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Author Topic: The Boardgame Thread  (Read 124032 times)
Teleku
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Reply #2310 on: March 09, 2017, 11:24:09 AM

Hmm, yeah, Rising Sun does look tempting.  We'll see if I can hold off on it or not.  Also, what's with the BGG hate?  The rankings in general are fairly accurate and helpful I think.

Anybody have any thoughts on the Heavy Hitters kickstarter?

My thought is that it is made by Cryptozoic, so I expect mediocrity.
They have that bad of a record?  Looking at their website, I realize I've never actually played a game by them (except Hex  why so serious?).

The Kickstarter makes it look pretty neat though.....

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
grebo
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Reply #2311 on: March 09, 2017, 11:30:04 AM


I disagree there is no depth.

And at my local meetup it is the Terra Mystica crowd who are still playing it.

My issue with it is that the theme doesn't really connect with the underlying efficiency puzzle. Which is almost worse than having no theme. In TM, the puzzle is there on the surface unobscured by theme, in something like Food Chain Magnate - the theme is so well integrated with the puzzle that they support each other. In Scythe the theme hides the puzzle and makes it less interesting.

Also it plainly isn't as good as a top tier euro.

I wonder what they see in it.

I felt like there was no ability to build anything.  Nothing was hard to do and nothing built on anything else.  Maybe most of the "game" is balancing the end of the game with controlling territory/popularity etc... but I didn't care about winning and just wanted it to be over.

Why don't you try our other games?
Goldenmean
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Reply #2312 on: March 09, 2017, 11:50:56 AM

My issue with it is that the theme doesn't really connect with the underlying efficiency puzzle. Which is almost worse than having no theme. In TM, the puzzle is there on the surface unobscured by theme, in something like Food Chain Magnate - the theme is so well integrated with the puzzle that they support each other. In Scythe the theme hides the puzzle and makes it less interesting.

Agree about Feast For Odin - its not nearly as much a multiplayer solitaire as it looks, best Rosenburg game in years.

I was all hot and bothered to write a rebuttal to grebo's Scythe bashing once I got to work, and now I see that eldaec beat me to it, and also covered the things I don't like about it as well. It's a solid strategy game. Not amazing, but definitely good, but yeah, it is absolutely not the game it seems like you should be getting when you buy a box with steam mechs on it. I'm honestly surprised there wasn't more backlash about this in the community considering so many people jumped on board the hype train when they saw the art, well before any details about the actual game came out.

And yes, Feast for Odin is definitely top tier Rosenberg, maaaaaybe my favorite of his, but I recognize that I have strong cult of the new tendencies, so I'll decide that once I've played it as much as his older games.

(I still like Colonists and Great Western Trail more from last year though)
Goldenmean
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Reply #2313 on: March 09, 2017, 11:55:24 AM

I wonder what they see in it.

I felt like there was no ability to build anything.  Nothing was hard to do and nothing built on anything else.  Maybe most of the "game" is balancing the end of the game with controlling territory/popularity etc... but I didn't care about winning and just wanted it to be over.

I can obviously only speak for myself, but it's an interesting efficiency puzzle. You have relatively few choices every turn, and they're largely pretty simple, but there is generally an optimal way to string your next x actions together to accomplish a particular goal, and what that is is not immediately obvious. So, I agree that nothing is hard to do, but I don't agree that nothing builds on anything else.

But yeah, you clearly don't like the game. Nothing I say is going to change your mind.
Goldenmean
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Reply #2314 on: March 09, 2017, 12:09:50 PM

They have that bad of a record?  Looking at their website, I realize I've never actually played a game by them (except Hex  why so serious?).

The Kickstarter makes it look pretty neat though.....

They've got a pretty terrible record, yeah. Most of what they do is just churn out mediocre franchised stuff. I happen to sort of like the DC deckbuilding game as a beer and pretzels Ascension substitute with art I can actually tolerate looking at, but I wouldn't recommend anything else of theirs (and obviously would only recommend that one with many caveats). With that said though, the components look great, and the market for miniature based mech combat games isn't exactly supersaturated.
eldaec
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Reply #2315 on: March 09, 2017, 03:33:52 PM

...
It has certainly been described that way, but I don't really see it from the KS page. Reads more like a mash up of Puerto Rico, El Grande, and Cosmic Encounter. Which sounds way better.
What are the Puerto Rico elements you're seeing?

The action selection follow-the-leader mechanic.

"Political mandates"

There is probably a conflict game that uses that mechanic which is a better parallel but I couldn't think of it in the moment.


"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
lamaros
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Reply #2316 on: March 14, 2017, 03:52:45 PM

I wonder what they see in it.

I felt like there was no ability to build anything.  Nothing was hard to do and nothing built on anything else.  Maybe most of the "game" is balancing the end of the game with controlling territory/popularity etc... but I didn't care about winning and just wanted it to be over.

I can obviously only speak for myself, but it's an interesting efficiency puzzle. You have relatively few choices every turn, and they're largely pretty simple, but there is generally an optimal way to string your next x actions together to accomplish a particular goal, and what that is is not immediately obvious. So, I agree that nothing is hard to do, but I don't agree that nothing builds on anything else.

But yeah, you clearly don't like the game. Nothing I say is going to change your mind.

It was interesting once, the second time I played it I was done. It's just a boring experience. It is a simple efficiency game bloated out, vainly and awkwardly. The graphic design of the board is quite poor too.

I'd rather play Yahtzee.

Expect poison from the standing water.
Lucas
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Further proof that Italians have suspect taste in games.


Reply #2317 on: March 17, 2017, 03:59:58 AM

Yesterday, Arkham Horror LCG and its first expansion (Dunwich) were finally translated and released here in Italy, so I grabbed both (more to come at the end of March and April to shorten the gap with the english releases).

I've only managed to squeeze in a partial playthrough of the first scenario, but first impressions are very positive, considering what I was expecting and wished for about this game: lots and lots of "theme" (which I always look for with the majority of my purchases, rather than brain-melting mechanics and decisions) and some innovation to the genre when compared, for example, to the LOTR lcg. Love the contrast between chapters and agendas and hey, the chaos tokens in a bag (purchased this a few weeks back for Eldritch Horror. Look for it on Amazon, cthulhu bag) is a nice, funny and little bastard addition :)

Difficulty doesn't seem to ramp up impossibly right from the start like with LOTR; on the other hand, judging from some comments I've read, deckbuilding seems much more limited at this beginning stage when compared to how it was with just the LOTR core set, even if you purchase two boxes.


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Ghambit
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Reply #2318 on: March 22, 2017, 11:10:45 PM

Finally got HighFrontier 3rd edition.  This is probably 4x the game that 2nd edition was.  The box weighs 12 POUNDS.  I don't even think Descent 1st ed. weighed that much.
Given I only paid $69 for this, including all of the stretch goals... I feel like I made out like a bandit.  $100+ game easily.  Interestingly, the folk that pander Savage Worlds did all the fulfillment.

He broke up the rules this time into 4 thick, fully illustrated manuals... so much less vaguery, and there are training missions to get started quickly.  I'd say the thing will take 4 solid plays to incorporate all of the advanced rules, including colonization and interstellar travel.  Crazy dense, complex game. 

Easily the best and most complex gameboard(s) I've ever seen; there's 4x the realestate compared to 2nd edition btw.  The whole gamespace, fully setup, is a glorious thing to behold.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
ghost
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Reply #2319 on: March 23, 2017, 02:27:17 PM

Post a picture!
eldaec
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Reply #2320 on: March 24, 2017, 11:08:41 AM


"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Goldenmean
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Reply #2321 on: March 24, 2017, 11:47:42 AM

Still pales in comparison to Gloomhaven, which was about 20 pounds and you could get the standee version for 65$, but yeah, my copy showed up yesterday and that's a pretty hefty box for 69$ compared to most everything else in the industry. I'm finding the 160 or so pages spread across four manuals a bit daunting, but in true Eklund style, a large chunk of that seems to be informative and bibliographic.
Hawkbit
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Like a Klansman in the ghetto.


Reply #2322 on: March 24, 2017, 12:14:50 PM

Star Wars Rebellion is $65 today only on Amazon: https://www.amazon.com/Star-Wars-Rebellion-Board-Game/dp/B017MLIGP0/ref=lp_2591697011_1_1?srs=2591697011&ie=UTF8&qid=1490382785&sr=8-1

I haven't played it, but it's on my list for purchase at some point. Maybe.

eldaec
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Reply #2323 on: March 24, 2017, 12:36:28 PM

On rebellion you need to ask yourself exactly how much you really need a 3 hour roll to resolve game that can only support exactly 2 players.

My feeling was that it is too fiddly and too long for the limited amount of strategy in the box.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Soln
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the opportunity for evil is just delicious


Reply #2324 on: March 24, 2017, 01:43:19 PM

I've good things about it.  Bought.

Hawkbit Sir, how did you learn of this good deal?
Hawkbit
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Like a Klansman in the ghetto.


Reply #2325 on: March 24, 2017, 03:48:20 PM

Embarrassingly, I was slumming it on kotaku and saw the deal.
Azazel
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Reply #2326 on: Today at 12:45:27 AM

Played around with some Pandemic at the weekend, which was awesome fun, but wife and I are thinking of a D&D type boardgame that's a step up from Dungeon, but not as far as full D&D for playing with Elena.

I'm looking at Descent right now and it looks interesting, but you chaps know shittons more than I do ;  Thoughts ?


You could try any of the official D&D Boardgames. They're pretty simple and easy to learn - also totally co-op which adds much fun and very replayable: Castle Ravenloft, Wrath of Ashardalon, Something Something Drizzt and Temple of Elemental Evil.

Base D20 system to hit, but super-simplified from D&D/Pathfinder and much simpler than Descent (also cheaper) and very much cheaper and more kid-appropriate than stuff like KD...

http://azazelx.wordpress.com/ - My Miniatures and Hobby Blog.
schild
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Reply #2327 on: Today at 08:01:26 AM

Played around with some Pandemic at the weekend, which was awesome fun, but wife and I are thinking of a D&D type boardgame that's a step up from Dungeon, but not as far as full D&D for playing with Elena.

I'm looking at Descent right now and it looks interesting, but you chaps know shittons more than I do ;  Thoughts ?


You could try any of the official D&D Boardgames. They're pretty simple and easy to learn - also totally co-op which adds much fun and very replayable: Castle Ravenloft, Wrath of Ashardalon, Something Something Drizzt and Temple of Elemental Evil.

Base D20 system to hit, but super-simplified from D&D/Pathfinder and much simpler than Descent (also cheaper) and very much cheaper and more kid-appropriate than stuff like KD...
Lords of Waterdeep?

The problem with half-baked D20 / D&D stuff that isn't either a boardgame or full on hardcore RPG is that if the experience is bad, that's it. Running it back and repairing the damage ain't easy. I outright quit RPGs because all of the dungeon masters I had were wholly mediocre.

Edit: Lords of Waterdeep is a worker placement game and a terrible recommendation. *BUT* it is a very, very good game. It's no Pret-A-Porter though. Any chance your kid wants to be an accountant? Mr. Card Game is probably a better recommendation: https://boardgamegeek.com/boardgame/130764/mr-card-game

Edit 2: Or just ignore all of my recommendations because I'm pretty sure the publisher went out of business.
« Last Edit: Today at 08:06:49 AM by schild »
Ghambit
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Reply #2328 on: Today at 04:35:55 PM


This is the basic+colonization setup (for basic only, there is a map half this size); 1/4" thick btw:


The interstellar map is the same exact size  Oh ho ho ho. Reallllly?; it's meant to be played solitaire but may be played multiplayer as an extension to the colonization rules (so a 4x6 boardspace):


Mats+bits:


It really is the most expandable version of a game in this genre you can buy, it seems.   Altogether, you could easily fill a full-sized wargaming table (>4x4ft) with this, not even including the player mats and other bits.  There is a lot of individual meta that happens at each player; with the production, fuel, etc. game.  That all is tracked by each player separately.  In essence, the complete game is like having to play 4 different boardgames at once.  So it's a HUGE gamespace (if desired) when things get going.  The idea being with the complete advanced ruleset likely requiring multiple sessions to play (especially the colonization endgame module, which adds at least 1hr per player).

He smartly used a rules "module" system this time that gradually eases players into new ideologies.  There are dozens of modules that each introduce new science (or politics, which is heavier in this edition) until you end up with the complete advanced game.  The Interstellar solitaire is a helluva nice touch and there are modules with this as well to change gameplay.

If you're into Volko Runke type games, Ecklund's stuff will whet your whistle on the sciencey side.... especially this game.  It is basically quasi-event driven exo-globalization.
Can't wait to dip into the full game this time and I'm in a great gaming location to pull it off (because it requires a certain type of gamer for sure).  
« Last Edit: Today at 04:37:44 PM by Ghambit »

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
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