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Topic: Anonymous Mythic employee dishes dirt on WAR and SWTOR (Read 113962 times)
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Fordel
Terracotta Army
Posts: 8306
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Why do people still work for EA, is it just desperation and no where else to go?
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Lantyssa
Terracotta Army
Posts: 20848
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Now I have visions of EA employees being given a THAC0 based on time served.
THAC0. Hahaha. Gods, you're so old, Nebu. 
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Hahahaha! I'm really good at this!
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Fordel
Terracotta Army
Posts: 8306
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THAC0 is like the worst devised system I've seen while on that tangent.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Modern Angel
Terracotta Army
Posts: 3553
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God no, what? There are a zillion worse systems.
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Fordel
Terracotta Army
Posts: 8306
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But I haven't seen those systems! 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Cheddar
I like pink
Posts: 4987
Noob Sauce
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Why do people still work for EA, is it just desperation and no where else to go?
Money. A steady paycheck is a hell of a drug!
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No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Good to know you're paying attention.
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-Rasix
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Trippy
Administrator
Posts: 23657
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Now I have visions of EA employees being given a THAC0 based on time served.
THAC0. Hahaha. Gods, you're so old, Nebu.  That's not *that* old. Old is playing D&D from the original 3 book "white box" set.
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Nebu
Terracotta Army
Posts: 17613
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That's not *that* old. Old is playing D&D from the original 3 book "white box" set.
Did that too. What do I win?
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Nevermore
Terracotta Army
Posts: 4740
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A new crayon to fill in the numbers on your dice.
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Over and out.
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Abelian75
Terracotta Army
Posts: 678
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The employees gather around and roll d20's to keep their jobs, duh.
And on a natural 20, YOU get to chose someone to let go!
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Lantyssa
Terracotta Army
Posts: 20848
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A new crayon to fill in the numbers on your dice.
I used silver marker pens. Looked so much better than crayon.
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Hahahaha! I'm really good at this!
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Furiously
Terracotta Army
Posts: 7199
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I used lead on the side opposite 20.
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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Sir T
Terracotta Army
Posts: 14223
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It appeals to the all important gold farmer demographic.
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Hic sunt dracones.
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sam, an eggplant
Terracotta Army
Posts: 1518
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If it was actually public with shares trading at that valuation, I'd short the hell out of Zynga. Of course it's not public and that number was plucked out of someone's ass.
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LC
Terracotta Army
Posts: 908
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Zynga is like the dev house of cards.
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Chimpy
Terracotta Army
Posts: 10633
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Zynga is like the dev house of cards.
Can't that be said about most dev houses though?
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'Reality' is the only word in the language that should always be used in quotes.
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sam, an eggplant
Terracotta Army
Posts: 1518
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Zynga is scummier than most. Social gaming isn't going away, but the outrageously profitable anti-consumer tactics from "industry leaders" like Zynga will quickly become a thing of the past. Zynga did extremely well when social gaming was the Wild West. They could get away with anything. Those days are ending. I'm still impressed that Raph didn't follow suit. He was positioned to take the lead and it's just so much money. I'm sure it crossed his mind as metaplace slowly foundered. I know I'd be tempted.
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« Last Edit: October 29, 2010, 01:27:01 PM by sam, an eggplant »
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Velorath
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Why do people still work for EA, is it just desperation and no where else to go?
To be fair, so far we've heard about possible layoffs from Mythic, and now EA Canada and Black Box. Layoffs at Mythic shouldn't be any sort of surprise (really the surprise there is that they're still around at this point). EA Canada seems to have run into some issues getting NBA Elite completed to the point where the game was delayed indefinitely, leaving NBA 2k11 without any competition. That's a pretty big hit to EA there. Meanwhile, Black Box only has the Skate franchise at the moment since Need for Speed is currently being worked on by Criterion (Black Box's last Need for Speed game, Undercover got released to terrible reviews). As far as I know, they don't currently have any announced projects, and one can only assume they're working on the next Skate game. These aren't development teams shipping successful products and losing their jobs right after. These are teams that have shipped some underwhelming products or flat out couldn't get their games finished at all.
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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Roll-offs?  They put them in barrels and roll them out of town, pardner.
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Margalis
Terracotta Army
Posts: 12335
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Why do people still work for EA, is it just desperation and no where else to go?
EA pays quite well and has a whole bunch of middle-manager type roles where you basically don't have to do any work.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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UnSub
Contributor
Posts: 8064
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Why do people still work for EA, is it just desperation and no where else to go?
Why do people work for any big company? They are one of the market leaders, relatively stable and have lots of potential options / tentacles into various properties. This is also an industry where the options are: 1) Work for yourself, toil long hours, launch a title probably no-one ever sees, die in obscurity. 2) Work for a small indie studio, toil long hours, launch a title probably few see, find out the owner's ex-wife just left town with the payroll. 3) Work for a moderately-sized studio, toil long hours, launch a title some people buy, find the studio collapses under unmanaged debt. 4) Work for a large studio, toil long hours, launch a title people may actually have heard of and buy, be straight-jacketed into the most unimaginative design possible, get fired as a cost-cutting move. 5) Work for a big publisher, toil long hours, launch multiple titles, see 4 in 5 titles fail to reach profitability, realise the only way to stay in business is to fire people as a cost-cutting move. and variations thereof. "Launch a title, see huge success, get all the creative freedom you'll ever want, repeat" is the dream the games industry is built on, but only happens very rarely.
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Numtini
Terracotta Army
Posts: 7675
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You forgot all the options in which they work for a successful studio that EA then buys. 
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If you can read this, you're on a board populated by misogynist assholes.
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shiznitz
Terracotta Army
Posts: 4268
the plural of mangina
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You forgot all the options in which they work for a successful studio that EA then buys.  Lotto ticket?
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I have never played WoW.
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Sheepherder
Terracotta Army
Posts: 5192
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6) Work for Blizzard Entertainment, toil long hours, launch a title people may actually have heard of and buy, be straight-jacketed into the most unimaginative design possible, not get fired as a cost-cutting move.
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UnSub
Contributor
Posts: 8064
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6) Work for Blizzard Entertainment, toil long hours, launch a title people may actually have heard of and buy, be straight-jacketed into the most unimaginative design possible, not get fired as a cost-cutting move. ... leave Blizzard, start your own studio, see 1) - 3) above.  (Yeah, there are other options, but that post was interrupting my RotMG time.  )
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Sheepherder
Terracotta Army
Posts: 5192
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ArenaNet still hasn't fucked themselves out of a job yet, and Guild Wars isn't exactly obscure.
The last stillborn creations that even hinted at competing with WoW were eaten fresh out of the womb though, so in a little while AN might be a data point on a line. Particularly since GW2 seems fit to compete with Diablo III and WoW's new expansion.
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KallDrexx
Terracotta Army
Posts: 3510
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Arenanet is the exception, not the norm.
Most game companies suck to work for.
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UnSub
Contributor
Posts: 8064
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If ArenaNet sees GW2 launch and become bigger / better than GW, they'll have bucked a long trend in Western MMO development. I can't think of a Western MMO studio / developer who's second title / sequel exceeded their first effort.
... except for Funcom, but they set the bar real, real low with Anarchy Online's launch.
... or maybe Wizard101 rising from the ashes of Shadowbane.
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Demonix
Terracotta Army
Posts: 103
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If ArenaNet sees GW2 launch and become bigger / better than GW, they'll have bucked a long trend in Western MMO development. I can't think of a Western MMO studio / developer who's second title / sequel exceeded their first effort.
... except for Funcom, but they set the bar real, real low with Anarchy Online's launch.
... or maybe Wizard101 rising from the ashes of Shadowbane.
Wait what? I didn't know that about Wizard101! That's...kinda cool.
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Famine
Developers
Posts: 61
Funcom
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Most game companies suck to work for.
Dono about all of that. You will always have various opinions on current or past experiences like any career field for any industry in the world.
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Glen 'Famine' Swan Senior Assistant Community Manager Funcom Inc.
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KallDrexx
Terracotta Army
Posts: 3510
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Dono about all of that. You will always have various opinions on current or past experiences like any career field for any industry in the world.
True, but in most circumstances, people in software development don't try to work designing a very specific type of software, unless they have a specialty in that. Game development is different in that a lot of people want to get into it only because they think that developing games is the most fun job ever. Due to the high amount of people that want to get into game development, the barriers to entry are high which allows for lower paid jobs and larger egos for the people who actually make it in. When Auran laid us off because they went bankrupt, because Fury was a piece of shit due to egotistical leads who thought they knew everything about making a game fun (and my opinion was worthless because I was only a Junior, and players opinions were worthless because players don't know what they want), I talked to several of my colleagues who had worked at quite a few companies and all of them said that the uncreative environment I was in was in most game companies. The fact that they stayed in the industry, and went from company to company (good companies that got bought and/or dismantled to shitty companies that were as bad as Auran) and the fact that I left the game industry and almost instantly started making $10k more in salary seems to back that up. The problem is game designers are rarely good business people, and good business people are rarely good game designers. There's more to running a game studio than just having a great game idea, you need good project management, resource management (money and staff), marketing, a sound business model, etc... In other industries, to create a software product you first have to recognize that there is a gap and need of some sort where your software can fit in (similar software force the users to use an inefficient process, there is no software that does x, y, and z, etc...). Games are different in the fact that they almost start out with "wouldn't it be cool if...". They are two fundamental different ways of starting or going about business and the latter seems easier to the person at the time while the former is more of a proactive approach. Hell if Auran came up with a business plan during the pre-production stages of Fury than things would have been massively different, as it would have been more focused on how to use a game to make money rather than making a game then trying to figure out how to make money off it. They admitted in several interviews that the business model was figured out part-way through development during an "Ah-ha" type of moment.
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Lantyssa
Terracotta Army
Posts: 20848
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Apparently it was more of an "Ur ur" moment...
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Hahahaha! I'm really good at this!
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UnSub
Contributor
Posts: 8064
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I remember the devs asking on the Fury forums what kind of payment model players thought they should use.  Although I'm a strong believer in consulting with both consumers / end users / players for business decisions, there are some things you can't treat those groups as experts on. How to earn money to keep the lights on is one of those things.
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