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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Arche Age 0 Members and 17 Guests are viewing this topic.
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Author Topic: Arche Age  (Read 322809 times)
Draegan
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Reply #175 on: February 23, 2012, 08:01:36 AM

With the evolution of Public Quests (WAR > Rift > GW2) games have to offer more than just a static world that you run around in or quest through.

If you're not going to do that, at least you need to offer a compelling story like in TOR.
Mrbloodworth
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Reply #176 on: February 23, 2012, 08:14:40 AM

All of those are guided experiences. Random quest area or not.

To make the contrast.

Arch ages is a world with quests in it. The other titles you list are Quests with a game world as a backdrop.

Arch age is way more dynamic than those titles by virtue of being a Sandpark. The world changes. Villages and towns, farms, ports all change. Not just one quest nestled inside a static world. This is the part that interests me in its design. While other games try to make the linear experience more random inside that static world ( Of the backdrop/set piece of a "world" ). This title is adding some static elements to its dynamic world. As I understand it, things like "world boss mobs" are not spawned, nor do they follow a set route. The world, the mobs, the areas are the dynamic part of the game. Not necessarily the quests for those that like structured experiences. This is inverse of most titles.

To top it all off, Archage has "Invasion events". AKA: Rifts.  Oh ho ho ho. Reallllly? Unlike rift however, you can bring siege equipment and they ARE random as to where they happen. Not a handful of preplaced sites.


EDIT: Better video.
« Last Edit: February 23, 2012, 08:23:53 AM by Mrbloodworth »

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Draegan
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Reply #177 on: February 23, 2012, 08:48:11 AM

They aren't guided experiences though, first of all.

Second, being able to build villages or whatever is a pipe dream.  That shit never really works out in today's internet unless it's only 300 people playing the game.

Mrbloodworth
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Reply #178 on: February 23, 2012, 08:56:44 AM

They aren't guided experiences though, first of all.

Yes they are. Do we have a different definition of the term? I do not mean "on rails" game types, if that's what you mean. I mean as its used in MMORPG terms. You go from hub to hub in a predetermined path, zone to zone, level to level. In and among set pieces.

As for the villages, not even sure what you mean.
« Last Edit: February 23, 2012, 09:00:03 AM by Mrbloodworth »

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Draegan
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Reply #179 on: February 23, 2012, 10:10:49 AM

Sorry, I was writing that just as I was leaving for lunch, let me elaborate.

For guided experiences, I'm not looking at it as a macro sense.  All games are going to have content and areas that are gated on some sort of metric that usually comes in order of character play time.  Guided experience in my book means: Breadcrumb Quest > Hub > Go Here Collect Kill > Hub > Breadcrumb Quest. 

War PQs were small pockets of multi-stage events that made the world seem like it was doing something different other than have static spawns.  Rift changed this with their Rift and Invasion System where the PQs themselves weren't static and were often varied and took over whole areas.  Now we have Guild Wars which seems to be doing something a bit different, if not as random as Rift.

To me, quests or open ended world, is the same to me now since it's all static just waiting for you to stumble across it.  Things aren't happening without you being there.

As far as villages or towns are concerned: you see it all the time with developers.  You create this really cool system in your head that requires players to interact a certain way.  Take Ilum for example in TOR.  The devs thought players would fight all across the map going for objectives, they thought that the smaller side would form crack raids teams and strike different points in the map.

What happened?  Players figured out how to get the most points/hour and it turned into a shit fest.  Very rarely did player interaction happen the way developers would love to see it.

The whole thing with build ships and houses and cities or whatever is all well and good.  It sounds grand, but that really don't stand up when you stick humans into the system and let them go.

Now, I haven't been paying to the detail on this game, but do cities and villages change regardless of player interaction or are you refering to player created structures? 
Lucas
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Reply #180 on: February 24, 2012, 05:23:13 AM

Build walls (unofficial beta video):

http://www.youtube.com/watch?v=dGk8fucSMJg

Underwater exploration:
http://www.youtube.com/watch?v=iL3hL63OEkI

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Stormwaltz
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Reply #181 on: February 24, 2012, 08:04:38 AM

The sound effects in ArcheAge might be horribly low quality, but at least they're also painfully repetitious. ¬_¬

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HaemishM
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Reply #182 on: February 24, 2012, 09:32:59 AM

Build walls (unofficial beta video):

http://www.youtube.com/watch?v=dGk8fucSMJg

Was that an army of slave labor PC's waiting for rocks to SPAWN, carting said rocks to the construction site, then pounding hammers on boards for 1 minute in multiple stages?  ACK!

tmp
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Reply #183 on: February 24, 2012, 09:40:37 AM

I'm sure you'll be able to skip the waiting part and just buy your rocks from the game store, eventually. Oh ho ho ho. Reallllly?
Mrbloodworth
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Reply #184 on: February 24, 2012, 09:53:51 AM

Build walls (unofficial beta video):

http://www.youtube.com/watch?v=dGk8fucSMJg

Was that an army of slave labor PC's waiting for rocks to SPAWN, carting said rocks to the construction site, then pounding hammers on boards for 1 minute in multiple stages?  ACK!

More likely a guild, and a pile of delivered supplies. Same as for the ship building, you can stockpile stuff before construction, and others (with permission?) can contribute to that stockpile.


The game also features NPS's and Labor points.

Quote
Whether you are online or offline, and regardless of your level,
you will regularly gain something called labor power.

This labor power can be used for production, construction, crafting and other entertainment activities. The labor power can be lent to other users, and in that sense, if you are in lack of labor power, you can borrow it from somebody else or hire servant NPCs. The labor power required to be spent varies depending on the activity.

So, you can use labor points ( Passive ), or barrow labor points ( Guild/'friends ), or do it yourself ( Active ).

Again, its a sandbox. Various tools are given to achieve things. Its all how you want to use them.


Also, another really awesome feature:

Quote
In ArcheAge, you can complete a quest even if you haven’t fulfilled all of its requirements. There are times when you no longer wish to complete all the goals of a quest,
but are reluctant to abandon the work you've already done. If you have completed more than half of the quest goals,you can compromise with the quest NPC to treat it as semi-completed.
You can still collect a reward for your efforts,although it is only part of the initial reward given if you fully complete the quest.

In contrast, if you overdid the work of the quest goals more than 150%,the quest will be marked as "Overachieved" and you get an additional reward.
The Under and Overachiever system represent the flexibility of ArcheAge,which allows you to quest exactly as much as you desire.
You can always check the state of your current quests in the Quest Log window.

I would be very leery of labeling this title with preconceived notions, there are some really progressive things in this title. It really is a Sandpark.
« Last Edit: February 24, 2012, 10:02:49 AM by Mrbloodworth »

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tmp
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Reply #185 on: February 24, 2012, 10:54:07 AM

Quote
In contrast, if you overdid the work of the quest goals more than 150%,the quest will be marked as "Overachieved" and you get an additional reward.
The Under and Overachiever system represent the flexibility of ArcheAge,which allows you to quest exactly as much as you desire.
"Grind ALL the rats... AND THEN SOME!"
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Reply #186 on: February 24, 2012, 05:22:55 PM

Quote
In contrast, if you overdid the work of the quest goals more than 150%,the quest will be marked as "Overachieved" and you get an additional reward.
The Under and Overachiever system represent the flexibility of ArcheAge,which allows you to quest exactly as much as you desire.
"Grind ALL the rats... AND THEN SOME!"

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luckton
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Reply #187 on: February 24, 2012, 05:25:59 PM

Seriously, the harder you're trying to sell this game, BW, the easier it's getting for me to ignore it   why so serious?

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Draegan
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Reply #188 on: February 24, 2012, 09:09:09 PM

Seriously, the harder you're trying to sell this game, BW, the easier it's getting for me to ignore it   why so serious?

I'm happy to see you're ready to ignore a potentially interesting game just because of a guy on the internet.

I'm sure it'll be F2P in 3 months so you won't have to worry.
Speedy Cerviche
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Reply #189 on: February 24, 2012, 10:33:49 PM

Coming as an ex-Darkfall guy, so kind of the anti-Mr.BW, this game actually has potential. I'm not gonna pass judgement tho until I get my hands on a copy and can feel out the grind factor and also whether the risk:reward ratio gives PvP any meaning.
HaemishM
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Reply #190 on: February 26, 2012, 10:00:36 AM

Yeah, I like some of the ideas, but if it takes 3 months to start PVPing with any hope of survival, fuck a bunch of that.

Kageru
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Reply #191 on: February 28, 2012, 06:01:41 PM

So the crime system kicks in only if you kill someone from your own faction (according to that review posted a while back), causes them to drop any construction resources they are carrying, requires 100 "points" to be gathered from the scene by some player other than the killed, only kicks in when you die or log-off, is just a time penalty and eventually may get you exiled to a pirate faction where you can PK without any penalty (other than being a pirate). On top of that the high level areas have no PK penalty  and I can't find any suggestion of "safe zones".

Should be a griefers paradise. Though various forum threads seem to be arguing that "full loot", reward points and harsher death penalties would make the game even better. I'm sure it would.
« Last Edit: February 28, 2012, 06:32:16 PM by Kageru »

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Reply #192 on: February 28, 2012, 11:31:37 PM

I'm sure that player justice will fix any problems that would occur.  awesome, for real

Dark_MadMax
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Reply #193 on: March 08, 2012, 12:49:51 PM

IF this siege vid doesnt excite you then go play wow :)


http://www.youtube.com/watch?v=Bs4VWg2PjpE&feature=player_embedded#!

This looks like SB done right!
Xanthippe
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Reply #194 on: March 08, 2012, 01:00:09 PM

 Love Letters
Draegan
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Reply #195 on: March 08, 2012, 01:28:27 PM

It only took Korean bots 4 months to farm materials for those siege weapons.
luckton
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Reply #196 on: March 09, 2012, 05:15:14 AM

It only took Korean bots 4 months to farm materials for those siege weapons.

Yeah, and those were bots.  Imagine a group of regular/real people trying to do such things  ACK!

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Mrbloodworth
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Reply #197 on: March 09, 2012, 06:54:32 AM

It only took Korean bots 4 months to farm materials for those siege weapons.

I'm sure the castle and town took longer, of course 4 months is a number you pulled out your ass.  awesome, for real

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palmer_eldritch
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Reply #198 on: March 09, 2012, 10:25:42 AM

I'm going to play this game and have a great time.

I honestly don't see how people can get excited about a new version of WoW with random rifts/lots of voice acting and be quite so dismissive of this.
Draegan
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Reply #199 on: March 09, 2012, 02:03:00 PM

Does this game even have a publisher in the western market?
Scold
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Reply #200 on: May 07, 2012, 12:29:51 PM

Jesus, this game looks amazing.

I love the fact that you can pick any three skill trees for your character, too.  My friends and I can all do Assassin/Whatever/Whatever, and have a group that's able to go full stealth together. :D  Not sure what this game will be for everyone else, but for us it'll be Stealth Marauders Gank Squad Online!  Heart Heart Heart
WayAbvPar
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Reply #201 on: May 11, 2012, 11:27:27 AM

Other than the too-anime-for-my-Western-tastes characters, it is indeed gorgeous. Very interested in this..hoping for more info soon.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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Lucas
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Further proof that Italians have suspect taste in games.


Reply #202 on: July 19, 2012, 11:59:12 AM

Closed Beta Test #5 announced:

http://www.youtube.com/watch?v=5iQDlJFah68

But I guess it may be extended just like the previous ones.

Here's a nice, fan made trailer (runs for about 5'30") :

http://www.youtube.com/watch?v=5iQDlJFah68

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Scold
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Reply #203 on: August 31, 2012, 10:53:34 AM

Hey, it's a Korean MMO, you knew this was coming: http://www.youtube.com/watch?v=Qs2xkV8aj9M&feature=player_embedded
« Last Edit: August 31, 2012, 10:55:55 AM by Scold »
Mrbloodworth
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Reply #204 on: August 31, 2012, 11:04:25 AM

Holy shit, broken bottle fights?!?!?

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Mrbloodworth
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Reply #205 on: October 16, 2012, 07:46:05 AM

Quote
ArcheAge may be a distant dream to those of us here in the West, but a few of the folks who have been playing the game's extensive Korean beta tests are at least keeping us informed about the sandbox title's niftiest features.

Case in point is a new underwater treasure hunting guide on the ArcheAge Source forums. The info has been translated from a Russian fan site, and it's accompanied by plenty of screens and video (including a map, since this is a proper treasure hunt). The process is pretty involved, and requires a ship, scuba gear, and plenty of air bags to lift chests to the ocean surface.

The guide posits that treasure hunting is more profitable than traditional gathering based on preliminary beta testing, but it also cautions that resource prices may vary quite a bit. Head past the cut for a couple of underwater exploration videos, then head to ArcheAge Source to check out the guide.
linky

ArcheAge CBT4 - Crafting diving gear and testing it

ArcheAge (KR) - Underwater exploration trailer

 ACK!

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Falconeer
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Reply #206 on: December 01, 2012, 03:55:55 AM

Final Day Mass PvP video. Watch in 1080 please.

Draegan
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Reply #207 on: December 03, 2012, 07:34:33 AM

Hasn't this game been in testing for like thirty years?  Is it even coming out in NA/EU?
Scold
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Reply #208 on: December 03, 2012, 03:14:34 PM

Hasn't this game been in testing for like thirty years?  Is it even coming out in NA/EU?

I just watched Falconeer's PvP video, wherein a guy sank a player-controlled enemy ship with a massive hadouken, some other dude pulled a Get-over-here! Scorpion spear-grab on his opponent, and people can ride dragons in a fleet formation and drop down onto enemy ships to raid them.

I can wait patiently, because there appears to be a good chance this will be wonderful.
Draegan
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Reply #209 on: December 04, 2012, 08:27:36 AM

It looks fun, but I bet that video is hiding some Korean crap grind behind it.  Or to build a ship it takes 100 people farming 5 hours a day for a week.

Also, it had too many hotbars and abilities all over the place.  Hopefully it was mostly consumables and portal type spells, and mounts.
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