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Topic: Torchlight II (not the MMO) (Read 172303 times)
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Merusk
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Posts: 27449
Badge Whore
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Y'know.. I think this is the first time I've prepurchased a game on Steam. I now understand the twitchy anxiety that comes from having the game sitting there, waiting, but not unlocked.
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The past cannot be changed. The future is yet within your power.
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Setanta
Terracotta Army
Posts: 1518
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Y'know.. I think this is the first time I've prepurchased a game on Steam. I now understand the twitchy anxiety that comes from having the game sitting there, waiting, but not unlocked.
10 hours to go... if I get up at 3am I'll be able to play this. It's sad, I'm more excited about this game than I was about Diablo 3... couldn't they just move the release forward 10 hours?
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"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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3am? No, 1pm, sure. Release time is 1pm est.. I was disappointed I couldn't play a bit before heading to work this morning. Curses.
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The past cannot be changed. The future is yet within your power.
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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Three hours to go 
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Setanta
Terracotta Army
Posts: 1518
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3am? No, 1pm, sure. Release time is 1pm est.. I was disappointed I couldn't play a bit before heading to work this morning. Curses.
<--- Aussie
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"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
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Rokal
Terracotta Army
Posts: 1652
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Within the first hour of playing I had: -made interesting decisions about how to spec my character -made interesting decisions about what loot to use -collected a few pieces of set gear that made me want to rerun the dungeon they came from to complete it -picked from a surprisingly large list of pets, skins, and character options -picked a starting difficulty that matched the experience I wanted from the game -was able to start the game immediately (offline play) even though the login servers were getting slammed These guys get it. One last thing that I love about this game. 
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Amaron
Terracotta Army
Posts: 2020
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Finally got the chance to start it up but I'm confused. None of the classes really look visually like what I remember in the previews. Did they cut some classes or completely change the models?
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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Delicious game 
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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schild
Administrator
Posts: 60350
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I want the settings and items from Torchlight, with the look and feel of Diablo 3.
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Abelian75
Terracotta Army
Posts: 678
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I want the settings and items from Torchlight, with the look and feel of Diablo 3.
Yeah. I'm liking the game, but damn, do I ever miss the incredibly satisfying sense of impact from my attacks that was in D3. In T2 I can't really tell what monsters I'm hitting with some of my attacks. Alas.
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schild
Administrator
Posts: 60350
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Yea, there's absolutely no ferocity to your attacks in this. It's just lines hitting boxes as far as I'm concerned. I'm going back to Borderlands 2 for now where at least when you hit something people say things like OW OW OW OW OW OW and MY BALLS.
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Threash
Terracotta Army
Posts: 9171
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I felt the same about path of exile, i liked everything about it except the actual gameplay.
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I am the .00000001428%
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Rokal
Terracotta Army
Posts: 1652
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I'm liking the game, but damn, do I ever miss the incredibly satisfying sense of impact from my attacks that was in D3. In T2 I can't really tell what monsters I'm hitting with some of my attacks. Alas.
I'm not having this problem on my 2H engineer. Attacks feel like they have a surprising amount of weight. D3 does it better, but Torchlight 2 combat feels pretty good too.
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Tannhauser
Terracotta Army
Posts: 4436
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My 2H engineer has that 'impact' feel. Loving the game, especially, especially the loot always showing up! Plus I can actually use the loot that drops.
Runic's beating Blizzard at its own game.
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Malakili
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Posts: 10596
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Runic'sOld Blizzard beating Current Blizzard at their own game.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Yea, there's absolutely no ferocity to your attacks in this. It's just lines hitting boxes as far as I'm concerned. I'm going back to Borderlands 2 for now where at least when you hit something people say things like OW OW OW OW OW OW and MY BALLS.
I slightly disagree with this; after you get some points in a few skills it feels pretty weighty as an engineer or berserker. Embermage in the beta just felt like shooting sparklies everywhere then stuff sorta died. I didn't really get the "I'm blowing shit up" feeling despite covering half the screen in fire after getting a few of the fire spells. The outlander class is a bit of a mess honestly and is like, "welp, we give up trying to figure out a real distinctive idea for the sneaky ranged/daggery/dark class and ninjas are kinda played out so you're a rogu~...outlander!". Everything else about the game is everything I liked from D2 and wanted in D3 but didn't get. It's a bit weird how fast you are compared to D3/Path of Exile/Borderlands. You haul some ass in this game.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Soulflame
Terracotta Army
Posts: 6487
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I've played embermage a bit, and I'm a tiny bit underwhelmed. I'll try an engineer next.
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Xuri
Terracotta Army
Posts: 1199
몇살이세욬ㅋ 몇살이 몇살 몇살이세욬ㅋ!!!!!1!
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The Embermage seems kinda on the opposite end of the awesome-scale compared to the Ember Lance-wielding Alchemist in Torchlight 1 :P At least in the first few levels. Then again, you didn't get access to the Ember Lance in Torchlight 1 until level 10. Hmmmmm.
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-= Ho Eyo He Hum =-
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Ratman_tf
Terracotta Army
Posts: 3818
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It's been an expensive day, and Torchlight 2 dropped on top of that.  Thank god I had an overtime paycheck.  Only played a bit, but I'm liking it so far. I went straight for veteran hardcore. I've come to appreciate hardcore mode after doing it a fair bit in D3.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Tebonas
Terracotta Army
Posts: 6365
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This game is wickedly fun. My Level 11 engineer is mowing down enemies with a unique cannon that looks like a lightning gatling, which I could equip almost as soon as it dropped.
You actually feel like playing a game and not climbing a mountain of shit while the developers stand at the top and piss at you. Fuck you Blizzard, for all intents and purposes this is Diablo 3.
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Signe
Terracotta Army
Posts: 18942
Muse.
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It's too cute. It makes me giggle insanely.
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My Sig Image: hath rid itself of this mortal coil.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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The Embermage seems kinda on the opposite end of the awesome-scale compared to the Ember Lance-wielding Alchemist in Torchlight 1 :P At least in the first few levels. Then again, you didn't get access to the Ember Lance in Torchlight 1 until level 10. Hmmmmm.
Low levels have sucked. I hit 14 last night before hitting the hay and the later skills were more impressive. The problem is the meteor you start off with is as impressive as a default attack, which means isn't very impressive. I want to try out prismatic spray and the 3rd ice skill but there's so many nice passives, too. I'm clearly going to have a problem of not picking a few skills and maxing them the fuck out. The game is a lot more fun than D3, though. Probably because I'm getting shitloads of loot. It's loot overload and I feel bad sometimes when I get an upgrade because, "aw.. I just upgraded that.." A tiny, cynical part of me wonders how much of that is because D3 came out first and they saw the failure there. Came across the enchanter before I logged off. It's much improved over the 1st Torchlight in that the upgrades it adds are much smaller for a lot more money. Plus it's not in town , taunting you to blow all your gold on it.
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« Last Edit: September 21, 2012, 04:40:35 AM by Merusk »
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The past cannot be changed. The future is yet within your power.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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You can rescue an enchanter that returns to town at least in the first act but they can usually only add a single enchantment. Also, enchanters you find in the wild can have specializations; like I found one that only adds fire enchantments.
It's also nice to be able to find unique items, sets, and the sorta pseudo-set items right off rather than you know...having to literally get to cap to find anything nice.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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Just in case some of you is still undecided, you can now download the demo, either from Steam or the official website.
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Ironwood
Terracotta Army
Posts: 28240
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Ooooo. You can ?
Fucking awesome. I'll be in my bunk.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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trias_e
Terracotta Army
Posts: 1296
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The game is fun. They do a great job with loot which is a nice contrast from that other game.
My shotgun outlander is pretty boring skill-wise though. I'm level 20 and I've finished act 1. I'm really, really hoping that the next tier of skills gives me something more fun to play with. I may have just made a poor choice for my first character. If the next few skills aren't fun I may reroll, no big loss.
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Xuri
Terracotta Army
Posts: 1199
몇살이세욬ㅋ 몇살이 몇살 몇살이세욬ㅋ!!!!!1!
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I love the fact that I during normal gameplay can actually find loot that is at or above my current level.
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-= Ho Eyo He Hum =-
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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It's also nice to be able to find unique items, sets, and the sorta pseudo-set items right off rather than you know...having to literally get to cap to find anything nice.
Yes, this! I got two gold items (unique) in the first 20 minutes and felt like something was wrong.
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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The loot overload is almost...unbearable!!!  I'm only in the Temple Steppes and piles of stuff keep dropping, but beasts are everywhere and I DON'T HAVE TIME TO CHECK MY INVENTORY  I agree about a certain lack of the feel of "impact" (compared to the awesomeness of the Monk or Barbarian in D3), but I only tried the Berserk so far, and only up to level 9 (but first impressions are important). Good when you are doing criticals (as it should be) but otherwise not really satisfying, especially if you consider that you can already meet a high number of mobs that early in the game. I also acquired that "shadow wolf" ability but it seems boring to me (yeah, useful for the healing but otherwise pretty meh). I'll see what happens with the other classes; but the gameplay is very addictive: they got it just right 
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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I got my berserker using stormstrike (makes your hits arc electric damage to 2/3/4 enemies), the cleave/bleed thing, and howl. Put up stormstrike, charge in and alternate clickspam with the cleave/regular hits while keeping the roar debuff up. Big groups of exploding mobs.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Level 21 Embermage, just into act 2. Likes: - Loot - plenty of it, lots of uniques & sets, and it doesn't soul-bind so your alts are gonna be twinked.
- Skill trees - lots of variety.
- Environments - again very varied and not bad looking for such a low-tech engine.
- Side quests - things like Phase Beast Challenges and mini-dungeons with a quest giver outside.
- Pets - transforming with fishes and sending them to town to loot. Very nice.
- Addictive - distribution of quests and dungeons is just right to keep you going "I'll just do this one more thing..."
Dislikes: - Still can't do multiplayer. Something borked when I linked my Steam account and now I can't log in and the password reset email never gets sent. Hopefully they'll sort it soon.
- Combat feels lacklustre. It's very unresponsive, almost like playing with heavy lag but not quite.
- No monster health bars. Needs a mod to enable this.
- Art style. Not my cup of tea, just personal preference. Looks cheap to my eyes.
- FIshing is a bit zzzzzZZzzZz. Easy enough to ignore though.
- Identify scrolls. Stupid and pointless mechanic, especially at 200g each - more than the item sells for most times.
- No stat changes listed on item comparison tooltips. Minor, but annoying omission.
My dislikes are mostly minor, temporary or easily modded I hope. Personally I strongly disagree that this is what Diablo 3 should have been. I think it gets some things right that D3 got wrong, but it's unlikely to have the longevity for me that I suspect D3 is going to have. I can see me playing this for a couple of weeks probably. D3 I think I'll be going back to for short bursts every now and again for years. You may now commence with metaphorically burning me at a stake for heresy. 
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Hutch
Terracotta Army
Posts: 1893
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Dislikes: - No monster health bars. Needs a mod to enable this.
I downloaded this overnight, and got to play for just a few minutes this morning, but, I seem to recall seeing health bars, at least on enemies that lasted longer than a couple attacks. Or do you want the health bars to be visible all the time, not just on mouseover?
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Plant yourself like a tree Haven't you noticed? We've been sharing our culture with you all morning. The sun will shine on us again, brother
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Rokal
Terracotta Army
Posts: 1652
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For those complaining about combat feedback and not knowing whether attacks hit, try changing Combat Text to Normal from the default (sparse).
Edit: looks like Steam account linking is now working, at least until people break it again.
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« Last Edit: September 21, 2012, 09:48:19 AM by Rokal »
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schild
Administrator
Posts: 60350
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Monster Health bars are at the top of the screen on mouseover. There doesn't seem to be an option to have them in the world, which is a little weird.
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Mattemeo
Terracotta Army
Posts: 1128
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Played for an hour or so today; got back home too late last night to really do much besides look at the char creation options before the need to GW2 set in.
First impressions:
While the game doesn't seem much higher tech than the first iteration, it's so pretty! High res cartoon textures on low polys really is a win-win situation, everything has a chunky charm to it and it all feels hand painted. Lovely. I rolled an Outlander first as it seemed the closest to Vanquisher and for the most part, it is, really. It's missing the outrageous out of the box overpoweredness but the general style of play is pretty similar. Going to try all four classes of course but remains to be seen which is stickiest. Targetting is iffy. I could really, really do with a reticule when I mouse-over a mob; half the time I seem to be missing even when I'm directly aiming and the range during the early game is hard to guage. I end up running into big packs of mobs because the game doesn't register my aim. Loot pinata - I got a decent gold rare within about 15 minutes of play but it took another 45 to be able to wear the damn thing, heh. I like that ember is now plug and play; though part of me might end up missing the save and combine game. Yet to find an enchanter.
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If you party with the Party Prince you get two complimentary after-dinner mints
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