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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Minecraft - f13 Server is: chugging along... again (Read OP) 0 Members and 1 Guest are viewing this topic.
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Author Topic: Minecraft - f13 Server is: chugging along... again (Read OP)  (Read 703785 times)
Fordel
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Reply #1330 on: April 12, 2011, 11:04:05 AM

1.5 is adding proper rail boosters. \o/

and the gate is like I TOO AM CAPABLE OF SPEECH
Mrbloodworth
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Reply #1331 on: April 12, 2011, 01:07:53 PM

1.5 is adding proper rail boosters. \o/


WOOOOOOO!!!!!


Unrelated:  Mo' Creatures - YOGSCAST Mod Spotlight

God I wish that worked in SMP.
« Last Edit: April 12, 2011, 01:10:34 PM by Mrbloodworth »

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Bunk
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Operating Thetan One


Reply #1332 on: April 12, 2011, 01:57:03 PM

Just as I finally figure out how the whole booster system works for my monorail... Oh well, I'll just work on the structure and add the boosters later.

I'm more excited about the possibility of Pistons getting added though.

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Fordel
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Reply #1333 on: April 12, 2011, 06:25:06 PM

Does the piston mob allow the manipulation of Lava/Water?


I've been wanting to make a flood gate for awhile now, but as far as liquids are concerned, doors are solid objects open or shut.

and the gate is like I TOO AM CAPABLE OF SPEECH
Bzalthek
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Reply #1334 on: April 13, 2011, 12:03:37 AM

That will be an awesome update.  Only thing better would be nether in smp, but hey, it's still a good thing.

"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
Mrbloodworth
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Reply #1335 on: April 13, 2011, 05:55:01 AM

Does the piston mob allow the manipulation of Lava/Water?


I've been wanting to make a flood gate for awhile now, but as far as liquids are concerned, doors are solid objects open or shut.

I can see you easily making something the opens and shuts water channels.

Minecraft Piston Mod

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Bunk
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Reply #1336 on: April 13, 2011, 06:09:59 AM

Yea, basically just use them to move a block of stone in front of the channel or not. Apparently they are already in discussion with the guy who designed the mod, and plan to add it officialy, with some minor tweaks.

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Mrbloodworth
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Reply #1337 on: April 13, 2011, 06:11:10 AM

Yea, basically just use them to move a block of stone in front of the channel or not. Apparently they are already in discussion with the guy who designed the mod, and plan to add it officialy, with some minor tweaks.

There are a number of mods they need to do this with. Some of them are just too fucking cool not to have in the base game.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Fordel
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Reply #1338 on: April 13, 2011, 06:14:28 PM

They need to add Mo Creatures, so my dogs have something to herd.  cheesy



-edit- The Piston mob looks great yea, I can see why they want to add that baseline. Can a piston move a piston though?
« Last Edit: April 13, 2011, 06:23:04 PM by Fordel »

and the gate is like I TOO AM CAPABLE OF SPEECH
Kageru
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Reply #1339 on: April 13, 2011, 08:47:28 PM


Haven't really logged in since all the steel I was saving got borrowed, which sort of ended my plans for an underground railroad.

Are they even planning to have secured storage?

Is a man not entitled to the hurf of his durf?
- Simond
Fordel
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Reply #1340 on: April 13, 2011, 08:52:41 PM

I know there is a mod ('Lockit', I think) for it, but I have no idea if they want it in the base game.



Thankfully the people I play with aren't thieves, just vandals and terrorists.  awesome, for real

and the gate is like I TOO AM CAPABLE OF SPEECH
Lantyssa
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Reply #1341 on: April 14, 2011, 06:08:52 AM

They aren't thieves until Ingmar decides to build something which takes all the stone mined collectively by the server.  Then they just 'borrow' it. tongue

Hahahaha!  I'm really good at this!
Mrbloodworth
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Reply #1342 on: April 14, 2011, 07:20:54 AM

I didn't know the F13 server was FFA PvP.

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Mrbloodworth
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Reply #1343 on: April 14, 2011, 07:32:35 AM

Quote
I added an option to 1.5 to turn on occlusion culling. Most computers can handle it, and it helps a lot.

LMAO. And in Wurm, we added that a few months ago. I am constantly amused by the client similarities.  Anyway, thats going to be a very good thing for a great many people.

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Ingmar
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Reply #1344 on: April 14, 2011, 08:19:11 AM

They aren't thieves until Ingmar decides to build something which takes all the stone mined collectively by the server.  Then they just 'borrow' it. tongue

It was sitting right out in the middle of a hallway, I left the stone that was actually in your houseawesome, for real

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Fordel
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Reply #1345 on: April 14, 2011, 04:24:18 PM

Quote
I added an option to 1.5 to turn on occlusion culling. Most computers can handle it, and it helps a lot.

LMAO. And in Wurm, we added that a few months ago. I am constantly amused by the client similarities.  Anyway, thats going to be a very good thing for a great many people.


I have no idea what occlusion culling is.

and the gate is like I TOO AM CAPABLE OF SPEECH
Ingmar
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Reply #1346 on: April 14, 2011, 04:39:42 PM

It more or less means not rendering shit you can't see.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Malakili
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Reply #1347 on: April 14, 2011, 04:41:03 PM

Quote
I added an option to 1.5 to turn on occlusion culling. Most computers can handle it, and it helps a lot.

LMAO. And in Wurm, we added that a few months ago. I am constantly amused by the client similarities.  Anyway, thats going to be a very good thing for a great many people.


I have no idea what occlusion culling is.

So, if you can't see something in game, but its with the draw distance, its "occluded."  Occlusion culling is not drawing that stuff (since you can't see it anyway).  This saves your graphics card some effort.  The cost, of course, is extra CPU load.  For most systems though, this nets an increase in performance.

Thats my understanding, but if someone more intimate with the tech wants to correct me or expand upon it, feel free.
Fordel
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Reply #1348 on: April 14, 2011, 04:52:06 PM

Ahh, ok. Guess that's a good thing then!



Ingmar needed to use my cobblestone generator!  Heartbreak

and the gate is like I TOO AM CAPABLE OF SPEECH
Samwise
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Reply #1349 on: April 14, 2011, 06:57:44 PM

I have to say, it's pretty awesome for my ego to hear things from my undergrad CS courses talked about as if they were cutting edge technology.   awesome, for real
Ingmar
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Reply #1350 on: April 14, 2011, 08:43:52 PM

Ahh, ok. Guess that's a good thing then!



Ingmar needed to use my cobblestone generator!  Heartbreak

Who has time for that!

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Bzalthek
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Reply #1351 on: April 14, 2011, 09:33:40 PM

I have to say, it's pretty awesome for my ego to hear things from my undergrad CS courses talked about as if they were cutting edge technology.   awesome, for real

Your ego has a low bar to clear =p

"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
Fordel
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Reply #1352 on: April 14, 2011, 09:47:09 PM

Who has time for that!


I'm going to fill your dirt hole of a house with creeper spawners.


Do you even have anything made on our world atm?

and the gate is like I TOO AM CAPABLE OF SPEECH
Ingmar
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Reply #1353 on: April 14, 2011, 09:50:35 PM

just a big flat spot where I was going to put... something I hadn't decided on.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Fordel
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Reply #1354 on: April 15, 2011, 12:15:10 AM

I shall fill that with creeper spawners then!

and the gate is like I TOO AM CAPABLE OF SPEECH
Mrbloodworth
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Reply #1355 on: April 19, 2011, 07:27:28 AM

Quote
Minecraft Beta 1.5

(You will need to update your servers as well)

* Weather (rain, snow, thunder)
* Statistics
* Achievements
* Detector rail
* Booster rail
* Performance improvements

More statistics and achievements will be added over time as we develop the game. They’re only stored locally at the moment, but we’ll slowly be rolling out online storing of achievements over time.

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NiX
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Reply #1356 on: April 19, 2011, 11:33:03 AM

Detector rails?
Trippy
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Reply #1357 on: April 19, 2011, 11:37:07 AM

Going to try and update our server today.
Mrbloodworth
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Reply #1358 on: April 19, 2011, 11:43:55 AM

Detector rails?

Like a pressure plate, for rails.

Going to try and update our server today.


Don't forget to turn on monsters.  Oh ho ho ho. Reallllly?

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Pennilenko
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Reply #1359 on: April 19, 2011, 12:21:48 PM

How do you generate a new map for a server?

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Trippy
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Reply #1360 on: April 19, 2011, 12:30:32 PM

Wipe the old map.
Pennilenko
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Reply #1361 on: April 19, 2011, 12:35:29 PM

Im still learning i dunno where to find it.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Mrbloodworth
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Reply #1362 on: April 19, 2011, 12:51:21 PM

How do you generate a new map for a server?


They should be in the same folder as where ever you put the server .exe and ran it the first time. I believe all the files per "world" are in the "world" folder.  Copy the world folder, and move it. Then start the server.
« Last Edit: April 19, 2011, 01:10:29 PM by Mrbloodworth »

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Ingmar
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Reply #1363 on: April 19, 2011, 12:56:38 PM

Yeah you can copy stuff and bring it back later if you want. We're actually running a FRANKENMAP right now, where we took our original map, added some crap around the edges from our 2nd map that people wanted to keep, and added some generated dungeons to.  awesome, for real

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Bunk
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Reply #1364 on: April 19, 2011, 02:18:08 PM

So the new powered rails? Are made of Gold.  Oh ho ho ho. Reallllly?

Guess I won't be building the giant gold cock and balls after all.

"Welcome to the internet, pussy." - VDL
"I have retard strength." - Schild
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