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Topic: Dungeon Defenders (Read 73110 times)
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Der Helm
Terracotta Army
Posts: 4025
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Bought this. Holy fucking shit, this has to be the worst try at localisation I have EVER seen. Every time there is more than one possible translation, they picked the wrong one. I can't figure out any of the settings and have no idea what to do. This is ... I don't know... I don't have words. Google translates better than this... 
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"I've been done enough around here..."- Signe
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Rokal
Terracotta Army
Posts: 1652
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I'm curious what language you're playing it in.
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Der Helm
Terracotta Army
Posts: 4025
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I'm curious what language you're playing it in.
I am not so sure. The vocabulary SEEMS German. 
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"I've been done enough around here..."- Signe
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Sophismata
Terracotta Army
Posts: 543
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They just translated with a dictionary for localisation, IIRC. Forums had many people pointing out problems, in many languages.
IIRC, the french translation had them label a button close (nearby), instead of close (OK/exit). One example of many, but it's that kind of error.
You'll need to go into the pre-game configuration and change language to english.
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"You finally did it, you magnificent bastards. You went so nerd that even I don't know WTF you're talking about anymore. I salute you." - WindupAtheist
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Der Helm
Terracotta Army
Posts: 4025
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They just translated with a dictionary for localisation, IIRC. Forums had many people pointing out problems, in many languages.
IIRC, the french translation had them label a button close (nearby), instead of close (OK/exit). One example of many, but it's that kind of error.
You'll need to go into the pre-game configuration and change language to english.
Managed to at least play the game itself in English. Much better. Option menue is still in "German", though. This is fun. 
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"I've been done enough around here..."- Signe
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kildorn
Terracotta Army
Posts: 5014
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Latest patch shares XP in coop, by the by. Which fixes one of my HUGE complaints about the community. Basically, game's xp distribution method encouraged supreme dickish behavior.
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Soulflame
Terracotta Army
Posts: 6487
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It also multiplied the number of loots allowed left on the ground by the number of players, so mana farming in coop is possible. The decay of items removes the lowest quality items first. Plus Insane survival and strategy had the timers between waves removed. I still hold out hope they'll add DU for extra players. The changes to loot are absolutely ridiculous. I made it to wave 14 last night on Insane Survival Alch Labs (went LD right as I was going to start wave 15  ) and I had gone from 1.9 million mana to 4.2 million mana. Plus multiple gear upgrades. Which actually kind of makes me happy, as before mana farming was pretty tedious for a small return, at least in comparison for the mana required to upgrade items. In short, I really really love this game.
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Ice Cream Emperor
Terracotta Army
Posts: 654
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I just wish there was some way to increase the amount of actual mana crystals that can stay on the ground at one time -- soloing insane or survival levels would be much easier if most of the mana from each wave didn't vanish before I could get around to picking it up.
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Sophismata
Terracotta Army
Posts: 543
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Oh wow. I'd stopped playing, I didn't think they were ever going to share EXP or fix item decay. (They were oddly insistent that heroes should not share exp for some weird reason. Word of God that it would never happen.)
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"You finally did it, you magnificent bastards. You went so nerd that even I don't know WTF you're talking about anymore. I salute you." - WindupAtheist
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Der Helm
Terracotta Army
Posts: 4025
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Ok, I seem to be a bit addicted to this game. (well, at least until the SWTOR open beta weekend  ) Who wants to play with my fresh lvl 45 apprentice ?
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"I've been done enough around here..."- Signe
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Ice Cream Emperor
Terracotta Army
Posts: 654
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I didn't realize online play required its own set of characters (or do most people play 'open' online or whatever?) Now I gots to level this shiz all over again.
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Rendakor
Terracotta Army
Posts: 10138
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I was doing Open because the Ranked (or whatever it's called) wasn't working on launch day. However, you only get achievements on the Ranked games, which kinda sucks.
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"i can't be a star citizen. they won't even give me a star green card"
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Der Helm
Terracotta Army
Posts: 4025
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Hit me up on steam and I can PL you noobs. 
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"I've been done enough around here..."- Signe
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schild
Administrator
Posts: 60350
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Ooooh I'll take some powerleveling.
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Rokal
Terracotta Army
Posts: 1652
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I didn't realize online play required its own set of characters (or do most people play 'open' online or whatever?) Now I gots to level this shiz all over again.
Once you're familiar with the game, you'll realize that leveling goes much faster the second time around. I scrapped my lvl 35 huntress on Open to roll an apprentice on ranked (before the holiday event was extended to Open), and it only took about 4-5 hours to hit lvl 30. You can get straight to business when you start a level, you already know what tower strategies work, and you'll probably spend your stat upgrades better and use items that are more appropriate for what you want your character to do. You should be able to do most of the early maps on hard if not insane, and you'll level fast.
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Xanthippe
Terracotta Army
Posts: 4779
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I'll be happy to plevel anyone who wants it, although I don't anticipate playing much until after Thursday. I have tower 70 app, tower 70 monk, and close to 70 tower squire (might be 70, I forget).
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Furiously
Terracotta Army
Posts: 7199
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I broke down and bought it today. Might wait for tomorrow's patch to give it a real go.
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Der Helm
Terracotta Army
Posts: 4025
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I don't have a 70 yet, but my cute little squire just hit 50 and can solo the court at hard, which is great for XP. Once I can actually finish it on Insane, I should be swimming in mana. The final wave always kills me so far but I make round about 200-300k mana per run nonetheless. 
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"I've been done enough around here..."- Signe
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Ice Cream Emperor
Terracotta Army
Posts: 654
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Once you're familiar with the game, you'll realize that leveling goes much faster the second time around. I guess, but so far efficiency gains seem minimal. Of course I was already doing stuff on Hard before (my local characters were only level 15-25ish.) Not sure why it feels like a slog this time around, given how relatively little catch-up I have to do.
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Der Helm
Terracotta Army
Posts: 4025
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Once you're familiar with the game, you'll realize that leveling goes much faster the second time around. I guess, but so far efficiency gains seem minimal. Of course I was already doing stuff on Hard before (my local characters were only level 15-25ish.) Not sure why it feels like a slog this time around, given how relatively little catch-up I have to do. Remember that you can switch heroes during the build phase, setting up some bouncers with a squire on Deepers and then switching to another class works great for powerleveling. You can switch as often as you like, but on INSANE there is a timer on your build phase.
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"I've been done enough around here..."- Signe
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Ice Cream Emperor
Terracotta Army
Posts: 654
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Hmm, yes, I don't mean a slog as in I am having trouble completing levels, I just mean it somehow feels like it's taking too long to gain xp, etc. But I played a bit more tonight and I think it was just the early-level slump, before you have all your towers and the decent items start arriving.
Trying the new maps on Hard definitely helped as well, though the stupid Throne Room ogres with 60k hp proved a little much in the end.
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Typhon
Terracotta Army
Posts: 2493
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Patch 7.11 has today as an ETAChanges I like: - All: Added Auto-Refire (hold mouse button) For Squire and Monk attacks (both Monk attacks), and Apprentice staffs (hold RMB+LMB to keep auto-refiring, hold just the LMB if you want to Charge).
- All: Added Linear Upgrade Multiplier for Defense Upgrades -- this will linearly buff the Health and Damage of an Upgraded Defense according the following table (percents are each from the base value): 1st Upgrade +20%, 2nd Upgrade +40%, 3rd Upgrade +60%, 4th Upgrade +80%, 5th Upgrade +100%
- PvE: Ogre Poison Ball no longer damages Eternia Crystals
- PvE: Skeletons will no longer target or damage Eternia Crystals
- PvE: Any Hero XP earned is now also automatically applied as Investment in your equipped Pet, though at a 50% conversion rate
- PvE: Active (non-retired) Heroes boost boost the Damage output of towers they specifically summoned by 33% (indicated via a Hero Face Icon on the tower's floating HUD)
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Soulflame
Terracotta Army
Posts: 6487
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Two of those are probably going to be scaling nerfs that will not be liked once they go live. Particularly the Active heroes boost their towers one, but the tower scaling one will probably also be a pretty severe nerf at the lower end, in order to allow towers to scale up to the point they were prior to the patch. Or mob HPs will be buffed to compensate.
Now that I've looked at the active heroes one again, I'm really not happy with that. My standard survival builds involve monk and apprentice towers, with a huntress dpsing during the actual combat time.
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Typhon
Terracotta Army
Posts: 2493
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I like the tower adjustment. Current mana spend is - get every tower to 1, then every tower to 2, etc, because current level 5 buff is ~10%. There is very little strategy in buffing towers.
I also like the active hero buff, but mostly because I like playing the monk and I dislike the concept of pure-tower hero builds. Pure-builds break the game - they end up having to scale everything to a pure build or 'there's no challenge'. I don't think this will compensate for the pure builds, but it will allows those players that just want to play one or two chars to do that and still complete the harder levels.
I don't understand why you think it will impact your (I'm assuming solo) survival build - unless you are anticipating mob health increase.
Really, really, really like not having to clickyclickclick anymore.
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Ice Cream Emperor
Terracotta Army
Posts: 654
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Yeah, part of what makes the game such an underwhelming TD for me is the fact that upgrade paths are so obvious -- and so obviously terrible compared to getting more towers. There's no decision to make at all, really, about when to upgrade.
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Xanthippe
Terracotta Army
Posts: 4779
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* All: Added 4 New Heroes for play: the Adept, the Countess, the Initiate, and the Ranger (Premium DLC)
Yay girl characters! I can make my pure dps gals now.
There is much to love in this new patch. No more Ogres one- or two-shotting crystals.
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Soulflame
Terracotta Army
Posts: 6487
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Except you have to pay for the new toons. I can't say as I blame Trendy for charging for them, since creating new playable characters costs money, but it's caused quite the uproar elsewhere.
I'm still having random shit hit crystals, but I can't tell what it is. I'm guessing it's arrows that missed, or some sort of cleave attack from skeletons.
The scaling on the towers is ridiculous. I had figured they'd try to end up roughly back where they were, instead they seem to have simply taken the old baseline and scaled it up from there. I would not be surprised if there were nerfs down the line in the near future for tower dps. Prior to last night, my fireball towers were hitting for around 2400. Last night, fully upgraded, with the apprentice active, they were hitting for 5000. I'm fairly positive they did not mean to double the damage output of towers overnight.
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Rendakor
Terracotta Army
Posts: 10138
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Are they actual new characters, or just female reskins of the existing characters?
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"i can't be a star citizen. they won't even give me a star green card"
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Typhon
Terracotta Army
Posts: 2493
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mostly just a re-skin, but they do have different base stats and active abilities. Example: hunter/tress: hunter is slower and has more hitpoints, active #3 scatter shot/piercing shot - male version is a cone.
Tower scaling: They are adding a nightmare level (I assume this is after insane, but not sure), so ramping up tower damage may be part of that.
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Rendakor
Terracotta Army
Posts: 10138
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Ahh, same towers but different click skills? That's interesting at least.
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"i can't be a star citizen. they won't even give me a star green card"
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Xanthippe
Terracotta Army
Posts: 4779
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$3.99 today for the new Hero pack. I'll shell out for being able to play a girl.
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Ice Cream Emperor
Terracotta Army
Posts: 654
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Do the new characters all turn around and shake their ass at you and titter when you are picking a class, as well? Because I don't think I could handle that; the Huntress already nearly made me ragequit the game.
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Furiously
Terracotta Army
Posts: 7199
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So swtor went down last night I figured I would play a couple maps at midnight. I play for a bit and suddenly realize it's 3:30. I hate it when people we shouldn't be building stuff build stuff.
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Nija
Terracotta Army
Posts: 2136
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So swtor went down last night I figured I would play a couple maps at midnight. I play for a bit and suddenly realize it's 3:30. I hate it when people we shouldn't be building stuff build stuff.
Yeah, DD is great in that regard. There's no real stopping point. The next round is about to begin!
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Xanthippe
Terracotta Army
Posts: 4779
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I got my Hero-specced Countess to 59 yesterday in a marathon session. (Yet I dream in Minecraft.)
I found myself using monk/app towers far more than squire towers. Maybe because squire as my third character and I'm already used to monk/app stuff?
Kept trying to do the No Towers challenge but just couldn't move fast enough to kill everything. I suspect huntress might be the way to go on that.
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