mechanic for the zeds. I'm still backing these, as I like the light gameplay. Nowhere near as nice as KDM, but it does scratch the itch much faster. And I do like the sculpts and the cameo characters...


Title: Re: The Boardgame Thread
Post by: eldaec on June 01, 2017, 05:10:14 AM
And to answer a question a few posts up, unless you really want games about cooperative dice rolling to be complicated for some reason, I'd go with any zombiecide over dark souls.


Title: Re: The Boardgame Thread
Post by: Stewie on June 05, 2017, 08:49:22 AM
So I picked a Feast for Odin last week and got a few games in on Friday.

I really liked the game. That being said our scores seemed a bit low compared to what people seem to be saying on BGG. I then realized that we missed the rule where you can buy a ship at any time for silver. (doh)

I love the multiple paths that you can take and despite the crazy amount of options, it still feels like you are competing for spaces.

I know some people complain that the occupations can really swing the game, but when you can string a few together its pretty rewarding. I also even liked the dice rolling for hunting/whaling/raiding/pillaging.




Title: Re: The Boardgame Thread
Post by: eldaec on June 05, 2017, 11:57:43 AM
We found that the occupations aren't strong so much as their randomness means they are sometimes irrelevant to your strategy, sometimes very relevant.

I house rule occupations to have everyone draw 2 and pick 1.


Title: Re: The Boardgame Thread
Post by: Goldenmean on June 06, 2017, 12:44:32 PM
I stopped liking Agricola all that much because it felt like the game was mostly determined by who got the best combination of occupations/minor improvements. I didn't feel like the Feast occupations were nearly as swingy, which is a very good thing.


Title: Re: The Boardgame Thread
Post by: jgsugden on June 12, 2017, 10:38:58 AM
One... more ... Seafall ... update.

We're at the very endgame.   We know pretty much everything there is to know.  We know how to end the game.  We just need to have someone assemble the right engine and the game will come to a conclusion.  

But that is the problem: Constructing that engine will be very, very hard.  Doing it requires you to assemble a series of resources.  You can get one (maybe 2) on each of your turns.  However, once you have them, any other player can sabotage your efforts and remove those benefits from you by attacking you.  

Only one player will have an incentive to bring about the end of the game.  As a result, when they are about to do so, all other players will get one (or more) chance to disrupt the player trying to end it which will make the endgame nigh impossible until everyone just gives up and lets the leader win.  

The player in last place wants to see the game end so we can move onto something else - He is 50 points out of it and it would take 10 or so games going his way for him to get back into contention.  He probably would not stop the leader.  The player in third is also out of it, but he plays to win and will disrupt the leader.  There are two players in striking range of the win.  Either would disrupt the other if they go for the win.  

I'm not saying the win is impossible, but I am saying it may take several games to cross that final finish line - and those final few games may be very repetitive.  This will be especially painful for the last place player who has felt out of it for a long time (although I think he could have gotten back into it with a different strategy if he'd adopted it about 10 games earlier).  

This is not the way to end a game that has taken so long.  The last match took over four hours and each player only took 9 turns.  We've played about 50 hours of games so far... I want an ending that feels like an epic conclusion, not a limp over the finish line where everyone finally decides to put the game out of its misery.

All in all as my final review: I did have a lot of fun playing the game.  It is worth playing, but so are a lot of other games out there.  It isn't a must play, but if you enjoy a lengthy legacy game, this scratches that itch.  If I were to play again, I think the rules work best with 5 players, but that will make for a lengthy game...  Very.

I would suggest reaching out to someone that has finished the game every time you open a box to make sure you understand the rules correctly (I'd be happy to advise a few folks).  The rules - especially rules added as the game progresses - needed more clarity.  I'd suggest one rules change:  Any player that ends a game more than 25 points behind the leader automatically moves to 25 points behind the leader.  This will allow these players to focus on building their resources for future games rather than focusing on scoring points so that they can start the following games with a way to get back into the game - a possible, although uphill, climb.




Title: Re: The Boardgame Thread
Post by: schild on July 01, 2017, 01:14:49 PM
Unf unf unf. Got my LE metal Warlords and Necros for Cave Evil.

(http://i.imgur.com/cWEPNqt.jpg)


Title: Re: The Boardgame Thread
Post by: jgsugden on July 09, 2017, 01:08:33 PM
...

And yes, Feast for Odin is definitely top tier Rosenberg, maaaaaybe my favorite of his, but I recognize that I have strong cult of the new tendencies, so I'll decide that once I've played it as much as his older games.

(I still like Colonists and Great Western Trail more from last year though)
Great Western Trail was great.  I've only played once, but I can see it having amazing replayability.  It takes a bit of time to figure out the icons and gameplay, but then there are so many goals to try to achieve with such simple mechanics.  The primary choice you make in the game is how far to move... really strong. 


Title: Re: The Boardgame Thread
Post by: Goldenmean on July 23, 2017, 05:16:15 AM
Keep meaning to update this with the games I've been playing recently, because there's a ton of good ones this year, and then it got to the point where the backlog was just too high and I feel that no one really wants to read my walls of text anyway, so why bother, but I figured I'd give getting back into it a try.

Been obsessively playing a lot of Spirit Island (https://www.boardgamegeek.com/boardgame/162886/spirit-island) This is a co-op reverse colonialism game. You are the nature spirits of an island being invaded by European colonists, and you're trying to drive them off before they blight the land and you into nonexistence. This is naturally a hilarious theme considering every other game has you as the colonists.

Let's get this out of the way first. Yes, it's a co-op. If you do not like co-ops, you will probably not like this, but it is one that is incredibly hard to quarterback/alpha player if that's a problem for you. I'm a big optimizer, and while I try to curb it, I'm constantly asking "Why did you do that. Wouldn't  this have been better", and while I haven't squashed it entirely, it is a complicated game, and it is very, very, very difficult to keep a wide enough gaze on everything going on at once for your suggestions to actually be helpful to other players. You definitely need to fall into a pattern of talking about grand strategy or a bit of "I have a power that generates extra energy, would you benefit from that", and just trust other players to deal with the problems local to their area of the board.

This is also not a light game. The board game geek forums for it are littered with threads of people saying "I'm an experienced gamer and so I skipped the tutorial mode they suggested and that was a mistake". The basic flow is fairly simple, but it will probably take a game to click how the invaders behave, and until you can predict that, you're going to be doing a lot of flailing and acting reactively. With that said the game starts off relatively easy. I believe the designer has said that at cons new players can win the basic setup about 70-80% of the time, and that's where the game begins to shine,  because one of the best things about it is the wealth of difficulty tuning you can do to it.

Once you're used to the default invader movement, you can play with adversaries. Each one of those represents a different colonial power and tries to mimic their style. The base game comes with three of these. The expansion with another. Each of them has seven different difficulty levels which scale up quite a bit. Playtesters who have played hundreds of times can apparently beat the most difficult modes less than fifty percent of the time. There's scenarios you can add that can radically change up the game, adding different objectives or making it a faster more tactical game, or offering a mini campaign where the results of one game feed into the next, and probably most importantly, the spirits play very differently, and I believe there's 8 in the basic box, with 4 more between kickstarter promos (which will apparently be available if this does well), and the expansion.

So, anyway, how does it play? At the beginning of a turn, you have a choice in how you want to grow. Thematically, the idea is that while the spirits are incredibly powerful, they operate on a much longer time scale, and they're really only just waking up to the fact that these invaders are going to be a problem. Each spirit has different growth options. These are largely things like "Get a new power card" or "Recycle your discard pile" or "Gain energy (the currency of the game)" or "Place more presence on the board", but they come in some wackier variations as well, especially for the more advanced spirits. Presence on the board is where you can target your powers from (every power is unique and has different requirements to be played). Each spirit starts with 4 minor powers unique to them which set a general theme of what they're good at and has some innate synergy and rewards if you continue playing to your strengths, but if your river spirit suddenly realizes that there's nothing quite like a good volcanic eruption, the options are always open.

Once all spirits have taken a growth option, you gain an energy income and then spend it on the powers you're going to use that turn (by the way, this entire game can be played simultaneously for the most part, which keeps things pretty snappy modulo your group's dynamic). Powers are fit into fast and slow. Fast powers will happen in the next phase, whereas slow need to wait until after the AI has done its thing. And now let's talk about how that works.

The AI is driven by a simple card deck. There's four types of terrain on the island. The invader deck has cards that map to a certain terrain (or once you get into the later stages of the game, terrains), and there's a simple track that these cards move along representing the phases of exploitation the invaders undergo. First they explore an area, then they build ever larger towns and cities there, and then they ravage it, killing the native people (who will passively fight back, but only after they're attacked first, which makes them pretty easy pickings unless you manipulate them with powers) and blighting the land. Blight in the short term destroys presence where it is and can cascade if a blighted area gets ravaged again. In the long term it's one of the game lose conditions. The game flow goes through this backwards though. If there is a card in the ravage spot, all invaders in that terrain type across the island, then comes build and whatever is in that site will build, then you flip a new card over to see where they explore (placing new explorer figures which will start the whole process again). Then you move all of the cards along the track. This leads to a flow where once you know the game,  you know what to expect.  Other than the flip of the card, the game is entirely deterministic (in the base set at least), so you know when that first explorer pops up in the jungle that it's going to be a town next turn, and start adding blight after that.

There's a wealth of different powers, and they all fit thematically with different spirits. The earth spirit is defensive and is good at reducing the effectiveness of ravaging. The lightning spirit  blows entrenched settlements to pieces, but can only do that occasionally, needing to charge up in between. Forest spirits are good at wearing down cities with their branches, but they're almost useless at getting rid of explorers. The river spirit can control the board by pushing invaders around the map, but eventually someone else is probably going to be the one destroying them. There's two fear spirits (which is a whole other mechanic I haven't talked about). There's a spirit that's embodied as one of the natives and allows  you greater control over their movement. There's an ocean spirit that flows in and out of coastal lands on the tide, but can never place presence on the interior of the island. There's a forest fire spirit that is incredibly strong offensively, but can't help spreading blight when it places presence as it burns down its surroundings. There's a world serpent equivalent who is incredibly weak and operates mostly by buffing its allies in the beginning of the game while slowly absorbing their presence until it wakes up and becomes ridiculously powerful (if your partners managed to keep the island from being overrun till then)

This, like Gloomhaven is one of those games that plays like a euro, but is dripping with Ameritrash theme. Cards all have some art (not really my favorite style, but it's not original Ascension), but it would be obvious from name and mechanics alone what your spirit was doing when it played that.

Anyway, great game. It's sitting at number two for the year to date right now (after Gloomhaven), and I mighhhht like it better, but I'll decide that once I have as many plays of it under my belt. If you like heavy co-ops it's hard to imagine someone not liking this.


Title: Re: The Boardgame Thread
Post by: Hawkbit on August 04, 2017, 05:03:39 PM
My fucking FLGS. I was going to buy a copy of Spirit Island, everything I've read including ^ makes it sound like a good game for me. Amazon has it for ~$65 and I can get it on Tuesday, but I want to check my FLGS to see if they had a copy so I could get it today.

So she was going on and on about how her distributor doesn't have it, but she can get a copy from a secondary distributor she has access to. Oh, and it should be here on Tuesday and would only be MSRP $80!  :oh_i_see:


Title: Re: The Boardgame Thread
Post by: schild on August 04, 2017, 05:05:35 PM
I haven't set foot in an LGS in a solid 3 years. For whatever reason, basically every single one is run by fucking idiots.


Title: Re: The Boardgame Thread
Post by: Sky on August 05, 2017, 11:34:26 AM
I don't mind paying a small, local business price for stuff I could get a few bucks cheaper (and faster) on Amazon.

Problem is my LGS is mostly (still) about GW/MtG. Gotta shoot for that mainstream money, but meh. No real reason for me to drive an hour to their store and their events don't cover any games I'm interested in, or mini painting.


Title: Re: The Boardgame Thread
Post by: jgsugden on August 05, 2017, 06:31:50 PM
If my FLGS provides me a place to play, I am happy to pay a bit more to support them, but when they begin to make their customers feel unwelcome, I just go online. Sadly, most FLGSs are becoming more of ULGSs.


Title: Re: The Boardgame Thread
Post by: Soln on August 08, 2017, 10:16:31 PM
Splotter is reprinting Antiquity.  (https://www.splottershop.com/ProductDetails.asp?ProductCode=ANTIQUITY)Go now.  Shipping in Oct.


Title: Re: The Boardgame Thread
Post by: schild on August 08, 2017, 10:25:12 PM
   
2017 REPRINT PRE-ORDER

We will reprint Antiquity this year with some significant updates to the materials, including:
- We are changing the box; dimensions will be the same as the standard Splotter box, but 50% deeper to fit all the materials. The picture still shows the old box!
- The wooden pieces, which were simple cubes in past editions, have been redesigned to fit the theme (and yes, we'll check them for size!)
- There will be easy-to-handle plastic chits for pollution instead of cardboard tokens
- Some of the goods tokens which were hard to distinguish have been recoloured

son of a fucking bitch you assholes


Title: Re: The Boardgame Thread
Post by: Teleku on August 09, 2017, 02:43:19 AM
What, no Kickstarter?!


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 09, 2017, 08:46:35 AM
Hope they actually manage to get this out in October instead of the massive delays Great Zimbabwe/Indonesia had, but regardless, glad my Splotter essentials collection is finally going to be complete.


Title: Re: The Boardgame Thread
Post by: eldaec on August 10, 2017, 04:56:08 PM
My copy of Zimbabwe arrived exactly when they said it would.


Title: Re: The Boardgame Thread
Post by: lamaros on August 10, 2017, 06:30:11 PM
Umm yeah, what massive delays?

Indonesia has some serious issues with the reprint, but delays weren't one of them.


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 10, 2017, 11:33:53 PM
Had to go look up the old BGG thread to make sure I wasn't imagining things. And I wasn't, but I did blow it out of proportion in my head, because I saw TGZ in my FLGS a good month before my pre-order showed up, which rubbed me the wrong way. Looks like it was a chain of unfortunate events entirely beyond their control. https://boardgamegeek.com/article/24752532#24752532 (https://boardgamegeek.com/article/24752532#24752532)


Title: Re: The Boardgame Thread
Post by: Soln on August 15, 2017, 04:25:08 PM
I was literally talking about this game over lunch, and now here we are:  Twilight Imperium Fourth Edition (https://www.fantasyflightgames.com/en/products/twilight-imperium-fourth-edition/)


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 15, 2017, 05:33:29 PM
Honestly, I'm a little surprised it took them this long. The last time I moved, I noticed my copy of third ed had suffered some water/mold damage and went poking around for replacements, only to find it a bit more scarce than I expected. I held off, figuring they'd be announcing a new edition before too long, and that was several years ago. I like what I've seen of the changelist. The old tech tree, while true to the 4x game source material, was fairly clunky, and the changes to trade/influence seem pretty solid also.

It'll still be one of those games I basically never play, partially because my gaming tastes have changed since I got involved way back in 2nd edition, and partially because the only other people I know who are interested in it insist on playing 8 player games and beginning to drink heavily during set up which makes for a lengthy and increasingly sloppy experience. If I'm going to devote an entire day to a single board gaming experience, I'd rather it be Mega-Civilization or Titan or the like.


Title: Re: The Boardgame Thread
Post by: ghost on August 15, 2017, 06:11:55 PM
Got a copy of Barenpark (https://boardgamegeek.com/boardgame/219513/barenpark) to play with the kids.  It's actually a really nice little game.  It's a bit like 4 player Patchwork.  Plays in about 20 minutes or so and so far hasn't outstayed its welcome. 


Title: Re: The Boardgame Thread
Post by: Sky on August 15, 2017, 06:16:24 PM
Mierce Miniatures is putting out a game if you're into mini games (they have some amazing sculpts in their skirmish line). They're pushing it as Zombicide meets Space Hulk meets Hero Quest. Minis are compatible with the skirmish game, which can get spendy with GBP conversion and resin minis.

I like the minis and the co-op (cough soloable) games cited as influence. I don't expect a deep experience, but that's not what I'm usually after (and I have KD:M for my crunchier game).

https://www.kickstarter.com/projects/mierceminiatures/darkholds-ancient-barrows


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 15, 2017, 07:54:05 PM
Got a copy of Barenpark (https://boardgamegeek.com/boardgame/219513/barenpark) to play with the kids.  It's actually a really nice little game.  It's a bit like 4 player Patchwork.  Plays in about 20 minutes or so and so far hasn't outstayed its welcome. 

Don't suppose you've played Cottage Garden (https://boardgamegeek.com/boardgame/204027/cottage-garden)? I've been mildly eyeing Barenpark as something kid friendly to put on my "indoctrinate my daughter into gaming" list when she gets older, but I'm not at all sure I need both of them.


Title: Re: The Boardgame Thread
Post by: jgsugden on August 17, 2017, 07:23:14 AM
I played Flick Em Up (https://boardgamegeek.com/boardgame/169124/flick-em), a dexterity disk flicking game while inebriated with several friends. Great drunk game to play while sobering up.


Title: Re: The Boardgame Thread
Post by: eldaec on August 18, 2017, 12:50:33 PM
FFG announce 40k-but-star-wars and hopefully without the hideously unmanageable dice.

https://www.fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 18, 2017, 01:14:33 PM
You know, I feel really stupid for not seeing that one coming a mile off.

I haven't been a big miniatures gamer since the Adeptus Titanicus/Space Marine era, but they seemed to do a decent enough job with X-Wing and Armada. Has anyone actually played their recent Rune Wars (aka WHFB except set in their Terrinoth universe) miniature game? That's probably going to be the best indicator of how this will turn out.


Title: Re: The Boardgame Thread
Post by: Soln on August 18, 2017, 08:17:41 PM
This looks glorious but their first foray with skirmish minis with Dust Tactics went nowhere.  I'll buy if it's a great game like XWing.  Shame not painted.


Title: Re: The Boardgame Thread
Post by: ghost on August 18, 2017, 09:29:14 PM
Got a copy of Barenpark (https://boardgamegeek.com/boardgame/219513/barenpark) to play with the kids.  It's actually a really nice little game.  It's a bit like 4 player Patchwork.  Plays in about 20 minutes or so and so far hasn't outstayed its welcome. 

Don't suppose you've played Cottage Garden (https://boardgamegeek.com/boardgame/204027/cottage-garden)? I've been mildly eyeing Barenpark as something kid friendly to put on my "indoctrinate my daughter into gaming" list when she gets older, but I'm not at all sure I need both of them.

Looks really similar.  Don't think I'd get Barenpark.  Well, unless she really, really likes Bears.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Sky on August 19, 2017, 08:19:28 AM
This looks glorious but their first foray with skirmish minis with Dust Tactics went nowhere.  I'll buy if it's a great game like XWing.  Shame not painted.
I'm skeptical as to the quality of the miniatures. I missed the era when Knight Models had the SW license, there's just a pile of crap for SW minis on the market. I wish Disney would contract with a top shelf company to cast up some actual display quality SW models!


Title: Re: The Boardgame Thread
Post by: jgsugden on August 21, 2017, 12:56:24 PM
Finished Seafall.  Entirely - we were going to let the epilogue game go, but an opportunity arose to get it over with and we took it. 

In the end: If I could go back in time and decide not to play it, but rather to play other games with the same folks, I'd decide not to play it.  There is a good game hidden under the problems here, but it doesn't manifest.  They did not balance the mechanics, the storytelling is off and there is way too much left up to chance.

However, if they make a Seafall 2 (actual or in spirit) and learn from their mistakes, I will jump on it.  

What I'd do to fix the game now that I have completed it:


Title: Re: The Boardgame Thread
Post by: jgsugden on August 30, 2017, 07:37:25 AM
...
2016 BoardGameGeek Winners & Runners Up

Board Game of the Year
Winner - Scythe
Runner Up - Terraforming Mars
Runner Up - Star Wars: Rebellion
Picked up Terraforming Mars on the cheap at a Ding and Dent. We put it on the table in a four player game last night and everyone loved it.  Simple game mechanics, lots of variation in how they're executed. The economy behind the game mechanics changes with how far you are into the game when a card appears, and with how many players are in a game. As a result, cards that are amazingly good in one game are horrible in another. One small. decision made in round/generation 5 of the game can turn into a huge tipping point later on. In a game where I'm making $40 per rou d, $1 reflected a difference of 20% of my final score.  You're constantly building engines to gain points, but if you overbuild them you can find your engine relegated to uselessness in the last few rounds/generations of the game. Moves can have multiple impacts on a game as well. It all combines to create an interesting, exciting and compelling game with high replayability. First game, regardless of number of players, will likely be three hours. After that, likely you'll trim it to 90 minutes.


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 30, 2017, 09:45:07 AM
If you're playing Terraforming Mars, play with the drafting optional rule in the back. It adds some length to the game, but removes a lot of "Oh, you happened to draw a perfect engine, while I'm stuck with two cards that actively work against each other. Great" arbitrariness. BTW, a new map expansion for this released last week. Should add even more replay, though my copy is still en route. There's another, beefier expansion showing up at Essen as well.


Title: Re: The Boardgame Thread
Post by: jgsugden on August 30, 2017, 02:17:41 PM
I'm betting we can play 10 or so games before we need the far side maps in the expansion.

I'm wondering if the draft takes longer per generation, but reduces the number of generations by increasing efficiency.  I also have my doubts it actually solves the luck problem - in the 4 player 8 generation games I played last night, we bought cards 7 times.  Most of the time people were buying 1 or 2 cards, and it was rare that we were excited about more than one card in a hand.  However, we will be trying it next time.


Title: Re: The Boardgame Thread
Post by: Goldenmean on August 30, 2017, 05:50:49 PM
It's still a card game. The "luck" is a feature, but drafting certainly helps mitigate it and add a more strategic layer. Personally, I'd refuse to play without it at this point, but I'm notoriously on the "enjoying less randomness" side of things. I didn't notice it shortening the length of the games in generations, but I also wasn't tracking it, and we added in the other optional cards at the same time, which give a slower start as well.


Title: Re: The Boardgame Thread
Post by: Soln on August 30, 2017, 08:10:33 PM
Speaking of BGG, I wonder how Aldie's ginormous collection is faring in Houston (I think he's there).


Title: Re: The Boardgame Thread
Post by: Bunk on August 31, 2017, 06:10:12 AM
Came to mention the Draft option for Terraforming Mars as well. One of the biggest things it does is makes the game feel less solo. You have to actually pay attention to the other player's strategies, and occasionally eat cards to keep them out of circulation.


Title: Re: The Boardgame Thread
Post by: jgsugden on August 31, 2017, 11:24:01 PM
Lots of advantages for drafts.  However, what I do not like about draft mechanics is the impact that seat choice has on the game. Sitting to the right of a bad drafter can give you a huge advantage. Reducing randomness is good, but introducing bias not based on your skill is not good.


Title: Re: The Boardgame Thread
Post by: schild on August 31, 2017, 11:30:58 PM
I like it when board games give people insight into Magic.


Title: Re: The Boardgame Thread
Post by: schild on September 05, 2017, 12:56:10 PM
https://www.kickstarter.com/projects/972632882/table-of-ultimate-gaming-the-ultimate-game-table-s


Title: Re: The Boardgame Thread
Post by: Sky on September 05, 2017, 08:35:56 PM
I'm not the most erudite nor experienced board gamer (I like Kingdom Death: Monster and Cave Evil, I don't mind Zombicide because of the minis and variety, gameplay is too simplistic imo).

But I'm really digging Massive Darkness. Needs a few tweaks with house rules, but it found a nice way to build on the Zombicide formula to something a bit deeper while still being a pretty light game (with cool minis and good variety if you got the KS bonuses).

It can get a bit easy and OP (which I don't mind), but it can also get pretty hairy. Some gear creep with transmuting gear up a level, on the other hand you can get boned on drops for a character class easily and with monster having gear cards, you can buff them interestingly, either bolstering their strengths or shoring up their weaknesses. I also like dice mechanics and the game keeps it pretty interesting while capping things to keep it from getting too out of control (you can never stack more than 3 of any die type). And the dice have a Blood Bowl vibe with bams and diamonds to fuel effects and skills, and of course blanks for the big bone. And some can mitigate those, even, with reroll skills or enchantments based on rolling a blank.

Game has crossover cards for Black Plague, so you can play with some minis from Zombicide. Folks have already been bringing over content from Z into this game, building some really interesting quests using zombies and the light/dark mechanics.

Really happy I backed this one. Doesn't dethrone KD:M in my opinion, but it's damn fun.


Title: Re: The Boardgame Thread
Post by: jgsugden on October 14, 2017, 06:14:42 PM
Pandemic Legacy Season 2: October 26.


Title: Re: The Boardgame Thread
Post by: eldaec on October 30, 2017, 02:43:59 AM
Review summary : It is good.


Title: Re: The Boardgame Thread
Post by: jgsugden on October 30, 2017, 12:21:56 PM
Review summary : It is good.
Yes, Pandemic Legacy Season 2, so far, seems to be a worthy successor to Season 1.  We're just 2 games in, both successful missions, but we can already feel how the game is going to twist and change in cool and interesting ways.  I nearly tackled the guy that had to leave which prevented us from playing more sessions on Friday night...


Title: Re: The Boardgame Thread
Post by: ghost on October 30, 2017, 07:59:13 PM
Jump Drive is worth buying, even if you have Race for the Galaxy.  It plays quicker and is easier to play with people who have a  hard time with the iconography.
Kingdomino is really great fun.  We've gotten a lot of mileage out of this one already.  And it plays well with grownups and kids. 
Onitama is okay.  I would say a bit overrated from the glowing reviews I've read of it, but I'm not a giant fan of chess, and this one feels like chess to me.  My worry for the chess crowd is that it's too simplistic.  It's good for me in that it is very quick and I feel like chess can drag out sometimes. 
Fearsome Floors is a good one (and I haven't been a huge fan of Friedeman's work).  The family had a lot of laughs over people getting eaten by the monsters.  I would definitely recommend it to people who like light games, but it may not be what the serious crowd is looking for.   


Title: Re: The Boardgame Thread
Post by: lamaros on October 31, 2017, 06:48:42 AM
Time of Crisis is likely game of the year for me and up in to my top 10.


Title: Re: The Boardgame Thread
Post by: jgsugden on October 31, 2017, 07:40:09 AM
...
Kingdomino is really great fun.  We've gotten a lot of mileage out of this one already.  And it plays well with grownups and kids. 
... 
Queendomino, which is the same game with some addEd phases to the game to suit more serious gamers, is now out. It is a great filler game to kill 30 minutes with just enough more meat on it to keep serious gamers happy.


Title: Re: The Boardgame Thread
Post by: Sky on October 31, 2017, 09:53:26 AM
I've got KDM set up on the kitchen table, first 1.5 edition game. Excited.

Was going to be a studio night, but I figure I'll get no focus while the rugrats come knocking tonight. And what better game than KDM for the occasion?


Title: Re: The Boardgame Thread
Post by: Stewie on November 14, 2017, 01:34:01 PM
So I picked up Clank in Space last week as my local store was out of The Gallerist :( and i had a giftcard from my birthday burning a hole in my pocket.

We really enjoyed it. Dominion meets a race board game. Basically you are deck building similar to Dominion in order to play cards that let you move through a ship to collect an artifact and get out before the big baddie gets you. As you go through you and your opponents all create "Clank" (small coloured cubes) These represent you doing things that draw attention to yourself and from time to time they get thrown in a bag and x number get pulled out. Each one of yours that is pulled represents damage. As the game proceeds more and more clank is pulled from the bag putting you under pressure to get out soon.

If you like Dominion, I'd strongly recommend giving this a try. Also the board is modular so it can be laid out slightly differently each time to add to reputability.



Title: Re: The Boardgame Thread
Post by: ghost on November 14, 2017, 05:10:14 PM
The more deck builders I play, the more I just want to play Dominion.  Yeah, it's bland, but I think it's so well done.  I have found that I don't particularly care for the "lineup" deck builders and more prefer the separate pile types.  There's just so much randomness in the central line of cards.

That being said, I do like Star Realms pretty well.  It's cheap, quick to play and avoids the whack-a-mole effect of Ascension, which I pretty much loathe, at this point.


Title: Re: The Boardgame Thread
Post by: lamaros on November 14, 2017, 05:14:18 PM
Time of Crisis is the only deck builder I've liked.

Free choice rather than card draw makes a much more strategic game in and deck builder + board situation for my view.



Title: Re: The Boardgame Thread
Post by: eldaec on November 15, 2017, 12:08:48 AM
Clank irritated me.

It felt like a mediocre push your luck game tacked on to a mediocre deckbuilder. I'd rather play a good version of each separately. But most of the world disagrees with me.

My favourite deck builders fwiw are Valley of the Kings and Arctic Scavengers.


Title: Re: The Boardgame Thread
Post by: Stewie on November 15, 2017, 06:20:49 AM
I haven't played the original Clank but I heard that Clank in Space fixed some issues and added a bit more depth.

Ever since one of our group got Trains (dominion type deck builder with a gameboard) I have not bothered to bust out my Dominion. I think Clank in Space will probably just make it even less likely that I bring out Dominion.


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 15, 2017, 12:46:08 PM
Clank in Space improved a lot of things about Clank, most notably that it takes more effort to get *any* of the artifacts you need, so you can't end the game as early as you could in Clank. It also added modular boards and some more nuance to the deck building portion. It's a big improvement, but it's not going to change the mind of anyone who hated Clank.

I think my favorite "deck builders" are all other games that happen to have deck building as a component, rather than the entire thrust of the game. Great Western Trail, Mage Knight, Orleans and Hyperborea (if we're counting bag builders). Trains is probably the closest to a deck builder of this group as it is just straight up Dominion with a board component.

If I were limited to entirely card based deckbuilders, I'd say my favorite is probably Aeon's End, which is a cooperative deck building game that plays like Dominion meets Sentinels of the Multiverse, with a lot less randomness. You never actually shuffle your discard pile. When you get to the end of your deck, you just flip over your discard pile and go from there. It makes properly planning the order in which you buy things a big part of the strategy, plus who likes constantly shuffling a small deck?

Oh, or Puzzle Strike. It's a bag builder with chips instead of cards, but it's a great 2 player game with a lot of layers (typical of Sirlin stuff)

Valley of the Kings is pretty high up there also. Dominion is pretty far down the list, and Ascension is well beneath that. I feel that central deck deckbuilders like Ascension and Legendary are inferior forms of the mechanic.


Title: Re: The Boardgame Thread
Post by: schild on November 15, 2017, 12:50:23 PM
sirlin makes bad games


Title: Re: The Boardgame Thread
Post by: Soln on November 15, 2017, 08:04:38 PM
FWIW, and speaking of deck builders, Martin Wallace has a new game out.  It's the last he will (self) publish via Tree Frog (http://www.treefroggames.com/).

Quote
A Handful of Stars is the final game in an unintended trilogy. It is a space themed game that builds on the concepts and mechanisms first seen in A Few Acres of Snow, then developed in Mythotopia. Rather than bore you by going into lots of detail about the game, the rules are posted on this site so that you can download them. If you have played either of the two former games then much of what you will find here will be familiar.


Title: Re: The Boardgame Thread
Post by: Sky on November 15, 2017, 09:21:02 PM
Gloomhaven arrived, holy crap that's a big box o stuff. I also snagged the removable stickers to be able to reset the legacy-ness of it.


Title: Re: The Boardgame Thread
Post by: lamaros on November 16, 2017, 02:38:56 AM
FWIW, and speaking of deck builders, Martin Wallace has a new game out.  It's the last he will (self) publish via Tree Frog (http://www.treefroggames.com/).

Quote
A Handful of Stars is the final game in an unintended trilogy. It is a space themed game that builds on the concepts and mechanisms first seen in A Few Acres of Snow, then developed in Mythotopia. Rather than bore you by going into lots of detail about the game, the rules are posted on this site so that you can download them. If you have played either of the two former games then much of what you will find here will be familiar.

Mythotopia was so beige. Just so very boring.


Title: Re: The Boardgame Thread
Post by: Arinon on November 16, 2017, 04:07:56 AM
Gloomhaven arrived, holy crap that's a big box o stuff. I also snagged the removable stickers to be able to reset the legacy-ness of it.

Mine shows up next week.  Didn't jump on the removable stickers until too late.  Now they seem to be hard to get a hold of.

I'm hoping the non-resetable legacy aspects are easy to keep track of without stickers as I don't feel like waiting around.


Title: Re: The Boardgame Thread
Post by: eldaec on November 16, 2017, 06:14:05 AM
It takes a really long time to get gloomhaven to a place where resetting the campaign is a thing.

I mean a *really* long time.

I doubt more than 5% of those reset kits will ever get used, and the proportion of games that genuinely get played through twice will be even tinier.

You don't need the stickers.


Title: Re: The Boardgame Thread
Post by: schild on November 16, 2017, 06:34:09 AM
guess i'm buying handful of stars


Title: Re: The Boardgame Thread
Post by: Samwise on November 16, 2017, 10:33:26 AM
I just looked up Gloomhaven and it sounds neat.  Has anyone here played it?


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 16, 2017, 10:55:55 AM
I just looked up Gloomhaven and it sounds neat.  Has anyone here played it?

Extensively. I posted a lot of long winded ranting about it at the beginning of the year: http://forums.f13.net/index.php?topic=20113.msg1452362#msg1452362 (http://forums.f13.net/index.php?topic=20113.msg1452362#msg1452362)

It's since been bumped out of what I thought was a lock for Game of the Year/decade by Spirit Island, but it's still an amazing game.


Title: Re: The Boardgame Thread
Post by: Sky on November 16, 2017, 12:53:58 PM
Thumbing through the manual I'm excited to play it, but I have the table set up for KDM. And I end up spending any gaming time playing Madden...

Still want to romp through some more Massive Darkness, it's got a nice light gameplay I enjoy a bit more than Zombicide (assuming you have the KS freebies for variety). Bummed they aren't releasing the elemental pack at retail. The minis sucked but I wish they'd just release the cards and I'd proxy in the minis.


Title: Re: The Boardgame Thread
Post by: Samwise on November 16, 2017, 03:10:47 PM
I just looked up Gloomhaven and it sounds neat.  Has anyone here played it?

Extensively. I posted a lot of long winded ranting about it at the beginning of the year: http://forums.f13.net/index.php?topic=20113.msg1452362#msg1452362 (http://forums.f13.net/index.php?topic=20113.msg1452362#msg1452362)

It's since been bumped out of what I thought was a lock for Game of the Year/decade by Spirit Island, but it's still an amazing game.

Ah, thank you!  I wish my old gaming group wasn't all living in different cities now -- this sounds like it'd be a great low-effort (as in no DM/prep needed) alternative to getting together for D&D.


Title: Re: The Boardgame Thread
Post by: Ruvaldt on November 16, 2017, 05:55:00 PM
It's possible to play it solo, as long as you don't mind that kind of thing.  As solo games go it's quite good.


Title: Re: The Boardgame Thread
Post by: Goldenmean on November 16, 2017, 07:29:54 PM
It's possible to play it solo, as long as you don't mind that kind of thing.  As solo games go it's quite good.

It's definitely possible to play solo. There's even a PDF of solo "challenge" scenarios that were designed to be played by one player playing one character, but those are meant to be the ultimate test of mastery for the various classes, and they're just side stories. They aren't really part of the overall campaign. For the campaign proper, you'll need to be playing as at least 2 characters, and will probably want to notch the difficulty level up a bit. Players aren't meant to have perfect information about what the other ones are doing, and a difficulty boost will help balance out the benefit you'll get by playing alone.

But then, lots of people seem to think the default difficulty for Gloomhaven is too hard, so YMMV.


Title: Re: The Boardgame Thread
Post by: eldaec on November 21, 2017, 04:49:33 AM
Also you don't need to commit to a solo campaign or a fixed group.

Works just fine if people drop in and out.


Title: Re: The Boardgame Thread
Post by: Soln on November 21, 2017, 07:59:14 AM
Still waiting in SEA for my KS copy of a Gloomhaven.  Checking KS it looks like the usual round of shitty logistics by shitty Fun Again Games. 


Title: Re: The Boardgame Thread
Post by: Ard on November 21, 2017, 04:23:53 PM
A friend of mine got his last week here, but mine is still awol also.


Title: Re: The Boardgame Thread
Post by: jgsugden on November 21, 2017, 07:20:58 PM
Still waiting in SEA for my KS copy of a Gloomhaven.  Checking KS it looks like the usual round of shitty logistics by shitty Fun Again Games.  
Mine came in the bay area a few weeks ago...

In other news, Betrayal at House on the Hill: Legacy by Daviau in Q4 2018

http://www.dicetowernews.com/wizards-of-the-coast-and-rob-daviau-announce-betrayal-legacy (http://www.dicetowernews.com/wizards-of-the-coast-and-rob-daviau-announce-betrayal-legacy)


Title: Re: The Boardgame Thread
Post by: eldaec on November 22, 2017, 08:20:45 AM
I'm about half way through pandemic legacy 2

This is a much heavier game than season 1. One april game we had a total of 4 turns each, so 8 in all, and it ran for an hour.

So far the biggest difference between 1 & 2 is that wheras 1 still primarily 12+ independent games of pandemic, this one is much more about balancing the need to make progress on campaign goals with game goals.

I think it would be much less interesting for players who drop in and out - you really want to commit to a group playthrough. Also I suspect the campaign snowballs if you get ahead or behind on your campaign goals. The balancing mechanisms aren't strong  enough.

Fun though.


Title: Re: The Boardgame Thread
Post by: Sky on November 23, 2017, 08:42:20 PM
Quote
Edmund McMillen‏
@edmundmcmillen

So @Danielleorama and I started our first campaign of Kingdom Death: Monster, holy shit what a ride, I’ve played nothing like it. One of our characters arms were ripped off and died in the first battle, another now lives gentaless with a prolapsed intestine.. highly recommend!
:why_so_serious:

Currently on Lantern Year 4 in my first 1.5 game, about to face the Butcher who I fully expect to live up to his name.

(the quote is the Binding of Isaac/Super Meat Boy dude's tweet)


Title: Re: The Boardgame Thread
Post by: Hoax on December 03, 2017, 04:27:06 PM
I'd love to get a game of KD:M in via TT sim with some of you guys who have played it. Game is too fun. I've got some experience with the early stuff, I've hunted the Lion, the Goat thing and the crazy scary baby once iirc but that was all a year+ ago and I've never been the guy who knows all the rules/ makes the big decisions. Its still fun. Great game too because people can drop in and out. A f13 game with a good write up would be awwwwwwwwwwesome


Title: Re: The Boardgame Thread
Post by: Sky on December 04, 2017, 06:42:11 AM
It would be, but organization has never been our strong point and I've done those 4 lantern years ( = 4 play sessions) over the course of a few months, soo....


Title: Re: The Boardgame Thread
Post by: Hoax on December 04, 2017, 02:15:09 PM
That's the thing, with a big enough player pool you only really need one dedicated person who knows how to manage it in TT Sim and knows the rules. The other 3 players can be whoever is avail that night. I played two games through a small Blood Bowl discord server like that and it worked really well, then I was moving and didn't have net for weeks etc. and I just kinda lost track of it all.


Title: Re: The Boardgame Thread
Post by: Shannow on December 05, 2017, 06:08:21 AM
Still waiting in SEA for my KS copy of a Gloomhaven.  Checking KS it looks like the usual round of shitty logistics by shitty Fun Again Games.  
Mine came in the bay area a few weeks ago...

In other news, Betrayal at House on the Hill: Legacy by Daviau in Q4 2018

http://www.dicetowernews.com/wizards-of-the-coast-and-rob-daviau-announce-betrayal-legacy (http://www.dicetowernews.com/wizards-of-the-coast-and-rob-daviau-announce-betrayal-legacy)

Never played this, then I saw a friend playing Betrayal at Baldurs Gate. Baldurs triggers me (in a good way) so is it worth picking up?


Title: Re: The Boardgame Thread
Post by: jgsugden on December 05, 2017, 03:24:25 PM
I have not played Baldur's yet, but I hear that the mechanics there are improved over Betrayal at the House on the Hill (BaHotH). 

I think this is one of those hit or miss games.  In some of my gaming circles, BatHotH is the most requested game, especially when you have 6 players.  In others, it is loathed for randomness and dislike of the theme.  BatHotH lives on my 'most played' shelf for easy and often access.

I recommend going to a FLGS with a play area and seeing if you can get your hands on a store copy to play (of either Betrayal game).  One game will tell you whether it is a hit or miss.

My shelf of most played games I own:

Blood Rage
Power Grid
Terraforming Mars
Eclipse
Betrayal
7 Wonders Dual
Lost Cities
Lords of Waterdeep
Ticket to Ride
Small World
Dixit
King of Tokyo / NY
Kingdomino
Settlers of Catan
Ingenious
Rampage


Title: Re: The Boardgame Thread
Post by: Soln on December 05, 2017, 10:51:38 PM
What do you think of Eclipse?  I've heard Exodus: Proxima Centauri is interesting and similar?


Title: Re: The Boardgame Thread
Post by: jgsugden on December 06, 2017, 08:47:26 AM
What do you think of Eclipse?  I've heard Exodus: Proxima Centauri is interesting and similar?
I have not played Exodus, so I can't say there. [Edit: You got me curious, so this is on order.  I'll let you know once I've played it, but the lack of exploration is a known downer for me.]

I like Eclipse a lot, but I would not buy it now.  A 2nd edition is coming in 2018, and there is an out of print expansion that really improves the game that is hard to get now.  It is also a really huge box - which is a pain for storage purposes.

The game essentially boils down to building your race up through exploration and research (Eurofeel) and then deciding around the midpoint of the game if you can push for the win by continuing to build yourself up, or if you have to go for the win by taking other players down via combat (Ameritrash feel).  With a lot of players, you can end up, through luck of the draw, never having a chance to win - or having a mistake by another player really hurt *your chances to win* as much as theirs.  Accordingly, once you know what you're doing, it can be frustrating to play with new players.

If you have a FLGS with store copies to play, I suggest watch a 'how to' video with friends and trying it at a store before buying it - and then only buying it if you all like it and want to play it together.  


Title: Re: The Boardgame Thread
Post by: jgsugden on December 06, 2017, 09:04:10 AM
Also - Pandemic Season 2 Report: We just completed April.  We have two completed recons and opened 3 of the 8 boxes, so the below is based upon incomplete information and may change over time as my group slowly wraps up.

This is a very solid game, but not as good as Season 1.  There are some huge swings to the difficulty of the game - some of which are likely to happen at a particular time, but others seem to be fairly random (could be February - could be June) and will have a huge impact on how you play the game.  This makes it even less replayable than Season 1 - if you remember how to generate the huge twists, you'd have an incentive to angle to them early.

Right now, I think this will make the top 25 or so on BGG, but will not get to the top like Season 1 did.

Update: Just finished June.  We're still enjoying the game, but it continues to be a lesser cousin to the original Pandemic Legacy.  

Update 2: Finished August.  Still worth playing, still not spectacular.



Title: Re: The Boardgame Thread
Post by: schild on December 07, 2017, 06:05:37 PM
Ordered the Gallerist with the Kickstarter stuff. Came out to like $80 and change. Fine. I can live with this.


Title: Re: The Boardgame Thread
Post by: Riggswolfe on December 10, 2017, 01:08:58 PM
Picked up the Fallout Boardgame. It's 1-4 players and for a Fantasy Flight game it is surprisingly streamlined in play and easy to pick up. I think it has a decent amount of replayability despite a low number of encounter cards and scenarios because it has a ~150 card quest deck that branches depending on how players finish quests. I've played it twice and really enjoyed it both times I played it.

The 4 included scenarios are essentially base FO3 and base FO4 along with Far Harbor and the Pit. I'd imagine expansions would focus on the remaining DLC and maybe FO 1 and 2. Word is there will never be New Vegas content however.


Title: Re: The Boardgame Thread
Post by: Falconeer on December 10, 2017, 01:43:52 PM
How long is a game with 3, or 4 players?


Title: Re: The Boardgame Thread
Post by: Riggswolfe on December 11, 2017, 01:48:23 PM
How long is a game with 3, or 4 players?

It took us around 3 hours. We had a couple of rules issues but in general it went pretty quickly. I was surprised how easy it is to pick up and play compared to a typical FFG game. That said, after about 2-3 expansions I'm sure it'll be totally different.


Title: Re: The Boardgame Thread
Post by: Mosesandstick on January 02, 2018, 12:52:24 PM
Family/party game recommendation - I bought Codenames to try out over Christmas, and it's a lot of fun. Quick, easy to learn, and not repetitive. The game is usually completely SFW as well.


Title: Re: The Boardgame Thread
Post by: Chimpy on January 02, 2018, 02:48:05 PM
Exploding Kittens


Title: Re: The Boardgame Thread
Post by: Samwise on January 02, 2018, 03:15:32 PM
I put Exploding Kittens in the same category as Munchkin and CAH -- cute the first few times but once you've seen the jokes on all the cards the fun wears off.

My go-to casual/family/pub games are Skull and Love Letter.  I can teach them to anyone in about five minutes, new players don't feel like they're at a horrible disadvantage, and they don't bore me out of my mind even though I've played them many times now.  Skull in particular is a great game for a large party because it scales well; Love Letter works better in small groups.


Title: Re: The Boardgame Thread
Post by: eldaec on January 02, 2018, 05:35:37 PM
Family/party game recommendation - I bought Codenames to try out over Christmas, and it's a lot of fun. Quick, easy to learn, and not repetitive. The game is usually completely SFW as well.

Codenames is great - my only slight issue is that it is really only at its best with 8-10 players.


Title: Re: The Boardgame Thread
Post by: Soln on January 02, 2018, 09:10:24 PM
Forbidden Island and Forbidden Desert are great for adult(s) + kid(s).


Title: Re: The Boardgame Thread
Post by: Sky on January 03, 2018, 07:10:04 AM
We like word games, so Paperback has become the game for my family (if not playing Scrabble/Boggle). They liked exploding kittens ok. Have codenames, but it does seem suited to bigger groups.

Just picked up Cat Lady for xmas.


Title: Re: The Boardgame Thread
Post by: jgsugden on January 03, 2018, 09:11:15 AM
To me a party game is a 7+ player game and a family game is one I can play with an 8 year old and that they'll have a legit chance to win (meaning a lot of luck or low levels of skill are required, or cooperative play) and understand the rules (meaning simple rules).

Party games popular in my circle are Dixit, Werewolf, Name in the Hat/Celebrity, Apples to Apples and Cards Against Humanity.  Honestly, not my favorite thing, but I enjoy Dixit the most of those.  If you need a game for a party worth of people, break them up into smaller groups and play better games.  However, Diplomacy for 7 players and Captain Sonar for 8 are exceptions to this rule.

In terms of family games, I recommend Kingdomino (short, simple), Settlers of Catan, and Pandemic.  Pandemic is cooperative, which allows a team based approach - it teaches a different mentality in gaming.  Once they master it, it also opens the door to Pandemic Legacy Season 1 and 2 which are amazing - but not until they're a bit older.  The GIPF series of games is also simple mechanically, but teach deeper thinking.  I'd also recommend pretty much everything on the MENSA Select list, especially SET, Ingenious, Qwirkle, Forbidden Island, Forbidden Desert, and Castles of Mad King Ludwig.

I also like dexterity / physical games with kids like ToK Tok Woodman/Click Clack Lumberjack, Rampage/Terror in Meeple City, PitchCar, Flick 'Em Up, and Elk Fest. 


Title: Re: The Boardgame Thread
Post by: ghost on January 03, 2018, 05:25:33 PM
If you like Race for the Galaxy and can't get anyone to grok it, Jump Drive is really good.  In fact, I think I like it better than Race, which I really like a lot. 


Title: Re: The Boardgame Thread
Post by: Viin on January 03, 2018, 05:46:54 PM
We've just started playing Sushi Go (https://www.amazon.com/Sushi-Go-Pick-Pass-Card/dp/B00J57VU44) as a "party" game, though really only supports 6 players. The rules are a bit too complicated for my kids (and some adults, but its just math). All you need is the deck of cards, which makes it easily portable.

I can't get into Dixit but my family loves it. So sick of Cards Against Humanity.

Thanks for the other recommendations jgsugden, I'm going to look into those too!


Title: Re: The Boardgame Thread
Post by: Ironwood on January 04, 2018, 02:54:07 AM
The wife bought me One Night Werewolf for xmas and that turned into a stupidly addictive wee game for the family.

Turns out I'm a master fucking liar.  Who knew ?


Title: Re: The Boardgame Thread
Post by: jgsugden on January 04, 2018, 02:22:42 PM
A surprisingly interesting 2 player game: Patchwork.  Similar to Great Western Trail, it has very simple decision making processes, but complex strategy.  The theme may not appeal to many - if I were the makers I'd reskin this thing and rerelease it with a cooler concept attached - but the mechanics are very good. 

On your turn you decide whether to buy a patch of cloth for your quilt, then (if you buy one) you place it.  As you place it, time passes and you collect more resources to buy more patches.  You want to balance out your purchases of patches that generate funds, patches that fill in gaps in your blankie, and patches that your opponent really wants before they can get them.  You also need to balance cost versus your bank, anticipate when you'll generate more funds, and anticipate which pieces will be available to purchase at what time. 

For example, on one midgame turn you might be presented with four options for your turn: 1.) Collect extra income and advance in time, 2.) Take a cheap big piece of fabric that offers no long term income and is awkward to fit on a quilt, 3.) Buy a small piece that is easy to place and will generate funds to pay for itself over time (but slowly), or 4.) buy a medium size piece that isn't  really notable except that it is the perfect size to complete part of your opponent's pattern.  If you collect funds, you might be able to get a very nice piece on your following turn, but only if your leaves the door open to it.  If you get the big piece it will pay off at the end of the game - assuming you get the right pieces to work around the shape.  The small money generator will pay for itself in time, but you're sacrificing your ability to get other good pieces now in order to afford more later.  And blocking your foe may give you little immediate benefit now, but it might cost the opponent a mint down the road.  I've played three games and seen my strategy evolve every game.



Title: Re: The Boardgame Thread
Post by: Hawkbit on January 04, 2018, 03:50:16 PM
Patchwork is great - I think BarenPark is fairly similar with a better theme, though I haven't played it yet.

For 2player, 7Wonders Duel is good, though I wish the components were better. Darn tiny cards!


Title: Re: The Boardgame Thread
Post by: Goldenmean on January 05, 2018, 10:26:04 AM
There's a bit of a wave of polyomino games like Patchwork coming out recently. In addition to the aforementioned Barenpark, there's also Cottage Garden and Indian Summer should be out sometime this month. Both of those are also designed by Uwe Rosenberg and are evolutions of Patchwork (which itself came out of his designing Feast for Odin). They're also meant to form a thematic trilogy, so there should be another one out late 2018 or 2019.


Title: Re: The Boardgame Thread
Post by: ghost on January 05, 2018, 07:00:04 PM
Played a few games of Photosynthesis with the kids.  It's a simple game, but requires some planning.  Has a spatial mechanic that is neat and it's a nice looking game, too.  May appeal to non-gamers due to simplicity and looks and it is a lot of fun too.  Recommend.


Title: Re: The Boardgame Thread
Post by: luckton on January 06, 2018, 09:50:20 AM
We've just started playing Sushi Go (https://www.amazon.com/Sushi-Go-Pick-Pass-Card/dp/B00J57VU44) as a "party" game, though really only supports 6 players. The rules are a bit too complicated for my kids (and some adults, but its just math). All you need is the deck of cards, which makes it easily portable.

Upgrade to "Sushi Go Party!" More dish types, specials, a full score tracking game board + reference cards and customizable "menus". Along with support for up to 8 players. Well worth the investment!


Title: Re: The Boardgame Thread
Post by: Viin on January 06, 2018, 01:01:26 PM
I saw that at the store today, so I was thinking about it. Thanks for the info on what's different!


Title: Re: The Boardgame Thread
Post by: ghost on January 07, 2018, 04:41:42 PM
Was not impressed with Santorini, but then again I don't like highly strategic two player games, typically.  It's got good production values, and variable powers mix things up a bit, but if I'm going to play this sort of game I'd prefer Onitama


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on January 08, 2018, 05:03:51 AM
A few of my friends have gotten the spoils off of a recent Kickstarter binge and so we're mostly playing "Gloomhaven" and "Kingdom Death Monster".

Gloomhaven is a very nice deck-builder dungeon crawler with persistence (you unlock characters and other stuff during the campaign) but also a serious time investment. There are 51 story missions and 50 side missions in total and so far we average about 2 to 3 Scenarios per play session. Expect the campaign to take a few weeks or months to complete.

KDM is a survival game. You build parties to gather resources (via hunting strange prey) and use the resources to upgrade your settlement. So there's a strategy layer (settlement phase where you research and upgrade stuff and manage your colony) and a tatctics layer (the hunt for resources which is played on a grid with plastic minis). It's about as deadly as and has a similar makabre humor to darkest dungeon. Expect your settlers to die a lot and your Progress to get erased by lots of creative and mischivious events. It has a lot of fully customizable miniatures for your settlers and the Monsters and is fun if you don't mind getting your ass kicked a lot by the game's mechanics

If you're looking for a game that is more suited for children I can recommend Mice Mystics which is a great cooperative dungeon crawler with deck building elements for ages 7+ or Clonk!


Title: Re: The Boardgame Thread
Post by: Sky on January 08, 2018, 09:19:39 AM
I've been an ardent Kingdom Death fanboy since 2011 or so.

I spent a ton for the first KS, and have all the stuff from the new one, as well. Game is awesome, minis are awesome.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on January 10, 2018, 03:39:37 AM
We had one of our friends basically walk out of the Kingdom Death Monster game session when we first encountered The Butcher. He cursed out the game for being "unfair" and that the whole thing was "bullshit". ´Completely missing the Point of the game as far as I'm concerned


Title: Re: The Boardgame Thread
Post by: Hoax on January 10, 2018, 05:49:11 AM
Butcher fight isn't even /that/ hard. The first time I ran it I accidentally gave him the level3 special card that means he has 50% invuln save to ignore any wound and wiped the party. But I learned a lot from trying to do that impossible thing and I got through the next one with only one severe injury roll that luckily wasn't too damaging.

Monster Grease, Cat Spear, 1-2 bandage aren't the worst idea, hope you can get really lucky and get +2 evasion on someone then stack grease and rawhide chest with its links.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on January 10, 2018, 06:46:22 AM
We are playing the game for the first time and so far have not read up on any of the Story Content on the net. We were simply not prepared and got caught completely off guard.

His opinion was that it's "totally unfair" that the game gave us a challenge we weren't prepared to surpass. That's missing the point of the game IMO though. I see it in the vein of other survival games (I get a distinct "Darkest Dungeons" vibe from it) and it#s par for the course that you fail and fail often.

We ended the fight because of the special that makes someone priority target for the whole fight and let that Person run away (with the Butcher following.

I'm very fond of the game's humor and it's tendency to screw with you and your expectations and so far had loads of fun with every Encounter.

We unlocked the phoenix recently and that fight is a whole lot of fun (also fucking scary)


Title: Re: The Boardgame Thread
Post by: Sky on January 10, 2018, 08:26:31 AM
1. Join the FB group By Lantern's Light for rules questions.
2. Vibrant Lantern for assembly help

The game teaches you to play by playing. You will die a lot and it's punitive only to people who don't adapt to it. The designer loved Dark Souls. If you beat the game with your first settlement, you probably misunderstood some rules and made it too easy.

I suck at those kind of games and didn't wipe at the Butcher, even though his style nullified one of my better specialists. It was brutal and people died and or got fucked up pretty bad.

The game has death in the name. The point is to keep pushing the settlement forward, individuals are just a means to that end. Poots has said he thinks the biggest design flaw is that people prioritize character survival, when it's really about the settlement.


Title: Re: The Boardgame Thread
Post by: luckton on January 15, 2018, 05:05:11 AM
https://restorationgames.com/fireball-island/

OMG...this was my jam when I was in after-school growing up.  :drill:

Shut up and take my money indeed!


Title: Re: The Boardgame Thread
Post by: Teleku on January 15, 2018, 08:11:01 AM
Lol, awesome.  Think there is still my original copy buried in the top of a closet at my moms house.


Title: Re: The Boardgame Thread
Post by: Rendakor on January 17, 2018, 06:19:34 AM
I loved that game as a kid. Might be the first boardgame I actually kickstart.


Title: Re: The Boardgame Thread
Post by: Soln on January 17, 2018, 03:19:29 PM
 
Quote
Back in Stock at CSI:  Twilight Imperium 4th edition

I emailed my wife and said we needed this for our relationship.   :why_so_serious:



Title: Re: The Boardgame Thread
Post by: Khaldun on January 18, 2018, 07:35:47 AM
My wife and daughter gave me it for Xmas this year. I said: you realize you're going to have to play it one of these Saturdays or Sundays. They were like, "Oh. Ok. We guess." Then again, my teenager daughter wants me to DM a Numenera adventure for her birthday party this year, so they might actually mean that.


Title: Re: The Boardgame Thread
Post by: Mazakiel on January 18, 2018, 08:37:02 AM
I finally got a group together to play it a few weeks ago, it was super fun.  Only problem is finding people willing to commit to the time needed to play again. 


Title: Re: The Boardgame Thread
Post by: schild on January 18, 2018, 09:00:59 AM
Every time this pops up, I consider it and then realize I will literally never play it. I have 50 other heavy games that seem more interesting that I haven't even played yet.


Title: Re: The Boardgame Thread
Post by: jgsugden on January 18, 2018, 02:02:24 PM
Every time this pops up, I consider it and then realize I will literally never play it. I have 50 other heavy games that seem more interesting that I haven't even played yet.
Yeah - I have 73 games I want to get on the table that are sitting on my shelf, and my friends all have dozens of their own great games we need to play.  And I have Rising Suns, Deep Madness and a few others coming this year, still.


Title: Re: The Boardgame Thread
Post by: jgsugden on January 23, 2018, 11:44:56 AM
Hate by CMON  Kickstarter ONLY (no retail release) (https://www.kickstarter.com/projects/cmon/hate)

A 'league' game where 2 to 6 players have multiple battles to try to gain control over a blighted landscape inspired by a comic book Apocalyptic setting.  While I like legacy, I don't like these league games as much as you always end up waiting for someone to get around to playing... however, it is a beautiful game with large minis.  This is one of those games I'll regret passing on rather than regret backing, but I thought I should mention it.

(Rising Sun is starting fulfillment, essentially 2.5 months early).


Title: Re: The Boardgame Thread
Post by: grebo on January 31, 2018, 10:33:36 AM
Finally got my copy of Antiquity V3 and played 1 2 player.  It's not nearly as heavy as I expected, I'd characterize it as more a middleweight game.  Very solid and fun though, with the extreme fiddliness reducing that slightly.


Title: Re: The Boardgame Thread
Post by: ghost on February 08, 2018, 03:41:45 PM
I got a copy of Gloomhaven.  Holy shit, that's a fuckton of stuff. 



Title: Re: The Boardgame Thread
Post by: Hawkbit on February 08, 2018, 03:54:45 PM
It's basically two games - the strategy game and how to organize the damn thing.

It's really, really good though.


Title: Re: The Boardgame Thread
Post by: Sky on February 09, 2018, 11:59:10 AM
I got a copy of Gloomhaven.  Holy shit, that's a fuckton of stuff. 


When mine came in, I had KDM out on the table, put it in the studio. Had to put up KDM to use the table for the holidays, Gloomhaven went into the storage closet... I really should bust it out at some point. Or sell off most of my games to free up space :D


Title: Re: The Boardgame Thread
Post by: ghost on February 10, 2018, 07:37:01 AM
I mistakenly thought that I wouldn't have trouble getting all the shit back in the box after I punched out the pieces.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: schild on February 10, 2018, 08:30:59 AM
Yea I opened it, looked at the pieces, looked at the box, looked at my shelf and put it back unpunched.


Title: Re: The Boardgame Thread
Post by: Jeff Kelly on February 11, 2018, 08:04:53 AM
My friends all bought those plastic collection boxes with the inlays. (Don’t know what they’re called) for Gloomhaven.

Because it doesn’t fit back into the box once you opened everything.


Title: Re: The Boardgame Thread
Post by: schild on February 11, 2018, 08:21:39 AM
My friends all bought those plastic collection boxes with the inlays. (Don’t know what they’re called) for Gloomhaven.

Because it doesn’t fit back into the box once you opened everything.

Plano boxes


Title: Re: The Boardgame Thread
Post by: ghost on February 14, 2018, 04:55:22 PM
Got into a couple of games of Tzolkin.  It's pretty bad ass.  The way the gears change the board and the planning involved is spectacular.  Highly recommend this one. 


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 16, 2018, 01:18:44 AM
Got into a couple of games of Tzolkin.  It's pretty bad ass.  The way the gears change the board and the planning involved is spectacular.  Highly recommend this one. 

One of my favorite games. Half of that design team has something new with a similar theme coming out this year I'm pretty curious about. No spinning gears, but seems promising regardless: https://www.boardgamegeek.com/boardgame/229853/teotihuacan-city-gods (https://www.boardgamegeek.com/boardgame/229853/teotihuacan-city-gods)


Title: Re: The Boardgame Thread
Post by: Hawkbit on February 16, 2018, 09:49:39 AM
What are the best quick solo game options? I have Friday and it's pretty good, if ball crushingly tough.

I heard One Deck Dungeon can fit this, too - but I'm not sure how it looks.


Title: Re: The Boardgame Thread
Post by: Goldenmean on February 16, 2018, 11:00:16 AM
One Deck Dungeon is good. It's very much in the Roguelike vein though. You're just going to get beaten down repeatedly before you win, and some of that will be due to just bad luck.

I've got plenty of other solo games to recommend, but you said quick, so I'll rule out things like Spirit Island, Mage Knight, Gloomhaven, etc. Unfortunately, I don't tend to like quick games, so I'm a bit lacking in experience here. Hostage Negotiator (https://boardgamegeek.com/boardgame/134253/hostage-negotiator) might be of some interest. It's got lots of little micro expansions you can use to mix things up once you beat it. I haven't actually played any of them, but the Oniverse (https://boardgamegeek.com/boardgamefamily/9976/oniverse) games are meant to be pretty good solo and play quickly. Then there's the Forbidden Island (https://boardgamegeek.com/boardgame/65244/forbidden-island) and Forbidden Desert (https://boardgamegeek.com/boardgame/136063/forbidden-desert) games. I've heard some people talking up Lost Expedition (https://boardgamegeek.com/boardgame/216459/lost-expedition) also.

You might want to check out the 1 Player Guild (https://boardgamegeek.com/guild/1303) on BGG, or the Top Solo Games of the Year (https://boardgamegeek.com/geeklist/233582/2017-peoples-choice-top-100-solo-games-100-1-101-2/page/1?) list they do.


Title: Re: The Boardgame Thread
Post by: Hawkbit on February 22, 2018, 10:07:38 AM
One Deck Dungeon is good. It's very much in the Roguelike vein though. You're just going to get beaten down repeatedly before you win, and some of that will be due to just bad luck.


Thanks very much for this info, the game is great and perfect for what I was looking for.

I hosed the rules in the first play, so I'm not counting it. My second play I made it to the easy boss barely as a Paladin, but the boss trounced me first round.

I'm not sure I'll play Friday again, ODD is exactly what I wanted, if a bit long.


Title: Re: The Boardgame Thread
Post by: ghost on February 26, 2018, 06:21:01 PM
Anyone played Pandemic Legacy 2?  It looks pretty interesting with the areas you "discover" as you move along.  I honestly am not a giant fan of base Pandemic and haven't gotten through Legacy 1 yet, but would be interested in opinions on 2.

Just picked up Stuffed Fables, a semi-sequel to Mice and Mystics from the same guys.  Can't say much about the game yet, but the minis are top notch. 


Title: Re: The Boardgame Thread
Post by: eldaec on February 27, 2018, 03:24:33 PM
There are discussions further up the thread, but in short it is good. But heavier, more complex, more variable than PL1. Wheras Pandemic and PL1 are about probability management and pushing your luck to balance progress to win vs not losing, PL2 feels more like a puzzle game - the mechanic twists are bigger and the game is more about solving how you can break the scenario each game.

Most people seem to enjoy it slightly less than PL1. I personally liked it more, but I think we got quite lucky with the way our game developed.

I would not attempt to play without a stable group, and I suspect the best player count is two.


Title: Re: The Boardgame Thread
Post by: Teleku on February 27, 2018, 05:41:57 PM
Hey, lets talk about kickstarter.  Again.

So, it was brought up in Discord that two board games are being reprinted via kickstarter currently.  Please tell me why I should not spend my money on them (really, pleeease).

(https://ksr-ugc.imgix.net/assets/019/979/726/9c0ddab8c3847602ef18ddee593afd37_original.jpg?crop=faces&w=560&h=315&fit=crop&v=1516945320&auto=format&q=92&s=5870c17881a8515f6c8a983add4237b8)

https://www.kickstarter.com/projects/burntislandgames/endeavor-age-of-sail?ref=category_most_funded&ref=discovery

Endevor, an elaborate Euro game about exploration.

(https://ksr-ugc.imgix.net/assets/019/902/704/fabe7236ccf64624c9b1878d0e36786b_original.jpg?w=680&fit=max&v=1516282404&auto=format&q=92&s=37b434ea5a1333731d1137da286a5a6f)

https://www.kickstarter.com/projects/166119889/co2-second-chance?ref=category_most_funded&ref=discovery

CO2, a elabroate Euro game about energy production and global warming.

So, anybody have any insights into how enjoyable this shit actually is?

In other news, there also seems to be a game called Dice Throne which, as Schild accurately described, looks like Magic with dice.

(https://ksr-ugc.imgix.net/assets/020/137/343/5e4b40cbbe37be2a64ee6b180cd4b570_original.jpg?crop=faces&w=560&h=315&fit=crop&v=1519592179&auto=format&q=92&s=c5e4b4a97e0e7a2066c29a308398342b)

https://www.kickstarter.com/projects/roxley/dice-throne-season-two?ref=category_most_funded&ref=discovery

And finally, I only just saw this as I went to search for links for this post, but it seems Monolith just launched a Batman miniature game.  One look at it tells me its the Conan game reskinned to Batman.  It of course, has already raised 1.5 million on the first day.  So theres, uh, that.

(https://ksr-ugc.imgix.net/assets/019/536/885/c272e63477d8b2e1564850b77cd64e43_original.jpg?crop=faces&w=560&h=315&fit=crop&v=1518693424&auto=format&q=92&s=4039acfce195abaf42316b9de122a6af)

https://www.kickstarter.com/projects/806316071/batmantm-gotham-city-chronicles?ref=category_most_funded&ref=discovery


Title: Re: The Boardgame Thread
Post by: lamaros on February 27, 2018, 07:15:41 PM
Because KS is shit and you can just buy them at retail later for the same or less and not tie up your money in the meantime.

It doesn't matter how good the game is.


Title: Re: The Boardgame Thread
Post by: Teleku on February 27, 2018, 08:08:51 PM
Hmm, hasn't really been my experience so far.  Its usually very hard to get a lot of these games retail outside of kickstarter, and everything I've ever gotten has always ended up being below retail and often coming with extra's you can't get outside of kickstarter.  So I tend to prefer kickstarter for those reasons.


Title: Re: The Boardgame Thread
Post by: lamaros on February 27, 2018, 08:36:10 PM
Name a decent game from a recent KS that you can't easily get? That is decent.


Title: Re: The Boardgame Thread
Post by: Teleku on February 27, 2018, 08:56:52 PM
Tokaido Collectors edition.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: Ard on February 27, 2018, 09:07:10 PM
(https://imgur.com/HiWQNMZ.png)

In your defense though, he is finally working on a batch for stores, but we're several years into it being out now and on the second printing.  Even with that it's still selling second hand for significantly more than the kickstarter, and the kickstarter is going to have been $30 less than retail.

edit:  also kingdom death, but that's at a price point where I don't think I ever would have called it readily available even if you'd gotten in on the kickstarters.

edit edit:  I also really love all the card games I got from Small Box Games.  Most people would probably only have heard of Omen if they've heard of him at all, but I've liked most of the games he's put out that I've played.  His back catalog recently got bought by another company, so his stuff might finally see reprints, but it looks like they're going to be continuing to sell his stuff via kickstarter.


Title: Re: The Boardgame Thread
Post by: schild on February 27, 2018, 09:10:36 PM
Kingdom Death costs infinite so I wouldn't call it easy outside of a Kickstarter.

His Kickstarters cost infinite also, but only like 50% infinite.


Title: Re: The Boardgame Thread
Post by: eldaec on February 28, 2018, 01:41:10 AM
Batman the Conan game is up on kickstarter.

https://www.kickstarter.com/projects/806316071/batmantm-gotham-city-chronicles/description

If you like overlord games it looks p smart. Also comes with overlord vs overlord mode.

Edit : oh. I bloodworthed.


Title: Re: The Boardgame Thread
Post by: eldaec on February 28, 2018, 01:44:35 AM
On CO2 mentioned above, I'd really recommend it to anyone who likes Agricola or other mean euros.

Each turn you develop infrastructure which gives you resources and points, but usually opens an opportunity for anyone at the table to gain even more resources and points if they are able to take advantage.

The game is about positioning yourself to steal the opportunities others create and looking for ways to create opportunities others can't take advantage of.




Title: Re: The Boardgame Thread
Post by: lamaros on February 28, 2018, 02:14:11 AM
Gloomhaven was readily available for around KS prices when people got their KS editions.

Sure it's not constantly in print, but if you want a copy you could have gotten one when the KS delivered without having to KS it.

Collectors editions and stuff like Kingdom Death, and Cthulhu Wars, etc, you might want to KS. But I don't count them in anything like the category of games Tele was talking about above.



Title: Re: The Boardgame Thread
Post by: eldaec on February 28, 2018, 03:53:10 AM
Also Gloomhaven is an exception and the underlying point is fair.

I kickstarter some stuff anyway and future me usually enjoys the endorphin rush of unboxing surprise gifts from past me that I'd almost forgotten about.

But it isn't amazing value and for people who only buy a sensible number of board games there are almost always better options.


Title: Re: The Boardgame Thread
Post by: Sky on February 28, 2018, 02:15:13 PM
Massive Darkness is a great deal better with the KS-exclusive wandering monsters. The base game, even with expansions, is a bit thin on them.

But yeah, man, KDM. So much nicer on KS than trying to snap up limited pieces. Just had to hang my hat on trying to collect their resins, this last round sold out almost immediately. And Poots is pretty nuts about throwing in stuff, though I imagine he'll be more sensible this time around.

There is such a KD frenzy right now, I'm tempted to sell my resin KDM set. Afaik, only a few were made since most of the people who backed at that level lost their minds when Poots didn't deliver it as a beta. I was patient and worked with him over a few months of emails, got the resin pieces plus an additional core game.

I really need to get back into painting minis, I've got such an amazing collection. Or sell them and buy art supplies, heh.


Title: Re: The Boardgame Thread
Post by: schild on February 28, 2018, 07:17:16 PM
Massive Darkness is a great deal better with the KS-exclusive wandering monsters. The base game, even with expansions, is a bit thin on them.

But yeah, man, KDM. So much nicer on KS than trying to snap up limited pieces. Just had to hang my hat on trying to collect their resins, this last round sold out almost immediately. And Poots is pretty nuts about throwing in stuff, though I imagine he'll be more sensible this time around.

There is such a KD frenzy right now, I'm tempted to sell my resin KDM set. Afaik, only a few were made since most of the people who backed at that level lost their minds when Poots didn't deliver it as a beta. I was patient and worked with him over a few months of emails, got the resin pieces plus an additional core game.

I really need to get back into painting minis, I've got such an amazing collection. Or sell them and buy art supplies, heh.

Gambler's chest is going to be bananas. Sell the resins. They do nothing. I assume you have the plastic ones also.


Title: Re: The Boardgame Thread
Post by: BobtheSomething on February 28, 2018, 07:50:21 PM
Is there a market for the non-miniature components of these boardgames?  I'd pledge for some of the CMON boardgames if I could sell off the card components for even a modest amount.


Title: Re: The Boardgame Thread
Post by: schild on February 28, 2018, 07:57:55 PM
Is there a market for the non-miniature components of these boardgames?  I'd pledge for some of the CMON boardgames if I could sell off the card components for even a modest amount.

i have no idea but i doubt it

do you just paint the minis?


Title: Re: The Boardgame Thread
Post by: jgsugden on March 01, 2018, 08:21:35 AM
Is there a market for the non-miniature components of these boardgames?  I'd pledge for some of the CMON boardgames if I could sell off the card components for even a modest amount.
A slow moving and cheap market.  If you spent $150 on the Rising Sun Kickstarter to get the game and expansion, you could likely sell the rules, cardboard pieces, etc... for ~$20 - eventually. I am making 'Travel' versions of a few of my games for taking on trips.  I can see someone that owns the game wanting the thin parts for a second copy of the game they can use without the minis.


Title: Re: The Boardgame Thread
Post by: BobtheSomething on March 01, 2018, 08:44:52 AM
Is there a market for the non-miniature components of these boardgames?  I'd pledge for some of the CMON boardgames if I could sell off the card components for even a modest amount.
A slow moving and cheap market.  If you spent $150 on the Rising Sun Kickstarter to get the game and expansion, you could likely sell the rules, cardboard pieces, etc... for ~$20 - eventually. I am making 'Travel' versions of a few of my games for taking on trips.  I can see someone that owns the game wanting the thin parts for a second copy of the game they can use without the minis.

I would actually be interested in selling off the Rising Sun rules, board and cards.  I'd sell it for less than $20 even, as long as shipping is covered.


Title: Re: The Boardgame Thread
Post by: BobtheSomething on March 01, 2018, 08:47:54 AM
Is there a market for the non-miniature components of these boardgames?  I'd pledge for some of the CMON boardgames if I could sell off the card components for even a modest amount.

i have no idea but i doubt it

do you just paint the minis?

I certainly think about painting the minis...  But, generally I will use the minis for other games, like Frostgrave or something like that.  We prefer to play co op boardgames like Shadows of Brimstone, and we'll use other games' miniatures because they are usually superior to the ones that came in the box.   I have no use for the rule sets for competitive games or complicated games.


Title: Re: The Boardgame Thread
Post by: Teleku on March 01, 2018, 09:31:41 AM
That’s an interesting demographic for these games.  I know multiple people who kickstart these miniature heavy games just to gain things for their DnD/PnP/Whatever games.  When I was actually playing 5E with a group of people in Moscow, I got Swords and Sorcery, and to be honest, the Conan Board game (you got a shit ton of miniatures for the price) for similar reasons.  I unfortunately haven’t touched pen and paper rpg’s since the moscow group broke up, so I kind of need to get people into the games.  But you are not alone in the miniature only kickstarter field.

I’m hoping if I can find a reliable Thai painter to paint a lot of my shit for a reasonable price, so it wont be all for naught.   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: schild on March 01, 2018, 12:22:00 PM
Fun Again is going out of business. Their server already crashed. Huge sale.


Title: Re: The Boardgame Thread
Post by: jgsugden on March 01, 2018, 03:52:36 PM
Fun Again is going out of business. Their server already crashed. Huge sale.
Yeah - I casually tried to pick up 2 games... I finally got the first in my cart after 45 minutes.  The second wasn't available, and by the time I figured that out, the first game was gone.


Title: Re: The Boardgame Thread
Post by: Rendakor on March 01, 2018, 04:39:10 PM
I spent a few hours fighting it, trying to get Scythe, but was never able to make it to checkout; once it asked for my shipping choice it shit the bed after that.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 01, 2018, 06:18:13 PM
That's disappointing. They were my go to online retailer. Anyone have suggestions for a replacement that is not 1) Coolstuffinc, which uses terrible non-biodegradable packing materials or 2) Miniature's Market, which tends to run out of stock super quickly and has cluttered new release lists?


Title: Re: The Boardgame Thread
Post by: Teleku on March 01, 2018, 07:28:26 PM
Was able to snag one of the Scythe expansions and some others.


Title: Re: The Boardgame Thread
Post by: Soln on March 01, 2018, 09:09:41 PM
I use CSI.  There are reliable and stupid cheap.


Title: Re: The Boardgame Thread
Post by: Teleku on March 01, 2018, 09:12:05 PM
Ok, found a guy in Northern Thailand, only about 2 hours away, that pro-paints miniatures.  Inquired about him painting my Kingdom Death stuff.  Sent him links to the first few sets of survivors, and the White Lion/Screaming antelope.  He quoted me $10 per human model, and about $16 per white lion/Antelope.  How does this compare to commission prices in the US?

These are examples of his work he linked me:
https://www.facebook.com/itthi.mongkolwat/media_set?set=a.982543018462540.1073741876.100001205524928&type=3

https://www.facebook.com/itthi.mongkolwat/media_set?set=a.878742662175910.1073741874.100001205524928&type=3

Any thoughts?  I've never really looked into this stuff until now.


Title: Re: The Boardgame Thread
Post by: schild on March 01, 2018, 09:29:58 PM
what


Title: Re: The Boardgame Thread
Post by: schild on March 01, 2018, 09:30:14 PM
that is stupid fucking cheap


Title: Re: The Boardgame Thread
Post by: Teleku on March 01, 2018, 09:41:15 PM
I’ll probably just let him do a trial run on my prologue survivors and white lion to see how he actually does.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 01, 2018, 10:14:10 PM
I use CSI.  There are reliable and stupid cheap.

Yeah, I used to, but got sick of overflowing my trash can with styrofoam peanuts every week </first world problems>


Title: Re: The Boardgame Thread
Post by: Bunk on March 01, 2018, 10:44:46 PM
Fun Again is going out of business. Their server already crashed. Huge sale.


AARG. 20 miutes hunting through the dreggs of what is left - to reach the checkout and find out they don't ship out of the US.

Oh well.


Title: Re: The Boardgame Thread
Post by: ghost on March 02, 2018, 06:19:27 PM
Fun Again is going out of business. Their server already crashed. Huge sale.

This sucks.  They were always a little expensive for an online company, but they often had things that were rare or had things earlier than other companies. 


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 02, 2018, 07:59:21 PM
This sucks.  They were always a little expensive for an online company, but they often had things that were rare or had things earlier than other companies. 

Yeah, I don't know any other store that was as good about getting games from Essen.


Title: Re: The Boardgame Thread
Post by: Sky on March 02, 2018, 08:53:09 PM
that is stupid fucking cheap
Red flags all over, but I don't know the market here, let alone over there. Looks like shit painting, I'd prime black and hit them with a zenithal white before letting someone just slap some base coats and wash on them.

Ask on the night market, might be able to find someone on there or at least do some info gathering. https://www.facebook.com/groups/1287754827958340/


Title: Re: The Boardgame Thread
Post by: Teleku on March 03, 2018, 02:54:32 AM
I'm going to come by the shop first to look at his stuff, and if it does look good, test him on the starting survivors first to see if he fucks them up.

Why do you say it looks like shit painting?  Most of the shots look pretty pro level to me.  Mind you, I'm well aware its hard to judge his work from photos and it could be shit in reality.  But so far seems like a good prospect.


Title: Re: The Boardgame Thread
Post by: lamaros on March 03, 2018, 03:17:21 AM
I played some 18CZ today, to continue my 18xx trend. I don't think I can go back to other boardgames*

* Unless constrained by time, a need to drink alcohol, or play with family.


Title: Re: The Boardgame Thread
Post by: Sky on March 03, 2018, 08:04:16 AM
Why do you say it looks like shit painting?  Most of the shots look pretty pro level to me.  Mind you, I'm well aware its hard to judge his work from photos and it could be shit in reality.  But so far seems like a good prospect.
There is some competent low intermediate or talented beginner level freehand work with the script. Those are what an actual professional would call 'low tabletop' (thus the low price, I'd imagine). Very basic color blocking, minimal or no shading or highlights. It does look like clean paintwork, so if you just want painted minis at a low price, and can trust the guy not to disappear with your stuff, it's probably worth a shot. Mine look a bajillion times better (http://www.coolminiornot.com/pics/pics16/img563526cf4a7a3.jpg), but I've finished a grand total of one, so.....

"Pro-painted" is a red-flag term amongst professional painters, a running joke on ebay listings. They seldom are professionally painted.

edited to add: I'm wicked snobby about mini painting and don't think I've very good at it, because I am friends with folks like Scott Hockley (who literally wrote the guides on painting Kingdom Death minis) and Jessica Rich (who has won multiple international competitions with Kingdom Death models). So there's my bias :D


Title: Re: The Boardgame Thread
Post by: schild on March 03, 2018, 09:24:15 AM
ok

not to be a fucking total dick

but being arrogant about mini-painting is a really fucking strange look

it's a subgenre of a subgenre of a subgenre of nerddom


Title: Re: The Boardgame Thread
Post by: Teleku on March 03, 2018, 10:13:37 AM
Note, the guy never described himself as a pro-painter, I did.  Because the work he presented looked at that level.  As I said, I'll see how his stuff looks when I come by in person, but the phrasing is mine, not his.


Title: Re: The Boardgame Thread
Post by: Strazos on March 04, 2018, 06:24:08 AM
Looks fine to me, and I guess you get what you pay for.

He's not paying enough to get actual professional painting done by people who win awards and shit - just wants competently-painted minis, without having to dump so much money or (more valuable at this point) time into doing it himself.

They may not be perfect god-tier paint jobs...but they look good enough.


Title: Re: The Boardgame Thread
Post by: ghost on March 04, 2018, 07:17:48 PM
Bought and played Sagrada a few times.  It looks stunning, and I enjoy the game.  It feels to me in the same vein as the Splendor or Castles of Burgundy type games where you are doing something for your little area and whatever the other guys/gals are doing really doesn't matter all that much.  So it won't be fun for some folks, but it's got a relaxing feel that I dig.  Definitely a multiplayer solitaire game.

(https://cf.geekdo-images.com/FTvmsIVolkINKWMrHk5ZXdsyXgk=/fit-in/500x500/filters:no_upscale()/pic3517812.jpg)
Ends up looking nice, though.

Also, good for small people, although can be a little frustrating with very young players.  Probably 8-9 is where you can start this one, I think.


Title: Re: The Boardgame Thread
Post by: Bunk on March 06, 2018, 07:09:17 AM
Really? I found that when we played there was still a fair amount of paying attention to your opponent's boards. Trying to figure out what your opponent wants to take can make a huge difference on the order of your drafts.
Mind you, we are a little over the top when it comes to playing games competitively.

Its a good, quick game, that still requires some thought to play well.


Title: Re: The Boardgame Thread
Post by: ghost on March 06, 2018, 08:37:34 PM
Yeah, you could be dickish in the draft, but sometimes that will hurt you more than your opponent.  It may come up 2-3 times per game that you can take something they want.  Certainly there's no direct interaction though. 


Title: Re: The Boardgame Thread
Post by: eldaec on March 09, 2018, 11:35:51 PM
In my experience the single most important thing in winning at Sagrada is working out which colour your opponent has as a private goal and then drafting any 5s and 6s in their colour.

Ymmv.


Title: Re: The Boardgame Thread
Post by: eldaec on March 11, 2018, 01:55:11 PM
Quote
2017 BoardGameGeek Winners & Runners Up

Board Game of the Year
Winner - Gloomhaven
Runner Up - Azul
Runner Up - The 7th Continent


2-Player Game
Winner - Codenames Duet
Runner Up - Caverna: Cave vs Cave
Runner Up - The Fox in the Forest


Artwork & Presentation
Winner - Photosynthesis
Runner Up - Azul
Runner Up - Sagrada


Card Game
Winner - Century: Spice Road
Runner Up - Clank! In! Space!
Runner Up - Ethnos


Cooperative Game
Winner - Gloomhaven
Runner Up - The 7th Continent
Runner Up - Pandemic Legacy: Season 2


Expansion
Winner - Scythe: The Wind Gambit
Runner Up - Terraforming Mars: Hellas & Elysium
Runner Up - Terraforming Mars: Venus Next


Family Game
Winner - Azul
Runner Up - Sagrada
Runner Up - Century: Spice Road


Innovative
Winner - Gloomhaven
Runner Up - The 7th Continent
Runner Up - Magic Maze


Party Game
Winner - Werewords
Runner Up - Spyfall 2
Runner Up - Tortuga 1667


Print & Play
Winner - My Little Scythe
Runner Up - A4 Quest
Runner Up - Doctor Who: Solitaire Story Game (Second edition)


Solo Game
Winner - Gloomhaven
Runner Up - The 7th Continent
Runner Up - Nemo's War (second edition)


Strategy Game
Winner - Gloomhaven
Runner Up - Clans of Caledonia
Runner Up - Azul


Thematic Game
Winner - Gloomhaven
Runner Up - The 7th Continent
Runner Up - This War of Mine: The Board Game


Wargame
Winner - 878: Vikings – Invasions of England
Runner Up - Time of Crisis
Runner Up - Pendragon: The Fall of Roman Britain


Best Podcast
Winner - Rahdo Talks Through
Runner Up - Ludology
Runner Up - Heavy Cardboard


Best Board Game App
Winner - Through the Ages
Runner Up - Onirim
Runner Up - Race for the Galaxy

I guess I should actually play Gloomhaven at some point.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 11, 2018, 04:53:55 PM
No surprise that Gloomhaven was going to sweep it. I had hoped that Spirit Island would place in cooperative at least. I had forgotten the hype train for 7th Continent was that strong.


Title: Re: The Boardgame Thread
Post by: schild on March 11, 2018, 05:08:01 PM
Thematic game should've gone to cave evil warcults



Title: Re: The Boardgame Thread
Post by: Goldenmean on March 11, 2018, 05:44:42 PM
Thematic game should've gone to cave evil warcults

Might have helped if it had actually released in 2017... or if more than a couple dozen people had rated it... or if it had been a completely different game.


Title: Re: The Boardgame Thread
Post by: schild on March 11, 2018, 06:58:51 PM
boardgame years bleed together

i just find anything fantasy or tangentially fantasy to be a complete failure of theme as it's the easiest thing imaginable


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 11, 2018, 07:24:38 PM
Yeah, they do, especially with so much that releases in Essen not being available domestically until well into the new year.

Honestly, as much as I think Gloomhaven is a great game and deserves its awards (though Spirit Island is still better), it doesn't actually have all that great a theme. The 7th Continent theme is actually much better represented, despite it being a far far worse game, but contests of this nature always turn more into "The most popular game that happens to have some semblance of theme", not "The most thematic game"


Title: Re: The Boardgame Thread
Post by: schild on March 11, 2018, 07:32:45 PM
literally nothing about 7th continent grabbed me on kickstarter - it looked miserable


Title: Re: The Boardgame Thread
Post by: Teleku on March 11, 2018, 09:21:39 PM
Really?  Seemed pretty cool to me, so I pitched in on it.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 11, 2018, 10:11:17 PM
It's an interesting concept, and I backed both editions of the kickstarter, and I don't regret spending money on it, but it's not actually all that great a game. It's essentially a choose your own adventure book, and I think most people don't actually enjoy reading all the same parts of a choose your own adventure book ten times if they keep getting "Sorry, you have died" endings. They just start holding their place with their finger and essentially save-scumming the game. The same holds even more true here, because each scenario can take a dozen hours. They do some things to vary the game from attempt to attempt, but I don't actually feel like it's enough to make going through the same series of puzzles repeatedly interesting on the third iteration.

The exploration parts are neat, and make the thing worth it in my opinion, but the actual "game" part of Gloomhaven or Spirit Island is far, far better.


Title: Re: The Boardgame Thread
Post by: schild on March 11, 2018, 10:33:51 PM
That sounds like a game I actually just ordered, except scenarios take like 30 minutes and there's a shitload of permutations, though they probably have a shelf life of 3-4 plays.

T.I.M.E. Stories: https://boardgamegeek.com/boardgame/146508/time-stories

A dozen hours sounds awful, but going through variations on 30 minutes is tolerable.


Title: Re: The Boardgame Thread
Post by: Teleku on March 11, 2018, 10:39:10 PM
Fair enough, though with all the expansions, I imagine there is plenty of variance.  The exploration aspect is what attracted me to the game (always been my favorite genre of games), and I know that I'm not going to play it often (or ever at the rate I go  :why_so_serious:) enough for the repeats to be much of an issue.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 11, 2018, 11:06:30 PM
Note: I am far more prone to boredom than most people. Take all of my tedium comments with a grain of salt.

T.I.M.E. Stories scenarios have a shelf life of 3-4 plays, but they're designed in such a way that unless you're psychic or incredibly lucky, you're going to need to play them probably 3 times in order to beat them. My experience with the four T.I.M.E. Stories scenarios I've played are all

Attempt 1) Oh, this is neat. Wandering around. Finding things out. Solving puzzles. Cool. Oh, hit the time limit. Let's attempt it again.
Attempt 2) Ok, we know we need this item from this room, and this from that room. We know not to take that conversation path, because it's a waste of time. Oh, we went some place new. Ah hah, this must be what we need for that other room. Oh, we're out of time. Ok, well, now we just need to put everything together
And then attempt number 3 is just you rapidly flipping through the decks getting to the pieces you already know you need. You're not discovering anything new. You're not solving much of anything new, and you're not really enjoying what started out as a really atmospheric scenario because you've already played most of it two times. You're just laying out the decks of cards, going to the one place you know you need to go, and then taking out a new deck of cards, and if you're anything like me you're thinking "Why am I constantly fiddling with these different decks of cards? This could just be a computer game and do the tedious work of laying out this room I've already seen three times for me"

It's unfortunate, because your first time through is actually pretty enjoyable, but by the time you actually complete the scenario, your most recent memory is basically just solving the game with an FAQ in your hand. I was happy to see the end of all of the scenarios I played by the time we were done. Also, the scenarios vary wildly in quality.

Also, not entirely sure what you mean by permutations, but there's basically no permutations in T.I.M.E. Stories. At least the first several scenarios are identical every time you play. Once you have solved a scenario there is *0* reason to do it again. 7th Continent is actually much better in this regard, because there are several variations of many of the tiles, so the game does change a bit each time you play.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 11, 2018, 11:16:29 PM
Fair enough, though with all the expansions, I imagine there is plenty of variance.  The exploration aspect is what attracted me to the game (always been my favorite genre of games), and I know that I'm not going to play it often (or ever at the rate I go  :why_so_serious:) enough for the repeats to be much of an issue.

You'll probably like it. I mean, honestly, *I* like it, or I wouldn't have backed the second edition/new expansion stuff. It really does do exploration very well, and it's far less "on rails" than T.I.M.E. Stories is. The game's at its best when you're just randomly poking around the world, and stumbling across interesting things that aren't necessarily even related to the scenario you're playing. I just wish it had a better failure case. Getting most of the way through a curse and then failing close to the end makes it really hard to motivate to start the whole thing over again. Maybe the best way to approach it is just to cycle to a different curse every time instead of trying one until you beat it.


Title: Re: The Boardgame Thread
Post by: schild on March 11, 2018, 11:33:47 PM
Note: I am far more prone to boredom than most people. Take all of my tedium comments with a grain of salt.

T.I.M.E. Stories scenarios have a shelf life of 3-4 plays, but they're designed in such a way that unless you're psychic or incredibly lucky, you're going to need to play them probably 3 times in order to beat them. My experience with the four T.I.M.E. Stories scenarios I've played are all

Attempt 1) Oh, this is neat. Wandering around. Finding things out. Solving puzzles. Cool. Oh, hit the time limit. Let's attempt it again.
Attempt 2) Ok, we know we need this item from this room, and this from that room. We know not to take that conversation path, because it's a waste of time. Oh, we went some place new. Ah hah, this must be what we need for that other room. Oh, we're out of time. Ok, well, now we just need to put everything together
And then attempt number 3 is just you rapidly flipping through the decks getting to the pieces you already know you need. You're not discovering anything new. You're not solving much of anything new, and you're not really enjoying what started out as a really atmospheric scenario because you've already played most of it two times. You're just laying out the decks of cards, going to the one place you know you need to go, and then taking out a new deck of cards, and if you're anything like me you're thinking "Why am I constantly fiddling with these different decks of cards? This could just be a computer game and do the tedious work of laying out this room I've already seen three times for me"

It's unfortunate, because your first time through is actually pretty enjoyable, but by the time you actually complete the scenario, your most recent memory is basically just solving the game with an FAQ in your hand. I was happy to see the end of all of the scenarios I played by the time we were done. Also, the scenarios vary wildly in quality.

Also, not entirely sure what you mean by permutations, but there's basically no permutations in T.I.M.E. Stories. At least the first several scenarios are identical every time you play. Once you have solved a scenario there is *0* reason to do it again. 7th Continent is actually much better in this regard, because there are several variations of many of the tiles, so the game does change a bit each time you play.
I meant permutations on the part of player choices effecting the game. There's a finite number of choices, but it's well-written enough that it's not completely crushing having to go through it more than once.

And no, once solved there's no reason to play again. I did not mean to imply that if I did.


Title: Re: The Boardgame Thread
Post by: Sky on March 12, 2018, 06:59:11 AM
I guess I should open up Gloomhaven and give it a whirl before summer project steal all my time and space.


Title: Re: The Boardgame Thread
Post by: eldaec on March 12, 2018, 07:24:51 AM
literally nothing about 7th continent grabbed me on kickstarter - it looked miserable

It looked to me like a less fun format for a choose your own adventure book.


Title: Re: The Boardgame Thread
Post by: eldaec on March 12, 2018, 07:31:43 AM
Re TIME stories, I've not tried it but what puts me off is that if I'm going to play a one-off puzzle I'd rather play an EXIT game or an Unlock deck or a Sherlock mystery.

TIME looks like a lot reading and fiddling and potential rework when I'd rather just solve the puzzle.

Whether that is fair I have no idea.

The once-and-done thing doesn't bother me at all - given the number of unplayed games I own. I think I'd be much more interested if it went further was designed around 'one attempt only - you win or you lose'.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 12, 2018, 12:32:28 PM
TIME looks like a lot reading and fiddling and potential rework when I'd rather just solve the puzzle.

Whether that is fair I have no idea.

It is, and it's the fundamental flaw of the game, or at least the early scenarios. It's possible they start mixing things up in the ones I haven't played, but the early TIME Stories scenarios are all basically just puzzles that are almost impossible to beat the first time unless you happen to luck into all the right choices. Some of the puzzles and writing are decent, and there's sort of an overarching plot that plays out between scenarios that I'm kind of curious about, but the fact that the game has repetition baked into it for no particularly good reason is just an odd design choice.


Title: Re: The Boardgame Thread
Post by: schild on March 12, 2018, 03:12:48 PM
tbf I only bought it because Funagain had it all for like 65% off.

I would not pay full price for it.


Title: Re: The Boardgame Thread
Post by: jgsugden on March 12, 2018, 03:49:47 PM
If you solve it on the first run through, you're missing the mechanics of the game.  The questions is how few runs through the game you need to solve it...


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 12, 2018, 04:40:24 PM
If you solve it on the first run through, you're missing the mechanics of the game.  The questions is how few runs through the game you need to solve it...

If the core mechanic of your game is going to be "Do task foo repeatedly until you get it right" then task foo had better be entertaining every time you do it.

Fighting a raid boss is entertaining (for a while at least), and even after it stops being entertaining, you get a wash of happy little accomplishment neurochemical rewards that everything finally came together.

Solving a puzzle is entertaining.

Laying out a tableau of cards and then turning over the one that you know has the item you need because of the puzzle you solved two iterations through the loop ago, and then taking a little token and laying out another tableau of cards to get another key for a puzzle you solved one iteration ago is *not* interesting, and you don't feel rewarded because you didn't do anything particularly difficult, you just finally jumped through all the necessary hoops quickly enough.

Time Stories is half neat puzzle game, and half pointless exercise in tedium. On the balance, it's still a decent game (I'm pretty sure I still own everything for it, and I've recommended it to people who are less easily bored than myself), but its central conceit doesn't do it any favors. There's a reason you only see the complete version of a few loops in Groundhog Day or other time loop media. If they'd really wanted to run with the time loop premise they should have just given you the ability to rewind state instead of forcing you to start over all the time. In other words, it should have been a video game.


Title: Re: The Boardgame Thread
Post by: Azazel on March 16, 2018, 01:13:38 AM
I'm going to come by the shop first to look at his stuff, and if it does look good, test him on the starting survivors first to see if he fucks them up.

Why do you say it looks like shit painting?  Most of the shots look pretty pro level to me.  Mind you, I'm well aware its hard to judge his work from photos and it could be shit in reality.  But so far seems like a good prospect.

It looks perfectly fine, especially for the asking price. The shit Sky is talking about would cost you hundreds per model, not tens. You're looking to get a boardgame painted, not a piece of art for your mantelpiece.

Also, "professionally painted" just means that someone makes money off doing it. There are plenty of places that grind the mill for far lower quality than that.


Looks fine to me, and I guess you get what you pay for.

He's not paying enough to get actual professional painting done by people who win awards and shit - just wants competently-painted minis, without having to dump so much money or (more valuable at this point) time into doing it himself.

They may not be perfect god-tier paint jobs...but they look good enough.

At ten bucks a figure, he's getting a good deal. 3rd world economies at work. Painting other people's shit isn't a fucking charity.


Title: Re: The Boardgame Thread
Post by: Teleku on March 16, 2018, 02:03:43 AM
Yeah, I went and checked his shop out.  Nice stuff, but obvious more basic level and not top tier.  Still, I'm planning on playing with a lot of this stuff, and blowing a ton of money on the individual survivor models that will be handled a lot seems silly.  I'm reaching out to others, and may send the bigger monster models to some of the real good guys in Bangkok (if they would respond to me at a rate faster than once every 3 days).

So, I gave him my four prologue survivors, and paid about $12 per model to assemble them and paint at a higher level.  Sent me a picture of one he's almost done with, just touching up.  Certainly not to the level of Sky's, but I'm pretty happy with it even from the shitty camera phone shot.

(https://i.imgur.com/AoWS4Rw.jpg)

(https://i.imgur.com/WMfqi9x.jpg)


Title: Re: The Boardgame Thread
Post by: jgsugden on March 16, 2018, 02:52:02 PM
I get the idea of paying someone to professionally paint your role playing figure that you use for a favored character that will be on a game table for 300 or so hours... but paying $12 per figure for 50 or 100 figures for a board game?  Wow. 

If you enjoy paining, it adds a fun layer to your game play.  However, I can't imagine spending that much just for the aesthetics of a game.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 16, 2018, 03:09:15 PM
I get the idea of paying someone to professionally paint your role playing figure that you use for a favored character that will be on a game table for 300 or so hours... but paying $12 per figure for 50 or 100 figures for a board game?  Wow. 

Except you've got your numbers wrong in the case of Kingdom Death. Kingdom Death is a lifestyle game, and has hundreds of hours worth of content if you like it, and if you don't want to customize armor kits, you only need like ten figures for the base game. Dropping some money to get the monster figures for Kingdom Death painted makes a lot of sense, because you're going to see each of those a looooooot. If you want to have each possible variation of survivor armor kit assembled and painted up? Yeah, that could theoretically cost you.

I mean, I wouldn't do it, but I'm the sort of person who would be perfectly happy if all of my games used cardboard tokens instead of miniatures. I get why people without painting skills might want to splash the white lion monster they're going to fight dozens of times up though.


Title: Re: The Boardgame Thread
Post by: Sky on March 16, 2018, 09:00:55 PM
I've been proxying in painted stuff, since I'm not really painting minis these days. Zombicide, Reaper, Hasslefree, I don't give a shit :) I even name the characters by the proxy mini. Anval Thricedamned is my Butcher, I haven't even assembled the plastic one.

I should do more assembly, I actually enjoy assembling the KD plastic, I like the way it bonds with plastic glue.

Anyway, yeah I'm a paint snob. Doesn't mean you shouldn't have your game the way you want it and enjoy the hell out of it. Just like, my opinion, man. Have fun is the important thing.


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 16, 2018, 09:30:38 PM
Assembling the Kingdom Death miniatures really is incredibly satisfying. Not so much the humans (and human sized nemeses), but the big beasts are like all of the best parts of model building nostalgia. Except with a lot more penises.


Title: Re: The Boardgame Thread
Post by: Teleku on March 18, 2018, 10:11:13 AM
I get the idea of paying someone to professionally paint your role playing figure that you use for a favored character that will be on a game table for 300 or so hours... but paying $12 per figure for 50 or 100 figures for a board game?  Wow. 

If you enjoy paining, it adds a fun layer to your game play.  However, I can't imagine spending that much just for the aesthetics of a game.
The amount of money I have spent on KD.......

This is a drop in the bucket extra.


Title: Re: The Boardgame Thread
Post by: schild on March 18, 2018, 10:27:09 AM
$12 per figure on KD would actually not move the needle on the overall cost of the goddamn thing.


Title: Re: The Boardgame Thread
Post by: jgsugden on March 18, 2018, 02:21:24 PM
$500+ isn't a drop in the hat...but, yeah, if you can afford KDM, you can likely afford to paint it.


Title: Re: The Boardgame Thread
Post by: schild on March 18, 2018, 02:28:57 PM
$500+ isn't a drop in the hat...but, yeah, if you can afford KDM, you can likely afford to paint it.

That's the whole thing right, KDM is a $2,000 fucking board game.

Because let's not pretend just buying the base set is an option.

Edit: Speaking of, I have 31lbs of expansions coming in Tuesday. :O


Title: Re: The Boardgame Thread
Post by: Sky on March 18, 2018, 03:14:05 PM
I bought the full expansion suite the first time around...the delivery is...impressive.

Enough to question the sanity of someone who has all the current content buying all the new expansion content, really.


Title: Re: The Boardgame Thread
Post by: eldaec on March 25, 2018, 04:51:32 AM
I get the idea of paying someone to professionally paint your role playing figure that you use for a favored character that will be on a game table for 300 or so hours... but paying $12 per figure for 50 or 100 figures for a board game?  Wow. 

Except you've got your numbers wrong in the case of Kingdom Death. Kingdom Death is a lifestyle game, and has hundreds of hours worth of content if you like it, and if you don't want to customize armor kits, you only need like ten figures for the base game. Dropping some money to get the monster figures for Kingdom Death painted makes a lot of sense, because you're going to see each of those a looooooot. If you want to have each possible variation of survivor armor kit assembled and painted up? Yeah, that could theoretically cost you.

I mean, I wouldn't do it, but I'm the sort of person who would be perfectly happy if all of my games used cardboard tokens instead of miniatures. I get why people without painting skills might want to splash the white lion monster they're going to fight dozens of times up though.

Also, in the case of KDM I'm not sure why you'd want to get into it if not to admire the miniatures. Depending on what you're looking for it seems there is always a better option, unless a big part of what you want is ridiculous miniatures, and in that case I can't think of anything that fits the bill better. Not just because the miniatures are so ridiculous - but also because the game is so focussed around the monsters. And if that is why you're here, why wouldn't you want to make them even more ridiculous.


Title: Re: The Boardgame Thread
Post by: Riggswolfe on March 27, 2018, 10:23:59 AM
I've been watching some Youtube playthroughs of KD:M and I'm half tempted to set some money aside and try to pick it up this summer. This game just looks so damned amazing to play if you can get into the spirit of it. "So, I've been nurturing this survivor for the last 6 'years' and he just died to a random event. Huh. Alright, I name survivor number 6 and put his old gear on her. Ready to go hunt an Antelope that might eat us with his belly mouth?"


Title: Re: The Boardgame Thread
Post by: Sky on March 27, 2018, 11:53:05 AM
If you embrace the brutality of it, there are a tong of narratives that come out of gameplay in addition to the story events. It helps a lot of you get into it and characterize the survivors, but they're all going to die, so it's that whole 'here is the story of how you died' kind of things. It's more about keeping the settlement alive. But yeah, I love it an need to keep the game running, it works best for me when I leave it set up and can return to it easily, but my house is too small for that.

I love my insane murderous war leader who is married to our thoughtful, introspective community leader in the current settlement.

I've got to get way better at learning to game the system, because I get slaughtered in actual gameplay, it's mostly me just enjoying the emergent stuff.

Thinking of selling my resin copy of the game minis, though. Since I have two full sets of plastic...


Title: Re: The Boardgame Thread
Post by: jgsugden on March 27, 2018, 03:12:26 PM
I'm going to wait for the inevitable $10 App version I can play on my tablet...


Title: Re: The Boardgame Thread
Post by: schild on March 28, 2018, 11:08:14 PM
Yo. Checking out for my copy of CO2: Second Chance on this giochix horseshit and it's offering me the following games:

Container (10th Anniversary Jumbo Edition)
The Gallerist (hilarious, as I struggled to find it)
Lisboa
Vinhos
Virus
Historia
Gladiatori

Anyone played these? Are any of them good (besides Gallerist)? Looks like the discount is about 25% on them. Lisboa is the highest rated by a mile (it's also like 115€ all in.


I'm gonna skip checking out til I get some answers.


Title: Re: The Boardgame Thread
Post by: lamaros on March 29, 2018, 04:31:31 AM
Yo. Checking out for my copy of CO2: Second Chance on this giochix horseshit and it's offering me the following games:

Container (10th Anniversary Jumbo Edition)
The Gallerist (hilarious, as I struggled to find it)
Lisboa
Vinhos
Virus
Historia
Gladiatori

Anyone played these? Are any of them good (besides Gallerist)? Looks like the discount is about 25% on them. Lisboa is the highest rated by a mile (it's also like 115€ all in.


I'm gonna skip checking out til I get some answers.

Container is a curious game with some fans, but it's one for those who like economic games (that is, games about a player driven economy).

The Jumbo edition looks crap and to be made by fuckwits, but the game is otherwise OOP (but not hard to PNP).


Title: Re: The Boardgame Thread
Post by: eldaec on March 29, 2018, 07:52:13 AM
People I know who like Gallerist CO2 etc seem to like Vinhos. I've not had a chance to play it. 


Title: Re: The Boardgame Thread
Post by: Soln on March 29, 2018, 08:19:00 AM
Thanks for the tip, I didn't know they had Container on offer.  Stupid rare on eBay, designer is dead, yadda yadda.

Lisboa and Gallerist seem good.  Container is a well esteemed economic sim.


Title: Re: The Boardgame Thread
Post by: schild on March 29, 2018, 11:00:47 AM
Thanks for the tip, I didn't know they had Container on offer.  Stupid rare on eBay, designer is dead, yadda yadda.

Quote
Container is a curious game with some fans, but it's one for those who like economic games (that is, games about a player driven economy).

The Jumbo edition looks crap and to be made by fuckwits, but the game is otherwise OOP (but not hard to PNP).

so torn


Title: Re: The Boardgame Thread
Post by: Goldenmean on March 29, 2018, 12:20:05 PM
If you liked Gallerist enough to pick up CO2, you'll probably like Vinhos and Lisboa as well. Lacerda is a designer with a fair amount of affinity between his designs. Of those, I think I probably liked Lisboa the most, but it comes with a high learning curve caveat. It's not so much that the game itself is complex (though it is on the heavier side), it's that there's a lot of not necessarily clear iconography. Where most games come with a little reference card, this comes with a small book for each player, and you'll be referring to it a lot. This really bogged our play down quite a bit.

As for the rest, other people have talked about Container, I own Virus but haven't been motivated to get it to the table, which is probably telling, and Historia is sort of an interesting abstracted civilization builder, but nothing terribly special. I certainly wouldn't recommend it over the Lacerda stuff.


Title: Re: The Boardgame Thread
Post by: lamaros on March 29, 2018, 02:48:13 PM
Thanks for the tip, I didn't know they had Container on offer.  Stupid rare on eBay, designer is dead, yadda yadda.

Lisboa and Gallerist seem good.  Container is a well esteemed economic sim.

It is well esteemed, but I would suggest try before you buy. It's a particular flavour. Even among those who like that type of game it bounces off some (I'm eh about it).


Title: Re: The Boardgame Thread
Post by: Triforcer on April 02, 2018, 12:51:22 AM
The new Fireball Island Kickstarter is here on Tuesday April 3rd!  Some dev diaries and pictures of the final board are at www.restorationgames.com.  If your heart doesn’t warm to this, you are likely some sort of crotchety Internet goth...oh.  Well, people here should check it out anyway!

My only reliable board game partner is my just-turned 5 year old- we play Labyrinth and Ghost Fighting Treasure Hunters on a regular basis.  Rising Sun is probably a bit too advanced, so it will sit on the shelf at least a year or two.


Title: Re: The Boardgame Thread
Post by: Teleku on April 02, 2018, 05:51:45 AM
Lol, oh man, thats going to have my pledge no matter what they ask.  God damnit....


Title: Re: The Boardgame Thread
Post by: jgsugden on April 15, 2018, 02:16:36 AM
I finished Pandemic Legacy Season 2 tonight (at 1:20 AM).  My final evaluation, a fun game, but a far cry shy of Season 1.

 My biggest complaint surrounds the end game and the possibility that you can just lose because of random chance.  There is a couple spots in the game where you just need to draw the right cards, and you can tailor the deck to maximize the percentage of the deck that you want to draw... but in the end, even if you set yourself up for the best chance at success, you can get unlucky and never have a chance to compete.  Just as an optimal Magic Deck can get mana screwed, my group just lost out in the end of the game because the wrong cards came up in our draws.  No amount of skill or planning would have saved us.  That doesn't sit well in such a lengthy game experience.

Regardless, I enjoyed the experience more than Seafall, and would recommend it to people that have played Season 1... but it will be a bit of a let
down compared to the first season.


Title: Re: The Boardgame Thread
Post by: eldaec on April 16, 2018, 08:24:39 AM
Hmmm, you'd have to either get *really* unlucky, or just didn't spot the thing you were going to need lots of and the abilities you have to make them available.

You have much greater agency in avoiding that issue than in, for example, Pandemic Legacy Season 1. If I'd had Bravo team 'help out' and wreck my score in season 1 that would have annoyed me more than if we'd ran out of things in Season 2.

But you do have to play it like a group of gamers trying to break a system - not like a group of medics trying to save the world. Which is good and bad according to taste.

I agree season 1 is a better design.

But despite that I enjoyed season 2 more.

Season 1 was more of a theme park ride. Season 2 is much more emergent - and can be better if you get a good run and are playing with gamers who won't glaze over when you discuss delaying a win to build more roads - or working through the consequences of milling a deck this turn vs next turn.

Everyone should play both of them.


Title: Re: The Boardgame Thread
Post by: jgsugden on April 16, 2018, 10:17:20 AM
Hmmm, you'd have to either get *really* unlucky, or just didn't spot the thing you were going to need lots of and the abilities you have to make them available.
We were not 100% perfect in this regard, but we were very good.  We were just unlucky.  
Quote
You have much greater agency in avoiding that issue than in, for example, Pandemic Legacy Season 1. If I'd had Bravo team 'help out' and wreck my score in season 1 that would have annoyed me more than if we'd ran out of things in Season 2.  
If I felt like we blew it, I'd feel the same.  I feel like the mechanic here still opens the door to a decent number of people just not having a chance regardless of how well they prepared - not the majority, but enough people.  
Quote
...Season 1 was more of a theme park ride. Season 2 is much more emergent - and can be better if you get a good run and are playing with gamers who won't glaze over when you discuss delaying a win to build more roads - or working through the consequences of milling a deck this turn vs next turn.

Everyone should play both of them.
I agree both are really worth playing, but the end of Season 2 disappointed me.  

I would rather the end mechanic was not one that relied upon something that could be denied to you entirely based upon chance, regardless of how well you prepared.  


Title: Re: The Boardgame Thread
Post by: Trippy on April 23, 2018, 12:38:47 PM
Amazon US is having a boardgame sale today (https://www.amazon.com/s/browse/ref=gbps_img_s-4_d724_a1ec79d0?node=13580811011) (April 23).

Edit: cleaner URL (don't need to be logged in)


Title: Re: The Boardgame Thread
Post by: jgsugden on April 23, 2018, 03:24:14 PM
Amazon US is having a boardgame sale today (https://www.amazon.com/s/browse/ref=gbps_img_s-4_d724_a1ec79d0?node=13580811011) (April 23).

Edit: cleaner URL (don't need to be logged in)

Good games in there: Kingdomino, Mysterium, Carcassonne, King of Tokyo, 7 Wonders...


Title: Re: The Boardgame Thread
Post by: eldaec on May 01, 2018, 11:20:22 AM
FFG just announced Xwing second edition.

If the detail is as well thought out as the headlines they are going to end up with much of my money.


Title: Re: The Boardgame Thread
Post by: ghost on May 01, 2018, 05:01:45 PM
At least they are nice enough to make some conversion kits and not head down the Games Workshop path of obsoleting all the stuff people have already bought. 


Title: Re: The Boardgame Thread
Post by: eldaec on May 02, 2018, 12:24:50 AM
Yes. And compared to GW product xwing is incredibly cheap with or without conversion kits.

Or compared to almost any miniatures product really. Or even any collectable gaming system without miniatures.

It is still going to cost me hundreds.


Title: Re: The Boardgame Thread
Post by: ghost on May 06, 2018, 06:32:11 PM
I'm interested to see how the Star Wars miniatures game they have put out is received.  I already have too much shit to paint, as it is, and will never get to it all.  I've been trying to paint all of my Imperial Assault stuff.  Finally broke out the airbrush.  Man, don't know why I waited 5 years to fire that thing up.  It's awesome.


Title: Re: The Boardgame Thread
Post by: Sky on May 06, 2018, 07:23:54 PM
I haven't spent enough time to figure out my pressure/consistency/whatever setup for the airbrush. I've primed a couple minis (for Massive Dorkness) but it's still going down thick and fast. And I should really figure that shit out when I get back around to painting minis.

I forced myself to stop buying IA stuff because of the shit quality.


Title: Re: The Boardgame Thread
Post by: jgsugden on May 06, 2018, 08:41:56 PM
Playing Gloomhaven now.  Enjoying it, but I do not think it is the best board game ever.  The itches it scratches are better served by a real RPG experience.


Title: Re: The Boardgame Thread
Post by: Hawkbit on May 06, 2018, 09:48:14 PM
A lot of it could have been simplified to make a better game. The entire element board thingy adds pretty much nothing other than something to remember. Less of that stuff and more of a story/RPG aspect would be appreciated.

I put it down because I actually got my wife to play Terraforming Mars. We ended up liking it a lot, which is especially surprising for her. It's a bit long and the component quality is a bit shit for the cost. The engine building mechanics is pretty good though.

Finally, I took some good advice from Sky a few months back and starting painting minis. I'm nowhere hear his quality but I'm doing pretty good for a starter. I'm currently doing my Mansions of Madness characters in a black primed, bone-color dry brushing and it looks pretty thematic.


Title: Re: The Boardgame Thread
Post by: Sky on May 07, 2018, 08:37:53 PM
Remember I'm fucking nuts. I wasn't happy with painting minis so I took up trying to learn academic art. Nuts.

Having painted minis on the table is great and I'm happy you're doing it!


Title: Re: The Boardgame Thread
Post by: ghost on May 08, 2018, 05:16:49 PM
I put it down because I actually got my wife to play Terraforming Mars. We ended up liking it a lot, which is especially surprising for her. It's a bit long and the component quality is a bit shit for the cost. The engine building mechanics is pretty good though.

How is it two player? 


Title: Re: The Boardgame Thread
Post by: Hawkbit on May 08, 2018, 07:40:26 PM
Two player reminds me of a slightly more complex Race for the Galaxy. Our first game took three hours even using the new rule added in the Venus expansion (player 1 increases a single global parameter at the end of each round).

I suspect there's more competition for parts of the engine if playing with more than two. In those cases I would use the drafting rule for anything more than two players, maybe even with two going forward.

It's good fun with two.


Title: Re: The Boardgame Thread
Post by: ghost on May 09, 2018, 07:07:54 PM
Hmmm.  I think of "more complex than race for the galaxy" and I think of something like 51st state, which I've been staring at for a few years.... :awesome_for_real:

At least the kids are getting to the age that we can jump up from ticket to ride.  I just got son #1 playing race. 


Title: Re: The Boardgame Thread
Post by: eldaec on May 09, 2018, 11:52:36 PM
Imperial Settlers is an updated and largely better version of 51st state if you are looking for that. It is mean though, and wouldn't think it is great for kids.


Title: Re: The Boardgame Thread
Post by: jgsugden on May 10, 2018, 10:24:27 AM
Terraforming Mars is good with 2, 3 or 4 players.  I bought a second copy for my wife to bring to her school so that (advanced) 10 year olds could play it and it was a huge hit once they figured it out.  I've toyed with a simplified version of the game for 2 players that I can use as a rule and strategy teaching tool for her future classes, but have not wrapped the design, much less built a working model.  A 30 minute version of TM with simple mechanics sounds like a good idea, but it is hard to build.



 

 


Title: Re: The Boardgame Thread
Post by: ghost on May 12, 2018, 07:42:07 AM
Imperial Settlers is an updated and largely better version of 51st state if you are looking for that. It is mean though, and wouldn't think it is great for kids.

There's a variant where you can't "raze" other people's structures, which would probably be okay.

And honestly, our kids have had meltdowns over Monza and Castle Panic (a cooperative game... :awesome_for_real:)


Title: Re: The Boardgame Thread
Post by: ghost on May 19, 2018, 07:14:16 AM
Have been playing Harry Potter Hogwarts Battle with the kids.  It's pretty fun, and much better than I expected.  There are some bad guy combos that are a real bitch to overcome.  I may have to get the expansion.... :oh_i_see:


Title: Re: The Boardgame Thread
Post by: Viin on May 21, 2018, 08:59:24 AM
What ages are you playing that with?


Title: Re: The Boardgame Thread
Post by: jgsugden on May 21, 2018, 11:49:00 AM
Recommended 11+, but I think that as soon as they can read and do basic math you're good if you provide a bit of strategy advice.  I played it with 8 year olds who had fun, but made bad choices. 


Title: Re: The Boardgame Thread
Post by: ghost on May 23, 2018, 12:41:02 PM
My kids are 7 and 9.  Well, the ones that we are playing with. 


Title: Re: The Boardgame Thread
Post by: ghost on July 04, 2018, 02:36:53 PM
I got Starship Samurai.  It looks unbelievable, with some super cool Gundam style robots.  

Also got bamboozled into getting some of the Munchkin CCG sets.   :oh_i_see:  


Title: Re: The Boardgame Thread
Post by: schild on July 04, 2018, 02:54:17 PM
I got Spaceship Samurai.  It looks unbelievable, with some super cool Gundam style robots. 

Also got bamboozled into getting some of the Munchkin CCG sets.   :oh_i_see: 

Starship Samurai?


Title: Re: The Boardgame Thread
Post by: ghost on July 04, 2018, 04:22:04 PM
Yeh, that one.


Title: Re: The Boardgame Thread
Post by: Teleku on July 08, 2018, 08:46:51 PM
Some random kickstarter stuff:

The Island of El Dorado (https://www.kickstarter.com/projects/1208693854/the-island-of-el-dorado-reprint-and-expansion) is back up on kickstarter.  Any opinions on this one?  I enjoy exploration games, and it visually looks pretty nice.

So Long, My World (https://www.kickstarter.com/projects/989040717/so-long-my-world) looks interesting.  They claim they are going for the 'game as art' angle, though it doesn't really look that pretty from the screenshots.  Still, it potentially sounds like a neat gaming experience.  Only 40 hours left in the campaign.  Hmmm.


Title: Re: The Boardgame Thread
Post by: Sky on July 09, 2018, 09:12:42 AM
I've backed way off KS, but I did recently back Escape the Dark Castle because it looked cool.


Title: Re: The Boardgame Thread
Post by: jgsugden on July 09, 2018, 10:21:06 AM

The Island of El Dorado (https://www.kickstarter.com/projects/1208693854/the-island-of-el-dorado-reprint-and-expansion) did not get good reviews on BGG.  I passed. 

So Long, My World (https://www.kickstarter.com/projects/989040717/so-long-my-world) seems to be a gamble.  The only reviews I can find seem to be shill reviews.  I'll pass here as well as I have enough waiting to get on the table.

Escape the Dark Castle looked fun to me as well, but I passed on it for the same reasons I passed on SLMW.



Title: Re: The Boardgame Thread
Post by: schild on July 09, 2018, 10:27:22 AM
So Long, My World I almost want just for that sick ass playmat.


Title: Re: The Boardgame Thread
Post by: Teleku on July 09, 2018, 07:51:17 PM
El Dorado had pretty good reviews on BGG I thought.  As with all things nerd, opinions are all over the place.  But there seemed to be mostly good praise, and for every perfect 10 review with no text, there seemed to be a review giving it a 1 because ‘the rule book sucked’.

Think I’ll take the plunge on so long my world because I’m a sucker.  Want me to order an extra playmat for you Schild?   :awesome_for_real:


Title: Re: The Boardgame Thread
Post by: schild on July 09, 2018, 08:29:25 PM
I might just order the whole thing, dunno yet.


Title: Re: The Boardgame Thread
Post by: schild on July 09, 2018, 08:56:20 PM
So Long, Ninety One Ducketts.


Title: Re: The Boardgame Thread
Post by: jgsugden on July 10, 2018, 09:25:49 PM
The next CMON is on KS... Cthulhu based.  $100 for the game (so far) or $250 if you want the 2 foot tall Cthulhu mini.

Cthuhu: Death May Die (https://www.kickstarter.com/projects/cmon/cthulhu-death-may-die/description)

(https://ksr-ugc.imgix.net/assets/021/781/979/84030f2e2a65ed27cba9e8f7852766b8_original.png?w=680&fit=max&v=1530615197&auto=format&lossless=true&s=15b5df8e5097679931b32f99660c79dc)


Title: Re: The Boardgame Thread
Post by: Ruvaldt on July 10, 2018, 10:31:10 PM
The next CMON is on KS... Cthulhu based.  $100 for the game (so far) or $250 if you want the 2 foot tall Cthulhu mini.

If you managed to catch one of the giant Cthulu pledges, that is.  At least for now they're all spoken for.  In fact, it was a real shitshow as the Kickstarter opened with 250 of those available at a $220 price point and they were grabbed within about five seconds.  Then every five minutes they added another 100-200 pledges but increased the price by $5 each time all the way up to $250 and stopped there.

Wish I'd have gotten one just to flip it on eBay after this is all over.

I'm pretty Cthulud and Zombicided out, but I'll get this.  Even if it doesn't get to the table I can easily reuse the miniatures for rpgs, which makes it a pretty great value.


Title: Re: The Boardgame Thread
Post by: schild on July 10, 2018, 10:51:43 PM
Meh

CMON is like 1/100th the quality of the KDM shit and I'm never gonna open those


Title: Re: The Boardgame Thread
Post by: schild on July 10, 2018, 10:54:24 PM
Also fuck these jokers, they can't even get a name right. At worst it should've been "Even Death May Die" and not had Cthulhu just shoved into it


Edit: Looks like the giant one is unlimited btw, so $0 resale value.


Title: Re: The Boardgame Thread
Post by: Soln on July 10, 2018, 11:03:50 PM
Looked like bad Arkham Horror with minis.


Title: Re: The Boardgame Thread
Post by: Sky on July 11, 2018, 08:30:39 AM
Well, it's limited to KS, I think. But either way, meh. It's a mediocre sculpt, I expected more out of Remy. Cards say Season 1, so get ready for whoring of this IP.

I dig Lovecraft so hard, but almost nobody gets the atmosphere right.

I really dig the Hastur model in this one, though, and Rogland did a nice job painting it.


Title: Re: The Boardgame Thread
Post by: schild on July 11, 2018, 08:33:55 AM
Looked like bad Arkham Horror with minis.

Arkham Horror is already bad. Terrible, even.


Title: Re: The Boardgame Thread
Post by: jgsugden on July 11, 2018, 12:21:56 PM
So far I have backed Rising Sun and Blood War from CMON.  My experience has been entirely positive.  I'm backing this one as well. 

Even if they sell 5K of the giant Cthulhu, I'm betting they'll sell for well over $150 in the secondary market in 2025.  I'm not a huge fan of the sculpt, but am still waffling on whether I will get it.  I'm waiting for the end of the KS to see what else is added to it.


Title: Re: The Boardgame Thread
Post by: schild on July 11, 2018, 12:43:13 PM
CMON runs a great Kickstarter business if you like the products. If you don't, it's all just useless knickknacks and piles of garbage.

They do not make good games.


Title: Re: The Boardgame Thread
Post by: Goldenmean on July 11, 2018, 02:07:33 PM
They do not make good games.

I'm largely with you there, but Blood Rage and Rising Sun are actually quite good games. This one does not look to follow up on that pedigree, even though it's Eric Lang.


Title: Re: The Boardgame Thread
Post by: jgsugden on July 11, 2018, 02:58:15 PM
...
I'm largely with you there, but Blood Rage and Rising Sun are actually quite good games. This one does not look to follow up on that pedigree, even though it's Eric Lang.
Rob Daviau and Eric Lang.  Why do you assume this one doesn't work?  Rising Sun and Blood War are on my most played shelf - What is bothering you about the mechanics of this game?

It looks like it will appeal in the same way as Betrayal at House on the Hill with mechanics that seem pretty straight forward.  For what it is intended to do, it seems solid.


Title: Re: The Boardgame Thread
Post by: Goldenmean on July 11, 2018, 05:03:08 PM
Daviau isn't much of a selling point for me at this point. While I love the legacy mechanic, it didn't make Risk into an interesting game, and Seafall was pretty bad as well (my current thinking is that it just flat out doesn't work for competitive games, but that's another rant). And while I appreciate Betrayal at House on the Hill, it's a beer and pretzels game, and one that frequently just degenerates into scenarios where players sit around in the room with the MacGuffin rolling dice until they accumulate enough successes to win. I've had some good times with BaHotH, but I've had more bad times with it.

As for Death may Die specifically, let's see. I'm pissed off about all the other things everyone is pissed off about regarding how they're running the campaign and that idiotic "miniature", but I'll try to ignore that. Mostly, it just feels like a vanilla CMON game following the Zombicide/Massive Darkness/The Others/World of Smog etc. formula and using probably the most overused theme in gaming at the moment. It feels like a joyless cash grab. It's not so much that something is bothering me about the mechanics, it's mostly that I just don't feel anything about those mechanics at all. I've seen them hundreds of times before. Maaaybe the modularity could be kind of neat, but that's not really about how the game plays. I don't care if I'm facing some unique combo of old one x and scenario y when I'm just moving around and rolling successes in any of the possible combinations.

I don't know. A month ago, I probably would have backed it, even feeling as meh about it as I do, but I was recently joking with someone that I've stopped measuring my game collection in "shelves" and started measuring it in "rooms", and then I stopped and thought about that for a while, and realized how sad that is, so I'm trying to set a higher bar for new acquisitions, and this doesn't even come close to reaching it.


Title: Re: The Boardgame Thread
Post by: Goldenmean on July 11, 2018, 05:08:21 PM
It looks like it will appeal in the same way as Betrayal at House on the Hill with mechanics that seem pretty straight forward.  For what it is intended to do, it seems solid.

Not sure if you edited to add this in or I just didn't notice it, but yeah, I completely agree with this. If you want more BaHotH without a traitor mechanic and love miniatures, this is probably a no brainer. You know the mechanics work because they've been used a billion times before. If you somehow don't already have a dice chucker of this ilk and want one, or just desperately want a 20th Cthulhu themed game, it's probably a great purchase.


Title: Re: The Boardgame Thread
Post by: Teleku on July 11, 2018, 05:36:58 PM
CMON runs a great Kickstarter business if you like the products. If you don't, it's all just useless knickknacks and piles of garbage.

They do not make good games.
Have you played Blood Rage?   Because I felt that one was excellent, and everybody I’ve played it with has agreed.


Title: Re: The Boardgame Thread
Post by: jgsugden on July 11, 2018, 06:27:54 PM
Competitve legacy games can work, but they need to not give players competitive advantages for winning a round.  You need to either just evolve the game and keep all players balanced, or give the winner a reasonable disadvantage in the next game(s). 

Goldmean - all your points are fair - but as you note, the stuff bugging you isn't really about mechanics.  I don't have too many Cthulhu games right now -  I just have Deep Madness on the way (which is somewhat similar, but more modern).

As a second note: Eclipse: Second Dawn for the Galaxy is hittng Kickstarter, too. Here. (https://www.kickstarter.com/projects/kolossalgames/eclipse-second-dawn-for-the-galaxy) 


Title: Re: The Boardgame Thread
Post by: Goldenmean on July 11, 2018, 08:39:36 PM
Competitve legacy games can work, but they need to not give players competitive advantages for winning a round.  You need to either just evolve the game and keep all players balanced, or give the winner a reasonable disadvantage in the next game(s).

Yeah, that's great in theory. No one has yet made one (and I've played them all, not that there are that many). The feedback is only one problem. It's easy to solve that, but Charterstone for example doesn't really have a big "The rich get richer" feedback loop problem, but we're close to the end of the campaign and it's become a slog for us for another reason. The whole nature of the changing rules and board mean that some games are just out of kilter balancewise. In a cooperative game that's not a problem because it's just a new puzzle to overcome, and provides some fun narrative. In a competitive game it just doesn't feel good. We've had several games where someone just happened to have a good board position for that game. They got a lot of essentially free points and didn't really feel good about it, and we felt even worse. A lot of that is probably Charterstone specific in that it doesn't feel very well balanced, and in addition to evolving rules also has special rules for each game, but just by the nature of combinatorics, balancing a legacy game is reaaaaallly hard unless you make the permutations incredibly bland. It's not an insoluble problem, but it is a hard one.

Quote
Goldmean - all your points are fair - but as you note, the stuff bugging you isn't really about mechanics.  I don't have too many Cthulhu games right now -  I just have Deep Madness on the way (which is somewhat similar, but more modern).

Well, I'm also being polite. I happen to think that dice resolved combat and skill checks are dull as dirt, but that's a personal taste thing. They're fine for RPGs, but just terribly bland for boardgames, which I generally play for interesting mechanics. Despite this being the internet, the lowest I'm willing to go is to say that it looks uninteresting, has an overly used theme (albeit one I like), and a terribly run kickstarter that has actively pissed off a lot of their fan base. Unlike most people though, I happen to believe in the nature of subjective experience, so I don't usually lead with "That's a terrible game and you should feel bad for liking it"

Quote
As a second note: Eclipse: Second Dawn for the Galaxy is hittng Kickstarter, too. Here. (https://www.kickstarter.com/projects/kolossalgames/eclipse-second-dawn-for-the-galaxy)  

Speaking of weirdly run campaigns... If you don't have the first edition, you should probably pick this up, but as someone who does, I'm not really seeing why I should care about it. The rules tweaks are fairly minimal. They don't include the non-promo expansions, and despite their blurb about "new content", this is essentially 150$ for some ancient miniatures and a small handful of new tiles and chits. I might end up backing under the hopes that years down the line they'll actually catch up with where first edition is and start releasing some new content for it, and it would annoy me to not have the kickstarter exclusive stuff then, but I won't feel good about it.


Title: Re: The Boardgame Thread
Post by: schild on July 11, 2018, 08:56:06 PM
CMON runs a great Kickstarter business if you like the products. If you don't, it's all just useless knickknacks and piles of garbage.

They do not make good games.
Have you played Blood Rage?   Because I felt that one was excellent, and everybody I’ve played it with has agreed.
Me, summarized: "CMON makes shit"

You (and others), summarized: "Oh comeon they did this one thing right once"

guys

it's not working

i can't care about this company


Title: Re: The Boardgame Thread
Post by: Teleku on July 11, 2018, 09:31:25 PM
Honestly I was just curious what you thought of that particular game.


Title: Re: The Boardgame Thread
Post by: BobtheSomething on July 11, 2018, 10:00:55 PM
That CMON mini is one of the worst interpretations of Cthulhu I've ever seen.  As for games with a Lovecraftian feel, I'm pretty happy with Shadows of Brimstone.  We've never finished a game of Arkham Horror, but we've played SoB dozens of times.


Title: Re: The Boardgame Thread
Post by: Hawkbit on July 11, 2018, 10:11:14 PM
Obligatory "Cthulhu's knees are too pointy" post.

I don't care for the model either. I never imagined the dude with legs and the wings are far too small. I suppose I had a different vision of him in my head. Also he's too small.


Title: Re: The Boardgame Thread
Post by: Goldenmean on July 11, 2018, 10:16:58 PM
i can't care about this company

This seems like a weird stance in such an auteur driven industry like board gaming, especially when designers often have their games published by different companies. I mean, I get it if it's a moral stance for some reason, or if that company reliably produces shoddy components, and I get the logic of going "Well, this company produces mainly crap, so I'm not going to pay much attention to their upcoming products" (and this is certainly the case with CMON), but choosing to nix a game multiple people are recommending just because of the company that footed the bill for its production seems... odd.

You do you, though.


Title: Re: The Boardgame Thread
Post by: Soln on July 11, 2018, 11:38:29 PM
Daviau is hugely overrated. He's not worth following.  Lang wins on average, but I still can't get excited by this.


Title: Re: The Boardgame Thread
Post by: Teleku on July 12, 2018, 02:22:46 AM
Yeah, this one just doesn't grab me at all.


Title: Re: The Boardgame Thread
Post by: schild on July 12, 2018, 09:06:38 AM
i can't care about this company

This seems like a weird stance in such an auteur driven industry like board gaming, especially when designers often have their games published by different companies. I mean, I get it if it's a moral stance for some reason, or if that company reliably produces shoddy components, and I get the logic of going "Well, this company produces mainly crap, so I'm not going to pay much attention to their upcoming products" (and this is certainly the case with CMON), but choosing to nix a game multiple people are recommending just because of the company that footed the bill for its production seems... odd.

You do you, though.

Fantasy flight is garbage also.

So is Richard Garfield.

People bad at things sometimes pump out something good. How is this a weird stance.

I haven't played the game teleku mentioned, maybe it's good, but when a company produces typically bad shit, I'm not gonna be around to find out.


Title: Re: The Boardgame Thread
Post by: jgsugden on July 12, 2018, 09:57:11 AM
Eclipse KS is looking like a bit of a loser:

1.) No KS Exclusives.
2.) You're likely to get it cheaper soon after the KS are delivered if you buy from stores.
3.) It is similar enough to the first version that you're better off playing the original with the expansions than buying this slightly better version (perhaps) of just the core game with no expansions available.


Title: Re: The Boardgame Thread
Post by: Stewie on July 12, 2018, 01:19:02 PM
I just looked at that Eclipse KS and its an overwhelming meh.

Prettier sure, but nothing of any real substance.

As it is that game claims to be 4x but it always just ends up being he/she who has best fleet wins. We keep bringing it out over the years thinking that there is more depth that we are somehow missing, but nope. Build the best fleet and go shitstomp your opponents and get the galactic core.  Meh


Title: Re: The Boardgame Thread
Post by: eldaec on July 12, 2018, 01:36:29 PM
ffg pump out a lot of crap - but putting them in the same bracket as cmon isn't really fair.

Game of thrones, xwing, fury of dracula, cosmic encounter, imperial assault, hey that's my fish all continue to be fun.

The only good thing I've ever found in a cmon box was Modern Art. Which doesn't really count.


Title: Re: The Boardgame Thread
Post by: schild on July 12, 2018, 02:04:08 PM
i don't know

they both overproduce board games, have shitty rules writers, and rely on showmanship more than quality for nearly all their products

also if you mean the game of thrones ccg, get outta here (actually if you mean the board game, also get outta here)

But percentage-wise, liking 1 CMON title out of all their products is probably about the same as liking 5 FFG titles


Title: Re: The Boardgame Thread
Post by: jgsugden on July 12, 2018, 03:22:39 PM
They both have a few games that get very high reviews from a broad spectrum of gamers.  If you turn down their products based entirely upon their rep with no evaluation as to whether the game itself is any good, you might miss out on a good game... and be stuck buying one of the other dozen or so good games being released these days instead.


Title: Re: The Boardgame Thread
Post by: schild on July 12, 2018, 03:28:11 PM
I see you've stumbled upon the working strategy.

Ignoring companies in a flood benefits me greatly.


Title: Re: The Boardgame Thread
Post by: Soln on July 12, 2018, 04:44:20 PM
I kind of agree.  Inasmuch as there are far worse companies.  I'm looking at you almost every shitty 1-person company with drunk friends.  And Queen games.  

edit: and MMP


Title: Re: The Boardgame Thread
Post by: jgsugden on July 12, 2018, 06:59:54 PM
I see you've stumbled upon the working strategy.

Ignoring companies in a flood benefits me greatly.
Understood.  I just find no reason to assume their games wil suck.  I investigate and evaluate.  Blood Rage is a great game.


Title: Re: The Boardgame Thread
Post by: schild on July 12, 2018, 08:35:53 PM
I kind of agree.  Inasmuch as there are far worse companies.  I'm looking at you almost every shitty 1-person company with drunk friends.  And Queen games. 

edit: and MMP

no one is worse than mayday


Title: Re: The Boardgame Thread
Post by: jgsugden on July 13, 2018, 12:19:30 PM
I kind of agree.  Inasmuch as there are far worse companies.  I'm looking at you almost every shitty 1-person company with drunk friends.  And Queen games. 

edit: and MMP

no one is worse than mayday
Shitty company lists should start with Queen.  That is a company I blacklisted.  They have a few fun games, but the company itself is asshole fest.


Title: Re: The Boardgame Thread
Post by: eldaec on July 17, 2018, 03:04:33 PM
If you like blood rage, I'd recommend Inis.


Title: Re: The Boardgame Thread
Post by: ghost on July 22, 2018, 10:56:17 PM
Played a few games of The Golden Ages.  It's a short(ish) civ builder.  I liked it quite a bit.  It's very euro, but has a nice tech tree and some hidden goals that make sense.  I feel that is an underrated game and would recommend it. 

Still liking Jump Drive.  It has some of the same iconography as Race for the Galaxy, but is easier to get into.  It cuts out most of the Race steps and really streamlines play.  It almost makes the predecessor irrelevant, but there is more luck involved, once you get experienced players playing.


Title: Re: The Boardgame Thread
Post by: schild on September 05, 2018, 09:47:15 PM
http://forums.f13.net/index.php?board=111.0

board games now have a subforum because yeah I feel like we could have good chats around kickstarters and bemoan the number of things to put together in kingdom: death


Title: Re: The Boardgame Thread
Post by: schild on September 05, 2018, 09:49:55 PM
oh, also, locking this